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328 Commits

Author SHA1 Message Date
f4dcad7b24 GPU: Sizecheck for push constants buffer.
According to the specs platforms should at least support push constants
of 128 bytes. As there are known platforms that have set this as their
maximum (Mesa for example) we should use this as the maximum as well.
2021-07-02 16:38:23 +02:00
fd4652d4f6 DrawManager: Add push constants command. 2021-07-02 16:25:13 +02:00
2e7ea42377 GPU: Binding uniformbuffer as push constant. 2021-07-02 16:06:15 +02:00
d8d0071367 GPU: Added push constants to shader interface 2021-07-02 13:43:01 +02:00
2436d36158 Cleanup: Renamed converter to patcher. 2021-07-02 12:11:03 +02:00
cc23dbaa26 Refactored GLSL patching for future extension.
Every patch would be its own class this would keep the data and logic contained.
When a source is unchained during patching it would reuse the original source.
2021-07-02 11:55:19 +02:00
fdda05bf15 [WIP] GPU: Push Constants.
See T89553 for more details.
2021-06-30 17:10:47 +02:00
be451354c9 Fix T89153: Follow Path for empty works only in negative values
The old code only clamped cyclic curves
2021-06-30 11:20:42 +02:00
918d9291d6 Cleanup: store the result of isLockConstraint for reuse
This was being called for every element in some situations.
2021-06-30 18:40:16 +10:00
c57b0cae28 Cleanup: rename transform mode variables
Use the term 'mat_final' for calculated matrices used for transforming.
Also rename 'pivot' to 'pivot_local'.
2021-06-30 18:18:30 +10:00
4f9ef65dac Transform: support multi-threading for bend 2021-06-30 18:01:14 +10:00
2d4ec90497 Transform: support multi-threading for most modes
Multi-threading support for transform modes: bevel-weight, crease,
push-pull, rotate, shear, shrink-fatten, skin-resize, to-sphere,
trackball & translate.

This is done using a parallel loop over transform data.

From testing a 1.5million polygon mesh on a 32 core system
the overall performance gains were between ~20-28%

To ensure the code is thread-safe arguments to shared data are const.

Reviewed By: mano-wii
2021-06-30 16:53:55 +10:00
501d2443d0 Cleanup: use const arguments for accessor functions 2021-06-30 16:42:19 +10:00
df9597cfba Cleanup: use const for datatoc declarations 2021-06-30 16:42:19 +10:00
Johnny Matthews
8884d2d61b Geometry Nodes: Curve Primitive Bezier Segment
Creates a Curve with 1 Bezier Spline from four positions (start,
start handle, end handle, end) and a resolution. The handles are
aligned and mirrored automatically. An "Offset" mode is also included
to allow specifying the handles relative to the control points.

The default settings recreate the existing default Bezier Curve in the
3D viewport add menu.

Differential Revision: https://developer.blender.org/D11648
2021-06-30 00:03:55 -05:00
c36d2a9a7a Cleanup: rename 'count' to 'len'
Reserve the term count for values that require calculation
(typically linked lists).

Without this convention it's difficult to know if using a length
accessor function in a loop will be O(N^2) without inspecting the
underlying implementation.
2021-06-30 14:39:32 +10:00
77ac1f39c4 Cleanup: unused arg warnings 2021-06-30 14:32:53 +10:00
Johnny Matthews
d3788207aa Geometry Nodes: Curve Primitive Quadratic Bezier Segment
This patch is for a node that creates a poly spline from a
3 point quadratic Bezier. Resolution is also specified.

Curve primitives design task: T89220

Differential Revision: https://developer.blender.org/D11649
2021-06-29 22:39:26 -05:00
Johnny Matthews
21ebee2580 Geometry Nodes: Curve Primitive Spiral
This node creates a curve spline and gives control for the number of
rotations, the number of points per rotation, start and end radius,
height, and direction. The "Reverse" input produces a visual change,
it doesn't just change the order of the control points.

Differential Revision: https://developer.blender.org/D11609
2021-06-29 22:22:28 -05:00
Johnny Matthews
86c6769e20 Geometry Nodes: Curve Primitive Spiral
This patch adds a Curve Primitives menu in Geometry nodes with an
initial entry of a star primitive.

The node is a basic star pattern node that outputs a poly spline.
Options control the inner and outer radius, the number of points,
and the twist of the valleys.

Differential Revision: https://developer.blender.org/D11653
2021-06-29 22:00:29 -05:00
2d35eed34d Cleanup: split uses of _snap_sequencer_apply according to transform mode
The `applySnap` callback of each mode was overwriting the value
calculated in `transform_snap_sequencer_apply`.
2021-06-29 18:08:41 -03:00
929d9ec0c7 Cleanup: Deduplicate code 2021-06-29 17:42:48 -03:00
dd14ea1819 Cleanup: split CalcSnapGeometry in smaller functions 2021-06-29 17:38:34 -03:00
fba9cd019f VSE: Improved Snapping
Change snapping behavior to snap strip edges when they are close to snap point.
Default behavior is, that each transformed strip is snapped to any other strip.

Implement snapping controls in sequencer tool settings. These controls include:

 - Snapping on/off
 - Ability to snap to playhead and strip hold offset points
 - Filter snap points by excluding sound or muted strips
 - Control snapping distance

Snapping controls are placed in timeline header similar to 3D viewport

Reviewed By: mano-wii

Differential Revision: https://developer.blender.org/D11646
2021-06-29 20:30:31 +02:00
ea43ae4194 Fix crash on link/append for asset data-blocks in Thumbnails mode
Same fix as 03a83b4eb5, but for the Thumbnails display mode.
2021-06-29 20:09:07 +02:00
516a060bb3 Fix T89523: Cycles OpenCL compile error after recent changes
Also correctly used inverse transposed matrix for normal transform.
2021-06-29 19:47:11 +02:00
999f1f7504 Win32: Window Placement DPI and Scale Adjustment
When using multiple monitors that differ in scale and/or dpi, the
varying sizes of the window titles and borders can cause the placement
of those windows to be out by a small amount. This patch adjusts for
those differences on Windows 10 and newer.

see D10863 for details and examples.

Differential Revision: https://developer.blender.org/D10863

Reviewed by Ray Molenkamp
2021-06-29 09:29:40 -07:00
2ff714269e UI: Support setting operator properties for UILayout.operator_menu_enum()
`UILayout.operator_menu_enum()` now returns the operator properties, just like
`UILayout.operator()`. This makes it possible to set options for the operator
displayed in the menu. In C it can be done through the new
`uiItemMenuEnumFullO()` or `uiItemMenuEnumFullO_ptr()`.

It's reasonable to have this, probably just a small thing never bothered to
add. D10912 could use it, the following comment can be addressed now too:
https://developer.blender.org/diffusion/B/browse/master/source/blender/editors/space_nla/nla_buttons.c$583-586
2021-06-29 18:20:56 +02:00
63aa6dd845 Cleanup: Win32 Window Creation
This is just some cleanup of the Win32 window creation code. After
CreateWindowExW() this patch uses some early exits to replace some
potentially confusing if blocks. No functional changes.

Differential Revision: https://developer.blender.org/D11446

Reviewed by Ray Molenkamp
2021-06-29 08:51:51 -07:00
ae636994cd Fix Cycles hair render error on GPU after recent changes
Volumes primitive needs to be part of traceable primitives.
2021-06-29 16:35:06 +02:00
037035921b Cleanup: Remove unused function in lineart_cpu.c 2021-06-29 22:32:38 +08:00
e7fc15e2ef Fix T70615: Cycles ignores BSDF inputs when nodes are optimized
When compiling BSDF nodes, we only assing stack space to the normal and
tangent inputs if they are linked. However, it could be that the
ConstantFolder removed the link, so checking if there is a link fails
to take this into account.

To fix this, added a flag to ShaderInput to keep track of whether a
constant was folded into the input, and use it as well to verify that
the socket is linked when assigning stack space.

Reviewed By: brecht

Maniphest Tasks: T70615

Differential Revision: https://developer.blender.org/D11731
2021-06-29 16:24:21 +02:00
d1e0059eac LineArt: Filtering intersection lines using mask numbers
Mask value works just like transparency mask.

You are able to select intersection lines inside a
collection or, between collections.

Reviewed By: Sebastian Parborg (zeddb)

Differential Revision: https://developer.blender.org/D11309
2021-06-29 20:47:55 +08:00
5d5cf53081 Fix T89484: NLA "Remove Empty Animation Data" missing Outliner refresh
Similar to rBb4530deec478, just add appropriate notifier.

Maniphest Tasks: T89484

Differential Revision: https://developer.blender.org/D11724
2021-06-29 14:37:00 +02:00
8f6a9c5176 Fix T89526: "Toggle Maximize Area" clears context screen properties
Removed in b787581c9c as it's comment
noted it was bad code, the reason for it's necessity was no longer valid.

Add this back with comment explaining why it's still needed.
2021-06-29 21:09:00 +10:00
5130bb116a Cleanup: unused warnings 2021-06-29 21:09:00 +10:00
df7db41e1b LineArt: Use separate sub panel for line types.
Reviewed By: Sebastian Parborg (zeddb)

Differential Revision: https://developer.blender.org/D11735
2021-06-29 18:48:59 +08:00
f2c52aa0e1 Cleanup: use 'const' arguments in transform calculation
Use const arguments to simplify further optimizations.

Transforming elements shouldn't need to change their containers
data-structures.
ElementResize for grease pencil stroke thickness was
modifying TransInfo.num & TransInfo.values_final.

Now copies are operated on to preserve const correctness although
it's worth investigating if this can be avoided altogether.
2021-06-29 20:23:30 +10:00
855f7fee63 Cleanup: clang-format 2021-06-29 20:13:24 +10:00
203d405299 Cleanup: spelling 2021-06-29 20:12:51 +10:00
66d48b272e Cleanup: GPU Shader Log Parsing.
- Added functions to check if the cursor is at a number.
- Added function to parse a number.
- Joined skip_separator functions.
- Added function to check if cursor is at any given set of characters.
2021-06-29 09:52:31 +02:00
ee0c3081b0 Fixed issue in previous commit.
During development a test was disabled. Enabling it again.
2021-06-29 09:08:33 +02:00
2262d6c45a Fix T89405: Viewport Render Preview glitching (AMD)
AMD Drivers didn't report an additional space in the rendered. This made
testing for the HQ workaround fail and the issue appeared back on
certain cards.

This fix will test with surrounding spaces or if the renderer name
endswith the given string. If any of these are the case the hq normals
workaround will be enabled.
2021-06-29 09:04:24 +02:00
28135c06bb Typo in function identifier: mutli -> multi
Fixing small typo of word "multi" in function identifier by renaming
"count_mutli_input_socket_links" to "count_multi_input_socket_links"

Differential Revision: https://developer.blender.org/D11732

Reviewed by Hans Goudey
2021-06-28 20:58:17 -07:00
24c321cfe9 Cleanup: Use function name for allocation strings
This is simpler, more consistent, and takes up less space.
2021-06-28 22:45:02 -05:00
91b31173e9 LineArt Cleanup: Rename floating->loose
see comment in https://developer.blender.org/rB841df831e89dfc4011c323203c2efb8265dc1878
2021-06-29 11:40:59 +08:00
34b213d604 Cleanup: use "use_" prefix for boolean types 2021-06-29 13:31:53 +10:00
c109a39995 Cleanup: translate comments
It wasn't so clear why the POINT_INIT check was disabled,
move this into the code comment.
2021-06-29 13:31:53 +10:00
f8d8f28e2c Curves: Avoid duplication of control points during evaluation
This commit avoids duplicating the deformed control point
list twice by modifying the list in the object curve cache directly.

For curves, the original control point data was duplicated into a
local listbase, deformed, used to create the "bevel list" data, and
then duplicated again for the object-level storage of deformed
control points. Text objects and surface objects had a similar
unnecessary duplication.
2021-06-28 22:22:06 -05:00
a3a7e19f07 Cleanup: Avoid freeing curve evaluation data twice
The curve bevel list was freed, and then freed again in a call to the
function that recalulates it. The curve "anim path" data was freed
only to be freed again in its calculation function as well. Also move
the anim_path calculation directly after the bevel list creation to
make its requirements more explicit.
2021-06-28 21:46:12 -05:00
3471ff1a5c Cleanup: Split curve and surface data evaluation functions, rename
Surface objects were already handled by an early return in the main
"curve types" function. This commit splits them, renames the funtions
to match (and be more consistent with other names), and sanitizes the
checking of object types.
2021-06-28 21:31:59 -05:00
d6480167ad Cleanup: Order return arguments last, use r_ prefix 2021-06-28 21:17:19 -05:00
60a2038fba Cleanup: clang-tidy 2021-06-29 10:37:00 +10:00
515d9f9a35 Cleanup: resolve discarded-qualifier warning 2021-06-29 10:23:22 +10:00
e1a719c043 Fix T89465: Loss of mouse movement when window left with pen.
When a window is left with a WinPointer pen, the inrange check
prevents resetting pen info.
2021-06-28 15:09:59 -07:00
2271b9b584 Cleanup: Avoid ASAN report when converting displist to mesh
Don't call `memcpy` with a null destination (and 0 size).
2021-06-28 16:56:30 -05:00
d0e6b59cd1 Cleanup: Replace paranoid check with assert
Every call to `BKE_displist_make_curveTypes` already checks the object
type beforehand, there is no need to check it again. Also removed an
outdated comment.
2021-06-28 15:21:14 -05:00
d2e473a2dd Cleanup: Remove unused "for_orco" argument to curve evaluation
`BKE_displist_make_curveTypes` had a `for_orco` argument that was
always false in calls to the function. Removing it allows the curve
displist and modifier evaluation code to become simpler. There are
some related cleanups in rBdf4299465279 and rB93aecd2b8107.
2021-06-28 15:14:43 -05:00
a0c45a2d54 Cleanup: Add function to create a CurveEval from a nurbs list
Sometimes the current spline list isn't part of the original curve, like
when using the deformed control points, etc. This will be helpful in
the curve modifier stack.
2021-06-28 14:28:52 -05:00
790cb28766 Curve: Add functions to retrieve const access to spline list
While the const correctness of `ListBase` is quite limited, it's helpful
to have a way to retrieve the `Nurb` list from curve object data without
casting away const from the curve.
2021-06-28 14:15:58 -05:00
dc0c81337d Cleanup: Use const arguments 2021-06-28 13:47:48 -05:00
Jesse Y
643720f8ab UI: Do Not Resize Already-Open Temporary Windows
There is no longer a need to resize windows that are _already_ open,
since temporary windows can no longer take over the space used by other
already-open temporary windows. This primarily affects Preferences and
Render windows.

see D11721 for more details.

Differential Revision: https://developer.blender.org/D11721

Reviewed by Julian Eisel
2021-06-28 11:43:45 -07:00
c0fb8375f6 Fix T89515: Clicking on Favorites in File Browser will rename them
Likely uncovered by 6c97c7f767, the actual mistake would be from
6942dd9f49.

The hacks to display text buttons for renaming in UI-Lists used the emboss of
the text button for handling logic. It relied on the emboss `NONE` but we also
introduced `NONE_OR_STATUS` with 6942dd9f49. Both values need to be treated
equally for the logic of this hack to work.

The change in `interface_layout.c` is actually not needed for this exact issue,
but it's the correct thing to do. There may actually be more cases where `NONE`
and `NONE_OR_STATUS` need to be treated equally. Something to be checked still.
2021-06-28 19:47:13 +02:00
578ccdf75b Fix T89516: Crash on append
Caused by 37458798fa, was doing a NULL-pointer dereference because it used
the wrong pointer to check if the data-block is linked.
2021-06-28 19:30:56 +02:00
a5ed075110 Fix T87194: custom attributes not accessible with Cycles Volume
Custom properties defined on objects are not accessible from the
attribute node when rendering a volume in Cycles. This is because
this case is not handled.

To handle it, added a primitive type for volumes in the kernel,
which is then used in the initialization of ShaderData and to
check whether an attribute lookup is for a volume.

`volume_attribute_float4` is also now checking the attribute
element type to dispatch to the right lookup function.

Reviewed By: #cycles, brecht

Maniphest Tasks: T87194

Differential Revision: https://developer.blender.org/D11728
2021-06-28 19:09:15 +02:00
afb17552e1 Fix T89449: File Browser preview image not responsive to click
Logic in the main `switch` for button handling was wrong and would execute for
other button types than the new data-set row button type.
2021-06-28 18:38:53 +02:00
37458798fa LibOverride: Fix crash in ShapeKeys when making a mesh override local.
Weird 'embedded for overrides' flag of embedded IDs (including ShapeKeys
in override context) was not properly cleaned up when making an override
fully local.

Reported by studio, thanks.

@jbakker should be backported to 2.93LTS if possible.
2021-06-28 17:03:10 +02:00
e8d75b957f Fix UI glitch in outliner when hiding excluded collections.
In ViewLayer view, overrides of excluded collections would then show one
level higher, due to bad handling of those excluded collection in draw
code.

Reported by studio, thanks.

@jbakker should be backported to 2.93LTS.
2021-06-28 17:02:50 +02:00
6c97c7f767 Fix T89350: Emboss color missing from icon buttons without emboss
Passing `emboss=False`set `UI_EMBOSS_NONE` in the layout, which
completely disables button background colors for things like animation
state. This commit changes that to `UI_EMBOSS_NONE_OR_STATUS`,
which effectively restores the behavior to what it was prior to the
addition of that flag, with the added option to completely disable
the status emboss with `UI_EMBOSS_NONE`.
2021-06-28 10:00:15 -05:00
6ce4d39e6b Geometry Nodes: initial attribute list for meshes
This adds a new Attributes panel in the mesh properties editor.
It shows a list of all the generic attributes on the mesh.
In the future, we want to show built-in and other attributes in the
list as well. Related technical design tasks: T88460, T89054.

There is also a new simple name collision check that warns the user
when there are multiple attributes with the same name. This can be
problematic when the attribute is supposed to be used in geometry
nodes or during rendering.

Differential Revision: https://developer.blender.org/D11276
2021-06-28 16:53:25 +02:00
0afe4e81cb Fix name of UI emboss RNA enum item
This was a stupid mistake in my original commit that added this item.
While this is an API breakage, the name is simply wrong, and it is only
6 months old, and slightly niche.

Differential Revision: https://developer.blender.org/D11701
2021-06-28 09:51:39 -05:00
222c39fe70 Transform: Move "Proportional Size" and "AutoIK-Len" values to the beginning of the header
This prevents the text from shaking while transforming.
2021-06-28 11:48:32 -03:00
8de878e202 Draw: make 'ibo.lines_loose' extracting safer
No functional changes.
2021-06-28 11:48:32 -03:00
413bd71aaf Cleanup: remove unused macro parameters 2021-06-28 11:48:32 -03:00
cf21ba37ef LineArt: Occlusion effectiveness support
This patch adds a function where you can specify occlusion effectiveness from 0 to 255 layers per face for a given mesh material.

Reviewed By: Sebastian Parborg (zeddb)

Ref D11308
2021-06-28 22:26:23 +08:00
Mikhail Matrosov
9c6a382f95 Cycles: reduce shadow terminator artifacts
Offset rays from the flat surface to match where they would be for a smooth
surface as specified by the normals. In the shading panel there is now a
Shading Offset (existing option) and Geometry Offset (new).

The Geometry Offset works as follows:
* 0: disabled
* 0.001: only terminated triangles (normal points to the light, geometry
  doesn't) are affected
* 0.1 (default): triangles at grazing angles are affected, and the effect
  fades out
* 1: all triangles are affected

Limitations:
* The artifact is still visible in some cases, it could be that some quads
  require to be treated specifically as quads.
* Inconsistent normals cause artifacts.
* If small objects cast shadows to a big low poly surface, the shadows can
  appear to be in a wrong place - because the surface moved slightly above
  the geometry. This can be noticed only at grazing angles to light.
* Approximated surfaces of two non-intersecting low-poly objects can overlap
  that causes off-the-wall shadows.

Generally, using one or a few levels of subdivision can get rid of artifacts
faster than before.

Differential Revision: https://developer.blender.org/D11065
2021-06-28 14:05:22 +02:00
ce25b5812b Fix Cycles not rendering motion vector passes after recent changes
Causing regression tests to fail.
2021-06-28 13:57:12 +02:00
7d281a4f7d Functions: improve CPPType
* Reduce code duplication.
* Give methods more standardized names (e.g. `move_to_initialized` -> `move_assign`).
* Support wrapping arbitrary C++ types, even those that e.g. are not copyable.
2021-06-28 13:16:32 +02:00
f7e2559fd6 BLI: improve enum operators
* Use unsigned integer types for bit operations.
* Use 64 bit integer instead of 32 bit.
* Support scoped enumes (aka `enum class`) by adding some more casts.
2021-06-28 13:16:32 +02:00
2dbb492268 Fix T89455: Cycles crash when rendering a Mesh with autosmooth
The crash was caused by a mistake in 5f9677fe0c
where the pointers to the custom data layers would be overwritten with the one
for the first layer, as CustomData_duplicate_referenced_layer is only about the
first layer. customData_duplicate_referenced_layer_index should be used instead
to duplicate the right layer.
2021-06-28 13:12:07 +02:00
1b942ef90c GPU: Refactored +cleanup compilation log parsing.
Old implementation has a single parser of many different
formats. With the introduction of Vulkan this would lead
to another parser in the same function. This patch
separates the log parsing using a visitor pattern so the
log parsing can be configured per GPU backend or even
per driver.

With Vulkan we manage the compiler our self so the parsing
will become more straight forward. The OpenGL part depends
on many factors (OS, Driver) and perhaps even GPU.
2021-06-28 12:23:10 +02:00
dbd4ff4163 GPU: Separate compiler log from shader.
Current compiler log parser is to complex to follow. Moving it to its
own compile unit before refactoring.
2021-06-28 12:23:10 +02:00
c4d56199cc Cleanup: use doxy sections for editcurve_select.c
Signed-off-by: Campbell Barton <ideasman42@gmail.com>
2021-06-28 20:19:47 +10:00
Piotr Makal
98cd0fed36 Fix edit-mesh random select regression in random seed use
Fix regression in 9c20228128
that wasn't using the random seed correctly.
2021-06-28 19:57:46 +10:00
Piotr Makal
1c8c91384c Apply random selection precisely for curves, lattices & objects
This patch is part of: T87228.
Support accurate random selection for:

- CURVE_OT_select_random
- LATTICE_OT_select_random
- OBJECT_OT_select_random

Ref D11685
2021-06-28 19:51:49 +10:00
Piotr Makal
ab31c24322 BLI_rand: support for randomizing bitmaps
Add utility functions:

- BLI_bitmap_randomize
- BLI_rng_shuffle_bitmap

Part of D11685
2021-06-28 19:35:43 +10:00
addb2034a7 Cleanup: Fix const warnings in buttons_context.c 2021-06-28 17:34:15 +08:00
c297769d22 UI: Hide collection tab when scene master collection is active
CollectionLineart does not care about the configurations
in master collection.
Other options are not applicaple for master collection as well.
Hence hiding it.

Reviewed by Dalai Felinto (dfelinto)

Differential Revision: https://developer.blender.org/D11702
2021-06-28 15:51:34 +08:00
bb2648ebf0 Outliner: View Layers filter for View Layer Mode
This option allow users to see the view layer in context to the
others. It is particularly useful to see which view layers have which
collections enabled, and their render settings (holdout, ...).

This option is off by default.

Differential Revision: https://developer.blender.org/D11708
2021-06-28 09:34:44 +02:00
2ff490f9e3 Fix: Crash Requesting GPU_SHADER_GPENCIL_FILL builtin shader.
Shader doesn't have any shader code. Requesting the shader
would crash blender. Solved by removing the enum_value.
2021-06-28 08:55:13 +02:00
b2cd225623 GPU: Testcases for builtin shaders.
Adding compiler test (does it compile?) test for all builtin shaders.
2021-06-28 08:55:13 +02:00
f53bd31690 Cleanup GPU/Draw test cases.
In preparation of supporting vulkan. Draw/GPU tests should use
GPU_TEST or DRAW_TEST macros. These macros will run the test
on available drawing context backends like OpenGL or Vulkan.

As in master there is only an OpenGL backend nothing changed.
2021-06-28 08:55:13 +02:00
e94ec79341 Cleanup: use view3d_navigate prefix for walk/fly operators
Use matching file-name prefix as these operators are closely related.
2021-06-28 16:13:01 +10:00
7beb57f3bd Cleanup: update comments 2021-06-28 16:11:18 +10:00
6f42e69b58 Cleanup: de-duplicate 3D-view depth calculation function 2021-06-28 15:46:16 +10:00
7efc87dcd2 Cleanup: typos in RNA enums 2021-06-28 15:46:16 +10:00
1d8648b13a Cleanup: repeated terms in code comments & error messages 2021-06-28 15:46:08 +10:00
23c4854f45 UI: Cleanup: Phrasing of tooltips in line art modifier
Start the tooltip with a verb instead of a gerund, other small changes
for consistency and readability.
2021-06-27 23:48:46 -05:00
7223a0348f Fix T89330 Exact Boolean fails on a simple model.
The problem was an optimization I put in to triangulate quads.
It was wrong if the quad, after projecting onto a 2d plane, was
not convex. Handling quads the same as other faces fixes the bug.
Unfortunately, this will slow down Exact Boolean when the input has
many quads (the usual case, of course).
Will attempt to fix that with a later change, but for now, this
at least restores correctness.
2021-06-26 17:49:52 -04:00
abc6200331 Cleanup: spelling 2021-06-26 21:50:48 +10:00
46a222afd7 Cleanup: remove redundant/outdated comments 2021-06-26 21:50:48 +10:00
624bce6b4d Cleanup: redundant use of static constant 2021-06-26 21:50:48 +10:00
f1e4903854 Cleanup: full sentences in comments, improve comment formatting 2021-06-26 21:50:48 +10:00
fae5a907d4 GPencil: Duplicate Masks when separate Layer/Strokes
Now, the mask layers are copied and later a cleanup is done in order to verify all mask layer exist in destination object. If the layer mask does not exist, it's removed from the list.

