Commit Graph

155 Commits

Author SHA1 Message Date
3daa283604 2.5: Object module
* Split object_edit.c into multiple files:
  object_add.c, object_edit.c, object_hook.c, object_relations.c,
  object_select.c, object_transform.c.
* Rename files to have consistent object_ and mball_ prefix:
  object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c.
* Added operators:
  * vertex group menu and set active
  * apply location, rotation, scale, visual transform (location is new)
  * make local
  * make vertex parent
  * move to layer
  * convert to curve/mesh (not finished yet)
* Many small fixes for marked issues, but still much code to be cleaned
  up here...
2009-09-09 11:52:56 +00:00
1d0a567023 Curve/Surface Editing
- rename "Nurb" to "Spline" in RNA, eg. bpy.data.curves[0].splines[2].type == 'NURBS'
  from a user perspective spline is a more generic term while Nurb is misleading when used for beziers and poly lines.

- added curve.active_spline property so the python UI can display the last selected curve.
  
- set the active spline when entering editmode (uses first selected spline)
  
- added back Hide Handles as a curve property (removed the global flag), access from the view panel in editmode.
  
- added hide normal option for curve, normal size access for curve and mesh display.

- changing orderU/V, endpoints, cyclic, bezierU/V now work in editmode and calls update functions.

- entering editmode was crashing with text objects

- curve.switch_direction() crashed (own fault from last commit)

- Tkey for tilt was overridden by Toolbar, made Tilt Ctrl+T.

- OBJECT_OT_mode_set check for compatible modes before running - so curves dont try go into paint mode with V key for eg.
2009-09-08 07:35:07 +00:00
6808e15c8d 2.5 - Mode Switching Bugfixes
This commit some of the many bugs here (it's still not perfect now, but much better than it was):
* Moving in/out of Object, Edit, and Pose Modes for Armatures should now work smoothly. Operators should work nicely in the appropriate modes now (select linked might be a bit tempermental still, since it uses mouse-position).

* Fixed the 'mysterious' memory leaks when changing modes. These were only caused when using the mode switching menu in the 3D-View.

* Went through bullet-proofing some of the operator calling functions against NULL operator id-name strings.
2009-09-08 02:09:14 +00:00
8b6b31b41f Made Nurb->type only store the type rather then mixing the type with flags.
moved CU_2D to Nurb->flag in do_versions
This made simple type checks confusing to read.

many... if( (nu->type & 7)==CU_BEZIER)
replaced with ... if(nu->type == CU_BEZIER)

made setting rna curve_2d clamp the Z values. still more RNA/UI changes to do.
2009-09-08 00:23:33 +00:00
4c859897f6 - crash fix for setting a curve smooth operator
- added curve attribute use_twist_correction
- added nurb attribute type  - NURBS, POLY, BEZIER
- renamed a number of curve attributes with the use_ prefix.
- UI layout adjustments to only show buttons that are needed and reflect internals for nurbs.
... Note that many of the buttons only apply to NURBS, and all the "V" buttons only apply to surfaces, remove when not needed.
2009-09-07 15:02:43 +00:00
f09d605410 Some particles cleanup & fixes:
- Some big refresh issues with softbody & cloth point cache usage should now be fixed.
- Removed sticky objects from particles (better stuff will come back when I get to updating reactor particles).
- Some initial easy memory efficiency cleanup for ParticleData struct. The ultimate goal is to get particles less memory hungry -> more particles possible in single scene.
- Wrong path timing clamping caused hair particles to seem disappeared when changing between normal<->hair particles.
- "Calculate to current frame" in cache buttons baked instead of the intended function.
- Boids particle data is now a bit better organized.
2009-09-04 23:06:15 +00:00
5dd9f7635a 2.5
Make local and make single user are back for ID template.

Internally these calls got unified, id_make_local and
id_copy are now used to do these operations for all types
that support it. Also reveals that for some ID types the
implementation is still missing.

Further, some small changes:

* unlink_text is now in blenkernel.
* copy_group was implemented.
* ID template now has an open operator again.
* fix preview to not change material reference count,
  even if temporary it shows up with threaded preview.
* id_unlink unifies unlink for text, object and group.
2009-09-04 21:02:43 +00:00
7df35db1b1 2.5
Notifiers
---------

Various fixes for wrong use of notifiers, and some new notifiers
to make things a bit more clear and consistent, with two notable
changes:

* Geometry changes are now done with NC_GEOM, rather than
  NC_OBJECT|ND_GEOM_, so an object does need to be available.
* Space data now use NC_SPACE|ND_SPACE_*, instead of data
  notifiers or even NC_WINDOW in some cases. Note that NC_SPACE
  should only be used for notifying about changes in space data,
  we don't want to go back to allqueue(REDRAW..).

