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Author SHA1 Message Date
81d1a88526 Cleanup: Use helper functions to check if normals are dirty 2022-01-13 12:50:55 -06:00
9951bb46e4 Cleanup: Improve comment 2022-01-13 12:30:39 -06:00
8cde4b3d3b Cleanup: Add a few more asserts for proper normals 2022-01-13 12:30:32 -06:00
46097744ad Fix: Mesh validation removes normal layers but doesn't tag dirty 2022-01-13 12:29:09 -06:00
9355994eef Fix USD build error 2022-01-13 09:42:55 -06:00
217abc23b0 Fix typo 2022-01-13 08:52:10 -06:00
9f2b3c7110 Merge branch 'master' into temp-vert-normals-cleanup 2022-01-13 08:51:10 -06:00
f173973ae4 Fix T94874: Drivers using bone custom properties don't work on modifiers 2022-01-13 15:17:32 +01:00
79e985ea54 Cleanup: fix building all geometry nodes in one translation unit
There were a couple of function name collisions which were caused
by sharing code with the mask modifier. I just removed the dependence
on the mask modifier now. The code that I duplicated for that purpose
is only in a legacy node, so it can be expected to be removed soonish.
2022-01-13 12:39:48 +01:00
19a6220308 Fix link errors after recent FFMPEG / link_directories changes 2022-01-13 11:12:56 +01:00
d53738396f Tests: skip some compositor tests when WITH_LIBMV=OFF 2022-01-13 10:41:34 +01:00
7bb572f208 Fix T94737: Cycles wrong normal map normal with OSL
Ensure valid reflection was moved elsewhere, should not be done in the node
anymore.
2022-01-13 10:40:41 +01:00
0cf2fafd81 Fix T94050, T94570, T94527: Cycles Bevel and AO nodes not working with Metal
Workaround what may be a compiler bug, solution found by Michael Jones.
2022-01-13 10:40:41 +01:00
a3deef6fff Fix Cycles CPU + GPU render not using CPU after recent changes
In some places the task scheduler was not initialized in time.
2022-01-13 10:40:41 +01:00
eaa4cdaa42 Fix T94758: wrong denoising albedo with BSSRDF retro reflection 2022-01-13 10:40:40 +01:00
Brecht Van Lommel
29450a2af3 Build: remove usage of link_directories
We are now always using absolute paths for libraries, as recommended by the
CMake docs.

Followup to D9177.
2022-01-13 10:40:38 +01:00
Brecht Van Lommel
75a1a578bd CMake: use FFmpeg find module on Linux
And change install_deps.sh to build shared (instead of static) FFMPEG
libraries, for consistency with other library dependencies and to simplify
the logic. This may require users of install_deps.sh to rebuild FFMPEG.

This is the last step that lets us get rid of LIBPATH variables and
link_directories() entirely, as recommended by the CMake docs.

Some fixes were needed in the find FFMPEG module to make it actually work,
this code was unused up to now.

Followup to D8855.

Differential Revision: https://developer.blender.org/D9177
2022-01-13 10:27:11 +01:00
f1a488d0f2 Fix T92953: Tool Settings: Drag on Tweak fails with LMB select 2022-01-13 14:30:12 +11:00
a7c9fb59ca Cleanup: follow code-style for float suffix 2022-01-13 12:34:28 +11:00
227f0f3582 Cleanup: quiet missing braces warning 2022-01-13 12:33:34 +11:00
9c3cc04218 Cleanup: Remove unnecessary changes 2022-01-12 14:26:15 -06:00
03d7d298b5 Merge branch 'master' into temp-vert-normals-cleanup 2022-01-12 14:26:07 -06:00
97c2c39916 Fix T94624: Object as font instances don't work
The fundamental limitation is that we can only have one instance
("dupli") generator at a time. Because the mesh output of a curve
object is output as an instances, the geometry set instances existed,
replacing the object as font instances. The "fix" is to reverse the
order. The behavior won't be perfect still, but at least the old
behavior will be preserved, which is really what matters for a
feature like this.

One way to take this change further would be completely disabling
regular geometry evaluation while this option is active. However,
it doesn't seem like that would actually improve the state of the code.

Differential Revision: https://developer.blender.org/D13768
2022-01-12 13:46:13 -06:00
a311fa96aa Fix T85706: wm_window_make_drawable update DPI
When drawing windows on monitors that differ in DPI, we can sometimes
have UI elements draw at an incorrect scale. This patch just ensures
that `wm_window_make_drawable` always updates DPI.

See D10483 for more details.

Differential Revision: https://developer.blender.org/D10483

Reviewed by Brecht Van Lommel
2022-01-12 10:37:52 -08:00
e594f23a27 Revert "CMake: use FFmpeg find module on Linux"
This reverts commit 62a0de1673. Linux buildbot
is giving link errors.
2022-01-12 19:07:40 +01:00
fa8c2c7885 Fix T94071: Area Split Improvements
Allow area Split to be initiated in any area and give better feedback
when not allowed.

See D13599 for more details and usage examples.

Differential Revision: https://developer.blender.org/D13599

Reviewed by Campbell Barton
2022-01-12 09:45:19 -08:00
a0dcd0bf2c Fix warnings after bab47b60cb
It's not really clear how this part of the defaults code should be used,
I think this is fine now and solves the warnings.
2022-01-12 18:37:53 +01:00
a72a9e099c Cleanup: Correct indentation 2022-01-12 18:37:53 +01:00
Brecht Van Lommel
62a0de1673 CMake: use FFmpeg find module on Linux
And change install_deps.sh to build shared (instead of static) FFMPEG
libraries, for consistency with other library dependencies and to simplify
the logic. This may require users of install_deps.sh to rebuild FFMPEG.

This is the last step that lets us get rid of LIBPATH variables and
link_directories() entirely, as recommended by the CMake docs.

Some fixes were needed in the find FFMPEG module to make it actually work,
this code was unused up to now.

Followup to D8855.

Differential Revision: https://developer.blender.org/D9177
2022-01-12 18:25:24 +01:00
Simon Lenz
bab47b60cb DNA: Add space clip editor defaults
This is my attempt of adding defaults for the space clip editor struct
(in line with https://developer.blender.org/T80164).

It adds the default allocation for `SpaceClip` and
`node_composite_movieclip.cc`. This also solves the error below (for
C++ files using the DNA_default_alloc), which was put forward by
Sergey Sharybin.

Differential Revision: https://developer.blender.org/D13367

Reviewed by: Julian Eisel
2022-01-12 18:04:48 +01:00
Bastien Montagne
a909ab984c Outliner: Add way to display warning icon for items.
While theorically fairly generic, current code is only enabled for
bledfile and liboverride views, and only used to display messages from
library IDs.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D13766
2022-01-12 18:01:50 +01:00
5f7ad4baaa BLI_math: Fix building when WITH_GMP is off 2022-01-12 17:24:57 +01:00
Nikhil Shringarpurey
e5858a3ad0 Icons: Remove absolute pathnames and deprecated gradients from SVG files
SVG files contained specific detailed pathnames on developers'
computers. These included full local user profile and path and should
not be in the release.

This patches corrects those lines. It also removes unused gradients from
the private icons SVG.

Differential Revision: https://developer.blender.org/D13344

Reviewed by: Yevgeny Makarov, Julian Eisel
2022-01-12 15:03:05 +01:00
ec5560db73 DRW: Add DRW_gpu_wrapper.hh
This adds wrapper classes that make it easier to use GPU objects in C++.

####Motivations:####

 - Easier handling of GPU objects.
 - EEVEE rewrite already makes use of similar wrappers.
 - There is the ongoing effort to use more C++ in the codebase
 and lans to port more engines to it.
 - The shader code refactor will make use of many UBOs with shared
 struct declaration. This helps managing them.
 - Safer handling of `TextureFromPool` which can't be bound as normal
 texture (only texture ref) and can be better tracked in the future.

####Considerations:####

 - I chose the `blender::draw` namespace because `blender::gpu` already has private classes (i.e: `gpu::Texture`).
 - Theses are wrappers that manage a GPU object internally. They might be confused with actual `Texture`. However, the name `TextureWrapper` is a bit too much verbose in my opinion. I'm open to suggestion about better name.

Reviewed By: jbakker

Differential Revision: http://developer.blender.org/D13805
2022-01-12 13:05:18 +01:00
0882069095 Cleanup: codestyle obj_exporter_tests.cc. 2022-01-12 13:02:28 +01:00
1552b86b55 Cleanup: Not needed if statement around delete. 2022-01-12 13:02:28 +01:00
d43b5791e0 BLI: Refactor vector types & functions to use templates
This patch implements the vector types (i.e:`float2`) by making heavy
usage of templating. All vector functions are now outside of the vector
classes (inside the `blender::math` namespace) and are not vector size
dependent for the most part.

In the ongoing effort to make shaders less GL centric, we are aiming
to share more code between GLSL and C++ to avoid code duplication.

####Motivations:
- We are aiming to share UBO and SSBO structures between GLSL and C++.
This means we will use many of the existing vector types and others
we currently don't have (uintX, intX). All these variations were
asking for many more code duplication.
- Deduplicate existing code which is duplicated for each vector size.
- We also want to share small functions. Which means that vector
functions should be static and not in the class namespace.
- Reduce friction to use these types in new projects due to their
incompleteness.
- The current state of the `BLI_(float|double|mpq)(2|3|4).hh` is a
bit of a let down. Most clases are incomplete, out of sync with each
others with different codestyles, and some functions that should be
static are not (i.e: `float3::reflect()`).

####Upsides:
- Still support `.x, .y, .z, .w` for readability.
- Compact, readable and easilly extendable.
- All of the vector functions are available for all the vectors types
and can be restricted to certain types. Also template specialization
let us define exception for special class (like mpq).
- With optimization ON, the compiler unroll the loops and performance
is the same.

####Downsides:
- Might impact debugability. Though I would arge that the bugs are
rarelly caused by the vector class itself (since the operations are
quite trivial) but by the type conversions.
- Might impact compile time. I did not saw a significant impact since
the usage is not really widespread.
- Functions needs to be rewritten to support arbitrary vector length.
For instance, one can't call `len_squared_v3v3` in
`math::length_squared()` and call it a day.
- Type cast does not work with the template version of the `math::`
vector functions. Meaning you need to manually cast `float *` and
`(float *)[3]` to `float3` for the function calls.
i.e: `math::distance_squared(float3(nearest.co), positions[i]);`
- Some parts might loose in readability:
`float3::dot(v1.normalized(), v2.normalized())`
becoming
`math::dot(math::normalize(v1), math::normalize(v2))`
But I propose, when appropriate, to use
`using namespace blender::math;` on function local or file scope to
increase readability.
`dot(normalize(v1), normalize(v2))`

####Consideration:
- Include back `.length()` method. It is quite handy and is more C++
oriented.
- I considered the GLM library as a candidate for replacement. It felt
like too much for what we need and would be difficult to extend / modify
to our needs.
- I used Macros to reduce code in operators declaration and potential
copy paste bugs. This could reduce debugability and could be reverted.
- This touches `delaunay_2d.cc` and the intersection code. I would like
to know @howardt opinion on the matter.
- The `noexcept` on the copy constructor of `mpq(2|3)` is being removed.
But according to @JacquesLucke it is not a real problem for now.

I would like to give a huge thanks to @JacquesLucke who helped during this
and pushed me to reduce the duplication further.

Reviewed By: brecht, sergey, JacquesLucke

Differential Revision: https://developer.blender.org/D13791
2022-01-12 12:57:07 +01:00
fb6bd88644 Revert "BLI: Refactor vector types & functions to use templates"
Includes unwanted changes

This reverts commit 46e049d0ce.
2022-01-12 12:50:02 +01:00
Clment Foucault
46e049d0ce BLI: Refactor vector types & functions to use templates
This patch implements the vector types (i.e:`float2`) by making heavy
usage of templating. All vector functions are now outside of the vector
classes (inside the `blender::math` namespace) and are not vector size
dependent for the most part.

In the ongoing effort to make shaders less GL centric, we are aiming
to share more code between GLSL and C++ to avoid code duplication.

####Motivations:
 - We are aiming to share UBO and SSBO structures between GLSL and C++.
 This means we will use many of the existing vector types and others
 we currently don't have (uintX, intX). All these variations were
 asking for many more code duplication.
 - Deduplicate existing code which is duplicated for each vector size.
 - We also want to share small functions. Which means that vector
 functions should be static and not in the class namespace.
 - Reduce friction to use these types in new projects due to their
 incompleteness.
 - The current state of the `BLI_(float|double|mpq)(2|3|4).hh` is a
 bit of a let down. Most clases are incomplete, out of sync with each
 others with different codestyles, and some functions that should be
 static are not (i.e: `float3::reflect()`).

####Upsides:
 - Still support `.x, .y, .z, .w` for readability.
 - Compact, readable and easilly extendable.
 - All of the vector functions are available for all the vectors types
 and can be restricted to certain types. Also template specialization
 let us define exception for special class (like mpq).
 - With optimization ON, the compiler unroll the loops and performance
 is the same.

####Downsides:
 - Might impact debugability. Though I would arge that the bugs are
 rarelly caused by the vector class itself (since the operations are
 quite trivial) but by the type conversions.
 - Might impact compile time. I did not saw a significant impact since
 the usage is not really widespread.
 - Functions needs to be rewritten to support arbitrary vector length.
 For instance, one can't call `len_squared_v3v3` in
 `math::length_squared()` and call it a day.
 - Type cast does not work with the template version of the `math::`
 vector functions. Meaning you need to manually cast `float *` and
 `(float *)[3]` to `float3` for the function calls.
 i.e: `math::distance_squared(float3(nearest.co), positions[i]);`
 - Some parts might loose in readability:
 `float3::dot(v1.normalized(), v2.normalized())`
 becoming
 `math::dot(math::normalize(v1), math::normalize(v2))`
 But I propose, when appropriate, to use
 `using namespace blender::math;` on function local or file scope to
 increase readability.
 `dot(normalize(v1), normalize(v2))`

####Consideration:
 - Include back `.length()` method. It is quite handy and is more C++
 oriented.
 - I considered the GLM library as a candidate for replacement. It felt
 like too much for what we need and would be difficult to extend / modify
 to our needs.
 - I used Macros to reduce code in operators declaration and potential
 copy paste bugs. This could reduce debugability and could be reverted.
 - This touches `delaunay_2d.cc` and the intersection code. I would like
 to know @howardt opinion on the matter.
 - The `noexcept` on the copy constructor of `mpq(2|3)` is being removed.
 But according to @JacquesLucke it is not a real problem for now.

I would like to give a huge thanks to @JacquesLucke who helped during this
and pushed me to reduce the duplication further.

Reviewed By: brecht, sergey, JacquesLucke

Differential Revision: https://developer.blender.org/D13791
2022-01-12 12:47:43 +01:00
e5766752d0 Revert "BLI: Refactor vector types & functions to use templates"
Reverted because the commit removes a lot of commits.

This reverts commit a2c1c368af.
2022-01-12 12:44:26 +01:00
Nathan Rozendaal
b2ccd8546c Compositor: Add Scene Time Node, Rename Time node
Fixes issue T94603
It adds a new compositor node called Scene Time which is already present as a geo node, having the same basic nodes available in all node trees is a nice thing to have.
Renames "Time" node to "Time Curve", this is done to avoid confusion between the Time node and the Scene Time node.

Reviewed By: jbakker

Maniphest Tasks: T94603

Differential Revision: https://developer.blender.org/D13762
2022-01-12 12:29:44 +01:00
a2c1c368af BLI: Refactor vector types & functions to use templates
This patch implements the vector types (i.e:float2) by making heavy
usage of templating. All vector functions are now outside of the vector
classes (inside the blender::math namespace) and are not vector size
dependent for the most part.

In the ongoing effort to make shaders less GL centric, we are aiming
to share more code between GLSL and C++ to avoid code duplication.

Motivations:
- We are aiming to share UBO and SSBO structures between GLSL and C++.
  This means we will use many of the existing vector types and others we
  currently don't have (uintX, intX). All these variations were asking
  for many more code duplication.
- Deduplicate existing code which is duplicated for each vector size.
- We also want to share small functions. Which means that vector functions
  should be static and not in the class namespace.
- Reduce friction to use these types in new projects due to their
  incompleteness.
- The current state of the BLI_(float|double|mpq)(2|3|4).hh is a bit of a
  let down. Most clases are incomplete, out of sync with each others with
  different codestyles, and some functions that should be static are not
  (i.e: float3::reflect()).

Upsides:
- Still support .x, .y, .z, .w for readability.
- Compact, readable and easilly extendable.
- All of the vector functions are available for all the vectors types and
  can be restricted to certain types. Also template specialization let us
  define exception for special class (like mpq).
- With optimization ON, the compiler unroll the loops and performance is
  the same.

Downsides:
- Might impact debugability. Though I would arge that the bugs are rarelly
  caused by the vector class itself (since the operations are quite trivial)
  but by the type conversions.
- Might impact compile time. I did not saw a significant impact since the
  usage is not really widespread.
- Functions needs to be rewritten to support arbitrary vector length. For
  instance, one can't call len_squared_v3v3 in math::length_squared() and
  call it a day.
- Type cast does not work with the template version of the math:: vector
  functions. Meaning you need to manually cast float * and (float *)[3] to
  float3 for the function calls.
  i.e: math::distance_squared(float3(nearest.co), positions[i]);
- Some parts might loose in readability:
  float3::dot(v1.normalized(), v2.normalized())
  becoming
  math::dot(math::normalize(v1), math::normalize(v2))
  But I propose, when appropriate, to use
  using namespace blender::math; on function local or file scope to
  increase readability. dot(normalize(v1), normalize(v2))

Consideration:
- Include back .length() method. It is quite handy and is more C++
  oriented.
- I considered the GLM library as a candidate for replacement.
  It felt like too much for what we need and would be difficult to
  extend / modify to our needs.
- I used Macros to reduce code in operators declaration and potential
  copy paste bugs. This could reduce debugability and could be reverted.
- This touches delaunay_2d.cc and the intersection code. I would like to
  know @Howard Trickey (howardt) opinion on the matter.
- The noexcept on the copy constructor of mpq(2|3) is being removed.
  But according to @Jacques Lucke (JacquesLucke) it is not a real problem
  for now.

I would like to give a huge thanks to @Jacques Lucke (JacquesLucke) who
helped during this and pushed me to reduce the duplication further.

Reviewed By: brecht, sergey, JacquesLucke

Differential Revision: http://developer.blender.org/D13791
2022-01-12 12:19:39 +01:00
d320f3677e Cleanup: make format 2022-01-12 11:29:18 +01:00
1e61b759c7 Fix T94797: crash when playing animation in eevee rendered view
The issue was caused by rBd09b1d2759861aa012ab2e7e4ce2ffa2.
Since this commit, the image users in gpu materials were updated
during depsgraph evaluation as well. However, there was a race
condition when one thread is deleting gpu materials in `BKE_material_eval`
while another thread is updating the image users at the same time.

The solution is to make sure that deleting gpu materials is done before
iterating over all gpu materials, by adding a new depsgraph relation.
2022-01-12 11:15:22 +01:00
145f1d1e0a Fix T94812: render layer sockets are missing after file load
The main issue was the use of `G_MAIN` during file load.
This patch refactors the code so that iterating over `G_MAIN`
is not necessary anymore. See D13800 for more details.

Differential Revision: https://developer.blender.org/D13800
2022-01-12 11:07:31 +01:00
7a2b181591 Fix T94041: Loading a new file gives crash while rendering in viewport
The issue was caused by Cycles display driver not being able to restore
window's OpenGL context after disposing Cycles-side OpenGL context.

This is due to the window OpenGL re-activation needing to access window
manager which gets cleared out form global main during file reading.

Defer clearing window manager from the global main to until after all
screens are "exited". This allows Cycles to properly stop rendering,
dispose its OpenGL context, and restore window's drawable context.

It is unclear why it was required to clear window manager list early
on. Guess is that it comes from an original code in a1c8543f2a where
there was an early return which then got replaced with an actual logic
without changing the order of de-initialization and window manager list
clear.

Differential Revision: https://developer.blender.org/D13799
2022-01-12 10:01:33 +01:00
ebad1d8d33 CMake: exclude linker options for APPLE and non-UNIX
These are only used for non-apple unix systems.
2022-01-12 18:55:13 +11:00
795cea2cce Revert "Cleanup GPencil strength previous commit"
This reverts commit e339946515.

This broken the tablet pressure and it was impossible to set a proper strength.
2022-01-12 08:45:57 +01:00
7f28084e2a Cleanup: use utility functions 2022-01-12 06:46:12 +01:00
77616082f4 Fix T89542: Crash when loading certain .hdr files
The direct cause of the bug in question was passing in the raw memory
buffer to sscanf. It should be called with a null-terminated buffer;
which isn't guaranteed when blindly trusting the file data.

When attempting to fuzz this code path, a variety of other crashes were
discovered and fixed.

Differential Revision: https://developer.blender.org/D11952
2022-01-11 20:48:32 -08:00
0dc309bef6 Cleanup: remove redundant const qualifiers for POD types 2022-01-12 12:51:11 +11:00
f4492629ea Cleanup: VSE channel drawing
Remove code that very slightly darkened line on bottom of timeline, when
backdrop is enabled. Purpose of the code wasn't dodumented, and 2.79
doesn't seem to produce this darkened line.
Rename drawing functions to appropriate names.
2022-01-12 01:46:27 +01:00
ef5d01d98f deps_builder: GMP 6.2.1
Pretty straightforward update, nothing noteworthy to report.

Differential Revision: https://developer.blender.org/D13278

Reviewed by: brecht, sybren
2022-01-11 16:26:30 -07:00
89145341e5 BLF: UI_fontstyle_draw Usage
Add maximum string length argument to UI_fontstyle_draw to reduce usage
of BLF_DRAW_STR_DUMMY_MAX. Reorders arguments to UI_fontstyle_draw_ex

See D13794 for more details.

Differential Revision: https://developer.blender.org/D13794

Reviewed by Campbell Barton
2022-01-11 14:52:39 -08:00
bbe59c6014 BLF: Reduction of use of BLF_DRAW_STR_DUMMY_MAX
Reduction of the number of uses of the define BLF_DRAW_STR_DUMMY_MAX
by using actual sizes of static character arrays.

See D13793 for more details.

Differential Revision: https://developer.blender.org/D13793

Reviewed by Campbell Barton
2022-01-11 14:08:38 -08:00
ab125f466c Fix T94751: ground created by Setup Tracking Scene not marked as Shadow Catcher
Change that was missing in {rBca64bd0aacda}.
2022-01-11 19:02:04 -03:00
947dc21979 Cleanup: Fix build warning with MSVC
comparing a bool > 0 make MSVC emit
warning C4804: '>': unsafe use of type 'bool' in operation.

int does the job nicely.
2022-01-11 14:57:54 -07:00
5a6ec0f003 Build: Enable unity build for bf_compositor
Blender's compositor code already makes extensive use of
namespace which makes it very simple to enable unity build.
There was one duplicated function that has since to be moved
to a common header.

I saw roughly a 3x speedup of bf_compositor using ninja on
linux using i5 8250u (1:34 down to 0:34).

Reviewed By: LazyDodo

Differential Revision: https://developer.blender.org/D13792
2022-01-11 16:55:45 -05:00
48ff9b57f8 Build: Add precompiled headers for bf_compositor
With this change, compilation saw a 2.4x improvement.

This can be combined with unity build to give an overall 4x improvement

Depends on D13797

Reviewed By: LazyDodo

Differential Revision: https://developer.blender.org/D13798
2022-01-11 16:50:35 -05:00
bdf99a5119 cleanup: hipew remove unused variables
caused 4 warnings, nothing even conditionally
uses them, can be safely removed.
2022-01-11 14:49:29 -07:00
e339946515 Cleanup previous commit
Don't need check minimum constant value, brush value is enough.
2022-01-11 22:48:26 +01:00
ac3d07ad17 Fix T94799: GPencil Strokes drawn at 0.0 Strength still visible
There was a clamp with a value greater than 0.
2022-01-11 22:45:50 +01:00
376e425c02 Fix T93588: some videos loaded flipped over Y axis on macOS Arm
Was not actually flipping in the need_aligned_ffmpeg_buffer case.
2022-01-11 21:43:32 +01:00
45bb6b836a IME Cleanup: Unused GHOST_TEventImeData Member
Removal of unused tmp member of GHOST_TEventImeData. Not used now,
nor was it used by the commit that added it to begin with.

Differential Revision: https://developer.blender.org/D11799

Reviewed by Ray Molenkamp
2022-01-11 12:35:11 -08:00
e95b4dc2dd Cleanup: Fix build warnings with MSVC
our UNUSED macro is essentially a no-op for MSVC, which lead to
the situation  where this well meant macro was emitting the
following warning:

C4189: 'UNUSED_i': local variable is initialized but not referenced

However since we have been on c++17 for a while now the UNUSED
macro can be replaced with the standard [[maybe_unused]] attribute
in cpp files.

This changes cleans up the use of the UNUSED macro in the
bf_nodes_geometry project.

Differential Revision: https://developer.blender.org/D12915

Reviewed by: JacquesLucke, Severin, Sergey, HooglyBoogly
2022-01-11 12:54:18 -07:00
259a71cd3c Build: use precompiled headers on all platforms
Since CMake 3.16, CMake has native precompiled header (PCH) support.

This change swaps Blender's own PCH implementation with the native implementation.
Previously, PCH was only enabled on Windows however,
this new implementation works on all platforms.

For more information see https://cmake.org/cmake/help/latest/command/target_precompile_headers.html

On my system, Linux with ninja running on an i5 8250U
I saw a 60% reduction in compile times for `bf_freestyle` + linking time.

Reviewed By: LazyDodo, brecht

Differential Revision: https://developer.blender.org/D13797
2022-01-11 14:18:58 -05:00
ffca3b7c52 Fix GPU subdivision crash due to missing vertex normals 2022-01-11 12:20:39 -06:00
8cff1ecf9f Fix T94804: GPencil Simplify when strokes are Automerged in Draw Mode
The problem was the points were selected in edit mode and then sampled. Now, in draw mode, the points are always unselected to avoid this effect in the auto merge process.
2022-01-11 19:20:27 +01:00
Henrik Dick
631067e559 Add support for a longest diagonal quad triangulation mode
The new triangulation mode for quads is the opposite of the current default
shortest diagonal mode. It is optimal for cloth simulations using quad meshes.