This is related to T89234.
2021-06-26 11:38:37 +02:00
b5542c1ea4 Edit Mesh: optimize common use-cases for partial updates
Skip updating normals & tessellation for contiguous geometry regions
for operations such as translate & uniform scale.

This means when all geometry is selected, no updates are needed
as the relative locations of vertices aren't being modified.

Performance:

As this is skipping a multi-threaded operation,
larger improvements are noticeable on systems with fewer cores.

- ~1.15x to ~1.3x overall gain for 32 cores.
- ~1.7x to ~2.2x overall gain for 1 core (limited using `-t 1` argument).

Details:

- Rotate & non-uniform scale only skip tessellation.

- Proportional editing and axis-mirror have special handling
  ensure geometry is properly grouped before considering
  a face part of a single group that can be skipped.

- Loose vertices always need their normals to be recalculated
  since they're calculated based on the location.

- Non-affine transform operations such as shrink-fatten & bend,
  don't take advantage of this optimization.

- Snap projection also disables the optimization.
2021-06-26 17:07:05 +10:00
c1fe582446 Cleanup: move snap with projection check into a function 2021-06-26 16:57:03 +10:00
a287c8d3c1 BMesh: skip partial updates when there is nothing to do 2021-06-26 16:55:14 +10:00
3826fcf035 Cleanup: RNA warning 2021-06-26 16:53:48 +10:00
5759bbe9f9 Fixes a bug where the instances count in the spreadsheet
editor dataset region always showed 0. This was caused by a conditional
statement that needed a domain to be set, which is not the case for
Instances component type.

Reviewer: Hans Goudey (Hoogly Boogly)

Differential Revision: https://developer.blender.org/D11710
2021-06-25 22:57:47 +02:00
eae7090464 Fixes a warning where dst array size was wrong in the
signiture of BLI_str_format_attribute_domain_size.

Reviewer: Hans Goudey (Hoogly Boogly)

Differential Revision: https://developer.blender.org/D11710
2021-06-25 22:56:50 +02:00
cb548329ea UI: Improved File Browser Preview Image Scaling
This patch enables sample filtering when scaling preview images in File
Browser, improving the result a bit. Reduces blockiness and other
artifacts when enlarging the images.

see D11706 for details and examples.

Differential Revision: https://developer.blender.org/D11706

Reviewed by Julian Eisel
2021-06-25 10:37:43 -07:00
9586472b9a Cleanup: Clang format 2021-06-25 12:11:13 -05:00
23042a3fb1 Cycles: add view layer option to disable motion blur, in the Filter panel 2021-06-25 18:47:54 +02:00
f863ef8a34 Cleanup: make format
string.c still needs cleanup, but I will leave to the original
author of the latest chagnes to do it since it needs
some tags to skip formatting.
2021-06-25 18:42:30 +02:00
74450265d0 Fix T87185: value assigned to modal Scale does not work properly
`t->values` does not necessarily represent a final value of the
transformation, as each mode treats this value differently.

So, unfortunately, we cannot have a generic offset solution for modal
transform operations. Offset needs to be handled by each mode.

Note: Currently only, `Move`, `Rotate` and `Resize` support this.
2021-06-25 12:52:27 -03:00
20e68d848e Fix T89430: Realizing NURBS curve instances is broken
The "copy_data" function for nurbs splines was incorrect,
it always set the destination's knots vector as "not dirty,"
even if the source's was.
2021-06-25 08:56:40 -05:00
Mihnea Stoian
5ec6c8d267 Linux: prefer using dedicated GPU when launching Blender
Adds "PrefersNonDefaultGPU" and "X-KDE-RunOnDiscreteGpu" to the .desktop file.
Similar hints for macOS and Windows exist already, to prefer using a dedicated
GPU over a slower integrated GPU.

See: https://gitlab.freedesktop.org/xdg/xdg-specs/-/merge_requests/13

Differential Revision: https://developer.blender.org/D11643
2021-06-25 15:28:19 +02:00
5f9677fe0c Fix T88756: crash when baking with autosmooth
When baking some data, we create a new Mesh with edits and modifiers applied.
However, in some cases (e.g. when there is no modifier), the returned Mesh is
actually referencing the original one and its data layers. When autosmooth is
enabled we also split the Mesh. However, since the new Mesh is referencing the
original one, although `BKE_mesh_split_faces` is creating new vertices and edges,
the reallocation of the custom data layers is preempted because of the
reference, so adding the new vertices and edges overwrites valid data

To fix this we duplicate referenced layers before splitting the faces.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D11703
2021-06-25 14:16:07 +02:00
3558bb8eae LineArt: Filtering feature lines with face mask
User can specify filtering options inside line art modifier,
like inverting selection and including face mark region border.

Reviewed By: Sebastian Parborg (zeddb)

Differential Revision: https://developer.blender.org/D11307
2021-06-25 18:48:20 +08:00
ae085e301c Spreadsheet: Dataset region for spreadsheet editor
This patch adds a left aligned sidebar to the spreadsheet editor. This
Sidebar can be used to navigate the geometry component types and
attribute domains. It also provides a quick overview of domain sizes.
It replaces the two dropdowns in the regions header.
Next step will be to add the domain cycling shortcut
using the CTRL + mouse wheel.

Reviewer: Dalai Felinto (dfelinto), Julian Eisel (Severin),
Hans Goudey (HooglyBoogly).

Differential Revision: https://developer.blender.org/D11046
2021-06-25 07:57:24 +02:00
841df831e8 LineArt: More type & related chaining improvements
This patch includes: Floating edge type support,
Special chaining option for floating edge,
Chaining option for reducing jagged edges when floating
edges are involved.

Reviewed By: Sebastian Parborg (zeddb)

Differential Revision: https://developer.blender.org/D11306
2021-06-25 13:15:25 +08:00
3d7021b4ec GHOST/XR: support Wayland via XrGraphicsBindingOpenGLWaylandKHR 2021-06-24 18:40:05 +01:00
b129a0b397 GHOST: remove unused EGL context includes in Win32 and Cocoa 2021-06-24 18:40:05 +01:00
5f27a5fff7 GHOST/EGL: store pointer to GHOST_System for downcast tests 2021-06-24 18:40:05 +01:00
b801db1181 GHOST/Wayland: auto-select highest supported OpenGL version 2021-06-24 18:40:05 +01:00
b5840f9b5b Cleanup: compiler warnings with clang
* Mark either all or no class methods with override
* Don't use zero sized array since it has a different size in C and C++.
  Using a little more memory here is not significant.
* Don't use deprecated mechanism to mark private GSet members in clang
  just like we don't for MSVC, it warns even for simple zero initialization.
2021-06-24 19:35:23 +02:00
Leon Zandman
beb6399ae5 Fix T89129: file dialog displays in-progress Safari downloads as a folder
In-progress Safari download files/packages are now recognized as bundles
and therefore not treated as directories.

Differential Revision: https://developer.blender.org/D11613
2021-06-24 19:05:49 +02:00
Thomas Lachmann
15868b1ff4 Fix wrong default value for RenderEngine.bl_use_image_save
Differential Revision: https://developer.blender.org/D11680
2021-06-24 19:03:07 +02:00
7b524d9b71 Cleanup: move and simplify some draw_cache macros 2021-06-24 10:54:08 -03:00
a13314a03f Fix T89390: crash when join geometry node has only muted inputs 2021-06-24 15:45:43 +02:00
cbdddc5648 Workaround for assert from 27da305a40
This worked for existing scenes but adding new objects was asserting
needs further investigation.
2021-06-24 21:01:48 +10:00
51568030e9 Depsgraph: remove redundant mesh data duplication in edit-mode
This resolves a bottleneck where every update while transforming
copied the entire mesh data-block, which isn't needed as the edit-mesh
is the source of the data being edited.

Testing shows a significant overall speedup when transforming:

- ~1.5x with a subdivided cube 1.5 million vertices.
- ~3.0x with the spring mesh (edit-mode with modifiers disabled,
  duplicated 10x to drop performance).

Reviewed By: sergey

Ref D11337
2021-06-24 20:23:00 +10:00
27da305a40 Depsgraph: support flushing parameters without a full COW update
Avoid computationally expensive copying operations
when only some settings have been modified.

This is done by adding support for updating parameters
without tagging for copy-on-write.

Currently only mesh data blocks are supported,
other data-blocks can be added individually.

This prepares for changing values such as edit-mesh auto-smooth angle
in edit-mode without duplicating all mesh-data.
The benefit will only be seen when the user interface no longer tags
all ID's for copy on write updates.

ID_RECALC_GEOMETRY_ALL_MODES has been added to support situations
where non edit-mode geometry is modified in edit-mode.
While this isn't something user are likely to do,
Python scripts may change the underlying mesh.

Reviewed By: sergey

Ref D11377
2021-06-24 20:23:00 +10:00
67b352f9c5 Fix T87486: Can't open file with modifiers to a grease pencil library override
Very stupid typo in override apply code on GP modifiers (typical
copy/paste mistake from original modifiers code).

@jbakker this should be back-ported to 2.93LTS.
2021-06-24 12:10:38 +02:00
8cdb99d51c Fix linking code after own recent commit.
More stupid mistake in recent enhanced reports for file load code,
rB82c17082ba0e left some read-after-free situations.
2021-06-24 12:10:06 +02:00
3a8347f823 CMake: link bf_blenkernel from bf_depsgraph
Without this tests fail to lknk in D11377. Commit separately as the
depsgraph is using BKE it should link to it.
2021-06-24 19:38:26 +10:00
6570159929 Cleanup: update clang-format so PyObject_HEAD indents properly 2021-06-24 17:12:04 +10:00
1f778dbefc Cleanup: use Blender's code style for doxygen commetns in freestyle 2021-06-24 15:59:34 +10:00
4b9ff3cd42 Cleanup: comment blocks, trailing space in comments 2021-06-24 15:59:34 +10:00
2e99a74df9 Cleanup: use '#if 0' for commented code-block 2021-06-24 15:53:26 +10:00
879b89e967 Cleanup: correct variable name in comments 2021-06-24 15:53:26 +10:00
0469f2392f Cleanup: remove outdated/redundant comments 2021-06-24 15:53:26 +10:00
55bffa82da Cleanup: clang-format, spelling 2021-06-24 15:53:26 +10:00
de6c6501f0 LineArt: Bound box visibility check when loading
This patch enables bound box check when loading geometry
into line art. Works with overscan as well. Will discard
object if its bbox completely lies in one side of the
clipping space frustum.

Reviewed by: Sebastian Parborg (zeddb)

Differential Revision: https://developer.blender.org/D11545
2021-06-24 13:17:29 +08:00
de05e261ec Line Art: Discard out of frame edges.
For scenes that have a lot of edges, this could potentially
save some time generating individual strokes that are outside
camera frustum.

Reviewed By: Sebastian Parborg (zeddb)

Differential Revision: https://developer.blender.org/D11525
2021-06-24 13:09:25 +08:00
f7fbb518c8 Fix failure when baking actions with Bendy Bones
682a74e090 renamed Bendy Bones properties and replaced existing float
properties with float-vector properties. This updates the property names used
by the action baking operator (`NLA_OT_bake`).
2021-06-24 00:10:11 +02:00
d6212f67a9 Remove window iteration in WM_DISPLAYCHANGE.
Iteration was incorrectly calling the same object. Had it called every
window it would still be unnecessary as WM_DISPLAYCHANGE is sent to all
broadcast receiving windows.
2021-06-23 10:12:21 -07:00
ef7fcaf8e6 Voxel Remesher: Make smooth shading output automatic
Previously the smooth shading of the voxel remesher was controlled by a
mesh property. With this change, the output will try to match the
current shading of the object. This only takes into consideration the
shading mode of the first polygon of the model, but it is probably what
most users expect as it works as intended with the shade smooth/flat
object mode options.

Reviewed By: JulienKaspar, JacquesLucke

Differential Revision: https://developer.blender.org/D11626
2021-06-23 18:42:40 +02:00
6e4b9f5836 Fix T89221: Sculpt tools symmetry failing with non symmetrical meshes
SCULPT_nearest_vertex_get expects a distance, not a distance squared.
This should make symmetry work as expected, but it still can fail if the
mesh topology is not completely symmetrical.

Reviewed By: JacquesLucke

Maniphest Tasks: T89221

Differential Revision: https://developer.blender.org/D11642
2021-06-23 18:17:46 +02:00
c9f12b21e2 Compositor: Full frame ID Mask node
Adds full frame implementation to this node operations.
No functional changes.
1.2x faster than tiled fallback.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11638
2021-06-23 17:46:54 +02:00
35db01325f Compositor: Full frame Image node
Adds full frame implementation to Image node operations.
Mostly refactored into buffer utility methods for reuse in other
operations.
No functional changes.
1.8x faster than tiled fallback.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11559
2021-06-23 17:46:53 +02:00
8f4d991594 Cleanup: remove unused parameter 2021-06-23 17:46:53 +02:00
a50a51eef0 Fix T88769: GPencil smooth incorrect behavior in cyclic strokes
When use smooth tool in a cyclic stroke, the smoothing algorithm was not using the adjacent points if these are the end or start of stroke.

Now, the smooth uses the other extreme of the stroke to compute smoothness.
2021-06-23 17:28:01 +02:00
276790cbfa LibOverride: Also override owner collection in Outliner hierarchy override.
This change will ensure at least one 'local' collection can host the new
'local' override of all objects (indirectly) overridden by this
operation, such that no new override of object ends up in master
collection (which can become extremely messy in production files).

In practice, it means often at least one of the linked collection owning
those objects also has to be overridden.

NOTE: This only affect cases where root overridden linked object has
some dependencies outside of its own root linked collection. While this
situation should be avoided, it cannot always be, so we try to support
it as best as we can.
2021-06-23 17:07:35 +02:00
7dd7849ddd Memfile Undo: aslo tag embedded IDs for update.
This is again in the fuzzy area of how embedded IDs are handled
respectively by partial undo code and depsgraph... Should not be
necessary currently, but better be safe and explicit, and also tag
those embeded IDs from re-used owner ID.
2021-06-23 17:00:17 +02:00
7561e3dad0 CMake/win: Fix linker issue with OCIO
In certain CMake configurations it was possible
that OCIO gave linker errors due to it thinking
it was using the shared library rather than the
static library we ship.
2021-06-23 08:45:37 -06:00
354ecc2f1e Fix T89269: Memory corruption during extrusions of overlapping edges
The "extrude" operator with the "use_dissolve_ortho_edges" option assumed
the edges were connected.
2021-06-23 11:37:35 -03:00
157081069d Fix (studio reported) crash on Undo in some cases.
Would crash when adding or removing a collection directly to the master
collection of a scene.

Consequence of change to handle depsgraph-controlled evaluation of some
IDs (like excluded collections which do not get evaluated and do not get
a COW anymore). See rBcf4258673755 and D10907.

Note that this mostly demonstrates once again how weak and flacky our
handling of embedded IDs still remains, with some part of the code
handling them as independent IDs, some as fully local/private data, some
as a mix of both... and lots and lots of custom handling code and corner
cases that are a bottomless pit of issues.

Also quiet incredible that this was not reported already, luckily this
original change did not make it to 2.93 release.
2021-06-23 16:16:29 +02:00
befb9d99f8 Fix T89331: Cycles lights flicker when transformed
The check on the transformation introduced in rBb313525c1bd0 to fix
T88515 would sometimes prevent to update the light if the Blender object
changed. To fix this, reverse the order in which the checks happen so
that we do not shortcuit the object change check.
2021-06-23 16:07:06 +02:00
b964f73e7d Readfile: use CLOG instead of printf's.
Note that this commit uses a second LogRef (`blo.readfile.undo`) for undo
specific meassages. Allows to use `--log "*undo*"` cli option to match
all undo reporting.

Also did some minor tweaks to some reports on the way.
2021-06-23 14:23:54 +02:00
eed9ac5b6e Fix Scene/MasterCollection handling in BKE_main_collection_sync_remap().
Those were missing proper (explicit) object cache clear, and DEG
tagging.

Note that this was most likely not an common issue in practice (Collection
object cache clearing recursively goes into all parents, so master
collection would only miss it in case they had no child collections at
all, and tagging of those happens almost always at other steps on
remapping). But better to be explicit and consistent here in any case.
2021-06-23 12:15:09 +02:00
e291432f5f Fix T89342: Select mirror with a zero length central edge asserts 2021-06-23 20:07:19 +10:00
635b4db162 Fix T89367: Crash running edit-mesh select_linked_pick from Python 2021-06-23 19:45:48 +10:00
Pratik Borhade
a6f275cad3 Fix T88808: Set Origin missing from Text object in 2.93
Fix T88808.
Caused by {rB5f2c5e5bb8c15bf0d6679351e3482f9c38c00935}

object type for `TEXT object` was missing in following check
that's why `Set Origin` option was lost from object context menu.

Reviewed By: lichtwerk

Maniphest Tasks: T88808

Differential Revision: https://developer.blender.org/D11495
2021-06-23 11:12:13 +02:00
82c17082ba Revert "Revert "Enhanced stats/reports for blendfile reading.""
This reverts commit rB3a48147b8ab92, and fixes the issues with linking
etc.

Change compared to previous buggy commit (rBf8d219dfd4c31) is that
new `BlendFileReadReports` reports are now passed to the lowest level
function generating the `FileData` (`filedata_new()`), which ensures
(and asserts) that all code using it does have a valid non-NULL pointer
to a `BlendFileReadReport` data.

Sorry for the noise, it's always when you think a change is trivial and
do not test it well enough that you end up doing those kind of
mistakes...
2021-06-23 10:37:00 +02:00
071799d4fc Fix T89265: Crash when tabbing through num inputs
Fix by reverting the part of ec30cf0b74
that assigned `but->editval` in `ui_numedit_begin_set_values`.

Causing access freed memory when using tab to switch
to a numeric input and then leaving the textbox by clicking outside.
This was because `ui_numedit_begin_set_values` shouldn't need to set
`but->editval` and overwrite the pointer.
This would set a pointer that had previously been freed,
causing a `NULL` check to fail later on.

Ref D11679
2021-06-23 14:56:36 +10:00
61b22d27c8 Fix T89249: incorrect mesh validate error with zeroed vertex normals
It's not an error for centered vertices to have a zero normal.
2021-06-23 13:57:23 +10:00
5cc8e7ab53 Cleanup: reformat trailing comments that caused line wrapping 2021-06-23 13:54:12 +10:00
2c916c97ac Cleanup: clang-tidy quiet equals-default, nullptr warnings 2021-06-23 12:04:19 +10:00
0f427f4eb1 Cleanup: suppress clang-tidy warnings 2021-06-23 11:48:08 +10:00
58e58310b7 Cleanup: compiler warning for invalid argument type 2021-06-23 11:44:02 +10:00
a8f37763ca RNA Manual Reference: Update Mapping File 2021-06-22 19:37:45 -04:00
dbc054bb88 Fix T89374: Erasing/cutting in Grease Pencil makes Blender shut down
When cut a stroke of 1 point, the clean up done to avoid keep 1 point strokes removes the memory, but the pointer to the first stroke was not set to NULL. As this pointer is invalid now, any use of this produces a segment fault because the pointer is corrupted..
2021-06-22 23:12:04 +02:00
abb07a38b8 GHOST/XR: fix code format 2021-06-22 22:05:47 +01:00
c88c331384 PyDoc: Update Sphinx and pin dependencies
Sphinx has rather loose dependency requirements which can cause issues if we aren't careful.
As a solution they recommend that you pin sphinx dependency versions
2021-06-22 16:30:07 -04:00
Leon Leno
187e217b5a UI: Fix widget emboss: Also fade on the right side
Currently the emboss is only fading on left side of the widget,
resulting in the emboss extending vertically on the right side
and ending abruptly. This patch fixes this by also fading the
emboss on the right side and making it symmetric.

Differential Revision: https://developer.blender.org/D10810
2021-06-22 15:21:53 -05:00
fa1868ae97 Transform: display units for proportional edit value
This fixes T88346.

The code is also more readable by making a better distinction between
the texts used for Distances, "Proportional Size" and "AutoIK-Len".

And the text used to translate the "Proportional Size" is reused.
2021-06-22 17:17:44 -03:00
c3b641613c Cleanup: deduplicate code and rename variables
This makes it clearer that variables are strings and how they are used
in the Move header code.
2021-06-22 16:51:34 -03:00
0732a9f1b2 GHOST/XR: enable X11-EGL context for OpenXR 2021-06-22 20:00:40 +01:00
87833f8f95 GHOST/EGL: add GHOST_XrGraphicsBindingOpenGL as friend 2021-06-22 20:00:40 +01:00
b35ba22d84 GHOST/EGL: getters for display, config and context 2021-06-22 20:00:40 +01:00
c6e6a9046e GHOST/EGL: ignore unused variables 2021-06-22 20:00:40 +01:00
ee8b284d11 Fix T89327: Cube and ico sphere nodes do not create UVs
It turns out you have to add the UV custom data layer manually before
calling the BMesh primitive operators, even if you pass `calc_uvs=true`.
2021-06-22 13:22:40 -05:00
Leon Zandman
c317f111c1 Cleanup: Spelling Mistakes
This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.

Differential Revision: https://developer.blender.org/D11663

Reviewed by Harley Acheson
2021-06-22 10:54:50 -07:00
2fcd3f0296 Cleanup: Remove extra blank line 2021-06-22 19:52:16 +02:00
1917d0345e Fix T89366: GPencil hide layers above parented layer
The problem was the flag was not reset by layer in the loop.
2021-06-22 19:49:03 +02:00
ebfad93039 Fix T89343: Point cloud instances not transformed when realized
This problem has surprisingly been there for quite a few months.
For point clouds all attributes were handled the same, even "position",
which should be transformed when combining source points into the
destination.
2021-06-22 12:19:34 -05:00
3a48147b8a Revert "Enhanced stats/reports for blendfile reading."
This change crashes library linking operators, related tests and probably more.

This reverts commit f8d219dfd4.

Ref D11583
2021-06-22 19:13:50 +02:00
0b15353baa Geometry Nodes: Join curve attributes when realizing instances
Previously the code assumed that curve instances had no attributes.
This is true when the data came from curve objects, which don't support
attributes currently, but it isn't necessarily true when retrieving curves
from evaluated geometry sets.
2021-06-22 11:35:00 -05:00
f3eecfe386 Cleanup: Refactor spline copying functions
Make the virtual functions protected and simpler, so that the logic is
better contained in the base class's implementation. Also introduce a
`copy_without_attributes` method to be used for realizing instances.
2021-06-22 11:32:50 -05:00
026de343e3 Fix deadlock with shrinkwrap and other modifiers
More code that needs task isolation. Encountered in sprite fright production
file.

Ref D11603
2021-06-22 18:26:58 +02:00
f8d219dfd4 Enhanced stats/reports for blendfile reading.
Add direct user feedback (as a warning report) to user when recursive
resync of overrides was needed.

And some timing (as CLOG logs) about main readfile process steps.

This is essentially adding a new BlendFileReadReport structure that wraps
BKE_reports list, and adds some extra info (some timing, some info about
overrides and (recursive) resync, etc.).
2021-06-22 17:28:19 +02:00
6ff0d59967 Minor cleanup to previous commit introducing BLI_math_time.
Forgot to address latest review comments, sorry for the noise.`:wq
2021-06-22 17:02:45 +02:00
feaf309de7 Add initial BLI_math_time with a 'seconds decompose' function.
Allows to decompose a given amount of seconds into a random set of
days/hours/minutes/seconds/milliseconds values.

Also add matching test.

Differential Revision: https://developer.blender.org/D11581
2021-06-22 17:00:18 +02:00
f4e3b1e573 Fix T89360: Eevee transforms geometry when using "High Quality Normals"
Offset missed in rB44d2479dc36f
2021-06-22 10:14:13 -03:00
e3bdb189a7 Cleanup: split BKE_object_batch_cache_dirty_tag
Create a more specialized function `BKE_object_data_batch_cache_dirty_tag`
2021-06-22 09:06:33 -03:00
ab063db34d Cleanup: deduplicate free code
It is more appropriate that `depths` is freed in `ED_view3d_depths_free`.
2021-06-22 08:25:32 -03:00
3f1111b2a8 Draw: Added testcases for hair refine shaders. 2021-06-22 11:11:31 +02:00
ad9fd47d7b Fix T89347: Edit-mesh make planar faces doesn't update face normals
Invalid face normals were used for tessellation.
2021-06-22 18:32:51 +10:00
01234b430b Fix T89345: Edit-mesh decimate doesn't update face normals
Invalid face normals were used for tessellation.
2021-06-22 18:27:52 +10:00
956c539e59 Fix T89196: Depsgraph use-after-free after scene switching undo
Delay depsgraph visibility update tagging until it is known that
graph relations are up to date, and until it is known that the graph
is actually needed to be evaluated.

