This way float and multilayer images can now be packed without data loss. This
removes the as_png option and always uses the appropriate file format depending
on the image contents.
Allowing direct import of text blocks isn't especially useful,
instead add `text.as_module()` script authors can do this
explicitly if it's needed.
Now the text "Register" option executes
instead of loading as a module.
This removes the need to keep track of the current Main,
and C code to override Python's import & reload.
Expanding enum items in a small area would render the names with
dots, what is a bad solution. When you use expand directly on a
`grid_flow` or `column_flow`, it will render the items on multiple
lines, giving more control to the developer.
Reviewers: campbellbarton, brecht, mont29
Differential Revision: https://developer.blender.org/D4698
Each space had separate operators, duplicating logic.
Use RNA properties instead so adding the ability to toggle other
region types (floating redo region for eg) doesn't need to have an
extra operator per space type.
It's also nicer to show a check-box for something which can be toggled.
When in Axis alligned orthographic view a grid was always displayed.
With this change the user can enable/disable this grid.
The Grid is always visible and editable, but only rendered active when user is in quad view, or axis aligned ortho view.
Reviewers: brecht, fclem
Maniphest Tasks: T63517
Differential Revision: https://developer.blender.org/D4699
Previously Spline IK provided only two choices: either scale the
length of the bone chain to fit the length of the curve, or don't
scale the bone in the Y dimension at all (ignoring effects of
actually fitting to the curve due to curvature and curve object
scale).
This patch adds a new option to use the pre-IK Y scale of the
bones to adjust their length when fitted to the curve, allowing
individual posing control over the length of the segments.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4687
Creating a fully functional custom property requires also setting up
its limits, description, default value and static override status.
It is complex enough to warrant providing an official utility.
Currently boolean properties are technically int, but the utility
pretends they are separate in case that eventually they are.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D4620
Following user suggestion
- Similar to some apps
- Works better on laptops and desktops without numpads
- Also fix some small inconsistencies with select more/less in Dopesheet
- Use C for Cursor tool
- Use D for Annotate tool
- Use tool shortcuts in UV Editor (although it's weak here still - waiting for Move, Rotate & Scale tools here)
This commit adds support for drawing Dots strokes with a gradient factor to get artistic effects like watercolor.
Currently, the option is only supported by Dots materials, and in the future will be added to line strokes, but now there is a limitation on drawing engine and we will keep disabled on Line materials.
Also, added the option to align Dots and Boxes strokes textures aligned with the drawing path to get more fluid strokes.
When a tool is activated in many cases the gizmo is needed so toggling
them isn't so useful.
Change behavior to use the active object instead so users who prefer
to enable gizmos in the popover can toggle them.
Also remove duplicate keymap item.
The popover for displaying gizmos now has options for
empty, light & camera gizmos.
Transform toggles are now checkboxes, which has the advantage that it's
more obvious they can be mixed however changing from one to another now
uses 3x clicks instead of a single click-drag action.
We might need a faster way to switch between transform types.
Based on feedback from animators, this is useful to keep as a view
option (as in 2.7x).
Now the transform gizmos can be enabled from the popover,
the tools still work for location/scale/rotation.
The transform tool has been removed.
See T63518