Differential Revision: http://developer.blender.org/D13777
2022-01-11 18:51:25 +01:00
41ce7807a6 Fix T94299: Object asset set as visible but doesn't show
Differential Revision: https://developer.blender.org/D13738

Reviewed by: Bastien Montagne, Sergey Sharybin
2022-01-11 18:38:05 +01:00
7b74b86272 Merge branch 'master' into temp-vert-normals-cleanup 2022-01-11 10:10:53 -06:00
ccac22fec5 Cleanup compiler warning in Windows
`bool` used instead of `int`
2022-01-11 16:48:16 +01:00
6774cae3f2 Fix T94728: Auto Depth problem with Cliping Region
Issue introduced in rB1d49293b80446b89b5b12fa0eeefaf14e5051e48

`drw_manager_init` must be called after `drw_context_state_init` as
`DST.draw_ctx.sh_cfg` (indicating when the view is clipped) must be set
first.

Differential Revision: https://developer.blender.org/D13795
2022-01-11 10:39:39 -03:00
fc0f315106 Cleanup: remove unnecessary 'use_opengl_context' parameter
The argument passed is always false.
2022-01-11 10:28:32 -03:00
Aleksi Juvani
0c94e5d166 Fix PSYS_GLOBAL_HAIR stripped even if connecting the hair fails
After disconnecting hair on an object, if you then hide the particle system, and try connecting the hair again, the operator is cancelled due to `remap_hair_emitter` returning `false` because `target_psmd->mesh_final` is NULL, but `connect_hair` will still strip the `PSYS_GLOBAL_HAIR` flag, which will cause the hair in the hidden particle system to be positioned incorrectly. The correct behavior is to strip the flag only if `remap_hair_emitter` succeeds.

Differential Revision: https://developer.blender.org/D13703
2022-01-11 13:08:13 +01:00
9dc9692b09 Select Similar: hide 'threshold' from UI when not used
When the 'threshold' is not used in the type we are comparing, just hide
it. This was obvious for some types (e.g. Materials), but maybe not so
on others (e.g. Polygon Sides) and potentionally confusing.

Reported by @hitrpr in chat.

Differential Revision: https://developer.blender.org/D13760
2022-01-11 11:47:57 +01:00
255727b752 GPU: Utility function to bind UBO to batches. 2022-01-11 09:57:22 +01:00
Evan Wilson
1949aece21 Explicit Color OCIO role comment fix.
This is an update to the correct OCIO role.

It changes `SceneReference` to `scene_linear`

See https://opencolorio.readthedocs.io/en/latest/guides/authoring/overview.html#config-roles

>     - reference - the color space against which the other color spaces are defined
>NOTE: The reference role has sometimes been misinterpreted as being the space in which “reference art” is stored in.
>
>    - scene_linear - the scene-referred linear-to-light color space, often the same as the reference space

The current OCIO UX working group doc says:

>reference: This role has had multiple interpreted meanings over the years and is a common point of confusion. It is kept in OCIO for backwards compatibility, but the recommendation is that it is not used by apps.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11398
2022-01-11 09:55:22 +01:00
4e8a883bcc Cleanup: use unity build for composite nodes
GIves about a 2.1x improvement in compilation times.
2022-01-11 02:57:14 -05:00
bc02ede98b Cleanup: Deduplicate finv_test function 2022-01-11 02:16:47 -05:00
d608b98145 Cleanup: quite missing-variable-declarations warnings 2022-01-11 18:16:00 +11:00
9af81c2b74 Cleanup: correct exception message 2022-01-11 18:16:00 +11:00
c77f837598 Revert "Cleanup: remove declaration for removed function"
This reverts commit aa363ec2ae.

The function still exists, this commit caused a warning with Clang
So keep MEM_printmemlist_pydict.
2022-01-11 18:16:00 +11:00
fd922f5940 Cleanup: Composite nodes: add namespace for every file
This puts all static functions in composite node files into a new
namespace. This allows using unity build which can improve
compile times significantly.

This is a follow up on rB1df8abff257030ba79bc23dc321f35494f4d91c5
but for compositor nodes.

The namespace name is derived from the file name.
That makes it possible to write some tooling that checks the names later on.
The filename extension (`cc`) is added to the namespace name as well.
his also possibly simplifies tooling but also makes it more obvious that this namespace is specific to a file.

Reviewed By: JacquesLucke, HooglyBoogly, jbakker

Differential Revision: https://developer.blender.org/D13466
2022-01-11 02:11:14 -05:00
0c4ebbfc0e Fix typo that lead to problems in particle edit mode 2022-01-10 23:46:17 -06:00
7a0e8e1eb7 Merge branch 'master' into temp-vert-normals-cleanup 2022-01-10 23:24:02 -06:00
f2fb9a0c59 Fix T94768: Crash in VSE prefetching
If timeline contains scene strip outside of edited meta strip, this will
cause crash. This is because prefetchin ignored meta strips being edited
when rendering, but did check for scene strips only inside edited meta
strip.

Change active seqbase pointer when entering meta strip. This makes it
possible to prefetch only content that is being presented to user.
2022-01-11 06:12:15 +01:00
f134341e03 Fix T94671: performance regression with subsurf modifier
rBeed45d2a239a introduced a GPU backend for OpenSubDiv which lets us do
the subdivision at render time. However, some tools might still need to
have the subdivision data available on the CPU side. For this a
subdivision mesh wrapper was also introduced, and is computed whenever a
CPU side mesh is needed. The subdivision settings for this wrapper are
stored during modifier evaluation if GPU subdivision can be done.

The performance regression is due to the fact that although the
subdivision mesh was already computed on the CPU, and no subdivision
wrapper is generated, some checks for creating subdivision data in
`BKE_mesh_wrapper_ensure_subdivision` where still run, one of which is
very expensive.

To fix this we first check the runtime settings of the mesh to see if
subdivision is needed at all.
2022-01-11 03:34:16 +01:00
922ae55a16 Spreadsheet: Add mesh topology information with a debug value
This commit adds topology information from mesh data structs to the
spreadsheet when the debug value `4001` is set. Eventually we could
expose these. For now it can be a useful tool for developers when
working on mesh algorithms.

Differential Revision: https://developer.blender.org/D13735
2022-01-10 16:45:53 -06:00
37b336a8af Cleanup: Remove unused "active ID" node flag
The value of this flag was only retrieved in `nodeGetActiveID`, which
wasn't used anywhere. Other than that, the `NODE_ACTIVE_ID` and
related functions seem to come from the Blender internal renderer.

Differential Revision: https://developer.blender.org/D13770
2022-01-10 16:42:50 -06:00
f4af21038d Geometry Nodes: Move normal field input to be usable elsewhere
This commit moves the normal field input to `BKE_geometry_set.hh`
from the node file so that normals can be used as an implicit input to
other nodes.

Differential Revision: https://developer.blender.org/D13779
2022-01-10 16:41:05 -06:00
fe82b8d1e8 Docs: correct doc-string for bl_run_operators_event_simulate
The event() action swapped type/value arguments.
2022-01-11 09:13:25 +11:00
4b8cf11fa5 macOS: fix xcrun sdk detection for minimal CLT
Differential Revision: https://developer.blender.org/D13783
2022-01-11 01:07:31 +05:30
a4a95c8d36 Docs: Add comments to node socket struct header 2022-01-10 12:29:09 -06:00
ccf06fffbc UI: Allow AltGr Key + C,V,X Text Input
Slight change to our processing of Ctrl-C, Ctrl-V, and Ctrl-X so that
they will not be triggered if Alt is also pressed. This allows entry
of AltGr-C, -V, -X when using International keyboard layouts.

See D13781 for more details

Differential Revision: https://developer.blender.org/D13781

Reviewed by Brecht Van Lommel
2022-01-10 09:52:19 -08:00
Takahiro Shizuki
57bea57f5e Fix T94434: Windows IME Pinyin Forward Slash
Treat "/" as a key that should be evaluated by the Win IME system when
the input language is Chinese. This fixes a duplication of the input
character and results in the expected output of a Chinese wide comma.

See D13771 for more details.

Differential Revision: https://developer.blender.org/D13771

Reviewed by Brecht Van Lommel
2022-01-10 09:09:13 -08:00
1a27d20df3 Tests: disable all but one simple test for the Cycles Metal device
Until all tests are passing, this lets us run a basic test on the buildbot.

Ref T92212
2022-01-10 17:35:07 +01:00
39ba82f25d Fix T94111: nurb normal calculation does not work
The normals were computed with an uninitialized tilt.
2022-01-10 17:25:42 +01:00
af6a30ebf1 Fix compilation error after recent fix
For some reason GCC accepted C++-style of unused variable marking.
2022-01-10 17:17:31 +01:00
b0a83a6ed4 Fix compile error with msvc 2022-01-10 17:10:07 +01:00
292c2cefe3 Fix T93727: Tiled render error in Cycles after changing temp directory
Consider temporary directory to be variant part of session configuration
which gets communicated to the tile manager on render reset.

This allows to be able to render with one temp directory, change the
directory, render again and have proper render result even with enabled
persistent data.

For the ease of access to the temp directory expose it via the render
engine API (engine.temp_directory).

Differential Revision: https://developer.blender.org/D13790
2022-01-10 16:54:12 +01:00
20cb2c72a5 Fix second render failure with Cycles persistent data
The issue was caused by the recent changes in the way how the
render result is drawn: the display driver now could hold an
OpenGL resources. Those resources are not shared across contexts
so whenever OpenGL context is destroyed those resources are to
be destroyed as well (and not attempted to be re-used for a next
render).

Do such destruction and entire driver re-creation since it does
simplifies things from API usage point of view without causing
measurable slowdown.

Steps to reproduce the issue:
- Set the render resolution to 2x of Full HD
- Enable persistent data
- Render (F12)
- Render again

Observe OpenGL state being corrupted. Easy to see in debug mode
where IMM abstraction level reports issues about the buffer size
not being the proper size. This was caused by the display driver
trying to use VAO from the previous OpenGL context.

Differential Revision: https://developer.blender.org/D13789
2022-01-10 16:53:44 +01:00
d9dd8c287f Fix T94661: Out-of-bounds memory access due to malformed DDS image file
Harden bounds check in the stream reader avoiding integer overflow.
2022-01-10 14:27:54 +01:00
76d69bbb08 Fix Cycles compilation with Optix on Windows.
Since Optix 7.3 is required, update the default path accordingly.
2022-01-10 13:39:53 +01:00
8dd163160e Fix T94766: texture coordinates from other object do not refresh
The core issue is that flushing dependencies are created from an object
to a node tree when it contains e.g. a Texture Coordinate node.
That is an issue because the evaluation of the node tree itself does not
depend on the object (node tree evaluation is essentially a no-op).

Only other systems that parse and evaluate the node tree in a specific
context actually depend on e.g. the position of the referenced object.
It can even be the case that the node tree depends on objects that
the actual evaluator (geometry nodes modifier/material) does not depend
on, because a node is not connected to the output.

Geometry nodes makes the distinction between dependencies to the
node tree and to the evaluator already. Shader nodes do not.
Therefore, shader nodes need a flushing relation from node groups
to their parent node groups.

This brings back some unnecessary updates from rB7e712b2d6a0d
(e.g. when creating a node group from nodes that are not connected
to the output). This is a bit unfortunate, but refactoring how
dependencies work with shader nodes is a out of scope for this fix.
2022-01-10 13:02:57 +01:00
Demeter Dzadik
3ec88ae21d Fix error when keyframing with Custom Properties
Since rBf9ccd26b037d, calling `data.path_resolve()` on custom properties
with `None` value do not cause a `ValueError` exception any more. This
is now taken into account in the keying sets targeting custom
properties.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D13787
2022-01-10 13:01:01 +01:00
f5e90a943f Remove GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR.
Shader isn't used and not accessible via py-api.
2022-01-10 12:51:21 +01:00
8a772645e2 Remove GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR.
Shader isn't used and not accessible via py-api.
2022-01-10 12:51:21 +01:00
1b57dcf320 Remove GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA.
Shader isn't used and not accessible via py-api.
2022-01-10 12:51:21 +01:00
6669431846 Remove GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR.
Shader isn't used and not accessible via py-api.
2022-01-10 12:51:21 +01:00
e12a707692 Remove GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR.
Shader isn't used and not accessible via the py-api.
2022-01-10 12:51:21 +01:00
f813aab787 Remove GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA.
Shader isn't used and isn't accessible via py-api.
2022-01-10 12:51:21 +01:00
cfb3f5062d Cleanup: Remove unused source files. 2022-01-10 12:51:21 +01:00
3488339475 Cleanup: Consistent naming GPU_SHADER_2D_AREA_BORDERS. 2022-01-10 12:51:21 +01:00
227fd753df GPU: Remove unused UV shaders.
The UV shaders have been migrated to the overlay engine and aren't
accessible via the python API.
2022-01-10 12:51:21 +01:00
bd8fa07a3d Cleanup: add utility macro to simplify using std::enable_if 2022-01-10 12:28:33 +01:00
934db6a820 Fix T94409: GPencil smooth stroke thickness operator weird result
The smooth was not working "smoothly" and any change in the factor produced a weird result.
2022-01-10 12:23:52 +01:00
5aac794b11 Fix compile error in gpu test. 2022-01-10 12:16:25 +01:00
1b1e947162 Fix T94600: Apply single shrinkwrap constraint fails
rBd6891d9bee2b introduced a way to apply a single constraint from the
constraint stack. For this we want to work in the evaluated domain, in
particular the constraint target should be evaluated (the shrinkwrap
constraint needs to have access to the target's evaluated mesh).

Thx a lot to @sergey for handholding here!

Maniphest Tasks: T94600

Differential Revision: https://developer.blender.org/D13765
2022-01-10 11:57:54 +01:00
101fadcf6b Motion Path: Tweak the User Interface
This moves the clear paths button ("X") to the same line of "Update All Paths",
and make it visible at all times.

1. The clear button affects all objects (by default). However the
Calculate/Update Paths only works on the selected objects/objects.
Better to not have them both on the same line.

2. The operator to clear object and pose paths can run even if the active
object/bone has no motion path. However the UI was not showing the button in
those cases.

Before:
{F12757500, size=full}

After:
{F12757502, size=full}

Differential Revision: https://developer.blender.org/D13609
2022-01-10 11:40:37 +01:00
62e8d80a61 Fix out of bounds memory access displaying the compositor crop gizmo
Regression from typo in cbca71a7cf.
2022-01-10 21:09:30 +11:00
6beaa29791 Compositing Convert color space node
Compositor node to convert between color spaces.

Conversion is skipped when converting between the same color spaces or to or from data spaces.
Implementation done for tiled and full frame compositor.

Reviewed By: Blendify, jbakker

Differential Revision: https://developer.blender.org/D12481
2022-01-10 08:59:00 +01:00
eb7333e772 Cleanup: Wintab input processing.
Switched populating GHOST_WintabInfoWin32 vector from resizing and
assigning to reserving and pushing.

Removed unnecessary state tracking for multiple button presses in a
single packet.

Paired initialization with definition, and added default initialization
for GHOST_WintabInfoWin32.
2022-01-09 19:38:11 -08:00
1705587e21 Cleanup: note that compositor vector blur shares logic with zbuf.c
Note that some functions have been copied between these files.
De-duplication isn't trivial as there are differences in some functions.
2022-01-10 13:47:13 +11:00
74c896c081 Cleanup: typos in comments, remove libnumaapi reference 2022-01-10 13:47:12 +11:00
c04d36e922 Cleanup: Missing internationization for socket description 2022-01-09 18:39:34 -05:00
37d6ae16be Fix mistake in previous commit 2022-01-09 18:32:26 -05:00
17c7bac405 Cleanup: redundent semicolons after function braces 2022-01-09 18:24:48 -05:00
6110f3aa1f Cleanup: Use new socket builder API 2022-01-09 17:44:36 -05:00
ca0c69eaeb UI: Make uiTemplateNodeLink work for all socket types
Currently the node link ui template only works with a few socket types.
This commit addes support for the rest of the socket type declarations.

As pointed out in D13776 currently after recent refactors
Shader nodes no longer display in the menu.

In the future more socket types will be used in the shader nodes
and makes the UI template work better for other node trees.

Differential Revision: https://developer.blender.org/D13778
2022-01-09 11:49:08 -05:00
5519a6a520 Fix T94243: weightpaint gradient panel shown in other places
Weightpaint gradient tool panel showed in other modes (and as a separate
panel).

Fix for fix, see
- rBf8a0e102cf5e
- rBe549d6c1bd2d

So now, check mode again and restrict to topbar (prevents an additional
panel since this is already included in the brush settings).

ref rB0837926740b3 in sculpt-dev branch, so thx @joeedh as well!

Maniphest Tasks: T94243

Differential Revision: https://developer.blender.org/D13630
2022-01-09 11:31:57 +01:00
c5ee3ac7e0 Cleanup: Remove no op socket templates 2022-01-09 01:03:39 -05:00
e17ac8dc58 Cleanup: Nodes: Begin splitting shader node buttons into individual files
Currently, most node buttons are defined in `drawnode.cc` however,
this is inconvenient because it requires editing many files when adding new nodes.
The goal is to minimize the number of files needed to add or update a node.

This commit moves most of the node layout functions for shader nodes into their respected
source/blender/nodes/shader/nodes file.

In the future, these functions will be simplified to node_layout.

Some nodes were left in `drawnode.cc` as this would require duplicating code
while this is likely fine it is best to leave that to a seperate commit.
2022-01-09 00:59:34 -05:00
ed1ced2484 Cleanup: Use new socket builder API 2022-01-08 23:16:55 -05:00
9620fdc986 Cleanup: Remove no op socket templates 2022-01-08 22:15:47 -05:00
45bc4e3209 Fix T94713: Alembic crash with empty frames and velocities
Some software or processing tools (videogrammetry in this case) may
export malformed files with velocity data even when the frame is empty
for some reason. We need to explicity compare the data size with the
vertex size, and refuse to load the attribute if there is a data size
mismatch.
2022-01-08 20:46:28 +01:00
d5e73fa13d Fix T94534: dangling pointer in internal link after removing socket
The dangling pointer caused errors further down the line.
The solution is to simply delete an internal link when one
of the corresponding sockets is removed (just like normal
links are removed as well).
2022-01-08 17:36:59 +01:00
937aa8e114 Cleanup: Use new socket builder API 2022-01-07 23:53:57 -05:00
90e5ce6ab5 Cleanup: Loop through socket listbase instead of array
The socket arrays will be removed when using the new socket builder.
So instead we have to loop through the node outputs list.
2022-01-07 23:53:45 -05:00
741ed5fcd2 Fix Cycles compile error after last own commit
We can't include `BLI_utildefines.h` in `RNA_types.h` since Cycles includes
that, but duplicates some of the util defines. So you'd have duplicated
definitions.
2022-01-08 00:28:19 +01:00
34e84d0ee8 Cleanup: Remove unused code from BKE_node.h
Remove a variety of unused functions, declarations without definitions,
incorrect comments, and defines that have been commented for years
2022-01-07 16:16:56 -06:00
09d6846839 Fix Adjust Last Operation panel showing session UUID number button
This is implementation specific data that should never be exposed to regular
users. Also make sure this data is not saved to presets.
2022-01-07 23:06:29 +01:00
3e11c7016e RNA: Support bitwise operators for property flags in C++
Needed for the following commit.
2022-01-07 22:50:55 +01:00
5ba5678e00 Cleanup: Use forward declaration of struct in header
This meant that BKE_mesh.h couldn't be used without
the DNA headers first.
2022-01-07 12:42:04 -06:00
Aleksi Juvani
1152caad32 Fix: connecting hair fails on meshes with no generative modifiers
Fixes a bug introduced in rB5dedb39d447b. `mesh_original` is not set if the
mesh has no generative modifiers, in which case we can use `mesh_final`, which
would seem to be consistent with the rest of the particle code. An alternative
approach would be to make sure that `mesh_original` is always set in
`deformVerts`.

Differential Revision: https://developer.blender.org/D13754
2022-01-07 18:05:03 +01:00
Olivier Maury
34d553671d Fix wrong shadow terminator geometry offset with deformation motion blur
Differential Revision: https://developer.blender.org/D13759
2022-01-07 17:20:04 +01:00
Olivier Maury
ee0928d4be Fix wrong shadow terminator geometry offset for instances
Must take into account SD_OBJECT_TRANSFORM_APPLIED to determine if the normal
was already in world space.

Differential Revision: https://developer.blender.org/D13639
2022-01-07 17:20:04 +01:00
ae28d90578 Fix T93350: Cycles renders shows black during rendering huge resolutions
The root of the issue is caused by Cycles ignoring OpenGL limitation on
the maximum resolution of textures: Cycles was allocating texture of the
final render resolution. It was exceeding limitation on certain GPUs and
driver.

The idea is simple: use multiple textures for the display, each of which
will fit into OpenGL limitations.

There is some code which allows the display driver to know when to start
the new tile. Also added some code to allow force graphics interop to be
re-created. The latter one ended up not used in the final version of the
patch, but it might be helpful for other drivers implementation.

The tile size is limited to 8K now as it is the safest size for textures
on many GPUs and OpenGL drivers.

This is an updated fix with a workaround for freezing with the NVIDIA
driver on Linux.

Differential Revision: https://developer.blender.org/D13385
2022-01-07 17:20:04 +01:00
Michael Jones
efe3d60a2c Cycles: Fix Metal build
This patch fixes a couple of new Metal kernel compilation errors: 1) a kernel parameter count overflow, and 2) missing address space qualifiers.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D13763
2022-01-07 16:19:31 +00:00
b7ea6e9d0e LibOverrides: small refactor of resync main public function.
Simplify signature of `BKE_lib_override_library_resync` and make it a
shallow wrapper around new internal `lib_override_library_resync` that
can then be easily extended for other internal needs.

Not functional changes expected here.
2022-01-07 15:25:25 +01:00
Germano Cavalcante
5560f32447 Fix T94078: Wrong Bound Box calculated for curves
`DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN` creates temporary objects that
correspond to duplicates or instances.

These temporary objects can share same pointers with the original object
as in the case of Bounding Box.

Bound Box of temporary objects is marked dirty in
`BKE_object_replace_data_on_shallow_copy` since `ob->data` is different.

This causes the original Bounding Box, calculated for the evaluated
geometry, to be lost.

The solution in this commit is to change the boundbox reference of the
temporary objects, so the boundbox of the non-temporary object (with
the data curve) is not marked dirty.

Differential Revision: https://developer.blender.org/D13581
2022-01-07 10:42:13 -03:00
5085c622ea Cleanup: Remove unused numapi library 2022-01-07 12:19:02 +01:00
312aa67cc7 Remove dead numaapi code in blenlib
It it rather an old experiment now which didn't pay off.
The initial idea was to have main and jobs threads on fast
nodes of TR2 processors. This didn't really work reliably
because in Blender we need to be able to create nested
threads without their affinity set. This is not how some of
OS are creating nested threads, and we don't always have
access to child threads to reset their affinity.

So overall complexity of the initial idea implementation
became too much compared to the performance gain.
2022-01-07 12:19:02 +01:00
ed52de948c LibOverride: Add tag to libraries that had to be recursively resynced.
Request from studio, to help identify quickly libs that need update.

NOTE: Currently only outputing INFO log in console, display of this info
in the outliner will come in a separate commit.
2022-01-07 12:09:50 +01:00
2cc6b249c3 Cycles: Remove usage of libnumaapi
No need for it now since all the threading queries and
scheduling is done via TBB.

Should be no functional changes as all the removed code
is supposed to be unused.
2022-01-07 11:47:37 +01:00
Jagannadhan Ravi
361702f239 Fix T94310: Blender doesn't support with 128 threads well in Win11
Query TBB for the maximum allowed concurrency, which is free from a bug
in own concurrency detection code. One thing to keep in mind is that now
Cycles is limited by the number of threads in the TBB areana from which
Session is created. This isn't a problem for Blender since we do not limit
arena on Blender side. Could be something to watch out for in other Cycles
integrations.

Differential Revision: https://developer.blender.org/D13658
2022-01-07 11:37:30 +01:00
bef2412ca2 Fix T86952: Buffer overflow reading specific DDS images
Add a data boundary check in the flipping code.

This code now also communicates the number of mipmap levels
it processed with an intent to avoid GPU texture from using
more levels than there are in the DDS data.

Differential Revision: https://developer.blender.org/D13755
2022-01-07 11:15:17 +01:00
29e33cfff5 Fix T94659: crash when deleting instances (part 2)
This was missing from rB3e92b4ed2408eacd126c0.
Before only the Separate Geometry node was fixed, because that
node was used in the file from the bug report. The same issue
existed in the Delete Geometry node as well though.
2022-01-07 08:21:34 +01:00
6c906b7c21 Fix T94707: inverted output of separate geometry node incorrect
This was an oversight in rB3e92b4ed2408eacd126c0.
2022-01-07 08:11:25 +01:00
7c04bc9a01 Cleanup: exclude uiFont from DNA, rename filename -> filepath
This isn't saved to the preferences,
so there is no need to store in DNA.

Also remove unused `r_to_l` member.
2022-01-07 18:05:36 +11:00
f24854005d Fix T94708: negative reference count error with Python API callbacks
Regression in 7972785d7b that caused
Python callback arguments to be de-referenced twice - potentially
accessing freed memory. Making a new-file with a circle-select
tool active triggered this (for example).

Now arguments aren't de-referenced when Blender it's self has already
removed the callback handle.
2022-01-07 17:48:54 +11:00
1642028310 Cleanup: use the ELEM macro 2022-01-07 17:48:25 +11:00
82858ca3f4 Fix T94629: The IMB_flip API would fail with large images
Fix IMB_flip[xy] to handle cases where integer overflow might occur when
given sufficiently large image dimensions.

All of these fixes were of a similar class where the intermediate
sub-expression would overflow silently. Widen the types as necessary.

Differential Revision: https://developer.blender.org/D13744
2022-01-06 21:35:04 -08:00
b3dc1a17a0 Fix BKE_image_ensure_tile_token being called with a full path
Assert that only the file name component is passed in
since special handling for UDIM should only be applied to the file name.

Also remove an unnecessary NULL check on the filename argument.
2022-01-07 15:15:08 +11:00
2cd8238ce3 Cleanup: use static sets for comparison, quiet unused arg warnings 2022-01-07 14:47:27 +11:00
f48164b5ea Cleanup: rename sculpt_brushes.c -> sculpt_brush_types.c
This better differentiates sculpt brush types with brush data-blocks,
since the same sculpt brush type may be used for many brushes.
2022-01-07 14:28:49 +11:00
3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00
bb69c19f08 Cleanup: Fix spelling in filename 2022-01-06 20:51:23 -05:00
e6ca0b33e9 Cleanup: Add bf_nodes_texture library
For sake of consistencey with other node tree types, create its own cmake module.
This change helps keep `bf_nodes` focused on  generic nodes files.

Texture nodes are end of life and hopefully for Blender 4.0 they can be removed.
It is not expected that these will see the updates that the other nodes are getting.
This change also helps isolate the end of life files, we may move some texture
specific node tree execution code out of `node_exec` and into a `node_texture_exec` files.

