Commit Graph

55 Commits

Author SHA1 Message Date
5caf6e9070 presets now work from non-redo popups,
ended up having to add a new pointer into the uiBlock (which I'd rather have avoided), but setting the uiLayoutSetContextPointer(..) was complicated to properly use for submenus and popus.
2011-11-10 03:44:50 +00:00
5f40c0e9a5 - operator presets now work in the 3D view as well as the file selector.
to enable from python:
  bl_options = {'REGISTER', 'UNDO', 'PRESET'}

from C:
  ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_PRESET;

- added context member 'active_operator'
- enable this for 'Add Torus' for testing.
2011-11-08 16:59:06 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
9b06435653 move ED_object_pose_armature --> object_pose_armature_get to so we dont get bad level calls in the weight paint branch. 2011-09-14 01:48:55 +00:00
25976b7b87 crash fix: screen context editable_bones & visible_bones were not checking for armature type object first. 2011-04-04 15:13:37 +00:00
d4a9bc1c21 while looking into adding back brush tool keys found mixed texture/image paint rna vars, using 'image paint' internally. 2011-04-01 04:22:30 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
86cf6b4016 moving dir strings into global namespace for doc access (coming up) 2011-02-15 14:38:43 +00:00
8b7482892b made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors. 2011-02-14 17:55:27 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
2e667e45fc Changed armature active bone so it is separate from selection this is consistent with active object, mesh editmode, curves & metaballs.
- active is no longer assumed to be selected.
  this fixes a simple bug - eg: Adding a new armature, entering pose mode and toggling selection failed.
- outliner editbone selection now works like object and pose mode.
- mouse selection sets the bone active even when the tip is selected.
- active, unselected bones draw as wire color with a 15% tint of the selected color.
2010-12-08 03:05:46 +00:00
fa4bbbb249 Maintenance,
- remove some redundant declarations
- changed VertexTangent and Path structs to avoid compiler alignment padding.
2010-12-04 13:00:28 +00:00
6b767b8018 fix [#24499] Consistency Issue with LassoSelect/ExtendOption
Added extend option to lasso. 

also...
- selecting bones wasn't checking their layer of if they were hidden in a number of places.
- fixed memory leak.

small unrealed changes
- added PBONE_VISIBLE macro
- renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's.
- removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific.


Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
2010-11-03 01:56:02 +00:00
de1f68a5e4 patch by Elia Sarti, adding selectable_objects and selectable_bases to the screen context, allowing some operators to run from the console which previously only worked in the 3D view. 2010-10-19 01:24:09 +00:00
afa1bf33fb bugfix [#21610] alt-r for bone (reset rotation) doesnt work in weight painting mode
pose operators now run in weightpaint mode when the weight paint objects pose armature is in pose mode.
2010-10-07 23:17:14 +00:00
8c455e1da8 remove unused includes 2010-08-08 08:33:47 +00:00
0d8e1abff5 selected_sequences wasnt working right, added 'sequences' property to the context 2010-07-06 18:07:10 +00:00
db4d317f6b 'Copy To Selected' (right click menu item) now works for sequence strips, useful for copying blend modes & opacity 2010-07-04 09:13:00 +00:00
4bd3163ea6 py api: fix for context returning None for an empty list such as 'context.selected_objects', now returns [] 2010-04-24 19:26:05 +00:00
7f5e6b8626 Added visible_bases and visible_objects to screen Context.
Also fixes [#21576] bpy.ops.object.select_all() doesn't function
2010-04-01 19:48:29 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
553374bd4c selected_pchans --> selected_pose_bones, same for visible_pchans
added use_ prefix to bools offset --> use_offset, tail --> use_tail for eg.
2009-11-25 15:00:29 +00:00
dcd1642121 RNA api
- EditBone was missing 'selected'
- renamed 'selectable' to --> 'restrict_select', matching object mode.
- renamed 'active_pchan' --> 'active_pose_bone'
2009-11-24 17:12:32 +00:00
67c295da9c rename pose_channels to bones
was: object.pose.pose_channels["Bone"]
now: object.pose.bones["Bone"]
2009-11-18 11:40:55 +00:00
3087da0b25 my chnges broke 'del idprop["key"]'
made it possible to remove properties from rna types.

eg.
 del group["someprop"]
2009-11-16 22:21:39 +00:00
5816912dc1 - In the context, EditBones and Bases were set as 'RNA_UnknownType', replaced with propper types.
- renamed RNA_Base to RNA_ObjectBase
- only include id_data for the python api's autocomplete if it has an ID type set.
2009-11-11 09:16:53 +00:00
7efc2c2375 modify the python context access so invalid names will raise an exception rather then returning None.
this way the UI scripts are less likely to fail silently and wont let typos work ok.

also allow subclassing of the context, added a copy function,
 bpy.context.copy(), returns the context as a python dict to be modified and used in python.

This also showed up an invalid brush member in the screen context.
2009-11-10 15:09:53 +00:00
1f2fe7ec14 fix for own error in active bone commit, wasnt checking object type was an armature
also fix for warning with printf
2009-11-10 13:20:32 +00:00
5935ef0049 use armature active bone as a pointer rather then a flag for each bone that needs looking up.
- rna vars arm.bones.active & rna.edit_bones.active
- needed special undo support.
- readfile.c loads.
- duplicate and copy_armature support.
- keep the draw flag, renamed to BONE_DRAW_ACTIVE, only use for openGL drawing.

