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tmp-workbe
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Author | SHA1 | Date | |
---|---|---|---|
581ca8f763 |
@@ -273,13 +273,11 @@ endif()
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if(UNIX AND NOT APPLE)
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option(WITH_SYSTEM_GLEW "Use GLEW OpenGL wrapper library provided by the operating system" OFF)
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option(WITH_SYSTEM_GLEW "Use GLEW OpenGL wrapper library provided by the operating system" OFF)
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option(WITH_SYSTEM_FREETYPE "Use the freetype library provided by the operating system" OFF)
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option(WITH_SYSTEM_GLES "Use OpenGL ES library provided by the operating system" ON)
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else()
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# not an option for other OS's
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set(WITH_SYSTEM_GLEW OFF)
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set(WITH_SYSTEM_GLES OFF)
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set(WITH_SYSTEM_FREETYPE OFF)
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endif()
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@@ -538,14 +536,12 @@ option(WITH_OPENGL "When off limits visibility of the opengl header
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option(WITH_GLEW_ES "Switches to experimental copy of GLEW that has support for OpenGL ES. (temporary option for development purposes)" OFF)
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option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL, glX, or WGL)" OFF)
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option(WITH_GL_PROFILE_ES20 "Support using OpenGL ES 2.0. (through either EGL or the AGL/WGL/XGL 'es20' profile)" OFF)
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option(WITH_GPU_SHADER_BUILDER "Shader builder is a developer option enabling linting on GLSL during compilation" OFF)
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mark_as_advanced(
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WITH_OPENGL
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WITH_GLEW_ES
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WITH_GL_EGL
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WITH_GL_PROFILE_ES20
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WITH_GPU_SHADER_BUILDER
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)
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if(WIN32)
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@@ -563,18 +559,12 @@ if(WIN32)
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set(CPACK_INSTALL_PREFIX ${CMAKE_GENERIC_PROGRAM_FILES}/${})
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endif()
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# Compiler tool-chain.
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if(UNIX AND NOT APPLE)
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if(CMAKE_COMPILER_IS_GNUCC)
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option(WITH_LINKER_GOLD "Use ld.gold linker which is usually faster than ld.bfd" ON)
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mark_as_advanced(WITH_LINKER_GOLD)
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option(WITH_LINKER_LLD "Use ld.lld linker which is usually faster than ld.gold" OFF)
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mark_as_advanced(WITH_LINKER_LLD)
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endif()
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if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
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option(WITH_LINKER_MOLD "Use ld.mold linker which is usually faster than ld.gold & ld.lld." OFF)
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mark_as_advanced(WITH_LINKER_MOLD)
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endif()
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# Compiler toolchain
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if(CMAKE_COMPILER_IS_GNUCC)
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option(WITH_LINKER_GOLD "Use ld.gold linker which is usually faster than ld.bfd" ON)
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mark_as_advanced(WITH_LINKER_GOLD)
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option(WITH_LINKER_LLD "Use ld.lld linker which is usually faster than ld.gold" OFF)
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mark_as_advanced(WITH_LINKER_LLD)
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endif()
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option(WITH_COMPILER_ASAN "Build and link against address sanitizer (only for Debug & RelWithDebInfo targets)." OFF)
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@@ -709,12 +699,11 @@ if(UNIX AND NOT APPLE)
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mark_as_advanced(WITH_CXX11_ABI)
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endif()
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# Installation process.
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set(POSTINSTALL_SCRIPT "" CACHE FILEPATH "Run given CMake script after installation process")
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mark_as_advanced(POSTINSTALL_SCRIPT)
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option(WITH_OPENCASCADE "Enable opencascade for curve" ON)
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set(POSTCONFIGURE_SCRIPT "" CACHE FILEPATH "Run given CMake script as the last step of CMake configuration")
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mark_as_advanced(POSTCONFIGURE_SCRIPT)
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# Installation process.
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option(POSTINSTALL_SCRIPT "Run given CMake script after installation process" OFF)
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mark_as_advanced(POSTINSTALL_SCRIPT)
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# end option(...)
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@@ -2079,8 +2068,3 @@ endif()
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if(0)
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print_all_vars()
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endif()
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# Should be the last step of configuration.
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if(POSTCONFIGURE_SCRIPT)
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include(${POSTCONFIGURE_SCRIPT})
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endif()
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@@ -63,7 +63,6 @@ include(cmake/jpeg.cmake)
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include(cmake/blosc.cmake)
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include(cmake/pthreads.cmake)
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include(cmake/openexr.cmake)
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include(cmake/brotli.cmake)
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include(cmake/freetype.cmake)
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include(cmake/freeglut.cmake)
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include(cmake/glew.cmake)
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|
@@ -25,13 +25,8 @@ else()
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endif()
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if(WIN32)
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if(MSVC_VERSION GREATER_EQUAL 1920) # 2019
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set(BOOST_TOOLSET toolset=msvc-14.2)
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set(BOOST_COMPILER_STRING -vc142)
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else() # 2017
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set(BOOST_TOOLSET toolset=msvc-14.1)
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set(BOOST_COMPILER_STRING -vc141)
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endif()
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set(BOOST_TOOLSET toolset=msvc-14.1)
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set(BOOST_COMPILER_STRING -vc141)
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set(BOOST_CONFIGURE_COMMAND bootstrap.bat)
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set(BOOST_BUILD_COMMAND b2)
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@@ -1,38 +0,0 @@
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ***** END GPL LICENSE BLOCK *****
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set(BROTLI_EXTRA_ARGS
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)
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ExternalProject_Add(external_brotli
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URL file://${PACKAGE_DIR}/${BROTLI_FILE}
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DOWNLOAD_DIR ${DOWNLOAD_DIR}
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URL_HASH ${BROTLI_HASH_TYPE}=${BROTLI_HASH}
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PREFIX ${BUILD_DIR}/brotli
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CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/brotli ${DEFAULT_CMAKE_FLAGS} ${BROTLI_EXTRA_ARGS}
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INSTALL_DIR ${LIBDIR}/brotli
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)
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if(BUILD_MODE STREQUAL Release AND WIN32)
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ExternalProject_Add_Step(external_brotli after_install
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/brotli/include ${HARVEST_TARGET}/brotli/include
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COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/brotli/lib/brotlidec-static${LIBEXT} ${HARVEST_TARGET}/brotli/lib/brotlidec-static${LIBEXT}
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COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/brotli/lib/brotlicommon-static${LIBEXT} ${HARVEST_TARGET}/brotli/lib/brotlicommon-static${LIBEXT}
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DEPENDEES install
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)
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endif()
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@@ -94,4 +94,3 @@ download_source(POTRACE)
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download_source(HARU)
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download_source(ZSTD)
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download_source(FLEX)
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download_source(BROTLI)
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@@ -23,12 +23,9 @@ set(FREETYPE_EXTRA_ARGS
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-DWITH_HarfBuzz=OFF
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-DFT_WITH_HARFBUZZ=OFF
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-DFT_WITH_BZIP2=OFF
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-DFT_WITH_BROTLI=ON
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-DCMAKE_DISABLE_FIND_PACKAGE_HarfBuzz=TRUE
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-DCMAKE_DISABLE_FIND_PACKAGE_BZip2=TRUE
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-DPC_BROTLIDEC_INCLUDEDIR=${LIBDIR}/brotli/include
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-DPC_BROTLIDEC_LIBDIR=${LIBDIR}/brotli/lib
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)
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-DCMAKE_DISABLE_FIND_PACKAGE_BrotliDec=TRUE)
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ExternalProject_Add(external_freetype
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URL file://${PACKAGE_DIR}/${FREETYPE_FILE}
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@@ -39,11 +36,6 @@ ExternalProject_Add(external_freetype
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INSTALL_DIR ${LIBDIR}/freetype
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)
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add_dependencies(
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external_freetype
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external_brotli
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)
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if(BUILD_MODE STREQUAL Release AND WIN32)
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ExternalProject_Add_Step(external_freetype after_install
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/freetype ${HARVEST_TARGET}/freetype
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@@ -38,6 +38,13 @@ elseif(UNIX AND NOT APPLE)
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)
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endif()
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if(BLENDER_PLATFORM_ARM)
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set(GMP_OPTIONS
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${GMP_OPTIONS}
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--disable-assembly
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)
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endif()
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ExternalProject_Add(external_gmp
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URL file://${PACKAGE_DIR}/${GMP_FILE}
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DOWNLOAD_DIR ${DOWNLOAD_DIR}
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@@ -79,8 +79,6 @@ endfunction()
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harvest(alembic/include alembic/include "*.h")
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harvest(alembic/lib/libAlembic.a alembic/lib/libAlembic.a)
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harvest(alembic/bin alembic/bin "*")
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harvest(brotli/include brotli/include "*.h")
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harvest(brotli/lib brotli/lib "*.a")
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harvest(boost/include boost/include "*")
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harvest(boost/lib boost/lib "*.a")
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harvest(ffmpeg/include ffmpeg/include "*.h")
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@@ -83,9 +83,9 @@ else()
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set(OPENEXR_VERSION_POSTFIX)
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endif()
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set(FREETYPE_VERSION 2.11.0)
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set(FREETYPE_VERSION 2.10.2)
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set(FREETYPE_URI http://prdownloads.sourceforge.net/freetype/freetype-${FREETYPE_VERSION}.tar.gz)
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set(FREETYPE_HASH cf09172322f6b50cf8f568bf8fe14bde)
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set(FREETYPE_HASH b1cb620e4c875cd4d1bfa04945400945)
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set(FREETYPE_HASH_TYPE MD5)
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set(FREETYPE_FILE freetype-${FREETYPE_VERSION}.tar.gz)
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@@ -474,9 +474,9 @@ set(ISPC_HASH 2e3abedbc0ea9aaec17d6562c632454d)
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set(ISPC_HASH_TYPE MD5)
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set(ISPC_FILE ispc-${ISPC_VERSION}.tar.gz)
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set(GMP_VERSION 6.2.1)
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set(GMP_VERSION 6.2.0)
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set(GMP_URI https://gmplib.org/download/gmp/gmp-${GMP_VERSION}.tar.xz)
|
||||
set(GMP_HASH 0b82665c4a92fd2ade7440c13fcaa42b)
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set(GMP_HASH a325e3f09e6d91e62101e59f9bda3ec1)
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set(GMP_HASH_TYPE MD5)
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set(GMP_FILE gmp-${GMP_VERSION}.tar.xz)
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@@ -500,9 +500,3 @@ set(ZSTD_FILE zstd-${ZSTD_VERSION}.tar.gz)
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|
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set(SSE2NEON_GIT https://github.com/DLTcollab/sse2neon.git)
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set(SSE2NEON_GIT_HASH fe5ff00bb8d19b327714a3c290f3e2ce81ba3525)
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||||
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set(BROTLI_VERSION v1.0.9)
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set(BROTLI_URI https://github.com/google/brotli/archive/refs/tags/${BROTLI_VERSION}.tar.gz)
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set(BROTLI_HASH f9e8d81d0405ba66d181529af42a3354f838c939095ff99930da6aa9cdf6fe46)
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set(BROTLI_HASH_TYPE SHA256)
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||||
set(BROTLI_FILE brotli-${BROTLI_VERSION}.tar.gz)
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|
@@ -492,7 +492,7 @@ OIIO_SKIP=false
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LLVM_VERSION="12.0.0"
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LLVM_VERSION_SHORT="12.0"
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LLVM_VERSION_MIN="11.0"
|
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LLVM_VERSION_MEX="14.0"
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LLVM_VERSION_MEX="13.0"
|
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LLVM_VERSION_FOUND=""
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LLVM_FORCE_BUILD=false
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LLVM_FORCE_REBUILD=false
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@@ -3620,8 +3620,8 @@ compile_FFmpeg() {
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fi
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||||
|
||||
./configure --cc="gcc -Wl,--as-needed" \
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--extra-ldflags="-pthread" \
|
||||
--prefix=$_inst --enable-shared \
|
||||
--extra-ldflags="-pthread -static-libgcc" \
|
||||
--prefix=$_inst --enable-static \
|
||||
--disable-ffplay --disable-doc \
|
||||
--enable-gray \
|
||||
--enable-avfilter --disable-vdpau \
|
||||
@@ -5721,6 +5721,76 @@ install_OTHER() {
|
||||
# ----------------------------------------------------------------------------
|
||||
# Printing User Info
|
||||
|
||||
print_info_ffmpeglink_DEB() {
|
||||
dpkg -L $_packages | grep -e ".*\/lib[^\/]\+\.so" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }'
|
||||
}
|
||||
|
||||
print_info_ffmpeglink_RPM() {
|
||||
rpm -ql $_packages | grep -e ".*\/lib[^\/]\+\.so" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }'
|
||||
}
|
||||
|
||||
print_info_ffmpeglink_ARCH() {
|
||||
pacman -Ql $_packages | grep -e ".*\/lib[^\/]\+\.so$" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }'
|
||||
}
|
||||
|
||||
print_info_ffmpeglink() {
|
||||
# This func must only print a ';'-separated list of libs...
|
||||
if [ -z "$DISTRO" ]; then
|
||||
ERROR "Failed to detect distribution type"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Create list of packages from which to get libs names...
|
||||
_packages=""
|
||||
|
||||
if [ "$THEORA_USE" = true ]; then
|
||||
_packages="$_packages $THEORA_DEV"
|
||||
fi
|
||||
|
||||
if [ "$VORBIS_USE" = true ]; then
|
||||
_packages="$_packages $VORBIS_DEV"
|
||||
fi
|
||||
|
||||
if [ "$OGG_USE" = true ]; then
|
||||
_packages="$_packages $OGG_DEV"
|
||||
fi
|
||||
|
||||
if [ "$XVID_USE" = true ]; then
|
||||
_packages="$_packages $XVID_DEV"
|
||||
fi
|
||||
|
||||
if [ "$VPX_USE" = true ]; then
|
||||
_packages="$_packages $VPX_DEV"
|
||||
fi
|
||||
|
||||
if [ "$OPUS_USE" = true ]; then
|
||||
_packages="$_packages $OPUS_DEV"
|
||||
fi
|
||||
|
||||
if [ "$MP3LAME_USE" = true ]; then
|
||||
_packages="$_packages $MP3LAME_DEV"
|
||||
fi
|
||||
|
||||
if [ "$X264_USE" = true ]; then
|
||||
_packages="$_packages $X264_DEV"
|
||||
fi
|
||||
|
||||
if [ "$OPENJPEG_USE" = true ]; then
|
||||
_packages="$_packages $OPENJPEG_DEV"
|
||||
fi
|
||||
|
||||
if [ "$DISTRO" = "DEB" ]; then
|
||||
print_info_ffmpeglink_DEB
|
||||
elif [ "$DISTRO" = "RPM" ]; then
|
||||
print_info_ffmpeglink_RPM
|
||||
elif [ "$DISTRO" = "ARCH" ]; then
|
||||
print_info_ffmpeglink_ARCH
|
||||
# XXX TODO!
|
||||
else
|
||||
PRINT "<Could not determine additional link libraries needed for ffmpeg, replace this by valid list of libs...>"
|
||||
fi
|
||||
}
|
||||
|
||||
print_info() {
|
||||
PRINT ""
|
||||
PRINT ""
|
||||
@@ -5731,7 +5801,7 @@ print_info() {
|
||||
PRINT "If you're using CMake add this to your configuration flags:"
|
||||
|
||||
_buildargs="-U *SNDFILE* -U PYTHON* -U *BOOST* -U *Boost* -U *TBB*"
|
||||
_buildargs="$_buildargs -U *OPENCOLORIO* -U *OPENEXR* -U *OPENIMAGEIO* -U *LLVM* -U *CLANG* -U *CYCLES*"
|
||||
_buildargs="$_buildargs -U *OPENCOLORIO* -U *OPENEXR* -U *OPENIMAGEIO* -U *LLVM* -U *CYCLES*"
|
||||
_buildargs="$_buildargs -U *OPENSUBDIV* -U *OPENVDB* -U *BLOSC* -U *COLLADA* -U *FFMPEG* -U *ALEMBIC* -U *USD*"
|
||||
_buildargs="$_buildargs -U *EMBREE* -U *OPENIMAGEDENOISE* -U *OPENXR*"
|
||||
|
||||
@@ -5932,10 +6002,12 @@ print_info() {
|
||||
|
||||
if [ "$FFMPEG_SKIP" = false ]; then
|
||||
_1="-D WITH_CODEC_FFMPEG=ON"
|
||||
_2="-D FFMPEG_LIBRARIES='avformat;avcodec;avutil;avdevice;swscale;swresample;lzma;rt;`print_info_ffmpeglink`'"
|
||||
PRINT " $_1"
|
||||
_buildargs="$_buildargs $_1"
|
||||
PRINT " $_2"
|
||||
_buildargs="$_buildargs $_1 $_2"
|
||||
if [ -d $INST/ffmpeg ]; then
|
||||
_1="-D FFMPEG_ROOT_DIR=$INST/ffmpeg"
|
||||
_1="-D FFMPEG=$INST/ffmpeg"
|
||||
PRINT " $_1"
|
||||
_buildargs="$_buildargs $_1"
|
||||
fi
|
||||
|
@@ -1,14 +1,21 @@
|
||||
@echo off
|
||||
if NOT "%1" == "" (
|
||||
if "%1" == "2017" (
|
||||
echo "Building for VS2017"
|
||||
set VSVER=15.0
|
||||
set VSVER_SHORT=15
|
||||
set BuildDir=VS15
|
||||
if "%1" == "2013" (
|
||||
echo "Building for VS2013"
|
||||
set VSVER=12.0
|
||||
set VSVER_SHORT=12
|
||||
set BuildDir=VS12
|
||||
goto par2
|
||||
)
|
||||
if "%1" == "2019" (
|
||||
echo "Building for VS2019"
|
||||
if "%1" == "2015" (
|
||||
echo "Building for VS2015"
|
||||
set VSVER=14.0
|
||||
set VSVER_SHORT=14
|
||||
set BuildDir=VS14
|
||||
goto par2
|
||||
)
|
||||
if "%1" == "2017" (
|
||||
echo "Building for VS2017"
|
||||
set VSVER=15.0
|
||||
set VSVER_SHORT=15
|
||||
set BuildDir=VS15
|
||||
@@ -18,22 +25,40 @@ if NOT "%1" == "" (
|
||||
)
|
||||
:usage
|
||||
|
||||
Echo Usage build_deps 2017/2019 x64
|
||||
Echo Usage build_deps 2013/2015/2017 x64/x86
|
||||
goto exit
|
||||
:par2
|
||||
if NOT "%2" == "" (
|
||||
if "%2" == "x86" (
|
||||
echo "Building for x86"
|
||||
set HARVESTROOT=Windows_vc
|
||||
set ARCH=86
|
||||
if "%1" == "2013" (
|
||||
set CMAKE_BUILDER=Visual Studio 12 2013
|
||||
)
|
||||
if "%1" == "2015" (
|
||||
set CMAKE_BUILDER=Visual Studio 14 2015
|
||||
)
|
||||
if "%1" == "2017" (
|
||||
set CMAKE_BUILDER=Visual Studio 15 2017
|
||||
)
|
||||
|
||||
goto start
|
||||
)
|
||||
if "%2" == "x64" (
|
||||
echo "Building for x64"
|
||||
set HARVESTROOT=Win64_vc
|
||||
set ARCH=64
|
||||
if "%1" == "2019" (
|
||||
set CMAKE_BUILDER=Visual Studio 16 2019
|
||||
set CMAKE_BUILD_ARCH=-A x64
|
||||
if "%1" == "2013" (
|
||||
set CMAKE_BUILDER=Visual Studio 12 2013 Win64
|
||||
)
|
||||
if "%1" == "2015" (
|
||||
set CMAKE_BUILDER=Visual Studio 14 2015 Win64
|
||||
)
|
||||
if "%1" == "2017" (
|
||||
set CMAKE_BUILDER=Visual Studio 15 2017 Win64
|
||||
set CMAKE_BUILD_ARCH=
|
||||
)
|
||||
|
||||
goto start
|
||||
)
|
||||
)
|
||||
@@ -95,7 +120,7 @@ set path=%BUILD_DIR%\downloads\mingw\mingw64\msys\1.0\bin\;%BUILD_DIR%\downloads
|
||||
mkdir %STAGING%\%BuildDir%%ARCH%R
|
||||
cd %Staging%\%BuildDir%%ARCH%R
|
||||
echo %DATE% %TIME% : Start > %StatusFile%
|
||||
cmake -G "%CMAKE_BUILDER%" %CMAKE_BUILD_ARCH% -Thost=x64 %SOURCE_DIR% -DPACKAGE_DIR=%BUILD_DIR%/packages -DDOWNLOAD_DIR=%BUILD_DIR%/downloads -DBUILD_MODE=Release -DHARVEST_TARGET=%HARVEST_DIR%/%HARVESTROOT%%VSVER_SHORT%/
|
||||
cmake -G "%CMAKE_BUILDER%" -Thost=x64 %SOURCE_DIR% -DPACKAGE_DIR=%BUILD_DIR%/packages -DDOWNLOAD_DIR=%BUILD_DIR%/downloads -DBUILD_MODE=Release -DHARVEST_TARGET=%HARVEST_DIR%/%HARVESTROOT%%VSVER_SHORT%/
|
||||
echo %DATE% %TIME% : Release Configuration done >> %StatusFile%
|
||||
if "%dobuild%" == "1" (
|
||||
msbuild /m "ll.vcxproj" /p:Configuration=Release /fl /flp:logfile=BlenderDeps_llvm.log;Verbosity=normal
|
||||
@@ -108,7 +133,7 @@ if "%NODEBUG%" == "1" goto exit
|
||||
cd %BUILD_DIR%
|
||||
mkdir %STAGING%\%BuildDir%%ARCH%D
|
||||
cd %Staging%\%BuildDir%%ARCH%D
|
||||
cmake -G "%CMAKE_BUILDER%" %CMAKE_BUILD_ARCH% -Thost=x64 %SOURCE_DIR% -DPACKAGE_DIR=%BUILD_DIR%/packages -DDOWNLOAD_DIR=%BUILD_DIR%/downloads -DCMAKE_BUILD_TYPE=Debug -DBUILD_MODE=Debug -DHARVEST_TARGET=%HARVEST_DIR%/%HARVESTROOT%%VSVER_SHORT%/ %CMAKE_DEBUG_OPTIONS%
|
||||
cmake -G "%CMAKE_BUILDER%" -Thost=x64 %SOURCE_DIR% -DPACKAGE_DIR=%BUILD_DIR%/packages -DDOWNLOAD_DIR=%BUILD_DIR%/downloads -DCMAKE_BUILD_TYPE=Debug -DBUILD_MODE=Debug -DHARVEST_TARGET=%HARVEST_DIR%/%HARVESTROOT%%VSVER_SHORT%/ %CMAKE_DEBUG_OPTIONS%
|
||||
echo %DATE% %TIME% : Debug Configuration done >> %StatusFile%
|
||||
if "%dobuild%" == "1" (
|
||||
msbuild /m "ll.vcxproj" /p:Configuration=Debug /fl /flp:logfile=BlenderDeps_llvm.log;;Verbosity=normal
|
||||
|
@@ -1,83 +0,0 @@
|
||||
# - Find Brotli library (compression for freetype/woff2).
|
||||
# This module defines
|
||||
# BROTLI_INCLUDE_DIRS, where to find Brotli headers, Set when
|
||||
# BROTLI_INCLUDE_DIR is found.
|
||||
# BROTLI_LIBRARIES, libraries to link against to use Brotli.
|
||||
# BROTLI_ROOT_DIR, The base directory to search for Brotli.
|
||||
# This can also be an environment variable.
|
||||
# BROTLI_FOUND, If false, do not try to use Brotli.
|
||||
#
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2022 Blender Foundation.
|
||||
#
|
||||
# Distributed under the OSI-approved BSD 3-Clause License,
|
||||
# see accompanying file BSD-3-Clause-license.txt for details.
|
||||
#=============================================================================
|
||||
|
||||
# If BROTLI_ROOT_DIR was defined in the environment, use it.
|
||||
IF(NOT BROTLI_ROOT_DIR AND NOT $ENV{BROTLI_ROOT_DIR} STREQUAL "")
|
||||
SET(BROTLI_ROOT_DIR $ENV{BROTLI_ROOT_DIR})
|
||||
ENDIF()
|
||||
|
||||
SET(_BROTLI_SEARCH_DIRS
|
||||
${BROTLI_ROOT_DIR}
|
||||
)
|
||||
|
||||
FIND_PATH(BROTLI_INCLUDE_DIR
|
||||
NAMES
|
||||
brotli/decode.h
|
||||
HINTS
|
||||
${_BROTLI_SEARCH_DIRS}
|
||||
PATH_SUFFIXES
|
||||
include
|
||||
DOC "Brotli header files"
|
||||
)
|
||||
|
||||
FIND_LIBRARY(BROTLI_LIBRARY_COMMON
|
||||
NAMES
|
||||
# Some builds use a special `-static` postfix in their static libraries names.
|
||||
brotlicommon-static
|
||||
brotlicommon
|
||||
HINTS
|
||||
${_BROTLI_SEARCH_DIRS}
|
||||
PATH_SUFFIXES
|
||||
lib64 lib lib/static
|
||||
DOC "Brotli static common library"
|
||||
)
|
||||
FIND_LIBRARY(BROTLI_LIBRARY_DEC
|
||||
NAMES
|
||||
# Some builds use a special `-static` postfix in their static libraries names.
|
||||
brotlidec-static
|
||||
brotlidec
|
||||
HINTS
|
||||
${_BROTLI_SEARCH_DIRS}
|
||||
PATH_SUFFIXES
|
||||
lib64 lib lib/static
|
||||
DOC "Brotli static decode library"
|
||||
)
|
||||
|
||||
|
||||
IF(${BROTLI_LIBRARY_COMMON_NOTFOUND} or ${BROTLI_LIBRARY_DEC_NOTFOUND})
|
||||
set(BROTLI_FOUND FALSE)
|
||||
ELSE()
|
||||
# handle the QUIETLY and REQUIRED arguments and set BROTLI_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Brotli DEFAULT_MSG BROTLI_LIBRARY_COMMON BROTLI_LIBRARY_DEC BROTLI_INCLUDE_DIR)
|
||||
|
||||
IF(BROTLI_FOUND)
|
||||
get_filename_component(BROTLI_LIBRARY_DIR ${BROTLI_LIBRARY_COMMON} DIRECTORY)
|
||||
SET(BROTLI_INCLUDE_DIRS ${BROTLI_INCLUDE_DIR})
|
||||
SET(BROTLI_LIBRARIES ${BROTLI_LIBRARY_DEC} ${BROTLI_LIBRARY_COMMON})
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
BROTLI_INCLUDE_DIR
|
||||
BROTLI_LIBRARY_COMMON
|
||||
BROTLI_LIBRARY_DEC
|
||||
BROTLI_LIBRARY_DIR
|
||||
)
|
||||
|
||||
UNSET(_BROTLI_SEARCH_DIRS)
|
@@ -33,8 +33,6 @@ if(NOT FFMPEG_FIND_COMPONENTS)
|
||||
avfilter
|
||||
avformat
|
||||
avutil
|
||||
swscale
|
||||
swresample
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -52,9 +50,9 @@ foreach(_component ${FFMPEG_FIND_COMPONENTS})
|
||||
string(TOUPPER ${_component} _upper_COMPONENT)
|
||||
find_library(FFMPEG_${_upper_COMPONENT}_LIBRARY
|
||||
NAMES
|
||||
${_component}
|
||||
${_upper_COMPONENT}
|
||||
HINTS
|
||||
${_ffmpeg_SEARCH_DIRS}
|
||||
${LIBDIR}/ffmpeg
|
||||
PATH_SUFFIXES
|
||||
lib64 lib
|
||||
)
|
||||
|
157
build_files/cmake/Modules/FindOpenCascade.cmake
Normal file
157
build_files/cmake/Modules/FindOpenCascade.cmake
Normal file
@@ -0,0 +1,157 @@
|
||||
# This script finds OpenCASCADE Technology libraries.
|
||||
# The script requires:
|
||||
# OpenCASCADE_DIR - root OCCT folder or folder with CMake configuration files
|
||||
#
|
||||
# Script will define the following variables on success:
|
||||
# OpenCASCADE_FOUND - package is successfully found
|
||||
# OpenCASCADE_INCLUDE_DIR - directory with headers
|
||||
# OpenCASCADE_LIBRARY_DIR - directory with libraries for linker
|
||||
# OpenCASCADE_BINARY_DIR - directory with DLLs
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
# MY_PLATFORM variable
|
||||
math (EXPR MY_BITNESS "32 + 32*(${CMAKE_SIZEOF_VOID_P}/8)")
|
||||
if (WIN32)
|
||||
set (MY_PLATFORM "win${MY_BITNESS}")
|
||||
elseif(APPLE)
|
||||
set (MY_PLATFORM "mac")
|
||||
else()
|
||||
set (MY_PLATFORM "lin")
|
||||
endif()
|
||||
|
||||
# MY_PLATFORM_AND_COMPILER variable
|
||||
if (MSVC)
|
||||
if (MSVC90)
|
||||
set (MY_COMPILER vc9)
|
||||
elseif (MSVC10)
|
||||
set (MY_COMPILER vc10)
|
||||
elseif (MSVC11)
|
||||
set (MY_COMPILER vc11)
|
||||
elseif (MSVC12)
|
||||
set (MY_COMPILER vc12)
|
||||
elseif (MSVC14)
|
||||
set (MY_COMPILER vc14)
|
||||
else()
|
||||
set (MY_COMPILER vc15)
|
||||
message (WARNING "Unknown msvc version. $$MY_COMPILER is used")
|
||||
endif()
|
||||
elseif (DEFINED CMAKE_COMPILER_IS_GNUCC)
|
||||
set (MY_COMPILER gcc)
|
||||
elseif (DEFINED CMAKE_COMPILER_IS_GNUCXX)
|
||||
set (MY_COMPILER gcc)
|
||||
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
set (MY_COMPILER clang)
|
||||
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel")
|
||||
set (MY_COMPILER icc)
|
||||
else()
|
||||
set (MY_COMPILER ${CMAKE_GENERATOR})
|
||||
string (REGEX REPLACE " " "" COMPILER ${MY_COMPILER})
|
||||
endif()
|
||||
set (MY_PLATFORM_AND_COMPILER "${MY_PLATFORM}/${MY_COMPILER}")
|
||||
|
||||
set (OpenCASCADE_DIR "" CACHE PATH "Path to Open CASCADE libraries.")
