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blender-pr
...
tmp-eevee-
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8
.arcconfig
Normal file
8
.arcconfig
Normal file
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"project_id" : "Blender",
|
||||
"conduit_uri" : "https://developer.blender.org/",
|
||||
"phabricator.uri" : "https://developer.blender.org/",
|
||||
"git.default-relative-commit" : "origin/master",
|
||||
"arc.land.update.default" : "rebase",
|
||||
"arc.land.onto.default" : "master"
|
||||
}
|
@@ -236,8 +236,6 @@ ForEachMacros:
|
||||
- LOOP_UNSELECTED_POINTS
|
||||
- LOOP_VISIBLE_KEYS
|
||||
- LOOP_VISIBLE_POINTS
|
||||
- LIGHT_FOREACH_BEGIN_DIRECTIONAL
|
||||
- LIGHT_FOREACH_BEGIN_LOCAL
|
||||
- LISTBASE_CIRCULAR_BACKWARD_BEGIN
|
||||
- LISTBASE_CIRCULAR_FORWARD_BEGIN
|
||||
- LISTBASE_FOREACH
|
||||
|
3
.github/pull_request_template.md
vendored
3
.github/pull_request_template.md
vendored
@@ -1,4 +1,5 @@
|
||||
This repository is only used as a mirror. Blender development happens on projects.blender.org.
|
||||
This repository is only used as a mirror of git.blender.org. Blender development happens on
|
||||
https://developer.blender.org.
|
||||
|
||||
To get started with contributing code, please see:
|
||||
https://wiki.blender.org/wiki/Process/Contributing_Code
|
||||
|
3
.github/stale.yml
vendored
3
.github/stale.yml
vendored
@@ -15,7 +15,8 @@ staleLabel: stale
|
||||
# Comment to post when closing a stale Issue or Pull Request.
|
||||
closeComment: >
|
||||
This issue has been automatically closed, because this repository is only
|
||||
used as a mirror. Blender development happens on projects.blender.org.
|
||||
used as a mirror of git.blender.org. Blender development happens on
|
||||
developer.blender.org.
|
||||
|
||||
To get started contributing code, please read:
|
||||
https://wiki.blender.org/wiki/Process/Contributing_Code
|
||||
|
8
.gitmodules
vendored
8
.gitmodules
vendored
@@ -1,20 +1,20 @@
|
||||
[submodule "release/scripts/addons"]
|
||||
path = release/scripts/addons
|
||||
url = ../blender-addons.git
|
||||
branch = main
|
||||
branch = master
|
||||
ignore = all
|
||||
[submodule "release/scripts/addons_contrib"]
|
||||
path = release/scripts/addons_contrib
|
||||
url = ../blender-addons-contrib.git
|
||||
branch = main
|
||||
branch = master
|
||||
ignore = all
|
||||
[submodule "release/datafiles/locale"]
|
||||
path = release/datafiles/locale
|
||||
url = ../blender-translations.git
|
||||
branch = main
|
||||
branch = master
|
||||
ignore = all
|
||||
[submodule "source/tools"]
|
||||
path = source/tools
|
||||
url = ../blender-dev-tools.git
|
||||
branch = main
|
||||
branch = master
|
||||
ignore = all
|
||||
|
@@ -524,7 +524,7 @@ endif()
|
||||
if(NOT APPLE)
|
||||
option(WITH_CYCLES_DEVICE_HIP "Enable Cycles AMD HIP support" ON)
|
||||
option(WITH_CYCLES_HIP_BINARIES "Build Cycles AMD HIP binaries" OFF)
|
||||
set(CYCLES_HIP_BINARIES_ARCH gfx900 gfx906 gfx90c gfx902 gfx1010 gfx1011 gfx1012 gfx1030 gfx1031 gfx1032 gfx1034 gfx1035 gfx1100 gfx1101 gfx1102 CACHE STRING "AMD HIP architectures to build binaries for")
|
||||
set(CYCLES_HIP_BINARIES_ARCH gfx1010 gfx1011 gfx1012 gfx1030 gfx1031 gfx1032 gfx1034 gfx1035 gfx1100 gfx1101 gfx1102 CACHE STRING "AMD HIP architectures to build binaries for")
|
||||
mark_as_advanced(WITH_CYCLES_DEVICE_HIP)
|
||||
mark_as_advanced(CYCLES_HIP_BINARIES_ARCH)
|
||||
endif()
|
||||
@@ -625,10 +625,8 @@ mark_as_advanced(
|
||||
|
||||
# Vulkan
|
||||
option(WITH_VULKAN_BACKEND "Enable Vulkan as graphics backend (only for development)" OFF)
|
||||
option(WITH_VULKAN_GUARDEDALLOC "Use guardedalloc for host allocations done inside Vulkan (development option)" OFF)
|
||||
mark_as_advanced(
|
||||
WITH_VULKAN_BACKEND
|
||||
WITH_VULKAN_GUARDEDALLOC
|
||||
)
|
||||
|
||||
# Metal
|
||||
|
@@ -299,11 +299,7 @@ else
|
||||
ifneq ("$(wildcard $(DEPS_BUILD_DIR)/build.ninja)","")
|
||||
DEPS_BUILD_COMMAND:=ninja
|
||||
else
|
||||
ifeq ($(OS), Darwin)
|
||||
DEPS_BUILD_COMMAND:=make -s
|
||||
else
|
||||
DEPS_BUILD_COMMAND:="$(BLENDER_DIR)/build_files/build_environment/linux/make_deps_wrapper.sh" -s
|
||||
endif
|
||||
DEPS_BUILD_COMMAND:=make -s
|
||||
endif
|
||||
endif
|
||||
|
||||
@@ -402,7 +398,7 @@ endif
|
||||
|
||||
deps: .FORCE
|
||||
@echo
|
||||
@echo Configuring dependencies in \"$(DEPS_BUILD_DIR)\", install to \"$(DEPS_INSTALL_DIR)\"
|
||||
@echo Configuring dependencies in \"$(DEPS_BUILD_DIR)\"
|
||||
|
||||
@cmake -H"$(DEPS_SOURCE_DIR)" \
|
||||
-B"$(DEPS_BUILD_DIR)" \
|
||||
|
@@ -24,7 +24,7 @@ Development
|
||||
-----------
|
||||
|
||||
- [Build Instructions](https://wiki.blender.org/wiki/Building_Blender)
|
||||
- [Code Review & Bug Tracker](https://projects.blender.org)
|
||||
- [Code Review & Bug Tracker](https://developer.blender.org)
|
||||
- [Developer Forum](https://devtalk.blender.org)
|
||||
- [Developer Documentation](https://wiki.blender.org)
|
||||
|
||||
|
@@ -10,7 +10,7 @@ ExternalProject_Add(external_epoxy
|
||||
URL_HASH ${EPOXY_HASH_TYPE}=${EPOXY_HASH}
|
||||
PREFIX ${BUILD_DIR}/epoxy
|
||||
PATCH_COMMAND ${PATCH_CMD} -p 1 -N -d ${BUILD_DIR}/epoxy/src/external_epoxy/ < ${PATCH_DIR}/epoxy.diff
|
||||
CONFIGURE_COMMAND ${CONFIGURE_ENV} && ${MESON} setup --prefix ${LIBDIR}/epoxy --default-library ${EPOXY_LIB_TYPE} --libdir lib ${BUILD_DIR}/epoxy/src/external_epoxy-build ${BUILD_DIR}/epoxy/src/external_epoxy -Dtests=false ${MESON_BUILD_TYPE}
|
||||
CONFIGURE_COMMAND ${CONFIGURE_ENV} && ${MESON} setup --prefix ${LIBDIR}/epoxy --default-library ${EPOXY_LIB_TYPE} --libdir lib ${BUILD_DIR}/epoxy/src/external_epoxy-build ${BUILD_DIR}/epoxy/src/external_epoxy -Dtests=false
|
||||
BUILD_COMMAND ninja
|
||||
INSTALL_COMMAND ninja install
|
||||
)
|
||||
|
@@ -9,7 +9,7 @@ ExternalProject_Add(external_fribidi
|
||||
URL_HASH ${FRIBIDI_HASH_TYPE}=${FRIBIDI_HASH}
|
||||
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||
PREFIX ${BUILD_DIR}/fribidi
|
||||
CONFIGURE_COMMAND ${MESON} setup --prefix ${LIBDIR}/fribidi ${MESON_BUILD_TYPE} -Ddocs=false --default-library static --libdir lib ${BUILD_DIR}/fribidi/src/external_fribidi-build ${BUILD_DIR}/fribidi/src/external_fribidi
|
||||
CONFIGURE_COMMAND ${MESON} setup --prefix ${LIBDIR}/fribidi -Ddocs=false --default-library static --libdir lib ${BUILD_DIR}/fribidi/src/external_fribidi-build ${BUILD_DIR}/fribidi/src/external_fribidi
|
||||
BUILD_COMMAND ninja
|
||||
INSTALL_COMMAND ninja install
|
||||
INSTALL_DIR ${LIBDIR}/fribidi
|
||||
|
@@ -22,7 +22,7 @@ elseif(UNIX AND NOT APPLE)
|
||||
)
|
||||
endif()
|
||||
|
||||
# Boolean crashes with Arm assembly, see #103423.
|
||||
# Boolean crashes with Arm assembly, see T103423.
|
||||
if(BLENDER_PLATFORM_ARM)
|
||||
set(GMP_OPTIONS
|
||||
${GMP_OPTIONS}
|
||||
|
@@ -21,7 +21,6 @@ set(HARFBUZZ_EXTRA_OPTIONS
|
||||
# Only used for command line utilities,
|
||||
# disable as this would add an addition & unnecessary build-dependency.
|
||||
-Dcairo=disabled
|
||||
${MESON_BUILD_TYPE}
|
||||
)
|
||||
|
||||
ExternalProject_Add(external_harfbuzz
|
||||
@@ -60,10 +59,3 @@ if(BUILD_MODE STREQUAL Release AND WIN32)
|
||||
DEPENDEES install
|
||||
)
|
||||
endif()
|
||||
|
||||
if(BUILD_MODE STREQUAL Debug AND WIN32)
|
||||
ExternalProject_Add_Step(external_harfbuzz after_install
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/harfbuzz/lib/libharfbuzz.a ${HARVEST_TARGET}/harfbuzz/lib/libharfbuzz_d.lib
|
||||
DEPENDEES install
|
||||
)
|
||||
endif()
|
||||
|
@@ -40,8 +40,7 @@ ExternalProject_Add(external_igc_llvm
|
||||
${PATCH_CMD} -p 1 -d ${IGC_LLVM_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/clang/0004-OpenCL-support-cl_ext_float_atomics.patch &&
|
||||
${PATCH_CMD} -p 1 -d ${IGC_LLVM_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/clang/0005-OpenCL-Add-cl_khr_integer_dot_product.patch &&
|
||||
${PATCH_CMD} -p 1 -d ${IGC_LLVM_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/llvm/0001-Memory-leak-fix-for-Managed-Static-Mutex.patch &&
|
||||
${PATCH_CMD} -p 1 -d ${IGC_LLVM_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/llvm/0002-Remove-repo-name-in-LLVM-IR.patch &&
|
||||
${PATCH_CMD} -p 1 -d ${IGC_LLVM_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/llvm/0003-Add-missing-include-limit-in-benchmark.patch
|
||||
${PATCH_CMD} -p 1 -d ${IGC_LLVM_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/llvm/0002-Remove-repo-name-in-LLVM-IR.patch
|
||||
)
|
||||
add_dependencies(
|
||||
external_igc_llvm
|
||||
@@ -56,6 +55,9 @@ ExternalProject_Add(external_igc_spirv_translator
|
||||
CONFIGURE_COMMAND echo .
|
||||
BUILD_COMMAND echo .
|
||||
INSTALL_COMMAND echo .
|
||||
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${IGC_SPIRV_TRANSLATOR_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/spirv/0001-update-SPIR-V-headers-for-SPV_INTEL_split_barrier.patch &&
|
||||
${PATCH_CMD} -p 1 -d ${IGC_SPIRV_TRANSLATOR_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/spirv/0002-Add-support-for-split-barriers-extension-SPV_INTEL_s.patch &&
|
||||
${PATCH_CMD} -p 1 -d ${IGC_SPIRV_TRANSLATOR_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/spirv/0003-Support-cl_bf16_conversions.patch
|
||||
)
|
||||
add_dependencies(
|
||||
external_igc_spirv_translator
|
||||
|
@@ -15,7 +15,7 @@ llvm-config = '${LIBDIR}/llvm/bin/llvm-config'"
|
||||
)
|
||||
|
||||
set(MESA_EXTRA_FLAGS
|
||||
${MESON_BUILD_TYPE}
|
||||
-Dbuildtype=release
|
||||
-Dc_args=${MESA_CFLAGS}
|
||||
-Dcpp_args=${MESA_CXXFLAGS}
|
||||
-Dc_link_args=${MESA_LDFLAGS}
|
||||
|
@@ -16,10 +16,8 @@ message("BuildMode = ${BUILD_MODE}")
|
||||
|
||||
if(BUILD_MODE STREQUAL "Debug")
|
||||
set(LIBDIR ${CMAKE_CURRENT_BINARY_DIR}/Debug)
|
||||
set(MESON_BUILD_TYPE -Dbuildtype=debug)
|
||||
else()
|
||||
set(LIBDIR ${CMAKE_CURRENT_BINARY_DIR}/Release)
|
||||
set(MESON_BUILD_TYPE -Dbuildtype=release)
|
||||
endif()
|
||||
|
||||
set(DOWNLOAD_DIR "${CMAKE_CURRENT_BINARY_DIR}/downloads" CACHE STRING "Path for downloaded files")
|
||||
|
@@ -88,19 +88,6 @@ else()
|
||||
export LDFLAGS=${PYTHON_LDFLAGS} &&
|
||||
export PKG_CONFIG_PATH=${LIBDIR}/ffi/lib/pkgconfig)
|
||||
|
||||
# NOTE: untested on APPLE so far.
|
||||
if(NOT APPLE)
|
||||
set(PYTHON_CONFIGURE_EXTRA_ARGS
|
||||
${PYTHON_CONFIGURE_EXTRA_ARGS}
|
||||
# Used on most release Linux builds (Fedora for e.g.),
|
||||
# increases build times noticeably with the benefit of a modest speedup at runtime.
|
||||
--enable-optimizations
|
||||
# While LTO is OK when building on the same system, it's incompatible across GCC versions,
|
||||
# making it impractical for developers to build against, so keep it disabled.
|
||||
# `--with-lto`
|
||||
)
|
||||
endif()
|
||||
|
||||
ExternalProject_Add(external_python
|
||||
URL file://${PACKAGE_DIR}/${PYTHON_FILE}
|
||||
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||
|
@@ -668,9 +668,9 @@ set(SPIRV_HEADERS_FILE SPIR-V-Headers-${SPIRV_HEADERS_VERSION}.tar.gz)
|
||||
# compiler, the versions used are taken from the following location
|
||||
# https://github.com/intel/intel-graphics-compiler/releases
|
||||
|
||||
set(IGC_VERSION 1.0.13064.7)
|
||||
set(IGC_VERSION 1.0.12149.1)
|
||||
set(IGC_URI https://github.com/intel/intel-graphics-compiler/archive/refs/tags/igc-${IGC_VERSION}.tar.gz)
|
||||
set(IGC_HASH a929abd4cca2b293961ec0437ee4b3b2147bd3b2c8a3c423af78c0c359b2e5ae)
|
||||
set(IGC_HASH 44f67f24e3bc5130f9f062533abf8154782a9d0a992bc19b498639a8521ae836)
|
||||
set(IGC_HASH_TYPE SHA256)
|
||||
set(IGC_FILE igc-${IGC_VERSION}.tar.gz)
|
||||
|
||||
@@ -690,15 +690,15 @@ set(IGC_LLVM_FILE ${IGC_LLVM_VERSION}.tar.gz)
|
||||
#
|
||||
# WARNING WARNING WARNING
|
||||
|
||||
set(IGC_OPENCL_CLANG_VERSION ee31812ea8b89d08c2918f045d11a19bd33525c5)
|
||||
set(IGC_OPENCL_CLANG_VERSION 363a5262d8c7cff3fb28f3bdb5d85c8d7e91c1bb)
|
||||
set(IGC_OPENCL_CLANG_URI https://github.com/intel/opencl-clang/archive/${IGC_OPENCL_CLANG_VERSION}.tar.gz)
|
||||
set(IGC_OPENCL_CLANG_HASH 1db6735bbcfaa31e8a9ba39f121d6bafa806ea8919e9f56782d6aaa67771ddda)
|
||||
set(IGC_OPENCL_CLANG_HASH aa8cf72bb239722ce8ce44f79413c6887ecc8ca18477dd520aa5c4809756da9a)
|
||||
set(IGC_OPENCL_CLANG_HASH_TYPE SHA256)
|
||||
set(IGC_OPENCL_CLANG_FILE opencl-clang-${IGC_OPENCL_CLANG_VERSION}.tar.gz)
|
||||
|
||||
set(IGC_VCINTRINSICS_VERSION v0.11.0)
|
||||
set(IGC_VCINTRINSICS_VERSION v0.5.0)
|
||||
set(IGC_VCINTRINSICS_URI https://github.com/intel/vc-intrinsics/archive/refs/tags/${IGC_VCINTRINSICS_VERSION}.tar.gz)
|
||||
set(IGC_VCINTRINSICS_HASH e5acd5626ce7fa6d41ce154c50ac805eda734ee66af94ef28e680ac2ad81bb9f)
|
||||
set(IGC_VCINTRINSICS_HASH 70bb47c5e32173cf61514941e83ae7c7eb4485e6d2fca60cfa1f50d4f42c41f2)
|
||||
set(IGC_VCINTRINSICS_HASH_TYPE SHA256)
|
||||
set(IGC_VCINTRINSICS_FILE vc-intrinsics-${IGC_VCINTRINSICS_VERSION}.tar.gz)
|
||||
|
||||
@@ -714,9 +714,9 @@ set(IGC_SPIRV_TOOLS_HASH 6e19900e948944243024aedd0a201baf3854b377b9cc7a386553bc1
|
||||
set(IGC_SPIRV_TOOLS_HASH_TYPE SHA256)
|
||||
set(IGC_SPIRV_TOOLS_FILE SPIR-V-Tools-${IGC_SPIRV_TOOLS_VERSION}.tar.gz)
|
||||
|
||||
set(IGC_SPIRV_TRANSLATOR_VERSION d739c01d65ec00dee64dedd40deed805216a7193)
|
||||
set(IGC_SPIRV_TRANSLATOR_VERSION a31ffaeef77e23d500b3ea3d35e0c42ff5648ad9)
|
||||
set(IGC_SPIRV_TRANSLATOR_URI https://github.com/KhronosGroup/SPIRV-LLVM-Translator/archive/${IGC_SPIRV_TRANSLATOR_VERSION}.tar.gz)
|
||||
set(IGC_SPIRV_TRANSLATOR_HASH ddc0cc9ccbe59dadeaf291012d59de142b2e9f2b124dbb634644d39daddaa13e)
|
||||
set(IGC_SPIRV_TRANSLATOR_HASH 9e26c96a45341b8f8af521bacea20e752623346340addd02af95d669f6e89252)
|
||||
set(IGC_SPIRV_TRANSLATOR_HASH_TYPE SHA256)
|
||||
set(IGC_SPIRV_TRANSLATOR_FILE SPIR-V-Translator-${IGC_SPIRV_TRANSLATOR_VERSION}.tar.gz)
|
||||
|
||||
@@ -724,15 +724,15 @@ set(IGC_SPIRV_TRANSLATOR_FILE SPIR-V-Translator-${IGC_SPIRV_TRANSLATOR_VERSION}.
|
||||
### Intel Graphics Compiler DEPS END ###
|
||||
########################################
|
||||
|
||||
set(GMMLIB_VERSION intel-gmmlib-22.3.0)
|
||||
set(GMMLIB_VERSION intel-gmmlib-22.1.8)
|
||||
set(GMMLIB_URI https://github.com/intel/gmmlib/archive/refs/tags/${GMMLIB_VERSION}.tar.gz)
|
||||
set(GMMLIB_HASH c1f33e1519edfc527127baeb0436b783430dfd256c643130169a3a71dc86aff9)
|
||||
set(GMMLIB_HASH bf23e9a3742b4fb98c7666c9e9b29f3219e4b2fb4d831aaf4eed71f5e2d17368)
|
||||
set(GMMLIB_HASH_TYPE SHA256)
|
||||
set(GMMLIB_FILE ${GMMLIB_VERSION}.tar.gz)
|
||||
|
||||
set(OCLOC_VERSION 22.49.25018.21)
|
||||
set(OCLOC_VERSION 22.38.24278)
|
||||
set(OCLOC_URI https://github.com/intel/compute-runtime/archive/refs/tags/${OCLOC_VERSION}.tar.gz)
|
||||
set(OCLOC_HASH 92362dae08b503a34e5d3820ed284198c452bcd5e7504d90eb69887b20492c06)
|
||||
set(OCLOC_HASH db0c542fccd651e6404b15a74d46027f1ce0eda8dc9e25a40cbb6c0faef257ee)
|
||||
set(OCLOC_HASH_TYPE SHA256)
|
||||
set(OCLOC_FILE ocloc-${OCLOC_VERSION}.tar.gz)
|
||||
|
||||
|
@@ -13,7 +13,7 @@ ExternalProject_Add(external_wayland
|
||||
# NOTE: `-lm` is needed for `libxml2` which is a static library that uses `libm.so`,
|
||||
# without this, math symbols such as `floor` aren't found.
|
||||
CONFIGURE_COMMAND ${CMAKE_COMMAND} -E env PKG_CONFIG_PATH=${LIBDIR}/expat/lib/pkgconfig:${LIBDIR}/xml2/lib/pkgconfig:${LIBDIR}/ffi/lib/pkgconfig:$PKG_CONFIG_PATH
|
||||
${MESON} --prefix ${LIBDIR}/wayland ${MESON_BUILD_TYPE} -Ddocumentation=false -Dtests=false -D "c_link_args=-L${LIBDIR}/ffi/lib -lm" . ../external_wayland
|
||||
${MESON} --prefix ${LIBDIR}/wayland -Ddocumentation=false -Dtests=false -D "c_link_args=-L${LIBDIR}/ffi/lib -lm" . ../external_wayland
|
||||
BUILD_COMMAND ninja
|
||||
INSTALL_COMMAND ninja install
|
||||
)
|
||||
|
@@ -7,7 +7,7 @@ ExternalProject_Add(external_wayland_protocols
|
||||
PREFIX ${BUILD_DIR}/wayland-protocols
|
||||
# Use `-E` so the `PKG_CONFIG_PATH` can be defined to link against our own WAYLAND.
|
||||
CONFIGURE_COMMAND ${CMAKE_COMMAND} -E env PKG_CONFIG_PATH=${LIBDIR}/wayland/lib64/pkgconfig:$PKG_CONFIG_PATH
|
||||
${MESON} --prefix ${LIBDIR}/wayland-protocols ${MESON_BUILD_TYPE} . ../external_wayland_protocols -Dtests=false
|
||||
${MESON} --prefix ${LIBDIR}/wayland-protocols . ../external_wayland_protocols -Dtests=false
|
||||
BUILD_COMMAND ninja
|
||||
INSTALL_COMMAND ninja install
|
||||
)
|
||||
|
@@ -1,74 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# This script ensures:
|
||||
# - One dependency is built at a time.
|
||||
# - That dependency uses all available cores.
|
||||
#
|
||||
# Without this, simply calling `make -j$(nproc)` from the `${CMAKE_BUILD_DIR}/deps/`
|
||||
# directory will build many projects at once.
|
||||
#
|
||||
# This is undesirable for the following reasons:
|
||||
#
|
||||
# - The output from projects is mixed together,
|
||||
# making it difficult to track down the cause of a build failure.
|
||||
#
|
||||
# - Larger dependencies such as LLVM can bottleneck the build process,
|
||||
# making it necessary to cancel the build and manually run build commands in each directory.
|
||||
#
|
||||
# - Building many projects at once means canceling (Control-C) can lead to the build being in an undefined state.
|
||||
# It's possible canceling happens as a patch is being applied or files are being copied.
|
||||
# (steps that aren't part of the compilation process where it's typically safe to cancel).
|
||||
|
||||
if [[ -z "$MY_MAKE_CALL_LEVEL" ]]; then
|
||||
export MY_MAKE_CALL_LEVEL=0
|
||||
export MY_MAKEFLAGS=$MAKEFLAGS
|
||||
|
||||
# Extract the jobs argument (`-jN`, `-j N`, `--jobs=N`).
|
||||
add_next=0
|
||||
for i in "$@"; do
|
||||
case $i in
|
||||
-j*)
|
||||
export MY_JOBS_ARG=$i
|
||||
if [ "$MY_JOBS_ARG" = "-j" ]; then
|
||||
add_next=1
|
||||
fi
|
||||
;;
|
||||
--jobs=*)
|
||||
shift # past argument=value
|
||||
MY_JOBS_ARG=$i
|
||||
;;
|
||||
*)
|
||||
if (( add_next == 1 )); then
|
||||
MY_JOBS_ARG="$MY_JOBS_ARG $i"
|
||||
add_next=0
|
||||
fi
|
||||
;;
|
||||
esac
|
||||
done
|
||||
unset i add_next
|
||||
|
||||
if [[ -z "$MY_JOBS_ARG" ]]; then
|
||||
MY_JOBS_ARG="-j$(nproc)"
|
||||
fi
|
||||
export MY_JOBS_ARG
|
||||
# Support user defined `MAKEFLAGS`.
|
||||
export MAKEFLAGS="$MY_MAKEFLAGS -j1"
|
||||
else
|
||||
export MY_MAKE_CALL_LEVEL=$(( MY_MAKE_CALL_LEVEL + 1 ))
|
||||
if (( MY_MAKE_CALL_LEVEL == 1 )); then
|
||||
# Important to set jobs to 1, otherwise user defined jobs argument is used.
|
||||
export MAKEFLAGS="$MY_MAKEFLAGS -j1"
|
||||
elif (( MY_MAKE_CALL_LEVEL == 2 )); then
|
||||
# This is the level used by each sub-project.
|
||||
export MAKEFLAGS="$MY_MAKEFLAGS $MY_JOBS_ARG"
|
||||
fi
|
||||
# Else leave `MY_MAKEFLAGS` flags as-is, avoids setting a high number of jobs on recursive
|
||||
# calls (which may easily run out of memory). Let the job-server handle the rest.
|
||||
fi
|
||||
|
||||
# Useful for troubleshooting the wrapper.
|
||||
# echo "Call level: $MY_MAKE_CALL_LEVEL, args=$@".
|
||||
|
||||
# Call actual make but ensure recursive calls run via this script.
|
||||
exec make MAKE="$0" "$@"
|
@@ -1,7 +1,7 @@
|
||||
diff -Naur external_igc_opencl_clang.orig/CMakeLists.txt external_igc_opencl_clang/CMakeLists.txt
|
||||
--- external_igc_opencl_clang.orig/CMakeLists.txt 2022-03-16 05:51:10 -0600
|
||||
+++ external_igc_opencl_clang/CMakeLists.txt 2022-05-23 10:40:09 -0600
|
||||
@@ -147,22 +147,24 @@
|
||||
@@ -126,22 +126,24 @@
|
||||
)
|
||||
endif()
|
||||
|
||||
|
@@ -23,19 +23,19 @@ if(EXISTS ${SOURCE_DIR}/.git)
|
||||
|
||||
if(MY_WC_BRANCH STREQUAL "HEAD")
|
||||
# Detached HEAD, check whether commit hash is reachable
|
||||
# in the main branch
|
||||
# in the master branch
|
||||
execute_process(COMMAND git rev-parse --short=12 HEAD
|
||||
WORKING_DIRECTORY ${SOURCE_DIR}
|
||||
OUTPUT_VARIABLE MY_WC_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
|
||||
execute_process(COMMAND git branch --list main blender-v* --contains ${MY_WC_HASH}
|
||||
execute_process(COMMAND git branch --list master blender-v* --contains ${MY_WC_HASH}
|
||||
WORKING_DIRECTORY ${SOURCE_DIR}
|
||||
OUTPUT_VARIABLE _git_contains_check
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
|
||||
if(NOT _git_contains_check STREQUAL "")
|
||||
set(MY_WC_BRANCH "main")
|
||||
set(MY_WC_BRANCH "master")
|
||||
else()
|
||||
execute_process(COMMAND git show-ref --tags -d
|
||||
WORKING_DIRECTORY ${SOURCE_DIR}
|
||||
@@ -48,7 +48,7 @@ if(EXISTS ${SOURCE_DIR}/.git)
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
|
||||
if(_git_tag_hashes MATCHES "${_git_head_hash}")
|
||||
set(MY_WC_BRANCH "main")
|
||||
set(MY_WC_BRANCH "master")
|
||||
else()
|
||||
execute_process(COMMAND git branch --contains ${MY_WC_HASH}
|
||||
WORKING_DIRECTORY ${SOURCE_DIR}
|
||||
|
@@ -85,7 +85,7 @@ if(NOT APPLE)
|
||||
set(WITH_CYCLES_DEVICE_OPTIX ON CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES_CUDA_BINARIES ON CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES_CUBIN_COMPILER OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES_HIP_BINARIES OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES_HIP_BINARIES ON CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES_DEVICE_ONEAPI ON CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES_ONEAPI_BINARIES ON CACHE BOOL "" FORCE)
|
||||
endif()
|
||||
|
@@ -11,11 +11,11 @@
|
||||
mkdir ~/blender-git
|
||||
cd ~/blender-git
|
||||
|
||||
git clone https://projects.blender.org/blender/blender.git
|
||||
git clone http://git.blender.org/blender.git
|
||||
cd blender
|
||||
git submodule update --init --recursive
|
||||
git submodule foreach git checkout main
|
||||
git submodule foreach git pull --rebase origin main
|
||||
git submodule foreach git checkout master
|
||||
git submodule foreach git pull --rebase origin master
|
||||
|
||||
# create build dir
|
||||
mkdir ~/blender-git/build-cmake
|
||||
@@ -35,7 +35,7 @@ ln -s ~/blender-git/build-cmake/bin/blender ~/blender-git/blender/blender.bin
|
||||
echo ""
|
||||
echo "* Useful Commands *"
|
||||
echo " Run Blender: ~/blender-git/blender/blender.bin"
|
||||
echo " Update Blender: git pull --rebase; git submodule foreach git pull --rebase origin main"
|
||||
echo " Update Blender: git pull --rebase; git submodule foreach git pull --rebase origin master"
|
||||
echo " Reconfigure Blender: cd ~/blender-git/build-cmake ; cmake ."