Differential Revision: https://developer.blender.org/D13743
2022-01-06 18:21:01 -05:00
ed9b21098d Cleanup: Use new socket builder API
This commit converts most shader or bsdf nodes.
2022-01-06 17:57:30 -05:00
3ae664363d Fix T94635: Sculpt Smooth in Surface mode with Anchored Stroke crash
Sculpt Smooth in Surface mode (as opposed to Laplacian) needs a cache
initialized on first time. In anchored stroke mode with spherical falloff
this was skipped though (because this starts of with no PBVH nodes and
an early return checks for this) and `first_time` was set to false before
cache initialization.

Now move the cache initalization to happen earlier (same as the cache
initialization for automasking).

Maniphest Tasks: T94635

Differential Revision: https://developer.blender.org/D13746
2022-01-06 20:55:43 +01:00
bd5ac6ee5d Apply fixes to subdivision comments from Sergey 2022-01-06 13:11:14 -06:00
624641c4a3 Merge branch 'master' into temp-vert-normals-cleanup 2022-01-06 13:08:28 -06:00
3a4952e7c2 Fix Cycles updating display unnecessarily when stopping 3D viewport
Debug code accidentally committed in 466b50d. This was found while
investigating issues with D13385.
2022-01-06 19:10:50 +01:00
0c6b29ee43 Fix T94672: incorrect Workbench shadows with GPU subdivision
The `lines_adjacency` IBO build in the GPU subdivision case was missing
edges at the boundaries of open meshes. As it is used for the shadow
pass, the shadows were then not clipped properly.

This would also make X-Ray mode render differently in those cases.

To fix this, we can simply reuse the buffer finalization routine from the
non-subdivision case, as such edges are handled there.
2022-01-06 16:25:09 +01:00
c2089ae53c GPU subdiv: fix wrong data sizes used for lines adjacency IBO
Function parameters were mismatched, causing an assertion failure in
debug builds.
2022-01-06 16:24:52 +01:00
ddae2d88fa Depsgraph: only link 'IK Constraint -> Init IK Tree' if animated.
This relation is intended to ensure that the properties of the IK
constraint are ready by the time the IK solver tree is built. This
however can cause spurious dependency cycles, because there is only
one init tree node for the whole armature, and the relation actually
implies dependency on all properties of the bone.

This patch reduces spurious dependencies by only creating the relation
if any properties of the IK constraint specifically are animated.

Differential Revision: https://developer.blender.org/D13714
2022-01-06 16:43:18 +03:00
1785286ecc Bone Overlay: support changing bone wireframe opacity.
When weight painting the bone overlay is extremely intrusive,
effectively requiring either extensive use of hiding individual
bones, or disabling the whole bone overlay between selections.

This addresses the issue by adding a bone opacity slider that
is used for the 'wireframe' armature drawing mode. It directly
controls the uniform opacity as a straightforward option.

Differential Revision: https://developer.blender.org/D11804
2022-01-06 16:43:18 +03:00
7bcf21e66e Depsgraph: fix spurious cycles with identically named idprops on bones.
If multiple bones have a custom property with the same name,
depsgraph didn't distinguish between them, potentially leading
to spurious cycles.

This patch moves ID_PROPERTY operation nodes for bone custom
properties from the parameters component to individual bone
components, thus decoupling them.

Differential Revision: https://developer.blender.org/D13729
2022-01-06 16:43:18 +03:00
1dc36ebb86 Use BKE_mesh_vertex_normals_for_write instead of casting away const in two places 2022-01-05 14:51:07 -06:00
ccab410ee7 Clarify mesh normal validation 2022-01-05 14:50:42 -06:00
0983422505 Minor formatting change and comment cleanup 2022-01-05 14:50:27 -06:00
78aa72d141 Remove a couple unnecessary uses of BKE_mesh_calc_normals 2022-01-05 14:49:49 -06:00
0de489fe1d Fix issue with BKE_mesh_nomain_to_mesh (remesh operator causes failed assert) 2022-01-05 14:48:47 -06:00
b0846cd96d Merge branch 'master' into temp-vert-normals-cleanup 2022-01-05 11:26:50 -06:00
e13e629f98 Fix crash restoring undo step mesh to edit mesh 2022-01-05 11:11:18 -06:00
d1e401220b Cleanups to subdiv code removing normal calculation 2022-01-05 11:05:40 -06:00
a9b67ae19f Fix warning in solidify non-manifold code 2022-01-04 23:41:30 -06:00
5ec6b28837 Merge branch 'master' into temp-vert-normals-cleanup 2022-01-04 23:26:53 -06:00
2445a90462 Cleanup: const, remove unnecessary function call 2022-01-03 14:09:05 -06:00
4bdf9c32f6 Merge branch 'master' into temp-vert-normals-cleanup 2022-01-03 13:59:16 -06:00
1865e8ce51 Merge branch 'master' into temp-vert-normals-cleanup 2022-01-03 13:27:05 -06:00
6af61d081b Cleanup: Use ensure poly normals in solidify functions 2021-12-29 14:45:21 -06:00
5c5f8858cf Cleanup: Simplify ensure normals functions 2021-12-29 14:44:53 -06:00
3064fec651 Fix array modifier build error after recent change in master 2021-12-29 14:12:13 -06:00
048d512b91 Improve usage of the "for_write" functions, add a separate function to clear dirty flags 2021-12-29 13:48:31 -06:00
89058fb896 Cleanup: Rename BKE_mesh_face_normals_for_write -> BKE_mesh_poly_normals_for_write 2021-12-29 12:53:38 -06:00
920e040f9d Merge branch 'master' into temp-vert-normals-cleanup 2021-12-29 12:42:41 -06:00
de4881374b Improve marking normals dirty when copying a mesh 2021-12-29 12:20:25 -06:00
7f6067dc95 Expand on comment about copying layers 2021-12-29 11:57:49 -06:00
b02a870709 Merge branch 'master' into temp-vert-normals-cleanup 2021-12-29 11:49:55 -06:00
7391c2fc33 Fix build errors from GPU subdivision changes 2021-12-28 10:40:31 -06:00
5c1c4f4e62 Merge branch 'master' into temp-vert-normals-cleanup 2021-12-28 08:37:56 -06:00
e6c9254c1c Merge branch 'master' into temp-vert-normals-cleanup 2021-12-27 23:43:02 -06:00
45db0ecb1c Updates after change in master, cleanup 2021-12-21 10:57:47 -06:00
d662b6b929 Merge branch 'master' into temp-vert-normals-cleanup 2021-12-21 10:37:54 -06:00
ec4b5006a8 Don't write or copy normal layers 2021-12-12 11:59:07 -06:00
469e88f436 Remove unnecessary changes in mesh_normals.cc 2021-12-12 11:50:00 -06:00
dd51d0425a More renaming of function 2021-12-12 11:32:54 -06:00
d9d50fafed Merge branch 'master' into temp-vert-normals-cleanup 2021-12-12 11:19:34 -06:00
72729e4e7e Displace modifier: Limit normal calculation to the normal displacement case 2021-12-11 12:02:45 -06:00
0a2c35841e Change naming BKE_mesh_ensure_face_normals -> `BKE_mesh_poly_normals_ensure 2021-12-11 12:01:21 -06:00
fcd7abd03e Merge branch 'master' into temp-vert-normals-cleanup 2021-12-11 10:27:51 -06:00
bb407d1b8f Fix assert failure from bad threading in ensure functions 2021-12-10 13:37:47 -06:00
997c0697ce Merge branch 'master' into temp-vert-normals-cleanup 2021-12-10 13:07:31 -06:00
69fafceb87 Merge branch 'master' into temp-vert-normals-cleanup 2021-12-10 12:33:41 -06:00
f5f8395e58 Cleanup: Remove redundant code 2021-12-09 17:08:04 -06:00
9fff89921e Merge branch 'master' into temp-vert-normals-cleanup 2021-12-09 15:44:31 -06:00
0046ed373e Fix: Incorrect assert 2021-12-09 14:30:41 -06:00
93efdd624b Merge branch 'master' into temp-vert-normals-cleanup 2021-12-09 14:20:59 -06:00
89ad42871a Merge branch 'master' into temp-vert-normals-cleanup 2021-12-01 22:46:09 -05:00
864a2d67e8 Add comments, other minor improvements 2021-11-26 12:53:49 -05:00
213bee592c Add comment 2021-11-26 10:01:23 -05:00
f94333ac29 Merge branch 'master' into temp-vert-normals-cleanup 2021-11-26 08:13:16 -05:00
489047f59a Merge branch 'master' into temp-vert-normals-cleanup 2021-11-22 09:37:35 -05:00
54b628ee14 Merge branch 'master' into temp-vert-normals-cleanup 2021-11-21 12:48:36 -05:00
6c855dae31 Cleanup: Clang tidy 2021-11-21 10:56:13 -05:00
4d02a82648 Merge branch 'master' into temp-vert-normals-cleanup 2021-11-20 12:31:37 -05:00
f177eee7ac Fix failing subdivision test 2021-11-13 14:00:21 -06:00
27c8d86971 Merge branch 'master' into temp-vert-normals-cleanup 2021-11-12 17:18:28 -06:00
223598e38e Merge branch 'master' into temp-vert-normals-cleanup 2021-11-11 15:00:31 -06:00
19018d25fd Merge branch 'master' into temp-vert-normals-cleanup 2021-11-10 12:33:18 -06:00
d507e597dd Cleanup 2021-11-07 22:30:10 -06:00
60e0c9b993 Cleanup 2021-11-07 00:56:54 -05:00
7a467e98e7 Merge branch 'master' into temp-vert-normals-cleanup 2021-11-07 00:40:15 -05:00
3aadf3632e Fix failing mesh primitive line node test
An "incorrect" state is totally valid for the normal custom data layers,
if the normals are tagged dirty. In general it doesn't really make sense
to validate the normal layer though, since they are just calculated on
demand.
2021-11-06 23:26:07 -05:00
486b8fd397 Fix failing cloth physics tests 2021-11-06 13:28:57 -05:00
672265d380 Merge branch 'master' into temp-vert-normals-cleanup 2021-11-06 12:45:25 -05:00
d219fb11f2 Fix issue sculpting with smooth shading 2021-11-06 12:28:13 -05:00
f090c7e462 Merge branch 'master' into temp-vert-normals-cleanup 2021-11-05 18:05:32 -05:00
f748ef9662 Cleanup 2021-11-04 23:51:35 -05:00
d3bf08f924 Fix: Failing mesh line test 2021-11-04 23:34:00 -05:00
2a97dd65b8 Fix crash with dynamic topology 2021-11-04 23:13:04 -05:00
c4697fd529 Cleanup: Remove debug prints 2021-11-04 23:12:53 -05:00
f81579a134 Merge branch 'master' into temp-vert-normals-cleanup 2021-11-04 22:48:32 -05:00
997dbc5c2b Merge branch 'master' into temp-vert-normals-cleanup 2021-10-31 22:42:55 -05:00
b7d20abaff Many fixes and code cleanups 2021-10-06 13:09:00 -05:00
27d0062d49 The branch finally compiles and opens the startup file 2021-10-05 13:58:51 -05:00
eba11da9b4 Merge branch 'master' into temp-vert-normals-cleanup 2021-10-05 13:17:23 -05:00
ef631e2cb3 Merge branch 'master' into temp-vert-normals-cleanup 2021-10-05 12:23:33 -05:00
c20e4feb6b Merge branch 'master' into temp-vert-normals-cleanup 2021-09-22 23:46:18 -05:00
5545a9c0dd More fixes for float mesh normals in subdivision code 2021-09-21 23:03:22 -05:00
e3ac9aa166 Merge branch 'master' into temp-vert-normals-cleanup 2021-09-21 21:35:26 -05:00
95c87fe249 Merge branch 'master' into temp-vert-normals-cleanup 2021-09-20 23:26:54 -05:00
4f60bf26d5 Further changes and fixes to move normals out of MVert 2021-09-12 22:41:41 -05:00
9e1fcf9a23 Simplify normal node based on changes to normal storage 2021-09-12 11:31:34 -05:00
ddc0a72dbe More progress moving vertex normals out of MVert 2021-09-12 11:31:03 -05:00
debd421016 Merge branch 'master' into temp-vert-normals-cleanup 2021-09-11 16:20:15 -05:00
b97910717e More changes and fixes to pass normals around separately from MVert 2021-09-05 11:02:18 -05:00
47a89467f0 Initial changes to move normals out of MVert 2021-09-05 00:40:15 -05:00
a16659efb6 Cleanup: Use C++ types and lambdas for mesh normal calculation
- Use `threading::parallel_for` for multithreading, for a simpler API,
   more readable and concise code.
 - Use `Span` and `Array` (only internally, the public API is still C)
   for safer, more automatic memory management.
 - Since code is much less verbose, combine the callbacks into the
   main function. Note that the accumulation code could be more concise
   with `float3`, I just wanted to keep these changes minimal.

Differential Revision: https://developer.blender.org/D12402
2021-09-04 14:58:29 -05:00
1026 changed files with 12221 additions and 29553 deletions

View File

@@ -559,12 +559,14 @@ if(WIN32)
set(CPACK_INSTALL_PREFIX ${CMAKE_GENERIC_PROGRAM_FILES}/${})
endif()
# Compiler toolchain
if(CMAKE_COMPILER_IS_GNUCC)
option(WITH_LINKER_GOLD "Use ld.gold linker which is usually faster than ld.bfd" ON)
mark_as_advanced(WITH_LINKER_GOLD)
option(WITH_LINKER_LLD "Use ld.lld linker which is usually faster than ld.gold" OFF)
mark_as_advanced(WITH_LINKER_LLD)
# Compiler tool-chain.
if(UNIX AND NOT APPLE)
if(CMAKE_COMPILER_IS_GNUCC)
option(WITH_LINKER_GOLD "Use ld.gold linker which is usually faster than ld.bfd" ON)
mark_as_advanced(WITH_LINKER_GOLD)
option(WITH_LINKER_LLD "Use ld.lld linker which is usually faster than ld.gold" OFF)
mark_as_advanced(WITH_LINKER_LLD)
endif()
endif()
option(WITH_COMPILER_ASAN "Build and link against address sanitizer (only for Debug & RelWithDebInfo targets)." OFF)

View File

@@ -38,13 +38,6 @@ elseif(UNIX AND NOT APPLE)
)
endif()
if(BLENDER_PLATFORM_ARM)
set(GMP_OPTIONS
${GMP_OPTIONS}
--disable-assembly
)
endif()
ExternalProject_Add(external_gmp
URL file://${PACKAGE_DIR}/${GMP_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}

View File

@@ -474,9 +474,9 @@ set(ISPC_HASH 2e3abedbc0ea9aaec17d6562c632454d)
set(ISPC_HASH_TYPE MD5)
set(ISPC_FILE ispc-${ISPC_VERSION}.tar.gz)
set(GMP_VERSION 6.2.0)
set(GMP_VERSION 6.2.1)
set(GMP_URI https://gmplib.org/download/gmp/gmp-${GMP_VERSION}.tar.xz)
set(GMP_HASH a325e3f09e6d91e62101e59f9bda3ec1)
set(GMP_HASH 0b82665c4a92fd2ade7440c13fcaa42b)
set(GMP_HASH_TYPE MD5)
set(GMP_FILE gmp-${GMP_VERSION}.tar.xz)

View File

@@ -3620,8 +3620,8 @@ compile_FFmpeg() {
fi
./configure --cc="gcc -Wl,--as-needed" \
--extra-ldflags="-pthread -static-libgcc" \
--prefix=$_inst --enable-static \
--extra-ldflags="-pthread" \
--prefix=$_inst --enable-shared \
--disable-ffplay --disable-doc \
--enable-gray \
--enable-avfilter --disable-vdpau \
@@ -5721,76 +5721,6 @@ install_OTHER() {
# ----------------------------------------------------------------------------
# Printing User Info
print_info_ffmpeglink_DEB() {
dpkg -L $_packages | grep -e ".*\/lib[^\/]\+\.so" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }'
}
print_info_ffmpeglink_RPM() {
rpm -ql $_packages | grep -e ".*\/lib[^\/]\+\.so" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }'
}
print_info_ffmpeglink_ARCH() {
pacman -Ql $_packages | grep -e ".*\/lib[^\/]\+\.so$" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }'
}
print_info_ffmpeglink() {
# This func must only print a ';'-separated list of libs...
if [ -z "$DISTRO" ]; then
ERROR "Failed to detect distribution type"
exit 1
fi
# Create list of packages from which to get libs names...
_packages=""
if [ "$THEORA_USE" = true ]; then
_packages="$_packages $THEORA_DEV"
fi
if [ "$VORBIS_USE" = true ]; then
_packages="$_packages $VORBIS_DEV"
fi
if [ "$OGG_USE" = true ]; then
_packages="$_packages $OGG_DEV"
fi
if [ "$XVID_USE" = true ]; then
_packages="$_packages $XVID_DEV"
fi
if [ "$VPX_USE" = true ]; then
_packages="$_packages $VPX_DEV"
fi
if [ "$OPUS_USE" = true ]; then
_packages="$_packages $OPUS_DEV"
fi
if [ "$MP3LAME_USE" = true ]; then
_packages="$_packages $MP3LAME_DEV"
fi
if [ "$X264_USE" = true ]; then
_packages="$_packages $X264_DEV"
fi
if [ "$OPENJPEG_USE" = true ]; then
_packages="$_packages $OPENJPEG_DEV"
fi
if [ "$DISTRO" = "DEB" ]; then
print_info_ffmpeglink_DEB
elif [ "$DISTRO" = "RPM" ]; then
print_info_ffmpeglink_RPM
elif [ "$DISTRO" = "ARCH" ]; then
print_info_ffmpeglink_ARCH
# XXX TODO!
else
PRINT "<Could not determine additional link libraries needed for ffmpeg, replace this by valid list of libs...>"
fi
}
print_info() {
PRINT ""
PRINT ""
@@ -6002,12 +5932,10 @@ print_info() {
if [ "$FFMPEG_SKIP" = false ]; then
_1="-D WITH_CODEC_FFMPEG=ON"
_2="-D FFMPEG_LIBRARIES='avformat;avcodec;avutil;avdevice;swscale;swresample;lzma;rt;`print_info_ffmpeglink`'"
PRINT " $_1"
PRINT " $_2"
_buildargs="$_buildargs $_1 $_2"
_buildargs="$_buildargs $_1"
if [ -d $INST/ffmpeg ]; then
_1="-D FFMPEG=$INST/ffmpeg"
_1="-D FFMPEG_ROOT_DIR=$INST/ffmpeg"
PRINT " $_1"
_buildargs="$_buildargs $_1"
fi

View File

@@ -33,6 +33,8 @@ if(NOT FFMPEG_FIND_COMPONENTS)
avfilter
avformat
avutil
swscale
swresample
)
endif()
@@ -50,9 +52,9 @@ foreach(_component ${FFMPEG_FIND_COMPONENTS})
string(TOUPPER ${_component} _upper_COMPONENT)
find_library(FFMPEG_${_upper_COMPONENT}_LIBRARY
NAMES
${_upper_COMPONENT}
${_component}
HINTS
${LIBDIR}/ffmpeg
${_ffmpeg_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)

View File

@@ -21,7 +21,7 @@ ENDIF()
SET(_optix_SEARCH_DIRS
${OPTIX_ROOT_DIR}
"$ENV{PROGRAMDATA}/NVIDIA Corporation/OptiX SDK 7.0.0"
"$ENV{PROGRAMDATA}/NVIDIA Corporation/OptiX SDK 7.3.0"
)
FIND_PATH(OPTIX_INCLUDE_DIR

View File

@@ -488,7 +488,6 @@ function(blender_add_test_executable
include_directories(${includes})
include_directories(${includes_sys})
setup_libdirs()
BLENDER_SRC_GTEST_EX(
NAME ${name}
@@ -525,83 +524,6 @@ function(setup_heavy_lib_pool)
endif()
endfunction()
function(SETUP_LIBDIRS)
# NOTE: For all new libraries, use absolute library paths.
# This should eventually be phased out.
# APPLE platform uses full paths for linking libraries, and avoids link_directories.
if(NOT MSVC AND NOT APPLE)
link_directories(${JPEG_LIBPATH} ${PNG_LIBPATH} ${ZLIB_LIBPATH} ${FREETYPE_LIBPATH})
if(WITH_PYTHON) # AND NOT WITH_PYTHON_MODULE # WIN32 needs
link_directories(${PYTHON_LIBPATH})
endif()
if(WITH_SDL AND NOT WITH_SDL_DYNLOAD)
link_directories(${SDL_LIBPATH})
endif()
if(WITH_CODEC_FFMPEG)
link_directories(${FFMPEG_LIBPATH})
endif()
if(WITH_IMAGE_OPENEXR)
link_directories(${OPENEXR_LIBPATH})
endif()
if(WITH_IMAGE_TIFF)
link_directories(${TIFF_LIBPATH})
endif()
if(WITH_BOOST)
link_directories(${BOOST_LIBPATH})
endif()
if(WITH_OPENIMAGEIO)
link_directories(${OPENIMAGEIO_LIBPATH})
endif()
if(WITH_OPENIMAGEDENOISE)
link_directories(${OPENIMAGEDENOISE_LIBPATH})
endif()
if(WITH_OPENCOLORIO)
link_directories(${OPENCOLORIO_LIBPATH})
endif()
if(WITH_OPENVDB)
link_directories(${OPENVDB_LIBPATH})
endif()
if(WITH_OPENAL)
link_directories(${OPENAL_LIBPATH})
endif()
if(WITH_JACK AND NOT WITH_JACK_DYNLOAD)
link_directories(${JACK_LIBPATH})
endif()
if(WITH_PULSEAUDIO AND NOT WITH_PULSEAUDIO_DYNLOAD)
link_directories(${LIBPULSE_LIBPATH})
endif()
if(WITH_CODEC_SNDFILE)
link_directories(${LIBSNDFILE_LIBPATH})
endif()
if(WITH_FFTW3)
link_directories(${FFTW3_LIBPATH})
endif()
if(WITH_OPENCOLLADA)
link_directories(${OPENCOLLADA_LIBPATH})
# # Never set
# link_directories(${PCRE_LIBPATH})
# link_directories(${EXPAT_LIBPATH})
endif()
if(WITH_LLVM)
link_directories(${LLVM_LIBPATH})
endif()
if(WITH_ALEMBIC)
link_directories(${ALEMBIC_LIBPATH})
endif()
if(WITH_GMP)
link_directories(${GMP_LIBPATH})
endif()
if(WIN32 AND NOT UNIX)
link_directories(${PTHREADS_LIBPATH})
endif()
endif()
endfunction()
# Platform specific linker flags for targets.
function(setup_platform_linker_flags
target)
@@ -1292,29 +1214,6 @@ macro(openmp_delayload
endif()
endmacro()
macro(blender_precompile_headers target cpp header)
if(MSVC)
# get the name for the pch output file
get_filename_component(pchbase ${cpp} NAME_WE)
set(pchfinal "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${pchbase}.pch")
# mark the cpp as the one outputting the pch
set_property(SOURCE ${cpp} APPEND PROPERTY OBJECT_OUTPUTS "${pchfinal}")
# get all sources for the target
get_target_property(sources ${target} SOURCES)
# make all sources depend on the pch to enforce the build order
foreach(src ${sources})
set_property(SOURCE ${src} APPEND PROPERTY OBJECT_DEPENDS "${pchfinal}")
endforeach()
target_sources(${target} PRIVATE ${cpp} ${header})
set_target_properties(${target} PROPERTIES COMPILE_FLAGS "/Yu${header} /Fp${pchfinal} /FI${header}")
set_source_files_properties(${cpp} PROPERTIES COMPILE_FLAGS "/Yc${header} /Fp${pchfinal}")
endif()
endmacro()
macro(set_and_warn_dependency
_dependency _setting _val)
# when $_dependency is disabled, forces $_setting = $_val

View File

@@ -173,6 +173,7 @@ if(WITH_IMAGE_OPENEXR)
endif()
if(WITH_CODEC_FFMPEG)
set(FFMPEG_ROOT_DIR ${LIBDIR}/ffmpeg)
set(FFMPEG_FIND_COMPONENTS
avcodec avdevice avformat avutil
mp3lame ogg opus swresample swscale

View File

@@ -96,7 +96,7 @@ else()
# Detect SDK version to use.
if(NOT DEFINED OSX_SYSTEM)
execute_process(
COMMAND xcrun --show-sdk-version
COMMAND xcrun --sdk macosx --show-sdk-version
OUTPUT_VARIABLE OSX_SYSTEM
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()

View File

@@ -18,7 +18,7 @@
# All rights reserved.
# ***** END GPL LICENSE BLOCK *****
# Libraries configuration for any *nix system including Linux and Unix.
# Libraries configuration for any *nix system including Linux and Unix (excluding APPLE).
# Detect precompiled library directory
if(NOT DEFINED LIBDIR)
@@ -178,26 +178,30 @@ endif()
if(WITH_CODEC_FFMPEG)
if(EXISTS ${LIBDIR})
# For precompiled lib directory, all ffmpeg dependencies are in the same folder
file(GLOB ffmpeg_libs ${LIBDIR}/ffmpeg/lib/*.a ${LIBDIR}/sndfile/lib/*.a)
set(FFMPEG ${LIBDIR}/ffmpeg CACHE PATH "FFMPEG Directory")
set(FFMPEG_LIBRARIES ${ffmpeg_libs} ${ffmpeg_libs} CACHE STRING "FFMPEG Libraries")
else()
set(FFMPEG /usr CACHE PATH "FFMPEG Directory")
set(FFMPEG_LIBRARIES avformat avcodec avutil avdevice swscale CACHE STRING "FFMPEG Libraries")
set(FFMPEG_ROOT_DIR ${LIBDIR}/ffmpeg)
# Override FFMPEG components to also include static library dependencies
# included with precompiled libraries, and to ensure correct link order.
set(FFMPEG_FIND_COMPONENTS
avformat avcodec avdevice avutil swresample swscale
sndfile
FLAC
mp3lame
opus
theora theoradec theoraenc
vorbis vorbisenc vorbisfile ogg
vpx
x264
xvidcore)
elseif(FFMPEG)
# Old cache variable used for root dir, convert to new standard.
set(FFMPEG_ROOT_DIR ${FFMPEG})
endif()
find_package(FFmpeg)
mark_as_advanced(FFMPEG)
# lame, but until we have proper find module for ffmpeg
set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
if(EXISTS "${FFMPEG}/include/ffmpeg/")
list(APPEND FFMPEG_INCLUDE_DIRS "${FFMPEG}/include/ffmpeg")
if(NOT FFMPEG_FOUND)
set(WITH_CODEC_FFMPEG OFF)
message(STATUS "FFmpeg not found, disabling it")
endif()
# end lameness
mark_as_advanced(FFMPEG_LIBRARIES)
set(FFMPEG_LIBPATH ${FFMPEG}/lib)
endif()
if(WITH_FFTW3)