|
||||
|
||||
# default paths
|
||||
set (OpenCASCADE_INCLUDE_DIR "${OpenCASCADE_DIR}/inc")
|
||||
set (OpenCASCADE_LIBRARY_DIR "${OpenCASCADE_DIR}/${MY_PLATFORM_AND_COMPILER}/lib")
|
||||
set (OpenCASCADE_BINARY_DIR "${OpenCASCADE_DIR}/${MY_PLATFORM_AND_COMPILER}/bin")
|
||||
|
||||
# complete list of OCCT Toolkits (copy-paste from adm/UDLIST, since installed OCCT does not include UDLIST)
|
||||
set (OpenCASCADE_TKLIST "")
|
||||
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKernel TKMath) # FoundationClasses
|
||||
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKG2d TKG3d TKGeomBase TKBRep) # ModelingData
|
||||
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKGeomAlgo TKTopAlgo TKPrim TKBO TKBool TKHLR TKFillet TKOffset TKFeat TKMesh TKXMesh TKShHealing) # ModelingAlgorithms
|
||||
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKService TKV3d TKOpenGl TKMeshVS TKIVtk TKD3DHost) # Visualization
|
||||
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKCDF TKLCAF TKCAF TKBinL TKXmlL TKBin TKXml TKStdL TKStd TKTObj TKBinTObj TKXmlTObj TKVCAF) # ApplicationFramework
|
||||
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKXSBase TKSTEPBase TKSTEPAttr TKSTEP209 TKSTEP TKIGES TKXCAF TKXDEIGES TKXDESTEP TKSTL TKVRML TKXmlXCAF TKBinXCAF TKRWMesh) # DataExchange
|
||||
set (OpenCASCADE_TKLIST ${OpenCASCADE_TKLIST} TKDraw TKViewerTest) # Draw
|
||||
|
||||
# validate location of OCCT libraries and headers
|
||||
set (OpenCASCADE_INCLUDE_DIR_FOUND)
|
||||
set (OpenCASCADE_LIBRARY_DIR_FOUND)
|
||||
set (OpenCASCADE_LIBRARY_DEBUG_DIR_FOUND)
|
||||
set (OpenCASCADE_IMPLIB_SUFFIX ${CMAKE_STATIC_LIBRARY_SUFFIX})
|
||||
set (OpenCASCADE_SHAREDLIB_RELEASE_FOUND)
|
||||
set (OpenCASCADE_SHAREDLIB_DEBUG_FOUND)
|
||||
if (EXISTS "${OpenCASCADE_INCLUDE_DIR}/Standard.hxx")
|
||||
set (OpenCASCADE_INCLUDE_DIR_FOUND ON)
|
||||
endif()
|
||||
|
||||
if (EXISTS "${OpenCASCADE_LIBRARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
set (OpenCASCADE_LIBRARY_DIR_FOUND ON)
|
||||
elseif (NOT WIN32 AND EXISTS "${OpenCASCADE_LIBRARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_SHARED_LIBRARY_SUFFIX}")
|
||||
set (OpenCASCADE_LIBRARY_DIR_FOUND ON)
|
||||
set (OpenCASCADE_IMPLIB_SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX})
|
||||
endif()
|
||||
|
||||
if (EXISTS "${OpenCASCADE_LIBRARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
set (OpenCASCADE_LIBRARY_DEBUG_DIR_FOUND ON)
|
||||
elseif (NOT WIN32 AND EXISTS "${OpenCASCADE_LIBRARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_SHARED_LIBRARY_SUFFIX}")
|
||||
set (OpenCASCADE_LIBRARY_DEBUG_DIR_FOUND ON)
|
||||
set (OpenCASCADE_IMPLIB_SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX})
|
||||
elseif (OpenCASCADE_LIBRARY_DIR_FOUND)
|
||||
message (STATUS "Only release OpenCASCADE libraries have been found")
|
||||
endif()
|
||||
|
||||
if (NOT OpenCASCADE_LIBRARY_DIR_FOUND AND OpenCASCADE_LIBRARY_DEBUG_DIR_FOUND)
|
||||
set (OpenCASCADE_LIBRARY_DIR_FOUND ON)
|
||||
message (WARNING "Only debug OpenCASCADE libraries have been found")
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
if (EXISTS "${OpenCASCADE_BINARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_SHARED_LIBRARY_SUFFIX}")
|
||||
set (OpenCASCADE_SHAREDLIB_RELEASE_FOUND ON)
|
||||
endif()
|
||||
if (EXISTS "${OpenCASCADE_BINARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_SHARED_LIBRARY_SUFFIX}")
|
||||
set (OpenCASCADE_SHAREDLIB_DEBUG_FOUND ON)
|
||||
endif()
|
||||
else()
|
||||
if (EXISTS "${OpenCASCADE_LIBRARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_SHARED_LIBRARY_SUFFIX}")
|
||||
set (OpenCASCADE_SHAREDLIB_RELEASE_FOUND ON)
|
||||
endif()
|
||||
if (EXISTS "${OpenCASCADE_LIBRARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}TKernel${CMAKE_SHARED_LIBRARY_SUFFIX}")
|
||||
set (OpenCASCADE_SHAREDLIB_DEBUG_FOUND ON)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (OpenCASCADE_INCLUDE_DIR_FOUND AND OpenCASCADE_LIBRARY_DIR_FOUND)
|
||||
set (OpenCASCADE_FOUND ON)
|
||||
set (OpenCASCADE_INSTALL_PREFIX ${OpenCASCADE_DIR})
|
||||
|
||||
# Define OCCT toolkits so that CMake can put absolute paths to linker;
|
||||
# the library existance is not checked here, since modules can be disabled.
|
||||
foreach (aLibIter ${OpenCASCADE_TKLIST})
|
||||
add_library (${aLibIter} SHARED IMPORTED)
|
||||
|
||||
set_property (TARGET ${aLibIter} APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
|
||||
set_target_properties (${aLibIter} PROPERTIES IMPORTED_IMPLIB_RELEASE "${OpenCASCADE_LIBRARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}${aLibIter}${OpenCASCADE_IMPLIB_SUFFIX}")
|
||||
if (OpenCASCADE_SHAREDLIB_RELEASE_FOUND)
|
||||
if (WIN32)
|
||||
set_target_properties (${aLibIter} PROPERTIES IMPORTED_LOCATION_RELEASE "${OpenCASCADE_BINARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}${aLibIter}${CMAKE_SHARED_LIBRARY_SUFFIX}")
|
||||
else()
|
||||
set_target_properties (${aLibIter} PROPERTIES IMPORTED_LOCATION_RELEASE "${OpenCASCADE_LIBRARY_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}${aLibIter}${CMAKE_SHARED_LIBRARY_SUFFIX}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (OpenCASCADE_LIBRARY_DEBUG_DIR_FOUND)
|
||||
set_property (TARGET ${aLibIter} APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
|
||||
set_target_properties (${aLibIter} PROPERTIES IMPORTED_IMPLIB_DEBUG "${OpenCASCADE_LIBRARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}${aLibIter}${OpenCASCADE_IMPLIB_SUFFIX}")
|
||||
if (OpenCASCADE_SHAREDLIB_DEBUG_FOUND)
|
||||
if (WIN32)
|
||||
set_target_properties (${aLibIter} PROPERTIES IMPORTED_LOCATION_DEBUG "${OpenCASCADE_BINARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}${aLibIter}${CMAKE_SHARED_LIBRARY_SUFFIX}")
|
||||
else()
|
||||
set_target_properties (${aLibIter} PROPERTIES IMPORTED_LOCATION_DEBUG "${OpenCASCADE_LIBRARY_DIR}d/${CMAKE_SHARED_LIBRARY_PREFIX}${aLibIter}${CMAKE_SHARED_LIBRARY_SUFFIX}")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
else()
|
||||
# fallback searching for CMake configs
|
||||
if (NOT "${OpenCASCADE_DIR}" STREQUAL "")
|
||||
set (anOcctDirBak "${OpenCASCADE_DIR}")
|
||||
find_package (OpenCASCADE CONFIG QUIET PATHS "${OpenCASCADE_DIR}" NO_DEFAULT_PATH)
|
||||
set (OpenCASCADE_DIR "${anOcctDirBak}" CACHE PATH "Path to Open CASCADE libraries." FORCE)
|
||||
else()
|
||||
find_package (OpenCASCADE CONFIG QUIET)
|
||||
endif()
|
||||
endif()
|
@@ -21,7 +21,7 @@ ENDIF()
|
||||
|
||||
SET(_optix_SEARCH_DIRS
|
||||
${OPTIX_ROOT_DIR}
|
||||
"$ENV{PROGRAMDATA}/NVIDIA Corporation/OptiX SDK 7.3.0"
|
||||
"$ENV{PROGRAMDATA}/NVIDIA Corporation/OptiX SDK 7.0.0"
|
||||
)
|
||||
|
||||
FIND_PATH(OPTIX_INCLUDE_DIR
|
||||
|
@@ -114,7 +114,7 @@ def is_c_header(filename: str) -> bool:
|
||||
|
||||
def is_c(filename: str) -> bool:
|
||||
ext = splitext(filename)[1]
|
||||
return (ext in {".c", ".cpp", ".cxx", ".m", ".mm", ".rc", ".cc", ".inl", ".metal"})
|
||||
return (ext in {".c", ".cpp", ".cxx", ".m", ".mm", ".rc", ".cc", ".inl"})
|
||||
|
||||
|
||||
def is_c_any(filename: str) -> bool:
|
||||
|
@@ -488,6 +488,7 @@ function(blender_add_test_executable
|
||||
|
||||
include_directories(${includes})
|
||||
include_directories(${includes_sys})
|
||||
setup_libdirs()
|
||||
|
||||
BLENDER_SRC_GTEST_EX(
|
||||
NAME ${name}
|
||||
@@ -524,6 +525,87 @@ function(setup_heavy_lib_pool)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
function(SETUP_LIBDIRS)
|
||||
|
||||
# NOTE: For all new libraries, use absolute library paths.
|
||||
# This should eventually be phased out.
|
||||
# APPLE platform uses full paths for linking libraries, and avoids link_directories.
|
||||
if(NOT MSVC AND NOT APPLE)
|
||||
link_directories(${JPEG_LIBPATH} ${PNG_LIBPATH} ${ZLIB_LIBPATH} ${FREETYPE_LIBPATH})
|
||||
|
||||
if(WITH_PYTHON) # AND NOT WITH_PYTHON_MODULE # WIN32 needs
|
||||
link_directories(${PYTHON_LIBPATH})
|
||||
endif()
|
||||
if(WITH_SDL AND NOT WITH_SDL_DYNLOAD)
|
||||
link_directories(${SDL_LIBPATH})
|
||||
endif()
|
||||
if(WITH_CODEC_FFMPEG)
|
||||
link_directories(${FFMPEG_LIBPATH})
|
||||
endif()
|
||||
if(WITH_IMAGE_OPENEXR)
|
||||
link_directories(${OPENEXR_LIBPATH})
|
||||
endif()
|
||||
if(WITH_IMAGE_TIFF)
|
||||
link_directories(${TIFF_LIBPATH})
|
||||
endif()
|
||||
if(WITH_BOOST)
|
||||
link_directories(${BOOST_LIBPATH})
|
||||
endif()
|
||||
if(WITH_OPENIMAGEIO)
|
||||
link_directories(${OPENIMAGEIO_LIBPATH})
|
||||
endif()
|
||||
if(WITH_OPENIMAGEDENOISE)
|
||||
link_directories(${OPENIMAGEDENOISE_LIBPATH})
|
||||
endif()
|
||||
if(WITH_OPENCOLORIO)
|
||||
link_directories(${OPENCOLORIO_LIBPATH})
|
||||
endif()
|
||||
if(WITH_OPENVDB)
|
||||
link_directories(${OPENVDB_LIBPATH})
|
||||
endif()
|
||||
if(WITH_OPENAL)
|
||||
link_directories(${OPENAL_LIBPATH})
|
||||
endif()
|
||||
if(WITH_JACK AND NOT WITH_JACK_DYNLOAD)
|
||||
link_directories(${JACK_LIBPATH})
|
||||
endif()
|
||||
if(WITH_PULSEAUDIO AND NOT WITH_PULSEAUDIO_DYNLOAD)
|
||||
link_directories(${LIBPULSE_LIBPATH})
|
||||
endif()
|
||||
if(WITH_CODEC_SNDFILE)
|
||||
link_directories(${LIBSNDFILE_LIBPATH})
|
||||
endif()
|
||||
if(WITH_FFTW3)
|
||||
link_directories(${FFTW3_LIBPATH})
|
||||
endif()
|
||||
if(WITH_OPENCOLLADA)
|
||||
link_directories(${OPENCOLLADA_LIBPATH})
|
||||
# # Never set
|
||||
# link_directories(${PCRE_LIBPATH})
|
||||
# link_directories(${EXPAT_LIBPATH})
|
||||
endif()
|
||||
if(WITH_LLVM)
|
||||
link_directories(${LLVM_LIBPATH})
|
||||
endif()
|
||||
|
||||
if(WITH_ALEMBIC)
|
||||
link_directories(${ALEMBIC_LIBPATH})
|
||||
endif()
|
||||
|
||||
if(WITH_GMP)
|
||||
link_directories(${GMP_LIBPATH})
|
||||
endif()
|
||||
|
||||
if(WITH_OPENCASCADE)
|
||||
link_directories(${OpenCASCADE_LIBRARY_DIR})
|
||||
endif()
|
||||
|
||||
if(WIN32 AND NOT UNIX)
|
||||
link_directories(${PTHREADS_LIBPATH})
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# Platform specific linker flags for targets.
|
||||
function(setup_platform_linker_flags
|
||||
target)
|
||||
@@ -1214,6 +1296,29 @@ macro(openmp_delayload
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
macro(blender_precompile_headers target cpp header)
|
||||
if(MSVC)
|
||||
# get the name for the pch output file
|
||||
get_filename_component(pchbase ${cpp} NAME_WE)
|
||||
set(pchfinal "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${pchbase}.pch")
|
||||
|
||||
# mark the cpp as the one outputting the pch
|
||||
set_property(SOURCE ${cpp} APPEND PROPERTY OBJECT_OUTPUTS "${pchfinal}")
|
||||
|
||||
# get all sources for the target
|
||||
get_target_property(sources ${target} SOURCES)
|
||||
|
||||
# make all sources depend on the pch to enforce the build order
|
||||
foreach(src ${sources})
|
||||
set_property(SOURCE ${src} APPEND PROPERTY OBJECT_DEPENDS "${pchfinal}")
|
||||
endforeach()
|
||||
|
||||
target_sources(${target} PRIVATE ${cpp} ${header})
|
||||
set_target_properties(${target} PROPERTIES COMPILE_FLAGS "/Yu${header} /Fp${pchfinal} /FI${header}")
|
||||
set_source_files_properties(${cpp} PROPERTIES COMPILE_FLAGS "/Yc${header} /Fp${pchfinal}")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
macro(set_and_warn_dependency
|
||||
_dependency _setting _val)
|
||||
# when $_dependency is disabled, forces $_setting = $_val
|
||||
|
@@ -166,18 +166,13 @@ if(WITH_FFTW3)
|
||||
find_package(Fftw3)
|
||||
endif()
|
||||
|
||||
# FreeType compiled with Brotli compression for woff2.
|
||||
find_package(Freetype REQUIRED)
|
||||
list(APPEND FREETYPE_LIBRARIES
|
||||
${LIBDIR}/brotli/lib/libbrotlicommon-static.a
|
||||
${LIBDIR}/brotli/lib/libbrotlidec-static.a)
|
||||
|
||||
if(WITH_IMAGE_OPENEXR)
|
||||
find_package(OpenEXR)
|
||||
endif()
|
||||
|
||||
if(WITH_CODEC_FFMPEG)
|
||||
set(FFMPEG_ROOT_DIR ${LIBDIR}/ffmpeg)
|
||||
set(FFMPEG_FIND_COMPONENTS
|
||||
avcodec avdevice avformat avutil
|
||||
mp3lame ogg opus swresample swscale
|
||||
@@ -484,11 +479,8 @@ string(APPEND PLATFORM_LINKFLAGS " -stdlib=libc++")
|
||||
# Suppress ranlib "has no symbols" warnings (workaround for T48250)
|
||||
set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>")
|
||||
set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>")
|
||||
# llvm-ranlib doesn't support this flag. Xcode's libtool does.
|
||||
if(NOT ${CMAKE_RANLIB} MATCHES ".*llvm-ranlib$")
|
||||
set(CMAKE_C_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
|
||||
set(CMAKE_CXX_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
|
||||
endif()
|
||||
set(CMAKE_C_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
|
||||
set(CMAKE_CXX_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
|
||||
|
||||
if(WITH_COMPILER_CCACHE)
|
||||
if(NOT CMAKE_GENERATOR STREQUAL "Xcode")
|
||||
@@ -515,6 +507,3 @@ list(APPEND CMAKE_BUILD_RPATH "${OpenMP_LIBRARY_DIR}")
|
||||
|
||||
set(CMAKE_SKIP_INSTALL_RPATH FALSE)
|
||||
list(APPEND CMAKE_INSTALL_RPATH "@loader_path/../Resources/${BLENDER_VERSION}/lib")
|
||||
|
||||
# Same as `CFBundleIdentifier` in Info.plist.
|
||||
set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.blenderfoundation.blender")
|
||||
|
@@ -96,7 +96,7 @@ else()
|
||||
# Detect SDK version to use.
|
||||
if(NOT DEFINED OSX_SYSTEM)
|
||||
execute_process(
|
||||
COMMAND xcrun --sdk macosx --show-sdk-version
|
||||
COMMAND xcrun --show-sdk-version
|
||||
OUTPUT_VARIABLE OSX_SYSTEM
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
endif()
|
||||
|
@@ -18,7 +18,7 @@
|
||||
# All rights reserved.
|
||||
# ***** END GPL LICENSE BLOCK *****
|
||||
|
||||
# Libraries configuration for any *nix system including Linux and Unix (excluding APPLE).
|
||||
# Libraries configuration for any *nix system including Linux and Unix.
|
||||
|
||||
# Detect precompiled library directory
|
||||
if(NOT DEFINED LIBDIR)
|
||||
@@ -48,9 +48,6 @@ if(NOT DEFINED LIBDIR)
|
||||
unset(LIBDIR_CENTOS7_ABI)
|
||||
endif()
|
||||
|
||||
# Support restoring this value once pre-compiled libraries have been handled.
|
||||
set(WITH_STATIC_LIBS_INIT ${WITH_STATIC_LIBS})
|
||||
|
||||
if(EXISTS ${LIBDIR})
|
||||
message(STATUS "Using pre-compiled LIBDIR: ${LIBDIR}")
|
||||
|
||||
@@ -103,17 +100,7 @@ find_package_wrapper(JPEG REQUIRED)
|
||||
find_package_wrapper(PNG REQUIRED)
|
||||
find_package_wrapper(ZLIB REQUIRED)
|
||||
find_package_wrapper(Zstd REQUIRED)
|
||||
|
||||
if(NOT WITH_SYSTEM_FREETYPE)
|
||||
# FreeType compiled with Brotli compression for woff2.
|
||||
find_package_wrapper(Freetype REQUIRED)
|
||||
if(EXISTS ${LIBDIR})
|
||||
find_package_wrapper(Brotli REQUIRED)
|
||||
list(APPEND FREETYPE_LIBRARIES
|
||||
${BROTLI_LIBRARIES}
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
find_package_wrapper(Freetype REQUIRED)
|
||||
|
||||
if(WITH_PYTHON)
|
||||
# No way to set py35, remove for now.
|
||||
@@ -191,30 +178,26 @@ endif()
|
||||
|
||||
if(WITH_CODEC_FFMPEG)
|
||||
if(EXISTS ${LIBDIR})
|
||||
set(FFMPEG_ROOT_DIR ${LIBDIR}/ffmpeg)
|
||||
# Override FFMPEG components to also include static library dependencies
|
||||
# included with precompiled libraries, and to ensure correct link order.
|
||||
set(FFMPEG_FIND_COMPONENTS
|
||||
avformat avcodec avdevice avutil swresample swscale
|
||||
sndfile
|
||||
FLAC
|
||||
mp3lame
|
||||
opus
|
||||
theora theoradec theoraenc
|
||||
vorbis vorbisenc vorbisfile ogg
|
||||
vpx
|
||||
x264
|
||||
xvidcore)
|
||||
elseif(FFMPEG)
|
||||
# Old cache variable used for root dir, convert to new standard.
|
||||
set(FFMPEG_ROOT_DIR ${FFMPEG})
|
||||
# For precompiled lib directory, all ffmpeg dependencies are in the same folder
|
||||
file(GLOB ffmpeg_libs ${LIBDIR}/ffmpeg/lib/*.a ${LIBDIR}/sndfile/lib/*.a)
|
||||
set(FFMPEG ${LIBDIR}/ffmpeg CACHE PATH "FFMPEG Directory")
|
||||
set(FFMPEG_LIBRARIES ${ffmpeg_libs} ${ffmpeg_libs} CACHE STRING "FFMPEG Libraries")
|
||||
else()
|
||||
set(FFMPEG /usr CACHE PATH "FFMPEG Directory")
|
||||
set(FFMPEG_LIBRARIES avformat avcodec avutil avdevice swscale CACHE STRING "FFMPEG Libraries")
|
||||
endif()
|
||||
find_package(FFmpeg)
|
||||
|
||||
if(NOT FFMPEG_FOUND)
|
||||
set(WITH_CODEC_FFMPEG OFF)
|
||||
message(STATUS "FFmpeg not found, disabling it")
|
||||
mark_as_advanced(FFMPEG)
|
||||
|
||||
# lame, but until we have proper find module for ffmpeg
|
||||
set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
|
||||
if(EXISTS "${FFMPEG}/include/ffmpeg/")
|
||||
list(APPEND FFMPEG_INCLUDE_DIRS "${FFMPEG}/include/ffmpeg")
|
||||
endif()
|
||||
# end lameness
|
||||
|
||||
mark_as_advanced(FFMPEG_LIBRARIES)
|
||||
set(FFMPEG_LIBPATH ${FFMPEG}/lib)
|
||||
endif()
|
||||
|
||||
if(WITH_FFTW3)
|
||||
@@ -549,21 +532,6 @@ add_definitions(-D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE
|
||||
#
|
||||
# Keep last, so indirectly linked libraries don't override our own pre-compiled libs.
|
||||
|
||||
if(EXISTS ${LIBDIR})
|
||||
# Clear the prefix path as it causes the `LIBDIR` to override system locations.
|
||||
unset(CMAKE_PREFIX_PATH)
|
||||
|
||||
# Since the pre-compiled `LIBDIR` directories have been handled, don't prefer static libraries.
|
||||
set(WITH_STATIC_LIBS ${WITH_STATIC_LIBS_INIT})
|
||||
endif()
|
||||
|
||||
if(WITH_SYSTEM_FREETYPE)
|
||||
find_package_wrapper(Freetype)
|
||||
if(NOT FREETYPE_FOUND)
|
||||
message(FATAL_ERROR "Failed finding system FreeType version!")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(WITH_LZO AND WITH_SYSTEM_LZO)
|
||||
find_package_wrapper(LZO)
|
||||
if(NOT LZO_FOUND)
|
||||
@@ -676,9 +644,6 @@ endif()
|
||||
# ----------------------------------------------------------------------------
|
||||
# Compilers
|
||||
|
||||
# Only set the linker once.
|
||||
set(_IS_LINKER_DEFAULT ON)
|
||||
|
||||
# GNU Compiler
|
||||
if(CMAKE_COMPILER_IS_GNUCC)
|
||||
# ffp-contract=off:
|
||||
@@ -697,89 +662,26 @@ if(CMAKE_COMPILER_IS_GNUCC)
|
||||
string(PREPEND CMAKE_CXX_FLAGS_RELWITHDEBINFO "${GCC_EXTRA_FLAGS_RELEASE} ")
|
||||
unset(GCC_EXTRA_FLAGS_RELEASE)
|
||||
|
||||
# NOTE(@campbellbarton): Eventually mold will be able to use `-fuse-ld=mold`,
|
||||
# however at the moment this only works for GCC 12.1+ (unreleased at time of writing).
|
||||
# So a workaround is used here "-B" which points to another path to find system commands
|
||||
# such as `ld`.
|
||||
if(WITH_LINKER_MOLD AND _IS_LINKER_DEFAULT)
|
||||
find_program(MOLD_BIN "mold")
|
||||
mark_as_advanced(MOLD_BIN)
|
||||
if(NOT MOLD_BIN)
|
||||
message(STATUS "The \"mold\" binary could not be found, using system linker.")
|
||||
set(WITH_LINKER_MOLD OFF)
|
||||
else()
|
||||
# By default mold installs the binary to:
|
||||
# - `{PREFIX}/bin/mold` as well as a symbolic-link in...
|
||||
# - `{PREFIX}/lib/mold/ld`.
|
||||
# (where `PREFIX` is typically `/usr/`).
|
||||
#
|
||||
# This block of code finds `{PREFIX}/lib/mold` from the `mold` binary.
|
||||
# Other methods of searching for the path could also be made to work,
|
||||
# we could even make our own directory and symbolic-link, however it's more
|
||||
# convenient to use the one provided by mold.
|
||||
#
|
||||
# Use the binary path to "mold", to find the common prefix which contains "lib/mold".
|
||||
# The parent directory: e.g. `/usr/bin/mold` -> `/usr/bin/`.
|
||||
get_filename_component(MOLD_PREFIX "${MOLD_BIN}" DIRECTORY)
|
||||
# The common prefix path: e.g. `/usr/bin/` -> `/usr/` to use as a hint.
|
||||
get_filename_component(MOLD_PREFIX "${MOLD_PREFIX}" DIRECTORY)
|
||||
# Find `{PREFIX}/lib/mold/ld`, store the directory component (without the `ld`).
|
||||
# Then pass `-B {PREFIX}/lib/mold` to GCC so the `ld` located there overrides the default.
|
||||
find_path(
|
||||
MOLD_BIN_DIR "ld"
|
||||
HINTS "${MOLD_PREFIX}"
|
||||
# The default path is `libexec`, Arch Linux for e.g.
|
||||
# replaces this with `lib` so check both.
|
||||
PATH_SUFFIXES "libexec/mold" "lib/mold" "lib64/mold"
|
||||
NO_DEFAULT_PATH
|
||||
NO_CACHE
|
||||
)
|
||||
if(NOT MOLD_BIN_DIR)
|
||||
message(STATUS
|
||||
"The mold linker could not find the directory containing the linker command "
|
||||
"(typically "
|
||||
"\"${MOLD_PREFIX}/libexec/mold/ld\") or "
|
||||
"\"${MOLD_PREFIX}/lib/mold/ld\") using system linker.")
|
||||
set(WITH_LINKER_MOLD OFF)
|
||||
endif()
|
||||
unset(MOLD_PREFIX)
|
||||
endif()
|
||||
|
||||
if(WITH_LINKER_MOLD)
|
||||
# GCC will search for `ld` in this directory first.
|
||||
string(APPEND CMAKE_EXE_LINKER_FLAGS " -B \"${MOLD_BIN_DIR}\"")
|
||||
string(APPEND CMAKE_SHARED_LINKER_FLAGS " -B \"${MOLD_BIN_DIR}\"")
|
||||
string(APPEND CMAKE_MODULE_LINKER_FLAGS " -B \"${MOLD_BIN_DIR}\"")
|
||||
set(_IS_LINKER_DEFAULT OFF)
|
||||
endif()
|
||||
unset(MOLD_BIN)
|
||||
unset(MOLD_BIN_DIR)
|
||||
endif()
|
||||
|
||||
if(WITH_LINKER_GOLD AND _IS_LINKER_DEFAULT)
|
||||
if(WITH_LINKER_GOLD)
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_C_COMPILER} -fuse-ld=gold -Wl,--version
|
||||
ERROR_QUIET OUTPUT_VARIABLE LD_VERSION)
|
||||
if("${LD_VERSION}" MATCHES "GNU gold")
|
||||
string(APPEND CMAKE_EXE_LINKER_FLAGS " -fuse-ld=gold")
|
||||
string(APPEND CMAKE_SHARED_LINKER_FLAGS " -fuse-ld=gold")
|
||||
string(APPEND CMAKE_MODULE_LINKER_FLAGS " -fuse-ld=gold")
|
||||
set(_IS_LINKER_DEFAULT OFF)
|
||||
string(APPEND CMAKE_C_FLAGS " -fuse-ld=gold")
|
||||
string(APPEND CMAKE_CXX_FLAGS " -fuse-ld=gold")
|
||||
else()
|
||||
message(STATUS "GNU gold linker isn't available, using the default system linker.")
|
||||
endif()
|
||||
unset(LD_VERSION)
|
||||
endif()
|
||||
|
||||
if(WITH_LINKER_LLD AND _IS_LINKER_DEFAULT)
|
||||
if(WITH_LINKER_LLD)
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_C_COMPILER} -fuse-ld=lld -Wl,--version
|
||||
ERROR_QUIET OUTPUT_VARIABLE LD_VERSION)
|
||||
if("${LD_VERSION}" MATCHES "LLD")
|
||||
string(APPEND CMAKE_EXE_LINKER_FLAGS " -fuse-ld=lld")
|
||||
string(APPEND CMAKE_SHARED_LINKER_FLAGS " -fuse-ld=lld")
|
||||
string(APPEND CMAKE_MODULE_LINKER_FLAGS " -fuse-ld=lld")
|
||||
set(_IS_LINKER_DEFAULT OFF)
|
||||
string(APPEND CMAKE_C_FLAGS " -fuse-ld=lld")
|
||||
string(APPEND CMAKE_CXX_FLAGS " -fuse-ld=lld")
|
||||
else()
|
||||
message(STATUS "LLD linker isn't available, using the default system linker.")
|
||||
endif()
|
||||
@@ -789,28 +691,6 @@ if(CMAKE_COMPILER_IS_GNUCC)
|
||||
# CLang is the same as GCC for now.
|
||||
elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
|
||||
set(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing")
|
||||
|
||||
if(WITH_LINKER_MOLD AND _IS_LINKER_DEFAULT)
|
||||
find_program(MOLD_BIN "mold")
|
||||
mark_as_advanced(MOLD_BIN)
|
||||
if(NOT MOLD_BIN)
|
||||
message(STATUS "The \"mold\" binary could not be found, using system linker.")
