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1517 changed files with 38481 additions and 33111 deletions

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@@ -559,14 +559,12 @@ if(WIN32)
set(CPACK_INSTALL_PREFIX ${CMAKE_GENERIC_PROGRAM_FILES}/${})
endif()
# Compiler tool-chain.
if(UNIX AND NOT APPLE)
if(CMAKE_COMPILER_IS_GNUCC)
option(WITH_LINKER_GOLD "Use ld.gold linker which is usually faster than ld.bfd" ON)
mark_as_advanced(WITH_LINKER_GOLD)
option(WITH_LINKER_LLD "Use ld.lld linker which is usually faster than ld.gold" OFF)
mark_as_advanced(WITH_LINKER_LLD)
endif()
# Compiler toolchain
if(CMAKE_COMPILER_IS_GNUCC)
option(WITH_LINKER_GOLD "Use ld.gold linker which is usually faster than ld.bfd" ON)
mark_as_advanced(WITH_LINKER_GOLD)
option(WITH_LINKER_LLD "Use ld.lld linker which is usually faster than ld.gold" OFF)
mark_as_advanced(WITH_LINKER_LLD)
endif()
option(WITH_COMPILER_ASAN "Build and link against address sanitizer (only for Debug & RelWithDebInfo targets)." OFF)
@@ -701,6 +699,8 @@ if(UNIX AND NOT APPLE)
mark_as_advanced(WITH_CXX11_ABI)
endif()
option(WITH_OPENCASCADE "Enable opencascade for curve" ON)
# Installation process.
option(POSTINSTALL_SCRIPT "Run given CMake script after installation process" OFF)
mark_as_advanced(POSTINSTALL_SCRIPT)

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@@ -38,6 +38,13 @@ elseif(UNIX AND NOT APPLE)
)
endif()
if(BLENDER_PLATFORM_ARM)
set(GMP_OPTIONS
${GMP_OPTIONS}
--disable-assembly
)
endif()
ExternalProject_Add(external_gmp
URL file://${PACKAGE_DIR}/${GMP_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}

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@@ -474,9 +474,9 @@ set(ISPC_HASH 2e3abedbc0ea9aaec17d6562c632454d)
set(ISPC_HASH_TYPE MD5)
set(ISPC_FILE ispc-${ISPC_VERSION}.tar.gz)
set(GMP_VERSION 6.2.1)
set(GMP_VERSION 6.2.0)
set(GMP_URI https://gmplib.org/download/gmp/gmp-${GMP_VERSION}.tar.xz)
set(GMP_HASH 0b82665c4a92fd2ade7440c13fcaa42b)
set(GMP_HASH a325e3f09e6d91e62101e59f9bda3ec1)
set(GMP_HASH_TYPE MD5)
set(GMP_FILE gmp-${GMP_VERSION}.tar.xz)

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@@ -3620,8 +3620,8 @@ compile_FFmpeg() {
fi
./configure --cc="gcc -Wl,--as-needed" \
--extra-ldflags="-pthread" \
--prefix=$_inst --enable-shared \
--extra-ldflags="-pthread -static-libgcc" \
--prefix=$_inst --enable-static \
--disable-ffplay --disable-doc \
--enable-gray \
--enable-avfilter --disable-vdpau \
@@ -5721,6 +5721,76 @@ install_OTHER() {
# ----------------------------------------------------------------------------
# Printing User Info
print_info_ffmpeglink_DEB() {
dpkg -L $_packages | grep -e ".*\/lib[^\/]\+\.so" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }'
}
print_info_ffmpeglink_RPM() {
rpm -ql $_packages | grep -e ".*\/lib[^\/]\+\.so" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }'
}
print_info_ffmpeglink_ARCH() {
pacman -Ql $_packages | grep -e ".*\/lib[^\/]\+\.so$" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }'
}
print_info_ffmpeglink() {
# This func must only print a ';'-separated list of libs...
if [ -z "$DISTRO" ]; then
ERROR "Failed to detect distribution type"
exit 1
fi
# Create list of packages from which to get libs names...
_packages=""
if [ "$THEORA_USE" = true ]; then
_packages="$_packages $THEORA_DEV"
fi
if [ "$VORBIS_USE" = true ]; then
_packages="$_packages $VORBIS_DEV"
fi
if [ "$OGG_USE" = true ]; then
_packages="$_packages $OGG_DEV"
fi
if [ "$XVID_USE" = true ]; then
_packages="$_packages $XVID_DEV"
fi
if [ "$VPX_USE" = true ]; then
_packages="$_packages $VPX_DEV"
fi
if [ "$OPUS_USE" = true ]; then
_packages="$_packages $OPUS_DEV"
fi
if [ "$MP3LAME_USE" = true ]; then
_packages="$_packages $MP3LAME_DEV"
fi
if [ "$X264_USE" = true ]; then
_packages="$_packages $X264_DEV"
fi
if [ "$OPENJPEG_USE" = true ]; then
_packages="$_packages $OPENJPEG_DEV"
fi
if [ "$DISTRO" = "DEB" ]; then
print_info_ffmpeglink_DEB
elif [ "$DISTRO" = "RPM" ]; then
print_info_ffmpeglink_RPM
elif [ "$DISTRO" = "ARCH" ]; then
print_info_ffmpeglink_ARCH
# XXX TODO!
else
PRINT "<Could not determine additional link libraries needed for ffmpeg, replace this by valid list of libs...>"
fi
}
print_info() {
PRINT ""
PRINT ""
@@ -5731,7 +5801,7 @@ print_info() {
PRINT "If you're using CMake add this to your configuration flags:"
_buildargs="-U *SNDFILE* -U PYTHON* -U *BOOST* -U *Boost* -U *TBB*"
_buildargs="$_buildargs -U *OPENCOLORIO* -U *OPENEXR* -U *OPENIMAGEIO* -U *LLVM* -U *CLANG* -U *CYCLES*"
_buildargs="$_buildargs -U *OPENCOLORIO* -U *OPENEXR* -U *OPENIMAGEIO* -U *LLVM* -U *CYCLES*"
_buildargs="$_buildargs -U *OPENSUBDIV* -U *OPENVDB* -U *BLOSC* -U *COLLADA* -U *FFMPEG* -U *ALEMBIC* -U *USD*"
_buildargs="$_buildargs -U *EMBREE* -U *OPENIMAGEDENOISE* -U *OPENXR*"
@@ -5932,10 +6002,12 @@ print_info() {
if [ "$FFMPEG_SKIP" = false ]; then
_1="-D WITH_CODEC_FFMPEG=ON"
_2="-D FFMPEG_LIBRARIES='avformat;avcodec;avutil;avdevice;swscale;swresample;lzma;rt;`print_info_ffmpeglink`'"
PRINT " $_1"
_buildargs="$_buildargs $_1"
PRINT " $_2"
_buildargs="$_buildargs $_1 $_2"
if [ -d $INST/ffmpeg ]; then
_1="-D FFMPEG_ROOT_DIR=$INST/ffmpeg"
_1="-D FFMPEG=$INST/ffmpeg"
PRINT " $_1"
_buildargs="$_buildargs $_1"
fi

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@@ -33,8 +33,6 @@ if(NOT FFMPEG_FIND_COMPONENTS)
avfilter
avformat
avutil
swscale
swresample
)
endif()
@@ -52,9 +50,9 @@ foreach(_component ${FFMPEG_FIND_COMPONENTS})
string(TOUPPER ${_component} _upper_COMPONENT)
find_library(FFMPEG_${_upper_COMPONENT}_LIBRARY
NAMES
${_component}
${_upper_COMPONENT}
HINTS
${_ffmpeg_SEARCH_DIRS}
${LIBDIR}/ffmpeg
PATH_SUFFIXES
lib64 lib
)

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@@ -0,0 +1,157 @@
# This script finds OpenCASCADE Technology libraries.
# The script requires:
# OpenCASCADE_DIR - root OCCT folder or folder with CMake configuration files
#
# Script will define the following variables on success:
# OpenCASCADE_FOUND - package is successfully found
# OpenCASCADE_INCLUDE_DIR - directory with headers
# OpenCASCADE_LIBRARY_DIR - directory with libraries for linker
# OpenCASCADE_BINARY_DIR - directory with DLLs
include(FindPackageHandleStandardArgs)
# MY_PLATFORM variable
math (EXPR MY_BITNESS "32 + 32*(${CMAKE_SIZEOF_VOID_P}/8)")
if (WIN32)
set (MY_PLATFORM "win${MY_BITNESS}")
elseif(APPLE)
set (MY_PLATFORM "mac")
else()
set (MY_PLATFORM "lin")
endif()
# MY_PLATFORM_AND_COMPILER variable
if (MSVC)
if (MSVC90)
set (MY_COMPILER vc9)
elseif (MSVC10)
set (MY_COMPILER vc10)
elseif (MSVC11)
set (MY_COMPILER vc11)
elseif (MSVC12)
set (MY_COMPILER vc12)
elseif (MSVC14)
set (MY_COMPILER vc14)
else()
set (MY_COMPILER vc15)
message (WARNING "Unknown msvc version. $$MY_COMPILER is used")
endif()
elseif (DEFINED CMAKE_COMPILER_IS_GNUCC)
set (MY_COMPILER gcc)
elseif (DEFINED CMAKE_COMPILER_IS_GNUCXX)
set (MY_COMPILER gcc)
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set (MY_COMPILER clang)
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel")
set (MY_COMPILER icc)
else()
set (MY_COMPILER ${CMAKE_GENERATOR})
string (REGEX REPLACE " " "" COMPILER ${MY_COMPILER})
endif()
set (MY_PLATFORM_AND_COMPILER "${MY_PLATFORM}/${MY_COMPILER}")
set (OpenCASCADE_DIR "" CACHE PATH "Path to Open CASCADE libraries.")
# default paths
set (OpenCASCADE_INCLUDE_DIR "${OpenCASCADE_DIR}/inc")
set (OpenCASCADE_LIBRARY_DIR "${OpenCASCADE_DIR}/${MY_PLATFORM_AND_COMPILER}/lib")
set (OpenCASCADE_BINARY_DIR "${OpenCASCADE_DIR}/${MY_PLATFORM_AND_COMPILER}/bin")
# complete list of OCCT Toolkits (copy-paste from adm/UDLIST, since installed OCCT does not include UDLIST)
set (OpenCASCADE_TKLIST "")
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKernel TKMath) # FoundationClasses
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKG2d TKG3d TKGeomBase TKBRep) # ModelingData
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKGeomAlgo TKTopAlgo TKPrim TKBO TKBool TKHLR TKFillet TKOffset TKFeat TKMesh TKXMesh TKShHealing) # ModelingAlgorithms
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKService TKV3d TKOpenGl TKMeshVS TKIVtk TKD3DHost) # Visualization
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKCDF TKLCAF TKCAF TKBinL TKXmlL TKBin TKXml TKStdL TKStd TKTObj TKBinTObj TKXmlTObj TKVCAF) # ApplicationFramework
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKXSBase TKSTEPBase TKSTEPAttr TKSTEP209 TKSTEP TKIGES TKXCAF TKXDEIGES TKXDESTEP TKSTL TKVRML TKXmlXCAF TKBinXCAF TKRWMesh) # DataExchange
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKDraw TKViewerTest) # Draw
# validate location of OCCT libraries and headers
set (OpenCASCADE_INCLUDE_DIR_FOUND)
set (OpenCASCADE_LIBRARY_DIR_FOUND)
set (OpenCASCADE_LIBRARY_DEBUG_DIR_FOUND)
set (OpenCASCADE_IMPLIB_SUFFIX ${CMAKE_STATIC_LIBRARY_SUFFIX})
set (OpenCASCADE_SHAREDLIB_RELEASE_FOUND)
set (OpenCASCADE_SHAREDLIB_DEBUG_FOUND)
if (EXISTS "${OpenCASCADE_INCLUDE_DIR}/Standard.hxx")
set (OpenCASCADE_INCLUDE_DIR_FOUND ON)
endif()
if (EXISTS "${OpenCASCADE_LIBRARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_STATIC_LIBRARY_SUFFIX}")
set (OpenCASCADE_LIBRARY_DIR_FOUND ON)
elseif (NOT WIN32 AND EXISTS "${OpenCASCADE_LIBRARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_SHARED_LIBRARY_SUFFIX}")
set (OpenCASCADE_LIBRARY_DIR_FOUND ON)
set (OpenCASCADE_IMPLIB_SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX})
endif()
if (EXISTS "${OpenCASCADE_LIBRARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_STATIC_LIBRARY_SUFFIX}")
set (OpenCASCADE_LIBRARY_DEBUG_DIR_FOUND ON)
elseif (NOT WIN32 AND EXISTS "${OpenCASCADE_LIBRARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_SHARED_LIBRARY_SUFFIX}")
set (OpenCASCADE_LIBRARY_DEBUG_DIR_FOUND ON)
set (OpenCASCADE_IMPLIB_SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX})
elseif (OpenCASCADE_LIBRARY_DIR_FOUND)
message (STATUS "Only release OpenCASCADE libraries have been found")
endif()
if (NOT OpenCASCADE_LIBRARY_DIR_FOUND AND OpenCASCADE_LIBRARY_DEBUG_DIR_FOUND)
set (OpenCASCADE_LIBRARY_DIR_FOUND ON)
message (WARNING "Only debug OpenCASCADE libraries have been found")
endif()
if (WIN32)
if (EXISTS "${OpenCASCADE_BINARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_SHARED_LIBRARY_SUFFIX}")
set (OpenCASCADE_SHAREDLIB_RELEASE_FOUND ON)
endif()
if (EXISTS "${OpenCASCADE_BINARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_SHARED_LIBRARY_SUFFIX}")
set (OpenCASCADE_SHAREDLIB_DEBUG_FOUND ON)
endif()
else()
if (EXISTS "${OpenCASCADE_LIBRARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_SHARED_LIBRARY_SUFFIX}")
set (OpenCASCADE_SHAREDLIB_RELEASE_FOUND ON)
endif()
if (EXISTS "${OpenCASCADE_LIBRARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_SHARED_LIBRARY_SUFFIX}")
set (OpenCASCADE_SHAREDLIB_DEBUG_FOUND ON)
endif()
endif()
if (OpenCASCADE_INCLUDE_DIR_FOUND AND OpenCASCADE_LIBRARY_DIR_FOUND)
set (OpenCASCADE_FOUND ON)
set (OpenCASCADE_INSTALL_PREFIX ${OpenCASCADE_DIR})
# Define OCCT toolkits so that CMake can put absolute paths to linker;
# the library existance is not checked here, since modules can be disabled.
foreach (aLibIter ${OpenCASCADE_TKLIST})
add_library (${aLibIter} SHARED IMPORTED)
set_property (TARGET ${aLibIter} APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties (${aLibIter} PROPERTIES IMPORTED_IMPLIB_RELEASE "${OpenCASCADE_LIBRARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}${aLibIter}${OpenCASCADE_IMPLIB_SUFFIX}")
if (OpenCASCADE_SHAREDLIB_RELEASE_FOUND)
if (WIN32)
set_target_properties (${aLibIter} PROPERTIES IMPORTED_LOCATION_RELEASE "${OpenCASCADE_BINARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}${aLibIter}${CMAKE_SHARED_LIBRARY_SUFFIX}")
else()
set_target_properties (${aLibIter} PROPERTIES IMPORTED_LOCATION_RELEASE "${OpenCASCADE_LIBRARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}${aLibIter}${CMAKE_SHARED_LIBRARY_SUFFIX}")
endif()
endif()
if (OpenCASCADE_LIBRARY_DEBUG_DIR_FOUND)
set_property (TARGET ${aLibIter} APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties (${aLibIter} PROPERTIES IMPORTED_IMPLIB_DEBUG "${OpenCASCADE_LIBRARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}${aLibIter}${OpenCASCADE_IMPLIB_SUFFIX}")
if (OpenCASCADE_SHAREDLIB_DEBUG_FOUND)
if (WIN32)
set_target_properties (${aLibIter} PROPERTIES IMPORTED_LOCATION_DEBUG "${OpenCASCADE_BINARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}${aLibIter}${CMAKE_SHARED_LIBRARY_SUFFIX}")
else()
set_target_properties (${aLibIter} PROPERTIES IMPORTED_LOCATION_DEBUG "${OpenCASCADE_LIBRARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}${aLibIter}${CMAKE_SHARED_LIBRARY_SUFFIX}")
endif()
endif()
endif()
endforeach()
else()
# fallback searching for CMake configs
if (NOT "${OpenCASCADE_DIR}" STREQUAL "")
set (anOcctDirBak "${OpenCASCADE_DIR}")
find_package (OpenCASCADE CONFIG QUIET PATHS "${OpenCASCADE_DIR}" NO_DEFAULT_PATH)
set (OpenCASCADE_DIR "${anOcctDirBak}" CACHE PATH "Path to Open CASCADE libraries." FORCE)
else()
find_package (OpenCASCADE CONFIG QUIET)
endif()
endif()

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@@ -21,7 +21,7 @@ ENDIF()
SET(_optix_SEARCH_DIRS
${OPTIX_ROOT_DIR}
"$ENV{PROGRAMDATA}/NVIDIA Corporation/OptiX SDK 7.3.0"
"$ENV{PROGRAMDATA}/NVIDIA Corporation/OptiX SDK 7.0.0"
)
FIND_PATH(OPTIX_INCLUDE_DIR

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@@ -114,7 +114,7 @@ def is_c_header(filename: str) -> bool:
def is_c(filename: str) -> bool:
ext = splitext(filename)[1]
return (ext in {".c", ".cpp", ".cxx", ".m", ".mm", ".rc", ".cc", ".inl", ".metal"})
return (ext in {".c", ".cpp", ".cxx", ".m", ".mm", ".rc", ".cc", ".inl"})
def is_c_any(filename: str) -> bool:

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@@ -488,6 +488,7 @@ function(blender_add_test_executable
include_directories(${includes})
include_directories(${includes_sys})
setup_libdirs()
BLENDER_SRC_GTEST_EX(
NAME ${name}
@@ -524,6 +525,87 @@ function(setup_heavy_lib_pool)
endif()
endfunction()
function(SETUP_LIBDIRS)
# NOTE: For all new libraries, use absolute library paths.
# This should eventually be phased out.
# APPLE platform uses full paths for linking libraries, and avoids link_directories.
if(NOT MSVC AND NOT APPLE)
link_directories(${JPEG_LIBPATH} ${PNG_LIBPATH} ${ZLIB_LIBPATH} ${FREETYPE_LIBPATH})
if(WITH_PYTHON) # AND NOT WITH_PYTHON_MODULE # WIN32 needs
link_directories(${PYTHON_LIBPATH})
endif()
if(WITH_SDL AND NOT WITH_SDL_DYNLOAD)
link_directories(${SDL_LIBPATH})
endif()
if(WITH_CODEC_FFMPEG)
link_directories(${FFMPEG_LIBPATH})
endif()
if(WITH_IMAGE_OPENEXR)
link_directories(${OPENEXR_LIBPATH})
endif()
if(WITH_IMAGE_TIFF)
link_directories(${TIFF_LIBPATH})
endif()
if(WITH_BOOST)
link_directories(${BOOST_LIBPATH})
endif()
if(WITH_OPENIMAGEIO)
link_directories(${OPENIMAGEIO_LIBPATH})
endif()
if(WITH_OPENIMAGEDENOISE)
link_directories(${OPENIMAGEDENOISE_LIBPATH})
endif()
if(WITH_OPENCOLORIO)
link_directories(${OPENCOLORIO_LIBPATH})
endif()
if(WITH_OPENVDB)
link_directories(${OPENVDB_LIBPATH})
endif()
if(WITH_OPENAL)
link_directories(${OPENAL_LIBPATH})
endif()
if(WITH_JACK AND NOT WITH_JACK_DYNLOAD)
link_directories(${JACK_LIBPATH})
endif()
if(WITH_PULSEAUDIO AND NOT WITH_PULSEAUDIO_DYNLOAD)
link_directories(${LIBPULSE_LIBPATH})
endif()
if(WITH_CODEC_SNDFILE)
link_directories(${LIBSNDFILE_LIBPATH})
endif()
if(WITH_FFTW3)
link_directories(${FFTW3_LIBPATH})
endif()
if(WITH_OPENCOLLADA)
link_directories(${OPENCOLLADA_LIBPATH})
# # Never set
# link_directories(${PCRE_LIBPATH})
# link_directories(${EXPAT_LIBPATH})
endif()
if(WITH_LLVM)
link_directories(${LLVM_LIBPATH})
endif()
if(WITH_ALEMBIC)
link_directories(${ALEMBIC_LIBPATH})
endif()
if(WITH_GMP)
link_directories(${GMP_LIBPATH})
endif()
if(WITH_OPENCASCADE)
link_directories(${OpenCASCADE_LIBRARY_DIR})
endif()
if(WIN32 AND NOT UNIX)
link_directories(${PTHREADS_LIBPATH})
endif()
endif()
endfunction()
# Platform specific linker flags for targets.
function(setup_platform_linker_flags
target)
@@ -1214,6 +1296,29 @@ macro(openmp_delayload
endif()
endmacro()
macro(blender_precompile_headers target cpp header)
if(MSVC)
# get the name for the pch output file
get_filename_component(pchbase ${cpp} NAME_WE)
set(pchfinal "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${pchbase}.pch")
# mark the cpp as the one outputting the pch
set_property(SOURCE ${cpp} APPEND PROPERTY OBJECT_OUTPUTS "${pchfinal}")
# get all sources for the target
get_target_property(sources ${target} SOURCES)
# make all sources depend on the pch to enforce the build order
foreach(src ${sources})
set_property(SOURCE ${src} APPEND PROPERTY OBJECT_DEPENDS "${pchfinal}")
endforeach()
target_sources(${target} PRIVATE ${cpp} ${header})
set_target_properties(${target} PROPERTIES COMPILE_FLAGS "/Yu${header} /Fp${pchfinal} /FI${header}")
set_source_files_properties(${cpp} PROPERTIES COMPILE_FLAGS "/Yc${header} /Fp${pchfinal}")
endif()
endmacro()
macro(set_and_warn_dependency
_dependency _setting _val)
# when $_dependency is disabled, forces $_setting = $_val