View File

@@ -51,9 +51,6 @@
/** \defgroup intern_mikktspace MikktSpace
* \ingroup intern */
/** \defgroup intern_numaapi NUMA (Non Uniform Memory Architecture)
* \ingroup intern */
/** \defgroup intern_rigidbody Rigid-Body C-API
* \ingroup intern */

View File

@@ -257,7 +257,7 @@ static int hipewHipInit(void) {
#endif
static int initialized = 0;
static int result = 0;
int error, driver_version;
int error;
if (initialized) {
return result;
@@ -565,8 +565,6 @@ int hipewCompilerVersion(void) {
const char *path = hipewCompilerPath();
const char *marker = "Hip compilation tools, release ";
FILE *pipe;
int major, minor;
char *versionstr;
char buf[128];
char output[65536] = "\0";
char command[65536] = "\0";

View File

@@ -25,7 +25,6 @@ add_subdirectory(ghost)
add_subdirectory(guardedalloc)
add_subdirectory(libmv)
add_subdirectory(memutil)
add_subdirectory(numaapi)
add_subdirectory(opencolorio)
add_subdirectory(opensubdiv)
add_subdirectory(mikktspace)

View File

@@ -51,8 +51,6 @@ list(APPEND LIBRARIES ${CYCLES_GL_LIBRARIES})
# Common configuration.
cycles_link_directories()
add_definitions(${GL_DEFINITIONS})
include_directories(${INC})

View File

@@ -60,9 +60,8 @@ def init():
path = os.path.dirname(__file__)
user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', path='')))
temp_path = bpy.app.tempdir
_cycles.init(path, user_path, temp_path, bpy.app.background)
_cycles.init(path, user_path, bpy.app.background)
_parse_command_line()

View File

@@ -802,7 +802,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
name="Tile Size",
default=2048,
description="",
min=8, max=16384,
min=8, max=8192,
)
# Various fine-tuning debug flags

View File

@@ -272,12 +272,300 @@ uint BlenderDisplaySpaceShader::get_shader_program()
return shader_program_;
}
/* --------------------------------------------------------------------
* DrawTile.
*/
/* Higher level representation of a texture from the graphics library. */
class GLTexture {
public:
/* Global counter for all allocated OpenGL textures used by instances of this class. */
static inline std::atomic<int> num_used = 0;
GLTexture() = default;
~GLTexture()
{
assert(gl_id == 0);
}
GLTexture(const GLTexture &other) = delete;
GLTexture &operator=(GLTexture &other) = delete;
GLTexture(GLTexture &&other) noexcept
: gl_id(other.gl_id), width(other.width), height(other.height)
{
other.reset();
}
GLTexture &operator=(GLTexture &&other)
{
if (this == &other) {
return *this;
}
gl_id = other.gl_id;
width = other.width;
height = other.height;
other.reset();
return *this;
}
bool gl_resources_ensure()
{
if (gl_id) {
return true;
}
/* Create texture. */
glGenTextures(1, &gl_id);
if (!gl_id) {
LOG(ERROR) << "Error creating texture.";
return false;
}
/* Configure the texture. */
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, gl_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/* Clamp to edge so that precision issues when zoomed out (which forces linear interpolation)
* does not cause unwanted repetition. */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glBindTexture(GL_TEXTURE_2D, 0);
++num_used;
return true;
}
void gl_resources_destroy()
{
if (!gl_id) {
return;
}
glDeleteTextures(1, &gl_id);
reset();
--num_used;
}
/* OpenGL resource IDs of the texture.
*
* NOTE: Allocated on the render engine's context. */
uint gl_id = 0;
/* Dimensions of the texture in pixels. */
int width = 0;
int height = 0;
protected:
void reset()
{
gl_id = 0;
width = 0;
height = 0;
}
};
/* Higher level representation of a Pixel Buffer Object (PBO) from the graphics library. */
class GLPixelBufferObject {
public:
/* Global counter for all allocated OpenGL PBOs used by instances of this class. */
static inline std::atomic<int> num_used = 0;
GLPixelBufferObject() = default;
~GLPixelBufferObject()
{
assert(gl_id == 0);
}
GLPixelBufferObject(const GLPixelBufferObject &other) = delete;
GLPixelBufferObject &operator=(GLPixelBufferObject &other) = delete;
GLPixelBufferObject(GLPixelBufferObject &&other) noexcept
: gl_id(other.gl_id), width(other.width), height(other.height)
{
other.reset();
}
GLPixelBufferObject &operator=(GLPixelBufferObject &&other)
{
if (this == &other) {
return *this;
}
gl_id = other.gl_id;
width = other.width;
height = other.height;
other.reset();
return *this;
}
bool gl_resources_ensure()
{
if (gl_id) {
return true;
}
glGenBuffers(1, &gl_id);
if (!gl_id) {
LOG(ERROR) << "Error creating texture pixel buffer object.";
return false;
}
++num_used;
return true;
}
void gl_resources_destroy()
{
if (!gl_id) {
return;
}
glDeleteBuffers(1, &gl_id);
reset();
--num_used;
}
/* OpenGL resource IDs of the PBO.
*
* NOTE: Allocated on the render engine's context. */
uint gl_id = 0;
/* Dimensions of the PBO. */
int width = 0;
int height = 0;
protected:
void reset()
{
gl_id = 0;
width = 0;
height = 0;
}
};
class DrawTile {
public:
DrawTile() = default;
~DrawTile() = default;
DrawTile(const DrawTile &other) = delete;
DrawTile &operator=(const DrawTile &other) = delete;
DrawTile(DrawTile &&other) noexcept = default;
DrawTile &operator=(DrawTile &&other) = default;
bool gl_resources_ensure()
{
if (!texture.gl_resources_ensure()) {
gl_resources_destroy();
return false;
}
if (!gl_vertex_buffer) {
glGenBuffers(1, &gl_vertex_buffer);
if (!gl_vertex_buffer) {
LOG(ERROR) << "Error allocating tile VBO.";
gl_resources_destroy();
return false;
}
}
return true;
}
void gl_resources_destroy()
{
texture.gl_resources_destroy();
if (gl_vertex_buffer) {
glDeleteBuffers(1, &gl_vertex_buffer);
gl_vertex_buffer = 0;
}
}
inline bool ready_to_draw() const
{
return texture.gl_id != 0;
}
/* Texture which contains pixels of the tile. */
GLTexture texture;
/* Display parameters the texture of this tile has been updated for. */
BlenderDisplayDriver::Params params;
/* OpenGL resources needed for drawing. */
uint gl_vertex_buffer = 0;
};
class DrawTileAndPBO {
public:
bool gl_resources_ensure()
{
if (!tile.gl_resources_ensure() || !buffer_object.gl_resources_ensure()) {
gl_resources_destroy();
return false;
}
return true;
}
void gl_resources_destroy()
{
tile.gl_resources_destroy();
buffer_object.gl_resources_destroy();
}
DrawTile tile;
GLPixelBufferObject buffer_object;
};
/* --------------------------------------------------------------------
* BlenderDisplayDriver.
*/
struct BlenderDisplayDriver::Tiles {
/* Resources of a tile which is being currently rendered. */
DrawTileAndPBO current_tile;
/* All tiles which rendering is finished and which content will not be changed. */
struct {
vector<DrawTile> tiles;
void gl_resources_destroy_and_clear()
{
for (DrawTile &tile : tiles) {
tile.gl_resources_destroy();
}
tiles.clear();
}
} finished_tiles;
};
BlenderDisplayDriver::BlenderDisplayDriver(BL::RenderEngine &b_engine, BL::Scene &b_scene)
: b_engine_(b_engine), display_shader_(BlenderDisplayShader::create(b_engine, b_scene))
: b_engine_(b_engine),
display_shader_(BlenderDisplayShader::create(b_engine, b_scene)),
tiles_(make_unique<Tiles>())
{
/* Create context while on the main thread. */
gl_context_create();
@@ -292,6 +580,21 @@ BlenderDisplayDriver::~BlenderDisplayDriver()
* Update procedure.
*/
void BlenderDisplayDriver::next_tile_begin()
{
if (!tiles_->current_tile.tile.ready_to_draw()) {
LOG(ERROR)
<< "Unexpectedly moving to the next tile without any data provided for current tile.";
return;
}
/* Moving to the next tile without giving render data for the current tile is not an expected
* situation. */
DCHECK(!need_clear_);
tiles_->finished_tiles.tiles.emplace_back(std::move(tiles_->current_tile.tile));
}
bool BlenderDisplayDriver::update_begin(const Params &params,
int texture_width,
int texture_height)
@@ -312,24 +615,33 @@ bool BlenderDisplayDriver::update_begin(const Params &params,
glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
}
if (!gl_texture_resources_ensure()) {
DrawTile &current_tile = tiles_->current_tile.tile;
GLPixelBufferObject &current_tile_buffer_object = tiles_->current_tile.buffer_object;
/* Clear storage of all finished tiles when display clear is requested.
* Do it when new tile data is provided to handle the display clear flag in a single place.
* It also makes the logic reliable from the whether drawing did happen or not point of view. */
if (need_clear_) {
tiles_->finished_tiles.gl_resources_destroy_and_clear();
need_clear_ = false;
}
if (!tiles_->current_tile.gl_resources_ensure()) {
tiles_->current_tile.gl_resources_destroy();
gl_context_disable();
return false;
}
/* Update texture dimensions if needed. */
if (texture_.width != texture_width || texture_.height != texture_height) {
if (current_tile.texture.width != texture_width ||
current_tile.texture.height != texture_height) {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
glBindTexture(GL_TEXTURE_2D, current_tile.texture.gl_id);
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA16F, texture_width, texture_height, 0, GL_RGBA, GL_HALF_FLOAT, 0);
texture_.width = texture_width;
texture_.height = texture_height;
current_tile.texture.width = texture_width;
current_tile.texture.height = texture_height;
glBindTexture(GL_TEXTURE_2D, 0);
/* Texture did change, and no pixel storage was provided. Tag for an explicit zeroing out to
* avoid undefined content. */
texture_.need_clear = true;
}
/* Update PBO dimensions if needed.
@@ -341,29 +653,58 @@ bool BlenderDisplayDriver::update_begin(const Params &params,
* sending too much data to GPU when resolution divider is not 1. */
/* TODO(sergey): Investigate whether keeping the PBO exact size of the texture makes non-interop
* mode faster. */
const int buffer_width = params.full_size.x;
const int buffer_height = params.full_size.y;
if (texture_.buffer_width != buffer_width || texture_.buffer_height != buffer_height) {
const int buffer_width = params.size.x;
const int buffer_height = params.size.y;
if (current_tile_buffer_object.width != buffer_width ||
current_tile_buffer_object.height != buffer_height) {
const size_t size_in_bytes = sizeof(half4) * buffer_width * buffer_height;
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, current_tile_buffer_object.gl_id);
glBufferData(GL_PIXEL_UNPACK_BUFFER, size_in_bytes, 0, GL_DYNAMIC_DRAW);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
texture_.buffer_width = buffer_width;
texture_.buffer_height = buffer_height;
current_tile_buffer_object.width = buffer_width;
current_tile_buffer_object.height = buffer_height;
}
/* New content will be provided to the texture in one way or another, so mark this in a
* centralized place. */
texture_.need_update = true;
texture_.params = params;
/* Store an updated parameters of the current tile.
* In theory it is only needed once per update of the tile, but doing it on every update is
* the easiest and is not expensive. */
tiles_->current_tile.tile.params = params;
return true;
}
static void update_tile_texture_pixels(const DrawTileAndPBO &tile)
{
const GLTexture &texture = tile.tile.texture;
DCHECK_NE(tile.buffer_object.gl_id, 0);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture.gl_id);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, tile.buffer_object.gl_id);
glTexSubImage2D(
GL_TEXTURE_2D, 0, 0, 0, texture.width, texture.height, GL_RGBA, GL_HALF_FLOAT, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
glBindTexture(GL_TEXTURE_2D, 0);
}
void BlenderDisplayDriver::update_end()
{
/* Unpack the PBO into the texture as soon as the new content is provided.
*
* This allows to ensure that the unpacking happens while resources like graphics interop (which
* lifetime is outside of control of the display driver) are still valid, as well as allows to
* move the tile from being current to finished immediately after this call.
*
* One concern with this approach is that if the update happens more often than drawing then
* doing the unpack here occupies GPU transfer for no good reason. However, the render scheduler
* takes care of ensuring updates don't happen that often. In regular applications redraw will
* happen much more often than this update. */
update_tile_texture_pixels(tiles_->current_tile);
gl_upload_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
@@ -376,7 +717,11 @@ void BlenderDisplayDriver::update_end()
half4 *BlenderDisplayDriver::map_texture_buffer()
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
const uint pbo_gl_id = tiles_->current_tile.buffer_object.gl_id;
DCHECK_NE(pbo_gl_id, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo_gl_id);
half4 *mapped_rgba_pixels = reinterpret_cast<half4 *>(
glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY));
@@ -384,15 +729,6 @@ half4 *BlenderDisplayDriver::map_texture_buffer()
LOG(ERROR) << "Error mapping BlenderDisplayDriver pixel buffer object.";
}
if (texture_.need_clear) {
const int64_t texture_width = texture_.width;
const int64_t texture_height = texture_.height;
memset(reinterpret_cast<void *>(mapped_rgba_pixels),
0,
texture_width * texture_height * sizeof(half4));
texture_.need_clear = false;
}
return mapped_rgba_pixels;
}
@@ -411,12 +747,9 @@ BlenderDisplayDriver::GraphicsInterop BlenderDisplayDriver::graphics_interop_get
{
GraphicsInterop interop_dst;
interop_dst.buffer_width = texture_.buffer_width;
interop_dst.buffer_height = texture_.buffer_height;
interop_dst.opengl_pbo_id = texture_.gl_pbo_id;
interop_dst.need_clear = texture_.need_clear;
texture_.need_clear = false;
interop_dst.buffer_width = tiles_->current_tile.buffer_object.width;
interop_dst.buffer_height = tiles_->current_tile.buffer_object.height;
interop_dst.opengl_pbo_id = tiles_->current_tile.buffer_object.gl_id;
return interop_dst;
}
@@ -437,7 +770,7 @@ void BlenderDisplayDriver::graphics_interop_deactivate()
void BlenderDisplayDriver::clear()
{
texture_.need_clear = true;
need_clear_ = true;
}
void BlenderDisplayDriver::set_zoom(float zoom_x, float zoom_y)
@@ -445,26 +778,155 @@ void BlenderDisplayDriver::set_zoom(float zoom_x, float zoom_y)
zoom_ = make_float2(zoom_x, zoom_y);
}
/* Update vertex buffer with new coordinates of vertex positions and texture coordinates.
* This buffer is used to render texture in the viewport.
*
* NOTE: The buffer needs to be bound. */
static void vertex_buffer_update(const DisplayDriver::Params &params)
{
const int x = params.full_offset.x;
const int y = params.full_offset.y;
const int width = params.size.x;
const int height = params.size.y;
/* Invalidate old contents - avoids stalling if the buffer is still waiting in queue to be
* rendered. */
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), NULL, GL_STREAM_DRAW);
float *vpointer = reinterpret_cast<float *>(glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY));
if (!vpointer) {
return;
}
vpointer[0] = 0.0f;
vpointer[1] = 0.0f;
vpointer[2] = x;
vpointer[3] = y;
vpointer[4] = 1.0f;
vpointer[5] = 0.0f;
vpointer[6] = x + width;
vpointer[7] = y;
vpointer[8] = 1.0f;
vpointer[9] = 1.0f;
vpointer[10] = x + width;
vpointer[11] = y + height;
vpointer[12] = 0.0f;
vpointer[13] = 1.0f;
vpointer[14] = x;
vpointer[15] = y + height;
glUnmapBuffer(GL_ARRAY_BUFFER);
}
static void draw_tile(const float2 &zoom,
const int texcoord_attribute,
const int position_attribute,
const DrawTile &draw_tile)
{
if (!draw_tile.ready_to_draw()) {
return;
}
const GLTexture &texture = draw_tile.texture;
DCHECK_NE(texture.gl_id, 0);
DCHECK_NE(draw_tile.gl_vertex_buffer, 0);
glBindBuffer(GL_ARRAY_BUFFER, draw_tile.gl_vertex_buffer);
/* Draw at the parameters for which the texture has been updated for. This allows to always draw
* texture during bordered-rendered camera view without flickering. The validness of the display
* parameters for a texture is guaranteed by the initial "clear" state which makes drawing to
* have an early output.
*
* Such approach can cause some extra "jelly" effect during panning, but it is not more jelly
* than overlay of selected objects. Also, it's possible to redraw texture at an intersection of
* the texture draw parameters and the latest updated draw parameters (although, complexity of
* doing it might not worth it. */
vertex_buffer_update(draw_tile.params);
glBindTexture(GL_TEXTURE_2D, texture.gl_id);
/* Trick to keep sharp rendering without jagged edges on all GPUs.
*
* The idea here is to enforce driver to use linear interpolation when the image is not zoomed
* in.
* For the render result with a resolution divider in effect we always use nearest interpolation.
*
* Use explicit MIN assignment to make sure the driver does not have an undefined behavior at
* the zoom level 1. The MAG filter is always NEAREST. */
const float zoomed_width = draw_tile.params.size.x * zoom.x;
const float zoomed_height = draw_tile.params.size.y * zoom.y;
if (texture.width != draw_tile.params.size.x || texture.height != draw_tile.params.size.y) {
/* Resolution divider is different from 1, force nearest interpolation. */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
else if (zoomed_width - draw_tile.params.size.x > 0.5f ||
zoomed_height - draw_tile.params.size.y > 0.5f) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
glVertexAttribPointer(
texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (const GLvoid *)0);
glVertexAttribPointer(position_attribute,
2,
GL_FLOAT,
GL_FALSE,
4 * sizeof(float),
(const GLvoid *)(sizeof(float) * 2));
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
void BlenderDisplayDriver::flush()
{
/* This is called from the render thread that also calls update_begin/end, right before ending
* the render loop. We wait for any queued PBO and render commands to be done, before destroying
* the render thread and activating the context in the main thread to destroy resources.
*
* If we don't do this, the NVIDIA driver hangs for a few seconds for when ending 3D viewport
* rendering, for unknown reasons. This was found with NVIDIA driver version 470.73 and a Quadro
* RTX 6000 on Linux. */
if (!gl_context_enable()) {
return;
}
if (gl_upload_sync_) {
glWaitSync((GLsync)gl_upload_sync_, 0, GL_TIMEOUT_IGNORED);
}
if (gl_render_sync_) {
glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
}
gl_context_disable();
}
void BlenderDisplayDriver::draw(const Params &params)
{
/* See do_update_begin() for why no locking is required here. */
const bool transparent = true; // TODO(sergey): Derive this from Film.
if (!gl_draw_resources_ensure()) {
return;
}
if (use_gl_context_) {
gl_context_mutex_.lock();
}
if (texture_.need_clear) {
if (need_clear_) {
/* Texture is requested to be cleared and was not yet cleared.
*
* Do early return which should be equivalent of drawing all-zero texture.
* Watch out for the lock though so that the clear happening during update is properly
* synchronized here. */
gl_context_mutex_.unlock();
if (use_gl_context_) {
gl_context_mutex_.unlock();
}
return;
}
@@ -477,66 +939,37 @@ void BlenderDisplayDriver::draw(const Params &params)
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
display_shader_->bind(params.full_size.x, params.full_size.y);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
/* Trick to keep sharp rendering without jagged edges on all GPUs.
*
* The idea here is to enforce driver to use linear interpolation when the image is not zoomed
* in.
* For the render result with a resolution divider in effect we always use nearest interpolation.
*
* Use explicit MIN assignment to make sure the driver does not have an undefined behavior at
* the zoom level 1. The MAG filter is always NEAREST. */
const float zoomed_width = params.size.x * zoom_.x;
const float zoomed_height = params.size.y * zoom_.y;
if (texture_.width != params.size.x || texture_.height != params.size.y) {
/* Resolution divider is different from 1, force nearest interpolation. */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
else if (zoomed_width - params.size.x > 0.5f || zoomed_height - params.size.y > 0.5f) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
texture_update_if_needed();
vertex_buffer_update(params);
/* TODO(sergey): Does it make sense/possible to cache/reuse the VAO? */
/* NOTE: The VAO is to be allocated on the drawing context as it is not shared across contexts.
* Simplest is to allocate it on every redraw so that it is possible to destroy it from a
* correct context. */
GLuint vertex_array_object;
glGenVertexArrays(1, &vertex_array_object);
glBindVertexArray(vertex_array_object);
display_shader_->bind(params.full_size.x, params.full_size.y);
const int texcoord_attribute = display_shader_->get_tex_coord_attrib_location();
const int position_attribute = display_shader_->get_position_attrib_location();
glEnableVertexAttribArray(texcoord_attribute);
glEnableVertexAttribArray(position_attribute);
glVertexAttribPointer(
texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (const GLvoid *)0);
glVertexAttribPointer(position_attribute,
2,
GL_FLOAT,
GL_FALSE,
4 * sizeof(float),
(const GLvoid *)(sizeof(float) * 2));
draw_tile(zoom_, texcoord_attribute, position_attribute, tiles_->current_tile.tile);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindTexture(GL_TEXTURE_2D, 0);
glDeleteVertexArrays(1, &vertex_array_object);
for (const DrawTile &tile : tiles_->finished_tiles.tiles) {
draw_tile(zoom_, texcoord_attribute, position_attribute, tile);
}
display_shader_->unbind();
glBindTexture(GL_TEXTURE_2D, 0);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDeleteVertexArrays(1, &vertex_array_object);
if (transparent) {
glDisable(GL_BLEND);
}
@@ -544,6 +977,11 @@ void BlenderDisplayDriver::draw(const Params &params)
gl_render_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
if (VLOG_IS_ON(5)) {
VLOG(5) << "Number of textures: " << GLTexture::num_used;
VLOG(5) << "Number of PBOs: " << GLPixelBufferObject::num_used;
}
if (use_gl_context_) {
gl_context_mutex_.unlock();
}
@@ -618,154 +1056,16 @@ void BlenderDisplayDriver::gl_context_dispose()
}
}
bool BlenderDisplayDriver::gl_draw_resources_ensure()
{
if (!texture_.gl_id) {
/* If there is no texture allocated, there is nothing to draw. Inform the draw call that it can
* can not continue. Note that this is not an unrecoverable error, so once the texture is known
* we will come back here and create all the GPU resources needed for draw. */
return false;
}
if (gl_draw_resource_creation_attempted_) {
return gl_draw_resources_created_;
}
gl_draw_resource_creation_attempted_ = true;
if (!vertex_buffer_) {
glGenBuffers(1, &vertex_buffer_);
if (!vertex_buffer_) {
LOG(ERROR) << "Error creating vertex buffer.";
return false;
}
}
gl_draw_resources_created_ = true;
return true;
}
void BlenderDisplayDriver::gl_resources_destroy()
{
gl_context_enable();
if (vertex_buffer_ != 0) {
glDeleteBuffers(1, &vertex_buffer_);
}
if (texture_.gl_pbo_id) {
glDeleteBuffers(1, &texture_.gl_pbo_id);
texture_.gl_pbo_id = 0;
}
if (texture_.gl_id) {
glDeleteTextures(1, &texture_.gl_id);
texture_.gl_id = 0;
}
tiles_->current_tile.gl_resources_destroy();
tiles_->finished_tiles.gl_resources_destroy_and_clear();
gl_context_disable();
gl_context_dispose();
}
bool BlenderDisplayDriver::gl_texture_resources_ensure()
{
if (texture_.creation_attempted) {
return texture_.is_created;
}
texture_.creation_attempted = true;
DCHECK(!texture_.gl_id);
DCHECK(!texture_.gl_pbo_id);
/* Create texture. */
glGenTextures(1, &texture_.gl_id);
if (!texture_.gl_id) {
LOG(ERROR) << "Error creating texture.";
return false;
}
/* Configure the texture. */
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
/* Create PBO for the texture. */
glGenBuffers(1, &texture_.gl_pbo_id);
if (!texture_.gl_pbo_id) {
LOG(ERROR) << "Error creating texture pixel buffer object.";
return false;
}
/* Creation finished with a success. */
texture_.is_created = true;
return true;
}
void BlenderDisplayDriver::texture_update_if_needed()
{
if (!texture_.need_update) {
return;
}
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
glTexSubImage2D(
GL_TEXTURE_2D, 0, 0, 0, texture_.width, texture_.height, GL_RGBA, GL_HALF_FLOAT, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
texture_.need_update = false;
}
void BlenderDisplayDriver::vertex_buffer_update(const Params & /*params*/)
{
/* Draw at the parameters for which the texture has been updated for. This allows to always draw
* texture during bordered-rendered camera view without flickering. The validness of the display
* parameters for a texture is guaranteed by the initial "clear" state which makes drawing to
* have an early output.
*
* Such approach can cause some extra "jelly" effect during panning, but it is not more jelly
* than overlay of selected objects. Also, it's possible to redraw texture at an intersection of
* the texture draw parameters and the latest updated draw parameters (although, complexity of
* doing it might not worth it. */
const int x = texture_.params.full_offset.x;
const int y = texture_.params.full_offset.y;
const int width = texture_.params.size.x;
const int height = texture_.params.size.y;
/* Invalidate old contents - avoids stalling if the buffer is still waiting in queue to be
* rendered. */
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), NULL, GL_STREAM_DRAW);
float *vpointer = reinterpret_cast<float *>(glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY));
if (!vpointer) {
return;
}
vpointer[0] = 0.0f;
vpointer[1] = 0.0f;
vpointer[2] = x;
vpointer[3] = y;
vpointer[4] = 1.0f;
vpointer[5] = 0.0f;
vpointer[6] = x + width;
vpointer[7] = y;
vpointer[8] = 1.0f;
vpointer[9] = 1.0f;
vpointer[10] = x + width;
vpointer[11] = y + height;
vpointer[12] = 0.0f;
vpointer[13] = 1.0f;
vpointer[14] = x;
vpointer[15] = y + height;
glUnmapBuffer(GL_ARRAY_BUFFER);
}
CCL_NAMESPACE_END