|
||||
echo " Build Blender: cd ~/blender-git/build-cmake ; make"
|
||||
echo ""
|
||||
|
@@ -544,7 +544,7 @@ endfunction()
|
||||
function(setup_platform_linker_libs
|
||||
target
|
||||
)
|
||||
# jemalloc must be early in the list, to be before pthread (see #57998).
|
||||
# jemalloc must be early in the list, to be before pthread (see T57998)
|
||||
if(WITH_MEM_JEMALLOC)
|
||||
target_link_libraries(${target} ${JEMALLOC_LIBRARIES})
|
||||
endif()
|
||||
|
@@ -440,7 +440,7 @@ string(APPEND PLATFORM_LINKFLAGS " -stdlib=libc++")
|
||||
# Make stack size more similar to Embree, required for Embree.
|
||||
string(APPEND PLATFORM_LINKFLAGS_EXECUTABLE " -Wl,-stack_size,0x100000")
|
||||
|
||||
# Suppress ranlib "has no symbols" warnings (workaround for #48250).
|
||||
# Suppress ranlib "has no symbols" warnings (workaround for T48250)
|
||||
set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>")
|
||||
set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>")
|
||||
# llvm-ranlib doesn't support this flag. Xcode's libtool does.
|
||||
|
@@ -121,7 +121,7 @@ if(WITH_WINDOWS_BUNDLE_CRT)
|
||||
include(InstallRequiredSystemLibraries)
|
||||
|
||||
# ucrtbase(d).dll cannot be in the manifest, due to the way windows 10 handles
|
||||
# redirects for this dll, for details see #88813.
|
||||
# redirects for this dll, for details see T88813.
|
||||
foreach(lib ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS})
|
||||
string(FIND ${lib} "ucrtbase" pos)
|
||||
if(NOT pos EQUAL -1)
|
||||
@@ -295,7 +295,7 @@ unset(MATERIALX_LIB_FOLDER_EXISTS)
|
||||
if(NOT MSVC_CLANG AND # Available with MSVC 15.7+ but not for CLANG.
|
||||
NOT WITH_WINDOWS_SCCACHE AND # And not when sccache is enabled
|
||||
NOT VS_CLANG_TIDY) # Clang-tidy does not like these options
|
||||
add_compile_options(/experimental:external /external:I "${LIBDIR}" /external:W0)
|
||||
add_compile_options(/experimental:external /external:templates- /external:I "${LIBDIR}" /external:W0)
|
||||
endif()
|
||||
|
||||
# Add each of our libraries to our cmake_prefix_path so find_package() could work
|
||||
|
@@ -5,16 +5,16 @@
|
||||
update-code:
|
||||
git:
|
||||
submodules:
|
||||
- branch: main
|
||||
- branch: master
|
||||
commit_id: HEAD
|
||||
path: release/scripts/addons
|
||||
- branch: main
|
||||
- branch: master
|
||||
commit_id: HEAD
|
||||
path: release/scripts/addons_contrib
|
||||
- branch: main
|
||||
- branch: master
|
||||
commit_id: HEAD
|
||||
path: release/datafiles/locale
|
||||
- branch: main
|
||||
- branch: master
|
||||
commit_id: HEAD
|
||||
path: source/tools
|
||||
svn:
|
||||
|
@@ -58,7 +58,7 @@ Each Blender release supports one Python version, and the package is only compat
|
||||
## Source Code
|
||||
|
||||
* [Releases](https://download.blender.org/source/)
|
||||
* Repository: [projects.blender.org/blender/blender.git](https://projects.blender.org/blender/blender)
|
||||
* Repository: [git.blender.org/blender.git](https://git.blender.org/gitweb/gitweb.cgi/blender.git)
|
||||
|
||||
## Credits
|
||||
|
||||
|
@@ -42,7 +42,6 @@ def parse_arguments() -> argparse.Namespace:
|
||||
parser.add_argument("--svn-branch", default=None)
|
||||
parser.add_argument("--git-command", default="git")
|
||||
parser.add_argument("--use-linux-libraries", action="store_true")
|
||||
parser.add_argument("--architecture", type=str, choices=("x86_64", "amd64", "arm64",))
|
||||
return parser.parse_args()
|
||||
|
||||
|
||||
@@ -52,17 +51,6 @@ def get_blender_git_root() -> str:
|
||||
# Setup for precompiled libraries and tests from svn.
|
||||
|
||||
|
||||
def get_effective_architecture(args: argparse.Namespace):
|
||||
if args.architecture:
|
||||
return args.architecture
|
||||
|
||||
# Check platform.version to detect arm64 with x86_64 python binary.
|
||||
if "ARM64" in platform.version():
|
||||
return "arm64"
|
||||
|
||||
return platform.machine().lower()
|
||||
|
||||
|
||||
def svn_update(args: argparse.Namespace, release_version: Optional[str]) -> None:
|
||||
svn_non_interactive = [args.svn_command, '--non-interactive']
|
||||
|
||||
@@ -70,11 +58,11 @@ def svn_update(args: argparse.Namespace, release_version: Optional[str]) -> None
|
||||
svn_url = make_utils.svn_libraries_base_url(release_version, args.svn_branch)
|
||||
|
||||
# Checkout precompiled libraries
|
||||
architecture = get_effective_architecture(args)
|
||||
if sys.platform == 'darwin':
|
||||
if architecture == 'arm64':
|
||||
# Check platform.version to detect arm64 with x86_64 python binary.
|
||||
if platform.machine() == 'arm64' or ('ARM64' in platform.version()):
|
||||
lib_platform = "darwin_arm64"
|
||||
elif architecture == 'x86_64':
|
||||
elif platform.machine() == 'x86_64':
|
||||
lib_platform = "darwin"
|
||||
else:
|
||||
lib_platform = None
|
||||
@@ -182,7 +170,7 @@ def git_update_skip(args: argparse.Namespace, check_remote_exists: bool = True)
|
||||
return "rebase or merge in progress, complete it first"
|
||||
|
||||
# Abort if uncommitted changes.
|
||||
changes = check_output([args.git_command, 'status', '--porcelain', '--untracked-files=no', '--ignore-submodules'])
|
||||
changes = check_output([args.git_command, 'status', '--porcelain', '--untracked-files=no'])
|
||||
if len(changes) != 0:
|
||||
return "you have unstaged changes"
|
||||
|
||||
@@ -214,8 +202,8 @@ def submodules_update(
|
||||
sys.exit(1)
|
||||
|
||||
# Update submodules to appropriate given branch,
|
||||
# falling back to main if none is given and/or found in a sub-repository.
|
||||
branch_fallback = "main"
|
||||
# falling back to master if none is given and/or found in a sub-repository.
|
||||
branch_fallback = "master"
|
||||
if not branch:
|
||||
branch = branch_fallback
|
||||
|
||||
@@ -268,15 +256,14 @@ if __name__ == "__main__":
|
||||
blender_skip_msg = ""
|
||||
submodules_skip_msg = ""
|
||||
|
||||
blender_version = make_utils. parse_blender_version()
|
||||
if blender_version.cycle != 'alpha':
|
||||
major = blender_version.version // 100
|
||||
minor = blender_version.version % 100
|
||||
branch = f"blender-v{major}.{minor}-release"
|
||||
release_version = f"{major}.{minor}"
|
||||
else:
|
||||
branch = 'main'
|
||||
release_version = None
|
||||
# Test if we are building a specific release version.
|
||||
branch = make_utils.git_branch(args.git_command)
|
||||
if branch == 'HEAD':
|
||||
sys.stderr.write('Blender git repository is in detached HEAD state, must be in a branch\n')
|
||||
sys.exit(1)
|
||||
|
||||
tag = make_utils.git_tag(args.git_command)
|
||||
release_version = make_utils.git_branch_release_version(branch, tag)
|
||||
|
||||
if not args.no_libraries:
|
||||
svn_update(args, release_version)
|
||||
|
@@ -3,9 +3,9 @@ if NOT exist "%BLENDER_DIR%\source\tools\.git" (
|
||||
if not "%GIT%" == "" (
|
||||
"%GIT%" submodule update --init --recursive --progress
|
||||
if errorlevel 1 goto FAIL
|
||||
"%GIT%" submodule foreach git checkout main
|
||||
"%GIT%" submodule foreach git checkout master
|
||||
if errorlevel 1 goto FAIL
|
||||
"%GIT%" submodule foreach git pull --rebase origin main
|
||||
"%GIT%" submodule foreach git pull --rebase origin master
|
||||
if errorlevel 1 goto FAIL
|
||||
goto EOF
|
||||
) else (
|
||||
|
@@ -38,7 +38,7 @@ PROJECT_NAME = Blender
|
||||
# could be handy for archiving the generated documentation or if some version
|
||||
# control system is used.
|
||||
|
||||
PROJECT_NUMBER = V3.6
|
||||
PROJECT_NUMBER = V3.5
|
||||
|
||||
# Using the PROJECT_BRIEF tag one can provide an optional one line description
|
||||
# for a project that appears at the top of each page and should give viewer a
|
||||
|
@@ -37,7 +37,7 @@ def draw_callback_px(self, context):
|
||||
# BLF drawing routine
|
||||
font_id = font_info["font_id"]
|
||||
blf.position(font_id, 2, 80, 0)
|
||||
blf.size(font_id, 50)
|
||||
blf.size(font_id, 50, 72)
|
||||
blf.draw(font_id, "Hello World")
|
||||
|
||||
|
||||
|
@@ -476,7 +476,7 @@ MODULE_GROUPING = {
|
||||
|
||||
# -------------------------------BLENDER----------------------------------------
|
||||
|
||||
# Converting bytes to strings, due to #30154.
|
||||
# converting bytes to strings, due to T30154
|
||||
BLENDER_REVISION = str(bpy.app.build_hash, 'utf_8')
|
||||
BLENDER_REVISION_TIMESTAMP = bpy.app.build_commit_timestamp
|
||||
|
||||
@@ -487,7 +487,7 @@ BLENDER_VERSION_DOTS = "%d.%d" % (bpy.app.version[0], bpy.app.version[1])
|
||||
if BLENDER_REVISION != "Unknown":
|
||||
# SHA1 Git hash
|
||||
BLENDER_VERSION_HASH = BLENDER_REVISION
|
||||
BLENDER_VERSION_HASH_HTML_LINK = "<a href=https://projects.blender.org/blender/blender/commit/%s>%s</a>" % (
|
||||
BLENDER_VERSION_HASH_HTML_LINK = "<a href=https://developer.blender.org/rB%s>%s</a>" % (
|
||||
BLENDER_VERSION_HASH, BLENDER_VERSION_HASH,
|
||||
)
|
||||
BLENDER_VERSION_DATE = time.strftime("%d/%m/%Y", time.localtime(BLENDER_REVISION_TIMESTAMP))
|
||||
@@ -647,7 +647,7 @@ def undocumented_message(module_name, type_name, identifier):
|
||||
module_name, type_name, identifier,
|
||||
)
|
||||
|
||||
return "Undocumented, consider `contributing <https://developer.blender.org/>`__."
|
||||
return "Undocumented, consider `contributing <https://developer.blender.org/T51061>`__."
|
||||
|
||||
|
||||
def range_str(val):
|
||||
@@ -1816,9 +1816,9 @@ def pyrna2sphinx(basepath):
|
||||
|
||||
# operators
|
||||
def write_ops():
|
||||
API_BASEURL = "https://projects.blender.org/blender/blender/src/branch/main/release/scripts"
|
||||
API_BASEURL_ADDON = "https://projects.blender.org/blender/blender-addons"
|
||||
API_BASEURL_ADDON_CONTRIB = "https://projects.blender.org/blender/blender-addons-contrib"
|
||||
API_BASEURL = "https://developer.blender.org/diffusion/B/browse/master/release/scripts"
|
||||
API_BASEURL_ADDON = "https://developer.blender.org/diffusion/BA"
|
||||
API_BASEURL_ADDON_CONTRIB = "https://developer.blender.org/diffusion/BAC"
|
||||
|
||||
op_modules = {}
|
||||
op = None
|
||||
@@ -2200,7 +2200,7 @@ def write_rst_enum_items(basepath, key, key_no_prefix, enum_items):
|
||||
Write a single page for a static enum in RST.
|
||||
|
||||
This helps avoiding very large lists being in-lined in many places which is an issue
|
||||
especially with icons in ``bpy.types.UILayout``. See #87008.
|
||||
especially with icons in ``bpy.types.UILayout``. See T87008.
|
||||
"""
|
||||
filepath = os.path.join(basepath, "%s.rst" % key_no_prefix)
|
||||
with open(filepath, "w", encoding="utf-8") as fh:
|
||||
|
@@ -156,7 +156,7 @@ var Popover = function() {
|
||||
},
|
||||
getNamed : function(v) {
|
||||
$.each(all_versions, function(ix, title) {
|
||||
if (ix === "master" || ix === "main" || ix === "latest") {
|
||||
if (ix === "master" || ix === "latest") {
|
||||
var m = title.match(/\d\.\d[\w\d\.]*/)[0];
|
||||
if (parseFloat(m) == v) {
|
||||
v = ix;
|
||||
|
2
extern/hipew/README.blender
vendored
2
extern/hipew/README.blender
vendored
@@ -1,5 +1,5 @@
|
||||
Project: Blender
|
||||
URL: https://projects.blender.org/blender/blender.git
|
||||
URL: https://git.blender.org/blender.git
|
||||
License: Apache 2.0
|
||||
Upstream version: N/A
|
||||
Local modifications: None
|
||||
|
@@ -12,7 +12,6 @@ from bpy.props import (
|
||||
PointerProperty,
|
||||
StringProperty,
|
||||
)
|
||||
from bpy.app.translations import pgettext_iface as iface_
|
||||
|
||||
from math import pi
|
||||
|
||||
@@ -1665,51 +1664,30 @@ class CyclesPreferences(bpy.types.AddonPreferences):
|
||||
col.label(text="No compatible GPUs found for Cycles", icon='INFO')
|
||||
|
||||
if device_type == 'CUDA':
|
||||
compute_capability = "3.0"
|
||||
col.label(text=iface_("Requires NVIDIA GPU with compute capability %s") % compute_capability,
|
||||
icon='BLANK1', translate=False)
|
||||
col.label(text="Requires NVIDIA GPU with compute capability 3.0", icon='BLANK1')
|
||||
elif device_type == 'OPTIX':
|
||||
compute_capability = "5.0"
|
||||
driver_version = "470"
|
||||
col.label(text=iface_("Requires NVIDIA GPU with compute capability %s") % compute_capability,
|
||||
icon='BLANK1', translate=False)
|
||||
col.label(text="and NVIDIA driver version %s or newer" % driver_version,
|
||||
icon='BLANK1', translate=False)
|
||||
col.label(text="Requires NVIDIA GPU with compute capability 5.0", icon='BLANK1')
|
||||
col.label(text="and NVIDIA driver version 470 or newer", icon='BLANK1')
|
||||
elif device_type == 'HIP':
|
||||
if True:
|
||||
col.label(text="HIP temporarily disabled due to compiler bugs", icon='BLANK1')
|
||||
else:
|
||||
import sys
|
||||
if sys.platform[:3] == "win":
|
||||
driver_version = "21.Q4"
|
||||
col.label(text="Requires AMD GPU with Vega or RDNA architecture", icon='BLANK1')
|
||||
col.label(text=iface_("and AMD Radeon Pro %s driver or newer") % driver_version,
|
||||
icon='BLANK1', translate=False)
|
||||
elif sys.platform.startswith("linux"):
|
||||
driver_version = "22.10"
|
||||
col.label(text="Requires AMD GPU with Vega or RDNA architecture", icon='BLANK1')
|
||||
col.label(text=iface_("and AMD driver version %s or newer") % driver_version, icon='BLANK1',
|
||||
translate=False)
|
||||
import sys
|
||||
if sys.platform[:3] == "win":
|
||||
col.label(text="Requires AMD GPU with RDNA architecture", icon='BLANK1')
|
||||
col.label(text="and AMD Radeon Pro 21.Q4 driver or newer", icon='BLANK1')
|
||||
elif sys.platform.startswith("linux"):
|
||||
col.label(text="Requires AMD GPU with RDNA architecture", icon='BLANK1')
|
||||
col.label(text="and AMD driver version 22.10 or newer", icon='BLANK1')
|
||||
elif device_type == 'ONEAPI':
|
||||
import sys
|
||||
if sys.platform.startswith("win"):
|
||||
driver_version = "101.4032"
|
||||
col.label(text="Requires Intel GPU with Xe-HPG architecture", icon='BLANK1')
|
||||
col.label(text=iface_("and Windows driver version %s or newer") % driver_version,
|
||||
icon='BLANK1', translate=False)
|
||||
col.label(text="and Windows driver version 101.4032 or newer", icon='BLANK1')
|
||||
elif sys.platform.startswith("linux"):
|
||||
driver_version = "1.3.24931"
|
||||
col.label(text="Requires Intel GPU with Xe-HPG architecture and", icon='BLANK1')
|
||||
col.label(text=iface_(" - intel-level-zero-gpu version %s or newer") % driver_version,
|
||||
icon='BLANK1', translate=False)
|
||||
col.label(text=" - intel-level-zero-gpu version 1.3.24931 or newer", icon='BLANK1')
|
||||
col.label(text=" - oneAPI Level-Zero Loader", icon='BLANK1')
|
||||
elif device_type == 'METAL':
|
||||
silicon_mac_version = "12.2"
|
||||
amd_mac_version = "12.3"
|
||||
col.label(text=iface_("Requires Apple Silicon with macOS %s or newer") % silicon_mac_version,
|
||||
icon='BLANK1', translate=False)
|
||||
col.label(text=iface_("or AMD with macOS %s or newer") % amd_mac_version, icon='BLANK1',
|
||||
translate=False)
|
||||
col.label(text="Requires Apple Silicon with macOS 12.2 or newer", icon='BLANK1')
|
||||
col.label(text="or AMD with macOS 12.3 or newer", icon='BLANK1')
|
||||
return
|
||||
|
||||
for device in devices:
|
||||
@@ -1745,21 +1723,12 @@ class CyclesPreferences(bpy.types.AddonPreferences):
|
||||
|
||||
if compute_device_type == 'METAL':
|
||||
import platform
|
||||
import re
|
||||
is_navi_2 = False
|
||||
for device in devices:
|
||||
if re.search(r"((RX)|(Pro)|(PRO))\s+W?6\d00X", device.name):
|
||||
is_navi_2 = True
|
||||
break
|
||||
|
||||
# MetalRT only works on Apple Silicon and Navi2.
|
||||
is_arm64 = platform.machine() == 'arm64'
|
||||
if is_arm64 or is_navi_2:
|
||||
# MetalRT only works on Apple Silicon at present, pending argument encoding fixes on AMD
|
||||
# Kernel specialization is only viable on Apple Silicon at present due to relative compilation speed
|
||||
if platform.machine() == 'arm64':
|
||||
col = layout.column()
|
||||
col.use_property_split = True
|
||||
# Kernel specialization is only supported on Apple Silicon
|
||||
if is_arm64:
|
||||
col.prop(self, "kernel_optimization_level")
|
||||
col.prop(self, "kernel_optimization_level")
|
||||
col.prop(self, "use_metalrt")
|
||||
|
||||
def draw(self, context):
|
||||
|
@@ -20,7 +20,7 @@ class CyclesPresetPanel(PresetPanel, Panel):
|
||||
@staticmethod
|
||||
def post_cb(context):
|
||||
# Modify an arbitrary built-in scene property to force a depsgraph
|
||||
# update, because add-on properties don't. (see #62325)
|
||||
# update, because add-on properties don't. (see T62325)
|
||||
render = context.scene.render
|
||||
render.filter_size = render.filter_size
|
||||
|
||||
|
@@ -105,12 +105,11 @@ GPUShader *BlenderFallbackDisplayShader::bind(int width, int height)
|
||||
|
||||
/* Bind shader now to enable uniform assignment. */
|
||||
GPU_shader_bind(shader_program_);
|
||||
int slot = 0;
|
||||
GPU_shader_uniform_int_ex(shader_program_, image_texture_location_, 1, 1, &slot);
|
||||
GPU_shader_uniform_int(shader_program_, image_texture_location_, 0);
|
||||
float size[2];
|
||||
size[0] = width;
|
||||
size[1] = height;
|
||||
GPU_shader_uniform_float_ex(shader_program_, fullscreen_location_, 2, 1, size);
|
||||
GPU_shader_uniform_vector(shader_program_, fullscreen_location_, 2, 1, size);
|
||||
return shader_program_;
|
||||
}
|
||||
|
||||
|
@@ -20,7 +20,7 @@ BlenderImageLoader::BlenderImageLoader(BL::Image b_image,
|
||||
: b_image(b_image),
|
||||
frame(frame),
|
||||
tile_number(tile_number),
|
||||
/* Don't free cache for preview render to avoid race condition from #93560, to be fixed
|
||||
/* Don't free cache for preview render to avoid race condition from T93560, to be fixed
|
||||
* properly later as we are close to release. */
|
||||
free_cache(!is_preview_render && !b_image.has_data())
|
||||
{
|
||||
@@ -72,7 +72,7 @@ bool BlenderImageLoader::load_metadata(const ImageDeviceFeatures &, ImageMetaDat
|
||||
metadata.colorspace = u_colorspace_raw;
|
||||
}
|
||||
else {
|
||||
/* In some cases (e.g. #94135), the colorspace setting in Blender gets updated as part of the
|
||||
/* In some cases (e.g. T94135), the colorspace setting in Blender gets updated as part of the
|
||||
* metadata queries in this function, so update the colorspace setting here. */
|
||||
PointerRNA colorspace_ptr = b_image.colorspace_settings().ptr;
|
||||
metadata.colorspace = get_enum_identifier(colorspace_ptr, "name");
|
||||
|
@@ -24,7 +24,7 @@ void BlenderSync::sync_light(BL::Object &b_parent,
|
||||
Light *light = light_map.find(key);
|
||||
|
||||
/* Check if the transform was modified, in case a linked collection is moved we do not get a
|
||||
* specific depsgraph update (#88515). This also mimics the behavior for Objects. */
|
||||
* specific depsgraph update (T88515). This also mimics the behavior for Objects. */
|
||||
const bool tfm_updated = (light && light->get_tfm() != tfm);
|
||||
|
||||
/* Update if either object or light data changed. */
|
||||
|
@@ -94,7 +94,7 @@ void python_thread_state_restore(void **python_thread_state)
|
||||
*python_thread_state = NULL;
|
||||
}
|
||||
|
||||
static const char *PyC_UnicodeAsBytes(PyObject *py_str, PyObject **coerce)
|
||||
static const char *PyC_UnicodeAsByte(PyObject *py_str, PyObject **coerce)
|
||||
{
|
||||
const char *result = PyUnicode_AsUTF8(py_str);
|
||||
if (result) {
|
||||
@@ -131,8 +131,8 @@ static PyObject *init_func(PyObject * /*self*/, PyObject *args)
|
||||
}
|
||||
|
||||
PyObject *path_coerce = nullptr, *user_path_coerce = nullptr;
|
||||
path_init(PyC_UnicodeAsBytes(path, &path_coerce),
|
||||
PyC_UnicodeAsBytes(user_path, &user_path_coerce));
|
||||
path_init(PyC_UnicodeAsByte(path, &path_coerce),
|
||||
PyC_UnicodeAsByte(user_path, &user_path_coerce));
|
||||
Py_XDECREF(path_coerce);
|
||||
Py_XDECREF(user_path_coerce);
|
||||
|
||||
|
@@ -404,7 +404,7 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
|
||||
* point we know that we've got everything to render current view layer.
|
||||
*/
|
||||
/* At the moment we only free if we are not doing multi-view
|
||||
* (or if we are rendering the last view). See #58142/D4239 for discussion.
|
||||
* (or if we are rendering the last view). See T58142/D4239 for discussion.
|
||||
*/
|
||||
if (view_index == num_views - 1) {
|
||||
free_blender_memory_if_possible();
|
||||
|
@@ -766,7 +766,7 @@ void BlenderSync::free_data_after_sync(BL::Depsgraph &b_depsgraph)
|
||||
(BlenderSession::headless || is_interface_locked) &&
|
||||
/* Baking re-uses the depsgraph multiple times, clearing crashes
|
||||
* reading un-evaluated mesh data which isn't aligned with the
|
||||
* geometry we're baking, see #71012. */
|
||||
* geometry we're baking, see T71012. */
|
||||
!scene->bake_manager->get_baking() &&
|
||||
/* Persistent data must main caches for performance and correctness. */
|
||||
!is_persistent_data;
|
||||
|
@@ -42,15 +42,12 @@ endif()
|
||||
###########################################################################
|
||||
|
||||
if(WITH_CYCLES_HIP_BINARIES AND WITH_CYCLES_DEVICE_HIP)
|
||||
set(WITH_CYCLES_HIP_BINARIES OFF)
|
||||
message(STATUS "HIP temporarily disabled due to compiler bugs")
|
||||
find_package(HIP)
|
||||
set_and_warn_library_found("HIP compiler" HIP_FOUND WITH_CYCLES_HIP_BINARIES)
|
||||
|
||||
# find_package(HIP)
|
||||
# set_and_warn_library_found("HIP compiler" HIP_FOUND WITH_CYCLES_HIP_BINARIES)
|
||||
|
||||
# if(HIP_FOUND)
|
||||
# message(STATUS "Found HIP ${HIP_HIPCC_EXECUTABLE} (${HIP_VERSION})")
|
||||
# endif()
|
||||
if(HIP_FOUND)
|
||||
message(STATUS "Found HIP ${HIP_HIPCC_EXECUTABLE} (${HIP_VERSION})")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(NOT WITH_HIP_DYNLOAD)
|
||||
|
@@ -53,12 +53,8 @@ void CUDADevice::set_error(const string &error)
|
||||
}
|
||||
|
||||
CUDADevice::CUDADevice(const DeviceInfo &info, Stats &stats, Profiler &profiler)
|
||||
: GPUDevice(info, stats, profiler)
|
||||
: Device(info, stats, profiler), texture_info(this, "texture_info", MEM_GLOBAL)
|
||||
{
|
||||
/* Verify that base class types can be used with specific backend types */
|
||||
static_assert(sizeof(texMemObject) == sizeof(CUtexObject));
|
||||
static_assert(sizeof(arrayMemObject) == sizeof(CUarray));
|
||||
|
||||
first_error = true;
|
||||
|
||||
cuDevId = info.num;
|
||||
@@ -69,6 +65,12 @@ CUDADevice::CUDADevice(const DeviceInfo &info, Stats &stats, Profiler &profiler)
|
||||
|
||||
need_texture_info = false;
|
||||
|
||||
device_texture_headroom = 0;
|
||||
device_working_headroom = 0;
|
||||
move_texture_to_host = false;
|
||||
map_host_limit = 0;
|
||||
map_host_used = 0;
|
||||
can_map_host = 0;
|
||||
pitch_alignment = 0;
|
||||
|
||||
/* Initialize CUDA. */
|
||||
@@ -89,9 +91,8 @@ CUDADevice::CUDADevice(const DeviceInfo &info, Stats &stats, Profiler &profiler)
|
||||
/* CU_CTX_MAP_HOST for mapping host memory when out of device memory.
