Commit Graph

69554 Commits

Author SHA1 Message Date
dcbc46dacb Fix T60969 Eevee: Volumetrics broken with dupli objects
The volumeObjectMatrix uniform was referencing memory from the temp dupli
object. Create temp storage to store the matrix.
2019-03-22 19:43:08 +01:00
3a516f7555 GPU: Cleanup: Code Style 2019-03-22 19:43:08 +01:00
7b3e114975 Fix T57617 Volumetrics doesn't work on the Orthographic Camera
common_data.view_vecs were not updated before use.
2019-03-22 19:43:08 +01:00
6c0bd89047 Fix T58392 Texture limit size not working
It was removed by inadvertence.
2019-03-22 19:43:08 +01:00
8b4e0eb88e Fix T59962, T60130: error adding image sequence with node wrangler.
The region should be restored correctly, there is already a similar test for
areas to be preserved.
2019-03-22 18:59:40 +01:00
9e3e92a908 Revert "Cleanup: remove legacy mesh save support"
Fixes T62793. Leave this in the blender2.7 branch for those that still rely
on it, but it will remain removed in master.
2019-03-22 18:16:46 +01:00
Ish Bosamiya
da5b6ed75b Modifiers: add minimum number of vertices to triangulate modifier.
This lets you only triangulate n-gons when setting the number to 5 or more.

Differential Revision: https://developer.blender.org/D4367
2019-03-22 18:11:14 +01:00
Dalai Felinto
5f45cbb26e Fix T58517: Multi-view issues with OpenGL render + scene settings
Patch by Shinsuke Irie.

* * *

Note from reviewer/committer (dfelinto):

OpenGL render from the VSE preview window is working, while the VSE
preview window itself does not show stereo.

That said the patch is ok, and I was able to test that the VSE preview
OpenGL still works. I will tackle VSE preview itself separately myself.
2019-03-22 13:20:54 -03:00
Dalai Felinto
193b708a48 Silence warnings 2019-03-22 13:20:54 -03:00
be8eac840a Fix overlay being ignored in functions that read the depth buffer.
This corresponds to the behavior of blender 2.79.
2019-03-22 13:08:03 -03:00
40f8f445a3 DRW Manager: create and use new DRW_framebuffer_depth_read utility. 2019-03-22 13:08:03 -03:00
e061cb4437 GPU: Create and use new GPU_texture_read_rect utility. 2019-03-22 13:08:02 -03:00
a96ccf20b6 NodeEditor: Connect Viewer To Socket Selection
Request from the Spring team. When compositing the CTRL-Shift Click on a
node cycles the viewnode with an output socket. When you have many
render layers you spend time cycling to the desired socket. This patch
allows the user to CTRL-Shift Click on a socket to connect directly to
that socket.

Reviewed By: brecht

Maniphest Tasks: T62785

Differential Revision: https://developer.blender.org/D4564
2019-03-22 17:03:28 +01:00
Adrian Newton
530e7cc799 UI: Rename editor "Compositing" to "Compositor"
Reviewers: brecht, billreynish

Differential Revision: https://developer.blender.org/D4480
2019-03-22 16:47:53 +01:00
Dalai Felinto
9a49a26eb3 Fix T62348: Cycles - Viewport rendering not update on switching viewlayer
It updates only the main window you edit and the non-main window
children of this main one.

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D4528
2019-03-22 12:46:39 -03:00
043dd64c26 DRW: minor optimization accessing the loop between a face and edge 2019-03-23 02:45:55 +11:00
fcff2a5751 Fix T61816: Crash No Face Index Array Modifier
Differential Revision: https://developer.blender.org/D4576
2019-03-22 15:23:53 +01:00
4f9451c044 Camera: change how the minimum near clip depth is set
do_clip wasn't working for its intended purpose,
replace with a simpler method.
2019-03-23 01:16:06 +11:00
33d322873e RNA: Camera.view_frame no longer uses near clip for the camera frame
Use the same values used for drawing.
2019-03-23 01:16:06 +11:00
6c4b9dd963 Style: describe code using comments instead of preprocessing directives. 2019-03-22 10:35:17 -03:00
f6a6770f06 Fix T62839 object scale changes normal map output in eevee
Was using the wrong vector length.
2019-03-22 14:30:43 +01:00
0b98b7ed57 EEVEE: Memleak Volumetrics Rendering
Volumetric textures were not freed when doing final rendering.

