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63 Commits

Author SHA1 Message Date
f52fafae5d AnimSys2: Bugfix for copying transforms on bones with keyframes.
The calls were missing BONE_UNKEYED flags, so the options looked like they were not working.
2008-12-19 11:17:14 +00:00
20401c206f AnimSys2: Bugfix #18086 - Hang on changing the main axis of a clamp-to constraint
Fixed the code to be able to handle cases where the size of the chosen axis was so small (i.e. close to zero) that it is likely to cause division-by-zero errors and also result in infinite loops in places... Fix will be ported to trunk at some point.
2008-12-17 06:00:17 +00:00
d165b362f2 AnimSys2: Resolving conflicts from merge
Thanks Martin!
2008-12-15 01:04:44 +00:00
7a2e62f676 merge -r17224:17860
Remaining conflicts for Aligorith to solve:

source/blender/blenkernel/BKE_blender.h
source/blender/include/transform.h
source/blender/makesdna/DNA_armature_types.h
source/blender/src/editarmature.c
source/blender/blenloader/intern/readfile.c
2008-12-15 00:25:38 +00:00
08b1f1c9b7 AnimSys2: Editing data in NLA Editor was not taking into account whether the Object was visible or not 2008-12-14 23:42:07 +00:00
379b130a3a AnimSys2: Bone Heating in WeightPaint mode only creates necessary Vertex Groups
I've added a check for selected bones in the function which assigns/creates the Vertex Groups.
2008-12-12 05:32:15 +00:00
b9f2a2a42a AnimSys2: Fix crash in Dopesheet, as I overlooked a few cases in previous commit. 2008-12-08 11:19:44 +00:00
73d4bd5ff8 AnimSys2: View All (HomeKey) in Dopesheet improved
* Keyframes in IPO's now get considered when doing this
* Vertical placement of view has been improved, though it's still not optimal
2008-12-08 09:16:09 +00:00
f18a474a50 AnimSys2: Bugfix for Dopesheet
The buggy cull keyframes option in DopeSheet/Action Editor was always on. Disabled it.
2008-12-08 06:17:12 +00:00
07e7fe9998 AnimSys2: IPO Transform Tweaks
* Added pivot-point option for rotation/scaling. Care needs to be taken with the 'mouse cursor' option, which currently uses a fixed constant scale factor (Theeth: if you have time, could you see if there's a better alternative ;)) as the scaling would be 'way' too sensitive (as starting mouse position = transform center/pivot). 

* Excluded IPO-handles from autosnap
2008-12-03 02:49:06 +00:00
d44220afc6 AnimSys2: Bones can be made unselectable in the outliner.c
Currently, this only works for PoseChannels (i.e. bones in Pose Mode). Also, added these settings to the toggle/enable/disable setting tools.
2008-11-30 22:13:20 +00:00
a866e4b167 AnimSys2: Commented out includes for animation stuff in include files, included for ALL node files. This should mean that I don't have to sit through the nodes being recompiled after a simple animation-related change (or something in another unrelated place). 2008-11-28 06:08:58 +00:00
8552c2cab5 AnimSys2: UserPref for Default Interpolation of newly created IPO-Curves
This setting can be found under 'Edit Methods'. By default, 'Bezier' interpolation is still used, but this can be changed to another option.
2008-11-26 23:50:42 +00:00
3aba46ee99 AnimSys2: Finishing off dopesheet and NLA issues
* Added scaling support to the column-select tools 
* Fixed the Action keyframe summary that's included in the Object summaries, so that it shows with NLA scaling
* Made a few irrelevant entries in the menus be hidden too
2008-11-26 11:01:56 +00:00
6031708345 AnimSys2: Dopesheet now handles NLA-Scaling
* Added support for NLA scaling throughout most of the Dopesheet functions, although for a few it is still difficult to achieve. (Notably in column-select tools, but also Time-Slide tool)
--> 'Object' summaries still need some corrections to get the 'action' summaries they include to be scaled too...
* Improved the NLA-Editor's display of keyframes from scaled actions

-- 

* Also, bumped up subversion number to 3, as a few defaults were changed:
- Dopesheet is now default view (instead of Action Editor). I may review this again later, but it seems OK.
- Turned on transform-autosnapping for Action/IPO/NLA Editors by default and also for old files
- Tweaked Grease Pencil sensitivity settings again... they were still too crude, as could be seen from trouble people often had when making demo vids.
2008-11-26 06:14:41 +00:00
df6c4b9cd7 AnimSys2: Final (I hope) bugfix for Joining Meshes with Shapekeys 2008-11-25 01:19:09 +00:00
a90f3b13a3 AnimSys2: More bugfixes for Mesh Joining + Shapekeys
* Joining mesh without shapekeys to mesh with shapekeys now works. 
--> Joining mesh with shapekeys to mesh without still doesn't work ok though.
* Prevented unlikely crashes in key_get_named_keyblock()
2008-11-25 00:59:15 +00:00
faccf00382 AnimSys2: Tweaks to Mesh+Shapekeys joining
Now the base mesh doesn't need to have shapekeys for keys to get joined. However, there's still a bug where vertex coordinates still seem to be wrong (but I haven't figured out where it's going wrong yet!) Help is welcome on this issue... ;)
2008-11-24 11:17:13 +00:00
540212b6e7 AnimSys2: Joining Meshes with Shapekeys
It is now possible to join several meshes that have shapekeys (using Ctrl-J). This is still a 'first draft' version, as there are still a few cases things that need ironing out still (*see notes). 
Be aware that this may very well crash or screw things up in weird and wonderful ways.

Where possible, I've attempted to add some comments and general cleanups to this code to make it easier to follow. 

Notes (i.e. things that will be fixed in upcoming commits):
- Joining of shapekeys will only happen if the destination mesh has some shapekeys. If one of the meshes being merged into it has shapekeys but it doesn't, these are ignored/lost.
- IPO's are currently not transferred across yet...
2008-11-24 10:21:18 +00:00
76e834f585 AnimSys2: Dopesheet - Now shows Curve/Path IPO's too 2008-11-24 03:26:26 +00:00
acc8c02593 AnimSys2: Toggling Auto-Handles (Alt-H) now works again 2008-11-23 00:18:58 +00:00
eed52943ba AnimSys2: Auto-time-snapping for IPO Editor Transforms
Now the IPO-Editor has the Auto-snapping setting that the Action/NLA Editors have, which mean that the keyframes will always be snapped to the nearest frame. This means that keyframes can now be moved without having to constantly hold the shift/control keys.

Notes:
- Due to the difference in implementation, there is no "frame/second step" option here, but that was not too useful anyway.
- As there are values as well as times for keyframes, this frame snapping can only be turned on/off using the menu (and not any hotkeys)
2008-11-23 00:08:35 +00:00
4f20a624c0 AnimSys2: Two Bugfixes for IPO Editor
* Fixed the long-standing problem where a selected Beztriple's handles would not be able to be scaled when if one of the handles wasn't moved first. The cause of this was that auto-handles will keep handles clamped in place.
To solve this, I've added a special hack, which will result in auto-handles being converted to aligned handles whe rotating/scaling BezTriples that have all its points selected. This should behave more in line with expected behaviour.

* Setting per-segment interpolation in curve EditMode was broken. Was a misplaced check that I forgot to move.
2008-11-21 01:54:00 +00:00
79718313e6 AnimSys2: Apply Scale/Rotation/LocRot works with Meshes with Shapekeys
This was rather simple to accomplish, as it was pretty much the same as for recentering meshes. 

Now, to get Join and Separate working... (no wonder nobody has bothered to touch those ;) )
2008-11-20 06:24:44 +00:00
9b3fd2fd4b AnimSys2: Added data-type IPO's to DopeSheet
* Added support for Material, Lamp, and Camera IPO's to DopeSheet
* Added appropriate filters for the added datatypes
* Fixed issues with Constraint Channels caused by a typo in an earlier commit
2008-11-20 05:55:42 +00:00
85ab6bc82d AnimSys2: Minor tweaks
* Made current frame indicator waste less space
* Minor formatting tweaks
2008-11-18 07:53:36 +00:00
b2cc899640 AnimSys2: Improved drawing of 'sphere' empty drawtype
This now uses the same method used for armature bones points, with only a few core lines being drawn (one per axis).
2008-11-15 11:26:21 +00:00
4ccf7f8682 AnimSys2: More DopeSheet/Action-Editor code tidy-ups
* Moved the context-checks to a centralised place.
* Disabled a few menus which will not work with the dopesheet
2008-11-14 04:07:47 +00:00
742a716bce AnimSys2: Dopesheet - Object Selection
Improved the Object channel selection behaviour to be more consistent with the rest of Blender
2008-11-14 03:01:39 +00:00
eef7fe9b4e AnimSys2: Bugfix for frame number indicator
Fixed the OpenGL voodoo needed to get the frame indicator showing in the right place in the IPO Editor.
2008-11-13 04:15:19 +00:00
bc31b9327d AnimSys2: Dopesheet - Filtering Options
Added a few basic options for filtering what gets displayed in the Dopesheet - Selected, Non-Armature Objects, Armatures, Shapekeys, IPO blocks, Action blocks, Constraint Channels.

There are still a few things that will need corrections before everything works with this; namely, the keyframe summary for Object channels.
2008-11-13 03:44:14 +00:00
e3f3b74df3 AnimSys2: Current frame number indicator
Added an (optional) frame number indicator beside the current frame indicator (green line) in Action/NLA/IPO editors. This can be turned on/off from the View menu. It draws as a green box containing the current frame number, and is attached to the bottom indicator line. 

Notes:
* The placement in the IPO Editor is still quite non-optimal
* The aim of this was to make it easier to see what frame is the current frame. However, this may be too obstructive for some people.
2008-11-12 11:06:44 +00:00
dc601111a7 AnimSys2: IPO Editor Handle Drawing
As an experiment, handle vertices in IPO Editor are now drawn as unfilled circles. This is more in line with what other packages are doing, and is aimed at making the handles more visibly different from the actual keyframes. 

Comments are welcome on whether these contribute more visual clutter than worth, any performance hits on more intensive shots, or OpenGL incompatabilities (there shouldn't be issues, as other parts of Blender does this too).
2008-11-12 08:46:08 +00:00
666fa27d96 AnimSys2: DopeSheet - Shapekeys bugfix
Shapekey keyframes didn't show up in the 'object' summary channels
2008-11-11 02:08:17 +00:00
c1425a0233 AnimSys2: IPO-Smooth Tool
* Added option to only flatten the handles
* Added to toolbox
2008-11-09 09:51:24 +00:00
c919e1d157 AnimSys2: More DopeSheet Improvements (ShapeKeys...)
* Added ShapeKeys to DopeSheet
* Sliders now work in the DopeSheet
2008-11-09 09:43:32 +00:00
eed699bd06 AnimSys2: Bugfix - Clear User Transform didn't clear eulers yet 2008-11-09 06:28:37 +00:00
663f8b80fb AnimSys2: Dopesheet Bugfix
* Insert Key options now work in the Dopesheet
* Fixed selection filtering code for Object channels (nothing much to really see here)
2008-11-08 01:21:37 +00:00
4cec8cfbee AnimSys2: More DopeSheet improvements
* Made colours for Object and its sub-channels themeable colours (set by default to this bluish colour)

* Backdrops behind keyframe summary for Object and its subchannels now use the theme colours to help differentiate them a bit. This is still not enough (same applies to group keyframes), but it is a start!

* Auto-merge keyframes option now works. Also, transforming keyframes now validates the order of the keyframes too (as it should).
2008-11-07 09:47:25 +00:00
e72157d992 AnimSys2: DopeSheet bugfixes (I)
Fixed selection problems and crashes with Object->IPO keyframes
2008-11-07 03:34:32 +00:00
5e63dd6acf AnimSys2: Dopesheet Bugfix
Made the Action Channel expand widgets easier to click on. Previously, clicks were only detected left of the widgets.
2008-11-06 11:26:09 +00:00
902055d0d4 AnimSys2: Initial commit of DopeSheet
This commit introduces the 'DopeSheet' mode in the Action Editor. It shows the animation data of multiple objects divided into the relevant categories (IPO, Action, Constraints), and allows the editing of that animation data. 

A picture says a thousand words:
http://aligorith.googlepages.com/dopesheet_03.png

Most parts of this new editor should work OK, however, there are some tools (most notably channel-related ones) that still require attention before they are usable here. Also, please be aware that there may still be many bugs in this which I have not yet unconvered during testing.

Additional Notes - Further work:
* Although this may sound very similar to what the NLA Editor currently does, it is necessary as the NLA Editor doesn't show the animation data in sufficient detail (and with fewer and less well maintained tools) as that's not what it was meant to do. In the not-too-distant future, the NLA Editor will be refreshed to refocus on its core purpose, so this functionality needs to be moved here first.

* Currently, colour of Object/Sub-object channels are hardcoded defaults which will be turned into themeable colours soon.

* Keyframe 'Summaries' for Object/Sub-object channels should probably get a different coloured backdrop (like for groups) to help indicate the difference between them and standard channels 

* Sub-object channels are currently collapsed by default. Feedback would be welcome as to whether these should be unfolded instead.
2008-11-06 11:05:54 +00:00
17fabac9ab AnimSys2: IPO Editor - Toolbox (using SpaceBar)
A rough attempt at giving the IPO-editor a toolbox for 'quicker' access to commands. I've tried to only include those options which are most likely to be changed, while for the rest, the menus will suffice for now.
2008-11-04 11:02:13 +00:00
b0ce7dfb48 AnimSys2: IPO code cleanups
* Formatting and style tidyups for most of the code (some parts haven't been touched yet)
* Patched up some areas where new code hasn't been integrated yet
2008-11-03 08:26:43 +00:00
6f1628c56c AnimSys2: Assorted IPO-code housekeeping
* Cleaned up more of the IPO-code. There's still a LOT of messy code lying around that needs attention

* Restored the double recalculation for curve handles when inserting keyframes, in light of some comments I discovered in messy code

* 'Alpha' sliders are now available when setting the colour of curve handles to help differentiate them from the keyframes. 

* Silenced compiler warnings in transform code due to changes in types for BezTriple vars
2008-11-02 12:12:03 +00:00
72ae88530d AnimSys2: Eulers for Bones Bugfixes
* AutoIK did not work with euler rotations yet. The conversions were still only being done for quats.

* Fixed spelling errors in tooltips
2008-11-02 11:01:45 +00:00
43399a6b01 AnimSys2: Hide all handles (IPO Editor)
Added a new option to the View menu of the IPO Editor - 'Show Handles'. This is turned on by default, but when disabled, all handles on BezTriples will be hidden, making it easier to see the keyframes.
2008-11-02 10:04:57 +00:00
939dbe8982 AnimSys2: PyAPI Access for Per-Segment Interpolation 2008-11-02 03:02:58 +00:00
70dee471a8 AnimSys2: IPO-Editor Borderselect
There seems to be a consensus that the behaviour of the IPO-borderselect tool was far too messy. 
1. "It's too easy to accidentally select tangents of other keys". 
2. "When moving multiple keys, the handles for the selected keys (and only those keys) should move automatically with them"

I've modified the behaviour so that the following occurs:
* Only keyframes can get selected by borderselect (i.e. only the coordinates of the keyframe but not its handles are tested if they lie within the box)
* Handles of a keyframe which lies within the borderselect region will inherit whatever selection status gets applied to that keyframe. This is consistent with clicking on the keyframes individually.
2008-11-01 11:35:59 +00:00
928ba2722e AnimSys2: Bone Roll Issues
In this commit, I've attempted to improve the situation of bone roll problems that occur with the recalculate bone roll tool, and also when extruding/moving bones under certain conditions.

What's changed:
* When transforming bones, as part of the recalculations done on every update, the roll of bones who have their tip selected will be recalculated using the 'z-axis up' method. Reported by Glenn Melenhorst on BA.org

* Split the 'z-axis up' and 'align z-axis to cursor' roll recalculation methods into separate functions that can act as callbacks. Refactored the auto_align_armature() function to support this. It was needed for the first major change to occur.

* As an experiment, I've changed the final step of the z-axis method to use mat3_to_vec_roll instead of atan2 directly. It currently seems to work better, but I'm not totally sure yet. Will check on this again another day...
2008-11-01 11:14:05 +00:00
33c1ddddbf AnimSys2: Bugfixes for code from past few days
* Fixed the causes of several crashes that occurred, also added checks for a few more potential ones (or errors)
* New keyframes on new IPO-curves were being added with constant interpolation only
* Removed debug code
2008-11-01 10:18:21 +00:00
cd5f90e9a3 AnimSys2: Bugfix for Insert Key -> Rotation entries not working 2008-11-01 00:17:06 +00:00
cc786f23fb AnimSys2: Per-Segment Interpolation of IPO-Curves
It is now possible to define the interpolation that will be used to get from a keyframe until the next one is encountered.
With an Ipo-Curve in EditMode, only the selected keyframes will get the specified interpolation mode set. 
Out of EditMode, the interpolation mode will be applied to all the keyframes of an IPO-curve that is selected.

- When inserting keyframes for curves that have multiple types of interpolation in use, the interpolation mode of the keyframe immediately before the added one is used.
- Old files get converted automatically
- Subversion has been bumped up to 2, so that old files get converted properly.
2008-10-31 08:43:36 +00:00
ad516d060e AnimSys2: Shapekeys recentering fix (attempt 2)
Now meshes with multiple users are not ignored. Previous tests had shown that there was a problem, but it turned out to be a missing case.