Note: it may be better to allow active/unselected as with objects.
2009-11-09 21:03:54 +00:00
0f1e28a13f - circle select mouse wheel resize now works (somehow mouse wheel generates a mouse up event)
- context.active_bone wasnt set to an editbone type
2009-11-05 15:59:14 +00:00
cacd68c335 python console autocomplete would crash (missing NULL check for pose channels)
add rna functions id.animation_data_create() and id.animation_data_clear() - works for all ID types that support animdata.
2009-11-05 10:50:58 +00:00
01f6dfaac9 own commit r24178 broke adding objects, need to look into why but this fixes for now 2009-10-30 13:26:29 +00:00
d3e1696d4f use context functions rather then macros 2009-10-30 12:35:17 +00:00
8c707b2a5f moved the following into the screen context rather then the view3d context so python scripts can access these when running in the console.
"visible_bones", "editable_bones", "selected_bones", "selected_editable_bones", "visible_pchans", "selected_pchans", "active_bone", "active_pchan",

added "C" to the consoles namespace, temp hack but useful
2009-10-29 19:59:38 +00:00
df6c18e963 - object.selected is now editable (uses update function to flag the scene base)
- editing properties from python wasnt running their update function.
- missing commas made dir(context) give joined strings.
- added __undo__ as an operator class attribute so python ops can be set as undoable. (like existing __register__)
2009-10-08 07:54:20 +00:00
3daa283604 2.5: Object module
* Split object_edit.c into multiple files:
  object_add.c, object_edit.c, object_hook.c, object_relations.c,
  object_select.c, object_transform.c.
* Rename files to have consistent object_ and mball_ prefix:
  object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c.
* Added operators:
  * vertex group menu and set active
  * apply location, rotation, scale, visual transform (location is new)
  * make local
  * make vertex parent
  * move to layer
  * convert to curve/mesh (not finished yet)
* Many small fixes for marked issues, but still much code to be cleaned
  up here...
2009-09-09 11:52:56 +00:00
88294d7fa2 2.5/Particle edit:
* Made particle edit object-localized.
2009-08-16 02:35:44 +00:00
ebf1c5faca 2.5/Texture paint
* Made texture paint object-localized too.

Note for Brecht: gpu_draw.c had three uses of G_TEXTUREPAINT that I was not able to cleanly fix, so commented out for now. Can you take a look and see what should be done here?
2009-08-16 01:25:53 +00:00
b8aff06466 2.5/Paint:
* Weightpaint is now object-local like sculpt and vertexpaint.
* Fixed a bug spotted by DingTo, going from editmode to sculptmode didn't fully leave editmode
2009-08-15 21:46:25 +00:00
e182d65370 2.5/Vertex paint:
* Made vertex paint local to object, like sculpt mode.
* New test for vertex paint is (ob->mode & OB_MODE_VERTEX_PAINT)
2009-08-15 20:36:15 +00:00
be1efd74d1 2.5/Sculpt:
* Made sculpt mode local to object.
* This also fixes loading files from 2.4x saved in sculptmode

Touched a lot of things here, let me know if anything breaks

TODO:
* The other paint modes should be converted as well
2009-08-15 18:58:01 +00:00
756488fbe2 2.5: Painting
Various fixes for painting, sculpting and particle edit, still
much to be done...

* Move RNA paint and sculpt structs into rna_sculpt_paint.c,
* Added Particle Edit RNA.
* Some tweaks to existing Paint RNA.

* Put texture paint and particle edit object in context.

* Fix some errors in the brush layout, properly doing None
  checks, fixing some wrong property identifiers.
* Added tool enum for texture paint and particle edit in panels.

* Allow editing brush textures in the texture buttons, still with
  a stupid toggle, ideas for how to make the connection better are
  welcome.
2009-07-25 22:31:02 +00:00
1ee8038e41 2.5: Top Menu
* Clean up File menu, added back recover last session op.
* .blend compress now behaves a bit different, previously
  it would only respect the user preference. Now it saves
  existing files the same way they are saved, and new files
  following the user preference. The save operator has a
  Compress toggle in the file browser left panels now.

* Add menu working again, some fixes to make these operators
  work outside the 3d view were needed.
* Timeline menu removed, its contents will be moved to the
  timeline header menus.
* Game menu can now start game, changed the start game op
  to choose another 3d view if none is available.
* Render menu has a few items now.
* Help menu contains a few links again.
2009-07-23 21:35:11 +00:00
d410135408 Sculpt+Paint/2.5:
* Moved brush NKEY panel from C to Python. Could use some UI review :)
* Added a NULL check in bpy_internal_import.c, was crashing here on Python errors
* Added RNA for vpaint brush and for weight paint
* Added context for vpaint/wpaint similar to edit_object and sculpt_object
2009-07-19 17:44:44 +00:00
036c0012e6 Sculpt/2.5:
* Added pointer RNA for the sculpt brush
* Converted sculpt settings panel (in the NKEY area) from C to Python
* For Python UI, needed context for whether sculpt is enabled or not; discussed this with Brecht and added sculpt_object to scene context
2009-07-19 01:55:21 +00:00
d7564761c0 operator macro playback (run operator reports in the console)
- reports can be selected with RMB, Border (bkey) and (de)select all.
- delete reports (X key)
- run operators in the console (R key)
- copy reports (Ctrl+C), can be pasted in the text editor an run with alt+p

Details
- Added "selected_editable_objects" and "selected_editable_bases" to screen_context.c, use the scene layers, this was needed for duplicate to run outside the 3D view.
- RNA_property_as_string converted an array of 1 into "(num)" need a comma so python sees it as a tuple - "(num,)"
- add flag to reports, use for seletion atm.

opens a new world of context bugs :)
2009-07-19 00:49:44 +00:00