|
||||
set(WITH_LINKER_MOLD OFF)
|
||||
else()
|
||||
if(CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 12.0)
|
||||
string(APPEND CMAKE_EXE_LINKER_FLAGS " --ld-path=\"${MOLD_BIN}\"")
|
||||
string(APPEND CMAKE_SHARED_LINKER_FLAGS " --ld-path=\"${MOLD_BIN}\"")
|
||||
string(APPEND CMAKE_MODULE_LINKER_FLAGS " --ld-path=\"${MOLD_BIN}\"")
|
||||
else()
|
||||
string(APPEND CMAKE_EXE_LINKER_FLAGS " -fuse-ld=\"${MOLD_BIN}\"")
|
||||
string(APPEND CMAKE_SHARED_LINKER_FLAGS " -fuse-ld=\"${MOLD_BIN}\"")
|
||||
string(APPEND CMAKE_MODULE_LINKER_FLAGS " -fuse-ld=\"${MOLD_BIN}\"")
|
||||
endif()
|
||||
set(_IS_LINKER_DEFAULT OFF)
|
||||
endif()
|
||||
unset(MOLD_BIN)
|
||||
endif()
|
||||
|
||||
# Intel C++ Compiler
|
||||
elseif(CMAKE_C_COMPILER_ID MATCHES "Intel")
|
||||
# think these next two are broken
|
||||
@@ -834,8 +714,6 @@ elseif(CMAKE_C_COMPILER_ID MATCHES "Intel")
|
||||
string(APPEND PLATFORM_LINKFLAGS " -static-intel")
|
||||
endif()
|
||||
|
||||
unset(_IS_LINKER_DEFAULT)
|
||||
|
||||
# Avoid conflicts with Mesa llvmpipe, Luxrender, and other plug-ins that may
|
||||
# use the same libraries as Blender with a different version or build options.
|
||||
set(PLATFORM_LINKFLAGS
|
||||
@@ -860,3 +738,8 @@ if(WITH_COMPILER_CCACHE)
|
||||
set(WITH_COMPILER_CCACHE OFF)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(WITH_OPENCASCADE)
|
||||
find_package_wrapper(OpenCascade REQUIRED)
|
||||
endif()
|
||||
|
||||
|
@@ -347,11 +347,7 @@ set(FREETYPE_INCLUDE_DIRS
|
||||
${LIBDIR}/freetype/include
|
||||
${LIBDIR}/freetype/include/freetype2
|
||||
)
|
||||
set(FREETYPE_LIBRARIES
|
||||
${LIBDIR}/freetype/lib/freetype2ST.lib
|
||||
${LIBDIR}/brotli/lib/brotlidec-static.lib
|
||||
${LIBDIR}/brotli/lib/brotlicommon-static.lib
|
||||
)
|
||||
set(FREETYPE_LIBRARY ${LIBDIR}/freetype/lib/freetype2ST.lib)
|
||||
windows_find_package(freetype REQUIRED)
|
||||
|
||||
if(WITH_FFTW3)
|
||||
|
@@ -3,32 +3,7 @@ for %%X in (svn.exe) do (set SVN=%%~$PATH:X)
|
||||
for %%X in (cmake.exe) do (set CMAKE=%%~$PATH:X)
|
||||
for %%X in (ctest.exe) do (set CTEST=%%~$PATH:X)
|
||||
for %%X in (git.exe) do (set GIT=%%~$PATH:X)
|
||||
REM For python, default on 39 but if that does not exist also check
|
||||
REM the 310,311 and 312 folders to see if those are there, it checks
|
||||
REM this far ahead to ensure good lib folder compatiblity in the future.
|
||||
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\39\bin\python.exe
|
||||
if EXIST %PYTHON% (
|
||||
goto detect_python_done
|
||||
)
|
||||
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\310\bin\python.exe
|
||||
if EXIST %PYTHON% (
|
||||
goto detect_python_done
|
||||
)
|
||||
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\311\bin\python.exe
|
||||
if EXIST %PYTHON% (
|
||||
goto detect_python_done
|
||||
)
|
||||
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\312\bin\python.exe
|
||||
if EXIST %PYTHON% (
|
||||
goto detect_python_done
|
||||
)
|
||||
|
||||
if NOT EXIST %PYTHON% (
|
||||
echo Warning: Python not found, there is likely an issue with the library folder
|
||||
set PYTHON=""
|
||||
)
|
||||
|
||||
:detect_python_done
|
||||
if NOT "%verbose%" == "" (
|
||||
echo svn : "%SVN%"
|
||||
echo cmake : "%CMAKE%"
|
||||
@@ -36,3 +11,7 @@ if NOT "%verbose%" == "" (
|
||||
echo git : "%GIT%"
|
||||
echo python : "%PYTHON%"
|
||||
)
|
||||
if "%CMAKE%" == "" (
|
||||
echo Cmake not found in path, required for building, exiting...
|
||||
exit /b 1
|
||||
)
|
||||
|
@@ -9,11 +9,17 @@ exit /b 1
|
||||
:detect_done
|
||||
echo found clang-format in %CF_PATH%
|
||||
|
||||
if NOT EXIST %PYTHON% (
|
||||
echo python not found, required for this operation
|
||||
exit /b 1
|
||||
if EXIST %PYTHON% (
|
||||
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\39\bin\python.exe
|
||||
goto detect_python_done
|
||||
)
|
||||
|
||||
echo python not found in lib folder
|
||||
exit /b 1
|
||||
|
||||
:detect_python_done
|
||||
echo found python (%PYTHON%)
|
||||
|
||||
set FORMAT_PATHS=%BLENDER_DIR%\source\tools\utils_maintenance\clang_format_paths.py
|
||||
|
||||
REM The formatting script expects clang-format to be in the current PATH.
|
||||
|
@@ -1,8 +1,18 @@
|
||||
if NOT EXIST %PYTHON% (
|
||||
echo python not found, required for this operation
|
||||
exit /b 1
|
||||
if EXIST "%PYTHON%" (
|
||||
goto detect_python_done
|
||||
)
|
||||
|
||||
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\39\bin\python.exe
|
||||
if EXIST %PYTHON% (
|
||||
goto detect_python_done
|
||||
)
|
||||
|
||||
echo python not found at %PYTHON%
|
||||
exit /b 1
|
||||
|
||||
:detect_python_done
|
||||
echo found python (%PYTHON%)
|
||||
|
||||
call "%~dp0\find_inkscape.cmd"
|
||||
|
||||
if EXIST "%INKSCAPE_BIN%" (
|
||||
|
@@ -1,8 +1,18 @@
|
||||
if NOT EXIST %PYTHON% (
|
||||
echo python not found, required for this operation
|
||||
exit /b 1
|
||||
if EXIST %PYTHON% (
|
||||
goto detect_python_done
|
||||
)
|
||||
|
||||
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\39\bin\python.exe
|
||||
if EXIST %PYTHON% (
|
||||
goto detect_python_done
|
||||
)
|
||||
|
||||
echo python not found at %PYTHON%
|
||||
exit /b 1
|
||||
|
||||
:detect_python_done
|
||||
echo found python (%PYTHON%)
|
||||
|
||||
call "%~dp0\find_blender.cmd"
|
||||
|
||||
if EXIST "%BLENDER_BIN%" (
|
||||
|
@@ -1,7 +1,10 @@
|
||||
if NOT EXIST %PYTHON% (
|
||||
echo python not found, required for this operation
|
||||
exit /b 1
|
||||
if EXIST %PYTHON% (
|
||||
goto detect_python_done
|
||||
)
|
||||
|
||||
echo python not found in lib folder
|
||||
exit /b 1
|
||||
|
||||
:detect_python_done
|
||||
|
||||
REM Use -B to avoid writing __pycache__ in lib directory and causing update conflicts.
|
||||
|
@@ -51,6 +51,9 @@
|
||||
/** \defgroup intern_mikktspace MikktSpace
|
||||
* \ingroup intern */
|
||||
|
||||
/** \defgroup intern_numaapi NUMA (Non Uniform Memory Architecture)
|
||||
* \ingroup intern */
|
||||
|
||||
/** \defgroup intern_rigidbody Rigid-Body C-API
|
||||
* \ingroup intern */
|
||||
|
||||
|
@@ -8,42 +8,27 @@ def set_pose_matrices(obj, matrix_map):
|
||||
"Assign pose space matrices of all bones at once, ignoring constraints."
|
||||
|
||||
def rec(pbone, parent_matrix):
|
||||
if pbone.name in matrix_map:
|
||||
matrix = matrix_map[pbone.name]
|
||||
matrix = matrix_map[pbone.name]
|
||||
|
||||
## Instead of:
|
||||
# pbone.matrix = matrix
|
||||
# bpy.context.view_layer.update()
|
||||
## Instead of:
|
||||
# pbone.matrix = matrix
|
||||
# bpy.context.view_layer.update()
|
||||
|
||||
# Compute and assign local matrix, using the new parent matrix
|
||||
if pbone.parent:
|
||||
pbone.matrix_basis = pbone.bone.convert_local_to_pose(
|
||||
matrix,
|
||||
pbone.bone.matrix_local,
|
||||
parent_matrix=parent_matrix,
|
||||
parent_matrix_local=pbone.parent.bone.matrix_local,
|
||||
invert=True
|
||||
)
|
||||
else:
|
||||
pbone.matrix_basis = pbone.bone.convert_local_to_pose(
|
||||
matrix,
|
||||
pbone.bone.matrix_local,
|
||||
invert=True
|
||||
)
|
||||
# Compute and assign local matrix, using the new parent matrix
|
||||
if pbone.parent:
|
||||
pbone.matrix_basis = pbone.bone.convert_local_to_pose(
|
||||
matrix,
|
||||
pbone.bone.matrix_local,
|
||||
parent_matrix=parent_matrix,
|
||||
parent_matrix_local=pbone.parent.bone.matrix_local,
|
||||
invert=True
|
||||
)
|
||||
else:
|
||||
# Compute the updated pose matrix from local and new parent matrix
|
||||
if pbone.parent:
|
||||
matrix = pbone.bone.convert_local_to_pose(
|
||||
pbone.matrix_basis,
|
||||
pbone.bone.matrix_local,
|
||||
parent_matrix=parent_matrix,
|
||||
parent_matrix_local=pbone.parent.bone.matrix_local,
|
||||
)
|
||||
else:
|
||||
matrix = pbone.bone.convert_local_to_pose(
|
||||
pbone.matrix_basis,
|
||||
pbone.bone.matrix_local,
|
||||
)
|
||||
pbone.matrix_basis = pbone.bone.convert_local_to_pose(
|
||||
matrix,
|
||||
pbone.bone.matrix_local,
|
||||
invert=True
|
||||
)
|
||||
|
||||
# Recursively process children, passing the new matrix through
|
||||
for child in pbone.children:
|
||||
|
@@ -743,7 +743,7 @@ will re-allocate objects data,
|
||||
any references to a meshes vertices/polygons/UVs, armatures bones,
|
||||
curves points, etc. cannot be accessed after switching mode.
|
||||
|
||||
Only the reference to the data itself can be re-accessed, the following example will crash.
|
||||
Only the reference to the data its self can be re-accessed, the following example will crash.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
|
@@ -1762,7 +1762,6 @@ except ModuleNotFoundError:
|
||||
fw("html_show_sphinx = False\n")
|
||||
fw("html_baseurl = 'https://docs.blender.org/api/current/'\n")
|
||||
fw("html_use_opensearch = 'https://docs.blender.org/api/current'\n")
|
||||
fw("html_show_search_summary = True\n")
|
||||
fw("html_split_index = True\n")
|
||||
fw("html_static_path = ['static']\n")
|
||||
fw("html_extra_path = ['static/favicon.ico', 'static/blender_logo.svg']\n")
|
||||
|
6
extern/audaspace/CMakeLists.txt
vendored
6
extern/audaspace/CMakeLists.txt
vendored
@@ -1092,12 +1092,12 @@ if(WITH_PYTHON)
|
||||
configure_file(${PYTHON_SOURCE_DIRECTORY}/setup.py.in ${CMAKE_CURRENT_BINARY_DIR}/setup.py ESCAPE_QUOTES @ONLY)
|
||||
|
||||
if(APPLE)
|
||||
add_custom_command(OUTPUT build COMMAND MACOSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET} ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR} setup.py)
|
||||
add_custom_command(OUTPUT build COMMAND MACOSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET} ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR})
|
||||
elseif(WIN32)
|
||||
set(ENV{VS100COMNTOOLS} $ENV{VS120COMNTOOLS})
|
||||
add_custom_command(OUTPUT build COMMAND ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR} setup.py)
|
||||
add_custom_command(OUTPUT build COMMAND ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR})
|
||||
else()
|
||||
add_custom_command(OUTPUT build COMMAND ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR} setup.py)
|
||||
add_custom_command(OUTPUT build COMMAND ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR})
|
||||
endif()
|
||||
add_custom_target(pythonmodule ALL DEPENDS build SOURCES ${PYTHON_SOURCE_DIRECTORY}/setup.py.in ${PYTHON_SRC} ${PYTHON_HDR})
|
||||
add_dependencies(pythonmodule audaspace)
|
||||
|
27
extern/audaspace/bindings/python/setup.py.in
vendored
27
extern/audaspace/bindings/python/setup.py.in
vendored
@@ -8,20 +8,20 @@ import numpy
|
||||
from distutils.core import setup, Extension
|
||||
|
||||
if len(sys.argv) > 2 and sys.argv[1] == '--build-docs':
|
||||
import subprocess
|
||||
from distutils.core import Distribution
|
||||
from distutils.command.build import build
|
||||
import subprocess
|
||||
from distutils.core import Distribution
|
||||
from distutils.command.build import build
|
||||
|
||||
dist = Distribution()
|
||||
cmd = build(dist)
|
||||
cmd.finalize_options()
|
||||
#print(cmd.build_platlib)
|
||||
dist = Distribution()
|
||||
cmd = build(dist)
|
||||
cmd.finalize_options()
|
||||
#print(cmd.build_platlib)
|
||||
|
||||
os.environ['PYTHONPATH'] = os.path.join(os.getcwd(), cmd.build_platlib)
|
||||
os.environ['LD_LIBRARY_PATH'] = os.getcwd()
|
||||
os.environ['PYTHONPATH'] = os.path.join(os.getcwd(), cmd.build_platlib)
|
||||
os.environ['LD_LIBRARY_PATH'] = os.getcwd()
|
||||
|
||||
ret = subprocess.call(sys.argv[2:])
|
||||
sys.exit(ret)
|
||||
ret = subprocess.call(sys.argv[2:])
|
||||
sys.exit(ret)
|
||||
|
||||
|
||||
# the following line is not working due to https://bugs.python.org/issue9023
|
||||
@@ -43,8 +43,7 @@ audaspace = Extension(
|
||||
library_dirs = ['.', 'Release', 'Debug'],
|
||||
language = 'c++',
|
||||
extra_compile_args = extra_args,
|
||||
define_macros = [('WITH_CONVOLUTION', None)] if '@WITH_FFTW@' == 'ON' else [],
|
||||
sources = [os.path.join(source_directory, file) for file in ['PyAPI.cpp', 'PyDevice.cpp', 'PyHandle.cpp', 'PySound.cpp', 'PySequenceEntry.cpp', 'PySequence.cpp', 'PyPlaybackManager.cpp', 'PyDynamicMusic.cpp', 'PyThreadPool.cpp', 'PySource.cpp'] + (['PyImpulseResponse.cpp', 'PyHRTF.cpp'] if '@WITH_FFTW@' == 'ON' else [])]
|
||||
sources = [os.path.join(source_directory, file) for file in ['PyAPI.cpp', 'PyDevice.cpp', 'PyHandle.cpp', 'PySound.cpp', 'PySequenceEntry.cpp', 'PySequence.cpp', 'PyPlaybackManager.cpp', 'PyDynamicMusic.cpp', 'PyThreadPool.cpp', 'PySource.cpp'] + (['PyImpulseResponse.cpp', 'PyHRTF.cpp'] if '@WITH_FFTW@' == 'ON' else [])]
|
||||
)
|
||||
|
||||
setup(
|
||||
@@ -57,6 +56,6 @@ setup(
|
||||
license = 'Apache License 2.0',
|
||||
long_description = codecs.open(os.path.join(source_directory, '../../README.md'), 'r', 'utf-8').read(),
|
||||
ext_modules = [audaspace],
|
||||
headers = [os.path.join(source_directory, file) for file in ['PyAPI.h', 'PyDevice.h', 'PyHandle.h', 'PySound.h', 'PySequenceEntry.h', 'PySequence.h', 'PyPlaybackManager.h', 'PyDynamicMusic.h', 'PyThreadPool.h', 'PySource.h'] + (['PyImpulseResponse.h', 'PyHRTF.h'] if '@WITH_FFTW@' == 'ON' else [])] + ['Audaspace.h']
|
||||
headers = [os.path.join(source_directory, file) for file in ['PyAPI.h', 'PyDevice.h', 'PyHandle.h', 'PySound.h', 'PySequenceEntry.h', 'PySequence.h', 'PyPlaybackManager.h', 'PyDynamicMusic.h', 'PyThreadPool.h', 'PySource.h'] + (['PyImpulseResponse.h', 'PyHRTF.h'] if '@WITH_FFTW@' == 'ON' else [])] + ['Audaspace.h']
|
||||
)
|
||||
|
||||
|
80
extern/audaspace/plugins/wasapi/WASAPIDevice.cpp
vendored
80
extern/audaspace/plugins/wasapi/WASAPIDevice.cpp
vendored
@@ -95,13 +95,6 @@ void WASAPIDevice::runMixingThread()
|
||||
sleep_duration = std::chrono::milliseconds(buffer_size * 1000 / int(m_specs.rate) / 2);
|
||||
}
|
||||
|
||||
if(m_default_device_changed)
|
||||
{
|
||||
m_default_device_changed = false;
|
||||
result = AUDCLNT_E_DEVICE_INVALIDATED;
|
||||
goto stop_thread;
|
||||
}
|
||||
|
||||
if(FAILED(result = m_audio_client->GetCurrentPadding(&padding)))
|
||||
goto stop_thread;
|
||||
|
||||
@@ -303,78 +296,13 @@ bool WASAPIDevice::setupDevice(DeviceSpecs &specs)
|
||||
return true;
|
||||
}
|
||||
|
||||
ULONG WASAPIDevice::AddRef()
|
||||
{
|
||||
return InterlockedIncrement(&m_reference_count);
|
||||
}
|
||||
|
||||
ULONG WASAPIDevice::Release()
|
||||
{
|
||||
ULONG reference_count = InterlockedDecrement(&m_reference_count);
|
||||
|
||||
if(0 == reference_count)
|
||||
delete this;
|
||||
|
||||
return reference_count;
|
||||
}
|
||||
|
||||
HRESULT WASAPIDevice::QueryInterface(REFIID riid, void **ppvObject)
|
||||
{
|
||||
if(riid == __uuidof(IMMNotificationClient))
|
||||
{
|
||||
*ppvObject = reinterpret_cast<IMMNotificationClient*>(this);
|
||||
AddRef();
|
||||
}
|
||||
else if(riid == IID_IUnknown)
|
||||
{
|
||||
*ppvObject = reinterpret_cast<IUnknown*>(this);
|
||||
AddRef();
|
||||
}
|
||||
else
|
||||
{
|
||||
*ppvObject = nullptr;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT WASAPIDevice::OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT WASAPIDevice::OnDeviceAdded(LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT WASAPIDevice::OnDeviceRemoved(LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT WASAPIDevice::OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
if(flow != EDataFlow::eCapture)
|
||||
m_default_device_changed = true;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT WASAPIDevice::OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
WASAPIDevice::WASAPIDevice(DeviceSpecs specs, int buffersize) :
|
||||
m_buffersize(buffersize),
|
||||
m_imm_device_enumerator(nullptr),
|
||||
m_imm_device(nullptr),
|
||||
m_audio_client(nullptr),
|
||||
m_wave_format_extensible({}),
|
||||
m_default_device_changed(false),
|
||||
m_reference_count(1)
|
||||
|
||||
m_wave_format_extensible({})
|
||||
{
|
||||
// initialize COM if it hasn't happened yet
|
||||
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
|
||||
@@ -399,8 +327,6 @@ WASAPIDevice::WASAPIDevice(DeviceSpecs specs, int buffersize) :
|
||||
|
||||
create();
|
||||
|
||||
m_imm_device_enumerator->RegisterEndpointNotificationCallback(this);
|
||||
|
||||
return;
|
||||
|
||||
error:
|
||||
@@ -414,8 +340,6 @@ WASAPIDevice::~WASAPIDevice()
|
||||
{
|
||||
stopMixingThread();
|
||||
|
||||
m_imm_device_enumerator->UnregisterEndpointNotificationCallback(this);
|
||||
|
||||
SafeRelease(&m_audio_client);
|
||||
SafeRelease(&m_imm_device);
|
||||
SafeRelease(&m_imm_device_enumerator);
|
||||
|
15
extern/audaspace/plugins/wasapi/WASAPIDevice.h
vendored
15
extern/audaspace/plugins/wasapi/WASAPIDevice.h
vendored
@@ -40,7 +40,7 @@ AUD_NAMESPACE_BEGIN
|
||||
/**
|
||||
* This device plays back through WASAPI, the Windows audio API.
|
||||
*/
|
||||
class AUD_PLUGIN_API WASAPIDevice : IMMNotificationClient, public ThreadedDevice
|
||||
class AUD_PLUGIN_API WASAPIDevice : public ThreadedDevice
|
||||
{
|
||||
private:
|
||||
int m_buffersize;
|
||||
@@ -48,8 +48,6 @@ private:
|
||||
IMMDevice* m_imm_device;
|
||||
IAudioClient* m_audio_client;
|
||||
WAVEFORMATEXTENSIBLE m_wave_format_extensible;
|
||||
bool m_default_device_changed;
|
||||
LONG m_reference_count;
|
||||
|
||||
AUD_LOCAL HRESULT setupRenderClient(IAudioRenderClient*& render_client, UINT32& buffer_size);
|
||||
|
||||
@@ -60,17 +58,6 @@ private:
|
||||
|
||||
AUD_LOCAL bool setupDevice(DeviceSpecs& specs);
|
||||
|
||||
// IUnknown implementation
|
||||
ULONG STDMETHODCALLTYPE AddRef();
|
||||
ULONG STDMETHODCALLTYPE Release();
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject);
|
||||
// IMMNotificationClient implementation
|
||||
HRESULT STDMETHODCALLTYPE OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState);
|
||||
HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR pwstrDeviceId);
|
||||
HRESULT STDMETHODCALLTYPE OnDeviceRemoved(LPCWSTR pwstrDeviceId);
|
||||
HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId);
|
||||
HRESULT STDMETHODCALLTYPE OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key);
|
||||
|
||||
// delete copy constructor and operator=
|
||||
WASAPIDevice(const WASAPIDevice&) = delete;
|
||||
WASAPIDevice& operator=(const WASAPIDevice&) = delete;
|
||||
|
4
extern/hipew/src/hipew.c
vendored
4
extern/hipew/src/hipew.c
vendored
@@ -257,7 +257,7 @@ static int hipewHipInit(void) {
|
||||
#endif
|
||||
static int initialized = 0;
|
||||
static int result = 0;
|
||||
int error;
|
||||
int error, driver_version;
|
||||
|
||||
if (initialized) {
|
||||
return result;
|
||||
@@ -565,6 +565,8 @@ int hipewCompilerVersion(void) {
|
||||
const char *path = hipewCompilerPath();
|
||||
const char *marker = "Hip compilation tools, release ";
|
||||
FILE *pipe;
|
||||
int major, minor;
|
||||
char *versionstr;
|
||||
char buf[128];
|
||||
char output[65536] = "\0";
|
||||
char command[65536] = "\0";
|
||||
|
@@ -25,6 +25,7 @@ add_subdirectory(ghost)
|
||||
add_subdirectory(guardedalloc)
|
||||
add_subdirectory(libmv)
|
||||
add_subdirectory(memutil)
|
||||
add_subdirectory(numaapi)
|
||||
add_subdirectory(opencolorio)
|
||||
add_subdirectory(opensubdiv)
|
||||
add_subdirectory(mikktspace)
|
||||
|
@@ -51,6 +51,8 @@ list(APPEND LIBRARIES ${CYCLES_GL_LIBRARIES})
|
||||
|
||||
# Common configuration.
|
||||
|
||||
cycles_link_directories()
|
||||
|
||||
add_definitions(${GL_DEFINITIONS})
|
||||
|
||||
include_directories(${INC})
|
||||
|
@@ -82,7 +82,7 @@ static void session_print_status()
|
||||
string status, substatus;
|
||||
|
||||
/* get status */
|
||||
double progress = options.session->progress.get_progress();
|
||||
float progress = options.session->progress.get_progress();
|
||||
options.session->progress.get_status(status, substatus);
|
||||
|
||||
if (substatus != "")
|
||||
@@ -183,7 +183,7 @@ static void display_info(Progress &progress)
|
||||
|
||||
progress.get_time(total_time, sample_time);
|
||||
progress.get_status(status, substatus);
|
||||
double progress_val = progress.get_progress();
|
||||
float progress_val = progress.get_progress();
|
||||
|
||||
if (substatus != "")
|
||||
status += ": " + substatus;
|
||||
|
@@ -60,8 +60,9 @@ def init():
|
||||
|
||||
path = os.path.dirname(__file__)
|
||||
user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', path='')))
|
||||
temp_path = bpy.app.tempdir
|
||||
|
||||
_cycles.init(path, user_path, bpy.app.background)
|
||||
_cycles.init(path, user_path, temp_path, bpy.app.background)
|
||||
_parse_command_line()
|
||||
|
||||
|
||||
|
@@ -667,11 +667,6 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
|
||||
description="Use special type BVH optimized for hair (uses more ram but renders faster)",
|
||||
default=True,
|
||||
)
|
||||
debug_use_compact_bvh: BoolProperty(
|
||||
name="Use Compact BVH",
|
||||
description="Use compact BVH structure (uses less ram but renders slower)",
|
||||
default=True,
|
||||
)
|
||||
debug_bvh_time_steps: IntProperty(
|
||||
name="BVH Time Steps",
|
||||
description="Split BVH primitives by this number of time steps to speed up render time in cost of memory",
|
||||
@@ -807,7 +802,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
|
||||
name="Tile Size",
|
||||
default=2048,
|
||||
description="",
|
||||
min=8, max=8192,
|
||||
min=8, max=16384,
|
||||
)
|
||||
|
||||
# Various fine-tuning debug flags
|
||||
@@ -1452,19 +1447,6 @@ class CyclesPreferences(bpy.types.AddonPreferences):
|
||||
num += 1
|
||||
return num
|
||||
|
||||
def has_multi_device(self):
|
||||
import _cycles
|
||||
compute_device_type = self.get_compute_device_type()
|
||||
device_list = _cycles.available_devices(compute_device_type)
|
||||
for device in device_list:
|
||||
if device[1] == compute_device_type:
|
||||
continue
|
||||
for dev in self.devices:
|
||||
if dev.use and dev.id == device[2]:
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def has_active_device(self):
|
||||
return self.get_num_gpu_devices() > 0
|
||||
|
||||
|
@@ -118,11 +118,11 @@ def use_optix(context):
|
||||
|
||||
return (get_device_type(context) == 'OPTIX' and cscene.device == 'GPU')
|
||||
|
||||
def use_multi_device(context):
|
||||
|
||||
def use_sample_all_lights(context):
|
||||
cscene = context.scene.cycles
|
||||
if cscene.device != 'GPU':
|
||||
return False
|
||||
return context.preferences.addons[__package__].preferences.has_multi_device()
|
||||
|
||||
return cscene.sample_all_lights_direct or cscene.sample_all_lights_indirect
|
||||
|
||||
|
||||
def show_device_active(context):
|
||||
@@ -667,10 +667,6 @@ class CYCLES_RENDER_PT_performance_acceleration_structure(CyclesButtonsPanel, Pa
|
||||
bl_label = "Acceleration Structure"
|
||||
bl_parent_id = "CYCLES_RENDER_PT_performance"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return not use_optix(context) or has_multi_device(context)
|
||||
|
||||
def draw(self, context):
|
||||
import _cycles
|
||||
|
||||
@@ -683,33 +679,21 @@ class CYCLES_RENDER_PT_performance_acceleration_structure(CyclesButtonsPanel, Pa
|
||||
|
||||
col = layout.column()
|
||||
|
||||
use_embree = _cycles.with_embree
|
||||
|
||||
use_embree = False
|
||||
if use_cpu(context):
|
||||
col.prop(cscene, "debug_use_spatial_splits")
|
||||
if use_embree:
|
||||
col.prop(cscene, "debug_use_compact_bvh")
|
||||
else:
|
||||
sub = col.column()
|
||||
sub.active = not cscene.debug_use_spatial_splits
|
||||
sub.prop(cscene, "debug_bvh_time_steps")
|
||||
|
||||
col.prop(cscene, "debug_use_hair_bvh")
|
||||
|
||||
use_embree = _cycles.with_embree
|
||||
if not use_embree:
|
||||
sub = col.column(align=True)
|
||||
sub.label(text="Cycles built without Embree support")
|
||||
sub.label(text="CPU raytracing performance will be poor")
|
||||
else:
|
||||
col.prop(cscene, "debug_use_spatial_splits")
|
||||
sub = col.column()
|
||||
sub.active = not cscene.debug_use_spatial_splits
|
||||
sub.prop(cscene, "debug_bvh_time_steps")
|
||||
|
||||
col.prop(cscene, "debug_use_hair_bvh")
|
||||
|
||||
# CPU is used in addition to a GPU
|
||||
if use_multi_device(context) and use_embree:
|
||||
col.prop(cscene, "debug_use_compact_bvh")
|
||||
col.prop(cscene, "debug_use_spatial_splits")
|
||||
sub = col.column()
|
||||
sub.active = not use_embree
|
||||
sub.prop(cscene, "debug_use_hair_bvh")
|
||||
sub = col.column()
|
||||
sub.active = not cscene.debug_use_spatial_splits and not use_embree
|
||||
sub.prop(cscene, "debug_bvh_time_steps")
|
||||
|
||||
|
||||
class CYCLES_RENDER_PT_performance_final_render(CyclesButtonsPanel, Panel):
|
||||
@@ -1819,45 +1803,18 @@ class CYCLES_RENDER_PT_bake_output(CyclesButtonsPanel, Panel):
|
||||
rd = scene.render
|
||||
|
||||
if rd.use_bake_multires:
|
||||
layout.prop(rd, "bake_margin")
|
||||
layout.prop(rd, "use_bake_clear", text="Clear Image")
|
||||
|
||||
if rd.bake_type == 'DISPLACEMENT':
|
||||
layout.prop(rd, "use_bake_lores_mesh")
|
||||
else:
|
||||
layout.prop(cbk, "target")
|
||||
|
||||
if cbk.target == 'IMAGE_TEXTURES':
|
||||
layout.prop(cbk, "margin")
|
||||
layout.prop(cbk, "use_clear", text="Clear Image")
|
||||
|
||||
class CYCLES_RENDER_PT_bake_output_margin(CyclesButtonsPanel, Panel):
|
||||
bl_label = "Margin"
|
||||
bl_context = "render"
|
||||
bl_parent_id = "CYCLES_RENDER_PT_bake_output"
|
||||
COMPAT_ENGINES = {'CYCLES'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
scene = context.scene
|
||||
cbk = scene.render.bake
|
||||
return cbk.target == 'IMAGE_TEXTURES'
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False # No animation.