|
||||
* CU_CTX_LMEM_RESIZE_TO_MAX for reserving local memory ahead of render,
|
||||
* so we can predict which memory to map to host. */
|
||||
int value;
|
||||
cuda_assert(cuDeviceGetAttribute(&value, CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY, cuDevice));
|
||||
can_map_host = value != 0;
|
||||
cuda_assert(
|
||||
cuDeviceGetAttribute(&can_map_host, CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY, cuDevice));
|
||||
|
||||
cuda_assert(cuDeviceGetAttribute(
|
||||
&pitch_alignment, CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT, cuDevice));
|
||||
@@ -498,57 +499,311 @@ void CUDADevice::reserve_local_memory(const uint kernel_features)
|
||||
# endif
|
||||
}
|
||||
|
||||
void CUDADevice::get_device_memory_info(size_t &total, size_t &free)
|
||||
void CUDADevice::init_host_memory()
|
||||
{
|
||||
/* Limit amount of host mapped memory, because allocating too much can
|
||||
* cause system instability. Leave at least half or 4 GB of system
|
||||
* memory free, whichever is smaller. */
|
||||
size_t default_limit = 4 * 1024 * 1024 * 1024LL;
|
||||
size_t system_ram = system_physical_ram();
|
||||
|
||||
if (system_ram > 0) {
|
||||
if (system_ram / 2 > default_limit) {
|
||||
map_host_limit = system_ram - default_limit;
|
||||
}
|
||||
else {
|
||||
map_host_limit = system_ram / 2;
|
||||
}
|
||||
}
|
||||
else {
|
||||
VLOG_WARNING << "Mapped host memory disabled, failed to get system RAM";
|
||||
map_host_limit = 0;
|
||||
}
|
||||
|
||||
/* Amount of device memory to keep is free after texture memory
|
||||
* and working memory allocations respectively. We set the working
|
||||
* memory limit headroom lower so that some space is left after all
|
||||
* texture memory allocations. */
|
||||
device_working_headroom = 32 * 1024 * 1024LL; // 32MB
|
||||
device_texture_headroom = 128 * 1024 * 1024LL; // 128MB
|
||||
|
||||
VLOG_INFO << "Mapped host memory limit set to " << string_human_readable_number(map_host_limit)
|
||||
<< " bytes. (" << string_human_readable_size(map_host_limit) << ")";
|
||||
}
|
||||
|
||||
void CUDADevice::load_texture_info()
|
||||
{
|
||||
if (need_texture_info) {
|
||||
/* Unset flag before copying, so this does not loop indefinitely if the copy below calls
|
||||
* into 'move_textures_to_host' (which calls 'load_texture_info' again). */
|
||||
need_texture_info = false;
|
||||
texture_info.copy_to_device();
|
||||
}
|
||||
}
|
||||
|
||||
void CUDADevice::move_textures_to_host(size_t size, bool for_texture)
|
||||
{
|
||||
/* Break out of recursive call, which can happen when moving memory on a multi device. */
|
||||
static bool any_device_moving_textures_to_host = false;
|
||||
if (any_device_moving_textures_to_host) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Signal to reallocate textures in host memory only. */
|
||||
move_texture_to_host = true;
|
||||
|
||||
while (size > 0) {
|
||||
/* Find suitable memory allocation to move. */
|
||||
device_memory *max_mem = NULL;
|
||||
size_t max_size = 0;
|
||||
bool max_is_image = false;
|
||||
|
||||
thread_scoped_lock lock(cuda_mem_map_mutex);
|
||||
foreach (CUDAMemMap::value_type &pair, cuda_mem_map) {
|
||||
device_memory &mem = *pair.first;
|
||||
CUDAMem *cmem = &pair.second;
|
||||
|
||||
/* Can only move textures allocated on this device (and not those from peer devices).
|
||||
* And need to ignore memory that is already on the host. */
|
||||
if (!mem.is_resident(this) || cmem->use_mapped_host) {
|
||||
continue;
|
||||
}
|
||||
|
||||
bool is_texture = (mem.type == MEM_TEXTURE || mem.type == MEM_GLOBAL) &&
|
||||
(&mem != &texture_info);
|
||||
bool is_image = is_texture && (mem.data_height > 1);
|
||||
|
||||
/* Can't move this type of memory. */
|
||||
if (!is_texture || cmem->array) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* For other textures, only move image textures. */
|
||||
if (for_texture && !is_image) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Try to move largest allocation, prefer moving images. */
|
||||
if (is_image > max_is_image || (is_image == max_is_image && mem.device_size > max_size)) {
|
||||
max_is_image = is_image;
|
||||
max_size = mem.device_size;
|
||||
max_mem = &mem;
|
||||
}
|
||||
}
|
||||
lock.unlock();
|
||||
|
||||
/* Move to host memory. This part is mutex protected since
|
||||
* multiple CUDA devices could be moving the memory. The
|
||||
* first one will do it, and the rest will adopt the pointer. */
|
||||
if (max_mem) {
|
||||
VLOG_WORK << "Move memory from device to host: " << max_mem->name;
|
||||
|
||||
static thread_mutex move_mutex;
|
||||
thread_scoped_lock lock(move_mutex);
|
||||
|
||||
any_device_moving_textures_to_host = true;
|
||||
|
||||
/* Potentially need to call back into multi device, so pointer mapping
|
||||
* and peer devices are updated. This is also necessary since the device
|
||||
* pointer may just be a key here, so cannot be accessed and freed directly.
|
||||
* Unfortunately it does mean that memory is reallocated on all other
|
||||
* devices as well, which is potentially dangerous when still in use (since
|
||||
* a thread rendering on another devices would only be caught in this mutex
|
||||
* if it so happens to do an allocation at the same time as well. */
|
||||
max_mem->device_copy_to();
|
||||
size = (max_size >= size) ? 0 : size - max_size;
|
||||
|
||||
any_device_moving_textures_to_host = false;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Unset flag before texture info is reloaded, since it should stay in device memory. */
|
||||
move_texture_to_host = false;
|
||||
|
||||
/* Update texture info array with new pointers. */
|
||||
load_texture_info();
|
||||
}
|
||||
|
||||
CUDADevice::CUDAMem *CUDADevice::generic_alloc(device_memory &mem, size_t pitch_padding)
|
||||
{
|
||||
CUDAContextScope scope(this);
|
||||
|
||||
CUdeviceptr device_pointer = 0;
|
||||
size_t size = mem.memory_size() + pitch_padding;
|
||||
|
||||
CUresult mem_alloc_result = CUDA_ERROR_OUT_OF_MEMORY;
|
||||
const char *status = "";
|
||||
|
||||
/* First try allocating in device memory, respecting headroom. We make
|
||||
* an exception for texture info. It is small and frequently accessed,
|
||||
* so treat it as working memory.
|
||||
*
|
||||
* If there is not enough room for working memory, we will try to move
|
||||
* textures to host memory, assuming the performance impact would have
|
||||
* been worse for working memory. */
|
||||
bool is_texture = (mem.type == MEM_TEXTURE || mem.type == MEM_GLOBAL) && (&mem != &texture_info);
|
||||
bool is_image = is_texture && (mem.data_height > 1);
|
||||
|
||||
size_t headroom = (is_texture) ? device_texture_headroom : device_working_headroom;
|
||||
|
||||
size_t total = 0, free = 0;
|
||||
cuMemGetInfo(&free, &total);
|
||||
|
||||
/* Move textures to host memory if needed. */
|
||||
if (!move_texture_to_host && !is_image && (size + headroom) >= free && can_map_host) {
|
||||
move_textures_to_host(size + headroom - free, is_texture);
|
||||
cuMemGetInfo(&free, &total);
|
||||
}
|
||||
|
||||
/* Allocate in device memory. */
|
||||
if (!move_texture_to_host && (size + headroom) < free) {
|
||||
mem_alloc_result = cuMemAlloc(&device_pointer, size);
|
||||
if (mem_alloc_result == CUDA_SUCCESS) {
|
||||
status = " in device memory";
|
||||
}
|
||||
}
|
||||
|
||||
/* Fall back to mapped host memory if needed and possible. */
|
||||
|
||||
void *shared_pointer = 0;
|
||||
|
||||
if (mem_alloc_result != CUDA_SUCCESS && can_map_host && mem.type != MEM_DEVICE_ONLY) {
|
||||
if (mem.shared_pointer) {
|
||||
/* Another device already allocated host memory. */
|
||||
mem_alloc_result = CUDA_SUCCESS;
|
||||
shared_pointer = mem.shared_pointer;
|
||||
}
|
||||
else if (map_host_used + size < map_host_limit) {
|
||||
/* Allocate host memory ourselves. */
|
||||
mem_alloc_result = cuMemHostAlloc(
|
||||
&shared_pointer, size, CU_MEMHOSTALLOC_DEVICEMAP | CU_MEMHOSTALLOC_WRITECOMBINED);
|
||||
|
||||
assert((mem_alloc_result == CUDA_SUCCESS && shared_pointer != 0) ||
|
||||
(mem_alloc_result != CUDA_SUCCESS && shared_pointer == 0));
|
||||
}
|
||||
|
||||
if (mem_alloc_result == CUDA_SUCCESS) {
|
||||
cuda_assert(cuMemHostGetDevicePointer_v2(&device_pointer, shared_pointer, 0));
|
||||
map_host_used += size;
|
||||
status = " in host memory";
|
||||
}
|
||||
}
|
||||
|
||||
if (mem_alloc_result != CUDA_SUCCESS) {
|
||||
if (mem.type == MEM_DEVICE_ONLY) {
|
||||
status = " failed, out of device memory";
|
||||
set_error("System is out of GPU memory");
|
||||
}
|
||||
else {
|
||||
status = " failed, out of device and host memory";
|
||||
set_error("System is out of GPU and shared host memory");
|
||||
}
|
||||
}
|
||||
|
||||
if (mem.name) {
|
||||
VLOG_WORK << "Buffer allocate: " << mem.name << ", "
|
||||
<< string_human_readable_number(mem.memory_size()) << " bytes. ("
|
||||
<< string_human_readable_size(mem.memory_size()) << ")" << status;
|
||||
}
|
||||
|
||||
mem.device_pointer = (device_ptr)device_pointer;
|
||||
mem.device_size = size;
|
||||
stats.mem_alloc(size);
|
||||
|
||||
if (!mem.device_pointer) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Insert into map of allocations. */
|
||||
thread_scoped_lock lock(cuda_mem_map_mutex);
|
||||
CUDAMem *cmem = &cuda_mem_map[&mem];
|
||||
if (shared_pointer != 0) {
|
||||
/* Replace host pointer with our host allocation. Only works if
|
||||
* CUDA memory layout is the same and has no pitch padding. Also
|
||||
* does not work if we move textures to host during a render,
|
||||
* since other devices might be using the memory. */
|
||||
|
||||
if (!move_texture_to_host && pitch_padding == 0 && mem.host_pointer &&
|
||||
mem.host_pointer != shared_pointer) {
|
||||
memcpy(shared_pointer, mem.host_pointer, size);
|
||||
|
||||
/* A Call to device_memory::host_free() should be preceded by
|
||||
* a call to device_memory::device_free() for host memory
|
||||
* allocated by a device to be handled properly. Two exceptions
|
||||
* are here and a call in OptiXDevice::generic_alloc(), where
|
||||
* the current host memory can be assumed to be allocated by
|
||||
* device_memory::host_alloc(), not by a device */
|
||||
|
||||
mem.host_free();
|
||||
mem.host_pointer = shared_pointer;
|
||||
}
|
||||
mem.shared_pointer = shared_pointer;
|
||||
mem.shared_counter++;
|
||||
cmem->use_mapped_host = true;
|
||||
}
|
||||
else {
|
||||
cmem->use_mapped_host = false;
|
||||
}
|
||||
|
||||
return cmem;
|
||||
}
|
||||
|
||||
bool CUDADevice::alloc_device(void *&device_pointer, size_t size)
|
||||
void CUDADevice::generic_copy_to(device_memory &mem)
|
||||
{
|
||||
CUDAContextScope scope(this);
|
||||
if (!mem.host_pointer || !mem.device_pointer) {
|
||||
return;
|
||||
}
|
||||
|
||||
CUresult mem_alloc_result = cuMemAlloc((CUdeviceptr *)&device_pointer, size);
|
||||
return mem_alloc_result == CUDA_SUCCESS;
|
||||
/* If use_mapped_host of mem is false, the current device only uses device memory allocated by
|
||||
* cuMemAlloc regardless of mem.host_pointer and mem.shared_pointer, and should copy data from
|
||||
* mem.host_pointer. */
|
||||
thread_scoped_lock lock(cuda_mem_map_mutex);
|
||||
if (!cuda_mem_map[&mem].use_mapped_host || mem.host_pointer != mem.shared_pointer) {
|
||||
const CUDAContextScope scope(this);
|
||||
cuda_assert(
|
||||
cuMemcpyHtoD((CUdeviceptr)mem.device_pointer, mem.host_pointer, mem.memory_size()));
|
||||
}
|
||||
}
|
||||
|
||||
void CUDADevice::free_device(void *device_pointer)
|
||||
void CUDADevice::generic_free(device_memory &mem)
|
||||
{
|
||||
CUDAContextScope scope(this);
|
||||
if (mem.device_pointer) {
|
||||
CUDAContextScope scope(this);
|
||||
thread_scoped_lock lock(cuda_mem_map_mutex);
|
||||
DCHECK(cuda_mem_map.find(&mem) != cuda_mem_map.end());
|
||||
const CUDAMem &cmem = cuda_mem_map[&mem];
|
||||
|
||||
cuda_assert(cuMemFree((CUdeviceptr)device_pointer));
|
||||
}
|
||||
/* If cmem.use_mapped_host is true, reference counting is used
|
||||
* to safely free a mapped host memory. */
|
||||
|
||||
bool CUDADevice::alloc_host(void *&shared_pointer, size_t size)
|
||||
{
|
||||
CUDAContextScope scope(this);
|
||||
if (cmem.use_mapped_host) {
|
||||
assert(mem.shared_pointer);
|
||||
if (mem.shared_pointer) {
|
||||
assert(mem.shared_counter > 0);
|
||||
if (--mem.shared_counter == 0) {
|
||||
if (mem.host_pointer == mem.shared_pointer) {
|
||||
mem.host_pointer = 0;
|
||||
}
|
||||
cuMemFreeHost(mem.shared_pointer);
|
||||
mem.shared_pointer = 0;
|
||||
}
|
||||
}
|
||||
map_host_used -= mem.device_size;
|
||||
}
|
||||
else {
|
||||
/* Free device memory. */
|
||||
cuda_assert(cuMemFree(mem.device_pointer));
|
||||
}
|
||||
|
||||
CUresult mem_alloc_result = cuMemHostAlloc(
|
||||
&shared_pointer, size, CU_MEMHOSTALLOC_DEVICEMAP | CU_MEMHOSTALLOC_WRITECOMBINED);
|
||||
return mem_alloc_result == CUDA_SUCCESS;
|
||||
}
|
||||
stats.mem_free(mem.device_size);
|
||||
mem.device_pointer = 0;
|
||||
mem.device_size = 0;
|
||||
|
||||
void CUDADevice::free_host(void *shared_pointer)
|
||||
{
|
||||
CUDAContextScope scope(this);
|
||||
|
||||
cuMemFreeHost(shared_pointer);
|
||||
}
|
||||
|
||||
bool CUDADevice::transform_host_pointer(void *&device_pointer, void *&shared_pointer)
|
||||
{
|
||||
CUDAContextScope scope(this);
|
||||
|
||||
cuda_assert(cuMemHostGetDevicePointer_v2((CUdeviceptr *)&device_pointer, shared_pointer, 0));
|
||||
return true;
|
||||
}
|
||||
|
||||
void CUDADevice::copy_host_to_device(void *device_pointer, void *host_pointer, size_t size)
|
||||
{
|
||||
const CUDAContextScope scope(this);
|
||||
|
||||
cuda_assert(cuMemcpyHtoD((CUdeviceptr)device_pointer, host_pointer, size));
|
||||
cuda_mem_map.erase(cuda_mem_map.find(&mem));
|
||||
}
|
||||
}
|
||||
|
||||
void CUDADevice::mem_alloc(device_memory &mem)
|
||||
@@ -613,8 +868,8 @@ void CUDADevice::mem_zero(device_memory &mem)
|
||||
|
||||
/* If use_mapped_host of mem is false, mem.device_pointer currently refers to device memory
|
||||
* regardless of mem.host_pointer and mem.shared_pointer. */
|
||||
thread_scoped_lock lock(device_mem_map_mutex);
|
||||
if (!device_mem_map[&mem].use_mapped_host || mem.host_pointer != mem.shared_pointer) {
|
||||
thread_scoped_lock lock(cuda_mem_map_mutex);
|
||||
if (!cuda_mem_map[&mem].use_mapped_host || mem.host_pointer != mem.shared_pointer) {
|
||||
const CUDAContextScope scope(this);
|
||||
cuda_assert(cuMemsetD8((CUdeviceptr)mem.device_pointer, 0, mem.memory_size()));
|
||||
}
|
||||
@@ -739,19 +994,19 @@ void CUDADevice::tex_alloc(device_texture &mem)
|
||||
return;
|
||||
}
|
||||
|
||||
Mem *cmem = NULL;
|
||||
CUDAMem *cmem = NULL;
|
||||
CUarray array_3d = NULL;
|
||||
size_t src_pitch = mem.data_width * dsize * mem.data_elements;
|
||||
size_t dst_pitch = src_pitch;
|
||||
|
||||
if (!mem.is_resident(this)) {
|
||||
thread_scoped_lock lock(device_mem_map_mutex);
|
||||
cmem = &device_mem_map[&mem];
|
||||
thread_scoped_lock lock(cuda_mem_map_mutex);
|
||||
cmem = &cuda_mem_map[&mem];
|
||||
cmem->texobject = 0;
|
||||
|
||||
if (mem.data_depth > 1) {
|
||||
array_3d = (CUarray)mem.device_pointer;
|
||||
cmem->array = reinterpret_cast<arrayMemObject>(array_3d);
|
||||
cmem->array = array_3d;
|
||||
}
|
||||
else if (mem.data_height > 0) {
|
||||
dst_pitch = align_up(src_pitch, pitch_alignment);
|
||||
@@ -795,10 +1050,10 @@ void CUDADevice::tex_alloc(device_texture &mem)
|
||||
mem.device_size = size;
|
||||
stats.mem_alloc(size);
|
||||
|
||||
thread_scoped_lock lock(device_mem_map_mutex);
|
||||
cmem = &device_mem_map[&mem];
|
||||
thread_scoped_lock lock(cuda_mem_map_mutex);
|
||||
cmem = &cuda_mem_map[&mem];
|
||||
cmem->texobject = 0;
|
||||
cmem->array = reinterpret_cast<arrayMemObject>(array_3d);
|
||||
cmem->array = array_3d;
|
||||
}
|
||||
else if (mem.data_height > 0) {
|
||||
/* 2D texture, using pitch aligned linear memory. */
|
||||
@@ -882,8 +1137,8 @@ void CUDADevice::tex_alloc(device_texture &mem)
|
||||
texDesc.filterMode = filter_mode;
|
||||
texDesc.flags = CU_TRSF_NORMALIZED_COORDINATES;
|
||||
|
||||
thread_scoped_lock lock(device_mem_map_mutex);
|
||||
cmem = &device_mem_map[&mem];
|
||||
thread_scoped_lock lock(cuda_mem_map_mutex);
|
||||
cmem = &cuda_mem_map[&mem];
|
||||
|
||||
cuda_assert(cuTexObjectCreate(&cmem->texobject, &resDesc, &texDesc, NULL));
|
||||
|
||||
@@ -898,9 +1153,9 @@ void CUDADevice::tex_free(device_texture &mem)
|
||||
{
|
||||
if (mem.device_pointer) {
|
||||
CUDAContextScope scope(this);
|
||||
thread_scoped_lock lock(device_mem_map_mutex);
|
||||
DCHECK(device_mem_map.find(&mem) != device_mem_map.end());
|
||||
const Mem &cmem = device_mem_map[&mem];
|
||||
thread_scoped_lock lock(cuda_mem_map_mutex);
|
||||
DCHECK(cuda_mem_map.find(&mem) != cuda_mem_map.end());
|
||||
const CUDAMem &cmem = cuda_mem_map[&mem];
|
||||
|
||||
if (cmem.texobject) {
|
||||
/* Free bindless texture. */
|
||||
@@ -909,16 +1164,16 @@ void CUDADevice::tex_free(device_texture &mem)
|
||||
|
||||
if (!mem.is_resident(this)) {
|
||||
/* Do not free memory here, since it was allocated on a different device. */
|
||||
device_mem_map.erase(device_mem_map.find(&mem));
|
||||
cuda_mem_map.erase(cuda_mem_map.find(&mem));
|
||||
}
|
||||
else if (cmem.array) {
|
||||
/* Free array. */
|
||||
cuArrayDestroy(reinterpret_cast<CUarray>(cmem.array));
|
||||
cuArrayDestroy(cmem.array);
|
||||
stats.mem_free(mem.device_size);
|
||||
mem.device_pointer = 0;
|
||||
mem.device_size = 0;
|
||||
|
||||
device_mem_map.erase(device_mem_map.find(&mem));
|
||||
cuda_mem_map.erase(cuda_mem_map.find(&mem));
|
||||
}
|
||||
else {
|
||||
lock.unlock();
|
||||
|
@@ -21,7 +21,7 @@ CCL_NAMESPACE_BEGIN
|
||||
|
||||
class DeviceQueue;
|
||||
|
||||
class CUDADevice : public GPUDevice {
|
||||
class CUDADevice : public Device {
|
||||
|
||||
friend class CUDAContextScope;
|
||||
|
||||
@@ -29,11 +29,36 @@ class CUDADevice : public GPUDevice {
|
||||
CUdevice cuDevice;
|
||||
CUcontext cuContext;
|
||||
CUmodule cuModule;
|
||||
size_t device_texture_headroom;
|
||||
size_t device_working_headroom;
|
||||
bool move_texture_to_host;
|
||||
size_t map_host_used;
|
||||
size_t map_host_limit;
|
||||
int can_map_host;
|
||||
int pitch_alignment;
|
||||
int cuDevId;
|
||||
int cuDevArchitecture;
|
||||
bool first_error;
|
||||
|
||||
struct CUDAMem {
|
||||
CUDAMem() : texobject(0), array(0), use_mapped_host(false)
|
||||
{
|
||||
}
|
||||
|
||||
CUtexObject texobject;
|
||||
CUarray array;
|
||||
|
||||
/* If true, a mapped host memory in shared_pointer is being used. */
|
||||
bool use_mapped_host;
|
||||
};
|
||||
typedef map<device_memory *, CUDAMem> CUDAMemMap;
|
||||
CUDAMemMap cuda_mem_map;
|
||||
thread_mutex cuda_mem_map_mutex;
|
||||
|
||||
/* Bindless Textures */
|
||||
device_vector<TextureInfo> texture_info;
|
||||
bool need_texture_info;
|
||||
|
||||
CUDADeviceKernels kernels;
|
||||
|
||||
static bool have_precompiled_kernels();
|
||||
@@ -63,13 +88,17 @@ class CUDADevice : public GPUDevice {
|
||||
|
||||
void reserve_local_memory(const uint kernel_features);
|
||||
|
||||
virtual void get_device_memory_info(size_t &total, size_t &free) override;
|
||||
virtual bool alloc_device(void *&device_pointer, size_t size) override;
|
||||
virtual void free_device(void *device_pointer) override;
|
||||
virtual bool alloc_host(void *&shared_pointer, size_t size) override;
|
||||
virtual void free_host(void *shared_pointer) override;
|
||||
virtual bool transform_host_pointer(void *&device_pointer, void *&shared_pointer) override;
|
||||
virtual void copy_host_to_device(void *device_pointer, void *host_pointer, size_t size) override;
|
||||
void init_host_memory();
|
||||
|
||||
void load_texture_info();
|
||||
|
||||
void move_textures_to_host(size_t size, bool for_texture);
|
||||
|
||||
CUDAMem *generic_alloc(device_memory &mem, size_t pitch_padding = 0);
|
||||
|
||||
void generic_copy_to(device_memory &mem);
|
||||
|
||||
void generic_free(device_memory &mem);
|
||||
|
||||
void mem_alloc(device_memory &mem) override;
|
||||
|
||||
|
@@ -452,320 +452,6 @@ void *Device::get_cpu_osl_memory()
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
GPUDevice::~GPUDevice() noexcept(false)
|
||||
{
|
||||
}
|
||||
|
||||
bool GPUDevice::load_texture_info()
|
||||
{
|
||||
if (need_texture_info) {
|
||||
/* Unset flag before copying, so this does not loop indefinitely if the copy below calls
|
||||
* into 'move_textures_to_host' (which calls 'load_texture_info' again). */
|
||||
need_texture_info = false;
|
||||
texture_info.copy_to_device();
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void GPUDevice::init_host_memory(size_t preferred_texture_headroom,
|
||||
size_t preferred_working_headroom)
|
||||
{
|
||||
/* Limit amount of host mapped memory, because allocating too much can
|
||||
* cause system instability. Leave at least half or 4 GB of system
|
||||
* memory free, whichever is smaller. */
|
||||
size_t default_limit = 4 * 1024 * 1024 * 1024LL;
|
||||
size_t system_ram = system_physical_ram();
|
||||
|
||||
if (system_ram > 0) {
|
||||
if (system_ram / 2 > default_limit) {
|
||||
map_host_limit = system_ram - default_limit;
|
||||
}
|
||||
else {
|
||||
map_host_limit = system_ram / 2;
|
||||
}
|
||||
}
|
||||
else {
|
||||
VLOG_WARNING << "Mapped host memory disabled, failed to get system RAM";
|
||||
map_host_limit = 0;
|
||||
}
|
||||
|
||||
/* Amount of device memory to keep free after texture memory
|
||||
* and working memory allocations respectively. We set the working
|
||||
* memory limit headroom lower than the working one so there
|
||||
* is space left for it. */
|
||||
device_working_headroom = preferred_working_headroom > 0 ? preferred_working_headroom :
|
||||
32 * 1024 * 1024LL; // 32MB
|
||||
device_texture_headroom = preferred_texture_headroom > 0 ? preferred_texture_headroom :
|
||||
128 * 1024 * 1024LL; // 128MB
|
||||
|
||||
VLOG_INFO << "Mapped host memory limit set to " << string_human_readable_number(map_host_limit)
|
||||
<< " bytes. (" << string_human_readable_size(map_host_limit) << ")";
|
||||
}
|
||||
|
||||
void GPUDevice::move_textures_to_host(size_t size, bool for_texture)
|
||||
{
|
||||
/* Break out of recursive call, which can happen when moving memory on a multi device. */
|
||||
static bool any_device_moving_textures_to_host = false;
|
||||
if (any_device_moving_textures_to_host) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Signal to reallocate textures in host memory only. */
|
||||
move_texture_to_host = true;
|
||||
|
||||
while (size > 0) {
|
||||
/* Find suitable memory allocation to move. */
|
||||
device_memory *max_mem = NULL;
|
||||
size_t max_size = 0;
|
||||
bool max_is_image = false;
|
||||
|
||||
thread_scoped_lock lock(device_mem_map_mutex);
|
||||
foreach (MemMap::value_type &pair, device_mem_map) {
|
||||
device_memory &mem = *pair.first;
|
||||
Mem *cmem = &pair.second;
|
||||
|
||||
/* Can only move textures allocated on this device (and not those from peer devices).
