Commit Graph

195 Commits

Author SHA1 Message Date
978609aa44 == Sequencer ==
Made custom proxy files a lot more sensible to select
(upgraded to filepath get/setters)

Changed semantics, since custom files don't make much
sense without custom directories...
2010-04-11 19:26:46 +00:00
ceebd182ed Fix [#21298] Colour Management: Convert To Float & Use Colour Balance Linearising VSE Strip
Removed all colour management from sequencer, need better design/plan for this.
2010-04-01 03:58:20 +00:00
57101c4fd2 Second attempt at committing the different render slot implementation. This
has a fix that hopefully solves the problem on mac/win. Also fixes #21322,
render slots not working well with FSA.
2010-03-27 15:35:34 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
546ca400d8 removed unused includes, except for physics and particle related files 2010-03-21 13:42:25 +00:00
1e2be7a8c6 "Fix" aka implementation of [#21548] Audio doesn't work when adding scenes with audio to another scene. 2010-03-20 11:15:16 +00:00
056972a97f minor changes to rna names for consistancy
(commit 27445 by Campbell from render25 branch)
2010-03-16 17:42:58 +00:00
5c9c50e13b change the scene opengl sequence rendering to be a global option with rendering and scrubbing settings.
still need to do a do_versions for this to work right without changing settings.
(commit 27442 by Campbell from render25 branch)
2010-03-16 17:37:34 +00:00
14c2fc3c12 Various warning fixes. 2010-03-14 21:25:01 +00:00
ed076d74ef Rendering from 3d view in local view or with unlocked layer was not
working yet, now layer is passed along to render engine, changes quite
a few files because simple swapping trick no longer works with threading.
2010-03-14 20:24:11 +00:00
128ecc7e82 == Sequencer ==
This fixes [#21087] Opacity of 0 turns off effect rather than affecting transparency
and makes the whole early_out-business in strip stack a lot more readable.

The actual fix is just using the composited result in layer fall through
case (se1->ibuf_comp instead of se1->ibuf).
2010-03-14 16:36:41 +00:00
3d222c3de6 - scene sequencer camera override wasnt working for render strips (only opengl)
- temp disable camera switching with override by clearning markers (hack)
- check for GAMEBLENDER define else eclipse gets confused by multiple definitions of functons in the stub.
2010-03-10 08:17:18 +00:00
1708ac0723 rename some functions to use easier to understand names.
'BLI_makestringcode' --> 'BLI_path_rel'
'BLI_convertstringcwd' --> 'BLI_path_cwd'
'BLI_convertstringframe' --> 'BLI_path_frame'
'BLI_convertstringframe_range' --> 'BLI_path_frame_range'
'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-03-09 17:36:23 +00:00
5f7bcee541 camera override option for scene strips. 2010-03-09 13:52:52 +00:00
d4756d395b remove for bad-level-call & some minor changes to make camera switching neater. 2010-03-09 07:41:04 +00:00
754b22bd51 option to use offscreen opengl drawing with the sequencer scene strips.
warning, uses bad level call, will need to resolve very very soon!
2010-03-08 21:33:51 +00:00
b356eb6a8b image re-project now uses offscreen render function and has input for render size.
unrelated changes that ended up being more trouble to commit separate...

- removed BLI_split_dirfile(), was nasty, occasionaly modifying the source string, it could create directories and used the $CWD in some cases. was only used in 2 places in filesel.c, if this gives problems can address without bringing back this function.
  renamed BLI_split_dirfile_basic --> BLI_split_dirfile

- view3d_operator_needs_opengl was being called for offscreen render when it wasnt needed.
2010-03-08 20:08:04 +00:00
38ef2df8f7 2.5 Audio:
* Jack Transport support!
* Minor sequencer audio corrections.
2010-02-21 18:01:41 +00:00
ad01c90ee3 Revert render slots commit for release, I can't find the bug or even redo
it myself, there will still be render slots just old implementation.
2010-02-16 19:24:04 +00:00
57308d8382 [#21102] Nonunique ID names in sequencer!
now uniqute names are ensured with recursive name checking on the scene
2010-02-16 17:58:50 +00:00
2061f91741 Render Slots: change the implementation by moving it from the render to the
image code, this should be clearer and makes reusing the Render struct later
on easier.
2010-02-16 15:49:22 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
226fb2b377 revert previous commit, this should fix without disabling cases that worked before. 2010-02-10 18:05:52 +00:00
bcae5e2e62 fix for crash in sequencer when sequebce data cant be read. 2010-02-10 17:28:46 +00:00
10240261e9 J-key render switching back, now with 10 slots.
Implementation note: this was done by giving each Render a slot number,
and for every slot a new Render will be created. Not sure if this is
ideal, but it ensures that all passes, render info, etc are separate so
you can also compare render layers and passes, in 2.4x only whatever it
was currently displaying was backed up.
2010-02-09 19:37:37 +00:00
9827a3e9ea 2.5 Audio:
- recode of the whole sequencer audio handling
- encode audio flag removed, instead you choose None as audio codec, added None for video codec too
- ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav
- sequencer wave drawing
- volume animation (now also working when mixing down to a file!)
- made sequencer strip position and length values unanimatable
2010-02-07 23:41:17 +00:00
f749d0361f - hash characters in the path would confuse the output file name and not add numbers to it (when rendering animations).
- added an option to BLI_convertstringframe and BLI_convertstringframe_range to add digits if not found.
- removed BLI_convertstringframe where its obviously not needed - such as loading movies and sounds.
2010-01-30 22:33:47 +00:00
cd2c4a5834 - change max threads from 8 to 64, need to keep an eye on stack memory use here.
- reload fix didnt work last commit.
2010-01-28 19:18:35 +00:00
04230ae592 fix for movie files sequence strip names not working unless the first frame of the movie was shown. 2010-01-18 11:22:32 +00:00
8fedb7d65f Bug [#20572] Crash Blender - Gkey in Video Sequence Editor
Missing null check in durian fcurve hack (always enabled for some reasons)
2010-01-10 19:19:22 +00:00
04dec46c6a Color management fixes
Now it's a bit more robust, tagging images with profiles when they're loaded, 
which then get interpreted later on by conversion functions. Just Linear RGB 
and sRGB profiles at the moment, same as before.