Also, added note of bug with bone roll changing randomly on EditMode transforms to fix.
2008-10-31 06:25:51 +00:00
e4c316b427 AnimSys2: ShapeKeys Recentering tweak
* Removed the check for pinned shapekeys (not really worth enforcing it)
* Replaced the check with one for multiuser meshes. Multiuser meshes being recentered have more issues than recentering shapekeys do.
2008-10-31 05:41:45 +00:00
fd6cfd541e AnimSys2: IPO-Drawing code Cleanup (Part 2)
* Split another function into smaller portions based on what those parts did
* Commented and formatted code
2008-10-31 03:22:13 +00:00
ddba379e04 AnimSys2: Recentering Meshes with ShapeKeys
Meshes with ShapeKeys can now be recentered. Note that this may not be totally stable or thee may be some artifacts somewhere. However, in preliminary tests, this seems to work well enough.

Note: the only situation in which this will not work is if the object is showing a pinned shapekey. Perhaps it would be better to test for multiple mesh users instead, but feedback would be welcome on this...
2008-10-30 08:10:19 +00:00
9dc00e1a64 AnimSys2: Ctrl R displays menu to set rotation mode
This hotkey allows the rotation of multiple (selected and visible) bones to be set at a time.
2008-10-30 07:22:11 +00:00
9393f5bccc AnimSys2 AutoKeyframing/PoseLib tweaks:
* PoseLib now works with euler rotations too
* Attempted to implement autokeying on changing values in Transform Properties panel. This WILL be superseeded by a better method in 2.5.
2008-10-30 06:04:03 +00:00
61b6aa5a7f Merge from trunk 17215-17223 2008-10-30 04:26:29 +00:00
5e71d21b3a AnimSys2 - Copy/Paste Poses now works with the new rotation options 2008-10-29 11:40:29 +00:00
c608a15420 AnimSys2: IPO Drawing-Code (Part 1 of Cleanup)
Started cleaning up the drawing-code for IPO-curves.
* draw_ipocurves() has been cleaned up, with the inner loops being split out into two separate helper functions. The same will need to be done with some of the other functions too.

* Removed the ugly global pickselcode. This was only used in this file under certain conditions, so it seems fine to remove it. 

* Usual formatting and commenting tweaks to make this code less intimidating. This is in preparation for some future work on IPO-curves...
2008-10-29 11:25:14 +00:00
fad9879d06 AnimSys2: Bone Rotation (aka choice of Quaternions or Eulers)
This commit introduces an attempt at allowing animators to choose to use 'euler' rotations for bones (currently, only the default rotation order is used... multiple rotation orders may be implemented later). Animators often request this feature, so it's time to prove to us that it's genuinely useful!

To switch between quaternions and eulers, use the toggles in the Transform Properties panel in PoseMode. This will switch (the active bone only) to completely using quaternion rotations or euler rotations. 
- this is a per-bone setting, but can be copied (Ctrl-C menu)
- animation curves for quaternions/eulers will only animate the bone when their respective rotation mode is active for that bone (i.e. if you insert keyframes for a bone using quaternion rotations, then switch the bone to use eulers, bone will not be animated rotating until euler-rotation keyframes are added, and visa versa)
- quaternion/euler rotation mode cannot be changed in the middle of an animation (it's not implemented, and I don't intend on doing so either... it's just asking for trouble in the long run)
- by default, quaternions will be used (to preserve backwards compatability) and also because they provide smoother interpolation + no gimble lock
- when switching between interpolation modes, there is conversion of the current rotation from quat<->euler (whichever direction is applicable) to avoid pops
- euler rotations here use standard euler interpolation. In other words, these are not quats masquerading as eulers under a fancy skin.

A number of additional notes:
- Most tools which involve rotation have been adjusted to work with this so far. 
--> Note: Copy/Paste of poses doesn't work with this yet.
- NLA pose blending is currently (experimentally) using a simple linear interpolation between euler values of poses. This may not well at all, and also there are some cases not covered by that yet.
- Improved the keyframing code a bit to add a bit of flexibility so that keyframes could be inserted without doubling up entries.
2008-10-29 11:20:02 +00:00
384 changed files with 61375 additions and 4512 deletions

View File

@@ -88,14 +88,16 @@ INCLUDE(CMake/macros.cmake)
#Platform specifics
IF(UNIX)
INCLUDE(${CMAKE_ROOT}/Modules/FindOpenAL.cmake)
IF(OPENAL_FOUND)
SET(WITH_OPENAL ON)
SET(OPENAL_LIB ${OPENAL_LIBRARY})
SET(OPENAL_INC ${OPENAL_INCLUDE_DIR})
ELSE(OPENAL_FOUND)
SET(WITH_OPENAL OFF)
ENDIF(OPENAL_FOUND)
IF(WITH_OPENAL)
INCLUDE(${CMAKE_ROOT}/Modules/FindOpenAL.cmake)
IF(OPENAL_FOUND)
SET(WITH_OPENAL ON)
SET(OPENAL_LIB ${OPENAL_LIBRARY})
SET(OPENAL_INC ${OPENAL_INCLUDE_DIR})
ELSE(OPENAL_FOUND)
SET(WITH_OPENAL OFF)
ENDIF(OPENAL_FOUND)
ENDIF(WITH_OPENAL)
FIND_LIBRARY(ALUT_LIBRARY
NAMES alut