|
||||
|
||||
scene = context.scene
|
||||
cscene = scene.cycles
|
||||
cbk = scene.render.bake
|
||||
rd = scene.render
|
||||
|
||||
if rd.use_bake_multires:
|
||||
layout.prop(rd, "bake_margin_type", text="Type")
|
||||
layout.prop(rd, "bake_margin", text="Size")
|
||||
else:
|
||||
if cbk.target == 'IMAGE_TEXTURES':
|
||||
layout.prop(cbk, "margin_type", text="Type")
|
||||
layout.prop(cbk, "margin", text="Size")
|
||||
|
||||
|
||||
|
||||
class CYCLES_RENDER_PT_debug(CyclesDebugButtonsPanel, Panel):
|
||||
bl_label = "Debug"
|
||||
@@ -2226,7 +2183,6 @@ classes = (
|
||||
CYCLES_RENDER_PT_bake_influence,
|
||||
CYCLES_RENDER_PT_bake_selected_to_active,
|
||||
CYCLES_RENDER_PT_bake_output,
|
||||
CYCLES_RENDER_PT_bake_output_margin,
|
||||
CYCLES_RENDER_PT_debug,
|
||||
node_panel(CYCLES_MATERIAL_PT_settings),
|
||||
node_panel(CYCLES_MATERIAL_PT_settings_surface),
|
||||
|
@@ -272,300 +272,12 @@ uint BlenderDisplaySpaceShader::get_shader_program()
|
||||
return shader_program_;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------
|
||||
* DrawTile.
|
||||
*/
|
||||
|
||||
/* Higher level representation of a texture from the graphics library. */
|
||||
class GLTexture {
|
||||
public:
|
||||
/* Global counter for all allocated OpenGL textures used by instances of this class. */
|
||||
static inline std::atomic<int> num_used = 0;
|
||||
|
||||
GLTexture() = default;
|
||||
|
||||
~GLTexture()
|
||||
{
|
||||
assert(gl_id == 0);
|
||||
}
|
||||
|
||||
GLTexture(const GLTexture &other) = delete;
|
||||
GLTexture &operator=(GLTexture &other) = delete;
|
||||
|
||||
GLTexture(GLTexture &&other) noexcept
|
||||
: gl_id(other.gl_id), width(other.width), height(other.height)
|
||||
{
|
||||
other.reset();
|
||||
}
|
||||
|
||||
GLTexture &operator=(GLTexture &&other)
|
||||
{
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
gl_id = other.gl_id;
|
||||
width = other.width;
|
||||
height = other.height;
|
||||
|
||||
other.reset();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool gl_resources_ensure()
|
||||
{
|
||||
if (gl_id) {
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Create texture. */
|
||||
glGenTextures(1, &gl_id);
|
||||
if (!gl_id) {
|
||||
LOG(ERROR) << "Error creating texture.";
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Configure the texture. */
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, gl_id);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
/* Clamp to edge so that precision issues when zoomed out (which forces linear interpolation)
|
||||
* does not cause unwanted repetition. */
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
++num_used;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void gl_resources_destroy()
|
||||
{
|
||||
if (!gl_id) {
|
||||
return;
|
||||
}
|
||||
|
||||
glDeleteTextures(1, &gl_id);
|
||||
|
||||
reset();
|
||||
|
||||
--num_used;
|
||||
}
|
||||
|
||||
/* OpenGL resource IDs of the texture.
|
||||
*
|
||||
* NOTE: Allocated on the render engine's context. */
|
||||
uint gl_id = 0;
|
||||
|
||||
/* Dimensions of the texture in pixels. */
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
|
||||
protected:
|
||||
void reset()
|
||||
{
|
||||
gl_id = 0;
|
||||
width = 0;
|
||||
height = 0;
|
||||
}
|
||||
};
|
||||
|
||||
/* Higher level representation of a Pixel Buffer Object (PBO) from the graphics library. */
|
||||
class GLPixelBufferObject {
|
||||
public:
|
||||
/* Global counter for all allocated OpenGL PBOs used by instances of this class. */
|
||||
static inline std::atomic<int> num_used = 0;
|
||||
|
||||
GLPixelBufferObject() = default;
|
||||
|
||||
~GLPixelBufferObject()
|
||||
{
|
||||
assert(gl_id == 0);
|
||||
}
|
||||
|
||||
GLPixelBufferObject(const GLPixelBufferObject &other) = delete;
|
||||
GLPixelBufferObject &operator=(GLPixelBufferObject &other) = delete;
|
||||
|
||||
GLPixelBufferObject(GLPixelBufferObject &&other) noexcept
|
||||
: gl_id(other.gl_id), width(other.width), height(other.height)
|
||||
{
|
||||
other.reset();
|
||||
}
|
||||
|
||||
GLPixelBufferObject &operator=(GLPixelBufferObject &&other)
|
||||
{
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
gl_id = other.gl_id;
|
||||
width = other.width;
|
||||
height = other.height;
|
||||
|
||||
other.reset();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool gl_resources_ensure()
|
||||
{
|
||||
if (gl_id) {
|
||||
return true;
|
||||
}
|
||||
|
||||
glGenBuffers(1, &gl_id);
|
||||
if (!gl_id) {
|
||||
LOG(ERROR) << "Error creating texture pixel buffer object.";
|
||||
return false;
|
||||
}
|
||||
|
||||
++num_used;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void gl_resources_destroy()
|
||||
{
|
||||
if (!gl_id) {
|
||||
return;
|
||||
}
|
||||
|
||||
glDeleteBuffers(1, &gl_id);
|
||||
|
||||
reset();
|
||||
|
||||
--num_used;
|
||||
}
|
||||
|
||||
/* OpenGL resource IDs of the PBO.
|
||||
*
|
||||
* NOTE: Allocated on the render engine's context. */
|
||||
uint gl_id = 0;
|
||||
|
||||
/* Dimensions of the PBO. */
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
|
||||
protected:
|
||||
void reset()
|
||||
{
|
||||
gl_id = 0;
|
||||
width = 0;
|
||||
height = 0;
|
||||
}
|
||||
};
|
||||
|
||||
class DrawTile {
|
||||
public:
|
||||
DrawTile() = default;
|
||||
~DrawTile() = default;
|
||||
|
||||
DrawTile(const DrawTile &other) = delete;
|
||||
DrawTile &operator=(const DrawTile &other) = delete;
|
||||
|
||||
DrawTile(DrawTile &&other) noexcept = default;
|
||||
|
||||
DrawTile &operator=(DrawTile &&other) = default;
|
||||
|
||||
bool gl_resources_ensure()
|
||||
{
|
||||
if (!texture.gl_resources_ensure()) {
|
||||
gl_resources_destroy();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!gl_vertex_buffer) {
|
||||
glGenBuffers(1, &gl_vertex_buffer);
|
||||
if (!gl_vertex_buffer) {
|
||||
LOG(ERROR) << "Error allocating tile VBO.";
|
||||
gl_resources_destroy();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void gl_resources_destroy()
|
||||
{
|
||||
texture.gl_resources_destroy();
|
||||
|
||||
if (gl_vertex_buffer) {
|
||||
glDeleteBuffers(1, &gl_vertex_buffer);
|
||||
gl_vertex_buffer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
inline bool ready_to_draw() const
|
||||
{
|
||||
return texture.gl_id != 0;
|
||||
}
|
||||
|
||||
/* Texture which contains pixels of the tile. */
|
||||
GLTexture texture;
|
||||
|
||||
/* Display parameters the texture of this tile has been updated for. */
|
||||
BlenderDisplayDriver::Params params;
|
||||
|
||||
/* OpenGL resources needed for drawing. */
|
||||
uint gl_vertex_buffer = 0;
|
||||
};
|
||||
|
||||
class DrawTileAndPBO {
|
||||
public:
|
||||
bool gl_resources_ensure()
|
||||
{
|
||||
if (!tile.gl_resources_ensure() || !buffer_object.gl_resources_ensure()) {
|
||||
gl_resources_destroy();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void gl_resources_destroy()
|
||||
{
|
||||
tile.gl_resources_destroy();
|
||||
buffer_object.gl_resources_destroy();
|
||||
}
|
||||
|
||||
DrawTile tile;
|
||||
GLPixelBufferObject buffer_object;
|
||||
};
|
||||
|
||||
/* --------------------------------------------------------------------
|
||||
* BlenderDisplayDriver.
|
||||
*/
|
||||
|
||||
struct BlenderDisplayDriver::Tiles {
|
||||
/* Resources of a tile which is being currently rendered. */
|
||||
DrawTileAndPBO current_tile;
|
||||
|
||||
/* All tiles which rendering is finished and which content will not be changed. */
|
||||
struct {
|
||||
vector<DrawTile> tiles;
|
||||
|
||||
void gl_resources_destroy_and_clear()
|
||||
{
|
||||
for (DrawTile &tile : tiles) {
|
||||
tile.gl_resources_destroy();
|
||||
}
|
||||
|
||||
tiles.clear();
|
||||
}
|
||||
} finished_tiles;
|
||||
};
|
||||
|
||||
BlenderDisplayDriver::BlenderDisplayDriver(BL::RenderEngine &b_engine, BL::Scene &b_scene)
|
||||
: b_engine_(b_engine),
|
||||
display_shader_(BlenderDisplayShader::create(b_engine, b_scene)),
|
||||
tiles_(make_unique<Tiles>())
|
||||
: b_engine_(b_engine), display_shader_(BlenderDisplayShader::create(b_engine, b_scene))
|
||||
{
|
||||
/* Create context while on the main thread. */
|
||||
gl_context_create();
|
||||
@@ -580,21 +292,6 @@ BlenderDisplayDriver::~BlenderDisplayDriver()
|
||||
* Update procedure.
|
||||
*/
|
||||
|
||||
void BlenderDisplayDriver::next_tile_begin()
|
||||
{
|
||||
if (!tiles_->current_tile.tile.ready_to_draw()) {
|
||||
LOG(ERROR)
|
||||
<< "Unexpectedly moving to the next tile without any data provided for current tile.";
|
||||
return;
|
||||
}
|
||||
|
||||
/* Moving to the next tile without giving render data for the current tile is not an expected
|
||||
* situation. */
|
||||
DCHECK(!need_clear_);
|
||||
|
||||
tiles_->finished_tiles.tiles.emplace_back(std::move(tiles_->current_tile.tile));
|
||||
}
|
||||
|
||||
bool BlenderDisplayDriver::update_begin(const Params ¶ms,
|
||||
int texture_width,
|
||||
int texture_height)
|
||||
@@ -615,33 +312,24 @@ bool BlenderDisplayDriver::update_begin(const Params ¶ms,
|
||||
glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
|
||||
}
|
||||
|
||||
DrawTile ¤t_tile = tiles_->current_tile.tile;
|
||||
GLPixelBufferObject ¤t_tile_buffer_object = tiles_->current_tile.buffer_object;
|
||||
|
||||
/* Clear storage of all finished tiles when display clear is requested.
|
||||
* Do it when new tile data is provided to handle the display clear flag in a single place.
|
||||
* It also makes the logic reliable from the whether drawing did happen or not point of view. */
|
||||
if (need_clear_) {
|
||||
tiles_->finished_tiles.gl_resources_destroy_and_clear();
|
||||
need_clear_ = false;
|
||||
}
|
||||
|
||||
if (!tiles_->current_tile.gl_resources_ensure()) {
|
||||
tiles_->current_tile.gl_resources_destroy();
|
||||
if (!gl_texture_resources_ensure()) {
|
||||
gl_context_disable();
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Update texture dimensions if needed. */
|
||||
if (current_tile.texture.width != texture_width ||
|
||||
current_tile.texture.height != texture_height) {
|
||||
if (texture_.width != texture_width || texture_.height != texture_height) {
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, current_tile.texture.gl_id);
|
||||
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D, 0, GL_RGBA16F, texture_width, texture_height, 0, GL_RGBA, GL_HALF_FLOAT, 0);
|
||||
current_tile.texture.width = texture_width;
|
||||
current_tile.texture.height = texture_height;
|
||||
texture_.width = texture_width;
|
||||
texture_.height = texture_height;
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
/* Texture did change, and no pixel storage was provided. Tag for an explicit zeroing out to
|
||||
* avoid undefined content. */
|
||||
texture_.need_clear = true;
|
||||
}
|
||||
|
||||
/* Update PBO dimensions if needed.
|
||||
@@ -653,58 +341,29 @@ bool BlenderDisplayDriver::update_begin(const Params ¶ms,
|
||||
* sending too much data to GPU when resolution divider is not 1. */
|
||||
/* TODO(sergey): Investigate whether keeping the PBO exact size of the texture makes non-interop
|
||||
* mode faster. */
|
||||
const int buffer_width = params.size.x;
|
||||
const int buffer_height = params.size.y;
|
||||
if (current_tile_buffer_object.width != buffer_width ||
|
||||
current_tile_buffer_object.height != buffer_height) {
|
||||
const int buffer_width = params.full_size.x;
|
||||
const int buffer_height = params.full_size.y;
|
||||
if (texture_.buffer_width != buffer_width || texture_.buffer_height != buffer_height) {
|
||||
const size_t size_in_bytes = sizeof(half4) * buffer_width * buffer_height;
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, current_tile_buffer_object.gl_id);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
|
||||
glBufferData(GL_PIXEL_UNPACK_BUFFER, size_in_bytes, 0, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
current_tile_buffer_object.width = buffer_width;
|
||||
current_tile_buffer_object.height = buffer_height;
|
||||
texture_.buffer_width = buffer_width;
|
||||
texture_.buffer_height = buffer_height;
|
||||
}
|
||||
|
||||
/* Store an updated parameters of the current tile.
|
||||
* In theory it is only needed once per update of the tile, but doing it on every update is
|
||||
* the easiest and is not expensive. */
|
||||
tiles_->current_tile.tile.params = params;
|
||||
/* New content will be provided to the texture in one way or another, so mark this in a
|
||||
* centralized place. */
|
||||
texture_.need_update = true;
|
||||
|
||||
texture_.params = params;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void update_tile_texture_pixels(const DrawTileAndPBO &tile)
|
||||
{
|
||||
const GLTexture &texture = tile.tile.texture;
|
||||
|
||||
DCHECK_NE(tile.buffer_object.gl_id, 0);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture.gl_id);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, tile.buffer_object.gl_id);
|
||||
|
||||
glTexSubImage2D(
|
||||
GL_TEXTURE_2D, 0, 0, 0, texture.width, texture.height, GL_RGBA, GL_HALF_FLOAT, 0);
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void BlenderDisplayDriver::update_end()
|
||||
{
|
||||
/* Unpack the PBO into the texture as soon as the new content is provided.
|
||||
*
|
||||
* This allows to ensure that the unpacking happens while resources like graphics interop (which
|
||||
* lifetime is outside of control of the display driver) are still valid, as well as allows to
|
||||
* move the tile from being current to finished immediately after this call.
|
||||
*
|
||||
* One concern with this approach is that if the update happens more often than drawing then
|
||||
* doing the unpack here occupies GPU transfer for no good reason. However, the render scheduler
|
||||
* takes care of ensuring updates don't happen that often. In regular applications redraw will
|
||||
* happen much more often than this update. */
|
||||
update_tile_texture_pixels(tiles_->current_tile);
|
||||
|
||||
gl_upload_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
glFlush();
|
||||
|
||||
@@ -717,11 +376,7 @@ void BlenderDisplayDriver::update_end()
|
||||
|
||||
half4 *BlenderDisplayDriver::map_texture_buffer()
|
||||
{
|
||||
const uint pbo_gl_id = tiles_->current_tile.buffer_object.gl_id;
|
||||
|
||||
DCHECK_NE(pbo_gl_id, 0);
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo_gl_id);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
|
||||
|
||||
half4 *mapped_rgba_pixels = reinterpret_cast<half4 *>(
|
||||
glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY));
|
||||
@@ -729,6 +384,15 @@ half4 *BlenderDisplayDriver::map_texture_buffer()
|
||||
LOG(ERROR) << "Error mapping BlenderDisplayDriver pixel buffer object.";
|
||||
}
|
||||
|
||||
if (texture_.need_clear) {
|
||||
const int64_t texture_width = texture_.width;
|
||||
const int64_t texture_height = texture_.height;
|
||||
memset(reinterpret_cast<void *>(mapped_rgba_pixels),
|
||||
0,
|
||||
texture_width * texture_height * sizeof(half4));
|
||||
texture_.need_clear = false;
|
||||
}
|
||||
|
||||
return mapped_rgba_pixels;
|
||||
}
|
||||
|
||||
@@ -747,9 +411,12 @@ BlenderDisplayDriver::GraphicsInterop BlenderDisplayDriver::graphics_interop_get
|
||||
{
|
||||
GraphicsInterop interop_dst;
|
||||
|
||||
interop_dst.buffer_width = tiles_->current_tile.buffer_object.width;
|
||||
interop_dst.buffer_height = tiles_->current_tile.buffer_object.height;
|
||||
interop_dst.opengl_pbo_id = tiles_->current_tile.buffer_object.gl_id;
|
||||
interop_dst.buffer_width = texture_.buffer_width;
|
||||
interop_dst.buffer_height = texture_.buffer_height;
|
||||
interop_dst.opengl_pbo_id = texture_.gl_pbo_id;
|
||||
|
||||
interop_dst.need_clear = texture_.need_clear;
|
||||
texture_.need_clear = false;
|
||||
|
||||
return interop_dst;
|
||||
}
|
||||
@@ -770,7 +437,7 @@ void BlenderDisplayDriver::graphics_interop_deactivate()
|
||||
|
||||
void BlenderDisplayDriver::clear()
|
||||
{
|
||||
need_clear_ = true;
|
||||
texture_.need_clear = true;
|
||||
}
|
||||
|
||||
void BlenderDisplayDriver::set_zoom(float zoom_x, float zoom_y)
|
||||
@@ -778,155 +445,26 @@ void BlenderDisplayDriver::set_zoom(float zoom_x, float zoom_y)
|
||||
zoom_ = make_float2(zoom_x, zoom_y);
|
||||
}
|
||||
|
||||
/* Update vertex buffer with new coordinates of vertex positions and texture coordinates.
|
||||
* This buffer is used to render texture in the viewport.
|
||||
*
|
||||
* NOTE: The buffer needs to be bound. */
|
||||
static void vertex_buffer_update(const DisplayDriver::Params ¶ms)
|
||||
{
|
||||
const int x = params.full_offset.x;
|
||||
const int y = params.full_offset.y;
|
||||
|
||||
const int width = params.size.x;
|
||||
const int height = params.size.y;
|
||||
|
||||
/* Invalidate old contents - avoids stalling if the buffer is still waiting in queue to be
|
||||
* rendered. */
|
||||
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), NULL, GL_STREAM_DRAW);
|
||||
|
||||
float *vpointer = reinterpret_cast<float *>(glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY));
|
||||
if (!vpointer) {
|
||||
return;
|
||||
}
|
||||
|
||||
vpointer[0] = 0.0f;
|
||||
vpointer[1] = 0.0f;
|
||||
vpointer[2] = x;
|
||||
vpointer[3] = y;
|
||||
|
||||
vpointer[4] = 1.0f;
|
||||
vpointer[5] = 0.0f;
|
||||
vpointer[6] = x + width;
|
||||
vpointer[7] = y;
|
||||
|
||||
vpointer[8] = 1.0f;
|
||||
vpointer[9] = 1.0f;
|
||||
vpointer[10] = x + width;
|
||||
vpointer[11] = y + height;
|
||||
|
||||
vpointer[12] = 0.0f;
|
||||
vpointer[13] = 1.0f;
|
||||
vpointer[14] = x;
|
||||
vpointer[15] = y + height;
|
||||
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
}
|
||||
|
||||
static void draw_tile(const float2 &zoom,
|
||||
const int texcoord_attribute,
|
||||
const int position_attribute,
|
||||
const DrawTile &draw_tile)
|
||||
{
|
||||
if (!draw_tile.ready_to_draw()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const GLTexture &texture = draw_tile.texture;
|
||||
|
||||
DCHECK_NE(texture.gl_id, 0);
|
||||
DCHECK_NE(draw_tile.gl_vertex_buffer, 0);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, draw_tile.gl_vertex_buffer);
|
||||
|
||||
/* Draw at the parameters for which the texture has been updated for. This allows to always draw
|
||||
* texture during bordered-rendered camera view without flickering. The validness of the display
|
||||
* parameters for a texture is guaranteed by the initial "clear" state which makes drawing to
|
||||
* have an early output.
|
||||
*
|
||||
* Such approach can cause some extra "jelly" effect during panning, but it is not more jelly
|
||||
* than overlay of selected objects. Also, it's possible to redraw texture at an intersection of
|
||||
* the texture draw parameters and the latest updated draw parameters (although, complexity of
|
||||
* doing it might not worth it. */
|
||||
vertex_buffer_update(draw_tile.params);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture.gl_id);
|
||||
|
||||
/* Trick to keep sharp rendering without jagged edges on all GPUs.
|
||||
*
|
||||
* The idea here is to enforce driver to use linear interpolation when the image is not zoomed
|
||||
* in.
|
||||
* For the render result with a resolution divider in effect we always use nearest interpolation.
|
||||
*
|
||||
* Use explicit MIN assignment to make sure the driver does not have an undefined behavior at
|
||||
* the zoom level 1. The MAG filter is always NEAREST. */
|
||||
const float zoomed_width = draw_tile.params.size.x * zoom.x;
|
||||
const float zoomed_height = draw_tile.params.size.y * zoom.y;
|
||||
if (texture.width != draw_tile.params.size.x || texture.height != draw_tile.params.size.y) {
|
||||
/* Resolution divider is different from 1, force nearest interpolation. */
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
else if (zoomed_width - draw_tile.params.size.x > 0.5f ||
|
||||
zoomed_height - draw_tile.params.size.y > 0.5f) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
else {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
}
|
||||
|
||||
glVertexAttribPointer(
|
||||
texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (const GLvoid *)0);
|
||||
glVertexAttribPointer(position_attribute,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
4 * sizeof(float),
|
||||
(const GLvoid *)(sizeof(float) * 2));
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
}
|
||||
|
||||
void BlenderDisplayDriver::flush()
|
||||
{
|
||||
/* This is called from the render thread that also calls update_begin/end, right before ending
|
||||
* the render loop. We wait for any queued PBO and render commands to be done, before destroying
|
||||
* the render thread and activating the context in the main thread to destroy resources.
|
||||
*
|
||||
* If we don't do this, the NVIDIA driver hangs for a few seconds for when ending 3D viewport
|
||||
* rendering, for unknown reasons. This was found with NVIDIA driver version 470.73 and a Quadro
|
||||
* RTX 6000 on Linux. */
|
||||
if (!gl_context_enable()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (gl_upload_sync_) {
|
||||
glWaitSync((GLsync)gl_upload_sync_, 0, GL_TIMEOUT_IGNORED);
|
||||
}
|
||||
|
||||
if (gl_render_sync_) {
|
||||
glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
|
||||
}
|
||||
|
||||
gl_context_disable();
|
||||
}
|
||||
|
||||
void BlenderDisplayDriver::draw(const Params ¶ms)
|
||||
{
|
||||
/* See do_update_begin() for why no locking is required here. */
|
||||
const bool transparent = true; // TODO(sergey): Derive this from Film.
|
||||
|
||||
if (!gl_draw_resources_ensure()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (use_gl_context_) {
|
||||
gl_context_mutex_.lock();
|
||||
}
|
||||
|
||||
if (need_clear_) {
|
||||
if (texture_.need_clear) {
|
||||
/* Texture is requested to be cleared and was not yet cleared.
|
||||
*
|
||||
* Do early return which should be equivalent of drawing all-zero texture.
|
||||
* Watch out for the lock though so that the clear happening during update is properly
|
||||
* synchronized here. */
|
||||
if (use_gl_context_) {
|
||||
gl_context_mutex_.unlock();
|
||||
}
|
||||
gl_context_mutex_.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -939,37 +477,66 @@ void BlenderDisplayDriver::draw(const Params ¶ms)
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
display_shader_->bind(params.full_size.x, params.full_size.y);
|
||||
|
||||
/* NOTE: The VAO is to be allocated on the drawing context as it is not shared across contexts.
|
||||
* Simplest is to allocate it on every redraw so that it is possible to destroy it from a
|
||||
* correct context. */
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
|
||||
|
||||
/* Trick to keep sharp rendering without jagged edges on all GPUs.
|
||||
*
|
||||
* The idea here is to enforce driver to use linear interpolation when the image is not zoomed
|
||||
* in.
|
||||
* For the render result with a resolution divider in effect we always use nearest interpolation.
|
||||
*
|
||||
* Use explicit MIN assignment to make sure the driver does not have an undefined behavior at
|
||||
* the zoom level 1. The MAG filter is always NEAREST. */
|
||||
const float zoomed_width = params.size.x * zoom_.x;
|
||||
const float zoomed_height = params.size.y * zoom_.y;
|
||||
if (texture_.width != params.size.x || texture_.height != params.size.y) {
|
||||
/* Resolution divider is different from 1, force nearest interpolation. */
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
else if (zoomed_width - params.size.x > 0.5f || zoomed_height - params.size.y > 0.5f) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
else {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
|
||||
|
||||
texture_update_if_needed();
|
||||
vertex_buffer_update(params);
|
||||
|
||||
/* TODO(sergey): Does it make sense/possible to cache/reuse the VAO? */
|
||||
GLuint vertex_array_object;
|
||||
glGenVertexArrays(1, &vertex_array_object);
|
||||
glBindVertexArray(vertex_array_object);
|
||||
|
||||
display_shader_->bind(params.full_size.x, params.full_size.y);
|
||||
|
||||
const int texcoord_attribute = display_shader_->get_tex_coord_attrib_location();
|
||||
const int position_attribute = display_shader_->get_position_attrib_location();
|
||||
|
||||
glEnableVertexAttribArray(texcoord_attribute);
|
||||
glEnableVertexAttribArray(position_attribute);
|
||||
|
||||
draw_tile(zoom_, texcoord_attribute, position_attribute, tiles_->current_tile.tile);
|
||||
glVertexAttribPointer(
|
||||
texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (const GLvoid *)0);
|
||||
glVertexAttribPointer(position_attribute,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
4 * sizeof(float),
|
||||
(const GLvoid *)(sizeof(float) * 2));
|
||||
|
||||
for (const DrawTile &tile : tiles_->finished_tiles.tiles) {
|
||||
draw_tile(zoom_, texcoord_attribute, position_attribute, tile);
|
||||
}
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
display_shader_->unbind();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindVertexArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glDeleteVertexArrays(1, &vertex_array_object);
|
||||
|
||||
display_shader_->unbind();
|
||||
|
||||
if (transparent) {
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
@@ -977,11 +544,6 @@ void BlenderDisplayDriver::draw(const Params ¶ms)
|
||||
gl_render_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
glFlush();
|
||||
|
||||
if (VLOG_IS_ON(5)) {
|
||||
VLOG(5) << "Number of textures: " << GLTexture::num_used;
|
||||
VLOG(5) << "Number of PBOs: " << GLPixelBufferObject::num_used;
|
||||
}
|
||||
|
||||
if (use_gl_context_) {
|
||||
gl_context_mutex_.unlock();
|
||||
}
|
||||
@@ -1056,16 +618,154 @@ void BlenderDisplayDriver::gl_context_dispose()
|
||||
}
|
||||
}
|
||||
|
||||
bool BlenderDisplayDriver::gl_draw_resources_ensure()
|
||||
{
|
||||
if (!texture_.gl_id) {
|
||||
/* If there is no texture allocated, there is nothing to draw. Inform the draw call that it can
|
||||
* can not continue. Note that this is not an unrecoverable error, so once the texture is known
|
||||
* we will come back here and create all the GPU resources needed for draw. */
|
||||
return false;
|
||||
}
|
||||
|
||||
if (gl_draw_resource_creation_attempted_) {
|
||||
return gl_draw_resources_created_;
|
||||
}
|
||||
gl_draw_resource_creation_attempted_ = true;
|
||||
|
||||
if (!vertex_buffer_) {
|
||||
glGenBuffers(1, &vertex_buffer_);
|
||||
if (!vertex_buffer_) {
|
||||
LOG(ERROR) << "Error creating vertex buffer.";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
gl_draw_resources_created_ = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void BlenderDisplayDriver::gl_resources_destroy()
|
||||
{
|
||||
gl_context_enable();
|
||||
|
||||
tiles_->current_tile.gl_resources_destroy();
|
||||
tiles_->finished_tiles.gl_resources_destroy_and_clear();
|
||||
if (vertex_buffer_ != 0) {
|
||||
glDeleteBuffers(1, &vertex_buffer_);
|
||||
}
|
||||
|
||||
if (texture_.gl_pbo_id) {
|
||||
glDeleteBuffers(1, &texture_.gl_pbo_id);
|
||||
texture_.gl_pbo_id = 0;
|
||||
}
|
||||
|
||||
if (texture_.gl_id) {
|
||||
glDeleteTextures(1, &texture_.gl_id);
|
||||
texture_.gl_id = 0;
|
||||
}
|
||||
|
||||
gl_context_disable();
|
||||
|
||||
gl_context_dispose();
|
||||
}
|
||||
|
||||
bool BlenderDisplayDriver::gl_texture_resources_ensure()
|
||||
{
|
||||
if (texture_.creation_attempted) {
|
||||
return texture_.is_created;
|
||||
}
|
||||
texture_.creation_attempted = true;
|
||||
|
||||
DCHECK(!texture_.gl_id);
|
||||
DCHECK(!texture_.gl_pbo_id);
|
||||
|
||||
/* Create texture. */
|
||||
glGenTextures(1, &texture_.gl_id);
|
||||
if (!texture_.gl_id) {
|
||||
LOG(ERROR) << "Error creating texture.";
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Configure the texture. */
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
/* Create PBO for the texture. */
|
||||
glGenBuffers(1, &texture_.gl_pbo_id);
|
||||
if (!texture_.gl_pbo_id) {
|
||||
LOG(ERROR) << "Error creating texture pixel buffer object.";
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Creation finished with a success. */
|
||||
texture_.is_created = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void BlenderDisplayDriver::texture_update_if_needed()
|
||||
{
|
||||
if (!texture_.need_update) {
|
||||
return;
|
||||
}
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
|
||||
glTexSubImage2D(
|
||||
GL_TEXTURE_2D, 0, 0, 0, texture_.width, texture_.height, GL_RGBA, GL_HALF_FLOAT, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
texture_.need_update = false;
|
||||
}
|
||||
|
||||
void BlenderDisplayDriver::vertex_buffer_update(const Params & /*params*/)
|
||||
{
|
||||
/* Draw at the parameters for which the texture has been updated for. This allows to always draw
|
||||
* texture during bordered-rendered camera view without flickering. The validness of the display
|
||||
* parameters for a texture is guaranteed by the initial "clear" state which makes drawing to
|
||||
* have an early output.