This commit fixes Martin's problem with EXRs and Multilayer images loading/
saving too dark, and it also makes the sequence editor work correctly with it too.

Also fixes:
[#19647] gamma correction with color management is reset when resetting Curve
[#19454] 2.5: Dither does not work when Color management is enabled
2010-01-09 00:16:35 +00:00
06e6011ae9 Restored Compositor 're-render single layer' functionality (buttons on renderlayer comp nodes).
This works with operator properties - if you pass the name of a scene and renderlayer to 
the screen.render operator, it will render that layer as a single layer re-render.
2010-01-06 00:09:07 +00:00
174eccf078 Huge new year audio commit!
* Refactored the whole audaspace library to use float as sample format over all readers.
* Added new Readers like the linear resampler, envelope, lowpass, highpass and butterworth.
* Note: The butterworth filter isn't working correctly, some bug in there... Maybe also true for the envelope.
* Added a sound to f-curve operator that behaves mostly like the soundtracker script of technoestupido.
2010-01-01 05:09:30 +00:00
1f8cd19d4b removing sequence strip overlap didnt adjust the animation key time
single images were not having their animation data transformed correctly
made sequence strip opacity 0-1 rather then 0-100 in RNA
2009-12-21 16:57:39 +00:00
50544ea645 - sequence strips without scenes would crash on display
- appending scenes would not append the sound and scene ID's for sequence strips
- reload button in sequence header now reloads sounds as well.
- redrawing the sequence image view didnt work while plaing (unless play was activated from that region)
- generic functions for running a callback on sequence strips recursively. seqbase_recursive_apply() and seq_recursive_apply()
- bind marker with camera was set to home key, use Ctrl+B instead.
2009-12-18 13:28:03 +00:00
8505c5bcf3 sequencer copy clipboard wasnt checking if all related strips were selected 2009-12-17 23:29:11 +00:00
4271a40ee7 - sequencer clipboard now stored globally (not in the scene, makes pasting into other scenes nicer)
- multiple pastes after copying
- clear the sound handle when copying (was crashing)
- allow seq freeing without a scene (assumes seq strip isnt active and sound handle isnt set)
- free clipboard sequences on exit
- paste sequence strips using the relative playhead location from when they were copied.

TODO
- check scene pointers on paste
- detect overlaps after paste
2009-12-17 16:28:45 +00:00
51fdfa0de9 sequencer clipboard
note: for inter-scene copying this uses a hack because Colin needs it because half his scene was scrambled by blender.
2009-12-17 14:45:47 +00:00
88d72e796a remove warnings. Sequencer selection for fcurve view didnt work in metastrips.
- added RNA_property_string_set to the RNA_access.h
- include BKE_animsys.h in pipeline.c for sequencer update, hope these are ok.
2009-12-17 11:16:28 +00:00
fac65a3f4d Durian request:
Extend the 'only selected' property in the graph editor to only show curves
from selected sequence strips and nodes as well.
2009-12-17 04:55:15 +00:00
b6d2d9f63a have sequence strip rna not depend on the current editing sequencer context (TODO- rename) 2009-12-16 16:35:31 +00:00
8aa8efb327 * rna attributes for sequence strips - seq.start_frame_final & seq.end_frame_final
these expose the final start and end after offsets are applied. when set this is like grabbing the handle and moving it.
* made swapping strips shuffle effects and check for overlap.
2009-12-15 11:27:46 +00:00
ca16488e81 MSVC 9 compile fixes and cleanups
* added renamed files in revision 25337
* renamed BLI_util.h -> BLI_path_util.h for consistency
* cleanup of #includes: removed BLI_blenlib.h in favour of direct includes of the needed headerfiles in a few places.
* removed debug print in sequencer.c
* added missing include in blenkernel/blender.c -> bad dependency, needs to be fixed still
2009-12-13 17:46:30 +00:00
61da7bb866 more sequence -> sequencer rename, also made sequencer swap strip update effects strips 2009-12-13 15:48:57 +00:00
abe8c09b8a * renamed BKE_sequence.h and sequence.c --> sequencer
* renamed util.c --> path_util.c since there are more then 1 of these files which makes setting breakpoints annoying.
2009-12-13 14:56:45 +00:00