|
||||
* And need to ignore memory that is already on the host. */
|
||||
if (!mem.is_resident(this) || cmem->use_mapped_host) {
|
||||
continue;
|
||||
}
|
||||
|
||||
bool is_texture = (mem.type == MEM_TEXTURE || mem.type == MEM_GLOBAL) &&
|
||||
(&mem != &texture_info);
|
||||
bool is_image = is_texture && (mem.data_height > 1);
|
||||
|
||||
/* Can't move this type of memory. */
|
||||
if (!is_texture || cmem->array) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* For other textures, only move image textures. */
|
||||
if (for_texture && !is_image) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Try to move largest allocation, prefer moving images. */
|
||||
if (is_image > max_is_image || (is_image == max_is_image && mem.device_size > max_size)) {
|
||||
max_is_image = is_image;
|
||||
max_size = mem.device_size;
|
||||
max_mem = &mem;
|
||||
}
|
||||
}
|
||||
lock.unlock();
|
||||
|
||||
/* Move to host memory. This part is mutex protected since
|
||||
* multiple backend devices could be moving the memory. The
|
||||
* first one will do it, and the rest will adopt the pointer. */
|
||||
if (max_mem) {
|
||||
VLOG_WORK << "Move memory from device to host: " << max_mem->name;
|
||||
|
||||
static thread_mutex move_mutex;
|
||||
thread_scoped_lock lock(move_mutex);
|
||||
|
||||
any_device_moving_textures_to_host = true;
|
||||
|
||||
/* Potentially need to call back into multi device, so pointer mapping
|
||||
* and peer devices are updated. This is also necessary since the device
|
||||
* pointer may just be a key here, so cannot be accessed and freed directly.
|
||||
* Unfortunately it does mean that memory is reallocated on all other
|
||||
* devices as well, which is potentially dangerous when still in use (since
|
||||
* a thread rendering on another devices would only be caught in this mutex
|
||||
* if it so happens to do an allocation at the same time as well. */
|
||||
max_mem->device_copy_to();
|
||||
size = (max_size >= size) ? 0 : size - max_size;
|
||||
|
||||
any_device_moving_textures_to_host = false;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Unset flag before texture info is reloaded, since it should stay in device memory. */
|
||||
move_texture_to_host = false;
|
||||
|
||||
/* Update texture info array with new pointers. */
|
||||
load_texture_info();
|
||||
}
|
||||
|
||||
GPUDevice::Mem *GPUDevice::generic_alloc(device_memory &mem, size_t pitch_padding)
|
||||
{
|
||||
void *device_pointer = 0;
|
||||
size_t size = mem.memory_size() + pitch_padding;
|
||||
|
||||
bool mem_alloc_result = false;
|
||||
const char *status = "";
|
||||
|
||||
/* First try allocating in device memory, respecting headroom. We make
|
||||
* an exception for texture info. It is small and frequently accessed,
|
||||
* so treat it as working memory.
|
||||
*
|
||||
* If there is not enough room for working memory, we will try to move
|
||||
* textures to host memory, assuming the performance impact would have
|
||||
* been worse for working memory. */
|
||||
bool is_texture = (mem.type == MEM_TEXTURE || mem.type == MEM_GLOBAL) && (&mem != &texture_info);
|
||||
bool is_image = is_texture && (mem.data_height > 1);
|
||||
|
||||
size_t headroom = (is_texture) ? device_texture_headroom : device_working_headroom;
|
||||
|
||||
size_t total = 0, free = 0;
|
||||
get_device_memory_info(total, free);
|
||||
|
||||
/* Move textures to host memory if needed. */
|
||||
if (!move_texture_to_host && !is_image && (size + headroom) >= free && can_map_host) {
|
||||
move_textures_to_host(size + headroom - free, is_texture);
|
||||
get_device_memory_info(total, free);
|
||||
}
|
||||
|
||||
/* Allocate in device memory. */
|
||||
if (!move_texture_to_host && (size + headroom) < free) {
|
||||
mem_alloc_result = alloc_device(device_pointer, size);
|
||||
if (mem_alloc_result) {
|
||||
device_mem_in_use += size;
|
||||
status = " in device memory";
|
||||
}
|
||||
}
|
||||
|
||||
/* Fall back to mapped host memory if needed and possible. */
|
||||
|
||||
void *shared_pointer = 0;
|
||||
|
||||
if (!mem_alloc_result && can_map_host && mem.type != MEM_DEVICE_ONLY) {
|
||||
if (mem.shared_pointer) {
|
||||
/* Another device already allocated host memory. */
|
||||
mem_alloc_result = true;
|
||||
shared_pointer = mem.shared_pointer;
|
||||
}
|
||||
else if (map_host_used + size < map_host_limit) {
|
||||
/* Allocate host memory ourselves. */
|
||||
mem_alloc_result = alloc_host(shared_pointer, size);
|
||||
|
||||
assert((mem_alloc_result && shared_pointer != 0) ||
|
||||
(!mem_alloc_result && shared_pointer == 0));
|
||||
}
|
||||
|
||||
if (mem_alloc_result) {
|
||||
assert(transform_host_pointer(device_pointer, shared_pointer));
|
||||
map_host_used += size;
|
||||
status = " in host memory";
|
||||
}
|
||||
}
|
||||
|
||||
if (!mem_alloc_result) {
|
||||
if (mem.type == MEM_DEVICE_ONLY) {
|
||||
status = " failed, out of device memory";
|
||||
set_error("System is out of GPU memory");
|
||||
}
|
||||
else {
|
||||
status = " failed, out of device and host memory";
|
||||
set_error("System is out of GPU and shared host memory");
|
||||
}
|
||||
}
|
||||
|
||||
if (mem.name) {
|
||||
VLOG_WORK << "Buffer allocate: " << mem.name << ", "
|
||||
<< string_human_readable_number(mem.memory_size()) << " bytes. ("
|
||||
<< string_human_readable_size(mem.memory_size()) << ")" << status;
|
||||
}
|
||||
|
||||
mem.device_pointer = (device_ptr)device_pointer;
|
||||
mem.device_size = size;
|
||||
stats.mem_alloc(size);
|
||||
|
||||
if (!mem.device_pointer) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Insert into map of allocations. */
|
||||
thread_scoped_lock lock(device_mem_map_mutex);
|
||||
Mem *cmem = &device_mem_map[&mem];
|
||||
if (shared_pointer != 0) {
|
||||
/* Replace host pointer with our host allocation. Only works if
|
||||
* memory layout is the same and has no pitch padding. Also
|
||||
* does not work if we move textures to host during a render,
|
||||
* since other devices might be using the memory. */
|
||||
|
||||
if (!move_texture_to_host && pitch_padding == 0 && mem.host_pointer &&
|
||||
mem.host_pointer != shared_pointer) {
|
||||
memcpy(shared_pointer, mem.host_pointer, size);
|
||||
|
||||
/* A Call to device_memory::host_free() should be preceded by
|
||||
* a call to device_memory::device_free() for host memory
|
||||
* allocated by a device to be handled properly. Two exceptions
|
||||
* are here and a call in OptiXDevice::generic_alloc(), where
|
||||
* the current host memory can be assumed to be allocated by
|
||||
* device_memory::host_alloc(), not by a device */
|
||||
|
||||
mem.host_free();
|
||||
mem.host_pointer = shared_pointer;
|
||||
}
|
||||
mem.shared_pointer = shared_pointer;
|
||||
mem.shared_counter++;
|
||||
cmem->use_mapped_host = true;
|
||||
}
|
||||
else {
|
||||
cmem->use_mapped_host = false;
|
||||
}
|
||||
|
||||
return cmem;
|
||||
}
|
||||
|
||||
void GPUDevice::generic_free(device_memory &mem)
|
||||
{
|
||||
if (mem.device_pointer) {
|
||||
thread_scoped_lock lock(device_mem_map_mutex);
|
||||
DCHECK(device_mem_map.find(&mem) != device_mem_map.end());
|
||||
const Mem &cmem = device_mem_map[&mem];
|
||||
|
||||
/* If cmem.use_mapped_host is true, reference counting is used
|
||||
* to safely free a mapped host memory. */
|
||||
|
||||
if (cmem.use_mapped_host) {
|
||||
assert(mem.shared_pointer);
|
||||
if (mem.shared_pointer) {
|
||||
assert(mem.shared_counter > 0);
|
||||
if (--mem.shared_counter == 0) {
|
||||
if (mem.host_pointer == mem.shared_pointer) {
|
||||
mem.host_pointer = 0;
|
||||
}
|
||||
free_host(mem.shared_pointer);
|
||||
mem.shared_pointer = 0;
|
||||
}
|
||||
}
|
||||
map_host_used -= mem.device_size;
|
||||
}
|
||||
else {
|
||||
/* Free device memory. */
|
||||
free_device((void *)mem.device_pointer);
|
||||
device_mem_in_use -= mem.device_size;
|
||||
}
|
||||
|
||||
stats.mem_free(mem.device_size);
|
||||
mem.device_pointer = 0;
|
||||
mem.device_size = 0;
|
||||
|
||||
device_mem_map.erase(device_mem_map.find(&mem));
|
||||
}
|
||||
}
|
||||
|
||||
void GPUDevice::generic_copy_to(device_memory &mem)
|
||||
{
|
||||
if (!mem.host_pointer || !mem.device_pointer) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* If use_mapped_host of mem is false, the current device only uses device memory allocated by
|
||||
* backend device allocation regardless of mem.host_pointer and mem.shared_pointer, and should
|
||||
* copy data from mem.host_pointer. */
|
||||
thread_scoped_lock lock(device_mem_map_mutex);
|
||||
if (!device_mem_map[&mem].use_mapped_host || mem.host_pointer != mem.shared_pointer) {
|
||||
copy_host_to_device((void *)mem.device_pointer, mem.host_pointer, mem.memory_size());
|
||||
}
|
||||
}
|
||||
|
||||
/* DeviceInfo */
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
@@ -309,93 +309,6 @@ class Device {
|
||||
static uint devices_initialized_mask;
|
||||
};
|
||||
|
||||
/* Device, which is GPU, with some common functionality for GPU backends */
|
||||
class GPUDevice : public Device {
|
||||
protected:
|
||||
GPUDevice(const DeviceInfo &info_, Stats &stats_, Profiler &profiler_)
|
||||
: Device(info_, stats_, profiler_),
|
||||
texture_info(this, "texture_info", MEM_GLOBAL),
|
||||
need_texture_info(false),
|
||||
can_map_host(false),
|
||||
map_host_used(0),
|
||||
map_host_limit(0),
|
||||
device_texture_headroom(0),
|
||||
device_working_headroom(0),
|
||||
device_mem_map(),
|
||||
device_mem_map_mutex(),
|
||||
move_texture_to_host(false),
|
||||
device_mem_in_use(0)
|
||||
{
|
||||
}
|
||||
|
||||
public:
|
||||
virtual ~GPUDevice() noexcept(false);
|
||||
|
||||
/* For GPUs that can use bindless textures in some way or another. */
|
||||
device_vector<TextureInfo> texture_info;
|
||||
bool need_texture_info;
|
||||
/* Returns true if the texture info was copied to the device (meaning, some more
|
||||
* re-initialization might be needed). */
|
||||
virtual bool load_texture_info();
|
||||
|
||||
protected:
|
||||
/* Memory allocation, only accessed through device_memory. */
|
||||
friend class device_memory;
|
||||
|
||||
bool can_map_host;
|
||||
size_t map_host_used;
|
||||
size_t map_host_limit;
|
||||
size_t device_texture_headroom;
|
||||
size_t device_working_headroom;
|
||||
typedef unsigned long long texMemObject;
|
||||
typedef unsigned long long arrayMemObject;
|
||||
struct Mem {
|
||||
Mem() : texobject(0), array(0), use_mapped_host(false)
|
||||
{
|
||||
}
|
||||
|
||||
texMemObject texobject;
|
||||
arrayMemObject array;
|
||||
|
||||
/* If true, a mapped host memory in shared_pointer is being used. */
|
||||
bool use_mapped_host;
|
||||
};
|
||||
typedef map<device_memory *, Mem> MemMap;
|
||||
MemMap device_mem_map;
|
||||
thread_mutex device_mem_map_mutex;
|
||||
bool move_texture_to_host;
|
||||
/* Simple counter which will try to track amount of used device memory */
|
||||
size_t device_mem_in_use;
|
||||
|
||||
virtual void init_host_memory(size_t preferred_texture_headroom = 0,
|
||||
size_t preferred_working_headroom = 0);
|
||||
virtual void move_textures_to_host(size_t size, bool for_texture);
|
||||
|
||||
/* Allocation, deallocation and copy functions, with corresponding
|
||||
* support of device/host allocations. */
|
||||
virtual GPUDevice::Mem *generic_alloc(device_memory &mem, size_t pitch_padding = 0);
|
||||
virtual void generic_free(device_memory &mem);
|
||||
virtual void generic_copy_to(device_memory &mem);
|
||||
|
||||
/* total - amount of device memory, free - amount of available device memory */
|
||||
virtual void get_device_memory_info(size_t &total, size_t &free) = 0;
|
||||
|
||||
virtual bool alloc_device(void *&device_pointer, size_t size) = 0;
|
||||
|
||||
virtual void free_device(void *device_pointer) = 0;
|
||||
|
||||
virtual bool alloc_host(void *&shared_pointer, size_t size) = 0;
|
||||
|
||||
virtual void free_host(void *shared_pointer) = 0;
|
||||
|
||||
/* This function should return device pointer corresponding to shared pointer, which
|
||||
* is host buffer, allocated in `alloc_host`. The function should `true`, if such
|
||||
* address transformation is possible and `false` otherwise. */
|
||||
virtual bool transform_host_pointer(void *&device_pointer, void *&shared_pointer) = 0;
|
||||
|
||||
virtual void copy_host_to_device(void *device_pointer, void *host_pointer, size_t size) = 0;
|
||||
};
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
||||
#endif /* __DEVICE_H__ */
|
||||
|
@@ -53,12 +53,8 @@ void HIPDevice::set_error(const string &error)
|
||||
}
|
||||
|
||||
HIPDevice::HIPDevice(const DeviceInfo &info, Stats &stats, Profiler &profiler)
|
||||
: GPUDevice(info, stats, profiler)
|
||||
: Device(info, stats, profiler), texture_info(this, "texture_info", MEM_GLOBAL)
|
||||
{
|
||||
/* Verify that base class types can be used with specific backend types */
|
||||
static_assert(sizeof(texMemObject) == sizeof(hipTextureObject_t));
|
||||
static_assert(sizeof(arrayMemObject) == sizeof(hArray));
|
||||
|
||||
first_error = true;
|
||||
|
||||
hipDevId = info.num;
|
||||
@@ -69,6 +65,12 @@ HIPDevice::HIPDevice(const DeviceInfo &info, Stats &stats, Profiler &profiler)
|
||||
|
||||
need_texture_info = false;
|
||||
|
||||
device_texture_headroom = 0;
|
||||
device_working_headroom = 0;
|
||||
move_texture_to_host = false;
|
||||
map_host_limit = 0;
|
||||
map_host_used = 0;
|
||||
can_map_host = 0;
|
||||
pitch_alignment = 0;
|
||||
|
||||
/* Initialize HIP. */
|
||||
@@ -89,9 +91,7 @@ HIPDevice::HIPDevice(const DeviceInfo &info, Stats &stats, Profiler &profiler)
|
||||
/* hipDeviceMapHost for mapping host memory when out of device memory.
|
||||
* hipDeviceLmemResizeToMax for reserving local memory ahead of render,
|
||||
* so we can predict which memory to map to host. */
|
||||
int value;
|
||||
hip_assert(hipDeviceGetAttribute(&value, hipDeviceAttributeCanMapHostMemory, hipDevice));
|
||||
can_map_host = value != 0;
|
||||
hip_assert(hipDeviceGetAttribute(&can_map_host, hipDeviceAttributeCanMapHostMemory, hipDevice));
|
||||
|
||||
hip_assert(
|
||||
hipDeviceGetAttribute(&pitch_alignment, hipDeviceAttributeTexturePitchAlignment, hipDevice));
|
||||
@@ -460,58 +460,305 @@ void HIPDevice::reserve_local_memory(const uint kernel_features)
|
||||
# endif
|
||||
}
|
||||
|
||||
void HIPDevice::get_device_memory_info(size_t &total, size_t &free)
|
||||
void HIPDevice::init_host_memory()
|
||||
{
|
||||
/* Limit amount of host mapped memory, because allocating too much can
|
||||
* cause system instability. Leave at least half or 4 GB of system
|
||||
* memory free, whichever is smaller. */
|
||||
size_t default_limit = 4 * 1024 * 1024 * 1024LL;
|
||||
size_t system_ram = system_physical_ram();
|
||||
|
||||
if (system_ram > 0) {
|
||||
if (system_ram / 2 > default_limit) {
|
||||
map_host_limit = system_ram - default_limit;
|
||||
}
|
||||
else {
|
||||
map_host_limit = system_ram / 2;
|
||||
}
|
||||
}
|
||||
else {
|
||||
VLOG_WARNING << "Mapped host memory disabled, failed to get system RAM";
|
||||
map_host_limit = 0;
|
||||
}
|
||||
|
||||
/* Amount of device memory to keep is free after texture memory
|
||||
* and working memory allocations respectively. We set the working
|
||||
* memory limit headroom lower so that some space is left after all
|
||||
* texture memory allocations. */
|
||||
device_working_headroom = 32 * 1024 * 1024LL; // 32MB
|
||||
device_texture_headroom = 128 * 1024 * 1024LL; // 128MB
|
||||
|
||||
VLOG_INFO << "Mapped host memory limit set to " << string_human_readable_number(map_host_limit)
|
||||
<< " bytes. (" << string_human_readable_size(map_host_limit) << ")";
|
||||
}
|
||||
|
||||
void HIPDevice::load_texture_info()
|
||||
{
|
||||
if (need_texture_info) {
|
||||
/* Unset flag before copying, so this does not loop indefinitely if the copy below calls
|
||||
* into 'move_textures_to_host' (which calls 'load_texture_info' again). */
|
||||
need_texture_info = false;
|
||||
texture_info.copy_to_device();
|
||||
}
|
||||
}
|
||||
|
||||
void HIPDevice::move_textures_to_host(size_t size, bool for_texture)
|
||||
{
|
||||
/* Break out of recursive call, which can happen when moving memory on a multi device. */
|
||||
static bool any_device_moving_textures_to_host = false;
|
||||
if (any_device_moving_textures_to_host) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Signal to reallocate textures in host memory only. */
|
||||
move_texture_to_host = true;
|
||||
|
||||
while (size > 0) {
|
||||
/* Find suitable memory allocation to move. */
|
||||
device_memory *max_mem = NULL;
|
||||
size_t max_size = 0;
|
||||
bool max_is_image = false;
|
||||
|
||||
thread_scoped_lock lock(hip_mem_map_mutex);
|
||||
foreach (HIPMemMap::value_type &pair, hip_mem_map) {
|
||||
device_memory &mem = *pair.first;
|
||||
HIPMem *cmem = &pair.second;
|
||||
|
||||
/* Can only move textures allocated on this device (and not those from peer devices).
|
||||
* And need to ignore memory that is already on the host. */
|
||||
if (!mem.is_resident(this) || cmem->use_mapped_host) {
|
||||
continue;
|
||||
}
|
||||
|
||||
bool is_texture = (mem.type == MEM_TEXTURE || mem.type == MEM_GLOBAL) &&
|
||||
(&mem != &texture_info);
|
||||
bool is_image = is_texture && (mem.data_height > 1);
|
||||
|
||||
/* Can't move this type of memory. */
|
||||
if (!is_texture || cmem->array) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* For other textures, only move image textures. */
|
||||
if (for_texture && !is_image) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Try to move largest allocation, prefer moving images. */
|
||||
if (is_image > max_is_image || (is_image == max_is_image && mem.device_size > max_size)) {
|
||||
max_is_image = is_image;
|
||||
max_size = mem.device_size;
|
||||
max_mem = &mem;
|
||||
}
|
||||
}
|
||||
lock.unlock();
|
||||
|
||||
/* Move to host memory. This part is mutex protected since
|
||||
* multiple HIP devices could be moving the memory. The
|
||||
* first one will do it, and the rest will adopt the pointer. */
|
||||
if (max_mem) {
|
||||
VLOG_WORK << "Move memory from device to host: " << max_mem->name;
|
||||
|
||||
static thread_mutex move_mutex;
|
||||
thread_scoped_lock lock(move_mutex);
|
||||
|
||||
any_device_moving_textures_to_host = true;
|
||||
|
||||
/* Potentially need to call back into multi device, so pointer mapping
|
||||
* and peer devices are updated. This is also necessary since the device
|
||||
* pointer may just be a key here, so cannot be accessed and freed directly.
|
||||
* Unfortunately it does mean that memory is reallocated on all other
|
||||
* devices as well, which is potentially dangerous when still in use (since
|
||||
* a thread rendering on another devices would only be caught in this mutex
|
||||
* if it so happens to do an allocation at the same time as well. */
|
||||
max_mem->device_copy_to();
|
||||
size = (max_size >= size) ? 0 : size - max_size;
|
||||
|
||||
any_device_moving_textures_to_host = false;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Unset flag before texture info is reloaded, since it should stay in device memory. */
|
||||
move_texture_to_host = false;
|
||||
|
||||
/* Update texture info array with new pointers. */
|
||||
load_texture_info();
|
||||
}
|
||||
|
||||
HIPDevice::HIPMem *HIPDevice::generic_alloc(device_memory &mem, size_t pitch_padding)
|
||||
{
|
||||
HIPContextScope scope(this);
|
||||
|
||||
hipDeviceptr_t device_pointer = 0;
|
||||
size_t size = mem.memory_size() + pitch_padding;
|
||||
|
||||
hipError_t mem_alloc_result = hipErrorOutOfMemory;
|
||||
const char *status = "";
|
||||
|
||||
/* First try allocating in device memory, respecting headroom. We make
|
||||
* an exception for texture info. It is small and frequently accessed,
|
||||
* so treat it as working memory.