Differential Revision: https://developer.blender.org/D11660
2021-06-22 09:52:45 +02:00
d3a792431e Cleanup: Use more clear visibility tag function name
No functional changes. Just makes it clear this is not an immediate
update, and will make an upcoming change more localized.
2021-06-22 09:52:45 +02:00
53ba9f01e2 Fix error in context menu when built without freestyle 2021-06-22 17:19:02 +10:00
1725bfc3cb Cleanup: remove unused menu VIEW3D_MT_edit_mesh_edges_data
8aa17c5b12 missed removing the
menu definition when removing from the UI.
2021-06-22 17:18:28 +10:00
6a3bd04e42 Cleanup: rename playhead in the UI and code
Current convention is not to use this term, use "current frame",
and "timeline frame" in render.c as this is the argument passed in.
2021-06-22 17:03:22 +10:00
8af2c87f7e 3D View: adjust order of planes for occlusion check
Move far plane last since it's the least likely to intersect edges.
2021-06-22 15:59:15 +10:00
cd39e3dec1 OptiX: select BVH build options from Scene params
Currently, the OptiX BVH build options are selected based on whether
we are in background mode (final renders) or not (viewport renders).
In background mode, the BVH is built for fast path tracing and low
memory footprint, while in viewport, it is built for fast updates.

However, on platforms without OpenGL support, the background flag is
always set to true and prevents using fast BVH builds in the viewport.

Now, the BVH options derive from the Scene BVH settings:
* if BVH is static, a fast to trace BVH is built
* if BVH is dynamic, a fast to update BVH is built

Reviewed By: #cycles, brecht

Differential Revision: https://developer.blender.org/D11154
2021-06-22 07:38:28 +02:00
338be95874 Fix bone select failing with end-points outside the view
Apply the same fix for T32214 (edge-select failing) to bones
which also failed when their end-points were outside of the view.

- Add V3D_PROJ_TEST_CLIP_CONTENT support for edit & pose bone iterator
  and use for selection operators.
- Remove unnecessarily complicated checks with pose-mode lasso tagging.
- Correct error in pose-mode LassoSelectUserData.is_changed
  (currently harmless as it's not read back).
2021-06-22 14:23:37 +10:00
9ac56bad4c Cleanup: use early return for selection callbacks 2021-06-22 14:23:37 +10:00
67ee87a6e9 Cleanup: spelling 2021-06-22 14:23:37 +10:00
53e1442ac2 Cleanup: comment use C comment-blocks for GHOST_Types.h
Also use full sentences, and correct typos.
2021-06-22 14:23:37 +10:00
e1d6219731 Cleanup: Use "size" instead of "points_len" in spline code
Previously this was mostly consistent, but not completely. It's helpful
to use the same name for the same meaning everywhere in this area.
2021-06-21 23:07:26 -05:00
dc3b7602ee Cleanup: Rename variables, use shorter names
`src` and `dst` are perfectly clear, and avoid repeating unecessary
characters when writing the variables many times, allowing more space
for everything else.
2021-06-21 23:02:00 -05:00
d086570c7a UI: Sequencer: add refresh_all operator to all sequencer view menus
This commit piggybacks on rB3e695a27cdfad560d0b28e742cfa069d098200d6
2021-06-21 22:29:58 -04:00
4947aa29db CMake: Improve python version mismatch error
When CMake detects and incompatible Python version
it errors out with an error saying at-least python 3.9
is required, but doesn't mention the version it detected.

This makes troubleshooting the problem harder than it
needs to be.

This diff changes the error message to include the python
version CMake detected.

Differential Revision: https://developer.blender.org/D11666

Reviewed By: Ray Molenkamp
2021-06-21 18:19:07 -06:00
d443dcc733 Build/Windows: Preliminary VS 2022 support.
This adds preliminary VS 2022 support, since
there currently is no CMake version that
supports the VS2022 IDE only ninja support
was tested.

IDE support should work without any additional
changes as soon as an updated CMake becomes
available.

As VS2022 appears to keep binary compatibility
with earlier MSVC versions, the current SVN
libraries will work for this version.
2021-06-21 18:11:30 -06:00
6f158f834d Refactor of Wintab to use Wintab supplied mouse movement once verified against system input.
Reviewed By: brecht, LazyDodo

Maniphest Tasks: T88852

Differential Revision: https://developer.blender.org/D11508
2021-06-21 14:38:51 -07:00
445d506ac9 Geometry Nodes: Use multithreading for the curve to mesh node
This commit optimizes the node for the case where it works on many
splines by allowing it to generate mesh data from their combinations
in parallel. By itself, this made the node around twice as fast in my
test file with a result of 20 million vertices, around 600ms instead of
1.2s before.

That isn't actually a very good result; it reveals another bottleneck,
a single threaded loop over all face corners in the mesh normal
calculation code. As a simple change that might improve performance
in some situations, this commit moves normal calculation out of this
node, so at least the work isn't wasted if the mesh is changed later
on in the node tree anyway.
2021-06-21 16:17:02 -05:00
Germano Cavalcante
b11a463e4f Refactor: Do not keep a copy of depth buffer in RegionView3D
The depth cache (located in `RegionView3D::depths`) is used for quick
and simple occlusion testing in:
- particle selection,
- "Draw Curve" operator and
- "Interactive Light Track to Cursor" operator,

However, keeping a texture buffer in cache is not a recommended practice.

For displays with high resolution like 8k this represents something
around 132MB.

Also, currently, each call to `ED_view3d_depth_override` invalidates
the depth cache. So that depth is never reused in multiple calls from
an operator (this was not the case in blender 2.79).

This commit allows to create a depth cache and release it in the same
operator. Thus, the buffer is kept in cache for a short time, freeing
up space.

No functional changes.
2021-06-21 16:41:50 -03:00
b665ad8621 Fix T89291: Objects with rotation deltas don't rotate in correct axes
Quaternion correction was not implemented and Euler values were being
incorrectly combined.
2021-06-21 14:31:45 -03:00
41af27c582 Fix deadlocks in mesh modifier evaluation and particles
The recent task isolation changes missed two mutex locks that also need task
isolation.

Ref D11603, T89194
2021-06-21 19:25:12 +02:00
47473bee34 GPencil: Disable Lights when duplicate layer
Missing to disable default light ON when use separate operator.
2021-06-21 16:59:20 +02:00
b9ccfb89ce Performance: Flush selection to edges/faces.
This patch uses threading to flush selection from verts to edges and
from edges to faces. The solution is lockless and should scale well on
modern CPU architectures.

Master:{F10185359}
Patch:{F10185361}

End user performance went from 3.9 to 4.6 FPS (Stanford Dragon) but that
was measured on a Intel Core i7-6700 CPU and AMD RX480 Gpu. The more
cores the better improvements you get.

Reviewed By: mano-wii

Differential Revision: https://developer.blender.org/D11644
2021-06-21 16:35:28 +02:00
ce64cfd6ed Fix T89306: GPencil selection doesn't work correctly with modifiers
The problem was introduced with Bezier modification because the selection code was using the original stroke and not the evaluated version.
2021-06-21 16:08:26 +02:00
3cf39c09bf Cleanup: improve naming in Compositor 2021-06-21 13:51:51 +02:00
4246898ad3 Cleanup: move function parameter to member
Get current pass only when needed.
2021-06-21 13:51:51 +02:00
2851602052 Add a reason for why an Addon can not be loaded. This change gives a more detailed explanation of the issue and may help the Addon Developer to identify what exactly needs to be changed.
The current message 'addon not loaded' is a bit too sparse.

Differential Revision: https://developer.blender.org/D11655
2021-06-21 12:51:46 +02:00
4968a0bdf9 Fix T89122: crash when multi input is connected to multiple group inputs
The early `return` was wrong when there are multiple origin sockets
that need to be loaded.
2021-06-21 12:15:32 +02:00
Daniel Salazar
f383cad329 Fix T89329: icosphere subdivisions can be set to 0
Differential Revision: https://developer.blender.org/D11658
2021-06-21 11:11:11 +02:00
002d563bbb Cleanup: use doxy sections in view3d iterators 2021-06-21 18:17:02 +10:00
4d91808710 Cleanup: variable naming in view3d_iterators
Consistently use a/b instead of 0/1.
2021-06-21 18:01:12 +10:00
4044c29069 Fix T32214: Wireframe edge select fails with verts behind the view
This resolves a long standing bug in edge selection
(picking, circle, box & lasso).

Now when one of the edges vertices fails to project into screen space,
the edge is clipped by the viewport to calculate an on-screen location
that can be used instead.

This isn't default as it may be important for the on the screen location
not to be clipped by the viewport.
2021-06-21 17:27:56 +10:00
54d651c344 Cleanup: pass objects as const arguments 2021-06-21 17:25:10 +10:00
19df0e3cfd Cleanup: swap top/bottom args to planes_from_projmat
X & Z were ordered min/max, where as Y was max/min.
2021-06-21 17:25:09 +10:00
b2510b9e20 Fix T89271: Selecting all vertices doesn't select all edges.
Mistake in recent commit {rBea4309925f1d2d2a224bd1dce12269a58ade9b62}.
2021-06-21 07:55:49 +02:00
feb6fd632f Cleanup: Rename spline interpolation functions
The names were slightly longer than they needed to be clear,
and when they are shorter they tend to fit on one line better.
2021-06-20 22:05:57 -05:00
a1c3e45100 Geometry Nodes: Multithread curve resample node
Optimize the node for the case of many splines. In a test file with
14000 splines, the node is 3x faster (72ms to 24ms) on an 8 core CPU.
2021-06-20 21:57:47 -05:00
b45cee1aaf Cleanup: use early return in view3d iterator callbacks 2021-06-21 12:52:08 +10:00
5df6b4004c Docs: improve imbuf.write docstring
The file path wasn't documented as being optional.
2021-06-21 12:25:36 +10:00
5f71b1edd5 Delaunay add support for detecting and removing holes from output.
Adds two new output modes to the CDT api which detect and remove
holes. A hole is a face from which a ray shot to the outside
intersects an even number of constraint edges, except we don't
count constraint edges in the same connected region of faces,
where a region is connected via non-constraint edges.

These modes are useful for filling in outlines meant to represent
text characters and the like.

Original patch was from Erik Abrahamsson, modified by me to work
with the "valid Bmesh" output type too. I also added tests
for the new modes.
2021-06-20 20:57:22 -04:00
80083ac773 Fix T89310: Industry Compatible keymap not working
Caused by improper testing on my part, assuming a helper function
existed in the industry compatible keymap file, and also assuming it
also used the N and T keys for the left and right side-regions.
2021-06-20 18:52:01 -05:00
0cd34967c0 Curves: Multithread Curve to CurveEval conversion
A different data structure / implementation is used for curves in the
node tree currently. Converting from the DNA `Curve` structure to this
wasn't slow, but it's nice to decrease overhead. In a test of 14000
splines with 128000 points, this halves the runtime from about 5ms
to about 2.5ms.
2021-06-20 18:42:02 -05:00
6afafc46f6 Fix: Spreadsheet selection filter crash on non-mesh components
The spreadsheet filter tried to apply the mesh selection filter on non-
mesh geometry components. Add a check for the component type,
and also refactor the function to be more easily readable.
2021-06-20 17:39:18 -05:00
2d75b39b64 Fix T89302: Broken normals after mesh to curve node
The normals were broken because the normal calculation mode wasn't set.
This patch adds a default normal mode so all code creating a spline does
not necessarily have to set it manually. In the future there should be a
way to change this value in the node tree.
2021-06-20 13:07:49 -05:00
eee3529eaf Docs: improve poly_to_tri_count doc-string
It wasn't obvious this can be used for calculating the triangle index
from the polygon and loop index.
2021-06-21 00:05:26 +10:00
859b3ff346 Cleanup: remove contents of endif() in cmake
This convention is no longer used for Blender's CMake files.
2021-06-20 23:59:07 +10:00
bce482f476 Cleanup: use eSpace_Type enum type 2021-06-20 23:59:07 +10:00
d9b1592c88 Cleanup: make BKE_mesh_loops_to_tessdata a static function 2021-06-20 17:21:50 +10:00
3462b4c7ae Docs: add additional notes on tessellation, update comments 2021-06-20 17:18:53 +10:00
2d60c496a2 Mesh: minor optimization to concave quad check for tessellation
Use the face normal (when available) for a faster concave quad test.
2021-06-20 14:39:13 +10:00
513f566b40 Mesh: optimize object mode face tessellation
- Multi-thread BKE_mesh_recalc_looptri.

- Add BKE_mesh_recalc_looptri_with_normals,
  this skips having to calculate normals for ngons.

Exact performance depends on number of faces, size of ngons and
available CPU cores.

For high poly meshes the isolated improvement to BKE_mesh_recalc_looptri
in my tests was between 6.7x .. 25.0x, with the largest gains seen in
meshes containing ngons with many sides.

The overall speedup for high poly meshes containing quads and triangles
is only ~20% although ngon heavy meshes can be much faster.
2021-06-20 14:39:13 +10:00
b5e5fbcfc8 Cleanup: clang-format 2021-06-20 13:12:27 +10:00
3da25dc625 Cleanup: use doxy sections 2021-06-19 19:41:44 +10:00
f3c5a84bb9 Cleanup: clang-tidy 2021-06-19 18:42:57 +10:00
033641aa74 VSE: Remove seq->tmp usage
Remove `seq->tmp` usage from transform code. It was used to tag strips
that need to be "shuffled". Pass these strips in `SeqCollection`
instead.

Reviewed By: sergey, mano-wii

Differential Revision: https://developer.blender.org/D11631
2021-06-19 05:07:00 +02:00
f9aea19d98 Spreadsheet Editor: Row Filters
This patch adds support for filtering rows based on rules and values.
Filters will work for any attribute data source, they are a property
of the spreadsheet rather than of the attribute system. The properties
displayed in the row filter can depend on data type of the currently
visible column with that name. If the name is no longer visible, the
row filter filter is grayed out, but it will remember the value until
a column with its name is visible again.

Note: The comments in `screen.c` combined with tagging the sidebar
for redraw after the main region point to a lack of understanding
or technical debt, that is a point to improve in the future.

**Future Improvements**
* T89272: A search menu for visible columns when adding a new filter.
* T89273: Possibly a "Range" operation.

Differential Revision: https://developer.blender.org/D10959
2021-06-18 16:33:02 -05:00
d52b7dbe26 Fix T89261: Crash when calculating bmesh tessellation
Error passing `false` instead of a `BMeshCalcTessellation_Params` struct.
2021-06-18 15:20:36 -03:00
3e6f2c7a99 Cleanup: Remove dead code
This code was disabled in 2.8 and all other associated code/comments 
have been removed/cleared. These rna properties have been replaced with 
`seq_prev_type`
2021-06-18 13:54:00 -04:00
f7022fc73f Fix Build Warning
Removal of unused local variable. Calculation of underline thickness
no longer needed with change to text output of underscore character.

Introduced in aee04d4960

Differential Revision: https://developer.blender.org/D11641
2021-06-18 09:22:52 -07:00
8a048593ca Fix T89259: GPencil Duplicate point doesn't work for last point
The loop was checking the len of the island, but if the island started in the last point the copy was not executed.
2021-06-18 18:16:38 +02:00
b6030711a2 Armature: add automatic B-Bone Scale toggles.
Currently B-Bone scaling can only be controlled via their
properties, thus requiring up to 8 drivers per joint between
B-Bones to transfer scaling factors from the handle bone.

A Scale Easing option is added to multiply the easing value
by the Y scale channels to synchronize them - this produces a
natural scaling effect where both the shape of the curve and
the scale is affected.

In addition, four toggles are added for each handle, which
multiply each of the X, Y, Z and Ease values by the matching
Local Scale channel of the handle bone, thus replacing trivial
drivers. The Scale Easing option has no effect on this process
since it's easy to just enable both Length and Ease buttons.

Differential Revision: https://developer.blender.org/D9870
2021-06-18 18:56:04 +03:00
638c16f410 Armature: implement lengthwise scaling of B-Bone segments.
Implement actual behavior for the B-Bone Y Scale channels added
to DNA and UI in the previous commit in addition to the existing
X and Z Scale inputs.

The two length scale inputs control the ratio between the lengths
of the start and end segments of the bone: although for convenience
two inputs are provided, the whole chain is still uniformly scaled
to fit the curve.

Differential Revision: https://developer.blender.org/D9870
2021-06-18 18:56:03 +03:00
682a74e090 Armature: add B-Bone Y scale channel and extra flag fields to DNA.
In addition to the base bone transformation itself, B-Bones have
controls that affect transformation of its segments. For rotation
the features are quite complete, allowing to both reorient the
Bezier handles via properties, and to control them using custom
handle bones. However for scaling there are two deficiencies.

First, there are only X and Y scale factors (actually X and Z),
while lengthwise all segments have the same scaling. The ease
option merely affects the shape of the curve, and does not cause
actual scaling.

Second, scaling can only be controlled via properties, thus
requiring up to 6 drivers per joint between B-Bones to transfer
scaling factors from the handle bone. This is very inefficient.

Finally, the Z channels are confusingly called Y.

This commit adds a B-Bone Y Scale channel and extra B-Bone flag
fields to DNA with appropriate versioning (including for F-Curves
and drivers) in preparation to addressing these limitations.

Functionality is not changed, so the new fields are not used
until the following commits.

Differential Revision: https://developer.blender.org/D9870
2021-06-18 18:56:03 +03:00
aee04d4960 Fix T89246: No Mnemonic Underlines in Dialogs
When drawing mnemonic underlines for hotkeys, use text output of
underscore character instead of direct drawing a line. Otherwise these
are not visible in dialog buttons.

Introduced in 0fcc063fd9

Differential Revision: https://developer.blender.org/D11641

Reviewed by Campbell Barton
2021-06-18 08:32:07 -07:00
4c19fe4707 UI: Sequencer: Use ampersand instead of slash for "Sequencer/Preview"
Using an ampersand here is more semantically correct. A slash indicates "or" while an ampersand indicates "and".
An ampersand here is best because the view type shows both the Sequencer and the Preview.
2021-06-18 11:13:00 -04:00
4998ceebfc GPencil: Missed flag in previous Copy Settings commit 2021-06-18 16:47:08 +02:00
408726000a GPencil: Move copy layer settings to function
Better to have a function that can be reused to duplicate the settings that need to be copied.
2021-06-18 16:40:44 +02:00
Jeroen Bakker
e0f2f07d1e DrawManager: Multithreaded counting of material buckets.
When having multiple materials in a mesh the triangles are sorted based
on material index. This sorting is done single threaded, but needs two
loops over the data. One to count the bucket size and the second one to
add the triangles to the right position in the buckets.

This patch will do the counting in a multithreaded approach that would
speed up the cache creation. It has been measured that this part is the
most blocking part of the cache creation.

Reviewed By: mano-wii

Differential Revision: https://developer.blender.org/D11615
2021-06-18 16:10:28 +02:00
Jeroen Bakker
6d73d98fb6 BMesh: use threading to count total selection.
During selections the total selection is refreshed at the end. This
process was done single threaded. This patch will do a parallel iter
approach.

Master: 0.043612s Threaded 0.017964s.

Master: {F10179586}
This patch: {F10179587}

Reviewed By: mano-wii

Differential Revision: https://developer.blender.org/D11622
2021-06-18 16:06:36 +02:00
03a83b4eb5 Fix T89262: Crash in regular FileBrowser ID listing of 'asset' .blend files.
`ED_fileselect_get_asset_params` would only return actual data pointer
when file browser is in ASSET mode.

Calling that whole section only makes sense if filebrowser is in asset
mode anyway.

Regression introduced in rBf6c5af3d4753 I think.

@Severin committing this fix now as this is a fairly critical bug for
the studio, feel free to revert and do proper fix if this one is not the
best solution.
2021-06-18 15:49:50 +02:00
Jeroen Bakker
ea4309925f Performance: Limit recounting during selection mode flushing.
This patch ensures that selection mode flushing updates total selection
counts internally. This reduces recounting when we are sure that the
input total selection counts were up to date.

For example for circle selection the total selection counts were
correct. But during flushing the selection could have been changed and
therefore the selection was always recounted.

This increased the performance on selected system from 6.90 FPS to 8.25
FPS during circle selection operations.

Before: {F10179981}
After: {F10179982}

Reviewed By: mano-wii

Differential Revision: https://developer.blender.org/D11647
2021-06-18 15:44:08 +02:00
a9d5c8f97f Fix error passing in false as instead of a struct
Error in 8a1860bd9a.
2021-06-18 23:40:28 +10:00
847b66e81d Fix T88394: crash when editing animated Alembic properties
When an object, whose mesh gets loaded from Alembic, gets animated in
Blender and the Alembic CacheFile datablock also gets animated, editing
keyframes causes both datablock to be re-copied for evaluation. This
caused a threading issue and a double-free of some memory. This is fixed
by expanding the scope of the spin lock in
`BKE_cachefile_reader_free()`.
2021-06-18 13:57:46 +02:00
b8cf8e0bc2 Fix T89240: Crash when moving vertices on a linked duplicate
There is an attempt to free an illegal pointer in `extract_edge_fac_finish`.
2021-06-18 08:25:51 -03:00
80bc819d50 Fluid: Clang-format cleanup
Updated fluid source files in extern with clang-format.
2021-06-18 12:28:17 +02:00
adefdbc9df Fluid: Optimization for FLIP neighbor search radius
Contributed by @erik85 in D11400. The idea from this patch was placed in
a more generic context: A new FOR macro has been added that loops
over the neighbors of a cell within a given radius.
2021-06-18 12:18:21 +02:00
7c68147709 Fix T88605: Alembic import crashes when missing arbGeomParams
Add check for the `arbGeomParams` property being valid, before attempting
to access a sub-property from it.
2021-06-18 11:21:13 +02:00
060d668ae6 Cleanup: clang format 2021-06-18 10:50:19 +02:00
6c1fdd52c1 Fix invalid polygon normal array access building bake data
Pre computed normals index wasn't properly aligned.
Regression from 2ec00ea0c1.
2021-06-18 18:00:47 +10:00
3caafd24a9 Cleanup: use 'bmesh' prefix for BMesh tessellation utilities 2021-06-18 16:37:43 +10:00
c4958bc540 Cleanup: rename test_index_face -> BKE_mesh_mface_index_validate 2021-06-18 15:13:52 +10:00
2e8d7fa7ee Cleanup: remove unused MFace custom-data utilities
Remove:

- BKE_mesh_loops_to_mface_corners
- BKE_mesh_tangent_loops_to_tessdata
2021-06-18 15:08:23 +10:00
253c5d25f7 Cleanup: move mesh tessellation into it's own file
This matches BMesh which also has tessellation in it's own file.

Using a separate file helps with organization when
extracting code into smaller functions.
2021-06-18 15:03:31 +10:00
c290ac2ab1 CMake: remove workaround for version that's no longer supported 2021-06-18 14:41:24 +10:00
af4167441b Cleanup: clang-tidy 2021-06-18 14:41:24 +10:00
50a4b9d502 Cleanup: replace 'unsigned in' with 'uint' 2021-06-18 14:27:41 +10:00
5f0d4fef91 Cleanup: use standard identifier for uint64_t string formatting 2021-06-18 14:27:39 +10:00
68b06208d2 Fix undefs from previous commit 2021-06-17 22:27:09 -03:00
f3c88f8ba5 Fix T89210: Box selection can fail in graphics editor
Test the intersection of segment instead of point.
2021-06-17 22:20:50 -03:00
Fen
e178a273fa Fix T89247: Dereference arguments to comparison function correctly
`bm_face_len_cmp` incorrectly interpreted its arguments as `BMFace *`
instead of `BMFace **`, causing an out-of-bounds read.

Ref D11637
2021-06-18 11:13:09 +10:00
94c4a9995e Fix T89233: Incorrect attribute remove warning for curves
The curve attribute delete function didn't return whether it was
successful or not.
2021-06-17 17:22:09 -05:00
4b673ebb99 Raycast geometry node.
The //Raycast// node intersects rays from one geometry onto another.
It computes hit points on the target mesh and returns normals, distances
and any surface attribute specified by the user.

A ray starts on each point of the input //Geometry//. Rays continue
in the //Ray Direction// until they either hit the //Target Geometry//
or reach the //Ray Length// limit. If the target is hit, the value of the
//Is Hit// attribute in the output mesh will be true. //Hit Position//,
//Hit Normal//, //Hit Distance// and //Hit Index// are the properties of the
target mesh at the intersection point. In addition, a //Target Attribute//
can be specified that is interpolated at the hit point and the result
stored in //Hit Attribute//.

Docs: D11620

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D11619
2021-06-17 21:11:32 +01:00
577d6d3f87 Fix T89234: Gpencil Separate doesn't copy settings in Stroke/Point mode
Some values were not copied from the old layer to the new one as Tint or Opacity factor.

The error affected to Strokes and Point mode
2021-06-17 20:41:53 +02:00
ed4222258e Geometry Nodes: Add Curve Subdivision Node
This node creates splines with more control points in between the
existing control points. The point is to give the splines more
definition for further tweaking like randomization with white noise,
instead of deforming a resampled poly spline with a noise texture.

For poly splines and NURBS, the node simply interpolates new values
between the existing control points. However, for Bezier splines,
the result follows the existing evaluated shape of the curve, changing
the handle positions and handle types to make that possible.