Maniphest Tasks: T62356

Differential Revision: https://developer.blender.org/D4573
2019-03-22 14:23:25 +01:00
be750e2aee Cleanup: minor UI code changes
- Rename ui_but_find_active_in_region -> ui_region_find_active_but
- Remove ui_but_is_active (use ui_region_find_active_but instead)
- Re-order ui_but_* functions take the button as their first arg.
2019-03-23 00:18:16 +11:00
8f3ecd08e1 Fix checkboxes being right aligned when property split is disabled 2019-03-23 00:03:48 +11:00
caa357dae7 Cleanup: typo in variable name 2019-03-23 00:01:00 +11:00
2d60618746 UI: refactor queries into interface_query.c
interface_handlers.c is quite large (over 10k lines),
move general button utility functions into a separate file.
2019-03-22 23:38:24 +11:00
c2584c1fad Fix incorrect hard limits on motion blur shutter time. 2019-03-22 12:09:02 +01:00
3f852e00f9 Fix T62835: Color picker template value slider does not scale correctly with UI scale
Missing multiplication with UI_DPI_FAC.
2019-03-22 10:59:12 +01:00
177623dd40 Implement Stencil Mask Drawing for Texture Painting
Stencil mask drawing was not implemented yet. This commit will implement this for texture painting.
It brings the state back to how it was for B279.

Reviewed By: fclem

Maniphest Tasks: T58727

Differential Revision: https://developer.blender.org/D4570
2019-03-22 08:21:12 +01:00
5cd3e1b5d1 Cleanup: move widget enum into source file 2019-03-22 17:56:58 +11:00
6e7e6832e8 Fix T62814: Camera frame invisible with large near-clip value 2019-03-22 17:28:53 +11:00
813694e07b UI: use checkbox text for property split layout
Use right aligned checkboxes when 'use_property_split' is enabled
instead of a separate label.
2019-03-22 15:43:23 +11:00
bd2299aae5 UI: support for showing checkboxes after text
Needed so the new layouts that show right aligned checkboxes can have
clickable text (as left aligned checkboxes do already).
2019-03-22 15:43:23 +11:00
27da43ba86 UI: refactor color picker flags out of buttons
These are specialized color picker options which don't need to be
stored in the button (frees of flags for buttons too).
2019-03-22 15:43:23 +11:00
00f7dcd5be DRW: show clipping border for solid mode
Solid + xray is still not supported.
2019-03-22 15:43:23 +11:00
78ce2063d3 Cleanup: use 'use' as prefix for booleans 2019-03-22 15:43:23 +11:00
c49a70bcd1 Eevee: Add small optimisation for Curve Mapping nodes
This remove the RGB texture lookups if the curve is only used for "Luma"
correction and does not affect individual RGB channels.
2019-03-22 03:53:21 +01:00
875b50f94f UI: Fix curve extention filling on curve widgets 2019-03-22 03:53:21 +01:00
6a65bb4955 GPU Matrix: Increase precision of GPU_matrix_unproject. 2019-03-21 22:23:50 -03:00
2b42b8b779 BLI Math: Add and use new projmat_dimensions utility. 2019-03-21 22:23:49 -03:00
1ae6aaad43 Eevee: Cleanup
Remove unneeded normalization.
2019-03-22 00:13:18 +01:00
8b00712b55 Eevee: Fix tangent vector not normalized before interpolation. 2019-03-22 00:13:18 +01:00
27109fd209 Eevee: Normalize Tangents after transform to world space
Fix T62621 without breaking everything else.
2019-03-22 00:13:18 +01:00
cc1b193ddf Revert "Fix T62621 object scale changes tangent node output in Eevee"
This reverts commit 86646dab7c.
2019-03-22 00:13:18 +01:00
1f1e90a013 Fix T59890: regression of the precision when projecting the cursor.
Basically the framebuffer size was different from the glViewport size.
This made the depth read in glReadPixel not corresponding to the center of the pixel.

Another thing that reduced precision compared to blender 2.79 is the `GPU_matrix_unproject` that now computes using `float`s instead of `double`s.
But this may be for another commit.
2019-03-21 17:04:35 -03:00
b6ad98729b UI: Spelling: fix wrong apostrophe 2019-03-21 16:36:29 +01:00
ad8566db9b UI: Fix wrong spelling
Effect vs Affect
2019-03-21 16:31:46 +01:00
196e3920f7 Use 'show_' prefix convention for composition guides 2019-03-21 16:05:32 +01:00
6f38d2782a UI: Correct tooltips for composition guides 2019-03-21 15:09:11 +01:00
a0c9095620 UI: Put camera composition guides in standard sub-panel
Before we were using a very inconsistent toggle-menu for this. Just use standard UI here instead.
2019-03-21 15:01:07 +01:00