View File

@@ -26,6 +26,7 @@
#include "util/thread.h"
#include "util/unique_ptr.h"
#include "util/vector.h"
CCL_NAMESPACE_BEGIN
@@ -112,6 +113,8 @@ class BlenderDisplayDriver : public DisplayDriver {
void set_zoom(float zoom_x, float zoom_y);
protected:
virtual void next_tile_begin() override;
virtual bool update_begin(const Params &params, int texture_width, int texture_height) override;
virtual void update_end() override;
@@ -122,33 +125,17 @@ class BlenderDisplayDriver : public DisplayDriver {
virtual void draw(const Params &params) override;
virtual void flush() override;
/* Helper function which allocates new GPU context. */
void gl_context_create();
bool gl_context_enable();
void gl_context_disable();
void gl_context_dispose();
/* Make sure texture is allocated and its initial configuration is performed. */
bool gl_texture_resources_ensure();
/* Ensure all runtime GPU resources needed for drawing are allocated.
* Returns true if all resources needed for drawing are available. */
bool gl_draw_resources_ensure();
/* Destroy all GPU resources which are being used by this object. */
void gl_resources_destroy();
/* Update GPU texture dimensions and content if needed (new pixel data was provided).
*
* NOTE: The texture needs to be bound. */
void texture_update_if_needed();
/* Update vertex buffer with new coordinates of vertex positions and texture coordinates.
* This buffer is used to render texture in the viewport.
*
* NOTE: The buffer needs to be bound. */
void vertex_buffer_update(const Params &params);
BL::RenderEngine b_engine_;
/* OpenGL context which is used the render engine doesn't have its own. */
@@ -159,50 +146,14 @@ class BlenderDisplayDriver : public DisplayDriver {
/* Mutex used to guard the `gl_context_`. */
thread_mutex gl_context_mutex_;
/* Texture which contains pixels of the render result. */
struct {
/* Indicates whether texture creation was attempted and succeeded.
* Used to avoid multiple attempts of texture creation on GPU issues or GPU context
* misconfiguration. */
bool creation_attempted = false;
bool is_created = false;
/* OpenGL resource IDs of the texture itself and Pixel Buffer Object (PBO) used to write
* pixels to it.
*
* NOTE: Allocated on the engine's context. */
uint gl_id = 0;
uint gl_pbo_id = 0;
/* Is true when new data was written to the PBO, meaning, the texture might need to be resized
* and new data is to be uploaded to the GPU. */
bool need_update = false;
/* Content of the texture is to be filled with zeroes. */
std::atomic<bool> need_clear = true;
/* Dimensions of the texture in pixels. */
int width = 0;
int height = 0;
/* Dimensions of the underlying PBO. */
int buffer_width = 0;
int buffer_height = 0;
/* Display parameters the texture has been updated for. */
Params params;
} texture_;
/* Content of the display is to be filled with zeroes. */
std::atomic<bool> need_clear_ = true;
unique_ptr<BlenderDisplayShader> display_shader_;
/* Special track of whether GPU resources were attempted to be created, to avoid attempts of
* their re-creation on failure on every redraw. */
bool gl_draw_resource_creation_attempted_ = false;
bool gl_draw_resources_created_ = false;
/* Vertex buffer which hold vertices of a triangle fan which is textures with the texture
* holding the render result. */
uint vertex_buffer_ = 0;
/* Opaque storage for an internal state and data for tiles. */
struct Tiles;
unique_ptr<Tiles> tiles_;
void *gl_render_sync_ = nullptr;
void *gl_upload_sync_ = nullptr;

View File

@@ -138,20 +138,18 @@ static const char *PyC_UnicodeAsByte(PyObject *py_str, PyObject **coerce)
static PyObject *init_func(PyObject * /*self*/, PyObject *args)
{
PyObject *path, *user_path, *temp_path;
PyObject *path, *user_path;
int headless;
if (!PyArg_ParseTuple(args, "OOOi", &path, &user_path, &temp_path, &headless)) {
if (!PyArg_ParseTuple(args, "OOi", &path, &user_path, &headless)) {
return nullptr;
}
PyObject *path_coerce = nullptr, *user_path_coerce = nullptr, *temp_path_coerce = nullptr;
PyObject *path_coerce = nullptr, *user_path_coerce = nullptr;
path_init(PyC_UnicodeAsByte(path, &path_coerce),
PyC_UnicodeAsByte(user_path, &user_path_coerce),
PyC_UnicodeAsByte(temp_path, &temp_path_coerce));
PyC_UnicodeAsByte(user_path, &user_path_coerce));
Py_XDECREF(path_coerce);
Py_XDECREF(user_path_coerce);
Py_XDECREF(temp_path_coerce);
BlenderSession::headless = headless;

View File

@@ -502,10 +502,15 @@ void BlenderSession::render_frame_finish()
path_remove(filename);
}
/* Clear driver. */
/* Clear output driver. */
session->set_output_driver(nullptr);
session->full_buffer_written_cb = function_null;
/* The display driver holds OpenGL resources which belong to an OpenGL context held by the render
* engine on Blender side. Force destruction of those resources. */
display_driver_ = nullptr;
session->set_display_driver(nullptr);
/* All the files are handled.
* Clear the list so that this session can be re-used by Persistent Data. */
full_buffer_files_.clear();

View File

@@ -832,6 +832,14 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
SessionParams params;
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
if (background && !b_engine.is_preview()) {
/* Viewport and preview renders do not require temp directory and do request session
* parameters more often than the background render.
* Optimize RNA-C++ usage and memory allocation a bit by saving string access which we know is
* not needed for viewport render. */
params.temp_dir = b_engine.temporary_directory();
}
/* feature set */
params.experimental = (get_enum(cscene, "feature_set") != 0);

View File

@@ -84,39 +84,6 @@ macro(cycles_add_library target library_deps)
cycles_set_solution_folder(${target})
endmacro()
# Cycles library dependencies common to all executables
function(cycles_link_directories)
if(APPLE)
# APPLE platform uses full paths for linking libraries, and avoids link_directories.
return()
endif()
if(WITH_OPENCOLORIO)
link_directories(${OPENCOLORIO_LIBPATH})
endif()
if(WITH_OPENVDB)
link_directories(${OPENVDB_LIBPATH} ${BLOSC_LIBPATH})
endif()
if(WITH_OPENSUBDIV)
link_directories(${OPENSUBDIV_LIBPATH})
endif()
if(WITH_OPENIMAGEDENOISE)
link_directories(${OPENIMAGEDENOISE_LIBPATH})
endif()
link_directories(
${OPENIMAGEIO_LIBPATH}
${BOOST_LIBPATH}
${PNG_LIBPATH}
${JPEG_LIBPATH}
${ZLIB_LIBPATH}
${TIFF_LIBPATH}
${OPENEXR_LIBPATH}
${OPENJPEG_LIBPATH}
)
endfunction()
macro(cycles_target_link_libraries target)
if(WITH_CYCLES_LOGGING)
target_link_libraries(${target} ${GLOG_LIBRARIES} ${GFLAGS_LIBRARIES})
@@ -168,12 +135,6 @@ macro(cycles_target_link_libraries target)
target_link_libraries(${target} extern_hipew)
endif()
if(CYCLES_STANDALONE_REPOSITORY)
target_link_libraries(${target} extern_numaapi)
else()
target_link_libraries(${target} bf_intern_numaapi)
endif()
if(UNIX AND NOT APPLE)
if(CYCLES_STANDALONE_REPOSITORY)
target_link_libraries(${target} extern_libc_compat)

View File

@@ -72,7 +72,7 @@ CPUDevice::CPUDevice(const DeviceInfo &info_, Stats &stats_, Profiler &profiler_
<< " CPU kernels.";
if (info.cpu_threads == 0) {
info.cpu_threads = TaskScheduler::num_threads();
info.cpu_threads = TaskScheduler::max_concurrency();
}
#ifdef WITH_OSL

View File

@@ -45,8 +45,10 @@ void CUDADeviceGraphicsInterop::set_display_interop(
need_clear_ = display_interop.need_clear;
if (opengl_pbo_id_ == display_interop.opengl_pbo_id && buffer_area_ == new_buffer_area) {
return;
if (!display_interop.need_recreate) {
if (opengl_pbo_id_ == display_interop.opengl_pbo_id && buffer_area_ == new_buffer_area) {
return;
}
}
CUDAContextScope scope(device_);

View File

@@ -37,6 +37,7 @@
#include "util/math.h"
#include "util/string.h"
#include "util/system.h"
#include "util/task.h"
#include "util/time.h"
#include "util/types.h"
#include "util/vector.h"
@@ -333,7 +334,7 @@ DeviceInfo Device::get_multi_device(const vector<DeviceInfo> &subdevices,
/* Ensure CPU device does not slow down GPU. */
if (device.type == DEVICE_CPU && subdevices.size() > 1) {
if (background) {
int orig_cpu_threads = (threads) ? threads : system_cpu_thread_count();
int orig_cpu_threads = (threads) ? threads : TaskScheduler::max_concurrency();
int cpu_threads = max(orig_cpu_threads - (subdevices.size() - 1), 0);
VLOG(1) << "CPU render threads reduced from " << orig_cpu_threads << " to " << cpu_threads

View File

@@ -115,7 +115,9 @@ bool PathTrace::ready_to_reset()
return false;
}
void PathTrace::reset(const BufferParams &full_params, const BufferParams &big_tile_params)
void PathTrace::reset(const BufferParams &full_params,
const BufferParams &big_tile_params,
const bool reset_rendering)
{
if (big_tile_params_.modified(big_tile_params)) {
big_tile_params_ = big_tile_params;
@@ -128,7 +130,7 @@ void PathTrace::reset(const BufferParams &full_params, const BufferParams &big_t
* It is requires to inform about reset whenever it happens, so that the redraw state tracking is
* properly updated. */
if (display_) {
display_->reset(full_params);
display_->reset(big_tile_params, reset_rendering);
}
render_state_.has_denoised_result = false;
@@ -594,6 +596,15 @@ void PathTrace::draw()
did_draw_after_reset_ |= display_->draw();
}
void PathTrace::flush_display()
{
if (!display_) {
return;
}
display_->flush();
}
void PathTrace::update_display(const RenderWork &render_work)
{
if (!render_work.display.update) {
@@ -622,9 +633,8 @@ void PathTrace::update_display(const RenderWork &render_work)
if (display_) {
VLOG(3) << "Perform copy to GPUDisplay work.";
const int resolution_divider = render_work.resolution_divider;
const int texture_width = max(1, full_params_.width / resolution_divider);
const int texture_height = max(1, full_params_.height / resolution_divider);
const int texture_width = render_state_.effective_big_tile_params.window_width;
const int texture_height = render_state_.effective_big_tile_params.window_height;
if (!display_->update_begin(texture_width, texture_height)) {
LOG(ERROR) << "Error beginning GPUDisplay update.";
return;

View File

@@ -72,7 +72,9 @@ class PathTrace {
* render result. */
bool ready_to_reset();
void reset(const BufferParams &full_params, const BufferParams &big_tile_params);
void reset(const BufferParams &full_params,
const BufferParams &big_tile_params,
bool reset_rendering);
void device_free();
@@ -112,6 +114,9 @@ class PathTrace {
/* Perform drawing of the current state of the DisplayDriver. */
void draw();
/* Flush outstanding display commands before ending the render loop. */
void flush_display();
/* Cancel rendering process as soon as possible, without waiting for full tile to be sampled.
* Used in cases like reset of render session.
*

View File

@@ -26,15 +26,20 @@ PathTraceDisplay::PathTraceDisplay(unique_ptr<DisplayDriver> driver) : driver_(m
{
}
void PathTraceDisplay::reset(const BufferParams &buffer_params)
void PathTraceDisplay::reset(const BufferParams &buffer_params, const bool reset_rendering)
{
thread_scoped_lock lock(mutex_);
params_.full_offset = make_int2(buffer_params.full_x, buffer_params.full_y);
params_.full_offset = make_int2(buffer_params.full_x + buffer_params.window_x,
buffer_params.full_y + buffer_params.window_y);
params_.full_size = make_int2(buffer_params.full_width, buffer_params.full_height);
params_.size = make_int2(buffer_params.width, buffer_params.height);
params_.size = make_int2(buffer_params.window_width, buffer_params.window_height);
texture_state_.is_outdated = true;
if (!reset_rendering) {
driver_->next_tile_begin();
}
}
void PathTraceDisplay::mark_texture_updated()
@@ -248,4 +253,9 @@ bool PathTraceDisplay::draw()
return !is_outdated;
}
void PathTraceDisplay::flush()
{
driver_->flush();
}
CCL_NAMESPACE_END

View File

@@ -38,14 +38,17 @@ class BufferParams;
class PathTraceDisplay {
public:
PathTraceDisplay(unique_ptr<DisplayDriver> driver);
explicit PathTraceDisplay(unique_ptr<DisplayDriver> driver);
virtual ~PathTraceDisplay() = default;
/* Reset the display for the new state of render session. Is called whenever session is reset,
* which happens on changes like viewport navigation or viewport dimension change.
*
* This call will configure parameters for a changed buffer and reset the texture state. */
void reset(const BufferParams &buffer_params);
* This call will configure parameters for a changed buffer and reset the texture state.
*
* When the `reset_rendering` a complete display reset happens. When it is false reset happens
* for a new state of the buffer parameters which is assumed to correspond to the next tile. */
void reset(const BufferParams &buffer_params, bool reset_rendering);
/* --------------------------------------------------------------------
* Update procedure.
@@ -151,6 +154,9 @@ class PathTraceDisplay {
* Returns true if this call did draw an updated state of the texture. */
bool draw();
/* Flush outstanding display commands before ending the render loop. */
void flush();
private:
/* Display driver implemented by the host application. */
unique_ptr<DisplayDriver> driver_;

View File

@@ -194,10 +194,10 @@ PassAccessor::Destination PathTraceWork::get_display_destination_template(
PassAccessor::Destination destination(film_->get_display_pass());
const int2 display_texture_size = display->get_texture_size();
const int texture_x = effective_buffer_params_.full_x - effective_full_params_.full_x +
effective_buffer_params_.window_x;
const int texture_y = effective_buffer_params_.full_y - effective_full_params_.full_y +
effective_buffer_params_.window_y;
const int texture_x = effective_buffer_params_.full_x - effective_big_tile_params_.full_x +
effective_buffer_params_.window_x - effective_big_tile_params_.window_x;
const int texture_y = effective_buffer_params_.full_y - effective_big_tile_params_.full_y +
effective_buffer_params_.window_y - effective_big_tile_params_.window_y;
destination.offset = texture_y * display_texture_size.x + texture_x;
destination.stride = display_texture_size.x;

View File

@@ -875,8 +875,10 @@ void PathTraceWorkGPU::copy_to_display_naive(PathTraceDisplay *display,
const int final_width = buffers_->params.window_width;
const int final_height = buffers_->params.window_height;
const int texture_x = full_x - effective_full_params_.full_x + effective_buffer_params_.window_x;
const int texture_y = full_y - effective_full_params_.full_y + effective_buffer_params_.window_y;
const int texture_x = full_x - effective_big_tile_params_.full_x +
effective_buffer_params_.window_x - effective_big_tile_params_.window_x;
const int texture_y = full_y - effective_big_tile_params_.full_y +
effective_buffer_params_.window_y - effective_big_tile_params_.window_y;
/* Re-allocate display memory if needed, and make sure the device pointer is allocated.
*

View File

@@ -406,9 +406,6 @@ bool RenderScheduler::set_postprocess_render_work(RenderWork *render_work)
any_scheduled = true;
}
/* Force update. */
any_scheduled = true;
if (any_scheduled) {
render_work->display.update = true;
}

View File

@@ -283,7 +283,7 @@ class RenderScheduler {
/* Check whether timing report about the given work need to reset accumulated average time. */
bool work_report_reset_average(const RenderWork &render_work);
/* CHeck whether render time limit has been reached (or exceeded), and if so store related
/* Check whether render time limit has been reached (or exceeded), and if so store related
* information in the state so that rendering is considered finished, and is possible to report
* average render time information. */
void check_time_limit_reached();

View File

@@ -243,6 +243,10 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
}
}
#ifdef __KERNEL_METAL__
constant int __dummy_constant [[function_constant(0)]];
#endif
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(integrator_shade_surface_raytrace,
ccl_global const int *path_index_array,
@@ -253,7 +257,16 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
if (global_index < work_size) {
const int state = (path_index_array) ? path_index_array[global_index] : global_index;
#ifdef __KERNEL_METAL__
KernelGlobals kg = NULL;
/* Workaround Ambient Occlusion and Bevel nodes not working with Metal.
* Dummy offset should not affect result, but somehow fixes bug! */
kg += __dummy_constant;
ccl_gpu_kernel_call(integrator_shade_surface_raytrace(kg, state, render_buffer));
#else
ccl_gpu_kernel_call(integrator_shade_surface_raytrace(NULL, state, render_buffer));
#endif
}
}
@@ -821,8 +834,8 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
if (guiding_pass_flow != PASS_UNUSED) {
kernel_assert(render_pass_motion != PASS_UNUSED);
const float *motion_in = buffer + render_pass_motion;
float *flow_out = guiding_pixel + guiding_pass_flow;
ccl_global const float *motion_in = buffer + render_pass_motion;
ccl_global float *flow_out = guiding_pixel + guiding_pass_flow;
flow_out[0] = -motion_in[0] * pixel_scale;
flow_out[1] = -motion_in[1] * pixel_scale;

View File

@@ -98,8 +98,12 @@ using namespace metal::raytracing;
#define FN14(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14;
#define FN15(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15;
#define FN16(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16;
#define GET_LAST_ARG(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, ...) p16
#define PARAMS_MAKER(...) GET_LAST_ARG(__VA_ARGS__, FN16, FN15, FN14, FN13, FN12, FN11, FN10, FN9, FN8, FN7, FN6, FN5, FN4, FN3, FN2, FN1, FN0)
#define FN17(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17;
#define FN18(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17; p18;
#define FN19(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17; p18; p19;
#define FN20(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17; p18; p19; p20;
#define GET_LAST_ARG(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20, ...) p20
#define PARAMS_MAKER(...) GET_LAST_ARG(__VA_ARGS__, FN20, FN19, FN18, FN17, FN16, FN15, FN14, FN13, FN12, FN11, FN10, FN9, FN8, FN7, FN6, FN5, FN4, FN3, FN2, FN1, FN0)
/* Generate a struct containing the entry-point parameters and a "run"
* method which can access them implicitly via this-> */

View File

@@ -92,6 +92,14 @@ ccl_device_forceinline void kernel_write_denoising_features_surface(
else if (sc->type == CLOSURE_BSDF_HAIR_PRINCIPLED_ID) {
closure_albedo *= bsdf_principled_hair_albedo(sc);
}
else if (sc->type == CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID) {
/* BSSRDF already accounts for weight, retro-reflection would double up. */
ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)
sc;
if (bsdf->components == PRINCIPLED_DIFFUSE_RETRO_REFLECTION) {
continue;
}
}
if (bsdf_get_specular_roughness_squared(sc) > sqr(0.075f)) {
diffuse_albedo += closure_albedo;

View File

@@ -116,6 +116,52 @@ ccl_device_inline void motion_triangle_vertices(
verts[2] = (1.0f - t) * verts[2] + t * next_verts[2];
}
ccl_device_inline void motion_triangle_vertices_and_normals(
KernelGlobals kg, int object, int prim, float time, float3 verts[3], float3 normals[3])
{
/* get motion info */
int numsteps, numverts;
object_motion_info(kg, object, &numsteps, &numverts, NULL);
/* Figure out which steps we need to fetch and their interpolation factor. */
int maxstep = numsteps * 2;
int step = min((int)(time * maxstep), maxstep - 1);
float t = time * maxstep - step;
/* Find attribute. */
int offset = intersection_find_attribute(kg, object, ATTR_STD_MOTION_VERTEX_POSITION);
kernel_assert(offset != ATTR_STD_NOT_FOUND);
/* Fetch vertex coordinates. */
float3 next_verts[3];
uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step, verts);
motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step + 1, next_verts);
/* Interpolate between steps. */
verts[0] = (1.0f - t) * verts[0] + t * next_verts[0];
verts[1] = (1.0f - t) * verts[1] + t * next_verts[1];
verts[2] = (1.0f - t) * verts[2] + t * next_verts[2];
/* Compute smooth normal. */
/* Find attribute. */
offset = intersection_find_attribute(kg, object, ATTR_STD_MOTION_VERTEX_NORMAL);
kernel_assert(offset != ATTR_STD_NOT_FOUND);
/* Fetch vertex coordinates. */
float3 next_normals[3];
motion_triangle_normals_for_step(kg, tri_vindex, offset, numverts, numsteps, step, normals);
motion_triangle_normals_for_step(
kg, tri_vindex, offset, numverts, numsteps, step + 1, next_normals);
/* Interpolate between steps. */
normals[0] = (1.0f - t) * normals[0] + t * next_normals[0];
normals[1] = (1.0f - t) * normals[1] + t * next_normals[1];
normals[2] = (1.0f - t) * normals[2] + t * next_normals[2];
}
ccl_device_inline float3 motion_triangle_smooth_normal(
KernelGlobals kg, float3 Ng, int object, int prim, float u, float v, float time)
{

View File

@@ -141,14 +141,23 @@ ccl_device_inline float3 shadow_ray_smooth_surface_offset(
KernelGlobals kg, ccl_private const ShaderData *ccl_restrict sd, float3 Ng)
{
float3 V[3], N[3];
triangle_vertices_and_normals(kg, sd->prim, V, N);
if (sd->type == PRIMITIVE_MOTION_TRIANGLE) {
motion_triangle_vertices_and_normals(kg, sd->object, sd->prim, sd->time, V, N);
}
else {
kernel_assert(sd->type == PRIMITIVE_TRIANGLE);
triangle_vertices_and_normals(kg, sd->prim, V, N);
}
const float u = sd->u, v = sd->v;
const float w = 1 - u - v;
float3 P = V[0] * u + V[1] * v + V[2] * w; /* Local space */
float3 n = N[0] * u + N[1] * v + N[2] * w; /* We get away without normalization */
object_normal_transform(kg, sd, &n); /* Normal x scale, world space */
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
object_normal_transform(kg, sd, &n); /* Normal x scale, world space */
}
/* Parabolic approximation */
float a = dot(N[2] - N[0], V[0] - V[2]);

View File

@@ -85,6 +85,4 @@ shader node_normal_map(normal NormalIn = N,
if (Strength != 1.0)
Normal = normalize(NormalIn + (Normal - NormalIn) * max(Strength, 0.0));
Normal = ensure_valid_reflection(Ng, I, Normal);
}

View File

@@ -25,7 +25,7 @@ ccl_device_noinline_cpu float3 svm_magic(float3 p, float scale, int n, float dis
/*
* Prevent NaNs due to input p
* Sin and Cosine are periodic about [0 2*PI) so the following
* will yeild a more accurate result. As it stops the input values
* will yield a more accurate result. As it stops the input values
* going out of range for floats which caused a NaN. The
* calculation of (px + py + pz)*5 can cause an Inf when one or more
* values are very large the cos or sin of this results in a NaN

View File

@@ -124,7 +124,7 @@ typedef enum ShaderNodeType {
NODE_AOV_VALUE,
NODE_FLOAT_CURVE,
/* NOTE: for best OpenCL performance, item definition in the enum must
* match the switch case order in svm.h. */
* match the switch case order in `svm.h`. */
} ShaderNodeType;
typedef enum NodeAttributeOutputType {

View File

@@ -54,6 +54,8 @@ class DisplayDriver {
}
};
virtual void next_tile_begin() = 0;
/* Update the render from the rendering thread.
*
* Cycles periodically updates the render to be displayed. For multithreaded updates with
@@ -80,6 +82,9 @@ class DisplayDriver {
virtual bool update_begin(const Params &params, int width, int height) = 0;
virtual void update_end() = 0;
/* Optionally flush outstanding display commands before ending the render loop. */
virtual void flush(){};
virtual half4 *map_texture_buffer() = 0;
virtual void unmap_texture_buffer() = 0;
@@ -97,6 +102,17 @@ class DisplayDriver {
/* Clear the entire buffer before doing partial write to it. */
bool need_clear = false;
/* Enforce re-creation of the graphics interop object.
*
* When this field is true then the graphics interop will be re-created no matter what the
* rest of the configuration is.
* When this field is false the graphics interop will be re-created if the PBO or buffer size
* did change.
*
* This allows to ensure graphics interop is re-created when there is a possibility that an
* underlying PBO was re-allocated but did not change its ID. */
bool need_recreate = false;
};
virtual GraphicsInterop graphics_interop_get()

View File

@@ -192,6 +192,8 @@ void Session::run_main_render_loop()
break;
}
}
path_trace_->flush_display();
}
void Session::run()
@@ -303,7 +305,7 @@ RenderWork Session::run_update_for_next_iteration()
tile_params.update_offset_stride();
path_trace_->reset(buffer_params_, tile_params);
path_trace_->reset(buffer_params_, tile_params, did_reset);
}
const int resolution = render_work.resolution_divider;
@@ -384,7 +386,8 @@ int2 Session::get_effective_tile_size() const
const int tile_size = tile_manager_.compute_render_tile_size(params.tile_size);
const int64_t actual_tile_area = static_cast<int64_t>(tile_size) * tile_size;
if (actual_tile_area >= image_area) {
if (actual_tile_area >= image_area && image_width <= TileManager::MAX_TILE_SIZE &&
image_height <= TileManager::MAX_TILE_SIZE) {
return make_int2(image_width, image_height);
}
@@ -423,6 +426,11 @@ void Session::do_delayed_reset()
buffer_params_.update_passes(scene->passes);
tile_manager_.update(buffer_params_, scene);
/* Update temp directory on reset.
* This potentially allows to finish the existing rendering with a previously configure temporary
* direcotry in the host software and switch to a new temp directory when new render starts. */
tile_manager_.set_temp_dir(params.temp_dir);
/* Progress. */
progress.reset_sample();
progress.set_total_pixel_samples(static_cast<uint64_t>(buffer_params_.width) *

View File

@@ -69,6 +69,9 @@ class SessionParams {
ShadingSystem shadingsystem;
/* Session-specific temporary directory to store in-progress EXR files in. */
string temp_dir;
SessionParams()
{
headless = false;