|
||||
*
|
||||
* Such approach can cause some extra "jelly" effect during panning, but it is not more jelly
|
||||
* than overlay of selected objects. Also, it's possible to redraw texture at an intersection of
|
||||
* the texture draw parameters and the latest updated draw parameters (although, complexity of
|
||||
* doing it might not worth it. */
|
||||
const int x = texture_.params.full_offset.x;
|
||||
const int y = texture_.params.full_offset.y;
|
||||
|
||||
const int width = texture_.params.size.x;
|
||||
const int height = texture_.params.size.y;
|
||||
|
||||
/* Invalidate old contents - avoids stalling if the buffer is still waiting in queue to be
|
||||
* rendered. */
|
||||
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), NULL, GL_STREAM_DRAW);
|
||||
|
||||
float *vpointer = reinterpret_cast<float *>(glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY));
|
||||
if (!vpointer) {
|
||||
return;
|
||||
}
|
||||
|
||||
vpointer[0] = 0.0f;
|
||||
vpointer[1] = 0.0f;
|
||||
vpointer[2] = x;
|
||||
vpointer[3] = y;
|
||||
|
||||
vpointer[4] = 1.0f;
|
||||
vpointer[5] = 0.0f;
|
||||
vpointer[6] = x + width;
|
||||
vpointer[7] = y;
|
||||
|
||||
vpointer[8] = 1.0f;
|
||||
vpointer[9] = 1.0f;
|
||||
vpointer[10] = x + width;
|
||||
vpointer[11] = y + height;
|
||||
|
||||
vpointer[12] = 0.0f;
|
||||
vpointer[13] = 1.0f;
|
||||
vpointer[14] = x;
|
||||
vpointer[15] = y + height;
|
||||
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
@@ -26,7 +26,6 @@
|
||||
|
||||
#include "util/thread.h"
|
||||
#include "util/unique_ptr.h"
|
||||
#include "util/vector.h"
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
@@ -113,8 +112,6 @@ class BlenderDisplayDriver : public DisplayDriver {
|
||||
void set_zoom(float zoom_x, float zoom_y);
|
||||
|
||||
protected:
|
||||
virtual void next_tile_begin() override;
|
||||
|
||||
virtual bool update_begin(const Params ¶ms, int texture_width, int texture_height) override;
|
||||
virtual void update_end() override;
|
||||
|
||||
@@ -125,17 +122,33 @@ class BlenderDisplayDriver : public DisplayDriver {
|
||||
|
||||
virtual void draw(const Params ¶ms) override;
|
||||
|
||||
virtual void flush() override;
|
||||
|
||||
/* Helper function which allocates new GPU context. */
|
||||
void gl_context_create();
|
||||
bool gl_context_enable();
|
||||
void gl_context_disable();
|
||||
void gl_context_dispose();
|
||||
|
||||
/* Make sure texture is allocated and its initial configuration is performed. */
|
||||
bool gl_texture_resources_ensure();
|
||||
|
||||
/* Ensure all runtime GPU resources needed for drawing are allocated.
|
||||
* Returns true if all resources needed for drawing are available. */
|
||||
bool gl_draw_resources_ensure();
|
||||
|
||||
/* Destroy all GPU resources which are being used by this object. */
|
||||
void gl_resources_destroy();
|
||||
|
||||
/* Update GPU texture dimensions and content if needed (new pixel data was provided).
|
||||
*
|
||||
* NOTE: The texture needs to be bound. */
|
||||
void texture_update_if_needed();
|
||||
|
||||
/* Update vertex buffer with new coordinates of vertex positions and texture coordinates.
|
||||
* This buffer is used to render texture in the viewport.
|
||||
*
|
||||
* NOTE: The buffer needs to be bound. */
|
||||
void vertex_buffer_update(const Params ¶ms);
|
||||
|
||||
BL::RenderEngine b_engine_;
|
||||
|
||||
/* OpenGL context which is used the render engine doesn't have its own. */
|
||||
@@ -146,14 +159,50 @@ class BlenderDisplayDriver : public DisplayDriver {
|
||||
/* Mutex used to guard the `gl_context_`. */
|
||||
thread_mutex gl_context_mutex_;
|
||||
|
||||
/* Content of the display is to be filled with zeroes. */
|
||||
std::atomic<bool> need_clear_ = true;
|
||||
/* Texture which contains pixels of the render result. */
|
||||
struct {
|
||||
/* Indicates whether texture creation was attempted and succeeded.
|
||||
* Used to avoid multiple attempts of texture creation on GPU issues or GPU context
|
||||
* misconfiguration. */
|
||||
bool creation_attempted = false;
|
||||
bool is_created = false;
|
||||
|
||||
/* OpenGL resource IDs of the texture itself and Pixel Buffer Object (PBO) used to write
|
||||
* pixels to it.
|
||||
*
|
||||
* NOTE: Allocated on the engine's context. */
|
||||
uint gl_id = 0;
|
||||
uint gl_pbo_id = 0;
|
||||
|
||||
/* Is true when new data was written to the PBO, meaning, the texture might need to be resized
|
||||
* and new data is to be uploaded to the GPU. */
|
||||
bool need_update = false;
|
||||
|
||||
/* Content of the texture is to be filled with zeroes. */
|
||||
std::atomic<bool> need_clear = true;
|
||||
|
||||
/* Dimensions of the texture in pixels. */
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
|
||||
/* Dimensions of the underlying PBO. */
|
||||
int buffer_width = 0;
|
||||
int buffer_height = 0;
|
||||
|
||||
/* Display parameters the texture has been updated for. */
|
||||
Params params;
|
||||
} texture_;
|
||||
|
||||
unique_ptr<BlenderDisplayShader> display_shader_;
|
||||
|
||||
/* Opaque storage for an internal state and data for tiles. */
|
||||
struct Tiles;
|
||||
unique_ptr<Tiles> tiles_;
|
||||
/* Special track of whether GPU resources were attempted to be created, to avoid attempts of
|
||||
* their re-creation on failure on every redraw. */
|
||||
bool gl_draw_resource_creation_attempted_ = false;
|
||||
bool gl_draw_resources_created_ = false;
|
||||
|
||||
/* Vertex buffer which hold vertices of a triangle fan which is textures with the texture
|
||||
* holding the render result. */
|
||||
uint vertex_buffer_ = 0;
|
||||
|
||||
void *gl_render_sync_ = nullptr;
|
||||
void *gl_upload_sync_ = nullptr;
|
||||
|
@@ -1071,15 +1071,7 @@ static void create_subd_mesh(Scene *scene,
|
||||
|
||||
for (BL::MeshEdge &e : b_mesh.edges) {
|
||||
if (e.crease() != 0.0f) {
|
||||
mesh->add_edge_crease(e.vertices()[0], e.vertices()[1], e.crease());
|
||||
}
|
||||
}
|
||||
|
||||
for (BL::MeshVertexCreaseLayer &c : b_mesh.vertex_creases) {
|
||||
for (int i = 0; i < c.data.length(); ++i) {
|
||||
if (c.data[i].value() != 0.0f) {
|
||||
mesh->add_vertex_crease(i, c.data[i].value());
|
||||
}
|
||||
mesh->add_crease(e.vertices()[0], e.vertices()[1], e.crease());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1094,6 +1086,40 @@ static void create_subd_mesh(Scene *scene,
|
||||
|
||||
/* Sync */
|
||||
|
||||
/* Check whether some of "built-in" motion-related attributes are needed to be exported (includes
|
||||
* things like velocity from cache modifier, fluid simulation).
|
||||
*
|
||||
* NOTE: This code is run prior to object motion blur initialization. so can not access properties
|
||||
* set by `sync_object_motion_init()`. */
|
||||
static bool mesh_need_motion_attribute(BObjectInfo &b_ob_info, Scene *scene)
|
||||
{
|
||||
const Scene::MotionType need_motion = scene->need_motion();
|
||||
if (need_motion == Scene::MOTION_NONE) {
|
||||
/* Simple case: neither motion pass nor motion blur is needed, no need in the motion related
|
||||
* attributes. */
|
||||
return false;
|
||||
}
|
||||
|
||||
if (need_motion == Scene::MOTION_BLUR) {
|
||||
/* A bit tricky and implicit case:
|
||||
* - Motion blur is enabled in the scene, which implies specific number of time steps for
|
||||
* objects.
|
||||
* - If the object has motion blur disabled on it, it will have 0 time steps.
|
||||
* - Motion attribute expects non-zero time steps.
|
||||
*
|
||||
* Avoid adding motion attributes if the motion blur will enforce 0 motion steps. */
|
||||
PointerRNA cobject = RNA_pointer_get(&b_ob_info.real_object.ptr, "cycles");
|
||||
const bool use_motion = get_boolean(cobject, "use_motion_blur");
|
||||
if (!use_motion) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/* Motion pass which implies 3 motion steps, or motion blur which is not disabled on object
|
||||
* level. */
|
||||
return true;
|
||||
}
|
||||
|
||||
void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, Mesh *mesh)
|
||||
{
|
||||
/* make a copy of the shaders as the caller in the main thread still need them for syncing the
|
||||
@@ -1118,7 +1144,7 @@ void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, M
|
||||
|
||||
if (b_mesh) {
|
||||
/* Motion blur attribute is relative to seconds, we need it relative to frames. */
|
||||
const bool need_motion = object_need_motion_attribute(b_ob_info, scene);
|
||||
const bool need_motion = mesh_need_motion_attribute(b_ob_info, scene);
|
||||
const float motion_scale = (need_motion) ?
|
||||
scene->motion_shutter_time() /
|
||||
(b_scene.render().fps() / b_scene.render().fps_base()) :
|
||||
|
@@ -529,17 +529,6 @@ void BlenderSync::sync_procedural(BL::Object &b_ob,
|
||||
string absolute_path = blender_absolute_path(b_data, b_ob, b_mesh_cache.cache_file().filepath());
|
||||
procedural->set_filepath(ustring(absolute_path));
|
||||
|
||||
array<ustring> layers;
|
||||
for (BL::CacheFileLayer &layer : cache_file.layers) {
|
||||
if (layer.hide_layer()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
absolute_path = blender_absolute_path(b_data, b_ob, layer.filepath());
|
||||
layers.push_back_slow(ustring(absolute_path));
|
||||
}
|
||||
procedural->set_layers(layers);
|
||||
|
||||
procedural->set_scale(cache_file.scale());
|
||||
|
||||
procedural->set_use_prefetch(cache_file.use_prefetch());
|
||||
|
@@ -51,6 +51,8 @@ bool BlenderOutputDriver::read_render_tile(const Tile &tile)
|
||||
|
||||
BL::RenderLayer b_rlay = *b_single_rlay;
|
||||
|
||||
vector<float> pixels(tile.size.x * tile.size.y * 4);
|
||||
|
||||
/* Copy each pass.
|
||||
* TODO:copy only the required ones for better performance? */
|
||||
for (BL::RenderPass &b_pass : b_rlay.passes) {
|
||||
@@ -107,7 +109,7 @@ void BlenderOutputDriver::write_render_tile(const Tile &tile)
|
||||
|
||||
BL::RenderLayer b_rlay = *b_single_rlay;
|
||||
|
||||
vector<float> pixels(static_cast<size_t>(tile.size.x) * tile.size.y * 4);
|
||||
vector<float> pixels(tile.size.x * tile.size.y * 4);
|
||||
|
||||
/* Copy each pass. */
|
||||
for (BL::RenderPass &b_pass : b_rlay.passes) {
|
||||
@@ -118,7 +120,7 @@ void BlenderOutputDriver::write_render_tile(const Tile &tile)
|
||||
b_pass.rect(&pixels[0]);
|
||||
}
|
||||
|
||||
b_engine_.end_result(b_rr, false, false, true);
|
||||
b_engine_.end_result(b_rr, true, false, true);
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
@@ -37,52 +37,12 @@ static void fill_generic_attribute(BL::PointCloud &b_pointcloud,
|
||||
}
|
||||
}
|
||||
|
||||
static void attr_create_motion(PointCloud *pointcloud,
|
||||
BL::Attribute &b_attribute,
|
||||
const float motion_scale)
|
||||
{
|
||||
if (!(b_attribute.domain() == BL::Attribute::domain_POINT) &&
|
||||
(b_attribute.data_type() == BL::Attribute::data_type_FLOAT_VECTOR)) {
|
||||
return;
|
||||
}
|
||||
|
||||
BL::FloatVectorAttribute b_vector_attribute(b_attribute);
|
||||
const int num_points = pointcloud->get_points().size();
|
||||
|
||||
/* Find or add attribute */
|
||||
float3 *P = &pointcloud->get_points()[0];
|
||||
Attribute *attr_mP = pointcloud->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
|
||||
|
||||
if (!attr_mP) {
|
||||
attr_mP = pointcloud->attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
|
||||
}
|
||||
|
||||
/* Only export previous and next frame, we don't have any in between data. */
|
||||
float motion_times[2] = {-1.0f, 1.0f};
|
||||
for (int step = 0; step < 2; step++) {
|
||||
const float relative_time = motion_times[step] * 0.5f * motion_scale;
|
||||
float3 *mP = attr_mP->data_float3() + step * num_points;
|
||||
|
||||
for (int i = 0; i < num_points; i++) {
|
||||
mP[i] = P[i] + get_float3(b_vector_attribute.data[i].vector()) * relative_time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void copy_attributes(PointCloud *pointcloud,
|
||||
BL::PointCloud b_pointcloud,
|
||||
const bool need_motion,
|
||||
const float motion_scale)
|
||||
static void copy_attributes(PointCloud *pointcloud, BL::PointCloud b_pointcloud)
|
||||
{
|
||||
AttributeSet &attributes = pointcloud->attributes;
|
||||
static const ustring u_velocity("velocity");
|
||||
for (BL::Attribute &b_attribute : b_pointcloud.attributes) {
|
||||
const ustring name{b_attribute.name().c_str()};
|
||||
|
||||
if (need_motion && name == u_velocity) {
|
||||
attr_create_motion(pointcloud, b_attribute, motion_scale);
|
||||
}
|
||||
|
||||
if (attributes.find(name)) {
|
||||
continue;
|
||||
}
|
||||
@@ -151,11 +111,7 @@ static void copy_attributes(PointCloud *pointcloud,
|
||||
}
|
||||
}
|
||||
|
||||
static void export_pointcloud(Scene *scene,
|
||||
PointCloud *pointcloud,
|
||||
BL::PointCloud b_pointcloud,
|
||||
const bool need_motion,
|
||||
const float motion_scale)
|
||||
static void export_pointcloud(Scene *scene, PointCloud *pointcloud, BL::PointCloud b_pointcloud)
|
||||
{
|
||||
/* TODO: optimize so we can straight memcpy arrays from Blender? */
|
||||
|
||||
@@ -185,7 +141,7 @@ static void export_pointcloud(Scene *scene,
|
||||
}
|
||||
|
||||
/* Export attributes */
|
||||
copy_attributes(pointcloud, b_pointcloud, need_motion, motion_scale);
|
||||
copy_attributes(pointcloud, b_pointcloud);
|
||||
}
|
||||
|
||||
static void export_pointcloud_motion(PointCloud *pointcloud,
|
||||
@@ -237,7 +193,7 @@ static void export_pointcloud_motion(PointCloud *pointcloud,
|
||||
}
|
||||
|
||||
/* Export attributes */
|
||||
copy_attributes(pointcloud, b_pointcloud, false, 0.0f);
|
||||
copy_attributes(pointcloud, b_pointcloud);
|
||||
}
|
||||
|
||||
void BlenderSync::sync_pointcloud(PointCloud *pointcloud, BObjectInfo &b_ob_info)
|
||||
@@ -251,13 +207,7 @@ void BlenderSync::sync_pointcloud(PointCloud *pointcloud, BObjectInfo &b_ob_info
|
||||
|
||||
/* TODO: add option to filter out points in the view layer. */
|
||||
BL::PointCloud b_pointcloud(b_ob_info.object_data);
|
||||
/* Motion blur attribute is relative to seconds, we need it relative to frames. */
|
||||
const bool need_motion = object_need_motion_attribute(b_ob_info, scene);
|
||||
const float motion_scale = (need_motion) ?
|
||||
scene->motion_shutter_time() /
|
||||
(b_scene.render().fps() / b_scene.render().fps_base()) :
|
||||
0.0f;
|
||||
export_pointcloud(scene, &new_pointcloud, b_pointcloud, need_motion, motion_scale);
|
||||
export_pointcloud(scene, &new_pointcloud, b_pointcloud);
|
||||
|
||||
/* update original sockets */
|
||||
for (const SocketType &socket : new_pointcloud.type->inputs) {
|
||||
|
@@ -138,18 +138,20 @@ static const char *PyC_UnicodeAsByte(PyObject *py_str, PyObject **coerce)
|
||||
|
||||
static PyObject *init_func(PyObject * /*self*/, PyObject *args)
|
||||
{
|
||||
PyObject *path, *user_path;
|
||||
PyObject *path, *user_path, *temp_path;
|
||||
int headless;
|
||||
|
||||
if (!PyArg_ParseTuple(args, "OOi", &path, &user_path, &headless)) {
|
||||
if (!PyArg_ParseTuple(args, "OOOi", &path, &user_path, &temp_path, &headless)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
PyObject *path_coerce = nullptr, *user_path_coerce = nullptr;
|
||||
PyObject *path_coerce = nullptr, *user_path_coerce = nullptr, *temp_path_coerce = nullptr;
|
||||
path_init(PyC_UnicodeAsByte(path, &path_coerce),
|
||||
PyC_UnicodeAsByte(user_path, &user_path_coerce));
|
||||
PyC_UnicodeAsByte(user_path, &user_path_coerce),
|
||||
PyC_UnicodeAsByte(temp_path, &temp_path_coerce));
|
||||
Py_XDECREF(path_coerce);
|
||||
Py_XDECREF(user_path_coerce);
|
||||
Py_XDECREF(temp_path_coerce);
|
||||
|
||||
BlenderSession::headless = headless;
|
||||
|
||||
@@ -733,20 +735,27 @@ static bool image_parse_filepaths(PyObject *pyfilepaths, vector<string> &filepat
|
||||
|
||||
static PyObject *denoise_func(PyObject * /*self*/, PyObject *args, PyObject *keywords)
|
||||
{
|
||||
#if 1
|
||||
(void)args;
|
||||
(void)keywords;
|
||||
#else
|
||||
static const char *keyword_list[] = {
|
||||
"preferences", "scene", "view_layer", "input", "output", NULL};
|
||||
"preferences", "scene", "view_layer", "input", "output", "tile_size", "samples", NULL};
|
||||
PyObject *pypreferences, *pyscene, *pyviewlayer;
|
||||
PyObject *pyinput, *pyoutput = NULL;
|
||||
int tile_size = 0, samples = 0;
|
||||
|
||||
if (!PyArg_ParseTupleAndKeywords(args,
|
||||
keywords,
|
||||
"OOOO|O",
|
||||
"OOOO|Oii",
|
||||
(char **)keyword_list,
|
||||
&pypreferences,
|
||||
&pyscene,
|
||||
&pyviewlayer,
|
||||
&pyinput,
|
||||
&pyoutput)) {
|
||||
&pyoutput,
|
||||
&tile_size,
|
||||
&samples)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@@ -768,10 +777,14 @@ static PyObject *denoise_func(PyObject * /*self*/, PyObject *args, PyObject *key
|
||||
&RNA_ViewLayer,
|
||||
PyLong_AsVoidPtr(pyviewlayer),
|
||||
&viewlayerptr);
|
||||
BL::ViewLayer b_view_layer(viewlayerptr);
|
||||
PointerRNA cviewlayer = RNA_pointer_get(&viewlayerptr, "cycles");
|
||||
|
||||
DenoiseParams params = BlenderSync::get_denoise_params(b_scene, b_view_layer, true);
|
||||
params.use = true;
|
||||
DenoiseParams params;
|
||||
params.radius = get_int(cviewlayer, "denoising_radius");
|
||||
params.strength = get_float(cviewlayer, "denoising_strength");
|
||||
params.feature_strength = get_float(cviewlayer, "denoising_feature_strength");
|
||||
params.relative_pca = get_boolean(cviewlayer, "denoising_relative_pca");
|
||||
params.neighbor_frames = get_int(cviewlayer, "denoising_neighbor_frames");
|
||||
|
||||
/* Parse file paths list. */
|
||||
vector<string> input, output;
|
||||
@@ -799,15 +812,24 @@ static PyObject *denoise_func(PyObject * /*self*/, PyObject *args, PyObject *key
|
||||
}
|
||||
|
||||
/* Create denoiser. */
|
||||
DenoiserPipeline denoiser(device, params);
|
||||
DenoiserPipeline denoiser(device);
|
||||
denoiser.params = params;
|
||||
denoiser.input = input;
|
||||
denoiser.output = output;
|
||||
|
||||
if (tile_size > 0) {
|
||||
denoiser.tile_size = make_int2(tile_size, tile_size);
|
||||
}
|
||||
if (samples > 0) {
|
||||
denoiser.samples_override = samples;
|
||||
}
|
||||
|
||||
/* Run denoiser. */
|
||||
if (!denoiser.run()) {
|
||||
PyErr_SetString(PyExc_ValueError, denoiser.error.c_str());
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
@@ -502,15 +502,10 @@ void BlenderSession::render_frame_finish()
|
||||
path_remove(filename);
|
||||
}
|
||||
|
||||
/* Clear output driver. */
|
||||
/* Clear driver. */
|
||||
session->set_output_driver(nullptr);
|
||||
session->full_buffer_written_cb = function_null;
|
||||
|
||||
/* The display driver holds OpenGL resources which belong to an OpenGL context held by the render
|
||||
* engine on Blender side. Force destruction of those resources. */
|
||||
display_driver_ = nullptr;
|
||||
session->set_display_driver(nullptr);
|
||||
|
||||
/* All the files are handled.
|
||||
* Clear the list so that this session can be re-used by Persistent Data. */
|
||||
full_buffer_files_.clear();
|
||||
|
@@ -689,9 +689,6 @@ static ShaderNode *add_node(Scene *scene,
|
||||
else if (b_node.is_a(&RNA_ShaderNodeHairInfo)) {
|
||||
node = graph->create_node<HairInfoNode>();
|
||||
}
|
||||
else if (b_node.is_a(&RNA_ShaderNodePointInfo)) {
|
||||
node = graph->create_node<PointInfoNode>();
|
||||
}
|
||||
else if (b_node.is_a(&RNA_ShaderNodeVolumeInfo)) {
|
||||
node = graph->create_node<VolumeInfoNode>();
|
||||
}
|
||||
@@ -779,7 +776,7 @@ static ShaderNode *add_node(Scene *scene,
|
||||
}
|
||||
else {
|
||||
ustring filename = ustring(
|
||||
image_user_file_path(b_image_user, b_image, b_scene.frame_current()));
|
||||
image_user_file_path(b_image_user, b_image, b_scene.frame_current(), true));
|
||||
image->set_filename(filename);
|
||||
}
|
||||
}
|
||||
@@ -816,7 +813,7 @@ static ShaderNode *add_node(Scene *scene,
|
||||
}
|
||||
else {
|
||||
env->set_filename(
|
||||
ustring(image_user_file_path(b_image_user, b_image, b_scene.frame_current())));
|
||||
ustring(image_user_file_path(b_image_user, b_image, b_scene.frame_current(), false)));
|
||||
}
|
||||
}
|
||||
node = env;
|
||||
|
@@ -787,7 +787,6 @@ SceneParams BlenderSync::get_scene_params(BL::Scene &b_scene, bool background)
|
||||
params.bvh_type = BVH_TYPE_DYNAMIC;
|
||||
|
||||
params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
|
||||
params.use_bvh_compact_structure = RNA_boolean_get(&cscene, "debug_use_compact_bvh");
|
||||
params.use_bvh_unaligned_nodes = RNA_boolean_get(&cscene, "debug_use_hair_bvh");
|
||||
params.num_bvh_time_steps = RNA_int_get(&cscene, "debug_bvh_time_steps");
|
||||
|
||||
@@ -833,14 +832,6 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
|
||||
SessionParams params;
|
||||
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
|
||||
|
||||
if (background && !b_engine.is_preview()) {
|
||||
/* Viewport and preview renders do not require temp directory and do request session
|
||||
* parameters more often than the background render.
|
||||
* Optimize RNA-C++ usage and memory allocation a bit by saving string access which we know is
|
||||
* not needed for viewport render. */
|
||||
params.temp_dir = b_engine.temporary_directory();
|
||||
}
|
||||
|
||||
/* feature set */
|
||||
params.experimental = (get_enum(cscene, "feature_set") != 0);
|
||||
|
||||
|
@@ -105,11 +105,11 @@ class BlenderSync {
|
||||
static BufferParams get_buffer_params(
|
||||
BL::SpaceView3D &b_v3d, BL::RegionView3D &b_rv3d, Camera *cam, int width, int height);
|
||||
|
||||
private:
|
||||
static DenoiseParams get_denoise_params(BL::Scene &b_scene,
|
||||
BL::ViewLayer &b_view_layer,
|
||||
bool background);
|
||||
|
||||
private:
|
||||
/* sync */
|
||||
void sync_lights(BL::Depsgraph &b_depsgraph, bool update_all);
|
||||
void sync_materials(BL::Depsgraph &b_depsgraph, bool update_all);
|
||||
|
@@ -18,7 +18,6 @@
|
||||
#define __BLENDER_UTIL_H__
|
||||
|
||||
#include "scene/mesh.h"
|
||||
#include "scene/scene.h"
|
||||
|
||||
#include "util/algorithm.h"
|
||||
#include "util/array.h"
|
||||
@@ -34,7 +33,7 @@
|
||||
|
||||
extern "C" {
|
||||
void BKE_image_user_frame_calc(void *ima, void *iuser, int cfra);
|
||||
void BKE_image_user_file_path_ex(void *iuser, void *ima, char *path, bool resolve_udim);
|
||||
void BKE_image_user_file_path(void *iuser, void *ima, char *path);
|
||||
unsigned char *BKE_image_get_pixels_for_frame(void *image, int frame, int tile);
|
||||
float *BKE_image_get_float_pixels_for_frame(void *image, int frame, int tile);
|
||||
}
|
||||
@@ -291,14 +290,25 @@ static inline int render_resolution_y(BL::RenderSettings &b_render)
|
||||
return b_render.resolution_y() * b_render.resolution_percentage() / 100;
|
||||
}
|
||||
|
||||
static inline string image_user_file_path(BL::ImageUser &iuser, BL::Image &ima, int cfra)
|
||||
static inline string image_user_file_path(BL::ImageUser &iuser,
|
||||
BL::Image &ima,
|
||||
int cfra,
|
||||
bool load_tiled)
|
||||
{
|
||||
char filepath[1024];
|
||||
iuser.tile(0);
|
||||
BKE_image_user_frame_calc(ima.ptr.data, iuser.ptr.data, cfra);
|
||||
BKE_image_user_file_path_ex(iuser.ptr.data, ima.ptr.data, filepath, false);
|
||||
BKE_image_user_file_path(iuser.ptr.data, ima.ptr.data, filepath);
|
||||
|
||||
return string(filepath);
|
||||
string filepath_str = string(filepath);
|
||||
if (load_tiled && ima.source() == BL::Image::source_TILED) {
|
||||
string udim;
|
||||
if (!ima.tiles.empty()) {
|
||||
udim = to_string(ima.tiles[0].number());
|
||||
}
|
||||
string_replace(filepath_str, udim, "<UDIM>");
|
||||
}
|
||||
return filepath_str;
|
||||
}
|
||||
|
||||
static inline int image_user_frame_number(BL::ImageUser &iuser, BL::Image &ima, int cfra)
|
||||
@@ -671,40 +681,6 @@ static inline uint object_ray_visibility(BL::Object &b_ob)
|
||||
return flag;
|
||||
}
|
||||
|
||||
/* Check whether some of "built-in" motion-related attributes are needed to be exported (includes
|
||||
* things like velocity from cache modifier, fluid simulation).
|
||||
*
|
||||
* NOTE: This code is run prior to object motion blur initialization. so can not access properties
|
||||
* set by `sync_object_motion_init()`. */
|
||||
static inline bool object_need_motion_attribute(BObjectInfo &b_ob_info, Scene *scene)
|
||||
{
|
||||
const Scene::MotionType need_motion = scene->need_motion();
|
||||
if (need_motion == Scene::MOTION_NONE) {
|
||||
/* Simple case: neither motion pass nor motion blur is needed, no need in the motion related
|
||||
* attributes. */
|
||||
return false;
|
||||
}
|
||||
|
||||
if (need_motion == Scene::MOTION_BLUR) {
|
||||
/* A bit tricky and implicit case:
|
||||
* - Motion blur is enabled in the scene, which implies specific number of time steps for
|
||||
* objects.
|
||||
* - If the object has motion blur disabled on it, it will have 0 time steps.
|
||||
* - Motion attribute expects non-zero time steps.