View File

@@ -173,7 +173,6 @@ if(WITH_IMAGE_OPENEXR)
endif()
if(WITH_CODEC_FFMPEG)
set(FFMPEG_ROOT_DIR ${LIBDIR}/ffmpeg)
set(FFMPEG_FIND_COMPONENTS
avcodec avdevice avformat avutil
mp3lame ogg opus swresample swscale

View File

@@ -96,7 +96,7 @@ else()
# Detect SDK version to use.
if(NOT DEFINED OSX_SYSTEM)
execute_process(
COMMAND xcrun --sdk macosx --show-sdk-version
COMMAND xcrun --show-sdk-version
OUTPUT_VARIABLE OSX_SYSTEM
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()

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@@ -18,7 +18,7 @@
# All rights reserved.
# ***** END GPL LICENSE BLOCK *****
# Libraries configuration for any *nix system including Linux and Unix (excluding APPLE).
# Libraries configuration for any *nix system including Linux and Unix.
# Detect precompiled library directory
if(NOT DEFINED LIBDIR)
@@ -178,30 +178,26 @@ endif()
if(WITH_CODEC_FFMPEG)
if(EXISTS ${LIBDIR})
set(FFMPEG_ROOT_DIR ${LIBDIR}/ffmpeg)
# Override FFMPEG components to also include static library dependencies
# included with precompiled libraries, and to ensure correct link order.
set(FFMPEG_FIND_COMPONENTS
avformat avcodec avdevice avutil swresample swscale
sndfile
FLAC
mp3lame
opus
theora theoradec theoraenc
vorbis vorbisenc vorbisfile ogg
vpx
x264
xvidcore)
elseif(FFMPEG)
# Old cache variable used for root dir, convert to new standard.
set(FFMPEG_ROOT_DIR ${FFMPEG})
# For precompiled lib directory, all ffmpeg dependencies are in the same folder
file(GLOB ffmpeg_libs ${LIBDIR}/ffmpeg/lib/*.a ${LIBDIR}/sndfile/lib/*.a)
set(FFMPEG ${LIBDIR}/ffmpeg CACHE PATH "FFMPEG Directory")
set(FFMPEG_LIBRARIES ${ffmpeg_libs} ${ffmpeg_libs} CACHE STRING "FFMPEG Libraries")
else()
set(FFMPEG /usr CACHE PATH "FFMPEG Directory")
set(FFMPEG_LIBRARIES avformat avcodec avutil avdevice swscale CACHE STRING "FFMPEG Libraries")
endif()
find_package(FFmpeg)
if(NOT FFMPEG_FOUND)
set(WITH_CODEC_FFMPEG OFF)
message(STATUS "FFmpeg not found, disabling it")
mark_as_advanced(FFMPEG)
# lame, but until we have proper find module for ffmpeg
set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
if(EXISTS "${FFMPEG}/include/ffmpeg/")
list(APPEND FFMPEG_INCLUDE_DIRS "${FFMPEG}/include/ffmpeg")
endif()
# end lameness
mark_as_advanced(FFMPEG_LIBRARIES)
set(FFMPEG_LIBPATH ${FFMPEG}/lib)
endif()
if(WITH_FFTW3)
@@ -742,3 +738,8 @@ if(WITH_COMPILER_CCACHE)
set(WITH_COMPILER_CCACHE OFF)
endif()
endif()
if(WITH_OPENCASCADE)
find_package_wrapper(OpenCascade REQUIRED)
endif()

View File

@@ -51,6 +51,9 @@
/** \defgroup intern_mikktspace MikktSpace
* \ingroup intern */
/** \defgroup intern_numaapi NUMA (Non Uniform Memory Architecture)
* \ingroup intern */
/** \defgroup intern_rigidbody Rigid-Body C-API
* \ingroup intern */

View File

@@ -257,7 +257,7 @@ static int hipewHipInit(void) {
#endif
static int initialized = 0;
static int result = 0;
int error;
int error, driver_version;
if (initialized) {
return result;
@@ -565,6 +565,8 @@ int hipewCompilerVersion(void) {
const char *path = hipewCompilerPath();
const char *marker = "Hip compilation tools, release ";
FILE *pipe;
int major, minor;
char *versionstr;
char buf[128];
char output[65536] = "\0";
char command[65536] = "\0";

View File

@@ -25,6 +25,7 @@ add_subdirectory(ghost)
add_subdirectory(guardedalloc)
add_subdirectory(libmv)
add_subdirectory(memutil)
add_subdirectory(numaapi)
add_subdirectory(opencolorio)
add_subdirectory(opensubdiv)
add_subdirectory(mikktspace)

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@@ -51,6 +51,8 @@ list(APPEND LIBRARIES ${CYCLES_GL_LIBRARIES})
# Common configuration.
cycles_link_directories()
add_definitions(${GL_DEFINITIONS})
include_directories(${INC})

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@@ -82,7 +82,7 @@ static void session_print_status()
string status, substatus;
/* get status */
double progress = options.session->progress.get_progress();
float progress = options.session->progress.get_progress();
options.session->progress.get_status(status, substatus);
if (substatus != "")
@@ -183,7 +183,7 @@ static void display_info(Progress &progress)
progress.get_time(total_time, sample_time);
progress.get_status(status, substatus);
double progress_val = progress.get_progress();
float progress_val = progress.get_progress();
if (substatus != "")
status += ": " + substatus;

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@@ -60,8 +60,9 @@ def init():
path = os.path.dirname(__file__)
user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', path='')))
temp_path = bpy.app.tempdir
_cycles.init(path, user_path, bpy.app.background)
_cycles.init(path, user_path, temp_path, bpy.app.background)
_parse_command_line()

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@@ -802,7 +802,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
name="Tile Size",
default=2048,
description="",
min=8, max=8192,
min=8, max=16384,
)
# Various fine-tuning debug flags

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@@ -272,300 +272,12 @@ uint BlenderDisplaySpaceShader::get_shader_program()
return shader_program_;
}
/* --------------------------------------------------------------------
* DrawTile.
*/
/* Higher level representation of a texture from the graphics library. */
class GLTexture {
public:
/* Global counter for all allocated OpenGL textures used by instances of this class. */
static inline std::atomic<int> num_used = 0;
GLTexture() = default;
~GLTexture()
{
assert(gl_id == 0);
}
GLTexture(const GLTexture &other) = delete;
GLTexture &operator=(GLTexture &other) = delete;
GLTexture(GLTexture &&other) noexcept
: gl_id(other.gl_id), width(other.width), height(other.height)
{
other.reset();
}
GLTexture &operator=(GLTexture &&other)
{
if (this == &other) {
return *this;
}
gl_id = other.gl_id;
width = other.width;
height = other.height;
other.reset();
return *this;
}
bool gl_resources_ensure()
{
if (gl_id) {
return true;
}
/* Create texture. */
glGenTextures(1, &gl_id);
if (!gl_id) {
LOG(ERROR) << "Error creating texture.";
return false;
}
/* Configure the texture. */
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, gl_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/* Clamp to edge so that precision issues when zoomed out (which forces linear interpolation)
* does not cause unwanted repetition. */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glBindTexture(GL_TEXTURE_2D, 0);
++num_used;
return true;
}
void gl_resources_destroy()
{
if (!gl_id) {
return;
}
glDeleteTextures(1, &gl_id);
reset();
--num_used;
}
/* OpenGL resource IDs of the texture.
*
* NOTE: Allocated on the render engine's context. */
uint gl_id = 0;
/* Dimensions of the texture in pixels. */
int width = 0;
int height = 0;
protected:
void reset()
{
gl_id = 0;
width = 0;
height = 0;
}
};
/* Higher level representation of a Pixel Buffer Object (PBO) from the graphics library. */
class GLPixelBufferObject {
public:
/* Global counter for all allocated OpenGL PBOs used by instances of this class. */
static inline std::atomic<int> num_used = 0;
GLPixelBufferObject() = default;
~GLPixelBufferObject()
{
assert(gl_id == 0);
}
GLPixelBufferObject(const GLPixelBufferObject &other) = delete;
GLPixelBufferObject &operator=(GLPixelBufferObject &other) = delete;
GLPixelBufferObject(GLPixelBufferObject &&other) noexcept
: gl_id(other.gl_id), width(other.width), height(other.height)
{
other.reset();
}
GLPixelBufferObject &operator=(GLPixelBufferObject &&other)
{
if (this == &other) {
return *this;
}
gl_id = other.gl_id;
width = other.width;
height = other.height;
other.reset();
return *this;
}
bool gl_resources_ensure()
{
if (gl_id) {
return true;
}
glGenBuffers(1, &gl_id);
if (!gl_id) {
LOG(ERROR) << "Error creating texture pixel buffer object.";
return false;
}
++num_used;
return true;
}
void gl_resources_destroy()
{
if (!gl_id) {
return;
}
glDeleteBuffers(1, &gl_id);
reset();
--num_used;
}
/* OpenGL resource IDs of the PBO.
*
* NOTE: Allocated on the render engine's context. */
uint gl_id = 0;
/* Dimensions of the PBO. */
int width = 0;
int height = 0;
protected:
void reset()
{
gl_id = 0;
width = 0;
height = 0;
}
};
class DrawTile {
public:
DrawTile() = default;
~DrawTile() = default;
DrawTile(const DrawTile &other) = delete;
DrawTile &operator=(const DrawTile &other) = delete;
DrawTile(DrawTile &&other) noexcept = default;
DrawTile &operator=(DrawTile &&other) = default;
bool gl_resources_ensure()
{
if (!texture.gl_resources_ensure()) {
gl_resources_destroy();
return false;
}
if (!gl_vertex_buffer) {
glGenBuffers(1, &gl_vertex_buffer);
if (!gl_vertex_buffer) {
LOG(ERROR) << "Error allocating tile VBO.";
gl_resources_destroy();
return false;
}
}
return true;
}
void gl_resources_destroy()
{
texture.gl_resources_destroy();
if (gl_vertex_buffer) {
glDeleteBuffers(1, &gl_vertex_buffer);
gl_vertex_buffer = 0;
}
}
inline bool ready_to_draw() const
{
return texture.gl_id != 0;
}
/* Texture which contains pixels of the tile. */
GLTexture texture;
/* Display parameters the texture of this tile has been updated for. */
BlenderDisplayDriver::Params params;
/* OpenGL resources needed for drawing. */
uint gl_vertex_buffer = 0;
};
class DrawTileAndPBO {
public:
bool gl_resources_ensure()
{
if (!tile.gl_resources_ensure() || !buffer_object.gl_resources_ensure()) {
gl_resources_destroy();
return false;
}
return true;
}
void gl_resources_destroy()
{
tile.gl_resources_destroy();
buffer_object.gl_resources_destroy();
}
DrawTile tile;
GLPixelBufferObject buffer_object;
};
/* --------------------------------------------------------------------
* BlenderDisplayDriver.
*/
struct BlenderDisplayDriver::Tiles {
/* Resources of a tile which is being currently rendered. */
DrawTileAndPBO current_tile;
/* All tiles which rendering is finished and which content will not be changed. */
struct {
vector<DrawTile> tiles;
void gl_resources_destroy_and_clear()
{
for (DrawTile &tile : tiles) {
tile.gl_resources_destroy();
}
tiles.clear();
}
} finished_tiles;
};
BlenderDisplayDriver::BlenderDisplayDriver(BL::RenderEngine &b_engine, BL::Scene &b_scene)
: b_engine_(b_engine),
display_shader_(BlenderDisplayShader::create(b_engine, b_scene)),
tiles_(make_unique<Tiles>())
: b_engine_(b_engine), display_shader_(BlenderDisplayShader::create(b_engine, b_scene))
{
/* Create context while on the main thread. */
gl_context_create();
@@ -580,21 +292,6 @@ BlenderDisplayDriver::~BlenderDisplayDriver()
* Update procedure.
*/
void BlenderDisplayDriver::next_tile_begin()
{
if (!tiles_->current_tile.tile.ready_to_draw()) {
LOG(ERROR)
<< "Unexpectedly moving to the next tile without any data provided for current tile.";
return;
}
/* Moving to the next tile without giving render data for the current tile is not an expected
* situation. */
DCHECK(!need_clear_);
tiles_->finished_tiles.tiles.emplace_back(std::move(tiles_->current_tile.tile));
}
bool BlenderDisplayDriver::update_begin(const Params &params,
int texture_width,
int texture_height)
@@ -615,33 +312,24 @@ bool BlenderDisplayDriver::update_begin(const Params &params,
glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
}
DrawTile &current_tile = tiles_->current_tile.tile;
GLPixelBufferObject &current_tile_buffer_object = tiles_->current_tile.buffer_object;
/* Clear storage of all finished tiles when display clear is requested.
* Do it when new tile data is provided to handle the display clear flag in a single place.
* It also makes the logic reliable from the whether drawing did happen or not point of view. */
if (need_clear_) {
tiles_->finished_tiles.gl_resources_destroy_and_clear();
need_clear_ = false;
}
if (!tiles_->current_tile.gl_resources_ensure()) {
tiles_->current_tile.gl_resources_destroy();
if (!gl_texture_resources_ensure()) {
gl_context_disable();
return false;
}
/* Update texture dimensions if needed. */
if (current_tile.texture.width != texture_width ||
current_tile.texture.height != texture_height) {
if (texture_.width != texture_width || texture_.height != texture_height) {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, current_tile.texture.gl_id);
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA16F, texture_width, texture_height, 0, GL_RGBA, GL_HALF_FLOAT, 0);
current_tile.texture.width = texture_width;
current_tile.texture.height = texture_height;
texture_.width = texture_width;
texture_.height = texture_height;
glBindTexture(GL_TEXTURE_2D, 0);
/* Texture did change, and no pixel storage was provided. Tag for an explicit zeroing out to
* avoid undefined content. */
texture_.need_clear = true;
}
/* Update PBO dimensions if needed.
@@ -653,58 +341,29 @@ bool BlenderDisplayDriver::update_begin(const Params &params,
* sending too much data to GPU when resolution divider is not 1. */
/* TODO(sergey): Investigate whether keeping the PBO exact size of the texture makes non-interop
* mode faster. */
const int buffer_width = params.size.x;
const int buffer_height = params.size.y;
if (current_tile_buffer_object.width != buffer_width ||
current_tile_buffer_object.height != buffer_height) {
const int buffer_width = params.full_size.x;
const int buffer_height = params.full_size.y;
if (texture_.buffer_width != buffer_width || texture_.buffer_height != buffer_height) {
const size_t size_in_bytes = sizeof(half4) * buffer_width * buffer_height;
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, current_tile_buffer_object.gl_id);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
glBufferData(GL_PIXEL_UNPACK_BUFFER, size_in_bytes, 0, GL_DYNAMIC_DRAW);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
current_tile_buffer_object.width = buffer_width;
current_tile_buffer_object.height = buffer_height;
texture_.buffer_width = buffer_width;
texture_.buffer_height = buffer_height;
}
/* Store an updated parameters of the current tile.
* In theory it is only needed once per update of the tile, but doing it on every update is
* the easiest and is not expensive. */
tiles_->current_tile.tile.params = params;
/* New content will be provided to the texture in one way or another, so mark this in a
* centralized place. */
texture_.need_update = true;
texture_.params = params;
return true;
}
static void update_tile_texture_pixels(const DrawTileAndPBO &tile)
{
const GLTexture &texture = tile.tile.texture;
DCHECK_NE(tile.buffer_object.gl_id, 0);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture.gl_id);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, tile.buffer_object.gl_id);
glTexSubImage2D(
GL_TEXTURE_2D, 0, 0, 0, texture.width, texture.height, GL_RGBA, GL_HALF_FLOAT, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
glBindTexture(GL_TEXTURE_2D, 0);
}
void BlenderDisplayDriver::update_end()
{
/* Unpack the PBO into the texture as soon as the new content is provided.
*
* This allows to ensure that the unpacking happens while resources like graphics interop (which
* lifetime is outside of control of the display driver) are still valid, as well as allows to
* move the tile from being current to finished immediately after this call.
*
* One concern with this approach is that if the update happens more often than drawing then
* doing the unpack here occupies GPU transfer for no good reason. However, the render scheduler
* takes care of ensuring updates don't happen that often. In regular applications redraw will
* happen much more often than this update. */
update_tile_texture_pixels(tiles_->current_tile);
gl_upload_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
@@ -717,11 +376,7 @@ void BlenderDisplayDriver::update_end()
half4 *BlenderDisplayDriver::map_texture_buffer()
{
const uint pbo_gl_id = tiles_->current_tile.buffer_object.gl_id;
DCHECK_NE(pbo_gl_id, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo_gl_id);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
half4 *mapped_rgba_pixels = reinterpret_cast<half4 *>(
glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY));
@@ -729,6 +384,15 @@ half4 *BlenderDisplayDriver::map_texture_buffer()
LOG(ERROR) << "Error mapping BlenderDisplayDriver pixel buffer object.";
}
if (texture_.need_clear) {
const int64_t texture_width = texture_.width;
const int64_t texture_height = texture_.height;
memset(reinterpret_cast<void *>(mapped_rgba_pixels),
0,
texture_width * texture_height * sizeof(half4));
texture_.need_clear = false;
}
return mapped_rgba_pixels;
}
@@ -747,9 +411,12 @@ BlenderDisplayDriver::GraphicsInterop BlenderDisplayDriver::graphics_interop_get
{
GraphicsInterop interop_dst;
interop_dst.buffer_width = tiles_->current_tile.buffer_object.width;
interop_dst.buffer_height = tiles_->current_tile.buffer_object.height;
interop_dst.opengl_pbo_id = tiles_->current_tile.buffer_object.gl_id;
interop_dst.buffer_width = texture_.buffer_width;
interop_dst.buffer_height = texture_.buffer_height;
interop_dst.opengl_pbo_id = texture_.gl_pbo_id;
interop_dst.need_clear = texture_.need_clear;
texture_.need_clear = false;
return interop_dst;
}
@@ -770,7 +437,7 @@ void BlenderDisplayDriver::graphics_interop_deactivate()
void BlenderDisplayDriver::clear()
{
need_clear_ = true;
texture_.need_clear = true;
}
void BlenderDisplayDriver::set_zoom(float zoom_x, float zoom_y)
@@ -778,155 +445,26 @@ void BlenderDisplayDriver::set_zoom(float zoom_x, float zoom_y)
zoom_ = make_float2(zoom_x, zoom_y);
}
/* Update vertex buffer with new coordinates of vertex positions and texture coordinates.
* This buffer is used to render texture in the viewport.
*
* NOTE: The buffer needs to be bound. */
static void vertex_buffer_update(const DisplayDriver::Params &params)
{
const int x = params.full_offset.x;
const int y = params.full_offset.y;
const int width = params.size.x;
const int height = params.size.y;
/* Invalidate old contents - avoids stalling if the buffer is still waiting in queue to be
* rendered. */
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), NULL, GL_STREAM_DRAW);
float *vpointer = reinterpret_cast<float *>(glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY));
if (!vpointer) {
return;
}
vpointer[0] = 0.0f;
vpointer[1] = 0.0f;
vpointer[2] = x;
vpointer[3] = y;
vpointer[4] = 1.0f;
vpointer[5] = 0.0f;
vpointer[6] = x + width;
vpointer[7] = y;
vpointer[8] = 1.0f;
vpointer[9] = 1.0f;
vpointer[10] = x + width;
vpointer[11] = y + height;
vpointer[12] = 0.0f;
vpointer[13] = 1.0f;
vpointer[14] = x;
vpointer[15] = y + height;
glUnmapBuffer(GL_ARRAY_BUFFER);
}
static void draw_tile(const float2 &zoom,
const int texcoord_attribute,
const int position_attribute,
const DrawTile &draw_tile)
{
if (!draw_tile.ready_to_draw()) {
return;
}
const GLTexture &texture = draw_tile.texture;
DCHECK_NE(texture.gl_id, 0);
DCHECK_NE(draw_tile.gl_vertex_buffer, 0);
glBindBuffer(GL_ARRAY_BUFFER, draw_tile.gl_vertex_buffer);
/* Draw at the parameters for which the texture has been updated for. This allows to always draw
* texture during bordered-rendered camera view without flickering. The validness of the display
* parameters for a texture is guaranteed by the initial "clear" state which makes drawing to
* have an early output.
*
* Such approach can cause some extra "jelly" effect during panning, but it is not more jelly
* than overlay of selected objects. Also, it's possible to redraw texture at an intersection of
* the texture draw parameters and the latest updated draw parameters (although, complexity of
* doing it might not worth it. */
vertex_buffer_update(draw_tile.params);
glBindTexture(GL_TEXTURE_2D, texture.gl_id);
/* Trick to keep sharp rendering without jagged edges on all GPUs.
*
* The idea here is to enforce driver to use linear interpolation when the image is not zoomed
* in.
* For the render result with a resolution divider in effect we always use nearest interpolation.
*
* Use explicit MIN assignment to make sure the driver does not have an undefined behavior at
* the zoom level 1. The MAG filter is always NEAREST. */
const float zoomed_width = draw_tile.params.size.x * zoom.x;
const float zoomed_height = draw_tile.params.size.y * zoom.y;
if (texture.width != draw_tile.params.size.x || texture.height != draw_tile.params.size.y) {
/* Resolution divider is different from 1, force nearest interpolation. */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
else if (zoomed_width - draw_tile.params.size.x > 0.5f ||
zoomed_height - draw_tile.params.size.y > 0.5f) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
glVertexAttribPointer(
texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (const GLvoid *)0);
glVertexAttribPointer(position_attribute,
2,
GL_FLOAT,
GL_FALSE,
4 * sizeof(float),
(const GLvoid *)(sizeof(float) * 2));
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
void BlenderDisplayDriver::flush()
{
/* This is called from the render thread that also calls update_begin/end, right before ending
* the render loop. We wait for any queued PBO and render commands to be done, before destroying
* the render thread and activating the context in the main thread to destroy resources.
*
* If we don't do this, the NVIDIA driver hangs for a few seconds for when ending 3D viewport
* rendering, for unknown reasons. This was found with NVIDIA driver version 470.73 and a Quadro
* RTX 6000 on Linux. */
if (!gl_context_enable()) {
return;
}
if (gl_upload_sync_) {
glWaitSync((GLsync)gl_upload_sync_, 0, GL_TIMEOUT_IGNORED);
}
if (gl_render_sync_) {
glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
}
gl_context_disable();
}
void BlenderDisplayDriver::draw(const Params &params)
{
/* See do_update_begin() for why no locking is required here. */
const bool transparent = true; // TODO(sergey): Derive this from Film.
if (!gl_draw_resources_ensure()) {
return;
}
if (use_gl_context_) {
gl_context_mutex_.lock();
}
if (need_clear_) {
if (texture_.need_clear) {
/* Texture is requested to be cleared and was not yet cleared.
*
* Do early return which should be equivalent of drawing all-zero texture.
* Watch out for the lock though so that the clear happening during update is properly
* synchronized here. */
if (use_gl_context_) {
gl_context_mutex_.unlock();
}
gl_context_mutex_.unlock();
return;
}
@@ -939,37 +477,66 @@ void BlenderDisplayDriver::draw(const Params &params)
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
glActiveTexture(GL_TEXTURE0);
display_shader_->bind(params.full_size.x, params.full_size.y);
/* NOTE: The VAO is to be allocated on the drawing context as it is not shared across contexts.
* Simplest is to allocate it on every redraw so that it is possible to destroy it from a
* correct context. */
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
/* Trick to keep sharp rendering without jagged edges on all GPUs.
*
* The idea here is to enforce driver to use linear interpolation when the image is not zoomed
* in.
* For the render result with a resolution divider in effect we always use nearest interpolation.
*
* Use explicit MIN assignment to make sure the driver does not have an undefined behavior at
* the zoom level 1. The MAG filter is always NEAREST. */
const float zoomed_width = params.size.x * zoom_.x;
const float zoomed_height = params.size.y * zoom_.y;
if (texture_.width != params.size.x || texture_.height != params.size.y) {
/* Resolution divider is different from 1, force nearest interpolation. */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
else if (zoomed_width - params.size.x > 0.5f || zoomed_height - params.size.y > 0.5f) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
texture_update_if_needed();
vertex_buffer_update(params);
/* TODO(sergey): Does it make sense/possible to cache/reuse the VAO? */
GLuint vertex_array_object;
glGenVertexArrays(1, &vertex_array_object);
glBindVertexArray(vertex_array_object);
display_shader_->bind(params.full_size.x, params.full_size.y);
const int texcoord_attribute = display_shader_->get_tex_coord_attrib_location();
const int position_attribute = display_shader_->get_position_attrib_location();
glEnableVertexAttribArray(texcoord_attribute);
glEnableVertexAttribArray(position_attribute);
draw_tile(zoom_, texcoord_attribute, position_attribute, tiles_->current_tile.tile);
glVertexAttribPointer(
texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (const GLvoid *)0);
glVertexAttribPointer(position_attribute,
2,
GL_FLOAT,
GL_FALSE,
4 * sizeof(float),
(const GLvoid *)(sizeof(float) * 2));
for (const DrawTile &tile : tiles_->finished_tiles.tiles) {
draw_tile(zoom_, texcoord_attribute, position_attribute, tile);
}
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
display_shader_->unbind();
glBindTexture(GL_TEXTURE_2D, 0);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindTexture(GL_TEXTURE_2D, 0);
glDeleteVertexArrays(1, &vertex_array_object);
display_shader_->unbind();
if (transparent) {
glDisable(GL_BLEND);
}
@@ -977,11 +544,6 @@ void BlenderDisplayDriver::draw(const Params &params)
gl_render_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
if (VLOG_IS_ON(5)) {
VLOG(5) << "Number of textures: " << GLTexture::num_used;
VLOG(5) << "Number of PBOs: " << GLPixelBufferObject::num_used;
}
if (use_gl_context_) {
gl_context_mutex_.unlock();
}
@@ -1056,16 +618,154 @@ void BlenderDisplayDriver::gl_context_dispose()
}
}
bool BlenderDisplayDriver::gl_draw_resources_ensure()
{
if (!texture_.gl_id) {
/* If there is no texture allocated, there is nothing to draw. Inform the draw call that it can
* can not continue. Note that this is not an unrecoverable error, so once the texture is known
* we will come back here and create all the GPU resources needed for draw. */
return false;
}
if (gl_draw_resource_creation_attempted_) {
return gl_draw_resources_created_;
}
gl_draw_resource_creation_attempted_ = true;
if (!vertex_buffer_) {
glGenBuffers(1, &vertex_buffer_);
if (!vertex_buffer_) {
LOG(ERROR) << "Error creating vertex buffer.";
return false;
}
}
gl_draw_resources_created_ = true;
return true;
}
void BlenderDisplayDriver::gl_resources_destroy()
{
gl_context_enable();
tiles_->current_tile.gl_resources_destroy();
tiles_->finished_tiles.gl_resources_destroy_and_clear();
if (vertex_buffer_ != 0) {
glDeleteBuffers(1, &vertex_buffer_);
}
if (texture_.gl_pbo_id) {
glDeleteBuffers(1, &texture_.gl_pbo_id);
texture_.gl_pbo_id = 0;
}
if (texture_.gl_id) {
glDeleteTextures(1, &texture_.gl_id);
texture_.gl_id = 0;
}
gl_context_disable();
gl_context_dispose();
}
bool BlenderDisplayDriver::gl_texture_resources_ensure()
{
if (texture_.creation_attempted) {
return texture_.is_created;
}
texture_.creation_attempted = true;
DCHECK(!texture_.gl_id);
DCHECK(!texture_.gl_pbo_id);
/* Create texture. */
glGenTextures(1, &texture_.gl_id);
if (!texture_.gl_id) {
LOG(ERROR) << "Error creating texture.";
return false;
}
/* Configure the texture. */
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
/* Create PBO for the texture. */
glGenBuffers(1, &texture_.gl_pbo_id);
if (!texture_.gl_pbo_id) {
LOG(ERROR) << "Error creating texture pixel buffer object.";
return false;
}
/* Creation finished with a success. */
texture_.is_created = true;
return true;
}
void BlenderDisplayDriver::texture_update_if_needed()
{
if (!texture_.need_update) {
return;
}
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
glTexSubImage2D(
GL_TEXTURE_2D, 0, 0, 0, texture_.width, texture_.height, GL_RGBA, GL_HALF_FLOAT, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
texture_.need_update = false;
}
void BlenderDisplayDriver::vertex_buffer_update(const Params & /*params*/)
{
/* Draw at the parameters for which the texture has been updated for. This allows to always draw
* texture during bordered-rendered camera view without flickering. The validness of the display
* parameters for a texture is guaranteed by the initial "clear" state which makes drawing to
* have an early output.
*
* Such approach can cause some extra "jelly" effect during panning, but it is not more jelly
* than overlay of selected objects. Also, it's possible to redraw texture at an intersection of
* the texture draw parameters and the latest updated draw parameters (although, complexity of
* doing it might not worth it. */
const int x = texture_.params.full_offset.x;
const int y = texture_.params.full_offset.y;
const int width = texture_.params.size.x;
const int height = texture_.params.size.y;
/* Invalidate old contents - avoids stalling if the buffer is still waiting in queue to be
* rendered. */
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), NULL, GL_STREAM_DRAW);
float *vpointer = reinterpret_cast<float *>(glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY));
if (!vpointer) {
return;
}
vpointer[0] = 0.0f;
vpointer[1] = 0.0f;
vpointer[2] = x;
vpointer[3] = y;
vpointer[4] = 1.0f;
vpointer[5] = 0.0f;
vpointer[6] = x + width;
vpointer[7] = y;
vpointer[8] = 1.0f;
vpointer[9] = 1.0f;
vpointer[10] = x + width;
vpointer[11] = y + height;
vpointer[12] = 0.0f;
vpointer[13] = 1.0f;
vpointer[14] = x;
vpointer[15] = y + height;
glUnmapBuffer(GL_ARRAY_BUFFER);
}
CCL_NAMESPACE_END

