This was already supported for Cycles shader nodes, but now also works for
Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now
there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be
subclassed and registered.
Differential Revision: https://developer.blender.org/D4370
X3D has been (basically) ported in rBAe8da70ab73d2dd5ff46, and 3DS has
been downgraded to 'community' support, so we can get rid of that ugly
'slience warning' hack.
The billboard particles were only used by Blender Internal. So until it is
supported by Cycles of Eevee there is no reason to keep it in the code and
UI.
Fix T61695 Billboard particles not displaying in Eevee viewport, render
We already have dedicated outliner visibility operators that not only
take precedent over those ones, but also unhide collections as well.
No change for the end user. That said, since I added the outliner
hide/unhide operators I assumed that newly visible objects are to be
selected. That can change in a separate commit, but it should be done
by changing OUTLINER_OT_unhide_all.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4527
This mimics RNA style class registration,
keeping the same internal data types.
Currently there is a template which shows an example of adding a tool
group with a keymap.
Icon generation still needs to be exposed for general use.
Prepare for exposing tool registration to the Python API.
- Generated tools can use their own prefix so naming collisions
won't happen between hard coded & generated tools.
- Add-on authors can use the add-on name as a prefix.
Currently the names match, renaming will happen next.
For full keymaps, ensure keymap items are lists to allow predictable
manipulation at runtime.
When calling `keymap_init_from_data` directly, allow any sequence type
to allow tools to define their keymaps as tuples.
Left and right aligned regions get hidden when there is not enough space,
and the main center region was empty. Now remove the left region and put
its contents in the center region, so that it always remains.
The option can be changed in the Preferences
in `Interface -> Editors -> Factor Display Type`.
Reviewers: campbellbarton, brecht, billreynish
Differential Revision: https://developer.blender.org/D4462
Confusing to call a menu a panel when subclasses need to define
panel specific variables.
Avoid having bl_ui depend on bl_operator module too.
Since this isn't an operator, add utils modules for shared types.
staticmethod shouldn't be used unless it's necessary,
in that case a comment should be included especially when
subclassing non-staticmethods from RNA.
Add Object.local_view_get/set
Alternate fix which supports removing from local view & checking
if an object is in local view.
Also avoids redundant refresh.
Matches 2.7x Object.layer_local_view capabilities more closely,
without exposing the flag directly.
This reverts commit 9054b39b27.
Using the region data to find the screen & space-data doesn't make sense
since local-view is space-data there is no reason to pass in a region
argument, then lookup the space-data.
There was no way to remove an object or check it's local view state
as there was in 2.7x.
This can be made closer to 2.7x API and simplified.
Now when the text argument is omitted, use the default name
matching how regular properties work.
Avoids passing in the same name which RNA has,
matches UILayout.prop behavior.
Also use keyword only for optional arguments.
In keeping with convention to match code & UI naming.
- No user visible changes.
- Include 'menu' in the name since context is an overloaded term.
- While a few of these are panels, from a user perspective they are
still context menus.