|
||||
*
|
||||
* Avoid adding motion attributes if the motion blur will enforce 0 motion steps. */
|
||||
PointerRNA cobject = RNA_pointer_get(&b_ob_info.real_object.ptr, "cycles");
|
||||
const bool use_motion = get_boolean(cobject, "use_motion_blur");
|
||||
if (!use_motion) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/* Motion pass which implies 3 motion steps, or motion blur which is not disabled on object
|
||||
* level. */
|
||||
return true;
|
||||
}
|
||||
|
||||
class EdgeMap {
|
||||
public:
|
||||
EdgeMap()
|
||||
|
@@ -935,7 +935,7 @@ BVHNode *BVHBuild::create_object_leaf_nodes(const BVHReference *ref, int start,
|
||||
|
||||
BVHNode *BVHBuild::create_leaf_node(const BVHRange &range, const vector<BVHReference> &references)
|
||||
{
|
||||
/* This is a bit over-allocating here (considering leaf size into account),
|
||||
/* This is a bit overallocating here (considering leaf size into account),
|
||||
* but chunk-based re-allocation in vector makes it difficult to use small
|
||||
* size of stack storage here. Some tweaks are possible tho.
|
||||
*
|
||||
|
@@ -355,12 +355,10 @@ void BVHEmbree::build(Progress &progress, Stats *stats, RTCDevice rtc_device_)
|
||||
}
|
||||
|
||||
const bool dynamic = params.bvh_type == BVH_TYPE_DYNAMIC;
|
||||
const bool compact = params.use_compact_structure;
|
||||
|
||||
scene = rtcNewScene(rtc_device);
|
||||
const RTCSceneFlags scene_flags = (dynamic ? RTC_SCENE_FLAG_DYNAMIC : RTC_SCENE_FLAG_NONE) |
|
||||
(compact ? RTC_SCENE_FLAG_COMPACT : RTC_SCENE_FLAG_NONE) |
|
||||
RTC_SCENE_FLAG_ROBUST;
|
||||
RTC_SCENE_FLAG_COMPACT | RTC_SCENE_FLAG_ROBUST;
|
||||
rtcSetSceneFlags(scene, scene_flags);
|
||||
build_quality = dynamic ? RTC_BUILD_QUALITY_LOW :
|
||||
(params.use_spatial_split ? RTC_BUILD_QUALITY_HIGH :
|
||||
|
@@ -97,9 +97,6 @@ class BVHParams {
|
||||
*/
|
||||
bool use_unaligned_nodes;
|
||||
|
||||
/* Use compact acceleration structure (Embree)*/
|
||||
bool use_compact_structure;
|
||||
|
||||
/* Split time range to this number of steps and create leaf node for each
|
||||
* of this time steps.
|
||||
*
|
||||
|
@@ -84,6 +84,39 @@ macro(cycles_add_library target library_deps)
|
||||
cycles_set_solution_folder(${target})
|
||||
endmacro()
|
||||
|
||||
# Cycles library dependencies common to all executables
|
||||
|
||||
function(cycles_link_directories)
|
||||
if(APPLE)
|
||||
# APPLE platform uses full paths for linking libraries, and avoids link_directories.
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(WITH_OPENCOLORIO)
|
||||
link_directories(${OPENCOLORIO_LIBPATH})
|
||||
endif()
|
||||
if(WITH_OPENVDB)
|
||||
link_directories(${OPENVDB_LIBPATH} ${BLOSC_LIBPATH})
|
||||
endif()
|
||||
if(WITH_OPENSUBDIV)
|
||||
link_directories(${OPENSUBDIV_LIBPATH})
|
||||
endif()
|
||||
if(WITH_OPENIMAGEDENOISE)
|
||||
link_directories(${OPENIMAGEDENOISE_LIBPATH})
|
||||
endif()
|
||||
|
||||
link_directories(
|
||||
${OPENIMAGEIO_LIBPATH}
|
||||
${BOOST_LIBPATH}
|
||||
${PNG_LIBPATH}
|
||||
${JPEG_LIBPATH}
|
||||
${ZLIB_LIBPATH}
|
||||
${TIFF_LIBPATH}
|
||||
${OPENEXR_LIBPATH}
|
||||
${OPENJPEG_LIBPATH}
|
||||
)
|
||||
endfunction()
|
||||
|
||||
macro(cycles_target_link_libraries target)
|
||||
if(WITH_CYCLES_LOGGING)
|
||||
target_link_libraries(${target} ${GLOG_LIBRARIES} ${GFLAGS_LIBRARIES})
|
||||
@@ -135,6 +168,12 @@ macro(cycles_target_link_libraries target)
|
||||
target_link_libraries(${target} extern_hipew)
|
||||
endif()
|
||||
|
||||
if(CYCLES_STANDALONE_REPOSITORY)
|
||||
target_link_libraries(${target} extern_numaapi)
|
||||
else()
|
||||
target_link_libraries(${target} bf_intern_numaapi)
|
||||
endif()
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
if(CYCLES_STANDALONE_REPOSITORY)
|
||||
target_link_libraries(${target} extern_libc_compat)
|
||||
|
@@ -72,7 +72,7 @@ CPUDevice::CPUDevice(const DeviceInfo &info_, Stats &stats_, Profiler &profiler_
|
||||
<< " CPU kernels.";
|
||||
|
||||
if (info.cpu_threads == 0) {
|
||||
info.cpu_threads = TaskScheduler::max_concurrency();
|
||||
info.cpu_threads = TaskScheduler::num_threads();
|
||||
}
|
||||
|
||||
#ifdef WITH_OSL
|
||||
|
@@ -45,10 +45,8 @@ void CUDADeviceGraphicsInterop::set_display_interop(
|
||||
|
||||
need_clear_ = display_interop.need_clear;
|
||||
|
||||
if (!display_interop.need_recreate) {
|
||||
if (opengl_pbo_id_ == display_interop.opengl_pbo_id && buffer_area_ == new_buffer_area) {
|
||||
return;
|
||||
}
|
||||
if (opengl_pbo_id_ == display_interop.opengl_pbo_id && buffer_area_ == new_buffer_area) {
|
||||
return;
|
||||
}
|
||||
|
||||
CUDAContextScope scope(device_);
|
||||
|
@@ -76,8 +76,6 @@ NODE_DEFINE(DenoiseParams)
|
||||
SOCKET_BOOLEAN(use_pass_albedo, "Use Pass Albedo", true);
|
||||
SOCKET_BOOLEAN(use_pass_normal, "Use Pass Normal", false);
|
||||
|
||||
SOCKET_BOOLEAN(temporally_stable, "Temporally Stable", false);
|
||||
|
||||
SOCKET_ENUM(prefilter, "Prefilter", *prefilter_enum, DENOISER_PREFILTER_FAST);
|
||||
|
||||
return type;
|
||||
|
@@ -72,9 +72,6 @@ class DenoiseParams : public Node {
|
||||
bool use_pass_albedo = true;
|
||||
bool use_pass_normal = true;
|
||||
|
||||
/* Configure the denoiser to use motion vectors, previous image and a temporally stable model. */
|
||||
bool temporally_stable = false;
|
||||
|
||||
DenoiserPrefilter prefilter = DENOISER_PREFILTER_FAST;
|
||||
|
||||
static const NodeEnum *get_type_enum();
|
||||
@@ -86,8 +83,7 @@ class DenoiseParams : public Node {
|
||||
{
|
||||
return !(use == other.use && type == other.type && start_sample == other.start_sample &&
|
||||
use_pass_albedo == other.use_pass_albedo &&
|
||||
use_pass_normal == other.use_pass_normal &&
|
||||
temporally_stable == other.temporally_stable && prefilter == other.prefilter);
|
||||
use_pass_normal == other.use_pass_normal && prefilter == other.prefilter);
|
||||
}
|
||||
};
|
||||
|
||||
|
@@ -37,7 +37,6 @@
|
||||
#include "util/math.h"
|
||||
#include "util/string.h"
|
||||
#include "util/system.h"
|
||||
#include "util/task.h"
|
||||
#include "util/time.h"
|
||||
#include "util/types.h"
|
||||
#include "util/vector.h"
|
||||
@@ -334,7 +333,7 @@ DeviceInfo Device::get_multi_device(const vector<DeviceInfo> &subdevices,
|
||||
/* Ensure CPU device does not slow down GPU. */
|
||||
if (device.type == DEVICE_CPU && subdevices.size() > 1) {
|
||||
if (background) {
|
||||
int orig_cpu_threads = (threads) ? threads : TaskScheduler::max_concurrency();
|
||||
int orig_cpu_threads = (threads) ? threads : system_cpu_thread_count();
|
||||
int cpu_threads = max(orig_cpu_threads - (subdevices.size() - 1), 0);
|
||||
|
||||
VLOG(1) << "CPU render threads reduced from " << orig_cpu_threads << " to " << cpu_threads
|
||||
|
@@ -58,11 +58,6 @@ class BVHMetal : public BVH {
|
||||
id<MTLCommandQueue> queue,
|
||||
Geometry *const geom,
|
||||
bool refit);
|
||||
bool build_BLAS_pointcloud(Progress &progress,
|
||||
id<MTLDevice> device,
|
||||
id<MTLCommandQueue> queue,
|
||||
Geometry *const geom,
|
||||
bool refit);
|
||||
bool build_TLAS(Progress &progress, id<MTLDevice> device, id<MTLCommandQueue> queue, bool refit);
|
||||
};
|
||||
|
||||
|
@@ -19,7 +19,6 @@
|
||||
# include "scene/hair.h"
|
||||
# include "scene/mesh.h"
|
||||
# include "scene/object.h"
|
||||
# include "scene/pointcloud.h"
|
||||
|
||||
# include "util/progress.h"
|
||||
|
||||
@@ -476,220 +475,6 @@ bool BVHMetal::build_BLAS_hair(Progress &progress,
|
||||
return false;
|
||||
}
|
||||
|
||||
bool BVHMetal::build_BLAS_pointcloud(Progress &progress,
|
||||
id<MTLDevice> device,
|
||||
id<MTLCommandQueue> queue,
|
||||
Geometry *const geom,
|
||||
bool refit)
|
||||
{
|
||||
if (@available(macos 12.0, *)) {
|
||||
/* Build BLAS for point cloud */
|
||||
PointCloud *pointcloud = static_cast<PointCloud *>(geom);
|
||||
if (pointcloud->num_points() == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/*------------------------------------------------*/
|
||||
BVH_status("Building pointcloud BLAS | %7d points | %s",
|
||||
(int)pointcloud->num_points(),
|
||||
geom->name.c_str());
|
||||
/*------------------------------------------------*/
|
||||
|
||||
const size_t num_points = pointcloud->get_points().size();
|
||||
const float3 *points = pointcloud->get_points().data();
|
||||
const float *radius = pointcloud->get_radius().data();
|
||||
|
||||
const bool use_fast_trace_bvh = (params.bvh_type == BVH_TYPE_STATIC);
|
||||
|
||||
size_t num_motion_steps = 1;
|
||||
Attribute *motion_keys = pointcloud->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
|
||||
if (motion_blur && pointcloud->get_use_motion_blur() && motion_keys) {
|
||||
num_motion_steps = pointcloud->get_motion_steps();
|
||||
}
|
||||
|
||||
const size_t num_aabbs = num_motion_steps;
|
||||
|
||||
MTLResourceOptions storage_mode;
|
||||
if (device.hasUnifiedMemory) {
|
||||
storage_mode = MTLResourceStorageModeShared;
|
||||
}
|
||||
else {
|
||||
storage_mode = MTLResourceStorageModeManaged;
|
||||
}
|
||||
|
||||
/* Allocate a GPU buffer for the AABB data and populate it */
|
||||
id<MTLBuffer> aabbBuf = [device
|
||||
newBufferWithLength:num_aabbs * sizeof(MTLAxisAlignedBoundingBox)
|
||||
options:storage_mode];
|
||||
MTLAxisAlignedBoundingBox *aabb_data = (MTLAxisAlignedBoundingBox *)[aabbBuf contents];
|
||||
|
||||
/* Get AABBs for each motion step */
|
||||
size_t center_step = (num_motion_steps - 1) / 2;
|
||||
for (size_t step = 0; step < num_motion_steps; ++step) {
|
||||
/* The center step for motion vertices is not stored in the attribute */
|
||||
if (step != center_step) {
|
||||
size_t attr_offset = (step > center_step) ? step - 1 : step;
|
||||
points = motion_keys->data_float3() + attr_offset * num_points;
|
||||
}
|
||||
|
||||
for (size_t j = 0; j < num_points; ++j) {
|
||||
const PointCloud::Point point = pointcloud->get_point(j);
|
||||
BoundBox bounds = BoundBox::empty;
|
||||
point.bounds_grow(points, radius, bounds);
|
||||
|
||||
const size_t index = step * num_points + j;
|
||||
aabb_data[index].min = (MTLPackedFloat3 &)bounds.min;
|
||||
aabb_data[index].max = (MTLPackedFloat3 &)bounds.max;
|
||||
}
|
||||
}
|
||||
|
||||
if (storage_mode == MTLResourceStorageModeManaged) {
|
||||
[aabbBuf didModifyRange:NSMakeRange(0, aabbBuf.length)];
|
||||
}
|
||||
|
||||
# if 0
|
||||
for (size_t i=0; i<num_aabbs && i < 400; i++) {
|
||||
MTLAxisAlignedBoundingBox& bb = aabb_data[i];
|
||||
printf(" %d: %.1f,%.1f,%.1f -- %.1f,%.1f,%.1f\n", int(i), bb.min.x, bb.min.y, bb.min.z, bb.max.x, bb.max.y, bb.max.z);
|
||||
}
|
||||
# endif
|
||||
|
||||
MTLAccelerationStructureGeometryDescriptor *geomDesc;
|
||||
if (motion_blur) {
|
||||
std::vector<MTLMotionKeyframeData *> aabb_ptrs;
|
||||
aabb_ptrs.reserve(num_motion_steps);
|
||||
for (size_t step = 0; step < num_motion_steps; ++step) {
|
||||
MTLMotionKeyframeData *k = [MTLMotionKeyframeData data];
|
||||
k.buffer = aabbBuf;
|
||||
k.offset = step * num_points * sizeof(MTLAxisAlignedBoundingBox);
|
||||
aabb_ptrs.push_back(k);
|
||||
}
|
||||
|
||||
MTLAccelerationStructureMotionBoundingBoxGeometryDescriptor *geomDescMotion =
|
||||
[MTLAccelerationStructureMotionBoundingBoxGeometryDescriptor descriptor];
|
||||
geomDescMotion.boundingBoxBuffers = [NSArray arrayWithObjects:aabb_ptrs.data()
|
||||
count:aabb_ptrs.size()];
|
||||
geomDescMotion.boundingBoxCount = num_points;
|
||||
geomDescMotion.boundingBoxStride = sizeof(aabb_data[0]);
|
||||
geomDescMotion.intersectionFunctionTableOffset = 2;
|
||||
|
||||
/* Force a single any-hit call, so shadow record-all behavior works correctly */
|
||||
/* (Match optix behavior: unsigned int build_flags =
|
||||
* OPTIX_GEOMETRY_FLAG_REQUIRE_SINGLE_ANYHIT_CALL;) */
|
||||
geomDescMotion.allowDuplicateIntersectionFunctionInvocation = false;
|
||||
geomDescMotion.opaque = true;
|
||||
geomDesc = geomDescMotion;
|
||||
}
|
||||
else {
|
||||
MTLAccelerationStructureBoundingBoxGeometryDescriptor *geomDescNoMotion =
|
||||
[MTLAccelerationStructureBoundingBoxGeometryDescriptor descriptor];
|
||||
geomDescNoMotion.boundingBoxBuffer = aabbBuf;
|
||||
geomDescNoMotion.boundingBoxBufferOffset = 0;
|
||||
geomDescNoMotion.boundingBoxCount = int(num_aabbs);
|
||||
geomDescNoMotion.boundingBoxStride = sizeof(aabb_data[0]);
|
||||
geomDescNoMotion.intersectionFunctionTableOffset = 2;
|
||||
|
||||
/* Force a single any-hit call, so shadow record-all behavior works correctly */
|
||||
/* (Match optix behavior: unsigned int build_flags =
|
||||
* OPTIX_GEOMETRY_FLAG_REQUIRE_SINGLE_ANYHIT_CALL;) */
|
||||
geomDescNoMotion.allowDuplicateIntersectionFunctionInvocation = false;
|
||||
geomDescNoMotion.opaque = true;
|
||||
geomDesc = geomDescNoMotion;
|
||||
}
|
||||
|
||||
MTLPrimitiveAccelerationStructureDescriptor *accelDesc =
|
||||
[MTLPrimitiveAccelerationStructureDescriptor descriptor];
|
||||
accelDesc.geometryDescriptors = @[ geomDesc ];
|
||||
|
||||
if (motion_blur) {
|
||||
accelDesc.motionStartTime = 0.0f;
|
||||
accelDesc.motionEndTime = 1.0f;
|
||||
accelDesc.motionStartBorderMode = MTLMotionBorderModeVanish;
|
||||
accelDesc.motionEndBorderMode = MTLMotionBorderModeVanish;
|
||||
accelDesc.motionKeyframeCount = num_motion_steps;
|
||||
}
|
||||
|
||||
if (!use_fast_trace_bvh) {
|
||||
accelDesc.usage |= (MTLAccelerationStructureUsageRefit |
|
||||
MTLAccelerationStructureUsagePreferFastBuild);
|
||||
}
|
||||
|
||||
MTLAccelerationStructureSizes accelSizes = [device
|
||||
accelerationStructureSizesWithDescriptor:accelDesc];
|
||||
id<MTLAccelerationStructure> accel_uncompressed = [device
|
||||
newAccelerationStructureWithSize:accelSizes.accelerationStructureSize];
|
||||
id<MTLBuffer> scratchBuf = [device newBufferWithLength:accelSizes.buildScratchBufferSize
|
||||
options:MTLResourceStorageModePrivate];
|
||||
id<MTLBuffer> sizeBuf = [device newBufferWithLength:8 options:MTLResourceStorageModeShared];
|
||||
id<MTLCommandBuffer> accelCommands = [queue commandBuffer];
|
||||
id<MTLAccelerationStructureCommandEncoder> accelEnc =
|
||||
[accelCommands accelerationStructureCommandEncoder];
|
||||
if (refit) {
|
||||
[accelEnc refitAccelerationStructure:accel_struct
|
||||
descriptor:accelDesc
|
||||
destination:accel_uncompressed
|
||||
scratchBuffer:scratchBuf
|
||||
scratchBufferOffset:0];
|
||||
}
|
||||
else {
|
||||
[accelEnc buildAccelerationStructure:accel_uncompressed
|
||||
descriptor:accelDesc
|
||||
scratchBuffer:scratchBuf
|
||||
scratchBufferOffset:0];
|
||||
}
|
||||
if (use_fast_trace_bvh) {
|
||||
[accelEnc writeCompactedAccelerationStructureSize:accel_uncompressed
|
||||
toBuffer:sizeBuf
|
||||
offset:0
|
||||
sizeDataType:MTLDataTypeULong];
|
||||
}
|
||||
[accelEnc endEncoding];
|
||||
[accelCommands addCompletedHandler:^(id<MTLCommandBuffer> command_buffer) {
|
||||
/* free temp resources */
|
||||
[scratchBuf release];
|
||||
[aabbBuf release];
|
||||
|
||||
if (use_fast_trace_bvh) {
|
||||
/* Compact the accel structure */
|
||||
uint64_t compressed_size = *(uint64_t *)sizeBuf.contents;
|
||||
|
||||
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
|
||||
id<MTLCommandBuffer> accelCommands = [queue commandBuffer];
|
||||
id<MTLAccelerationStructureCommandEncoder> accelEnc =
|
||||
[accelCommands accelerationStructureCommandEncoder];
|
||||
id<MTLAccelerationStructure> accel = [device
|
||||
newAccelerationStructureWithSize:compressed_size];
|
||||
[accelEnc copyAndCompactAccelerationStructure:accel_uncompressed
|
||||
toAccelerationStructure:accel];
|
||||
[accelEnc endEncoding];
|
||||
[accelCommands addCompletedHandler:^(id<MTLCommandBuffer> command_buffer) {
|
||||
uint64_t allocated_size = [accel allocatedSize];
|
||||
stats.mem_alloc(allocated_size);
|
||||
accel_struct = accel;
|
||||
[accel_uncompressed release];
|
||||
accel_struct_building = false;
|
||||
}];
|
||||
[accelCommands commit];
|
||||
});
|
||||
}
|
||||
else {
|
||||
/* set our acceleration structure to the uncompressed structure */
|
||||
accel_struct = accel_uncompressed;
|
||||
|
||||
uint64_t allocated_size = [accel_struct allocatedSize];
|
||||
stats.mem_alloc(allocated_size);
|
||||
accel_struct_building = false;
|
||||
}
|
||||
[sizeBuf release];
|
||||
}];
|
||||
|
||||
accel_struct_building = true;
|
||||
[accelCommands commit];
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool BVHMetal::build_BLAS(Progress &progress,
|
||||
id<MTLDevice> device,
|
||||
id<MTLCommandQueue> queue,
|
||||
@@ -706,8 +491,6 @@ bool BVHMetal::build_BLAS(Progress &progress,
|
||||
return build_BLAS_mesh(progress, device, queue, geom, refit);
|
||||
case Geometry::HAIR:
|
||||
return build_BLAS_hair(progress, device, queue, geom, refit);
|
||||
case Geometry::POINTCLOUD:
|
||||
return build_BLAS_pointcloud(progress, device, queue, geom, refit);
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
@@ -115,8 +115,6 @@ class MetalDevice : public Device {
|
||||
|
||||
void load_texture_info();
|
||||
|
||||
void erase_allocation(device_memory &mem);
|
||||
|
||||
virtual bool should_use_graphics_interop() override;
|
||||
|
||||
virtual unique_ptr<DeviceQueue> gpu_queue_create() override;
|
||||
|
@@ -87,14 +87,17 @@ MetalDevice::MetalDevice(const DeviceInfo &info, Stats &stats, Profiler &profile
|
||||
default:
|
||||
break;
|
||||
case METAL_GPU_INTEL: {
|
||||
use_metalrt = false;
|
||||
max_threads_per_threadgroup = 64;
|
||||
break;
|
||||
}
|
||||
case METAL_GPU_AMD: {
|
||||
use_metalrt = false;
|
||||
max_threads_per_threadgroup = 128;
|
||||
break;
|
||||
}
|
||||
case METAL_GPU_APPLE: {
|
||||
use_metalrt = true;
|
||||
max_threads_per_threadgroup = 512;
|
||||
break;
|
||||
}
|
||||
@@ -429,25 +432,6 @@ void MetalDevice::load_texture_info()
|
||||
}
|
||||
}
|
||||
|
||||
void MetalDevice::erase_allocation(device_memory &mem)
|
||||
{
|
||||
stats.mem_free(mem.device_size);
|
||||
mem.device_pointer = 0;
|
||||
mem.device_size = 0;
|
||||
|
||||
auto it = metal_mem_map.find(&mem);
|
||||
if (it != metal_mem_map.end()) {
|
||||
MetalMem *mmem = it->second.get();
|
||||
|
||||
/* blank out reference to MetalMem* in the launch params (fixes crash T94736) */
|
||||
if (mmem->pointer_index >= 0) {
|
||||
device_ptr *pointers = (device_ptr *)&launch_params;
|
||||
pointers[mmem->pointer_index] = 0;
|
||||
}
|
||||
metal_mem_map.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
MetalDevice::MetalMem *MetalDevice::generic_alloc(device_memory &mem)
|
||||
{
|
||||
size_t size = mem.memory_size();
|
||||
@@ -577,7 +561,11 @@ void MetalDevice::generic_free(device_memory &mem)
|
||||
mmem.mtlBuffer = nil;
|
||||
}
|
||||
|
||||
erase_allocation(mem);
|
||||
stats.mem_free(mem.device_size);
|
||||
mem.device_pointer = 0;
|
||||
mem.device_size = 0;
|
||||
|
||||
metal_mem_map.erase(&mem);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -966,7 +954,10 @@ void MetalDevice::tex_free(device_texture &mem)
|
||||
delayed_free_list.push_back(mmem.mtlTexture);
|
||||
mmem.mtlTexture = nil;
|
||||
}
|
||||
erase_allocation(mem);
|
||||
stats.mem_free(mem.device_size);
|
||||
mem.device_pointer = 0;
|
||||
mem.device_size = 0;
|
||||
metal_mem_map.erase(&mem);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -36,8 +36,6 @@ enum {
|
||||
METALRT_FUNC_CURVE_RIBBON_SHADOW,
|
||||
METALRT_FUNC_CURVE_ALL,
|
||||
METALRT_FUNC_CURVE_ALL_SHADOW,
|
||||
METALRT_FUNC_POINT,
|
||||
METALRT_FUNC_POINT_SHADOW,
|
||||
METALRT_FUNC_NUM
|
||||
};
|
||||
|
||||
|
@@ -358,8 +358,6 @@ bool MetalDeviceKernels::load(MetalDevice *device, int kernel_type)
|
||||
"__intersection__curve_ribbon_shadow",
|
||||
"__intersection__curve_all",
|
||||
"__intersection__curve_all_shadow",
|
||||
"__intersection__point",
|
||||
"__intersection__point_shadow",
|
||||
};
|
||||
assert(sizeof(function_names) / sizeof(function_names[0]) == METALRT_FUNC_NUM);
|
||||
|
||||
@@ -402,50 +400,36 @@ bool MetalDeviceKernels::load(MetalDevice *device, int kernel_type)
|
||||
NSArray *function_list = nil;
|
||||
|
||||
if (device->use_metalrt) {
|
||||
id<MTLFunction> curve_intersect_default = nil;
|
||||
id<MTLFunction> curve_intersect_shadow = nil;
|
||||
id<MTLFunction> point_intersect_default = nil;
|
||||
id<MTLFunction> point_intersect_shadow = nil;
|
||||
id<MTLFunction> box_intersect_default = nil;
|
||||
id<MTLFunction> box_intersect_shadow = nil;
|
||||
if (device->kernel_features & KERNEL_FEATURE_HAIR) {
|
||||
/* Add curve intersection programs. */
|
||||
if (device->kernel_features & KERNEL_FEATURE_HAIR_THICK) {
|
||||
/* Slower programs for thick hair since that also slows down ribbons.
|
||||
* Ideally this should not be needed. */
|
||||
curve_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_ALL];
|
||||
curve_intersect_shadow =
|
||||
rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_ALL_SHADOW];
|
||||
box_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_ALL];
|
||||
box_intersect_shadow = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_ALL_SHADOW];
|
||||
}
|
||||
else {
|
||||
curve_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_RIBBON];
|
||||
curve_intersect_shadow =
|
||||
box_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_RIBBON];
|
||||
box_intersect_shadow =
|
||||
rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_RIBBON_SHADOW];
|
||||
}
|
||||
}
|
||||
if (device->kernel_features & KERNEL_FEATURE_POINTCLOUD) {
|
||||
point_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_POINT];
|
||||
point_intersect_shadow = rt_intersection_funcs[kernel_type][METALRT_FUNC_POINT_SHADOW];
|
||||
}
|
||||
table_functions[METALRT_TABLE_DEFAULT] = [NSArray
|
||||
arrayWithObjects:rt_intersection_funcs[kernel_type][METALRT_FUNC_DEFAULT_TRI],
|
||||
curve_intersect_default ?
|
||||
curve_intersect_default :
|
||||
rt_intersection_funcs[kernel_type][METALRT_FUNC_DEFAULT_BOX],
|
||||
point_intersect_default ?
|
||||
point_intersect_default :
|
||||
box_intersect_default ?
|
||||
box_intersect_default :
|
||||
rt_intersection_funcs[kernel_type][METALRT_FUNC_DEFAULT_BOX],
|
||||
nil];
|
||||
table_functions[METALRT_TABLE_SHADOW] = [NSArray
|
||||
arrayWithObjects:rt_intersection_funcs[kernel_type][METALRT_FUNC_SHADOW_TRI],
|
||||
curve_intersect_shadow ?
|
||||
curve_intersect_shadow :
|
||||
rt_intersection_funcs[kernel_type][METALRT_FUNC_SHADOW_BOX],
|
||||
point_intersect_shadow ?
|
||||
point_intersect_shadow :
|
||||
box_intersect_shadow ?