View File

@@ -26,7 +26,6 @@
#include "util/thread.h"
#include "util/unique_ptr.h"
#include "util/vector.h"
CCL_NAMESPACE_BEGIN
@@ -113,8 +112,6 @@ class BlenderDisplayDriver : public DisplayDriver {
void set_zoom(float zoom_x, float zoom_y);
protected:
virtual void next_tile_begin() override;
virtual bool update_begin(const Params &params, int texture_width, int texture_height) override;
virtual void update_end() override;
@@ -125,17 +122,33 @@ class BlenderDisplayDriver : public DisplayDriver {
virtual void draw(const Params &params) override;
virtual void flush() override;
/* Helper function which allocates new GPU context. */
void gl_context_create();
bool gl_context_enable();
void gl_context_disable();
void gl_context_dispose();
/* Make sure texture is allocated and its initial configuration is performed. */
bool gl_texture_resources_ensure();
/* Ensure all runtime GPU resources needed for drawing are allocated.
* Returns true if all resources needed for drawing are available. */
bool gl_draw_resources_ensure();
/* Destroy all GPU resources which are being used by this object. */
void gl_resources_destroy();
/* Update GPU texture dimensions and content if needed (new pixel data was provided).
*
* NOTE: The texture needs to be bound. */
void texture_update_if_needed();
/* Update vertex buffer with new coordinates of vertex positions and texture coordinates.
* This buffer is used to render texture in the viewport.
*
* NOTE: The buffer needs to be bound. */
void vertex_buffer_update(const Params &params);
BL::RenderEngine b_engine_;
/* OpenGL context which is used the render engine doesn't have its own. */
@@ -146,14 +159,50 @@ class BlenderDisplayDriver : public DisplayDriver {
/* Mutex used to guard the `gl_context_`. */
thread_mutex gl_context_mutex_;
/* Content of the display is to be filled with zeroes. */
std::atomic<bool> need_clear_ = true;
/* Texture which contains pixels of the render result. */
struct {
/* Indicates whether texture creation was attempted and succeeded.
* Used to avoid multiple attempts of texture creation on GPU issues or GPU context
* misconfiguration. */
bool creation_attempted = false;
bool is_created = false;
/* OpenGL resource IDs of the texture itself and Pixel Buffer Object (PBO) used to write
* pixels to it.
*
* NOTE: Allocated on the engine's context. */
uint gl_id = 0;
uint gl_pbo_id = 0;
/* Is true when new data was written to the PBO, meaning, the texture might need to be resized
* and new data is to be uploaded to the GPU. */
bool need_update = false;
/* Content of the texture is to be filled with zeroes. */
std::atomic<bool> need_clear = true;
/* Dimensions of the texture in pixels. */
int width = 0;
int height = 0;
/* Dimensions of the underlying PBO. */
int buffer_width = 0;
int buffer_height = 0;
/* Display parameters the texture has been updated for. */
Params params;
} texture_;
unique_ptr<BlenderDisplayShader> display_shader_;
/* Opaque storage for an internal state and data for tiles. */
struct Tiles;
unique_ptr<Tiles> tiles_;
/* Special track of whether GPU resources were attempted to be created, to avoid attempts of
* their re-creation on failure on every redraw. */
bool gl_draw_resource_creation_attempted_ = false;
bool gl_draw_resources_created_ = false;
/* Vertex buffer which hold vertices of a triangle fan which is textures with the texture
* holding the render result. */
uint vertex_buffer_ = 0;
void *gl_render_sync_ = nullptr;
void *gl_upload_sync_ = nullptr;

View File

@@ -1086,6 +1086,40 @@ static void create_subd_mesh(Scene *scene,
/* Sync */
/* Check whether some of "built-in" motion-related attributes are needed to be exported (includes
* things like velocity from cache modifier, fluid simulation).
*
* NOTE: This code is run prior to object motion blur initialization. so can not access properties
* set by `sync_object_motion_init()`. */
static bool mesh_need_motion_attribute(BObjectInfo &b_ob_info, Scene *scene)
{
const Scene::MotionType need_motion = scene->need_motion();
if (need_motion == Scene::MOTION_NONE) {
/* Simple case: neither motion pass nor motion blur is needed, no need in the motion related
* attributes. */
return false;
}
if (need_motion == Scene::MOTION_BLUR) {
/* A bit tricky and implicit case:
* - Motion blur is enabled in the scene, which implies specific number of time steps for
* objects.
* - If the object has motion blur disabled on it, it will have 0 time steps.
* - Motion attribute expects non-zero time steps.
*
* Avoid adding motion attributes if the motion blur will enforce 0 motion steps. */
PointerRNA cobject = RNA_pointer_get(&b_ob_info.real_object.ptr, "cycles");
const bool use_motion = get_boolean(cobject, "use_motion_blur");
if (!use_motion) {
return false;
}
}
/* Motion pass which implies 3 motion steps, or motion blur which is not disabled on object
* level. */
return true;
}
void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, Mesh *mesh)
{
/* make a copy of the shaders as the caller in the main thread still need them for syncing the
@@ -1110,7 +1144,7 @@ void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, M
if (b_mesh) {
/* Motion blur attribute is relative to seconds, we need it relative to frames. */
const bool need_motion = object_need_motion_attribute(b_ob_info, scene);
const bool need_motion = mesh_need_motion_attribute(b_ob_info, scene);
const float motion_scale = (need_motion) ?
scene->motion_shutter_time() /
(b_scene.render().fps() / b_scene.render().fps_base()) :

View File

@@ -120,7 +120,7 @@ void BlenderOutputDriver::write_render_tile(const Tile &tile)
b_pass.rect(&pixels[0]);
}
b_engine_.end_result(b_rr, false, false, true);
b_engine_.end_result(b_rr, true, false, true);
}
CCL_NAMESPACE_END

View File

@@ -37,52 +37,12 @@ static void fill_generic_attribute(BL::PointCloud &b_pointcloud,
}
}
static void attr_create_motion(PointCloud *pointcloud,
BL::Attribute &b_attribute,
const float motion_scale)
{
if (!(b_attribute.domain() == BL::Attribute::domain_POINT) &&
(b_attribute.data_type() == BL::Attribute::data_type_FLOAT_VECTOR)) {
return;
}
BL::FloatVectorAttribute b_vector_attribute(b_attribute);
const int num_points = pointcloud->get_points().size();
/* Find or add attribute */
float3 *P = &pointcloud->get_points()[0];
Attribute *attr_mP = pointcloud->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (!attr_mP) {
attr_mP = pointcloud->attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
}
/* Only export previous and next frame, we don't have any in between data. */
float motion_times[2] = {-1.0f, 1.0f};
for (int step = 0; step < 2; step++) {
const float relative_time = motion_times[step] * 0.5f * motion_scale;
float3 *mP = attr_mP->data_float3() + step * num_points;
for (int i = 0; i < num_points; i++) {
mP[i] = P[i] + get_float3(b_vector_attribute.data[i].vector()) * relative_time;
}
}
}
static void copy_attributes(PointCloud *pointcloud,
BL::PointCloud b_pointcloud,
const bool need_motion,
const float motion_scale)
static void copy_attributes(PointCloud *pointcloud, BL::PointCloud b_pointcloud)
{
AttributeSet &attributes = pointcloud->attributes;
static const ustring u_velocity("velocity");
for (BL::Attribute &b_attribute : b_pointcloud.attributes) {
const ustring name{b_attribute.name().c_str()};
if (need_motion && name == u_velocity) {
attr_create_motion(pointcloud, b_attribute, motion_scale);
}
if (attributes.find(name)) {
continue;
}
@@ -151,11 +111,7 @@ static void copy_attributes(PointCloud *pointcloud,
}
}
static void export_pointcloud(Scene *scene,
PointCloud *pointcloud,
BL::PointCloud b_pointcloud,
const bool need_motion,
const float motion_scale)
static void export_pointcloud(Scene *scene, PointCloud *pointcloud, BL::PointCloud b_pointcloud)
{
/* TODO: optimize so we can straight memcpy arrays from Blender? */
@@ -185,7 +141,7 @@ static void export_pointcloud(Scene *scene,
}
/* Export attributes */
copy_attributes(pointcloud, b_pointcloud, need_motion, motion_scale);
copy_attributes(pointcloud, b_pointcloud);
}
static void export_pointcloud_motion(PointCloud *pointcloud,
@@ -237,7 +193,7 @@ static void export_pointcloud_motion(PointCloud *pointcloud,
}
/* Export attributes */
copy_attributes(pointcloud, b_pointcloud, false, 0.0f);
copy_attributes(pointcloud, b_pointcloud);
}
void BlenderSync::sync_pointcloud(PointCloud *pointcloud, BObjectInfo &b_ob_info)
@@ -251,13 +207,7 @@ void BlenderSync::sync_pointcloud(PointCloud *pointcloud, BObjectInfo &b_ob_info
/* TODO: add option to filter out points in the view layer. */
BL::PointCloud b_pointcloud(b_ob_info.object_data);
/* Motion blur attribute is relative to seconds, we need it relative to frames. */
const bool need_motion = object_need_motion_attribute(b_ob_info, scene);
const float motion_scale = (need_motion) ?
scene->motion_shutter_time() /
(b_scene.render().fps() / b_scene.render().fps_base()) :
0.0f;
export_pointcloud(scene, &new_pointcloud, b_pointcloud, need_motion, motion_scale);
export_pointcloud(scene, &new_pointcloud, b_pointcloud);
/* update original sockets */
for (const SocketType &socket : new_pointcloud.type->inputs) {

View File

@@ -138,18 +138,20 @@ static const char *PyC_UnicodeAsByte(PyObject *py_str, PyObject **coerce)
static PyObject *init_func(PyObject * /*self*/, PyObject *args)
{
PyObject *path, *user_path;
PyObject *path, *user_path, *temp_path;
int headless;
if (!PyArg_ParseTuple(args, "OOi", &path, &user_path, &headless)) {
if (!PyArg_ParseTuple(args, "OOOi", &path, &user_path, &temp_path, &headless)) {
return nullptr;
}
PyObject *path_coerce = nullptr, *user_path_coerce = nullptr;
PyObject *path_coerce = nullptr, *user_path_coerce = nullptr, *temp_path_coerce = nullptr;
path_init(PyC_UnicodeAsByte(path, &path_coerce),
PyC_UnicodeAsByte(user_path, &user_path_coerce));
PyC_UnicodeAsByte(user_path, &user_path_coerce),
PyC_UnicodeAsByte(temp_path, &temp_path_coerce));
Py_XDECREF(path_coerce);
Py_XDECREF(user_path_coerce);
Py_XDECREF(temp_path_coerce);
BlenderSession::headless = headless;
@@ -733,20 +735,27 @@ static bool image_parse_filepaths(PyObject *pyfilepaths, vector<string> &filepat
static PyObject *denoise_func(PyObject * /*self*/, PyObject *args, PyObject *keywords)
{
#if 1
(void)args;
(void)keywords;
#else
static const char *keyword_list[] = {
"preferences", "scene", "view_layer", "input", "output", NULL};
"preferences", "scene", "view_layer", "input", "output", "tile_size", "samples", NULL};
PyObject *pypreferences, *pyscene, *pyviewlayer;
PyObject *pyinput, *pyoutput = NULL;
int tile_size = 0, samples = 0;
if (!PyArg_ParseTupleAndKeywords(args,
keywords,
"OOOO|O",
"OOOO|Oii",
(char **)keyword_list,
&pypreferences,
&pyscene,
&pyviewlayer,
&pyinput,
&pyoutput)) {
&pyoutput,
&tile_size,
&samples)) {
return NULL;
}
@@ -768,10 +777,14 @@ static PyObject *denoise_func(PyObject * /*self*/, PyObject *args, PyObject *key
&RNA_ViewLayer,
PyLong_AsVoidPtr(pyviewlayer),
&viewlayerptr);
BL::ViewLayer b_view_layer(viewlayerptr);
PointerRNA cviewlayer = RNA_pointer_get(&viewlayerptr, "cycles");
DenoiseParams params = BlenderSync::get_denoise_params(b_scene, b_view_layer, true);
params.use = true;
DenoiseParams params;
params.radius = get_int(cviewlayer, "denoising_radius");
params.strength = get_float(cviewlayer, "denoising_strength");
params.feature_strength = get_float(cviewlayer, "denoising_feature_strength");
params.relative_pca = get_boolean(cviewlayer, "denoising_relative_pca");
params.neighbor_frames = get_int(cviewlayer, "denoising_neighbor_frames");
/* Parse file paths list. */
vector<string> input, output;
@@ -799,15 +812,24 @@ static PyObject *denoise_func(PyObject * /*self*/, PyObject *args, PyObject *key
}
/* Create denoiser. */
DenoiserPipeline denoiser(device, params);
DenoiserPipeline denoiser(device);
denoiser.params = params;
denoiser.input = input;
denoiser.output = output;
if (tile_size > 0) {
denoiser.tile_size = make_int2(tile_size, tile_size);
}
if (samples > 0) {
denoiser.samples_override = samples;
}
/* Run denoiser. */
if (!denoiser.run()) {
PyErr_SetString(PyExc_ValueError, denoiser.error.c_str());
return NULL;
}
#endif
Py_RETURN_NONE;
}

