Clément Foucault
dcbc46dacb
Fix T60969 Eevee: Volumetrics broken with dupli objects
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The volumeObjectMatrix uniform was referencing memory from the temp dupli
object. Create temp storage to store the matrix.
2019-03-22 19:43:08 +01:00
Clément Foucault
3a516f7555
GPU: Cleanup: Code Style
2019-03-22 19:43:08 +01:00
Clément Foucault
7b3e114975
Fix T57617 Volumetrics doesn't work on the Orthographic Camera
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common_data.view_vecs were not updated before use.
2019-03-22 19:43:08 +01:00
Clément Foucault
6c0bd89047
Fix T58392 Texture limit size not working
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It was removed by inadvertence.
2019-03-22 19:43:08 +01:00
Brecht Van Lommel
8b4e0eb88e
Fix T59962, T60130: error adding image sequence with node wrangler.
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The region should be restored correctly, there is already a similar test for
areas to be preserved.
2019-03-22 18:59:40 +01:00
Brecht Van Lommel
9e3e92a908
Revert "Cleanup: remove legacy mesh save support"
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Fixes T62793. Leave this in the blender2.7 branch for those that still rely
on it, but it will remain removed in master.
2019-03-22 18:16:46 +01:00
Ish Bosamiya
da5b6ed75b
Modifiers: add minimum number of vertices to triangulate modifier.
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This lets you only triangulate n-gons when setting the number to 5 or more.
Differential Revision: https://developer.blender.org/D4367
2019-03-22 18:11:14 +01:00
Dalai Felinto
5f45cbb26e
Fix T58517: Multi-view issues with OpenGL render + scene settings
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Patch by Shinsuke Irie.
* * *
Note from reviewer/committer (dfelinto):
OpenGL render from the VSE preview window is working, while the VSE
preview window itself does not show stereo.
That said the patch is ok, and I was able to test that the VSE preview
OpenGL still works. I will tackle VSE preview itself separately myself.
2019-03-22 13:20:54 -03:00
Dalai Felinto
193b708a48
Silence warnings
2019-03-22 13:20:54 -03:00
Germano Cavalcante
be8eac840a
Fix overlay being ignored in functions that read the depth buffer.
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This corresponds to the behavior of blender 2.79.
2019-03-22 13:08:03 -03:00
Germano Cavalcante
40f8f445a3
DRW Manager: create and use new DRW_framebuffer_depth_read utility.
2019-03-22 13:08:03 -03:00
Germano Cavalcante
e061cb4437
GPU: Create and use new GPU_texture_read_rect utility.
2019-03-22 13:08:02 -03:00
Jeroen Bakker
a96ccf20b6
NodeEditor: Connect Viewer To Socket Selection
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Request from the Spring team. When compositing the CTRL-Shift Click on a
node cycles the viewnode with an output socket. When you have many
render layers you spend time cycling to the desired socket. This patch
allows the user to CTRL-Shift Click on a socket to connect directly to
that socket.
Reviewed By: brecht
Maniphest Tasks: T62785
Differential Revision: https://developer.blender.org/D4564
2019-03-22 17:03:28 +01:00
Adrian Newton
530e7cc799
UI: Rename editor "Compositing" to "Compositor"
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Reviewers: brecht, billreynish
Differential Revision: https://developer.blender.org/D4480
2019-03-22 16:47:53 +01:00
Dalai Felinto
9a49a26eb3
Fix T62348: Cycles - Viewport rendering not update on switching viewlayer
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It updates only the main window you edit and the non-main window
children of this main one.
Reviewers: sergey, brecht
Differential Revision: https://developer.blender.org/D4528
2019-03-22 12:46:39 -03:00
Campbell Barton
043dd64c26
DRW: minor optimization accessing the loop between a face and edge
2019-03-23 02:45:55 +11:00
Jeroen Bakker
fcff2a5751
Fix T61816: Crash No Face Index Array Modifier
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Differential Revision: https://developer.blender.org/D4576
2019-03-22 15:23:53 +01:00
Campbell Barton
4f9451c044
Camera: change how the minimum near clip depth is set
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do_clip wasn't working for its intended purpose,
replace with a simpler method.
2019-03-23 01:16:06 +11:00
Campbell Barton
33d322873e
RNA: Camera.view_frame no longer uses near clip for the camera frame
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Use the same values used for drawing.
2019-03-23 01:16:06 +11:00
Germano Cavalcante
6c4b9dd963
Style: describe code using comments instead of preprocessing directives.
2019-03-22 10:35:17 -03:00
Clément Foucault
f6a6770f06
Fix T62839 object scale changes normal map output in eevee
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Was using the wrong vector length.
2019-03-22 14:30:43 +01:00
Jeroen Bakker
0b98b7ed57
EEVEE: Memleak Volumetrics Rendering
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Volumetric textures were not freed when doing final rendering.
Maniphest Tasks: T62356
Differential Revision: https://developer.blender.org/D4573
2019-03-22 14:23:25 +01:00
Campbell Barton
be750e2aee
Cleanup: minor UI code changes
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- Rename ui_but_find_active_in_region -> ui_region_find_active_but
- Remove ui_but_is_active (use ui_region_find_active_but instead)
- Re-order ui_but_* functions take the button as their first arg.