|
||||
box_intersect_shadow :
|
||||
rt_intersection_funcs[kernel_type][METALRT_FUNC_SHADOW_BOX],
|
||||
nil];
|
||||
table_functions[METALRT_TABLE_LOCAL] = [NSArray
|
||||
arrayWithObjects:rt_intersection_funcs[kernel_type][METALRT_FUNC_LOCAL_TRI],
|
||||
rt_intersection_funcs[kernel_type][METALRT_FUNC_LOCAL_BOX],
|
||||
rt_intersection_funcs[kernel_type][METALRT_FUNC_LOCAL_BOX],
|
||||
nil];
|
||||
|
||||
|
@@ -566,19 +566,6 @@ class OptiXDevice::DenoiseContext {
|
||||
}
|
||||
}
|
||||
|
||||
if (denoise_params.temporally_stable) {
|
||||
prev_output.device_pointer = render_buffers->buffer.device_pointer;
|
||||
|
||||
prev_output.offset = buffer_params.get_pass_offset(PASS_DENOISING_PREVIOUS);
|
||||
|
||||
prev_output.stride = buffer_params.stride;
|
||||
prev_output.pass_stride = buffer_params.pass_stride;
|
||||
|
||||
num_input_passes += 1;
|
||||
use_pass_flow = true;
|
||||
pass_motion = buffer_params.get_pass_offset(PASS_MOTION);
|
||||
}
|
||||
|
||||
use_guiding_passes = (num_input_passes - 1) > 0;
|
||||
|
||||
if (use_guiding_passes) {
|
||||
@@ -587,7 +574,6 @@ class OptiXDevice::DenoiseContext {
|
||||
|
||||
guiding_params.pass_albedo = pass_denoising_albedo;
|
||||
guiding_params.pass_normal = pass_denoising_normal;
|
||||
guiding_params.pass_flow = pass_motion;
|
||||
|
||||
guiding_params.stride = buffer_params.stride;
|
||||
guiding_params.pass_stride = buffer_params.pass_stride;
|
||||
@@ -602,10 +588,6 @@ class OptiXDevice::DenoiseContext {
|
||||
guiding_params.pass_normal = guiding_params.pass_stride;
|
||||
guiding_params.pass_stride += 3;
|
||||
}
|
||||
if (use_pass_flow) {
|
||||
guiding_params.pass_flow = guiding_params.pass_stride;
|
||||
guiding_params.pass_stride += 2;
|
||||
}
|
||||
|
||||
guiding_params.stride = buffer_params.width;
|
||||
|
||||
@@ -623,16 +605,6 @@ class OptiXDevice::DenoiseContext {
|
||||
RenderBuffers *render_buffers = nullptr;
|
||||
const BufferParams &buffer_params;
|
||||
|
||||
/* Previous output. */
|
||||
struct {
|
||||
device_ptr device_pointer = 0;
|
||||
|
||||
int offset = PASS_UNUSED;
|
||||
|
||||
int stride = -1;
|
||||
int pass_stride = -1;
|
||||
} prev_output;
|
||||
|
||||
/* Device-side storage of the guiding passes. */
|
||||
device_only_memory<float> guiding_buffer;
|
||||
|
||||
@@ -642,7 +614,6 @@ class OptiXDevice::DenoiseContext {
|
||||
/* NOTE: Are only initialized when the corresponding guiding pass is enabled. */
|
||||
int pass_albedo = PASS_UNUSED;
|
||||
int pass_normal = PASS_UNUSED;
|
||||
int pass_flow = PASS_UNUSED;
|
||||
|
||||
int stride = -1;
|
||||
int pass_stride = -1;
|
||||
@@ -653,7 +624,6 @@ class OptiXDevice::DenoiseContext {
|
||||
bool use_guiding_passes = false;
|
||||
bool use_pass_albedo = false;
|
||||
bool use_pass_normal = false;
|
||||
bool use_pass_flow = false;
|
||||
|
||||
int num_samples = 0;
|
||||
|
||||
@@ -662,7 +632,6 @@ class OptiXDevice::DenoiseContext {
|
||||
/* NOTE: Are only initialized when the corresponding guiding pass is enabled. */
|
||||
int pass_denoising_albedo = PASS_UNUSED;
|
||||
int pass_denoising_normal = PASS_UNUSED;
|
||||
int pass_motion = PASS_UNUSED;
|
||||
|
||||
/* For passes which don't need albedo channel for denoising we replace the actual albedo with
|
||||
* the (0.5, 0.5, 0.5). This flag indicates that the real albedo pass has been replaced with
|
||||
@@ -733,7 +702,6 @@ bool OptiXDevice::denoise_filter_guiding_preprocess(DenoiseContext &context)
|
||||
&context.guiding_params.pass_stride,
|
||||
&context.guiding_params.pass_albedo,
|
||||
&context.guiding_params.pass_normal,
|
||||
&context.guiding_params.pass_flow,
|
||||
&context.render_buffers->buffer.device_pointer,
|
||||
&buffer_params.offset,
|
||||
&buffer_params.stride,
|
||||
@@ -741,7 +709,6 @@ bool OptiXDevice::denoise_filter_guiding_preprocess(DenoiseContext &context)
|
||||
&context.pass_sample_count,
|
||||
&context.pass_denoising_albedo,
|
||||
&context.pass_denoising_normal,
|
||||
&context.pass_motion,
|
||||
&buffer_params.full_x,
|
||||
&buffer_params.full_y,
|
||||
&buffer_params.width,
|
||||
@@ -914,8 +881,7 @@ bool OptiXDevice::denoise_create_if_needed(DenoiseContext &context)
|
||||
{
|
||||
const bool recreate_denoiser = (denoiser_.optix_denoiser == nullptr) ||
|
||||
(denoiser_.use_pass_albedo != context.use_pass_albedo) ||
|
||||
(denoiser_.use_pass_normal != context.use_pass_normal) ||
|
||||
(denoiser_.use_pass_flow != context.use_pass_flow);
|
||||
(denoiser_.use_pass_normal != context.use_pass_normal);
|
||||
if (!recreate_denoiser) {
|
||||
return true;
|
||||
}
|
||||
@@ -929,14 +895,8 @@ bool OptiXDevice::denoise_create_if_needed(DenoiseContext &context)
|
||||
OptixDenoiserOptions denoiser_options = {};
|
||||
denoiser_options.guideAlbedo = context.use_pass_albedo;
|
||||
denoiser_options.guideNormal = context.use_pass_normal;
|
||||
|
||||
OptixDenoiserModelKind model = OPTIX_DENOISER_MODEL_KIND_HDR;
|
||||
if (context.use_pass_flow) {
|
||||
model = OPTIX_DENOISER_MODEL_KIND_TEMPORAL;
|
||||
}
|
||||
|
||||
const OptixResult result = optixDenoiserCreate(
|
||||
this->context, model, &denoiser_options, &denoiser_.optix_denoiser);
|
||||
this->context, OPTIX_DENOISER_MODEL_KIND_HDR, &denoiser_options, &denoiser_.optix_denoiser);
|
||||
|
||||
if (result != OPTIX_SUCCESS) {
|
||||
set_error("Failed to create OptiX denoiser");
|
||||
@@ -946,7 +906,6 @@ bool OptiXDevice::denoise_create_if_needed(DenoiseContext &context)
|
||||
/* OptiX denoiser handle was created with the requested number of input passes. */
|
||||
denoiser_.use_pass_albedo = context.use_pass_albedo;
|
||||
denoiser_.use_pass_normal = context.use_pass_normal;
|
||||
denoiser_.use_pass_flow = context.use_pass_flow;
|
||||
|
||||
/* OptiX denoiser has been created, but it needs configuration. */
|
||||
denoiser_.is_configured = false;
|
||||
@@ -1006,10 +965,8 @@ bool OptiXDevice::denoise_run(DenoiseContext &context, const DenoisePass &pass)
|
||||
OptixImage2D color_layer = {0};
|
||||
OptixImage2D albedo_layer = {0};
|
||||
OptixImage2D normal_layer = {0};
|
||||
OptixImage2D flow_layer = {0};
|
||||
|
||||
OptixImage2D output_layer = {0};
|
||||
OptixImage2D prev_output_layer = {0};
|
||||
|
||||
/* Color pass. */
|
||||
{
|
||||
@@ -1025,19 +982,6 @@ bool OptiXDevice::denoise_run(DenoiseContext &context, const DenoisePass &pass)
|
||||
color_layer.format = OPTIX_PIXEL_FORMAT_FLOAT3;
|
||||
}
|
||||
|
||||
/* Previous output. */
|
||||
if (context.prev_output.offset != PASS_UNUSED) {
|
||||
const int64_t pass_stride_in_bytes = context.prev_output.pass_stride * sizeof(float);
|
||||
|
||||
prev_output_layer.data = context.prev_output.device_pointer +
|
||||
context.prev_output.offset * sizeof(float);
|
||||
prev_output_layer.width = width;
|
||||
prev_output_layer.height = height;
|
||||
prev_output_layer.rowStrideInBytes = pass_stride_in_bytes * context.prev_output.stride;
|
||||
prev_output_layer.pixelStrideInBytes = pass_stride_in_bytes;
|
||||
prev_output_layer.format = OPTIX_PIXEL_FORMAT_FLOAT3;
|
||||
}
|
||||
|
||||
/* Optional albedo and color passes. */
|
||||
if (context.num_input_passes > 1) {
|
||||
const device_ptr d_guiding_buffer = context.guiding_params.device_pointer;
|
||||
@@ -1061,32 +1005,21 @@ bool OptiXDevice::denoise_run(DenoiseContext &context, const DenoisePass &pass)
|
||||
normal_layer.pixelStrideInBytes = pixel_stride_in_bytes;
|
||||
normal_layer.format = OPTIX_PIXEL_FORMAT_FLOAT3;
|
||||
}
|
||||
|
||||
if (context.use_pass_flow) {
|
||||
flow_layer.data = d_guiding_buffer + context.guiding_params.pass_flow * sizeof(float);
|
||||
flow_layer.width = width;
|
||||
flow_layer.height = height;
|
||||
flow_layer.rowStrideInBytes = row_stride_in_bytes;
|
||||
flow_layer.pixelStrideInBytes = pixel_stride_in_bytes;
|
||||
flow_layer.format = OPTIX_PIXEL_FORMAT_FLOAT2;
|
||||
}
|
||||
}
|
||||
|
||||
/* Denoise in-place of the noisy input in the render buffers. */
|
||||
output_layer = color_layer;
|
||||
|
||||
OptixDenoiserGuideLayer guide_layers = {};
|
||||
guide_layers.albedo = albedo_layer;
|
||||
guide_layers.normal = normal_layer;
|
||||
guide_layers.flow = flow_layer;
|
||||
/* Finally run denoising. */
|
||||
OptixDenoiserParams params = {}; /* All parameters are disabled/zero. */
|
||||
|
||||
OptixDenoiserLayer image_layers = {};
|
||||
image_layers.input = color_layer;
|
||||
image_layers.previousOutput = prev_output_layer;
|
||||
image_layers.output = output_layer;
|
||||
|
||||
/* Finally run denoising. */
|
||||
OptixDenoiserParams params = {}; /* All parameters are disabled/zero. */
|
||||
OptixDenoiserGuideLayer guide_layers = {};
|
||||
guide_layers.albedo = albedo_layer;
|
||||
guide_layers.normal = normal_layer;
|
||||
|
||||
optix_assert(optixUtilDenoiserInvokeTiled(denoiser_.optix_denoiser,
|
||||
denoiser_.queue.stream(),
|
||||
|
@@ -104,7 +104,6 @@ class OptiXDevice : public CUDADevice {
|
||||
|
||||
bool use_pass_albedo = false;
|
||||
bool use_pass_normal = false;
|
||||
bool use_pass_flow = false;
|
||||
};
|
||||
Denoiser denoiser_;
|
||||
|
||||
|
@@ -19,7 +19,6 @@
|
||||
#include "device/kernel.h"
|
||||
|
||||
#include "device/graphics_interop.h"
|
||||
#include "util/debug.h"
|
||||
#include "util/log.h"
|
||||
#include "util/map.h"
|
||||
#include "util/string.h"
|
||||
@@ -43,7 +42,7 @@ struct DeviceKernelArguments {
|
||||
KERNEL_FILM_CONVERT,
|
||||
};
|
||||
|
||||
static const int MAX_ARGS = 18;
|
||||
static const int MAX_ARGS = 16;
|
||||
Type types[MAX_ARGS];
|
||||
void *values[MAX_ARGS];
|
||||
size_t sizes[MAX_ARGS];
|
||||
@@ -86,8 +85,6 @@ struct DeviceKernelArguments {
|
||||
}
|
||||
void add(const Type type, const void *value, size_t size)
|
||||
{
|
||||
assert(count < MAX_ARGS);
|
||||
|
||||
types[count] = type;
|
||||
values[count] = (void *)value;
|
||||
sizes[count] = size;
|
||||
|
@@ -141,7 +141,6 @@ bool PassAccessor::get_render_tile_pixels(const RenderBuffers *render_buffers,
|
||||
const PassType type = pass_access_info_.type;
|
||||
const PassMode mode = pass_access_info_.mode;
|
||||
const PassInfo pass_info = Pass::get_info(type, pass_access_info_.include_albedo);
|
||||
int num_written_components = pass_info.num_components;
|
||||
|
||||
if (pass_info.num_components == 1) {
|
||||
/* Single channel passes. */
|
||||
@@ -189,10 +188,8 @@ bool PassAccessor::get_render_tile_pixels(const RenderBuffers *render_buffers,
|
||||
else if ((pass_info.divide_type != PASS_NONE || pass_info.direct_type != PASS_NONE ||
|
||||
pass_info.indirect_type != PASS_NONE) &&
|
||||
mode != PassMode::DENOISED) {
|
||||
/* RGB lighting passes that need to divide out color and/or sum direct and indirect.
|
||||
* These can also optionally write alpha like the combined pass. */
|
||||
/* RGB lighting passes that need to divide out color and/or sum direct and indirect. */
|
||||
get_pass_light_path(render_buffers, buffer_params, destination);
|
||||
num_written_components = 4;
|
||||
}
|
||||
else {
|
||||
/* Passes that need no special computation, or denoised passes that already
|
||||
@@ -218,7 +215,7 @@ bool PassAccessor::get_render_tile_pixels(const RenderBuffers *render_buffers,
|
||||
}
|
||||
}
|
||||
|
||||
pad_pixels(buffer_params, destination, num_written_components);
|
||||
pad_pixels(buffer_params, destination, pass_info.num_components);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@@ -115,9 +115,7 @@ bool PathTrace::ready_to_reset()
|
||||
return false;
|
||||
}
|
||||
|
||||
void PathTrace::reset(const BufferParams &full_params,
|
||||
const BufferParams &big_tile_params,
|
||||
const bool reset_rendering)
|
||||
void PathTrace::reset(const BufferParams &full_params, const BufferParams &big_tile_params)
|
||||
{
|
||||
if (big_tile_params_.modified(big_tile_params)) {
|
||||
big_tile_params_ = big_tile_params;
|
||||
@@ -130,7 +128,7 @@ void PathTrace::reset(const BufferParams &full_params,
|
||||
* It is requires to inform about reset whenever it happens, so that the redraw state tracking is
|
||||
* properly updated. */
|
||||
if (display_) {
|
||||
display_->reset(big_tile_params, reset_rendering);
|
||||
display_->reset(full_params);
|
||||
}
|
||||
|
||||
render_state_.has_denoised_result = false;
|
||||
@@ -596,15 +594,6 @@ void PathTrace::draw()
|
||||
did_draw_after_reset_ |= display_->draw();
|
||||
}
|
||||
|
||||
void PathTrace::flush_display()
|
||||
{
|
||||
if (!display_) {
|
||||
return;
|
||||
}
|
||||
|
||||
display_->flush();
|
||||
}
|
||||
|
||||
void PathTrace::update_display(const RenderWork &render_work)
|
||||
{
|
||||
if (!render_work.display.update) {
|
||||
@@ -633,8 +622,9 @@ void PathTrace::update_display(const RenderWork &render_work)
|
||||
if (display_) {
|
||||
VLOG(3) << "Perform copy to GPUDisplay work.";
|
||||
|
||||
const int texture_width = render_state_.effective_big_tile_params.window_width;
|
||||
const int texture_height = render_state_.effective_big_tile_params.window_height;
|
||||
const int resolution_divider = render_work.resolution_divider;
|
||||
const int texture_width = max(1, full_params_.width / resolution_divider);
|
||||
const int texture_height = max(1, full_params_.height / resolution_divider);
|
||||
if (!display_->update_begin(texture_width, texture_height)) {
|
||||
LOG(ERROR) << "Error beginning GPUDisplay update.";
|
||||
return;
|
||||
@@ -820,15 +810,8 @@ void PathTrace::tile_buffer_read()
|
||||
return;
|
||||
}
|
||||
|
||||
/* Read buffers back from device. */
|
||||
tbb::parallel_for_each(path_trace_works_, [&](unique_ptr<PathTraceWork> &path_trace_work) {
|
||||
path_trace_work->copy_render_buffers_from_device();
|
||||
});
|
||||
|
||||
/* Read (subset of) passes from output driver. */
|
||||
PathTraceTile tile(*this);
|
||||
if (output_driver_->read_render_tile(tile)) {
|
||||
/* Copy buffers to device again. */
|
||||
tbb::parallel_for_each(path_trace_works_, [](unique_ptr<PathTraceWork> &path_trace_work) {
|
||||
path_trace_work->copy_render_buffers_to_device();
|
||||
});
|
||||
|
@@ -72,9 +72,7 @@ class PathTrace {
|
||||
* render result. */
|
||||
bool ready_to_reset();
|
||||
|
||||
void reset(const BufferParams &full_params,
|
||||
const BufferParams &big_tile_params,
|
||||
bool reset_rendering);
|
||||
void reset(const BufferParams &full_params, const BufferParams &big_tile_params);
|
||||
|
||||
void device_free();
|
||||
|
||||
@@ -114,9 +112,6 @@ class PathTrace {
|
||||
/* Perform drawing of the current state of the DisplayDriver. */
|
||||
void draw();
|
||||
|
||||
/* Flush outstanding display commands before ending the render loop. */
|
||||
void flush_display();
|
||||
|
||||
/* Cancel rendering process as soon as possible, without waiting for full tile to be sampled.
|
||||
* Used in cases like reset of render session.
|
||||
*
|
||||
|
@@ -26,20 +26,15 @@ PathTraceDisplay::PathTraceDisplay(unique_ptr<DisplayDriver> driver) : driver_(m
|
||||
{
|
||||
}
|
||||
|
||||
void PathTraceDisplay::reset(const BufferParams &buffer_params, const bool reset_rendering)
|
||||
void PathTraceDisplay::reset(const BufferParams &buffer_params)
|
||||
{
|
||||
thread_scoped_lock lock(mutex_);
|
||||
|
||||
params_.full_offset = make_int2(buffer_params.full_x + buffer_params.window_x,
|
||||
buffer_params.full_y + buffer_params.window_y);
|
||||
params_.full_offset = make_int2(buffer_params.full_x, buffer_params.full_y);
|
||||
params_.full_size = make_int2(buffer_params.full_width, buffer_params.full_height);
|
||||
params_.size = make_int2(buffer_params.window_width, buffer_params.window_height);
|
||||
params_.size = make_int2(buffer_params.width, buffer_params.height);
|
||||
|
||||
texture_state_.is_outdated = true;
|
||||
|
||||
if (!reset_rendering) {
|
||||
driver_->next_tile_begin();
|
||||
}
|
||||
}
|
||||
|
||||
void PathTraceDisplay::mark_texture_updated()
|
||||
@@ -253,9 +248,4 @@ bool PathTraceDisplay::draw()
|
||||
return !is_outdated;
|
||||
}
|
||||
|
||||
void PathTraceDisplay::flush()
|
||||
{
|
||||
driver_->flush();
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
@@ -38,17 +38,14 @@ class BufferParams;
|
||||
|
||||
class PathTraceDisplay {
|
||||
public:
|
||||
explicit PathTraceDisplay(unique_ptr<DisplayDriver> driver);
|
||||
PathTraceDisplay(unique_ptr<DisplayDriver> driver);
|
||||
virtual ~PathTraceDisplay() = default;
|
||||
|
||||
/* Reset the display for the new state of render session. Is called whenever session is reset,
|
||||
* which happens on changes like viewport navigation or viewport dimension change.
|
||||
*
|
||||
* This call will configure parameters for a changed buffer and reset the texture state.
|
||||
*
|
||||
* When the `reset_rendering` a complete display reset happens. When it is false reset happens
|
||||
* for a new state of the buffer parameters which is assumed to correspond to the next tile. */
|
||||
void reset(const BufferParams &buffer_params, bool reset_rendering);
|
||||
* This call will configure parameters for a changed buffer and reset the texture state. */
|
||||
void reset(const BufferParams &buffer_params);
|
||||
|
||||
/* --------------------------------------------------------------------
|
||||
* Update procedure.
|
||||
@@ -154,9 +151,6 @@ class PathTraceDisplay {
|
||||
* Returns true if this call did draw an updated state of the texture. */
|
||||
bool draw();
|
||||
|
||||
/* Flush outstanding display commands before ending the render loop. */
|
||||
void flush();
|
||||
|
||||
private:
|
||||
/* Display driver implemented by the host application. */
|
||||
unique_ptr<DisplayDriver> driver_;
|
||||
|
@@ -194,10 +194,10 @@ PassAccessor::Destination PathTraceWork::get_display_destination_template(
|
||||
PassAccessor::Destination destination(film_->get_display_pass());
|
||||
|
||||
const int2 display_texture_size = display->get_texture_size();
|
||||
const int texture_x = effective_buffer_params_.full_x - effective_big_tile_params_.full_x +
|
||||
effective_buffer_params_.window_x - effective_big_tile_params_.window_x;
|
||||
const int texture_y = effective_buffer_params_.full_y - effective_big_tile_params_.full_y +
|
||||
effective_buffer_params_.window_y - effective_big_tile_params_.window_y;
|
||||
const int texture_x = effective_buffer_params_.full_x - effective_full_params_.full_x +
|
||||
effective_buffer_params_.window_x;
|
||||
const int texture_y = effective_buffer_params_.full_y - effective_full_params_.full_y +
|
||||
effective_buffer_params_.window_y;
|
||||
|
||||
destination.offset = texture_y * display_texture_size.x + texture_x;
|
||||
destination.stride = display_texture_size.x;
|
||||
|
@@ -875,10 +875,8 @@ void PathTraceWorkGPU::copy_to_display_naive(PathTraceDisplay *display,
|
||||
const int final_width = buffers_->params.window_width;
|
||||
const int final_height = buffers_->params.window_height;
|
||||
|
||||
const int texture_x = full_x - effective_big_tile_params_.full_x +
|
||||
effective_buffer_params_.window_x - effective_big_tile_params_.window_x;
|
||||
const int texture_y = full_y - effective_big_tile_params_.full_y +
|
||||
effective_buffer_params_.window_y - effective_big_tile_params_.window_y;
|
||||
const int texture_x = full_x - effective_full_params_.full_x + effective_buffer_params_.window_x;
|
||||
const int texture_y = full_y - effective_full_params_.full_y + effective_buffer_params_.window_y;
|
||||
|
||||
/* Re-allocate display memory if needed, and make sure the device pointer is allocated.
|
||||
*
|
||||
|
@@ -406,6 +406,9 @@ bool RenderScheduler::set_postprocess_render_work(RenderWork *render_work)
|
||||
any_scheduled = true;
|
||||
}
|
||||
|
||||
/* Force update. */
|
||||
any_scheduled = true;
|
||||
|
||||
if (any_scheduled) {
|
||||
render_work->display.update = true;
|
||||
}
|
||||
|
@@ -283,7 +283,7 @@ class RenderScheduler {
|
||||
/* Check whether timing report about the given work need to reset accumulated average time. */
|
||||
bool work_report_reset_average(const RenderWork &render_work);
|
||||
|
||||
/* Check whether render time limit has been reached (or exceeded), and if so store related
|
||||
/* CHeck whether render time limit has been reached (or exceeded), and if so store related
|
||||
* information in the state so that rendering is considered finished, and is possible to report
|
||||
* average render time information. */
|
||||
void check_time_limit_reached();
|
||||
|
@@ -148,23 +148,12 @@ ccl_device_inline
|
||||
/* intersect ray against primitive */
|
||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||
|
||||
/* Only intersect with matching object, for instanced objects we
|
||||
* already know we are only intersecting the right object. */
|
||||
if (object == OBJECT_NONE) {
|
||||
if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
|
||||
if (triangle_intersect_local(kg,
|
||||
local_isect,
|
||||
P,
|
||||
dir,
|
||||
object,
|
||||
local_object,
|
||||
prim,
|
||||
prim_addr,
|
||||
isect_t,
|
||||
lcg_state,
|
||||
@@ -179,24 +168,13 @@ ccl_device_inline
|
||||
/* intersect ray against primitive */
|
||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||
|
||||
/* Only intersect with matching object, for instanced objects we
|
||||
* already know we are only intersecting the right object. */
|
||||
if (object == OBJECT_NONE) {
|
||||
if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
|
||||
if (motion_triangle_intersect_local(kg,
|
||||
local_isect,
|
||||
P,
|
||||
dir,
|
||||
ray->time,
|
||||
object,
|
||||
local_object,
|
||||
prim,
|
||||
prim_addr,
|
||||
isect_t,
|
||||
lcg_state,
|
||||
|
@@ -146,7 +146,7 @@ ccl_device_inline
|
||||
--stack_ptr;
|
||||
|
||||
/* primitive intersection */
|
||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||
while (prim_addr < prim_addr2) {
|
||||
kernel_assert((kernel_tex_fetch(__prim_type, prim_addr) & PRIMITIVE_ALL) ==
|
||||
(type & PRIMITIVE_ALL));
|
||||
bool hit;
|
||||
@@ -156,29 +156,16 @@ ccl_device_inline
|
||||
* might give a few % performance improvement */
|
||||
Intersection isect ccl_optional_struct_init;
|
||||
|
||||
const int prim_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
|
||||
switch (type & PRIMITIVE_ALL) {
|
||||
case PRIMITIVE_TRIANGLE: {
|
||||
hit = triangle_intersect(
|
||||
kg, &isect, P, dir, t_max_current, visibility, prim_object, prim, prim_addr);
|
||||
kg, &isect, P, dir, t_max_current, visibility, object, prim_addr);
|
||||
break;
|
||||
}
|
||||
#if BVH_FEATURE(BVH_MOTION)
|
||||
case PRIMITIVE_MOTION_TRIANGLE: {
|
||||
hit = motion_triangle_intersect(kg,
|
||||
&isect,
|
||||
P,
|
||||
dir,
|
||||
t_max_current,
|
||||
ray->time,
|
||||
visibility,
|
||||
prim_object,
|
||||
prim,
|
||||
prim_addr);
|
||||
hit = motion_triangle_intersect(
|
||||
kg, &isect, P, dir, t_max_current, ray->time, visibility, object, prim_addr);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
@@ -195,9 +182,20 @@ ccl_device_inline
|
||||
}
|
||||
}
|
||||
|
||||
const int curve_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int curve_type = kernel_tex_fetch(__prim_type, prim_addr);
|
||||
hit = curve_intersect(
|
||||
kg, &isect, P, dir, t_max_current, prim_object, prim, ray->time, curve_type);
|
||||
const int curve_prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
hit = curve_intersect(kg,
|
||||
&isect,
|
||||
P,
|
||||
dir,
|
||||
t_max_current,
|
||||
curve_object,
|
||||
curve_prim,
|
||||
ray->time,
|
||||
curve_type);
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -213,9 +211,20 @@ ccl_device_inline
|
||||
}
|
||||
}
|
||||
|
||||
const int point_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int point_prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
const int point_type = kernel_tex_fetch(__prim_type, prim_addr);
|
||||
hit = point_intersect(
|
||||
kg, &isect, P, dir, t_max_current, prim_object, prim, ray->time, point_type);
|
||||
hit = point_intersect(kg,
|
||||
&isect,
|
||||
P,
|
||||
dir,
|
||||
t_max_current,
|
||||
point_object,
|
||||
point_prim,
|
||||
ray->time,
|
||||
point_type);
|
||||
break;
|
||||
}
|
||||
#endif /* BVH_FEATURE(BVH_POINTCLOUD) */
|
||||
@@ -292,6 +301,8 @@ ccl_device_inline
|
||||
integrator_state_write_shadow_isect(state, &isect, record_index);
|
||||
}
|
||||
}
|
||||
|
||||
prim_addr++;
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
@@ -137,14 +137,8 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals kg,
|
||||
case PRIMITIVE_TRIANGLE: {
|
||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||
|
||||
const int prim_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
|
||||
if (triangle_intersect(
|
||||
kg, isect, P, dir, isect->t, visibility, prim_object, prim, prim_addr)) {
|
||||
kg, isect, P, dir, isect->t, visibility, object, prim_addr)) {
|
||||
/* shadow ray early termination */
|
||||
if (visibility & PATH_RAY_SHADOW_OPAQUE)
|
||||
return true;
|
||||
@@ -156,22 +150,8 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals kg,
|
||||
case PRIMITIVE_MOTION_TRIANGLE: {
|
||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||
|
||||
const int prim_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
|
||||
if (motion_triangle_intersect(kg,
|
||||
isect,
|
||||
P,
|
||||
dir,
|
||||
isect->t,
|
||||
ray->time,
|
||||
visibility,
|
||||
prim_object,
|
||||
prim,
|
||||
prim_addr)) {
|
||||
if (motion_triangle_intersect(
|
||||
kg, isect, P, dir, isect->t, ray->time, visibility, object, prim_addr)) {
|
||||
/* shadow ray early termination */
|
||||
if (visibility & PATH_RAY_SHADOW_OPAQUE)
|
||||
return true;
|
||||
@@ -193,14 +173,13 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals kg,
|
||||
}
|
||||
}
|
||||
|
||||
const int prim_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
|
||||
const int curve_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int curve_prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
const int curve_type = kernel_tex_fetch(__prim_type, prim_addr);
|
||||
const bool hit = curve_intersect(
|
||||
kg, isect, P, dir, isect->t, prim_object, prim, ray->time, curve_type);
|
||||
kg, isect, P, dir, isect->t, curve_object, curve_prim, ray->time, curve_type);
|
||||
if (hit) {
|
||||
/* shadow ray early termination */
|
||||
if (visibility & PATH_RAY_SHADOW_OPAQUE)
|
||||
@@ -221,14 +200,13 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals kg,
|
||||
}
|
||||
}
|
||||
|
||||
const int prim_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
|
||||
const int point_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int point_prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
const int point_type = kernel_tex_fetch(__prim_type, prim_addr);
|
||||
const bool hit = point_intersect(
|
||||
kg, isect, P, dir, isect->t, prim_object, prim, ray->time, point_type);
|
||||
kg, isect, P, dir, isect->t, point_object, point_prim, ray->time, point_type);
|
||||
if (hit) {
|
||||
/* shadow ray early termination */
|
||||
if (visibility & PATH_RAY_SHADOW_OPAQUE)
|
||||
|
@@ -140,17 +140,14 @@ ccl_device_inline
|
||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||
/* only primitives from volume object */
|
||||
const int prim_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
|
||||
int object_flag = kernel_tex_fetch(__object_flag, prim_object);
|
||||
uint tri_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
int object_flag = kernel_tex_fetch(__object_flag, tri_object);
|
||||
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
|
||||
continue;
|
||||
}
|
||||
triangle_intersect(
|
||||
kg, isect, P, dir, isect->t, visibility, prim_object, prim, prim_addr);
|
||||
triangle_intersect(kg, isect, P, dir, isect->t, visibility, object, prim_addr);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -160,24 +157,15 @@ ccl_device_inline
|
||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||
/* only primitives from volume object */
|
||||
const int prim_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
int object_flag = kernel_tex_fetch(__object_flag, prim_object);
|
||||
uint tri_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
int object_flag = kernel_tex_fetch(__object_flag, tri_object);
|
||||
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
|
||||
continue;
|
||||
}
|
||||
motion_triangle_intersect(kg,
|
||||
isect,
|
||||
P,
|
||||
dir,
|
||||
isect->t,
|
||||
ray->time,
|
||||
visibility,
|
||||
prim_object,
|
||||
prim,
|
||||
prim_addr);
|
||||
motion_triangle_intersect(
|
||||
kg, isect, P, dir, isect->t, ray->time, visibility, object, prim_addr);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@@ -143,16 +143,15 @@ ccl_device_inline
|
||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||
/* only primitives from volume object */
|
||||
const int prim_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
int object_flag = kernel_tex_fetch(__object_flag, prim_object);
|
||||
uint tri_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
int object_flag = kernel_tex_fetch(__object_flag, tri_object);
|
||||
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
|
||||
continue;
|
||||
}
|
||||
hit = triangle_intersect(
|
||||
kg, isect_array, P, dir, isect_t, visibility, prim_object, prim, prim_addr);
|
||||
kg, isect_array, P, dir, isect_t, visibility, object, prim_addr);
|
||||
if (hit) {
|
||||
/* Move on to next entry in intersections array. */
|
||||
isect_array++;
|
||||
@@ -184,24 +183,15 @@ ccl_device_inline
|
||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||
/* only primitives from volume object */
|
||||
const int prim_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
int object_flag = kernel_tex_fetch(__object_flag, prim_object);
|
||||
uint tri_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
int object_flag = kernel_tex_fetch(__object_flag, tri_object);
|
||||
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
|
||||
continue;
|
||||
}
|
||||
hit = motion_triangle_intersect(kg,
|
||||
isect_array,
|
||||
P,
|
||||
dir,
|
||||
isect_t,
|
||||
ray->time,
|
||||
visibility,
|
||||
prim_object,
|
||||
prim,
|
||||
prim_addr);
|
||||
hit = motion_triangle_intersect(
|
||||
kg, isect_array, P, dir, isect_t, ray->time, visibility, object, prim_addr);
|
||||
if (hit) {
|
||||
/* Move on to next entry in intersections array. */
|
||||
isect_array++;
|
||||
|
@@ -199,18 +199,22 @@ ccl_device int volume_sample_channel(float3 albedo,
|
||||
* Tracing". Matt Jen-Yuan Chiang, Peter Kutz, Brent Burley. SIGGRAPH 2016. */
|
||||
float3 weights = fabs(throughput * albedo);
|
||||
float sum_weights = weights.x + weights.y + weights.z;
|
||||
float3 weights_pdf;
|
||||
|
||||
if (sum_weights > 0.0f) {
|
||||
*pdf = weights / sum_weights;
|
||||
weights_pdf = weights / sum_weights;
|
||||
}
|
||||
else {
|
||||
*pdf = make_float3(1.0f / 3.0f, 1.0f / 3.0f, 1.0f / 3.0f);
|
||||
weights_pdf = make_float3(1.0f / 3.0f, 1.0f / 3.0f, 1.0f / 3.0f);
|
||||
}
|
||||
|
||||
if (rand < pdf->x) {
|
||||
*pdf = weights_pdf;
|
||||
|
||||
/* OpenCL does not support -> on float3, so don't use pdf->x. */
|
||||
if (rand < weights_pdf.x) {
|
||||
return 0;
|
||||
}
|
||||
else if (rand < pdf->x + pdf->y) {
|
||||
else if (rand < weights_pdf.x + weights_pdf.y) {
|
||||
return 1;
|
||||
}
|
||||
else {
|
||||
|
@@ -243,10 +243,6 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef __KERNEL_METAL__
|
||||
constant int __dummy_constant [[function_constant(0)]];
|
||||
#endif
|
||||
|
||||
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
|
||||
ccl_gpu_kernel_signature(integrator_shade_surface_raytrace,
|
||||
ccl_global const int *path_index_array,
|
||||
@@ -257,16 +253,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
|
||||
|
||||
if (global_index < work_size) {
|
||||
const int state = (path_index_array) ? path_index_array[global_index] : global_index;
|
||||
|
||||
#ifdef __KERNEL_METAL__
|
||||
KernelGlobals kg = NULL;
|
||||
/* Workaround Ambient Occlusion and Bevel nodes not working with Metal.