Depsgraph
---------

The dependency graph now has a different flush call:

DAG_object_flush_update(scene, ob, flag)
is replaced by:
DAG_id_flush_update(id, flag)

It still works basically the same, one difference is that it now
also accepts object data (e.g. Mesh), again to avoid requiring an
Object to be available. Other ID types will simply do nothing at
the moment.

Docs
----

I made some guidelines for how/when to do which kinds of updates
and notifiers. I can't specify totally exact how to make these
decisions, but these are basically the guidelines I use. So, new
and updated docs are here:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
2009-09-04 20:51:09 +00:00
fc975a9148 Bugfix for usage of uninitialized variable on windows (props_ptr.data needs to be set to NULL before calling uiItemFullO() ) - please check if this also compiles on gcc 2009-09-03 19:08:16 +00:00
78425fb657 2.5
*****
first commit in a long time, and its great to be back!

commited Select Mirror operator for objects
eg. L.sword->R.sword

added to 3dview select menu aswel

the hotkey is shift-ctrl-m (hope its not taken)
2009-09-03 10:42:53 +00:00
75697c40a0 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22717:22875 2009-08-29 23:41:09 +00:00
c97d964064 - Add remove game properties now possible from the logic space properties panel.
- PyDebugLine, utility function to run if the BGE crashes, you can see which python file and line called the C/C++ code.
2009-08-26 12:51:27 +00:00
d4407115fa Hook Modifier Bugfixes:
Fixed some typos made in previous commit. Hook Modifier should now work correctly again (and also for newly added Hook relationships)

Notes:
* To add a hook, you currently need to perform the following steps
1) add modifier from menu (no operator in EditMode)
2) specify the object (and/or bone to use as the hook target)
3a) in EditMode, select the vertices you wish to be affected by the hook, and press 'Assign'
3b) alternatively, fill in the vertex-group field for the Vertex Group which contains the vertices to be affected
4) press 'Reset' (to make sure hook will behave correctly)
5) optionally, also press 'Recenter' if the hook position isn't right...

* BUG ALERT (Brecht/Ton): it is impossible to clear the vertexgroup/bone fields once you have assigned some value. Doing backspace+enter (or any other variation) will always result in the first item in the search menu being used.
2009-08-22 04:11:17 +00:00
5280c2884b 2.5 Object mode:
* Made object mode an enum, shows better in the debugger
* Added a toggle mode to the set object mode operator
* Toggling a mode on and off goes back to the previous mode, not just object mode
* Changed the vertex mode and weight mode shortcuts to call the toggle mode operator
2009-08-21 17:35:35 +00:00
1c614f6cf6 2.5: layout.itemO now returns OperatorProperties to be filled in,
when passing properties=True as argument.

Other changes:
* uiItemR, uiItemFullR, uiItemFullO now accept a flag argument rather
  than multiple different "boolean" arguments, but still exposed as
  booleans to python.
* Fix RNA to support setting PROP_RNAPTR for return values.
2009-08-21 12:57:47 +00:00
9125fe55fb Hook Modifier - Bone Targets
Made Hook Modifier be able to use bone targets. However, I haven't been able to verify that everything will work perfectly, since just creating a new Hook Modifier and assigning targets doesn't set hmd->indexar correctly.
2009-08-21 10:47:27 +00:00
1be67b60fd 2.5: Modifiers & Menus
* Popup menus now remember the last clicked item again.
* Modifier and File Format menus are now organized in multiple
  columns with categories.
* Hook, explode, uv project modifiers have all their buttons
  again with the relevant operators implemented.
* Modifiers that can't be added by the user, or don't work on
  curves for example, are not in the menu anymore.
* Fix search menu overlapping buttons when near the bottom of
  the screen.
* Fix uv layers search menu not working in some modifiers.
* Cleanup popup menu code a bit, layout engine is used in more
  cases now instead of ugly position calculation code.
2009-08-21 02:51:56 +00:00
7dfc1317ac 2.5/Paint:
* Converted vertex paint to use the new stroke system. Now supports the same smooth stroke and stroke spacing as sculpt mode.
* Refactored the paint cursor a bit, just sculpt for now but other modes soon.
* A couple warning fixes
2009-08-20 05:13:07 +00:00
b0508659f6 2.5 editmode:
* Added a poll to the editmode operator that checks first that the object is an editable type (no more tabkey on camera, bug reported by DingTo)
2009-08-17 17:26:58 +00:00
482dfa19a5 simple crash fix 2009-08-16 16:35:14 +00:00
d86663ee1a 2.5/Modes:
* Added OBJECT_OT_mode_set for setting the object mode. Takes one property, "mode", which can be any of the OB_MODE_* flags. The available modes are limited based on the active object (e.g. only meshes can have sculptmode, and so forth.)
* Set the icon properties in the object mode enum RNA