View File

@@ -502,15 +502,10 @@ void BlenderSession::render_frame_finish()
path_remove(filename);
}
/* Clear output driver. */
/* Clear driver. */
session->set_output_driver(nullptr);
session->full_buffer_written_cb = function_null;
/* The display driver holds OpenGL resources which belong to an OpenGL context held by the render
* engine on Blender side. Force destruction of those resources. */
display_driver_ = nullptr;
session->set_display_driver(nullptr);
/* All the files are handled.
* Clear the list so that this session can be re-used by Persistent Data. */
full_buffer_files_.clear();

View File

@@ -776,7 +776,7 @@ static ShaderNode *add_node(Scene *scene,
}
else {
ustring filename = ustring(
image_user_file_path(b_image_user, b_image, b_scene.frame_current()));
image_user_file_path(b_image_user, b_image, b_scene.frame_current(), true));
image->set_filename(filename);
}
}
@@ -813,7 +813,7 @@ static ShaderNode *add_node(Scene *scene,
}
else {
env->set_filename(
ustring(image_user_file_path(b_image_user, b_image, b_scene.frame_current())));
ustring(image_user_file_path(b_image_user, b_image, b_scene.frame_current(), false)));
}
}
node = env;

View File

@@ -832,14 +832,6 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
SessionParams params;
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
if (background && !b_engine.is_preview()) {
/* Viewport and preview renders do not require temp directory and do request session
* parameters more often than the background render.
* Optimize RNA-C++ usage and memory allocation a bit by saving string access which we know is
* not needed for viewport render. */
params.temp_dir = b_engine.temporary_directory();
}
/* feature set */
params.experimental = (get_enum(cscene, "feature_set") != 0);

View File

@@ -105,11 +105,11 @@ class BlenderSync {
static BufferParams get_buffer_params(
BL::SpaceView3D &b_v3d, BL::RegionView3D &b_rv3d, Camera *cam, int width, int height);
private:
static DenoiseParams get_denoise_params(BL::Scene &b_scene,
BL::ViewLayer &b_view_layer,
bool background);
private:
/* sync */
void sync_lights(BL::Depsgraph &b_depsgraph, bool update_all);
void sync_materials(BL::Depsgraph &b_depsgraph, bool update_all);

View File

@@ -18,7 +18,6 @@
#define __BLENDER_UTIL_H__
#include "scene/mesh.h"
#include "scene/scene.h"
#include "util/algorithm.h"
#include "util/array.h"
@@ -34,7 +33,7 @@
extern "C" {
void BKE_image_user_frame_calc(void *ima, void *iuser, int cfra);
void BKE_image_user_file_path_ex(void *iuser, void *ima, char *path, bool resolve_udim);
void BKE_image_user_file_path(void *iuser, void *ima, char *path);
unsigned char *BKE_image_get_pixels_for_frame(void *image, int frame, int tile);
float *BKE_image_get_float_pixels_for_frame(void *image, int frame, int tile);
}
@@ -291,14 +290,25 @@ static inline int render_resolution_y(BL::RenderSettings &b_render)
return b_render.resolution_y() * b_render.resolution_percentage() / 100;
}
static inline string image_user_file_path(BL::ImageUser &iuser, BL::Image &ima, int cfra)
static inline string image_user_file_path(BL::ImageUser &iuser,
BL::Image &ima,
int cfra,
bool load_tiled)
{
char filepath[1024];
iuser.tile(0);
BKE_image_user_frame_calc(ima.ptr.data, iuser.ptr.data, cfra);
BKE_image_user_file_path_ex(iuser.ptr.data, ima.ptr.data, filepath, false);
BKE_image_user_file_path(iuser.ptr.data, ima.ptr.data, filepath);
return string(filepath);
string filepath_str = string(filepath);
if (load_tiled && ima.source() == BL::Image::source_TILED) {
string udim;
if (!ima.tiles.empty()) {
udim = to_string(ima.tiles[0].number());
}
string_replace(filepath_str, udim, "<UDIM>");
}
return filepath_str;
}
static inline int image_user_frame_number(BL::ImageUser &iuser, BL::Image &ima, int cfra)
@@ -671,40 +681,6 @@ static inline uint object_ray_visibility(BL::Object &b_ob)
return flag;
}
/* Check whether some of "built-in" motion-related attributes are needed to be exported (includes
* things like velocity from cache modifier, fluid simulation).
*
* NOTE: This code is run prior to object motion blur initialization. so can not access properties
* set by `sync_object_motion_init()`. */
static inline bool object_need_motion_attribute(BObjectInfo &b_ob_info, Scene *scene)
{
const Scene::MotionType need_motion = scene->need_motion();
if (need_motion == Scene::MOTION_NONE) {
/* Simple case: neither motion pass nor motion blur is needed, no need in the motion related
* attributes. */
return false;
}
if (need_motion == Scene::MOTION_BLUR) {
/* A bit tricky and implicit case:
* - Motion blur is enabled in the scene, which implies specific number of time steps for
* objects.
* - If the object has motion blur disabled on it, it will have 0 time steps.
* - Motion attribute expects non-zero time steps.
*
* Avoid adding motion attributes if the motion blur will enforce 0 motion steps. */
PointerRNA cobject = RNA_pointer_get(&b_ob_info.real_object.ptr, "cycles");
const bool use_motion = get_boolean(cobject, "use_motion_blur");
if (!use_motion) {
return false;
}
}
/* Motion pass which implies 3 motion steps, or motion blur which is not disabled on object
* level. */
return true;
}
class EdgeMap {
public:
EdgeMap()

View File

@@ -84,6 +84,39 @@ macro(cycles_add_library target library_deps)
cycles_set_solution_folder(${target})
endmacro()
# Cycles library dependencies common to all executables
function(cycles_link_directories)
if(APPLE)
# APPLE platform uses full paths for linking libraries, and avoids link_directories.
return()
endif()
if(WITH_OPENCOLORIO)
link_directories(${OPENCOLORIO_LIBPATH})
endif()
if(WITH_OPENVDB)
link_directories(${OPENVDB_LIBPATH} ${BLOSC_LIBPATH})
endif()
if(WITH_OPENSUBDIV)
link_directories(${OPENSUBDIV_LIBPATH})
endif()
if(WITH_OPENIMAGEDENOISE)
link_directories(${OPENIMAGEDENOISE_LIBPATH})
endif()
link_directories(
${OPENIMAGEIO_LIBPATH}
${BOOST_LIBPATH}
${PNG_LIBPATH}
${JPEG_LIBPATH}
${ZLIB_LIBPATH}
${TIFF_LIBPATH}
${OPENEXR_LIBPATH}
${OPENJPEG_LIBPATH}
)
endfunction()
macro(cycles_target_link_libraries target)
if(WITH_CYCLES_LOGGING)
target_link_libraries(${target} ${GLOG_LIBRARIES} ${GFLAGS_LIBRARIES})
@@ -135,6 +168,12 @@ macro(cycles_target_link_libraries target)
target_link_libraries(${target} extern_hipew)
endif()
if(CYCLES_STANDALONE_REPOSITORY)
target_link_libraries(${target} extern_numaapi)
else()
target_link_libraries(${target} bf_intern_numaapi)
endif()
if(UNIX AND NOT APPLE)
if(CYCLES_STANDALONE_REPOSITORY)
target_link_libraries(${target} extern_libc_compat)

View File

@@ -72,7 +72,7 @@ CPUDevice::CPUDevice(const DeviceInfo &info_, Stats &stats_, Profiler &profiler_
<< " CPU kernels.";
if (info.cpu_threads == 0) {
info.cpu_threads = TaskScheduler::max_concurrency();
info.cpu_threads = TaskScheduler::num_threads();
}
#ifdef WITH_OSL

View File

@@ -45,10 +45,8 @@ void CUDADeviceGraphicsInterop::set_display_interop(
need_clear_ = display_interop.need_clear;
if (!display_interop.need_recreate) {
if (opengl_pbo_id_ == display_interop.opengl_pbo_id && buffer_area_ == new_buffer_area) {
return;
}
if (opengl_pbo_id_ == display_interop.opengl_pbo_id && buffer_area_ == new_buffer_area) {
return;
}
CUDAContextScope scope(device_);

View File

@@ -76,8 +76,6 @@ NODE_DEFINE(DenoiseParams)
SOCKET_BOOLEAN(use_pass_albedo, "Use Pass Albedo", true);
SOCKET_BOOLEAN(use_pass_normal, "Use Pass Normal", false);
SOCKET_BOOLEAN(temporally_stable, "Temporally Stable", false);
SOCKET_ENUM(prefilter, "Prefilter", *prefilter_enum, DENOISER_PREFILTER_FAST);
return type;

View File

@@ -72,9 +72,6 @@ class DenoiseParams : public Node {
bool use_pass_albedo = true;
bool use_pass_normal = true;
/* Configure the denoiser to use motion vectors, previous image and a temporally stable model. */
bool temporally_stable = false;
DenoiserPrefilter prefilter = DENOISER_PREFILTER_FAST;
static const NodeEnum *get_type_enum();
@@ -86,8 +83,7 @@ class DenoiseParams : public Node {
{
return !(use == other.use && type == other.type && start_sample == other.start_sample &&
use_pass_albedo == other.use_pass_albedo &&
use_pass_normal == other.use_pass_normal &&
temporally_stable == other.temporally_stable && prefilter == other.prefilter);
use_pass_normal == other.use_pass_normal && prefilter == other.prefilter);
}
};

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@@ -37,7 +37,6 @@
#include "util/math.h"
#include "util/string.h"
#include "util/system.h"
#include "util/task.h"
#include "util/time.h"
#include "util/types.h"
#include "util/vector.h"
@@ -334,7 +333,7 @@ DeviceInfo Device::get_multi_device(const vector<DeviceInfo> &subdevices,
/* Ensure CPU device does not slow down GPU. */
if (device.type == DEVICE_CPU && subdevices.size() > 1) {
if (background) {
int orig_cpu_threads = (threads) ? threads : TaskScheduler::max_concurrency();
int orig_cpu_threads = (threads) ? threads : system_cpu_thread_count();
int cpu_threads = max(orig_cpu_threads - (subdevices.size() - 1), 0);
VLOG(1) << "CPU render threads reduced from " << orig_cpu_threads << " to " << cpu_threads

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@@ -566,19 +566,6 @@ class OptiXDevice::DenoiseContext {
}
}
if (denoise_params.temporally_stable) {
prev_output.device_pointer = render_buffers->buffer.device_pointer;
prev_output.offset = buffer_params.get_pass_offset(PASS_DENOISING_PREVIOUS);
prev_output.stride = buffer_params.stride;
prev_output.pass_stride = buffer_params.pass_stride;
num_input_passes += 1;
use_pass_flow = true;
pass_motion = buffer_params.get_pass_offset(PASS_MOTION);
}
use_guiding_passes = (num_input_passes - 1) > 0;
if (use_guiding_passes) {
@@ -587,7 +574,6 @@ class OptiXDevice::DenoiseContext {
guiding_params.pass_albedo = pass_denoising_albedo;
guiding_params.pass_normal = pass_denoising_normal;
guiding_params.pass_flow = pass_motion;
guiding_params.stride = buffer_params.stride;
guiding_params.pass_stride = buffer_params.pass_stride;
@@ -602,10 +588,6 @@ class OptiXDevice::DenoiseContext {
guiding_params.pass_normal = guiding_params.pass_stride;
guiding_params.pass_stride += 3;
}
if (use_pass_flow) {
guiding_params.pass_flow = guiding_params.pass_stride;
guiding_params.pass_stride += 2;
}
guiding_params.stride = buffer_params.width;
@@ -623,16 +605,6 @@ class OptiXDevice::DenoiseContext {
RenderBuffers *render_buffers = nullptr;
const BufferParams &buffer_params;
/* Previous output. */
struct {
device_ptr device_pointer = 0;
int offset = PASS_UNUSED;
int stride = -1;
int pass_stride = -1;
} prev_output;
/* Device-side storage of the guiding passes. */
device_only_memory<float> guiding_buffer;
@@ -642,7 +614,6 @@ class OptiXDevice::DenoiseContext {
/* NOTE: Are only initialized when the corresponding guiding pass is enabled. */
int pass_albedo = PASS_UNUSED;
int pass_normal = PASS_UNUSED;
int pass_flow = PASS_UNUSED;
int stride = -1;
int pass_stride = -1;
@@ -653,7 +624,6 @@ class OptiXDevice::DenoiseContext {
bool use_guiding_passes = false;
bool use_pass_albedo = false;
bool use_pass_normal = false;
bool use_pass_flow = false;
int num_samples = 0;
@@ -662,7 +632,6 @@ class OptiXDevice::DenoiseContext {
/* NOTE: Are only initialized when the corresponding guiding pass is enabled. */
int pass_denoising_albedo = PASS_UNUSED;
int pass_denoising_normal = PASS_UNUSED;
int pass_motion = PASS_UNUSED;
/* For passes which don't need albedo channel for denoising we replace the actual albedo with
* the (0.5, 0.5, 0.5). This flag indicates that the real albedo pass has been replaced with
@@ -733,7 +702,6 @@ bool OptiXDevice::denoise_filter_guiding_preprocess(DenoiseContext &context)
&context.guiding_params.pass_stride,
&context.guiding_params.pass_albedo,
&context.guiding_params.pass_normal,
&context.guiding_params.pass_flow,
&context.render_buffers->buffer.device_pointer,
&buffer_params.offset,
&buffer_params.stride,
@@ -741,7 +709,6 @@ bool OptiXDevice::denoise_filter_guiding_preprocess(DenoiseContext &context)
&context.pass_sample_count,
&context.pass_denoising_albedo,
&context.pass_denoising_normal,
&context.pass_motion,
&buffer_params.full_x,
&buffer_params.full_y,
&buffer_params.width,
@@ -914,8 +881,7 @@ bool OptiXDevice::denoise_create_if_needed(DenoiseContext &context)
{
const bool recreate_denoiser = (denoiser_.optix_denoiser == nullptr) ||
(denoiser_.use_pass_albedo != context.use_pass_albedo) ||
(denoiser_.use_pass_normal != context.use_pass_normal) ||
(denoiser_.use_pass_flow != context.use_pass_flow);
(denoiser_.use_pass_normal != context.use_pass_normal);
if (!recreate_denoiser) {
return true;
}
@@ -929,14 +895,8 @@ bool OptiXDevice::denoise_create_if_needed(DenoiseContext &context)
OptixDenoiserOptions denoiser_options = {};
denoiser_options.guideAlbedo = context.use_pass_albedo;
denoiser_options.guideNormal = context.use_pass_normal;
OptixDenoiserModelKind model = OPTIX_DENOISER_MODEL_KIND_HDR;
if (context.use_pass_flow) {
model = OPTIX_DENOISER_MODEL_KIND_TEMPORAL;
}
const OptixResult result = optixDenoiserCreate(
this->context, model, &denoiser_options, &denoiser_.optix_denoiser);
this->context, OPTIX_DENOISER_MODEL_KIND_HDR, &denoiser_options, &denoiser_.optix_denoiser);
if (result != OPTIX_SUCCESS) {
set_error("Failed to create OptiX denoiser");
@@ -946,7 +906,6 @@ bool OptiXDevice::denoise_create_if_needed(DenoiseContext &context)
/* OptiX denoiser handle was created with the requested number of input passes. */
denoiser_.use_pass_albedo = context.use_pass_albedo;
denoiser_.use_pass_normal = context.use_pass_normal;
denoiser_.use_pass_flow = context.use_pass_flow;
/* OptiX denoiser has been created, but it needs configuration. */
denoiser_.is_configured = false;
@@ -1006,10 +965,8 @@ bool OptiXDevice::denoise_run(DenoiseContext &context, const DenoisePass &pass)
OptixImage2D color_layer = {0};
OptixImage2D albedo_layer = {0};
OptixImage2D normal_layer = {0};
OptixImage2D flow_layer = {0};
OptixImage2D output_layer = {0};
OptixImage2D prev_output_layer = {0};
/* Color pass. */
{
@@ -1025,19 +982,6 @@ bool OptiXDevice::denoise_run(DenoiseContext &context, const DenoisePass &pass)
color_layer.format = OPTIX_PIXEL_FORMAT_FLOAT3;
}
/* Previous output. */
if (context.prev_output.offset != PASS_UNUSED) {
const int64_t pass_stride_in_bytes = context.prev_output.pass_stride * sizeof(float);
prev_output_layer.data = context.prev_output.device_pointer +
context.prev_output.offset * sizeof(float);
prev_output_layer.width = width;
prev_output_layer.height = height;
prev_output_layer.rowStrideInBytes = pass_stride_in_bytes * context.prev_output.stride;
prev_output_layer.pixelStrideInBytes = pass_stride_in_bytes;
prev_output_layer.format = OPTIX_PIXEL_FORMAT_FLOAT3;
}
/* Optional albedo and color passes. */
if (context.num_input_passes > 1) {
const device_ptr d_guiding_buffer = context.guiding_params.device_pointer;
@@ -1061,32 +1005,21 @@ bool OptiXDevice::denoise_run(DenoiseContext &context, const DenoisePass &pass)
normal_layer.pixelStrideInBytes = pixel_stride_in_bytes;
normal_layer.format = OPTIX_PIXEL_FORMAT_FLOAT3;
}
if (context.use_pass_flow) {
flow_layer.data = d_guiding_buffer + context.guiding_params.pass_flow * sizeof(float);
flow_layer.width = width;
flow_layer.height = height;
flow_layer.rowStrideInBytes = row_stride_in_bytes;
flow_layer.pixelStrideInBytes = pixel_stride_in_bytes;
flow_layer.format = OPTIX_PIXEL_FORMAT_FLOAT2;
}
}
/* Denoise in-place of the noisy input in the render buffers. */
output_layer = color_layer;
OptixDenoiserGuideLayer guide_layers = {};
guide_layers.albedo = albedo_layer;
guide_layers.normal = normal_layer;
guide_layers.flow = flow_layer;
/* Finally run denoising. */
OptixDenoiserParams params = {}; /* All parameters are disabled/zero. */
OptixDenoiserLayer image_layers = {};
image_layers.input = color_layer;
image_layers.previousOutput = prev_output_layer;
image_layers.output = output_layer;
/* Finally run denoising. */
OptixDenoiserParams params = {}; /* All parameters are disabled/zero. */
OptixDenoiserGuideLayer guide_layers = {};
guide_layers.albedo = albedo_layer;
guide_layers.normal = normal_layer;
optix_assert(optixUtilDenoiserInvokeTiled(denoiser_.optix_denoiser,
denoiser_.queue.stream(),

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@@ -104,7 +104,6 @@ class OptiXDevice : public CUDADevice {
bool use_pass_albedo = false;
bool use_pass_normal = false;
bool use_pass_flow = false;
};
Denoiser denoiser_;

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@@ -19,7 +19,6 @@
#include "device/kernel.h"
#include "device/graphics_interop.h"
#include "util/debug.h"
#include "util/log.h"
#include "util/map.h"
#include "util/string.h"
@@ -43,7 +42,7 @@ struct DeviceKernelArguments {
KERNEL_FILM_CONVERT,
};
static const int MAX_ARGS = 18;
static const int MAX_ARGS = 16;
Type types[MAX_ARGS];
void *values[MAX_ARGS];
size_t sizes[MAX_ARGS];
@@ -86,8 +85,6 @@ struct DeviceKernelArguments {
}
void add(const Type type, const void *value, size_t size)
{
assert(count < MAX_ARGS);
types[count] = type;
values[count] = (void *)value;
sizes[count] = size;