View File

@@ -42,6 +42,8 @@ import tools.Blender
import tools.btools
import tools.bcolors
EnsureSConsVersion(1,0,0)
BlenderEnvironment = tools.Blender.BlenderEnvironment
btools = tools.btools
B = tools.Blender
@@ -55,8 +57,8 @@ nsis_build = None
##### BEGIN SETUP #####
B.possible_types = ['core', 'common', 'blender', 'intern',
'international', 'game', 'game2',
'player', 'player2', 'system']
'international', 'game', 'game2',
'player', 'player2', 'system']
B.binarykind = ['blender' , 'blenderplayer']
##################################
@@ -65,15 +67,15 @@ B.binarykind = ['blender' , 'blenderplayer']
# XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
use_color = ARGUMENTS.get('BF_FANCY', '1')
if platform=='win32':
use_color = None
use_color = None
if not use_color=='1':
B.bc.disable()
B.bc.disable()
#on defaut white Os X terminal, some colors are totally unlegible
if platform=='darwin':
B.bc.OKGREEN = '\033[34m'
B.bc.WARNING = '\033[36m'
B.bc.OKGREEN = '\033[34m'
B.bc.WARNING = '\033[36m'
# arguments
print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
@@ -96,244 +98,247 @@ quickie = B.arguments.get('BF_QUICK', None)
quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
if quickdebug:
B.quickdebug=string.split(quickdebug, ',')
B.quickdebug=string.split(quickdebug, ',')
else:
B.quickdebug=[]
B.quickdebug=[]
if quickie:
B.quickie=string.split(quickie,',')
B.quickie=string.split(quickie,',')
else:
B.quickie=[]
B.quickie=[]
toolset = B.arguments.get('BF_TOOLSET', None)
if toolset:
print "Using " + toolset
if toolset=='mstoolkit':
env = BlenderEnvironment(ENV = os.environ)
env.Tool('mstoolkit', ['tools'])
else:
env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
if env:
btools.SetupSpawn(env)
print "Using " + toolset
if toolset=='mstoolkit':
env = BlenderEnvironment(ENV = os.environ)
env.Tool('mstoolkit', ['tools'])
else:
env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
#if env:
# btools.SetupSpawn(env)
else:
env = BlenderEnvironment(ENV = os.environ)
env = BlenderEnvironment(ENV = os.environ)
if not env:
print "Could not create a build environment"
Exit()
print "Could not create a build environment"
Exit()
cc = B.arguments.get('CC', None)
cxx = B.arguments.get('CXX', None)
if cc:
env['CC'] = cc
env['CC'] = cc
if cxx:
env['CXX'] = cxx
env['CXX'] = cxx
if env['CC'] in ['cl', 'cl.exe'] and sys.platform=='win32':
platform = 'win32-vc'
platform = 'win32-vc'
elif env['CC'] in ['gcc'] and sys.platform=='win32':
platform = 'win32-mingw'
platform = 'win32-mingw'
env.SConscriptChdir(0)
crossbuild = B.arguments.get('BF_CROSS', None)
if crossbuild and platform!='win32':
platform = 'linuxcross'
platform = 'linuxcross'
env['OURPLATFORM'] = platform
configfile = 'config'+os.sep+platform+'-config.py'
if os.path.exists(configfile):
print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
else:
print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
if crossbuild and env['PLATFORM'] != 'win32':
print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
env.Tool('crossmingw', ['tools'])
# todo: determine proper libs/includes etc.
# Needed for gui programs, console programs should do without it
env.Append(LINKFLAGS=['-mwindows'])
print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
env.Tool('crossmingw', ['tools'])
# todo: determine proper libs/includes etc.
# Needed for gui programs, console programs should do without it
env.Append(LINKFLAGS=['-mwindows'])
userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
# first read platform config. B.arguments will override
optfiles = [configfile]
if os.path.exists(userconfig):
print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
optfiles += [userconfig]
print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
optfiles += [userconfig]
else:
print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
opts = btools.read_opts(optfiles, B.arguments)
opts.Update(env)
if not env['BF_FANCY']:
B.bc.disable()
B.bc.disable()
SetOption('num_jobs', int(env['BF_NUMJOBS']))
print "Build with %d parallel jobs" % (GetOption('num_jobs'))
# disable elbeem (fluidsim) compilation?
if env['BF_NO_ELBEEM'] == 1:
env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
env['CCFLAGS'].append('-DDISABLE_ELBEEM')
env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
env['CCFLAGS'].append('-DDISABLE_ELBEEM')
if env['WITH_BF_OPENMP'] == 1:
if env['OURPLATFORM']=='win32-vc':
env['CCFLAGS'].append('/openmp')
env['CPPFLAGS'].append('/openmp')
env['CXXFLAGS'].append('/openmp')
else:
if env['CC'][-3:] == 'icc': # to be able to handle CC=/opt/bla/icc case
env.Append(LINKFLAGS=['-openmp', '-static-intel'])
env['CCFLAGS'].append('-openmp')
env['CPPFLAGS'].append('-openmp')
env['CXXFLAGS'].append('-openmp')
else:
env.Append(CCFLAGS=['-fopenmp'])
env.Append(CPPFLAGS=['-fopenmp'])
env.Append(CXXFLAGS=['-fopenmp'])
# env.Append(LINKFLAGS=['-fprofile-generate'])
if env['OURPLATFORM']=='win32-vc':
env['CCFLAGS'].append('/openmp')
env['CPPFLAGS'].append('/openmp')
env['CXXFLAGS'].append('/openmp')
else:
if env['CC'][-3:] == 'icc': # to be able to handle CC=/opt/bla/icc case
env.Append(LINKFLAGS=['-openmp', '-static-intel'])
env['CCFLAGS'].append('-openmp')
env['CPPFLAGS'].append('-openmp')
env['CXXFLAGS'].append('-openmp')
else:
env.Append(CCFLAGS=['-fopenmp'])
env.Append(CPPFLAGS=['-fopenmp'])
env.Append(CXXFLAGS=['-fopenmp'])
# env.Append(LINKFLAGS=['-fprofile-generate'])
#check for additional debug libnames
if env.has_key('BF_DEBUG_LIBS'):
B.quickdebug += env['BF_DEBUG_LIBS']
B.quickdebug += env['BF_DEBUG_LIBS']
printdebug = B.arguments.get('BF_LISTDEBUG', 0)
# see if this linux distro has libalut
if env['OURPLATFORM'] == 'linux2' :
if env['WITH_BF_OPENAL']:
mylib_test_source_file = """
#include "AL/alut.h"
int main(int argc, char **argv)
{
alutGetMajorVersion();
return 0;
}
"""
if env['WITH_BF_OPENAL']:
mylib_test_source_file = """
#include "AL/alut.h"
int main(int argc, char **argv)
{
alutGetMajorVersion();
return 0;
}
"""
def CheckFreeAlut(context,env):
context.Message( B.bc.OKGREEN + "Linux platform detected:\n checking for FreeAlut... " + B.bc.ENDC )
env['LIBS'] = 'alut'
result = context.TryLink(mylib_test_source_file, '.c')
context.Result(result)
return result
def CheckFreeAlut(context,env):
context.Message( B.bc.OKGREEN + "Linux platform detected:\n checking for FreeAlut... " + B.bc.ENDC )
env['LIBS'] = 'alut'
result = context.TryLink(mylib_test_source_file, '.c')
context.Result(result)
return result
env2 = env.Copy( LIBPATH = env['BF_OPENAL'] )
sconf_temp = mkdtemp()
conf = Configure( env2, {'CheckFreeAlut' : CheckFreeAlut}, sconf_temp, '/dev/null' )
if conf.CheckFreeAlut( env2 ):
env['BF_OPENAL_LIB'] += ' alut'
del env2
root = ''
for root, dirs, files in os.walk(sconf_temp, topdown=False):
for name in files:
os.remove(os.path.join(root, name))
for name in dirs:
os.rmdir(os.path.join(root, name))
if root: os.rmdir(root)
env2 = env.Clone( LIBPATH = env['BF_OPENAL'] )
sconf_temp = mkdtemp()
conf = Configure( env2, {'CheckFreeAlut' : CheckFreeAlut}, sconf_temp, '/dev/null' )
if conf.CheckFreeAlut( env2 ):
env['BF_OPENAL_LIB'] += ' alut'
del env2
root = ''
for root, dirs, files in os.walk(sconf_temp, topdown=False):
for name in files:
os.remove(os.path.join(root, name))
for name in dirs:
os.rmdir(os.path.join(root, name))
if root: os.rmdir(root)
if len(B.quickdebug) > 0 and printdebug != 0:
print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
for l in B.quickdebug:
print "\t" + l
print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
for l in B.quickdebug:
print "\t" + l
# remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
if env['WITH_BF_STATICCXX']:
if 'stdc++' in env['LLIBS']:
env['LLIBS'] = env['LLIBS'].replace('stdc++', ' ')
else:
print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
if 'stdc++' in env['LLIBS']:
env['LLIBS'].remove('stdc++')
else:
print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
if 'blenderplayer' in B.targets:
env['WITH_BF_PLAYER'] = True
env['WITH_BF_PLAYER'] = True
if 'blendernogame' in B.targets:
env['WITH_BF_GAMEENGINE'] = False
env['WITH_BF_GAMEENGINE'] = False
if 'blenderlite' in B.targets:
env['WITH_BF_GAMEENGINE'] = False
env['WITH_BF_OPENAL'] = False
env['WITH_BF_OPENEXR'] = False
env['WITH_BF_ICONV'] = False
env['WITH_BF_INTERNATIONAL'] = False
env['WITH_BF_OPENJPEG'] = False
env['WITH_BF_FFMPEG'] = False
env['WITH_BF_QUICKTIME'] = False
env['WITH_BF_YAFRAY'] = False
env['WITH_BF_REDCODE'] = False
env['WITH_BF_FTGL'] = False
env['WITH_BF_DDS'] = False
env['WITH_BF_ZLIB'] = False
env['WITH_BF_SDL'] = False
env['WITH_BF_JPEG'] = False
env['WITH_BF_PNG'] = False
env['WITH_BF_ODE'] = False
env['WITH_BF_BULLET'] = False
env['WITH_BF_BINRELOC'] = False
env['BF_BUILDINFO'] = False
env['BF_NO_ELBEEM'] = True
env['WITH_BF_PYTHON'] = False
env['WITH_BF_GAMEENGINE'] = False
env['WITH_BF_OPENAL'] = False
env['WITH_BF_OPENEXR'] = False
env['WITH_BF_ICONV'] = False
env['WITH_BF_INTERNATIONAL'] = False
env['WITH_BF_OPENJPEG'] = False
env['WITH_BF_FFMPEG'] = False
env['WITH_BF_QUICKTIME'] = False
env['WITH_BF_YAFRAY'] = False
env['WITH_BF_REDCODE'] = False
env['WITH_BF_FTGL'] = False
env['WITH_BF_DDS'] = False
env['WITH_BF_ZLIB'] = False
env['WITH_BF_SDL'] = False
env['WITH_BF_JPEG'] = False
env['WITH_BF_PNG'] = False
env['WITH_BF_ODE'] = False
env['WITH_BF_BULLET'] = False
env['WITH_BF_BINRELOC'] = False
env['BF_BUILDINFO'] = False
env['BF_NO_ELBEEM'] = True
env['WITH_BF_PYTHON'] = False
# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
#B.root_build_dir = B.arguments.get('BF_BUILDDIR', '..'+os.sep+'build'+os.sep+platform+os.sep)
B.root_build_dir = env['BF_BUILDDIR']
B.doc_build_dir = env['BF_DOCDIR']
if not B.root_build_dir[-1]==os.sep:
B.root_build_dir += os.sep
B.root_build_dir += os.sep
if not B.doc_build_dir[-1]==os.sep:
B.doc_build_dir += os.sep
B.doc_build_dir += os.sep
# We do a shortcut for clean when no quicklist is given: just delete
# builddir without reading in SConscripts
do_clean = None
if 'clean' in B.targets:
do_clean = True
do_clean = True
if not quickie and do_clean:
if os.path.exists(B.doc_build_dir):
print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
dirs = os.listdir(B.doc_build_dir)
for entry in dirs:
if os.path.isdir(B.doc_build_dir + entry) == 1:
print "clean dir %s"%(B.doc_build_dir+entry)
shutil.rmtree(B.doc_build_dir+entry)
else: # remove file
print "remove file %s"%(B.doc_build_dir+entry)
os.remove(B.root_build_dir+entry)
if os.path.exists(B.root_build_dir):
print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
dirs = os.listdir(B.root_build_dir)
for entry in dirs:
if os.path.isdir(B.root_build_dir + entry) == 1:
print "clean dir %s"%(B.root_build_dir+entry)
shutil.rmtree(B.root_build_dir+entry)
else: # remove file
print "remove file %s"%(B.root_build_dir+entry)
os.remove(B.root_build_dir+entry)
for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
'extern/xvidcore/build/generic/platform.inc']:
if os.path.exists(confile):
print "clean file %s"%confile
os.remove(confile)
print B.bc.OKGREEN+'...done'+B.bc.ENDC
else:
print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
Exit()
if os.path.exists(B.doc_build_dir):
print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
dirs = os.listdir(B.doc_build_dir)
for entry in dirs:
if os.path.isdir(B.doc_build_dir + entry) == 1:
print "clean dir %s"%(B.doc_build_dir+entry)
shutil.rmtree(B.doc_build_dir+entry)
else: # remove file
print "remove file %s"%(B.doc_build_dir+entry)
os.remove(B.root_build_dir+entry)
if os.path.exists(B.root_build_dir):
print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
dirs = os.listdir(B.root_build_dir)
for entry in dirs:
if os.path.isdir(B.root_build_dir + entry) == 1:
print "clean dir %s"%(B.root_build_dir+entry)
shutil.rmtree(B.root_build_dir+entry)
else: # remove file
print "remove file %s"%(B.root_build_dir+entry)
os.remove(B.root_build_dir+entry)
for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
'extern/xvidcore/build/generic/platform.inc']:
if os.path.exists(confile):
print "clean file %s"%confile
os.remove(confile)
print B.bc.OKGREEN+'...done'+B.bc.ENDC
else:
print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
Exit()
if not os.path.isdir ( B.root_build_dir):
os.makedirs ( B.root_build_dir )
os.makedirs ( B.root_build_dir + 'source' )
os.makedirs ( B.root_build_dir + 'intern' )
os.makedirs ( B.root_build_dir + 'extern' )
os.makedirs ( B.root_build_dir + 'lib' )
os.makedirs ( B.root_build_dir + 'bin' )
os.makedirs ( B.root_build_dir )
os.makedirs ( B.root_build_dir + 'source' )
os.makedirs ( B.root_build_dir + 'intern' )
os.makedirs ( B.root_build_dir + 'extern' )
os.makedirs ( B.root_build_dir + 'lib' )
os.makedirs ( B.root_build_dir + 'bin' )
if not os.path.isdir(B.doc_build_dir):
os.makedirs ( B.doc_build_dir )
os.makedirs ( B.doc_build_dir )
Help(opts.GenerateHelpText(env))
@@ -341,10 +346,10 @@ Help(opts.GenerateHelpText(env))
# commands, do 'scons BF_QUIET=0'
bf_quietoutput = B.arguments.get('BF_QUIET', '1')
if env['BF_QUIET']:
B.set_quiet_output(env)
B.set_quiet_output(env)
else:
if toolset=='msvc':
B.msvc_hack(env)
if toolset=='msvc':
B.msvc_hack(env)
print B.bc.HEADER+'Building in '+B.bc.ENDC+B.root_build_dir
env.SConsignFile(B.root_build_dir+'scons-signatures')
@@ -366,21 +371,21 @@ SConscript(B.root_build_dir+'/source/SConscript')
# libraries to give as objects to linking phase
mainlist = []
for tp in B.possible_types:
if not tp == 'player' and not tp == 'player2':
mainlist += B.create_blender_liblist(env, tp)
if not tp == 'player' and not tp == 'player2':
mainlist += B.create_blender_liblist(env, tp)
if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
B.propose_priorities()
B.propose_priorities()
dobj = B.buildinfo(env, "dynamic") + B.resources
thestatlibs, thelibincs = B.setup_staticlibs(env)
thesyslibs = B.setup_syslibs(env)
if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
if env['WITH_BF_PLAYER']:
playerlist = B.create_blender_liblist(env, 'player')
env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
playerlist = B.create_blender_liblist(env, 'player')
env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
##### Now define some targets
@@ -390,19 +395,19 @@ if env['WITH_BF_PLAYER']:
#-- binaries
blenderinstall = []
if env['OURPLATFORM']=='darwin':
for prg in B.program_list:
bundle = '%s.app' % prg[0]
bundledir = os.path.dirname(bundle)
for dp, dn, df in os.walk(bundle):
if 'CVS' in dn:
dn.remove('CVS')
if '.svn' in dn:
dn.remove('.svn')
dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
source=[dp+os.sep+f for f in df]
blenderinstall.append(env.Install(dir=dir,source=source))
for prg in B.program_list:
bundle = '%s.app' % prg[0]
bundledir = os.path.dirname(bundle)
for dp, dn, df in os.walk(bundle):
if 'CVS' in dn:
dn.remove('CVS')
if '.svn' in dn:
dn.remove('.svn')
dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
source=[dp+os.sep+f for f in df]
blenderinstall.append(env.Install(dir=dir,source=source))
else:
blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
#-- .blender
#- dont do .blender and scripts for darwin, it is already in the bundle
@@ -411,30 +416,41 @@ dottargetlist = []
scriptinstall = []
if env['OURPLATFORM']!='darwin':
for dp, dn, df in os.walk('bin/.blender'):
if 'CVS' in dn:
dn.remove('CVS')
if '.svn' in dn:
dn.remove('.svn')
for f in df:
dotblendlist.append(dp+os.sep+f)
dottargetlist.append(env['BF_INSTALLDIR']+dp[3:]+os.sep+f)
for dp, dn, df in os.walk('bin/.blender'):
if 'CVS' in dn:
dn.remove('CVS')
if '.svn' in dn:
dn.remove('.svn')
for f in df:
if not env['WITH_BF_INTERNATIONAL']:
if 'locale' in dp:
continue
if f == '.Blanguages':
continue
if not env['WITH_BF_FREETYPE']:
if f.endswith('.ttf'):
continue
dotblendlist.append(os.path.join(dp, f))
dottargetlist.append(env['BF_INSTALLDIR']+dp[3:]+os.sep+f)
dotblenderinstall = []
for targetdir,srcfile in zip(dottargetlist, dotblendlist):
td, tf = os.path.split(targetdir)
dotblenderinstall.append(env.Install(dir=td, source=srcfile))
#-- .blender/scripts
scriptpath='release/scripts'
for dp, dn, df in os.walk(scriptpath):
if 'CVS' in dn:
dn.remove('CVS')
if '.svn' in dn:
dn.remove('.svn')
dir=env['BF_INSTALLDIR']+'/.blender/scripts'+dp[len(scriptpath):]
source=[dp+os.sep+f for f in df]
scriptinstall.append(env.Install(dir=dir,source=source))
dotblenderinstall = []
for targetdir,srcfile in zip(dottargetlist, dotblendlist):
td, tf = os.path.split(targetdir)
dotblenderinstall.append(env.Install(dir=td, source=srcfile))
if env['WITH_BF_PYTHON']:
#-- .blender/scripts
scriptpath='release/scripts'
for dp, dn, df in os.walk(scriptpath):
if 'CVS' in dn:
dn.remove('CVS')
if '.svn' in dn:
dn.remove('.svn')
dir=env['BF_INSTALLDIR']+'/.blender/scripts'+dp[len(scriptpath):]
source=[dp+os.sep+f for f in df]
scriptinstall.append(env.Install(dir=dir,source=source))
#-- icons
if env['OURPLATFORM']=='linux2':
@@ -456,18 +472,25 @@ if env['OURPLATFORM']=='linux2':
td, tf = os.path.split(targetdir)
iconinstall.append(env.Install(dir=td, source=srcfile))
# dlls for linuxcross
# TODO - add more libs, for now this lets blenderlite run
if env['OURPLATFORM']=='linuxcross':
dir=env['BF_INSTALLDIR']
source = ['../lib/windows/pthreads/lib/pthreadGC2.dll']
scriptinstall.append(env.Install(dir=dir, source=source))
#-- plugins
pluglist = []
plugtargetlist = []
for tp, tn, tf in os.walk('release/plugins'):
if 'CVS' in tn:
tn.remove('CVS')
if '.svn' in tn:
tn.remove('.svn')
for f in tf:
print ">>>", env['BF_INSTALLDIR'], tp, f
pluglist.append(tp+os.sep+f)
plugtargetlist.append(env['BF_INSTALLDIR']+tp[7:]+os.sep+f)
if 'CVS' in tn:
tn.remove('CVS')
if '.svn' in tn:
tn.remove('.svn')
for f in tf:
print ">>>", env['BF_INSTALLDIR'], tp, f
pluglist.append(tp+os.sep+f)
plugtargetlist.append(env['BF_INSTALLDIR']+tp[7:]+os.sep+f)
# header files for plugins
pluglist.append('source/blender/blenpluginapi/documentation.h')
@@ -487,59 +510,58 @@ plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'incl
plugininstall = []
for targetdir,srcfile in zip(plugtargetlist, pluglist):
td, tf = os.path.split(targetdir)
plugininstall.append(env.Install(dir=td, source=srcfile))
td, tf = os.path.split(targetdir)
plugininstall.append(env.Install(dir=td, source=srcfile))
textlist = []
texttargetlist = []
for tp, tn, tf in os.walk('release/text'):
if 'CVS' in tn:
tn.remove('CVS')
if '.svn' in tn:
tn.remove('.svn')
for f in tf:
textlist.append(tp+os.sep+f)
if 'CVS' in tn:
tn.remove('CVS')
if '.svn' in tn:
tn.remove('.svn')
for f in tf:
textlist.append(tp+os.sep+f)
textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
if env['OURPLATFORM']=='darwin':
allinstall = [blenderinstall, plugininstall, textinstall]
allinstall = [blenderinstall, plugininstall, textinstall]
elif env['OURPLATFORM']=='linux2':
allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall, iconinstall]
allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall, iconinstall]
else:
allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
dllsources = ['${LCGDIR}/gettext/lib/gnu_gettext.dll',
'${LCGDIR}/png/lib/libpng.dll',
'#release/windows/extra/python25.zip',
'#release/windows/extra/zlib.pyd',
'${LCGDIR}/sdl/lib/SDL.dll',
'${LCGDIR}/zlib/lib/zlib.dll',
'${LCGDIR}/tiff/lib/libtiff.dll']
if env['BF_DEBUG']:
dllsources.append('${LCGDIR}/python/lib/${BF_PYTHON_LIB}_d.dll')
else:
dllsources.append('${LCGDIR}/python/lib/${BF_PYTHON_LIB}.dll')
if env['OURPLATFORM'] == 'win32-mingw':
dllsources += ['${LCGDIR}/pthreads/lib/pthreadGC2.dll']
else:
dllsources += ['${LCGDIR}/pthreads/lib/pthreadVC2.dll']
if env['WITH_BF_ICONV']:
dllsources += ['${LCGDIR}/iconv/lib/iconv.dll']
if env['WITH_BF_FFMPEG']:
dllsources += ['${LCGDIR}/ffmpeg/lib/avcodec-51.dll',
'${LCGDIR}/ffmpeg/lib/avformat-52.dll',
'${LCGDIR}/ffmpeg/lib/avdevice-52.dll',
'${LCGDIR}/ffmpeg/lib/avutil-49.dll',
'${LCGDIR}/ffmpeg/lib/libfaad-0.dll',
'${LCGDIR}/ffmpeg/lib/libfaac-0.dll',
'${LCGDIR}/ffmpeg/lib/libmp3lame-0.dll',
'${LCGDIR}/ffmpeg/lib/libx264-59.dll',
'${LCGDIR}/ffmpeg/lib/xvidcore.dll',
'${LCGDIR}/ffmpeg/lib/swscale-0.dll']
windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
allinstall += windlls
dllsources = ['${LCGDIR}/gettext/lib/gnu_gettext.dll',
'${BF_PNG_LIBPATH}/libpng.dll',
'${BF_ZLIB_LIBPATH}/zlib.dll',
'${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
if env['WITH_BF_SDL']:
dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
if env['WITH_BF_PYTHON']:
dllsources.append('#release/windows/extra/python25.zip')
dllsources.append('#release/windows/extra/zlib.pyd')
if env['BF_DEBUG']:
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_LIB}_d.dll')
else:
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_LIB}.dll')
if env['WITH_BF_ICONV']:
dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
if env['WITH_BF_FFMPEG']:
dllsources += ['${LCGDIR}/ffmpeg/lib/avcodec-51.dll',
'${LCGDIR}/ffmpeg/lib/avformat-52.dll',
'${LCGDIR}/ffmpeg/lib/avdevice-52.dll',
'${LCGDIR}/ffmpeg/lib/avutil-49.dll',
'${LCGDIR}/ffmpeg/lib/libfaad-0.dll',
'${LCGDIR}/ffmpeg/lib/libfaac-0.dll',
'${LCGDIR}/ffmpeg/lib/libmp3lame-0.dll',
'${LCGDIR}/ffmpeg/lib/libx264-59.dll',
'${LCGDIR}/ffmpeg/lib/xvidcore.dll',
'${LCGDIR}/ffmpeg/lib/swscale-0.dll']
windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
allinstall += windlls
installtarget = env.Alias('install', allinstall)
bininstalltarget = env.Alias('install-bin', blenderinstall)
@@ -553,12 +575,12 @@ if 'blender' in B.targets:
Depends(blenderexe,installtarget)
if env['WITH_BF_PLAYER']:
blenderplayer = env.Alias('blenderplayer', B.program_list)
Depends(blenderplayer,installtarget)
blenderplayer = env.Alias('blenderplayer', B.program_list)
Depends(blenderplayer,installtarget)
if not env['WITH_BF_GAMEENGINE']:
blendernogame = env.Alias('blendernogame', B.program_list)
Depends(blendernogame,installtarget)
blendernogame = env.Alias('blendernogame', B.program_list)
Depends(blendernogame,installtarget)
if 'blenderlite' in B.targets:
blenderlite = env.Alias('blenderlite', B.program_list)
@@ -569,7 +591,7 @@ Depends(nsiscmd, allinstall)
Default(B.program_list)
if not env['WITHOUT_BF_INSTALL']:
Default(installtarget)
Default(installtarget)
#------------ RELEASE
# TODO: zipup the installation
@@ -579,6 +601,6 @@ if not env['WITHOUT_BF_INSTALL']:
#------------ EPYDOC
if env['WITH_BF_DOCS']:
SConscript('source/blender/python/api2_2x/doc/SConscript')
SConscript('source/gameengine/PyDoc/SConscript')
SConscript('source/blender/python/api2_2x/doc/SConscript')
SConscript('source/gameengine/PyDoc/SConscript')

View File

@@ -216,14 +216,14 @@ CXXFLAGS = [ '-pipe','-fPIC','-funsigned-char', '-fpascal-strings']
PLATFORM_LINKFLAGS = '-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Carbon -framework AGL -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework QuickTime'
#note to build succesfully on 10.3.9 SDK you need to patch 10.3.9 by adding the SystemStubs.a lib from 10.4
LLIBS = 'stdc++ SystemStubs'
LLIBS = ['stdc++', 'SystemStubs']
# some flags shuffling for different Os versions
if MAC_MIN_VERS == '10.3':
CFLAGS = ['-fuse-cxa-atexit']+CFLAGS
CXXFLAGS = ['-fuse-cxa-atexit']+CXXFLAGS
PLATFORM_LINKFLAGS = '-fuse-cxa-atexit '+PLATFORM_LINKFLAGS
LLIBS = LLIBS + ' crt3.o'
LLIBS.append('crt3.o')
if USE_SDK==True:
SDK_FLAGS=['-isysroot', MACOSX_SDK,'-mmacosx-version-min='+MAC_MIN_VERS]
@@ -251,20 +251,21 @@ else:
##
CC = 'gcc'
CXX = 'g++'
C_WARN = ' -Wall -Wno-long-double -Wdeclaration-after-statement '
C_WARN = ['-Wdeclaration-after-statement']
CC_WARN = ' -Wall -Wno-long-double'
CC_WARN = ['-Wall', '-Wno-long-double']
##FIX_STUBS_WARNINGS = -Wno-unused
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
BF_PROFILE_FLAGS = ' -pg -g '
BF_PROFILE_CCFLAGS = ['-pg', '-g ']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_PROFILE = False
BF_DEBUG = False
BF_DEBUG_FLAGS = '-g'
BF_DEBUG_CCFLAGS = ['-g']
BF_BUILDDIR='../build/darwin'
BF_INSTALLDIR='../install/darwin'