2019-03-23 00:18:16 +11:00
Campbell Barton
8f3ecd08e1
Fix checkboxes being right aligned when property split is disabled
2019-03-23 00:03:48 +11:00
Campbell Barton
caa357dae7
Cleanup: typo in variable name
2019-03-23 00:01:00 +11:00
Campbell Barton
2d60618746
UI: refactor queries into interface_query.c
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interface_handlers.c is quite large (over 10k lines),
move general button utility functions into a separate file.
2019-03-22 23:38:24 +11:00
Brecht Van Lommel
c2584c1fad
Fix incorrect hard limits on motion blur shutter time.
2019-03-22 12:09:02 +01:00
William Reynish
3f852e00f9
Fix T62835: Color picker template value slider does not scale correctly with UI scale
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Missing multiplication with UI_DPI_FAC.
2019-03-22 10:59:12 +01:00
Jeroen Bakker
177623dd40
Implement Stencil Mask Drawing for Texture Painting
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Stencil mask drawing was not implemented yet. This commit will implement this for texture painting.
It brings the state back to how it was for B279.
Reviewed By: fclem
Maniphest Tasks: T58727
Differential Revision: https://developer.blender.org/D4570
2019-03-22 08:21:12 +01:00
Campbell Barton
5cd3e1b5d1
Cleanup: move widget enum into source file
2019-03-22 17:56:58 +11:00
Campbell Barton
6e7e6832e8
Fix T62814: Camera frame invisible with large near-clip value
2019-03-22 17:28:53 +11:00
Campbell Barton
813694e07b
UI: use checkbox text for property split layout
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Use right aligned checkboxes when 'use_property_split' is enabled
instead of a separate label.
2019-03-22 15:43:23 +11:00
Campbell Barton
bd2299aae5
UI: support for showing checkboxes after text
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Needed so the new layouts that show right aligned checkboxes can have
clickable text (as left aligned checkboxes do already).
2019-03-22 15:43:23 +11:00
Campbell Barton
27da43ba86
UI: refactor color picker flags out of buttons
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These are specialized color picker options which don't need to be
stored in the button (frees of flags for buttons too).
2019-03-22 15:43:23 +11:00
Campbell Barton
00f7dcd5be
DRW: show clipping border for solid mode
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Solid + xray is still not supported.
2019-03-22 15:43:23 +11:00
Campbell Barton
78ce2063d3
Cleanup: use 'use' as prefix for booleans
2019-03-22 15:43:23 +11:00
Clément Foucault
c49a70bcd1
Eevee: Add small optimisation for Curve Mapping nodes
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This remove the RGB texture lookups if the curve is only used for "Luma"
correction and does not affect individual RGB channels.
2019-03-22 03:53:21 +01:00
Clément Foucault
875b50f94f
UI: Fix curve extention filling on curve widgets
2019-03-22 03:53:21 +01:00
Germano Cavalcante
6a65bb4955
GPU Matrix: Increase precision of GPU_matrix_unproject.
2019-03-21 22:23:50 -03:00
Germano Cavalcante
2b42b8b779
BLI Math: Add and use new projmat_dimensions utility.
2019-03-21 22:23:49 -03:00
Clément Foucault
1ae6aaad43
Eevee: Cleanup
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Remove unneeded normalization.
2019-03-22 00:13:18 +01:00
Clément Foucault
8b00712b55
Eevee: Fix tangent vector not normalized before interpolation.
2019-03-22 00:13:18 +01:00
Clément Foucault
27109fd209
Eevee: Normalize Tangents after transform to world space
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Fix T62621 without breaking everything else.
2019-03-22 00:13:18 +01:00
Clément Foucault
cc1b193ddf
Revert "Fix T62621 object scale changes tangent node output in Eevee"
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This reverts commit 86646dab7c .
2019-03-22 00:13:18 +01:00
Germano Cavalcante
1f1e90a013
Fix T59890: regression of the precision when projecting the cursor.
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Basically the framebuffer size was different from the glViewport size.
This made the depth read in glReadPixel not corresponding to the center of the pixel.
Another thing that reduced precision compared to blender 2.79 is the `GPU_matrix_unproject` that now computes using `float`s instead of `double`s.
But this may be for another commit.
2019-03-21 17:04:35 -03:00
William Reynish
b6ad98729b
UI: Spelling: fix wrong apostrophe
2019-03-21 16:36:29 +01:00
William Reynish
ad8566db9b
UI: Fix wrong spelling
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Effect vs Affect
2019-03-21 16:31:46 +01:00
William Reynish
196e3920f7
Use 'show_' prefix convention for composition guides
2019-03-21 16:05:32 +01:00
William Reynish
6f38d2782a
UI: Correct tooltips for composition guides
2019-03-21 15:09:11 +01:00
William Reynish
a0c9095620
UI: Put camera composition guides in standard sub-panel
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Before we were using a very inconsistent toggle-menu for this. Just use standard UI here instead.
2019-03-21 15:01:07 +01:00