TODO:
At this point I think everything is ready to start ripping out the ugly hacks in view3d_header for setting the mode :)
2009-08-16 05:48:07 +00:00
177956a3a7 2.5/Posemode:
* Pose mode was already object-localized, but moved the flag from object->flag to object->mode, with all the other modes.
* Updated object mode RNA
* Commented out some dubious use of base->flag with the posemode flag. So far as I could see the value was only being set, not read, so a hopefully safe change.
2009-08-16 03:24:23 +00:00
c0718d2d4a 2.5:
* Updated object mode flags with Object and Edit.
* Updated RNA for that property
2009-08-16 02:49:37 +00:00
88294d7fa2 2.5/Particle edit:
* Made particle edit object-localized.
2009-08-16 02:35:44 +00:00
ebf1c5faca 2.5/Texture paint
* Made texture paint object-localized too.

Note for Brecht: gpu_draw.c had three uses of G_TEXTUREPAINT that I was not able to cleanly fix, so commented out for now. Can you take a look and see what should be done here?
2009-08-16 01:25:53 +00:00
b8aff06466 2.5/Paint:
* Weightpaint is now object-local like sculpt and vertexpaint.
* Fixed a bug spotted by DingTo, going from editmode to sculptmode didn't fully leave editmode
2009-08-15 21:46:25 +00:00
e182d65370 2.5/Vertex paint:
* Made vertex paint local to object, like sculpt mode.
* New test for vertex paint is (ob->mode & OB_MODE_VERTEX_PAINT)
2009-08-15 20:36:15 +00:00
9d673cd354 2.5, continuing work with localizing paint modes.
* Replaced FACESEL_PAINT_TEST macro with paint_facesel_test. This removes one more thing from BKE_global, and it'll make it easier to localize.
* Fixed sculpt paint cursor sometimes not showing.
2009-08-15 19:48:50 +00:00
be1efd74d1 2.5/Sculpt:
* Made sculpt mode local to object.
* This also fixes loading files from 2.4x saved in sculptmode

Touched a lot of things here, let me know if anything breaks

TODO:
* The other paint modes should be converted as well
2009-08-15 18:58:01 +00:00
9059639df4 2.5: Screen/Scene New/Delete operators.
Implementation Note:
* Moved the scene copy/unlink code back into blenkernel, with
  the exception of the copy single user stuff which is still in
  object_edit.c.
* Uses SCREENDELETE notifier like SCREENBROWSE, seems only clean
  way to do this now.
2009-08-15 16:43:03 +00:00
0ba5cf2450 2.5/Paint modes:
* Fixed one of the items from Brecht's TODO mail. Exiting edit mode now restores any paint mode you might have been in, rather than going to object mode.
2009-08-14 15:47:32 +00:00
28909178d9 2.5 - Make proxy operator works again now
Now it uses strings instead of pointers. Maybe the properties could still get some tweaks, but they work well enough for now.
2009-08-03 11:12:17 +00:00
2a727083c9 fix for warnings and implicit declarations
also fixed smoke comparing a float's mem-location rather then its value.
2009-07-31 01:40:15 +00:00
4a1266baad 2.5
Operator goodies!

--- Macro operators

Operators now can consist of multiple operators. Such a macro operator
is identical and behaves identical to other opererators. Macros can
also be constructed of macros even! Currently only hardcoded macros are
implemented, this to solve combined operators such as 'add duplicate' or
'extrude' (both want a transform appended).

Usage is simple:
- WM_operatortype_append_macro() : add new operatortype, name, flags
- WM_operatortype_macro_define() : add existing operator to macro

(Note: macro_define will also allow properties to be set, doesnt work
 right now)

On converting the macro wmOperatorType to a real operator, it makes a
list of all operators, and the standard macro callbacks (exec, invoke,
modal, poll) just will use all.

