Commit Graph

10152 Commits

Author SHA1 Message Date
37358114e2 GPencil: Fix missing guide topbar menu
This bug was introduced in previous commit
2019-03-17 09:33:23 +01:00
Miguel Porces
9e152f919f Python API: add Python-defined node groups for shaders and compositing.
This was already supported for Cycles shader nodes, but now also works for
Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now
there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be
subclassed and registered.

Differential Revision: https://developer.blender.org/D4370
2019-03-16 20:36:35 +01:00
2d3fbadfe3 GPencil: Fix layers topbar panel
After a previous commit to fix the pin panels, this line was not working as expected. As this variable is not used, the line can be removed.
2019-03-16 19:21:19 +01:00
e5e6c3b52c Fix T62576: The remaining two unported official add-ons: X3D and 3DS.
X3D has been (basically) ported in rBAe8da70ab73d2dd5ff46, and 3DS has
been downgraded to 'community' support, so we can get rid of that ugly
'slience warning' hack.
2019-03-16 13:02:34 +01:00
03ee447dd2 UI: Remove redundant 'settings' from GPencil Tool Properties panel titles 2019-03-16 12:54:08 +01:00
efdde88dfc Particle: Remove Billboard Particle code
The billboard particles were only used by Blender Internal. So until it is
supported by Cycles of Eevee there is no reason to keep it in the code and
UI.

Fix T61695 Billboard particles not displaying in Eevee viewport, render
2019-03-15 22:33:02 +01:00
Dalai Felinto
4510f88d00 Remove object hide_* operators from outliner keymap
We already have dedicated outliner visibility operators that not only
take precedent over those ones, but also unhide collections as well.

No change for the end user. That said, since I added the outliner
hide/unhide operators I assumed that newly visible objects are to be
selected. That can change in a separate commit, but it should be done
by changing OUTLINER_OT_unhide_all.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4527
2019-03-15 16:19:37 -03:00
fb4bb61155 Fix T62608: many tools in the toolbar not working.
The keymap names still use the label, so use that again for looking up the
keymap so things work again after recent changes.
2019-03-15 19:31:43 +01:00
9a499636df UI: rename object Boundary back to Bounds, it's not the same thing. 2019-03-15 12:16:35 +01:00
e775ad6c1b Correct tool name (missed in recent update) 2019-03-15 20:35:30 +11:00
41b289be30 Cleanup: unused imports 2019-03-15 19:45:21 +11:00
f29b80ff79 Tool System: add tool registration API
This mimics RNA style class registration,
keeping the same internal data types.

Currently there is a template which shows an example of adding a tool
group with a keymap.

Icon generation still needs to be exposed for general use.
2019-03-15 17:05:18 +11:00
d4156b46d7 Tool System: use categories for tool identifiers
Tools that come with Blender use 'builtin' or 'builtin_brush' prefix.
2019-03-15 16:48:01 +11:00
3400fe3ece Tool System: split UI label from tool identifiers
Prepare for exposing tool registration to the Python API.

- Generated tools can use their own prefix so naming collisions
  won't happen between hard coded & generated tools.
- Add-on authors can use the add-on name as a prefix.

Currently the names match, renaming will happen next.
2019-03-15 14:53:08 +11:00
388ff003e2 UI: rename brush "Overlay" to "Display"
Brush cursor display options are more closely related to other
data-block display options than per-3D viewport overlay.

Rename to avoid confusion.
2019-03-15 11:41:14 +11:00
05fbb0d50e Fix separators use within tool groups 2019-03-14 17:27:55 +11:00
3b3eac3d4b Keymap: tweak keymap loading type checks
For full keymaps, ensure keymap items are lists to allow predictable
manipulation at runtime.

When calling `keymap_init_from_data` directly, allow any sequence type
to allow tools to define their keymaps as tuples.
2019-03-14 15:53:48 +11:00
0bd45a2d51 Cleanup: unused imports 2019-03-14 15:34:14 +11:00
c567dd5ad9 Keymap: remove select linked deselect
This didn't do anything useful (always de-selected all).
2019-03-14 15:34:13 +11:00
3ddd7e9704 Cleanup: style 2019-03-14 11:08:48 +11:00
a38205fbd8 Fix "Follow Active Quad" poll function
Since this uses the active face this only makes sense in edit-mode.
2019-03-14 10:56:25 +11:00
e63642f9cd Fix T60172: UV smart project fails for unselected active object
Support multi-object edit-mode too.
2019-03-14 10:53:09 +11:00
bbc3ee09e4 Fix T59445: top bar hides everything when there isn't enough space.
Left and right aligned regions get hidden when there is not enough space,
and the main center region was empty. Now remove the left region and put
its contents in the center region, so that it always remains.
2019-03-13 20:14:49 +01:00
107c94c338 UI: New option to display factors as percentages
The option can be changed in the Preferences
in `Interface -> Editors -> Factor Display Type`.