The number of "cuts" can be controlled by an integer input, or an
attribute can be used. Both spline and point domain attributes are
supported, so the number of cuts can vary using the value from the
point at the start of each segment.

Dynamic curve attributes are interpolated to the result with linear
interpolation.

Differential Revision: https://developer.blender.org/D11421
2021-06-17 11:39:23 -05:00
7c1bb239be Geometry Nodes: support minimum twist normal mode
The minimum twist mode is important because it allows creating
normals without sudden changes in direction. The disadvantage
of minimum twist normals is that the normals depend on all control
points. So changing one control point can change the normals
everywhere. The computed normals do not match the existing
code exactly, although they do match quite well on non-cyclic and
on some cyclic curves. I also noticed that the existing implementation
has some fairly simple failure cases that I haven't found in the new
implementation so far.

Differential Revision: https://developer.blender.org/D11621
2021-06-17 15:23:01 +02:00
56db09e2fd Geometry Nodes: fix ownership issue in spline to points conversion
Previously, `VArray_For_SplineToPoint` did not take ownership of the
virtual array leading to use-after-free errors.
2021-06-17 13:40:08 +02:00
1388e9de8a Geometry Nodes: improve node locking in evaluator
This makes the parts where a node is locked more explicit. Also, now the thread
is isolated when the node is locked. This prevents some kinds of deadlocks
(which haven't happened in practice yet).
2021-06-17 10:43:39 +02:00
a971409d5a Cleanup: use doxy sections for rna_mesh.c 2021-06-17 16:44:43 +10:00
ccd5f80550 Cleanup: rename rna_Mesh_update_data to rna_Mesh_update_data_deg_all
It's ambiguous what rna_Mesh_update_data does compared with functions
that use `rna_Mesh_update_data_*` as a prefix.

Noticed by @sybren D11377 review.
2021-06-17 16:38:19 +10:00
8ff6322152 Cleanup: improved comment for skipping updated with zero user meshes
Noticed by @sybren D11377 review.
2021-06-17 16:32:08 +10:00
6db290641e Cleanup: split BKE_mesh_copy_settings into two functions
- BKE_mesh_copy_parameters_for_eval to be used for evaluated meshes only
  as it doesn't handle ID user-counts.

- BKE_mesh_copy_parameters is a general function for copying parameters
  between meshes.
2021-06-17 15:08:19 +10:00
286bd87445 Cleanup: spelling 2021-06-17 14:43:25 +10:00
eb85de027c Cleanup: unused argument, function & shadow variable warning 2021-06-17 14:43:13 +10:00
78693d524c VSE: Refactor transform operator code
Refactor function `freeSeqData` so it is readable.

One strip can have multiple transform operations defined. To prevent
processing strip multiple times, build `SeqCollection` and use
sequencer iterator instead of iterating `TransData` directly.

No functional changes.

Differential Revision: https://developer.blender.org/D11618
2021-06-17 04:04:01 +02:00
e7003bc965 VSE: Reduce transform code complexity
Reduce complexity of sequencer transform code by removing recursivity.
This is possible by treating meta strips (mostly) as any other strip and
containing all transform code within SEQ_ functions.

Unfortunately internally meta strips still require special treatment,
but all complexity from code all over transform code seems to be
possible to contain within one function.

Functional change:
Previously adjusting handle of single image strip moved animation.
Now animation is not moved, which is behavior for all other strips.

Reviewed By: sergey, mano-wii

Differential Revision: https://developer.blender.org/D11493
2021-06-17 03:42:04 +02:00
c73be23e17 Revert "Fix T89204: slow repeated rendering with GPUOffscreen.draw_view3d"
This reverts commit d03b26edbd. There is some
refresh issue that needs to be solved before this can be enabled.
2021-06-17 02:06:26 +02:00
845f4cebad Fix T88342: 'To Sphere' and 'Push/Pull' not working in Pose mode
Some modes don't take into account that `TransData` may be in data space.
2021-06-16 16:47:46 -03:00
d03b26edbd Fix T89204: slow repeated rendering with GPUOffscreen.draw_view3d
Cache the GPUViewport so the framebuffers and associated textures are not
reallocated each time.
2021-06-16 20:19:34 +02:00
a1cc7042a7 Edge-scrolling for node editor
Starts scrolling when dragging a node or node link and going outside the current window.
Largely copied from the VIEW2D_OT_edge_pan operator.

Edge panning operator customdata and supporting functions now in
UI_view2d.h, so they could be used by operators in other editor
libraries. The VIEW2D_OT_edge_pan operator also uses this customdata and
shared functions now. Operators properties can be used to configure
edge panning margins and speed for each use case, rather than using
hardcoded values.

The speed function for edge panning has been tweaked somewhat:
* "Speed per pixel" has been replaced with a "speed ramp" distance.
  This is more intuitive and also creates an upper bound for the speed,
  which can otherwise become extreme with large cursor distance.
* "Max speed" is reached at the end of the speed ramp.
* Padding the region inside and outside is applied as before, but both
  values are operator properties now.

Node transform operator also supports edge panning. This requires
an offset for changes in the view2d rect, otherwise nodes are "stuck"
to the original view.

Transform operator had cursor wrapping categorically enabled, but this
gets quite confusing with the edge scrolling mechanism. A new TransInfo
option T_NO_CURSOR_WRAP has been introduced to disable this behavior.
The double negative is a bit annoying, but want to avoid affecting the
existing transform modes, so by default it should still set the
OP_IS_MODAL_GRAB_CURSOR flag (which then sets the WM_CURSOR_WRAP_XY
flag during modal execution).

Reviewed By: HooglyBoogly, JacquesLucke

Differential Revision: https://developer.blender.org/D11073
2021-06-16 18:35:52 +01:00
247abdbf41 LineArt: Cached calculation for modifiers in the same stack.
This allows line art to run only once for each modifier stacks,
with an option to toggle a specific line art modifier should
use cache or re-do their own calculations.

Reviewed By: Sebastian Parborg (zeddb), Hans Goudey (HooglyBoogly)

Differential Revision: https://developer.blender.org/D11291
2021-06-16 22:38:47 +08:00
b37093de7b BLI: add C++ wrapper for task isolation
This makes it easier to use task isolation in c++ code.
Previously, one either had to check `WITH_TBB` (possibly indirectly
through `WITH_OPENVDB`) or one had to use the C function which
is less convenient.
2021-06-16 16:29:21 +02:00
45d59e0df5 BLI: add threading namespace
This namespace groups threading related functions/classes. This avoids
adding more threading related stuff to the blender namespace. Also it
makes naming a bit easier, e.g. the c++ version of BLI_task_isolate could
become blender::threading::isolate_task or something similar.

Differential Revision: https://developer.blender.org/D11624
2021-06-16 16:14:02 +02:00
0cebe554d1 ShaderFX operators: Tweak a bit poll functions, forbid in liboverride cases.
Similar to what we do for constraints and modifiers, except that
currently adding or editing shaderfx in liboverride objects is
completely unsuported.

Fix T88974.
2021-06-16 16:09:28 +02:00
af3d7123c9 ShaderFX/LibOverride: Add BKE_shaderfx_is_nonlocal_in_liboverride util.
Used to detect if a shaderfx is purely local, or comes from linked data,
in case of a liboverride.

Not actually used yet since we do not currently support adding
shaderfx's to overrides, but will be in the future, and matches
constraints and modifiers code.
2021-06-16 16:09:28 +02:00
3953b82030 Tweaks to Constraints operators poll functions.
Mainly:
* Make `ED_operator_object_active_editable_ex` properly report poll
  messages on failure.
* Add `ED_operator_object_active_local_editable_posemode_exclusive` for
  bone constraints requiring pure local Object (non-override one).
* General cleanup and adding more poll messages on failures.
2021-06-16 16:09:28 +02:00
88aa056d1a Fix: Image node alpha socket converted to operations twice
On selecting a multi-layer image with a combined pass, a "Combined"
socket is created and default combined pass socket "Image" is
disabled by setting `SOCK_UNAVAIL` flag. When converting into
operations, `ImageNode` converts alpha socket on finding any socket with
a combined pass without checking the flag.

Since commit rB93e2491ee724 an assertion fails when mapping sockets
twice because now map `add_new` is used.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11566
2021-06-16 14:04:24 +02:00
b66600b9f3 Compositor: Full frame Value node
Adds full frame implementation to Value node operation.
No functional changes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11594
2021-06-16 14:02:08 +02:00
b406b6717f Compositor: Full frame RGB node
Adds full frame implementation to RGB node operation.
No functional changes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11593
2021-06-16 14:00:05 +02:00
94084b2d3c Geometry Nodes: fix z-up spline normal calculation
Previously it didn't work when the tangents were collinear to the z axis.
2021-06-16 12:20:28 +02:00
00fc110d3f Alembic procedural: support reading per-vertex UV sets
This adds support for importing UV sets which are defined per vertex,
instead of per face corners. Such UV sets can be generated when the
mesh is split according to UV islands, or when there is only one UV
island, in which cases only a single UV value can be stored per
vertex since vertices will never be on a seam.
2021-06-16 09:39:39 +02:00
1c0a490d0e Cleanup: minor simplification to status allocation 2021-06-16 17:17:15 +10:00
c3fa7b7e4f Fix pose-mode statistics with multi-object editing
- Include all objects in pose mode.
- Show the number of objects in pose mode.
- Show the number of objects in edit mode for all types of objects
  (not just meshes).
2021-06-16 17:17:15 +10:00
4b36c5b1a7 Cleanup: sculpt mode checks when calculating stats
Sculpting dynamic topology used to code-path for counting object
then never used the result.

Match object mode checks in string access & drawing.
2021-06-16 17:17:15 +10:00
3385c04598 Alembic: support reading per-vertex UV sets
This adds support for importing UV sets which are defined per vertex,
instead of per face corners. Such UV sets can be generated when the
mesh is split according to UV islands, or when there is only one UV
island, in which cases only a single UV value can be stored per
vertex since vertices will never be on a seam.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D11584
2021-06-16 08:22:10 +02:00
9fed00341e Cleanup: reduce warnings when compiling release builds. 2021-06-16 08:00:52 +02:00
Johnny Matthews
ed4b2ba75a Geometry Nodes: Separate Components Node
Implementation of T86970. This node takes a geometry input with
multiple components and outputs them by component type. Meshes,
Curves, and Point Clouds support combining multiple input instances,
while volumes will only output the first volume component input until
suitable instance realization for multiple volumes is finished.

When direct geometry instancing is implemented it will be possible to
avoid realizing instances in this node.

Differential Revision: https://developer.blender.org/D11577
2021-06-15 22:31:57 -05:00
2209321f78 Screen: simplify internal logic for new full-screen areas
Creating a new full screen area had it's area initialized as empty,
updating the screen then set the area to a 3D view (as a fallback),
before the actual area type was set.

This made setting the intended space-type run the 3D views exit callback
on a 3D view without a View3D struct allocated, which the exit callback
needed to account for.

Resolve by calling ED_screen_change after the area type has been set.
2021-06-16 12:50:00 +10:00
be8a201a16 Cleanup: unused warning 2021-06-16 12:29:44 +10:00
1467 changed files with 23003 additions and 11415 deletions

View File

@@ -265,4 +265,5 @@ ForEachMacros:
- VECTOR_SET_SLOT_PROBING_BEGIN
StatementMacros:
- PyObject_HEAD
- PyObject_VAR_HEAD

View File

@@ -836,7 +836,7 @@ if(WITH_PYTHON)
# because UNIX will search for the old Python paths which may not exist.
# giving errors about missing paths before this case is met.
if(DEFINED PYTHON_VERSION AND "${PYTHON_VERSION}" VERSION_LESS "3.9")
message(FATAL_ERROR "At least Python 3.9 is required to build")
message(FATAL_ERROR "At least Python 3.9 is required to build, but found Python ${PYTHON_VERSION}")
endif()
file(GLOB RESULT "${CMAKE_SOURCE_DIR}/release/scripts/addons")

View File

@@ -472,8 +472,7 @@ if(NOT GFLAGS_FOUND)
gflags_report_not_found(
"Could not find gflags include directory, set GFLAGS_INCLUDE_DIR "
"to directory containing gflags/gflags.h")
endif(NOT GFLAGS_INCLUDE_DIR OR
NOT EXISTS ${GFLAGS_INCLUDE_DIR})
endif()
find_library(GFLAGS_LIBRARY NAMES gflags
PATHS ${GFLAGS_LIBRARY_DIR_HINTS}
@@ -484,8 +483,7 @@ if(NOT GFLAGS_FOUND)
gflags_report_not_found(
"Could not find gflags library, set GFLAGS_LIBRARY "
"to full path to libgflags.")
endif(NOT GFLAGS_LIBRARY OR
NOT EXISTS ${GFLAGS_LIBRARY})
endif()
# gflags typically requires a threading library (which is OS dependent), note
# that this defines the CMAKE_THREAD_LIBS_INIT variable. If we are able to
@@ -560,8 +558,7 @@ if(NOT GFLAGS_FOUND)
gflags_report_not_found(
"Caller defined GFLAGS_INCLUDE_DIR:"
" ${GFLAGS_INCLUDE_DIR} does not contain gflags/gflags.h header.")
endif(GFLAGS_INCLUDE_DIR AND
NOT EXISTS ${GFLAGS_INCLUDE_DIR}/gflags/gflags.h)
endif()
# TODO: This regex for gflags library is pretty primitive, we use lowercase
# for comparison to handle Windows using CamelCase library names, could
# this check be better?
@@ -571,8 +568,7 @@ if(NOT GFLAGS_FOUND)
gflags_report_not_found(
"Caller defined GFLAGS_LIBRARY: "
"${GFLAGS_LIBRARY} does not match gflags.")
endif(GFLAGS_LIBRARY AND
NOT "${LOWERCASE_GFLAGS_LIBRARY}" MATCHES ".*gflags[^/]*")
endif()
gflags_reset_find_library_prefix()

View File

@@ -40,7 +40,7 @@ FIND_PACKAGE_HANDLE_STANDARD_ARGS(NanoVDB DEFAULT_MSG
IF(NANOVDB_FOUND)
SET(NANOVDB_INCLUDE_DIRS ${NANOVDB_INCLUDE_DIR})
ENDIF(NANOVDB_FOUND)
ENDIF()
MARK_AS_ADVANCED(
NANOVDB_INCLUDE_DIR

View File

@@ -46,7 +46,7 @@ SET(_opencollada_FIND_COMPONENTS
)
# Fedora openCOLLADA package links these statically
# note that order is important here ot it wont link
# note that order is important here or it won't link
SET(_opencollada_FIND_STATIC_COMPONENTS
buffer
ftoa

View File

@@ -44,7 +44,7 @@ SET(PYTHON_LINKFLAGS "-Xlinker -export-dynamic" CACHE STRING "Linker flags for p
MARK_AS_ADVANCED(PYTHON_LINKFLAGS)
# if the user passes these defines as args, we dont want to overwrite
# if the user passes these defines as args, we don't want to overwrite
SET(_IS_INC_DEF OFF)
SET(_IS_INC_CONF_DEF OFF)
SET(_IS_LIB_DEF OFF)
@@ -143,7 +143,7 @@ IF((NOT _IS_INC_DEF) OR (NOT _IS_INC_CONF_DEF) OR (NOT _IS_LIB_DEF) OR (NOT _IS_
SET(_PYTHON_ABI_FLAGS "${_CURRENT_ABI_FLAGS}")
break()
ELSE()
# ensure we dont find values from 2 different ABI versions
# ensure we don't find values from 2 different ABI versions
IF(NOT _IS_INC_DEF)
UNSET(PYTHON_INCLUDE_DIR CACHE)
ENDIF()

View File

@@ -40,7 +40,7 @@ FIND_PACKAGE_HANDLE_STANDARD_ARGS(sse2neon DEFAULT_MSG
IF(SSE2NEON_FOUND)
SET(SSE2NEON_INCLUDE_DIRS ${SSE2NEON_INCLUDE_DIR})
ENDIF(SSE2NEON_FOUND)
ENDIF()
MARK_AS_ADVANCED(
SSE2NEON_INCLUDE_DIR

View File

@@ -305,7 +305,7 @@ def file_check_arg_sizes(tu):
for i, node_child in enumerate(children):
children = list(node_child.get_children())
# skip if we dont have an index...
# skip if we don't have an index...
size_def = args_size_definition.get(i, -1)
if size_def == -1:
@@ -354,7 +354,7 @@ def file_check_arg_sizes(tu):
filepath # always the same but useful when running threaded
))
# we dont really care what we are looking at, just scan entire file for
# we don't really care what we are looking at, just scan entire file for
# function calls.
def recursive_func_call_check(node):

View File

@@ -694,7 +694,7 @@ macro(message_first_run)
endmacro()
# when we have warnings as errors applied globally this
# needs to be removed for some external libs which we dont maintain.
# needs to be removed for some external libs which we don't maintain.
# utility macro
macro(remove_cc_flag
@@ -794,7 +794,7 @@ macro(remove_extra_strict_flags)
endmacro()
# note, we can only append flags on a single file so we need to negate the options.
# at the moment we cant shut up ffmpeg deprecations, so use this, but will
# at the moment we can't shut up ffmpeg deprecations, so use this, but will
# probably add more removals here.
macro(remove_strict_c_flags_file
filenames)
@@ -963,14 +963,6 @@ macro(blender_project_hack_post)
unset(_reset_standard_cflags_rel)
unset(_reset_standard_cxxflags_rel)
# ------------------------------------------------------------------
# workaround for omission in cmake 2.8.4's GNU.cmake, fixed in 2.8.5
if(CMAKE_COMPILER_IS_GNUCC)
if(NOT DARWIN)
set(CMAKE_INCLUDE_SYSTEM_FLAG_C "-isystem ")
endif()
endif()
endmacro()
# pair of macros to allow libraries to be specify files to install, but to

View File

@@ -261,8 +261,10 @@ if(NOT DEFINED LIBDIR)
else()
message(FATAL_ERROR "32 bit compiler detected, blender no longer provides pre-build libraries for 32 bit windows, please set the LIBDIR cmake variable to your own library folder")
endif()
# Can be 1910..1912
if(MSVC_VERSION GREATER 1919)
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.29.30130)
message(STATUS "Visual Studio 2022 detected.")
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/${LIBDIR_BASE}_vc15)
elseif(MSVC_VERSION GREATER 1919)
message(STATUS "Visual Studio 2019 detected.")
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/${LIBDIR_BASE}_vc15)
elseif(MSVC_VERSION GREATER 1909)
@@ -548,7 +550,6 @@ if(WITH_OPENIMAGEIO)
set(OPENIMAGEIO_LIBRARIES ${OIIO_OPTIMIZED} ${OIIO_DEBUG})
set(OPENIMAGEIO_DEFINITIONS "-DUSE_TBB=0")
set(OPENCOLORIO_DEFINITIONS "-DDOpenColorIO_SKIP_IMPORTS")
set(OPENIMAGEIO_IDIFF "${OPENIMAGEIO}/bin/idiff.exe")
add_definitions(-DOIIO_STATIC_DEFINE)
add_definitions(-DOIIO_NO_SSE=1)
@@ -594,7 +595,7 @@ if(WITH_OPENCOLORIO)
debug ${OPENCOLORIO_LIBPATH}/libexpatdMD.lib
debug ${OPENCOLORIO_LIBPATH}/pystring_d.lib
)
set(OPENCOLORIO_DEFINITIONS)
set(OPENCOLORIO_DEFINITIONS "-DOpenColorIO_SKIP_IMPORTS")
endif()
if(WITH_OPENVDB)

View File

@@ -6,6 +6,9 @@ if %ERRORLEVEL% EQU 0 goto DetectionComplete
call "%~dp0\detect_msvc2019.cmd"
if %ERRORLEVEL% EQU 0 goto DetectionComplete
call "%~dp0\detect_msvc2022.cmd"
if %ERRORLEVEL% EQU 0 goto DetectionComplete
echo Compiler Detection failed. Use verbose switch for more information.
exit /b 1

View File

@@ -1,5 +1,6 @@
if "%BUILD_VS_YEAR%"=="2017" set BUILD_VS_LIBDIRPOST=vc15
if "%BUILD_VS_YEAR%"=="2019" set BUILD_VS_LIBDIRPOST=vc15
if "%BUILD_VS_YEAR%"=="2022" set BUILD_VS_LIBDIRPOST=vc15
set BUILD_VS_SVNDIR=win64_%BUILD_VS_LIBDIRPOST%
set BUILD_VS_LIBDIR="%BLENDER_DIR%..\lib\%BUILD_VS_SVNDIR%"

View File

@@ -19,10 +19,10 @@ if "%WITH_PYDEBUG%"=="1" (
set PYDEBUG_CMAKE_ARGS=-DWINDOWS_PYTHON_DEBUG=On
)
if "%BUILD_VS_YEAR%"=="2019" (
set BUILD_PLATFORM_SELECT=-A %MSBUILD_PLATFORM%
) else (
if "%BUILD_VS_YEAR%"=="2017" (
set BUILD_GENERATOR_POST=%WINDOWS_ARCH%
) else (
set BUILD_PLATFORM_SELECT=-A %MSBUILD_PLATFORM%
)
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Visual Studio %BUILD_VS_VER% %BUILD_VS_YEAR%%BUILD_GENERATOR_POST%" %BUILD_PLATFORM_SELECT% %TESTS_CMAKE_ARGS% %CLANG_CMAKE_ARGS% %ASAN_CMAKE_ARGS% %PYDEBUG_CMAKE_ARGS%

View File

@@ -0,0 +1,3 @@
set BUILD_VS_VER=17
set BUILD_VS_YEAR=2022
call "%~dp0\detect_msvc_vswhere.cmd"

View File

@@ -66,6 +66,14 @@ if NOT "%1" == "" (
) else if "%1" == "2019b" (
set BUILD_VS_YEAR=2019
set VSWHERE_ARGS=-products Microsoft.VisualStudio.Product.BuildTools
) else if "%1" == "2022" (
set BUILD_VS_YEAR=2022
) else if "%1" == "2022pre" (
set BUILD_VS_YEAR=2022
set VSWHERE_ARGS=-prerelease
) else if "%1" == "2022b" (
set BUILD_VS_YEAR=2022
set VSWHERE_ARGS=-products Microsoft.VisualStudio.Product.BuildTools
) else if "%1" == "packagename" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DCPACK_OVERRIDE_PACKAGENAME="%2"
shift /1

View File

@@ -1,2 +1,13 @@
Sphinx==3.5.3
sphinx==3.5.4
# Sphinx dependencies that are important
Jinja2==2.11.3
Pygments==2.9.0
docutils==0.16
snowballstemmer==2.1.0
babel==2.9.1
requests==2.25.1
# Only needed to match the theme used for the official documentation.
# Without this theme, the default theme will be used.
sphinx_rtd_theme==0.5.2

View File

@@ -1,3 +1,3 @@
#define MANTA_GIT_VERSION "commit 9c505cd22e289b98c9aa717efba8ef3201c7e458"
#define MANTA_GIT_VERSION "commit 8fbebe02459b7f72575872c20961f7cb757db408"

View File

@@ -71,6 +71,19 @@ class ParticleBase;
for (int j = bnd; j < (grid).getSizeY() - bnd; ++j) \
for (int i = bnd; i < (grid).getSizeX() - bnd; ++i)
#define FOR_NEIGHBORS_BND(grid, radius, bnd) \
for (int zj = ((grid).is3D() ? std::max(bnd, k - radius) : 0); \
zj <= ((grid).is3D() ? std::min(k + radius, (grid).getSizeZ() - 1 - bnd) : 0); \
zj++) \
for (int yj = std::max(bnd, j - radius); \
yj <= std::min(j + radius, (grid).getSizeY() - 1 - bnd); \
yj++) \
for (int xj = std::max(bnd, i - radius); \
xj <= std::min(i + radius, (grid).getSizeX() - 1 - bnd); \
xj++)
#define FOR_NEIGHBORS(grid, radius) FOR_NEIGHBORS_BND(grid, radius, 0)
//! Basic data structure for kernel data, initialized based on kernel type (e.g. single, idx, etc).
struct KernelBase {
int maxX, maxY, maxZ, minZ, maxT, minT;

