This reverts commit a412f49e75 and 873c756e5d. The change was only
supposed to affect grease pencil, but also changed the cursor for sculpt mode,
where it's not clearly visible. Since this has not been quickly resolved I'm
reverting the commit.
Ref D5036.
Better to make internal code naming match official/UI naming to some
extent, this will reduce confusion in the future.
This is 'breaking' scripts and files that would use that feature, but
since it is not yet officially supported nor exposed in 2.80, as far
as that release is concerned, it is effectively
a 'no functional changes' commit.
Allows it to be preserved during copy-on-write update when on-geometry
related update is needed.
This is a required part for T63537, where we need to preserve the entire
evaluation data when object is tagged for only RECALC_COPY_ON_WRITE.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5023
The issue was that the valid color modes was checked on the old image
format, not the new one. So if you switched formats it would not
correctly check if the settings were valid.
A lot of areas were querying sound information directly using audio handle
which does not exist on an original sound IDs.
This change basically makes it so it's possible to query information about
given sound ID, without worrying about whether it's loaded or not: if it is
needed to load it first it happens automatically (no automatically-opened
handles are left behind though).
While this seems a bit extreme to open files on such queries it is still
better than the old situation when all sound handles were opened on file
load, no matter if it's needed or not. Besides, none of the changed code
paths are performance critical, just handful of tools.
Fixes T65696: Sequencer fails to create a new sound sequence strip via Python
Fixes T65656: Audio strip - SHIFT K crashes Blender
Reviewers: brecht
Reviewed By: brecht
Subscribers: ISS
Maniphest Tasks: T65696, T65656
Differential Revision: https://developer.blender.org/D5061
Apparently the `rna_Armature_editbone_transform_update` function was incomplete because it didn't copy all mirrored transform values.
I also noticed that the same logic seen in `rna_Armature_editbone_transform_update` is also seen in `ED_armature_edit_transform_mirror_update`.
So the solution is expose and use that logic that updates a mirrored bone. Thus deduplicating and fixing T65671.
Reviewers: brecht, zeddb
Differential Revision: https://developer.blender.org/D5058
Now texture storage of images is defined by the alpha mode of the image. The
downside of this is that there can be artifacts near alpha edges where pixels
with zero alpha bleed in. It also adds more code complexity since image textures
are no longer all stored the same way.
This changes allows us to keep using sRGB texture formats, which have edge
darkening when stored with premultiplied alpha. Game engines seems to generally
do the same thing, and we want to be compatible with them.
This new cursor is used instead of the ARROW because it was too disruptive while you are drawing.
The change affects all paint modes that are used Brushes.
See D5036 for details.
Reviewers: @brecht @billreynish @mendio
Cursor designed by: @billreynish
This option can not be supported by a new granular dependency graph,
and, especially, copy-on-write.
It was always doing full update ever since initial commit of new dependency
graph which we are using here in the studio for the past years and lack of
this option was never brought up.
Fixes T65557: Delay refresh option in armatures is broken
Add invalidation to strip add functions
Add invalidation for scene and movieclip strips
Skip invalidation for sound strips
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4989
This is enabled with bl_use_eevee_viewport = True. It allows external engines
to generate an Cycles/Eevee shader node setup to emulate their materials in
the realtime viewport, or to leave it to users to do manually.
Removed bl_use_exclude_layers and bl_use_shading_nodes that did nothing
anymore. This should not break API compatibility, any scripts setting those
should continue to work the same as before.
Also adds descriptions for some RenderEngine settings.
While fix in dependency graph for those is trivial, adopting underlying
code to become aware of animated settings is quite a rabbit hole: there
are non-obvious hidden inter-dependencies between settings, which are
especially tricky for NURBS.
For until we have more dedicated time for this disabling animation.
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.
For the viewport playback sound uses regular dependency graph.
For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.
All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
Each constraint now has a unique icon, just like modifiers.
Icons are designed by Andrzej Ambroż & Alessio Monti, with user input.
Patch by Alessio Monti.
The root of the problem goes to the fact that node tree copying
uses source tree and nodes for a temporary storage.
This makes it so multiple dependency graphs can not be reliably
evaluated from different threads if they are using same original
node tree.
Solved by doing the following:
- Commonly used tree copying function (which is used by library
manager) keeps source tree, nodes and sockets untouched.
- All the related areas (like node tree's callback) now have
const qualifier on the input.
- Areas which needs to have those temporary pointers assigned are
now using explicit function.
Would be really cool to get rid of those temporary pointers
completely, but this is a bit tricky due to hairy nature of the
code. Can happen any time now though: is easy enough to generalize
the new pointers mapping.
Note that this change is only intended to solve the crash.
The fact that icons shouldn't be updated on playback will be fixed
as a separate change.
Reviewers: brecht, fclem
Reviewed By: brecht, fclem
Subscribers: brecht, fclem
Differential Revision: https://developer.blender.org/D5002
Users could change the master collection flags, but they should not.
That would not effectively affect the master collection objects
(depsgraph flag evaluation ignores master collection flags).
However we use the layer collection flags of the parent collection when creating
a new child collection.
We *could* solve this differently by creating a new RNA type for the
master collection (and layer collection) and hook this with rna refine.
But this patch seems to work well enough and it is simpler.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4981
It makes no sense to control this with a slider, since it became difficult to scale in normal ranges, and scale factors aren't represented well this way.
This also fixes commit rB1fd7b380f4cf8a0489b405de2819f228a4da5ea2 which
didn't do allocation for effect strips properly.
Reviewed By: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D4970
Now a small threshold is used for mouse input,
avoiding delay when gizmos are activated on drag.
Tablet input threshold remains unchanged since
it's easier to make small movements when using a tablet.
A larger threshold for non-cursor input is now used (typically keyboard)
which improves usability when the "Pie Menu on Drag" key-map preference.