Commit Graph

38 Commits

Author SHA1 Message Date
8bc7d0bdf0 *crash fix
- previous fix crashes win32 and creates an unreachable code block
2005-12-29 19:27:52 +00:00
ccf117376d Fixed a python segfault when linking a new object to a scene that had no data and was a Surf. the data wasnt created and blender died. Now an error is raised instead. 2005-12-29 12:06:42 +00:00
Stephen Swaney
bb5ae49992 A large collection of fixes from Ken Hughes including:
- corrections to constants
 - parameter type checking
 - correct use of METH_VARARGS vs METH_NOARGS
 - return objects instead of strings in Scene.getChildren() as per doc.
 - correct logical operators

Thanks, Ken!
2005-08-21 15:00:17 +00:00
4eb963a0f0 adding TimeLine bpy support
.
2005-08-05 17:47:48 +00:00
e60291d39c Header file clean up and warning fixes
- Mostly this cleans up the #includes and header files in the python project.
- Warning fixes are mostly casting issues and misc fixes. General warning clean up.
- #include Python.h MUST come as the first include to avoid the POSIX redefine warning in the unix makefiles
- fno-strict-aliasing flag added to makefile to fix a unavoidable type punning warning in types.c
2005-07-18 03:50:37 +00:00
28a1e8277b Result of 2 weeks of quiet coding work in Greece :)
Aim was to get a total refresh of the animation system. This
is needed because;
- we need to upgrade it with 21st century features
- current code is spaghetti/hack combo, and hides good design
- it should become lag-free with using dependency graphs

A full log, with complete code API/structure/design explanation
will follow, that's a load of work... so here below the list with
hot changes;

- The entire object update system (matrices, geometry) is now
  centralized. Calls to where_is_object and makeDispList are
  forbidden, instead we tag objects 'changed' and let the
  depgraph code sort it out
- Removed all old "Ika" code
- Depgraph is aware of all relationships, including meta balls,
  constraints, bevelcurve, and so on.
- Made depgraph aware of relation types and layers, to do smart
  flushing of 'changed' events. Nothing gets calculated too often!
- Transform uses depgraph to detect changes
- On frame-advance, depgraph flushes animated changes

Armatures;

Almost all armature related code has been fully built from scratch.
It now reveils the original design much better, with a very clean
implementation, lag free without even calculating each Bone more than
once. Result is quite a speedup yes!

Important to note is;

1) Armature is data containing the 'rest position'
2) Pose is the changes of rest position, and always on object level.
   That way more Objects can use same Pose. Also constraints are in Pose
3) Actions only contain the Ipos to change values in Poses.

- Bones draw unrotated now
- Drawing bones speedup enormously (10-20 times)
- Bone selecting in EditMode, selection state is saved for PoseMode,
  and vice-versa
- Undo in editmode
- Bone renaming does vertexgroups, constraints, posechannels, actions,
  for all users of Armature in entire file
- Added Bone renaming in NKey panel
- Nkey PoseMode shows eulers now
- EditMode and PoseMode now have 'active' bone too (last clicked)
- Parenting in EditMode' CTRL+P, ALT+P, with nice options!
- Pose is added in Outliner now, with showing that constraints are in
  the Pose, not Armature
- Disconnected IK solving from constraints. It's a separate phase now,
  on top of the full Pose calculations
- Pose itself has a dependency graph too, so evaluation order is lag free.

TODO NOW;

- Rotating in Posemode has incorrect inverse transform (Martin will fix)
- Python Bone/Armature/Pose API disabled... needs full recode too
  (wait for my doc!)
- Game engine will need upgrade too
- Depgraph code needs revision, cleanup, can be much faster!
  (But, compliments for Jean-Luc, it works like a charm!)
- IK changed, it now doesnt use previous position to advance to next
  position anymore. That system looks nice (no flips) but is not well
  suited for NLA and background render.

TODO LATER;

We now can do loadsa new nifty features as well; like:

- Kill PoseMode (can be option for armatures itself)
- Make B-Bones (Bezier, Bspline, like for spines)
- Move all silly button level edit to 3d window (like CTRL+I = add
  IK)
- Much better & informative drawing
- Fix action/nla editors
- Put all ipos in Actions (object, mesh key, lamp color)
- Add hooks
- Null bones
- Much more advanced constraints...


