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49 Commits

Author SHA1 Message Date
e003c31ca0 cleanups 2020-03-08 12:39:19 +01:00
429e85c33a avoid some unnecessary changes 2020-03-08 12:29:24 +01:00
d2f2f732a5 add comment in ModifierTypeInfo 2020-03-08 12:24:51 +01:00
7502cdd86f improve naming 2020-03-08 12:16:33 +01:00
4e742352ec improve naming 2020-03-08 12:13:44 +01:00
f0b75491e9 avoid unnecesary changes in writefile 2020-03-08 12:09:49 +01:00
d7858eedbf improve naming 2020-03-08 12:06:31 +01:00
7a5da6a16c improve naming 2020-03-08 12:03:13 +01:00
5a90d35f79 use less nested preprocessing 2020-03-07 19:20:40 +01:00
fb29231e45 update armature modifier 2020-03-07 19:06:17 +01:00
ab673563e8 update subsurf modifier 2020-03-07 19:05:24 +01:00
bc317808d6 update explode modifier 2020-03-07 19:04:06 +01:00
5961d6565b update particle system modifier 2020-03-07 19:02:56 +01:00
acc05a1053 update surface modifier 2020-03-07 19:01:23 +01:00
dc3b6617bb update ocean modifier 2020-03-07 19:00:01 +01:00
d912bb9cce update mesh sequence cache modifier 2020-03-07 18:58:28 +01:00
23a071ee6c update dynamic paint 2020-03-07 18:56:28 +01:00
d807418a45 update warp modifier 2020-03-07 18:47:04 +01:00
9ad3a3754f update vertex weight edit modifier 2020-03-07 18:44:00 +01:00
b9a4a3ece5 improve parameter order 2020-03-07 18:37:37 +01:00
f563674d58 update laplacian deform modifier 2020-03-07 18:32:32 +01:00
0fa3a00f34 cleanup naming 2020-03-07 18:27:28 +01:00
7ed6e3a5ef simplify writing array 2020-03-07 18:23:46 +01:00
c6e61edb34 update corrective smooth modifier 2020-03-07 18:13:15 +01:00
a883e0a30e update bevel modifier 2020-03-07 18:03:50 +01:00
cfa101cf46 update surface deform modifier 2020-03-07 17:59:22 +01:00
520db97acf move meshdeform modifier writing/reading 2020-03-07 17:41:13 +01:00
6f77056dca move cloth modifier file writing/reading to MOD_cloth.c 2020-03-07 17:22:55 +01:00
0d444bd3ef simplify reading raw arrays of primitive types 2020-03-07 17:14:45 +01:00
0e52777cf0 add bloRead method to ModifierTypeInfo 2020-03-07 17:03:53 +01:00
f9e4086b04 write raw array utility 2020-03-07 16:53:35 +01:00
192091903e move hook modifier file writing into MOD_hook.c 2020-03-07 16:49:37 +01:00
681ff0c789 Add bloWrite callback to ModifierTypeInfo definitions of individual modifiers 2020-03-07 16:41:55 +01:00
081311d168 add blenloader write callback to ModifierTypeInfo 2020-03-07 16:38:00 +01:00
e41f2c1238 improve naming 2020-03-07 16:33:54 +01:00
ac7d45cc19 try different naming convention 2020-03-07 16:30:33 +01:00
eafb864bfe Merge branch 'master' into blenloader-api 2020-03-07 16:18:25 +01:00
fb13e40ce1 move curve profile writing/reading to blenkernel 2020-03-07 16:17:52 +01:00
ff86d46805 move point cache reading to blenkernel 2020-03-07 16:06:15 +01:00
ecb4c5d8a4 change parameter order 2020-03-07 13:20:33 +01:00
a0ec12a249 move pointcache file writing to blenkernel 2020-03-07 13:17:15 +01:00
c3c2ea39b2 move blenloader callback api to single file 2020-03-07 13:05:16 +01:00
ac8d26974e cleanup curve mapping reading 2020-03-07 12:58:45 +01:00
d7839734a0 utility for updating addresses 2020-03-07 12:58:32 +01:00
672372583e move curvemapping file handling to blenkernel 2020-03-07 12:52:00 +01:00
4c95dc5a1b fix api 2020-03-07 12:51:27 +01:00
7adcc0731e improve naming 2020-03-07 12:25:16 +01:00
7c08cd508a improve naming 2020-03-07 12:21:10 +01:00
a9f39fa197 initial blenloader api 2020-03-06 14:50:39 +01:00
2276 changed files with 38577 additions and 65232 deletions

View File

@@ -132,7 +132,9 @@ PenaltyBreakAssignment: 100
AllowShortFunctionsOnASingleLine: None
SortIncludes: true
# Disable for now since it complicates initial migration tests,
# TODO: look into enabling this in the future.
SortIncludes: false
# Don't right align escaped newlines to the right because we have a wide default
AlignEscapedNewlines: DontAlign

View File

@@ -186,7 +186,8 @@ if(APPLE)
option(WITH_XR_OPENXR "Enable VR features through the OpenXR specification" OFF)
mark_as_advanced(WITH_XR_OPENXR)
else()
option(WITH_XR_OPENXR "Enable VR features through the OpenXR specification" ON)
# Disabled until there's more than just the build system stuff. Should be enabled soon.
option(WITH_XR_OPENXR "Enable VR features through the OpenXR specification" OFF)
endif()
# Compositor
@@ -319,10 +320,6 @@ mark_as_advanced(WITH_SYSTEM_GLOG)
# Freestyle
option(WITH_FREESTYLE "Enable Freestyle (advanced edges rendering)" ON)
# New object types
option(WITH_NEW_OBJECT_TYPES "Enable new hair and pointcloud objects (use for development only, don't save in files)" OFF)
mark_as_advanced(WITH_NEW_OBJECT_TYPES)
# Misc
if(WIN32)
option(WITH_INPUT_IME "Enable Input Method Editor (IME) for complex Asian character input" ON)
@@ -684,7 +681,6 @@ if(WITH_GHOST_SDL OR WITH_HEADLESS)
set(WITH_X11_ALPHA OFF)
set(WITH_GHOST_XDND OFF)
set(WITH_INPUT_IME OFF)
set(WITH_XR_OPENXR OFF)
endif()
if(WITH_CPU_SSE)

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@@ -162,7 +162,7 @@ harvest(opensubdiv/lib opensubdiv/lib "*.a")
harvest(openvdb/include/openvdb openvdb/include/openvdb "*.h")
harvest(openvdb/lib openvdb/lib "*.a")
harvest(xr_openxr_sdk/include/openxr xr_openxr_sdk/include/openxr "*.h")
harvest(xr_openxr_sdk/lib xr_openxr_sdk/lib "*.a")
harvest(xr_openxr_sdk/lib xr_openxr_sdk/src/loader "*.a")
harvest(osl/bin osl/bin "oslc")
harvest(osl/include osl/include "*.h")
harvest(osl/lib osl/lib "*.a")

View File

@@ -29,7 +29,6 @@ if(UNIX AND NOT APPLE)
-DBUILD_WITH_WAYLAND_HEADERS=OFF
-DBUILD_WITH_XCB_HEADERS=OFF
-DBUILD_WITH_XLIB_HEADERS=ON
-DCMAKE_CXX_FLAGS=-DDISABLE_STD_FILESYSTEM=1
)
endif()

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@@ -3128,7 +3128,7 @@ compile_XR_OpenXR_SDK() {
fi
# To be changed each time we make edits that would modify the compiled result!
xr_openxr_magic=1
xr_openxr_magic=0
_init_xr_openxr_sdk
# Clean install if needed!
@@ -3186,7 +3186,7 @@ compile_XR_OpenXR_SDK() {
cmake_d="$cmake_d -D BUILD_WITH_XCB_HEADERS=OFF"
cmake_d="$cmake_d -D BUILD_WITH_XLIB_HEADERS=ON"
cmake $cmake_d "-DCMAKE_CXX_FLAGS=-DDISABLE_STD_FILESYSTEM=1" ..
cmake $cmake_d ..
make -j$THREADS && make install
make clean
@@ -5377,7 +5377,7 @@ print_info() {
PRINT " $_1"
_buildargs="$_buildargs $_1"
if [ -d $INST/xr-openxr-sdk ]; then
_1="-D XR_OPENXR_SDK_ROOT_DIR=$INST/xr-openxr-sdk"
_1="-D XR_OPENXR_ROOT_DIR=$INST/xr-openxr-sdk"
PRINT " $_1"
_buildargs="$_buildargs $_1"
fi

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@@ -98,7 +98,7 @@ class VersionInfo:
self.is_development_build = False
else:
# Development build
self.full_version = self.version + self.version_char + '-' + self.hash
self.full_version = self.version + '-' + self.hash
self.is_development_build = True
def _parse_header_file(self, filename, define):

View File

@@ -23,7 +23,7 @@ echo - with_tests ^(enable building unit tests^)
echo - nobuildinfo ^(disable buildinfo^)
echo - debug ^(Build an unoptimized debuggable build^)
echo - packagename [newname] ^(override default cpack package name^)
echo - builddir [newdir] ^(override default build folder^)
echo - buildir [newdir] ^(override default build folder^)
echo - 2017 ^(build with visual studio 2017^)
echo - 2017pre ^(build with visual studio 2017 pre-release^)
echo - 2017b ^(build with visual studio 2017 Build Tools^)

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@@ -415,11 +415,4 @@ if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fpermissive")
endif()
if(MSVC)
# bullet is responsible for quite a few silly warnings
# suppress all of them. Not great, but they really needed
# to sort that out themselves.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W0")
endif()
blender_add_lib(extern_bullet "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")

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@@ -77,11 +77,6 @@ if(WIN32)
list(APPEND INC
src/windows
)
if(MSVC)
# Suppress warning about google::LogMessageFatal::~LogMessageFatal
# not returning.
add_definitions("/wd4722")
endif()
else()
list(APPEND INC
include

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@@ -192,7 +192,7 @@ int cbDisableConstructor(PyObject *self, PyObject *args, PyObject *kwds)
return -1;
}
PyMODINIT_FUNC PyInit_manta_main(void)
PyMODINIT_FUNC PyInit_Main(void)
{
MantaEnsureRegistration();
#if PY_MAJOR_VERSION >= 3
@@ -567,7 +567,7 @@ void WrapperRegistry::construct(const string &scriptname, const vector<string> &
registerDummyTypes();
// work around for certain gcc versions, cast to char*
PyImport_AppendInittab((char *)gDefaultModuleName.c_str(), PyInit_manta_main);
PyImport_AppendInittab((char *)gDefaultModuleName.c_str(), PyInit_Main);
}
inline PyObject *castPy(PyTypeObject *p)

View File

@@ -62,7 +62,7 @@ void MantaEnsureRegistration();
#ifdef BLENDER
# ifdef PyMODINIT_FUNC
PyMODINIT_FUNC PyInit_manta_main(void);
PyMODINIT_FUNC PyInit_Main(void);
# endif
#endif

View File

@@ -15,7 +15,7 @@
#define _VECTORBASE_H
// get rid of windos min/max defines
#if (defined(WIN32) || defined(_WIN32)) && !defined(NOMINMAX)
#if defined(WIN32) || defined(_WIN32)
# define NOMINMAX
#endif

View File

@@ -1,3 +1,3 @@
#define MANTA_GIT_VERSION "commit 5fbd3d04381b21afce4a593d1fe2d9bc7bef5424"
#define MANTA_GIT_VERSION "commit 1d52e96ad602f1974dfee75bef293bc397e4b41b"

View File

@@ -1171,11 +1171,6 @@ void solvePressureSystem(Grid<Real> &rhs,
maxIter = 100;
pmg = gMapMG[parent];
// Release MG from previous step if present (e.g. if previous solve was with MGStatic)
if (pmg && preconditioner == PcMGDynamic) {
releaseMG(parent);
pmg = nullptr;
}
if (!pmg) {
pmg = new GridMg(pressure.getSize());
gMapMG[parent] = pmg;

View File

@@ -37,8 +37,8 @@
#endif
#define WIN32_LEAN_AND_MEAN
#include <intrin.h>
#include <windows.h>
#include <intrin.h>
#if defined(__clang__)
# pragma GCC diagnostic push

View File

@@ -47,10 +47,10 @@
#ifndef __ATOMIC_OPS_UTILS_H__
#define __ATOMIC_OPS_UTILS_H__
#include <limits.h>
#include <stddef.h>
#include <stdint.h>
#include <stddef.h>
#include <stdlib.h>
#include <limits.h>
#include <assert.h>

View File

@@ -25,8 +25,8 @@
#include "AUD_PyInit.h"
#include <AUD_Sound.h>
#include <python/PyAPI.h>
#include <python/PySound.h>
#include <python/PyAPI.h>
extern "C" {
extern void *BKE_sound_get_factory(void *sound);

View File

@@ -18,23 +18,23 @@
* \ingroup clog
*/
#include <assert.h>
#include <stdarg.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include <assert.h>
/* Disable for small single threaded programs
* to avoid having to link with pthreads. */
#ifdef WITH_CLOG_PTHREADS
# include "atomic_ops.h"
# include <pthread.h>
# include "atomic_ops.h"
#endif
/* For 'isatty' to check for color. */
#if defined(__unix__) || defined(__APPLE__) || defined(__HAIKU__)
# include <sys/time.h>
# include <unistd.h>
# include <sys/time.h>
#endif
#if defined(_MSC_VER)

View File

@@ -177,11 +177,14 @@ if(CXX_HAS_AVX2)
add_definitions(-DWITH_KERNEL_AVX2)
endif()
# LLVM and OSL need to build without RTTI
if(WIN32 AND MSVC)
set(RTTI_DISABLE_FLAGS "/GR- -DBOOST_NO_RTTI -DBOOST_NO_TYPEID")
elseif(CMAKE_COMPILER_IS_GNUCC OR (CMAKE_C_COMPILER_ID MATCHES "Clang"))
set(RTTI_DISABLE_FLAGS "-fno-rtti -DBOOST_NO_RTTI -DBOOST_NO_TYPEID")
if(WITH_CYCLES_OSL)
# LLVM and OSL need to build without RTTI
if(WIN32 AND MSVC)
set(RTTI_DISABLE_FLAGS "/GR- -DBOOST_NO_RTTI -DBOOST_NO_TYPEID")
elseif(CMAKE_COMPILER_IS_GNUCC OR (CMAKE_C_COMPILER_ID MATCHES "Clang"))
set(RTTI_DISABLE_FLAGS "-fno-rtti -DBOOST_NO_RTTI -DBOOST_NO_TYPEID")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${RTTI_DISABLE_FLAGS}")
endif()
# Definitions and Includes
@@ -350,6 +353,17 @@ if(WITH_CYCLES_NETWORK)
add_definitions(-DWITH_NETWORK)
endif()
if(WITH_OPENCOLORIO)
add_definitions(-DWITH_OCIO)
include_directories(
SYSTEM
${OPENCOLORIO_INCLUDE_DIRS}
)
if(WIN32)
add_definitions(-DOpenColorIO_STATIC)
endif()
endif()
if(WITH_CYCLES_STANDALONE OR WITH_CYCLES_NETWORK OR WITH_CYCLES_CUBIN_COMPILER)
add_subdirectory(app)
endif()

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@@ -60,7 +60,6 @@ link_directories(
${TIFF_LIBPATH}
${OPENEXR_LIBPATH}
${OPENJPEG_LIBPATH}
${OPENVDB_LIBPATH}
)
if(WITH_OPENCOLORIO)

View File

@@ -14,8 +14,8 @@
* limitations under the License.
*/
#include <stdint.h>
#include <stdio.h>
#include <stdint.h>
#include <string>
#include <vector>

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@@ -20,11 +20,11 @@
#include "util/util_args.h"
#include "util/util_foreach.h"
#include "util/util_logging.h"
#include "util/util_path.h"
#include "util/util_stats.h"
#include "util/util_string.h"
#include "util/util_task.h"
#include "util/util_logging.h"
using namespace ccl;

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@@ -16,12 +16,12 @@
#include <stdio.h>
#include "device/device.h"
#include "render/buffers.h"
#include "render/camera.h"
#include "render/integrator.h"
#include "device/device.h"
#include "render/scene.h"
#include "render/session.h"
#include "render/integrator.h"
#include "util/util_args.h"
#include "util/util_foreach.h"

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@@ -16,9 +16,9 @@
#include <stdio.h>
#include <sstream>
#include <algorithm>
#include <iterator>
#include <sstream>
#include "graph/node_xml.h"
@@ -32,8 +32,8 @@
#include "render/nodes.h"
#include "render/object.h"
#include "render/osl.h"
#include "render/scene.h"
#include "render/shader.h"
#include "render/scene.h"
#include "subd/subd_patch.h"
#include "subd/subd_split.h"
@@ -292,7 +292,7 @@ static void xml_read_shader_graph(XMLReadState &state, Shader *shader, xml_node
filepath = path_join(state.base, filepath);
}
snode = OSLShaderManager::osl_node(manager, filepath);
snode = ((OSLShaderManager *)manager)->osl_node(filepath);
if (!snode) {
fprintf(stderr, "Failed to create OSL node from \"%s\".\n", filepath.c_str());

View File

@@ -38,7 +38,6 @@ set(SRC
CCL_api.h
blender_device.h
blender_id_map.h
blender_image.h
blender_object_cull.h
blender_sync.h
blender_session.h
@@ -92,20 +91,6 @@ if(WITH_MOD_FLUID)
add_definitions(-DWITH_FLUID)
endif()
if(WITH_NEW_OBJECT_TYPES)
add_definitions(-DWITH_NEW_OBJECT_TYPES)
endif()
if(WITH_OPENVDB)
add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS})
list(APPEND INC_SYS
${OPENVDB_INCLUDE_DIRS}
)
list(APPEND LIB
${OPENVDB_LIBRARIES}
)
endif()
blender_add_lib(bf_intern_cycles "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
# avoid link failure with clang 3.4 debug