View File

@@ -822,33 +822,29 @@ struct ComputeUnionLevelsetPindex : public KernelBase {
{
const Vec3 gridPos = Vec3(i, j, k) + Vec3(0.5); // shifted by half cell
Real phiv = radius * 1.0; // outside
const int r = int(radius) + 1;
int r = int(radius) + 1;
int rZ = phi.is3D() ? r : 0;
for (int zj = k - rZ; zj <= k + rZ; zj++)
for (int yj = j - r; yj <= j + r; yj++)
for (int xj = i - r; xj <= i + r; xj++) {
if (!phi.isInBounds(Vec3i(xj, yj, zj)))
continue;
FOR_NEIGHBORS(phi, r)
{
// note, for the particle indices in indexSys the access is periodic (ie, dont skip for
// eg inBounds(sx,10,10)
IndexInt isysIdxS = index.index(xj, yj, zj);
IndexInt pStart = index(isysIdxS), pEnd = 0;
if (phi.isInBounds(isysIdxS + 1))
pEnd = index(isysIdxS + 1);
else
pEnd = indexSys.size();
// note, for the particle indices in indexSys the access is periodic (ie, dont skip for eg
// inBounds(sx,10,10)
IndexInt isysIdxS = index.index(xj, yj, zj);
IndexInt pStart = index(isysIdxS), pEnd = 0;
if (phi.isInBounds(isysIdxS + 1))
pEnd = index(isysIdxS + 1);
else
pEnd = indexSys.size();
// now loop over particles in cell
for (IndexInt p = pStart; p < pEnd; ++p) {
const int psrc = indexSys[p].sourceIndex;
if (ptype && ((*ptype)[psrc] & exclude))
continue;
const Vec3 pos = parts[psrc].pos;
phiv = std::min(phiv, fabs(norm(gridPos - pos)) - radius);
}
}
// now loop over particles in cell
for (IndexInt p = pStart; p < pEnd; ++p) {
const int psrc = indexSys[p].sourceIndex;
if (ptype && ((*ptype)[psrc] & exclude))
continue;
const Vec3 pos = parts[psrc].pos;
phiv = std::min(phiv, fabs(norm(gridPos - pos)) - radius);
}
}
phi(i, j, k) = phiv;
}
inline const Grid<int> &getArg0()
@@ -1026,39 +1022,35 @@ struct ComputeAveragedLevelsetWeight : public KernelBase {
// loop over neighborhood, similar to ComputeUnionLevelsetPindex
const Real sradiusInv = 1. / (4. * radius * radius);
int r = int(1. * radius) + 1;
int rZ = phi.is3D() ? r : 0;
const int r = int(radius) + 1;
// accumulators
Real wacc = 0.;
Vec3 pacc = Vec3(0.);
Real racc = 0.;
for (int zj = k - rZ; zj <= k + rZ; zj++)
for (int yj = j - r; yj <= j + r; yj++)
for (int xj = i - r; xj <= i + r; xj++) {
if (!phi.isInBounds(Vec3i(xj, yj, zj)))
continue;
FOR_NEIGHBORS(phi, r)
{
IndexInt isysIdxS = index.index(xj, yj, zj);
IndexInt pStart = index(isysIdxS), pEnd = 0;
if (phi.isInBounds(isysIdxS + 1))
pEnd = index(isysIdxS + 1);
else
pEnd = indexSys.size();
for (IndexInt p = pStart; p < pEnd; ++p) {
IndexInt psrc = indexSys[p].sourceIndex;
if (ptype && ((*ptype)[psrc] & exclude))
continue;
IndexInt isysIdxS = index.index(xj, yj, zj);
IndexInt pStart = index(isysIdxS), pEnd = 0;
if (phi.isInBounds(isysIdxS + 1))
pEnd = index(isysIdxS + 1);
else
pEnd = indexSys.size();
for (IndexInt p = pStart; p < pEnd; ++p) {
IndexInt psrc = indexSys[p].sourceIndex;
if (ptype && ((*ptype)[psrc] & exclude))
continue;
Vec3 pos = parts[psrc].pos;
Real s = normSquare(gridPos - pos) * sradiusInv;
// Real w = std::max(0., cubed(1.-s) );
Real w = std::max(0., (1. - s)); // a bit smoother
wacc += w;
racc += radius * w;
pacc += pos * w;
}
}
Vec3 pos = parts[psrc].pos;
Real s = normSquare(gridPos - pos) * sradiusInv;
// Real w = std::max(0., cubed(1.-s) );
Real w = std::max(0., (1. - s)); // a bit smoother
wacc += w;
racc += radius * w;
pacc += pos * w;
}
}
if (wacc > VECTOR_EPSILON) {
racc /= wacc;

View File

@@ -234,10 +234,10 @@ void subdivideMesh(
normalize(ne2);
// Real thisArea = sqrMag(cross(-e2,e0));
// small angle approximation says sin(x) = arcsin(x) = x,
// arccos(x) = pi/2 - arcsin(x),
// cos(x) = dot(A,B),
// so angle is approximately 1 - dot(A,B).
// small angle approximation says sin(x) = arcsin(x) = x,
// arccos(x) = pi/2 - arcsin(x),
// cos(x) = dot(A,B),
// so angle is approximately 1 - dot(A,B).
Real angle[3];
angle[0] = 1.0 - dot(ne0, -ne2);
angle[1] = 1.0 - dot(ne1, -ne0);

View File

@@ -2287,10 +2287,9 @@ struct knFlipComputePotentialTrappedAir : public KernelBase {
const Vec3 &vj = scaleFromManta * v.getCentered(x, y, z);
const Vec3 xij = xi - xj;
const Vec3 vij = vi - vj;
Real h = !pot.is3D() ?
1.414 * radius :
1.732 * radius; // estimate sqrt(2)*radius resp. sqrt(3)*radius for h, due
// to squared resp. cubic neighbor area
Real h = !pot.is3D() ? 1.414 * radius :
1.732 * radius; // estimate sqrt(2)*radius resp. sqrt(3)*radius
// for h, due to squared resp. cubic neighbor area
vdiff += norm(vij) * (1 - dot(getNormalized(vij), getNormalized(xij))) *
(1 - norm(xij) / h);
}

View File

@@ -79,15 +79,15 @@ typedef struct CLG_IDFilter {
} CLG_IDFilter;
typedef struct CLogContext {
/** Single linked list of types. */
/** Single linked list of types. */
CLG_LogType *types;
/** Single linked list of references. */
/** Single linked list of references. */
CLG_LogRef *refs;
#ifdef WITH_CLOG_PTHREADS
pthread_mutex_t types_lock;
#endif
/* exclude, include filters. */
/* exclude, include filters. */
CLG_IDFilter *filters[2];
bool use_color;
bool use_basename;

View File

@@ -51,12 +51,12 @@ CCL_NAMESPACE_BEGIN
/* XML reading state */
struct XMLReadState : public XMLReader {
Scene *scene; /* scene pointer */
Transform tfm; /* current transform state */
bool smooth; /* smooth normal state */
Shader *shader; /* current shader */
string base; /* base path to current file*/
float dicing_rate; /* current dicing rate */
Scene *scene; /* Scene pointer. */
Transform tfm; /* Current transform state. */
bool smooth; /* Smooth normal state. */
Shader *shader; /* Current shader. */
string base; /* Base path to current file. */
float dicing_rate; /* Current dicing rate. */
XMLReadState() : scene(NULL), smooth(false), shader(NULL), dicing_rate(1.0f)
{
@@ -385,7 +385,7 @@ static Mesh *xml_add_mesh(Scene *scene, const Transform &tfm)
Mesh *mesh = new Mesh();
scene->geometry.push_back(mesh);
/* create object*/
/* Create object. */
Object *object = new Object();
object->set_geometry(mesh);
object->set_tfm(tfm);

View File

@@ -1254,12 +1254,19 @@ class CyclesObjectSettings(bpy.types.PropertyGroup):
)
shadow_terminator_offset: FloatProperty(
name="Shadow Terminator Offset",
name="Shadow Terminator Shading Offset",
description="Push the shadow terminator towards the light to hide artifacts on low poly geometry",
min=0.0, max=1.0,
default=0.0,
)
shadow_terminator_geometry_offset: FloatProperty(
name="Shadow Terminator Geometry Offset",
description="Offset rays from the surface to reduce shadow terminator artifact on low poly geometry. Only affects triangles at grazing angles to light",
min=0.0, max=1.0,
default=0.1,
)
is_shadow_catcher: BoolProperty(
name="Shadow Catcher",
description="Only render shadows on this object, for compositing renders into real footage",

View File

@@ -821,6 +821,11 @@ class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
col.prop(view_layer, "use_strand", text="Hair")
col.prop(view_layer, "use_volumes", text="Volumes")
col = layout.column(heading="Use")
sub = col.row()
sub.prop(view_layer, "use_motion_blur", text="Motion Blur")
sub.active = rd.use_motion_blur
class CYCLES_RENDER_PT_override(CyclesButtonsPanel, Panel):
bl_label = "Override"
@@ -1218,20 +1223,31 @@ class CYCLES_OBJECT_PT_shading(CyclesButtonsPanel, Panel):
@classmethod
def poll(cls, context):
return CyclesButtonsPanel.poll(context) and (context.object)
if not CyclesButtonsPanel.poll(context):
return False
ob = context.object
return ob and has_geometry_visibility(ob)
def draw(self, context):
pass
class CYCLES_OBJECT_PT_shading_shadow_terminator(CyclesButtonsPanel, Panel):
bl_label = "Shadow Terminator"
bl_parent_id = "CYCLES_OBJECT_PT_shading"
bl_context = "object"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=False)
layout = self.layout
flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
cob = ob.cycles
if has_geometry_visibility(ob):
col = flow.column()
col.prop(cob, "shadow_terminator_offset")
flow.prop(cob, "shadow_terminator_geometry_offset", text="Geometry Offset")
flow.prop(cob, "shadow_terminator_offset", text="Shading Offset")
class CYCLES_OBJECT_PT_visibility(CyclesButtonsPanel, Panel):
@@ -2311,6 +2327,7 @@ classes = (
CYCLES_PT_context_material,
CYCLES_OBJECT_PT_motion_blur,
CYCLES_OBJECT_PT_shading,
CYCLES_OBJECT_PT_shading_shadow_terminator,
CYCLES_OBJECT_PT_visibility,
CYCLES_OBJECT_PT_visibility_ray_visibility,
CYCLES_OBJECT_PT_visibility_culling,

View File

@@ -533,7 +533,7 @@ void BlenderSync::sync_particle_hair(
return;
}
/* extract particle hair data - should be combined with connecting to mesh later*/
/* Extract particle hair data - should be combined with connecting to mesh later. */
ParticleCurveData CData;

View File

@@ -44,7 +44,7 @@ void BlenderSync::sync_light(BL::Object &b_parent,
const bool tfm_updated = (light && light->get_tfm() != tfm);
/* Update if either object or light data changed. */
if (!tfm_updated && !light_map.add_or_update(&light, b_ob, b_parent, key)) {
if (!light_map.add_or_update(&light, b_ob, b_parent, key) && !tfm_updated) {
Shader *shader;
if (!shader_map.add_or_update(&shader, b_light)) {
if (light->get_is_portal())

View File

@@ -290,8 +290,12 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
bool is_shadow_catcher = get_boolean(cobject, "is_shadow_catcher");
object->set_is_shadow_catcher(is_shadow_catcher);
float shadow_terminator_offset = get_float(cobject, "shadow_terminator_offset");
object->set_shadow_terminator_offset(shadow_terminator_offset);
float shadow_terminator_shading_offset = get_float(cobject, "shadow_terminator_offset");
object->set_shadow_terminator_shading_offset(shadow_terminator_shading_offset);
float shadow_terminator_geometry_offset = get_float(cobject,
"shadow_terminator_geometry_offset");
object->set_shadow_terminator_geometry_offset(shadow_terminator_geometry_offset);
/* sync the asset name for Cryptomatte */
BL::Object parent = b_ob.parent();

View File

@@ -281,7 +281,6 @@ void BlenderSync::sync_data(BL::RenderSettings &b_render,
void BlenderSync::sync_integrator()
{
BL::RenderSettings r = b_scene.render();
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
experimental = (get_enum(cscene, "feature_set") != 0);
@@ -325,7 +324,7 @@ void BlenderSync::sync_integrator()
integrator->set_sample_clamp_direct(get_float(cscene, "sample_clamp_direct"));
integrator->set_sample_clamp_indirect(get_float(cscene, "sample_clamp_indirect"));
if (!preview) {
integrator->set_motion_blur(r.use_motion_blur());
integrator->set_motion_blur(view_layer.use_motion_blur);
}
integrator->set_method((Integrator::Method)get_enum(
@@ -456,6 +455,8 @@ void BlenderSync::sync_view_layer(BL::ViewLayer &b_view_layer)
view_layer.use_surfaces = b_view_layer.use_solid() || scene->bake_manager->get_baking();
view_layer.use_hair = b_view_layer.use_strand();
view_layer.use_volumes = b_view_layer.use_volumes();
view_layer.use_motion_blur = b_view_layer.use_motion_blur() &&
b_scene.render().use_motion_blur();
/* Material override. */
view_layer.material_override = b_view_layer.material_override();
@@ -602,8 +603,10 @@ vector<Pass> BlenderSync::sync_render_passes(BL::Scene &b_scene,
for (BL::RenderPass &b_pass : b_rlay.passes) {
PassType pass_type = get_pass_type(b_pass);
if (pass_type == PASS_MOTION && b_scene.render().use_motion_blur())
if (pass_type == PASS_MOTION &&
(b_view_layer.use_motion_blur() && b_scene.render().use_motion_blur())) {
continue;
}
if (pass_type != PASS_NONE)
Pass::add(pass_type, passes, b_pass.name().c_str());
}

View File

@@ -246,6 +246,7 @@ class BlenderSync {
use_surfaces(true),
use_hair(true),
use_volumes(true),
use_motion_blur(true),
samples(0),
bound_samples(false)
{
@@ -258,6 +259,7 @@ class BlenderSync {
bool use_surfaces;
bool use_hair;
bool use_volumes;
bool use_motion_blur;
int samples;
bool bound_samples;
} view_layer;

View File

@@ -181,7 +181,7 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
/* record intersection */
ctx->local_isect->hits[hit_idx] = current_isect;
ctx->local_isect->Ng[hit_idx] = normalize(make_float3(hit->Ng_x, hit->Ng_y, hit->Ng_z));
/* This tells Embree to continue tracing .*/
/* This tells Embree to continue tracing. */
*args->valid = 0;
break;
}

View File

@@ -179,7 +179,7 @@ class InnerNode : public BVHNode {
}
/* NOTE: This function is only used during binary BVH builder, and it
* supposed to be configured to have 2 children which will be filled in in a
* supposed to be configured to have 2 children which will be filled-in in a
* bit. But this is important to have children reset to NULL. */
explicit InnerNode(const BoundBox &bounds) : BVHNode(bounds), num_children_(0)
{

View File

@@ -297,7 +297,7 @@ struct BVHSpatialBin {
*/
struct BVHSpatialStorage {
/* Accumulated bounds when sweeping from right to left. */
/* Accumulated bounds when sweeping from right to left. */
vector<BoundBox> right_bounds;
/* Bins used for histogram when selecting best split plane. */

View File

@@ -388,7 +388,7 @@ void BVHSpatialSplit::split_curve_primitive(const Hair *hair,
BoundBox &left_bounds,
BoundBox &right_bounds)
{
/* curve split: NOTE - Currently ignores curve width and needs to be fixed.*/
/* curve split: NOTE - Currently ignores curve width and needs to be fixed. */
Hair::Curve curve = hair->get_curve(prim_index);
const int k0 = curve.first_key + segment_index;
const int k1 = k0 + 1;

View File

@@ -1196,16 +1196,18 @@ class OptiXDevice : public CUDADevice {
const CUDAContextScope scope(cuContext);
const bool use_fast_trace_bvh = (bvh->params.bvh_type == SceneParams::BVH_STATIC);
// Compute memory usage
OptixAccelBufferSizes sizes = {};
OptixAccelBuildOptions options = {};
options.operation = operation;
if (background) {
// Prefer best performance and lowest memory consumption in background
if (use_fast_trace_bvh) {
VLOG(2) << "Using fast to trace OptiX BVH";
options.buildFlags = OPTIX_BUILD_FLAG_PREFER_FAST_TRACE | OPTIX_BUILD_FLAG_ALLOW_COMPACTION;
}
else {
// Prefer fast updates in viewport
VLOG(2) << "Using fast to update OptiX BVH";
options.buildFlags = OPTIX_BUILD_FLAG_PREFER_FAST_BUILD | OPTIX_BUILD_FLAG_ALLOW_UPDATE;
}
@@ -1253,15 +1255,16 @@ class OptiXDevice : public CUDADevice {
out_data.device_pointer,
sizes.outputSizeInBytes,
&out_handle,
background ? &compacted_size_prop : NULL,
background ? 1 : 0));
use_fast_trace_bvh ? &compacted_size_prop : NULL,
use_fast_trace_bvh ? 1 : 0));
bvh->traversable_handle = static_cast<uint64_t>(out_handle);
// Wait for all operations to finish
check_result_cuda_ret(cuStreamSynchronize(NULL));
// Compact acceleration structure to save memory (do not do this in viewport for faster builds)
if (background) {
// Compact acceleration structure to save memory (only if using fast trace as the
// OPTIX_BUILD_FLAG_ALLOW_COMPACTION flag is only set in this case).
if (use_fast_trace_bvh) {
uint64_t compacted_size = sizes.outputSizeInBytes;
check_result_cuda_ret(
cuMemcpyDtoH(&compacted_size, compacted_size_prop.result, sizeof(compacted_size)));
@@ -1306,6 +1309,8 @@ class OptiXDevice : public CUDADevice {
return;
}
const bool use_fast_trace_bvh = (bvh->params.bvh_type == SceneParams::BVH_STATIC);
free_bvh_memory_delayed();
BVHOptiX *const bvh_optix = static_cast<BVHOptiX *>(bvh);
@@ -1315,10 +1320,10 @@ class OptiXDevice : public CUDADevice {
if (!bvh->params.top_level) {
assert(bvh->objects.size() == 1 && bvh->geometry.size() == 1);
// Refit is only possible in viewport for now (because AS is built with
// OPTIX_BUILD_FLAG_ALLOW_UPDATE only there, see above)
OptixBuildOperation operation = OPTIX_BUILD_OPERATION_BUILD;
if (refit && !background) {
/* Refit is only possible when using fast to trace BVH (because AS is built with
* OPTIX_BUILD_FLAG_ALLOW_UPDATE only there, see above). */
if (refit && !use_fast_trace_bvh) {
assert(bvh_optix->traversable_handle != 0);
operation = OPTIX_BUILD_OPERATION_UPDATE;
}

View File

@@ -65,7 +65,7 @@ class DenoiseParams {
/* Viewport start sample. */
int start_sample;
/** Native Denoiser **/
/** Native Denoiser. */
/* Pixel radius for neighboring pixels to take into account. */
int radius;
@@ -81,7 +81,7 @@ class DenoiseParams {
/* Clamp the input to the range of +-1e8. Should be enough for any legitimate data. */
bool clamp_input;
/** OIDN/Optix Denoiser **/
/** OIDN/Optix Denoiser. */
/* Passes handed over to the OIDN/OptiX denoiser (default to color + albedo). */
DenoiserInput input_passes;

View File

@@ -1186,7 +1186,7 @@ bool OpenCLInfo::get_device_extensions(cl_device_id device_id,
{
size_t extension_length = 0;
cl_int err;
/* Determine the size of the extension string*/
/* Determine the size of the extension string. */
if ((err = clGetDeviceInfo(device_id, CL_DEVICE_EXTENSIONS, 0, 0, &extension_length)) !=
CL_SUCCESS) {
if (error != NULL) {

View File

@@ -116,7 +116,7 @@ CCL_NAMESPACE_BEGIN
# endif
# endif /* __SHADOW_RECORD_ALL__ */
/* Record all intersections - Volume BVH traversal */
/* Record all intersections - Volume BVH traversal. */
# if defined(__VOLUME_RECORD_ALL__)
# define BVH_FUNCTION_NAME bvh_intersect_volume_all

View File

@@ -71,6 +71,87 @@ ccl_device_inline float3 ray_offset(float3 P, float3 Ng)
#endif
}
/* This function should be used to compute a modified ray start position for
* rays leaving from a surface. The algorithm slightly distorts flat surface
* of a triangle. Surface is lifted by amount h along normal n in the incident
* point. */
ccl_device_inline float3 smooth_surface_offset(KernelGlobals *kg, ShaderData *sd, float3 Ng)
{
float3 V[3], N[3];
triangle_vertices_and_normals(kg, sd->prim, V, N);
const float u = sd->u, v = sd->v;
const float w = 1 - u - v;
float3 P = V[0] * u + V[1] * v + V[2] * w; /* Local space */
float3 n = N[0] * u + N[1] * v + N[2] * w; /* We get away without normalization */
n = normalize(
transform_direction_transposed_auto(&sd->ob_itfm, n)); /* Normal x scale, world space */
/* Parabolic approximation */
float a = dot(N[2] - N[0], V[0] - V[2]);
float b = dot(N[2] - N[1], V[1] - V[2]);
float c = dot(N[1] - N[0], V[1] - V[0]);
float h = a * u * (u - 1) + (a + b + c) * u * v + b * v * (v - 1);
/* Check flipped normals */
if (dot(n, Ng) > 0) {
/* Local linear envelope */
float h0 = max(max(dot(V[1] - V[0], N[0]), dot(V[2] - V[0], N[0])), 0.0f);
float h1 = max(max(dot(V[0] - V[1], N[1]), dot(V[2] - V[1], N[1])), 0.0f);
float h2 = max(max(dot(V[0] - V[2], N[2]), dot(V[1] - V[2], N[2])), 0.0f);
h0 = max(dot(V[0] - P, N[0]) + h0, 0.0f);
h1 = max(dot(V[1] - P, N[1]) + h1, 0.0f);
h2 = max(dot(V[2] - P, N[2]) + h2, 0.0f);
h = max(min(min(h0, h1), h2), h * 0.5f);
}
else {
float h0 = max(max(dot(V[0] - V[1], N[0]), dot(V[0] - V[2], N[0])), 0.0f);
float h1 = max(max(dot(V[1] - V[0], N[1]), dot(V[1] - V[2], N[1])), 0.0f);
float h2 = max(max(dot(V[2] - V[0], N[2]), dot(V[2] - V[1], N[2])), 0.0f);
h0 = max(dot(P - V[0], N[0]) + h0, 0.0f);
h1 = max(dot(P - V[1], N[1]) + h1, 0.0f);
h2 = max(dot(P - V[2], N[2]) + h2, 0.0f);
h = min(-min(min(h0, h1), h2), h * 0.5f);
}
return n * h;
}
/* Ray offset to avoid shadow terminator artifact. */
ccl_device_inline float3 ray_offset_shadow(KernelGlobals *kg, ShaderData *sd, float3 L)
{
float NL = dot(sd->N, L);
bool transmit = (NL < 0.0f);
float3 Ng = (transmit ? -sd->Ng : sd->Ng);
float3 P = ray_offset(sd->P, Ng);
if ((sd->type & PRIMITIVE_ALL_TRIANGLE) && (sd->shader & SHADER_SMOOTH_NORMAL)) {
const float offset_cutoff =
kernel_tex_fetch(__objects, sd->object).shadow_terminator_geometry_offset;
/* Do ray offset (heavy stuff) only for close to be terminated triangles:
* offset_cutoff = 0.1f means that 10-20% of rays will be affected. Also
* make a smooth transition near the threshold. */
if (offset_cutoff > 0.0f) {
float NgL = dot(Ng, L);
float offset_amount = 0.0f;
if (NL < offset_cutoff) {
offset_amount = clamp(2.0f - (NgL + NL) / offset_cutoff, 0.0f, 1.0f);
}
else {
offset_amount = clamp(1.0f - NgL / offset_cutoff, 0.0f, 1.0f);
}
if (offset_amount > 0.0f) {
P += smooth_surface_offset(kg, sd, Ng) * offset_amount;
}
}
}
return P;
}
#if defined(__VOLUME_RECORD_ALL__) || (defined(__SHADOW_RECORD_ALL__) && defined(__KERNEL_CPU__))
/* ToDo: Move to another file? */
ccl_device int intersections_compare(const void *a, const void *b)

View File

@@ -462,7 +462,7 @@ ccl_device_inline int bsdf_sample(KernelGlobals *kg,
else {
/* Shadow terminator offset. */
const float frequency_multiplier =
kernel_tex_fetch(__objects, sd->object).shadow_terminator_offset;
kernel_tex_fetch(__objects, sd->object).shadow_terminator_shading_offset;
if (frequency_multiplier > 1.0f) {
*eval *= shift_cos_in(dot(*omega_in, sc->N), frequency_multiplier);
}
@@ -488,12 +488,9 @@ ccl_device_inline
const float3 omega_in,
float *pdf)
{
/* For curves use the smooth normal, particularly for ribbons the geometric
* normal gives too much darkening otherwise. */
const float3 Ng = (sd->type & PRIMITIVE_ALL_CURVE) ? sd->N : sd->Ng;
float3 eval;
if (dot(Ng, omega_in) >= 0.0f) {
if (dot(sd->N, omega_in) >= 0.0f) {
switch (sc->type) {
case CLOSURE_BSDF_DIFFUSE_ID:
case CLOSURE_BSDF_BSSRDF_ID:
@@ -589,7 +586,7 @@ ccl_device_inline
}
/* Shadow terminator offset. */
const float frequency_multiplier =
kernel_tex_fetch(__objects, sd->object).shadow_terminator_offset;
kernel_tex_fetch(__objects, sd->object).shadow_terminator_shading_offset;
if (frequency_multiplier > 1.0f) {
eval *= shift_cos_in(dot(omega_in, sc->N), frequency_multiplier);
}

View File

@@ -61,8 +61,8 @@ ccl_device_forceinline float3 bsdf_ashikhmin_shirley_eval_reflect(const ShaderCl
const MicrofacetBsdf *bsdf = (const MicrofacetBsdf *)sc;
float3 N = bsdf->N;
float NdotI = dot(N, I); /* in Cycles/OSL convention I is omega_out */
float NdotO = dot(N, omega_in); /* and consequently we use for O omaga_in ;) */
float NdotI = dot(N, I); /* in Cycles/OSL convention I is omega_out */
float NdotO = dot(N, omega_in); /* and consequently we use for O omaga_in ;) */
float out = 0.0f;