|
||||
*
|
||||
* If there is not enough room for working memory, we will try to move
|
||||
* textures to host memory, assuming the performance impact would have
|
||||
* been worse for working memory. */
|
||||
bool is_texture = (mem.type == MEM_TEXTURE || mem.type == MEM_GLOBAL) && (&mem != &texture_info);
|
||||
bool is_image = is_texture && (mem.data_height > 1);
|
||||
|
||||
size_t headroom = (is_texture) ? device_texture_headroom : device_working_headroom;
|
||||
|
||||
size_t total = 0, free = 0;
|
||||
hipMemGetInfo(&free, &total);
|
||||
|
||||
/* Move textures to host memory if needed. */
|
||||
if (!move_texture_to_host && !is_image && (size + headroom) >= free && can_map_host) {
|
||||
move_textures_to_host(size + headroom - free, is_texture);
|
||||
hipMemGetInfo(&free, &total);
|
||||
}
|
||||
|
||||
/* Allocate in device memory. */
|
||||
if (!move_texture_to_host && (size + headroom) < free) {
|
||||
mem_alloc_result = hipMalloc(&device_pointer, size);
|
||||
if (mem_alloc_result == hipSuccess) {
|
||||
status = " in device memory";
|
||||
}
|
||||
}
|
||||
|
||||
/* Fall back to mapped host memory if needed and possible. */
|
||||
|
||||
void *shared_pointer = 0;
|
||||
|
||||
if (mem_alloc_result != hipSuccess && can_map_host) {
|
||||
if (mem.shared_pointer) {
|
||||
/* Another device already allocated host memory. */
|
||||
mem_alloc_result = hipSuccess;
|
||||
shared_pointer = mem.shared_pointer;
|
||||
}
|
||||
else if (map_host_used + size < map_host_limit) {
|
||||
/* Allocate host memory ourselves. */
|
||||
mem_alloc_result = hipHostMalloc(
|
||||
&shared_pointer, size, hipHostMallocMapped | hipHostMallocWriteCombined);
|
||||
|
||||
assert((mem_alloc_result == hipSuccess && shared_pointer != 0) ||
|
||||
(mem_alloc_result != hipSuccess && shared_pointer == 0));
|
||||
}
|
||||
|
||||
if (mem_alloc_result == hipSuccess) {
|
||||
hip_assert(hipHostGetDevicePointer(&device_pointer, shared_pointer, 0));
|
||||
map_host_used += size;
|
||||
status = " in host memory";
|
||||
}
|
||||
}
|
||||
|
||||
if (mem_alloc_result != hipSuccess) {
|
||||
status = " failed, out of device and host memory";
|
||||
set_error("System is out of GPU and shared host memory");
|
||||
}
|
||||
|
||||
if (mem.name) {
|
||||
VLOG_WORK << "Buffer allocate: " << mem.name << ", "
|
||||
<< string_human_readable_number(mem.memory_size()) << " bytes. ("
|
||||
<< string_human_readable_size(mem.memory_size()) << ")" << status;
|
||||
}
|
||||
|
||||
mem.device_pointer = (device_ptr)device_pointer;
|
||||
mem.device_size = size;
|
||||
stats.mem_alloc(size);
|
||||
|
||||
if (!mem.device_pointer) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Insert into map of allocations. */
|
||||
thread_scoped_lock lock(hip_mem_map_mutex);
|
||||
HIPMem *cmem = &hip_mem_map[&mem];
|
||||
if (shared_pointer != 0) {
|
||||
/* Replace host pointer with our host allocation. Only works if
|
||||
* HIP memory layout is the same and has no pitch padding. Also
|
||||
* does not work if we move textures to host during a render,
|
||||
* since other devices might be using the memory. */
|
||||
|
||||
if (!move_texture_to_host && pitch_padding == 0 && mem.host_pointer &&
|
||||
mem.host_pointer != shared_pointer) {
|
||||
memcpy(shared_pointer, mem.host_pointer, size);
|
||||
|
||||
/* A Call to device_memory::host_free() should be preceded by
|
||||
* a call to device_memory::device_free() for host memory
|
||||
* allocated by a device to be handled properly. Two exceptions
|
||||
* are here and a call in OptiXDevice::generic_alloc(), where
|
||||
* the current host memory can be assumed to be allocated by
|
||||
* device_memory::host_alloc(), not by a device */
|
||||
|
||||
mem.host_free();
|
||||
mem.host_pointer = shared_pointer;
|
||||
}
|
||||
mem.shared_pointer = shared_pointer;
|
||||
mem.shared_counter++;
|
||||
cmem->use_mapped_host = true;
|
||||
}
|
||||
else {
|
||||
cmem->use_mapped_host = false;
|
||||
}
|
||||
|
||||
return cmem;
|
||||
}
|
||||
|
||||
bool HIPDevice::alloc_device(void *&device_pointer, size_t size)
|
||||
void HIPDevice::generic_copy_to(device_memory &mem)
|
||||
{
|
||||
HIPContextScope scope(this);
|
||||
if (!mem.host_pointer || !mem.device_pointer) {
|
||||
return;
|
||||
}
|
||||
|
||||
hipError_t mem_alloc_result = hipMalloc((hipDeviceptr_t *)&device_pointer, size);
|
||||
return mem_alloc_result == hipSuccess;
|
||||
/* If use_mapped_host of mem is false, the current device only uses device memory allocated by
|
||||
* hipMalloc regardless of mem.host_pointer and mem.shared_pointer, and should copy data from
|
||||
* mem.host_pointer. */
|
||||
thread_scoped_lock lock(hip_mem_map_mutex);
|
||||
if (!hip_mem_map[&mem].use_mapped_host || mem.host_pointer != mem.shared_pointer) {
|
||||
const HIPContextScope scope(this);
|
||||
hip_assert(
|
||||
hipMemcpyHtoD((hipDeviceptr_t)mem.device_pointer, mem.host_pointer, mem.memory_size()));
|
||||
}
|
||||
}
|
||||
|
||||
void HIPDevice::free_device(void *device_pointer)
|
||||
void HIPDevice::generic_free(device_memory &mem)
|
||||
{
|
||||
HIPContextScope scope(this);
|
||||
if (mem.device_pointer) {
|
||||
HIPContextScope scope(this);
|
||||
thread_scoped_lock lock(hip_mem_map_mutex);
|
||||
DCHECK(hip_mem_map.find(&mem) != hip_mem_map.end());
|
||||
const HIPMem &cmem = hip_mem_map[&mem];
|
||||
|
||||
hip_assert(hipFree((hipDeviceptr_t)device_pointer));
|
||||
}
|
||||
/* If cmem.use_mapped_host is true, reference counting is used
|
||||
* to safely free a mapped host memory. */
|
||||
|
||||
bool HIPDevice::alloc_host(void *&shared_pointer, size_t size)
|
||||
{
|
||||
HIPContextScope scope(this);
|
||||
if (cmem.use_mapped_host) {
|
||||
assert(mem.shared_pointer);
|
||||
if (mem.shared_pointer) {
|
||||
assert(mem.shared_counter > 0);
|
||||
if (--mem.shared_counter == 0) {
|
||||
if (mem.host_pointer == mem.shared_pointer) {
|
||||
mem.host_pointer = 0;
|
||||
}
|
||||
hipHostFree(mem.shared_pointer);
|
||||
mem.shared_pointer = 0;
|
||||
}
|
||||
}
|
||||
map_host_used -= mem.device_size;
|
||||
}
|
||||
else {
|
||||
/* Free device memory. */
|
||||
hip_assert(hipFree(mem.device_pointer));
|
||||
}
|
||||
|
||||
hipError_t mem_alloc_result = hipHostMalloc(
|
||||
&shared_pointer, size, hipHostMallocMapped | hipHostMallocWriteCombined);
|
||||
stats.mem_free(mem.device_size);
|
||||
mem.device_pointer = 0;
|
||||
mem.device_size = 0;
|
||||
|
||||
return mem_alloc_result == hipSuccess;
|
||||
}
|
||||
|
||||
void HIPDevice::free_host(void *shared_pointer)
|
||||
{
|
||||
HIPContextScope scope(this);
|
||||
|
||||
hipHostFree(shared_pointer);
|
||||
}
|
||||
|
||||
bool HIPDevice::transform_host_pointer(void *&device_pointer, void *&shared_pointer)
|
||||
{
|
||||
HIPContextScope scope(this);
|
||||
|
||||
hip_assert(hipHostGetDevicePointer((hipDeviceptr_t *)&device_pointer, shared_pointer, 0));
|
||||
return true;
|
||||
}
|
||||
|
||||
void HIPDevice::copy_host_to_device(void *device_pointer, void *host_pointer, size_t size)
|
||||
{
|
||||
const HIPContextScope scope(this);
|
||||
|
||||
hip_assert(hipMemcpyHtoD((hipDeviceptr_t)device_pointer, host_pointer, size));
|
||||
hip_mem_map.erase(hip_mem_map.find(&mem));
|
||||
}
|
||||
}
|
||||
|
||||
void HIPDevice::mem_alloc(device_memory &mem)
|
||||
@@ -576,8 +823,8 @@ void HIPDevice::mem_zero(device_memory &mem)
|
||||
|
||||
/* If use_mapped_host of mem is false, mem.device_pointer currently refers to device memory
|
||||
* regardless of mem.host_pointer and mem.shared_pointer. */
|
||||
thread_scoped_lock lock(device_mem_map_mutex);
|
||||
if (!device_mem_map[&mem].use_mapped_host || mem.host_pointer != mem.shared_pointer) {
|
||||
thread_scoped_lock lock(hip_mem_map_mutex);
|
||||
if (!hip_mem_map[&mem].use_mapped_host || mem.host_pointer != mem.shared_pointer) {
|
||||
const HIPContextScope scope(this);
|
||||
hip_assert(hipMemsetD8((hipDeviceptr_t)mem.device_pointer, 0, mem.memory_size()));
|
||||
}
|
||||
@@ -704,19 +951,19 @@ void HIPDevice::tex_alloc(device_texture &mem)
|
||||
return;
|
||||
}
|
||||
|
||||
Mem *cmem = NULL;
|
||||
HIPMem *cmem = NULL;
|
||||
hArray array_3d = NULL;
|
||||
size_t src_pitch = mem.data_width * dsize * mem.data_elements;
|
||||
size_t dst_pitch = src_pitch;
|
||||
|
||||
if (!mem.is_resident(this)) {
|
||||
thread_scoped_lock lock(device_mem_map_mutex);
|
||||
cmem = &device_mem_map[&mem];
|
||||
thread_scoped_lock lock(hip_mem_map_mutex);
|
||||
cmem = &hip_mem_map[&mem];
|
||||
cmem->texobject = 0;
|
||||
|
||||
if (mem.data_depth > 1) {
|
||||
array_3d = (hArray)mem.device_pointer;
|
||||
cmem->array = reinterpret_cast<arrayMemObject>(array_3d);
|
||||
cmem->array = array_3d;
|
||||
}
|
||||
else if (mem.data_height > 0) {
|
||||
dst_pitch = align_up(src_pitch, pitch_alignment);
|
||||
@@ -760,10 +1007,10 @@ void HIPDevice::tex_alloc(device_texture &mem)
|
||||
mem.device_size = size;
|
||||
stats.mem_alloc(size);
|
||||
|
||||
thread_scoped_lock lock(device_mem_map_mutex);
|
||||
cmem = &device_mem_map[&mem];
|
||||
thread_scoped_lock lock(hip_mem_map_mutex);
|
||||
cmem = &hip_mem_map[&mem];
|
||||
cmem->texobject = 0;
|
||||
cmem->array = reinterpret_cast<arrayMemObject>(array_3d);
|
||||
cmem->array = array_3d;
|
||||
}
|
||||
else if (mem.data_height > 0) {
|
||||
/* 2D texture, using pitch aligned linear memory. */
|
||||
@@ -848,8 +1095,8 @@ void HIPDevice::tex_alloc(device_texture &mem)
|
||||
texDesc.filterMode = filter_mode;
|
||||
texDesc.flags = HIP_TRSF_NORMALIZED_COORDINATES;
|
||||
|
||||
thread_scoped_lock lock(device_mem_map_mutex);
|
||||
cmem = &device_mem_map[&mem];
|
||||
thread_scoped_lock lock(hip_mem_map_mutex);
|
||||
cmem = &hip_mem_map[&mem];
|
||||
|
||||
hip_assert(hipTexObjectCreate(&cmem->texobject, &resDesc, &texDesc, NULL));
|
||||
|
||||
@@ -864,9 +1111,9 @@ void HIPDevice::tex_free(device_texture &mem)
|
||||
{
|
||||
if (mem.device_pointer) {
|
||||
HIPContextScope scope(this);
|
||||
thread_scoped_lock lock(device_mem_map_mutex);
|
||||
DCHECK(device_mem_map.find(&mem) != device_mem_map.end());
|
||||
const Mem &cmem = device_mem_map[&mem];
|
||||
thread_scoped_lock lock(hip_mem_map_mutex);
|
||||
DCHECK(hip_mem_map.find(&mem) != hip_mem_map.end());
|
||||
const HIPMem &cmem = hip_mem_map[&mem];
|
||||
|
||||
if (cmem.texobject) {
|
||||
/* Free bindless texture. */
|
||||
@@ -875,16 +1122,16 @@ void HIPDevice::tex_free(device_texture &mem)
|
||||
|
||||
if (!mem.is_resident(this)) {
|
||||
/* Do not free memory here, since it was allocated on a different device. */
|
||||
device_mem_map.erase(device_mem_map.find(&mem));
|
||||
hip_mem_map.erase(hip_mem_map.find(&mem));
|
||||
}
|
||||
else if (cmem.array) {
|
||||
/* Free array. */
|
||||
hipArrayDestroy(reinterpret_cast<hArray>(cmem.array));
|
||||
hipArrayDestroy(cmem.array);
|
||||
stats.mem_free(mem.device_size);
|
||||
mem.device_pointer = 0;
|
||||
mem.device_size = 0;
|
||||
|
||||
device_mem_map.erase(device_mem_map.find(&mem));
|
||||
hip_mem_map.erase(hip_mem_map.find(&mem));
|
||||
}
|
||||
else {
|
||||
lock.unlock();
|
||||
@@ -906,7 +1153,7 @@ bool HIPDevice::should_use_graphics_interop()
|
||||
* possible, but from the empiric measurements it can be considerably slower than using naive
|
||||
* pixels copy. */
|
||||
|
||||
/* Disable graphics interop for now, because of driver bug in 21.40. See #92972 */
|
||||
/* Disable graphics interop for now, because of driver bug in 21.40. See T92972 */
|
||||
# if 0
|
||||
HIPContextScope scope(this);
|
||||
|
||||
|
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
|
||||
|
||||
class DeviceQueue;
|
||||
|
||||
class HIPDevice : public GPUDevice {
|
||||
class HIPDevice : public Device {
|
||||
|
||||
friend class HIPContextScope;
|
||||
|
||||
@@ -26,11 +26,36 @@ class HIPDevice : public GPUDevice {
|
||||
hipDevice_t hipDevice;
|
||||
hipCtx_t hipContext;
|
||||
hipModule_t hipModule;
|
||||
size_t device_texture_headroom;
|
||||
size_t device_working_headroom;
|
||||
bool move_texture_to_host;
|
||||
size_t map_host_used;
|
||||
size_t map_host_limit;
|
||||
int can_map_host;
|
||||
int pitch_alignment;
|
||||
int hipDevId;
|
||||
int hipDevArchitecture;
|
||||
bool first_error;
|
||||
|
||||
struct HIPMem {
|
||||
HIPMem() : texobject(0), array(0), use_mapped_host(false)
|
||||
{
|
||||
}
|
||||
|
||||
hipTextureObject_t texobject;
|
||||
hArray array;
|
||||
|
||||
/* If true, a mapped host memory in shared_pointer is being used. */
|
||||
bool use_mapped_host;
|
||||
};
|
||||
typedef map<device_memory *, HIPMem> HIPMemMap;
|
||||
HIPMemMap hip_mem_map;
|
||||
thread_mutex hip_mem_map_mutex;
|
||||
|
||||
/* Bindless Textures */
|
||||
device_vector<TextureInfo> texture_info;
|
||||
bool need_texture_info;
|
||||
|
||||
HIPDeviceKernels kernels;
|
||||
|
||||
static bool have_precompiled_kernels();
|
||||
@@ -56,13 +81,17 @@ class HIPDevice : public GPUDevice {
|
||||
virtual bool load_kernels(const uint kernel_features) override;
|
||||
void reserve_local_memory(const uint kernel_features);
|
||||
|
||||
virtual void get_device_memory_info(size_t &total, size_t &free) override;
|
||||
virtual bool alloc_device(void *&device_pointer, size_t size) override;
|
||||
virtual void free_device(void *device_pointer) override;
|
||||
virtual bool alloc_host(void *&shared_pointer, size_t size) override;
|
||||
virtual void free_host(void *shared_pointer) override;
|
||||
virtual bool transform_host_pointer(void *&device_pointer, void *&shared_pointer) override;
|
||||
virtual void copy_host_to_device(void *device_pointer, void *host_pointer, size_t size) override;
|
||||
void init_host_memory();
|
||||
|
||||
void load_texture_info();
|
||||
|
||||
void move_textures_to_host(size_t size, bool for_texture);
|
||||
|
||||
HIPMem *generic_alloc(device_memory &mem, size_t pitch_padding = 0);
|
||||
|
||||
void generic_copy_to(device_memory &mem);
|
||||
|
||||
void generic_free(device_memory &mem);
|
||||
|
||||
void mem_alloc(device_memory &mem) override;
|
||||
|
||||
|
@@ -51,7 +51,7 @@ static inline bool hipSupportsDevice(const int hipDevId)
|
||||
hipDeviceGetAttribute(&major, hipDeviceAttributeComputeCapabilityMajor, hipDevId);
|
||||
hipDeviceGetAttribute(&minor, hipDeviceAttributeComputeCapabilityMinor, hipDevId);
|
||||
|
||||
return (major >= 9);
|
||||
return (major >= 10);
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
@@ -73,10 +73,6 @@ const char *device_kernel_as_string(DeviceKernel kernel)
|
||||
return "integrator_terminated_paths_array";
|
||||
case DEVICE_KERNEL_INTEGRATOR_SORTED_PATHS_ARRAY:
|
||||
return "integrator_sorted_paths_array";
|
||||
case DEVICE_KERNEL_INTEGRATOR_SORT_BUCKET_PASS:
|
||||
return "integrator_sort_bucket_pass";
|
||||
case DEVICE_KERNEL_INTEGRATOR_SORT_WRITE_PASS:
|
||||
return "integrator_sort_write_pass";
|
||||
case DEVICE_KERNEL_INTEGRATOR_COMPACT_PATHS_ARRAY:
|
||||
return "integrator_compact_paths_array";
|
||||
case DEVICE_KERNEL_INTEGRATOR_COMPACT_STATES:
|
||||
|
@@ -247,8 +247,6 @@ class device_memory {
|
||||
bool is_resident(Device *sub_device) const;
|
||||
|
||||
protected:
|
||||
friend class Device;
|
||||
friend class GPUDevice;
|
||||
friend class CUDADevice;
|
||||
friend class OptiXDevice;
|
||||
friend class HIPDevice;
|
||||
|
@@ -21,7 +21,6 @@ class BVHMetal : public BVH {
|
||||
|
||||
API_AVAILABLE(macos(11.0))
|
||||
vector<id<MTLAccelerationStructure>> blas_array;
|
||||
vector<uint32_t> blas_lookup;
|
||||
|
||||
bool motion_blur = false;
|
||||
|
||||
|
@@ -816,11 +816,6 @@ bool BVHMetal::build_TLAS(Progress &progress,
|
||||
|
||||
uint32_t instance_index = 0;
|
||||
uint32_t motion_transform_index = 0;
|
||||
|
||||
// allocate look up buffer for wost case scenario
|
||||
uint64_t count = objects.size();
|
||||
blas_lookup.resize(count);
|
||||
|
||||
for (Object *ob : objects) {
|
||||
/* Skip non-traceable objects */
|
||||
if (!ob->is_traceable())
|
||||
@@ -848,15 +843,12 @@ bool BVHMetal::build_TLAS(Progress &progress,
|
||||
/* Set user instance ID to object index */
|
||||
int object_index = ob->get_device_index();
|
||||
uint32_t user_id = uint32_t(object_index);
|
||||
int currIndex = instance_index++;
|
||||
assert(user_id < blas_lookup.size());
|
||||
blas_lookup[user_id] = accel_struct_index;
|
||||
|
||||
/* Bake into the appropriate descriptor */
|
||||
if (motion_blur) {
|
||||
MTLAccelerationStructureMotionInstanceDescriptor *instances =
|
||||
(MTLAccelerationStructureMotionInstanceDescriptor *)[instanceBuf contents];
|
||||
MTLAccelerationStructureMotionInstanceDescriptor &desc = instances[currIndex];
|
||||
MTLAccelerationStructureMotionInstanceDescriptor &desc = instances[instance_index++];
|
||||
|
||||
desc.accelerationStructureIndex = accel_struct_index;
|
||||
desc.userID = user_id;
|
||||
@@ -902,7 +894,7 @@ bool BVHMetal::build_TLAS(Progress &progress,
|
||||
else {
|
||||
MTLAccelerationStructureUserIDInstanceDescriptor *instances =
|
||||
(MTLAccelerationStructureUserIDInstanceDescriptor *)[instanceBuf contents];
|
||||
MTLAccelerationStructureUserIDInstanceDescriptor &desc = instances[currIndex];
|
||||
MTLAccelerationStructureUserIDInstanceDescriptor &desc = instances[instance_index++];
|
||||
|
||||
desc.accelerationStructureIndex = accel_struct_index;
|
||||
desc.userID = user_id;
|
||||
|
@@ -55,10 +55,6 @@ void device_metal_info(vector<DeviceInfo> &devices)
|
||||
info.denoisers = DENOISER_NONE;
|
||||
info.id = id;
|
||||
|
||||
if (MetalInfo::get_device_vendor(device) == METAL_GPU_AMD) {
|
||||
info.has_light_tree = false;
|
||||
}
|
||||
|
||||
devices.push_back(info);
|
||||
device_index++;
|
||||
}
|
||||
|
@@ -74,11 +74,6 @@ class MetalDevice : public Device {
|
||||
id<MTLBuffer> texture_bindings_3d = nil;
|
||||
std::vector<id<MTLTexture>> texture_slot_map;
|
||||
|
||||
/* BLAS encoding & lookup */
|
||||
id<MTLArgumentEncoder> mtlBlasArgEncoder = nil;
|
||||
id<MTLBuffer> blas_buffer = nil;
|
||||
id<MTLBuffer> blas_lookup_buffer = nil;
|
||||
|
||||
bool use_metalrt = false;
|
||||
MetalPipelineType kernel_specialization_level = PSO_GENERIC;
|
||||
|
||||
@@ -110,8 +105,6 @@ class MetalDevice : public Device {
|
||||
|
||||
bool use_adaptive_compilation();
|
||||
|
||||
bool use_local_atomic_sort() const;
|
||||
|
||||
bool make_source_and_check_if_compile_needed(MetalPipelineType pso_type);
|
||||
|
||||
void make_source(MetalPipelineType pso_type, const uint kernel_features);
|
||||
|
@@ -105,7 +105,6 @@ MetalDevice::MetalDevice(const DeviceInfo &info, Stats &stats, Profiler &profile
|
||||
}
|
||||
case METAL_GPU_AMD: {
|
||||
max_threads_per_threadgroup = 128;
|
||||
use_metalrt = info.use_metalrt;
|
||||
break;
|
||||
}
|
||||
case METAL_GPU_APPLE: {
|
||||
@@ -193,10 +192,6 @@ MetalDevice::MetalDevice(const DeviceInfo &info, Stats &stats, Profiler &profile
|
||||
arg_desc_as.dataType = MTLDataTypeInstanceAccelerationStructure;
|
||||
arg_desc_as.access = MTLArgumentAccessReadOnly;
|
||||
|
||||
MTLArgumentDescriptor *arg_desc_ptrs = [[MTLArgumentDescriptor alloc] init];
|
||||
arg_desc_ptrs.dataType = MTLDataTypePointer;
|
||||
arg_desc_ptrs.access = MTLArgumentAccessReadOnly;
|
||||
|
||||
MTLArgumentDescriptor *arg_desc_ift = [[MTLArgumentDescriptor alloc] init];
|
||||
arg_desc_ift.dataType = MTLDataTypeIntersectionFunctionTable;
|
||||
arg_desc_ift.access = MTLArgumentAccessReadOnly;
|
||||
@@ -209,28 +204,14 @@ MetalDevice::MetalDevice(const DeviceInfo &info, Stats &stats, Profiler &profile
|
||||
[ancillary_desc addObject:[arg_desc_ift copy]]; /* ift_shadow */
|
||||
arg_desc_ift.index = index++;
|
||||
[ancillary_desc addObject:[arg_desc_ift copy]]; /* ift_local */
|
||||
arg_desc_ift.index = index++;
|
||||
[ancillary_desc addObject:[arg_desc_ift copy]]; /* ift_local_prim */
|
||||
arg_desc_ptrs.index = index++;
|
||||
[ancillary_desc addObject:[arg_desc_ptrs copy]]; /* blas array */
|
||||
arg_desc_ptrs.index = index++;
|
||||
[ancillary_desc addObject:[arg_desc_ptrs copy]]; /* look up table for blas */
|
||||
|
||||
[arg_desc_ift release];
|
||||
[arg_desc_as release];
|
||||
[arg_desc_ptrs release];
|
||||
}
|
||||
}
|
||||
|
||||
mtlAncillaryArgEncoder = [mtlDevice newArgumentEncoderWithArguments:ancillary_desc];
|
||||
|
||||
// preparing the blas arg encoder
|
||||
MTLArgumentDescriptor *arg_desc_blas = [[MTLArgumentDescriptor alloc] init];
|
||||
arg_desc_blas.dataType = MTLDataTypeInstanceAccelerationStructure;
|
||||
arg_desc_blas.access = MTLArgumentAccessReadOnly;
|
||||
mtlBlasArgEncoder = [mtlDevice newArgumentEncoderWithArguments:@[ arg_desc_blas ]];
|
||||
[arg_desc_blas release];
|
||||
|
||||
for (int i = 0; i < ancillary_desc.count; i++) {
|
||||
[ancillary_desc[i] release];
|
||||
}
|
||||
@@ -290,11 +271,6 @@ bool MetalDevice::use_adaptive_compilation()
|
||||
return DebugFlags().metal.adaptive_compile;
|
||||
}
|
||||
|
||||
bool MetalDevice::use_local_atomic_sort() const
|
||||
{
|
||||
return DebugFlags().metal.use_local_atomic_sort;
|
||||
}
|
||||
|
||||
void MetalDevice::make_source(MetalPipelineType pso_type, const uint kernel_features)
|
||||
{
|
||||
string global_defines;
|
||||
@@ -302,10 +278,6 @@ void MetalDevice::make_source(MetalPipelineType pso_type, const uint kernel_feat
|
||||
global_defines += "#define __KERNEL_FEATURES__ " + to_string(kernel_features) + "\n";
|
||||
}
|
||||
|
||||
if (use_local_atomic_sort()) {
|
||||
global_defines += "#define __KERNEL_LOCAL_ATOMIC_SORT__\n";
|
||||
}
|
||||
|
||||
if (use_metalrt) {
|
||||
global_defines += "#define __METALRT__\n";
|
||||
if (motion_blur) {
|
||||
@@ -586,7 +558,7 @@ void MetalDevice::erase_allocation(device_memory &mem)
|
||||
if (it != metal_mem_map.end()) {
|
||||
MetalMem *mmem = it->second.get();
|
||||
|
||||
/* blank out reference to MetalMem* in the launch params (fixes crash #94736) */
|
||||
/* blank out reference to MetalMem* in the launch params (fixes crash T94736) */
|
||||
if (mmem->pointer_index >= 0) {
|
||||
device_ptr *pointers = (device_ptr *)&launch_params;
|
||||
pointers[mmem->pointer_index] = 0;
|
||||
@@ -1259,33 +1231,6 @@ void MetalDevice::build_bvh(BVH *bvh, Progress &progress, bool refit)
|
||||
if (@available(macos 11.0, *)) {
|
||||
if (bvh->params.top_level) {
|
||||
bvhMetalRT = bvh_metal;
|
||||
|
||||
// allocate required buffers for BLAS array
|
||||
uint64_t count = bvhMetalRT->blas_array.size();
|
||||
uint64_t bufferSize = mtlBlasArgEncoder.encodedLength * count;
|
||||
blas_buffer = [mtlDevice newBufferWithLength:bufferSize options:default_storage_mode];
|
||||
stats.mem_alloc(blas_buffer.allocatedSize);
|
||||
|
||||
for (uint64_t i = 0; i < count; ++i) {
|
||||
[mtlBlasArgEncoder setArgumentBuffer:blas_buffer
|
||||
offset:i * mtlBlasArgEncoder.encodedLength];
|
||||
[mtlBlasArgEncoder setAccelerationStructure:bvhMetalRT->blas_array[i] atIndex:0];
|
||||
}
|
||||
|
||||
count = bvhMetalRT->blas_lookup.size();
|
||||
bufferSize = sizeof(uint32_t) * count;
|
||||
blas_lookup_buffer = [mtlDevice newBufferWithLength:bufferSize
|
||||
options:default_storage_mode];
|
||||
stats.mem_alloc(blas_lookup_buffer.allocatedSize);
|
||||
|
||||
memcpy([blas_lookup_buffer contents],
|
||||
bvhMetalRT -> blas_lookup.data(),
|
||||
blas_lookup_buffer.allocatedSize);
|
||||
|
||||
if (default_storage_mode == MTLResourceStorageModeManaged) {
|
||||
[blas_buffer didModifyRange:NSMakeRange(0, blas_buffer.length)];
|
||||
[blas_lookup_buffer didModifyRange:NSMakeRange(0, blas_lookup_buffer.length)];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -19,8 +19,6 @@ enum {
|
||||
METALRT_FUNC_SHADOW_BOX,
|
||||
METALRT_FUNC_LOCAL_TRI,
|
||||
METALRT_FUNC_LOCAL_BOX,
|
||||
METALRT_FUNC_LOCAL_TRI_PRIM,
|
||||
METALRT_FUNC_LOCAL_BOX_PRIM,
|
||||
METALRT_FUNC_CURVE_RIBBON,
|
||||
METALRT_FUNC_CURVE_RIBBON_SHADOW,
|
||||
METALRT_FUNC_CURVE_ALL,
|
||||
@@ -30,13 +28,7 @@ enum {
|
||||
METALRT_FUNC_NUM
|
||||
};
|
||||
|
||||
enum {
|
||||
METALRT_TABLE_DEFAULT,
|
||||
METALRT_TABLE_SHADOW,
|
||||
METALRT_TABLE_LOCAL,
|
||||
METALRT_TABLE_LOCAL_PRIM,
|
||||
METALRT_TABLE_NUM
|
||||
};
|
||||
enum { METALRT_TABLE_DEFAULT, METALRT_TABLE_SHADOW, METALRT_TABLE_LOCAL, METALRT_TABLE_NUM };
|
||||
|
||||
/* Pipeline State Object types */
|
||||
enum MetalPipelineType {
|
||||
|
@@ -87,9 +87,6 @@ struct ShaderCache {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
occupancy_tuning[DEVICE_KERNEL_INTEGRATOR_SORT_BUCKET_PASS] = {1024, 1024};
|
||||
occupancy_tuning[DEVICE_KERNEL_INTEGRATOR_SORT_WRITE_PASS] = {1024, 1024};
|
||||
}
|
||||
~ShaderCache();
|
||||
|
||||
@@ -524,8 +521,6 @@ void MetalKernelPipeline::compile()
|
||||
"__anyhit__cycles_metalrt_shadow_all_hit_box",
|
||||
"__anyhit__cycles_metalrt_local_hit_tri",
|
||||
"__anyhit__cycles_metalrt_local_hit_box",
|
||||
"__anyhit__cycles_metalrt_local_hit_tri_prim",
|
||||
"__anyhit__cycles_metalrt_local_hit_box_prim",
|
||||
"__intersection__curve_ribbon",
|
||||
"__intersection__curve_ribbon_shadow",
|
||||
"__intersection__curve_all",
|
||||
@@ -616,17 +611,11 @@ void MetalKernelPipeline::compile()
|
||||
rt_intersection_function[METALRT_FUNC_LOCAL_BOX],
|
||||
rt_intersection_function[METALRT_FUNC_LOCAL_BOX],
|
||||
nil];
|
||||
table_functions[METALRT_TABLE_LOCAL_PRIM] = [NSArray
|
||||
arrayWithObjects:rt_intersection_function[METALRT_FUNC_LOCAL_TRI_PRIM],
|
||||
rt_intersection_function[METALRT_FUNC_LOCAL_BOX_PRIM],
|
||||
rt_intersection_function[METALRT_FUNC_LOCAL_BOX_PRIM],
|
||||
nil];
|
||||
|
||||
NSMutableSet *unique_functions = [NSMutableSet
|
||||
setWithArray:table_functions[METALRT_TABLE_DEFAULT]];
|
||||
[unique_functions addObjectsFromArray:table_functions[METALRT_TABLE_SHADOW]];
|
||||
[unique_functions addObjectsFromArray:table_functions[METALRT_TABLE_LOCAL]];
|
||||
[unique_functions addObjectsFromArray:table_functions[METALRT_TABLE_LOCAL_PRIM]];
|
||||
|
||||
if (kernel_has_intersection(device_kernel)) {
|
||||
linked_functions = [[NSArray arrayWithArray:[unique_functions allObjects]]
|
||||
|
@@ -25,7 +25,6 @@ class MetalDeviceQueue : public DeviceQueue {
|
||||
virtual int num_concurrent_states(const size_t) const override;
|
||||
virtual int num_concurrent_busy_states(const size_t) const override;
|
||||
virtual int num_sort_partition_elements() const override;
|
||||
virtual bool supports_local_atomic_sort() const override;
|
||||
|
||||
virtual void init_execution() override;
|
||||
|
||||
|
@@ -315,11 +315,6 @@ int MetalDeviceQueue::num_sort_partition_elements() const
|
||||
return MetalInfo::optimal_sort_partition_elements(metal_device_->mtlDevice);
|
||||
}
|
||||
|
||||
bool MetalDeviceQueue::supports_local_atomic_sort() const
|
||||
{
|
||||
return metal_device_->use_local_atomic_sort();
|
||||
}
|
||||
|
||||
void MetalDeviceQueue::init_execution()
|
||||
{
|
||||
/* Synchronize all textures and memory copies before executing task. */
|
||||
@@ -482,12 +477,6 @@ bool MetalDeviceQueue::enqueue(DeviceKernel kernel,
|
||||
if (metal_device_->bvhMetalRT) {
|
||||
id<MTLAccelerationStructure> accel_struct = metal_device_->bvhMetalRT->accel_struct;
|
||||
[metal_device_->mtlAncillaryArgEncoder setAccelerationStructure:accel_struct atIndex:2];
|
||||
[metal_device_->mtlAncillaryArgEncoder setBuffer:metal_device_->blas_buffer
|
||||
offset:0
|
||||
atIndex:7];
|
||||
[metal_device_->mtlAncillaryArgEncoder setBuffer:metal_device_->blas_lookup_buffer
|
||||
offset:0
|
||||
atIndex:8];
|
||||
}
|
||||
|
||||
for (int table = 0; table < METALRT_TABLE_NUM; table++) {
|
||||
@@ -538,10 +527,6 @@ bool MetalDeviceQueue::enqueue(DeviceKernel kernel,
|
||||
if (bvhMetalRT) {
|
||||
/* Mark all Accelerations resources as used */
|
||||
[mtlComputeCommandEncoder useResource:bvhMetalRT->accel_struct usage:MTLResourceUsageRead];
|
||||
[mtlComputeCommandEncoder useResource:metal_device_->blas_buffer
|
||||
usage:MTLResourceUsageRead];
|
||||
[mtlComputeCommandEncoder useResource:metal_device_->blas_lookup_buffer
|
||||
usage:MTLResourceUsageRead];
|
||||
[mtlComputeCommandEncoder useResources:bvhMetalRT->blas_array.data()
|
||||
count:bvhMetalRT->blas_array.size()
|
||||
usage:MTLResourceUsageRead];
|
||||
@@ -568,24 +553,13 @@ bool MetalDeviceQueue::enqueue(DeviceKernel kernel,
|
||||
/* See parallel_active_index.h for why this amount of shared memory is needed.