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@@ -33,7 +33,7 @@ def _is_using_buggy_driver():
# in the version string, but those cards do not quite work and
# causing crashes.
return True
regex = re.compile(".*Compatibility Profile Context ([0-9]+(\\.[0-9]+)+)$")
regex = re.compile(".*Compatibility Profile Context ([0-9]+(\.[0-9]+)+)$")
if not regex.match(version):
# Skip cards like FireGL
return False

View File

@@ -361,7 +361,6 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
description="Noise level step to stop sampling at, lower values reduce noise the cost of render time. Zero for automatic setting based on number of AA samples",
min=0.0, max=1.0,
default=0.0,
precision=4,
)
adaptive_min_samples: IntProperty(
name="Adaptive Min Samples",
@@ -444,20 +443,13 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
default=8,
)
volume_step_rate: FloatProperty(
name="Step Rate",
description="Globally adjust detail for volume rendering, on top of automatically estimated step size. "
"Higher values reduce render time, lower values render with more detail",
default=1.0,
min=0.01, max=100.0, soft_min=0.1, soft_max=10.0, precision=2
)
volume_preview_step_rate: FloatProperty(
name="Step Rate",
description="Globally adjust detail for volume rendering, on top of automatically estimated step size. "
"Higher values reduce render time, lower values render with more detail",
default=1.0,
min=0.01, max=100.0, soft_min=0.1, soft_max=10.0, precision=2
volume_step_size: FloatProperty(
name="Step Size",
description="Distance between volume shader samples when rendering the volume "
"(lower values give more accurate and detailed results, but also increased render time)",
default=0.1,
min=0.0000001, max=100000.0, soft_min=0.01, soft_max=1.0, precision=4,
unit='LENGTH'
)
volume_max_steps: IntProperty(
@@ -941,14 +933,6 @@ class CyclesMaterialSettings(bpy.types.PropertyGroup):
default='LINEAR',
)
volume_step_rate: FloatProperty(
name="Step Rate",
description="Scale the distance between volume shader samples when rendering the volume "
"(lower values give more accurate and detailed results, but also increased render time)",
default=1.0,
min=0.001, max=1000.0, soft_min=0.1, soft_max=10.0, precision=4
)
displacement_method: EnumProperty(
name="Displacement Method",
description="Method to use for the displacement",
@@ -1059,13 +1043,6 @@ class CyclesWorldSettings(bpy.types.PropertyGroup):
items=enum_volume_interpolation,
default='LINEAR',
)
volume_step_size: FloatProperty(
name="Step Size",
description="Distance between volume shader samples when rendering the volume "
"(lower values give more accurate and detailed results, but also increased render time)",
default=1.0,
min=0.0000001, max=100000.0, soft_min=0.1, soft_max=100.0, precision=4
)
@classmethod
def register(cls):

View File

@@ -373,7 +373,7 @@ class CYCLES_RENDER_PT_subdivision(CyclesButtonsPanel, Panel):
col = layout.column()
sub = col.column(align=True)
sub.prop(cscene, "dicing_rate", text="Dicing Rate Render")
sub.prop(cscene, "preview_dicing_rate", text="Viewport")
sub.prop(cscene, "preview_dicing_rate", text="Preview")
col.separator()
@@ -428,11 +428,9 @@ class CYCLES_RENDER_PT_volumes(CyclesButtonsPanel, Panel):
scene = context.scene
cscene = scene.cycles
col = layout.column(align=True)
col.prop(cscene, "volume_step_rate", text="Step Rate Render")
col.prop(cscene, "volume_preview_step_rate", text="Viewport")
layout.prop(cscene, "volume_max_steps", text="Max Steps")
col = layout.column()
col.prop(cscene, "volume_step_size", text="Step Size")
col.prop(cscene, "volume_max_steps", text="Max Steps")
class CYCLES_RENDER_PT_light_paths(CyclesButtonsPanel, Panel):
@@ -772,8 +770,6 @@ class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
col.prop(view_layer, "use_solid", text="Surfaces")
col = flow.column()
col.prop(view_layer, "use_strand", text="Hair")
col = flow.column()
col.prop(view_layer, "use_volumes", text="Volumes")
if with_freestyle:
col = flow.column()
col.prop(view_layer, "use_freestyle", text="Freestyle")
@@ -1417,6 +1413,8 @@ class CYCLES_LIGHT_PT_light(CyclesButtonsPanel, Panel):
light = context.light
clamp = light.cycles
layout.use_property_decorate = False
if self.bl_space_type == 'PROPERTIES':
layout.row().prop(light, "type", expand=True)
layout.use_property_split = True
@@ -1698,9 +1696,6 @@ class CYCLES_WORLD_PT_settings_volume(CyclesButtonsPanel, Panel):
sub.prop(cworld, "volume_sampling", text="Sampling")
col.prop(cworld, "volume_interpolation", text="Interpolation")
col.prop(cworld, "homogeneous_volume", text="Homogeneous")
sub = col.column()
sub.active = not cworld.homogeneous_volume
sub.prop(cworld, "volume_step_size")
class CYCLES_MATERIAL_PT_preview(CyclesButtonsPanel, Panel):
@@ -1832,9 +1827,6 @@ class CYCLES_MATERIAL_PT_settings_volume(CyclesButtonsPanel, Panel):
sub.prop(cmat, "volume_sampling", text="Sampling")
col.prop(cmat, "volume_interpolation", text="Interpolation")
col.prop(cmat, "homogeneous_volume", text="Homogeneous")
sub = col.column()
sub.active = not cmat.homogeneous_volume
sub.prop(cmat, "volume_step_rate")
def draw(self, context):
self.draw_shared(self, context, context.material)

View File

@@ -595,6 +595,40 @@ static void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, in
/* texture coords still needed */
}
static void export_hair_motion_validate_attribute(Hair *hair,
int motion_step,
int num_motion_keys,
bool have_motion)
{
Attribute *attr_mP = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
const int num_keys = hair->curve_keys.size();
if (num_motion_keys != num_keys || !have_motion) {
/* No motion or hair "topology" changed, remove attributes again. */
if (num_motion_keys != num_keys) {
VLOG(1) << "Hair topology changed, removing attribute.";
}
else {
VLOG(1) << "No motion, removing attribute.";
}
hair->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
}
else if (motion_step > 0) {
VLOG(1) << "Filling in new motion vertex position for motion_step " << motion_step;
/* Motion, fill up previous steps that we might have skipped because
* they had no motion, but we need them anyway now. */
for (int step = 0; step < motion_step; step++) {
float4 *mP = attr_mP->data_float4() + step * num_keys;
for (int key = 0; key < num_keys; key++) {
mP[key] = float3_to_float4(hair->curve_keys[key]);
mP[key].w = hair->curve_radius[key];
}
}
}
}
static void ExportCurveSegments(Scene *scene, Hair *hair, ParticleCurveData *CData)
{
int num_keys = 0;
@@ -714,40 +748,6 @@ static float4 LerpCurveSegmentMotionCV(ParticleCurveData *CData, int sys, int cu
return lerp(mP, mP2, remainder);
}
static void export_hair_motion_validate_attribute(Hair *hair,
int motion_step,
int num_motion_keys,
bool have_motion)
{
Attribute *attr_mP = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
const int num_keys = hair->curve_keys.size();
if (num_motion_keys != num_keys || !have_motion) {
/* No motion or hair "topology" changed, remove attributes again. */
if (num_motion_keys != num_keys) {
VLOG(1) << "Hair topology changed, removing attribute.";
}
else {
VLOG(1) << "No motion, removing attribute.";
}
hair->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
}
else if (motion_step > 0) {
VLOG(1) << "Filling in new motion vertex position for motion_step " << motion_step;
/* Motion, fill up previous steps that we might have skipped because
* they had no motion, but we need them anyway now. */
for (int step = 0; step < motion_step; step++) {
float4 *mP = attr_mP->data_float4() + step * num_keys;
for (int key = 0; key < num_keys; key++) {
mP[key] = float3_to_float4(hair->curve_keys[key]);
mP[key].w = hair->curve_radius[key];
}
}
}
}
static void ExportCurveSegmentsMotion(Hair *hair, ParticleCurveData *CData, int motion_step)
{
VLOG(1) << "Exporting curve motion segments for hair " << hair->name << ", motion step "
@@ -817,7 +817,7 @@ static void ExportCurveSegmentsMotion(Hair *hair, ParticleCurveData *CData, int
}
}
/* In case of new attribute, we verify if there really was any motion. */
/* in case of new attribute, we verify if there really was any motion */
if (new_attribute) {
export_hair_motion_validate_attribute(hair, motion_step, i, have_motion);
}
@@ -1154,194 +1154,6 @@ void BlenderSync::sync_particle_hair(
}
}
#ifdef WITH_NEW_OBJECT_TYPES
static float4 hair_point_as_float4(BL::HairPoint b_point)
{
float4 mP = float3_to_float4(get_float3(b_point.co()));
mP.w = b_point.radius();
return mP;
}
static float4 interpolate_hair_points(BL::Hair b_hair,
const int first_point_index,
const int num_points,
const float step)
{
const float curve_t = step * (num_points - 1);
const int point_a = clamp((int)curve_t, 0, num_points - 1);
const int point_b = min(point_a + 1, num_points - 1);
const float t = curve_t - (float)point_a;
return lerp(hair_point_as_float4(b_hair.points[first_point_index + point_a]),
hair_point_as_float4(b_hair.points[first_point_index + point_b]),
t);
}
static void export_hair_curves(Scene *scene, Hair *hair, BL::Hair b_hair)
{
/* TODO: optimize so we can straight memcpy arrays from Blender? */
/* Add requested attributes. */
Attribute *attr_intercept = NULL;
Attribute *attr_random = NULL;
if (hair->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT)) {
attr_intercept = hair->attributes.add(ATTR_STD_CURVE_INTERCEPT);
}
if (hair->need_attribute(scene, ATTR_STD_CURVE_RANDOM)) {
attr_random = hair->attributes.add(ATTR_STD_CURVE_RANDOM);
}
/* Reserve memory. */
const int num_keys = b_hair.points.length();
const int num_curves = b_hair.curves.length();
if (num_curves > 0) {
VLOG(1) << "Exporting curve segments for hair " << hair->name;
}
hair->reserve_curves(num_curves, num_keys);
/* Export curves and points. */
vector<float> points_length;
BL::Hair::curves_iterator b_curve_iter;
for (b_hair.curves.begin(b_curve_iter); b_curve_iter != b_hair.curves.end(); ++b_curve_iter) {
BL::HairCurve b_curve = *b_curve_iter;
const int first_point_index = b_curve.first_point_index();
const int num_points = b_curve.num_points();
float3 prev_co = make_float3(0.0f, 0.0f, 0.0f);
float length = 0.0f;
if (attr_intercept) {
points_length.clear();
points_length.reserve(num_points);
}
/* Position and radius. */
for (int i = 0; i < num_points; i++) {
BL::HairPoint b_point = b_hair.points[first_point_index + i];
const float3 co = get_float3(b_point.co());
const float radius = b_point.radius();
hair->add_curve_key(co, radius);
if (attr_intercept) {
if (i > 0) {
length += len(co - prev_co);
points_length.push_back(length);
}
prev_co = co;
}
}
/* Normalized 0..1 attribute along curve. */
if (attr_intercept) {
for (int i = 0; i < num_points; i++) {
attr_intercept->add((length == 0.0f) ? 0.0f : points_length[i] / length);
}
}
/* Random number per curve. */
if (attr_random != NULL) {
attr_random->add(hash_uint2_to_float(b_curve.index(), 0));
}
/* Curve. */
const int shader_index = 0;
hair->add_curve(first_point_index, shader_index);
}
}
static void export_hair_curves_motion(Hair *hair, BL::Hair b_hair, int motion_step)
{
VLOG(1) << "Exporting curve motion segments for hair " << hair->name << ", motion step "
<< motion_step;
/* Find or add attribute. */
Attribute *attr_mP = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
bool new_attribute = false;
if (!attr_mP) {
VLOG(1) << "Creating new motion vertex position attribute";
attr_mP = hair->attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
new_attribute = true;
}
/* Export motion keys. */
const int num_keys = hair->curve_keys.size();
float4 *mP = attr_mP->data_float4() + motion_step * num_keys;
bool have_motion = false;
int num_motion_keys = 0;
int curve_index = 0;
BL::Hair::curves_iterator b_curve_iter;
for (b_hair.curves.begin(b_curve_iter); b_curve_iter != b_hair.curves.end(); ++b_curve_iter) {
BL::HairCurve b_curve = *b_curve_iter;
const int first_point_index = b_curve.first_point_index();
const int num_points = b_curve.num_points();
Hair::Curve curve = hair->get_curve(curve_index);
curve_index++;
if (num_points == curve.num_keys) {
/* Number of keys matches. */
for (int i = 0; i < num_points; i++) {
int point_index = first_point_index + i;
if (point_index < num_keys) {
mP[num_motion_keys] = hair_point_as_float4(b_hair.points[point_index]);
num_motion_keys++;
if (!have_motion) {
/* TODO: use epsilon for comparison? Was needed for particles due to
* transform, but ideally should not happen anymore. */
float4 curve_key = float3_to_float4(hair->curve_keys[i]);
curve_key.w = hair->curve_radius[i];
have_motion = !(mP[i] == curve_key);
}
}
}
}
else {
/* Number of keys has changed. Generate an interpolated version
* to preserve motion blur. */
const float step_size = curve.num_keys > 1 ? 1.0f / (curve.num_keys - 1) : 0.0f;
for (int i = 0; i < curve.num_keys; i++) {
const float step = i * step_size;
mP[num_motion_keys] = interpolate_hair_points(b_hair, first_point_index, num_points, step);
num_motion_keys++;
}
have_motion = true;
}
}
/* In case of new attribute, we verify if there really was any motion. */
if (new_attribute) {
export_hair_motion_validate_attribute(hair, motion_step, num_motion_keys, have_motion);
}
}
#endif /* WITH_NEW_OBJECT_TYPES */
/* Hair object. */
void BlenderSync::sync_hair(Hair *hair, BL::Object &b_ob, bool motion, int motion_step)
{
#ifdef WITH_NEW_OBJECT_TYPES
/* Convert Blender hair to Cycles curves. */
BL::Hair b_hair(b_ob.data());
if (motion) {
export_hair_curves_motion(hair, b_hair, motion_step);
}
else {
export_hair_curves(scene, hair, b_hair);
}
#else
(void)hair;
(void)b_ob;
(void)motion;
(void)motion_step;
#endif /* WITH_NEW_OBJECT_TYPES */
}
void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph,
BL::Object b_ob,
Geometry *geom,
@@ -1367,24 +1179,14 @@ void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph,
geom->used_shaders = used_shaders;
if (view_layer.use_hair && scene->curve_system_manager->use_curves) {
#ifdef WITH_NEW_OBJECT_TYPES
if (b_ob.type() == BL::Object::type_HAIR) {
/* Hair object. */
sync_hair(hair, b_ob, false);
assert(mesh == NULL);
}
else
#endif
{
/* Particle hair. */
bool need_undeformed = geom->need_attribute(scene, ATTR_STD_GENERATED);
BL::Mesh b_mesh = object_to_mesh(
b_data, b_ob, b_depsgraph, need_undeformed, Mesh::SUBDIVISION_NONE);
/* Particle hair. */
bool need_undeformed = geom->need_attribute(scene, ATTR_STD_GENERATED);
BL::Mesh b_mesh = object_to_mesh(
b_data, b_ob, b_depsgraph, need_undeformed, Mesh::SUBDIVISION_NONE);
if (b_mesh) {
sync_particle_hair(geom, b_mesh, b_ob, false);
free_object_to_mesh(b_data, b_ob, b_mesh);
}
if (b_mesh) {
sync_particle_hair(geom, b_mesh, b_ob, false);
free_object_to_mesh(b_data, b_ob, b_mesh);
}
}
@@ -1411,24 +1213,13 @@ void BlenderSync::sync_hair_motion(BL::Depsgraph b_depsgraph,
/* Export deformed coordinates. */
if (ccl::BKE_object_is_deform_modified(b_ob, b_scene, preview)) {
#ifdef WITH_NEW_OBJECT_TYPES
if (b_ob.type() == BL::Object::type_HAIR) {
/* Hair object. */
sync_hair(hair, b_ob, true, motion_step);
assert(mesh == NULL);
/* Particle hair. */
BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
if (b_mesh) {
sync_particle_hair(geom, b_mesh, b_ob, true, motion_step);
free_object_to_mesh(b_data, b_ob, b_mesh);
return;
}
else
#endif
{
/* Particle hair. */
BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
if (b_mesh) {
sync_particle_hair(geom, b_mesh, b_ob, true, motion_step);
free_object_to_mesh(b_data, b_ob, b_mesh);
return;
}
}
}
/* No deformation on this frame, copy coordinates if other frames did have it. */

View File

@@ -17,8 +17,6 @@
#include "blender/blender_device.h"
#include "blender/blender_util.h"
#include "util/util_foreach.h"
CCL_NAMESPACE_BEGIN
enum DenoiserType {

View File

@@ -18,9 +18,9 @@
#define __BLENDER_DEVICE_H__
#include "MEM_guardedalloc.h"
#include "RNA_types.h"
#include "RNA_access.h"
#include "RNA_blender_cpp.h"
#include "RNA_types.h"
#include "device/device.h"