View File

@@ -66,7 +66,7 @@ ccl_device_noinline void motion_triangle_shader_setup(
sd->P = motion_triangle_refine_local(kg, sd, isect, ray, verts);
}
else
#endif /* __BVH_LOCAL__*/
#endif /* __BVH_LOCAL__*/
{
sd->P = motion_triangle_refine(kg, sd, isect, ray, verts);
}

View File

@@ -138,7 +138,7 @@ ccl_device_inline float4 primitive_surface_attribute_float4(KernelGlobals *kg,
ccl_device_inline bool primitive_is_volume_attribute(const ShaderData *sd,
const AttributeDescriptor desc)
{
return (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL);
return sd->type == PRIMITIVE_VOLUME;
}
ccl_device_inline float primitive_volume_attribute_float(KernelGlobals *kg,

View File

@@ -22,7 +22,7 @@
CCL_NAMESPACE_BEGIN
/* normal on triangle */
/* Normal on triangle. */
ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd)
{
/* load triangle vertices */
@@ -40,7 +40,7 @@ ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd)
}
}
/* point and normal on triangle */
/* Point and normal on triangle. */
ccl_device_inline void triangle_point_normal(
KernelGlobals *kg, int object, int prim, float u, float v, float3 *P, float3 *Ng, int *shader)
{
@@ -75,6 +75,22 @@ ccl_device_inline void triangle_vertices(KernelGlobals *kg, int prim, float3 P[3
P[2] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 2));
}
/* Triangle vertex locations and vertex normals */
ccl_device_inline void triangle_vertices_and_normals(KernelGlobals *kg,
int prim,
float3 P[3],
float3 N[3])
{
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
P[0] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 0));
P[1] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 1));
P[2] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 2));
N[0] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.x));
N[1] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.y));
N[2] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.z));
}
/* Interpolate smooth vertex normal from vertices */
ccl_device_inline float3

View File

@@ -72,14 +72,22 @@ ccl_device float4 volume_attribute_float4(KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc)
{
/* todo: optimize this so we don't have to transform both here and in
* kernel_tex_image_interp_3d when possible. Also could optimize for the
* common case where transform is translation/scale only. */
float3 P = sd->P;
object_inverse_position_transform(kg, sd, &P);
InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC) ? INTERPOLATION_CUBIC :
INTERPOLATION_NONE;
return kernel_tex_image_interp_3d(kg, desc.offset, P, interp);
if (desc.element & (ATTR_ELEMENT_OBJECT | ATTR_ELEMENT_MESH)) {
return kernel_tex_fetch(__attributes_float3, desc.offset);
}
else if (desc.element == ATTR_ELEMENT_VOXEL) {
/* todo: optimize this so we don't have to transform both here and in
* kernel_tex_image_interp_3d when possible. Also could optimize for the
* common case where transform is translation/scale only. */
float3 P = sd->P;
object_inverse_position_transform(kg, sd, &P);
InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC) ? INTERPOLATION_CUBIC :
INTERPOLATION_NONE;
return kernel_tex_image_interp_3d(kg, desc.offset, P, interp);
}
else {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
}
#endif

View File

@@ -176,8 +176,7 @@ ccl_device_noinline_cpu bool direct_emission(KernelGlobals *kg,
if (ls->shader & SHADER_CAST_SHADOW) {
/* setup ray */
bool transmit = (dot(sd->Ng, ls->D) < 0.0f);
ray->P = ray_offset(sd->P, (transmit) ? -sd->Ng : sd->Ng);
ray->P = ray_offset_shadow(kg, sd, ls->D);
if (ls->t == FLT_MAX) {
/* distant light */

View File

@@ -64,7 +64,7 @@ typedef struct KernelGlobals {
OSLThreadData *osl_tdata;
# endif
/* **** Run-time data **** */
/* **** Run-time data **** */
/* Heap-allocated storage for transparent shadows intersections. */
Intersection *transparent_shadow_intersections;

View File

@@ -35,7 +35,7 @@
CCL_NAMESPACE_BEGIN
/* Spherical coordinates <-> Cartesian direction */
/* Spherical coordinates <-> Cartesian direction. */
ccl_device float2 direction_to_spherical(float3 dir)
{

View File

@@ -79,7 +79,7 @@ ccl_device void enqueue_ray_index_local(
{
int lidx = ccl_local_id(1) * ccl_local_size(0) + ccl_local_id(0);
/* Get local queue id .*/
/* Get local queue id. */
unsigned int lqidx;
if (enqueue_flag) {
lqidx = atomic_fetch_and_inc_uint32(local_queue_atomics);

View File

@@ -274,7 +274,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg,
/* primitive */
sd->object = object;
sd->lamp = LAMP_NONE;
/* currently no access to bvh prim index for strand sd->prim*/
/* Currently no access to bvh prim index for strand sd->prim. */
sd->prim = prim;
sd->u = u;
sd->v = v;
@@ -1268,6 +1268,7 @@ ccl_device_inline void shader_eval_volume(KernelGlobals *kg,
sd->num_closure_left = max_closures;
sd->flag = 0;
sd->object_flag = 0;
sd->type = PRIMITIVE_VOLUME;
for (int i = 0; stack[i].shader != SHADER_NONE; i++) {
/* setup shaderdata from stack. it's mostly setup already in

View File

@@ -409,7 +409,7 @@ ccl_device void subsurface_random_walk_coefficients(const ShaderClosure *sc,
ccl_device_forceinline float eval_phase_dwivedi(float v, float phase_log, float cos_theta)
{
/* Eq. 9 from [2] using precomputed log((v + 1) / (v - 1))*/
/* Eq. 9 from [2] using precomputed log((v + 1) / (v - 1)) */
return 1.0f / ((v - cos_theta) * phase_log);
}

View File

@@ -302,7 +302,7 @@ enum PathRayFlag {
PATH_RAY_DIFFUSE_ANCESTOR = (1 << 15),
/* Single pass has been written. */
PATH_RAY_SINGLE_PASS_DONE = (1 << 16),
/* Ray is behind a shadow catcher .*/
/* Ray is behind a shadow catcher. */
PATH_RAY_SHADOW_CATCHER = (1 << 17),
/* Store shadow data for shadow catcher or denoising. */
PATH_RAY_STORE_SHADOW_INFO = (1 << 18),
@@ -689,22 +689,24 @@ typedef enum PrimitiveType {
PRIMITIVE_MOTION_CURVE_THICK = (1 << 3),
PRIMITIVE_CURVE_RIBBON = (1 << 4),
PRIMITIVE_MOTION_CURVE_RIBBON = (1 << 5),
PRIMITIVE_VOLUME = (1 << 6),
/* Lamp primitive is not included below on purpose,
* since it is no real traceable primitive.
*/
PRIMITIVE_LAMP = (1 << 6),
PRIMITIVE_LAMP = (1 << 7),
PRIMITIVE_ALL_TRIANGLE = (PRIMITIVE_TRIANGLE | PRIMITIVE_MOTION_TRIANGLE),
PRIMITIVE_ALL_CURVE = (PRIMITIVE_CURVE_THICK | PRIMITIVE_MOTION_CURVE_THICK |
PRIMITIVE_CURVE_RIBBON | PRIMITIVE_MOTION_CURVE_RIBBON),
PRIMITIVE_ALL_VOLUME = (PRIMITIVE_VOLUME),
PRIMITIVE_ALL_MOTION = (PRIMITIVE_MOTION_TRIANGLE | PRIMITIVE_MOTION_CURVE_THICK |
PRIMITIVE_MOTION_CURVE_RIBBON),
PRIMITIVE_ALL = (PRIMITIVE_ALL_TRIANGLE | PRIMITIVE_ALL_CURVE),
PRIMITIVE_ALL = (PRIMITIVE_ALL_TRIANGLE | PRIMITIVE_ALL_CURVE | PRIMITIVE_ALL_VOLUME),
/* Total number of different traceable primitives.
* NOTE: This is an actual value, not a bitflag.
*/
PRIMITIVE_NUM_TOTAL = 6,
PRIMITIVE_NUM_TOTAL = 7,
} PrimitiveType;
#define PRIMITIVE_PACK_SEGMENT(type, segment) ((segment << PRIMITIVE_NUM_TOTAL) | (type))
@@ -1479,7 +1481,8 @@ typedef struct KernelObject {
float cryptomatte_object;
float cryptomatte_asset;
float shadow_terminator_offset;
float shadow_terminator_shading_offset;
float shadow_terminator_geometry_offset;
float pad1, pad2, pad3;
} KernelObject;
static_assert_align(KernelObject, 16);

View File

@@ -317,4 +317,4 @@ class OSLRenderServices : public OSL::RendererServices {
CCL_NAMESPACE_END
#endif /* __OSL_SERVICES_H__ */
#endif /* __OSL_SERVICES_H__ */

View File

@@ -49,7 +49,7 @@ void OSLShader::thread_init(KernelGlobals *kg,
return;
}
/* per thread kernel data init*/
/* Per thread kernel data init. */
kg->osl = osl_globals;
OSL::ShadingSystem *ss = kg->osl->ss;

View File

@@ -68,7 +68,7 @@ typedef ccl_global struct SplitBranchedState {
uint lcg_state;
LocalIntersection ss_isect;
# endif /*__SUBSURFACE__ */
# endif /* __SUBSURFACE__ */
int shared_sample_count; /* number of branched samples shared with other threads */
int original_ray; /* index of original ray when sharing branched samples */

View File

@@ -803,7 +803,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg,
float melanin_redness = stack_load_float_default(
stack, melanin_redness_ofs, data_node2.w);
/* Randomize melanin. */
/* Randomize melanin. */
float random_color = stack_load_float_default(stack, random_color_ofs, data_node3.z);
random_color = clamp(random_color, 0.0f, 1.0f);
float factor_random_color = 1.0f + 2.0f * (random - 0.5f) * random_color;

View File

@@ -220,11 +220,13 @@ ccl_device void svm_node_hair_info(
stack_store_float(stack, out_offset, data);
break;
}
/*case NODE_INFO_CURVE_FADE: {
# if 0
case NODE_INFO_CURVE_FADE: {
data = sd->curve_transparency;
stack_store_float(stack, out_offset, data);
break;
}*/
}
# endif
case NODE_INFO_CURVE_TANGENT_NORMAL: {
data3 = curve_tangent_normal(kg, sd);
stack_store_float3(stack, out_offset, data3);

View File

@@ -182,7 +182,7 @@ ccl_device void svm_node_tex_image_box(KernelGlobals *kg, ShaderData *sd, float
}
}
else {
/* Desperate mode, no valid choice anyway, fallback to one side.*/
/* Desperate mode, no valid choice anyway, fallback to one side. */
weight.x = 1.0f;
}

View File

@@ -333,7 +333,7 @@ static M44d get_interpolated_matrix_for_time(const MatrixSampleMap &samples, chr
chrono_t t = (time - prev_time) / (next_time - prev_time);
/* ensure rotation around the shortest angle */
/* Ensure rotation around the shortest angle. */
if ((prev_rotation ^ next_rotation) < 0) {
next_rotation = -next_rotation;
}

View File

@@ -736,13 +736,14 @@ static void process_uvs(CachedData &cache,
const IV2fGeomParam::Sample &sample,
double time)
{
if (scope != kFacevaryingScope) {
if (scope != kFacevaryingScope && scope != kVaryingScope && scope != kVertexScope) {
return;
}
const array<int> *uv_loops = cache.uv_loops.data_for_time_no_check(time).get_data_or_null();
if (!uv_loops) {
/* It's ok to not have loop indices, as long as the scope is not face-varying. */
if (!uv_loops && scope == kFacevaryingScope) {
return;
}
@@ -766,9 +767,27 @@ static void process_uvs(CachedData &cache,
const uint32_t *indices = sample.getIndices()->get();
const V2f *values = sample.getVals()->get();
for (const int uv_loop_index : *uv_loops) {
const uint32_t index = indices[uv_loop_index];
*data_float2++ = make_float2(values[index][0], values[index][1]);
if (scope == kFacevaryingScope) {
for (const int uv_loop_index : *uv_loops) {
const uint32_t index = indices[uv_loop_index];
*data_float2++ = make_float2(values[index][0], values[index][1]);
}
}
else if (scope == kVaryingScope || scope == kVertexScope) {
if (triangles) {
for (size_t i = 0; i < triangles->size(); i++) {
const int3 t = (*triangles)[i];
*data_float2++ = make_float2(values[t.x][0], values[t.x][1]);
*data_float2++ = make_float2(values[t.y][0], values[t.y][1]);
*data_float2++ = make_float2(values[t.z][0], values[t.z][1]);
}
}
else if (corners) {
for (size_t i = 0; i < corners->size(); i++) {
const int c = (*corners)[i];
*data_float2++ = make_float2(values[c][0], values[c][1]);
}
}
}
attribute.data.add_data(data, time);

View File

@@ -48,6 +48,7 @@ void ConstantFolder::make_constant(float value) const
foreach (ShaderInput *sock, output->links) {
sock->set(value);
sock->constant_folded_in = true;
}
graph->disconnect(output);
@@ -59,6 +60,7 @@ void ConstantFolder::make_constant(float3 value) const
foreach (ShaderInput *sock, output->links) {
sock->set(value);
sock->constant_folded_in = true;
}
graph->disconnect(output);

View File

@@ -676,8 +676,8 @@ void GeometryManager::update_attribute_element_offset(Geometry *geom,
Mesh *mesh = static_cast<Mesh *>(geom);
if (mesh->subdivision_type == Mesh::SUBDIVISION_CATMULL_CLARK &&
desc.flags & ATTR_SUBDIVIDED) {
/* indices for subdivided attributes are retrieved
* from patch table so no need for correction here*/
/* Indices for subdivided attributes are retrieved
* from patch table so no need for correction here. */
}
else if (element == ATTR_ELEMENT_VERTEX)
offset -= mesh->vert_offset;

View File

@@ -79,7 +79,11 @@ enum ShaderNodeSpecialType {
class ShaderInput {
public:
ShaderInput(const SocketType &socket_type_, ShaderNode *parent_)
: socket_type(socket_type_), parent(parent_), link(NULL), stack_offset(SVM_STACK_INVALID)
: socket_type(socket_type_),
parent(parent_),
link(NULL),
stack_offset(SVM_STACK_INVALID),
constant_folded_in(false)
{
}
@@ -111,6 +115,10 @@ class ShaderInput {
ShaderNode *parent;
ShaderOutput *link;
int stack_offset; /* for SVM compiler */
/* Keeps track of whether a constant was folded in this socket, to avoid over-optimizing when the
* link is null. */
bool constant_folded_in;
};
/* Output

View File

@@ -4374,7 +4374,7 @@ NODE_DEFINE(HairInfoNode)
SOCKET_OUT_FLOAT(intercept, "Intercept");
SOCKET_OUT_FLOAT(thickness, "Thickness");
SOCKET_OUT_NORMAL(tangent_normal, "Tangent Normal");
#if 0 /*output for minimum hair width transparency - deactivated */
#if 0 /* Output for minimum hair width transparency - deactivated. */
SOCKET_OUT_FLOAT(fade, "Fade");
#endif
SOCKET_OUT_FLOAT(index, "Random");
@@ -4425,12 +4425,12 @@ void HairInfoNode::compile(SVMCompiler &compiler)
if (!out->links.empty()) {
compiler.add_node(NODE_HAIR_INFO, NODE_INFO_CURVE_TANGENT_NORMAL, compiler.stack_assign(out));
}
/*out = output("Fade");
#if 0
out = output("Fade");
if(!out->links.empty()) {
compiler.add_node(NODE_HAIR_INFO, NODE_INFO_CURVE_FADE, compiler.stack_assign(out));
}*/
}
#endif
out = output("Random");
if (!out->links.empty()) {
int attr = compiler.attribute(ATTR_STD_CURVE_RANDOM);

View File

@@ -93,7 +93,8 @@ NODE_DEFINE(Object)
SOCKET_POINT(dupli_generated, "Dupli Generated", zero_float3());
SOCKET_POINT2(dupli_uv, "Dupli UV", zero_float2());
SOCKET_TRANSFORM_ARRAY(motion, "Motion", array<Transform>());
SOCKET_FLOAT(shadow_terminator_offset, "Terminator Offset", 0.0f);
SOCKET_FLOAT(shadow_terminator_shading_offset, "Shadow Terminator Shading Offset", 0.0f);
SOCKET_FLOAT(shadow_terminator_geometry_offset, "Shadow Terminator Geometry Offset", 0.1f);
SOCKET_STRING(asset_name, "Asset Name", ustring());
SOCKET_BOOLEAN(is_shadow_catcher, "Shadow Catcher", false);
@@ -507,7 +508,9 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
kobject.cryptomatte_asset = util_hash_to_float(hash_asset);
}
kobject.shadow_terminator_offset = 1.0f / (1.0f - 0.5f * ob->shadow_terminator_offset);
kobject.shadow_terminator_shading_offset = 1.0f /
(1.0f - 0.5f * ob->shadow_terminator_shading_offset);
kobject.shadow_terminator_geometry_offset = ob->shadow_terminator_geometry_offset;
/* Object flag. */
if (ob->use_holdout) {

View File

@@ -64,7 +64,8 @@ class Object : public Node {
NODE_SOCKET_API(bool, hide_on_missing_motion)
NODE_SOCKET_API(bool, use_holdout)
NODE_SOCKET_API(bool, is_shadow_catcher)
NODE_SOCKET_API(float, shadow_terminator_offset)
NODE_SOCKET_API(float, shadow_terminator_shading_offset)
NODE_SOCKET_API(float, shadow_terminator_geometry_offset)
NODE_SOCKET_API(float3, dupli_generated)
NODE_SOCKET_API(float2, dupli_uv)

View File

@@ -195,4 +195,4 @@ class OSLCompiler {
CCL_NAMESPACE_END
#endif /* __OSL_H__ */
#endif /* __OSL_H__ */

View File

@@ -1252,7 +1252,7 @@ bool Session::update_progressive_refine(bool cancel)
double current_time = time_dt();
if (current_time - last_update_time < params.progressive_update_timeout) {
/* if last sample was processed, we need to write buffers anyway */
/* If last sample was processed, we need to write buffers anyway. */
if (!write && sample != 1)
return false;
}

View File

@@ -304,7 +304,7 @@ int SVMCompiler::stack_assign(ShaderOutput *output)
int SVMCompiler::stack_assign_if_linked(ShaderInput *input)
{
if (input->link)
if (input->link || input->constant_folded_in)
return stack_assign(input);
return SVM_STACK_INVALID;

View File

@@ -15,7 +15,7 @@
if(WITH_GTESTS)
Include(GTestTesting)
# Otherwise we get warnings here that we cant fix in external projects
# Otherwise we get warnings here that we can't fix in external projects
remove_strict_flags()
endif()

View File

@@ -223,12 +223,14 @@ ccl_device_inline ssef fastpow24(const ssef &arg)
ssef x = fastpow<0x3F4CCCCD, 0x4F55A7FB>(arg); // error max = 0.17 avg = 0.0018 |avg| = 0.05
ssef arg2 = arg * arg;
ssef arg4 = arg2 * arg2;
x = improve_5throot_solution(x,
arg4); /* error max = 0.018 avg = 0.0031 |avg| = 0.0031 */
x = improve_5throot_solution(x,
arg4); /* error max = 0.00021 avg = 1.6e-05 |avg| = 1.6e-05 */
x = improve_5throot_solution(x,
arg4); /* error max = 6.1e-07 avg = 5.2e-08 |avg| = 1.1e-07 */
/* error max = 0.018 avg = 0.0031 |avg| = 0.0031 */
x = improve_5throot_solution(x, arg4);
/* error max = 0.00021 avg = 1.6e-05 |avg| = 1.6e-05 */
x = improve_5throot_solution(x, arg4);
/* error max = 6.1e-07 avg = 5.2e-08 |avg| = 1.1e-07 */
x = improve_5throot_solution(x, arg4);
return x * (x * x);
}

View File

@@ -129,7 +129,7 @@ class DebugFlags {
DEVICE_NONE,
/* All OpenCL devices will be used. */
DEVICE_ALL,
/* Default system OpenCL device will be used. */
/* Default system OpenCL device will be used. */
DEVICE_DEFAULT,
/* Host processor will be used. */
DEVICE_CPU,

View File

@@ -243,7 +243,7 @@ ccl_device float fast_sinpif(float x)
const float P = 3.584135056f; /* P = 16-4*Q */
return y * (Q + P * fabsf(y));
/* The original article used used inferior constants for Q and P and
/* The original article used inferior constants for Q and P and
* so had max error 1.091e-3.
*
* The optimal value for Q was determined by exhaustive search, minimizing

View File

@@ -282,8 +282,8 @@ static CPUCapabilities &system_cpu_capabilities()
/* actual opcode for xgetbv */
__asm__(".byte 0x0f, 0x01, 0xd0" : "=a"(xcr_feature_mask), "=d"(edx) : "c"(0));
# elif defined(_MSC_VER) && defined(_XCR_XFEATURE_ENABLED_MASK)
xcr_feature_mask = (uint32_t)_xgetbv(
_XCR_XFEATURE_ENABLED_MASK); /* min VS2010 SP1 compiler is required */
/* Minimum VS2010 SP1 compiler is required. */
xcr_feature_mask = (uint32_t)_xgetbv(_XCR_XFEATURE_ENABLED_MASK);
# else
xcr_feature_mask = 0;
# endif

View File

@@ -68,7 +68,7 @@ class TaskPool {
/* ** Statistics ** */
/* Time time stamp of first task pushed. */
/* Time stamp of first task pushed. */
double start_time;
/* Number of all tasks pushed to the pool. Cleared after wait_work() and cancel(). */
@@ -88,7 +88,7 @@ class TaskScheduler {
/* Approximate number of threads that will work on task, which may be lower
* or higher than the actual number of threads. Use as little as possible and
* leave splitting up tasks to the scheduler.. */
* leave splitting up tasks to the scheduler. */
static int num_threads();
protected:

View File

@@ -370,6 +370,7 @@ elseif(WIN32)
intern/GHOST_DropTargetWin32.cpp
intern/GHOST_SystemWin32.cpp
intern/GHOST_WindowWin32.cpp
intern/GHOST_Wintab.cpp
intern/GHOST_ContextD3D.h
intern/GHOST_DisplayManagerWin32.h
@@ -377,6 +378,7 @@ elseif(WIN32)
intern/GHOST_SystemWin32.h
intern/GHOST_TaskbarWin32.h
intern/GHOST_WindowWin32.h
intern/GHOST_Wintab.h
)
if(NOT WITH_GL_EGL)
@@ -481,10 +483,17 @@ if(WITH_XR_OPENXR)
shlwapi
)
elseif(UNIX AND NOT APPLE)
list(APPEND XR_PLATFORM_DEFINES
-DXR_OS_LINUX
-DXR_USE_PLATFORM_XLIB
)
list(APPEND XR_PLATFORM_DEFINES -DXR_OS_LINUX)
if (WITH_GHOST_WAYLAND)
list(APPEND XR_PLATFORM_DEFINES -DXR_USE_PLATFORM_WAYLAND)
endif()
if (WITH_GHOST_X11)
if (WITH_GL_EGL)
list(APPEND XR_PLATFORM_DEFINES -DXR_USE_PLATFORM_EGL)
else()
list(APPEND XR_PLATFORM_DEFINES -DXR_USE_PLATFORM_XLIB)
endif()
endif()
endif()
add_definitions(-DWITH_XR_OPENXR ${XR_PLATFORM_DEFINES})

View File

@@ -95,7 +95,7 @@ class GHOST_ISystemPaths {
virtual void addToSystemRecentFiles(const char *filename) const = 0;
private:
/** The one and only system paths*/
/** The one and only system paths. */
static GHOST_ISystemPaths *m_systemPaths;
#ifdef WITH_CXX_GUARDEDALLOC