View File

@@ -23,6 +23,7 @@
#include "scene/film.h"
#include "scene/integrator.h"
#include "scene/scene.h"
#include "session/session.h"
#include "util/algorithm.h"
#include "util/foreach.h"
#include "util/log.h"
@@ -341,8 +342,10 @@ int TileManager::compute_render_tile_size(const int suggested_tile_size) const
/* Must be a multiple of IMAGE_TILE_SIZE so that we can write render tiles into the image file
* aligned on image tile boundaries. We can't set IMAGE_TILE_SIZE equal to the render tile size
* because too big tile size leads to integer overflow inside OpenEXR. */
return (suggested_tile_size <= IMAGE_TILE_SIZE) ? suggested_tile_size :
align_up(suggested_tile_size, IMAGE_TILE_SIZE);
const int computed_tile_size = (suggested_tile_size <= IMAGE_TILE_SIZE) ?
suggested_tile_size :
align_up(suggested_tile_size, IMAGE_TILE_SIZE);
return min(computed_tile_size, MAX_TILE_SIZE);
}
void TileManager::reset_scheduling(const BufferParams &params, int2 tile_size)
@@ -392,6 +395,11 @@ void TileManager::update(const BufferParams &params, const Scene *scene)
}
}
void TileManager::set_temp_dir(const string &temp_dir)
{
temp_dir_ = temp_dir;
}
bool TileManager::done()
{
return tile_state_.next_tile_index == tile_state_.num_tiles;
@@ -450,7 +458,8 @@ const int2 TileManager::get_size() const
bool TileManager::open_tile_output()
{
write_state_.filename = path_temp_get("cycles-tile-buffer-" + tile_file_unique_part_ + "-" +
write_state_.filename = path_join(temp_dir_,
"cycles-tile-buffer-" + tile_file_unique_part_ + "-" +
to_string(write_state_.tile_file_index) + ".exr");
write_state_.tile_out = ImageOutput::create(write_state_.filename);

View File

@@ -71,6 +71,8 @@ class TileManager {
* Will store all parameters needed for buffers access outside of the scene graph. */
void update(const BufferParams &params, const Scene *scene);
void set_temp_dir(const string &temp_dir);
inline int get_num_tiles() const
{
return tile_state_.num_tiles;
@@ -122,6 +124,12 @@ class TileManager {
/* Tile size in the image file. */
static const int IMAGE_TILE_SIZE = 128;
/* Maximum supported tile size.
* Needs to be safe from allocation on a GPU point of view: the display driver needs to be able
* to allocate texture with the side size of this value.
* Use conservative value which is safe for most of OpenGL drivers and GPUs. */
static const int MAX_TILE_SIZE = 8192;
protected:
/* Get tile configuration for its index.
* The tile index must be within [0, state_.tile_state_). */
@@ -130,6 +138,8 @@ class TileManager {
bool open_tile_output();
bool close_tile_output();
string temp_dir_;
/* Part of an on-disk tile file name which avoids conflicts between several Cycles instances or
* several sessions. */
string tile_file_unique_part_;

View File

@@ -38,8 +38,6 @@ set(ALL_CYCLES_LIBRARIES
)
include_directories(${INC})
cycles_link_directories()
set(SRC
integrator_adaptive_sampling_test.cpp
integrator_render_scheduler_test.cpp

View File

@@ -53,16 +53,6 @@ if(WITH_CYCLES_STANDALONE)
endif()
endif()
if(CYCLES_STANDALONE_REPOSITORY)
list(APPEND INC_SYS
../../third_party/numaapi/include
)
else()
list(APPEND INC_SYS
../../numaapi/include
)
endif()
set(SRC_HEADERS
algorithm.h
aligned_malloc.h

View File

@@ -66,7 +66,6 @@ typedef struct stat path_stat_t;
static string cached_path = "";
static string cached_user_path = "";
static string cached_temp_path = "";
static string cached_xdg_cache_path = "";
namespace {
@@ -336,11 +335,10 @@ static string path_xdg_cache_get()
}
#endif
void path_init(const string &path, const string &user_path, const string &temp_path)
void path_init(const string &path, const string &user_path)
{
cached_path = path;
cached_user_path = user_path;
cached_temp_path = temp_path;
#ifdef _MSC_VER
// workaround for https://svn.boost.org/trac/boost/ticket/6320
@@ -384,15 +382,6 @@ string path_cache_get(const string &sub)
#endif
}
string path_temp_get(const string &sub)
{
if (cached_temp_path == "") {
cached_temp_path = Filesystem::temp_directory_path();
}
return path_join(cached_temp_path, sub);
}
#if defined(__linux__) || defined(__APPLE__)
string path_xdg_home_get(const string &sub = "");
#endif

View File

@@ -32,10 +32,9 @@
CCL_NAMESPACE_BEGIN
/* program paths */
void path_init(const string &path = "", const string &user_path = "", const string &tmp_path = "");
void path_init(const string &path = "", const string &user_path = "");
string path_get(const string &sub = "");
string path_user_get(const string &sub = "");
string path_temp_get(const string &sub = "");
string path_cache_get(const string &sub = "");
/* path string manipulation */

View File

@@ -20,9 +20,8 @@
#include "util/string.h"
#include "util/types.h"
#include <numaapi.h>
#include <OpenImageIO/sysutil.h>
OIIO_NAMESPACE_USING
#ifdef _WIN32
@@ -41,83 +40,6 @@ OIIO_NAMESPACE_USING
CCL_NAMESPACE_BEGIN
bool system_cpu_ensure_initialized()
{
static bool is_initialized = false;
static bool result = false;
if (is_initialized) {
return result;
}
is_initialized = true;
const NUMAAPI_Result numa_result = numaAPI_Initialize();
result = (numa_result == NUMAAPI_SUCCESS);
return result;
}
/* Fallback solution, which doesn't use NUMA/CPU groups. */
static int system_cpu_thread_count_fallback()
{
#ifdef _WIN32
SYSTEM_INFO info;
GetSystemInfo(&info);
return info.dwNumberOfProcessors;
#elif defined(__APPLE__)
int count;
size_t len = sizeof(count);
int mib[2] = {CTL_HW, HW_NCPU};
sysctl(mib, 2, &count, &len, NULL, 0);
return count;
#else
return sysconf(_SC_NPROCESSORS_ONLN);
#endif
}
int system_cpu_thread_count()
{
const int num_nodes = system_cpu_num_numa_nodes();
int num_threads = 0;
for (int node = 0; node < num_nodes; ++node) {
if (!system_cpu_is_numa_node_available(node)) {
continue;
}
num_threads += system_cpu_num_numa_node_processors(node);
}
return num_threads;
}
int system_cpu_num_numa_nodes()
{
if (!system_cpu_ensure_initialized()) {
/* Fallback to a single node with all the threads. */
return 1;
}
return numaAPI_GetNumNodes();
}
bool system_cpu_is_numa_node_available(int node)
{
if (!system_cpu_ensure_initialized()) {
return true;
}
return numaAPI_IsNodeAvailable(node);
}
int system_cpu_num_numa_node_processors(int node)
{
if (!system_cpu_ensure_initialized()) {
return system_cpu_thread_count_fallback();
}
return numaAPI_GetNumNodeProcessors(node);
}
bool system_cpu_run_thread_on_node(int node)
{
if (!system_cpu_ensure_initialized()) {
return true;
}
return numaAPI_RunThreadOnNode(node);
}
int system_console_width()
{
int columns = 0;
@@ -137,14 +59,6 @@ int system_console_width()
return (columns > 0) ? columns : 80;
}
int system_cpu_num_active_group_processors()
{
if (!system_cpu_ensure_initialized()) {
return system_cpu_thread_count_fallback();
}
return numaAPI_GetNumCurrentNodesProcessors();
}
/* Equivalent of Windows __cpuid for x86 processors on other platforms. */
#if (!defined(_WIN32) || defined(FREE_WINDOWS)) && (defined(__x86_64__) || defined(__i386__))
static void __cpuid(int data[4], int selector)

View File

@@ -22,36 +22,9 @@
CCL_NAMESPACE_BEGIN
/* Make sure CPU groups / NUMA API is initialized. */
bool system_cpu_ensure_initialized();
/* Get total number of threads in all NUMA nodes / CPU groups. */
int system_cpu_thread_count();
/* Get width in characters of the current console output. */
int system_console_width();
/* Get number of available nodes.
*
* This is in fact an index of last node plus one and it's not guaranteed
* that all nodes up to this one are available. */
int system_cpu_num_numa_nodes();
/* Returns truth if the given node is available for compute. */
bool system_cpu_is_numa_node_available(int node);
/* Get number of available processors on a given node. */
int system_cpu_num_numa_node_processors(int node);
/* Runs the current thread and its children on a specific node.
*
* Returns truth if affinity has successfully changed. */
bool system_cpu_run_thread_on_node(int node);
/* Number of processors within the current CPU group (or within active thread
* thread affinity). */
int system_cpu_num_active_group_processors();
string system_cpu_brand_string();
int system_cpu_bits();
bool system_cpu_support_sse2();

View File

@@ -89,7 +89,7 @@ void TaskScheduler::init(int num_threads)
active_num_threads = num_threads;
}
else {
active_num_threads = system_cpu_thread_count();
active_num_threads = tbb::this_task_arena::max_concurrency();
}
}
@@ -109,9 +109,10 @@ void TaskScheduler::free_memory()
assert(users == 0);
}
int TaskScheduler::num_threads()
int TaskScheduler::max_concurrency()
{
return active_num_threads;
thread_scoped_lock lock(mutex);
return (users > 0) ? active_num_threads : tbb::this_task_arena::max_concurrency();
}
/* Dedicated Task Pool */

View File

@@ -86,10 +86,9 @@ class TaskScheduler {
static void exit();
static void free_memory();
/* Approximate number of threads that will work on task, which may be lower
* or higher than the actual number of threads. Use as little as possible and
* leave splitting up tasks to the scheduler. */
static int num_threads();
/* Maximum number of threads that will work on task. Use as little as
* possible and leave scheduling and splitting up tasks to the scheduler. */
static int max_concurrency();
protected:
static thread_mutex mutex;

View File

@@ -21,7 +21,7 @@
CCL_NAMESPACE_BEGIN
thread::thread(function<void()> run_cb, int node) : run_cb_(run_cb), joined_(false), node_(node)
thread::thread(function<void()> run_cb) : run_cb_(run_cb), joined_(false)
{
#ifdef __APPLE__
/* Set the stack size to 2MB to match Linux. The default 512KB on macOS is
@@ -46,9 +46,6 @@ thread::~thread()
void *thread::run(void *arg)
{
thread *self = (thread *)(arg);
if (self->node_ != -1) {
system_cpu_run_thread_on_node(self->node_);
}
self->run_cb_();
return NULL;
}

View File

@@ -46,9 +46,7 @@ typedef std::condition_variable thread_condition_variable;
class thread {
public:
/* NOTE: Node index of -1 means that affinity will be inherited from the
* parent thread and no override on top of that will happen. */
thread(function<void()> run_cb, int node = -1);
thread(function<void()> run_cb);
~thread();
static void *run(void *arg);
@@ -62,7 +60,6 @@ class thread {
std::thread std_thread;
#endif
bool joined_;
int node_;
};
using thread_spin_lock = tbb::spin_mutex;

View File

@@ -496,8 +496,6 @@ typedef struct {
int target_start;
/** Represents the position of the end of the selection */
int target_end;
/** custom temporal data */
GHOST_TUserDataPtr tmp;
} GHOST_TEventImeData;
typedef struct {

View File

@@ -106,7 +106,7 @@ bool GHOST_ImeWin32::IsImeKeyEvent(char ascii)
if (IsLanguage(IMELANG_JAPANESE) && (ascii >= ' ' && ascii <= '~')) {
return true;
}
else if (IsLanguage(IMELANG_CHINESE) && ascii && strchr("!\"$'(),.:;<>?[\\]^_`", ascii)) {
else if (IsLanguage(IMELANG_CHINESE) && ascii && strchr("!\"$'(),.:;<>?[\\]^_`/", ascii)) {
return true;
}
}

View File

@@ -298,14 +298,12 @@ GHOST_TabletData GHOST_Wintab::getLastTabletData()
void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
{
const int numPackets = m_fpPacketsGet(m_context.get(), m_pkts.size(), m_pkts.data());
outWintabInfo.resize(numPackets);
size_t outExtent = 0;
outWintabInfo.reserve(numPackets);
for (int i = 0; i < numPackets; i++) {
PACKET pkt = m_pkts[i];
GHOST_WintabInfoWin32 &out = outWintabInfo[i + outExtent];
GHOST_WintabInfoWin32 out;
out.tabletData = GHOST_TABLET_DATA_NONE;
/* % 3 for multiple devices ("DualTrack"). */
switch (pkt.pkCursor % 3) {
case 0:
@@ -328,12 +326,7 @@ void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
}
if ((m_maxAzimuth > 0) && (m_maxAltitude > 0)) {
ORIENTATION ort = pkt.pkOrientation;
float vecLen;
float altRad, azmRad; /* In radians. */
/*
* From the wintab spec:
/* From the wintab spec:
* orAzimuth: Specifies the clockwise rotation of the cursor about the z axis through a
* full circular range.
* orAltitude: Specifies the angle with the x-y plane through a signed, semicircular range.
@@ -346,12 +339,14 @@ void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
* value.
*/
ORIENTATION ort = pkt.pkOrientation;
/* Convert raw fixed point data to radians. */
altRad = (float)((fabs((float)ort.orAltitude) / (float)m_maxAltitude) * M_PI / 2.0);
azmRad = (float)(((float)ort.orAzimuth / (float)m_maxAzimuth) * M_PI * 2.0);
float altRad = (float)((fabs((float)ort.orAltitude) / (float)m_maxAltitude) * M_PI / 2.0);
float azmRad = (float)(((float)ort.orAzimuth / (float)m_maxAzimuth) * M_PI * 2.0);
/* Find length of the stylus' projected vector on the XY plane. */
vecLen = cos(altRad);
float vecLen = cos(altRad);
/* From there calculate X and Y components based on azimuth. */
out.tabletData.Xtilt = sin(azmRad) * vecLen;
@@ -362,13 +357,8 @@ void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
/* Some Wintab libraries don't handle relative button input, so we track button presses
* manually. */
out.button = GHOST_kButtonMaskNone;
out.type = GHOST_kEventCursorMove;
DWORD buttonsChanged = m_buttons ^ pkt.pkButtons;
WORD buttonIndex = 0;
GHOST_WintabInfoWin32 buttonRef = out;
int buttons = 0;
while (buttonsChanged) {
if (buttonsChanged & 1) {
@@ -376,23 +366,14 @@ void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
GHOST_TButtonMask button = mapWintabToGhostButton(pkt.pkCursor, buttonIndex);
if (button != GHOST_kButtonMaskNone) {
/* Extend output if multiple buttons are pressed. We don't extend input until we confirm
* a Wintab buttons maps to a system button. */
if (buttons > 0) {
outWintabInfo.resize(outWintabInfo.size() + 1);
outExtent++;
GHOST_WintabInfoWin32 &out = outWintabInfo[i + outExtent];
out = buttonRef;
/* If this is not the first button found, push info for the prior Wintab button. */
if (out.button != GHOST_kButtonMaskNone) {
outWintabInfo.push_back(out);
}
buttons++;
out.button = button;
if (buttonsChanged & pkt.pkButtons) {
out.type = GHOST_kEventButtonDown;
}
else {
out.type = GHOST_kEventButtonUp;
}
out.type = buttonsChanged & pkt.pkButtons ? GHOST_kEventButtonDown :
GHOST_kEventButtonUp;
}
m_buttons ^= 1 << buttonIndex;
@@ -401,6 +382,8 @@ void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
buttonsChanged >>= 1;
buttonIndex++;
}
outWintabInfo.push_back(out);
}
if (!outWintabInfo.empty()) {

View File

@@ -56,11 +56,12 @@ typedef std::unique_ptr<std::remove_pointer_t<HMODULE>, decltype(&::FreeLibrary)
typedef std::unique_ptr<std::remove_pointer_t<HCTX>, GHOST_WIN32_WTClose> unique_hctx;
struct GHOST_WintabInfoWin32 {
int32_t x, y;
GHOST_TEventType type;
GHOST_TButtonMask button;
uint64_t time;
GHOST_TabletData tabletData;
int32_t x = 0;
int32_t y = 0;
GHOST_TEventType type = GHOST_kEventCursorMove;
GHOST_TButtonMask button = GHOST_kButtonMaskNone;
uint64_t time = 0;
GHOST_TabletData tabletData = GHOST_TABLET_DATA_NONE;
};
class GHOST_Wintab {

View File

@@ -147,6 +147,12 @@ extern void *(*MEM_mallocN_aligned)(size_t len,
const char *str) /* ATTR_MALLOC */ ATTR_WARN_UNUSED_RESULT
ATTR_ALLOC_SIZE(1) ATTR_NONNULL(3);
/**
* Print a list of the names and sizes of all allocated memory
* blocks. as a python dict for easy investigation.
*/
extern void (*MEM_printmemlist_pydict)(void);
/**
* Print a list of the names and sizes of all allocated memory blocks.
*/

View File

@@ -38,8 +38,6 @@ set(LIB
)
if(WITH_LIBMV)
setup_libdirs()
if(WIN32)
add_definitions(-D_USE_MATH_DEFINES)
endif()

View File

@@ -118,8 +118,6 @@ set(LIB
)
if(WITH_LIBMV)
setup_libdirs()
if(WIN32)
add_definitions(-D_USE_MATH_DEFINES)
endif()

View File

@@ -1 +0,0 @@
Sergey Sharybin <sergey.vfx@gmail.com>

View File

@@ -1,42 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
include
)
set(INC_SYS
)
set(SRC
source/numaapi.c
source/numaapi_linux.c
source/numaapi_stub.c
source/numaapi_win32.c
include/numaapi.h
source/build_config.h
)
set(LIB
)
add_definitions(-DWITH_DYNLOAD)
blender_add_lib(bf_intern_numaapi "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")

View File

@@ -1,19 +0,0 @@
Copyright (c) 2016 libnumaapi authors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to
deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.

View File

@@ -1,7 +0,0 @@
LibNumaAPI is aimed to provide one common cross-platform API for all
possible platforms, so cross-platform applications might not worry
about implementation details.
LICENSE
LibNumaAPI library is released under the MIT license.

View File

@@ -1,5 +0,0 @@
Project: LibNumaAPI
URL: https://github.com/Nazg-Gul/libNumaAPI
License: MIT
Upstream version: 1c1ae7bc78e
Local modifications: None

View File

@@ -1,122 +0,0 @@
// Copyright (c) 2016, libnumaapi authors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
// Author: Sergey Sharybin <sergey.vfx@gmail.com>
/** \file
* \ingroup intern_numaapi
*/
#ifndef __LIBNUMAAPI_H__
#define __LIBNUMAAPI_H__
#include <stdbool.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
#define NUMAAPI_VERSION_MAJOR 1
#define NUMAAPI_VERSION_MINOR 0
typedef enum NUMAAPI_Result {
NUMAAPI_SUCCESS = 0,
// NUMA is not available on this platform.
NUMAAPI_NOT_AVAILABLE = 1,
// Generic error, no real details are available,
NUMAAPI_ERROR = 2,
// Error installing atexit() handlers.
NUMAAPI_ERROR_ATEXIT = 3,
} NUMAAPI_Result;
////////////////////////////////////////////////////////////////////////////////
// Initialization.
// Initialize NUMA API.
//
// This is first call which should be called before any other NUMA functions
// can be used.
NUMAAPI_Result numaAPI_Initialize(void);
// Get string representation of NUMAPIResult.
const char* numaAPI_ResultAsString(NUMAAPI_Result result);
////////////////////////////////////////////////////////////////////////////////
// Topology query.
// Get number of available nodes.
//
// This is in fact an index of last node plus one and it's not guaranteed
// that all nodes up to this one are available.
int numaAPI_GetNumNodes(void);
// Returns truth if the given node is available for compute.
bool numaAPI_IsNodeAvailable(int node);
// Get number of available processors on a given node.
int numaAPI_GetNumNodeProcessors(int node);
////////////////////////////////////////////////////////////////////////////////
// Topology helpers.
//
// Those are a bit higher level queries, but is still rather platform-specific
// and generally useful.
// Get number of processors within the NUMA nodes on which current thread is
// set affinity on.
int numaAPI_GetNumCurrentNodesProcessors(void);
////////////////////////////////////////////////////////////////////////////////
// Affinities.
// Runs the current process and its children on a specific node.
//
// Returns truth if affinity has successfully changed.
//
// NOTE: This function can not change active CPU group. Mainly designed to deal
// with Threadripper 2 topology, to make it possible to gain maximum performance
// for the main application thread.
bool numaAPI_RunProcessOnNode(int node);
// Runs the current thread and its children on a specific node.
//
// Returns truth if affinity has successfully changed.
bool numaAPI_RunThreadOnNode(int node);
////////////////////////////////////////////////////////////////////////////////
// Memory management.
// Allocate memory on a given node,
void* numaAPI_AllocateOnNode(size_t size, int node);
// Allocate memory in the local memory, closest to the current node.
void* numaAPI_AllocateLocal(size_t size);
// Frees size bytes of memory starting at start.
//
// TODO(sergey): Consider making it regular free() semantic.
void numaAPI_Free(void* start, size_t size);
#ifdef __cplusplus
}
#endif
#endif // __LIBNUMAAPI_H__