View File

@@ -23,8 +23,6 @@
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
#include "util/util_foreach.h"
CCL_NAMESPACE_BEGIN
Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
@@ -38,19 +36,11 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
BL::ID b_key_id = (BKE_object_is_modified(b_ob)) ? b_ob_instance : b_ob_data;
GeometryKey key(b_key_id.ptr.data, use_particle_hair);
BL::Material material_override = view_layer.material_override;
Shader *default_shader = (b_ob.type() == BL::Object::type_VOLUME) ? scene->default_volume :
scene->default_surface;
#ifdef WITH_NEW_OBJECT_TYPES
Geometry::Type geom_type = ((b_ob.type() == BL::Object::type_HAIR || use_particle_hair) &&
Shader *default_shader = scene->default_surface;
Geometry::Type geom_type = (use_particle_hair &&
(scene->curve_system_manager->primitive != CURVE_TRIANGLES)) ?
Geometry::HAIR :
Geometry::MESH;
#else
Geometry::Type geom_type = ((use_particle_hair) &&
(scene->curve_system_manager->primitive != CURVE_TRIANGLES)) ?
Geometry::HAIR :
Geometry::MESH;
#endif
/* Find shader indices. */
vector<Shader *> used_shaders;
@@ -129,14 +119,10 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
geom->name = ustring(b_ob_data.name().c_str());
#ifdef WITH_NEW_OBJECT_TYPES
if (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) {
#else
if (use_particle_hair) {
#endif
sync_hair(b_depsgraph, b_ob, geom, used_shaders);
}
else if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) {
else if (object_fluid_gas_domain_find(b_ob)) {
Mesh *mesh = static_cast<Mesh *>(geom);
sync_volume(b_ob, mesh, used_shaders);
}
@@ -173,14 +159,10 @@ void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
return;
}
#ifdef WITH_NEW_OBJECT_TYPES
if (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) {
#else
if (use_particle_hair) {
#endif
sync_hair_motion(b_depsgraph, b_ob, geom, motion_step);
}
else if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) {
else if (object_fluid_gas_domain_find(b_ob)) {
/* No volume motion blur support yet. */
}
else {

View File

@@ -14,71 +14,206 @@
* limitations under the License.
*/
#include "MEM_guardedalloc.h"
#include "render/image.h"
#include "blender/blender_image.h"
#include "blender/blender_sync.h"
#include "blender/blender_session.h"
#include "blender/blender_util.h"
CCL_NAMESPACE_BEGIN
/* Packed Images */
BlenderImageLoader::BlenderImageLoader(BL::Image b_image, int frame)
: b_image(b_image), frame(frame), free_cache(!b_image.has_data())
/* builtin image file name is actually an image datablock name with
* absolute sequence frame number concatenated via '@' character
*
* this function splits frame from builtin name
*/
int BlenderSession::builtin_image_frame(const string &builtin_name)
{
int last = builtin_name.find_last_of('@');
return atoi(builtin_name.substr(last + 1, builtin_name.size() - last - 1).c_str());
}
bool BlenderImageLoader::load_metadata(ImageMetaData &metadata)
void BlenderSession::builtin_image_info(const string &builtin_name,
void *builtin_data,
ImageMetaData &metadata)
{
metadata.width = b_image.size()[0];
metadata.height = b_image.size()[1];
metadata.depth = 1;
metadata.channels = b_image.channels();
/* empty image */
metadata.width = 1;
metadata.height = 1;
if (b_image.is_float()) {
if (metadata.channels == 1) {
metadata.type = IMAGE_DATA_TYPE_FLOAT;
if (!builtin_data)
return;
/* recover ID pointer */
PointerRNA ptr;
RNA_id_pointer_create((ID *)builtin_data, &ptr);
BL::ID b_id(ptr);
if (b_id.is_a(&RNA_Image)) {
/* image data */
BL::Image b_image(b_id);
metadata.builtin_free_cache = !b_image.has_data();
metadata.is_float = b_image.is_float();
metadata.width = b_image.size()[0];
metadata.height = b_image.size()[1];
metadata.depth = 1;
metadata.channels = b_image.channels();
if (metadata.is_float) {
/* Float images are already converted on the Blender side,
* no need to do anything in Cycles. */
metadata.colorspace = u_colorspace_raw;
}
else if (metadata.channels == 4) {
metadata.type = IMAGE_DATA_TYPE_FLOAT4;
}
else {
return false;
}
else if (b_id.is_a(&RNA_Object)) {
/* smoke volume data */
BL::Object b_ob(b_id);
BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob);
metadata.is_float = true;
metadata.depth = 1;
metadata.channels = 1;
if (!b_domain)
return;
if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY) ||
builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME) ||
builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT) ||
builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE))
metadata.channels = 1;
else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR))
metadata.channels = 4;
else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY))
metadata.channels = 3;
else
return;
int3 resolution = get_int3(b_domain.domain_resolution());
int amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1;
/* Velocity and heat data is always low-resolution. */
if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY) ||
builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
amplify = 1;
}
/* Float images are already converted on the Blender side,
* no need to do anything in Cycles. */
metadata.colorspace = u_colorspace_raw;
metadata.width = resolution.x * amplify;
metadata.height = resolution.y * amplify;
metadata.depth = resolution.z * amplify;
}
else {
if (metadata.channels == 1) {
metadata.type = IMAGE_DATA_TYPE_BYTE;
/* TODO(sergey): Check we're indeed in shader node tree. */
PointerRNA ptr;
RNA_pointer_create(NULL, &RNA_Node, builtin_data, &ptr);
BL::Node b_node(ptr);
if (b_node.is_a(&RNA_ShaderNodeTexPointDensity)) {
BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
metadata.channels = 4;
metadata.width = b_point_density_node.resolution();
metadata.height = metadata.width;
metadata.depth = metadata.width;
metadata.is_float = true;
}
else if (metadata.channels == 4) {
metadata.type = IMAGE_DATA_TYPE_BYTE4;
}
}
bool BlenderSession::builtin_image_pixels(const string &builtin_name,
void *builtin_data,
int tile,
unsigned char *pixels,
const size_t pixels_size,
const bool associate_alpha,
const bool free_cache)
{
if (!builtin_data) {
return false;
}
const int frame = builtin_image_frame(builtin_name);
PointerRNA ptr;
RNA_id_pointer_create((ID *)builtin_data, &ptr);
BL::Image b_image(ptr);
const int width = b_image.size()[0];
const int height = b_image.size()[1];
const int channels = b_image.channels();
unsigned char *image_pixels = image_get_pixels_for_frame(b_image, frame, tile);
const size_t num_pixels = ((size_t)width) * height;
if (image_pixels && num_pixels * channels == pixels_size) {
memcpy(pixels, image_pixels, pixels_size * sizeof(unsigned char));
}
else {
if (channels == 1) {
memset(pixels, 0, pixels_size * sizeof(unsigned char));
}
else {
return false;
const size_t num_pixels_safe = pixels_size / channels;
unsigned char *cp = pixels;
for (size_t i = 0; i < num_pixels_safe; i++, cp += channels) {
cp[0] = 255;
cp[1] = 0;
cp[2] = 255;
if (channels == 4) {
cp[3] = 255;
}
}
}
}
if (image_pixels) {
MEM_freeN(image_pixels);
}
/* Free image buffers to save memory during render. */
if (free_cache) {
b_image.buffers_free();
}
if (associate_alpha) {
/* Premultiply, byte images are always straight for Blender. */
unsigned char *cp = pixels;
for (size_t i = 0; i < num_pixels; i++, cp += channels) {
cp[0] = (cp[0] * cp[3]) >> 8;
cp[1] = (cp[1] * cp[3]) >> 8;
cp[2] = (cp[2] * cp[3]) >> 8;
}
}
return true;
}
bool BlenderImageLoader::load_pixels(const ImageMetaData &metadata,
void *pixels,
const size_t pixels_size,
const bool associate_alpha)
bool BlenderSession::builtin_image_float_pixels(const string &builtin_name,
void *builtin_data,
int tile,
float *pixels,
const size_t pixels_size,
const bool,
const bool free_cache)
{
const size_t num_pixels = ((size_t)metadata.width) * metadata.height;
const int channels = metadata.channels;
const int tile = 0; /* TODO(lukas): Support tiles here? */
if (!builtin_data) {
return false;
}
if (b_image.is_float()) {
PointerRNA ptr;
RNA_id_pointer_create((ID *)builtin_data, &ptr);
BL::ID b_id(ptr);
if (b_id.is_a(&RNA_Image)) {
/* image data */
BL::Image b_image(b_id);
int frame = builtin_image_frame(builtin_name);
const int width = b_image.size()[0];
const int height = b_image.size()[1];
const int channels = b_image.channels();
float *image_pixels;
image_pixels = image_get_float_pixels_for_frame(b_image, frame, tile);
const size_t num_pixels = ((size_t)width) * height;
if (image_pixels && num_pixels * channels == pixels_size) {
memcpy(pixels, image_pixels, pixels_size * sizeof(float));
@@ -89,7 +224,7 @@ bool BlenderImageLoader::load_pixels(const ImageMetaData &metadata,
}
else {
const size_t num_pixels_safe = pixels_size / channels;
float *fp = (float *)pixels;
float *fp = pixels;
for (int i = 0; i < num_pixels_safe; i++, fp += channels) {
fp[0] = 1.0f;
fp[1] = 0.0f;
@@ -104,91 +239,107 @@ bool BlenderImageLoader::load_pixels(const ImageMetaData &metadata,
if (image_pixels) {
MEM_freeN(image_pixels);
}
}
else {
unsigned char *image_pixels = image_get_pixels_for_frame(b_image, frame, tile);
if (image_pixels && num_pixels * channels == pixels_size) {
memcpy(pixels, image_pixels, pixels_size * sizeof(unsigned char));
/* Free image buffers to save memory during render. */
if (free_cache) {
b_image.buffers_free();
}
return true;
}
else if (b_id.is_a(&RNA_Object)) {
/* smoke volume data */
BL::Object b_ob(b_id);
BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob);
if (!b_domain) {
return false;
}
#ifdef WITH_FLUID
int3 resolution = get_int3(b_domain.domain_resolution());
int length, amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1;
/* Velocity and heat data is always low-resolution. */
if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY) ||
builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
amplify = 1;
}
const int width = resolution.x * amplify;
const int height = resolution.y * amplify;
const int depth = resolution.z * amplify;
const size_t num_pixels = ((size_t)width) * height * depth;
if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY)) {
FluidDomainSettings_density_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels) {
FluidDomainSettings_density_grid_get(&b_domain.ptr, pixels);
return true;
}
}
else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME)) {
/* this is in range 0..1, and interpreted by the OpenGL smoke viewer
* as 1500..3000 K with the first part faded to zero density */
FluidDomainSettings_flame_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels) {
FluidDomainSettings_flame_grid_get(&b_domain.ptr, pixels);
return true;
}
}
else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR)) {
/* the RGB is "premultiplied" by density for better interpolation results */
FluidDomainSettings_color_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels * 4) {
FluidDomainSettings_color_grid_get(&b_domain.ptr, pixels);
return true;
}
}
else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY)) {
FluidDomainSettings_velocity_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels * 3) {
FluidDomainSettings_velocity_grid_get(&b_domain.ptr, pixels);
return true;
}
}
else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
FluidDomainSettings_heat_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels) {
FluidDomainSettings_heat_grid_get(&b_domain.ptr, pixels);
return true;
}
}
else if (builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE)) {
FluidDomainSettings_temperature_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels) {
FluidDomainSettings_temperature_grid_get(&b_domain.ptr, pixels);
return true;
}
}
else {
if (channels == 1) {
memset(pixels, 0, pixels_size * sizeof(unsigned char));
}
else {
const size_t num_pixels_safe = pixels_size / channels;
unsigned char *cp = (unsigned char *)pixels;
for (size_t i = 0; i < num_pixels_safe; i++, cp += channels) {
cp[0] = 255;
cp[1] = 0;
cp[2] = 255;
if (channels == 4) {
cp[3] = 255;
}
}
}
fprintf(
stderr, "Cycles error: unknown volume attribute %s, skipping\n", builtin_name.c_str());
pixels[0] = 0.0f;
return false;
}
if (image_pixels) {
MEM_freeN(image_pixels);
}
if (associate_alpha) {
/* Premultiply, byte images are always straight for Blender. */
unsigned char *cp = (unsigned char *)pixels;
for (size_t i = 0; i < num_pixels; i++, cp += channels) {
cp[0] = (cp[0] * cp[3]) >> 8;
cp[1] = (cp[1] * cp[3]) >> 8;
cp[2] = (cp[2] * cp[3]) >> 8;
}
#endif
fprintf(stderr, "Cycles error: unexpected smoke volume resolution, skipping\n");
}
else {
/* We originally were passing view_layer here but in reality we need a
* a depsgraph to pass to the RE_point_density_minmax() function.
*/
/* TODO(sergey): Check we're indeed in shader node tree. */
PointerRNA ptr;
RNA_pointer_create(NULL, &RNA_Node, builtin_data, &ptr);
BL::Node b_node(ptr);
if (b_node.is_a(&RNA_ShaderNodeTexPointDensity)) {
BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
int length;
b_point_density_node.calc_point_density(b_depsgraph, &length, &pixels);
}
}
/* Free image buffers to save memory during render. */
if (free_cache) {
b_image.buffers_free();
}
return true;
}
string BlenderImageLoader::name() const
{
return BL::Image(b_image).name();
}
bool BlenderImageLoader::equals(const ImageLoader &other) const
{
const BlenderImageLoader &other_loader = (const BlenderImageLoader &)other;
return b_image == other_loader.b_image && frame == other_loader.frame;
}
/* Point Density */
BlenderPointDensityLoader::BlenderPointDensityLoader(BL::Depsgraph b_depsgraph,
BL::ShaderNodeTexPointDensity b_node)
: b_depsgraph(b_depsgraph), b_node(b_node)
{
}
bool BlenderPointDensityLoader::load_metadata(ImageMetaData &metadata)
{
metadata.channels = 4;
metadata.width = b_node.resolution();
metadata.height = metadata.width;
metadata.depth = metadata.width;
metadata.type = IMAGE_DATA_TYPE_FLOAT4;
return true;
}
bool BlenderPointDensityLoader::load_pixels(const ImageMetaData &,
void *pixels,
const size_t,
const bool)
{
int length;
b_node.calc_point_density(b_depsgraph, &length, (float **)&pixels);
return true;
return false;
}
void BlenderSession::builtin_images_load()
@@ -206,15 +357,4 @@ void BlenderSession::builtin_images_load()
manager->device_load_builtin(device, session->scene, session->progress);
}
string BlenderPointDensityLoader::name() const
{
return BL::ShaderNodeTexPointDensity(b_node).name();
}
bool BlenderPointDensityLoader::equals(const ImageLoader &other) const
{
const BlenderPointDensityLoader &other_loader = (const BlenderPointDensityLoader &)other;
return b_node == other_loader.b_node && b_depsgraph == other_loader.b_depsgraph;
}
CCL_NAMESPACE_END

View File

@@ -1,61 +0,0 @@
/*
* Copyright 2011-2020 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __BLENDER_IMAGE_H__
#define __BLENDER_IMAGE_H__
#include "RNA_blender_cpp.h"
#include "render/image.h"
CCL_NAMESPACE_BEGIN
class BlenderImageLoader : public ImageLoader {
public:
BlenderImageLoader(BL::Image b_image, int frame);
bool load_metadata(ImageMetaData &metadata) override;
bool load_pixels(const ImageMetaData &metadata,
void *pixels,
const size_t pixels_size,
const bool associate_alpha) override;
string name() const override;
bool equals(const ImageLoader &other) const override;
BL::Image b_image;
int frame;
bool free_cache;
};
class BlenderPointDensityLoader : public ImageLoader {
public:
BlenderPointDensityLoader(BL::Depsgraph depsgraph, BL::ShaderNodeTexPointDensity b_node);
bool load_metadata(ImageMetaData &metadata) override;
bool load_pixels(const ImageMetaData &metadata,
void *pixels,
const size_t pixels_size,
const bool associate_alpha) override;
string name() const override;
bool equals(const ImageLoader &other) const override;
BL::Depsgraph b_depsgraph;
BL::ShaderNodeTexPointDensity b_node;
};
CCL_NAMESPACE_END
#endif /* __BLENDER_IMAGE_H__ */

View File

@@ -14,25 +14,25 @@
* limitations under the License.
*/
#include "render/camera.h"
#include "render/colorspace.h"
#include "render/mesh.h"
#include "render/object.h"
#include "render/scene.h"
#include "render/camera.h"
#include "blender/blender_session.h"
#include "blender/blender_sync.h"
#include "blender/blender_session.h"
#include "blender/blender_util.h"
#include "subd/subd_patch.h"
#include "subd/subd_split.h"
#include "util/util_algorithm.h"
#include "util/util_disjoint_set.h"
#include "util/util_foreach.h"
#include "util/util_hash.h"
#include "util/util_logging.h"
#include "util/util_math.h"
#include "util/util_disjoint_set.h"
#include "mikktspace.h"

View File

@@ -15,14 +15,14 @@
*/
#include "render/camera.h"
#include "render/graph.h"
#include "render/integrator.h"
#include "render/graph.h"
#include "render/light.h"
#include "render/mesh.h"
#include "render/nodes.h"
#include "render/object.h"
#include "render/particles.h"
#include "render/scene.h"
#include "render/nodes.h"
#include "render/particles.h"
#include "render/shader.h"
#include "blender/blender_object_cull.h"
@@ -67,20 +67,10 @@ bool BlenderSync::object_is_mesh(BL::Object &b_ob)
return false;
}
BL::Object::type_enum type = b_ob.type();
#ifdef WITH_NEW_OBJECT_TYPES
if (type == BL::Object::type_VOLUME || type == BL::Object::type_HAIR) {
#else
if (type == BL::Object::type_VOLUME) {
#endif
/* Will be exported attached to mesh. */
return true;
}
else if (type == BL::Object::type_CURVE) {
if (b_ob.type() == BL::Object::type_CURVE) {
/* Skip exporting curves without faces, overhead can be
* significant if there are many for path animation. */
BL::Curve b_curve(b_ob_data);
BL::Curve b_curve(b_ob.data());
return (b_curve.bevel_object() || b_curve.extrude() != 0.0f || b_curve.bevel_depth() != 0.0f ||
b_curve.dimensions() == BL::Curve::dimensions_2D || b_ob.modifiers.length());

View File

@@ -19,8 +19,8 @@
#include "blender/CCL_api.h"
#include "blender/blender_device.h"
#include "blender/blender_session.h"
#include "blender/blender_sync.h"
#include "blender/blender_session.h"
#include "blender/blender_util.h"
#include "render/denoising.h"
@@ -38,8 +38,8 @@
#ifdef WITH_OSL
# include "render/osl.h"
# include <OSL/oslconfig.h>
# include <OSL/oslquery.h>
# include <OSL/oslconfig.h>
#endif
#ifdef WITH_OPENCL

View File

@@ -41,8 +41,8 @@
#include "util/util_progress.h"
#include "util/util_time.h"
#include "blender/blender_session.h"
#include "blender/blender_sync.h"
#include "blender/blender_session.h"
#include "blender/blender_util.h"
CCL_NAMESPACE_BEGIN
@@ -138,6 +138,14 @@ void BlenderSession::create_session()
scene = new Scene(scene_params, session->device);
scene->name = b_scene.name();
/* setup callbacks for builtin image support */
scene->image_manager->builtin_image_info_cb = function_bind(
&BlenderSession::builtin_image_info, this, _1, _2, _3);
scene->image_manager->builtin_image_pixels_cb = function_bind(
&BlenderSession::builtin_image_pixels, this, _1, _2, _3, _4, _5, _6, _7);
scene->image_manager->builtin_image_float_pixels_cb = function_bind(
&BlenderSession::builtin_image_float_pixels, this, _1, _2, _3, _4, _5, _6, _7);
session->scene = scene;
/* There is no single depsgraph to use for the entire render.

