Commit Graph

72660 Commits

Author SHA1 Message Date
f94f4e1d79 Fix T66555: Handler render init ignores output placeholders
Blender now calls render hooks before taking copy of `scene->r` in
`RE_RenderAnim()`.

A change to the render output filename made in the render-init hook
would not be picked up by by the copy. As a result, placeholders were
touched using the old name, whereas the rendered images would be saved
with the new filename.

Reviewers: sergey

Maniphest Tasks: T66555

Differential Revision: https://developer.blender.org/D5887
2019-09-24 15:59:06 +02:00
aea8c0102a Fix T70140: Topology Automasking and 2D Falloff don't work correctly together
Reviewed By: jbakker

Maniphest Tasks: T70140

Differential Revision: https://developer.blender.org/D5878
2019-09-24 15:51:47 +02:00
a9d3e95bea Fix T69875: Sculpt Scene Spacing breaks with Adjust Strength for Spacing enabled
Reviewed By: jbakker

Maniphest Tasks: T69875

Differential Revision: https://developer.blender.org/D5849
2019-09-24 15:49:23 +02:00
a7904dff4b Fix crash in dynamic mesh preview edge list update
Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D5824
2019-09-24 15:47:03 +02:00
Dalai Felinto
0dd83b385e Fix T70046: Linked instanced collections not working with local collections 2019-09-24 10:34:03 -03:00
Dalai Felinto
8cb8853ebc Make new objects (from enabled collections or append) visible to local views
This fix T67162.
2019-09-24 10:34:03 -03:00
561dfd12be Fix T70124: Motion path not drawn for Armature in Object Mode 2019-09-24 15:33:32 +02:00
22abc205ac Fix T69743: Armature display issues with Intel 5x0 GPU
Apparently this workaround solves the problem.
2019-09-24 08:47:15 -03:00
Daniel Grosse
14acac0bb7 Fix T70013: slow OpenGL calls for every vertex and weight painting step
Stroke update use now the location from Strokecache instead of the mouse
position.

Differential Revision: https://developer.blender.org/D5861
2019-09-23 17:18:15 +02:00
2713921e8a Fix T70143: GPencil Multiframe selection is not updated when use Box select in Dopesheet
Differential Revision: https://developer.blender.org/D5868
2019-09-23 17:03:45 +02:00
a168c3d282 Modifiers: every modifier now copies mesh settings, fixing texture space issues
Modifier stack evaluation would copy mesh settings other than mesh topology
automatically, outside of the individual modifier evaluation. This leads to hard
to understand code, and makes it unclear which settings are available in following
modifiers, and which only after the entire stack is evaluated.

Now every modifier is responsible to ensure the mesh it outputs preserves materials,
texture space and other settings, or alters them as needed.

Fixes T64739: incorrect texture space for various modifiers

Differential Revision: https://developer.blender.org/D5808
2019-09-23 16:27:23 +02:00
69ad44d5b4 Cleanup: remove unimplemented texture space rotation variables 2019-09-23 16:27:23 +02:00
9208146199 Cleanup: remove Mesh.bb and Curve.bb, no reason for these to be persistent
These were only strictly valid for texture space calculation, don't store them
since they should not be used after that. Only store a flag to indicate if the
auto texture space has been evaluated.

In the future it might make sense to store bounding boxes at the mesh level to
speed up bounding box computation for multiple objects using the same mesh, but
then it will need to be implemented differently.
2019-09-23 16:27:23 +02:00
5c89c689db Fix selection and snapping misusing texture space as boundbox
This fixes the regression from T70103 introduced by the fix for T70103.
2019-09-23 16:27:03 +02:00
8634c4646e GPencil: Use correct comparison for non-bit values 2019-09-23 12:55:16 +02:00
1d1ef2e797 Revert part of "GPencil: Invert Paste operator and make Paste to Active default"
This commit accidentally undid a bunch of previous commits. Only the intended
changes are left now.
2019-09-23 11:09:00 +02:00
3a1b0c0f30 ShaderNodeTree: Add flatten function to get rid of nodegroups
This makes a lot of shader node wiring code less complex.

This only add the flatten mechanism (which fixes T69672).

~~Cleanup to remove the complexity in ntree_shader_relink_displacement,
ntree_shader_bump_branches and ntree_shader_tag_nodes will be commited
separately.~~(already included)

The code is only added for shader nodes for now but could be exported to
other internal nodetree types in the future.

Cleanup: Node Shader Tree: Remove GPUmaterial special nodegroup handling

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T69672

Differential Revision: https://developer.blender.org/D5829
2019-09-23 11:34:34 +02:00
4987f28ed2 Fix T70177: Crash when calling to_track_quat() without arguments 2019-09-23 09:46:31 +02:00
73a6fcfa80 ImBuf: add planes, channels attributes
D5857 by @cmbasnett
2019-09-23 09:56:46 +10:00
381a274909 Cleanup: use braces 2019-09-23 09:36:12 +10:00
52bdf522af Fix T69593: Color strip won't update
Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D5803
2019-09-22 13:38:39 -07:00
2e55171e71 Fix T69564: Empty fcurve prevents waveform drawing
Add check if fcurve is empty to skip fcurve evaluation.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D5805
2019-09-22 13:38:39 -07:00
d025119aeb Fix T69352: Audio strips don't update when changing frame_start
Tag depsgraph update as a part of cache invalidation.