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@@ -115,9 +115,7 @@ bool PathTrace::ready_to_reset()
return false;
}
void PathTrace::reset(const BufferParams &full_params,
const BufferParams &big_tile_params,
const bool reset_rendering)
void PathTrace::reset(const BufferParams &full_params, const BufferParams &big_tile_params)
{
if (big_tile_params_.modified(big_tile_params)) {
big_tile_params_ = big_tile_params;
@@ -130,7 +128,7 @@ void PathTrace::reset(const BufferParams &full_params,
* It is requires to inform about reset whenever it happens, so that the redraw state tracking is
* properly updated. */
if (display_) {
display_->reset(big_tile_params, reset_rendering);
display_->reset(full_params);
}
render_state_.has_denoised_result = false;
@@ -596,15 +594,6 @@ void PathTrace::draw()
did_draw_after_reset_ |= display_->draw();
}
void PathTrace::flush_display()
{
if (!display_) {
return;
}
display_->flush();
}
void PathTrace::update_display(const RenderWork &render_work)
{
if (!render_work.display.update) {
@@ -633,8 +622,9 @@ void PathTrace::update_display(const RenderWork &render_work)
if (display_) {
VLOG(3) << "Perform copy to GPUDisplay work.";
const int texture_width = render_state_.effective_big_tile_params.window_width;
const int texture_height = render_state_.effective_big_tile_params.window_height;
const int resolution_divider = render_work.resolution_divider;
const int texture_width = max(1, full_params_.width / resolution_divider);
const int texture_height = max(1, full_params_.height / resolution_divider);
if (!display_->update_begin(texture_width, texture_height)) {
LOG(ERROR) << "Error beginning GPUDisplay update.";
return;

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@@ -72,9 +72,7 @@ class PathTrace {
* render result. */
bool ready_to_reset();
void reset(const BufferParams &full_params,
const BufferParams &big_tile_params,
bool reset_rendering);
void reset(const BufferParams &full_params, const BufferParams &big_tile_params);
void device_free();
@@ -114,9 +112,6 @@ class PathTrace {
/* Perform drawing of the current state of the DisplayDriver. */
void draw();
/* Flush outstanding display commands before ending the render loop. */
void flush_display();
/* Cancel rendering process as soon as possible, without waiting for full tile to be sampled.
* Used in cases like reset of render session.
*

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@@ -26,20 +26,15 @@ PathTraceDisplay::PathTraceDisplay(unique_ptr<DisplayDriver> driver) : driver_(m
{
}
void PathTraceDisplay::reset(const BufferParams &buffer_params, const bool reset_rendering)
void PathTraceDisplay::reset(const BufferParams &buffer_params)
{
thread_scoped_lock lock(mutex_);
params_.full_offset = make_int2(buffer_params.full_x + buffer_params.window_x,
buffer_params.full_y + buffer_params.window_y);
params_.full_offset = make_int2(buffer_params.full_x, buffer_params.full_y);
params_.full_size = make_int2(buffer_params.full_width, buffer_params.full_height);
params_.size = make_int2(buffer_params.window_width, buffer_params.window_height);
params_.size = make_int2(buffer_params.width, buffer_params.height);
texture_state_.is_outdated = true;
if (!reset_rendering) {
driver_->next_tile_begin();
}
}
void PathTraceDisplay::mark_texture_updated()
@@ -253,9 +248,4 @@ bool PathTraceDisplay::draw()
return !is_outdated;
}
void PathTraceDisplay::flush()
{
driver_->flush();
}
CCL_NAMESPACE_END

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@@ -38,17 +38,14 @@ class BufferParams;
class PathTraceDisplay {
public:
explicit PathTraceDisplay(unique_ptr<DisplayDriver> driver);
PathTraceDisplay(unique_ptr<DisplayDriver> driver);
virtual ~PathTraceDisplay() = default;
/* Reset the display for the new state of render session. Is called whenever session is reset,
* which happens on changes like viewport navigation or viewport dimension change.
*
* This call will configure parameters for a changed buffer and reset the texture state.
*
* When the `reset_rendering` a complete display reset happens. When it is false reset happens
* for a new state of the buffer parameters which is assumed to correspond to the next tile. */
void reset(const BufferParams &buffer_params, bool reset_rendering);
* This call will configure parameters for a changed buffer and reset the texture state. */
void reset(const BufferParams &buffer_params);
/* --------------------------------------------------------------------
* Update procedure.
@@ -154,9 +151,6 @@ class PathTraceDisplay {
* Returns true if this call did draw an updated state of the texture. */
bool draw();
/* Flush outstanding display commands before ending the render loop. */
void flush();
private:
/* Display driver implemented by the host application. */
unique_ptr<DisplayDriver> driver_;

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@@ -194,10 +194,10 @@ PassAccessor::Destination PathTraceWork::get_display_destination_template(
PassAccessor::Destination destination(film_->get_display_pass());
const int2 display_texture_size = display->get_texture_size();
const int texture_x = effective_buffer_params_.full_x - effective_big_tile_params_.full_x +
effective_buffer_params_.window_x - effective_big_tile_params_.window_x;
const int texture_y = effective_buffer_params_.full_y - effective_big_tile_params_.full_y +
effective_buffer_params_.window_y - effective_big_tile_params_.window_y;
const int texture_x = effective_buffer_params_.full_x - effective_full_params_.full_x +
effective_buffer_params_.window_x;
const int texture_y = effective_buffer_params_.full_y - effective_full_params_.full_y +
effective_buffer_params_.window_y;
destination.offset = texture_y * display_texture_size.x + texture_x;
destination.stride = display_texture_size.x;

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@@ -875,10 +875,8 @@ void PathTraceWorkGPU::copy_to_display_naive(PathTraceDisplay *display,
const int final_width = buffers_->params.window_width;
const int final_height = buffers_->params.window_height;
const int texture_x = full_x - effective_big_tile_params_.full_x +
effective_buffer_params_.window_x - effective_big_tile_params_.window_x;
const int texture_y = full_y - effective_big_tile_params_.full_y +
effective_buffer_params_.window_y - effective_big_tile_params_.window_y;
const int texture_x = full_x - effective_full_params_.full_x + effective_buffer_params_.window_x;
const int texture_y = full_y - effective_full_params_.full_y + effective_buffer_params_.window_y;
/* Re-allocate display memory if needed, and make sure the device pointer is allocated.
*

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@@ -406,6 +406,9 @@ bool RenderScheduler::set_postprocess_render_work(RenderWork *render_work)
any_scheduled = true;
}
/* Force update. */
any_scheduled = true;
if (any_scheduled) {
render_work->display.update = true;
}

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@@ -283,7 +283,7 @@ class RenderScheduler {
/* Check whether timing report about the given work need to reset accumulated average time. */
bool work_report_reset_average(const RenderWork &render_work);
/* Check whether render time limit has been reached (or exceeded), and if so store related
/* CHeck whether render time limit has been reached (or exceeded), and if so store related
* information in the state so that rendering is considered finished, and is possible to report
* average render time information. */
void check_time_limit_reached();

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@@ -243,10 +243,6 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
}
}
#ifdef __KERNEL_METAL__
constant int __dummy_constant [[function_constant(0)]];
#endif
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(integrator_shade_surface_raytrace,
ccl_global const int *path_index_array,
@@ -257,16 +253,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
if (global_index < work_size) {
const int state = (path_index_array) ? path_index_array[global_index] : global_index;
#ifdef __KERNEL_METAL__
KernelGlobals kg = NULL;
/* Workaround Ambient Occlusion and Bevel nodes not working with Metal.
* Dummy offset should not affect result, but somehow fixes bug! */
kg += __dummy_constant;
ccl_gpu_kernel_call(integrator_shade_surface_raytrace(kg, state, render_buffer));
#else
ccl_gpu_kernel_call(integrator_shade_surface_raytrace(NULL, state, render_buffer));
#endif
}
}
@@ -769,7 +756,6 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
int guiding_pass_stride,
int guiding_pass_albedo,
int guiding_pass_normal,
int guiding_pass_flow,
ccl_global const float *render_buffer,
int render_offset,
int render_stride,
@@ -777,7 +763,6 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
int render_pass_sample_count,
int render_pass_denoising_albedo,
int render_pass_denoising_normal,
int render_pass_motion,
int full_x,
int full_y,
int width,
@@ -829,17 +814,6 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
normal_out[1] = normal_in[1] * pixel_scale;
normal_out[2] = normal_in[2] * pixel_scale;
}
/* Flow pass. */
if (guiding_pass_flow != PASS_UNUSED) {
kernel_assert(render_pass_motion != PASS_UNUSED);
ccl_global const float *motion_in = buffer + render_pass_motion;
ccl_global float *flow_out = guiding_pixel + guiding_pass_flow;
flow_out[0] = -motion_in[0] * pixel_scale;
flow_out[1] = -motion_in[1] * pixel_scale;
}
}
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
@@ -925,6 +899,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
else {
/* Assigning to zero since this is a default alpha value for 3-component passes, and it
* is an opaque pixel for 4 component passes. */
denoised_pixel[3] = 0;
}
}

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@@ -98,12 +98,8 @@ using namespace metal::raytracing;
#define FN14(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14;
#define FN15(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15;
#define FN16(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16;
#define FN17(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17;
#define FN18(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17; p18;
#define FN19(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17; p18; p19;
#define FN20(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17; p18; p19; p20;
#define GET_LAST_ARG(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20, ...) p20
#define PARAMS_MAKER(...) GET_LAST_ARG(__VA_ARGS__, FN20, FN19, FN18, FN17, FN16, FN15, FN14, FN13, FN12, FN11, FN10, FN9, FN8, FN7, FN6, FN5, FN4, FN3, FN2, FN1, FN0)
#define GET_LAST_ARG(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, ...) p16
#define PARAMS_MAKER(...) GET_LAST_ARG(__VA_ARGS__, FN16, FN15, FN14, FN13, FN12, FN11, FN10, FN9, FN8, FN7, FN6, FN5, FN4, FN3, FN2, FN1, FN0)
/* Generate a struct containing the entry-point parameters and a "run"
* method which can access them implicitly via this-> */

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@@ -92,14 +92,6 @@ ccl_device_forceinline void kernel_write_denoising_features_surface(
else if (sc->type == CLOSURE_BSDF_HAIR_PRINCIPLED_ID) {
closure_albedo *= bsdf_principled_hair_albedo(sc);
}
else if (sc->type == CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID) {
/* BSSRDF already accounts for weight, retro-reflection would double up. */
ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)
sc;
if (bsdf->components == PRINCIPLED_DIFFUSE_RETRO_REFLECTION) {
continue;
}
}
if (bsdf_get_specular_roughness_squared(sc) > sqr(0.075f)) {
diffuse_albedo += closure_albedo;

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@@ -116,52 +116,6 @@ ccl_device_inline void motion_triangle_vertices(
verts[2] = (1.0f - t) * verts[2] + t * next_verts[2];
}
ccl_device_inline void motion_triangle_vertices_and_normals(
KernelGlobals kg, int object, int prim, float time, float3 verts[3], float3 normals[3])
{
/* get motion info */
int numsteps, numverts;
object_motion_info(kg, object, &numsteps, &numverts, NULL);
/* Figure out which steps we need to fetch and their interpolation factor. */
int maxstep = numsteps * 2;
int step = min((int)(time * maxstep), maxstep - 1);
float t = time * maxstep - step;
/* Find attribute. */
int offset = intersection_find_attribute(kg, object, ATTR_STD_MOTION_VERTEX_POSITION);
kernel_assert(offset != ATTR_STD_NOT_FOUND);
/* Fetch vertex coordinates. */
float3 next_verts[3];
uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step, verts);
motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step + 1, next_verts);
/* Interpolate between steps. */
verts[0] = (1.0f - t) * verts[0] + t * next_verts[0];
verts[1] = (1.0f - t) * verts[1] + t * next_verts[1];
verts[2] = (1.0f - t) * verts[2] + t * next_verts[2];
/* Compute smooth normal. */
/* Find attribute. */
offset = intersection_find_attribute(kg, object, ATTR_STD_MOTION_VERTEX_NORMAL);
kernel_assert(offset != ATTR_STD_NOT_FOUND);
/* Fetch vertex coordinates. */
float3 next_normals[3];
motion_triangle_normals_for_step(kg, tri_vindex, offset, numverts, numsteps, step, normals);
motion_triangle_normals_for_step(
kg, tri_vindex, offset, numverts, numsteps, step + 1, next_normals);
/* Interpolate between steps. */
normals[0] = (1.0f - t) * normals[0] + t * next_normals[0];
normals[1] = (1.0f - t) * normals[1] + t * next_normals[1];
normals[2] = (1.0f - t) * normals[2] + t * next_normals[2];
}
ccl_device_inline float3 motion_triangle_smooth_normal(
KernelGlobals kg, float3 Ng, int object, int prim, float u, float v, float time)
{

View File

@@ -141,23 +141,14 @@ ccl_device_inline float3 shadow_ray_smooth_surface_offset(
KernelGlobals kg, ccl_private const ShaderData *ccl_restrict sd, float3 Ng)
{
float3 V[3], N[3];
if (sd->type == PRIMITIVE_MOTION_TRIANGLE) {
motion_triangle_vertices_and_normals(kg, sd->object, sd->prim, sd->time, V, N);
}
else {
kernel_assert(sd->type == PRIMITIVE_TRIANGLE);
triangle_vertices_and_normals(kg, sd->prim, V, N);
}
triangle_vertices_and_normals(kg, sd->prim, V, N);
const float u = sd->u, v = sd->v;
const float w = 1 - u - v;
float3 P = V[0] * u + V[1] * v + V[2] * w; /* Local space */
float3 n = N[0] * u + N[1] * v + N[2] * w; /* We get away without normalization */
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
object_normal_transform(kg, sd, &n); /* Normal x scale, world space */
}
object_normal_transform(kg, sd, &n); /* Normal x scale, world space */
/* Parabolic approximation */
float a = dot(N[2] - N[0], V[0] - V[2]);

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@@ -85,4 +85,6 @@ shader node_normal_map(normal NormalIn = N,
if (Strength != 1.0)
Normal = normalize(NormalIn + (Normal - NormalIn) * max(Strength, 0.0));
Normal = ensure_valid_reflection(Ng, I, Normal);
}

View File

@@ -25,7 +25,7 @@ ccl_device_noinline_cpu float3 svm_magic(float3 p, float scale, int n, float dis
/*
* Prevent NaNs due to input p
* Sin and Cosine are periodic about [0 2*PI) so the following
* will yield a more accurate result. As it stops the input values
* will yeild a more accurate result. As it stops the input values
* going out of range for floats which caused a NaN. The
* calculation of (px + py + pz)*5 can cause an Inf when one or more
* values are very large the cos or sin of this results in a NaN

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@@ -124,7 +124,7 @@ typedef enum ShaderNodeType {
NODE_AOV_VALUE,
NODE_FLOAT_CURVE,
/* NOTE: for best OpenCL performance, item definition in the enum must
* match the switch case order in `svm.h`. */
* match the switch case order in svm.h. */
} ShaderNodeType;
typedef enum NodeAttributeOutputType {

View File

@@ -202,7 +202,7 @@ enum SamplingPattern {
/* These flags values correspond to `raytypes` in `osl.cpp`, so keep them in sync! */
enum PathRayFlag : uint32_t {
enum PathRayFlag {
/* --------------------------------------------------------------------
* Ray visibility.
*
@@ -388,7 +388,6 @@ typedef enum PassType {
PASS_DENOISING_NORMAL,
PASS_DENOISING_ALBEDO,
PASS_DENOISING_DEPTH,
PASS_DENOISING_PREVIOUS,
/* PASS_SHADOW_CATCHER accumulates contribution of shadow catcher object which is not affected by
* any other object. The pass accessor will divide the combined pass by the shadow catcher. The
@@ -1560,7 +1559,7 @@ enum {
/* Kernel Features */
enum KernelFeatureFlag : uint32_t {
enum KernelFeatureFlag : unsigned int {
/* Shader nodes. */
KERNEL_FEATURE_NODE_BSDF = (1U << 0U),
KERNEL_FEATURE_NODE_EMISSION = (1U << 1U),

View File

@@ -1002,10 +1002,10 @@ void GeometryManager::device_update_attributes(Device *device,
/* After mesh attributes and patch tables have been copied to device memory,
* we need to update offsets in the objects. */
scene->object_manager->device_update_geom_offsets(device, dscene, scene);
scene->object_manager->device_update_mesh_offsets(device, dscene, scene);
}
void GeometryManager::geom_calc_offset(Scene *scene, BVHLayout bvh_layout)
void GeometryManager::mesh_calc_offset(Scene *scene, BVHLayout bvh_layout)
{
size_t vert_size = 0;
size_t tri_size = 0;
@@ -1922,7 +1922,7 @@ void GeometryManager::device_update(Device *device,
const BVHLayout bvh_layout = BVHParams::best_bvh_layout(scene->params.bvh_layout,
device->get_bvh_layout_mask());
geom_calc_offset(scene, bvh_layout);
mesh_calc_offset(scene, bvh_layout);
if (true_displacement_used || curve_shadow_transparency_used) {
scoped_callback_timer timer([scene](double time) {
if (scene->update_stats) {

View File

@@ -242,7 +242,7 @@ class GeometryManager {
vector<AttributeRequestSet> &object_attributes);
/* Compute verts/triangles/curves offsets in global arrays. */
void geom_calc_offset(Scene *scene, BVHLayout bvh_layout);
void mesh_calc_offset(Scene *scene, BVHLayout bvh_layout);
void device_update_object(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);

View File

@@ -381,15 +381,8 @@ ImageHandle ImageManager::add_image(const string &filename,
foreach (int tile, tiles) {
string tile_filename = filename;
/* Since we don't have information about the exact tile format used in this code location,
* just attempt all replacement patterns that Blender supports. */
if (tile != 0) {
string_replace(tile_filename, "<UDIM>", string_printf("%04d", tile));
int u = ((tile - 1001) % 10);
int v = ((tile - 1001) / 10);
string_replace(tile_filename, "<UVTILE>", string_printf("u%d_v%d", u + 1, v + 1));
}
const int slot = add_image_slot(new OIIOImageLoader(tile_filename), params, false);
handle.tile_slots.push_back(slot);

View File

@@ -821,7 +821,7 @@ void ObjectManager::device_update_flags(
dscene->object_volume_step.clear_modified();
}
void ObjectManager::device_update_geom_offsets(Device *, DeviceScene *dscene, Scene *scene)
void ObjectManager::device_update_mesh_offsets(Device *, DeviceScene *dscene, Scene *scene)
{
if (dscene->objects.size() == 0) {
return;

View File

@@ -162,7 +162,7 @@ class ObjectManager {
Scene *scene,
Progress &progress,
bool bounds_valid = true);
void device_update_geom_offsets(Device *device, DeviceScene *dscene, Scene *scene);
void device_update_mesh_offsets(Device *device, DeviceScene *dscene, Scene *scene);
void device_free(Device *device, DeviceScene *dscene, bool force_free);

View File

@@ -101,7 +101,6 @@ const NodeEnum *Pass::get_type_enum()
pass_type_enum.insert("denoising_normal", PASS_DENOISING_NORMAL);
pass_type_enum.insert("denoising_albedo", PASS_DENOISING_ALBEDO);
pass_type_enum.insert("denoising_depth", PASS_DENOISING_DEPTH);
pass_type_enum.insert("denoising_previous", PASS_DENOISING_PREVIOUS);
pass_type_enum.insert("shadow_catcher", PASS_SHADOW_CATCHER);
pass_type_enum.insert("shadow_catcher_sample_count", PASS_SHADOW_CATCHER_SAMPLE_COUNT);
@@ -300,10 +299,6 @@ PassInfo Pass::get_info(const PassType type, const bool include_albedo)
case PASS_DENOISING_DEPTH:
pass_info.num_components = 1;
break;
case PASS_DENOISING_PREVIOUS:
pass_info.num_components = 3;
pass_info.use_exposure = true;
break;
case PASS_SHADOW_CATCHER:
pass_info.num_components = 3;

View File

@@ -5901,7 +5901,7 @@ VectorMapRangeNode::VectorMapRangeNode() : ShaderNode(get_node_type())
{
}
void VectorMapRangeNode::expand(ShaderGraph * /*graph*/)
void VectorMapRangeNode::expand(ShaderGraph *graph)
{
}