231
config/irix6-config.py Normal file
View File

@@ -0,0 +1,231 @@
import os
LCGDIR = os.getcwd()+"/../lib/irix-6.5-mips"
LIBDIR = LCGDIR
print LCGDIR
WITH_BF_VERSE = 'false'
BF_VERSE_INCLUDE = "#extern/verse/dist"
BF_PYTHON = LCGDIR+'/python'
BF_PYTHON_VERSION = '2.5'
WITH_BF_STATICPYTHON = 'true'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}' #BF_PYTHON+'/lib/python'+BF_PYTHON_VERSION+'/config/libpython'+BF_PYTHON_VERSION+'.a'
BF_PYTHON_LINKFLAGS = ['-Xlinker', '-export-dynamic']
BF_PYTHON_LIB_STATIC = '${BF_PYTHON}/lib/python2.5/config/libpython${BF_PYTHON_VERSION}.a'
WITH_BF_OPENAL = 'true'
WITH_BF_STATICOPENAL = 'true'
BF_OPENAL = LCGDIR+'/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include'
BF_OPENAL_LIB = 'openal'
BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
BF_OPENAL_LIBPATH = LIBDIR + '/lib'
# some distros have a separate libalut
# if you get linker complaints, you need to uncomment the line below
# BF_OPENAL_LIB = 'openal alut'
# BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a ${BF_OPENAL}/lib/libalut.a'
BF_CXX = '/usr'
WITH_BF_STATICCXX = 'false'
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
WITH_BF_SDL = 'true'
BF_SDL = LCGDIR+'/SDL' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include/SDL' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
BF_SDL_LIB = 'SDL audio iconv charset' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
BF_SDL_LIBPATH = '${BF_SDL}/lib'
WITH_BF_FMOD = 'false'
BF_FMOD = LIBDIR + '/fmod'
WITH_BF_OPENEXR = 'false'
WITH_BF_STATICOPENEXR = 'false'
BF_OPENEXR = '/usr'
# when compiling with your own openexr lib you might need to set...
# BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR ${BF_OPENEXR}/include'
BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = 'Half IlmImf Iex Imath '
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
# BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
WITH_BF_DDS = 'false'
WITH_BF_JPEG = 'false'
BF_JPEG = LCGDIR+'/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'jpeg'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
WITH_BF_PNG = 'false'
BF_PNG = LCGDIR+"/png"
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'png'
BF_PNG_LIBPATH = '${BF_PNG}/lib'
BF_TIFF = '/usr/nekoware'
BF_TIFF_INC = '${BF_TIFF}/include'
WITH_BF_ZLIB = 'true'
BF_ZLIB = LCGDIR+"/zlib"
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'z'
BF_ZLIB_LIBPATH = '${BF_ZLIB}/lib'
WITH_BF_INTERNATIONAL = 'true'
BF_GETTEXT = LCGDIR+'/gettext'
BF_GETTEXT_INC = '${BF_GETTEXT}/include'
BF_GETTEXT_LIB = 'gettextpo intl'
BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib'
WITH_BF_FTGL = 'true'
BF_FTGL = '#extern/bFTGL'
BF_FTGL_INC = '${BF_FTGL}/include'
BF_FTGL_LIB = 'extern_ftgl'
WITH_BF_GAMEENGINE='false'
WITH_BF_ODE = 'false'
BF_ODE = LIBDIR + '/ode'
BF_ODE_INC = BF_ODE + '/include'
BF_ODE_LIB = BF_ODE + '/lib/libode.a'
WITH_BF_BULLET = 'true'
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
BF_SOLID = '#extern/solid'
BF_SOLID_INC = '${BF_SOLID}'
BF_SOLID_LIB = 'extern_solid'
WITH_BF_YAFRAY = 'true'
#WITH_BF_NSPR = 'true'
#BF_NSPR = $(LIBDIR)/nspr
#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
#BF_NSPR_LIB =
# Uncomment the following line to use Mozilla inplace of netscape
#CPPFLAGS += -DMOZ_NOT_NET
# Location of MOZILLA/Netscape header files...
#BF_MOZILLA = $(LIBDIR)/mozilla
#BF_MOZILLA_INC = -I$(BF_MOZILLA)/include/mozilla/nspr -I$(BF_MOZILLA)/include/mozilla -I$(BF_MOZILLA)/include/mozilla/xpcom -I$(BF_MOZILLA)/include/mozilla/idl
#BF_MOZILLA_LIB =
# Will fall back to look in BF_MOZILLA_INC/nspr and BF_MOZILLA_LIB
# if this is not set.
#
# Be paranoid regarding library creation (do not update archives)
#BF_PARANOID = 'true'
# enable freetype2 support for text objects
BF_FREETYPE = LCGDIR+'/freetype'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_QUICKTIME = 'false' # -DWITH_QUICKTIME
BF_QUICKTIME = '/usr/local'
BF_QUICKTIME_INC = '${BF_QUICKTIME}/include'
WITH_BF_ICONV = 'true'
BF_ICONV = LIBDIR + "/iconv"
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv charset'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
WITH_BF_BINRELOC = 'false'
# enable ffmpeg support
WITH_BF_FFMPEG = 'true' # -DWITH_FFMPEG
# Uncomment the following two lines to use system's ffmpeg
BF_FFMPEG = LCGDIR+'/ffmpeg'
BF_FFMPEG_LIB = 'avformat avcodec swscale avutil faad faac vorbis x264 ogg mp3lame z'
BF_FFMPEG_INC = '${BF_FFMPEG}/include'
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
# enable ogg, vorbis and theora in ffmpeg
WITH_BF_OGG = 'false' # -DWITH_OGG
BF_OGG = '/usr'
BF_OGG_INC = '${BF_OGG}/include'
BF_OGG_LIB = 'ogg vorbis theoraenc theoradec'
WITH_BF_OPENJPEG = 'false'
BF_OPENJPEG = '#extern/libopenjpeg'
BF_OPENJPEG_LIB = ''
BF_OPENJPEG_INC = '${BF_OPENJPEG}/include'
BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib'
WITH_BF_REDCODE = 'false'
BF_REDCODE = '#extern/libredcode'
BF_REDCODE_LIB = ''
BF_REDCODE_INC = '${BF_REDCODE}/include'
BF_REDCODE_LIBPATH='${BF_REDCODE}/lib'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = 'false'
BF_OPENGL = '/usr'
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIB = 'GL GLU X11 Xi Xext'
BF_OPENGL_LIBPATH = '/usr/X11R6/lib'
BF_OPENGL_LIB_STATIC = '${BF_OPENGL}/libGL.a ${BF_OPENGL}/libGLU.a ${BF_OPENGL}/libXxf86vm.a ${BF_OPENGL}/libX11.a ${BF_OPENGL}/libXi.a ${BF_OPENGL}/libXext.a ${BF_OPENGL}/libXxf86vm.a'
CC = 'c99'
CXX = 'CC'
CCFLAGS = ['-pipe','-fPIC', '-n32']
CPPFLAGS = ['-DXP_UNIX']
CXXFLAGS = ['-pipe','-fPIC', '-n32']
REL_CFLAGS = ['-O2']
REL_CCFLAGS = ['-O2']
##BF_DEPEND = 'true'
##
##AR = ar
##ARFLAGS = ruv
##ARFLAGSQUIET = ru
##
C_WARN = '-no_prelink -ptused'
CC_WARN = '-no_prelink -ptused'
##FIX_STUBS_WARNINGS = -Wno-unused
LLIBS = 'c m dl pthread dmedia movie'
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
BF_PROFILE_FLAGS = ['-pg','-g']
BF_PROFILE = 'false'
BF_DEBUG = 'false'
BF_DEBUG_FLAGS = '-g'
BF_BUILDDIR = '../build/irix6'
BF_INSTALLDIR='../install/irix6'
BF_DOCDIR='../install/doc'
#Link against pthread
LDIRS = []
LDIRS.append(BF_FREETYPE_LIBPATH)
LDIRS.append(BF_PNG_LIBPATH)
LDIRS.append(BF_ZLIB_LIBPATH)
LDIRS.append(BF_SDL_LIBPATH)
LDIRS.append(BF_OPENAL_LIBPATH)
LDIRS.append(BF_ICONV_LIBPATH)
PLATFORM_LINKFLAGS = []
for x in LDIRS:
PLATFORM_LINKFLAGS.append("-L"+x)
PLATFORM_LINKFLAGS += ['-L${LCGDIR}/jpeg/lib' , '-L/usr/lib32', '-n32', '-v', '-no_prelink']
print PLATFORM_LINKFLAGS
LINKFLAGS= PLATFORM_LINKFLAGS

View File

@@ -187,21 +187,22 @@ REL_CCFLAGS = ['-O2']
##ARFLAGS = ruv
##ARFLAGSQUIET = ru
##
C_WARN = '-Wall -Wno-char-subscripts -Wdeclaration-after-statement'
C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement']
CC_WARN = '-Wall'
CC_WARN = ['-Wall']
##FIX_STUBS_WARNINGS = -Wno-unused
LLIBS = 'util c m dl pthread stdc++'
LLIBS = ['util', 'c', 'm', 'dl', 'pthread', 'stdc++']
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
BF_PROFILE_FLAGS = ['-pg','-g']
BF_PROFILE = False
BF_PROFILE_CCFLAGS = ['-pg','-g']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_DEBUG = False
BF_DEBUG_FLAGS = '-g'
BF_DEBUG_CCFLAGS = ['-g']
BF_BUILDDIR = '../build/linux2'
BF_INSTALLDIR='../install/linux2'

View File

@@ -1,4 +1,4 @@
LCGDIR = '../lib/windows'
LCGDIR = '#../lib/windows'
LIBDIR = '${LCGDIR}'
WITH_BF_VERSE = False
@@ -101,6 +101,9 @@ BF_SOLID = '#extern/solid'
BF_SOLID_INC = '${BF_SOLID}'
BF_SOLID_LIB = 'extern_solid'
BF_WINTAB = LIBDIR + '/wintab'
BF_WINTAB_INC = '${BF_WINTAB}/INCLUDE'
# enable freetype2 support for text objects
BF_FREETYPE = LIBDIR + '/gcc/freetype'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
@@ -144,7 +147,11 @@ CC_WARN = [ '-Wall' ]
LLIBS = [ '-ldxguid', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz'] #'-lutil', '-lc', '-lm', '-ldl', '-lpthread' ]
BF_DEBUG = False
BF_DEBUG_FLAGS= ''
BF_DEBUG_CCFLAGS= []
BF_PROFILE = False
BF_PROFILE_CCFLAGS = ['-pg','-g']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_BUILDDIR = '../build/linuxcross'
BF_INSTALLDIR='../install/linuxcross'

View File

@@ -145,21 +145,22 @@ REL_CCFLAGS = ['-O2']
##
CC = 'gcc'
CXX = 'g++'
C_WARN = '-Wall -Wdeclaration-after-statement'
C_WARN = ['-Wdeclaration-after-statement']
CC_WARN = '-Wall'
CC_WARN = ['-Wall']
##FIX_STUBS_WARNINGS = -Wno-unused
LLIBS = 'm stdc++ pthread util'
LLIBS = ['m', 'stdc++', 'pthread', 'util']
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
BF_PROFILE_FLAGS = ' -pg -g '
BF_PROFILE = False
BF_PROFILE_CCFLAGS = ['-pg','-g']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_DEBUG = False
BF_DEBUG_FLAGS = '-g'
BF_DEBUG_CCFLAGS = ['-g']
BF_BUILDDIR='../build/openbsd3'
BF_INSTALLDIR='../install/openbsd3'

View File

@@ -159,25 +159,26 @@ REL_CCFLAGS = ['-O2']
##ARFLAGS = ruv
##ARFLAGSQUIET = ru
##
C_WARN = '-Wall -Wno-char-subscripts -Wdeclaration-after-statement'
C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement']
CC_WARN = '-Wall'
CC_WARN = ['-Wall']
##FIX_STUBS_WARNINGS = -Wno-unused
LLIBS = 'c m dl pthread stdc++'
LLIBS = ['c', 'm', 'dl', 'pthread', 'stdc++']
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
BF_PROFILE_FLAGS = ['-pg','-g']
BF_PROFILE_CCFLAGS = ['-pg', '-g ']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_PROFILE = False
BF_DEBUG = False
BF_DEBUG_FLAGS = ''
BF_DEBUG_CCFLAGS = []
BF_BUILDDIR = '../build/sunos5'
BF_INSTALLDIR='../install/sunos5'
BF_DOCDIR='../install/doc'
PLATFORM_LINKFLAGS = ['']
PLATFORM_LINKFLAGS = []

View File

@@ -9,7 +9,7 @@ BF_PYTHON_VERSION = '2.5'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = 'python'
BF_PYTHON_LIB = 'python25'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib/lib25_vs2005'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = False
@@ -64,6 +64,8 @@ BF_PNG_LIBPATH = '${BF_PNG}/lib'
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'libtiff'
BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = LIBDIR + '/zlib'
@@ -153,16 +155,17 @@ CXXFLAGS = ['-pipe', '-mwindows', '-funsigned-char', '-fno-strict-aliasing' ]
REL_CFLAGS = [ '-O2' ]
REL_CCFLAGS = [ '-O2' ]
C_WARN = [ '-Wall' , '-Wno-char-subscripts', '-Wdeclaration-after-statement' ]
C_WARN = [ '-Wno-char-subscripts', '-Wdeclaration-after-statement' ]
CC_WARN = [ '-Wall' ]
LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++']
BF_DEBUG = False
BF_DEBUG_FLAGS= '-g'
BF_DEBUG_CCFLAGS= ['-g']
BF_PROFILE_FLAGS = ['-pg','-g']
BF_PROFILE_CCFLAGS = ['-pg', '-g ']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_PROFILE = False
BF_BUILDDIR = '..\\build\\win32-mingw'

View File

@@ -77,6 +77,8 @@ BF_PNG_LIBPATH = '${BF_PNG}/lib'
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'libtiff'
BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = LIBDIR + '/zlib'
@@ -150,6 +152,11 @@ BF_QUICKTIME_INC = '${BF_QUICKTIME}/CIncludes'
BF_QUICKTIME_LIB = 'qtmlClient'
BF_QUICKTIME_LIBPATH = '${BF_QUICKTIME}/Libraries'
WITH_BF_OPENJPEG = True
WITH_BF_REDCODE = False
BF_REDCODE_INC = '#extern'
WITH_BF_STATICOPENGL = False
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
@@ -161,16 +168,20 @@ CC = 'cl.exe'
CXX = 'cl.exe'
CCFLAGS = ['/nologo', '/Ob1', '/J', '/W3', '/Gd', '/MT']
CXXFLAGS = ['/EHsc']
BF_DEBUG_FLAGS = ['/Zi', '/FR${TARGET}.sbr']
BF_DEBUG_CCFLAGS = ['/Zi', '/FR${TARGET}.sbr']
CPPFLAGS = ['-DWIN32','-D_CONSOLE', '-D_LIB', '-DFTGL_LIBRARY_STATIC', '-D_CRT_SECURE_NO_DEPRECATE']
REL_CFLAGS = ['-O2', '-DNDEBUG']
REL_CCFLAGS = ['-O2', '-DNDEBUG']
REL_CXXFLAGS = ['-O2', '-DNDEBUG']
C_WARN = []
CC_WARN = []
CXX_WARN = []
LLIBS = 'ws2_32 vfw32 winmm kernel32 user32 gdi32 comdlg32 advapi32 shfolder shell32 ole32 oleaut32 uuid'
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid']
PLATFORM_LINKFLAGS = '''
/SUBSYSTEM:CONSOLE
@@ -186,6 +197,11 @@ PLATFORM_LINKFLAGS = '''
/LARGEADDRESSAWARE
'''
# # Todo
# BF_PROFILE_CCFLAGS = ['-pg', '-g ']
# BF_PROFILE_LINKFLAGS = ['-pg']
# BF_PROFILE = False
BF_BUILDDIR = '..\\build\\win32-vc'
BF_INSTALLDIR='..\\install\\win32-vc'
BF_DOCDIR='..\\install\\doc'