View File

@@ -1,443 +0,0 @@
// Copyright (c) 2018, libnumaapi authors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
// Author: Sergey Sharybin <sergey.vfx@gmail.com>
/** \file
* \ingroup intern_numaapi
*/
#ifndef __BUILD_CONFIG_H__
#define __BUILD_CONFIG_H__
#include <limits.h>
#include <stdint.h>
// Initially is based on Chromium's build_config.h, with tweaks and extensions
// needed for this project.
//
// NOTE: All commonly used symbols (which are checked on a "top" level, from
// outside of any platform-specific ifdef block) are to be explicitly defined
// to 0 when they are not "active". This is extra lines of code in this file,
// but is not being edited that often. Such approach helps catching cases when
// one attempted to access build configuration variable without including the
// header by simply using -Wundef compiler attribute.
//
// NOTE: Not having things explicitly defined to 0 is harmless (in terms it
// follows same rules as Google projects) and will simply cause compiler to
// become more noisy, which is simple to correct.
////////////////////////////////////////////////////////////////////////////////
// A set of macros to use for platform detection.
#if defined(__native_client__)
// __native_client__ must be first, so that other OS_ defines are not set.
# define OS_NACL 1
// OS_NACL comes in two sandboxing technology flavors, SFI or Non-SFI.
// PNaCl toolchain defines __native_client_nonsfi__ macro in Non-SFI build
// mode, while it does not in SFI build mode.
# if defined(__native_client_nonsfi__)
# define OS_NACL_NONSFI
# else
# define OS_NACL_SFI
# endif
#elif defined(_AIX)
# define OS_AIX 1
#elif defined(ANDROID)
# define OS_ANDROID 1
#elif defined(__APPLE__)
// Only include TargetConditions after testing ANDROID as some android builds
// on mac don't have this header available and it's not needed unless the target
// is really mac/ios.
# include <TargetConditionals.h>
# define OS_MACOSX 1
# if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
# define OS_IOS 1
# endif // defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
#elif defined(__HAIKU__)
# define OS_HAIKU 1
#elif defined(__hpux)
# define OS_HPUX 1
#elif defined(__linux__)
# define OS_LINUX 1
// Include a system header to pull in features.h for glibc/uclibc macros.
# include <unistd.h>
# if defined(__GLIBC__) && !defined(__UCLIBC__)
// We really are using glibc, not uClibc pretending to be glibc.
# define LIBC_GLIBC 1
# endif
#elif defined(__sgi)
# define OS_IRIX 1
#elif defined(_WIN32)
# define OS_WIN 1
#elif defined(__Fuchsia__)
# define OS_FUCHSIA 1
#elif defined(__FreeBSD__)
# define OS_FREEBSD 1
#elif defined(__NetBSD__)
# define OS_NETBSD 1
#elif defined(__OpenBSD__)
# define OS_OPENBSD 1
#elif defined(__sun)
# define OS_SOLARIS 1
#elif defined(__QNXNTO__)
# define OS_QNX 1
#elif defined(__asmjs__) || defined(__wasm__)
# define OS_ASMJS 1
#else
# error Please add support for your platform in build_config.h
#endif
#if !defined(OS_AIX)
# define OS_AIX 0
#endif
#if !defined(OS_ASMJS)
# define OS_ASMJS 0
#endif
#if !defined(OS_NACL)
# define OS_NACL 0
#endif
#if !defined(OS_NACL_NONSFI)
# define OS_NACL_NONSFI 0
#endif
#if !defined(OS_NACL_SFI)
# define OS_NACL_SFI 0
#endif
#if !defined(OS_ANDROID)
# define OS_ANDROID 0
#endif
#if !defined(OS_MACOSX)
# define OS_MACOSX 0
#endif
#if !defined(OS_IOS)
# define OS_IOS 0
#endif
#if !defined(OS_HAIKU)
# define OS_HAIKU 0
#endif
#if !defined(OS_HPUX)
# define OS_HPUX 0
#endif
#if !defined(OS_IRIX)
# define OS_IRIX 0
#endif
#if !defined(OS_LINUX)
# define OS_LINUX 0
#endif
#if !defined(LIBC_GLIBC)
# define LIBC_GLIBC 0
#endif
#if !defined(OS_WIN)
# define OS_WIN 0
#endif
#if !defined(OS_FUCHSIA)
# define OS_FUCHSIA 0
#endif
#if !defined(OS_FREEBSD)
# define OS_FREEBSD 0
#endif
#if !defined(OS_NETBSD)
# define OS_NETBSD 0
#endif
#if !defined(OS_OPENBSD)
# define OS_OPENBSD 0
#endif
#if !defined(OS_SOLARIS)
# define OS_SOLARIS 0
#endif
#if !defined(OS_QNX)
# define OS_QNX 0
#endif
////////////////////////////////////////////////////////////////////////////////
// *BSD OS family detection.
//
// For access to standard BSD features, use OS_BSD instead of a
// more specific macro.
#if OS_FREEBSD || OS_OPENBSD || OS_NETBSD
# define OS_BSD 1
#else
# define OS_BSD 0
#endif
////////////////////////////////////////////////////////////////////////////////
// POSIX system detection.
//
// For access to standard POSIXish features use OS_POSIX instead of a
// more specific macro.
#if OS_AIX || OS_ANDROID || OS_ASMJS || OS_FREEBSD || OS_LINUX || OS_MACOSX || \
OS_NACL || OS_NETBSD || OS_OPENBSD || OS_QNX || OS_SOLARIS
# define OS_POSIX 1
#else
# define OS_POSIX 0
#endif
////////////////////////////////////////////////////////////////////////////////
// Compiler detection, including its capabilities.
#if defined(__clang__)
# define COMPILER_CLANG 1
#elif defined(__GNUC__)
# define COMPILER_GCC 1
# define COMPILER_GCC_VERSION (__GNUC__ * 100 + __GNUC_MINOR__)
#elif defined(_MSC_VER)
# define COMPILER_MSVC 1
# define COMPILER_MSVC_VERSION (_MSC_VER)
#elif defined(__MINGW32__)
# define COMPILER_MINGW32 1
#elif defined(__MINGW64__)
# define COMPILER_MINGW64 1
#else
# error Please add support for your compiler in build_config.h
#endif
#if !defined(COMPILER_CLANG)
# define COMPILER_CLANG 0
#endif
#if !defined(COMPILER_GCC)
# define COMPILER_GCC 0
#endif
#if !defined(COMPILER_MSVC)
# define COMPILER_MSVC 0
#endif
#if !defined(COMPILER_MINGW32)
# define COMPILER_MINGW32 0
#endif
#if !defined(COMPILER_MINGW64)
# define COMPILER_MINGW64 0
#endif
// Compiler is any of MinGW family.
#if COMPILER_MINGW32 || COMPILER_MINGW64
# define COMPILER_MINGW 1
#else
# define COMPILER_MINGW 0
#endif
// Check what is the latest C++ specification the compiler supports.
//
// NOTE: Use explicit definition here to avoid expansion-to-defined warning from
// being generated. While this will most likely a false-positive warning in this
// particular case, that warning might be helpful to catch errors elsewhere.
// C++11 check.
#if ((defined(__cplusplus) && (__cplusplus > 199711L)) || \
(defined(_MSC_VER) && (_MSC_VER >= 1800)))
# define COMPILER_SUPPORTS_CXX11 1
#else
# define COMPILER_SUPPORTS_CXX11 0
#endif
// C++14 check.
#if (defined(__cplusplus) && (__cplusplus > 201311L))
# define COMPILER_SUPPORTS_CXX14 1
#else
# define COMPILER_SUPPORTS_CXX14 0
#endif
// C++17 check.
#if (defined(__cplusplus) && (__cplusplus > 201611L))
# define COMPILER_SUPPORTS_CXX17 1
#else
# define COMPILER_SUPPORTS_CXX17 0
#endif
// C++20 check.
#if (defined(__cplusplus) && (__cplusplus > 201911L))
# define COMPILER_SUPPORTS_CXX20 1
#else
# define COMPILER_SUPPORTS_CXX20 0
#endif
// COMPILER_USE_ADDRESS_SANITIZER is defined when program is detected that
// compilation happened wit haddress sanitizer enabled. This allows to give
// tips to sanitizer, or maybe work around some known issues with third party
// libraries.
#if !defined(COMPILER_USE_ADDRESS_SANITIZER)
# if defined(__has_feature)
# define COMPILER_USE_ADDRESS_SANITIZER 1
# elif defined(__SANITIZE_ADDRESS__)
# define COMPILER_USE_ADDRESS_SANITIZER 1
# endif
#endif
#if !defined(COMPILER_USE_ADDRESS_SANITIZER)
# define COMPILER_USE_ADDRESS_SANITIZER 0
#endif
////////////////////////////////////////////////////////////////////////////////
// Processor architecture detection.
//
// For more info on what's defined, see:
//
// http://msdn.microsoft.com/en-us/library/b0084kay.aspx
// http://www.agner.org/optimize/calling_conventions.pdf
//
// or with gcc, run: "echo | gcc -E -dM -"
#if defined(_M_X64) || defined(__x86_64__)
# define ARCH_CPU_X86_FAMILY 1
# define ARCH_CPU_X86_64 1
# define ARCH_CPU_64_BITS 1
# define ARCH_CPU_LITTLE_ENDIAN 1
#elif defined(_M_IX86) || defined(__i386__)
# define ARCH_CPU_X86_FAMILY 1
# define ARCH_CPU_X86 1
# define ARCH_CPU_32_BITS 1
# define ARCH_CPU_LITTLE_ENDIAN 1
#elif defined(__s390x__)
# define ARCH_CPU_S390_FAMILY 1
# define ARCH_CPU_S390X 1
# define ARCH_CPU_64_BITS 1
# define ARCH_CPU_BIG_ENDIAN 1
#elif defined(__s390__)
# define ARCH_CPU_S390_FAMILY 1
# define ARCH_CPU_S390 1
# define ARCH_CPU_31_BITS 1
# define ARCH_CPU_BIG_ENDIAN 1
#elif (defined(__PPC64__) || defined(__PPC__)) && defined(__BIG_ENDIAN__)
# define ARCH_CPU_PPC64_FAMILY 1
# define ARCH_CPU_PPC64 1
# define ARCH_CPU_64_BITS 1
# define ARCH_CPU_BIG_ENDIAN 1
#elif defined(__PPC64__)
# define ARCH_CPU_PPC64_FAMILY 1
# define ARCH_CPU_PPC64 1
# define ARCH_CPU_64_BITS 1
# define ARCH_CPU_LITTLE_ENDIAN 1
#elif defined(__ARMEL__)
# define ARCH_CPU_ARM_FAMILY 1
# define ARCH_CPU_ARMEL 1
# define ARCH_CPU_32_BITS 1
# define ARCH_CPU_LITTLE_ENDIAN 1
#elif defined(__aarch64__) || defined(_M_ARM64)
# define ARCH_CPU_ARM_FAMILY 1
# define ARCH_CPU_ARM64 1
# define ARCH_CPU_64_BITS 1
# define ARCH_CPU_LITTLE_ENDIAN 1
#elif defined(__riscv) && __riscv_xlen == 32
# define ARCH_CPU_RISCV_FAMILY 1
# define ARCH_CPU_RISCV32 1
# define ARCH_CPU_64_BITS 0
# define ARCH_CPU_LITTLE_ENDIAN 1
#elif defined(__riscv) && __riscv_xlen == 64
# define ARCH_CPU_RISCV_FAMILY 1
# define ARCH_CPU_RISCV64 1
# define ARCH_CPU_64_BITS 1
# define ARCH_CPU_LITTLE_ENDIAN 1
#elif defined(__pnacl__) || defined(__asmjs__) || defined(__wasm__)
# define ARCH_CPU_32_BITS 1
# define ARCH_CPU_LITTLE_ENDIAN 1
#elif defined(__MIPSEL__)
# if defined(__LP64__)
# define ARCH_CPU_MIPS_FAMILY 1
# define ARCH_CPU_MIPS64EL 1
# define ARCH_CPU_64_BITS 1
# define ARCH_CPU_LITTLE_ENDIAN 1
# else
# define ARCH_CPU_MIPS_FAMILY 1
# define ARCH_CPU_MIPSEL 1
# define ARCH_CPU_32_BITS 1
# define ARCH_CPU_LITTLE_ENDIAN 1
# endif
#elif defined(__MIPSEB__)
# if defined(__LP64__)
# define ARCH_CPU_MIPS_FAMILY 1
# define ARCH_CPU_MIPS64 1
# define ARCH_CPU_64_BITS 1
# define ARCH_CPU_BIG_ENDIAN 1
# else
# define ARCH_CPU_MIPS_FAMILY 1
# define ARCH_CPU_MIPS 1
# define ARCH_CPU_32_BITS 1
# define ARCH_CPU_BIG_ENDIAN 1
# endif
#else
# error Please add support for your architecture in build_config.h
#endif
#if !defined(ARCH_CPU_LITTLE_ENDIAN)
# define ARCH_CPU_LITTLE_ENDIAN 0
#endif
#if !defined(ARCH_CPU_BIG_ENDIAN)
# define ARCH_CPU_BIG_ENDIAN 0
#endif
#if !defined(ARCH_CPU_32_BITS)
# define ARCH_CPU_32_BITS 0
#endif
#if !defined(ARCH_CPU_64_BITS)
# define ARCH_CPU_64_BITS 0
#endif
#if !defined(ARCH_CPU_X86_FAMILY)
# define ARCH_CPU_X86_FAMILY 0
#endif
#if !defined(ARCH_CPU_ARM_FAMILY)
# define ARCH_CPU_ARM_FAMILY 0
#endif
#if !defined(ARCH_CPU_MIPS_FAMILY)
# define ARCH_CPU_MIPS_FAMILY 0
#endif
#if !defined(ARCH_CPU_PPC64_FAMILY)
# define ARCH_CPU_PPC64_FAMILY 0
#endif
#if !defined(ARCH_CPU_RISCV_FAMILY)
# define ARCH_CPU_RISCV_FAMILY 0
#endif
#if !defined(ARCH_CPU_S390_FAMILY)
# define ARCH_CPU_S390_FAMILY 0
#endif
////////////////////////////////////////////////////////////////////////////////
// Sizes of platform-dependent types.
#if defined(__SIZEOF_POINTER__)
# define PLATFORM_SIZEOF_PTR __SIZEOF_POINTER__
#elif defined(UINTPTR_MAX)
# if (UINTPTR_MAX == 0xffffffff)
# define PLATFORM_SIZEOF_PTR 4
# elif (UINTPTR_MAX == 0xffffffffffffffff) // NOLINT
# define PLATFORM_SIZEOF_PTR 8
# endif
#elif defined(__WORDSIZE)
# if (__WORDSIZE == 32)
# define PLATFORM_SIZEOF_PTR 4
# else if (__WORDSIZE == 64)
# define PLATFORM_SIZEOF_PTR 8
# endif
#endif
#if !defined(PLATFORM_SIZEOF_PTR)
# error Cannot find pointer size.
#endif
#if (UINT_MAX == 0xffffffff)
# define PLATFORM_SIZEOF_INT 4
#elif (UINT_MAX == 0xffffffffffffffff) // NOLINT
# define PLATFORM_SIZEOF_INT 8
#else
# error Cannot find "int" size.
#endif
#if (USHRT_MAX == 0xffffffff)
# define PLATFORM_SIZEOF_SHORT 4
#elif (USHRT_MAX == 0xffff) // NOLINT
# define PLATFORM_SIZEOF_SHORT 2
#else
# error Cannot find "short" size.
#endif
#endif // __BUILD_CONFIG_H__

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@@ -1,40 +0,0 @@
// Copyright (c) 2018, libnumaapi authors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
// Author: Sergey Sharybin <sergey.vfx@gmail.com>
/** \file
* \ingroup intern_numaapi
*/
#include "numaapi.h"
#include <assert.h>
const char* numaAPI_ResultAsString(NUMAAPI_Result result) {
switch (result) {
case NUMAAPI_SUCCESS: return "SUCCESS";
case NUMAAPI_NOT_AVAILABLE: return "NOT_AVAILABLE";
case NUMAAPI_ERROR: return "ERROR";
case NUMAAPI_ERROR_ATEXIT: return "ERROR_AT_EXIT";
}
assert(!"Unknown result was passed to numapi_ResultAsString().");
return "UNKNOWN";
}

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@@ -1,298 +0,0 @@
// Copyright (c) 2016, libnumaapi authors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
// Author: Sergey Sharybin <sergey.vfx@gmail.com>
/** \file
* \ingroup intern_numaapi
*/
#include "build_config.h"
#if OS_LINUX
#include "numaapi.h"
#include <stdlib.h>
#ifndef WITH_DYNLOAD
# include <numa.h>
#else
# include <dlfcn.h>
#endif
#ifdef WITH_DYNLOAD
// Descriptor numa library.
static void* numa_lib;
// Types of all symbols which are read from the library.
struct bitmask;
typedef int tnuma_available(void);
typedef int tnuma_max_node(void);
typedef int tnuma_node_to_cpus(int node, struct bitmask* mask);
typedef long tnuma_node_size(int node, long* freep);
typedef int tnuma_run_on_node(int node);
typedef void* tnuma_alloc_onnode(size_t size, int node);
typedef void* tnuma_alloc_local(size_t size);
typedef void tnuma_free(void* start, size_t size);
typedef struct bitmask* tnuma_bitmask_clearall(struct bitmask *bitmask);
typedef int tnuma_bitmask_isbitset(const struct bitmask *bitmask,
unsigned int n);
typedef struct bitmask* tnuma_bitmask_setbit(struct bitmask *bitmask,
unsigned int n);
typedef unsigned int tnuma_bitmask_nbytes(struct bitmask *bitmask);
typedef void tnuma_bitmask_free(struct bitmask *bitmask);
typedef struct bitmask* tnuma_allocate_cpumask(void);
typedef struct bitmask* tnuma_allocate_nodemask(void);
typedef void tnuma_free_cpumask(struct bitmask* bitmask);
typedef void tnuma_free_nodemask(struct bitmask* bitmask);
typedef int tnuma_run_on_node_mask(struct bitmask *nodemask);
typedef int tnuma_run_on_node_mask_all(struct bitmask *nodemask);
typedef struct bitmask *tnuma_get_run_node_mask(void);
typedef void tnuma_set_interleave_mask(struct bitmask *nodemask);
typedef void tnuma_set_localalloc(void);
// Actual symbols.
static tnuma_available* numa_available;
static tnuma_max_node* numa_max_node;
static tnuma_node_to_cpus* numa_node_to_cpus;
static tnuma_node_size* numa_node_size;
static tnuma_run_on_node* numa_run_on_node;
static tnuma_alloc_onnode* numa_alloc_onnode;
static tnuma_alloc_local* numa_alloc_local;
static tnuma_free* numa_free;
static tnuma_bitmask_clearall* numa_bitmask_clearall;
static tnuma_bitmask_isbitset* numa_bitmask_isbitset;
static tnuma_bitmask_setbit* numa_bitmask_setbit;
static tnuma_bitmask_nbytes* numa_bitmask_nbytes;
static tnuma_bitmask_free* numa_bitmask_free;
static tnuma_allocate_cpumask* numa_allocate_cpumask;
static tnuma_allocate_nodemask* numa_allocate_nodemask;
static tnuma_free_nodemask* numa_free_nodemask;
static tnuma_free_cpumask* numa_free_cpumask;
static tnuma_run_on_node_mask* numa_run_on_node_mask;
static tnuma_run_on_node_mask_all* numa_run_on_node_mask_all;
static tnuma_get_run_node_mask* numa_get_run_node_mask;
static tnuma_set_interleave_mask* numa_set_interleave_mask;
static tnuma_set_localalloc* numa_set_localalloc;
static void* findLibrary(const char** paths) {
int i = 0;
while (paths[i] != NULL) {
void* lib = dlopen(paths[i], RTLD_LAZY);
if (lib != NULL) {
return lib;
}
++i;
}
return NULL;
}
static void numaExit(void) {
if (numa_lib == NULL) {
return;
}
dlclose(numa_lib);
numa_lib = NULL;
}
static NUMAAPI_Result loadNumaSymbols(void) {
// Prevent multiple initializations.
static bool initialized = false;
static NUMAAPI_Result result = NUMAAPI_NOT_AVAILABLE;
if (initialized) {
return result;
}
initialized = true;
// Find appropriate .so library.
const char* numa_paths[] = {
"libnuma.so.1",
"libnuma.so",
NULL};
// Register de-initialization.
const int error = atexit(numaExit);
if (error) {
result = NUMAAPI_ERROR_ATEXIT;
return result;
}
// Load library.
numa_lib = findLibrary(numa_paths);
if (numa_lib == NULL) {
result = NUMAAPI_NOT_AVAILABLE;
return result;
}
// Load symbols.
#define _LIBRARY_FIND(lib, name) \
do { \
name = (t##name *)dlsym(lib, #name); \
} while (0)
#define NUMA_LIBRARY_FIND(name) _LIBRARY_FIND(numa_lib, name)
NUMA_LIBRARY_FIND(numa_available);
NUMA_LIBRARY_FIND(numa_max_node);
NUMA_LIBRARY_FIND(numa_node_to_cpus);
NUMA_LIBRARY_FIND(numa_node_size);
NUMA_LIBRARY_FIND(numa_run_on_node);
NUMA_LIBRARY_FIND(numa_alloc_onnode);
NUMA_LIBRARY_FIND(numa_alloc_local);
NUMA_LIBRARY_FIND(numa_free);
NUMA_LIBRARY_FIND(numa_bitmask_clearall);
NUMA_LIBRARY_FIND(numa_bitmask_isbitset);
NUMA_LIBRARY_FIND(numa_bitmask_setbit);
NUMA_LIBRARY_FIND(numa_bitmask_nbytes);
NUMA_LIBRARY_FIND(numa_bitmask_free);
NUMA_LIBRARY_FIND(numa_allocate_cpumask);
NUMA_LIBRARY_FIND(numa_allocate_nodemask);
NUMA_LIBRARY_FIND(numa_free_cpumask);
NUMA_LIBRARY_FIND(numa_free_nodemask);
NUMA_LIBRARY_FIND(numa_run_on_node_mask);
NUMA_LIBRARY_FIND(numa_run_on_node_mask_all);
NUMA_LIBRARY_FIND(numa_get_run_node_mask);
NUMA_LIBRARY_FIND(numa_set_interleave_mask);
NUMA_LIBRARY_FIND(numa_set_localalloc);
#undef NUMA_LIBRARY_FIND
#undef _LIBRARY_FIND
result = NUMAAPI_SUCCESS;
return result;
}
#endif
////////////////////////////////////////////////////////////////////////////////
// Initialization.
NUMAAPI_Result numaAPI_Initialize(void) {
#ifdef WITH_DYNLOAD
NUMAAPI_Result result = loadNumaSymbols();
if (result != NUMAAPI_SUCCESS) {
return result;
}
#endif
if (numa_available() < 0) {
return NUMAAPI_NOT_AVAILABLE;
}
return NUMAAPI_SUCCESS;
}
////////////////////////////////////////////////////////////////////////////////
// Topology query.
int numaAPI_GetNumNodes(void) {
return numa_max_node() + 1;
}
bool numaAPI_IsNodeAvailable(int node) {
return numaAPI_GetNumNodeProcessors(node) > 0;
}
int numaAPI_GetNumNodeProcessors(int node) {
struct bitmask* cpu_mask = numa_allocate_cpumask();
numa_node_to_cpus(node, cpu_mask);
const unsigned int num_bytes = numa_bitmask_nbytes(cpu_mask);
const unsigned int num_bits = num_bytes * 8;
// TODO(sergey): There might be faster way calculating number of set bits.
int num_processors = 0;
for (unsigned int bit = 0; bit < num_bits; ++bit) {
if (numa_bitmask_isbitset(cpu_mask, bit)) {
++num_processors;
}
}
#ifdef WITH_DYNLOAD
if (numa_free_cpumask != NULL) {
numa_free_cpumask(cpu_mask);
} else {
numa_bitmask_free(cpu_mask);
}
#else
numa_free_cpumask(cpu_mask);
#endif
return num_processors;
}
////////////////////////////////////////////////////////////////////////////////
// Topology helpers.
int numaAPI_GetNumCurrentNodesProcessors(void) {
struct bitmask* node_mask = numa_get_run_node_mask();
const unsigned int num_bytes = numa_bitmask_nbytes(node_mask);
const unsigned int num_bits = num_bytes * 8;
int num_processors = 0;
for (unsigned int bit = 0; bit < num_bits; ++bit) {
if (numa_bitmask_isbitset(node_mask, bit)) {
num_processors += numaAPI_GetNumNodeProcessors(bit);
}
}
numa_bitmask_free(node_mask);
return num_processors;
}
////////////////////////////////////////////////////////////////////////////////
// Affinities.
bool numaAPI_RunProcessOnNode(int node) {
numaAPI_RunThreadOnNode(node);
return true;
}
bool numaAPI_RunThreadOnNode(int node) {
// Construct bit mask from node index.
struct bitmask* node_mask = numa_allocate_nodemask();
numa_bitmask_clearall(node_mask);
numa_bitmask_setbit(node_mask, node);
numa_run_on_node_mask_all(node_mask);
// TODO(sergey): The following commands are based on x265 code, we might want
// to make those optional, or require to call those explicitly.
//
// Current assumption is that this is similar to SetThreadGroupAffinity().
if (numa_node_size(node, NULL) > 0) {
numa_set_interleave_mask(node_mask);
numa_set_localalloc();
}
#ifdef WITH_DYNLOAD
if (numa_free_nodemask != NULL) {
numa_free_nodemask(node_mask);
} else {
numa_bitmask_free(node_mask);
}
#else
numa_free_nodemask(node_mask);
#endif
return true;
}
////////////////////////////////////////////////////////////////////////////////
// Memory management.
void* numaAPI_AllocateOnNode(size_t size, int node) {
return numa_alloc_onnode(size, node);
}
void* numaAPI_AllocateLocal(size_t size) {
return numa_alloc_local(size);
}
void numaAPI_Free(void* start, size_t size) {
numa_free(start, size);
}
#endif // OS_LINUX

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@@ -1,98 +0,0 @@
// Copyright (c) 2016, libnumaapi authors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
// Author: Sergey Sharybin <sergey.vfx@gmail.com>
/** \file
* \ingroup intern_numaapi
*/
#include "numaapi.h"
#include "build_config.h"
// Stub implementation for platforms which doesn't have NUMA support.
#if !OS_LINUX && !OS_WIN
////////////////////////////////////////////////////////////////////////////////
// Initialization.
NUMAAPI_Result numaAPI_Initialize(void) {
return NUMAAPI_NOT_AVAILABLE;
}
////////////////////////////////////////////////////////////////////////////////
// Topology query.
int numaAPI_GetNumNodes(void) {
return 0;
}
bool numaAPI_IsNodeAvailable(int node) {
(void) node; // Ignored.
return false;
}
int numaAPI_GetNumNodeProcessors(int node) {
(void) node; // Ignored.
return 0;
}
////////////////////////////////////////////////////////////////////////////////
// Topology helpers.
int numaAPI_GetNumCurrentNodesProcessors(void) {
return 0;
}
////////////////////////////////////////////////////////////////////////////////
// Affinities.
bool numaAPI_RunProcessOnNode(int node) {
(void) node; // Ignored.
return false;
}
bool numaAPI_RunThreadOnNode(int node) {
(void) node; // Ignored.
return false;
}
////////////////////////////////////////////////////////////////////////////////
// Memory management.
void* numaAPI_AllocateOnNode(size_t size, int node) {
(void) size; // Ignored.
(void) node; // Ignored.
return 0;
}
void* numaAPI_AllocateLocal(size_t size) {
(void) size; // Ignored.
return NULL;
}
void numaAPI_Free(void* start, size_t size) {
(void) start; // Ignored.
(void) size; // Ignored.
}
#endif // !OS_LINUX && !OS_WIN

View File

@@ -1,296 +0,0 @@
// Copyright (c) 2016, libnumaapi authors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
// Author: Sergey Sharybin <sergey.vfx@gmail.com>
/** \file
* \ingroup intern_numaapi
*/
#include "build_config.h"
#if OS_WIN
#include "numaapi.h"
#ifndef NOGDI
# define NOGDI
#endif
#ifndef NOMINMAX
# define NOMINMAX
#endif
#ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOCOMM
# define NOCOMM
#endif
#include <stdlib.h>
#include <stdint.h>
#include <windows.h>
#if ARCH_CPU_64_BITS
# include <VersionHelpers.h>
#endif
////////////////////////////////////////////////////////////////////////////////
// Initialization.
// Kernel library, from where the symbols come.
static HMODULE kernel_lib;
// Types of all symbols which are read from the library.
// NUMA function types.
typedef BOOL t_GetNumaHighestNodeNumber(PULONG highest_node_number);
typedef BOOL t_GetNumaNodeProcessorMask(UCHAR node, ULONGLONG* processor_mask);
typedef BOOL t_GetNumaNodeProcessorMaskEx(USHORT node,
GROUP_AFFINITY* processor_mask);
typedef BOOL t_GetNumaProcessorNode(UCHAR processor, UCHAR* node_number);
typedef void* t_VirtualAllocExNuma(HANDLE process_handle,
LPVOID address,
SIZE_T size,
DWORD allocation_type,
DWORD protect,
DWORD preferred);
typedef BOOL t_VirtualFree(void* address, SIZE_T size, DWORD free_type);
// Threading function types.
typedef BOOL t_SetProcessAffinityMask(HANDLE process_handle,
DWORD_PTR process_affinity_mask);
typedef BOOL t_SetThreadGroupAffinity(HANDLE thread_handle,
const GROUP_AFFINITY* group_affinity,
GROUP_AFFINITY* PreviousGroupAffinity);
typedef BOOL t_GetThreadGroupAffinity(HANDLE thread_handle,
GROUP_AFFINITY* group_affinity);
typedef DWORD t_GetCurrentProcessorNumber(void);
typedef void t_GetCurrentProcessorNumberEx(PROCESSOR_NUMBER* proc_number);
typedef DWORD t_GetActiveProcessorCount(WORD group_number);
// NUMA symbols.
static t_GetNumaHighestNodeNumber* _GetNumaHighestNodeNumber;
static t_GetNumaNodeProcessorMask* _GetNumaNodeProcessorMask;
static t_GetNumaNodeProcessorMaskEx* _GetNumaNodeProcessorMaskEx;
static t_GetNumaProcessorNode* _GetNumaProcessorNode;
static t_VirtualAllocExNuma* _VirtualAllocExNuma;
static t_VirtualFree* _VirtualFree;
// Threading symbols.
static t_SetProcessAffinityMask* _SetProcessAffinityMask;
static t_SetThreadGroupAffinity* _SetThreadGroupAffinity;
static t_GetThreadGroupAffinity* _GetThreadGroupAffinity;
static t_GetCurrentProcessorNumber* _GetCurrentProcessorNumber;
static t_GetCurrentProcessorNumberEx* _GetCurrentProcessorNumberEx;
static t_GetActiveProcessorCount* _GetActiveProcessorCount;
static void numaExit(void) {
// TODO(sergey): Consider closing library here.
}
static NUMAAPI_Result loadNumaSymbols(void) {
// Prevent multiple initializations.
static bool initialized = false;
static NUMAAPI_Result result = NUMAAPI_NOT_AVAILABLE;
if (initialized) {
return result;
}
initialized = true;
// Register de-initialization.
const int error = atexit(numaExit);
if (error) {
result = NUMAAPI_ERROR_ATEXIT;
return result;
}
// Load library.
kernel_lib = LoadLibraryA("Kernel32.dll");
// Load symbols.
#define _LIBRARY_FIND(lib, name) \
do { \
_##name = (t_##name *)GetProcAddress(lib, #name); \
} while (0)
#define KERNEL_LIBRARY_FIND(name) _LIBRARY_FIND(kernel_lib, name)
// NUMA.
KERNEL_LIBRARY_FIND(GetNumaHighestNodeNumber);
KERNEL_LIBRARY_FIND(GetNumaNodeProcessorMask);
KERNEL_LIBRARY_FIND(GetNumaNodeProcessorMaskEx);
KERNEL_LIBRARY_FIND(GetNumaProcessorNode);
KERNEL_LIBRARY_FIND(VirtualAllocExNuma);
KERNEL_LIBRARY_FIND(VirtualFree);
// Threading.
KERNEL_LIBRARY_FIND(SetProcessAffinityMask);
KERNEL_LIBRARY_FIND(SetThreadGroupAffinity);
KERNEL_LIBRARY_FIND(GetThreadGroupAffinity);
KERNEL_LIBRARY_FIND(GetCurrentProcessorNumber);
KERNEL_LIBRARY_FIND(GetCurrentProcessorNumberEx);
KERNEL_LIBRARY_FIND(GetActiveProcessorCount);
#undef KERNEL_LIBRARY_FIND
#undef _LIBRARY_FIND
result = NUMAAPI_SUCCESS;
return result;
}
NUMAAPI_Result numaAPI_Initialize(void) {
#if !ARCH_CPU_64_BITS
// No NUMA on 32 bit platforms.
return NUMAAPI_NOT_AVAILABLE;
#else
if (!IsWindows7OrGreater()) {
// Require Windows 7 or higher.
NUMAAPI_NOT_AVAILABLE;
}
loadNumaSymbols();
return NUMAAPI_SUCCESS;
#endif
}
////////////////////////////////////////////////////////////////////////////////
// Internal helpers.
static int countNumSetBits(ULONGLONG mask) {
// TODO(sergey): There might be faster way calculating number of set bits.
// NOTE: mask must be unsigned, there is undefined behavior for signed ints.
int num_bits = 0;
while (mask != 0) {
num_bits += (mask & 1);
mask = (mask >> 1);
}
return num_bits;
}
////////////////////////////////////////////////////////////////////////////////
// Topology query.
int numaAPI_GetNumNodes(void) {
ULONG highest_node_number;
if (!_GetNumaHighestNodeNumber(&highest_node_number)) {
return 0;
}
// TODO(sergey): Resolve the type narrowing.
// NOTE: This is not necessarily a total amount of nodes in the system.
return (int)highest_node_number + 1;
}
bool numaAPI_IsNodeAvailable(int node) {
// Trick to detect whether the node is usable or not: check whether
// there are any processors associated with it.
//
// This is needed because numaApiGetNumNodes() is not guaranteed to
// give total amount of nodes and some nodes might be unavailable.
GROUP_AFFINITY processor_mask = { 0 };
if (!_GetNumaNodeProcessorMaskEx(node, &processor_mask)) {
return false;
}
if (processor_mask.Mask == 0) {
return false;
}
return true;
}
int numaAPI_GetNumNodeProcessors(int node) {
GROUP_AFFINITY processor_mask = { 0 };
if (!_GetNumaNodeProcessorMaskEx(node, &processor_mask)) {
return 0;
}
return countNumSetBits(processor_mask.Mask);
}
////////////////////////////////////////////////////////////////////////////////
// Topology helpers.
int numaAPI_GetNumCurrentNodesProcessors(void) {
HANDLE thread_handle = GetCurrentThread();
GROUP_AFFINITY group_affinity;
// TODO(sergey): Needs implementation.
if (!_GetThreadGroupAffinity(thread_handle, &group_affinity)) {
return 0;
}
// First, count number of possible bits in the affinity mask.
const int num_processors = countNumSetBits(group_affinity.Mask);
// Then check that it's not exceeding number of processors in tjhe group.
const int num_group_processors =
_GetActiveProcessorCount(group_affinity.Group);
if (num_group_processors < num_processors) {
return num_group_processors;
}
return num_processors;
}
////////////////////////////////////////////////////////////////////////////////
// Affinities.
bool numaAPI_RunProcessOnNode(int node) {
// TODO(sergey): Make sure requested node is within active CPU group.
// Change affinity of the proces to make it to run on a given node.
HANDLE process_handle = GetCurrentProcess();
GROUP_AFFINITY processor_mask = { 0 };
if (_GetNumaNodeProcessorMaskEx(node, &processor_mask) == 0) {
return false;
}
// TODO: Affinity should respect processor group.
if (_SetProcessAffinityMask(process_handle, processor_mask.Mask) == 0) {
return false;
}
return true;
}
bool numaAPI_RunThreadOnNode(int node) {
HANDLE thread_handle = GetCurrentThread();
GROUP_AFFINITY group_affinity = { 0 };
if (_GetNumaNodeProcessorMaskEx(node, &group_affinity) == 0) {
return false;
}
if (_SetThreadGroupAffinity(thread_handle, &group_affinity, NULL) == 0) {
return false;
}
return true;
}
////////////////////////////////////////////////////////////////////////////////
// Memory management.
void* numaAPI_AllocateOnNode(size_t size, int node) {
return _VirtualAllocExNuma(GetCurrentProcess(),
NULL,
size,
MEM_RESERVE | MEM_COMMIT,
PAGE_READWRITE,
node);
}
void* numaAPI_AllocateLocal(size_t size) {
UCHAR current_processor = (UCHAR)_GetCurrentProcessorNumber();
UCHAR node;
if (!_GetNumaProcessorNode(current_processor, &node)) {
return NULL;
}
return numaAPI_AllocateOnNode(size, node);
}
void numaAPI_Free(void* start, size_t size) {
if (!_VirtualFree(start, size, MEM_RELEASE)) {
// TODO(sergey): Throw an error!
}
}
#endif // OS_WIN