View File

@@ -16,17 +16,62 @@
#include "session/denoising.h"
#include "util/map.h"
#include "util/system.h"
#include "util/task.h"
#include "util/time.h"
#if 0
#include <OpenImageIO/filesystem.h>
# include "kernel/filter/filter_defines.h"
# include "util/util_foreach.h"
# include "util/util_map.h"
# include "util/util_system.h"
# include "util/util_task.h"
# include "util/util_time.h"
# include <OpenImageIO/filesystem.h>
CCL_NAMESPACE_BEGIN
/* Utility Functions */
static void print_progress(int num, int total, int frame, int num_frames)
{
const char *label = "Denoise Frame ";
int cols = system_console_width();
cols -= strlen(label);
int len = 1;
for (int x = total; x > 9; x /= 10) {
len++;
}
int bars = cols - 2 * len - 6;
printf("\r%s", label);
if (num_frames > 1) {
int frame_len = 1;
for (int x = num_frames - 1; x > 9; x /= 10) {
frame_len++;
}
bars -= frame_len + 2;
printf("%*d ", frame_len, frame);
}
int v = int(float(num) * bars / total);
printf("[");
for (int i = 0; i < v; i++) {
printf("=");
}
if (v < bars) {
printf(">");
}
for (int i = v + 1; i < bars; i++) {
printf(" ");
}
printf(string_printf("] %%%dd / %d", len, total).c_str(), num);
fflush(stdout);
}
/* Splits in at its last dot, setting suffix to the part after the dot and in to the part before
* it. Returns whether a dot was found. */
static bool split_last_dot(string &in, string &suffix)
@@ -80,18 +125,24 @@ static void fill_mapping(vector<ChannelMapping> &map, int pos, string name, stri
}
}
static const int INPUT_NUM_CHANNELS = 13;
static const int INPUT_NOISY_IMAGE = 0;
static const int INPUT_DENOISING_NORMAL = 3;
static const int INPUT_DENOISING_ALBEDO = 6;
static const int INPUT_MOTION = 9;
static const int INPUT_NUM_CHANNELS = 15;
static const int INPUT_DENOISING_DEPTH = 0;
static const int INPUT_DENOISING_NORMAL = 1;
static const int INPUT_DENOISING_SHADOWING = 4;
static const int INPUT_DENOISING_ALBEDO = 5;
static const int INPUT_NOISY_IMAGE = 8;
static const int INPUT_DENOISING_VARIANCE = 11;
static const int INPUT_DENOISING_INTENSITY = 14;
static vector<ChannelMapping> input_channels()
{
vector<ChannelMapping> map;
fill_mapping(map, INPUT_NOISY_IMAGE, "Combined", "RGB");
fill_mapping(map, INPUT_DENOISING_DEPTH, "Denoising Depth", "Z");
fill_mapping(map, INPUT_DENOISING_NORMAL, "Denoising Normal", "XYZ");
fill_mapping(map, INPUT_DENOISING_SHADOWING, "Denoising Shadowing", "X");
fill_mapping(map, INPUT_DENOISING_ALBEDO, "Denoising Albedo", "RGB");
fill_mapping(map, INPUT_MOTION, "Vector", "XYZW");
fill_mapping(map, INPUT_NOISY_IMAGE, "Noisy Image", "RGB");
fill_mapping(map, INPUT_DENOISING_VARIANCE, "Denoising Variance", "RGB");
fill_mapping(map, INPUT_DENOISING_INTENSITY, "Denoising Intensity", "X");
return map;
}
@@ -111,7 +162,7 @@ bool DenoiseImageLayer::detect_denoising_channels()
input_to_image_channel.clear();
input_to_image_channel.resize(INPUT_NUM_CHANNELS, -1);
for (const ChannelMapping &mapping : input_channels()) {
foreach (const ChannelMapping &mapping, input_channels()) {
vector<string>::iterator i = find(channels.begin(), channels.end(), mapping.name);
if (i == channels.end()) {
return false;
@@ -126,7 +177,7 @@ bool DenoiseImageLayer::detect_denoising_channels()
output_to_image_channel.clear();
output_to_image_channel.resize(OUTPUT_NUM_CHANNELS, -1);
for (const ChannelMapping &mapping : output_channels()) {
foreach (const ChannelMapping &mapping, output_channels()) {
vector<string>::iterator i = find(channels.begin(), channels.end(), mapping.name);
if (i == channels.end()) {
return false;
@@ -148,16 +199,18 @@ bool DenoiseImageLayer::detect_denoising_channels()
return true;
}
bool DenoiseImageLayer::match_channels(const std::vector<string> &channelnames,
bool DenoiseImageLayer::match_channels(int neighbor,
const std::vector<string> &channelnames,
const std::vector<string> &neighbor_channelnames)
{
vector<int> &mapping = previous_output_to_image_channel;
neighbor_input_to_image_channel.resize(neighbor + 1);
vector<int> &mapping = neighbor_input_to_image_channel[neighbor];
assert(mapping.size() == 0);
mapping.resize(output_to_image_channel.size(), -1);
mapping.resize(input_to_image_channel.size(), -1);
for (int i = 0; i < output_to_image_channel.size(); i++) {
const string &channel = channelnames[output_to_image_channel[i]];
for (int i = 0; i < input_to_image_channel.size(); i++) {
const string &channel = channelnames[input_to_image_channel[i]];
std::vector<string>::const_iterator frame_channel = find(
neighbor_channelnames.begin(), neighbor_channelnames.end(), channel);
@@ -173,9 +226,19 @@ bool DenoiseImageLayer::match_channels(const std::vector<string> &channelnames,
/* Denoise Task */
DenoiseTask::DenoiseTask(Device *device, DenoiserPipeline *denoiser, int frame)
: denoiser(denoiser), device(device), frame(frame), current_layer(0), buffers(device)
DenoiseTask::DenoiseTask(Device *device,
DenoiserPipeline *denoiser,
int frame,
const vector<int> &neighbor_frames)
: denoiser(denoiser),
device(device),
frame(frame),
neighbor_frames(neighbor_frames),
current_layer(0),
input_pixels(device, "filter input buffer", MEM_READ_ONLY),
num_tiles(0)
{
image.samples = denoiser->samples_override;
}
DenoiseTask::~DenoiseTask()
@@ -183,39 +246,284 @@ DenoiseTask::~DenoiseTask()
free();
}
/* Device callbacks */
bool DenoiseTask::acquire_tile(Device *device, Device *tile_device, RenderTile &tile)
{
thread_scoped_lock tile_lock(tiles_mutex);
if (tiles.empty()) {
return false;
}
tile = tiles.front();
tiles.pop_front();
device->map_tile(tile_device, tile);
print_progress(num_tiles - tiles.size(), num_tiles, frame, denoiser->num_frames);
return true;
}
/* Mapping tiles is required for regular rendering since each tile has its separate memory
* which may be allocated on a different device.
* For standalone denoising, there is a single memory that is present on all devices, so the only
* thing that needs to be done here is to specify the surrounding tile geometry.
*
* However, since there is only one large memory, the denoised result has to be written to
* a different buffer to avoid having to copy an entire horizontal slice of the image. */
void DenoiseTask::map_neighboring_tiles(RenderTileNeighbors &neighbors, Device *tile_device)
{
RenderTile &center_tile = neighbors.tiles[RenderTileNeighbors::CENTER];
RenderTile &target_tile = neighbors.target;
/* Fill tile information. */
for (int i = 0; i < RenderTileNeighbors::SIZE; i++) {
if (i == RenderTileNeighbors::CENTER) {
continue;
}
RenderTile &tile = neighbors.tiles[i];
int dx = (i % 3) - 1;
int dy = (i / 3) - 1;
tile.x = clamp(center_tile.x + dx * denoiser->tile_size.x, 0, image.width);
tile.w = clamp(center_tile.x + (dx + 1) * denoiser->tile_size.x, 0, image.width) - tile.x;
tile.y = clamp(center_tile.y + dy * denoiser->tile_size.y, 0, image.height);
tile.h = clamp(center_tile.y + (dy + 1) * denoiser->tile_size.y, 0, image.height) - tile.y;
tile.buffer = center_tile.buffer;
tile.offset = center_tile.offset;
tile.stride = image.width;
}
/* Allocate output buffer. */
device_vector<float> *output_mem = new device_vector<float>(
tile_device, "denoising_output", MEM_READ_WRITE);
output_mem->alloc(OUTPUT_NUM_CHANNELS * center_tile.w * center_tile.h);
/* Fill output buffer with noisy image, assumed by kernel_filter_finalize
* when skipping denoising of some pixels. */
float *result = output_mem->data();
float *in = &image.pixels[image.num_channels * (center_tile.y * image.width + center_tile.x)];
const DenoiseImageLayer &layer = image.layers[current_layer];
const int *input_to_image_channel = layer.input_to_image_channel.data();
for (int y = 0; y < center_tile.h; y++) {
for (int x = 0; x < center_tile.w; x++, result += OUTPUT_NUM_CHANNELS) {
for (int i = 0; i < OUTPUT_NUM_CHANNELS; i++) {
result[i] = in[image.num_channels * x + input_to_image_channel[INPUT_NOISY_IMAGE + i]];
}
}
in += image.num_channels * image.width;
}
output_mem->copy_to_device();
/* Fill output tile info. */
target_tile = center_tile;
target_tile.buffer = output_mem->device_pointer;
target_tile.stride = target_tile.w;
target_tile.offset -= target_tile.x + target_tile.y * target_tile.stride;
thread_scoped_lock output_lock(output_mutex);
assert(output_pixels.count(center_tile.tile_index) == 0);
output_pixels[target_tile.tile_index] = output_mem;
}
void DenoiseTask::unmap_neighboring_tiles(RenderTileNeighbors &neighbors)
{
RenderTile &center_tile = neighbors.tiles[RenderTileNeighbors::CENTER];
RenderTile &target_tile = neighbors.target;
thread_scoped_lock output_lock(output_mutex);
assert(output_pixels.count(center_tile.tile_index) == 1);
device_vector<float> *output_mem = output_pixels[target_tile.tile_index];
output_pixels.erase(center_tile.tile_index);
output_lock.unlock();
/* Copy denoised pixels from device. */
output_mem->copy_from_device(0, OUTPUT_NUM_CHANNELS * target_tile.w, target_tile.h);
float *result = output_mem->data();
float *out = &image.pixels[image.num_channels * (target_tile.y * image.width + target_tile.x)];
const DenoiseImageLayer &layer = image.layers[current_layer];
const int *output_to_image_channel = layer.output_to_image_channel.data();
for (int y = 0; y < target_tile.h; y++) {
for (int x = 0; x < target_tile.w; x++, result += OUTPUT_NUM_CHANNELS) {
for (int i = 0; i < OUTPUT_NUM_CHANNELS; i++) {
out[image.num_channels * x + output_to_image_channel[i]] = result[i];
}
}
out += image.num_channels * image.width;
}
/* Free device buffer. */
output_mem->free();
delete output_mem;
}
void DenoiseTask::release_tile()
{
}
bool DenoiseTask::get_cancel()
{
return false;
}
void DenoiseTask::create_task(DeviceTask &task)
{
/* Callback functions. */
task.acquire_tile = function_bind(&DenoiseTask::acquire_tile, this, device, _1, _2);
task.map_neighbor_tiles = function_bind(&DenoiseTask::map_neighboring_tiles, this, _1, _2);
task.unmap_neighbor_tiles = function_bind(&DenoiseTask::unmap_neighboring_tiles, this, _1);
task.release_tile = function_bind(&DenoiseTask::release_tile, this);
task.get_cancel = function_bind(&DenoiseTask::get_cancel, this);
/* Denoising parameters. */
task.denoising = denoiser->params;
task.denoising.type = DENOISER_NLM;
task.denoising.use = true;
task.denoising_from_render = false;
task.denoising_frames.resize(neighbor_frames.size());
for (int i = 0; i < neighbor_frames.size(); i++) {
task.denoising_frames[i] = neighbor_frames[i] - frame;
}
/* Buffer parameters. */
task.pass_stride = INPUT_NUM_CHANNELS;
task.target_pass_stride = OUTPUT_NUM_CHANNELS;
task.pass_denoising_data = 0;
task.pass_denoising_clean = -1;
task.frame_stride = image.width * image.height * INPUT_NUM_CHANNELS;
/* Create tiles. */
thread_scoped_lock tile_lock(tiles_mutex);
thread_scoped_lock output_lock(output_mutex);
tiles.clear();
assert(output_pixels.empty());
output_pixels.clear();
int tiles_x = divide_up(image.width, denoiser->tile_size.x);
int tiles_y = divide_up(image.height, denoiser->tile_size.y);
for (int ty = 0; ty < tiles_y; ty++) {
for (int tx = 0; tx < tiles_x; tx++) {
RenderTile tile;
tile.x = tx * denoiser->tile_size.x;
tile.y = ty * denoiser->tile_size.y;
tile.w = min(image.width - tile.x, denoiser->tile_size.x);
tile.h = min(image.height - tile.y, denoiser->tile_size.y);
tile.start_sample = 0;
tile.num_samples = image.layers[current_layer].samples;
tile.sample = 0;
tile.offset = 0;
tile.stride = image.width;
tile.tile_index = ty * tiles_x + tx;
tile.task = RenderTile::DENOISE;
tile.buffers = NULL;
tile.buffer = input_pixels.device_pointer;
tiles.push_back(tile);
}
}
num_tiles = tiles.size();
}
/* Denoiser Operations */
bool DenoiseTask::load_input_pixels(int layer)
{
int w = image.width;
int h = image.height;
int num_pixels = image.width * image.height;
int frame_stride = num_pixels * INPUT_NUM_CHANNELS;
/* Load center image */
DenoiseImageLayer &image_layer = image.layers[layer];
float *buffer_data = buffers.buffer.data();
image.read_pixels(image_layer, buffers.params, buffer_data);
float *buffer_data = input_pixels.data();
image.read_pixels(image_layer, buffer_data);
buffer_data += frame_stride;
/* Load previous image */
if (frame > 0 && !image.read_previous_pixels(image_layer, buffers.params, buffer_data)) {
error = "Failed to read neighbor frame pixels";
return false;
/* Load neighbor images */
for (int i = 0; i < image.in_neighbors.size(); i++) {
if (!image.read_neighbor_pixels(i, image_layer, buffer_data)) {
error = "Failed to read neighbor frame pixels";
return false;
}
buffer_data += frame_stride;
}
/* Preprocess */
buffer_data = input_pixels.data();
for (int neighbor = 0; neighbor < image.in_neighbors.size() + 1; neighbor++) {
/* Clamp */
if (denoiser->params.clamp_input) {
for (int i = 0; i < num_pixels * INPUT_NUM_CHANNELS; i++) {
buffer_data[i] = clamp(buffer_data[i], -1e8f, 1e8f);
}
}
/* Box blur */
int r = 5 * denoiser->params.radius;
float *data = buffer_data + 14;
array<float> temp(num_pixels);
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
int n = 0;
float sum = 0.0f;
for (int dx = max(x - r, 0); dx < min(x + r + 1, w); dx++, n++) {
sum += data[INPUT_NUM_CHANNELS * (y * w + dx)];
}
temp[y * w + x] = sum / n;
}
}
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
int n = 0;
float sum = 0.0f;
for (int dy = max(y - r, 0); dy < min(y + r + 1, h); dy++, n++) {
sum += temp[dy * w + x];
}
data[INPUT_NUM_CHANNELS * (y * w + x)] = sum / n;
}
}
/* Highlight compression */
data = buffer_data + 8;
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
int idx = INPUT_NUM_CHANNELS * (y * w + x);
float3 color = make_float3(data[idx], data[idx + 1], data[idx + 2]);
color = color_highlight_compress(color, NULL);
data[idx] = color.x;
data[idx + 1] = color.y;
data[idx + 2] = color.z;
}
}
buffer_data += frame_stride;
}
/* Copy to device */
buffers.buffer.copy_to_device();
input_pixels.copy_to_device();
return true;
}
/* Task stages */
static void add_pass(vector<Pass *> &passes, PassType type, PassMode mode = PassMode::NOISY)
{
Pass *pass = new Pass();
pass->set_type(type);
pass->set_mode(mode);
passes.push_back(pass);
}
bool DenoiseTask::load()
{
string center_filepath = denoiser->input[frame];
@@ -223,8 +531,7 @@ bool DenoiseTask::load()
return false;
}
/* Use previous frame output as input for subsequent frames. */
if (frame > 0 && !image.load_previous(denoiser->output[frame - 1], error)) {
if (!image.load_neighbors(denoiser->input, neighbor_frames, error)) {
return false;
}
@@ -233,35 +540,10 @@ bool DenoiseTask::load()
return false;
}
/* Enable temporal denoising for frames after the first (which will use the output from the
* previous frames). */
DenoiseParams params = denoiser->denoiser->get_params();
params.temporally_stable = frame > 0;
denoiser->denoiser->set_params(params);
/* Allocate device buffer. */
vector<Pass *> passes;
add_pass(passes, PassType::PASS_COMBINED);
add_pass(passes, PassType::PASS_DENOISING_ALBEDO);
add_pass(passes, PassType::PASS_DENOISING_NORMAL);
add_pass(passes, PassType::PASS_MOTION);
add_pass(passes, PassType::PASS_DENOISING_PREVIOUS);
add_pass(passes, PassType::PASS_COMBINED, PassMode::DENOISED);
BufferParams buffer_params;
buffer_params.width = image.width;
buffer_params.height = image.height;
buffer_params.full_x = 0;
buffer_params.full_y = 0;
buffer_params.full_width = image.width;
buffer_params.full_height = image.height;
buffer_params.update_passes(passes);
for (Pass *pass : passes) {
delete pass;
}
buffers.reset(buffer_params);
int num_frames = image.in_neighbors.size() + 1;
input_pixels.alloc(image.width * INPUT_NUM_CHANNELS, image.height * num_frames);
input_pixels.zero_to_device();
/* Read pixels for first layer. */
current_layer = 0;
@@ -283,26 +565,10 @@ bool DenoiseTask::exec()
}
/* Run task on device. */
denoiser->denoiser->denoise_buffer(buffers.params, &buffers, 1, true);
/* Copy denoised pixels from device. */
buffers.buffer.copy_from_device();
float *result = buffers.buffer.data(), *out = image.pixels.data();
const DenoiseImageLayer &layer = image.layers[current_layer];
const int *output_to_image_channel = layer.output_to_image_channel.data();
for (int y = 0; y < image.height; y++) {
for (int x = 0; x < image.width; x++, result += buffers.params.pass_stride) {
for (int j = 0; j < OUTPUT_NUM_CHANNELS; j++) {
int offset = buffers.params.get_pass_offset(PASS_COMBINED, PassMode::DENOISED);
int image_channel = output_to_image_channel[j];
out[image.num_channels * x + image_channel] = result[offset + j];
}
}
out += image.num_channels * image.width;
}
DeviceTask task(DeviceTask::RENDER);
create_task(task);
device->task_add(task);
device->task_wait();
printf("\n");
}
@@ -320,7 +586,8 @@ bool DenoiseTask::save()
void DenoiseTask::free()
{
image.free();
buffers.buffer.free();
input_pixels.free();
assert(output_pixels.empty());
}
/* Denoise Image Storage */
@@ -340,7 +607,7 @@ DenoiseImage::~DenoiseImage()
void DenoiseImage::close_input()
{
in_previous.reset();
in_neighbors.clear();
}
void DenoiseImage::free()
@@ -410,61 +677,39 @@ bool DenoiseImage::parse_channels(const ImageSpec &in_spec, string &error)
return true;
}
void DenoiseImage::read_pixels(const DenoiseImageLayer &layer,
const BufferParams &params,
float *input_pixels)
void DenoiseImage::read_pixels(const DenoiseImageLayer &layer, float *input_pixels)
{
/* Pixels from center file have already been loaded into pixels.
* We copy a subset into the device input buffer with channels reshuffled. */
const int *input_to_image_channel = layer.input_to_image_channel.data();
for (int i = 0; i < width * height; i++) {
for (int j = 0; j < 3; ++j) {
int offset = params.get_pass_offset(PASS_COMBINED);
int image_channel = input_to_image_channel[INPUT_NOISY_IMAGE + j];
input_pixels[i * params.pass_stride + offset + j] =
pixels[((size_t)i) * num_channels + image_channel];
}
for (int j = 0; j < 3; ++j) {
int offset = params.get_pass_offset(PASS_DENOISING_NORMAL);
int image_channel = input_to_image_channel[INPUT_DENOISING_NORMAL + j];
input_pixels[i * params.pass_stride + offset + j] =
pixels[((size_t)i) * num_channels + image_channel];
}
for (int j = 0; j < 3; ++j) {
int offset = params.get_pass_offset(PASS_DENOISING_ALBEDO);
int image_channel = input_to_image_channel[INPUT_DENOISING_ALBEDO + j];
input_pixels[i * params.pass_stride + offset + j] =
pixels[((size_t)i) * num_channels + image_channel];
}
for (int j = 0; j < 4; ++j) {
int offset = params.get_pass_offset(PASS_MOTION);
int image_channel = input_to_image_channel[INPUT_MOTION + j];
input_pixels[i * params.pass_stride + offset + j] =
for (int j = 0; j < INPUT_NUM_CHANNELS; j++) {
int image_channel = input_to_image_channel[j];
input_pixels[i * INPUT_NUM_CHANNELS + j] =
pixels[((size_t)i) * num_channels + image_channel];
}
}
}
bool DenoiseImage::read_previous_pixels(const DenoiseImageLayer &layer,
const BufferParams &params,
bool DenoiseImage::read_neighbor_pixels(int neighbor,
const DenoiseImageLayer &layer,
float *input_pixels)
{
/* Load pixels from neighboring frames, and copy them into device buffer
* with channels reshuffled. */
size_t num_pixels = (size_t)width * (size_t)height;
array<float> neighbor_pixels(num_pixels * num_channels);
if (!in_previous->read_image(TypeDesc::FLOAT, neighbor_pixels.data())) {
if (!in_neighbors[neighbor]->read_image(TypeDesc::FLOAT, neighbor_pixels.data())) {
return false;
}
const int *output_to_image_channel = layer.previous_output_to_image_channel.data();
const int *input_to_image_channel = layer.neighbor_input_to_image_channel[neighbor].data();
for (int i = 0; i < width * height; i++) {
for (int j = 0; j < 3; ++j) {
int offset = params.get_pass_offset(PASS_DENOISING_PREVIOUS);
int image_channel = output_to_image_channel[j];
input_pixels[i * params.pass_stride + offset + j] =
for (int j = 0; j < INPUT_NUM_CHANNELS; j++) {
int image_channel = input_to_image_channel[j];
input_pixels[i * INPUT_NUM_CHANNELS + j] =
neighbor_pixels[((size_t)i) * num_channels + image_channel];
}
}
@@ -494,8 +739,8 @@ bool DenoiseImage::load(const string &in_filepath, string &error)
return false;
}
if (layers.empty()) {
error = "Could not find a render layer containing denoising data and motion vector passes";
if (layers.size() == 0) {
error = "Could not find a render layer containing denoising info";
return false;
}
@@ -512,33 +757,45 @@ bool DenoiseImage::load(const string &in_filepath, string &error)
return true;
}
bool DenoiseImage::load_previous(const string &filepath, string &error)
bool DenoiseImage::load_neighbors(const vector<string> &filepaths,
const vector<int> &frames,
string &error)
{
if (!Filesystem::is_regular(filepath)) {
error = "Couldn't find neighbor frame: " + filepath;
if (frames.size() > DENOISE_MAX_FRAMES - 1) {
error = string_printf("Maximum number of neighbors (%d) exceeded\n", DENOISE_MAX_FRAMES - 1);
return false;
}
unique_ptr<ImageInput> in_neighbor(ImageInput::open(filepath));
if (!in_neighbor) {
error = "Couldn't open neighbor frame: " + filepath;
return false;
}
for (int neighbor = 0; neighbor < frames.size(); neighbor++) {
int frame = frames[neighbor];
const string &filepath = filepaths[frame];
const ImageSpec &neighbor_spec = in_neighbor->spec();
if (neighbor_spec.width != width || neighbor_spec.height != height) {
error = "Neighbor frame has different dimensions: " + filepath;
return false;
}
for (DenoiseImageLayer &layer : layers) {
if (!layer.match_channels(in_spec.channelnames, neighbor_spec.channelnames)) {
error = "Neighbor frame misses denoising data passes: " + filepath;
if (!Filesystem::is_regular(filepath)) {
error = "Couldn't find neighbor frame: " + filepath;
return false;
}
}
in_previous = std::move(in_neighbor);
unique_ptr<ImageInput> in_neighbor(ImageInput::open(filepath));
if (!in_neighbor) {
error = "Couldn't open neighbor frame: " + filepath;
return false;
}
const ImageSpec &neighbor_spec = in_neighbor->spec();
if (neighbor_spec.width != width || neighbor_spec.height != height) {
error = "Neighbor frame has different dimensions: " + filepath;
return false;
}
foreach (DenoiseImageLayer &layer, layers) {
if (!layer.match_channels(neighbor, in_spec.channelnames, neighbor_spec.channelnames)) {
error = "Neighbor frame misses denoising data passes: " + filepath;
return false;
}
}
in_neighbors.push_back(std::move(in_neighbor));
}
return true;
}
@@ -607,22 +864,24 @@ bool DenoiseImage::save_output(const string &out_filepath, string &error)
/* File pattern handling and outer loop over frames */
DenoiserPipeline::DenoiserPipeline(DeviceInfo &device_info, const DenoiseParams &params)
DenoiserPipeline::DenoiserPipeline(DeviceInfo &device_info)
{
samples_override = 0;
tile_size = make_int2(64, 64);
num_frames = 0;
/* Initialize task scheduler. */
TaskScheduler::init();
/* Initialize device. */
device = Device::create(device_info, stats, profiler);
device->load_kernels(KERNEL_FEATURE_DENOISING);
device = Device::create(device_info, stats, profiler, true);
denoiser = Denoiser::create(device, params);
denoiser->load_kernels(nullptr);
device->load_kernels(KERNEL_FEATURE_DENOISING);
}
DenoiserPipeline::~DenoiserPipeline()
{
denoiser.reset();
delete device;
TaskScheduler::exit();
}
@@ -631,7 +890,7 @@ bool DenoiserPipeline::run()
{
assert(input.size() == output.size());
int num_frames = output.size();
num_frames = output.size();
for (int frame = 0; frame < num_frames; frame++) {
/* Skip empty output paths. */
@@ -639,8 +898,16 @@ bool DenoiserPipeline::run()
continue;
}
/* Determine neighbor frame numbers that should be used for filtering. */
vector<int> neighbor_frames;
for (int f = frame - params.neighbor_frames; f <= frame + params.neighbor_frames; f++) {
if (f >= 0 && f < num_frames && f != frame) {
neighbor_frames.push_back(f);
}
}
/* Execute task. */
DenoiseTask task(device, this, frame);
DenoiseTask task(device, this, frame, neighbor_frames);
if (!task.load()) {
error = task.error;
return false;
@@ -663,3 +930,5 @@ bool DenoiserPipeline::run()
}
CCL_NAMESPACE_END
#endif