View File

@@ -1,9 +1,5 @@
$Id$
Note: The current official release of SCons is 0.98, but
our system still works for 0.97. However, this will be fixed
soon.
Blenders SCons build scripts
============================
@@ -30,8 +26,9 @@ $Id$
----------------
To build Blender with the SCons scripts you need a full Python
install, version 2.4 or later (http://www.python.org) and a SCons
installation, version v0.97 (http://www.scons.org).
install, version 2.4 or later (http://www.python.org). We already provide
a scons-local installation, which can be found in the scons/ subdirectory.
This document uses the scons-local installation for its examples.
Check from the page
http://www.blender.org/development/building-blender/getting-dependencies/
@@ -42,9 +39,14 @@ $Id$
In the base directory of the sources (from now on called $BLENDERHOME)
you'll see a file named SConstruct. This is the entry point for the
SCons build system. In a terminal, change to this directory. To just
build, issue the command 'scons':
build, start the SCons entry script on Windows (will be used for the remainder
of this document):
% scons
% python scons\scons.py
On a Unix-compatible system it would be
% python ./scons/scons.py
This will start the build process with default values. Depending
on your platform you may see colour in your output (non-Windows
@@ -53,8 +55,9 @@ $Id$
build are configured.
The build uses BF_BUILDDIR to build into and BF_INSTALLDIR to
finally copy all needed files to get a proper setup. These
variabbles have default values for every platform in
finally copy all needed files to get a proper setup. The BF_DOCDIR is
used to generate Blender Python documentation files to. These
variables have default values for every platform in
$BLENDERHOME/config/(platform)-config.py. After the build successfully
completes, you can find everything you need in BF_INSTALLDIR.
@@ -63,7 +66,7 @@ $Id$
As an extra dependency, you need the MoreInfo plugin too. The creation of
the installer is tied into the build process and can be triggered with:
% scons nsis
% python scons\scons.py nsis
Configuring the build
@@ -80,20 +83,21 @@ $Id$
(TBD: add cygwin, solaris and freebsd support)
These files you will normally not change. If you need to override
a default value, make a copy of the proper configuration to
$BLENDERHOME/user-config.py. This file you can modify to your
likings. Any value set here will override the ones from the
(platform)-config.py.
a default value, make a file called $BLENDERHOME/user-config.py, and copy
settings from the config/(platform)-config.py that you want to change. Don't
copy the entire file (unless explicitely stated in the configuration file),
because you may not get updated options you don't change yourself, which may
result in build errors.
You can use BF_CONFIG argument to override the default user-config.py
check. This is just like the user-config.py, but just with another name:
% scons BF_CONFIG=myownsettings
% python scons\scons.py BF_CONFIG=myownsettings
If you want to quickly test a new setting, you can give the option
also on the command-line:
% scons BF_BUILDDIR=../mybuilddir WITH_BF_OPENEXR=0
% python scons\scons.py BF_BUILDDIR=../mybuilddir WITH_BF_OPENEXR=0
This command sets the build directory to BF_BUILDDIR and disables
OpenEXR support.
@@ -101,7 +105,7 @@ $Id$
If you need to know what can be set through the command-line, run
scons with -h:
% scons -h
% python scons\scons.py -h
This command will print a long list with settable options and what
every option means. Many of the default values will be empty, and
@@ -122,11 +126,11 @@ $Id$
you need to see the full command-line for compiles, then you can
change that behaviour. Also the use of colours can be changed:
% scons BF_FANCY=0
% python scons\scons.py BF_FANCY=0
This will disable the use of colours.
% scons BF_QUIET=0
% python scons\scons.py BF_QUIET=0
This will give the old, noisy output. Every command-line per
compile is printed out in its full glory. This is very useful when
@@ -137,11 +141,11 @@ $Id$
Compiling Only Some Libraries
-----------------------------
Scons now has support for specifying a list of libraries that are
Our implementation now has support for specifying a list of libraries that are
exclusively compiled, ignoring all other libraries. This is invoked
with the BF_QUICK arguments; for example:
% scons BF_QUICK=src,bf_blenkernel
% python scons\scons.py BF_QUICK=src,bf_blenkernel
Note that this not the same as passing a list of folders as in the
makefile's "quicky" command. In Scons, all of Blender's code modules
@@ -161,7 +165,7 @@ $Id$
BF_QUICKDEBUG is similar to BF_QUICK:
% scons BF_QUICKDEBUG=src,bf_blenkernel,some-other-lib
% python scons\scons.py BF_QUICKDEBUG=src,bf_blenkernel,some-other-lib
To use BF_DEBUG_LIBS, put something like the following in you user-config.py:
@@ -188,14 +192,8 @@ $Id$
On Windows with all of the three toolset installed you need to
specify what toolset to use
% scons BF_TOOLSET=msvc
% scons BF_TOOLSET=mingw
If you have only the toolkit installed, you will also need to give
BF_TOOLSET=mstoolkit on the command-line, to make sure everything is
setup properly. Currently there is no good mechanism to automatically
determine wether the found 'cl.exe' is from the toolkit or from a
complete install.
% python scons\scons.py BF_TOOLSET=msvc
% python scons\scons.py BF_TOOLSET=mingw
LINUX and OS X
@@ -208,30 +206,26 @@ $Id$
Build Blender with the defaults:
% scons
% python scons\scons.py
Build Blender, but disable OpenEXR support:
% scons WITH_BF_OPENEXR=0
% python scons\scons.py WITH_BF_OPENEXR=0
Build Blender, enable debug symbols:
% scons BF_DEBUG=1
% python scons\scons.py BF_DEBUG=1
Build Blender, install to different directory:
% scons BF_INSTALLDIR=/tmp/testbuild
% python scons\scons.py BF_INSTALLDIR=../myown/installdir
Build Blender in /tmp/obj and install to /usr/local:
Build Blender in ../myown/builddir and install to ../myown/installdir:
% scons BF_BUILDDIR=/tmp/obj BF_INSTALLDIR=/usr/local
% python scons\scons.py BF_BUILDDIR=../myown/builddir BF_INSTALLDIR=../myown/installdir
Clean BF_BUILDDIR:
% scons clean
Clean out the installed files:
% scons -c
% python scons\scons.py clean
/Nathan Letwory (jesterKing)

5
extern/Makefile vendored
View File

@@ -57,10 +57,7 @@ ifeq ($(WITH_BINRELOC), true)
DIRS += binreloc
endif
TARGET =
ifneq ($(OS),irix)
TARGET=solid
endif
TARGET = solid
all::
@[ -d $(OCGDIR)/extern ] || mkdir -p $(OCGDIR)/extern

View File

@@ -0,0 +1,537 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="EXT_ftgl_static_lib"
ProjectGUID="{F9850C15-FF0A-429E-9D47-89FB433C9BD8}"
RootNamespace="ftgl_static_lib"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\extern\ftgl\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\ftgl\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\include;..\..\..\..\..\lib\windows\freetype\include"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;FTGL_LIBRARY_STATIC"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\ftgl\debug\ftgl_static_lib.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\ftgl\debug\"
ObjectFile="..\..\..\..\..\build\msvc_9\extern\ftgl\debug\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\ftgl\debug\"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\debug\ftgl_static.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying FTGL files library (debug target) to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\ftgl\include\ MKDIR ..\..\..\..\..\build\msvc_9\extern\ftgl\include&#x0D;&#x0A;XCOPY /Y ..\..\include\*.h ..\..\..\..\..\build\msvc_9\extern\ftgl\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Blender Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\extern\ftgl"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\ftgl"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\include;..\..\..\..\..\lib\windows\freetype\include"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;FTGL_LIBRARY_STATIC"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\ftgl\ftgl_static_lib.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\ftgl\"
ObjectFile="..\..\..\..\..\build\msvc_9\extern\ftgl\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\ftgl\"
WarningLevel="2"
SuppressStartupBanner="true"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\ftgl_static.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying FTGL files library to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\ftgl\include\ MKDIR ..\..\..\..\..\build\msvc_9\extern\ftgl\include&#x0D;&#x0A;XCOPY /Y ..\..\include\*.h ..\..\..\..\..\build\msvc_9\extern\ftgl\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="3D Plugin Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\include;..\..\..\..\..\lib\windows\freetype\include"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;FTGL_LIBRARY_STATIC"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\ftgl_static_lib.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\"
ObjectFile="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\"
WarningLevel="2"
SuppressStartupBanner="true"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\mtdll\ftgl_static.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying FTGL files library to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\ftgl\include\ MKDIR ..\..\..\..\..\build\msvc_9\extern\ftgl\include&#x0D;&#x0A;XCOPY /Y ..\..\include\*.h ..\..\..\..\..\build\msvc_9\extern\ftgl\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="3D Plugin Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\include;..\..\..\..\..\lib\windows\freetype\include"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;FTGL_LIBRARY_STATIC"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\debug\ftgl_static_lib.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\debug\"
ObjectFile="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\debug\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\ftgl\mtdll\debug\"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug\ftgl_static.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying FTGL files library (debug target) to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\ftgl\include\ MKDIR ..\..\..\..\..\build\msvc_9\extern\ftgl\include&#x0D;&#x0A;XCOPY /Y ..\..\include\*.h ..\..\..\..\..\build\msvc_9\extern\ftgl\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath="..\..\src\FTBitmapGlyph.cpp"
>
</File>
<File
RelativePath="..\..\src\FTCharmap.cpp"
>
</File>
<File
RelativePath="..\..\src\FTContour.cpp"
>
</File>
<File
RelativePath="..\..\src\FTExtrdGlyph.cpp"
>
</File>
<File
RelativePath="..\..\src\FTFace.cpp"
>
</File>
<File
RelativePath="..\..\src\FTFont.cpp"
>
</File>
<File
RelativePath="..\..\src\FTGLBitmapFont.cpp"
>
</File>
<File
RelativePath="..\..\src\FTGLExtrdFont.cpp"
>
</File>
<File
RelativePath="..\..\src\FTGLOutlineFont.cpp"
>
</File>
<File
RelativePath="..\..\src\FTGLPixmapFont.cpp"
>
</File>
<File
RelativePath="..\..\src\FTGLPolygonFont.cpp"
>
</File>
<File
RelativePath="..\..\src\FTGLTextureFont.cpp"
>
</File>
<File
RelativePath="..\..\src\FTGlyph.cpp"
>
</File>
<File
RelativePath="..\..\src\FTGlyphContainer.cpp"
>
</File>
<File
RelativePath="..\..\src\FTLibrary.cpp"
>
</File>
<File
RelativePath="..\..\src\FTOutlineGlyph.cpp"
>
</File>
<File
RelativePath="..\..\src\FTPixmapGlyph.cpp"
>
</File>
<File
RelativePath="..\..\src\FTPoint.cpp"
>
</File>
<File
RelativePath="..\..\src\FTPolyGlyph.cpp"
>
</File>
<File
RelativePath="..\..\src\FTSize.cpp"
>
</File>
<File
RelativePath="..\..\src\FTTextureGlyph.cpp"
>
</File>
<File
RelativePath="..\..\src\FTVectoriser.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath="..\..\include\FTBBox.h"
>
</File>
<File
RelativePath="..\..\include\FTBitmapGlyph.h"
>
</File>
<File
RelativePath="..\..\include\FTCharmap.h"
>
</File>
<File
RelativePath="..\..\include\FTCharToGlyphIndexMap.h"
>
</File>
<File
RelativePath="..\..\include\FTContour.h"
>
</File>
<File
RelativePath="..\..\include\FTExtrdGlyph.h"
>
</File>
<File
RelativePath="..\..\include\FTFace.h"
>
</File>
<File
RelativePath="..\..\include\FTFont.h"
>
</File>
<File
RelativePath="..\..\include\FTGL.h"
>
</File>
<File
RelativePath="..\..\include\FTGLBitmapFont.h"
>
</File>
<File
RelativePath="..\..\include\FTGLExtrdFont.h"
>
</File>
<File
RelativePath="..\..\include\FTGLOutlineFont.h"
>
</File>
<File
RelativePath="..\..\include\FTGLPixmapFont.h"
>
</File>
<File
RelativePath="..\..\include\FTGLPolygonFont.h"
>
</File>
<File
RelativePath="..\..\include\FTGLTextureFont.h"
>
</File>
<File
RelativePath="..\..\include\FTGlyph.h"
>
</File>
<File
RelativePath="..\..\include\FTGlyphContainer.h"
>
</File>
<File
RelativePath="..\..\include\FTLibrary.h"
>
</File>
<File
RelativePath="..\..\include\FTList.h"
>
</File>
<File
RelativePath="..\..\include\FTOutlineGlyph.h"
>
</File>
<File
RelativePath="..\..\include\FTPixmapGlyph.h"
>
</File>
<File
RelativePath="..\..\include\FTPoint.h"
>
</File>
<File
RelativePath="..\..\include\FTPolyGlyph.h"
>
</File>
<File
RelativePath="..\..\include\FTSize.h"
>
</File>
<File
RelativePath="..\..\include\FTTextureGlyph.h"
>
</File>
<File
RelativePath="..\..\include\FTVector.h"
>
</File>
<File
RelativePath="..\..\include\FTVectoriser.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

1497
extern/bullet2/make/msvc_9_0/Bullet.vcproj vendored Normal file

File diff suppressed because it is too large Load Diff

196
extern/glew/make/msvc_9_0/glew.vcproj vendored Normal file
View File

@@ -0,0 +1,196 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="EXT_glew"
ProjectGUID="{BAC615B0-F1AF-418B-8D23-A10FD8870D6A}"
RootNamespace="glew"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\extern\glew\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\glew\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\include"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\glew\debug\glew.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\glew\debug\"
ObjectFile="..\..\..\..\..\build\msvc_9\extern\glew\debug\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\glew\debug\"
WarningLevel="2"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\debug\glew.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying GLEW files library (debug target) to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\glew\include\GL MKDIR ..\..\..\..\..\build\msvc_9\extern\glew\include\GL&#x0D;&#x0A;XCOPY /Y ..\..\include\GL\*.h ..\..\..\..\..\build\msvc_9\extern\glew\include\GL&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Blender Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\extern\glew"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\glew"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\include"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\glew\glew.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\glew\"
ObjectFile="..\..\..\..\..\build\msvc_9\extern\glew\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\glew\"
WarningLevel="2"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\glew.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying GLEW files library to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\glew\include\GL MKDIR ..\..\..\..\..\build\msvc_9\extern\glew\include\GL&#x0D;&#x0A;XCOPY /Y ..\..\include\GL\*.h ..\..\..\..\..\build\msvc_9\extern\glew\include\GL&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\src\glew.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\..\include\GL\glew.h"
>
</File>
<File
RelativePath="..\..\include\GL\glxew.h"
>
</File>
<File
RelativePath="..\..\include\GL\wglew.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -7,14 +7,18 @@ Import('env')
sources = env.Glob('*.c')
incs = '.'
flags = "-Wall -O3 -ffast-math -std=c99"
if env['OURPLATFORM'] == 'win32-vc':
flags = []
else:
flags = ['-Wall', '-O3', '-ffast-math', '-std=c99']
oj_env = env.Copy();
oj_env.Replace(CCFLAGS = '')
oj_env.Replace(BF_DEBUG_FLAGS = '')
oj_env = env.Clone()
if not env['OURPLATFORM'] == 'win32-vc':
oj_env.Replace(CCFLAGS = '')
oj_env.Replace(BF_DEBUG_FLAGS = '')
oj_env.BlenderLib ( libname='extern_openjpeg',
sources=sources, includes=Split(incs),
defines=[],
libtype=['core','intern','player'],
priority=[10, 10, 300], compileflags = Split(flags))
priority=[10, 10, 300], compileflags = flags)

View File

@@ -9,18 +9,6 @@ Import('env')
sources = env.Glob('*.c')
incs = '. ../libopenjpeg'
root = "extern/libredcode"
if not os.path.isdir(root + "/include"):
os.mkdir(root + "/include");
if not os.path.isdir(root + "/include/redcode"):
os.mkdir(root + "/include/redcode");
for h in env.Glob('*.h'):
shutil.copyfile(root + "/" + h,
root + "/include/redcode/" + h)
env.BlenderLib ( libname='extern_redcode',
sources=sources, includes=Split(incs),
defines=[],

View File

@@ -1,4 +1,9 @@
#ifdef _WIN32
#include <Winsock2.h>
#else
#include <netinet/in.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

View File

@@ -0,0 +1,114 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="EXT_build_install_all"
ProjectGUID="{9C71A793-C177-4CAB-8EC5-923D500B39F8}"
RootNamespace="build_install_all"
Keyword="ManagedCProj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\build\msvc_9\extern\debug"
IntermediateDirectory="..\..\..\..\build\msvc_9\extern\debug"
ConfigurationType="10"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
ManagedExtensions="4"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Blender Release|Win32"
OutputDirectory="..\..\..\..\build\msvc_9\extern"
IntermediateDirectory="..\..\..\..\build\msvc_9\extern"
ConfigurationType="10"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
ManagedExtensions="4"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="3D Plugin Release|Win32"
OutputDirectory="..\..\..\..\build\msvc_9\extern\mtdll"
IntermediateDirectory="..\..\..\..\build\msvc_9\extern\mtdll"
ConfigurationType="10"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
ManagedExtensions="4"
>
<Tool
Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="3D Plugin Debug|Win32"
OutputDirectory="..\..\..\..\build\msvc_9\extern\mtdll\debug"
IntermediateDirectory="..\..\..\..\build\msvc_9\extern\mtdll\debug"
ConfigurationType="10"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
ManagedExtensions="4"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