Important note; switching to a modal operator only works as last in the
chain now!

Macros implemented for duplicate, extrude and rip. Tool menu works fine
for it, also the redo hotkey F4 works properly.

--- Operator redo fix

The operators use the undo system to switch back, but this could give
errors if other actions added undo pushes (buttons, outliner). Now the
redo for operator searches back for the correct undo level.

This fixes issues with many redos.

Note for brecht: removed the ED_undo_push for buttons... it was called
on *every* button now, which is probably too much? For example, using
the 'toolbar' redo also caused this...
2009-07-29 17:56:38 +00:00
9547fc48ac - Fix some things I missed in my last commit
- Change name of OBJECT_OT_object_add operator
 - Use new OBJECT_OT_object_add operator in space_info.py
2009-07-29 14:07:51 +00:00
f75005c2a8 2.5 MetaBalls
- It is possible to work with MetaBalls in edit mode now
 - Added basic UI to the button window (feel free to change it :-))
 - Header menus should work
 - Undo & redo should work
 - Removed global variable editelems and lastelem (moved it to the MetaBall struct)
 - All tools from old editmball.c was converted to the operators
 - Added lastelem to the RNA
 - Experimental: mb->editelems is only pointer at mb->elems or NULL (depends on Mode). ListBase of MetaElems is not duplicated in edit mode.

Tested with scons at Linux and mac OS X

TODO:
 - Recalc data after Undo or Redo
 - Solve issue with basic MetaBall and Python UI script (only base MetaBall object influence Wiresize and Threshold)
 - Fix orientation of manipulator in "Normal mode"
2009-07-29 12:35:09 +00:00
8584507671 2.5 - Start of Make Proxy Operator
The code has been ported to the operator+rna system, however, there are currently issues related to how the pointer-rna's work for use as operator properties. (NOTE: RNA_property_pointer_set only takes into account builtin props for now, but not id-props, while the corresponding get method seems to take them into account)

The alternative to using pointer-properties for the operator, is to store strings and look up the relevant objects later, but there should be a nicer way...
2009-07-28 03:54:40 +00:00
812530aca8 2.5 - More armature/bone operator tweaks
* Restored quick operators for moving bones between layers and switching visible armature layers. The popup used here (based on the layers template) is not optimal yet - you can click on multiple layer buttons to enable/disable them, but you need to move your mouse outside the area for it to confirm. 

* Separate armatures works again. I've tweaked the arguments to ED_object_duplicate() to make this work (besides, the other users of this wouldn't have been affected).

* Added some missing special (transform) operators to the menus + keymaps
2009-07-26 11:01:56 +00:00
dcfc0333d1 2.5
Outliner: brought back to near full functioning:

- proper operators, like for open/close items, exec operations
  (note: select is still same operator as activate, should
   become modal ops later)
- rename works again (ctrl+click)
- proper notifiers for redraws
- select / extend select works again
- editmode in/out works again
- enter key opens/closes again
- right mouse operations work again

Didn't do:
- options for Sequence strips
- signals to change button views on clicks
- error/warning messages

UI: 

- added new uiButSetRenameFunc(), which passes on the old name
- added uiButActiveOnly(), which ensures a button gets created in
  active state, and gets removed when used. Needed for editing
  names in outliner.
  
  Andrea: check outliner.c for uiButActiveOnly(), very easy to use!

Also:

- Added posemode operator, CTRL+TAB tied to it.
2009-07-25 13:40:59 +00:00
f24bcac43e 2.5: Various Fixes
* Fix crash loading particle AnimData. This crashed many BBB
  files. If you have a .blend file that crashes when loading
  it in 2.5, please mail me, I'd like to know.

* Image window zoom ratio did not work correct with py 2.x.
* Other minor fixes for image window RNA.

* Buttons window now remembers the tab that was last clicked
  by the user, even if that tab is no longer available due
  to context, and then enable the tab again if the context
  for it is back.
* Cleaned up buttons space DNA a bit, removing unused vars.