|
||||
* Dummy offset should not affect result, but somehow fixes bug! */
|
||||
kg += __dummy_constant;
|
||||
ccl_gpu_kernel_call(integrator_shade_surface_raytrace(kg, state, render_buffer));
|
||||
#else
|
||||
ccl_gpu_kernel_call(integrator_shade_surface_raytrace(NULL, state, render_buffer));
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -769,7 +756,6 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
|
||||
int guiding_pass_stride,
|
||||
int guiding_pass_albedo,
|
||||
int guiding_pass_normal,
|
||||
int guiding_pass_flow,
|
||||
ccl_global const float *render_buffer,
|
||||
int render_offset,
|
||||
int render_stride,
|
||||
@@ -777,7 +763,6 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
|
||||
int render_pass_sample_count,
|
||||
int render_pass_denoising_albedo,
|
||||
int render_pass_denoising_normal,
|
||||
int render_pass_motion,
|
||||
int full_x,
|
||||
int full_y,
|
||||
int width,
|
||||
@@ -829,17 +814,6 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
|
||||
normal_out[1] = normal_in[1] * pixel_scale;
|
||||
normal_out[2] = normal_in[2] * pixel_scale;
|
||||
}
|
||||
|
||||
/* Flow pass. */
|
||||
if (guiding_pass_flow != PASS_UNUSED) {
|
||||
kernel_assert(render_pass_motion != PASS_UNUSED);
|
||||
|
||||
ccl_global const float *motion_in = buffer + render_pass_motion;
|
||||
ccl_global float *flow_out = guiding_pixel + guiding_pass_flow;
|
||||
|
||||
flow_out[0] = -motion_in[0] * pixel_scale;
|
||||
flow_out[1] = -motion_in[1] * pixel_scale;
|
||||
}
|
||||
}
|
||||
|
||||
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
|
||||
@@ -925,6 +899,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
|
||||
else {
|
||||
/* Assigning to zero since this is a default alpha value for 3-component passes, and it
|
||||
* is an opaque pixel for 4 component passes. */
|
||||
|
||||
denoised_pixel[3] = 0;
|
||||
}
|
||||
}
|
||||
|
@@ -98,12 +98,8 @@ using namespace metal::raytracing;
|
||||
#define FN14(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14;
|
||||
#define FN15(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15;
|
||||
#define FN16(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16;
|
||||
#define FN17(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17;
|
||||
#define FN18(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17; p18;
|
||||
#define FN19(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17; p18; p19;
|
||||
#define FN20(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17; p18; p19; p20;
|
||||
#define GET_LAST_ARG(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20, ...) p20
|
||||
#define PARAMS_MAKER(...) GET_LAST_ARG(__VA_ARGS__, FN20, FN19, FN18, FN17, FN16, FN15, FN14, FN13, FN12, FN11, FN10, FN9, FN8, FN7, FN6, FN5, FN4, FN3, FN2, FN1, FN0)
|
||||
#define GET_LAST_ARG(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, ...) p16
|
||||
#define PARAMS_MAKER(...) GET_LAST_ARG(__VA_ARGS__, FN16, FN15, FN14, FN13, FN12, FN11, FN10, FN9, FN8, FN7, FN6, FN5, FN4, FN3, FN2, FN1, FN0)
|
||||
|
||||
/* Generate a struct containing the entry-point parameters and a "run"
|
||||
* method which can access them implicitly via this-> */
|
||||
|
@@ -576,150 +576,6 @@ __intersection__curve_all_shadow(constant KernelParamsMetal &launch_params_metal
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#endif /* __HAIR__ */
|
||||
|
||||
#ifdef __POINTCLOUD__
|
||||
ccl_device_inline
|
||||
void metalrt_intersection_point(constant KernelParamsMetal &launch_params_metal,
|
||||
ray_data MetalKernelContext::MetalRTIntersectionPayload &payload,
|
||||
const uint object,
|
||||
const uint prim,
|
||||
const uint type,
|
||||
const float3 ray_origin,
|
||||
const float3 ray_direction,
|
||||
float time,
|
||||
const float ray_tmax,
|
||||
thread BoundingBoxIntersectionResult &result)
|
||||
{
|
||||
# ifdef __VISIBILITY_FLAG__
|
||||
const uint visibility = payload.visibility;
|
||||
if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
|
||||
return;
|
||||
}
|
||||
# endif
|
||||
|
||||
float3 P = ray_origin;
|
||||
float3 dir = ray_direction;
|
||||
|
||||
/* The direction is not normalized by default, but the point intersection routine expects that */
|
||||
float len;
|
||||
dir = normalize_len(dir, &len);
|
||||
|
||||
Intersection isect;
|
||||
isect.t = ray_tmax;
|
||||
/* Transform maximum distance into object space. */
|
||||
if (isect.t != FLT_MAX)
|
||||
isect.t *= len;
|
||||
|
||||
MetalKernelContext context(launch_params_metal);
|
||||
if (context.point_intersect(NULL, &isect, P, dir, isect.t, object, prim, time, type)) {
|
||||
result = metalrt_visibility_test<BoundingBoxIntersectionResult, METALRT_HIT_BOUNDING_BOX>(
|
||||
launch_params_metal, payload, object, prim, isect.u);
|
||||
if (result.accept) {
|
||||
result.distance = isect.t / len;
|
||||
payload.u = isect.u;
|
||||
payload.v = isect.v;
|
||||
payload.prim = prim;
|
||||
payload.type = type;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ccl_device_inline
|
||||
void metalrt_intersection_point_shadow(constant KernelParamsMetal &launch_params_metal,
|
||||
ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload,
|
||||
const uint object,
|
||||
const uint prim,
|
||||
const uint type,
|
||||
const float3 ray_origin,
|
||||
const float3 ray_direction,
|
||||
float time,
|
||||
const float ray_tmax,
|
||||
thread BoundingBoxIntersectionResult &result)
|
||||
{
|
||||
const uint visibility = payload.visibility;
|
||||
|
||||
float3 P = ray_origin;
|
||||
float3 dir = ray_direction;
|
||||
|
||||
/* The direction is not normalized by default, but the point intersection routine expects that */
|
||||
float len;
|
||||
dir = normalize_len(dir, &len);
|
||||
|
||||
Intersection isect;
|
||||
isect.t = ray_tmax;
|
||||
/* Transform maximum distance into object space */
|
||||
if (isect.t != FLT_MAX)
|
||||
isect.t *= len;
|
||||
|
||||
MetalKernelContext context(launch_params_metal);
|
||||
if (context.point_intersect(NULL, &isect, P, dir, isect.t, object, prim, time, type)) {
|
||||
result.continue_search = metalrt_shadow_all_hit<METALRT_HIT_BOUNDING_BOX>(
|
||||
launch_params_metal, payload, object, prim, float2(isect.u, isect.v), ray_tmax);
|
||||
result.accept = !result.continue_search;
|
||||
|
||||
if (result.accept) {
|
||||
result.distance = isect.t / len;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
|
||||
BoundingBoxIntersectionResult
|
||||
__intersection__point(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
|
||||
ray_data MetalKernelContext::MetalRTIntersectionPayload &payload [[payload]],
|
||||
const uint object [[user_instance_id]],
|
||||
const uint primitive_id [[primitive_id]],
|
||||
const float3 ray_origin [[origin]],
|
||||
const float3 ray_direction [[direction]],
|
||||
const float ray_tmax [[max_distance]])
|
||||
{
|
||||
const uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
|
||||
const int type = kernel_tex_fetch(__objects, object).primitive_type;
|
||||
|
||||
BoundingBoxIntersectionResult result;
|
||||
result.accept = false;
|
||||
result.continue_search = true;
|
||||
result.distance = ray_tmax;
|
||||
|
||||
metalrt_intersection_point(launch_params_metal, payload, object, prim, type, ray_origin, ray_direction,
|
||||
# if defined(__METALRT_MOTION__)
|
||||
payload.time,
|
||||
# else
|
||||
0.0f,
|
||||
# endif
|
||||
ray_tmax, result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
|
||||
BoundingBoxIntersectionResult
|
||||
__intersection__point_shadow(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
|
||||
ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload [[payload]],
|
||||
const uint object [[user_instance_id]],
|
||||
const uint primitive_id [[primitive_id]],
|
||||
const float3 ray_origin [[origin]],
|
||||
const float3 ray_direction [[direction]],
|
||||
const float ray_tmax [[max_distance]])
|
||||
{
|
||||
const uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
|
||||
const int type = kernel_tex_fetch(__objects, object).primitive_type;
|
||||
|
||||
BoundingBoxIntersectionResult result;
|
||||
result.accept = false;
|
||||
result.continue_search = true;
|
||||
result.distance = ray_tmax;
|
||||
|
||||
metalrt_intersection_point_shadow(launch_params_metal, payload, object, prim, type, ray_origin, ray_direction,
|
||||
# if defined(__METALRT_MOTION__)
|
||||
payload.time,
|
||||
# else
|
||||
0.0f,
|
||||
# endif
|
||||
ray_tmax, result);
|
||||
|
||||
return result;
|
||||
}
|
||||
#endif /* __POINTCLOUD__ */
|
||||
#endif /* __METALRT__ */
|
||||
|
@@ -92,14 +92,6 @@ ccl_device_forceinline void kernel_write_denoising_features_surface(
|
||||
else if (sc->type == CLOSURE_BSDF_HAIR_PRINCIPLED_ID) {
|
||||
closure_albedo *= bsdf_principled_hair_albedo(sc);
|
||||
}
|
||||
else if (sc->type == CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID) {
|
||||
/* BSSRDF already accounts for weight, retro-reflection would double up. */
|
||||
ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)
|
||||
sc;
|
||||
if (bsdf->components == PRINCIPLED_DIFFUSE_RETRO_REFLECTION) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (bsdf_get_specular_roughness_squared(sc) > sqr(0.075f)) {
|
||||
diffuse_albedo += closure_albedo;
|
||||
|
@@ -214,21 +214,6 @@ ccl_device_inline void film_get_pass_pixel_light_path(
|
||||
pixel[0] = f.x;
|
||||
pixel[1] = f.y;
|
||||
pixel[2] = f.z;
|
||||
|
||||
/* Optional alpha channel. */
|
||||
if (kfilm_convert->num_components >= 4) {
|
||||
if (kfilm_convert->pass_combined != PASS_UNUSED) {
|
||||
float scale, scale_exposure;
|
||||
film_get_scale_and_scale_exposure(kfilm_convert, buffer, &scale, &scale_exposure);
|
||||
|
||||
ccl_global const float *in_combined = buffer + kfilm_convert->pass_combined;
|
||||
const float alpha = in_combined[3] * scale;
|
||||
pixel[3] = film_transparency_to_alpha(alpha);
|
||||
}
|
||||
else {
|
||||
pixel[3] = 1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ccl_device_inline void film_get_pass_pixel_float3(ccl_global const KernelFilmConvert *ccl_restrict
|
||||
|
@@ -226,18 +226,6 @@ ccl_device float curve_thickness(KernelGlobals kg, ccl_private const ShaderData
|
||||
return r * 2.0f;
|
||||
}
|
||||
|
||||
/* Curve random */
|
||||
|
||||
ccl_device float curve_random(KernelGlobals kg, ccl_private const ShaderData *sd)
|
||||
{
|
||||
if (sd->type & PRIMITIVE_CURVE) {
|
||||
const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_CURVE_RANDOM);
|
||||
return (desc.offset != ATTR_STD_NOT_FOUND) ? curve_attribute_float(kg, sd, desc, NULL, NULL) :
|
||||
0.0f;
|
||||
}
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
/* Curve location for motion pass, linear interpolation between keys and
|
||||
* ignoring radius because we do the same for the motion keys */
|
||||
|
||||
|
@@ -116,52 +116,6 @@ ccl_device_inline void motion_triangle_vertices(
|
||||
verts[2] = (1.0f - t) * verts[2] + t * next_verts[2];
|
||||
}
|
||||
|
||||
ccl_device_inline void motion_triangle_vertices_and_normals(
|
||||
KernelGlobals kg, int object, int prim, float time, float3 verts[3], float3 normals[3])
|
||||
{
|
||||
/* get motion info */
|
||||
int numsteps, numverts;
|
||||
object_motion_info(kg, object, &numsteps, &numverts, NULL);
|
||||
|
||||
/* Figure out which steps we need to fetch and their interpolation factor. */
|
||||
int maxstep = numsteps * 2;
|
||||
int step = min((int)(time * maxstep), maxstep - 1);
|
||||
float t = time * maxstep - step;
|
||||
|
||||
/* Find attribute. */
|
||||
int offset = intersection_find_attribute(kg, object, ATTR_STD_MOTION_VERTEX_POSITION);
|
||||
kernel_assert(offset != ATTR_STD_NOT_FOUND);
|
||||
|
||||
/* Fetch vertex coordinates. */
|
||||
float3 next_verts[3];
|
||||
uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
|
||||
|
||||
motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step, verts);
|
||||
motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step + 1, next_verts);
|
||||
|
||||
/* Interpolate between steps. */
|
||||
verts[0] = (1.0f - t) * verts[0] + t * next_verts[0];
|
||||
verts[1] = (1.0f - t) * verts[1] + t * next_verts[1];
|
||||
verts[2] = (1.0f - t) * verts[2] + t * next_verts[2];
|
||||
|
||||
/* Compute smooth normal. */
|
||||
|
||||
/* Find attribute. */
|
||||
offset = intersection_find_attribute(kg, object, ATTR_STD_MOTION_VERTEX_NORMAL);
|
||||
kernel_assert(offset != ATTR_STD_NOT_FOUND);
|
||||
|
||||
/* Fetch vertex coordinates. */
|
||||
float3 next_normals[3];
|
||||
motion_triangle_normals_for_step(kg, tri_vindex, offset, numverts, numsteps, step, normals);
|
||||
motion_triangle_normals_for_step(
|
||||
kg, tri_vindex, offset, numverts, numsteps, step + 1, next_normals);
|
||||
|
||||
/* Interpolate between steps. */
|
||||
normals[0] = (1.0f - t) * normals[0] + t * next_normals[0];
|
||||
normals[1] = (1.0f - t) * normals[1] + t * next_normals[1];
|
||||
normals[2] = (1.0f - t) * normals[2] + t * next_normals[2];
|
||||
}
|
||||
|
||||
ccl_device_inline float3 motion_triangle_smooth_normal(
|
||||
KernelGlobals kg, float3 Ng, int object, int prim, float u, float v, float time)
|
||||
{
|
||||
|
@@ -153,12 +153,14 @@ ccl_device_inline bool motion_triangle_intersect(KernelGlobals kg,
|
||||
float time,
|
||||
uint visibility,
|
||||
int object,
|
||||
int prim,
|
||||
int prim_addr)
|
||||
{
|
||||
/* Primitive index for vertex location lookup. */
|
||||
int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
int fobject = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, prim_addr) : object;
|
||||
/* Get vertex locations for intersection. */
|
||||
float3 verts[3];
|
||||
motion_triangle_vertices(kg, object, prim, time, verts);
|
||||
motion_triangle_vertices(kg, fobject, prim, time, verts);
|
||||
/* Ray-triangle intersection, unoptimized. */
|
||||
float t, u, v;
|
||||
if (ray_triangle_intersect(P, dir, tmax, verts[0], verts[1], verts[2], &u, &v, &t)) {
|
||||
@@ -173,7 +175,8 @@ ccl_device_inline bool motion_triangle_intersect(KernelGlobals kg,
|
||||
isect->u = u;
|
||||
isect->v = v;
|
||||
isect->prim = prim;
|
||||
isect->object = object;
|
||||
isect->object = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
isect->type = PRIMITIVE_MOTION_TRIANGLE;
|
||||
return true;
|
||||
}
|
||||
@@ -193,15 +196,25 @@ ccl_device_inline bool motion_triangle_intersect_local(KernelGlobals kg,
|
||||
float3 dir,
|
||||
float time,
|
||||
int object,
|
||||
int prim,
|
||||
int local_object,
|
||||
int prim_addr,
|
||||
float tmax,
|
||||
ccl_private uint *lcg_state,
|
||||
int max_hits)
|
||||
{
|
||||
/* Only intersect with matching object, for instanced objects we
|
||||
* already know we are only intersecting the right object. */
|
||||
if (object == OBJECT_NONE) {
|
||||
if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/* Primitive index for vertex location lookup. */
|
||||
int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
/* Get vertex locations for intersection. */
|
||||
float3 verts[3];
|
||||
motion_triangle_vertices(kg, object, prim, time, verts);
|
||||
motion_triangle_vertices(kg, local_object, prim, time, verts);
|
||||
/* Ray-triangle intersection, unoptimized. */
|
||||
float t, u, v;
|
||||
if (!ray_triangle_intersect(P, dir, tmax, verts[0], verts[1], verts[2], &u, &v, &t)) {
|
||||
@@ -253,7 +266,7 @@ ccl_device_inline bool motion_triangle_intersect_local(KernelGlobals kg,
|
||||
isect->u = u;
|
||||
isect->v = v;
|
||||
isect->prim = prim;
|
||||
isect->object = object;
|
||||
isect->object = local_object;
|
||||
isect->type = PRIMITIVE_MOTION_TRIANGLE;
|
||||
|
||||
/* Record geometric normal. */
|
||||
|
@@ -81,7 +81,7 @@ ccl_device float3 point_attribute_float3(KernelGlobals kg,
|
||||
# endif
|
||||
|
||||
if (desc.element == ATTR_ELEMENT_VERTEX) {
|
||||
return kernel_tex_fetch(__attributes_float3, desc.offset + sd->prim);
|
||||
return float4_to_float3(kernel_tex_fetch(__attributes_float4, desc.offset + sd->prim));
|
||||
}
|
||||
else {
|
||||
return make_float3(0.0f, 0.0f, 0.0f);
|
||||
@@ -109,59 +109,17 @@ ccl_device float4 point_attribute_float4(KernelGlobals kg,
|
||||
}
|
||||
}
|
||||
|
||||
/* Point position */
|
||||
|
||||
ccl_device float3 point_position(KernelGlobals kg, ccl_private const ShaderData *sd)
|
||||
{
|
||||
if (sd->type & PRIMITIVE_POINT) {
|
||||
/* World space center. */
|
||||
float3 P = (sd->type & PRIMITIVE_MOTION) ?
|
||||
float4_to_float3(motion_point(kg, sd->object, sd->prim, sd->time)) :
|
||||
float4_to_float3(kernel_tex_fetch(__points, sd->prim));
|
||||
|
||||
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
|
||||
object_position_transform(kg, sd, &P);
|
||||
}
|
||||
|
||||
return P;
|
||||
}
|
||||
|
||||
return zero_float3();
|
||||
}
|
||||
|
||||
/* Point radius */
|
||||
|
||||
ccl_device float point_radius(KernelGlobals kg, ccl_private const ShaderData *sd)
|
||||
{
|
||||
if (sd->type & PRIMITIVE_POINT) {
|
||||
/* World space radius. */
|
||||
const float r = kernel_tex_fetch(__points, sd->prim).w;
|
||||
|
||||
if (sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED) {
|
||||
return r;
|
||||
}
|
||||
else {
|
||||
float3 dir = make_float3(r, r, r);
|
||||
object_dir_transform(kg, sd, &dir);
|
||||
return average(dir);
|
||||
}
|
||||
return kernel_tex_fetch(__points, sd->prim).w;
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
/* Point random */
|
||||
|
||||
ccl_device float point_random(KernelGlobals kg, ccl_private const ShaderData *sd)
|
||||
{
|
||||
if (sd->type & PRIMITIVE_POINT) {
|
||||
const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_POINT_RANDOM);
|
||||
return (desc.offset != ATTR_STD_NOT_FOUND) ? point_attribute_float(kg, sd, desc, NULL, NULL) :
|
||||
0.0f;
|
||||
}
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
/* Point location for motion pass, linear interpolation between keys and
|
||||
* ignoring radius because we do the same for the motion keys */
|
||||
|
||||
|
@@ -33,9 +33,9 @@ ccl_device_inline bool triangle_intersect(KernelGlobals kg,
|
||||
float tmax,
|
||||
uint visibility,
|
||||
int object,
|
||||
int prim,
|
||||
int prim_addr)
|
||||
{
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
const uint tri_vindex = kernel_tex_fetch(__tri_vindex, prim).w;
|
||||
const float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
|
||||
tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
|
||||
@@ -49,7 +49,8 @@ ccl_device_inline bool triangle_intersect(KernelGlobals kg,
|
||||
if (kernel_tex_fetch(__prim_visibility, prim_addr) & visibility)
|
||||
#endif
|
||||
{
|
||||
isect->object = object;
|
||||
isect->object = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
isect->prim = prim;
|
||||
isect->type = PRIMITIVE_TRIANGLE;
|
||||
isect->u = u;
|
||||
@@ -73,12 +74,21 @@ ccl_device_inline bool triangle_intersect_local(KernelGlobals kg,
|
||||
float3 P,
|
||||
float3 dir,
|
||||
int object,
|
||||
int prim,
|
||||
int local_object,
|
||||
int prim_addr,
|
||||
float tmax,
|
||||
ccl_private uint *lcg_state,
|
||||
int max_hits)
|
||||
{
|
||||
/* Only intersect with matching object, for instanced objects we
|
||||
* already know we are only intersecting the right object. */
|
||||
if (object == OBJECT_NONE) {
|
||||
if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
const uint tri_vindex = kernel_tex_fetch(__tri_vindex, prim).w;
|
||||
const float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
|
||||
tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
|
||||
@@ -129,7 +139,7 @@ ccl_device_inline bool triangle_intersect_local(KernelGlobals kg,
|
||||
/* Record intersection. */
|
||||
ccl_private Intersection *isect = &local_isect->hits[hit];
|
||||
isect->prim = prim;
|
||||
isect->object = object;
|
||||
isect->object = local_object;
|
||||
isect->type = PRIMITIVE_TRIANGLE;
|
||||
isect->u = u;
|
||||
isect->v = v;
|
||||
|
@@ -188,7 +188,7 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg,
|
||||
const uint16_t transparent_bounce = INTEGRATOR_STATE(state, path, transparent_bounce);
|
||||
uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag);
|
||||
shadow_flag |= (is_light) ? PATH_RAY_SHADOW_FOR_LIGHT : 0;
|
||||
shadow_flag |= (shadow_flag & PATH_RAY_ANY_PASS) ? 0 : PATH_RAY_SURFACE_PASS;
|
||||
shadow_flag |= PATH_RAY_SURFACE_PASS;
|
||||
const float3 throughput = INTEGRATOR_STATE(state, path, throughput) * bsdf_eval_sum(&bsdf_eval);
|
||||
|
||||
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
|
||||
|
@@ -797,7 +797,7 @@ ccl_device_forceinline void integrate_volume_direct_light(
|
||||
const uint16_t transparent_bounce = INTEGRATOR_STATE(state, path, transparent_bounce);
|
||||
uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag);
|
||||
shadow_flag |= (is_light) ? PATH_RAY_SHADOW_FOR_LIGHT : 0;
|
||||
shadow_flag |= (shadow_flag & PATH_RAY_ANY_PASS) ? 0 : PATH_RAY_VOLUME_PASS;
|
||||
shadow_flag |= PATH_RAY_VOLUME_PASS;
|
||||
const float3 throughput_phase = throughput * bsdf_eval_sum(&phase_eval);
|
||||
|
||||
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
|
||||
|
@@ -141,23 +141,14 @@ ccl_device_inline float3 shadow_ray_smooth_surface_offset(
|
||||
KernelGlobals kg, ccl_private const ShaderData *ccl_restrict sd, float3 Ng)
|
||||
{
|
||||
float3 V[3], N[3];
|
||||
|
||||
if (sd->type == PRIMITIVE_MOTION_TRIANGLE) {
|
||||
motion_triangle_vertices_and_normals(kg, sd->object, sd->prim, sd->time, V, N);
|
||||
}
|
||||
else {
|
||||
kernel_assert(sd->type == PRIMITIVE_TRIANGLE);
|
||||
triangle_vertices_and_normals(kg, sd->prim, V, N);
|
||||
}
|
||||
triangle_vertices_and_normals(kg, sd->prim, V, N);
|
||||
|
||||
const float u = sd->u, v = sd->v;
|
||||
const float w = 1 - u - v;
|
||||
float3 P = V[0] * u + V[1] * v + V[2] * w; /* Local space */
|
||||
float3 n = N[0] * u + N[1] * v + N[2] * w; /* We get away without normalization */
|
||||
|
||||
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
|
||||
object_normal_transform(kg, sd, &n); /* Normal x scale, world space */
|
||||
}
|
||||
object_normal_transform(kg, sd, &n); /* Normal x scale, world space */
|
||||
|
||||
/* Parabolic approximation */
|
||||
float a = dot(N[2] - N[0], V[0] - V[2]);
|
||||
|
@@ -116,8 +116,6 @@ ustring OSLRenderServices::u_curve_tangent_normal("geom:curve_tangent_normal");
|
||||
ustring OSLRenderServices::u_curve_random("geom:curve_random");
|
||||
ustring OSLRenderServices::u_is_point("geom:is_point");
|
||||
ustring OSLRenderServices::u_point_radius("geom:point_radius");
|
||||
ustring OSLRenderServices::u_point_position("geom:point_position");
|
||||
ustring OSLRenderServices::u_point_random("geom:point_random");
|
||||
ustring OSLRenderServices::u_normal_map_normal("geom:normal_map_normal");
|
||||
ustring OSLRenderServices::u_path_ray_length("path:ray_length");
|
||||
ustring OSLRenderServices::u_path_ray_depth("path:ray_depth");
|
||||
@@ -1001,10 +999,6 @@ bool OSLRenderServices::get_object_standard_attribute(const KernelGlobalsCPU *kg
|
||||
float3 f = curve_tangent_normal(kg, sd);
|
||||
return set_attribute_float3(f, type, derivatives, val);
|
||||
}
|
||||
else if (name == u_curve_random) {
|
||||
float f = curve_random(kg, sd);
|
||||
return set_attribute_float(f, type, derivatives, val);
|
||||
}
|
||||
/* point attributes */
|
||||
else if (name == u_is_point) {
|
||||
float f = (sd->type & PRIMITIVE_POINT) != 0;
|
||||
@@ -1014,14 +1008,6 @@ bool OSLRenderServices::get_object_standard_attribute(const KernelGlobalsCPU *kg
|
||||
float f = point_radius(kg, sd);
|
||||
return set_attribute_float(f, type, derivatives, val);
|
||||
}
|
||||
else if (name == u_point_position) {
|
||||
float3 f = point_position(kg, sd);
|
||||
return set_attribute_float3(f, type, derivatives, val);
|
||||
}
|
||||
else if (name == u_point_random) {
|
||||
float f = point_random(kg, sd);
|
||||
return set_attribute_float(f, type, derivatives, val);
|
||||
}
|
||||
else if (name == u_normal_map_normal) {
|
||||
if (sd->type & PRIMITIVE_TRIANGLE) {
|
||||
float3 f = triangle_smooth_normal_unnormalized(kg, sd, sd->Ng, sd->prim, sd->u, sd->v);
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user