|
||||
* Rounded up to 16 bytes for Metal */
|
||||
shared_mem_bytes = (int)round_up((num_threads_per_block + 1) * sizeof(int), 16);
|
||||
[mtlComputeCommandEncoder setThreadgroupMemoryLength:shared_mem_bytes atIndex:0];
|
||||
break;
|
||||
|
||||
case DEVICE_KERNEL_INTEGRATOR_SORT_BUCKET_PASS:
|
||||
case DEVICE_KERNEL_INTEGRATOR_SORT_WRITE_PASS: {
|
||||
int key_count = metal_device_->launch_params.data.max_shaders;
|
||||
shared_mem_bytes = (int)round_up(key_count * sizeof(int), 16);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (shared_mem_bytes) {
|
||||
assert(shared_mem_bytes <= 32 * 1024);
|
||||
[mtlComputeCommandEncoder setThreadgroupMemoryLength:shared_mem_bytes atIndex:0];
|
||||
}
|
||||
|
||||
MTLSize size_threadgroups_per_dispatch = MTLSizeMake(
|
||||
divide_up(work_size, num_threads_per_block), 1, 1);
|
||||
MTLSize size_threads_per_threadgroup = MTLSizeMake(num_threads_per_block, 1, 1);
|
||||
|
@@ -64,12 +64,6 @@ MetalGPUVendor MetalInfo::get_device_vendor(id<MTLDevice> device)
|
||||
return METAL_GPU_INTEL;
|
||||
}
|
||||
else if (strstr(device_name, "AMD")) {
|
||||
/* Setting this env var hides AMD devices thus exposing any integrated Intel devices. */
|
||||
if (auto str = getenv("CYCLES_METAL_FORCE_INTEL")) {
|
||||
if (atoi(str)) {
|
||||
return METAL_GPU_UNKNOWN;
|
||||
}
|
||||
}
|
||||
return METAL_GPU_AMD;
|
||||
}
|
||||
else if (strstr(device_name, "Apple")) {
|
||||
@@ -102,15 +96,6 @@ vector<id<MTLDevice>> const &MetalInfo::get_usable_devices()
|
||||
return usable_devices;
|
||||
}
|
||||
|
||||
/* If the system has both an AMD GPU (discrete) and an Intel one (integrated), prefer the AMD
|
||||
* one. This can be overridden with CYCLES_METAL_FORCE_INTEL. */
|
||||
bool has_usable_amd_gpu = false;
|
||||
if (@available(macos 12.3, *)) {
|
||||
for (id<MTLDevice> device in MTLCopyAllDevices()) {
|
||||
has_usable_amd_gpu |= (get_device_vendor(device) == METAL_GPU_AMD);
|
||||
}
|
||||
}
|
||||
|
||||
metal_printf("Usable Metal devices:\n");
|
||||
for (id<MTLDevice> device in MTLCopyAllDevices()) {
|
||||
string device_name = get_device_name(device);
|
||||
@@ -126,10 +111,8 @@ vector<id<MTLDevice>> const &MetalInfo::get_usable_devices()
|
||||
}
|
||||
|
||||
# if defined(MAC_OS_VERSION_13_0)
|
||||
if (!has_usable_amd_gpu) {
|
||||
if (@available(macos 13.0, *)) {
|
||||
usable |= (vendor == METAL_GPU_INTEL);
|
||||
}
|
||||
if (@available(macos 13.0, *)) {
|
||||
usable |= (vendor == METAL_GPU_INTEL);
|
||||
}
|
||||
# endif
|
||||
|
||||
|
@@ -854,14 +854,12 @@ bool OptiXDevice::load_osl_kernels()
|
||||
context, group_descs, 2, &group_options, nullptr, 0, &osl_groups[i * 2]));
|
||||
}
|
||||
|
||||
OptixStackSizes stack_size[NUM_PROGRAM_GROUPS] = {};
|
||||
vector<OptixStackSizes> osl_stack_size(osl_groups.size());
|
||||
|
||||
/* Update SBT with new entries. */
|
||||
sbt_data.alloc(NUM_PROGRAM_GROUPS + osl_groups.size());
|
||||
for (int i = 0; i < NUM_PROGRAM_GROUPS; ++i) {
|
||||
optix_assert(optixSbtRecordPackHeader(groups[i], &sbt_data[i]));
|
||||
optix_assert(optixProgramGroupGetStackSize(groups[i], &stack_size[i]));
|
||||
}
|
||||
for (size_t i = 0; i < osl_groups.size(); ++i) {
|
||||
if (osl_groups[i] != NULL) {
|
||||
@@ -909,15 +907,13 @@ bool OptiXDevice::load_osl_kernels()
|
||||
0,
|
||||
&pipelines[PIP_SHADE]));
|
||||
|
||||
const unsigned int css = std::max(stack_size[PG_RGEN_SHADE_SURFACE_RAYTRACE].cssRG,
|
||||
stack_size[PG_RGEN_SHADE_SURFACE_MNEE].cssRG);
|
||||
unsigned int dss = 0;
|
||||
for (unsigned int i = 0; i < osl_stack_size.size(); ++i) {
|
||||
dss = std::max(dss, osl_stack_size[i].dssDC);
|
||||
}
|
||||
|
||||
optix_assert(optixPipelineSetStackSize(
|
||||
pipelines[PIP_SHADE], 0, dss, css, pipeline_options.usesMotionBlur ? 3 : 2));
|
||||
pipelines[PIP_SHADE], 0, dss, 0, pipeline_options.usesMotionBlur ? 3 : 2));
|
||||
}
|
||||
|
||||
return !have_error();
|
||||
|
@@ -112,13 +112,6 @@ class DeviceQueue {
|
||||
return 65536;
|
||||
}
|
||||
|
||||
/* Does device support local atomic sorting kernels (INTEGRATOR_SORT_BUCKET_PASS and
|
||||
* INTEGRATOR_SORT_WRITE_PASS)? */
|
||||
virtual bool supports_local_atomic_sort() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Initialize execution of kernels on this queue.
|
||||
*
|
||||
* Will, for example, load all data required by the kernels from Device to global or path state.
|
||||
|
@@ -71,8 +71,6 @@ PathTraceWorkGPU::PathTraceWorkGPU(Device *device,
|
||||
device, "integrator_shader_mnee_sort_counter", MEM_READ_WRITE),
|
||||
integrator_shader_sort_prefix_sum_(
|
||||
device, "integrator_shader_sort_prefix_sum", MEM_READ_WRITE),
|
||||
integrator_shader_sort_partition_key_offsets_(
|
||||
device, "integrator_shader_sort_partition_key_offsets", MEM_READ_WRITE),
|
||||
integrator_next_main_path_index_(device, "integrator_next_main_path_index", MEM_READ_WRITE),
|
||||
integrator_next_shadow_path_index_(
|
||||
device, "integrator_next_shadow_path_index", MEM_READ_WRITE),
|
||||
@@ -209,45 +207,33 @@ void PathTraceWorkGPU::alloc_integrator_sorting()
|
||||
integrator_state_gpu_.sort_partition_divisor = (int)divide_up(max_num_paths_,
|
||||
num_sort_partitions_);
|
||||
|
||||
if (num_sort_partitions_ > 1 && queue_->supports_local_atomic_sort()) {
|
||||
/* Allocate array for partitioned shader sorting using local atomics. */
|
||||
const int num_offsets = (device_scene_->data.max_shaders + 1) * num_sort_partitions_;
|
||||
if (integrator_shader_sort_partition_key_offsets_.size() < num_offsets) {
|
||||
integrator_shader_sort_partition_key_offsets_.alloc(num_offsets);
|
||||
integrator_shader_sort_partition_key_offsets_.zero_to_device();
|
||||
}
|
||||
integrator_state_gpu_.sort_partition_key_offsets =
|
||||
(int *)integrator_shader_sort_partition_key_offsets_.device_pointer;
|
||||
/* Allocate arrays for shader sorting. */
|
||||
const int sort_buckets = device_scene_->data.max_shaders * num_sort_partitions_;
|
||||
if (integrator_shader_sort_counter_.size() < sort_buckets) {
|
||||
integrator_shader_sort_counter_.alloc(sort_buckets);
|
||||
integrator_shader_sort_counter_.zero_to_device();
|
||||
integrator_state_gpu_.sort_key_counter[DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE] =
|
||||
(int *)integrator_shader_sort_counter_.device_pointer;
|
||||
|
||||
integrator_shader_sort_prefix_sum_.alloc(sort_buckets);
|
||||
integrator_shader_sort_prefix_sum_.zero_to_device();
|
||||
}
|
||||
else {
|
||||
/* Allocate arrays for shader sorting. */
|
||||
const int sort_buckets = device_scene_->data.max_shaders * num_sort_partitions_;
|
||||
if (integrator_shader_sort_counter_.size() < sort_buckets) {
|
||||
integrator_shader_sort_counter_.alloc(sort_buckets);
|
||||
integrator_shader_sort_counter_.zero_to_device();
|
||||
integrator_state_gpu_.sort_key_counter[DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE] =
|
||||
(int *)integrator_shader_sort_counter_.device_pointer;
|
||||
|
||||
integrator_shader_sort_prefix_sum_.alloc(sort_buckets);
|
||||
integrator_shader_sort_prefix_sum_.zero_to_device();
|
||||
if (device_scene_->data.kernel_features & KERNEL_FEATURE_NODE_RAYTRACE) {
|
||||
if (integrator_shader_raytrace_sort_counter_.size() < sort_buckets) {
|
||||
integrator_shader_raytrace_sort_counter_.alloc(sort_buckets);
|
||||
integrator_shader_raytrace_sort_counter_.zero_to_device();
|
||||
integrator_state_gpu_.sort_key_counter[DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_RAYTRACE] =
|
||||
(int *)integrator_shader_raytrace_sort_counter_.device_pointer;
|
||||
}
|
||||
}
|
||||
|
||||
if (device_scene_->data.kernel_features & KERNEL_FEATURE_NODE_RAYTRACE) {
|
||||
if (integrator_shader_raytrace_sort_counter_.size() < sort_buckets) {
|
||||
integrator_shader_raytrace_sort_counter_.alloc(sort_buckets);
|
||||
integrator_shader_raytrace_sort_counter_.zero_to_device();
|
||||
integrator_state_gpu_.sort_key_counter[DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_RAYTRACE] =
|
||||
(int *)integrator_shader_raytrace_sort_counter_.device_pointer;
|
||||
}
|
||||
}
|
||||
|
||||
if (device_scene_->data.kernel_features & KERNEL_FEATURE_MNEE) {
|
||||
if (integrator_shader_mnee_sort_counter_.size() < sort_buckets) {
|
||||
integrator_shader_mnee_sort_counter_.alloc(sort_buckets);
|
||||
integrator_shader_mnee_sort_counter_.zero_to_device();
|
||||
integrator_state_gpu_.sort_key_counter[DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_MNEE] =
|
||||
(int *)integrator_shader_mnee_sort_counter_.device_pointer;
|
||||
}
|
||||
if (device_scene_->data.kernel_features & KERNEL_FEATURE_MNEE) {
|
||||
if (integrator_shader_mnee_sort_counter_.size() < sort_buckets) {
|
||||
integrator_shader_mnee_sort_counter_.alloc(sort_buckets);
|
||||
integrator_shader_mnee_sort_counter_.zero_to_device();
|
||||
integrator_state_gpu_.sort_key_counter[DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_MNEE] =
|
||||
(int *)integrator_shader_mnee_sort_counter_.device_pointer;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -465,7 +451,8 @@ void PathTraceWorkGPU::enqueue_path_iteration(DeviceKernel kernel, const int num
|
||||
work_size = num_queued;
|
||||
d_path_index = queued_paths_.device_pointer;
|
||||
|
||||
compute_sorted_queued_paths(kernel, num_paths_limit);
|
||||
compute_sorted_queued_paths(
|
||||
DEVICE_KERNEL_INTEGRATOR_SORTED_PATHS_ARRAY, kernel, num_paths_limit);
|
||||
}
|
||||
else if (num_queued < work_size) {
|
||||
work_size = num_queued;
|
||||
@@ -524,26 +511,11 @@ void PathTraceWorkGPU::enqueue_path_iteration(DeviceKernel kernel, const int num
|
||||
}
|
||||
}
|
||||
|
||||
void PathTraceWorkGPU::compute_sorted_queued_paths(DeviceKernel queued_kernel,
|
||||
void PathTraceWorkGPU::compute_sorted_queued_paths(DeviceKernel kernel,
|
||||
DeviceKernel queued_kernel,
|
||||
const int num_paths_limit)
|
||||
{
|
||||
int d_queued_kernel = queued_kernel;
|
||||
|
||||
/* Launch kernel to fill the active paths arrays. */
|
||||
if (num_sort_partitions_ > 1 && queue_->supports_local_atomic_sort()) {
|
||||
const int work_size = kernel_max_active_main_path_index(queued_kernel);
|
||||
device_ptr d_queued_paths = queued_paths_.device_pointer;
|
||||
|
||||
int partition_size = (int)integrator_state_gpu_.sort_partition_divisor;
|
||||
|
||||
DeviceKernelArguments args(
|
||||
&work_size, &partition_size, &num_paths_limit, &d_queued_paths, &d_queued_kernel);
|
||||
|
||||
queue_->enqueue(DEVICE_KERNEL_INTEGRATOR_SORT_BUCKET_PASS, 1024 * num_sort_partitions_, args);
|
||||
queue_->enqueue(DEVICE_KERNEL_INTEGRATOR_SORT_WRITE_PASS, 1024 * num_sort_partitions_, args);
|
||||
return;
|
||||
}
|
||||
|
||||
device_ptr d_counter = (device_ptr)integrator_state_gpu_.sort_key_counter[d_queued_kernel];
|
||||
device_ptr d_prefix_sum = integrator_shader_sort_prefix_sum_.device_pointer;
|
||||
assert(d_counter != 0 && d_prefix_sum != 0);
|
||||
@@ -580,7 +552,7 @@ void PathTraceWorkGPU::compute_sorted_queued_paths(DeviceKernel queued_kernel,
|
||||
&d_prefix_sum,
|
||||
&d_queued_kernel);
|
||||
|
||||
queue_->enqueue(DEVICE_KERNEL_INTEGRATOR_SORTED_PATHS_ARRAY, work_size, args);
|
||||
queue_->enqueue(kernel, work_size, args);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -70,7 +70,9 @@ class PathTraceWorkGPU : public PathTraceWork {
|
||||
void enqueue_path_iteration(DeviceKernel kernel, const int num_paths_limit = INT_MAX);
|
||||
|
||||
void compute_queued_paths(DeviceKernel kernel, DeviceKernel queued_kernel);
|
||||
void compute_sorted_queued_paths(DeviceKernel queued_kernel, const int num_paths_limit);
|
||||
void compute_sorted_queued_paths(DeviceKernel kernel,
|
||||
DeviceKernel queued_kernel,
|
||||
const int num_paths_limit);
|
||||
|
||||
void compact_main_paths(const int num_active_paths);
|
||||
void compact_shadow_paths();
|
||||
@@ -133,7 +135,6 @@ class PathTraceWorkGPU : public PathTraceWork {
|
||||
device_vector<int> integrator_shader_raytrace_sort_counter_;
|
||||
device_vector<int> integrator_shader_mnee_sort_counter_;
|
||||
device_vector<int> integrator_shader_sort_prefix_sum_;
|
||||
device_vector<int> integrator_shader_sort_partition_key_offsets_;
|
||||
/* Path split. */
|
||||
device_vector<int> integrator_next_main_path_index_;
|
||||
device_vector<int> integrator_next_shadow_path_index_;
|
||||
|
@@ -886,7 +886,7 @@ int RenderScheduler::get_num_samples_during_navigation(int resolution_divider) c
|
||||
{
|
||||
/* Special trick for fast navigation: schedule multiple samples during fast navigation
|
||||
* (which will prefer to use lower resolution to keep up with refresh rate). This gives more
|
||||
* usable visual feedback for artists. */
|
||||
* usable visual feedback for artists. There are a couple of tricks though. */
|
||||
|
||||
if (is_denoise_active_during_update()) {
|
||||
/* When denoising is used during navigation prefer using a higher resolution with less samples
|
||||
@@ -896,12 +896,25 @@ int RenderScheduler::get_num_samples_during_navigation(int resolution_divider) c
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* Schedule samples equal to the resolution divider up to a maximum of 4.
|
||||
* The idea is to have enough information on the screen by increasing the sample count as the
|
||||
* resolution is decreased. */
|
||||
/* NOTE: Changing this formula will change the formula in
|
||||
* `RenderScheduler::calculate_resolution_divider_for_time()`. */
|
||||
return min(max(1, resolution_divider / pixel_size_), 4);
|
||||
if (resolution_divider <= pixel_size_) {
|
||||
/* When resolution divider is at or below pixel size, schedule one sample. This doesn't effect
|
||||
* the sample count at this resolution division, but instead assists in the calculation of
|
||||
* the resolution divider. */
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (resolution_divider == pixel_size_ * 2) {
|
||||
/* When resolution divider is the previous step to the final resolution, schedule two samples.
|
||||
* This is so that rendering on lower resolution does not exceed time that it takes to render
|
||||
* first sample at the full resolution. */
|
||||
return 2;
|
||||
}
|
||||
|
||||
/* Always render 4 samples, even if scene is configured for less.
|
||||
* The idea here is to have enough information on the screen. Resolution divider of 2 allows us
|
||||
* to have 4 time extra samples, so overall worst case timing is the same as the final resolution
|
||||
* at one sample. */
|
||||
return 4;
|
||||
}
|
||||
|
||||
bool RenderScheduler::work_need_adaptive_filter() const
|
||||
@@ -1087,10 +1100,9 @@ void RenderScheduler::update_start_resolution_divider()
|
||||
/* TODO(sergey): Need to add hysteresis to avoid resolution divider bouncing around when actual
|
||||
* render time is somewhere on a boundary between two resolutions. */
|
||||
|
||||
/* Don't let resolution drop below the desired one. It's better to be slow than provide an
|
||||
* unreadable viewport render. */
|
||||
start_resolution_divider_ = min(resolution_divider_for_update,
|
||||
default_start_resolution_divider_);
|
||||
/* Never increase resolution to higher than the pixel size (which is possible if the scene is
|
||||
* simple and compute device is fast). */
|
||||
start_resolution_divider_ = max(resolution_divider_for_update, pixel_size_);
|
||||
|
||||
VLOG_WORK << "Calculated resolution divider is " << start_resolution_divider_;
|
||||
}
|
||||
@@ -1175,24 +1187,24 @@ void RenderScheduler::check_time_limit_reached()
|
||||
|
||||
int RenderScheduler::calculate_resolution_divider_for_time(double desired_time, double actual_time)
|
||||
{
|
||||
const double ratio_between_times = actual_time / desired_time;
|
||||
/* TODO(sergey): There should a non-iterative analytical formula here. */
|
||||
|
||||
/* We can pass `ratio_between_times` to `get_num_samples_during_navigation()` to get our
|
||||
* navigation samples because the equation for calculating the resolution divider is as follows:
|
||||
* `actual_time / desired_time = sqr(resolution_divider) / sample_count`.
|
||||
* While `resolution_divider` is less than or equal to 4, `resolution_divider = sample_count`
|
||||
* (This relationship is determined in `get_num_samples_during_navigation()`). With some
|
||||
* substitution we end up with `actual_time / desired_time = resolution_divider` while the
|
||||
* resolution divider is less than or equal to 4. Once the resolution divider increases above 4,
|
||||
* the relationship of `actual_time / desired_time = resolution_divider` is no longer true,
|
||||
* however the sample count retrieved from `get_num_samples_during_navigation()` is still
|
||||
* accurate if we continue using this assumption. It should be noted that the interaction between
|
||||
* `pixel_size`, sample count, and resolution divider are automatically accounted for and that's
|
||||
* why `pixel_size` isn't included in any of the equations. */
|
||||
const int navigation_samples = get_num_samples_during_navigation(
|
||||
ceil_to_int(ratio_between_times));
|
||||
int resolution_divider = 1;
|
||||
|
||||
return ceil_to_int(sqrt(navigation_samples * ratio_between_times));
|
||||
/* This algorithm iterates through resolution dividers until a divider is found that achieves
|
||||
* the desired render time. A limit of default_start_resolution_divider_ is put in place as the
|
||||
* maximum resolution divider to avoid an unreadable viewport due to a low resolution.
|
||||
* pre_resolution_division_samples and post_resolution_division_samples are used in this
|
||||
* calculation to better predict the performance impact of changing resolution divisions as
|
||||
* the sample count can also change between resolution divisions. */
|
||||
while (actual_time > desired_time && resolution_divider < default_start_resolution_divider_) {
|
||||
int pre_resolution_division_samples = get_num_samples_during_navigation(resolution_divider);
|
||||
resolution_divider = resolution_divider * 2;
|
||||
int post_resolution_division_samples = get_num_samples_during_navigation(resolution_divider);
|
||||
actual_time /= 4.0 * pre_resolution_division_samples / post_resolution_division_samples;
|
||||
}
|
||||
|
||||
return resolution_divider;
|
||||
}
|
||||
|
||||
int calculate_resolution_divider_for_resolution(int width, int height, int resolution)
|
||||
|
@@ -412,12 +412,11 @@ if(WITH_CYCLES_CUDA_BINARIES)
|
||||
# warn for other versions
|
||||
if((CUDA_VERSION STREQUAL "101") OR
|
||||
(CUDA_VERSION STREQUAL "102") OR
|
||||
(CUDA_VERSION_MAJOR STREQUAL "11") OR
|
||||
(CUDA_VERSION_MAJOR STREQUAL "12"))
|
||||
(CUDA_VERSION_MAJOR STREQUAL "11"))
|
||||
else()
|
||||
message(WARNING
|
||||
"CUDA version ${CUDA_VERSION_MAJOR}.${CUDA_VERSION_MINOR} detected, "
|
||||
"build may succeed but only CUDA 12, 11, 10.2 and 10.1 have been tested")
|
||||
"build may succeed but only CUDA 11, 10.2 and 10.1 have been tested")
|
||||
endif()
|
||||
|
||||
# build for each arch
|
||||
@@ -515,16 +514,6 @@ if(WITH_CYCLES_CUDA_BINARIES)
|
||||
else()
|
||||
message(STATUS "CUDA binaries for ${arch} require CUDA 10 or earlier, skipped.")
|
||||
endif()
|
||||
elseif(${arch} MATCHES ".*_3.")
|
||||
if(DEFINED CUDA11_NVCC_EXECUTABLE)
|
||||
set(cuda_nvcc_executable ${CUDA11_NVCC_EXECUTABLE})
|
||||
set(cuda_toolkit_root_dir ${CUDA11_TOOLKIT_ROOT_DIR})
|
||||
elseif("${CUDA_VERSION}" LESS 120) # Support for sm_35, sm_37 was removed in CUDA 12
|
||||
set(cuda_nvcc_executable ${CUDA_NVCC_EXECUTABLE})
|
||||
set(cuda_toolkit_root_dir ${CUDA_TOOLKIT_ROOT_DIR})
|
||||
else()
|
||||
message(STATUS "CUDA binaries for ${arch} require CUDA 11 or earlier, skipped.")
|
||||
endif()
|
||||
elseif(${arch} MATCHES ".*_7." AND "${CUDA_VERSION}" LESS 100)
|
||||
message(STATUS "CUDA binaries for ${arch} require CUDA 10.0+, skipped.")
|
||||
elseif(${arch} MATCHES ".*_8.")