View File

@@ -17,17 +17,20 @@
#ifndef __DENOISING_H__
#define __DENOISING_H__
#if 0
/* TODO(sergey): Make it explicit and clear when something is a denoiser, its pipeline or
* parameters. Currently it is an annoying mixture of terms used interchangeably. */
#include "device/device.h"
#include "integrator/denoiser.h"
# include "device/device.h"
#include "util/string.h"
#include "util/unique_ptr.h"
#include "util/vector.h"
# include "render/buffers.h"
#include <OpenImageIO/imageio.h>
# include "util/util_string.h"
# include "util/util_unique_ptr.h"
# include "util/util_vector.h"
# include <OpenImageIO/imageio.h>
OIIO_NAMESPACE_USING
@@ -37,7 +40,7 @@ CCL_NAMESPACE_BEGIN
class DenoiserPipeline {
public:
DenoiserPipeline(DeviceInfo &device_info, const DenoiseParams &params);
DenoiserPipeline(DeviceInfo &device_info);
~DenoiserPipeline();
bool run();
@@ -52,13 +55,22 @@ class DenoiserPipeline {
* taking into account all input frames. */
vector<string> output;
/* Sample number override, takes precedence over values from input frames. */
int samples_override;
/* Tile size for processing on device. */
int2 tile_size;
/* Equivalent to the settings in the regular denoiser. */
DenoiseParams params;
protected:
friend class DenoiseTask;
Stats stats;
Profiler profiler;
Device *device;
std::unique_ptr<Denoiser> denoiser;
int num_frames;
};
/* Denoise Image Layer */
@@ -76,13 +88,13 @@ struct DenoiseImageLayer {
/* Device input channel will be copied from image channel input_to_image_channel[i]. */
vector<int> input_to_image_channel;
/* input_to_image_channel of the secondary frames, if any are used. */
vector<vector<int>> neighbor_input_to_image_channel;
/* Write i-th channel of the processing output to output_to_image_channel[i]-th channel of the
* file. */
vector<int> output_to_image_channel;
/* output_to_image_channel of the previous frame, if used. */
vector<int> previous_output_to_image_channel;
/* Detect whether this layer contains a full set of channels and set up the offsets accordingly.
*/
bool detect_denoising_channels();
@@ -90,7 +102,8 @@ struct DenoiseImageLayer {
/* Map the channels of a secondary frame to the channels that are required for processing,
* fill neighbor_input_to_image_channel if all are present or return false if a channel are
* missing. */
bool match_channels(const std::vector<string> &channelnames,
bool match_channels(int neighbor,
const std::vector<string> &channelnames,
const std::vector<string> &neighbor_channelnames);
};
@@ -112,7 +125,7 @@ class DenoiseImage {
/* Image file handles */
ImageSpec in_spec;
unique_ptr<ImageInput> in_previous;
vector<unique_ptr<ImageInput>> in_neighbors;
/* Render layers */
vector<DenoiseImageLayer> layers;
@@ -124,16 +137,12 @@ class DenoiseImage {
bool load(const string &in_filepath, string &error);
/* Load neighboring frames. */
bool load_previous(const string &in_filepath, string &error);
bool load_neighbors(const vector<string> &filepaths, const vector<int> &frames, string &error);
/* Load subset of pixels from file buffer into input buffer, as needed for denoising
* on the device. Channels are reshuffled following the provided mapping. */
void read_pixels(const DenoiseImageLayer &layer,
const BufferParams &params,
float *input_pixels);
bool read_previous_pixels(const DenoiseImageLayer &layer,
const BufferParams &params,
float *input_pixels);
void read_pixels(const DenoiseImageLayer &layer, float *input_pixels);
bool read_neighbor_pixels(int neighbor, const DenoiseImageLayer &layer, float *input_pixels);
bool save_output(const string &out_filepath, string &error);
@@ -150,7 +159,10 @@ class DenoiseImage {
class DenoiseTask {
public:
DenoiseTask(Device *device, DenoiserPipeline *denoiser, int frame);
DenoiseTask(Device *device,
DenoiserPipeline *denoiser,
int frame,
const vector<int> &neighbor_frames);
~DenoiseTask();
/* Task stages */
@@ -168,17 +180,37 @@ class DenoiseTask {
/* Frame number to be denoised */
int frame;
vector<int> neighbor_frames;
/* Image file data */
DenoiseImage image;
int current_layer;
RenderBuffers buffers;
/* Device input buffer */
device_vector<float> input_pixels;
/* Tiles */
thread_mutex tiles_mutex;
list<RenderTile> tiles;
int num_tiles;
thread_mutex output_mutex;
map<int, device_vector<float> *> output_pixels;
/* Task handling */
bool load_input_pixels(int layer);
void create_task(DeviceTask &task);
/* Device task callbacks */
bool acquire_tile(Device *device, Device *tile_device, RenderTile &tile);
void map_neighboring_tiles(RenderTileNeighbors &neighbors, Device *tile_device);
void unmap_neighboring_tiles(RenderTileNeighbors &neighbors);
void release_tile();
bool get_cancel();
};
CCL_NAMESPACE_END
#endif
#endif /* __DENOISING_H__ */

View File

@@ -54,8 +54,6 @@ class DisplayDriver {
}
};
virtual void next_tile_begin() = 0;
/* Update the render from the rendering thread.
*
* Cycles periodically updates the render to be displayed. For multithreaded updates with
@@ -82,9 +80,6 @@ class DisplayDriver {
virtual bool update_begin(const Params &params, int width, int height) = 0;
virtual void update_end() = 0;
/* Optionally flush outstanding display commands before ending the render loop. */
virtual void flush(){};
virtual half4 *map_texture_buffer() = 0;
virtual void unmap_texture_buffer() = 0;
@@ -102,17 +97,6 @@ class DisplayDriver {
/* Clear the entire buffer before doing partial write to it. */
bool need_clear = false;
/* Enforce re-creation of the graphics interop object.
*
* When this field is true then the graphics interop will be re-created no matter what the
* rest of the configuration is.
* When this field is false the graphics interop will be re-created if the PBO or buffer size
* did change.
*
* This allows to ensure graphics interop is re-created when there is a possibility that an
* underlying PBO was re-allocated but did not change its ID. */
bool need_recreate = false;
};
virtual GraphicsInterop graphics_interop_get()

View File

@@ -192,8 +192,6 @@ void Session::run_main_render_loop()
break;
}
}
path_trace_->flush_display();
}
void Session::run()
@@ -305,7 +303,7 @@ RenderWork Session::run_update_for_next_iteration()
tile_params.update_offset_stride();
path_trace_->reset(buffer_params_, tile_params, did_reset);
path_trace_->reset(buffer_params_, tile_params);
}
const int resolution = render_work.resolution_divider;
@@ -386,8 +384,7 @@ int2 Session::get_effective_tile_size() const
const int tile_size = tile_manager_.compute_render_tile_size(params.tile_size);
const int64_t actual_tile_area = static_cast<int64_t>(tile_size) * tile_size;
if (actual_tile_area >= image_area && image_width <= TileManager::MAX_TILE_SIZE &&
image_height <= TileManager::MAX_TILE_SIZE) {
if (actual_tile_area >= image_area) {
return make_int2(image_width, image_height);
}
@@ -426,11 +423,6 @@ void Session::do_delayed_reset()
buffer_params_.update_passes(scene->passes);
tile_manager_.update(buffer_params_, scene);
/* Update temp directory on reset.
* This potentially allows to finish the existing rendering with a previously configure temporary
* direcotry in the host software and switch to a new temp directory when new render starts. */
tile_manager_.set_temp_dir(params.temp_dir);
/* Progress. */
progress.reset_sample();
progress.set_total_pixel_samples(static_cast<uint64_t>(buffer_params_.width) *

View File

@@ -69,9 +69,6 @@ class SessionParams {
ShadingSystem shadingsystem;
/* Session-specific temporary directory to store in-progress EXR files in. */
string temp_dir;
SessionParams()
{
headless = false;

View File

@@ -23,7 +23,6 @@
#include "scene/film.h"
#include "scene/integrator.h"
#include "scene/scene.h"
#include "session/session.h"
#include "util/algorithm.h"
#include "util/foreach.h"
#include "util/log.h"
@@ -342,10 +341,8 @@ int TileManager::compute_render_tile_size(const int suggested_tile_size) const
/* Must be a multiple of IMAGE_TILE_SIZE so that we can write render tiles into the image file
* aligned on image tile boundaries. We can't set IMAGE_TILE_SIZE equal to the render tile size
* because too big tile size leads to integer overflow inside OpenEXR. */
const int computed_tile_size = (suggested_tile_size <= IMAGE_TILE_SIZE) ?
suggested_tile_size :
align_up(suggested_tile_size, IMAGE_TILE_SIZE);
return min(computed_tile_size, MAX_TILE_SIZE);
return (suggested_tile_size <= IMAGE_TILE_SIZE) ? suggested_tile_size :
align_up(suggested_tile_size, IMAGE_TILE_SIZE);
}
void TileManager::reset_scheduling(const BufferParams &params, int2 tile_size)
@@ -395,11 +392,6 @@ void TileManager::update(const BufferParams &params, const Scene *scene)
}
}
void TileManager::set_temp_dir(const string &temp_dir)
{
temp_dir_ = temp_dir;
}
bool TileManager::done()
{
return tile_state_.next_tile_index == tile_state_.num_tiles;
@@ -458,8 +450,7 @@ const int2 TileManager::get_size() const
bool TileManager::open_tile_output()
{
write_state_.filename = path_join(temp_dir_,
"cycles-tile-buffer-" + tile_file_unique_part_ + "-" +
write_state_.filename = path_temp_get("cycles-tile-buffer-" + tile_file_unique_part_ + "-" +
to_string(write_state_.tile_file_index) + ".exr");
write_state_.tile_out = ImageOutput::create(write_state_.filename);

View File

@@ -71,8 +71,6 @@ class TileManager {
* Will store all parameters needed for buffers access outside of the scene graph. */
void update(const BufferParams &params, const Scene *scene);
void set_temp_dir(const string &temp_dir);
inline int get_num_tiles() const
{
return tile_state_.num_tiles;
@@ -124,12 +122,6 @@ class TileManager {
/* Tile size in the image file. */
static const int IMAGE_TILE_SIZE = 128;
/* Maximum supported tile size.
* Needs to be safe from allocation on a GPU point of view: the display driver needs to be able
* to allocate texture with the side size of this value.
* Use conservative value which is safe for most of OpenGL drivers and GPUs. */
static const int MAX_TILE_SIZE = 8192;
protected:
/* Get tile configuration for its index.
* The tile index must be within [0, state_.tile_state_). */
@@ -138,8 +130,6 @@ class TileManager {
bool open_tile_output();
bool close_tile_output();
string temp_dir_;
/* Part of an on-disk tile file name which avoids conflicts between several Cycles instances or
* several sessions. */
string tile_file_unique_part_;

View File

@@ -38,6 +38,8 @@ set(ALL_CYCLES_LIBRARIES
)
include_directories(${INC})
cycles_link_directories()
set(SRC
integrator_adaptive_sampling_test.cpp
integrator_render_scheduler_test.cpp
@@ -52,21 +54,17 @@ set(SRC
util_transform_test.cpp
)
# Disable AVX tests on macOS. Rosetta has problems running them, and other
# platforms should be enough to verify AVX operations are implemented correctly.
if(NOT APPLE)
if(CXX_HAS_AVX)
list(APPEND SRC
util_avxf_avx_test.cpp
)
set_source_files_properties(util_avxf_avx_test.cpp PROPERTIES COMPILE_FLAGS "${CYCLES_AVX_KERNEL_FLAGS}")
endif()
if(CXX_HAS_AVX2)
list(APPEND SRC
util_avxf_avx2_test.cpp
)
set_source_files_properties(util_avxf_avx2_test.cpp PROPERTIES COMPILE_FLAGS "${CYCLES_AVX2_KERNEL_FLAGS}")
endif()
if(CXX_HAS_AVX)
list(APPEND SRC
util_avxf_avx_test.cpp
)
set_source_files_properties(util_avxf_avx_test.cpp PROPERTIES COMPILE_FLAGS "${CYCLES_AVX_KERNEL_FLAGS}")
endif()
if(CXX_HAS_AVX2)
list(APPEND SRC
util_avxf_avx2_test.cpp
)
set_source_files_properties(util_avxf_avx2_test.cpp PROPERTIES COMPILE_FLAGS "${CYCLES_AVX2_KERNEL_FLAGS}")
endif()
if(WITH_GTESTS)

View File

@@ -32,13 +32,9 @@ static bool validate_cpu_capabilities()
#endif
}
#define INIT_AVX_TEST \
#define VALIDATECPU \
if (!validate_cpu_capabilities()) \
return; \
\
const avxf avxf_a(0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f); \
const avxf avxf_b(1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f); \
const avxf avxf_c(1.1f, 2.2f, 3.3f, 4.4f, 5.5f, 6.6f, 7.7f, 8.8f);
return;
#define compare_vector_scalar(a, b) \
for (size_t index = 0; index < a.size; index++) \
@@ -53,18 +49,21 @@ static bool validate_cpu_capabilities()
EXPECT_NEAR(a[index], b[index], abserror);
#define basic_test_vv(a, b, op) \
INIT_AVX_TEST \
VALIDATECPU \
avxf c = a op b; \
for (size_t i = 0; i < a.size; i++) \
EXPECT_FLOAT_EQ(c[i], a[i] op b[i]);
/* vector op float tests */
#define basic_test_vf(a, b, op) \
INIT_AVX_TEST \
VALIDATECPU \
avxf c = a op b; \
for (size_t i = 0; i < a.size; i++) \
EXPECT_FLOAT_EQ(c[i], a[i] op b);
static const avxf avxf_a(0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f);
static const avxf avxf_b(1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f);
static const avxf avxf_c(1.1f, 2.2f, 3.3f, 4.4f, 5.5f, 6.6f, 7.7f, 8.8f);
static const float float_b = 1.5f;
TEST(TEST_CATEGORY_NAME, avxf_add_vv){basic_test_vv(avxf_a, avxf_b, +)} TEST(TEST_CATEGORY_NAME,
@@ -79,7 +78,7 @@ TEST(TEST_CATEGORY_NAME, avxf_add_vv){basic_test_vv(avxf_a, avxf_b, +)} TEST(TES
TEST(TEST_CATEGORY_NAME, avxf_ctor)
{
INIT_AVX_TEST
VALIDATECPU
compare_vector_scalar(avxf(7.0f, 6.0f, 5.0f, 4.0f, 3.0f, 2.0f, 1.0f, 0.0f),
static_cast<float>(index));
compare_vector_scalar(avxf(1.0f), 1.0f);
@@ -92,28 +91,28 @@ TEST(TEST_CATEGORY_NAME, avxf_ctor)
TEST(TEST_CATEGORY_NAME, avxf_sqrt)
{
INIT_AVX_TEST
VALIDATECPU
compare_vector_vector(mm256_sqrt(avxf(1.0f, 4.0f, 9.0f, 16.0f, 25.0f, 36.0f, 49.0f, 64.0f)),
avxf(1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f));
}
TEST(TEST_CATEGORY_NAME, avxf_min_max)
{
INIT_AVX_TEST
VALIDATECPU
compare_vector_vector(min(avxf_a, avxf_b), avxf_a);
compare_vector_vector(max(avxf_a, avxf_b), avxf_b);
}
TEST(TEST_CATEGORY_NAME, avxf_set_sign)
{
INIT_AVX_TEST
VALIDATECPU
avxf res = set_sign_bit<1, 0, 0, 0, 0, 0, 0, 0>(avxf_a);
compare_vector_vector(res, avxf(0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, -0.8f));
}
TEST(TEST_CATEGORY_NAME, avxf_msub)
{
INIT_AVX_TEST
VALIDATECPU
avxf res = msub(avxf_a, avxf_b, avxf_c);
avxf exp = avxf((avxf_a[7] * avxf_b[7]) - avxf_c[7],
(avxf_a[6] * avxf_b[6]) - avxf_c[6],
@@ -128,7 +127,7 @@ TEST(TEST_CATEGORY_NAME, avxf_msub)
TEST(TEST_CATEGORY_NAME, avxf_madd)
{
INIT_AVX_TEST
VALIDATECPU
avxf res = madd(avxf_a, avxf_b, avxf_c);
avxf exp = avxf((avxf_a[7] * avxf_b[7]) + avxf_c[7],
(avxf_a[6] * avxf_b[6]) + avxf_c[6],
@@ -143,7 +142,7 @@ TEST(TEST_CATEGORY_NAME, avxf_madd)
TEST(TEST_CATEGORY_NAME, avxf_nmadd)
{
INIT_AVX_TEST
VALIDATECPU
avxf res = nmadd(avxf_a, avxf_b, avxf_c);
avxf exp = avxf(avxf_c[7] - (avxf_a[7] * avxf_b[7]),
avxf_c[6] - (avxf_a[6] * avxf_b[6]),
@@ -158,7 +157,7 @@ TEST(TEST_CATEGORY_NAME, avxf_nmadd)
TEST(TEST_CATEGORY_NAME, avxf_compare)
{
INIT_AVX_TEST
VALIDATECPU
avxf a(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f);
avxf b(7.0f, 6.0f, 5.0f, 4.0f, 3.0f, 2.0f, 1.0f, 0.0f);
avxb res = a <= b;
@@ -177,28 +176,28 @@ TEST(TEST_CATEGORY_NAME, avxf_compare)
TEST(TEST_CATEGORY_NAME, avxf_permute)
{
INIT_AVX_TEST
VALIDATECPU
avxf res = permute<3, 0, 1, 7, 6, 5, 2, 4>(avxf_b);
compare_vector_vector(res, avxf(4.0f, 6.0f, 3.0f, 2.0f, 1.0f, 7.0f, 8.0f, 5.0f));
}
TEST(TEST_CATEGORY_NAME, avxf_blend)
{
INIT_AVX_TEST
VALIDATECPU
avxf res = blend<0, 0, 1, 0, 1, 0, 1, 0>(avxf_a, avxf_b);
compare_vector_vector(res, avxf(0.1f, 0.2f, 3.0f, 0.4f, 5.0f, 0.6f, 7.0f, 0.8f));
}
TEST(TEST_CATEGORY_NAME, avxf_shuffle)
{
INIT_AVX_TEST
VALIDATECPU
avxf res = shuffle<0, 1, 2, 3, 1, 3, 2, 0>(avxf_a);
compare_vector_vector(res, avxf(0.4f, 0.2f, 0.1f, 0.3f, 0.5f, 0.6f, 0.7f, 0.8f));
}
TEST(TEST_CATEGORY_NAME, avxf_cross)
{
INIT_AVX_TEST
VALIDATECPU
avxf res = cross(avxf_b, avxf_c);
compare_vector_vector_near(res,
avxf(0.0f,
@@ -214,7 +213,7 @@ TEST(TEST_CATEGORY_NAME, avxf_cross)
TEST(TEST_CATEGORY_NAME, avxf_dot3)
{
INIT_AVX_TEST
VALIDATECPU
float den, den2;
dot3(avxf_a, avxf_b, den, den2);
EXPECT_FLOAT_EQ(den, 14.9f);