View File

@@ -105,7 +105,9 @@ typedef enum {
typedef enum {
GHOST_kTabletAutomatic = 0,
GHOST_kTabletNative,
/* Show as Windows Ink to users to match "Use Windows Ink" in tablet utilities,
* but we use the dependent Windows Pointer API. */
GHOST_kTabletWinPointer,
GHOST_kTabletWintab,
} GHOST_TTabletAPI;
@@ -168,7 +170,7 @@ typedef enum {
GHOST_kButtonMaskRight,
GHOST_kButtonMaskButton4,
GHOST_kButtonMaskButton5,
/* Trackballs and programmable buttons */
/* Trackballs and programmable buttons. */
GHOST_kButtonMaskButton6,
GHOST_kButtonMaskButton7,
GHOST_kButtonNumMasks
@@ -177,15 +179,15 @@ typedef enum {
typedef enum {
GHOST_kEventUnknown = 0,
GHOST_kEventCursorMove, /// Mouse move event
GHOST_kEventButtonDown, /// Mouse button event
GHOST_kEventButtonUp, /// Mouse button event
GHOST_kEventWheel, /// Mouse wheel event
GHOST_kEventTrackpad, /// Trackpad event
GHOST_kEventCursorMove, /* Mouse move event. */
GHOST_kEventButtonDown, /* Mouse button event. */
GHOST_kEventButtonUp, /* Mouse button event. */
GHOST_kEventWheel, /* Mouse wheel event. */
GHOST_kEventTrackpad, /* Trackpad event. */
#ifdef WITH_INPUT_NDOF
GHOST_kEventNDOFMotion, /// N degree of freedom device motion event
GHOST_kEventNDOFButton, /// N degree of freedom device button event
GHOST_kEventNDOFMotion, /* N degree of freedom device motion event. */
GHOST_kEventNDOFButton, /* N degree of freedom device button event. */
#endif
GHOST_kEventKeyDown,
@@ -207,8 +209,8 @@ typedef enum {
GHOST_kEventDraggingExited,
GHOST_kEventDraggingDropDone,
GHOST_kEventOpenMainFile, // Needed for Cocoa to open double-clicked .blend file at startup
GHOST_kEventNativeResolutionChange, // Needed for Cocoa when window moves to other display
GHOST_kEventOpenMainFile, /* Needed for Cocoa to open double-clicked .blend file at startup. */
GHOST_kEventNativeResolutionChange, /* Needed for Cocoa when window moves to other display. */
GHOST_kEventTimer,
@@ -281,7 +283,7 @@ typedef enum {
GHOST_kKeyPeriod = '.',
GHOST_kKeySlash = '/',
// Number keys
/* Number keys. */
GHOST_kKey0 = '0',
GHOST_kKey1,
GHOST_kKey2,
@@ -296,7 +298,7 @@ typedef enum {
GHOST_kKeySemicolon = ';',
GHOST_kKeyEqual = '=',
// Character keys
/* Character keys. */
GHOST_kKeyA = 'A',
GHOST_kKeyB,
GHOST_kKeyC,
@@ -335,9 +337,9 @@ typedef enum {
GHOST_kKeyRightControl,
GHOST_kKeyLeftAlt,
GHOST_kKeyRightAlt,
GHOST_kKeyOS, // Command key on Apple, Windows key(s) on Windows
GHOST_kKeyGrLess, // German PC only!
GHOST_kKeyApp, /* Also known as menu key. */
GHOST_kKeyOS, /* Command key on Apple, Windows key(s) on Windows. */
GHOST_kKeyGrLess, /* German PC only! */
GHOST_kKeyApp, /* Also known as menu key. */
GHOST_kKeyCapsLock,
GHOST_kKeyNumLock,
@@ -358,7 +360,7 @@ typedef enum {
GHOST_kKeyUpPage,
GHOST_kKeyDownPage,
// Numpad keys
/* Numpad keys. */
GHOST_kKeyNumpad0,
GHOST_kKeyNumpad1,
GHOST_kKeyNumpad2,
@@ -376,7 +378,7 @@ typedef enum {
GHOST_kKeyNumpadAsterisk,
GHOST_kKeyNumpadSlash,
// Function keys
/* Function keys. */
GHOST_kKeyF1,
GHOST_kKeyF2,
GHOST_kKeyF3,
@@ -402,7 +404,7 @@ typedef enum {
GHOST_kKeyF23,
GHOST_kKeyF24,
// Multimedia keypad buttons
/* Multimedia keypad buttons. */
GHOST_kKeyMediaPlay,
GHOST_kKeyMediaStop,
GHOST_kKeyMediaFirst,
@@ -479,9 +481,9 @@ typedef struct {
typedef enum {
GHOST_kDragnDropTypeUnknown = 0,
GHOST_kDragnDropTypeFilenames, /*Array of strings representing file names (full path) */
GHOST_kDragnDropTypeString, /* Unformatted text UTF-8 string */
GHOST_kDragnDropTypeBitmap /*Bitmap image data */
GHOST_kDragnDropTypeFilenames, /* Array of strings representing file names (full path). */
GHOST_kDragnDropTypeString, /* Unformatted text UTF-8 string. */
GHOST_kDragnDropTypeBitmap /* Bitmap image data. */
} GHOST_TDragnDropTypes;
typedef struct {
@@ -527,18 +529,23 @@ typedef enum {
#ifdef WITH_INPUT_NDOF
typedef struct {
/** N-degree of freedom device data v3 [GSoC 2010] */
// Each component normally ranges from -1 to +1, but can exceed that.
// These use blender standard view coordinates, with positive rotations being CCW about the axis.
float tx, ty, tz; // translation
float rx, ry, rz; // rotation:
// axis = (rx,ry,rz).normalized
// amount = (rx,ry,rz).magnitude [in revolutions, 1.0 = 360 deg]
float dt; // time since previous NDOF Motion event
GHOST_TProgress progress; // Starting, InProgress or Finishing (for modal handlers)
/* Each component normally ranges from -1 to +1, but can exceed that.
* These use blender standard view coordinates,
* with positive rotations being CCW about the axis. */
/* translation: */
float tx, ty, tz;
/* rotation:
* - `axis = (rx,ry,rz).normalized`
* - `amount = (rx,ry,rz).magnitude` [in revolutions, 1.0 = 360 deg]. */
float rx, ry, rz;
/** Time since previous NDOF Motion event */
float dt;
/** Starting, #GHOST_kInProgress or #GHOST_kFinishing (for modal handlers) */
GHOST_TProgress progress;
} GHOST_TEventNDOFMotionData;
typedef enum { GHOST_kPress, GHOST_kRelease } GHOST_TButtonAction;
// good for mouse or other buttons too, hmmm?
/* Good for mouse or other buttons too, hmmm? */
typedef struct {
GHOST_TButtonAction action;
@@ -561,7 +568,7 @@ typedef struct {
*/
/** The ascii code for the key event ('\0' if none). */
char ascii;
/** The unicode character. if the length is 6, not NULL terminated if all 6 are set */
/** The unicode character. if the length is 6, not NULL terminated if all 6 are set. */
char utf8_buf[6];
/** Generated by auto-repeat. */
@@ -594,7 +601,8 @@ typedef void *GHOST_TEmbedderWindowID;
#endif // _WIN32
#ifndef _WIN32
// I can't use "Window" from "<X11/Xlib.h>" because it conflits with Window defined in winlay.h
/* I can't use "Window" from `X11/Xlib.h`
* because it conflicts with Window defined in `winlay.h`. */
typedef int GHOST_TEmbedderWindowID;
#endif // _WIN32
@@ -642,8 +650,10 @@ typedef void *(*GHOST_XrGraphicsContextBindFn)(void);
typedef void (*GHOST_XrGraphicsContextUnbindFn)(GHOST_ContextHandle graphics_context);
typedef void (*GHOST_XrDrawViewFn)(const struct GHOST_XrDrawViewInfo *draw_view, void *customdata);
/* An array of GHOST_TXrGraphicsBinding items defining the candidate bindings to use. The first
* available candidate will be chosen, so order defines priority. */
/**
* An array of #GHOST_TXrGraphicsBinding items defining the candidate bindings to use.
* The first available candidate will be chosen, so order defines priority.
*/
typedef const GHOST_TXrGraphicsBinding *GHOST_XrGraphicsBindingCandidates;
typedef struct {
@@ -684,7 +694,7 @@ typedef struct GHOST_XrDrawViewInfo {
float angle_up, angle_down;
} fov;
/** Set if the buffer should be submitted with a srgb transfer applied. */
/** Set if the buffer should be submitted with a SRGB transfer applied. */
char expects_srgb_buffer;
} GHOST_XrDrawViewInfo;
@@ -734,7 +744,7 @@ typedef struct GHOST_XrActionSpaceInfo {
typedef struct GHOST_XrActionBindingInfo {
const char *action_name;
GHOST_TUns32 count_interaction_paths;
/** Interaction path: User (subaction) path + component path. */
/** Interaction path: User (sub-action) path + component path. */
const char **interaction_paths;
} GHOST_XrActionBindingInfo;

View File

@@ -149,6 +149,9 @@ static bool egl_chk(bool result, const char *file = NULL, int line = 0, const ch
static_cast<unsigned int>(error),
code ? code : "<Unknown>",
msg ? msg : "<Unknown>");
(void)(file);
(void)(line);
(void)(text);
#endif
}
@@ -199,7 +202,8 @@ template<typename T> T &choose_api(EGLenum api, T &a, T &b, T &c)
}
}
GHOST_ContextEGL::GHOST_ContextEGL(bool stereoVisual,
GHOST_ContextEGL::GHOST_ContextEGL(const GHOST_System *const system,
bool stereoVisual,
EGLNativeWindowType nativeWindow,
EGLNativeDisplayType nativeDisplay,
EGLint contextProfileMask,
@@ -209,6 +213,7 @@ GHOST_ContextEGL::GHOST_ContextEGL(bool stereoVisual,
EGLint contextResetNotificationStrategy,
EGLenum api)
: GHOST_Context(stereoVisual),
m_system(system),
m_nativeDisplay(nativeDisplay),
m_nativeWindow(nativeWindow),
m_contextProfileMask(contextProfileMask),
@@ -285,6 +290,21 @@ GHOST_TSuccess GHOST_ContextEGL::getSwapInterval(int &intervalOut)
return GHOST_kSuccess;
}
EGLDisplay GHOST_ContextEGL::getDisplay() const
{
return m_display;
}
EGLConfig GHOST_ContextEGL::getConfig() const
{
return m_config;
}
EGLContext GHOST_ContextEGL::getContext() const
{
return m_context;
}
GHOST_TSuccess GHOST_ContextEGL::activateDrawingContext()
{
if (m_display) {
@@ -456,9 +476,7 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext()
attrib_list.push_back(EGL_NONE);
EGLConfig config;
if (!EGL_CHK(::eglChooseConfig(m_display, &(attrib_list[0]), &config, 1, &num_config)))
if (!EGL_CHK(::eglChooseConfig(m_display, &(attrib_list[0]), &m_config, 1, &num_config)))
goto error;
// A common error is to assume that ChooseConfig worked because it returned EGL_TRUE
@@ -466,7 +484,7 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext()
goto error;
if (m_nativeWindow != 0) {
m_surface = ::eglCreateWindowSurface(m_display, config, m_nativeWindow, NULL);
m_surface = ::eglCreateWindowSurface(m_display, m_config, m_nativeWindow, NULL);
}
else {
static const EGLint pb_attrib_list[] = {
@@ -476,7 +494,7 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext()
1,
EGL_NONE,
};
m_surface = ::eglCreatePbufferSurface(m_display, config, pb_attrib_list);
m_surface = ::eglCreatePbufferSurface(m_display, m_config, pb_attrib_list);
}
if (!EGL_CHK(m_surface != EGL_NO_SURFACE))
@@ -577,7 +595,7 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext()
attrib_list.push_back(EGL_NONE);
m_context = ::eglCreateContext(m_display, config, m_sharedContext, &(attrib_list[0]));
m_context = ::eglCreateContext(m_display, m_config, m_sharedContext, &(attrib_list[0]));
if (!EGL_CHK(m_context != EGL_NO_CONTEXT))
goto error;

View File

@@ -24,6 +24,7 @@
#pragma once
#include "GHOST_Context.h"
#include "GHOST_System.h"
#include <GL/eglew.h>
@@ -36,11 +37,15 @@
#endif
class GHOST_ContextEGL : public GHOST_Context {
/* XR code needs low level graphics data to send to OpenXR. */
friend class GHOST_XrGraphicsBindingOpenGL;
public:
/**
* Constructor.
*/
GHOST_ContextEGL(bool stereoVisual,
GHOST_ContextEGL(const GHOST_System *const system,
bool stereoVisual,
EGLNativeWindowType nativeWindow,
EGLNativeDisplayType nativeDisplay,
EGLint contextProfileMask,
@@ -100,9 +105,17 @@ class GHOST_ContextEGL : public GHOST_Context {
*/
GHOST_TSuccess getSwapInterval(int &intervalOut);
EGLDisplay getDisplay() const;
EGLConfig getConfig() const;
EGLContext getContext() const;
private:
bool initContextEGLEW();
const GHOST_System *const m_system;
EGLNativeDisplayType m_nativeDisplay;
EGLNativeWindowType m_nativeWindow;
@@ -117,6 +130,7 @@ class GHOST_ContextEGL : public GHOST_Context {
EGLContext m_context;
EGLSurface m_surface;
EGLDisplay m_display;
EGLConfig m_config;
EGLint m_swap_interval;

View File

@@ -124,7 +124,7 @@ GHOST_TSuccess GHOST_ContextGLX::initializeDrawingContext()
GHOST_X11_ERROR_HANDLERS_OVERRIDE(handler_store);
/* -------------------------------------------------------------------- */
/* Begin Inline Glew */
/* Begin Inline Glew */
#ifdef USE_GLXEW_INIT_WORKAROUND
const GLubyte *extStart = (GLubyte *)"";

View File

@@ -161,5 +161,5 @@ GHOST_TSuccess GHOST_DisplayManagerCocoa::setCurrentDisplaySetting(
// CGDisplayErr err = ::CGDisplaySwitchToMode(m_displayIDs[display], displayModeValues);
return /*err == CGDisplayNoErr ?*/ GHOST_kSuccess /*: GHOST_kFailure*/;
return /* err == CGDisplayNoErr ? */ GHOST_kSuccess /* : GHOST_kFailure */;
}

View File

@@ -160,7 +160,7 @@ GHOST_TSuccess GHOST_DisplayManagerSDL::setCurrentDisplaySetting(
else {
/* this is a problem for the BGE player :S, perhaps SDL2 will resolve at some point.
* we really need SDL_SetDisplayModeForDisplay() to become an API func! - campbell */
printf("no windows available, cant fullscreen\n");
printf("no windows available, can't fullscreen\n");
/* do not fail, we will try again later when the window is created - wander */
return GHOST_kSuccess;

View File

@@ -31,10 +31,17 @@ class GHOST_IXrGraphicsBinding {
public:
union {
#if defined(WITH_GHOST_X11)
# if defined(WITH_GL_EGL)
XrGraphicsBindingEGLMNDX egl;
# else
XrGraphicsBindingOpenGLXlibKHR glx;
# endif
#elif defined(WIN32)
XrGraphicsBindingOpenGLWin32KHR wgl;
XrGraphicsBindingD3D11KHR d3d11;
#endif
#if defined(WITH_GHOST_WAYLAND)
XrGraphicsBindingOpenGLWaylandKHR wl;
#endif
} oxr_binding;

View File

@@ -239,7 +239,7 @@ class GHOST_System : public GHOST_ISystem {
* Set which tablet API to use. Only affects Windows, other platforms have a single API.
* \param api: Enum indicating which API to use.
*/
void setTabletAPI(GHOST_TTabletAPI api);
virtual void setTabletAPI(GHOST_TTabletAPI api);
GHOST_TTabletAPI getTabletAPI(void);
#ifdef WITH_INPUT_NDOF
@@ -328,8 +328,8 @@ class GHOST_System : public GHOST_ISystem {
*/
virtual GHOST_TSuccess showMessageBox(const char * /*title*/,
const char * /*message*/,
const char * /*help_label */,
const char * /*continue_label */,
const char * /*help_label*/,
const char * /*continue_label*/,
const char * /*link*/,
GHOST_DialogOptions /*dialog_options*/) const
{

View File

@@ -32,11 +32,7 @@
#include "GHOST_WindowCocoa.h"
#include "GHOST_WindowManager.h"
#if defined(WITH_GL_EGL)
# include "GHOST_ContextEGL.h"
#else
# include "GHOST_ContextCGL.h"
#endif
#include "GHOST_ContextCGL.h"
#ifdef WITH_INPUT_NDOF
# include "GHOST_NDOFManagerCocoa.h"
@@ -90,7 +86,8 @@ static GHOST_TKey convertKey(int rawCode, unichar recvChar, UInt16 keyAction)
{
// printf("\nrecvchar %c 0x%x",recvChar,recvChar);
switch (rawCode) {
/*Physical keycodes not used due to map changes in int'l keyboards
/* Physical key-codes: (not used due to map changes in int'l keyboards). */
#if 0
case kVK_ANSI_A: return GHOST_kKeyA;
case kVK_ANSI_B: return GHOST_kKeyB;
case kVK_ANSI_C: return GHOST_kKeyC;
@@ -116,9 +113,9 @@ static GHOST_TKey convertKey(int rawCode, unichar recvChar, UInt16 keyAction)
case kVK_ANSI_W: return GHOST_kKeyW;
case kVK_ANSI_X: return GHOST_kKeyX;
case kVK_ANSI_Y: return GHOST_kKeyY;
case kVK_ANSI_Z: return GHOST_kKeyZ;*/
/* Numbers keys mapped to handle some int'l keyboard (e.g. French)*/
case kVK_ANSI_Z: return GHOST_kKeyZ;
#endif
/* Numbers keys: mapped to handle some int'l keyboard (e.g. French). */
case kVK_ISO_Section:
return GHOST_kKeyUnknown;
case kVK_ANSI_1:
@@ -248,8 +245,8 @@ static GHOST_TKey convertKey(int rawCode, unichar recvChar, UInt16 keyAction)
return GHOST_kKeyUpPage;
case kVK_PageDown:
return GHOST_kKeyDownPage;
/*case kVK_ANSI_Minus: return GHOST_kKeyMinus;
#if 0 /* TODO: why are these commented? */
case kVK_ANSI_Minus: return GHOST_kKeyMinus;
case kVK_ANSI_Equal: return GHOST_kKeyEqual;
case kVK_ANSI_Comma: return GHOST_kKeyComma;
case kVK_ANSI_Period: return GHOST_kKeyPeriod;
@@ -259,15 +256,15 @@ static GHOST_TKey convertKey(int rawCode, unichar recvChar, UInt16 keyAction)
case kVK_ANSI_Backslash: return GHOST_kKeyBackslash;
case kVK_ANSI_LeftBracket: return GHOST_kKeyLeftBracket;
case kVK_ANSI_RightBracket: return GHOST_kKeyRightBracket;
case kVK_ANSI_Grave: return GHOST_kKeyAccentGrave;*/
case kVK_ANSI_Grave: return GHOST_kKeyAccentGrave;
#endif
case kVK_VolumeUp:
case kVK_VolumeDown:
case kVK_Mute:
return GHOST_kKeyUnknown;
default: {
/* alphanumerical or punctuation key that is remappable in int'l keyboards */
/* Alphanumerical or punctuation key that is remappable in int'l keyboards. */
if ((recvChar >= 'A') && (recvChar <= 'Z')) {
return (GHOST_TKey)(recvChar - 'A' + GHOST_kKeyA);
}
@@ -275,8 +272,8 @@ static GHOST_TKey convertKey(int rawCode, unichar recvChar, UInt16 keyAction)
return (GHOST_TKey)(recvChar - 'a' + GHOST_kKeyA);
}
else {
/* Leopard and Snow Leopard 64bit compatible API*/
CFDataRef uchrHandle; /*the keyboard layout*/
/* Leopard and Snow Leopard 64bit compatible API. */
CFDataRef uchrHandle; /* The keyboard layout. */
TISInputSourceRef kbdTISHandle;
kbdTISHandle = TISCopyCurrentKeyboardLayoutInputSource();
@@ -284,9 +281,9 @@ static GHOST_TKey convertKey(int rawCode, unichar recvChar, UInt16 keyAction)
kTISPropertyUnicodeKeyLayoutData);
CFRelease(kbdTISHandle);
/*get actual character value of the "remappable" keys in int'l keyboards,
if keyboard layout is not correctly reported (e.g. some non Apple keyboards in Tiger),
then fallback on using the received charactersIgnoringModifiers */
/* Get actual character value of the "remappable" keys in int'l keyboards,
* if keyboard layout is not correctly reported (e.g. some non Apple keyboards in Tiger),
* then fallback on using the received #charactersIgnoringModifiers. */
if (uchrHandle) {
UInt32 deadKeyState = 0;
UniCharCount actualStrLength = 0;
@@ -437,8 +434,10 @@ extern "C" int GHOST_HACK_getFirstFile(char buf[FIRSTFILEBUFLG])
// So WM_exit needs to be called directly, as the event loop will never run before termination
- (void)applicationWillTerminate:(NSNotification *)aNotification
{
/*G.is_break = FALSE; //Let Cocoa perform the termination at the end
WM_exit(C);*/
#if 0
G.is_break = false; /* Let Cocoa perform the termination at the end. */
WM_exit(C);
#endif
}
- (void)applicationWillBecomeActive:(NSNotification *)aNotification
@@ -553,10 +552,12 @@ GHOST_TSuccess GHOST_SystemCocoa::init()
// ProcessSerialNumber psn;
// Carbon stuff to move window & menu to foreground
/*if (!GetCurrentProcess(&psn)) {
#if 0
if (!GetCurrentProcess(&psn)) {
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
SetFrontProcess(&psn);
}*/
}
#endif
@autoreleasepool {
[NSApplication sharedApplication]; // initializes NSApp
@@ -1217,7 +1218,7 @@ GHOST_TSuccess GHOST_SystemCocoa::handleDraggingEvent(GHOST_TEventType eventType
return GHOST_kFailure;
}
/*Get the bitmap of the image*/
/* Get the bitmap of the image. */
enumerator = [[droppedImg representations] objectEnumerator];
while ((representation = [enumerator nextObject])) {
if ([representation isKindOfClass:[NSBitmapImageRep class]]) {
@@ -1230,7 +1231,7 @@ GHOST_TSuccess GHOST_SystemCocoa::handleDraggingEvent(GHOST_TEventType eventType
if (([bitmapImage bitsPerPixel] == 32) && (([bitmapImage bitmapFormat] & 0x5) == 0) &&
![bitmapImage isPlanar]) {
/* Try a fast copy if the image is a meshed RGBA 32bit bitmap*/
/* Try a fast copy if the image is a meshed RGBA 32bit bitmap. */
toIBuf = (GHOST_TUns8 *)ibuf->rect;
rasterRGB = (GHOST_TUns8 *)[bitmapImage bitmapData];
for (y = 0; y < imgSize.height; y++) {
@@ -1260,7 +1261,7 @@ GHOST_TSuccess GHOST_SystemCocoa::handleDraggingEvent(GHOST_TEventType eventType
colorSpaceName:NSDeviceRGBColorSpace
bitmapFormat:(NSBitmapFormat)0
bytesPerRow:4 * imgSize.width
bitsPerPixel:32 /*RGB format padded to 32bits*/];
bitsPerPixel:32 /* RGB format padded to 32bits. */];
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext
@@ -1307,7 +1308,7 @@ GHOST_TSuccess GHOST_SystemCocoa::handleDraggingEvent(GHOST_TEventType eventType
return GHOST_kFailure;
}
/*Copy the image to ibuf, flipping it vertically*/
/* Copy the image to ibuf, flipping it vertically. */
toIBuf = (GHOST_TUns8 *)ibuf->rect;
for (y = 0; y < imgSize.height; y++) {
for (x = 0; x < imgSize.width; x++) {

View File

@@ -376,7 +376,7 @@ void GHOST_SystemSDL::processEvent(SDL_Event *sdl_event)
bounds.wrapPoint(x_new, y_new, 8, window->getCursorGrabAxis());
window->getCursorGrabAccum(x_accum, y_accum);
// cant use setCursorPosition because the mouse may have no focus!
// can't use setCursorPosition because the mouse may have no focus!
if (x_new != x_root || y_new != y_root) {
if (1) { //xme.time > m_last_warp) {
/* when wrapping we don't need to add an event because the

View File

@@ -1590,15 +1590,36 @@ GHOST_IContext *GHOST_SystemWayland::createOffscreenContext(GHOST_GLSettings /*g
d->os_surfaces.push_back(os_surface);
d->os_egl_windows.push_back(os_egl_window);
GHOST_Context *context = new GHOST_ContextEGL(false,
EGLNativeWindowType(os_egl_window),
EGLNativeDisplayType(d->display),
EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
3,
3,
GHOST_OPENGL_EGL_CONTEXT_FLAGS,
GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
EGL_OPENGL_API);
GHOST_Context *context;
for (int minor = 6; minor >= 0; --minor) {
context = new GHOST_ContextEGL(this,
false,
EGLNativeWindowType(os_egl_window),
EGLNativeDisplayType(d->display),
EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
4,
minor,
GHOST_OPENGL_EGL_CONTEXT_FLAGS,
GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
EGL_OPENGL_API);
if (context->initializeDrawingContext())
return context;
else
delete context;
}
context = new GHOST_ContextEGL(this,
false,
EGLNativeWindowType(os_egl_window),
EGLNativeDisplayType(d->display),
EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
3,
3,
GHOST_OPENGL_EGL_CONTEXT_FLAGS,
GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
EGL_OPENGL_API);
if (context->initializeDrawingContext()) {
return context;

