Commit Graph

69554 Commits

Author SHA1 Message Date
14b60c3a1c Cleanup: UI messages of copy/paste in 3DView.
Remove references to buffer or temp file, some other minor edits.
2019-03-25 10:19:56 +01:00
94388d69bb Add copy/paste of any IDs in Outliner.
This adds entries to copy/paste (selected) IDs in the Outliner, as well
as usual ctrl-C/ctrl-V shortcuts.

Note that the clipboard is shared with other IDs copying (currently, the
one for objects in 3DView).

Reviewers: brecht, dfelinto, billreynish, pablovazquez

Differential Revision: https://developer.blender.org/D4568
2019-03-25 10:09:57 +01:00
c1f8b9753a Copy/Paste: refactor to be able to paste any kind of IDs, by type.
This commit does not add anything new from user perspective, but make it
possible to paste any kind of IDs, not only objects/collections.

Will be used by new copy/paste in the outliner in next commit.
2019-03-25 10:09:03 +01:00
6d8a945f06 UI: replace popovers with prop_popover_enum 2019-03-25 19:30:59 +11:00
a5bbfd9fca UI: add icon_only option to prop_popover_enum 2019-03-25 19:21:55 +11:00
2fa0a9a329 Error in last commit 2019-03-25 19:08:02 +11:00
e583642312 UI: add UILayout.prop_popover_enum function
Support for RNA enum buttons that activate popovers when clicked.

This means we get useful tooltips, shortcuts and Ctrl-Wheel cycling
over enum items.

It also avoids inconvenient & slow access of enum values currently done
via RNA type lookups on the type to get the name & icon to use for a
regular popover button.

Resolves T57738
2019-03-25 19:05:13 +11:00
ca0cc0518f Cleanup: simplify toggle button logic 2019-03-25 16:21:13 +11:00
dec9e34361 Gizmo: use fill select for scale/transform center
Resolves T58072
2019-03-25 15:41:24 +11:00
b67c3a0db9 Gizmo: add option to move & dial gizmos to select as filled
Draw as an outline while using solid selection.
2019-03-25 15:40:43 +11:00
b24a255ca6 RNA: error on register when classes use invalid identifiers
Ensure conventions are met since we're in beta and all instances should
be updated before release.
2019-03-25 14:48:28 +11:00
Alex Strand
7bfd3130fb Fix T62866: 3D text not filled by default
Regression in bc5b0f7a09

See D4581
2019-03-25 13:33:13 +11:00
6dbe96757b Cleanup: return argument naming 2019-03-25 12:19:55 +11:00
07f6be87a9 Cleanup: style (render module) 2019-03-25 11:55:36 +11:00
abd18f6ec0 Cleanup: style 2019-03-25 11:42:28 +11:00
e86e0aad55 Cleanup: use braces for interface code 2019-03-25 11:16:46 +11:00
72ede30d0f Cleanup: pass const image data to IMB_ibImageFromMemory 2019-03-25 09:08:29 +11:00
a38313c3bd Cleanup: style, array wrapping
Add trailing comma for clang-format.
2019-03-25 09:02:04 +11:00
ff8c32fa6b Fix uninitialized variable use for right aligned checkbox 2019-03-25 07:34:06 +11:00
2691dd28e7 Fix T49979: HSV/HSL 'Far' interpolation in colorbands when both stops have same hue.
When two stops had the exact same color, 'Far' interpolation would
behave like the three others and generate constant colors, instead of
generating expected 'full turn' in Hue space.

Note that this will break the 'constant' color between two stops with
same value in the 'Far' interpolation mode, but think that change is
OK/expected.

This fix also exposed that 'early out' case when we are after last stop
was not working properly, still triggering actual interpolation
computation in all cases, thus the refactor in `BKE_colorband_evaluate()`
itself. We also now avoid computing factors in constant case, and get
out early in all interpolation cases but the 'spline' ones (where color
ramping can start before first stop, and end after last one).

Work initiated by patch from Charlie Jolly (@charlie) in T49979, thanks.