View File

@@ -53,6 +53,16 @@ if(WITH_CYCLES_STANDALONE)
endif()
endif()
if(CYCLES_STANDALONE_REPOSITORY)
list(APPEND INC_SYS
../../third_party/numaapi/include
)
else()
list(APPEND INC_SYS
../../numaapi/include
)
endif()
set(SRC_HEADERS
algorithm.h
aligned_malloc.h

View File

@@ -66,6 +66,7 @@ typedef struct stat path_stat_t;
static string cached_path = "";
static string cached_user_path = "";
static string cached_temp_path = "";
static string cached_xdg_cache_path = "";
namespace {
@@ -335,10 +336,11 @@ static string path_xdg_cache_get()
}
#endif
void path_init(const string &path, const string &user_path)
void path_init(const string &path, const string &user_path, const string &temp_path)
{
cached_path = path;
cached_user_path = user_path;
cached_temp_path = temp_path;
#ifdef _MSC_VER
// workaround for https://svn.boost.org/trac/boost/ticket/6320
@@ -382,6 +384,15 @@ string path_cache_get(const string &sub)
#endif
}
string path_temp_get(const string &sub)
{
if (cached_temp_path == "") {
cached_temp_path = Filesystem::temp_directory_path();
}
return path_join(cached_temp_path, sub);
}
#if defined(__linux__) || defined(__APPLE__)
string path_xdg_home_get(const string &sub = "");
#endif

View File

@@ -32,9 +32,10 @@
CCL_NAMESPACE_BEGIN
/* program paths */
void path_init(const string &path = "", const string &user_path = "");
void path_init(const string &path = "", const string &user_path = "", const string &tmp_path = "");
string path_get(const string &sub = "");
string path_user_get(const string &sub = "");
string path_temp_get(const string &sub = "");
string path_cache_get(const string &sub = "");
/* path string manipulation */

View File

@@ -20,8 +20,9 @@
#include "util/string.h"
#include "util/types.h"
#include <OpenImageIO/sysutil.h>
#include <numaapi.h>
#include <OpenImageIO/sysutil.h>
OIIO_NAMESPACE_USING
#ifdef _WIN32
@@ -40,6 +41,83 @@ OIIO_NAMESPACE_USING
CCL_NAMESPACE_BEGIN
bool system_cpu_ensure_initialized()
{
static bool is_initialized = false;
static bool result = false;
if (is_initialized) {
return result;
}
is_initialized = true;
const NUMAAPI_Result numa_result = numaAPI_Initialize();
result = (numa_result == NUMAAPI_SUCCESS);
return result;
}
/* Fallback solution, which doesn't use NUMA/CPU groups. */
static int system_cpu_thread_count_fallback()
{
#ifdef _WIN32
SYSTEM_INFO info;
GetSystemInfo(&info);
return info.dwNumberOfProcessors;
#elif defined(__APPLE__)
int count;
size_t len = sizeof(count);
int mib[2] = {CTL_HW, HW_NCPU};
sysctl(mib, 2, &count, &len, NULL, 0);
return count;
#else
return sysconf(_SC_NPROCESSORS_ONLN);
#endif
}
int system_cpu_thread_count()
{
const int num_nodes = system_cpu_num_numa_nodes();
int num_threads = 0;
for (int node = 0; node < num_nodes; ++node) {
if (!system_cpu_is_numa_node_available(node)) {
continue;
}
num_threads += system_cpu_num_numa_node_processors(node);
}
return num_threads;
}
int system_cpu_num_numa_nodes()
{
if (!system_cpu_ensure_initialized()) {
/* Fallback to a single node with all the threads. */
return 1;
}
return numaAPI_GetNumNodes();
}
bool system_cpu_is_numa_node_available(int node)
{
if (!system_cpu_ensure_initialized()) {
return true;
}
return numaAPI_IsNodeAvailable(node);
}
int system_cpu_num_numa_node_processors(int node)
{
if (!system_cpu_ensure_initialized()) {
return system_cpu_thread_count_fallback();
}
return numaAPI_GetNumNodeProcessors(node);
}
bool system_cpu_run_thread_on_node(int node)
{
if (!system_cpu_ensure_initialized()) {
return true;
}
return numaAPI_RunThreadOnNode(node);
}
int system_console_width()
{
int columns = 0;
@@ -59,6 +137,14 @@ int system_console_width()
return (columns > 0) ? columns : 80;
}
int system_cpu_num_active_group_processors()
{
if (!system_cpu_ensure_initialized()) {
return system_cpu_thread_count_fallback();
}
return numaAPI_GetNumCurrentNodesProcessors();
}
/* Equivalent of Windows __cpuid for x86 processors on other platforms. */
#if (!defined(_WIN32) || defined(FREE_WINDOWS)) && (defined(__x86_64__) || defined(__i386__))
static void __cpuid(int data[4], int selector)

View File

@@ -22,9 +22,36 @@
CCL_NAMESPACE_BEGIN
/* Make sure CPU groups / NUMA API is initialized. */
bool system_cpu_ensure_initialized();
/* Get total number of threads in all NUMA nodes / CPU groups. */
int system_cpu_thread_count();
/* Get width in characters of the current console output. */
int system_console_width();
/* Get number of available nodes.
*
* This is in fact an index of last node plus one and it's not guaranteed
* that all nodes up to this one are available. */
int system_cpu_num_numa_nodes();
/* Returns truth if the given node is available for compute. */
bool system_cpu_is_numa_node_available(int node);
/* Get number of available processors on a given node. */
int system_cpu_num_numa_node_processors(int node);
/* Runs the current thread and its children on a specific node.
*
* Returns truth if affinity has successfully changed. */
bool system_cpu_run_thread_on_node(int node);
/* Number of processors within the current CPU group (or within active thread
* thread affinity). */
int system_cpu_num_active_group_processors();
string system_cpu_brand_string();
int system_cpu_bits();
bool system_cpu_support_sse2();

View File

@@ -89,7 +89,7 @@ void TaskScheduler::init(int num_threads)
active_num_threads = num_threads;
}
else {
active_num_threads = tbb::this_task_arena::max_concurrency();
active_num_threads = system_cpu_thread_count();
}
}
@@ -109,10 +109,9 @@ void TaskScheduler::free_memory()
assert(users == 0);
}
int TaskScheduler::max_concurrency()
int TaskScheduler::num_threads()
{
thread_scoped_lock lock(mutex);
return (users > 0) ? active_num_threads : tbb::this_task_arena::max_concurrency();
return active_num_threads;
}
/* Dedicated Task Pool */

View File

@@ -86,9 +86,10 @@ class TaskScheduler {
static void exit();
static void free_memory();
/* Maximum number of threads that will work on task. Use as little as
* possible and leave scheduling and splitting up tasks to the scheduler. */
static int max_concurrency();
/* Approximate number of threads that will work on task, which may be lower
* or higher than the actual number of threads. Use as little as possible and
* leave splitting up tasks to the scheduler. */
static int num_threads();
protected:
static thread_mutex mutex;

View File

@@ -21,7 +21,7 @@
CCL_NAMESPACE_BEGIN
thread::thread(function<void()> run_cb) : run_cb_(run_cb), joined_(false)
thread::thread(function<void()> run_cb, int node) : run_cb_(run_cb), joined_(false), node_(node)
{
#ifdef __APPLE__
/* Set the stack size to 2MB to match Linux. The default 512KB on macOS is
@@ -46,6 +46,9 @@ thread::~thread()
void *thread::run(void *arg)
{
thread *self = (thread *)(arg);
if (self->node_ != -1) {
system_cpu_run_thread_on_node(self->node_);
}
self->run_cb_();
return NULL;
}

View File

@@ -46,7 +46,9 @@ typedef std::condition_variable thread_condition_variable;
class thread {
public:
thread(function<void()> run_cb);
/* NOTE: Node index of -1 means that affinity will be inherited from the
* parent thread and no override on top of that will happen. */
thread(function<void()> run_cb, int node = -1);
~thread();
static void *run(void *arg);
@@ -60,6 +62,7 @@ class thread {
std::thread std_thread;
#endif
bool joined_;
int node_;
};
using thread_spin_lock = tbb::spin_mutex;

View File

@@ -496,6 +496,8 @@ typedef struct {
int target_start;
/** Represents the position of the end of the selection */
int target_end;
/** custom temporal data */
GHOST_TUserDataPtr tmp;
} GHOST_TEventImeData;
typedef struct {

View File

@@ -106,7 +106,7 @@ bool GHOST_ImeWin32::IsImeKeyEvent(char ascii)
if (IsLanguage(IMELANG_JAPANESE) && (ascii >= ' ' && ascii <= '~')) {
return true;
}
else if (IsLanguage(IMELANG_CHINESE) && ascii && strchr("!\"$'(),.:;<>?[\\]^_`/", ascii)) {
else if (IsLanguage(IMELANG_CHINESE) && ascii && strchr("!\"$'(),.:;<>?[\\]^_`", ascii)) {
return true;
}
}

View File

@@ -1552,8 +1552,8 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* button is press for menu. To prevent this we must return preventing DefWindowProc.
*
* Note that the four low-order bits of the wParam parameter are used internally by the
* OS. To obtain the correct result when testing the value of wParam, an application must
* combine the value 0xFFF0 with the wParam value by using the bit-wise AND operator.
* OS. To obtain the correct result when testing the value of wParam, an application
* must combine the value 0xFFF0 with the wParam value by using the bitwise AND operator.
*/
switch (wParam & 0xFFF0) {
case SC_KEYMENU:

View File

@@ -41,8 +41,8 @@ class GHOST_Window : public GHOST_IWindow {
* Constructor.
* Creates a new window and opens it.
* To check if the window was created properly, use the getValid() method.
* \param width: The width of the window.
* \param height: The height of the window.
* \param width: The width the window.
* \param height: The height the window.
* \param state: The state the window is initially opened with.
* \param wantStereoVisual: Stereo visual for quad buffered stereo.
* \param exclusive: Use to show the window ontop and ignore others (used full-screen).

View File

@@ -298,12 +298,14 @@ GHOST_TabletData GHOST_Wintab::getLastTabletData()
void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
{
const int numPackets = m_fpPacketsGet(m_context.get(), m_pkts.size(), m_pkts.data());
outWintabInfo.reserve(numPackets);
outWintabInfo.resize(numPackets);
size_t outExtent = 0;
for (int i = 0; i < numPackets; i++) {
PACKET pkt = m_pkts[i];
GHOST_WintabInfoWin32 out;
GHOST_WintabInfoWin32 &out = outWintabInfo[i + outExtent];
out.tabletData = GHOST_TABLET_DATA_NONE;
/* % 3 for multiple devices ("DualTrack"). */
switch (pkt.pkCursor % 3) {
case 0:
@@ -326,7 +328,12 @@ void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
}
if ((m_maxAzimuth > 0) && (m_maxAltitude > 0)) {
/* From the wintab spec:
ORIENTATION ort = pkt.pkOrientation;
float vecLen;
float altRad, azmRad; /* In radians. */
/*
* From the wintab spec:
* orAzimuth: Specifies the clockwise rotation of the cursor about the z axis through a
* full circular range.
* orAltitude: Specifies the angle with the x-y plane through a signed, semicircular range.
@@ -339,14 +346,12 @@ void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
* value.
*/
ORIENTATION ort = pkt.pkOrientation;
/* Convert raw fixed point data to radians. */
float altRad = (float)((fabs((float)ort.orAltitude) / (float)m_maxAltitude) * M_PI / 2.0);
float azmRad = (float)(((float)ort.orAzimuth / (float)m_maxAzimuth) * M_PI * 2.0);
altRad = (float)((fabs((float)ort.orAltitude) / (float)m_maxAltitude) * M_PI / 2.0);
azmRad = (float)(((float)ort.orAzimuth / (float)m_maxAzimuth) * M_PI * 2.0);
/* Find length of the stylus' projected vector on the XY plane. */
float vecLen = cos(altRad);
vecLen = cos(altRad);
/* From there calculate X and Y components based on azimuth. */
out.tabletData.Xtilt = sin(azmRad) * vecLen;
@@ -357,8 +362,13 @@ void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
/* Some Wintab libraries don't handle relative button input, so we track button presses
* manually. */
out.button = GHOST_kButtonMaskNone;
out.type = GHOST_kEventCursorMove;
DWORD buttonsChanged = m_buttons ^ pkt.pkButtons;
WORD buttonIndex = 0;
GHOST_WintabInfoWin32 buttonRef = out;
int buttons = 0;
while (buttonsChanged) {
if (buttonsChanged & 1) {
@@ -366,14 +376,23 @@ void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
GHOST_TButtonMask button = mapWintabToGhostButton(pkt.pkCursor, buttonIndex);
if (button != GHOST_kButtonMaskNone) {
/* If this is not the first button found, push info for the prior Wintab button. */
if (out.button != GHOST_kButtonMaskNone) {
outWintabInfo.push_back(out);
/* Extend output if multiple buttons are pressed. We don't extend input until we confirm
* a Wintab buttons maps to a system button. */
if (buttons > 0) {
outWintabInfo.resize(outWintabInfo.size() + 1);
outExtent++;
GHOST_WintabInfoWin32 &out = outWintabInfo[i + outExtent];
out = buttonRef;
}
buttons++;
out.button = button;
out.type = buttonsChanged & pkt.pkButtons ? GHOST_kEventButtonDown :
GHOST_kEventButtonUp;
if (buttonsChanged & pkt.pkButtons) {
out.type = GHOST_kEventButtonDown;
}
else {
out.type = GHOST_kEventButtonUp;
}
}
m_buttons ^= 1 << buttonIndex;
@@ -382,8 +401,6 @@ void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
buttonsChanged >>= 1;
buttonIndex++;
}
outWintabInfo.push_back(out);
}
if (!outWintabInfo.empty()) {

View File

@@ -56,12 +56,11 @@ typedef std::unique_ptr<std::remove_pointer_t<HMODULE>, decltype(&::FreeLibrary)
typedef std::unique_ptr<std::remove_pointer_t<HCTX>, GHOST_WIN32_WTClose> unique_hctx;
struct GHOST_WintabInfoWin32 {
int32_t x = 0;
int32_t y = 0;
GHOST_TEventType type = GHOST_kEventCursorMove;
GHOST_TButtonMask button = GHOST_kButtonMaskNone;
uint64_t time = 0;
GHOST_TabletData tabletData = GHOST_TABLET_DATA_NONE;
int32_t x, y;
GHOST_TEventType type;
GHOST_TButtonMask button;
uint64_t time;
GHOST_TabletData tabletData;
};
class GHOST_Wintab {

View File

@@ -260,7 +260,6 @@ void MEM_use_guarded_allocator(void);
#ifdef __cplusplus
# include <new>
# include <type_traits>
# include <utility>

View File

@@ -196,12 +196,12 @@ void IK_QJacobian::InvertSDLS()
// Compute the dampeds least squeares pseudo inverse of J.
//
// Since J is usually not invertible (most of the times it's not even
// square), the pseudo inverse is used. This gives us a least squares
// square), the psuedo inverse is used. This gives us a least squares
// solution.
//
// This is fine when the J*Jt is of full rank. When J*Jt is near to
// singular the least squares inverse tries to minimize |J(dtheta) - dX)|
// and doesn't try to minimize dTheta. This results in erratic changes in
// and doesn't try to minimize dTheta. This results in eratic changes in
// angle. The damped least squares minimizes |dtheta| to try and reduce this
// erratic behavior.
//
@@ -323,7 +323,7 @@ void IK_QJacobian::InvertDLS()
// least squares solution. This is fine when the m_jjt is
// of full rank. When m_jjt is near to singular the least squares
// inverse tries to minimize |J(dtheta) - dX)| and doesn't
// try to minimize dTheta. This results in erratic changes in angle.
// try to minimize dTheta. This results in eratic changes in angle.
// Damped least squares minimizes |dtheta| to try and reduce this
// erratic behavior.

View File

@@ -38,6 +38,8 @@ set(LIB
)
if(WITH_LIBMV)
setup_libdirs()
if(WIN32)
add_definitions(-D_USE_MATH_DEFINES)
endif()

View File

@@ -118,6 +118,8 @@ set(LIB
)
if(WITH_LIBMV)
setup_libdirs()
if(WIN32)
add_definitions(-D_USE_MATH_DEFINES)
endif()

View File

@@ -178,7 +178,7 @@ bool AutoTrack::TrackMarker(Marker* tracked_marker,
return false;
}
// Store original position before tracking, so we can claculate offset later.
// Store original position befoer tracking, so we can claculate offset later.
Vec2f original_center = tracked_marker->center;
// Do the tracking!

View File

@@ -239,7 +239,7 @@
// Check what is the latest C++ specification the compiler supports.
//
// NOTE: Use explicit definition here to avoid expansion-to-defined warning from
// being generated. While this will most likely a false-positive warning in this
// being geenrated. While this will most likely a false-positive warning in this
// particular case, that warning might be helpful to catch errors elsewhere.
// C++11 check.

View File

@@ -25,7 +25,7 @@
namespace libmv {
// A vector of elements with fixed length and deep copy semantics.
// A vector of elements with fixed lenght and deep copy semantics.
template <typename T, int N>
class Tuple {
public:

View File

@@ -38,7 +38,7 @@ namespace libmv {
// The 2-point algorithm solves for the rotation of the camera with a single
// focal length (4 degrees of freedom).
//
// Compute from 1 to 3 possible focal length for 2 point correspondences.
// Compute from 1 to 3 possible focal lenght for 2 point correspondences.
// Suppose that the cameras share the same optical center and focal lengths:
//
// Image 1 => H*x = x' => Image 2

View File

@@ -261,7 +261,7 @@ Mat3 RotationRodrigues(const Vec3& axis);
// positive z-axis, and y is oriented close to up.
Mat3 LookAt(Vec3 center);
// Return a diagonal matrix from a vector containing the diagonal values.
// Return a diagonal matrix from a vector containg the diagonal values.
template <typename TVec>
inline Mat Diag(const TVec& x) {
return x.asDiagonal();

View File

@@ -50,7 +50,7 @@ int SolveCubicPolynomial(Real a, Real b, Real c, Real* x0, Real* x1, Real* x2) {
Real CQ3 = 2916 * q * q * q;
if (R == 0 && Q == 0) {
// Triple root in one place.
// Tripple root in one place.
*x0 = *x1 = *x2 = -a / 3;
return 3;

View File

@@ -41,7 +41,7 @@
class MEM_RefCounted {
public:
/**
* Constructs a shared object.
* Constructs a a shared object.
*/
MEM_RefCounted() : m_refCount(1)
{

1
intern/numaapi/AUTHORS Normal file
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@@ -0,0 +1 @@
Sergey Sharybin <sergey.vfx@gmail.com>

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@@ -0,0 +1,42 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
include
)
set(INC_SYS
)
set(SRC
source/numaapi.c
source/numaapi_linux.c
source/numaapi_stub.c
source/numaapi_win32.c
include/numaapi.h
source/build_config.h
)
set(LIB
)
add_definitions(-DWITH_DYNLOAD)
blender_add_lib(bf_intern_numaapi "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")

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