Bugfixes;

- OGL render (view3d header) had wrong first frame on anim render
- Ipo 'recording' mode had wrong playback speed
- Vertex-key mode now sticks to show 'active key', until frame change

-Ton-
2005-07-03 17:35:38 +00:00
7625378e6d BPython:
- Fix for bug #2621 reported by Yann Cointepas (material.setMode didn't accept integer param, only strings, making it inconsistent with material.getMode):
http://projects.blender.org/tracker/index.php?func=detail&aid=2621&group_id=9&atid=125
    Applied patch #2626 by Ken Hughes to both Material.c and doc (Material.py):
http://projects.blender.org/tracker/index.php?func=detail&aid=2626&group_id=9&atid=127

- Small C doc strings update I forgot to add before, for Render slinks (reminder about Render slinks docs also by Ken).

Thanks both -- btw, Ken Hughes has contributed considerably improving bpy documentation and fixing bugs for this release.
2005-05-27 05:39:41 +00:00
2f3dbcc5b7 BPython bug fixes:
- bug #2033 reported by Ken Hughes: Vertices of mesh parented to lattice is scaled incorrectly:
https://projects.blender.org/tracker/?func=detail&aid=2033&group_id=9&atid=125

- bug #2211 reported by German Alonso Tamayo (servivo): Add a vertex to a mesh with groups using a script and then edit that mesh hangs blender:
https://projects.blender.org/tracker/index.php?func=detail&aid=2211&group_id=9&atid=125

(#2211's hang was already fixed with previous commit, but this way should work better)

- doc updates (Ken reported missing info about Render slinks, thanks).
2005-05-22 07:22:34 +00:00
8f080e024f BPython: bug fixes / patches from trackers
(excuse me for not committing earlier)

Patches by Ken Hughes (thanks for all bug fixes!):

1) Setting a scene's MapOld and MapNew values in python does nothing:
bug #2566 submitted by Dominic Agoro-Ombaka (dmao):
https://projects.blender.org/tracker/?func=detail&aid=2566&group_id=9&atid=125
patch #2571:
https://projects.blender.org/tracker/index.php?func=detail&aid=2571&group_id=9&atid=127

2) Calling the file selector after setting the progress bar crashes Blender:
bug #2418 submitted by Alessandro Garosi (brandano):
https://projects.blender.org/tracker/?func=detail&aid=2418&group_id=9&atid=125
patch #2568:
https://projects.blender.org/tracker/index.php?func=detail&aid=2568&group_id=9&atid=127

3) Menus always generate same event when canceled:
bug #2429 submitted by Campbell Barton:
https://projects.blender.org/tracker/?func=detail&aid=2429&group_id=9&atid=125
patch #2579:
https://projects.blender.org/tracker/?func=detail&aid=2579&group_id=9&atid=127

4) Add a vertex to a mesh with groups using a script and then edit that mesh hangs blender:
bug #2211 reported by German Alonso Tamayo (servivo):
https://projects.blender.org/tracker/index.php?func=detail&aid=2211&group_id=9&atid=125
patch #2580
#https://projects.blender.org/tracker/index.php?func=detail&aid=2580&group_id=9&atid=127

About bug #2033, I'm still looking at it, committing a small fix now.

=====

Patches by Campbell Barton (thanks!):

#2482: BGL pydocs fix broken links
https://projects.blender.org/tracker/index.php?func=detail&aid=2482&group_id=9&atid=127

#2426: Large text in Draw.Text and Draw.GetStreingWidth
https://projects.blender.org/tracker/index.php?func=detail&aid=2462&group_id=9&atid=127

#2521: scene.getActiveObject()
https://projects.blender.org/tracker/index.php?func=detail&aid=2521&group_id=9&atid=127

#2523: NMesh.GetNames()
https://projects.blender.org/tracker/index.php?func=detail&aid=2523&group_id=9&atid=127

- docs also updated
2005-05-20 05:14:03 +00:00
589ce4a005 BPython:
- based on a request by Campbell (he also provided a patch for scene.Layer) access to layers was improved a little, keeping the old method (ob.Layers is a bitmask) and adding the nicer one (ob.layers is a list of ints).  Done for objects and scenes.  House-cleaning: .Layer was renamed to .Layers (actually just using strncmp instead of strcmp, so both work, same done for Window.ViewLayers).
- finally committing patch by Ken Hughes to let .clearScriptLinks() accept a parameter (list of strings) to clear only specified texts.
- doc updates and fixes (JMS reported a problem in nmesh.transform() example code).