877
extern/qhull/make/msvc_9_0/qhull.vcproj vendored Normal file
View File

@@ -0,0 +1,877 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="EXT_qhull"
ProjectGUID="{6461F05D-4698-47AB-A8E8-1CA2ACC9948B}"
RootNamespace="qhull"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Blender Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\extern\qhull"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\qhull"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\qhull\qhull.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\qhull\"
ObjectFile="..\..\..\..\..\build\msvc_9\extern\qhull\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\qhull\"
WarningLevel="2"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\qhull.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying QHULL files library to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\qhull\include MKDIR ..\..\..\..\..\build\msvc_9\extern\qhull\include&#x0D;&#x0A;XCOPY /Y ..\..\include\qhull\*.h ..\..\..\..\..\build\msvc_9\extern\qhull\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\extern\qhull\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\qhull\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\qhull\debug\qhull.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\qhull\debug\"
ObjectFile="..\..\..\..\..\build\msvc_9\extern\qhull\debug\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\qhull\debug\"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\debug\qhull.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying QHULL files library (debug target) to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\qhull\include MKDIR ..\..\..\..\..\build\msvc_9\extern\qhull\include&#x0D;&#x0A;XCOPY /Y ..\..\include\qhull\*.h ..\..\..\..\..\build\msvc_9\extern\qhull\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="3D Plugin Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\qhull.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\"
ObjectFile="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\"
WarningLevel="2"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\mtdll\qhull.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying QHULL files library to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\qhull\include MKDIR ..\..\..\..\..\build\msvc_9\extern\qhull\include&#x0D;&#x0A;XCOPY /Y ..\..\include\qhull\*.h ..\..\..\..\..\build\msvc_9\extern\qhull\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="3D Plugin Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\debug\qhull.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\debug\"
ObjectFile="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\debug\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\qhull\mtdll\debug\"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug\qhull.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying QHULL files library (debug target) to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\qhull\include MKDIR ..\..\..\..\..\build\msvc_9\extern\qhull\include&#x0D;&#x0A;XCOPY /Y ..\..\include\qhull\*.h ..\..\..\..\..\build\msvc_9\extern\qhull\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath="..\..\src\geom.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Blender Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions=""
BasicRuntimeChecks="3"
/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions=""
/>
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<FileConfiguration
Name="3D Plugin Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions=""
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/>
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<File
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>
<FileConfiguration
Name="Blender Release|Win32"
>
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/>
</FileConfiguration>
<FileConfiguration
Name="Blender Debug|Win32"
>
<Tool
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PreprocessorDefinitions=""
BasicRuntimeChecks="3"
/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
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PreprocessorDefinitions=""
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<FileConfiguration
Name="3D Plugin Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
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PreprocessorDefinitions=""
BasicRuntimeChecks="3"
/>
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<File
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>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
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>
<Tool
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<FileConfiguration
Name="3D Plugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions=""
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</FileConfiguration>
<FileConfiguration
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>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions=""
BasicRuntimeChecks="3"
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<File
RelativePath="..\..\src\io.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Blender Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
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BasicRuntimeChecks="3"
/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="3D Plugin Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
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<File
RelativePath="..\..\src\mem.c"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Blender Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions=""
BasicRuntimeChecks="3"
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</FileConfiguration>
<FileConfiguration
Name="3D Plugin Release|Win32"
>
<Tool
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PreprocessorDefinitions=""
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<FileConfiguration
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<Tool
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<FileConfiguration
Name="Blender Release|Win32"
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<FileConfiguration
Name="3D Plugin Release|Win32"
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<Tool
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<FileConfiguration
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<Tool
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<File
RelativePath="..\..\src\poly.c"
>
<FileConfiguration
Name="Blender Release|Win32"
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<Tool
Name="VCCLCompilerTool"
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PreprocessorDefinitions=""
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</FileConfiguration>
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<Tool
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<Filter
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Filter="h;hpp;hxx;hm;inl"
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<File
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>
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<File
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>
</File>
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>
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>
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<File
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>
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<File
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>
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<File
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>
</File>
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>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -0,0 +1,369 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="EXT_broad"
ProjectGUID="{0112CAD5-3584-412A-A2E5-1315A00437B4}"
RootNamespace="broad"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
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<Files>
<Filter
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595
extern/solid/make/msvc_9_0/solid.vcproj vendored Normal file
View File

@@ -0,0 +1,595 @@
<?xml version="1.0" encoding="Windows-1252"?>
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ProjectType="Visual C++"
Version="9,00"
Name="EXT_solid"
ProjectGUID="{D696C86B-0B53-4471-A50D-5B983A6FA4AD}"
RootNamespace="solid"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\extern\solid\debug"
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Name="VCXMLDataGeneratorTool"
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BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
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DebugInformationFormat="3"
CompileAs="0"
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<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\debug\solid.lib"
SuppressStartupBanner="true"
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<Tool
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<Tool
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Name="VCXMLDataGeneratorTool"
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Name="VCWebServiceProxyGeneratorTool"
/>
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Name="VCMIDLTool"
/>
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Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\include;..\..\src\convex;..\..\src\complex"
PreprocessorDefinitions="NDEBUG;QHULL;WIN32;_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\solid\solid.pch"
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Culture="1033"
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Name="VCALinkTool"
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<Tool
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<Tool
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<Configuration
Name="3D Plugin Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\extern\solid\mtdll"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\solid\mtdll"
ConfigurationType="4"
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Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\include;..\..\src\convex;..\..\src\complex"
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StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\solid\mtdll\solid.pch"
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<Tool
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Name="VCResourceCompilerTool"
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SuppressStartupBanner="true"
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Name="VCPostBuildEventTool"
Description="Copying SOLID files library to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\extern\solid\include\SOLID MKDIR ..\..\..\..\..\build\msvc_9\extern\solid\include\SOLID&#x0D;&#x0A;XCOPY /Y ..\..\include\SOLID*.h ..\..\..\..\..\build\msvc_9\extern\solid\include\SOLID&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
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</Configurations>
<References>
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<Files>
<Filter
Name="Source Files"
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<File
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>
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<FileConfiguration
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<FileConfiguration
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<Tool
Name="VCCLCompilerTool"
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<FileConfiguration
Name="3D Plugin Release|Win32"
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<Tool
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<FileConfiguration
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<Tool
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Optimization="0"
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BasicRuntimeChecks="3"
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<FileConfiguration
Name="Blender Release|Win32"
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<Tool
Name="VCCLCompilerTool"
Optimization="2"
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Name="3D Plugin Release|Win32"
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<Tool
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<Tool
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<FileConfiguration
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<Tool
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Optimization="0"
AdditionalIncludeDirectories=""
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BasicRuntimeChecks="3"
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</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath="..\..\src\DT_AlgoTable.h"
>
</File>
<File
RelativePath="..\..\src\DT_Encounter.h"
>
</File>
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>
</File>
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>
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<Globals>
</Globals>
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View File

@@ -56,7 +56,7 @@ else:
platform_linkflags += ['/DEBUG','/PDB:verse.pdb']
verse_env = env.Copy()
verse_env = env.Clone()
cmd_gen_files = (['v_cmd_gen.c',
'v_cmd_def_a.c',
@@ -71,7 +71,7 @@ cmd_gen_files = (['v_cmd_gen.c',
cmd_gen_deps = (['v_gen_pack_init.c'])
proto_env = env.Copy()
proto_env = env.Clone()
proto_env.Append(CPPDEFINES=['V_GENERATE_FUNC_MODE'])
mkprot_tool = proto_env.Program(target = 'mkprot', source = cmd_gen_files)
@@ -130,10 +130,10 @@ server_source_files = (['vs_connection.c',
'vs_node_text.c'
])
verselib_env = verse_env.Copy()
verselib_env = verse_env.Clone()
verselib_env.Append(CPPDEFINES = defines)
verseserver_env = verse_env.Copy()
verseserver_env = verse_env.Clone()
verseserver_env.Append(CPPDEFINES = defines)
verseserver_env.Append (LIBPATH = ['.'])
verseserver_env.Append (LIBS= ['verse'])

View File

@@ -0,0 +1,368 @@
<?xml version="1.0" encoding="Windows-1252"?>
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ProjectType="Visual C++"
Version="9,00"
Name="EXT_verse"
ProjectGUID="{531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}"
RootNamespace="verse"
TargetFrameworkVersion="131072"
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<Platforms>
<Platform
Name="Win32"
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</ToolFiles>
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Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\extern\verse\debug"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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ATLMinimizesCRunTimeLibraryUsage="false"
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Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\include;..\..\..\..\..\lib\windows\freetype\include"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;FTGL_LIBRARY_STATIC"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\extern\verse\debug\libverse.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\extern\verse\debug\"
ObjectFile="..\..\..\..\..\build\msvc_9\extern\verse\debug\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\extern\verse\debug\"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
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<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
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Name="VCPreLinkEventTool"
/>
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Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\extern\debug\verse.lib"
SuppressStartupBanner="true"
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<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
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<Tool
Name="VCFxCopTool"
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Name="VCPostBuildEventTool"
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</Configuration>
<Configuration
Name="Blender Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\extern\verse"
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Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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Name="VCXMLDataGeneratorTool"
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<File
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<File
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<File
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<File
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<File
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>
</File>
<File
RelativePath="..\..\dist\v_network_in_que.c"
>
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<File
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>
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<File
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>
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<File
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<File
RelativePath="..\..\dist\v_prime.c"
>
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<File
RelativePath="..\..\dist\v_randgen.c"
>
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<File
RelativePath="..\..\dist\v_util.c"
>
</File>
<File
RelativePath="..\..\dist\verse_ms.c"
>
</File>
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Filter="h;hpp;hxx;hm;inl"
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<File
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<File
RelativePath="..\..\dist\v_cmd_buf.h"
>
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<File
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>
</File>
<File
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</File>
<File
RelativePath="..\..\dist\v_internal_verse.h"
>
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<File
RelativePath="..\..\dist\v_network.h"
>
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<File
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<File
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<File
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<Globals>
</Globals>
</VisualStudioProject>

669
extern/verse/make/msvc_9_0/verse.vcproj vendored Normal file
View File

@@ -0,0 +1,669 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="EXT_verse_server"
ProjectGUID="{FC752464-F413-4D4F-842D-A5D3AA0E6A3D}"
RootNamespace="verse_server"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="3D Plugin Debug|Win32"
OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug"
IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
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Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCMIDLTool"
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<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
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RuntimeLibrary="3"
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PreprocessorDefinitions="_DEBUG"
Culture="1033"
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<Tool
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SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
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Name="VCManifestTool"
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<Tool
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Name="VCFxCopTool"
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Name="VCAppVerifierTool"
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Description="Building DNA"
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OutputDirectory="..\..\..\..\bin"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\verse\server"
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CharacterSet="2"
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Name="VCCustomBuildTool"
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Name="VCXMLDataGeneratorTool"
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RuntimeLibrary="0"
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DefaultCharIsUnsigned="true"
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RandomizedBaseAddress="1"
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<Tool
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RandomizedBaseAddress="1"
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<Tool
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<Tool
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</Configuration>
<Configuration
Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\bin\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\extern\verse\server\debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/verse.tlb"
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AdditionalIncludeDirectories=""
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<Configuration
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TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/verse.tlb"
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/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Building DNA"
CommandLine="CD ..\..\..\source\blender\makesdna\intern\&#x0D;&#x0A;verse.exe dna.c&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath="..\..\dist\vs_connection.c"
>
</File>
<File
RelativePath="..\..\dist\vs_main.c"
>
</File>
<File
RelativePath="..\..\dist\vs_master.c"
>
</File>
<File
RelativePath="..\..\dist\vs_node_audio.c"
>
</File>
<File
RelativePath="..\..\dist\vs_node_bitmap.c"
>
</File>
<File
RelativePath="..\..\dist\vs_node_curve.c"
>
</File>
<File
RelativePath="..\..\dist\vs_node_geometry.c"
>
</File>
<File
RelativePath="..\..\dist\vs_node_head.c"
>
</File>
<File
RelativePath="..\..\dist\vs_node_material.c"
>
</File>
<File
RelativePath="..\..\dist\vs_node_object.c"
>
</File>
<File
RelativePath="..\..\dist\vs_node_particle.c"
>
</File>
<File
RelativePath="..\..\dist\vs_node_storage.c"
>
</File>
<File
RelativePath="..\..\dist\vs_node_text.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath="..\..\dist\v_cmd_gen.h"
>
</File>
<File
RelativePath="..\..\dist\v_util.h"
>
</File>
<File
RelativePath="..\..\dist\verse.h"
>
</File>
<File
RelativePath="..\..\dist\vs_server.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -47,6 +47,9 @@ ifneq ($(NAN_NO_OPENAL),true)
ifeq ($(OS),$(findstring $(OS), "linux freebsd solaris"))
DIRS += openal sdl
endif
ifeq ($(OS), irix)
DIRS += sdl
endif
else
export CPPFLAGS += -DNO_SOUND
endif

View File

@@ -40,8 +40,13 @@
#include <math.h>
#include <string.h>
#if defined(WIN32)
#if defined(_WIN32)
#include <io.h>
#define open _open
#define read _read
#define close _close
#define write _write
#define lseek _lseek
#else
#include <unistd.h>
#endif

View File

@@ -0,0 +1,447 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="INT_SoundSystem"
ProjectGUID="{98330220-47A6-42E0-9DE4-AD0FF5D204D6}"
RootNamespace="SoundSystem"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\dummy;..\..\openal;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\debug\SoundSystem.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\soundsystem\debug\"
ObjectFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\debug\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\soundsystem\debug\"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libSoundSystem.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying SND SoundSystem files library (debug target) to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include MKDIR ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Blender Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..;..\..\dummy;..\..\openal;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
DefaultCharIsUnsigned="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\SoundSystem.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\soundsystem\"
ObjectFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\soundsystem\"
WarningLevel="2"
SuppressStartupBanner="true"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libSoundSystem.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying SND SoundSystem files library to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include MKDIR ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="3DPlugin Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..;..\..\dummy;..\..\openal;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
DefaultCharIsUnsigned="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\SoundSystem.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\"
ObjectFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\"
WarningLevel="2"
SuppressStartupBanner="true"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libSoundSystem.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying SND SoundSystem files library to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include MKDIR ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="3DPlugin Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\dummy;..\..\openal;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\debug\SoundSystem.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\debug\"
ObjectFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\debug\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\debug\"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libSoundSystem.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying SND SoundSystem files library (debug target) to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include MKDIR ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath="..\..\intern\SND_AudioDevice.cpp"
>
</File>
<File
RelativePath="..\..\intern\SND_C-api.cpp"
>
</File>
<File
RelativePath="..\..\intern\SND_CDObject.cpp"
>
</File>
<File
RelativePath="..\..\intern\SND_DeviceManager.cpp"
>
</File>
<File
RelativePath="..\..\intern\SND_IdObject.cpp"
>
</File>
<File
RelativePath="..\..\intern\SND_Scene.cpp"
>
</File>
<File
RelativePath="..\..\intern\SND_SoundListener.cpp"
>
</File>
<File
RelativePath="..\..\intern\SND_SoundObject.cpp"
>
</File>
<File
RelativePath="..\..\intern\SND_Utils.cpp"
>
</File>
<File
RelativePath="..\..\intern\SND_WaveCache.cpp"
>
</File>
<File
RelativePath="..\..\intern\SND_WaveSlot.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath="..\..\intern\SND_AudioDevice.h"
>
</File>
<File
RelativePath="..\..\SND_C-api.h"
>
</File>
<File
RelativePath="..\..\SND_CDObject.h"
>
</File>
<File
RelativePath="..\..\SND_DependKludge.h"
>
</File>
<File
RelativePath="..\..\SND_DeviceManager.h"
>
</File>
<File
RelativePath="..\..\SND_IAudioDevice.h"
>
</File>
<File
RelativePath="..\..\intern\SND_IdObject.h"
>
</File>
<File
RelativePath="..\..\SND_Object.h"
>
</File>
<File
RelativePath="..\..\SND_Scene.h"
>
</File>
<File
RelativePath="..\..\SND_SoundListener.h"
>
</File>
<File
RelativePath="..\..\SND_SoundObject.h"
>
</File>
<File
RelativePath="..\..\SND_Utils.h"
>
</File>
<File
RelativePath="..\..\SND_WaveCache.h"
>
</File>
<File
RelativePath="..\..\SND_WaveSlot.h"
>
</File>
<File
RelativePath="..\..\SoundDefines.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -0,0 +1,343 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="INT_DummySoundSystem"
ProjectGUID="{FAF46346-65CC-4DB2-85C4-B99826F79D0C}"
RootNamespace="DummySoundSystem"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Blender Release|Win32"
OutputDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy"
IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\intern;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
DefaultCharIsUnsigned="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\DummySoundSystem.pch"
AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\"
ObjectFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\"
ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\"
WarningLevel="2"
SuppressStartupBanner="true"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\..\build\msvc_9\libs\intern\libDummySoundSystem.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\debug"
IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\intern;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\debug\DummySoundSystem.pch"
AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\debug\"
ObjectFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\debug\"
ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\debug\"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\..\build\msvc_9\libs\intern\debug\libDummySoundSystem.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="3DPlugin Release|Win32"
OutputDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll"
IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\intern;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
DefaultCharIsUnsigned="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\DummySoundSystem.pch"
AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\"
ObjectFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\"
ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\"
WarningLevel="2"
SuppressStartupBanner="true"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libDummySoundSystem.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="3DPlugin Debug|Win32"
OutputDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\debug"
IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\intern;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\debug\DummySoundSystem.pch"
AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\debug\"
ObjectFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\debug\"
ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\dummy\mtdll\debug\"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
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OutputFile="..\..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libDummySoundSystem.lib"
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<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
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>
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Filter="h;hpp;hxx;hm;inl"
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<File
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View File