Reviewers: campbellbarton, brecht, billreynish

Differential Revision: https://developer.blender.org/D4462
2019-03-13 16:58:00 +01:00
d555f6a4ab WM: pre-fill bug-reports
D4507 by @LazyDodo w/ edits & moved into own module.
2019-03-13 23:20:48 +11:00
f1a65f5750 Cleanup: use unpacking & generators to build classes
No reason to make a classes tuple then manipulate it when
everything can be declared inline.
2019-03-13 13:32:10 +11:00
fac39dc160 UI: avoid sub-classing mix-ins for user-prefs
Also remove redundant staticmethod use.
2019-03-13 13:32:10 +11:00
100854c17c UI: rename PresetMenu to PresetPanel, move to bl_ui.utils
Confusing to call a menu a panel when subclasses need to define
panel specific variables.

Avoid having bl_ui depend on bl_operator module too.
Since this isn't an operator, add utils modules for shared types.
2019-03-13 13:32:10 +11:00
88fe48b56a UI: tweak check for sequence length
Slightly less work to check if it's None
(no need to inspect the listbase).
2019-03-13 13:32:10 +11:00
a4b6ef30dc Cleanup: redundant staticmethod use
staticmethod shouldn't be used unless it's necessary,
in that case a comment should be included especially when
subclassing non-staticmethods from RNA.
2019-03-13 13:32:10 +11:00
d6e6a0f906 Cleanup: redundant bpy.context access 2019-03-13 13:32:10 +11:00
de6f047389 Cleanup: remove unused menu 2019-03-13 13:32:10 +11:00
16b6b03969 Cleanup: pass context to draw method instead of accessing from bpy
Allows for context overrides/mocking.
2019-03-13 13:32:10 +11:00
e24de17b8d Fix typo in grease pencil UI 2019-03-13 13:32:10 +11:00
af0ab15e1d Fix T62436: New added Torus won't appear in Local View
Add Object.local_view_get/set

Alternate fix which supports removing from local view & checking
if an object is in local view.
Also avoids redundant refresh.

Matches 2.7x Object.layer_local_view capabilities more closely,
without exposing the flag directly.
2019-03-13 10:52:25 +11:00
3ea7a5d869 Revert "Fix T62436: New added Torus won't appear in Local View"
This reverts commit 9054b39b27.

Using the region data to find the screen & space-data doesn't make sense
since local-view is space-data there is no reason to pass in a region
argument, then lookup the space-data.

There was no way to remove an object or check it's local view state
as there was in 2.7x.

This can be made closer to 2.7x API and simplified.
2019-03-13 10:52:25 +11:00
Dalai Felinto
9054b39b27 Fix T62436: New added Torus won't appear in Local View
I had to add a region3d.local_view_add(ob) for the API.
2019-03-12 17:28:45 -03:00
6eaaa9c3d3 Fix T62507: Removing Annotation layers removes layers option
Now, when the layer is removed, the Annotation title is removed too to get the same situation when you start using annotations.
2019-03-12 19:49:46 +01:00
84ac6b72c0 UI: Adjustments to Texture Paint Projection Paint panel 2019-03-12 11:07:43 +01:00
d8daeeb930 UI: Avoid redundant text argument to UnifiedPaintPanel methods
Now when the text argument is omitted, use the default name
matching how regular properties work.

Avoids passing in the same name which RNA has,
matches UILayout.prop behavior.

Also use keyword only for optional arguments.
2019-03-12 16:31:02 +11:00
819c00483d Cleanup: use UnifiedPaintPanel for context menu 2019-03-12 15:32:20 +11:00
022ad41670 DRW: use object color from instancer
Otherwise it's impossible to set the color of instanced library objects.

Follows convention of instancer controlling draw options.
2019-03-12 12:28:01 +11:00
3017d88aec Cleanup: rename specials -> context_menu
In keeping with convention to match code & UI naming.

- No user visible changes.
- Include 'menu' in the name since context is an overloaded term.
- While a few of these are panels, from a user perspective they are
  still context menus.
2019-03-12 11:05:28 +11:00
e6eb7b9cce Tools: Only show cursor tool in wpaint mode when a pose object exists 2019-03-12 10:54:39 +11:00
bf1a3fee7c UI: Restore orient/pivot UI for wpaint & pose mode
This was removed since 2.7x (by accident?)
2019-03-12 10:46:31 +11:00
6ad91be5d7 Fix overlay pose panel context check
Displayed pose options when weight-paint armature wasn't in pose mode.
2019-03-12 10:28:38 +11:00
26216332b8 UI: Remove Sculpt Direction from context menu
It didn't work well in here - the menu would close and re-spawn as you hovered over this control.
2019-03-11 23:47:24 +01:00
cb14138b5a UI: Remove incorrect usage of ellipses in menus
We only use ellipses when a popup appears, not for regular submenus.
2019-03-11 23:33:13 +01:00
0f20696846 Icons: Add Links Cut icon to Node Editor, plus other tweaks
- Tweaks to Paint Mode Fill and Sample tool icons
- Tweaks to GP Add Primitive icons
2019-03-11 23:22:41 +01:00
34781e06b7 UI: correct context menu edge selection check 2019-03-12 08:22:38 +11:00