View File

@@ -157,6 +157,22 @@ class BlenderSession {
bool do_update_only);
void do_write_update_render_tile(RenderTile &rtile, bool do_update_only, bool highlight);
int builtin_image_frame(const string &builtin_name);
void builtin_image_info(const string &builtin_name, void *builtin_data, ImageMetaData &metadata);
bool builtin_image_pixels(const string &builtin_name,
void *builtin_data,
int tile,
unsigned char *pixels,
const size_t pixels_size,
const bool associate_alpha,
const bool free_cache);
bool builtin_image_float_pixels(const string &builtin_name,
void *builtin_data,
int tile,
float *pixels,
const size_t pixels_size,
const bool associate_alpha,
const bool free_cache);
void builtin_images_load();
/* Update tile manager to reflect resumable render settings. */

View File

@@ -23,15 +23,14 @@
#include "render/scene.h"
#include "render/shader.h"
#include "blender/blender_image.h"
#include "blender/blender_sync.h"
#include "blender/blender_texture.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
#include "util/util_debug.h"
#include "util/util_foreach.h"
#include "util/util_set.h"
#include "util/util_string.h"
#include "util/util_set.h"
#include "util/util_task.h"
CCL_NAMESPACE_BEGIN
@@ -620,16 +619,16 @@ static ShaderNode *add_node(Scene *scene,
/* create script node */
BL::ShaderNodeScript b_script_node(b_node);
ShaderManager *manager = scene->shader_manager;
OSLShaderManager *manager = (OSLShaderManager *)scene->shader_manager;
string bytecode_hash = b_script_node.bytecode_hash();
if (!bytecode_hash.empty()) {
node = OSLShaderManager::osl_node(manager, "", bytecode_hash, b_script_node.bytecode());
node = manager->osl_node("", bytecode_hash, b_script_node.bytecode());
}
else {
string absolute_filepath = blender_absolute_path(
b_data, b_ntree, b_script_node.filepath());
node = OSLShaderManager::osl_node(manager, absolute_filepath, "");
node = manager->osl_node(absolute_filepath, "");
}
}
#else
@@ -651,18 +650,6 @@ static ShaderNode *add_node(Scene *scene,
get_tex_mapping(&image->tex_mapping, b_texture_mapping);
if (b_image) {
PointerRNA colorspace_ptr = b_image.colorspace_settings().ptr;
image->colorspace = get_enum_identifier(colorspace_ptr, "name");
image->animated = b_image_node.image_user().use_auto_refresh();
image->alpha_type = get_image_alpha_type(b_image);
image->tiles.clear();
BL::Image::tiles_iterator b_iter;
for (b_image.tiles.begin(b_iter); b_iter != b_image.tiles.end(); ++b_iter) {
image->tiles.push_back(b_iter->number());
}
/* builtin images will use callback-based reading because
* they could only be loaded correct from blender side
*/
@@ -679,13 +666,34 @@ static ShaderNode *add_node(Scene *scene,
*/
int scene_frame = b_scene.frame_current();
int image_frame = image_user_frame_number(b_image_user, scene_frame);
image->handle = scene->image_manager->add_image(
new BlenderImageLoader(b_image, image_frame), image->image_params());
image->filename = b_image.name() + "@" + string_printf("%d", image_frame);
image->builtin_data = b_image.ptr.data;
}
else {
image->filename = image_user_file_path(
b_image_user, b_image, b_scene.frame_current(), true);
image->builtin_data = NULL;
}
PointerRNA colorspace_ptr = b_image.colorspace_settings().ptr;
image->colorspace = get_enum_identifier(colorspace_ptr, "name");
image->animated = b_image_node.image_user().use_auto_refresh();
image->alpha_type = get_image_alpha_type(b_image);
image->tiles.clear();
BL::Image::tiles_iterator b_iter;
for (b_image.tiles.begin(b_iter); b_iter != b_image.tiles.end(); ++b_iter) {
image->tiles.push_back(b_iter->number());
}
/* TODO: restore */
/* TODO(sergey): Does not work properly when we change builtin type. */
#if 0
if (b_image.is_updated()) {
scene->image_manager->tag_reload_image(image->image_key());
}
#endif
}
node = image;
}
@@ -701,12 +709,6 @@ static ShaderNode *add_node(Scene *scene,
get_tex_mapping(&env->tex_mapping, b_texture_mapping);
if (b_image) {
PointerRNA colorspace_ptr = b_image.colorspace_settings().ptr;
env->colorspace = get_enum_identifier(colorspace_ptr, "name");
env->animated = b_env_node.image_user().use_auto_refresh();
env->alpha_type = get_image_alpha_type(b_image);
bool is_builtin = b_image.packed_file() || b_image.source() == BL::Image::source_GENERATED ||
b_image.source() == BL::Image::source_MOVIE ||
(b_engine.is_preview() && b_image.source() != BL::Image::source_SEQUENCE);
@@ -714,13 +716,28 @@ static ShaderNode *add_node(Scene *scene,
if (is_builtin) {
int scene_frame = b_scene.frame_current();
int image_frame = image_user_frame_number(b_image_user, scene_frame);
env->handle = scene->image_manager->add_image(new BlenderImageLoader(b_image, image_frame),
env->image_params());
env->filename = b_image.name() + "@" + string_printf("%d", image_frame);
env->builtin_data = b_image.ptr.data;
}
else {
env->filename = image_user_file_path(
b_image_user, b_image, b_scene.frame_current(), false);
env->builtin_data = NULL;
}
PointerRNA colorspace_ptr = b_image.colorspace_settings().ptr;
env->colorspace = get_enum_identifier(colorspace_ptr, "name");
env->animated = b_env_node.image_user().use_auto_refresh();
env->alpha_type = get_image_alpha_type(b_image);
/* TODO: restore */
/* TODO(sergey): Does not work properly when we change builtin type. */
#if 0
if (b_image.is_updated()) {
scene->image_manager->tag_reload_image(env->image_key());
}
#endif
}
node = env;
}
@@ -864,13 +881,18 @@ static ShaderNode *add_node(Scene *scene,
else if (b_node.is_a(&RNA_ShaderNodeTexPointDensity)) {
BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
PointDensityTextureNode *point_density = new PointDensityTextureNode();
point_density->filename = b_point_density_node.name();
point_density->space = (NodeTexVoxelSpace)b_point_density_node.space();
point_density->interpolation = get_image_interpolation(b_point_density_node);
point_density->handle = scene->image_manager->add_image(
new BlenderPointDensityLoader(b_depsgraph, b_point_density_node),
point_density->image_params());
point_density->builtin_data = b_point_density_node.ptr.data;
point_density->image_manager = scene->image_manager;
b_point_density_node.cache_point_density(b_depsgraph);
/* TODO(sergey): Use more proper update flag. */
if (true) {
point_density->add_image();
b_point_density_node.cache_point_density(b_depsgraph);
scene->image_manager->tag_reload_image(point_density->image_key());
}
node = point_density;
/* Transformation form world space to texture space.
@@ -1260,7 +1282,6 @@ void BlenderSync::sync_materials(BL::Depsgraph &b_depsgraph, bool update_all)
shader->heterogeneous_volume = !get_boolean(cmat, "homogeneous_volume");
shader->volume_sampling_method = get_volume_sampling(cmat);
shader->volume_interpolation_method = get_volume_interpolation(cmat);
shader->volume_step_rate = get_float(cmat, "volume_step_rate");
shader->displacement_method = get_displacement_method(cmat);
shader->set_graph(graph);
@@ -1325,7 +1346,6 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
shader->heterogeneous_volume = !get_boolean(cworld, "homogeneous_volume");
shader->volume_sampling_method = get_volume_sampling(cworld);
shader->volume_interpolation_method = get_volume_interpolation(cworld);
shader->volume_step_rate = get_float(cworld, "volume_step_size");
}
else if (new_viewport_parameters.use_scene_world && b_world) {
BackgroundNode *background = new BackgroundNode();

View File

@@ -16,7 +16,6 @@
#include "render/background.h"
#include "render/camera.h"
#include "render/curves.h"
#include "render/film.h"
#include "render/graph.h"
#include "render/integrator.h"
@@ -26,18 +25,19 @@
#include "render/object.h"
#include "render/scene.h"
#include "render/shader.h"
#include "render/curves.h"
#include "device/device.h"
#include "blender/blender_device.h"
#include "blender/blender_session.h"
#include "blender/blender_sync.h"
#include "blender/blender_session.h"
#include "blender/blender_util.h"
#include "util/util_debug.h"
#include "util/util_foreach.h"
#include "util/util_hash.h"
#include "util/util_opengl.h"
#include "util/util_hash.h"
CCL_NAMESPACE_BEGIN
@@ -178,11 +178,6 @@ void BlenderSync::sync_recalc(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d
world_recalc = true;
}
}
/* Volume */
else if (b_id.is_a(&RNA_Volume)) {
BL::Volume b_volume(b_id);
geometry_map.set_recalc(b_volume);
}
}
BlenderViewportParameters new_viewport_parameters(b_v3d);
@@ -262,8 +257,7 @@ void BlenderSync::sync_integrator()
integrator->transparent_max_bounce = get_int(cscene, "transparent_max_bounces");
integrator->volume_max_steps = get_int(cscene, "volume_max_steps");
integrator->volume_step_rate = (preview) ? get_float(cscene, "volume_preview_step_rate") :
get_float(cscene, "volume_step_rate");
integrator->volume_step_size = get_float(cscene, "volume_step_size");
integrator->caustics_reflective = get_boolean(cscene, "caustics_reflective");
integrator->caustics_refractive = get_boolean(cscene, "caustics_refractive");
@@ -411,7 +405,6 @@ void BlenderSync::sync_view_layer(BL::SpaceView3D & /*b_v3d*/, BL::ViewLayer &b_
view_layer.use_background_ao = b_view_layer.use_ao();
view_layer.use_surfaces = b_view_layer.use_solid();
view_layer.use_hair = b_view_layer.use_strand();
view_layer.use_volumes = b_view_layer.use_volumes();
/* Material override. */
view_layer.material_override = b_view_layer.material_override();

View File

@@ -18,9 +18,9 @@
#define __BLENDER_SYNC_H__
#include "MEM_guardedalloc.h"
#include "RNA_types.h"
#include "RNA_access.h"
#include "RNA_blender_cpp.h"
#include "RNA_types.h"
#include "blender/blender_id_map.h"
#include "blender/blender_viewport.h"
@@ -157,7 +157,6 @@ class BlenderSync {
BL::Object b_ob,
Geometry *geom,
int motion_step);
void sync_hair(Hair *hair, BL::Object &b_ob, bool motion, int motion_step = 0);
void sync_particle_hair(
Geometry *geom, BL::Mesh &b_mesh, BL::Object &b_ob, bool motion, int motion_step = 0);
void sync_curve_settings();
@@ -237,7 +236,6 @@ class BlenderSync {
use_background_ao(true),
use_surfaces(true),
use_hair(true),
use_volumes(true),
samples(0),
bound_samples(false)
{
@@ -249,7 +247,6 @@ class BlenderSync {
bool use_background_ao;
bool use_surfaces;
bool use_hair;
bool use_volumes;
int samples;
bool bound_samples;
} view_layer;

View File

@@ -17,8 +17,8 @@
#ifndef __BLENDER_TEXTURE_H__
#define __BLENDER_TEXTURE_H__
#include "blender/blender_sync.h"
#include <stdlib.h>
#include "blender/blender_sync.h"
CCL_NAMESPACE_BEGIN

View File

@@ -18,9 +18,9 @@
#define __BLENDER_VIEWPORT_H__
#include "MEM_guardedalloc.h"
#include "RNA_types.h"
#include "RNA_access.h"
#include "RNA_blender_cpp.h"
#include "RNA_types.h"
#include "render/film.h"
#include "util/util_param.h"