Thanks all who contributed.
2005-04-21 19:44:52 +00:00
cbc04194e5 Changing hard codec max frame release for a define (in blendef.h with the other maximums).
Tried to change it everywhere, hopefully I didn't miss any.

Also raised max frame to 30000 (maintainer of that code can safely modify it back since it is in one spot now ;) )
Needed that limit for a marketing video contract, might as well commit it.
2005-03-31 18:49:52 +00:00
Stephen Swaney
0fdc0ce297 Another step in the Big Bpy Cleanup.
- move static declarations and data definitions out of headers.
  the BGL module still need cleaning.

- move declarations out of modules.h and into appropriate .h files.
  modules.h still exists as a container for the few modules that
  need to #include almost everything.

- all files now have a $Id tag and have been formatted by indent

there are no changes to executable code.

pre-commit versions are tagged with bpy-cleanup-pre-20041007
for the sake of paranoia.
2004-10-07 19:25:40 +00:00
Stephen Swaney
a509b8adc9 Another round in the Great BPy Cleanup:
Run everything thru indent to cleanup spaces vs tabs.
Clean up some of the comments by hand.
BGL.c was not touched due to all that macro wackyness.

There are no functional changes to the code.
Pre-indent versions of source are tagged with
tag bpy-cleanup-20040925 , just in case.
2004-09-25 20:30:40 +00:00
Stephen Swaney
a2ea84903e One small part of the Great Bpy Code Cleanup.
Add cvs $Id tag to files
2004-09-18 18:47:03 +00:00
c50e3f374f BPython:
- new submodule Scene.Radio, for radiosity: still incomplete, but in shape for demos, updated SConscript to include it;
- new functions in Window module;
- doc updates: adding a todo file and a new start page for our docs: API_intro.py + other updates;
- small fix in Ipo.c provided by Damien McGuinnes (thanks!): Nathan has a patch with IPO additions and fixes for this and more, but until it is committed, there's this fix for Ipo.getCurve('LocX'), LocY, Z and QuatW,X,Y,Z too, according to Damien.

Other files:
- radpreprocess.c: added check for "during_script()" so eventual msgs don't popup during scripts;
- drawmesh.c: made a pointer (display list) be checked before accessed, fixes crash in scripts that forget to update display lists for subsurf meshes when a 3d view is in textured view mode.

Script: updated bevel_center by Loic Berthe.
2004-07-25 16:55:45 +00:00
9282827720 New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)

  Thanks to them for the new contributions!

  (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'.  Opinions?)

BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work.  G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A).  Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".

The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode.  It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender.  Loading after the program is up has no such problems.  When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
61efb63b0c BPython:
- Added function Blender.Save(filename) to save .blend files.
- Added scriptlink-related methods (get, clear, add) to Scene and Materials.  Will still add method remove and add these methods to World, Object, Camera and Lamp.
- Updates and small fixes in docs.
2004-06-24 09:43:13 +00:00
467311ad34 - New script:
Wim Van Hoydonck contributed the famous Knife script (put under Modifiers group) developed by Stefano Selleri and himself (thank to both!)
- Added helper function Blender.sys.makename, updated docs and script ac3d_export to use it (shall update other exporters too):
  this function is just a simple helper to format a filename as needed (change extension, strip dirname, it defaults to use G.sce as path).
- Added a test method: Blender.Scene.getScriptlinks(eventName):
  just testing, if this path proves useful other functions will be added and made general, for objects, etc.
2004-06-15 04:16:30 +00:00
Stephen Swaney
a703837179 Replace deprecated methods from old api:
PythonReturnErrorObject
  PythonIncRef