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View File

@@ -238,11 +238,15 @@ def RKS_GEN_custom_props(_ksi, _context, ks, data):
continue
prop_path = '["%s"]' % bpy.utils.escape_identifier(cprop_name)
try:
rna_property = data.path_resolve(prop_path, False)
except ValueError:
# This happens when a custom property is set to None. In that case it cannot
# be converted to an FCurve-compatible value, so we can't keyframe it anyway.
# Can technically happen, but there is no known case.
continue
if rna_property is None:
# In this case the property cannot be converted to an
# FCurve-compatible value, so we can't keyframe it anyways.
continue
if rna_property.rna_type not in prop_type_compat:
continue

View File

@@ -6267,7 +6267,8 @@ def km_image_editor_tool_uv_select(params, *, fallback):
_fallback_id("Image Editor Tool: Uv, Tweak", fallback),
{"space_type": 'IMAGE_EDITOR', "region_type": 'WINDOW'},
{"items": [
*([] if fallback else _template_items_tool_select(params, "uv.select", "uv.cursor_set", extend="extend")),
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else _template_items_tool_select(
params, "uv.select", "uv.cursor_set", extend="extend")),
*([] if (not params.use_fallback_tool_rmb) else _template_uv_select(
type=params.select_mouse, value=params.select_mouse_value, legacy=params.legacy)),
]},
@@ -6385,7 +6386,7 @@ def km_node_editor_tool_select(params, *, fallback):
_fallback_id("Node Tool: Tweak", fallback),
{"space_type": 'NODE_EDITOR', "region_type": 'WINDOW'},
{"items": [
*([] if fallback else [
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else [
("node.select", {"type": params.select_mouse, "value": 'PRESS'},
{"properties": [("deselect_all", not params.legacy)]}),
]),
@@ -6467,7 +6468,7 @@ def km_3d_view_tool_select(params, *, fallback):
_fallback_id("3D View Tool: Tweak", fallback),
{"space_type": 'VIEW_3D', "region_type": 'WINDOW'},
{"items": [
*([] if fallback else _template_items_tool_select(
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else _template_items_tool_select(
params, "view3d.select", "view3d.cursor3d", extend="toggle")),
*([] if (not params.use_fallback_tool_rmb) else _template_view3d_select(
type=params.select_mouse, value=params.select_mouse_value, legacy=params.legacy)),
@@ -7377,7 +7378,7 @@ def km_3d_view_tool_edit_gpencil_select(params, *, fallback):
_fallback_id("3D View Tool: Edit Gpencil, Tweak", fallback),
{"space_type": 'VIEW_3D', "region_type": 'WINDOW'},
{"items": [
*([] if fallback else _template_items_tool_select(
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else _template_items_tool_select(
params, "gpencil.select", "view3d.cursor3d", extend="toggle")),
*([] if (not params.use_fallback_tool_rmb) else _template_view3d_gpencil_select(
type=params.select_mouse, value=params.select_mouse_value, legacy=params.legacy)),
@@ -7553,7 +7554,7 @@ def km_sequencer_editor_tool_generic_select(params, *, fallback):
_fallback_id("Sequencer Tool: Tweak", fallback),
{"space_type": 'SEQUENCE_EDITOR', "region_type": 'WINDOW'},
{"items": [
*([] if fallback else _template_items_tool_select(
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else _template_items_tool_select(
params, "sequencer.select", "sequencer.cursor_set", extend="toggle")),
*([] if (not params.use_fallback_tool_rmb) else _template_sequencer_preview_select(

View File

@@ -949,7 +949,7 @@ class CLIP_OT_setup_tracking_scene(Operator):
"""Make all the newly created and the old objects of a collection """ \
"""to be properly setup for shadow catch"""
for ob in collection.objects:
ob.cycles.is_shadow_catcher = True
ob.is_shadow_catcher = True
for child in collection.children:
setup_shadow_catcher_objects(child)

View File

@@ -70,14 +70,10 @@ class MotionPathButtonsPanel:
col = layout.column(align=True)
row = col.row(align=True)
if bones:
row.operator("pose.paths_update", text="Update Paths", icon='BONE_DATA')
row.operator("pose.paths_clear", text="", icon='X')
col.operator("pose.paths_update", text="Update Paths", icon='BONE_DATA')
else:
row.operator("object.paths_update", text="Update Paths", icon='OBJECT_DATA')
row.operator("object.paths_clear", text="", icon='X')
col.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD')
col.operator("object.paths_update", text="Update Paths", icon='OBJECT_DATA')
else:
col = layout.column(align=True)
col.label(text="Nothing to show yet...", icon='ERROR')
@@ -86,7 +82,13 @@ class MotionPathButtonsPanel:
col.operator("pose.paths_calculate", text="Calculate...", icon='BONE_DATA')
else:
col.operator("object.paths_calculate", text="Calculate...", icon='OBJECT_DATA')
col.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD')
row = col.row(align=True)
row.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD')
if bones:
row.operator("pose.paths_clear", text="", icon='X')
else:
row.operator("object.paths_clear", text="", icon='X')
class MotionPathButtonsPanel_display:

View File

@@ -382,7 +382,7 @@ class DOPESHEET_MT_view(Menu):
class DOPESHEET_MT_view_pie(Menu):
bl_label = "View"
def draw(self, context):
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()
@@ -544,7 +544,7 @@ class DopesheetActionPanelBase:
bl_label = "Action"
@classmethod
def draw_generic_panel(cls, context, layout, action):
def draw_generic_panel(cls, _context, layout, action):
layout.label(text=action.name, icon='ACTION')
layout.prop(action, "use_frame_range")

View File

@@ -847,7 +847,7 @@ classes = (
ASSETBROWSER_MT_context_menu,
)
def asset_path_str_get(self):
def asset_path_str_get(_self):
asset_file_handle = bpy.context.asset_file_handle
if asset_file_handle is None:
return ""

View File

@@ -344,7 +344,7 @@ class GRAPH_MT_slider(Menu):
def draw(self, _context):
layout = self.layout
layout.operator("graph.breakdown", text="Breakdown")
layout.operator("graph.blend_to_neighbor", text="Blend To Neighbor")
@@ -352,7 +352,7 @@ class GRAPH_MT_slider(Menu):
class GRAPH_MT_view_pie(Menu):
bl_label = "View"
def draw(self, context):
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()

View File

@@ -266,7 +266,7 @@ class NLA_MT_snap_pie(Menu):
class NLA_MT_view_pie(Menu):
bl_label = "View"
def draw(self, context):
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()

View File

@@ -370,7 +370,7 @@ class NODE_MT_node(Menu):
class NODE_MT_view_pie(Menu):
bl_label = "View"
def draw(self, context):
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()

View File

@@ -1162,7 +1162,7 @@ class SEQUENCER_MT_pivot_pie(Menu):
class SEQUENCER_MT_view_pie(Menu):
bl_label = "View"
def draw(self, context):
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()
@@ -1173,7 +1173,7 @@ class SEQUENCER_MT_view_pie(Menu):
class SEQUENCER_MT_preview_view_pie(Menu):
bl_label = "View"
def draw(self, context):
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()
@@ -1229,7 +1229,7 @@ class SEQUENCER_PT_color_tag_picker(SequencerColorTagPicker, Panel):
bl_category = "Strip"
bl_options = {'HIDE_HEADER', 'INSTANCED'}
def draw(self, context):
def draw(self, _context):
layout = self.layout
row = layout.row(align=True)
@@ -1242,7 +1242,7 @@ class SEQUENCER_PT_color_tag_picker(SequencerColorTagPicker, Panel):
class SEQUENCER_MT_color_tag_picker(SequencerColorTagPicker, Menu):
bl_label = "Set Color Tag"
def draw(self, context):
def draw(self, _context):
layout = self.layout
row = layout.row(align=True)

View File

@@ -6504,18 +6504,38 @@ class VIEW3D_PT_overlay_sculpt(Panel):
row.prop(overlay, "sculpt_mode_face_sets_opacity", text="Face Sets")
class VIEW3D_PT_overlay_pose(Panel):
class VIEW3D_PT_overlay_bones(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = 'VIEW3D_PT_overlay'
bl_label = "Pose Mode"
bl_label = "Bones"
@staticmethod
def is_using_wireframe(context):
shading = VIEW3D_PT_shading.get_shading(context)
if shading.type == 'WIREFRAME' or shading.show_xray:
return True
mode = context.mode
if mode in {'POSE', 'PAINT_WEIGHT'}:
armature = context.pose_object
elif mode == 'EDIT_ARMATURE':
armature = context.edit_object
else:
return False
return armature and armature.display_type == 'WIRE'
@classmethod
def poll(cls, context):
mode = context.mode
return (
(mode == 'POSE') or
(mode == 'PAINT_WEIGHT' and context.pose_object)
(mode == 'PAINT_WEIGHT' and context.pose_object) or
(mode in {'EDIT_ARMATURE', 'OBJECT'} and
VIEW3D_PT_overlay_bones.is_using_wireframe(context))
)
def draw(self, context):
@@ -6534,10 +6554,13 @@ class VIEW3D_PT_overlay_pose(Panel):
sub = row.row()
sub.active = display_all and overlay.show_xray_bone
sub.prop(overlay, "xray_alpha_bone", text="Fade Geometry")
else:
elif mode == 'PAINT_WEIGHT':
row = col.row()
row.prop(overlay, "show_xray_bone")
if VIEW3D_PT_overlay_bones.is_using_wireframe(context):
col.prop(overlay, "bone_wire_alpha")
class VIEW3D_PT_overlay_texture_paint(Panel):
bl_space_type = 'VIEW_3D'
@@ -7705,7 +7728,7 @@ classes = (
VIEW3D_PT_overlay_texture_paint,
VIEW3D_PT_overlay_vertex_paint,
VIEW3D_PT_overlay_weight_paint,
VIEW3D_PT_overlay_pose,
VIEW3D_PT_overlay_bones,
VIEW3D_PT_overlay_sculpt,
VIEW3D_PT_snapping,
VIEW3D_PT_proportional_edit,

View File

@@ -694,9 +694,15 @@ class VIEW3D_PT_tools_weight_gradient(Panel, View3DPaintPanel):
#bl_context = ".weightpaint" # dot on purpose (access from topbar)
bl_label = "Falloff"
bl_options = {'DEFAULT_CLOSED'}
# also dont draw as an extra panel in the sidebar (already included in the Brush settings)
bl_space_type = 'TOPBAR'
bl_region_type = 'HEADER'
@classmethod
def poll(cls, context):
# since we dont give context above, check mode here (to not show in other modes like sculpt)
if context.mode != 'PAINT_WEIGHT':
return False
settings = context.tool_settings.weight_paint
if settings is None:
return False

View File

@@ -66,7 +66,7 @@ class GeometryNodeCategory(SortedNodeCategory):
# menu entry for node group tools
def group_tools_draw(self, layout, _context):
def group_tools_draw(_self, layout, _context):
layout.operator("node.group_make")
layout.operator("node.group_ungroup")
layout.separator()
@@ -501,6 +501,7 @@ compositor_node_categories = [
NodeItem("CompositorNodeTexture"),
NodeItem("CompositorNodeBokehImage"),
NodeItem("CompositorNodeTime"),
NodeItem("CompositorNodeSceneTime"),
NodeItem("CompositorNodeTrackPos"),
]),
CompositorNodeCategory("CMP_OUTPUT", "Output", items=[
@@ -542,6 +543,7 @@ compositor_node_categories = [
NodeItem("CompositorNodeSepYCCA"),
NodeItem("CompositorNodeCombYCCA"),
NodeItem("CompositorNodeSwitchView"),
NodeItem("CompositorNodeConvertColorSpace"),
]),
CompositorNodeCategory("CMP_OP_FILTER", "Filter", items=[
NodeItem("CompositorNodeBlur"),

View File

@@ -122,9 +122,9 @@ void BLF_draw(int fontid, const char *str, size_t str_len) ATTR_NONNULL(2);
int BLF_draw_mono(int fontid, const char *str, size_t str_len, int cwidth) ATTR_NONNULL(2);
typedef bool (*BLF_GlyphBoundsFn)(const char *str,
const size_t str_step_ofs,
size_t str_step_ofs,
const struct rcti *glyph_step_bounds,
const int glyph_advance_x,
int glyph_advance_x,
const struct rctf *glyph_bounds,
const int glyph_bearing[2],
void *user_data);
@@ -298,9 +298,9 @@ void BLF_dir_free(char **dirs, int count) ATTR_NONNULL();
void BLF_thumb_preview(const char *filename,
const char **draw_str,
const char **i18n_draw_str,
const unsigned char draw_str_lines,
unsigned char draw_str_lines,
const float font_color[4],
const int font_size,
int font_size,
unsigned char *buf,
int w,
int h,
@@ -326,8 +326,8 @@ int BLF_set_default(void);
/* blf_font_default.c */
int BLF_load_default(const bool unique);
int BLF_load_mono_default(const bool unique);
int BLF_load_default(bool unique);
int BLF_load_mono_default(bool unique);
#ifdef DEBUG
void BLF_state_print(int fontid);

View File

@@ -121,9 +121,9 @@ void blf_font_boundbox_foreach_glyph(struct FontBLF *font,
const char *str,
size_t str_len,
bool (*user_fn)(const char *str,
const size_t str_step_ofs,
size_t str_step_ofs,
const struct rcti *glyph_step_bounds,
const int glyph_advance_x,
int glyph_advance_x,
const struct rctf *glyph_bounds,
const int glyph_bearing[2],
void *user_data),
@@ -132,7 +132,7 @@ void blf_font_boundbox_foreach_glyph(struct FontBLF *font,
int blf_font_count_missing_chars(struct FontBLF *font,
const char *str,
const size_t str_len,
size_t str_len,
int *r_tot_chars);
void blf_font_free(struct FontBLF *font);

View File

@@ -376,7 +376,7 @@ void DM_interp_vert_data(struct DerivedMesh *source,
int count,
int dest_index);
void mesh_get_mapped_verts_coords(struct Mesh *me_eval, float (*r_cos)[3], const int totcos);
void mesh_get_mapped_verts_coords(struct Mesh *me_eval, float (*r_cos)[3], int totcos);
/**
* Same as above but won't use render settings.

View File

@@ -117,9 +117,7 @@ bool BKE_animdata_copy_id(struct Main *bmain, struct ID *id_to, struct ID *id_fr
*/
void BKE_animdata_copy_id_action(struct Main *bmain, struct ID *id);
void BKE_animdata_duplicate_id_action(struct Main *bmain,
struct ID *id,
const uint duplicate_flags);
void BKE_animdata_duplicate_id_action(struct Main *bmain, struct ID *id, uint duplicate_flags);
/* Merge copies of data from source AnimData block */
typedef enum eAnimData_MergeCopy_Modes {

View File

@@ -88,26 +88,21 @@ bool BKE_appdir_folder_caches(char *r_path, size_t path_len);
* this may contain path separators but must resolve to a directory, checked with #BLI_is_dir.
* \return The path if found, NULL string if not.
*/
bool BKE_appdir_folder_id_ex(const int folder_id,
const char *subfolder,
char *path,
size_t path_len);
const char *BKE_appdir_folder_id(const int folder_id, const char *subfolder);
bool BKE_appdir_folder_id_ex(int folder_id, const char *subfolder, char *path, size_t path_len);
const char *BKE_appdir_folder_id(int folder_id, const char *subfolder);
/**
* Returns the path to a folder in the user area, creating it if it doesn't exist.
*/
const char *BKE_appdir_folder_id_create(const int folder_id, const char *subfolder);
const char *BKE_appdir_folder_id_create(int folder_id, const char *subfolder);
/**
* Returns the path to a folder in the user area without checking that it actually exists first.
*/
const char *BKE_appdir_folder_id_user_notest(const int folder_id, const char *subfolder);
const char *BKE_appdir_folder_id_user_notest(int folder_id, const char *subfolder);
/**
* Returns the path of the top-level version-specific local, user or system directory.
* If check_is_dir, then the result will be NULL if the directory doesn't exist.
*/
const char *BKE_appdir_folder_id_version(const int folder_id,
const int version,
const bool check_is_dir);
const char *BKE_appdir_folder_id_version(int folder_id, int version, bool check_is_dir);
/**
* Check if this is an install with user files kept together
@@ -145,9 +140,9 @@ bool BKE_appdir_font_folder_default(char *dir);
* Find Python executable.
*/
bool BKE_appdir_program_python_search(char *fullpath,
const size_t fullpath_len,
const int version_major,
const int version_minor);
size_t fullpath_len,
int version_major,
int version_minor);
/**
* Initialize path to temporary directory.

View File

@@ -63,7 +63,7 @@ struct AssetLibrary {
void on_blend_save_handler_register();
void on_blend_save_handler_unregister();
void on_blend_save_post(struct Main *, struct PointerRNA **pointers, const int num_pointers);
void on_blend_save_post(struct Main *, struct PointerRNA **pointers, int num_pointers);
private:
bCallbackFuncStore on_save_callback_store_{};

View File

@@ -54,19 +54,16 @@ typedef enum AttributeDomain {
bool BKE_id_attributes_supported(struct ID *id);
struct CustomDataLayer *BKE_id_attribute_new(struct ID *id,
const char *name,
const int type,
const AttributeDomain domain,
struct ReportList *reports);
struct CustomDataLayer *BKE_id_attribute_new(
struct ID *id, const char *name, int type, AttributeDomain domain, struct ReportList *reports);
bool BKE_id_attribute_remove(struct ID *id,
struct CustomDataLayer *layer,
struct ReportList *reports);
struct CustomDataLayer *BKE_id_attribute_find(const struct ID *id,
const char *name,
const int type,
const AttributeDomain domain);
int type,
AttributeDomain domain);
AttributeDomain BKE_id_attribute_domain(struct ID *id, struct CustomDataLayer *layer);
int BKE_id_attribute_data_length(struct ID *id, struct CustomDataLayer *layer);
@@ -76,7 +73,7 @@ bool BKE_id_attribute_rename(struct ID *id,
const char *new_name,
struct ReportList *reports);
int BKE_id_attributes_length(struct ID *id, const CustomDataMask mask);
int BKE_id_attributes_length(struct ID *id, CustomDataMask mask);
struct CustomDataLayer *BKE_id_attributes_active_get(struct ID *id);
void BKE_id_attributes_active_set(struct ID *id, struct CustomDataLayer *layer);

View File

@@ -26,9 +26,8 @@
#include "BKE_attribute.h"
#include "BLI_color.hh"
#include "BLI_float2.hh"
#include "BLI_float3.hh"
#include "BLI_function_ref.hh"
#include "BLI_math_vec_types.hh"
/**
* This file defines classes that help to provide access to attribute data on a #GeometryComponent.
@@ -264,7 +263,7 @@ class OutputAttribute {
OutputAttribute(GVMutableArray varray,
AttributeDomain domain,
SaveFn save,
const bool ignore_old_values);
bool ignore_old_values);
~OutputAttribute();
@@ -387,7 +386,7 @@ class CustomDataAttributes {
CustomDataAttributes(CustomDataAttributes &&other);
CustomDataAttributes &operator=(const CustomDataAttributes &other);
void reallocate(const int size);
void reallocate(int size);
void clear();
@@ -423,8 +422,7 @@ class CustomDataAttributes {
*/
void reorder(Span<AttributeIDRef> new_order);
bool foreach_attribute(const AttributeForeachCallback callback,
const AttributeDomain domain) const;
bool foreach_attribute(const AttributeForeachCallback callback, AttributeDomain domain) const;
};
/* -------------------------------------------------------------------- */

View File

@@ -18,8 +18,7 @@
#include "BLI_array.hh"
#include "BLI_color.hh"
#include "BLI_float2.hh"
#include "BLI_float3.hh"
#include "BLI_math_vec_types.hh"
#include "DNA_customdata_types.h"
@@ -141,7 +140,7 @@ inline ColorGeometry4f mix3(const float3 &weights,
* This is just basic linear interpolation.
* \{ */
template<typename T> T mix2(const float factor, const T &a, const T &b);
template<typename T> T mix2(float factor, const T &a, const T &b);
template<> inline bool mix2(const float factor, const bool &a, const bool &b)
{
@@ -160,12 +159,12 @@ template<> inline float mix2(const float factor, const float &a, const float &b)
template<> inline float2 mix2(const float factor, const float2 &a, const float2 &b)
{
return float2::interpolate(a, b, factor);
return math::interpolate(a, b, factor);
}
template<> inline float3 mix2(const float factor, const float3 &a, const float3 &b)
{
return float3::interpolate(a, b, factor);
return math::interpolate(a, b, factor);
}
template<>
@@ -287,7 +286,7 @@ class ColorGeometryMixer {
public:
ColorGeometryMixer(MutableSpan<ColorGeometry4f> buffer,
ColorGeometry4f default_color = ColorGeometry4f(0.0f, 0.0f, 0.0f, 1.0f));
void mix_in(const int64_t index, const ColorGeometry4f &color, const float weight = 1.0f);
void mix_in(int64_t index, const ColorGeometry4f &color, float weight = 1.0f);
void finalize();
};

View File

@@ -63,7 +63,7 @@ bool BKE_copybuffer_copy_end(struct Main *bmain_src,
bool BKE_copybuffer_read(struct Main *bmain_dst,
const char *libname,
struct ReportList *reports,
const uint64_t id_types_mask);
uint64_t id_types_mask);
/**
* Paste data-blocks from the given .blend file 'buffer' (i.e. append them).
*
@@ -80,9 +80,9 @@ bool BKE_copybuffer_read(struct Main *bmain_dst,
*/
int BKE_copybuffer_paste(struct bContext *C,
const char *libname,
const int flag,
int flag,
struct ReportList *reports,
const uint64_t id_types_mask);
uint64_t id_types_mask);
#ifdef __cplusplus
}

View File

@@ -34,8 +34,8 @@ enum eUndoStepDir;
struct MemFileUndoData *BKE_memfile_undo_encode(struct Main *bmain,
struct MemFileUndoData *mfu_prev);
bool BKE_memfile_undo_decode(struct MemFileUndoData *mfu,
const enum eUndoStepDir undo_direction,
const bool use_old_bmain_data,
enum eUndoStepDir undo_direction,
bool use_old_bmain_data,
struct bContext *C);
void BKE_memfile_undo_free(struct MemFileUndoData *mfu);

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