View File

@@ -1,3 +1,4 @@
/*
* Copyright 2011-2013 Blender Foundation
*
@@ -15,177 +16,14 @@
*/
#include "render/colorspace.h"
#include "render/image.h"
#include "render/image_vdb.h"
#include "render/mesh.h"
#include "render/object.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
#ifdef WITH_OPENVDB
# include <openvdb/openvdb.h>
openvdb::GridBase::ConstPtr BKE_volume_grid_openvdb_for_read(const struct Volume *volume,
struct VolumeGrid *grid);
#endif
CCL_NAMESPACE_BEGIN
/* TODO: verify this is not loading unnecessary attributes. */
class BlenderSmokeLoader : public ImageLoader {
public:
BlenderSmokeLoader(const BL::Object &b_ob, AttributeStandard attribute)
: b_ob(b_ob), attribute(attribute)
{
}
bool load_metadata(ImageMetaData &metadata) override
{
BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob);
if (!b_domain) {
return false;
}
if (attribute == ATTR_STD_VOLUME_DENSITY || attribute == ATTR_STD_VOLUME_FLAME ||
attribute == ATTR_STD_VOLUME_HEAT || attribute == ATTR_STD_VOLUME_TEMPERATURE) {
metadata.type = IMAGE_DATA_TYPE_FLOAT;
metadata.channels = 1;
}
else if (attribute == ATTR_STD_VOLUME_COLOR) {
metadata.type = IMAGE_DATA_TYPE_FLOAT4;
metadata.channels = 4;
}
else if (attribute == ATTR_STD_VOLUME_VELOCITY) {
metadata.type = IMAGE_DATA_TYPE_FLOAT4;
metadata.channels = 3;
}
else {
return false;
}
int3 resolution = get_int3(b_domain.domain_resolution());
int amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1;
/* Velocity and heat data is always low-resolution. */
if (attribute == ATTR_STD_VOLUME_VELOCITY || attribute == ATTR_STD_VOLUME_HEAT) {
amplify = 1;
}
metadata.width = resolution.x * amplify;
metadata.height = resolution.y * amplify;
metadata.depth = resolution.z * amplify;
/* Create a matrix to transform from object space to mesh texture space.
* This does not work with deformations but that can probably only be done
* well with a volume grid mapping of coordinates. */
BL::Mesh b_mesh(b_ob.data());
float3 loc, size;
mesh_texture_space(b_mesh, loc, size);
metadata.transform_3d = transform_translate(-loc) * transform_scale(size);
metadata.use_transform_3d = true;
return true;
}
bool load_pixels(const ImageMetaData &, void *pixels, const size_t, const bool) override
{
/* smoke volume data */
BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob);
if (!b_domain) {
return false;
}
#ifdef WITH_FLUID
int3 resolution = get_int3(b_domain.domain_resolution());
int length, amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1;
/* Velocity and heat data is always low-resolution. */
if (attribute == ATTR_STD_VOLUME_VELOCITY || attribute == ATTR_STD_VOLUME_HEAT) {
amplify = 1;
}
const int width = resolution.x * amplify;
const int height = resolution.y * amplify;
const int depth = resolution.z * amplify;
const size_t num_pixels = ((size_t)width) * height * depth;
float *fpixels = (float *)pixels;
if (attribute == ATTR_STD_VOLUME_DENSITY) {
FluidDomainSettings_density_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels) {
FluidDomainSettings_density_grid_get(&b_domain.ptr, fpixels);
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_FLAME) {
/* this is in range 0..1, and interpreted by the OpenGL smoke viewer
* as 1500..3000 K with the first part faded to zero density */
FluidDomainSettings_flame_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels) {
FluidDomainSettings_flame_grid_get(&b_domain.ptr, fpixels);
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_COLOR) {
/* the RGB is "premultiplied" by density for better interpolation results */
FluidDomainSettings_color_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels * 4) {
FluidDomainSettings_color_grid_get(&b_domain.ptr, fpixels);
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_VELOCITY) {
FluidDomainSettings_velocity_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels * 3) {
FluidDomainSettings_velocity_grid_get(&b_domain.ptr, fpixels);
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_HEAT) {
FluidDomainSettings_heat_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels) {
FluidDomainSettings_heat_grid_get(&b_domain.ptr, fpixels);
return true;
}
}
else if (attribute == ATTR_STD_VOLUME_TEMPERATURE) {
FluidDomainSettings_temperature_grid_get_length(&b_domain.ptr, &length);
if (length == num_pixels) {
FluidDomainSettings_temperature_grid_get(&b_domain.ptr, fpixels);
return true;
}
}
else {
fprintf(stderr,
"Cycles error: unknown volume attribute %s, skipping\n",
Attribute::standard_name(attribute));
fpixels[0] = 0.0f;
return false;
}
#else
(void)pixels;
#endif
fprintf(stderr, "Cycles error: unexpected smoke volume resolution, skipping\n");
return false;
}
string name() const override
{
return Attribute::standard_name(attribute);
}
bool equals(const ImageLoader &other) const override
{
const BlenderSmokeLoader &other_loader = (const BlenderSmokeLoader &)other;
return b_ob == other_loader.b_ob && attribute == other_loader.attribute;
}
BL::Object b_ob;
AttributeStandard attribute;
};
static void sync_smoke_volume(Scene *scene, BL::Object &b_ob, Mesh *mesh, float frame)
{
BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob);
@@ -193,6 +31,7 @@ static void sync_smoke_volume(Scene *scene, BL::Object &b_ob, Mesh *mesh, float
return;
}
ImageManager *image_manager = scene->image_manager;
AttributeStandard attributes[] = {ATTR_STD_VOLUME_DENSITY,
ATTR_STD_VOLUME_COLOR,
ATTR_STD_VOLUME_FLAME,
@@ -207,172 +46,47 @@ static void sync_smoke_volume(Scene *scene, BL::Object &b_ob, Mesh *mesh, float
continue;
}
mesh->volume_clipping = b_domain.clipping();
mesh->volume_isovalue = b_domain.clipping();
Attribute *attr = mesh->attributes.add(std);
VoxelAttribute *volume_data = attr->data_voxel();
ImageMetaData metadata;
ImageLoader *loader = new BlenderSmokeLoader(b_ob, std);
ImageParams params;
params.frame = frame;
ImageKey key;
key.filename = Attribute::standard_name(std);
key.builtin_data = b_ob.ptr.data;
attr->data_voxel() = scene->image_manager->add_image(loader, params);
}
}
class BlenderVolumeLoader : public VDBImageLoader {
public:
BlenderVolumeLoader(BL::Volume b_volume, const string &grid_name)
: VDBImageLoader(grid_name),
b_volume(b_volume),
b_volume_grid(PointerRNA_NULL),
unload(false)
{
#ifdef WITH_OPENVDB
/* Find grid with matching name. */
BL::Volume::grids_iterator b_grid_iter;
for (b_volume.grids.begin(b_grid_iter); b_grid_iter != b_volume.grids.end(); ++b_grid_iter) {
if (b_grid_iter->name() == grid_name) {
b_volume_grid = *b_grid_iter;
}
}
#endif
volume_data->manager = image_manager;
volume_data->slot = image_manager->add_image(key, frame, metadata);
}
bool load_metadata(ImageMetaData &metadata) override
{
if (!b_volume_grid) {
return false;
}
/* Create a matrix to transform from object space to mesh texture space.
* This does not work with deformations but that can probably only be done
* well with a volume grid mapping of coordinates. */
if (mesh->need_attribute(scene, ATTR_STD_GENERATED_TRANSFORM)) {
Attribute *attr = mesh->attributes.add(ATTR_STD_GENERATED_TRANSFORM);
Transform *tfm = attr->data_transform();
unload = !b_volume_grid.is_loaded();
BL::Mesh b_mesh(b_ob.data());
float3 loc, size;
mesh_texture_space(b_mesh, loc, size);
#ifdef WITH_OPENVDB
Volume *volume = (Volume *)b_volume.ptr.data;
VolumeGrid *volume_grid = (VolumeGrid *)b_volume_grid.ptr.data;
grid = BKE_volume_grid_openvdb_for_read(volume, volume_grid);
#endif
return VDBImageLoader::load_metadata(metadata);
*tfm = transform_translate(-loc) * transform_scale(size);
}
bool load_pixels(const ImageMetaData &metadata,
void *pixels,
const size_t pixel_size,
const bool associate_alpha) override
{
if (!b_volume_grid) {
return false;
}
return VDBImageLoader::load_pixels(metadata, pixels, pixel_size, associate_alpha);
}
bool equals(const ImageLoader &other) const override
{
/* TODO: detect multiple volume datablocks with the same filepath. */
const BlenderVolumeLoader &other_loader = (const BlenderVolumeLoader &)other;
return b_volume == other_loader.b_volume && b_volume_grid == other_loader.b_volume_grid;
}
void cleanup() override
{
VDBImageLoader::cleanup();
if (b_volume_grid && unload) {
b_volume_grid.unload();
}
}
BL::Volume b_volume;
BL::VolumeGrid b_volume_grid;
bool unload;
};
static void sync_volume_object(BL::BlendData &b_data, BL::Object &b_ob, Scene *scene, Mesh *mesh)
{
BL::Volume b_volume(b_ob.data());
b_volume.grids.load(b_data.ptr.data);
BL::VolumeRender b_render(b_volume.render());
mesh->volume_clipping = b_render.clipping();
mesh->volume_step_size = b_render.step_size();
mesh->volume_object_space = (b_render.space() == BL::VolumeRender::space_OBJECT);
/* Find grid with matching name. */
BL::Volume::grids_iterator b_grid_iter;
for (b_volume.grids.begin(b_grid_iter); b_grid_iter != b_volume.grids.end(); ++b_grid_iter) {
BL::VolumeGrid b_grid = *b_grid_iter;
ustring name = ustring(b_grid.name());
AttributeStandard std = ATTR_STD_NONE;
if (name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY)) {
std = ATTR_STD_VOLUME_DENSITY;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR)) {
std = ATTR_STD_VOLUME_COLOR;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME)) {
std = ATTR_STD_VOLUME_FLAME;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
std = ATTR_STD_VOLUME_HEAT;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE)) {
std = ATTR_STD_VOLUME_TEMPERATURE;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY)) {
std = ATTR_STD_VOLUME_VELOCITY;
}
if ((std != ATTR_STD_NONE && mesh->need_attribute(scene, std)) ||
mesh->need_attribute(scene, name)) {
Attribute *attr = (std != ATTR_STD_NONE) ?
mesh->attributes.add(std) :
mesh->attributes.add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_VOXEL);
ImageLoader *loader = new BlenderVolumeLoader(b_volume, name.string());
ImageParams params;
params.frame = b_volume.grids.frame();
attr->data_voxel() = scene->image_manager->add_image(loader, params);
}
}
}
/* If the voxel attributes change, we need to rebuild the bounding mesh. */
static vector<int> get_voxel_image_slots(Mesh *mesh)
{
vector<int> slots;
for (const Attribute &attr : mesh->attributes.attributes) {
if (attr.element == ATTR_ELEMENT_VOXEL) {
slots.push_back(attr.data_voxel().svm_slot());
}
}
return slots;
}
void BlenderSync::sync_volume(BL::Object &b_ob, Mesh *mesh, const vector<Shader *> &used_shaders)
{
vector<int> old_voxel_slots = get_voxel_image_slots(mesh);
bool old_has_voxel_attributes = mesh->has_voxel_attributes();
mesh->clear();
mesh->used_shaders = used_shaders;
if (view_layer.use_volumes) {
if (b_ob.type() == BL::Object::type_VOLUME) {
/* Volume object. Create only attributes, bounding mesh will then
* be automatically generated later. */
sync_volume_object(b_data, b_ob, scene, mesh);
}
else {
/* Smoke domain. */
sync_smoke_volume(scene, b_ob, mesh, b_scene.frame_current());
}
}
/* Smoke domain. */
sync_smoke_volume(scene, b_ob, mesh, b_scene.frame_current());
/* Tag update. */
bool rebuild = (old_voxel_slots != get_voxel_image_slots(mesh));
bool rebuild = (old_has_voxel_attributes != mesh->has_voxel_attributes());
mesh->tag_update(scene, rebuild);
}

View File

@@ -535,9 +535,8 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
/* Modify offsets into arrays */
int4 data = bvh_nodes[i + nsize_bbox];
int4 data1 = bvh_nodes[i + nsize_bbox - 1];
if (use_obvh) {
int4 data1 = bvh_nodes[i + nsize_bbox - 1];
data.z += (data.z < 0) ? -noffset_leaf : noffset;
data.w += (data.w < 0) ? -noffset_leaf : noffset;
data.x += (data.x < 0) ? -noffset_leaf : noffset;
@@ -546,8 +545,6 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
data1.w += (data1.w < 0) ? -noffset_leaf : noffset;
data1.x += (data1.x < 0) ? -noffset_leaf : noffset;
data1.y += (data1.y < 0) ? -noffset_leaf : noffset;
pack_nodes[pack_nodes_offset + nsize_bbox] = data;
pack_nodes[pack_nodes_offset + nsize_bbox - 1] = data1;
}
else {
data.z += (data.z < 0) ? -noffset_leaf : noffset;
@@ -556,7 +553,10 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
data.x += (data.x < 0) ? -noffset_leaf : noffset;
data.y += (data.y < 0) ? -noffset_leaf : noffset;
}
pack_nodes[pack_nodes_offset + nsize_bbox] = data;
}
pack_nodes[pack_nodes_offset + nsize_bbox] = data;
if (use_obvh) {
pack_nodes[pack_nodes_offset + nsize_bbox - 1] = data1;
}
/* Usually this copies nothing, but we better

View File

@@ -22,20 +22,20 @@
#include "bvh/bvh_params.h"
#include "bvh_split.h"
#include "render/curves.h"
#include "render/hair.h"
#include "render/mesh.h"
#include "render/object.h"
#include "render/scene.h"
#include "render/curves.h"
#include "util/util_algorithm.h"
#include "util/util_foreach.h"
#include "util/util_logging.h"
#include "util/util_progress.h"
#include "util/util_queue.h"
#include "util/util_simd.h"
#include "util/util_stack_allocator.h"
#include "util/util_simd.h"
#include "util/util_time.h"
#include "util/util_queue.h"
CCL_NAMESPACE_BEGIN

View File

@@ -35,9 +35,9 @@
#ifdef WITH_EMBREE
# include <embree3/rtcore_geometry.h>
# include <pmmintrin.h>
# include <xmmintrin.h>
# include <embree3/rtcore_geometry.h>
# include "bvh/bvh_embree.h"
@@ -45,9 +45,9 @@
*/
# include "kernel/bvh/bvh_embree.h"
# include "kernel/kernel_compat_cpu.h"
# include "kernel/split/kernel_split_data_types.h"
# include "kernel/kernel_globals.h"
# include "kernel/kernel_random.h"
# include "kernel/split/kernel_split_data_types.h"
# include "render/hair.h"
# include "render/mesh.h"

View File

@@ -18,11 +18,10 @@
#ifdef WITH_OPTIX
# include "bvh/bvh_optix.h"
# include "render/geometry.h"
# include "render/hair.h"
# include "render/geometry.h"
# include "render/mesh.h"
# include "render/object.h"
# include "util/util_foreach.h"
# include "util/util_logging.h"
# include "util/util_progress.h"

View File

@@ -155,13 +155,9 @@ class CUDADevice : public Device {
virtual void const_copy_to(const char *name, void *host, size_t size);
void global_alloc(device_memory &mem);
void tex_alloc(device_memory &mem);
void global_free(device_memory &mem);
void tex_alloc(device_texture &mem);
void tex_free(device_texture &mem);
void tex_free(device_memory &mem);
bool denoising_non_local_means(device_ptr image_ptr,
device_ptr guide_ptr,

View File

@@ -39,8 +39,8 @@
# include "util/util_path.h"
# include "util/util_string.h"
# include "util/util_system.h"
# include "util/util_time.h"
# include "util/util_types.h"
# include "util/util_time.h"
# include "util/util_windows.h"
# include "kernel/split/kernel_split_data_types.h"
@@ -185,7 +185,7 @@ void CUDADevice::cuda_error_message(const string &message)
}
CUDADevice::CUDADevice(DeviceInfo &info, Stats &stats, Profiler &profiler, bool background_)
: Device(info, stats, profiler, background_), texture_info(this, "__texture_info", MEM_GLOBAL)
: Device(info, stats, profiler, background_), texture_info(this, "__texture_info", MEM_TEXTURE)
{
first_error = true;
background = background_;
@@ -684,8 +684,7 @@ void CUDADevice::move_textures_to_host(size_t size, bool for_texture)
device_memory &mem = *pair.first;
CUDAMem *cmem = &pair.second;
bool is_texture = (mem.type == MEM_TEXTURE || mem.type == MEM_GLOBAL) &&
(&mem != &texture_info);
bool is_texture = (mem.type == MEM_TEXTURE) && (&mem != &texture_info);
bool is_image = is_texture && (mem.data_height > 1);
/* Can't move this type of memory. */
@@ -725,7 +724,8 @@ void CUDADevice::move_textures_to_host(size_t size, bool for_texture)
device_ptr prev_pointer = max_mem->device_pointer;
size_t prev_size = max_mem->device_size;
mem_copy_to(*max_mem);
tex_free(*max_mem);
tex_alloc(*max_mem);
size = (max_size >= size) ? 0 : size - max_size;
max_mem->device_pointer = prev_pointer;
@@ -759,7 +759,7 @@ CUDADevice::CUDAMem *CUDADevice::generic_alloc(device_memory &mem, size_t pitch_
* If there is not enough room for working memory, we will try to move
* textures to host memory, assuming the performance impact would have
* been worse for working memory. */
bool is_texture = (mem.type == MEM_TEXTURE || mem.type == MEM_GLOBAL) && (&mem != &texture_info);
bool is_texture = (mem.type == MEM_TEXTURE) && (&mem != &texture_info);
bool is_image = is_texture && (mem.data_height > 1);
size_t headroom = (is_texture) ? device_texture_headroom : device_working_headroom;
@@ -922,9 +922,6 @@ void CUDADevice::mem_alloc(device_memory &mem)
else if (mem.type == MEM_TEXTURE) {
assert(!"mem_alloc not supported for textures.");
}
else if (mem.type == MEM_GLOBAL) {
assert(!"mem_alloc not supported for global memory.");
}
else {
generic_alloc(mem);
}
@@ -935,13 +932,9 @@ void CUDADevice::mem_copy_to(device_memory &mem)
if (mem.type == MEM_PIXELS) {
assert(!"mem_copy_to not supported for pixels.");
}
else if (mem.type == MEM_GLOBAL) {
global_free(mem);
global_alloc(mem);
}
else if (mem.type == MEM_TEXTURE) {
tex_free((device_texture &)mem);
tex_alloc((device_texture &)mem);
tex_free(mem);
tex_alloc(mem);
}
else {
if (!mem.device_pointer) {
@@ -957,7 +950,7 @@ void CUDADevice::mem_copy_from(device_memory &mem, int y, int w, int h, int elem
if (mem.type == MEM_PIXELS && !background) {
pixels_copy_from(mem, y, w, h);
}
else if (mem.type == MEM_TEXTURE || mem.type == MEM_GLOBAL) {
else if (mem.type == MEM_TEXTURE) {
assert(!"mem_copy_from not supported for textures.");
}
else if (mem.host_pointer) {
@@ -1000,11 +993,8 @@ void CUDADevice::mem_free(device_memory &mem)
if (mem.type == MEM_PIXELS && !background) {
pixels_free(mem);
}
else if (mem.type == MEM_GLOBAL) {
global_free(mem);
}
else if (mem.type == MEM_TEXTURE) {
tex_free((device_texture &)mem);
tex_free(mem);
}
else {
generic_free(mem);
@@ -1027,25 +1017,7 @@ void CUDADevice::const_copy_to(const char *name, void *host, size_t size)
cuda_assert(cuMemcpyHtoD(mem, host, size));
}
void CUDADevice::global_alloc(device_memory &mem)
{
CUDAContextScope scope(this);
generic_alloc(mem);
generic_copy_to(mem);
const_copy_to(mem.name, &mem.device_pointer, sizeof(mem.device_pointer));
}
void CUDADevice::global_free(device_memory &mem)
{
if (mem.device_pointer) {
CUDAContextScope scope(this);
generic_free(mem);
}
}
void CUDADevice::tex_alloc(device_texture &mem)
void CUDADevice::tex_alloc(device_memory &mem)
{
CUDAContextScope scope(this);
@@ -1055,7 +1027,7 @@ void CUDADevice::tex_alloc(device_texture &mem)
size_t size = mem.memory_size();
CUaddress_mode address_mode = CU_TR_ADDRESS_MODE_WRAP;
switch (mem.info.extension) {
switch (mem.extension) {
case EXTENSION_REPEAT:
address_mode = CU_TR_ADDRESS_MODE_WRAP;
break;
@@ -1071,13 +1043,22 @@ void CUDADevice::tex_alloc(device_texture &mem)
}
CUfilter_mode filter_mode;
if (mem.info.interpolation == INTERPOLATION_CLOSEST) {
if (mem.interpolation == INTERPOLATION_CLOSEST) {
filter_mode = CU_TR_FILTER_MODE_POINT;
}
else {
filter_mode = CU_TR_FILTER_MODE_LINEAR;
}
/* Data Storage */
if (mem.interpolation == INTERPOLATION_NONE) {
generic_alloc(mem);
generic_copy_to(mem);
const_copy_to(bind_name.c_str(), &mem.device_pointer, sizeof(mem.device_pointer));
return;
}
/* Image Texture Storage */
CUarray_format_enum format;
switch (mem.data_type) {
@@ -1188,6 +1169,15 @@ void CUDADevice::tex_alloc(device_texture &mem)
}
/* Kepler+, bindless textures. */
int flat_slot = 0;
if (string_startswith(mem.name, "__tex_image")) {
int pos = string(mem.name).rfind("_");
flat_slot = atoi(mem.name + pos + 1);
}
else {
assert(0);
}
CUDA_RESOURCE_DESC resDesc;
memset(&resDesc, 0, sizeof(resDesc));
@@ -1224,20 +1214,25 @@ void CUDADevice::tex_alloc(device_texture &mem)
cuda_assert(cuTexObjectCreate(&cmem->texobject, &resDesc, &texDesc, NULL));
/* Resize once */
const uint slot = mem.slot;
if (slot >= texture_info.size()) {
if (flat_slot >= texture_info.size()) {
/* Allocate some slots in advance, to reduce amount
* of re-allocations. */
texture_info.resize(slot + 128);
texture_info.resize(flat_slot + 128);
}
/* Set Mapping and tag that we need to (re-)upload to device */
texture_info[slot] = mem.info;
texture_info[slot].data = (uint64_t)cmem->texobject;
TextureInfo &info = texture_info[flat_slot];
info.data = (uint64_t)cmem->texobject;
info.cl_buffer = 0;
info.interpolation = mem.interpolation;
info.extension = mem.extension;
info.width = mem.data_width;
info.height = mem.data_height;
info.depth = mem.data_depth;
need_texture_info = true;
}
void CUDADevice::tex_free(device_texture &mem)
void CUDADevice::tex_free(device_memory &mem)
{
if (mem.device_pointer) {
CUDAContextScope scope(this);

