Commit Graph

10152 Commits

Author SHA1 Message Date
a96d42b2e8 Rename Label instead of Name in Node editor using F2 key
Previously reverted change without RNA changes.
2019-04-12 13:50:33 +02:00
f3c313e779 Revert "Rename Label instead of Name in Node editor using F2 key"
This reverts commit 98b06c20a0.

RNA properties should give predictable results,
the desired behavior can be added only in operator logic.
2019-04-12 12:58:31 +02:00
d1cda823e0 Fix T63341: Xray mode makes some shading popover options grayed out despite them working
Do not gray out shading items if the xray alpha value is 1.
They are rendered correctly in viewport so there is no reason to mark
them as disabled in the shading menu.
2019-04-11 19:43:06 +02:00
98b06c20a0 Rename Label instead of Name in Node editor using F2 key
See D4631 for more details

Reviewers: @brecht @billreynish
2019-04-11 14:47:35 +02:00
b9e6f9b9c5 Industry Compat Keymap: Add Sculpt Mode keys 2019-04-10 16:10:07 +02:00
William Reynish
b932635bfd Industry Compatible Keymap: initial keymap
This is the initial implementation.

It's fully functional for object and edit mode,
but requires more work in Sculpt and Paint modes.

See T54963
2019-04-10 12:52:57 +02:00
e49da07184 Cleanup: style 2019-04-10 00:06:13 +10:00
13eb2e9640 Quick Explode: update for recent eevee shadow refactor
see rBd6747f310f12 'transparent_shadow_method' -> 'shadow_method'
2019-04-07 12:46:49 +02:00
d220a87b47 Fix T63283: Second subdivision modifier does not ignore crease
This is something where there is no single correct behavior,
sometimes it's needed to ignore the crease to make mesh more
smooth. But sometimes crease is to be considered after first
subdivision surface: for example, when adding extra subdivisions
for render-time displacement.

Made it an option whether modifier needs to take crease into
account or not.

Existing files should be openable in the 2.7 compatible way,
to re-create an old behavior the options is to be manually
disabled in the modifier settings.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4652
2019-04-05 14:50:24 +02:00
George Vogiatzis
a180b754eb Interface: New region type 'Footer', used by text editor
* It can be hidden by dragging it up/down.
* It can be at the top or bottom, independent of the header.
* It uses the color theme from the header.
* It does not change its color, when the area becomes active.

Currently, it is used in the text editor to display the file path.

Differential Revision: https://developer.blender.org/D4601
2019-04-05 13:48:26 +02:00
b3b335c398 Fix T60390: add Cycles texture node mapping settings to node editor sidebar
These were missing from the UI previously.
2019-04-05 12:50:12 +02:00
ceded86de3 Fix T61830: Remove option to add new keymap item in search mode
This was not working well, because the search text was removed
after pressing this button. Finding the item that was inserted
was not easy.

Removing the option seems to be the best solution for now.
2019-04-04 17:38:31 +02:00
df3c1dde04 Fix T63256: Make Dupli Face was broken since there are collections 2019-04-04 16:37:55 +02:00
1ffa7462a2 Avoid flow to avoid the collection textfield from becoming too small
The collection instance field is currently using flow.column(), which makes the name of the collection instance unreadably small. {F6898084}
I get that we want to save vertical space to avoid scrolling, but in this case it generates a new problem, so I'd rather avoid flow here.

Patch by sebastian_k

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D4614
2019-04-04 14:01:57 +02:00
Benjamin Meyer
c384b5ddbd Fix: Erratic collision response when using constraints on colliders
Missing dependency, which made collission to access object transform
prior it was evaluated.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D4636
2019-04-04 11:05:52 +02:00
382b2a9c66 GPencil: Implement custom channel color in Dopesheet
A new parameter in the layer adjustment panel allows to define the color of the channel in Dopesheet.

This is needed when there are a lot of layers.

See D4623 for more details.
2019-04-03 10:25:49 +02:00
0a2e59a726 Fix T61598: Python error from connect rigid body feature
needed update to 2.8
2019-04-02 10:15:04 +02:00
a4869df4c9 I18n messages extraction: add 'generic' handling of Tools. 2019-03-31 18:49:11 +02:00
79c178b015 18N for tools definitions: make them resilient to None context.
Dynamic callbacks generating lists of tools should accept None context,
not crash on it.

Similar to what we do with dynamic RNA enums, when NULL/None context is
given, assume we are in 'introspection' mode and return as many things
as possible.

This is currently essentially used by i18n messages extraction tool
(where getting all possible entries is kind of mandatory ;) ).

Also add some initial missing tranlations for complex cases that cannot
be automated, there'll likely be more of that kind...
2019-03-31 18:47:54 +02:00
d6747f310f Eevee: Material: Decouple transparent shadows from blend mode
This makes it easier to exclude a surface from casting shadows and can be
used to manipulate the shadows even for opaque surfaces.

Versionning ensure that old behavior is transfered to new rendering logic.
2019-03-29 19:18:19 +01:00
21f35661c1 Fix cramped display of tool setting enums in workspace tab. 2019-03-29 17:56:42 +01:00
b9b3b4a957 Fix part of T63102: wrong Python API Reference link in Help menu. 2019-03-29 17:56:42 +01:00
Nathan Craddock
1ef59026e4 UI: tweak display of report messages in the status bar.
Remove fading away the color, share theme colors with info editor.