@@ -0,0 +1,351 @@
<?xml version="1.0" encoding="Windows-1252"?>
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ProjectType="Visual C++"
Version="9,00"
Name="INT_OpenALSoundSystem"
ProjectGUID="{213356A9-3A1F-41DA-9819-1297BCD17DEE}"
RootNamespace="OpenALSoundSystem"
TargetFrameworkVersion="131072"
>
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<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
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<Configurations>
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Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\debug"
IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\debug"
ConfigurationType="4"
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Name="VCXMLDataGeneratorTool"
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Name="VCCLCompilerTool"
Optimization="0"
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PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\debug\OpenALSoundSystem.pch"
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ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\debug\"
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DebugInformationFormat="3"
CompileAs="0"
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<Tool
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<Tool
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PreprocessorDefinitions="_DEBUG"
Culture="1033"
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<Tool
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<Tool
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<Tool
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ConfigurationType="4"
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InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\sdl;..\..\..\intern;..\..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
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AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\"
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ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\"
WarningLevel="2"
SuppressStartupBanner="true"
CompileAs="0"
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<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
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<Tool
Name="VCPreLinkEventTool"
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<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\..\build\msvc_9\libs\intern\libOpenALSoundSystem.lib"
SuppressStartupBanner="true"
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<Tool
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Name="VCXDCMakeTool"
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OutputDirectory="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\mtdll"
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ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
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<Tool
Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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Name="VCWebServiceProxyGeneratorTool"
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<Tool
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AdditionalIncludeDirectories="..\..\..\sdl;..\..\..\intern;..\..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
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PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\mtdll\OpenALSoundSystem.pch"
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CompileAs="0"
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<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
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<Tool
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<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libOpenALSoundSystem.lib"
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ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
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<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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Name="VCWebServiceProxyGeneratorTool"
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Name="VCMIDLTool"
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Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\sdl;..\..\..\intern;..\..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\mtdll\debug\OpenALSoundSystem.pch"
AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\mtdll\debug\"
ObjectFile="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\mtdll\debug\"
ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\intern\soundsystem\openal\mtdll\debug\"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libOpenALSoundSystem.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath="..\..\..\openal\SND_OpenALDevice.cpp"
>
</File>
<File
RelativePath="..\..\..\sdl\SND_SDLCDDevice.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath="..\..\..\openal\SND_OpenALDevice.h"
>
</File>
<File
RelativePath="..\..\..\sdl\SND_SDLCDDevice.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -0,0 +1,413 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="INT_bmfont"
ProjectGUID="{E784098D-3ED8-433A-9353-9679415DDDC5}"
RootNamespace="bmfont"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Blender Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\intern\bmfont"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\bmfont"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..;..\..\intern"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\bmfont\bmfont.pch"
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ObjectFile="..\..\..\..\..\build\msvc_9\intern\bmfont\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\bmfont\"
WarningLevel="2"
SuppressStartupBanner="true"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libbmfont.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying BMFONT files library to lib tree"
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\bmfont\include MKDIR ..\..\..\..\..\build\msvc_9\intern\bmfont\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\bmfont\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\intern\bmfont\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\bmfont\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\intern"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
BufferSecurityCheck="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\bmfont\debug\bmfont.pch"
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<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
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<Tool
Name="VCPreLinkEventTool"
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<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libbmfont.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
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Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
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Name="VCFxCopTool"
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Name="VCPostBuildEventTool"
Description="Copying BMFONT files library (debug target) to lib tree"
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/>
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<Configuration
Name="3DPlugin Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\intern\bmfont\mtdll"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\bmfont\mtdll"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
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>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..;..\..\intern"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="true"
RuntimeLibrary="2"
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SuppressStartupBanner="true"
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ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\intern"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
BufferSecurityCheck="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\bmfont\mtdll\debug\bmfont.pch"
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CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libbmfont.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
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<Tool
Name="VCPostBuildEventTool"
Description="Copying BMFONT files library (debug target) to lib tree"
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/>
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<References>
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<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath="..\..\intern\BMF_Api.cpp"
>
</File>
<File
RelativePath="..\..\intern\BMF_BitmapFont.cpp"
>
</File>
<File
RelativePath="..\..\intern\BMF_font_helv10.cpp"
>
</File>
<File
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</File>
<File
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>
</File>
<File
RelativePath="..\..\intern\BMF_font_helvb12.cpp"
>
</File>
<File
RelativePath="..\..\intern\BMF_font_helvb14.cpp"
>
</File>
<File
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>
</File>
<File
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>
</File>
<File
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>
</File>
<File
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>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
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<Filter
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>
<File
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>
</File>
<File
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</File>
</Filter>
<Filter
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>
<File
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<File
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>
</File>
<File
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</File>
</Filter>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -0,0 +1,487 @@
<?xml version="1.0" encoding="Windows-1252"?>
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ProjectType="Visual C++"
Version="9,00"
Name="INT_boolop"
ProjectGUID="{EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}"
RootNamespace="boolop"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
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</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\intern\boolop\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\boolop\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
/>
<Tool
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View File

@@ -0,0 +1,371 @@
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<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -0,0 +1,387 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="INT_container"
ProjectGUID="{51A348C1-8684-4D67-B980-97B1FC74159B}"
RootNamespace="container"
TargetFrameworkVersion="131072"
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OutputDirectory="..\..\..\..\..\build\msvc_9\intern\container\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\container\debug"
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UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
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<Tool
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
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<Tool
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Optimization="0"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
BufferSecurityCheck="true"
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Name="VCBscMakeTool"
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Name="VCFxCopTool"
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Description="Copying CTR files library (debug target) to lib tree"
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\container\include MKDIR ..\..\..\..\..\build\msvc_9\intern\container\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\container\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
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<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="2"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
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AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\container\mtdll\"
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ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\container\mtdll\"
WarningLevel="2"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1043"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libcontainer.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying CTR files library to lib tree"
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\container\include MKDIR ..\..\..\..\..\build\msvc_9\intern\container\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\container\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="3DPlugin Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\intern\container\mtdll\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\container\mtdll\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
BufferSecurityCheck="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\container\mtdll\debug\container.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\container\mtdll\debug\"
ObjectFile="..\..\..\..\..\build\msvc_9\intern\container\mtdll\debug\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\container\mtdll\debug\"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1043"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libcontainer.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying CTR files library (debug target) to lib tree"
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\container\include MKDIR ..\..\..\..\..\build\msvc_9\intern\container\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\container\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="intern"
>
<File
RelativePath="..\..\intern\CTR_List.cpp"
>
<FileConfiguration
Name="Blender Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="../extern,../../;$(NoInherit)"
CompileAs="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Blender Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="../../;$(NoInherit)"
CompileAs="0"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="../extern,../../;$(NoInherit)"
CompileAs="0"
/>
</FileConfiguration>
<FileConfiguration
Name="3DPlugin Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="../../;$(NoInherit)"
CompileAs="0"
/>
</FileConfiguration>
</File>
</Filter>
<File
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>
</File>
<File
RelativePath="..\..\CTR_Map.h"
>
</File>
<File
RelativePath="..\..\CTR_TaggedIndex.h"
>
</File>
<File
RelativePath="..\..\CTR_TaggedSetOps.h"
>
</File>
<File
RelativePath="..\..\CTR_UHeap.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -0,0 +1,423 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="INT_decimation"
ProjectGUID="{C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}"
RootNamespace="decimation"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\intern\decimation\debug"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\decimation\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\container\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
BufferSecurityCheck="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\decimation\debug\decimation.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\decimation\debug\"
ObjectFile="..\..\..\..\..\build\msvc_9\intern\decimation\debug\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\decimation\debug\"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1043"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libdecimation.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying LOD files library (debug target) to lib tree"
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\decimation\include MKDIR ..\..\..\..\..\build\msvc_9\intern\decimation\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\decimation\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Blender Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\intern\decimation"
IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\decimation"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
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Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="2"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\container\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\decimation\decimation.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\decimation\"
ObjectFile="..\..\..\..\..\build\msvc_9\intern\decimation\"
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\decimation\"
WarningLevel="2"
SuppressStartupBanner="true"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1043"
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<Tool
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<Tool
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/>
<Tool
Name="VCBscMakeTool"
/>
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Description="Copying LOD files library to lib tree"
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/>
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<Configuration
Name="3DPlugin Release|Win32"
OutputDirectory="..\..\..\..\..\build\msvc_9\intern\decimation\mtdll"
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<Tool
Name="VCXMLDataGeneratorTool"
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Name="VCWebServiceProxyGeneratorTool"
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Name="VCMIDLTool"
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<Tool
Name="VCCLCompilerTool"
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CompileAs="0"
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<Tool
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<Tool
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Culture="1043"
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Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
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<Tool
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<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\..\build\msvc_9\intern\container\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
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WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
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<Tool
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/>
<Tool
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/>
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Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
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Name="VCFxCopTool"
/>
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Description="Copying LOD files library (debug target) to lib tree"
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\decimation\include MKDIR ..\..\..\..\..\build\msvc_9\intern\decimation\include&#x0D;&#x0A;XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\build\msvc_9\intern\decimation\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="intern"
>
<File
RelativePath="..\..\intern\LOD_decimation.cpp"
>
</File>
<File
RelativePath="..\..\intern\LOD_DecimationClass.h"
>
</File>
<File
RelativePath="..\..\intern\LOD_EdgeCollapser.cpp"
>
</File>
<File
RelativePath="..\..\intern\LOD_EdgeCollapser.h"
>
</File>
<File
RelativePath="..\..\intern\LOD_ExternBufferEditor.h"
>
</File>
<File
RelativePath="..\..\intern\LOD_ExternNormalEditor.cpp"
>
</File>
<File
RelativePath="..\..\intern\LOD_ExternNormalEditor.h"
>
</File>
<File
RelativePath="..\..\intern\LOD_FaceNormalEditor.cpp"
>
</File>
<File
RelativePath="..\..\intern\LOD_FaceNormalEditor.h"
>
</File>
<File
RelativePath="..\..\intern\LOD_ManMesh2.cpp"
>
</File>
<File
RelativePath="..\..\intern\LOD_ManMesh2.h"
>
</File>
<File
RelativePath="..\..\intern\LOD_MeshBounds.h"
>
</File>
<File
RelativePath="..\..\intern\LOD_MeshException.h"
>
</File>
<File
RelativePath="..\..\intern\LOD_MeshPrimitives.cpp"
>
</File>
<File
RelativePath="..\..\intern\LOD_MeshPrimitives.h"
>
</File>
<File
RelativePath="..\..\intern\LOD_QSDecimator.cpp"
>
</File>
<File
RelativePath="..\..\intern\LOD_QSDecimator.h"
>
</File>
<File
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>
</File>
<File
RelativePath="..\..\intern\LOD_QuadricEditor.cpp"
>
</File>
<File
RelativePath="..\..\intern\LOD_QuadricEditor.h"
>
</File>
</Filter>
<Filter
Name="extern"
>
<File
RelativePath="..\..\extern\LOD_decimation.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -12,7 +12,7 @@ if env['WITH_BF_OPENMP']:
if env['OURPLATFORM']=='win32-vc':
defs += ' USE_MSVC6FIXES'
incs = env['BF_PNG_INC'] + ' ' + env['BF_ZLIB_INC'] + ' ' +env['BF_SDL_INC']
incs = env['BF_PNG_INC'] + ' ' + env['BF_ZLIB_INC']
incs += ' extern '
env.BlenderLib ('bf_elbeem', sources, Split(incs), Split(defs), libtype='blender', priority=0 )

View File

@@ -154,12 +154,18 @@ int writePng(const char *fileName, unsigned char **rowsp, int w, int h);
*/
/* minimum */
#ifdef MIN
#undef MIN
#endif
template < class T >
inline T
MIN( T a, T b )
{ return (a < b) ? a : b ; }
/* maximum */
#ifdef MAX
#undef MAX
#endif
template < class T >
inline T
MAX( T a, T b )

View File

@@ -0,0 +1,524 @@
<?xml version="1.0" encoding="Windows-1252"?>
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ProjectType="Visual C++"
Version="9,00"
Name="INT_elbeem"
ProjectGUID="{A90C4918-4B21-4277-93BD-AF65F30951D9}"
RootNamespace="elbeem"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
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Name="Win32"
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ConfigurationType="4"
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ObjectFile="..\..\..\..\..\build\msvc_9\intern\elbeem\debug\"
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Name="VCLibrarianTool"
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Name="VCALinkTool"
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Name="VCBscMakeTool"
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Name="VCFxCopTool"
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OutputDirectory="..\..\..\..\..\build\msvc_9\intern\elbeem"
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;NOGUI;ELBEEM_BLENDER=1"
StringPooling="true"
MinimalRebuild="false"
RuntimeLibrary="2"
BufferSecurityCheck="true"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\elbeem\mtdll\elbeem.pch"
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\elbeem\mtdll\"
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View File

@@ -854,7 +854,7 @@ static int WeightPixelFormat(PIXELFORMATDESCRIPTOR& pfd) {
static int EnumPixelFormats(HDC hdc) {
int iPixelFormat;
int i, n, w, weight = 0;
PIXELFORMATDESCRIPTOR pfd, pfd_fallback;
PIXELFORMATDESCRIPTOR pfd;
/* we need a device context to do anything */
if(!hdc) return 0;

View File

@@ -0,0 +1,539 @@
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View File

@@ -0,0 +1,369 @@
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View File

@@ -0,0 +1,487 @@
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View File

@@ -0,0 +1,109 @@
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View File

@@ -0,0 +1,385 @@
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View File

@@ -0,0 +1,713 @@
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View File

@@ -0,0 +1,993 @@
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View File

@@ -0,0 +1,355 @@
<?xml version="1.0" encoding="Windows-1252"?>
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Version="9,00"
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ProjectGUID="{B789C2F3-279E-4A85-8F0A-7F7AC068E598}"
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TargetFrameworkVersion="131072"
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<Tool
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<Tool
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<Tool
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<Tool
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<Tool
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<Tool
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</Configuration>
<Configuration
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<Tool
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<Tool
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<Tool
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<Tool
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<Configuration
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Name="VCCustomBuildTool"
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Name="VCXMLDataGeneratorTool"
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<Tool
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<Tool
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<Tool
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<Tool
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/>
<Tool
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/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copying STRING files library (debug target) to lib tree."
CommandLine="ECHO Copying header files&#x0D;&#x0A;IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\string\include MKDIR ..\..\..\..\..\build\msvc_9\intern\string\include&#x0D;&#x0A;XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\string\include&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
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>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
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<Filter
Name="extern"
>
<File
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>
</File>
<File
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</File>
</Filter>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -17,6 +17,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blender", "blender.vcproj",
{138DD16C-CC78-4F6C-A898-C8DA68D89067} = {138DD16C-CC78-4F6C-A898-C8DA68D89067}
{415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
{106AE171-0083-41D6-A949-20DB0E8DC251} = {106AE171-0083-41D6-A949-20DB0E8DC251}
{670EC17A-0548-4BBF-A27B-636C7C188139} = {670EC17A-0548-4BBF-A27B-636C7C188139}
{4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8}
{6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
@@ -239,6 +240,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_gpu", "gpu\BL_gpu.vcproj
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TEX_Video", "..\gameengine\videotexture\TEX_Video.vcproj", "{670EC17A-0548-4BBF-A27B-636C7C188139}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
3D Plugin Debug = 3D Plugin Debug
@@ -815,6 +820,18 @@ Global
{138DD16C-CC78-4F6C-A898-C8DA68D89067}.Debug.Build.0 = BlenderPlayer Debug|Win32
{138DD16C-CC78-4F6C-A898-C8DA68D89067}.Release.ActiveCfg = BlenderPlayer Release|Win32
{138DD16C-CC78-4F6C-A898-C8DA68D89067}.Release.Build.0 = BlenderPlayer Release|Win32
{670EC17A-0548-4BBF-A27B-636C7C188139}.3D Plugin Debug.ActiveCfg = Debug|Win32
{670EC17A-0548-4BBF-A27B-636C7C188139}.3D Plugin Release.ActiveCfg = Release|Win32
{670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Debug.ActiveCfg = Debug|Win32
{670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Debug.Build.0 = Debug|Win32
{670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Release.ActiveCfg = Release|Win32
{670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Release.Build.0 = Release|Win32
{670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Debug.ActiveCfg = Debug|Win32
{670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Debug.Build.0 = Debug|Win32
{670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Release.ActiveCfg = Release|Win32
{670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Release.Build.0 = Release|Win32
{670EC17A-0548-4BBF-A27B-636C7C188139}.Debug.ActiveCfg = Debug|Win32
{670EC17A-0548-4BBF-A27B-636C7C188139}.Release.ActiveCfg = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection

View File

@@ -124,7 +124,7 @@ ECHO Done
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386
"
AdditionalDependencies="SDL.lib freetype2ST.lib ftgl_static.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.lib libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libdecimation.lib libiksolver.lib libpng_st.lib zlib.lib libmoto.lib solid.lib qhull.lib libopennl.lib Bullet.lib python25_d.lib libelbeem.lib libboolop.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib broad.lib complex.lib convex.lib memutil.lib verse.lib Half.lib Iex.lib Imath.lib IlmImf.lib IlmThread.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib glew.lib"
AdditionalDependencies="SDL.lib freetype2ST.lib ftgl_static.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.lib libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libdecimation.lib libiksolver.lib libpng_st.lib zlib.lib libmoto.lib solid.lib qhull.lib libopennl.lib Bullet.lib python25_d.lib libelbeem.lib libboolop.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib broad.lib complex.lib convex.lib memutil.lib verse.lib Half.lib Iex.lib Imath.lib IlmImf.lib IlmThread.lib avcodec-51.lib avformat-52.lib avdevice-52.lib avutil-49.lib swscale-0.lib glew.lib"
ShowProgress="0"
OutputFile="..\..\bin\debug\blender.exe"
LinkIncremental="2"