View File

@@ -25,11 +25,11 @@
#include "util/util_logging.h"
#include "util/util_math.h"
#include "util/util_opengl.h"
#include "util/util_string.h"
#include "util/util_system.h"
#include "util/util_time.h"
#include "util/util_system.h"
#include "util/util_types.h"
#include "util/util_vector.h"
#include "util/util_string.h"
CCL_NAMESPACE_BEGIN

View File

@@ -27,8 +27,8 @@
#include "util/util_list.h"
#include "util/util_stats.h"
#include "util/util_string.h"
#include "util/util_texture.h"
#include "util/util_thread.h"
#include "util/util_texture.h"
#include "util/util_types.h"
#include "util/util_vector.h"

View File

@@ -264,7 +264,7 @@ class CPUDevice : public Device {
CPUDevice(DeviceInfo &info_, Stats &stats_, Profiler &profiler_, bool background_)
: Device(info_, stats_, profiler_, background_),
texture_info(this, "__texture_info", MEM_GLOBAL),
texture_info(this, "__texture_info", MEM_TEXTURE),
#define REGISTER_KERNEL(name) name##_kernel(KERNEL_FUNCTIONS(name))
REGISTER_KERNEL(path_trace),
REGISTER_KERNEL(convert_to_half_float),
@@ -372,9 +372,6 @@ class CPUDevice : public Device {
if (mem.type == MEM_TEXTURE) {
assert(!"mem_alloc not supported for textures.");
}
else if (mem.type == MEM_GLOBAL) {
assert(!"mem_alloc not supported for global memory.");
}
else {
if (mem.name) {
VLOG(1) << "Buffer allocate: " << mem.name << ", "
@@ -399,13 +396,9 @@ class CPUDevice : public Device {
void mem_copy_to(device_memory &mem)
{
if (mem.type == MEM_GLOBAL) {
global_free(mem);
global_alloc(mem);
}
else if (mem.type == MEM_TEXTURE) {
tex_free((device_texture &)mem);
tex_alloc((device_texture &)mem);
if (mem.type == MEM_TEXTURE) {
tex_free(mem);
tex_alloc(mem);
}
else if (mem.type == MEM_PIXELS) {
assert(!"mem_copy_to not supported for pixels.");
@@ -437,11 +430,8 @@ class CPUDevice : public Device {
void mem_free(device_memory &mem)
{
if (mem.type == MEM_GLOBAL) {
global_free(mem);
}
else if (mem.type == MEM_TEXTURE) {
tex_free((device_texture &)mem);
if (mem.type == MEM_TEXTURE) {
tex_free(mem);
}
else if (mem.device_pointer) {
if (mem.type == MEM_DEVICE_ONLY) {
@@ -463,50 +453,51 @@ class CPUDevice : public Device {
kernel_const_copy(&kernel_globals, name, host, size);
}
void global_alloc(device_memory &mem)
{
VLOG(1) << "Global memory allocate: " << mem.name << ", "
<< string_human_readable_number(mem.memory_size()) << " bytes. ("
<< string_human_readable_size(mem.memory_size()) << ")";
kernel_global_memory_copy(&kernel_globals, mem.name, mem.host_pointer, mem.data_size);
mem.device_pointer = (device_ptr)mem.host_pointer;
mem.device_size = mem.memory_size();
stats.mem_alloc(mem.device_size);
}
void global_free(device_memory &mem)
{
if (mem.device_pointer) {
mem.device_pointer = 0;
stats.mem_free(mem.device_size);
mem.device_size = 0;
}
}
void tex_alloc(device_texture &mem)
void tex_alloc(device_memory &mem)
{
VLOG(1) << "Texture allocate: " << mem.name << ", "
<< string_human_readable_number(mem.memory_size()) << " bytes. ("
<< string_human_readable_size(mem.memory_size()) << ")";
if (mem.interpolation == INTERPOLATION_NONE) {
/* Data texture. */
kernel_tex_copy(&kernel_globals, mem.name, mem.host_pointer, mem.data_size);
}
else {
/* Image Texture. */
int flat_slot = 0;
if (string_startswith(mem.name, "__tex_image")) {
int pos = string(mem.name).rfind("_");
flat_slot = atoi(mem.name + pos + 1);
}
else {
assert(0);
}
if (flat_slot >= texture_info.size()) {
/* Allocate some slots in advance, to reduce amount
* of re-allocations. */
texture_info.resize(flat_slot + 128);
}
TextureInfo &info = texture_info[flat_slot];
info.data = (uint64_t)mem.host_pointer;
info.cl_buffer = 0;
info.interpolation = mem.interpolation;
info.extension = mem.extension;
info.width = mem.data_width;
info.height = mem.data_height;
info.depth = mem.data_depth;
need_texture_info = true;
}
mem.device_pointer = (device_ptr)mem.host_pointer;
mem.device_size = mem.memory_size();
stats.mem_alloc(mem.device_size);
const uint slot = mem.slot;
if (slot >= texture_info.size()) {
/* Allocate some slots in advance, to reduce amount of re-allocations. */
texture_info.resize(slot + 128);
}
texture_info[slot] = mem.info;
texture_info[slot].data = (uint64_t)mem.host_pointer;
need_texture_info = true;
}
void tex_free(device_texture &mem)
void tex_free(device_memory &mem)
{
if (mem.device_pointer) {
mem.device_pointer = 0;

View File

@@ -16,9 +16,9 @@
#ifdef WITH_CUDA
# include "device/cuda/device_cuda.h"
# include "device/device.h"
# include "device/device_intern.h"
# include "device/cuda/device_cuda.h"
# include "util/util_logging.h"
# include "util/util_string.h"

View File

@@ -14,8 +14,8 @@
* limitations under the License.
*/
#include "device/device_memory.h"
#include "device/device.h"
#include "device/device_memory.h"
CCL_NAMESPACE_BEGIN
@@ -31,6 +31,8 @@ device_memory::device_memory(Device *device, const char *name, MemoryType type)
data_depth(0),
type(type),
name(name),
interpolation(INTERPOLATION_NONE),
extension(EXTENSION_REPEAT),
device(device),
device_pointer(0),
host_pointer(0),
@@ -74,7 +76,7 @@ void device_memory::host_free()
void device_memory::device_alloc()
{
assert(!device_pointer && type != MEM_TEXTURE && type != MEM_GLOBAL);
assert(!device_pointer && type != MEM_TEXTURE);
device->mem_alloc(*this);
}
@@ -94,7 +96,7 @@ void device_memory::device_copy_to()
void device_memory::device_copy_from(int y, int w, int h, int elem)
{
assert(type != MEM_TEXTURE && type != MEM_READ_ONLY && type != MEM_GLOBAL);
assert(type != MEM_TEXTURE && type != MEM_READ_ONLY);
device->mem_copy_from(*this, y, w, h, elem);
}
@@ -137,93 +139,4 @@ device_sub_ptr::~device_sub_ptr()
device->mem_free_sub_ptr(ptr);
}
/* Device Texture */
device_texture::device_texture(Device *device,
const char *name,
const uint slot,
ImageDataType image_data_type,
InterpolationType interpolation,
ExtensionType extension)
: device_memory(device, name, MEM_TEXTURE), slot(slot)
{
switch (image_data_type) {
case IMAGE_DATA_TYPE_FLOAT4:
data_type = TYPE_FLOAT;
data_elements = 4;
break;
case IMAGE_DATA_TYPE_FLOAT:
data_type = TYPE_FLOAT;
data_elements = 1;
break;
case IMAGE_DATA_TYPE_BYTE4:
data_type = TYPE_UCHAR;
data_elements = 4;
break;
case IMAGE_DATA_TYPE_BYTE:
data_type = TYPE_UCHAR;
data_elements = 1;
break;
case IMAGE_DATA_TYPE_HALF4:
data_type = TYPE_HALF;
data_elements = 4;
break;
case IMAGE_DATA_TYPE_HALF:
data_type = TYPE_HALF;
data_elements = 1;
break;
case IMAGE_DATA_TYPE_USHORT4:
data_type = TYPE_UINT16;
data_elements = 4;
break;
case IMAGE_DATA_TYPE_USHORT:
data_type = TYPE_UINT16;
data_elements = 1;
break;
case IMAGE_DATA_NUM_TYPES:
assert(0);
return;
}
memset(&info, 0, sizeof(info));
info.data_type = image_data_type;
info.interpolation = interpolation;
info.extension = extension;
}
device_texture::~device_texture()
{
device_free();
host_free();
}
/* Host memory allocation. */
void *device_texture::alloc(const size_t width, const size_t height, const size_t depth)
{
const size_t new_size = size(width, height, depth);
if (new_size != data_size) {
device_free();
host_free();
host_pointer = host_alloc(data_elements * datatype_size(data_type) * new_size);
assert(device_pointer == 0);
}
data_size = new_size;
data_width = width;
data_height = height;
data_depth = depth;
info.width = width;
info.height = height;
info.depth = depth;
return host_pointer;
}
void device_texture::copy_to_device()
{
device_copy_to();
}
CCL_NAMESPACE_END

View File

@@ -23,7 +23,6 @@
#include "util/util_array.h"
#include "util/util_half.h"
#include "util/util_string.h"
#include "util/util_texture.h"
#include "util/util_types.h"
#include "util/util_vector.h"
@@ -32,14 +31,7 @@ CCL_NAMESPACE_BEGIN
class Device;
enum MemoryType {
MEM_READ_ONLY,
MEM_READ_WRITE,
MEM_DEVICE_ONLY,
MEM_GLOBAL,
MEM_TEXTURE,
MEM_PIXELS
};
enum MemoryType { MEM_READ_ONLY, MEM_READ_WRITE, MEM_DEVICE_ONLY, MEM_TEXTURE, MEM_PIXELS };
/* Supported Data Types */
@@ -216,6 +208,8 @@ class device_memory {
size_t data_depth;
MemoryType type;
const char *name;
InterpolationType interpolation;
ExtensionType extension;
/* Pointers. */
Device *device;
@@ -316,7 +310,7 @@ template<typename T> class device_only_memory : public device_memory {
* in and copied to the device with copy_to_device(). Or alternatively
* allocated and set to zero on the device with zero_to_device().
*
* When using memory type MEM_GLOBAL, a pointer to this memory will be
* When using memory type MEM_TEXTURE, a pointer to this memory will be
* automatically attached to kernel globals, using the provided name
* matching an entry in kernel_textures.h. */
@@ -509,33 +503,6 @@ class device_sub_ptr {
device_ptr ptr;
};
/* Device Texture
*
* 2D or 3D image texture memory. */
class device_texture : public device_memory {
public:
device_texture(Device *device,
const char *name,
const uint slot,
ImageDataType image_data_type,
InterpolationType interpolation,
ExtensionType extension);
~device_texture();
void *alloc(const size_t width, const size_t height, const size_t depth = 0);
void copy_to_device();
uint slot;
TextureInfo info;
protected:
size_t size(const size_t width, const size_t height, const size_t depth)
{
return width * ((height == 0) ? 1 : height) * ((depth == 0) ? 1 : depth);
}
};
CCL_NAMESPACE_END
#endif /* __DEVICE_MEMORY_H__ */

View File

@@ -14,8 +14,8 @@
* limitations under the License.
*/
#include <sstream>
#include <stdlib.h>
#include <sstream>
#include "device/device.h"
#include "device/device_intern.h"

View File

@@ -14,9 +14,9 @@
* limitations under the License.
*/
#include "device/device_network.h"
#include "device/device.h"
#include "device/device_intern.h"
#include "device/device_network.h"
#include "util/util_foreach.h"
#include "util/util_logging.h"

View File

@@ -19,19 +19,19 @@
#ifdef WITH_NETWORK
# include <boost/archive/binary_iarchive.hpp>
# include <boost/archive/binary_oarchive.hpp>
# include <boost/archive/text_iarchive.hpp>
# include <boost/archive/text_oarchive.hpp>
# include <boost/archive/binary_iarchive.hpp>
# include <boost/archive/binary_oarchive.hpp>
# include <boost/array.hpp>
# include <boost/asio.hpp>
# include <boost/bind.hpp>
# include <boost/serialization/vector.hpp>
# include <boost/thread.hpp>
# include <deque>
# include <iostream>
# include <sstream>
# include <deque>
# include "render/buffers.h"

View File

@@ -16,9 +16,9 @@
#ifdef WITH_OPENCL
# include "device/opencl/device_opencl.h"
# include "device/device.h"
# include "device/device_intern.h"
# include "device/opencl/device_opencl.h"
# include "util/util_foreach.h"
# include "util/util_logging.h"

View File

@@ -17,28 +17,28 @@
#ifdef WITH_OPTIX
# include "bvh/bvh.h"
# include "device/cuda/device_cuda.h"
# include "device/device_denoising.h"
# include "device/device_intern.h"
# include "render/buffers.h"
# include "device/device_denoising.h"
# include "bvh/bvh.h"
# include "render/scene.h"
# include "render/hair.h"
# include "render/mesh.h"
# include "render/object.h"
# include "render/scene.h"
# include "util/util_debug.h"
# include "util/util_logging.h"
# include "render/buffers.h"
# include "util/util_md5.h"
# include "util/util_path.h"
# include "util/util_time.h"
# include "util/util_debug.h"
# include "util/util_logging.h"
# ifdef WITH_CUDA_DYNLOAD
# include <cuew.h>
// Do not use CUDA SDK headers when using CUEW
# define OPTIX_DONT_INCLUDE_CUDA
# endif
# include <optix_function_table_definition.h>
# include <optix_stubs.h>
# include <optix_function_table_definition.h>
// TODO(pmours): Disable this once drivers have native support
# define OPTIX_DENOISER_NO_PIXEL_STRIDE 1
@@ -477,9 +477,9 @@ class OptiXDevice : public CUDADevice {
// Calculate maximum trace continuation stack size
unsigned int trace_css = stack_size[PG_HITD].cssCH;
// This is based on the maximum of closest-hit and any-hit/intersection programs
trace_css = std::max(trace_css, stack_size[PG_HITD].cssIS + stack_size[PG_HITD].cssAH);
trace_css = std::max(trace_css, stack_size[PG_HITL].cssIS + stack_size[PG_HITL].cssAH);
trace_css = std::max(trace_css, stack_size[PG_HITS].cssIS + stack_size[PG_HITS].cssAH);
trace_css = max(trace_css, stack_size[PG_HITD].cssIS + stack_size[PG_HITD].cssAH);
trace_css = max(trace_css, stack_size[PG_HITL].cssIS + stack_size[PG_HITL].cssAH);
trace_css = max(trace_css, stack_size[PG_HITS].cssIS + stack_size[PG_HITS].cssAH);
OptixPipelineLinkOptions link_options;
link_options.maxTraceDepth = 1;
@@ -548,9 +548,8 @@ class OptiXDevice : public CUDADevice {
&pipelines[PIP_SHADER_EVAL]));
// Calculate continuation stack size based on the maximum of all ray generation stack sizes
const unsigned int css = std::max(stack_size[PG_BAKE].cssRG,
std::max(stack_size[PG_DISP].cssRG,
stack_size[PG_BACK].cssRG)) +
const unsigned int css = max(stack_size[PG_BAKE].cssRG,
max(stack_size[PG_DISP].cssRG, stack_size[PG_BACK].cssRG)) +
link_options.maxTraceDepth * trace_css;
check_result_optix_ret(optixPipelineSetStackSize(

View File

@@ -428,10 +428,8 @@ class OpenCLDevice : public Device {
int mem_sub_ptr_alignment();
void const_copy_to(const char *name, void *host, size_t size);
void global_alloc(device_memory &mem);
void global_free(device_memory &mem);
void tex_alloc(device_texture &mem);
void tex_free(device_texture &mem);
void tex_alloc(device_memory &mem);
void tex_free(device_memory &mem);
size_t global_size_round_up(int group_size, int global_size);
void enqueue_kernel(cl_kernel kernel,