Differential Revision: https://developer.blender.org/D4197
2019-03-28 20:02:59 +01:00
0403a2f785 Fix T53997: island_margin in bpy.ops.uv.smart_project seems to have no effect
Now island margin acts as a percentage instead of being the actual distance.
So the margin distance will always be the same regardless of the actual size of the geometry.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D4514
2019-03-28 12:55:47 +01:00
33b43dd933 Fix T63031: Keyframing Annotations doesn't work
By design the annotation parameters must not be animatable.

Annotations are designed to take notes, not to create animations, so any animatable parameters have been flagged as non-animatable.

Note: As some properties are shared with grease pencil, I had to duplicate one property (adviced by @mont29) to keep grease pencil animatable but annotations don't.
2019-03-28 11:43:32 +01:00
021333ae3a UI: Add missing separator in object context menu 2019-03-27 17:04:47 +01:00
532536bf52 Fix T61559: show object constraints also when in pose mode, remove warning.
This was originally added in 6feddb8b61, but the warning is quite clumsy
and we also don't limit editing object transforms that way. The add constraint
button at the top now also indicates if it's for objects or bones, which was
not the case before and probably was part of the confusion.

If it does still cause issues we can always change back or hide the tab.
2019-03-27 15:41:06 +01:00
56b06ee83a Fix T62901: Bad handling of missing addon category 2019-03-27 15:13:14 +01:00
e3b83e2921 Cleanup: remove unused menu bl_spacetype 2019-03-28 00:26:00 +11:00
b4d19c2ec1 Fix T62978: grease pencil 3D view header layout broken after recent changes. 2019-03-27 13:59:54 +01:00
6387fdda74 Fix T62926: allow using shift click drag to extend selection in file browser.
Standard behavior on most operating systems.
2019-03-27 13:13:05 +01:00
16a04dccd5 Fix T62955: Missing panels in workbench engine
Afaik all the panels in the scene settings are render
engine independent. So it does not make sense to have
this extra complexity in every panel class.

Reviewers: brecht, billreynish

Differential Revision: https://developer.blender.org/D4594
2019-03-26 15:43:12 +01:00
8e0eb4125d Fix T62626: Python errors when pinning particle settings. 2019-03-26 15:41:43 +01:00
fb96dcd713 UI: Avoid double separators in some circumstances in the object context menu
Also make placement of Rename more consistent between object and bones.
2019-03-26 14:48:35 +01:00
8754ad4dc1 UI: Make naming clearer for the motion paths commands in the pose context menu 2019-03-26 14:37:10 +01:00
982a80e6d8 UI: Add rename to object and bone context menus 2019-03-26 14:36:15 +01:00
b33005c1f4 Fix T62925: shift+F1 append shortcut not working in Blender 2.7 keymap. 2019-03-26 12:13:14 +01:00
40f8ddf829 3D View: move deselect all logic into an option
This removes `VIEW3D_OT_select_or_deselect_all`, adding a
deselect_all option to the `VIEW3D_OT_select` operator.

- Add utility functions to simplify de-selecting all.

- Return true from selection functions when they change the selection
  to avoid redundant updates.

- Use arrays of bases when passing objects between selection utility
  functions since some users require bases.

- Fix logical error in box selection that updated all objects after
  the first hit.
2019-03-26 20:25:25 +11:00
7021bd5273 GPencil: Only brushes with pinned materials have materials
Using GP_BRUSH_MATERIAL_PINNED to switch between active material and brush material, instead of updating all brushes on active material changes. This will allow brushes to have no material and therefore to not inflate the user count.

This fix T62465.

Patch contributed by @matc
Reviewers: @brecht @antoniov @billreynish @mendio
2019-03-25 17:06:07 +01:00
9cd970734b Fix T62536: incorrect context when selecting particles
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4566
2019-03-25 15:54:48 +01:00
a6f9e0d644 UI: Add Copy/Paste to top level Outliner context menus 2019-03-25 13:40:55 +01:00
c97e291580 Keymap: Add support for the Cmd key on macOS for copy/paste in the Outliner.
Consistent with other areas.
2019-03-25 13:30:21 +01:00
ccf7630a6d Fix T62912: Blender 2.7 keymap missing ctrl+tab select mode switching. 2019-03-25 10:47:52 +01:00
d8d06120e4 RNA: rename prop_popover_enum to prop_with_popover
A version for menu's is going to be added next and we already have
UILayout.prop_menu_enum.

This name indicates the popover is added behavior instead of a
different kind of widget.
2019-03-25 20:34:30 +11:00
94388d69bb Add copy/paste of any IDs in Outliner.
This adds entries to copy/paste (selected) IDs in the Outliner, as well
as usual ctrl-C/ctrl-V shortcuts.

Note that the clipboard is shared with other IDs copying (currently, the
one for objects in 3DView).

Reviewers: brecht, dfelinto, billreynish, pablovazquez

Differential Revision: https://developer.blender.org/D4568
2019-03-25 10:09:57 +01:00
6d8a945f06 UI: replace popovers with prop_popover_enum 2019-03-25 19:30:59 +11:00
f3cff06087 UI: Material slot selector for the shader editor
D4583 by @HooglyBoogly
2019-03-25 14:49:44 +11:00
2ed3fbf106 Fix T62859: UV circle select options don't work 2019-03-25 14:13:09 +11:00
045a615f9a UI: show camera sensor 'Width' as 'Size' for 'Auto' fit 2019-03-23 12:29:49 +11:00
Ish Bosamiya
da5b6ed75b Modifiers: add minimum number of vertices to triangulate modifier.
This lets you only triangulate n-gons when setting the number to 5 or more.

Differential Revision: https://developer.blender.org/D4367
2019-03-22 18:11:14 +01:00