Do not gray out shading items if the xray alpha value is 1.
They are rendered correctly in viewport so there is no reason to mark
them as disabled in the shading menu.
This is something where there is no single correct behavior,
sometimes it's needed to ignore the crease to make mesh more
smooth. But sometimes crease is to be considered after first
subdivision surface: for example, when adding extra subdivisions
for render-time displacement.
Made it an option whether modifier needs to take crease into
account or not.
Existing files should be openable in the 2.7 compatible way,
to re-create an old behavior the options is to be manually
disabled in the modifier settings.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4652
* It can be hidden by dragging it up/down.
* It can be at the top or bottom, independent of the header.
* It uses the color theme from the header.
* It does not change its color, when the area becomes active.
Currently, it is used in the text editor to display the file path.
Differential Revision: https://developer.blender.org/D4601
This was not working well, because the search text was removed
after pressing this button. Finding the item that was inserted
was not easy.
Removing the option seems to be the best solution for now.
The collection instance field is currently using flow.column(), which makes the name of the collection instance unreadably small. {F6898084}
I get that we want to save vertical space to avoid scrolling, but in this case it generates a new problem, so I'd rather avoid flow here.
Patch by sebastian_k
Reviewed By: billreynish
Differential Revision: https://developer.blender.org/D4614
Missing dependency, which made collission to access object transform
prior it was evaluated.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D4636
A new parameter in the layer adjustment panel allows to define the color of the channel in Dopesheet.
This is needed when there are a lot of layers.
See D4623 for more details.
Dynamic callbacks generating lists of tools should accept None context,
not crash on it.
Similar to what we do with dynamic RNA enums, when NULL/None context is
given, assume we are in 'introspection' mode and return as many things
as possible.
This is currently essentially used by i18n messages extraction tool
(where getting all possible entries is kind of mandatory ;) ).
Also add some initial missing tranlations for complex cases that cannot
be automated, there'll likely be more of that kind...
This makes it easier to exclude a surface from casting shadows and can be
used to manipulate the shadows even for opaque surfaces.
Versionning ensure that old behavior is transfered to new rendering logic.
Now island margin acts as a percentage instead of being the actual distance.
So the margin distance will always be the same regardless of the actual size of the geometry.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D4514
By design the annotation parameters must not be animatable.
Annotations are designed to take notes, not to create animations, so any animatable parameters have been flagged as non-animatable.
Note: As some properties are shared with grease pencil, I had to duplicate one property (adviced by @mont29) to keep grease pencil animatable but annotations don't.
This was originally added in 6feddb8b61, but the warning is quite clumsy
and we also don't limit editing object transforms that way. The add constraint
button at the top now also indicates if it's for objects or bones, which was
not the case before and probably was part of the confusion.
If it does still cause issues we can always change back or hide the tab.
Afaik all the panels in the scene settings are render
engine independent. So it does not make sense to have
this extra complexity in every panel class.
Reviewers: brecht, billreynish
Differential Revision: https://developer.blender.org/D4594
This removes `VIEW3D_OT_select_or_deselect_all`, adding a
deselect_all option to the `VIEW3D_OT_select` operator.
- Add utility functions to simplify de-selecting all.
- Return true from selection functions when they change the selection
to avoid redundant updates.
- Use arrays of bases when passing objects between selection utility
functions since some users require bases.
- Fix logical error in box selection that updated all objects after
the first hit.
Using GP_BRUSH_MATERIAL_PINNED to switch between active material and brush material, instead of updating all brushes on active material changes. This will allow brushes to have no material and therefore to not inflate the user count.
This fix T62465.
Patch contributed by @matc
Reviewers: @brecht@antoniov @billreynish @mendio
A version for menu's is going to be added next and we already have
UILayout.prop_menu_enum.
This name indicates the popover is added behavior instead of a
different kind of widget.
This adds entries to copy/paste (selected) IDs in the Outliner, as well
as usual ctrl-C/ctrl-V shortcuts.
Note that the clipboard is shared with other IDs copying (currently, the
one for objects in 3DView).
Reviewers: brecht, dfelinto, billreynish, pablovazquez
Differential Revision: https://developer.blender.org/D4568