View File

@@ -382,6 +382,9 @@
<File
RelativePath="..\..\..\source\blender\blenlib\intern\freetypefont.c">
</File>
<File
RelativePath="..\..\..\source\blender\blenlib\intern\graph.c">
</File>
<File
RelativePath="..\..\..\source\blender\blenlib\intern\gsqueue.c">
</File>
@@ -458,6 +461,9 @@
<File
RelativePath="..\..\..\source\blender\blenlib\BLI_ghash.h">
</File>
<File
RelativePath="..\..\..\source\blender\blenlib\BLI_graph.h">
</File>
<File
RelativePath="..\..\..\source\blender\blenlib\BLI_heap.h">
</File>

View File

@@ -121,6 +121,9 @@
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\..\..\source\blender\src\autoarmature.c">
</File>
<File
RelativePath="..\..\..\source\blender\src\B.blend.c">
</File>

View File

@@ -0,0 +1,226 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="TEX_Video"
ProjectGUID="{670EC17A-0548-4BBF-A27B-636C7C188139}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
StringPooling="FALSE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\TEX_Video.pch"
AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
WarningLevel="2"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\build\msvc_7\libs\debug\TEX_Video.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\TEX_Video.pch"
AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
WarningLevel="2"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="0"
CompileAs="0"
ShowIncludes="FALSE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\build\msvc_7\libs\TEX_Video.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\blendVideoTex.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\BlendType.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\Common.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -0,0 +1,489 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="BLO_readblenfile"
ProjectGUID="{DB6BE55D-B6D9-494D-856A-8764FF7BA91D}"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="3D Plugin Release|Win32"
OutputDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll"
IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
DefaultCharIsUnsigned="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\BLO_readblenfile.pch"
AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\"
ObjectFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\"
ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\"
WarningLevel="2"
SuppressStartupBanner="true"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1043"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\BLO_readblenfile.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Blender Debug|Win32"
OutputDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile\debug"
IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\debug\BLO_readblenfile.pch"
AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\readblenfile\debug\"
ObjectFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\debug\"
ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\readblenfile\debug\"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1043"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\build\msvc_9\libs\debug\BLO_readblenfile.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="3D Plugin Debug|Win32"
OutputDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\debug"
IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\debug"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\debug\BLO_readblenfile.pch"
AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\debug\"
ObjectFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\debug\"
ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\debug\"
WarningLevel="2"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1043"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\BLO_readblenfile.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Blender Release|Win32"
OutputDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile"
IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile"
ConfigurationType="4"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
DefaultCharIsUnsigned="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\BLO_readblenfile.pch"
AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\readblenfile\"
ObjectFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\"
ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\readblenfile\"
WarningLevel="2"
SuppressStartupBanner="true"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1043"
/>
<Tool
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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blender", "blender.vcproj", "{F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}"
ProjectSection(ProjectDependencies) = postProject
{E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}
{6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B}
{F9850C15-FF0A-429E-9D47-89FB433C9BD8} = {F9850C15-FF0A-429E-9D47-89FB433C9BD8}
{A90C4918-4B21-4277-93BD-AF65F30951D9} = {A90C4918-4B21-4277-93BD-AF65F30951D9}
{FB88301F-F725-401B-ACD7-D2ABBF333B71} = {FB88301F-F725-401B-ACD7-D2ABBF333B71}
{98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6}
{BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}
{C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}
{9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3}
{E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018}
{FAF46346-65CC-4DB2-85C4-B99826F79D0C} = {FAF46346-65CC-4DB2-85C4-B99826F79D0C}
{51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E}
{FFD3C64A-30E2-4BC7-BC8F-51818C320400} = {FFD3C64A-30E2-4BC7-BC8F-51818C320400}
{31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718}
{EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740}
{B093415D-C0F6-4E76-8F5A-6BC1917BCE9E} = {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}
{DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}
{6461F05D-4698-47AB-A8E8-1CA2ACC9948B} = {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}
{0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}
{09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5}
{531D4862-D0E7-4B9B-A0B6-B3A6A25B547A} = {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}
{E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87}
{D696C86B-0B53-4471-A50D-5B983A6FA4AD} = {D696C86B-0B53-4471-A50D-5B983A6FA4AD}
{138DD16C-CC78-4F6C-A898-C8DA68D89067} = {138DD16C-CC78-4F6C-A898-C8DA68D89067}
{415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
{106AE171-0083-41D6-A949-20DB0E8DC251} = {106AE171-0083-41D6-A949-20DB0E8DC251}
{670EC17A-0548-4BBF-A27B-636C7C188139} = {670EC17A-0548-4BBF-A27B-636C7C188139}
{4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8}
{E784098D-3ED8-433A-9353-9679415DDDC5} = {E784098D-3ED8-433A-9353-9679415DDDC5}
{6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
{76D90B92-ECC7-409C-9F98-A8814B90F3C0} = {76D90B92-ECC7-409C-9F98-A8814B90F3C0}
{F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8}
{BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}
{8154A59A-CAED-403D-AB94-BC4E7C032666} = {8154A59A-CAED-403D-AB94-BC4E7C032666}
{3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}
{542A9FA1-B7FF-441C-AE15-054DB31D3488} = {542A9FA1-B7FF-441C-AE15-054DB31D3488}
{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}
{213356A9-3A1F-41DA-9819-1297BCD17DEE} = {213356A9-3A1F-41DA-9819-1297BCD17DEE}
{727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}
{BAC615B0-F1AF-418B-8D23-A10FD8870D6A} = {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}
{A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90} = {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}
{E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358}
{8B8D4FC3-3234-4E54-8376-5AB83D00D164} = {8B8D4FC3-3234-4E54-8376-5AB83D00D164}
{9991A3C3-83FE-4AFE-9E18-9D01CB57E879} = {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}
{4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
{0112CAD5-3584-412A-A2E5-1315A00437B4} = {0112CAD5-3584-412A-A2E5-1315A00437B4}
{EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9} = {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}
{2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49} = {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}
{5A2EA6DC-1A53-4E87-9166-52870CE3B4EA} = {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}
{E86B7BDE-C33C-4E55-9433-E74C141D7538} = {E86B7BDE-C33C-4E55-9433-E74C141D7538}
{32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43}
{9A307EE5-CD77-47BC-BD87-62508C7E19D8} = {9A307EE5-CD77-47BC-BD87-62508C7E19D8}
{AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D}
{B83C6BED-11EC-46C8-AFFA-121EEDE94373} = {B83C6BED-11EC-46C8-AFFA-121EEDE94373}
{1CC733F1-6AB5-4904-8F63-C08C46B79DD9} = {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}
{B789C2F3-279E-4A85-8F0A-7F7AC068E598} = {B789C2F3-279E-4A85-8F0A-7F7AC068E598}
{524264F4-DF21-4B79-847F-E7CA643ECD0B} = {524264F4-DF21-4B79-847F-E7CA643ECD0B}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BKE_blenkernel", "blenkernel\BKE_blenkernel.vcproj", "{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLI_blenlib", "blenlib\BLI_blenlib.vcproj", "{31628053-825D-4C06-8A21-D13883489718}"
ProjectSection(ProjectDependencies) = postProject
{02110D03-59DB-4571-8787-72B3C03B2F2D} = {02110D03-59DB-4571-8787-72B3C03B2F2D}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_loader", "loader\BLO_loader.vcproj", "{E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_readblenfile", "BLO_readblenfile\BLO_readblenfile.vcproj", "{DB6BE55D-B6D9-494D-856A-8764FF7BA91D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_avi", "avi\BL_avi.vcproj", "{9A307EE5-CD77-47BC-BD87-62508C7E19D8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_imbuf", "imbuf\BL_imbuf.vcproj", "{415BFD6E-64CF-422B-AF88-C07F040A7292}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_src", "src\BL_src.vcproj", "{FB88301F-F725-401B-ACD7-D2ABBF333B71}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BPY_python", "BPY_python\BPY_python.vcproj", "{5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRA_radiosity", "radiosity\BRA_radiosity.vcproj", "{2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRE_render", "render\BRE_render.vcproj", "{106AE171-0083-41D6-A949-20DB0E8DC251}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DNA_makesdna", "makesdna\DNA_makesdna.vcproj", "{E013786A-9575-4F34-81B2-33290357EE87}"
ProjectSection(ProjectDependencies) = postProject
{31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXP_expressions", "..\gameengine\expression\EXP_expressions.vcproj", "{EADC3C5A-6C51-4F03-8038-1553E7D7F740}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FTF_ftfont", "ftfont\FTF_ftfont.vcproj", "{A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_axctl", "..\gameengine\gameplayer\axctl\GP_axctl.vcproj", "{DF25E6F2-780C-438B-8AAD-D10CF8B3820A}"
ProjectSection(ProjectDependencies) = postProject
{E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}
{6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B}
{BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}
{9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3}
{E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018}
{51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E}
{31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718}
{EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740}
{DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}
{0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}
{09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5}
{E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87}
{415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
{4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8}
{6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
{F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8}
{BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}
{3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}
{D8ABD6A5-1B36-4D62-934E-B5C6801130B0} = {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}
{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}
{727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}
{E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358}
{32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43}
{9A307EE5-CD77-47BC-BD87-62508C7E19D8} = {9A307EE5-CD77-47BC-BD87-62508C7E19D8}
{AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_common", "..\gameengine\gameplayer\common\GP_common.vcproj", "{D8ABD6A5-1B36-4D62-934E-B5C6801130B0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenderplayer", "..\gameengine\gameplayer\ghost\GP_ghost.vcproj", "{3D310C60-6771-48E4-BCCA-D2718CDED898}"
ProjectSection(ProjectDependencies) = postProject
{02110D03-59DB-4571-8787-72B3C03B2F2D} = {02110D03-59DB-4571-8787-72B3C03B2F2D}
{E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}
{6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B}
{98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6}
{BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}
{C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}
{9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3}
{E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018}
{FAF46346-65CC-4DB2-85C4-B99826F79D0C} = {FAF46346-65CC-4DB2-85C4-B99826F79D0C}
{51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E}
{FFD3C64A-30E2-4BC7-BC8F-51818C320400} = {FFD3C64A-30E2-4BC7-BC8F-51818C320400}
{31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718}
{EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740}
{DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}
{0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}
{09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5}
{531D4862-D0E7-4B9B-A0B6-B3A6A25B547A} = {531D4862-D0E7-4B9B-A0B6-B3A6A25B547A}
{E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87}
{D696C86B-0B53-4471-A50D-5B983A6FA4AD} = {D696C86B-0B53-4471-A50D-5B983A6FA4AD}
{138DD16C-CC78-4F6C-A898-C8DA68D89067} = {138DD16C-CC78-4F6C-A898-C8DA68D89067}
{415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
{670EC17A-0548-4BBF-A27B-636C7C188139} = {670EC17A-0548-4BBF-A27B-636C7C188139}
{4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8}
{E784098D-3ED8-433A-9353-9679415DDDC5} = {E784098D-3ED8-433A-9353-9679415DDDC5}
{6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
{76D90B92-ECC7-409C-9F98-A8814B90F3C0} = {76D90B92-ECC7-409C-9F98-A8814B90F3C0}
{9C71A793-C177-4CAB-8EC5-923D500B39F8} = {9C71A793-C177-4CAB-8EC5-923D500B39F8}
{F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8}
{BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}
{3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}
{542A9FA1-B7FF-441C-AE15-054DB31D3488} = {542A9FA1-B7FF-441C-AE15-054DB31D3488}
{D8ABD6A5-1B36-4D62-934E-B5C6801130B0} = {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_bmfont", "..\..\intern\bmfont\make\msvc_9_0\bmfont.vcproj", "{E784098D-3ED8-433A-9353-9679415DDDC5}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_boolop", "..\..\intern\boolop\make\msvc_9_0\boolop.vcproj", "{EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}"
ProjectSection(ProjectDependencies) = postProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_bsplib", "..\..\intern\bsp\make\msvc_9_0\bsplib.vcproj", "{B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}"
ProjectSection(ProjectDependencies) = postProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_container", "..\..\intern\container\make\msvc_9_0\container.vcproj", "{51A348C1-8684-4D67-B980-97B1FC74159B}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_decimation", "..\..\intern\decimation\make\msvc_9_0\decimation.vcproj", "{C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_DummySoundSystem", "..\..\intern\SoundSystem\make\msvc_9_0\dummy\DummySoundSystem.vcproj", "{FAF46346-65CC-4DB2-85C4-B99826F79D0C}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_elbeem", "..\..\intern\elbeem\make\msvc_9_0\elbeem.vcproj", "{A90C4918-4B21-4277-93BD-AF65F30951D9}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_guardedalloc", "..\..\intern\guardedalloc\make\msvc_9_0\guardedalloc.vcproj", "{1CC733F1-6AB5-4904-8F63-C08C46B79DD9}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_iksolver", "..\..\intern\iksolver\make\msvc_9_0\iksolver.vcproj", "{542A9FA1-B7FF-441C-AE15-054DB31D3488}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_memutil", "..\..\intern\memutil\make\msvc_9_0\memutil.vcproj", "{E86B7BDE-C33C-4E55-9433-E74C141D7538}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_MoTo", "..\..\intern\moto\make\msvc_9_0\moto.vcproj", "{4B6AFCC5-968C-424A-8F20-76E41B3BEF74}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_OpenALSoundSystem", "..\..\intern\SoundSystem\make\msvc_9_0\openal\OpenALSoundSystem.vcproj", "{213356A9-3A1F-41DA-9819-1297BCD17DEE}"
ProjectSection(ProjectDependencies) = postProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_opennl", "..\..\intern\opennl\make\msvc_9_0\opennl.vcproj", "{8B8D4FC3-3234-4E54-8376-5AB83D00D164}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_SoundSystem", "..\..\intern\SoundSystem\make\msvc_9_0\SoundSystem.vcproj", "{98330220-47A6-42E0-9DE4-AD0FF5D204D6}"
ProjectSection(ProjectDependencies) = postProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_string", "..\..\intern\string\make\msvc_9_0\string.vcproj", "{B789C2F3-279E-4A85-8F0A-7F7AC068E598}"
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ProjectSection(ProjectDependencies) = postProject
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Blender Debug|Win32 = Blender Debug|Win32
Blender Release|Win32 = Blender Release|Win32
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BlenderPlayer Release|Win32 = BlenderPlayer Release|Win32
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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View File

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View File

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View File

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File diff suppressed because it is too large Load Diff

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View File

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PreprocessorDefinitions="NDEBUG"
Culture="1033"
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Name="VCXMLDataGeneratorTool"
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Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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</Globals>
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View File

@@ -57,6 +57,12 @@ ifeq ($(OS),$(findstring $(OS), "freebsd irix linux openbsd solaris"))
NOPLUGINS?=true
endif
endif
# don"t build plugins on irix if using gcc
ifeq ($(OS), irix)
ifeq ($(IRIX_USE_GCC), true)
NOPLUGINS?=true
endif
endif
endif
ifeq ($(OS),windows)

View File

@@ -79,7 +79,7 @@ def addSlash(path):
return path + sys.sep
def comprehensiveImageLoad(imagePath, filePath, PLACE_HOLDER= True, RECURSIVE=True, VERBOSE=False):
def comprehensiveImageLoad(imagePath, filePath, PLACE_HOLDER= True, RECURSIVE=True, VERBOSE=False, CONVERT_CALLBACK=None):
'''
imagePath: The image filename
If a path precedes it, this will be searched as well.
@@ -93,13 +93,30 @@ def comprehensiveImageLoad(imagePath, filePath, PLACE_HOLDER= True, RECURSIVE=Tr
RECURSIVE: If True, directories will be recursivly searched.
Be carefull with this if you have files in your root directory because it may take a long time.
CASE_INSENSITIVE: for non win32 systems, find the correct case for the file.
CONVERT_CALLBACK: a function that takes an existing path and returns a new one.
Use this when loading image formats blender may not support, the CONVERT_CALLBACK
can take the path for a GIF (for example), convert it to a PNG and return the PNG's path.
For formats blender can read, simply return the path that is given.
'''
# VERBOSE = True
if VERBOSE: print 'img:', imagePath, 'file:', filePath
if os == None and CASE_INSENSITIVE:
CASE_INSENSITIVE = True
# When we have the file load it with this. try/except niceness.
def imageLoad(path):
#if path.endswith('\\') or path.endswith('/'):
# raise 'INVALID PATH'
if CONVERT_CALLBACK:
path = CONVERT_CALLBACK(path)
try:
img = bpy.data.images.new(filename=path)
if VERBOSE: print '\t\tImage loaded "%s"' % path

View File

@@ -225,15 +225,5 @@ from math import pi, sin, cos, sqrt
def angleToLength(angle):
# Alredy accounted for
if angle < 0.000001:
return 1.0
angle = 2*pi*angle/360
x,y = cos(angle), sin(angle)
# print "YX", x,y
# 0 d is hoz to the right.
# 90d is vert upward.
fac=1/x
x=x*fac
y=y*fac
return sqrt((x*x)+(y*y))
if angle < 0.000001: return 1.0
else: return abs(1.0 / cos(pi*angle/180));

View File

@@ -479,7 +479,7 @@ def pickMeshRayFaceWeight(me, orig, rdir):
w0 = (l1+l2)
w1 = (l0+l2)
w2 = (l1+l2)
w2 = (l1+l0)
totw= w0 + w1 + w2
w0=w0/totw

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