Author: mdewanchand

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D5718
2019-09-22 13:38:38 -07:00
012b5e6b22 Cleanup: MOD_explode: Sanitize code some more.
This happens to be a non-behavioral change, but previous code here was
*very* confusing, and only ended up generating expected results by mere
chance (since `facepa[i]` == `totpart` in case the face has no (valid)
particle, i.e. `pa == NULL`)...
2019-09-22 18:51:45 +02:00
591c1a1372 Cleanup: MOD_Explode: sanitize face-without-particle case.
Systematically reset particle pointer to NULL and use it to detect
invalid particle case, instead of checking value of the face's
particle index everywhere in a confusing and prone-to-bug way
(see T70150 and previous commit).

No behavioral change expected here.
2019-09-22 18:48:00 +02:00
6eea69a7ad Fix T70150: Explode modifier crashes with empty vertex group.
There’s be a lot to say about that explode modifier code, for now just
follow other places in code... But the handling of 'invalid'/'unkown'
particle case is... quiet confusing to say the least.
2019-09-22 18:29:05 +02:00
981b063473 UI: Move new sculpt mode tools to correct places in toolbar
Follows general logic, and are placed next to similar tools.
2019-09-22 15:10:15 +02:00
41853a566e UI: Add missing toolbar icons for Sculpt Mode 2019-09-22 14:54:14 +02:00
22a478e5ee GPencil: Fix missing last point when sculpt in Multiframe
This was a mistake when fixed the problem with multiframe sculpt. I missed change the index and use active point in the check.
2019-09-22 13:16:02 +02:00
b3aa8f0fad Mathutils: expose the swing + twist Quaternion decomposition to Python.
This decomposition is useful in rigging, and involves a math trick.
2019-09-22 13:19:33 +03:00
c71be416e0 GPencil: Performance improvement for Multiframe and Onion Skin
Before when Onion or Multiframe was enabled the VBO length was the total of points on the object for all frames and this results in a big size when the scene had a lot of frames.

Now, the size of VBO length is calculated more precisely and reduce the time to alloc the VBO.This also reduce memory footprint.
2019-09-21 19:21:37 +02:00
886adbbe49 Cleanup: Fix comment mistake 2019-09-21 17:18:11 +02:00
a5b15931c3 GPencil: Apply transformed rotation only if needed
If there aren't modifiers or they are not transform type, the rotation is not needed.
2019-09-21 16:13:30 +02:00
ef45d1c8cd GPencil: Use Object location instead of 3D cursor for Grab Brush
Instead to use the 3D cursor as reference point (legacy code), it would be better use the object location.

Tested by: @pepeland
2019-09-21 10:48:40 +02:00
cdf489d101 GPencil: Remove Sculpt rotation effect for multiframe sculpt
As multiframe does not use modifiers, this is not required and only gets weird results.

Related to T70116
2019-09-21 10:29:25 +02:00
35114b0e4e GPencil: More changes to use original data in multiframe sculpt
Related to T70116
2019-09-21 10:29:25 +02:00
c4cc4b5794 GPencil: Multiframe Show only Edit lines was inverted
The flag was working in the oposite mode.

Related to T70116
2019-09-21 10:29:25 +02:00
db7b3de918 GPencil: Copy temp color in multiframe
As the evaluated data is not calculated in multiframe, needs to have the original colors.

Related to T70116
2019-09-21 10:29:25 +02:00
bf4fa5792d GPencil: Rename function 2019-09-21 10:29:25 +02:00
b1cac03fe5 GPencil: Fix error in previous commit
Related to T70116
2019-09-21 10:29:25 +02:00
fe9d522273 GPencil: Use evaluated or original data in Sculpt for Multiframe
The evaluated frame is only available when the frame is the active one.

Related to T70116
2019-09-21 10:29:25 +02:00
c8443d8340 GPencil: Fix unreported select not working in multiframe mode
The selection was not working because the evaluated frame was only working for active frame, so when the evaluation was changed to use eval data instead of original data, the data was not available and the loop did not use it.

Related to T70116
2019-09-21 10:29:24 +02:00
3fcedae8c8 Cleanup: extra semicolon, comma warnings 2019-09-21 11:34:39 +10:00
3589701f6d Cleanup: unused headers in editors 2019-09-21 10:18:29 +10:00
7926e8ea4c Revert "Modifiers: every modifier now copies mesh settings, fixing texture space issues"
This reverts commit e7a514369f, it introduces
a bug in selection in edit mode.

Fixes T70103: can't select extruded Vertex

Ref T64739
2019-09-21 00:35:46 +02:00
bf14e323e6 Fix build error in debug build on macOS
NDEBUG is the standard define, not DEBUG.
2019-09-20 23:41:54 +02:00
Julian Eisel
ac15bf1646 UI: Avoid file browser directory change if path didn't change
E.g. entering the file path field and then pressing enter without any
change would call an unneccesary directory change, causing flickering.
So the main point of this is to avoid flickering.

Without this the text field could also be used to refresh the file list,
but for that we have a proper button.
2019-09-20 20:47:39 +02:00
Julian Eisel
adfe68e202 UI: Replace big options button in file browser
The big options button in the lower left is now gone, it's replaced by a
smaller icon toggle button in the upper right.
That means I could also remove code for the region we had just for this
button.
I also added versioning code for the removal, to make sure the region is
removed cleanly when reading old files.
2019-09-20 17:42:08 +02:00
8c60205bef Fix T70109: Crash with the Data Transfer Modifier (with any 'Edge Data' option)
The BVHTree was erroneously marked as not cached.
2019-09-20 12:18:22 -03:00
Julian Eisel
f0ec7c2ec6 UI: Use vertical file list for "Recover Auto Save"
Pablo and William agreed that the main purpose of the layout should be
to list files in a way that it's easy see which files were
created/modified when. Previously it was set to "Long List" to show the
modification time, now the vertical list is much better suited. The time
is shown anyway.
2019-09-20 16:20:44 +02:00