View File

@@ -613,7 +613,7 @@ OpenCLDevice::OpenCLDevice(DeviceInfo &info, Stats &stats, Profiler &profiler, b
kernel_programs(this),
preview_programs(this),
memory_manager(this),
texture_info(this, "__texture_info", MEM_GLOBAL)
texture_info(this, "__texture_info", MEM_TEXTURE)
{
cpPlatform = NULL;
cdDevice = NULL;
@@ -945,7 +945,7 @@ void OpenCLDevice::mem_alloc(device_memory &mem)
cl_mem_flags mem_flag;
void *mem_ptr = NULL;
if (mem.type == MEM_READ_ONLY || mem.type == MEM_TEXTURE || mem.type == MEM_GLOBAL)
if (mem.type == MEM_READ_ONLY || mem.type == MEM_TEXTURE)
mem_flag = CL_MEM_READ_ONLY;
else
mem_flag = CL_MEM_READ_WRITE;
@@ -969,13 +969,9 @@ void OpenCLDevice::mem_alloc(device_memory &mem)
void OpenCLDevice::mem_copy_to(device_memory &mem)
{
if (mem.type == MEM_GLOBAL) {
global_free(mem);
global_alloc(mem);
}
else if (mem.type == MEM_TEXTURE) {
tex_free((device_texture &)mem);
tex_alloc((device_texture &)mem);
if (mem.type == MEM_TEXTURE) {
tex_free(mem);
tex_alloc(mem);
}
else {
if (!mem.device_pointer) {
@@ -1081,11 +1077,8 @@ void OpenCLDevice::mem_zero(device_memory &mem)
void OpenCLDevice::mem_free(device_memory &mem)
{
if (mem.type == MEM_GLOBAL) {
global_free(mem);
}
else if (mem.type == MEM_TEXTURE) {
tex_free((device_texture &)mem);
if (mem.type == MEM_TEXTURE) {
tex_free(mem);
}
else {
if (mem.device_pointer) {
@@ -1108,7 +1101,7 @@ int OpenCLDevice::mem_sub_ptr_alignment()
device_ptr OpenCLDevice::mem_alloc_sub_ptr(device_memory &mem, int offset, int size)
{
cl_mem_flags mem_flag;
if (mem.type == MEM_READ_ONLY || mem.type == MEM_TEXTURE || mem.type == MEM_GLOBAL)
if (mem.type == MEM_READ_ONLY || mem.type == MEM_TEXTURE)
mem_flag = CL_MEM_READ_ONLY;
else
mem_flag = CL_MEM_READ_WRITE;
@@ -1148,9 +1141,9 @@ void OpenCLDevice::const_copy_to(const char *name, void *host, size_t size)
data->copy_to_device();
}
void OpenCLDevice::global_alloc(device_memory &mem)
void OpenCLDevice::tex_alloc(device_memory &mem)
{
VLOG(1) << "Global memory allocate: " << mem.name << ", "
VLOG(1) << "Texture allocate: " << mem.name << ", "
<< string_human_readable_number(mem.memory_size()) << " bytes. ("
<< string_human_readable_size(mem.memory_size()) << ")";
@@ -1162,7 +1155,7 @@ void OpenCLDevice::global_alloc(device_memory &mem)
textures_need_update = true;
}
void OpenCLDevice::global_free(device_memory &mem)
void OpenCLDevice::tex_free(device_memory &mem)
{
if (mem.device_pointer) {
mem.device_pointer = 0;
@@ -1180,25 +1173,6 @@ void OpenCLDevice::global_free(device_memory &mem)
}
}
void OpenCLDevice::tex_alloc(device_texture &mem)
{
VLOG(1) << "Texture allocate: " << mem.name << ", "
<< string_human_readable_number(mem.memory_size()) << " bytes. ("
<< string_human_readable_size(mem.memory_size()) << ")";
memory_manager.alloc(mem.name, mem);
/* Set the pointer to non-null to keep code that inspects its value from thinking its
* unallocated. */
mem.device_pointer = 1;
textures[mem.name] = &mem;
textures_need_update = true;
}
void OpenCLDevice::tex_free(device_texture &mem)
{
global_free(mem);
}
size_t OpenCLDevice::global_size_round_up(int group_size, int global_size)
{
int r = global_size % group_size;
@@ -1299,10 +1273,10 @@ void OpenCLDevice::flush_texture_buffers()
foreach (TexturesMap::value_type &tex, textures) {
string name = tex.first;
device_memory *mem = tex.second;
if (mem->type == MEM_TEXTURE) {
const uint id = ((device_texture *)mem)->slot;
if (string_startswith(name, "__tex_image")) {
int pos = name.rfind("_");
int id = atoi(name.data() + pos + 1);
texture_slots.push_back(texture_slot_t(name, num_data_slots + id));
num_slots = max(num_slots, num_data_slots + id + 1);
}
@@ -1315,20 +1289,22 @@ void OpenCLDevice::flush_texture_buffers()
/* Fill in descriptors */
foreach (texture_slot_t &slot, texture_slots) {
device_memory *mem = textures[slot.name];
TextureInfo &info = texture_info[slot.slot];
MemoryManager::BufferDescriptor desc = memory_manager.get_descriptor(slot.name);
if (mem->type == MEM_TEXTURE) {
info = ((device_texture *)mem)->info;
}
else {
memset(&info, 0, sizeof(TextureInfo));
}
info.data = desc.offset;
info.cl_buffer = desc.device_buffer;
if (string_startswith(slot.name, "__tex_image")) {
device_memory *mem = textures[slot.name];
info.width = mem->data_width;
info.height = mem->data_height;
info.depth = mem->data_depth;
info.interpolation = mem->interpolation;
info.extension = mem->extension;
}
}
/* Force write of descriptors. */

View File

@@ -19,8 +19,8 @@
#include "device/device.h"
#include "util/util_map.h"
#include "util/util_string.h"
#include "util/util_vector.h"
#include "util/util_string.h"
#include "clew.h"

View File

@@ -16,15 +16,15 @@
#ifdef WITH_OPENCL
# include "device/device_intern.h"
# include "device/opencl/device_opencl.h"
# include "device/device_intern.h"
# include "util/util_debug.h"
# include "util/util_logging.h"
# include "util/util_md5.h"
# include "util/util_path.h"
# include "util/util_system.h"
# include "util/util_time.h"
# include "util/util_system.h"
using std::cerr;
using std::endl;

View File

@@ -320,26 +320,6 @@ ccl_device_inline uint object_patch_map_offset(KernelGlobals *kg, int object)
return kernel_tex_fetch(__objects, object).patch_map_offset;
}
/* Volume step size */
ccl_device_inline float object_volume_density(KernelGlobals *kg, int object)
{
if (object == OBJECT_NONE) {
return 1.0f;
}
return kernel_tex_fetch(__objects, object).surface_area;
}
ccl_device_inline float object_volume_step_size(KernelGlobals *kg, int object)
{
if (object == OBJECT_NONE) {
return kernel_data.background.volume_step_size;
}
return kernel_tex_fetch(__object_volume_step, object);
}
/* Pass ID for shader */
ccl_device int shader_pass_id(KernelGlobals *kg, const ShaderData *sd)

View File

@@ -51,14 +51,10 @@ ccl_device float volume_attribute_float(KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc)
{
/* todo: optimize this so we don't have to transform both here and in
* kernel_tex_image_interp_3d when possible. Also could optimize for the
* common case where transform is translation/scale only. */
float3 P = sd->P;
object_inverse_position_transform(kg, sd, &P);
float3 P = volume_normalized_position(kg, sd, sd->P);
InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC) ? INTERPOLATION_CUBIC :
INTERPOLATION_NONE;
float4 r = kernel_tex_image_interp_3d(kg, desc.offset, P, interp);
float4 r = kernel_tex_image_interp_3d(kg, desc.offset, P.x, P.y, P.z, interp);
return average(float4_to_float3(r));
}
@@ -66,11 +62,10 @@ ccl_device float3 volume_attribute_float3(KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc)
{
float3 P = sd->P;
object_inverse_position_transform(kg, sd, &P);
float3 P = volume_normalized_position(kg, sd, sd->P);
InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC) ? INTERPOLATION_CUBIC :
INTERPOLATION_NONE;
float4 r = kernel_tex_image_interp_3d(kg, desc.offset, P, interp);
float4 r = kernel_tex_image_interp_3d(kg, desc.offset, P.x, P.y, P.z, interp);
if (r.w > 1e-6f && r.w != 1.0f) {
/* For RGBA colors, unpremultiply after interpolation. */

View File

@@ -19,8 +19,8 @@
/* CPU Kernel Interface */
#include "kernel/kernel_types.h"
#include "util/util_types.h"
#include "kernel/kernel_types.h"
CCL_NAMESPACE_BEGIN
@@ -38,7 +38,7 @@ void *kernel_osl_memory(KernelGlobals *kg);
bool kernel_osl_use(KernelGlobals *kg);
void kernel_const_copy(KernelGlobals *kg, const char *name, void *host, size_t size);
void kernel_global_memory_copy(KernelGlobals *kg, const char *name, void *mem, size_t size);
void kernel_tex_copy(KernelGlobals *kg, const char *name, void *mem, size_t size);
#define KERNEL_ARCH cpu
#include "kernel/kernels/cpu/kernel_cpu.h"

View File

@@ -54,6 +54,12 @@ ccl_device void kernel_adaptive_post_adjust(KernelGlobals *kg,
#ifdef __PASSES__
int flag = kernel_data.film.pass_flag;
if (flag & PASSMASK(SHADOW))
*(ccl_global float3 *)(buffer + kernel_data.film.pass_shadow) *= sample_multiplier;
if (flag & PASSMASK(MIST))
*(ccl_global float *)(buffer + kernel_data.film.pass_mist) *= sample_multiplier;
if (flag & PASSMASK(NORMAL))
*(ccl_global float3 *)(buffer + kernel_data.film.pass_normal) *= sample_multiplier;
@@ -68,11 +74,6 @@ ccl_device void kernel_adaptive_post_adjust(KernelGlobals *kg,
if (kernel_data.film.use_light_pass) {
int light_flag = kernel_data.film.light_pass_flag;
if (light_flag & PASSMASK(MIST))
*(ccl_global float *)(buffer + kernel_data.film.pass_mist) *= sample_multiplier;
/* Shadow pass omitted on purpose. It has its own scale parameter. */
if (light_flag & PASSMASK(DIFFUSE_INDIRECT))
*(ccl_global float3 *)(buffer + kernel_data.film.pass_diffuse_indirect) *= sample_multiplier;
if (light_flag & PASSMASK(GLOSSY_INDIRECT))

View File

@@ -35,11 +35,11 @@
# define __NODES_FEATURES__ NODE_FEATURE_ALL
#endif
#include "util/util_half.h"
#include "util/util_math.h"
#include "util/util_simd.h"
#include "util/util_texture.h"
#include "util/util_half.h"
#include "util/util_types.h"
#include "util/util_texture.h"
#define ccl_addr_space

View File

@@ -22,8 +22,8 @@
#include "kernel/kernel_profiling.h"
#ifdef __KERNEL_CPU__
# include "util/util_map.h"
# include "util/util_vector.h"
# include "util/util_map.h"
#endif
#ifdef __KERNEL_OPENCL__

View File

@@ -198,7 +198,7 @@ ccl_device void cmj_sample_2D(int s, int N, int p, float *fx, float *fy)
ccl_device float pmj_sample_1D(KernelGlobals *kg, int sample, int rng_hash, int dimension)
{
/* Fallback to random */
if (sample >= NUM_PMJ_SAMPLES) {
if (sample > NUM_PMJ_SAMPLES) {
int p = rng_hash + dimension;
return cmj_randfloat(sample, p);
}
@@ -211,11 +211,10 @@ ccl_device float pmj_sample_1D(KernelGlobals *kg, int sample, int rng_hash, int
ccl_device void pmj_sample_2D(
KernelGlobals *kg, int sample, int rng_hash, int dimension, float *fx, float *fy)
{
if (sample >= NUM_PMJ_SAMPLES) {
if (sample > NUM_PMJ_SAMPLES) {
int p = rng_hash + dimension;
*fx = cmj_randfloat(sample, p);
*fy = cmj_randfloat(sample, p + 1);
return;
}
uint tmp_rng = cmj_hash_simple(dimension, rng_hash);
int index = ((dimension % NUM_PMJ_PATTERNS) * NUM_PMJ_SAMPLES + sample) * 2;

View File

@@ -171,19 +171,19 @@ ccl_device_forceinline VolumeIntegrateResult kernel_path_volume(KernelGlobals *k
Ray volume_ray = *ray;
volume_ray.t = (hit) ? isect->t : FLT_MAX;
float step_size = volume_stack_step_size(kg, state->volume_stack);
bool heterogeneous = volume_stack_is_heterogeneous(kg, state->volume_stack);
# ifdef __VOLUME_DECOUPLED__
int sampling_method = volume_stack_sampling_method(kg, state->volume_stack);
bool direct = (state->flag & PATH_RAY_CAMERA) != 0;
bool decoupled = kernel_volume_use_decoupled(kg, step_size, direct, sampling_method);
bool decoupled = kernel_volume_use_decoupled(kg, heterogeneous, direct, sampling_method);
if (decoupled) {
/* cache steps along volume for repeated sampling */
VolumeSegment volume_segment;
shader_setup_from_volume(kg, sd, &volume_ray);
kernel_volume_decoupled_record(kg, state, &volume_ray, sd, &volume_segment, step_size);
kernel_volume_decoupled_record(kg, state, &volume_ray, sd, &volume_segment, heterogeneous);
volume_segment.sampling_method = sampling_method;
@@ -229,7 +229,7 @@ ccl_device_forceinline VolumeIntegrateResult kernel_path_volume(KernelGlobals *k
{
/* integrate along volume segment with distance sampling */
VolumeIntegrateResult result = kernel_volume_integrate(
kg, state, sd, &volume_ray, L, throughput, step_size);
kg, state, sd, &volume_ray, L, throughput, heterogeneous);
# ifdef __VOLUME_SCATTER__
if (result == VOLUME_PATH_SCATTERED) {

View File

@@ -91,7 +91,7 @@ ccl_device_forceinline void kernel_branched_path_volume(KernelGlobals *kg,
Ray volume_ray = *ray;
volume_ray.t = (hit) ? isect->t : FLT_MAX;
float step_size = volume_stack_step_size(kg, state->volume_stack);
bool heterogeneous = volume_stack_is_heterogeneous(kg, state->volume_stack);
# ifdef __VOLUME_DECOUPLED__
/* decoupled ray marching only supported on CPU */
@@ -100,7 +100,7 @@ ccl_device_forceinline void kernel_branched_path_volume(KernelGlobals *kg,
VolumeSegment volume_segment;
shader_setup_from_volume(kg, sd, &volume_ray);
kernel_volume_decoupled_record(kg, state, &volume_ray, sd, &volume_segment, step_size);
kernel_volume_decoupled_record(kg, state, &volume_ray, sd, &volume_segment, heterogeneous);
/* direct light sampling */
if (volume_segment.closure_flag & SD_SCATTER) {
@@ -171,7 +171,7 @@ ccl_device_forceinline void kernel_branched_path_volume(KernelGlobals *kg,
path_state_branch(&ps, j, num_samples);
VolumeIntegrateResult result = kernel_volume_integrate(
kg, &ps, sd, &volume_ray, L, &tp, step_size);
kg, &ps, sd, &volume_ray, L, &tp, heterogeneous);
# ifdef __VOLUME_SCATTER__
if (result == VOLUME_PATH_SCATTERED) {

View File

@@ -294,15 +294,12 @@ ccl_device_inline bool sample_is_even(int pattern, int sample)
if (pattern == SAMPLING_PATTERN_PMJ) {
/* See Section 10.2.1, "Progressive Multi-Jittered Sample Sequences", Christensen et al.
* We can use this to get divide sample sequence into two classes for easier variance
* estimation. */
* estimation. There must be a more elegant way of writing this? */
#if defined(__GNUC__) && !defined(__KERNEL_GPU__)
return __builtin_popcount(sample & 0xaaaaaaaa) & 1;
#elif defined(__NVCC__)
return __popc(sample & 0xaaaaaaaa) & 1;
#elif defined(__KERNEL_OPENCL__)
return popcount(sample & 0xaaaaaaaa) & 1;
#else
/* TODO(Stefan): popcnt intrinsic for Windows with fallback for older CPUs. */
int i = sample & 0xaaaaaaaa;
i = i - ((i >> 1) & 0x55555555);
i = (i & 0x33333333) + ((i >> 2) & 0x33333333);

View File

@@ -35,7 +35,6 @@ KERNEL_TEX(KernelObject, __objects)
KERNEL_TEX(Transform, __object_motion_pass)
KERNEL_TEX(DecomposedTransform, __object_motion)
KERNEL_TEX(uint, __object_flag)
KERNEL_TEX(float, __object_volume_step)
/* cameras */
KERNEL_TEX(DecomposedTransform, __camera_motion)

View File

@@ -887,13 +887,13 @@ enum ShaderDataFlag {
SD_HAS_DISPLACEMENT = (1 << 26),
/* Has constant emission (value stored in __shaders) */
SD_HAS_CONSTANT_EMISSION = (1 << 27),
/* Needs to access attributes for volume rendering */
SD_NEED_VOLUME_ATTRIBUTES = (1 << 28),
/* Needs to access attributes */
SD_NEED_ATTRIBUTES = (1 << 28),
SD_SHADER_FLAGS = (SD_USE_MIS | SD_HAS_TRANSPARENT_SHADOW | SD_HAS_VOLUME | SD_HAS_ONLY_VOLUME |
SD_HETEROGENEOUS_VOLUME | SD_HAS_BSSRDF_BUMP | SD_VOLUME_EQUIANGULAR |
SD_VOLUME_MIS | SD_VOLUME_CUBIC | SD_HAS_BUMP | SD_HAS_DISPLACEMENT |
SD_HAS_CONSTANT_EMISSION | SD_NEED_VOLUME_ATTRIBUTES)
SD_HAS_CONSTANT_EMISSION | SD_NEED_ATTRIBUTES)
};
/* Object flags. */
@@ -1275,7 +1275,6 @@ typedef struct KernelBackground {
/* only shader index */
int surface_shader;
int volume_shader;
float volume_step_size;
int transparent;
float transparent_roughness_squared_threshold;
@@ -1283,6 +1282,7 @@ typedef struct KernelBackground {
float ao_factor;
float ao_distance;
float ao_bounces_factor;
float ao_pad;
} KernelBackground;
static_assert_align(KernelBackground, 16);
@@ -1355,7 +1355,7 @@ typedef struct KernelIntegrator {
/* volume render */
int use_volumes;
int volume_max_steps;
float volume_step_rate;
float volume_step_size;
int volume_samples;
int start_sample;