* Armature bone rename outside edit mode did not call right
  function yet.
* Armature layers are now editable even if lib linked. This
  is useful for proxies. For this purpose a PROP_LIB_EXCEPTION
  flag was added. Need to think over proxy / RNA a bit though,
  not sure what the requirements are yet.
* Parent to Armature Deform now has options to create vertex
  groups, instead of always creating them.
2009-07-24 16:41:12 +00:00
1ee8038e41 2.5: Top Menu
* Clean up File menu, added back recover last session op.
* .blend compress now behaves a bit different, previously
  it would only respect the user preference. Now it saves
  existing files the same way they are saved, and new files
  following the user preference. The save operator has a
  Compress toggle in the file browser left panels now.

* Add menu working again, some fixes to make these operators
  work outside the 3d view were needed.
* Timeline menu removed, its contents will be moved to the
  timeline header menus.
* Game menu can now start game, changed the start game op
  to choose another 3d view if none is available.
* Render menu has a few items now.
* Help menu contains a few links again.
2009-07-23 21:35:11 +00:00
0aebd5f144 2.5: Make shade smooth/flat operators consistent,
and add object mode operators.
2009-07-21 00:36:07 +00:00
d7564761c0 operator macro playback (run operator reports in the console)
- reports can be selected with RMB, Border (bkey) and (de)select all.
- delete reports (X key)
- run operators in the console (R key)
- copy reports (Ctrl+C), can be pasted in the text editor an run with alt+p

Details
- Added "selected_editable_objects" and "selected_editable_bases" to screen_context.c, use the scene layers, this was needed for duplicate to run outside the 3D view.
- RNA_property_as_string converted an array of 1 into "(num)" need a comma so python sees it as a tuple - "(num,)"
- add flag to reports, use for seletion atm.

opens a new world of context bugs :)
2009-07-19 00:49:44 +00:00
83acd4ac6b 2.5: Objects
* Added Relations panel with layers, pass_index, parent.
* Groups panel now can do add to group/remove from group.
* Parent, parent type, track are now editable.
* Separate constraint add operator for object and bones.
2009-07-14 20:27:28 +00:00
26ef6da24b 2.5
* Objects now support up to 32767 material slots. It's easy to
  increase this further, but I prefer not to increase the memory
  usage of mesh faces, it seems unlikely that someone would
  create 32767 distinct materials?
* Forward compatibility: the only thing you can potentially lose
  reading a 2.5 file in 2.4 is object linking (instead of default
  data), though usually that will go fine too. Reading files with
  > 32 material slots in 2.4 can start giving issues.

* The ob->colbits variable is deprecated by the array ob->matbits
  but I didn't remove the ob->colbits updates in very few places
  it is set.
* I hope I changed all the relevant things, various places just
  hardcoded the number 16 instead of using the MAXMAT define.

* Join Objects operator back. This is using the version from the
  animsys2 branch coded by Joshua, which means it now supports
  joining of shape keys.

* Fix for crash reading file saved during render.
2009-07-13 00:40:20 +00:00
f3fdf9257b 2.5: use primitive icons in the Add Object menu. 2009-07-11 14:50:12 +00:00
b775f1bb32 2.5:
* Code to start moving 3D view header and panels to python, at
  the moment the View menu and one empty panel is in python. The
  C header code is wrapped in one template, so parts of that can
  be moved over while still keeping things working.
* Fix for mistake in RNA enum commit yesterday, and some warning
  fixes.
2009-07-11 13:32:20 +00:00
8a1caaed32 Object mode select grouped operator (Shift+G and Select manu)
Group option currently doesnt handle multiple groups.

Set makefiles python version to 2.6 for linux since its common now.
2009-07-11 11:31:49 +00:00
2e3e044d27 RNA
* Enums can now be dynamically created in the _itemf callback,
  using RNA_enum_item(s)_add, RNA_enum_item_end. All places asking
  for enum items now need to potentially free the items.
* This callback now also gets context, this was added specifically
  for operators. This doesn't fit design well at all, needed to do
  some ugly hacks, but can't find a good solution at the moment.
* All enums must have a default list of items too, even with an
  _itemf callback, for docs and fallback in case there is no context.

* Used by MESH_OT_merge, MESH_OT_select_similar, TFM_OT_select_orientation.
* Also changes some operator properties that were enums to booleas
  (unselected, deselect), to make them consistent with other ops.
2009-07-10 19:56:13 +00:00
2a7a8a04da 2.5:
* 3D view Object menu works again, many operators missing still
  because they are not yet implemented.
* Constraint types now have separator, and fix too much spacing
  in the constraints header.
2009-07-10 13:56:29 +00:00