|
||||
|
@@ -661,8 +661,7 @@ ccl_device void bsdf_blur(KernelGlobals kg, ccl_private ShaderClosure *sc, float
|
||||
#endif
|
||||
}
|
||||
|
||||
ccl_device_inline Spectrum bsdf_albedo(ccl_private const ShaderData *sd,
|
||||
ccl_private const ShaderClosure *sc)
|
||||
ccl_device_inline Spectrum bsdf_albedo(ccl_private const ShaderData *sd, ccl_private const ShaderClosure *sc)
|
||||
{
|
||||
Spectrum albedo = sc->weight;
|
||||
/* Some closures include additional components such as Fresnel terms that cause their albedo to
|
||||
@@ -686,7 +685,7 @@ ccl_device_inline Spectrum bsdf_albedo(ccl_private const ShaderData *sd,
|
||||
albedo *= ((ccl_private const PrincipledSheenBsdf *)sc)->avg_value;
|
||||
break;
|
||||
case CLOSURE_BSDF_HAIR_PRINCIPLED_ID:
|
||||
albedo *= bsdf_principled_hair_albedo(sd, sc);
|
||||
albedo *= bsdf_principled_hair_albedo(sc);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@@ -478,18 +478,10 @@ ccl_device_inline float bsdf_principled_hair_albedo_roughness_scale(
|
||||
return (((((0.245f * x) + 5.574f) * x - 10.73f) * x + 2.532f) * x - 0.215f) * x + 5.969f;
|
||||
}
|
||||
|
||||
ccl_device Spectrum bsdf_principled_hair_albedo(ccl_private const ShaderData *sd,
|
||||
ccl_private const ShaderClosure *sc)
|
||||
ccl_device Spectrum bsdf_principled_hair_albedo(ccl_private const ShaderClosure *sc)
|
||||
{
|
||||
ccl_private PrincipledHairBSDF *bsdf = (ccl_private PrincipledHairBSDF *)sc;
|
||||
|
||||
const float cos_theta_o = cos_from_sin(dot(sd->wi, safe_normalize(sd->dPdu)));
|
||||
const float cos_gamma_o = cos_from_sin(bsdf->extra->geom.w);
|
||||
const float f = fresnel_dielectric_cos(cos_theta_o * cos_gamma_o, bsdf->eta);
|
||||
|
||||
const float roughness_scale = bsdf_principled_hair_albedo_roughness_scale(bsdf->v);
|
||||
/* TODO(lukas): Adding the Fresnel term here as a workaround until the proper refactor. */
|
||||
return exp(-sqrt(bsdf->sigma) * roughness_scale) + make_spectrum(f);
|
||||
return exp(-sqrt(bsdf->sigma) * bsdf_principled_hair_albedo_roughness_scale(bsdf->v));
|
||||
}
|
||||
|
||||
ccl_device_inline Spectrum
|
||||
|
@@ -519,6 +519,14 @@ ccl_device int bsdf_microfacet_ggx_setup(ccl_private MicrofacetBsdf *bsdf)
|
||||
return SD_BSDF | SD_BSDF_HAS_EVAL;
|
||||
}
|
||||
|
||||
/* Required to maintain OSL interface. */
|
||||
ccl_device int bsdf_microfacet_ggx_isotropic_setup(ccl_private MicrofacetBsdf *bsdf)
|
||||
{
|
||||
bsdf->alpha_y = bsdf->alpha_x;
|
||||
|
||||
return bsdf_microfacet_ggx_setup(bsdf);
|
||||
}
|
||||
|
||||
ccl_device int bsdf_microfacet_ggx_fresnel_setup(ccl_private MicrofacetBsdf *bsdf,
|
||||
ccl_private const ShaderData *sd)
|
||||
{
|
||||
@@ -605,6 +613,14 @@ ccl_device int bsdf_microfacet_beckmann_setup(ccl_private MicrofacetBsdf *bsdf)
|
||||
return SD_BSDF | SD_BSDF_HAS_EVAL;
|
||||
}
|
||||
|
||||
/* Required to maintain OSL interface. */
|
||||
ccl_device int bsdf_microfacet_beckmann_isotropic_setup(ccl_private MicrofacetBsdf *bsdf)
|
||||
{
|
||||
bsdf->alpha_y = bsdf->alpha_x;
|
||||
|
||||
return bsdf_microfacet_beckmann_setup(bsdf);
|
||||
}
|
||||
|
||||
ccl_device int bsdf_microfacet_beckmann_refraction_setup(ccl_private MicrofacetBsdf *bsdf)
|
||||
{
|
||||
bsdf->alpha_x = saturatef(bsdf->alpha_x);
|
||||
|
@@ -90,10 +90,8 @@ ccl_device float schlick_fresnel(float u)
|
||||
}
|
||||
|
||||
/* Calculate the fresnel color, which is a blend between white and the F0 color */
|
||||
ccl_device_forceinline Spectrum interpolate_fresnel_color(float3 L,
|
||||
float3 H,
|
||||
float ior,
|
||||
Spectrum F0)
|
||||
ccl_device_forceinline Spectrum
|
||||
interpolate_fresnel_color(float3 L, float3 H, float ior, Spectrum F0)
|
||||
{
|
||||
/* Compute the real Fresnel term and remap it from real_F0..1 to F0..1.
|
||||
* The reason why we use this remapping instead of directly doing the
|
||||
|
@@ -10,7 +10,7 @@
|
||||
#ifndef WITH_CYCLES_OPTIMIZED_KERNEL_AVX2
|
||||
# define KERNEL_STUB
|
||||
#else
|
||||
/* SSE optimization disabled for now on 32 bit, see bug #36316. */
|
||||
/* SSE optimization disabled for now on 32 bit, see bug T36316. */
|
||||
# if !(defined(__GNUC__) && (defined(i386) || defined(_M_IX86)))
|
||||
# define __KERNEL_SSE__
|
||||
# define __KERNEL_SSE2__
|
||||
|
@@ -10,7 +10,7 @@
|
||||
#ifndef WITH_CYCLES_OPTIMIZED_KERNEL_SSE2
|
||||
# define KERNEL_STUB
|
||||
#else
|
||||
/* SSE optimization disabled for now on 32 bit, see bug #36316. */
|
||||
/* SSE optimization disabled for now on 32 bit, see bug T36316. */
|
||||
# if !(defined(__GNUC__) && (defined(i386) || defined(_M_IX86)))
|
||||
# define __KERNEL_SSE2__
|
||||
# endif
|
||||
|
@@ -10,7 +10,7 @@
|
||||
#ifndef WITH_CYCLES_OPTIMIZED_KERNEL_SSE41
|
||||
# define KERNEL_STUB
|
||||
#else
|
||||
/* SSE optimization disabled for now on 32 bit, see bug #36316. */
|
||||
/* SSE optimization disabled for now on 32 bit, see bug T36316. */
|
||||
# if !(defined(__GNUC__) && (defined(i386) || defined(_M_IX86)))
|
||||
# define __KERNEL_SSE2__
|
||||
# define __KERNEL_SSE3__
|
||||
|
@@ -401,72 +401,6 @@ ccl_gpu_kernel_threads(GPU_PARALLEL_SORTED_INDEX_DEFAULT_BLOCK_SIZE)
|
||||
}
|
||||
ccl_gpu_kernel_postfix
|
||||
|
||||
ccl_gpu_kernel_threads(GPU_PARALLEL_SORT_BLOCK_SIZE)
|
||||
ccl_gpu_kernel_signature(integrator_sort_bucket_pass,
|
||||
int num_states,
|
||||
int partition_size,
|
||||
int num_states_limit,
|
||||
ccl_global int *indices,
|
||||
int kernel_index)
|
||||
{
|
||||
#if defined(__KERNEL_LOCAL_ATOMIC_SORT__)
|
||||
int max_shaders = context.launch_params_metal.data.max_shaders;
|
||||
ccl_global ushort *d_queued_kernel = (ccl_global ushort *)
|
||||
kernel_integrator_state.path.queued_kernel;
|
||||
ccl_global uint *d_shader_sort_key = (ccl_global uint *)
|
||||
kernel_integrator_state.path.shader_sort_key;
|
||||
ccl_global int *key_offsets = (ccl_global int *)
|
||||
kernel_integrator_state.sort_partition_key_offsets;
|
||||
|
||||
gpu_parallel_sort_bucket_pass(num_states,
|
||||
partition_size,
|
||||
max_shaders,
|
||||
kernel_index,
|
||||
d_queued_kernel,
|
||||
d_shader_sort_key,
|
||||
key_offsets,
|
||||
(threadgroup int *)threadgroup_array,
|
||||
metal_local_id,
|
||||
metal_local_size,
|
||||
metal_grid_id);
|
||||
#endif
|
||||
}
|
||||
ccl_gpu_kernel_postfix
|
||||
|
||||
ccl_gpu_kernel_threads(GPU_PARALLEL_SORT_BLOCK_SIZE)
|
||||
ccl_gpu_kernel_signature(integrator_sort_write_pass,
|
||||
int num_states,
|
||||
int partition_size,
|
||||
int num_states_limit,
|
||||
ccl_global int *indices,
|
||||
int kernel_index)
|
||||
{
|
||||
#if defined(__KERNEL_LOCAL_ATOMIC_SORT__)
|
||||
int max_shaders = context.launch_params_metal.data.max_shaders;
|
||||
ccl_global ushort *d_queued_kernel = (ccl_global ushort *)
|
||||
kernel_integrator_state.path.queued_kernel;
|
||||
ccl_global uint *d_shader_sort_key = (ccl_global uint *)
|
||||
kernel_integrator_state.path.shader_sort_key;
|
||||
ccl_global int *key_offsets = (ccl_global int *)
|
||||
kernel_integrator_state.sort_partition_key_offsets;
|
||||
|
||||
gpu_parallel_sort_write_pass(num_states,
|
||||
partition_size,
|
||||
max_shaders,
|
||||
kernel_index,
|
||||
num_states_limit,
|
||||
indices,
|
||||
d_queued_kernel,
|
||||
d_shader_sort_key,
|
||||
key_offsets,
|
||||
(threadgroup int *)threadgroup_array,
|
||||
metal_local_id,
|
||||
metal_local_size,
|
||||
metal_grid_id);
|
||||
#endif
|
||||
}
|
||||
ccl_gpu_kernel_postfix
|
||||
|
||||
ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
|
||||
ccl_gpu_kernel_signature(integrator_compact_paths_array,
|
||||
int num_states,
|
||||
@@ -645,7 +579,7 @@ ccl_device_inline void kernel_gpu_film_convert_half_write(ccl_global uchar4 *rgb
|
||||
const int y,
|
||||
const half4 half_pixel)
|
||||
{
|
||||
/* Work around HIP issue with half float display, see #92972. */
|
||||
/* Work around HIP issue with half float display, see T92972. */
|
||||
#ifdef __KERNEL_HIP__
|
||||
ccl_global half *out = ((ccl_global half *)rgba) + (rgba_offset + y * rgba_stride + x) * 4;
|
||||
out[0] = half_pixel.x;
|
||||
|
@@ -178,7 +178,7 @@ __device__
|
||||
simd_lane_index, \
|
||||
simd_group_index, \
|
||||
num_simd_groups, \
|
||||
(threadgroup int *)threadgroup_array)
|
||||
simdgroup_offset)
|
||||
#elif defined(__KERNEL_ONEAPI__)
|
||||
|
||||
# define gpu_parallel_active_index_array(num_states, indices, num_indices, is_active_op) \
|
||||
|
@@ -19,115 +19,6 @@ CCL_NAMESPACE_BEGIN
|
||||
# define GPU_PARALLEL_SORTED_INDEX_DEFAULT_BLOCK_SIZE 512
|
||||
#endif
|
||||
#define GPU_PARALLEL_SORTED_INDEX_INACTIVE_KEY (~0)
|
||||
#define GPU_PARALLEL_SORT_BLOCK_SIZE 1024
|
||||
|
||||
#if defined(__KERNEL_LOCAL_ATOMIC_SORT__)
|
||||
|
||||
# define atomic_store_local(p, x) \
|
||||
atomic_store_explicit((threadgroup atomic_int *)p, x, memory_order_relaxed)
|
||||
# define atomic_load_local(p) \
|
||||
atomic_load_explicit((threadgroup atomic_int *)p, memory_order_relaxed)
|
||||
|
||||
ccl_device_inline void gpu_parallel_sort_bucket_pass(const uint num_states,
|
||||
const uint partition_size,
|
||||
const uint max_shaders,
|
||||
const uint queued_kernel,
|
||||
ccl_global ushort *d_queued_kernel,
|
||||
ccl_global uint *d_shader_sort_key,
|
||||
ccl_global int *partition_key_offsets,
|
||||
ccl_gpu_shared int *buckets,
|
||||
const ushort local_id,
|
||||
const ushort local_size,
|
||||
const ushort grid_id)
|
||||
{
|
||||
/* Zero the bucket sizes. */
|
||||
if (local_id < max_shaders) {
|
||||
atomic_store_local(&buckets[local_id], 0);
|
||||
}
|
||||
|
||||
ccl_gpu_syncthreads();
|
||||
|
||||
/* Determine bucket sizes within the partitions. */
|
||||
|
||||
const uint partition_start = partition_size * uint(grid_id);
|
||||
const uint partition_end = min(num_states, partition_start + partition_size);
|
||||
|
||||
for (int state_index = partition_start + uint(local_id); state_index < partition_end;
|
||||
state_index += uint(local_size)) {
|
||||
ushort kernel_index = d_queued_kernel[state_index];
|
||||
if (kernel_index == queued_kernel) {
|
||||
uint key = d_shader_sort_key[state_index] % max_shaders;
|
||||
atomic_fetch_and_add_uint32(&buckets[key], 1);
|
||||
}
|
||||
}
|
||||
|
||||
ccl_gpu_syncthreads();
|
||||
|
||||
/* Calculate the partition's local offsets from the prefix sum of bucket sizes. */
|
||||
|
||||
if (local_id == 0) {
|
||||
int offset = 0;
|
||||
for (int i = 0; i < max_shaders; i++) {
|
||||
partition_key_offsets[i + uint(grid_id) * (max_shaders + 1)] = offset;
|
||||
offset = offset + atomic_load_local(&buckets[i]);
|
||||
}
|
||||
|
||||
/* Store the number of active states in this partition. */
|
||||
partition_key_offsets[max_shaders + uint(grid_id) * (max_shaders + 1)] = offset;
|
||||
}
|
||||
}
|
||||
|
||||
ccl_device_inline void gpu_parallel_sort_write_pass(const uint num_states,
|
||||
const uint partition_size,
|
||||
const uint max_shaders,
|
||||
const uint queued_kernel,
|
||||
const int num_states_limit,
|
||||
ccl_global int *indices,
|
||||
ccl_global ushort *d_queued_kernel,
|
||||
ccl_global uint *d_shader_sort_key,
|
||||
ccl_global int *partition_key_offsets,
|
||||
ccl_gpu_shared int *local_offset,
|
||||
const ushort local_id,
|
||||
const ushort local_size,
|
||||
const ushort grid_id)
|
||||
{
|
||||
/* Calculate each partition's global offset from the prefix sum of the active state counts per
|
||||
* partition. */
|
||||
|
||||
if (local_id < max_shaders) {
|
||||
int partition_offset = 0;
|
||||
for (int i = 0; i < uint(grid_id); i++) {
|
||||
int partition_key_count = partition_key_offsets[max_shaders + uint(i) * (max_shaders + 1)];
|
||||
partition_offset += partition_key_count;
|
||||
}
|
||||
|
||||
ccl_global int *key_offsets = partition_key_offsets + (uint(grid_id) * (max_shaders + 1));
|
||||
atomic_store_local(&local_offset[local_id], key_offsets[local_id] + partition_offset);
|
||||
}
|
||||
|
||||
ccl_gpu_syncthreads();
|
||||
|
||||
/* Write the sorted active indices. */
|
||||
|
||||
const uint partition_start = partition_size * uint(grid_id);
|
||||
const uint partition_end = min(num_states, partition_start + partition_size);
|
||||
|
||||
ccl_global int *key_offsets = partition_key_offsets + (uint(grid_id) * max_shaders);
|
||||
|
||||
for (int state_index = partition_start + uint(local_id); state_index < partition_end;
|
||||
state_index += uint(local_size)) {
|
||||
ushort kernel_index = d_queued_kernel[state_index];
|
||||
if (kernel_index == queued_kernel) {
|
||||
uint key = d_shader_sort_key[state_index] % max_shaders;
|
||||
int index = atomic_fetch_and_add_uint32(&local_offset[key], 1);
|
||||
if (index < num_states_limit) {
|
||||
indices[index] = state_index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* __KERNEL_LOCAL_ATOMIC_SORT__ */
|
||||
|
||||
template<typename GetKeyOp>
|
||||
__device__ void gpu_parallel_sorted_index_array(const uint state_index,
|
||||
|
@@ -172,15 +172,18 @@ ccl_device_intersect bool scene_intersect_local(KernelGlobals kg,
|
||||
kernel_assert(!"Invalid ift_local");
|
||||
return false;
|
||||
}
|
||||
if (is_null_intersection_function_table(metal_ancillaries->ift_local_prim)) {
|
||||
if (local_isect) {
|
||||
local_isect->num_hits = 0;
|
||||
}
|
||||
kernel_assert(!"Invalid ift_local_prim");
|
||||
return false;
|
||||
}
|
||||
# endif
|
||||
|
||||
metal::raytracing::ray r(ray->P, ray->D, ray->tmin, ray->tmax);
|
||||
metalrt_intersector_type metalrt_intersect;
|
||||
|
||||
metalrt_intersect.force_opacity(metal::raytracing::forced_opacity::non_opaque);
|
||||
|
||||
bool triangle_only = !kernel_data.bvh.have_curves && !kernel_data.bvh.have_points;
|
||||
if (triangle_only) {
|
||||
metalrt_intersect.assume_geometry_type(metal::raytracing::geometry_type::triangle);
|
||||
}
|
||||
|
||||
MetalRTIntersectionLocalPayload payload;
|
||||
payload.self = ray->self;
|
||||
payload.local_object = local_object;
|
||||
@@ -192,48 +195,14 @@ ccl_device_intersect bool scene_intersect_local(KernelGlobals kg,
|
||||
}
|
||||
payload.result = false;
|
||||
|
||||
metal::raytracing::ray r(ray->P, ray->D, ray->tmin, ray->tmax);
|
||||
|
||||
# if defined(__METALRT_MOTION__)
|
||||
metalrt_intersector_type metalrt_intersect;
|
||||
typename metalrt_intersector_type::result_type intersection;
|
||||
|
||||
metalrt_intersect.force_opacity(metal::raytracing::forced_opacity::non_opaque);
|
||||
bool triangle_only = !kernel_data.bvh.have_curves && !kernel_data.bvh.have_points;
|
||||
if (triangle_only) {
|
||||
metalrt_intersect.assume_geometry_type(metal::raytracing::geometry_type::triangle);
|
||||
}
|
||||
|
||||
# if defined(__METALRT_MOTION__)
|
||||
intersection = metalrt_intersect.intersect(
|
||||
r, metal_ancillaries->accel_struct, 0xFF, ray->time, metal_ancillaries->ift_local, payload);
|
||||
# else
|
||||
|
||||
metalrt_blas_intersector_type metalrt_intersect;
|
||||
typename metalrt_blas_intersector_type::result_type intersection;
|
||||
|
||||
metalrt_intersect.force_opacity(metal::raytracing::forced_opacity::non_opaque);
|
||||
bool triangle_only = !kernel_data.bvh.have_curves && !kernel_data.bvh.have_points;
|
||||
if (triangle_only) {
|
||||
metalrt_intersect.assume_geometry_type(metal::raytracing::geometry_type::triangle);
|
||||
}
|
||||
|
||||
// if we know we are going to get max one hit, like for random-sss-walk we can
|
||||
// optimize and accept the first hit
|
||||
if (max_hits == 1) {
|
||||
metalrt_intersect.accept_any_intersection(true);
|
||||
}
|
||||
|
||||
int blas_index = metal_ancillaries->blas_userID_to_index_lookUp[local_object];
|
||||
// transform the ray into object's local space
|
||||
Transform itfm = kernel_data_fetch(objects, local_object).itfm;
|
||||
r.origin = transform_point(&itfm, r.origin);
|
||||
r.direction = transform_direction(&itfm, r.direction);
|
||||
|
||||
intersection = metalrt_intersect.intersect(
|
||||
r,
|
||||
metal_ancillaries->blas_accel_structs[blas_index].blas,
|
||||
metal_ancillaries->ift_local_prim,
|
||||
payload);
|
||||
r, metal_ancillaries->accel_struct, 0xFF, metal_ancillaries->ift_local, payload);
|
||||
# endif
|
||||
|
||||
if (lcg_state) {
|
||||
|
@@ -105,11 +105,10 @@ struct kernel_gpu_##name \
|
||||
{ \
|
||||
PARAMS_MAKER(__VA_ARGS__)(__VA_ARGS__) \
|
||||
void run(thread MetalKernelContext& context, \
|
||||
threadgroup atomic_int *threadgroup_array, \
|
||||
threadgroup int *simdgroup_offset, \
|
||||
const uint metal_global_id, \
|
||||
const ushort metal_local_id, \
|
||||
const ushort metal_local_size, \
|
||||
const ushort metal_grid_id, \
|
||||
uint simdgroup_size, \
|
||||
uint simd_lane_index, \
|
||||
uint simd_group_index, \
|
||||
@@ -118,24 +117,22 @@ struct kernel_gpu_##name \
|
||||
kernel void cycles_metal_##name(device const kernel_gpu_##name *params_struct, \
|
||||
constant KernelParamsMetal &ccl_restrict _launch_params_metal, \
|
||||
constant MetalAncillaries *_metal_ancillaries, \
|
||||
threadgroup atomic_int *threadgroup_array[[ threadgroup(0) ]], \
|
||||
threadgroup int *simdgroup_offset[[ threadgroup(0) ]], \
|
||||
const uint metal_global_id [[thread_position_in_grid]], \
|
||||
const ushort metal_local_id [[thread_position_in_threadgroup]], \
|
||||
const ushort metal_local_size [[threads_per_threadgroup]], \
|
||||
const ushort metal_grid_id [[threadgroup_position_in_grid]], \
|
||||
uint simdgroup_size [[threads_per_simdgroup]], \
|
||||
uint simd_lane_index [[thread_index_in_simdgroup]], \
|
||||
uint simd_group_index [[simdgroup_index_in_threadgroup]], \
|
||||
uint num_simd_groups [[simdgroups_per_threadgroup]]) { \
|
||||
MetalKernelContext context(_launch_params_metal, _metal_ancillaries); \
|
||||
params_struct->run(context, threadgroup_array, metal_global_id, metal_local_id, metal_local_size, metal_grid_id, simdgroup_size, simd_lane_index, simd_group_index, num_simd_groups); \
|
||||
params_struct->run(context, simdgroup_offset, metal_global_id, metal_local_id, metal_local_size, simdgroup_size, simd_lane_index, simd_group_index, num_simd_groups); \
|
||||
} \
|
||||
void kernel_gpu_##name::run(thread MetalKernelContext& context, \
|
||||
threadgroup atomic_int *threadgroup_array, \
|
||||
threadgroup int *simdgroup_offset, \
|
||||
const uint metal_global_id, \
|
||||
const ushort metal_local_id, \
|
||||
const ushort metal_local_size, \
|
||||
const ushort metal_grid_id, \
|
||||
uint simdgroup_size, \
|
||||
uint simd_lane_index, \
|
||||
uint simd_group_index, \
|
||||
@@ -266,25 +263,13 @@ ccl_device_forceinline uchar4 make_uchar4(const uchar x,
|
||||
|
||||
# if defined(__METALRT_MOTION__)
|
||||
# define METALRT_TAGS instancing, instance_motion, primitive_motion
|
||||
# define METALRT_BLAS_TAGS , primitive_motion
|
||||
# else
|
||||
# define METALRT_TAGS instancing
|
||||
# define METALRT_BLAS_TAGS
|
||||
# endif /* __METALRT_MOTION__ */
|
||||
|
||||
typedef acceleration_structure<METALRT_TAGS> metalrt_as_type;
|
||||
typedef intersection_function_table<triangle_data, METALRT_TAGS> metalrt_ift_type;
|
||||
typedef metal::raytracing::intersector<triangle_data, METALRT_TAGS> metalrt_intersector_type;
|
||||
# if defined(__METALRT_MOTION__)
|
||||
typedef acceleration_structure<primitive_motion> metalrt_blas_as_type;
|
||||
typedef intersection_function_table<triangle_data, primitive_motion> metalrt_blas_ift_type;
|
||||
typedef metal::raytracing::intersector<triangle_data, primitive_motion>
|
||||
metalrt_blas_intersector_type;
|
||||
# else
|
||||
typedef acceleration_structure<> metalrt_blas_as_type;
|
||||
typedef intersection_function_table<triangle_data> metalrt_blas_ift_type;
|
||||
typedef metal::raytracing::intersector<triangle_data> metalrt_blas_intersector_type;
|
||||
# endif
|
||||
|
||||
#endif /* __METALRT__ */
|
||||
|
||||
@@ -297,12 +282,6 @@ struct Texture3DParamsMetal {
|
||||
texture3d<float, access::sample> tex;
|
||||
};
|
||||
|
||||
#ifdef __METALRT__
|
||||
struct MetalRTBlasWrapper {
|
||||
metalrt_blas_as_type blas;
|
||||
};
|
||||
#endif
|
||||
|
||||
struct MetalAncillaries {
|
||||
device Texture2DParamsMetal *textures_2d;
|
||||
device Texture3DParamsMetal *textures_3d;
|
||||
@@ -312,9 +291,6 @@ struct MetalAncillaries {
|
||||
metalrt_ift_type ift_default;
|
||||
metalrt_ift_type ift_shadow;
|
||||
metalrt_ift_type ift_local;
|
||||
metalrt_blas_ift_type ift_local_prim;
|
||||
constant MetalRTBlasWrapper *blas_accel_structs;
|
||||
constant int *blas_userID_to_index_lookUp;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
@@ -139,20 +139,6 @@ TReturn metalrt_local_hit(constant KernelParamsMetal &launch_params_metal,
|
||||
#endif
|
||||
}
|
||||
|
||||
[[intersection(triangle, triangle_data )]] TriangleIntersectionResult
|
||||
__anyhit__cycles_metalrt_local_hit_tri_prim(
|
||||
constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
|
||||
ray_data MetalKernelContext::MetalRTIntersectionLocalPayload &payload [[payload]],
|
||||
uint primitive_id [[primitive_id]],
|
||||
float2 barycentrics [[barycentric_coord]],
|
||||
float ray_tmax [[distance]])
|
||||
{
|
||||
//instance_id, aka the user_id has been removed. If we take this function we optimized the
|
||||
//SSS for starting traversal from a primitive acceleration structure instead of the root of the global AS.