Fix some compiler warnings about missing initializers
in method tables.
2004-06-06 22:42:51 +00:00
395c1152c8 - finalize scene.render module
- added some constants for the rendering module to blender module
- moved rendering functions from scene to scene.render
- rendering functions called from renderData struct instead of from scene directly
- getRenderingContext() returns rendering data struct
- deprecation of old scene functions
- some formatting/documentation of code
2004-04-25 05:18:43 +00:00
c0966e309b - new files sceneRender.c/.h
- added new rendering module as part of the existing scene module
- support for individual scene rendering
- support for yafray rendering
2004-03-14 02:06:57 +00:00
Stephen Swaney
bd993f13d4 unfix previous fix.
Scene and Text don't need their user counts adjusted.
2003-11-12 07:46:07 +00:00
Stephen Swaney
011203c45f fixed the bug Joseph Gilbert found in numerous python files.
newly created data objs had incorrect user counts.
2003-11-11 10:13:04 +00:00
5f26e16c51 Exppython: fixed crash caused by linking to a scene objects with NULL obdata, caused by recent (2.28c) internal changes to avoid unneded creation of obdata. 2003-10-24 17:08:59 +00:00
775f006bf1 Exppython:
- Window: implemented .SetCursorPos, .GetViewMatrix, .GetViewVector
- Lamp: .setDist was not in the methods table:
    Fix by new bpython developer Stephen Swaney
- Scene: .frameSettings was crashing Blender (pointed by jms)
- Added site dirs to sys.path (patch by Stephen Swaney)
- NMesh: small internal change (added pointer to parent object)
- Object: function NMesh_FromPyObject has a new arg: pointer to obj
- Docs: added docs for implemented functions, plus some more info
2003-09-18 00:54:43 +00:00
577616b358 Exppython:
- Update method scene.update():
    To accept an optional parameter for a "full" update (using set_scene_bg()).
- Updated the docs accordingly.
2003-08-06 19:25:06 +00:00
916f527253 * Fixed problems in with script linking.
I had to update many files to get this to work.
2003-07-27 15:56:32 +00:00
9cb79c6534 Exppython:
- "last minute" updates to documentation and two modules.
2003-07-13 16:28:17 +00:00
c467b19c75 Exppython:
- More documentation files for epydoc.
- Few minor changes in other files.
2003-07-12 18:02:54 +00:00
6c03e374fa changed the get/setSize to get/setWinSize. Tks Willian. 2003-07-10 22:03:27 +00:00
c132c6abca 2 new functions : getSize and setSize 2003-07-10 13:00:44 +00:00
aa820ec420 Exppython:
- Continued getting rid of print methods and updating repr ones:
    Needed to fix crashes on Windows >= 98 systems.
- Found and fixed a few small memory leaks in EXPP_interface, related to
  execution of script links.
2003-07-05 01:18:41 +00:00
eaf1cdd383 - More renaming all around to follow our conventions
- Implemented partially Blender.Sys
- Worked on issues related to sys, path
- Took away most "debug" printfs
2003-06-28 07:38:21 +00:00
06ee04fb05 * Added more doc files for epydoc and a test for the camera module.
* Moved public declarations in camera and lamp to a new file: bpy_types.h.
* Fixed minor bugs in material, rgbTuple and Lamp + other minor changes.
* Made part of the changes to conform to decided naming conventions.
2003-06-24 07:21:17 +00:00
6cc45538ef * Small changes in many files:
-  Trying to fix linking problems in OSX;
-  Making module .Get functions behave like the ones in Blender 2.25 - 2.27
   (Guignot pointed the incompatibility);
-  Included more types to Blender.Types;
-  Found by luck and corrected two bugs that were making Blender crash;
-  Added/updated some simple functions.
2003-06-12 04:51:50 +00:00
c7c5fd1451 small update to getAttr method 2003-06-09 04:35:24 +00:00
864e5640f7 * Applied a small fix to a bug reported by Guignot:
When a script that used setAttr for Camera Data objs (the bug also
    affected some other modules) was executed multiple times, Blender
    would crash after, let's say, the first 5 or 6 tries.  Problem, as
    Guignot pointed, was with reference counting.  Should be ok now, all
    affected modules were fixed.
* The Scene module is now "complete" (= 2.25).
* Made some necessary updates to Object and NMesh.
2003-06-09 04:01:48 +00:00
ad61dd37ef * Improved error checking in BPY_interface.c:
Applied a fix suggested by Guignot
* Added part of Module Blender.Scene.
* Added doxygen comments to Camera.c .
2003-06-07 03:49:45 +00:00