View File

@@ -48,8 +48,7 @@ ccl_device_inline bool volume_shader_extinction_sample(KernelGlobals *kg,
shader_eval_volume(kg, sd, state, state->volume_stack, PATH_RAY_SHADOW);
if (sd->flag & SD_EXTINCTION) {
const float density = object_volume_density(kg, sd->object);
*extinction = sd->closure_transparent_extinction * density;
*extinction = sd->closure_transparent_extinction;
return true;
}
else {
@@ -85,11 +84,6 @@ ccl_device_inline bool volume_shader_sample(KernelGlobals *kg,
}
}
const float density = object_volume_density(kg, sd->object);
coeff->sigma_s *= density;
coeff->sigma_t *= density;
coeff->emission *= density;
return true;
}
@@ -107,19 +101,15 @@ ccl_device float kernel_volume_channel_get(float3 value, int channel)
#ifdef __VOLUME__
ccl_device float volume_stack_step_size(KernelGlobals *kg, ccl_addr_space VolumeStack *stack)
ccl_device bool volume_stack_is_heterogeneous(KernelGlobals *kg, ccl_addr_space VolumeStack *stack)
{
float step_size = FLT_MAX;
for (int i = 0; stack[i].shader != SHADER_NONE; i++) {
int shader_flag = kernel_tex_fetch(__shaders, (stack[i].shader & SHADER_MASK)).flags;
bool heterogeneous = false;
if (shader_flag & SD_HETEROGENEOUS_VOLUME) {
heterogeneous = true;
return true;
}
else if (shader_flag & SD_NEED_VOLUME_ATTRIBUTES) {
else if (shader_flag & SD_NEED_ATTRIBUTES) {
/* We want to render world or objects without any volume grids
* as homogeneous, but can only verify this at run-time since other
* heterogeneous volume objects may be using the same shader. */
@@ -127,19 +117,13 @@ ccl_device float volume_stack_step_size(KernelGlobals *kg, ccl_addr_space Volume
if (object != OBJECT_NONE) {
int object_flag = kernel_tex_fetch(__object_flag, object);
if (object_flag & SD_OBJECT_HAS_VOLUME_ATTRIBUTES) {
heterogeneous = true;
return true;
}
}
}
if (heterogeneous) {
float object_step_size = object_volume_step_size(kg, stack[i].object);
object_step_size *= kernel_data.integrator.volume_step_rate;
step_size = fminf(object_step_size, step_size);
}
}
return step_size;
return false;
}
ccl_device int volume_stack_sampling_method(KernelGlobals *kg, VolumeStack *stack)
@@ -174,13 +158,12 @@ ccl_device int volume_stack_sampling_method(KernelGlobals *kg, VolumeStack *stac
ccl_device_inline void kernel_volume_step_init(KernelGlobals *kg,
ccl_addr_space PathState *state,
const float object_step_size,
float t,
float *step_size,
float *step_offset)
{
const int max_steps = kernel_data.integrator.volume_max_steps;
float step = min(object_step_size, t);
float step = min(kernel_data.integrator.volume_step_size, t);
/* compute exact steps in advance for malloc */
if (t > max_steps * step) {
@@ -216,8 +199,7 @@ ccl_device void kernel_volume_shadow_heterogeneous(KernelGlobals *kg,
ccl_addr_space PathState *state,
Ray *ray,
ShaderData *sd,
float3 *throughput,
const float object_step_size)
float3 *throughput)
{
float3 tp = *throughput;
const float tp_eps = 1e-6f; /* todo: this is likely not the right value */
@@ -225,7 +207,7 @@ ccl_device void kernel_volume_shadow_heterogeneous(KernelGlobals *kg,
/* prepare for stepping */
int max_steps = kernel_data.integrator.volume_max_steps;
float step_offset, step_size;
kernel_volume_step_init(kg, state, object_step_size, ray->t, &step_size, &step_offset);
kernel_volume_step_init(kg, state, ray->t, &step_size, &step_offset);
/* compute extinction at the start */
float t = 0.0f;
@@ -282,9 +264,8 @@ ccl_device_noinline void kernel_volume_shadow(KernelGlobals *kg,
{
shader_setup_from_volume(kg, shadow_sd, ray);
float step_size = volume_stack_step_size(kg, state->volume_stack);
if (step_size != FLT_MAX)
kernel_volume_shadow_heterogeneous(kg, state, ray, shadow_sd, throughput, step_size);
if (volume_stack_is_heterogeneous(kg, state->volume_stack))
kernel_volume_shadow_heterogeneous(kg, state, ray, shadow_sd, throughput);
else
kernel_volume_shadow_homogeneous(kg, state, ray, shadow_sd, throughput);
}
@@ -552,8 +533,7 @@ kernel_volume_integrate_heterogeneous_distance(KernelGlobals *kg,
Ray *ray,
ShaderData *sd,
PathRadiance *L,
ccl_addr_space float3 *throughput,
const float object_step_size)
ccl_addr_space float3 *throughput)
{
float3 tp = *throughput;
const float tp_eps = 1e-6f; /* todo: this is likely not the right value */
@@ -561,7 +541,7 @@ kernel_volume_integrate_heterogeneous_distance(KernelGlobals *kg,
/* prepare for stepping */
int max_steps = kernel_data.integrator.volume_max_steps;
float step_offset, step_size;
kernel_volume_step_init(kg, state, object_step_size, ray->t, &step_size, &step_offset);
kernel_volume_step_init(kg, state, ray->t, &step_size, &step_offset);
/* compute coefficients at the start */
float t = 0.0f;
@@ -699,13 +679,12 @@ kernel_volume_integrate(KernelGlobals *kg,
Ray *ray,
PathRadiance *L,
ccl_addr_space float3 *throughput,
float step_size)
bool heterogeneous)
{
shader_setup_from_volume(kg, sd, ray);
if (step_size != FLT_MAX)
return kernel_volume_integrate_heterogeneous_distance(
kg, state, ray, sd, L, throughput, step_size);
if (heterogeneous)
return kernel_volume_integrate_heterogeneous_distance(kg, state, ray, sd, L, throughput);
else
return kernel_volume_integrate_homogeneous(kg, state, ray, sd, L, throughput, true);
}
@@ -756,7 +735,7 @@ ccl_device void kernel_volume_decoupled_record(KernelGlobals *kg,
Ray *ray,
ShaderData *sd,
VolumeSegment *segment,
const float object_step_size)
bool heterogeneous)
{
const float tp_eps = 1e-6f; /* todo: this is likely not the right value */
@@ -764,9 +743,9 @@ ccl_device void kernel_volume_decoupled_record(KernelGlobals *kg,
int max_steps;
float step_size, step_offset;
if (object_step_size != FLT_MAX) {
if (heterogeneous) {
max_steps = kernel_data.integrator.volume_max_steps;
kernel_volume_step_init(kg, state, object_step_size, ray->t, &step_size, &step_offset);
kernel_volume_step_init(kg, state, ray->t, &step_size, &step_offset);
# ifdef __KERNEL_CPU__
/* NOTE: For the branched path tracing it's possible to have direct

View File

@@ -72,7 +72,7 @@ void kernel_const_copy(KernelGlobals *kg, const char *name, void *host, size_t s
assert(0);
}
void kernel_global_memory_copy(KernelGlobals *kg, const char *name, void *mem, size_t size)
void kernel_tex_copy(KernelGlobals *kg, const char *name, void *mem, size_t size)
{
if (0) {
}

View File

@@ -474,7 +474,7 @@ ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, fl
{
const TextureInfo &info = kernel_tex_fetch(__texture_info, id);
switch (info.data_type) {
switch (kernel_tex_type(id)) {
case IMAGE_DATA_TYPE_HALF:
return TextureInterpolator<half>::interp(info, x, y);
case IMAGE_DATA_TYPE_BYTE:
@@ -498,34 +498,28 @@ ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, fl
}
}
ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals *kg,
int id,
float3 P,
InterpolationType interp)
ccl_device float4 kernel_tex_image_interp_3d(
KernelGlobals *kg, int id, float x, float y, float z, InterpolationType interp)
{
const TextureInfo &info = kernel_tex_fetch(__texture_info, id);
if (info.use_transform_3d) {
P = transform_point(&info.transform_3d, P);
}
switch (info.data_type) {
switch (kernel_tex_type(id)) {
case IMAGE_DATA_TYPE_HALF:
return TextureInterpolator<half>::interp_3d(info, P.x, P.y, P.z, interp);
return TextureInterpolator<half>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_BYTE:
return TextureInterpolator<uchar>::interp_3d(info, P.x, P.y, P.z, interp);
return TextureInterpolator<uchar>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_USHORT:
return TextureInterpolator<uint16_t>::interp_3d(info, P.x, P.y, P.z, interp);
return TextureInterpolator<uint16_t>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_FLOAT:
return TextureInterpolator<float>::interp_3d(info, P.x, P.y, P.z, interp);
return TextureInterpolator<float>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_HALF4:
return TextureInterpolator<half4>::interp_3d(info, P.x, P.y, P.z, interp);
return TextureInterpolator<half4>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_BYTE4:
return TextureInterpolator<uchar4>::interp_3d(info, P.x, P.y, P.z, interp);
return TextureInterpolator<uchar4>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_USHORT4:
return TextureInterpolator<ushort4>::interp_3d(info, P.x, P.y, P.z, interp);
return TextureInterpolator<ushort4>::interp_3d(info, x, y, z, interp);
case IMAGE_DATA_TYPE_FLOAT4:
return TextureInterpolator<float4>::interp_3d(info, P.x, P.y, P.z, interp);
return TextureInterpolator<float4>::interp_3d(info, x, y, z, interp);
default:
assert(0);
return make_float4(

View File

@@ -124,7 +124,7 @@ ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, fl
CUtexObject tex = (CUtexObject)info.data;
/* float4, byte4, ushort4 and half4 */
const int texture_type = info.data_type;
const int texture_type = kernel_tex_type(id);
if (texture_type == IMAGE_DATA_TYPE_FLOAT4 || texture_type == IMAGE_DATA_TYPE_BYTE4 ||
texture_type == IMAGE_DATA_TYPE_HALF4 || texture_type == IMAGE_DATA_TYPE_USHORT4) {
if (info.interpolation == INTERPOLATION_CUBIC) {
@@ -149,25 +149,14 @@ ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, fl
}
}
ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals *kg,
int id,
float3 P,
InterpolationType interp)
ccl_device float4 kernel_tex_image_interp_3d(
KernelGlobals *kg, int id, float x, float y, float z, InterpolationType interp)
{
const TextureInfo &info = kernel_tex_fetch(__texture_info, id);
if (info.use_transform_3d) {
P = transform_point(&info.transform_3d, P);
}
const float x = P.x;
const float y = P.y;
const float z = P.z;
CUtexObject tex = (CUtexObject)info.data;
uint interpolation = (interp == INTERPOLATION_NONE) ? info.interpolation : interp;
const int texture_type = info.data_type;
const int texture_type = kernel_tex_type(id);
if (texture_type == IMAGE_DATA_TYPE_FLOAT4 || texture_type == IMAGE_DATA_TYPE_BYTE4 ||
texture_type == IMAGE_DATA_TYPE_HALF4 || texture_type == IMAGE_DATA_TYPE_USHORT4) {
if (interpolation == INTERPOLATION_CUBIC) {

View File

@@ -47,7 +47,7 @@ ccl_device_inline float4 svm_image_texture_read(KernelGlobals *kg,
int id,
int offset)
{
const int texture_type = info->data_type;
const int texture_type = kernel_tex_type(id);
/* Float4 */
if (texture_type == IMAGE_DATA_TYPE_FLOAT4) {
@@ -202,19 +202,11 @@ ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, fl
}
}
ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals *kg, int id, float3 P, int interp)
ccl_device float4
kernel_tex_image_interp_3d(KernelGlobals *kg, int id, float x, float y, float z, int interp)
{
const ccl_global TextureInfo *info = kernel_tex_info(kg, id);
if (info->use_transform_3d) {
Transform tfm = info->transform_3d;
P = transform_point(&tfm, P);
}
const float x = P.x;
const float y = P.y;
const float z = P.z;
if (info->extension == EXTENSION_CLIP) {
if (x < 0.0f || y < 0.0f || z < 0.0f || x > 1.0f || y > 1.0f || z > 1.0f) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);

View File

@@ -33,9 +33,6 @@ set(LIB
${LLVM_LIBRARY}
)
# OSL and LLVM are built without RTTI
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${RTTI_DISABLE_FLAGS}")
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})

View File

@@ -33,12 +33,12 @@
#ifndef __OSL_CLOSURES_H__
#define __OSL_CLOSURES_H__
#include "kernel/kernel_types.h"
#include "util/util_types.h"
#include "kernel/kernel_types.h"
#include <OSL/genclosure.h>
#include <OSL/oslclosure.h>
#include <OSL/oslexec.h>
#include <OSL/genclosure.h>
CCL_NAMESPACE_BEGIN

View File

@@ -27,8 +27,8 @@
# include "util/util_map.h"
# include "util/util_param.h"
# include "util/util_thread.h"
# include "util/util_unique_ptr.h"
# include "util/util_vector.h"
# include "util/util_unique_ptr.h"
# ifndef WIN32
using std::isfinite;

View File

@@ -1222,8 +1222,8 @@ bool OSLRenderServices::texture3d(ustring filename,
ShaderData *sd = (ShaderData *)(sg->renderstate);
KernelGlobals *kernel_globals = sd->osl_globals;
int slot = handle->svm_slot;
float3 P_float3 = make_float3(P.x, P.y, P.z);
float4 rgba = kernel_tex_image_interp_3d(kernel_globals, slot, P_float3, INTERPOLATION_NONE);
float4 rgba = kernel_tex_image_interp_3d(
kernel_globals, slot, P.x, P.y, P.z, INTERPOLATION_NONE);
result[0] = rgba[0];
if (nchannels > 1)

View File

@@ -25,8 +25,8 @@
* attributes.
*/
#include <OSL/oslclosure.h>
#include <OSL/oslexec.h>
#include <OSL/oslclosure.h>
#ifdef WITH_PTEX
class PtexCache;

View File

@@ -14,8 +14,8 @@
* limitations under the License.
*/
#include "node_color.h"
#include "stdcycles.h"
#include "node_color.h"
vector environment_texture_direction_to_equirectangular(vector dir)
{

View File

@@ -14,8 +14,8 @@
* limitations under the License.
*/
#include "node_fresnel.h"
#include "stdcycles.h"
#include "node_fresnel.h"
shader node_fresnel(float IOR = 1.45, normal Normal = N, output float Fac = 0.0)
{

View File

@@ -14,8 +14,8 @@
* limitations under the License.
*/
#include "node_fresnel.h"
#include "stdcycles.h"
#include "node_fresnel.h"
shader node_glass_bsdf(color Color = 0.8,
string distribution = "sharp",

View File

@@ -14,8 +14,8 @@
* limitations under the License.
*/
#include "node_fresnel.h"
#include "stdcycles.h"
#include "node_fresnel.h"
shader node_glossy_bsdf(color Color = 0.8,
string distribution = "GGX",

View File

@@ -14,8 +14,8 @@
* limitations under the License.
*/
#include "node_color.h"
#include "stdcycles.h"
#include "node_color.h"
shader node_hsv(float Hue = 0.5,
float Saturation = 1.0,

View File

@@ -14,8 +14,8 @@
* limitations under the License.
*/
#include "node_color.h"
#include "stdcycles.h"
#include "node_color.h"
point texco_remap_square(point co)
{

View File

@@ -14,8 +14,8 @@
* limitations under the License.
*/
#include "node_fresnel.h"
#include "stdcycles.h"
#include "node_fresnel.h"
shader node_layer_weight(float Blend = 0.5,
normal Normal = N,

View File

@@ -14,8 +14,8 @@
* limitations under the License.
*/
#include "node_math.h"
#include "stdcycles.h"
#include "node_math.h"
/* OSL asin, acos, and pow functions are safe by default. */
shader node_math(string type = "add",

View File

@@ -14,8 +14,8 @@
* limitations under the License.
*/
#include "node_color.h"
#include "stdcycles.h"
#include "node_color.h"
color node_mix_blend(float t, color col1, color col2)
{

View File

@@ -14,8 +14,8 @@
* limitations under the License.
*/
#include "node_noise.h"
#include "stdcycles.h"
#include "node_noise.h"
#include "vector2.h"
#include "vector4.h"

View File

@@ -14,10 +14,10 @@
* limitations under the License.
*/
#include "node_noise.h"
#include "stdcycles.h"
#include "vector2.h"
#include "vector4.h"
#include "node_noise.h"
#define vector3 point

View File

@@ -14,8 +14,8 @@
* limitations under the License.
*/
#include "node_fresnel.h"
#include "stdcycles.h"
#include "node_fresnel.h"
shader node_principled_bsdf(string distribution = "Multiscatter GGX",
string subsurface_method = "burley",

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