Reviewers: brecht, sergey

Subscribers: charlie

Differential Revision: https://developer.blender.org/D4556
2019-03-24 18:20:25 +01:00
b48e6799f1 Fix missing version patching from lamp/light and subsurface changes. 2019-03-24 14:49:49 +01:00
16694ed408 Cleanup: redundant use of string formatting functions 2019-03-24 16:09:46 +11:00
79f67acccb Cleanup: redundant NULL initialization 2019-03-24 11:06:18 +11:00
106551b9ad Cleanup: use shader config for worldspace clipping lib 2019-03-24 11:01:28 +11:00
809101e69e UI: support Ctrl-C copy for popover buttons
Match menu logic that sets the Python expression to call the popover.
2019-03-24 10:52:23 +11:00
72c323d50c GPU: State: Replace GL_LINE_SMOOTH by GPU_line_smooth 2019-03-23 23:54:01 +01:00
53cd37d510 GPU: State: Disable polygon smooth and line smooth when running --debug-gpu
This might prove usefull when debugging some driver perf issues.
2019-03-23 23:47:12 +01:00
ed9af18c76 GPU: Replace glEnable/glDisable but GPU_state calls 2019-03-23 23:43:26 +01:00
ee5e7a006e GPU: Remove unused and deprecated GPU_line_stipple() 2019-03-23 23:42:30 +01:00
0f8da4f014 Fix T62884 Missing control point in unselected mask handles
The fix is a bit dirty. Force alpha 1.0 for these colors by using
immUniformThemeColorShadeAlpha with 255 as alpha_offset.
2019-03-23 22:46:15 +01:00
e77dc3e7ff Fix T62869 Transparent background not working in Xray Mode / Wireframe
This was due to the forward part of the engine not supporting rendered
alpha channel.
2019-03-23 22:13:57 +01:00
13832988ad Fix T62873 GPUShader: compile error (when clipping in viewport)
Props to @matc for the fix
2019-03-23 19:31:20 +01:00
16087eb911 Fix T62097 Bone transparancy not enabled when Xray enabled
This forces bone transparency / wireframe display when Xray is enabled.
This makes sense as the bone transparency is a kind of Xray and should
be linked to the Xray display.
2019-03-23 19:28:13 +01:00
839fe4e01c Eevee: Opti: Don't consider lights that have no power
This may be usefull if power is animated ans is to be activated at one
particular point in time.
2019-03-23 19:18:51 +01:00
b40aa83910 Cleanup: Remove printf 2019-03-23 19:16:55 +01:00
0a89c3954f Fix T62845 VSE preview crash when setting rendered (EEVEE/Workbench) 2019-03-23 19:09:25 +01:00
d057dea7ae Edit Mesh: Rework "in front" + "hidden wire" drawing
Instead of doing some fancy stencil buffer tricks, just clear the depth
buffer before the "in front" meshes.

Fix T58841 Hidden Wire when in Edit Mode disables In Front Option
2019-03-23 18:46:45 +01:00
7454fa927b Fix workbench object outline ignoring clipping
Workbench forward engine wasn't recompiling shaders when clipping
changed, use GPUShaderConfigData when creating shaders.
2019-03-23 14:30:38 +11:00
0093ad643a Cleanp: remove redundant clipping uniform
workbench_material_shgroup_uniform handles this.
2019-03-23 14:26:33 +11:00
f7ec9a5d3a Fix auto sensor size for camera gizmo 2019-03-23 12:29:03 +11:00
23a76491eb Cleanup: style, use const args where possible 2019-03-23 12:16:38 +11:00
ce658d2485 Cleanup: add doxy sections to interface_ops.c 2019-03-23 12:10:23 +11:00
4dc6259cfe Cleanup: doxy sections & function name 2019-03-23 12:10:23 +11:00
Dalai Felinto
faecac0b5e Fix T62815: Camera frame shift issue + stereo frame working
While I broke the non-stereo camera frame in rBf1fef41863b I came to
realize after further tests that the stereo camera frame was NEVER
correct.

It is now, regardless of the camera shift, the camera pivot, if you are
looking through the left, right or stereo eyes.

In the end all that was missing was to multiply the shift we needed to
offset the frame, by the frame width.

I also took the opportunity to perform some cleanup/refactor regarding
names. It was too confusing even for me.

Note: Non-uniformally scaled cameras still draw slightly wrong.
2019-03-22 18:47:24 -03:00
Dalai Felinto
4015d162df Viewport Refactor: Move camera tracking reconstruction in own function
I'm going through my own messy stereo code, and came to realized that
this should be out in its own function a long time ago (as we have in 2.7x).
2019-03-22 17:31:50 -03:00
967364dc3e Cleanup: fix compiler warning. 2019-03-22 20:36:30 +01:00
ac643aa881 Fix COLLADA build after recent changes. 2019-03-22 20:36:29 +01:00
Dalai Felinto
820be185bc Silence false positive uninitialized warning
Techically we would never get to the part where we would use the
uninitialized value due to an assert.
2019-03-22 16:31:23 -03:00
Dalai Felinto
243a9254ea Fix warning for uninitialized icon_only
Warning/issue introduced on rBcaa357dae70322e.
2019-03-22 16:03:38 -03:00
Dalai Felinto
74b47e4181 Fix: VSE preview not showing stereo drawing (unreported)
SpaceSeq main stereo drawing is for ar->regiontype RGN_TYPE_PREVIEW, but
the drawing code was assuming RGN_TYPE_WINDOW was the only one to be
considered for all the regions.

SpaceSeq still needs stereo drawing in RGN_TYPE_WINDOW but only when
backdrop is enabled.

Bug introduced on rBe01cadd657c76267.
2019-03-22 15:55:32 -03:00