|
||||
//this means we will always be intersecting the correct object no need for the userid to check
|
||||
return metalrt_local_hit<TriangleIntersectionResult, METALRT_HIT_TRIANGLE>(
|
||||
launch_params_metal, payload, payload.local_object, primitive_id, barycentrics, ray_tmax);
|
||||
}
|
||||
[[intersection(triangle, triangle_data, METALRT_TAGS)]] TriangleIntersectionResult
|
||||
__anyhit__cycles_metalrt_local_hit_tri(
|
||||
constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
|
||||
@@ -177,17 +163,6 @@ __anyhit__cycles_metalrt_local_hit_box(const float ray_tmax [[max_distance]])
|
||||
return result;
|
||||
}
|
||||
|
||||
[[intersection(bounding_box, triangle_data )]] BoundingBoxIntersectionResult
|
||||
__anyhit__cycles_metalrt_local_hit_box_prim(const float ray_tmax [[max_distance]])
|
||||
{
|
||||
/* unused function */
|
||||
BoundingBoxIntersectionResult result;
|
||||
result.distance = ray_tmax;
|
||||
result.accept = false;
|
||||
result.continue_search = false;
|
||||
return result;
|
||||
}
|
||||
|
||||
template<uint intersection_type>
|
||||
bool metalrt_shadow_all_hit(constant KernelParamsMetal &launch_params_metal,
|
||||
ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload,
|
||||
|
@@ -372,16 +372,6 @@ bool oneapi_enqueue_kernel(KernelContext *kernel_context,
|
||||
kg, cgh, global_size, local_size, args, oneapi_kernel_integrator_sorted_paths_array);
|
||||
break;
|
||||
}
|
||||
case DEVICE_KERNEL_INTEGRATOR_SORT_BUCKET_PASS: {
|
||||
oneapi_call(
|
||||
kg, cgh, global_size, local_size, args, oneapi_kernel_integrator_sort_bucket_pass);
|
||||
break;
|
||||
}
|
||||
case DEVICE_KERNEL_INTEGRATOR_SORT_WRITE_PASS: {
|
||||
oneapi_call(
|
||||
kg, cgh, global_size, local_size, args, oneapi_kernel_integrator_sort_write_pass);
|
||||
break;
|
||||
}
|
||||
case DEVICE_KERNEL_INTEGRATOR_COMPACT_PATHS_ARRAY: {
|
||||
oneapi_call(kg,
|
||||
cgh,
|
||||
|
@@ -132,9 +132,6 @@ typedef struct IntegratorStateGPU {
|
||||
/* Index of main path which will be used by a next shadow catcher split. */
|
||||
ccl_global int *next_main_path_index;
|
||||
|
||||
/* Partition/key offsets used when writing sorted active indices. */
|
||||
ccl_global int *sort_partition_key_offsets;
|
||||
|
||||
/* Divisor used to partition active indices by locality when sorting by material. */
|
||||
uint sort_partition_divisor;
|
||||
} IntegratorStateGPU;
|
||||
|
@@ -115,13 +115,6 @@ ccl_device_forceinline void integrator_path_init_sorted(KernelGlobals kg,
|
||||
atomic_fetch_and_add_uint32(&kernel_integrator_state.queue_counter->num_queued[next_kernel], 1);
|
||||
INTEGRATOR_STATE_WRITE(state, path, queued_kernel) = next_kernel;
|
||||
INTEGRATOR_STATE_WRITE(state, path, shader_sort_key) = key_;
|
||||
|
||||
# if defined(__KERNEL_LOCAL_ATOMIC_SORT__)
|
||||
if (!kernel_integrator_state.sort_key_counter[next_kernel]) {
|
||||
return;
|
||||
}
|
||||
# endif
|
||||
|
||||
atomic_fetch_and_add_uint32(&kernel_integrator_state.sort_key_counter[next_kernel][key_], 1);
|
||||
}
|
||||
|
||||
@@ -137,13 +130,6 @@ ccl_device_forceinline void integrator_path_next_sorted(KernelGlobals kg,
|
||||
atomic_fetch_and_add_uint32(&kernel_integrator_state.queue_counter->num_queued[next_kernel], 1);
|
||||
INTEGRATOR_STATE_WRITE(state, path, queued_kernel) = next_kernel;
|
||||
INTEGRATOR_STATE_WRITE(state, path, shader_sort_key) = key_;
|
||||
|
||||
# if defined(__KERNEL_LOCAL_ATOMIC_SORT__)
|
||||
if (!kernel_integrator_state.sort_key_counter[next_kernel]) {
|
||||
return;
|
||||
}
|
||||
# endif
|
||||
|
||||
atomic_fetch_and_add_uint32(&kernel_integrator_state.sort_key_counter[next_kernel][key_], 1);
|
||||
}
|
||||
|
||||
|
@@ -209,7 +209,14 @@ ccl_device void osl_closure_microfacet_setup(KernelGlobals kg,
|
||||
if (closure->distribution == make_string("ggx", 11253504724482777663ull) ||
|
||||
closure->distribution == make_string("default", 4430693559278735917ull)) {
|
||||
if (!closure->refract) {
|
||||
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
|
||||
if (closure->alpha_x == closure->alpha_y) {
|
||||
/* Isotropic */
|
||||
sd->flag |= bsdf_microfacet_ggx_isotropic_setup(bsdf);
|
||||
}
|
||||
else {
|
||||
/* Anisotropic */
|
||||
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
|
||||
}
|
||||
}
|
||||
else {
|
||||
sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
|
||||
@@ -218,7 +225,14 @@ ccl_device void osl_closure_microfacet_setup(KernelGlobals kg,
|
||||
/* Beckmann */
|
||||
else {
|
||||
if (!closure->refract) {
|
||||
sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
|
||||
if (closure->alpha_x == closure->alpha_y) {
|
||||
/* Isotropic */
|
||||
sd->flag |= bsdf_microfacet_beckmann_isotropic_setup(bsdf);
|
||||
}
|
||||
else {
|
||||
/* Anisotropic */
|
||||
sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
|
||||
}
|
||||
}
|
||||
else {
|
||||
sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
|
||||
@@ -244,9 +258,9 @@ ccl_device void osl_closure_microfacet_ggx_setup(
|
||||
}
|
||||
|
||||
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
|
||||
bsdf->alpha_x = bsdf->alpha_y = closure->alpha_x;
|
||||
bsdf->alpha_x = closure->alpha_x;
|
||||
|
||||
sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
|
||||
sd->flag |= bsdf_microfacet_ggx_isotropic_setup(bsdf);
|
||||
}
|
||||
|
||||
ccl_device void osl_closure_microfacet_ggx_aniso_setup(
|
||||
@@ -638,9 +652,9 @@ ccl_device void osl_closure_microfacet_beckmann_setup(
|
||||
}
|
||||
|
||||
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
|
||||
bsdf->alpha_x = bsdf->alpha_y = closure->alpha_x;
|
||||
bsdf->alpha_x = closure->alpha_x;
|
||||
|
||||
sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
|
||||
sd->flag |= bsdf_microfacet_beckmann_isotropic_setup(bsdf);
|
||||
}
|
||||
|
||||
ccl_device void osl_closure_microfacet_beckmann_aniso_setup(
|
||||
|
@@ -74,8 +74,7 @@ CCL_NAMESPACE_BEGIN
|
||||
#define __VOLUME__
|
||||
|
||||
/* TODO: solve internal compiler errors and enable light tree on HIP. */
|
||||
/* TODO: solve internal compiler perf issue and enable light tree on Metal/AMD. */
|
||||
#if defined(__KERNEL_HIP__) || defined(__KERNEL_METAL_AMD__)
|
||||
#ifdef __KERNEL_HIP__
|
||||
# undef __LIGHT_TREE__
|
||||
#endif
|
||||
|
||||
@@ -1509,8 +1508,6 @@ typedef enum DeviceKernel : int {
|
||||
DEVICE_KERNEL_INTEGRATOR_ACTIVE_PATHS_ARRAY,
|
||||
DEVICE_KERNEL_INTEGRATOR_TERMINATED_PATHS_ARRAY,
|
||||
DEVICE_KERNEL_INTEGRATOR_SORTED_PATHS_ARRAY,
|
||||
DEVICE_KERNEL_INTEGRATOR_SORT_BUCKET_PASS,
|
||||
DEVICE_KERNEL_INTEGRATOR_SORT_WRITE_PASS,
|
||||
DEVICE_KERNEL_INTEGRATOR_COMPACT_PATHS_ARRAY,
|
||||
DEVICE_KERNEL_INTEGRATOR_COMPACT_STATES,
|
||||
DEVICE_KERNEL_INTEGRATOR_TERMINATED_SHADOW_PATHS_ARRAY,
|
||||
|
@@ -13,7 +13,6 @@
|
||||
#include "scene/light.h"
|
||||
#include "scene/mesh.h"
|
||||
#include "scene/object.h"
|
||||
#include "scene/osl.h"
|
||||
#include "scene/pointcloud.h"
|
||||
#include "scene/scene.h"
|
||||
#include "scene/shader.h"
|
||||
@@ -26,6 +25,7 @@
|
||||
|
||||
#ifdef WITH_OSL
|
||||
# include "kernel/osl/globals.h"
|
||||
# include "kernel/osl/services.h"
|
||||
#endif
|
||||
|
||||
#include "util/foreach.h"
|
||||
@@ -1717,7 +1717,20 @@ void GeometryManager::device_update_displacement_images(Device *device,
|
||||
/* If any OSL node is used for displacement, it may reference a texture. But it's
|
||||
* unknown which ones, so have to load them all. */
|
||||
if (has_osl_node) {
|
||||
OSLShaderManager::osl_image_slots(device, image_manager, bump_images);
|
||||
set<OSLRenderServices *> services_shared;
|
||||
device->foreach_device([&services_shared](Device *sub_device) {
|
||||
OSLGlobals *og = (OSLGlobals *)sub_device->get_cpu_osl_memory();
|
||||
services_shared.insert(og->services);
|
||||
});
|
||||
|
||||
for (OSLRenderServices *services : services_shared) {
|
||||
for (auto it = services->textures.begin(); it != services->textures.end(); ++it) {
|
||||
if (it->second->handle.get_manager() == image_manager) {
|
||||
const int slot = it->second->handle.svm_slot();
|
||||
bump_images.insert(slot);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@@ -394,7 +394,7 @@ bool OSLShaderManager::osl_compile(const string &inputfile, const string &output
|
||||
|
||||
/* Compile.
|
||||
*
|
||||
* Mutex protected because the OSL compiler does not appear to be thread safe, see #92503. */
|
||||
* Mutex protected because the OSL compiler does not appear to be thread safe, see T92503. */
|
||||
static thread_mutex osl_compiler_mutex;
|
||||
thread_scoped_lock lock(osl_compiler_mutex);
|
||||
|
||||
@@ -665,27 +665,6 @@ OSLNode *OSLShaderManager::osl_node(ShaderGraph *graph,
|
||||
return node;
|
||||
}
|
||||
|
||||
/* Static function, so only this file needs to be compile with RTTT. */
|
||||
void OSLShaderManager::osl_image_slots(Device *device,
|
||||
ImageManager *image_manager,
|
||||
set<int> &image_slots)
|
||||
{
|
||||
set<OSLRenderServices *> services_shared;
|
||||
device->foreach_device([&services_shared](Device *sub_device) {
|
||||
OSLGlobals *og = (OSLGlobals *)sub_device->get_cpu_osl_memory();
|
||||
services_shared.insert(og->services);
|
||||
});
|
||||
|
||||
for (OSLRenderServices *services : services_shared) {
|
||||
for (auto it = services->textures.begin(); it != services->textures.end(); ++it) {
|
||||
if (it->second->handle.get_manager() == image_manager) {
|
||||
const int slot = it->second->handle.svm_slot();
|
||||
image_slots.insert(slot);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Graph Compiler */
|
||||
|
||||
OSLCompiler::OSLCompiler(OSLShaderManager *manager, OSL::ShadingSystem *ss, Scene *scene)
|
||||
|
@@ -92,9 +92,6 @@ class OSLShaderManager : public ShaderManager {
|
||||
const std::string &bytecode_hash = "",
|
||||
const std::string &bytecode = "");
|
||||
|
||||
/* Get image slots used by OSL services on device. */
|
||||
static void osl_image_slots(Device *device, ImageManager *image_manager, set<int> &image_slots);
|
||||
|
||||
private:
|
||||
void texture_system_init();
|
||||
void texture_system_free();
|
||||
|
@@ -573,7 +573,7 @@ void ShaderManager::device_update_common(Device * /*device*/,
|
||||
kfilm->is_rec709 = is_rec709;
|
||||
}
|
||||
|
||||
void ShaderManager::device_free_common(Device * /*device*/, DeviceScene *dscene, Scene * /*scene*/)
|
||||
void ShaderManager::device_free_common(Device *, DeviceScene *dscene, Scene *scene)
|
||||
{
|
||||
dscene->shaders.free();
|
||||
}
|
||||
|
@@ -520,7 +520,7 @@ bool TileManager::write_tile(const RenderBuffers &tile_buffers)
|
||||
/* If there is an overscan used for the tile copy pixels into single continuous block of memory
|
||||
* without any "gaps".
|
||||
* This is a workaround for bug in OIIO (https://github.com/OpenImageIO/oiio/pull/3176).
|
||||
* Our task reference: #93008. */
|
||||
* Our task reference: T93008. */
|
||||
if (tile_params.window_x || tile_params.window_y ||
|
||||
tile_params.window_width != tile_params.width ||
|
||||
tile_params.window_height != tile_params.height) {
|
||||
|
@@ -73,55 +73,16 @@ ccl_device_inline float atomic_add_and_fetch_float(volatile ccl_global float *_s
|
||||
return new_value.float_value;
|
||||
}
|
||||
|
||||
template<class T> ccl_device_inline uint32_t atomic_fetch_and_add_uint32(device T *p, int x)
|
||||
{
|
||||
return atomic_fetch_add_explicit((device atomic_uint *)p, x, memory_order_relaxed);
|
||||
}
|
||||
|
||||
template<class T> ccl_device_inline uint32_t atomic_fetch_and_sub_uint32(device T *p, int x)
|
||||
{
|
||||
return atomic_fetch_sub_explicit((device atomic_uint *)p, x, memory_order_relaxed);
|
||||
}
|
||||
|
||||
template<class T> ccl_device_inline uint32_t atomic_fetch_and_inc_uint32(device T *p)
|
||||
{
|
||||
return atomic_fetch_add_explicit((device atomic_uint *)p, 1, memory_order_relaxed);
|
||||
}
|
||||
|
||||
template<class T> ccl_device_inline uint32_t atomic_fetch_and_dec_uint32(device T *p)
|
||||
{
|
||||
return atomic_fetch_sub_explicit((device atomic_uint *)p, 1, memory_order_relaxed);
|
||||
}
|
||||
|
||||
template<class T> ccl_device_inline uint32_t atomic_fetch_and_or_uint32(device T *p, int x)
|
||||
{
|
||||
return atomic_fetch_or_explicit((device atomic_uint *)p, x, memory_order_relaxed);
|
||||
}
|
||||
|
||||
template<class T> ccl_device_inline uint32_t atomic_fetch_and_add_uint32(threadgroup T *p, int x)
|
||||
{
|
||||
return atomic_fetch_add_explicit((threadgroup atomic_uint *)p, x, memory_order_relaxed);
|
||||
}
|
||||
|
||||
template<class T> ccl_device_inline uint32_t atomic_fetch_and_sub_uint32(threadgroup T *p, int x)
|
||||
{
|
||||
return atomic_fetch_sub_explicit((threadgroup atomic_uint *)p, x, memory_order_relaxed);
|
||||
}
|
||||
|
||||
template<class T> ccl_device_inline uint32_t atomic_fetch_and_inc_uint32(threadgroup T *p)
|
||||
{
|
||||
return atomic_fetch_add_explicit((threadgroup atomic_uint *)p, 1, memory_order_relaxed);
|
||||
}
|
||||
|
||||
template<class T> ccl_device_inline uint32_t atomic_fetch_and_dec_uint32(threadgroup T *p)
|
||||
{
|
||||
return atomic_fetch_sub_explicit((threadgroup atomic_uint *)p, 1, memory_order_relaxed);
|
||||
}
|
||||
|
||||
template<class T> ccl_device_inline uint32_t atomic_fetch_and_or_uint32(threadgroup T *p, int x)
|
||||
{
|
||||
return atomic_fetch_or_explicit((threadgroup atomic_uint *)p, x, memory_order_relaxed);
|
||||
}
|
||||
# define atomic_fetch_and_add_uint32(p, x) \
|
||||
atomic_fetch_add_explicit((device atomic_uint *)p, x, memory_order_relaxed)
|
||||
# define atomic_fetch_and_sub_uint32(p, x) \
|
||||
atomic_fetch_sub_explicit((device atomic_uint *)p, x, memory_order_relaxed)
|
||||
# define atomic_fetch_and_inc_uint32(p) \
|
||||
atomic_fetch_add_explicit((device atomic_uint *)p, 1, memory_order_relaxed)
|
||||
# define atomic_fetch_and_dec_uint32(p) \
|
||||
atomic_fetch_sub_explicit((device atomic_uint *)p, 1, memory_order_relaxed)
|
||||
# define atomic_fetch_and_or_uint32(p, x) \
|
||||
atomic_fetch_or_explicit((device atomic_uint *)p, x, memory_order_relaxed)
|
||||
|
||||
ccl_device_inline float atomic_compare_and_swap_float(volatile ccl_global float *dest,
|
||||
const float old_val,
|
||||
|
@@ -69,9 +69,6 @@ void DebugFlags::Metal::reset()
|
||||
{
|
||||
if (getenv("CYCLES_METAL_ADAPTIVE_COMPILE") != NULL)
|
||||
adaptive_compile = true;
|
||||
|
||||
if (auto str = getenv("CYCLES_METAL_LOCAL_ATOMIC_SORT"))
|
||||
use_local_atomic_sort = (atoi(str) != 0);
|
||||
}
|
||||
|
||||
DebugFlags::OptiX::OptiX()
|
||||
|
@@ -97,9 +97,6 @@ class DebugFlags {
|
||||
|
||||
/* Whether adaptive feature based runtime compile is enabled or not. */
|
||||
bool adaptive_compile = false;
|
||||
|
||||
/* Whether local atomic sorting is enabled or not. */
|
||||
bool use_local_atomic_sort = true;
|
||||
};
|
||||
|
||||
/* Get instance of debug flags registry. */
|
||||
|
@@ -74,7 +74,7 @@ ccl_device float fast_sinf(float x)
|
||||
*
|
||||
* Results on: [-2pi,2pi].
|
||||
*
|
||||
* Examined 2173837240 values of sin: 0.00662760244 avg ULP diff, 2 max ULP,
|
||||
* Examined 2173837240 values of sin: 0.00662760244 avg ulp diff, 2 max ulp,
|
||||
* 1.19209e-07 max error
|
||||
*/
|
||||
int q = fast_rint(x * M_1_PI_F);
|
||||
@@ -256,11 +256,11 @@ ccl_device float fast_acosf(float x)
|
||||
/* clamp and crush denormals. */
|
||||
const float m = (f < 1.0f) ? 1.0f - (1.0f - f) : 1.0f;
|
||||
/* Based on http://www.pouet.net/topic.php?which=9132&page=2
|
||||
* 85% accurate (ULP 0)
|
||||
* 85% accurate (ulp 0)
|
||||
* Examined 2130706434 values of acos:
|
||||
* 15.2000597 avg ULP diff, 4492 max ULP, 4.51803e-05 max error // without "denormal crush"
|
||||
* 15.2000597 avg ulp diff, 4492 max ulp, 4.51803e-05 max error // without "denormal crush"
|
||||
* Examined 2130706434 values of acos:
|
||||
* 15.2007108 avg ULP diff, 4492 max ULP, 4.51803e-05 max error // with "denormal crush"
|
||||
* 15.2007108 avg ulp diff, 4492 max ulp, 4.51803e-05 max error // with "denormal crush"
|
||||
*/
|
||||
const float a = sqrtf(1.0f - m) *
|
||||
(1.5707963267f + m * (-0.213300989f + m * (0.077980478f + m * -0.02164095f)));
|
||||
@@ -270,8 +270,9 @@ ccl_device float fast_acosf(float x)
|
||||
ccl_device float fast_asinf(float x)
|
||||
{
|
||||
/* Based on acosf approximation above.
|
||||
* Max error is 4.51133e-05 (ULPS are higher because we are consistently off
|
||||
* by a little amount). */
|
||||
* Max error is 4.51133e-05 (ulps are higher because we are consistently off
|
||||
* by a little amount).
|
||||
*/
|
||||
const float f = fabsf(x);
|
||||
/* Clamp and crush denormals. */
|
||||
const float m = (f < 1.0f) ? 1.0f - (1.0f - f) : 1.0f;
|
||||
@@ -289,9 +290,9 @@ ccl_device float fast_atanf(float x)
|
||||
const float t = s * s;
|
||||
/* http://mathforum.org/library/drmath/view/62672.html
|
||||
* Examined 4278190080 values of atan:
|
||||
* 2.36864877 avg ULP diff, 302 max ULP, 6.55651e-06 max error // (with denormals)
|
||||
* 2.36864877 avg ulp diff, 302 max ulp, 6.55651e-06 max error // (with denormals)
|
||||
* Examined 4278190080 values of atan:
|
||||
* 171160502 avg ULP diff, 855638016 max ULP, 6.55651e-06 max error // (crush denormals)
|
||||
* 171160502 avg ulp diff, 855638016 max ulp, 6.55651e-06 max error // (crush denormals)
|
||||
*/
|
||||
float r = s * madd(0.43157974f, t, 1.0f) / madd(madd(0.05831938f, t, 0.76443945f), t, 1.0f);
|
||||
if (a > 1.0f) {
|
||||
@@ -342,8 +343,8 @@ ccl_device float fast_log2f(float x)
|
||||
int exponent = (int)(bits >> 23) - 127;
|
||||
float f = __uint_as_float((bits & 0x007FFFFF) | 0x3f800000) - 1.0f;
|
||||
/* Examined 2130706432 values of log2 on [1.17549435e-38,3.40282347e+38]:
|
||||
* 0.0797524457 avg ULP diff, 3713596 max ULP, 7.62939e-06 max error.
|
||||
* ULP histogram:
|
||||
* 0.0797524457 avg ulp diff, 3713596 max ulp, 7.62939e-06 max error.
|
||||
* ulp histogram:
|
||||
* 0 = 97.46%
|
||||
* 1 = 2.29%
|
||||
* 2 = 0.11%
|
||||
@@ -362,7 +363,7 @@ ccl_device float fast_log2f(float x)
|
||||
ccl_device_inline float fast_logf(float x)
|
||||
{
|
||||
/* Examined 2130706432 values of logf on [1.17549435e-38,3.40282347e+38]:
|
||||
* 0.313865375 avg ULP diff, 5148137 max ULP, 7.62939e-06 max error.
|
||||
* 0.313865375 avg ulp diff, 5148137 max ulp, 7.62939e-06 max error.
|
||||
*/
|
||||
return fast_log2f(x) * M_LN2_F;
|
||||
}
|
||||
@@ -370,7 +371,7 @@ ccl_device_inline float fast_logf(float x)
|
||||
ccl_device_inline float fast_log10(float x)
|
||||
{
|
||||
/* Examined 2130706432 values of log10f on [1.17549435e-38,3.40282347e+38]:
|
||||
* 0.631237033 avg ULP diff, 4471615 max ULP, 3.8147e-06 max error.
|
||||
* 0.631237033 avg ulp diff, 4471615 max ulp, 3.8147e-06 max error.
|
||||
*/
|
||||
return fast_log2f(x) * M_LN2_F / M_LN10_F;
|
||||
}
|
||||
@@ -391,12 +392,12 @@ ccl_device float fast_exp2f(float x)
|
||||
/* Range reduction. */
|
||||
int m = (int)x;
|
||||
x -= m;
|
||||
x = 1.0f - (1.0f - x); /* Crush denormals (does not affect max ULPS!). */
|
||||
x = 1.0f - (1.0f - x); /* Crush denormals (does not affect max ulps!). */
|
||||
/* 5th degree polynomial generated with sollya
|
||||
* Examined 2247622658 values of exp2 on [-126,126]: 2.75764912 avg ULP diff,
|
||||
* 232 max ULP.
|
||||
* Examined 2247622658 values of exp2 on [-126,126]: 2.75764912 avg ulp diff,
|
||||
* 232 max ulp.
|
||||
*
|
||||
* ULP histogram:
|
||||
* ulp histogram:
|
||||
* 0 = 87.81%
|
||||
* 1 = 4.18%
|
||||
*/
|
||||
@@ -414,14 +415,14 @@ ccl_device float fast_exp2f(float x)
|
||||
ccl_device_inline float fast_expf(float x)
|
||||
{
|
||||
/* Examined 2237485550 values of exp on [-87.3300018,87.3300018]:
|
||||
* 2.6666452 avg ULP diff, 230 max ULP.
|
||||
* 2.6666452 avg ulp diff, 230 max ulp.
|
||||
*/
|
||||
return fast_exp2f(x / M_LN2_F);
|
||||
}
|
||||
|
||||
#if !defined(__KERNEL_GPU__) && !defined(_MSC_VER)
|
||||
/* MSVC seems to have a code-gen bug here in at least SSE41/AVX, see
|
||||
* #78047 and #78869 for details. Just disable for now, it only makes
|
||||
* T78047 and T78869 for details. Just disable for now, it only makes
|
||||
* a small difference in denoising performance. */
|
||||
ccl_device float4 fast_exp2f4(float4 x)
|
||||
{
|
||||
@@ -453,7 +454,7 @@ ccl_device_inline float4 fast_expf4(float4 x)
|
||||
ccl_device_inline float fast_exp10(float x)
|
||||
{
|
||||
/* Examined 2217701018 values of exp10 on [-37.9290009,37.9290009]:
|
||||
* 2.71732409 avg ULP diff, 232 max ULP.
|
||||
* 2.71732409 avg ulp diff, 232 max ulp.
|
||||
*/
|
||||
return fast_exp2f(x * M_LN10_F / M_LN2_F);
|
||||
}
|
||||
@@ -474,7 +475,7 @@ ccl_device float fast_sinhf(float x)
|
||||
float a = fabsf(x);
|
||||
if (a > 1.0f) {
|
||||
/* Examined 53389559 values of sinh on [1,87.3300018]:
|
||||
* 33.6886442 avg ULP diff, 178 max ULP. */
|
||||
* 33.6886442 avg ulp diff, 178 max ulp. */
|
||||
float e = fast_expf(a);
|
||||
return copysignf(0.5f * e - 0.5f / e, x);
|
||||
}
|
||||
@@ -494,7 +495,7 @@ ccl_device float fast_sinhf(float x)
|
||||
ccl_device_inline float fast_coshf(float x)
|
||||
{
|
||||
/* Examined 2237485550 values of cosh on [-87.3300018,87.3300018]:
|
||||
* 1.78256726 avg ULP diff, 178 max ULP.
|
||||
* 1.78256726 avg ulp diff, 178 max ulp.
|
||||
*/
|
||||
float e = fast_expf(fabsf(x));
|
||||
return 0.5f * e + 0.5f / e;
|
||||
@@ -505,7 +506,7 @@ ccl_device_inline float fast_tanhf(float x)
|
||||
/* Examined 4278190080 values of tanh on [-3.40282347e+38,3.40282347e+38]:
|
||||
* 3.12924e-06 max error.
|
||||
*/
|
||||
/* NOTE: ULP error is high because of sub-optimal handling around the origin. */
|
||||
/* NOTE: ulp error is high because of sub-optimal handling around the origin. */
|
||||
float e = fast_expf(2.0f * fabsf(x));
|
||||
return copysignf(1.0f - 2.0f / (1.0f + e), x);
|
||||
}
|
||||
@@ -578,7 +579,7 @@ ccl_device_inline float fast_erfcf(float x)
|
||||
{
|
||||
/* Examined 2164260866 values of erfcf on [-4,4]: 1.90735e-06 max error.
|
||||
*
|
||||
* ULP histogram:
|
||||
* ulp histogram:
|
||||
*
|
||||
* 0 = 80.30%
|
||||
*/
|
||||
|
@@ -516,7 +516,7 @@ GHOST_TSuccess GHOST_ContextCGL::releaseNativeHandles()
|
||||
|
||||
/* OpenGL on Metal
|
||||
*
|
||||
* Use Metal layer to avoid Viewport lagging on macOS, see #60043. */
|
||||
* Use Metal layer to avoid Viewport lagging on macOS, see T60043. */
|
||||
|
||||
static const MTLPixelFormat METAL_FRAMEBUFFERPIXEL_FORMAT = MTLPixelFormatBGRA8Unorm;
|
||||
static const OSType METAL_CORE_VIDEO_PIXEL_FORMAT = kCVPixelFormatType_32BGRA;
|
||||
|
@@ -141,7 +141,7 @@ GHOST_TSuccess GHOST_ContextGLX::initializeDrawingContext()
|
||||
/* -------------------------------------------------------------------- */
|
||||
#else
|
||||
/* Important to initialize only GLXEW (_not_ GLEW),
|
||||
* since this breaks w/ Mesa's `swrast`, see: #46431. */
|
||||
* since this breaks w/ Mesa's `swrast`, see: T46431. */
|
||||
glxewInit();
|
||||
#endif /* USE_GLXEW_INIT_WORKAROUND */
|
||||
|
||||
|
@@ -302,7 +302,7 @@ bool GHOST_NDOFManager::setDevice(ushort vendor_id, ushort product_id)
|
||||
switch (product_id) {
|
||||
case 0xC62E: /* Plugged in. */
|
||||
case 0xC62F: /* Wireless. */
|
||||
case 0xC658: /* Wireless (3DConnexion Universal Wireless Receiver in WIN32), see #82412. */
|
||||
case 0xC658: /* Wireless (3DConnexion Universal Wireless Receiver in WIN32), see T82412. */
|
||||
{
|
||||
device_type_ = NDOF_SpaceMouseWireless;
|
||||
hid_map_button_num_ = 2;
|
||||
@@ -341,7 +341,7 @@ bool GHOST_NDOFManager::setDevice(ushort vendor_id, ushort product_id)
|
||||
hid_map_button_mask_ = int(~(UINT_MAX << hid_map_button_num_));
|
||||
}
|
||||
|
||||
CLOG_INFO(LOG, 2, "%d buttons -> hex:%X", hid_map_button_num_, uint(hid_map_button_mask_));
|
||||
CLOG_INFO(LOG, 2, "%d buttons -> hex:%X", hid_map_button_num_, (uint)hid_map_button_mask_);
|
||||
|
||||
return device_type_ != NDOF_UnknownDevice;
|
||||
}
|
||||
@@ -445,14 +445,14 @@ void GHOST_NDOFManager::updateButton(int button_number, bool press, uint64_t tim
|
||||
2,
|
||||
"button=%d, press=%d (out of range %d, ignoring!)",
|
||||
button_number,
|
||||
int(press),
|
||||
(int)press,
|
||||
hid_map_button_num_);
|
||||
return;
|
||||
}
|
||||
const NDOF_ButtonT button = hid_map_[button_number];
|
||||
if (button == NDOF_BUTTON_NONE) {
|
||||
CLOG_INFO(
|
||||
LOG, 2, "button=%d, press=%d (mapped to none, ignoring!)", button_number, int(press));
|
||||
LOG, 2, "button=%d, press=%d (mapped to none, ignoring!)", button_number, (int)press);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -460,7 +460,7 @@ void GHOST_NDOFManager::updateButton(int button_number, bool press, uint64_t tim
|
||||
2,
|
||||
"button=%d, press=%d, name=%s",
|
||||
button_number,
|
||||
int(press),
|
||||
(int)press,
|
||||
ndof_button_names[button]);
|
||||
|
||||
GHOST_IWindow *window = system_.getWindowManager()->getActiveWindow();
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user