View File

@@ -50,11 +50,7 @@
#include "GHOST_WindowManager.h"
#include "GHOST_WindowWin32.h"
#if defined(WITH_GL_EGL)
# include "GHOST_ContextEGL.h"
#else
# include "GHOST_ContextWGL.h"
#endif
#include "GHOST_ContextWGL.h"
#ifdef WITH_INPUT_NDOF
# include "GHOST_NDOFManagerWin32.h"
@@ -866,23 +862,159 @@ GHOST_EventButton *GHOST_SystemWin32::processButtonEvent(GHOST_TEventType type,
{
GHOST_SystemWin32 *system = (GHOST_SystemWin32 *)getSystem();
if (type == GHOST_kEventButtonDown) {
window->updateMouseCapture(MousePressed);
}
else if (type == GHOST_kEventButtonUp) {
window->updateMouseCapture(MouseReleased);
GHOST_TabletData td = window->getTabletData();
/* Move mouse to button event position. */
if (window->getTabletData().Active != GHOST_kTabletModeNone) {
/* Tablet should be handling in between mouse moves, only move to event position. */
DWORD msgPos = ::GetMessagePos();
int msgPosX = GET_X_LPARAM(msgPos);
int msgPosY = GET_Y_LPARAM(msgPos);
system->pushEvent(new GHOST_EventCursor(
::GetMessageTime(), GHOST_kEventCursorMove, window, msgPosX, msgPosY, td));
}
return new GHOST_EventButton(
system->getMilliSeconds(), type, window, mask, window->getTabletData());
window->updateMouseCapture(type == GHOST_kEventButtonDown ? MousePressed : MouseReleased);
return new GHOST_EventButton(system->getMilliSeconds(), type, window, mask, td);
}
void GHOST_SystemWin32::processWintabEvent(GHOST_WindowWin32 *window)
{
GHOST_Wintab *wt = window->getWintab();
if (!wt) {
return;
}
GHOST_SystemWin32 *system = (GHOST_SystemWin32 *)getSystem();
std::vector<GHOST_WintabInfoWin32> wintabInfo;
wt->getInput(wintabInfo);
/* Wintab provided coordinates are untrusted until a Wintab and Win32 button down event match.
* This is checked on every button down event, and revoked if there is a mismatch. This can
* happen when Wintab incorrectly scales cursor position or is in mouse mode.
*
* If Wintab was never trusted while processing this Win32 event, a fallback Ghost cursor move
* event is created at the position of the Win32 WT_PACKET event. */
bool mouseMoveHandled;
bool useWintabPos;
mouseMoveHandled = useWintabPos = wt->trustCoordinates();
for (GHOST_WintabInfoWin32 &info : wintabInfo) {
switch (info.type) {
case GHOST_kEventCursorMove: {
if (!useWintabPos) {
continue;
}
wt->mapWintabToSysCoordinates(info.x, info.y, info.x, info.y);
system->pushEvent(new GHOST_EventCursor(
info.time, GHOST_kEventCursorMove, window, info.x, info.y, info.tabletData));
break;
}
case GHOST_kEventButtonDown: {
UINT message;
switch (info.button) {
case GHOST_kButtonMaskLeft:
message = WM_LBUTTONDOWN;
break;
case GHOST_kButtonMaskRight:
message = WM_RBUTTONDOWN;
break;
case GHOST_kButtonMaskMiddle:
message = WM_MBUTTONDOWN;
break;
default:
continue;
}
/* Wintab buttons are modal, but the API does not inform us what mode a pressed button is
* in. Only issue button events if we can steal an equivalent Win32 button event from the
* event queue. */
MSG msg;
if (PeekMessage(&msg, window->getHWND(), message, message, PM_NOYIELD) &&
msg.message != WM_QUIT) {
/* Test for Win32/Wintab button down match. */
useWintabPos = wt->testCoordinates(msg.pt.x, msg.pt.y, info.x, info.y);
if (!useWintabPos) {
continue;
}
/* Steal the Win32 event which was previously peeked. */
PeekMessage(&msg, window->getHWND(), message, message, PM_REMOVE | PM_NOYIELD);
/* Move cursor to button location, to prevent incorrect cursor position when
* transitioning from unsynchronized Win32 to Wintab cursor control. */
wt->mapWintabToSysCoordinates(info.x, info.y, info.x, info.y);
system->pushEvent(new GHOST_EventCursor(
info.time, GHOST_kEventCursorMove, window, info.x, info.y, info.tabletData));
window->updateMouseCapture(MousePressed);
system->pushEvent(
new GHOST_EventButton(info.time, info.type, window, info.button, info.tabletData));
mouseMoveHandled = true;
break;
}
}
case GHOST_kEventButtonUp: {
if (!useWintabPos) {
continue;
}
UINT message;
switch (info.button) {
case GHOST_kButtonMaskLeft:
message = WM_LBUTTONUP;
break;
case GHOST_kButtonMaskRight:
message = WM_RBUTTONUP;
break;
case GHOST_kButtonMaskMiddle:
message = WM_MBUTTONUP;
break;
default:
continue;
}
/* Wintab buttons are modal, but the API does not inform us what mode a pressed button is
* in. Only issue button events if we can steal an equivalent Win32 button event from the
* event queue. */
MSG msg;
if (PeekMessage(&msg, window->getHWND(), message, message, PM_REMOVE | PM_NOYIELD) &&
msg.message != WM_QUIT) {
window->updateMouseCapture(MouseReleased);
system->pushEvent(
new GHOST_EventButton(info.time, info.type, window, info.button, info.tabletData));
}
break;
}
default:
break;
}
}
/* Fallback cursor movement if Wintab position were never trusted while processing this event. */
if (!mouseMoveHandled) {
DWORD pos = GetMessagePos();
int x = GET_X_LPARAM(pos);
int y = GET_Y_LPARAM(pos);
/* TODO supply tablet data */
system->pushEvent(new GHOST_EventCursor(
system->getMilliSeconds(), GHOST_kEventCursorMove, window, x, y, GHOST_TABLET_DATA_NONE));
}
}
void GHOST_SystemWin32::processPointerEvent(
UINT type, GHOST_WindowWin32 *window, WPARAM wParam, LPARAM lParam, bool &eventHandled)
{
/* Pointer events might fire when changing windows for a device which is set to use Wintab, even
* when when Wintab is left enabled but set to the bottom of Wintab overlap order. */
if (!window->useTabletAPI(GHOST_kTabletNative)) {
/* Pointer events might fire when changing windows for a device which is set to use Wintab,
* even when Wintab is left enabled but set to the bottom of Wintab overlap order. */
if (!window->usingTabletAPI(GHOST_kTabletWinPointer)) {
return;
}
@@ -893,20 +1025,21 @@ void GHOST_SystemWin32::processPointerEvent(
return;
}
if (!pointerInfo[0].isPrimary) {
eventHandled = true;
return; // For multi-touch displays we ignore these events
}
switch (type) {
case WM_POINTERENTER:
window->m_tabletInRange = true;
system->pushEvent(new GHOST_EventCursor(pointerInfo[0].time,
GHOST_kEventCursorMove,
window,
pointerInfo[0].pixelLocation.x,
pointerInfo[0].pixelLocation.y,
pointerInfo[0].tabletData));
case WM_POINTERUPDATE:
/* Coalesced pointer events are reverse chronological order, reorder chronologically.
* Only contiguous move events are coalesced. */
for (GHOST_TUns32 i = pointerInfo.size(); i-- > 0;) {
system->pushEvent(new GHOST_EventCursor(pointerInfo[i].time,
GHOST_kEventCursorMove,
window,
pointerInfo[i].pixelLocation.x,
pointerInfo[i].pixelLocation.y,
pointerInfo[i].tabletData));
}
/* Leave event unhandled so that system cursor is moved. */
break;
case WM_POINTERDOWN:
/* Move cursor to point of contact because GHOST_EventButton does not include position. */
@@ -922,18 +1055,10 @@ void GHOST_SystemWin32::processPointerEvent(
pointerInfo[0].buttonMask,
pointerInfo[0].tabletData));
window->updateMouseCapture(MousePressed);
break;
case WM_POINTERUPDATE:
/* Coalesced pointer events are reverse chronological order, reorder chronologically.
* Only contiguous move events are coalesced. */
for (GHOST_TUns32 i = pointerInfo.size(); i-- > 0;) {
system->pushEvent(new GHOST_EventCursor(pointerInfo[i].time,
GHOST_kEventCursorMove,
window,
pointerInfo[i].pixelLocation.x,
pointerInfo[i].pixelLocation.y,
pointerInfo[i].tabletData));
}
/* Mark event handled so that mouse button events are not generated. */
eventHandled = true;
break;
case WM_POINTERUP:
system->pushEvent(new GHOST_EventButton(pointerInfo[0].time,
@@ -942,16 +1067,14 @@ void GHOST_SystemWin32::processPointerEvent(
pointerInfo[0].buttonMask,
pointerInfo[0].tabletData));
window->updateMouseCapture(MouseReleased);
break;
case WM_POINTERLEAVE:
window->m_tabletInRange = false;
/* Mark event handled so that mouse button events are not generated. */
eventHandled = true;
break;
default:
break;
}
eventHandled = true;
system->setCursorPosition(pointerInfo[0].pixelLocation.x, pointerInfo[0].pixelLocation.y);
}
GHOST_EventCursor *GHOST_SystemWin32::processCursorEvent(GHOST_WindowWin32 *window)
@@ -959,18 +1082,14 @@ GHOST_EventCursor *GHOST_SystemWin32::processCursorEvent(GHOST_WindowWin32 *wind
GHOST_TInt32 x_screen, y_screen;
GHOST_SystemWin32 *system = (GHOST_SystemWin32 *)getSystem();
if (window->m_tabletInRange) {
if (window->useTabletAPI(GHOST_kTabletNative)) {
/* Tablet input handled in WM_POINTER* events. WM_MOUSEMOVE events in response to tablet
* input aren't normally generated when using WM_POINTER events, but manually moving the
* system cursor as we do in WM_POINTER handling does. */
return NULL;
}
if (window->getTabletData().Active != GHOST_kTabletModeNone) {
/* While pen devices are in range, cursor movement is handled by tablet input processing. */
return NULL;
}
system->getCursorPosition(x_screen, y_screen);
if (window->getCursorGrabModeIsWarp() && !window->m_tabletInRange) {
if (window->getCursorGrabModeIsWarp()) {
GHOST_TInt32 x_new = x_screen;
GHOST_TInt32 y_new = y_screen;
GHOST_TInt32 x_accum, y_accum;
@@ -982,7 +1101,7 @@ GHOST_EventCursor *GHOST_SystemWin32::processCursorEvent(GHOST_WindowWin32 *wind
}
/* Could also clamp to screen bounds wrap with a window outside the view will fail atm.
* Use offset of 8 in case the window is at screen bounds. */
* Use inset in case the window is at screen bounds. */
bounds.wrapPoint(x_new, y_new, 2, window->getCursorGrabAxis());
window->getCursorGrabAccum(x_accum, y_accum);
@@ -998,7 +1117,7 @@ GHOST_EventCursor *GHOST_SystemWin32::processCursorEvent(GHOST_WindowWin32 *wind
window,
x_screen + x_accum,
y_screen + y_accum,
window->getTabletData());
GHOST_TABLET_DATA_NONE);
}
}
else {
@@ -1007,7 +1126,7 @@ GHOST_EventCursor *GHOST_SystemWin32::processCursorEvent(GHOST_WindowWin32 *wind
window,
x_screen,
y_screen,
window->getTabletData());
GHOST_TABLET_DATA_NONE);
}
return NULL;
}
@@ -1117,6 +1236,23 @@ GHOST_EventKey *GHOST_SystemWin32::processKeyEvent(GHOST_WindowWin32 *window, RA
return event;
}
GHOST_Event *GHOST_SystemWin32::processWindowSizeEvent(GHOST_WindowWin32 *window)
{
GHOST_SystemWin32 *system = (GHOST_SystemWin32 *)getSystem();
GHOST_Event *sizeEvent = new GHOST_Event(
system->getMilliSeconds(), GHOST_kEventWindowSize, window);
/* We get WM_SIZE before we fully init. Do not dispatch before we are continuously resizing. */
if (window->m_inLiveResize) {
system->pushEvent(sizeEvent);
system->dispatchEvents();
return NULL;
}
else {
return sizeEvent;
}
}
GHOST_Event *GHOST_SystemWin32::processWindowEvent(GHOST_TEventType type,
GHOST_WindowWin32 *window)
{
@@ -1124,7 +1260,6 @@ GHOST_Event *GHOST_SystemWin32::processWindowEvent(GHOST_TEventType type,
if (type == GHOST_kEventWindowActivate) {
system->getWindowManager()->setActiveWindow(window);
window->bringTabletContextToFront();
}
return new GHOST_Event(system->getMilliSeconds(), type, window);
@@ -1152,6 +1287,31 @@ GHOST_TSuccess GHOST_SystemWin32::pushDragDropEvent(GHOST_TEventType eventType,
system->getMilliSeconds(), eventType, draggedObjectType, window, mouseX, mouseY, data));
}
void GHOST_SystemWin32::setTabletAPI(GHOST_TTabletAPI api)
{
GHOST_System::setTabletAPI(api);
/* If API is set to WinPointer (Windows Ink), unload Wintab so that trouble drivers don't disable
* Windows Ink. Load Wintab when API is Automatic because decision logic relies on knowing
* whether a Wintab device is present. */
const bool loadWintab = GHOST_kTabletWinPointer != api;
GHOST_WindowManager *wm = getWindowManager();
for (GHOST_IWindow *win : wm->getWindows()) {
GHOST_WindowWin32 *windowWin32 = (GHOST_WindowWin32 *)win;
if (loadWintab) {
windowWin32->loadWintab(GHOST_kWindowStateMinimized != windowWin32->getState());
if (windowWin32->usingTabletAPI(GHOST_kTabletWintab)) {
windowWin32->resetPointerPenInfo();
}
}
else {
windowWin32->closeWintab();
}
}
}
void GHOST_SystemWin32::processMinMaxInfo(MINMAXINFO *minmax)
{
minmax->ptMinTrackSize.x = 320;
@@ -1343,7 +1503,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_SYSKEYUP:
/* These functions were replaced by WM_INPUT*/
/* These functions were replaced by #WM_INPUT. */
case WM_CHAR:
/* The WM_CHAR message is posted to the window with the keyboard focus when
* a WM_KEYDOWN message is translated by the TranslateMessage function. WM_CHAR
@@ -1386,33 +1546,100 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
case SC_KEYMENU:
eventHandled = true;
break;
case SC_RESTORE:
case SC_RESTORE: {
::ShowWindow(hwnd, SW_RESTORE);
window->setState(window->getState());
GHOST_Wintab *wt = window->getWintab();
if (wt) {
wt->enable();
}
eventHandled = true;
break;
}
case SC_MAXIMIZE: {
GHOST_Wintab *wt = window->getWintab();
if (wt) {
wt->enable();
}
/* Don't report event as handled so that default handling occurs. */
break;
}
case SC_MINIMIZE: {
GHOST_Wintab *wt = window->getWintab();
if (wt) {
wt->disable();
}
/* Don't report event as handled so that default handling occurs. */
break;
}
}
break;
////////////////////////////////////////////////////////////////////////
// Wintab events, processed
////////////////////////////////////////////////////////////////////////
case WT_PACKET:
window->processWin32TabletEvent(wParam, lParam);
case WT_CSRCHANGE: {
GHOST_Wintab *wt = window->getWintab();
if (wt) {
wt->updateCursorInfo();
}
eventHandled = true;
break;
case WT_CSRCHANGE:
case WT_PROXIMITY:
window->processWin32TabletInitEvent();
}
case WT_PROXIMITY: {
GHOST_Wintab *wt = window->getWintab();
if (wt) {
bool inRange = LOWORD(lParam);
if (inRange) {
/* Some devices don't emit WT_CSRCHANGE events, so update cursor info here. */
wt->updateCursorInfo();
}
else {
wt->leaveRange();
}
}
eventHandled = true;
break;
}
case WT_INFOCHANGE: {
GHOST_Wintab *wt = window->getWintab();
if (wt) {
wt->processInfoChange(lParam);
if (window->usingTabletAPI(GHOST_kTabletWintab)) {
window->resetPointerPenInfo();
}
}
eventHandled = true;
break;
}
case WT_PACKET:
processWintabEvent(window);
eventHandled = true;
break;
////////////////////////////////////////////////////////////////////////
// Pointer events, processed
////////////////////////////////////////////////////////////////////////
case WM_POINTERENTER:
case WM_POINTERDOWN:
case WM_POINTERUPDATE:
case WM_POINTERDOWN:
case WM_POINTERUP:
case WM_POINTERLEAVE:
processPointerEvent(msg, window, wParam, lParam, eventHandled);
break;
case WM_POINTERLEAVE: {
GHOST_TUns32 pointerId = GET_POINTERID_WPARAM(wParam);
POINTER_INFO pointerInfo;
if (!GetPointerInfo(pointerId, &pointerInfo)) {
break;
}
/* Reset pointer pen info if pen device has left tracking range. */
if (pointerInfo.pointerType == PT_PEN) {
window->resetPointerPenInfo();
eventHandled = true;
}
break;
}
////////////////////////////////////////////////////////////////////////
// Mouse events, processed
////////////////////////////////////////////////////////////////////////
@@ -1451,7 +1678,20 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
}
break;
case WM_MOUSEMOVE:
if (!window->m_mousePresent) {
TRACKMOUSEEVENT tme = {sizeof(tme)};
tme.dwFlags = TME_LEAVE;
tme.hwndTrack = hwnd;
TrackMouseEvent(&tme);
window->m_mousePresent = true;
GHOST_Wintab *wt = window->getWintab();
if (wt) {
wt->gainFocus();
}
}
event = processCursorEvent(window);
break;
case WM_MOUSEWHEEL: {
/* The WM_MOUSEWHEEL message is sent to the focus window
@@ -1486,7 +1726,17 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
window->loadCursor(true, GHOST_kStandardCursorDefault);
}
break;
case WM_MOUSELEAVE: {
window->m_mousePresent = false;
if (window->getTabletData().Active == GHOST_kTabletModeNone) {
processCursorEvent(window);
}
GHOST_Wintab *wt = window->getWintab();
if (wt) {
wt->loseFocus();
}
break;
}
////////////////////////////////////////////////////////////////////////
// Mouse events, ignored
////////////////////////////////////////////////////////////////////////
@@ -1534,7 +1784,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* will not be dispatched to OUR active window if we minimize one of OUR windows. */
if (LOWORD(wParam) == WA_INACTIVE)
window->lostMouseCapture();
window->processWin32TabletActivateEvent(GET_WM_ACTIVATE_STATE(wParam, lParam));
lResult = ::DefWindowProc(hwnd, msg, wParam, lParam);
break;
}
@@ -1576,6 +1826,8 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
/* Let DefWindowProc handle it. */
break;
case WM_SIZING:
event = processWindowSizeEvent(window);
break;
case WM_SIZE:
/* The WM_SIZE message is sent to a window after its size has changed.
* The WM_SIZE and WM_MOVE messages are not sent if an application handles the
@@ -1583,15 +1835,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* to perform any move or size change processing during the WM_WINDOWPOSCHANGED
* message without calling DefWindowProc.
*/
/* we get first WM_SIZE before we fully init.
* So, do not dispatch before we continuously resizing. */
if (window->m_inLiveResize) {
system->pushEvent(processWindowEvent(GHOST_kEventWindowSize, window));
system->dispatchEvents();
}
else {
event = processWindowEvent(GHOST_kEventWindowSize, window);
}
event = processWindowSizeEvent(window);
break;
case WM_CAPTURECHANGED:
window->lostMouseCapture();
@@ -1607,7 +1851,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* to perform any move or size change processing during the WM_WINDOWPOSCHANGED
* message without calling DefWindowProc.
*/
/* see WM_SIZE comment*/
/* See #WM_SIZE comment. */
if (window->m_inLiveResize) {
system->pushEvent(processWindowEvent(GHOST_kEventWindowMove, window));
system->dispatchEvents();
@@ -1642,6 +1886,21 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
SWP_NOZORDER | SWP_NOACTIVATE);
}
break;
case WM_DISPLAYCHANGE: {
GHOST_Wintab *wt = window->getWintab();
if (wt) {
wt->remapCoordinates();
}
break;
}
case WM_KILLFOCUS:
/* The WM_KILLFOCUS message is sent to a window immediately before it loses the keyboard
* focus. We want to prevent this if a window is still active and it loses focus to
* nowhere. */
if (!wParam && hwnd == ::GetActiveWindow()) {
::SetFocus(hwnd);
}
break;
////////////////////////////////////////////////////////////////////////
// Window events, ignored
////////////////////////////////////////////////////////////////////////
@@ -1678,12 +1937,6 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* object associated with the window.
*/
break;
case WM_KILLFOCUS:
/* The WM_KILLFOCUS message is sent to a window immediately before it loses the
* keyboard focus. We want to prevent this if a window is still active and it loses
* focus to nowhere. */
if (!wParam && hwnd == ::GetActiveWindow())
::SetFocus(hwnd);
case WM_SHOWWINDOW:
/* The WM_SHOWWINDOW message is sent to a window when the window is
* about to be hidden or shown. */

View File

@@ -265,6 +265,16 @@ class GHOST_SystemWin32 : public GHOST_System {
int mouseY,
void *data);
/***************************************************************************************
** Modify tablet API
***************************************************************************************/
/**
* Set which tablet API to use.
* \param api: Enum indicating which API to use.
*/
void setTabletAPI(GHOST_TTabletAPI api) override;
protected:
/**
* Initializes the system.
@@ -308,6 +318,12 @@ class GHOST_SystemWin32 : public GHOST_System {
GHOST_WindowWin32 *window,
GHOST_TButtonMask mask);
/**
* Creates tablet events from Wintab events.
* \param window: The window receiving the event (the active window).
*/
static void processWintabEvent(GHOST_WindowWin32 *window);
/**
* Creates tablet events from pointer events.
* \param type: The type of pointer event.
@@ -351,6 +367,13 @@ class GHOST_SystemWin32 : public GHOST_System {
*/
GHOST_TKey processSpecialKey(short vKey, short scanCode) const;
/**
* Creates a window size event.
* \param window: The window receiving the event (the active window).
* \return The event created.
*/
static GHOST_Event *processWindowSizeEvent(GHOST_WindowWin32 *window);
/**
* Creates a window event.
* \param type: The type of event to create.

View File

@@ -89,7 +89,7 @@
/* see T34039 Fix Alt key glitch on Unity desktop */
#define USE_UNITY_WORKAROUND
/* Fix 'shortcut' part of keyboard reading code only ever using first defined keymap
/* Fix 'shortcut' part of keyboard reading code only ever using first defined key-map
* instead of active one. See T47228 and D1746 */
#define USE_NON_LATIN_KB_WORKAROUND
@@ -441,7 +441,8 @@ GHOST_IContext *GHOST_SystemX11::createOffscreenContext(GHOST_GLSettings glSetti
for (int minor = 5; minor >= 0; --minor) {
#if defined(WITH_GL_EGL)
context = new GHOST_ContextEGL(false,
context = new GHOST_ContextEGL(this,
false,
EGLNativeWindowType(nullptr),
EGLNativeDisplayType(m_display),
profile_mask,
@@ -471,7 +472,8 @@ GHOST_IContext *GHOST_SystemX11::createOffscreenContext(GHOST_GLSettings glSetti
}
#if defined(WITH_GL_EGL)
context = new GHOST_ContextEGL(false,
context = new GHOST_ContextEGL(this,
false,
EGLNativeWindowType(nullptr),
EGLNativeDisplayType(m_display),
profile_mask,
@@ -589,9 +591,7 @@ static void SleepTillEvent(Display *display, GHOST_TInt64 maxSleep)
}
}
/* This function borrowed from Qt's X11 support
* qclipboard_x11.cpp
* */
/* This function borrowed from Qt's X11 support qclipboard_x11.cpp */
struct init_timestamp_data {
Time timestamp;
};
@@ -2563,7 +2563,7 @@ static bool is_filler_char(char c)
return isspace(c) || c == '_' || c == '-' || c == ';' || c == ':';
}
/* These C functions are copied from Wine 3.12's wintab.c */
/* These C functions are copied from Wine 3.12's `wintab.c` */
static bool match_token(const char *haystack, const char *needle)
{
const char *h, *n;
@@ -2675,8 +2675,8 @@ void GHOST_SystemX11::refreshXInputDevices()
xtablet.PressureLevels = xvi->axes[2].max_value;
if (xvi->num_axes > 3) {
/* this is assuming that the tablet has the same tilt resolution in both
* positive and negative directions. It would be rather weird if it didn't.. */
/* This is assuming that the tablet has the same tilt resolution in both
* positive and negative directions. It would be rather weird if it didn't. */
xtablet.XtiltLevels = xvi->axes[3].max_value;
xtablet.YtiltLevels = xvi->axes[4].max_value;
}

View File

@@ -365,7 +365,7 @@ class GHOST_Window : public GHOST_IWindow {
/** The current grabbed state of the cursor */
GHOST_TGrabCursorMode m_cursorGrab;
/** Grab cursor axis.*/
/** Grab cursor axis. */
GHOST_TAxisFlag m_cursorGrabAxis;
/** Initial grab location. */

View File

@@ -22,11 +22,7 @@
#include "GHOST_Debug.h"
#include "GHOST_SystemCocoa.h"
#if defined(WITH_GL_EGL)
# include "GHOST_ContextEGL.h"
#else
# include "GHOST_ContextCGL.h"
#endif
#include "GHOST_ContextCGL.h"
#include <Cocoa/Cocoa.h>
#include <Metal/Metal.h>

View File

@@ -556,7 +556,7 @@ static SDL_Cursor *sdl_ghost_CreateCursor(
return cursor;
}
/* TODO, this is currently never freed but it wont leak either. */
/* TODO, this is currently never freed but it won't leak either. */
static SDL_Cursor *getStandardCursorShape(GHOST_TStandardCursor shape)
{
if (sdl_std_cursor_array[0] == NULL) {

View File

@@ -532,7 +532,25 @@ GHOST_Context *GHOST_WindowWayland::newDrawingContext(GHOST_TDrawingContextType
context = new GHOST_ContextNone(m_wantStereoVisual);
break;
case GHOST_kDrawingContextTypeOpenGL:
context = new GHOST_ContextEGL(m_wantStereoVisual,
for (int minor = 6; minor >= 0; --minor) {
context = new GHOST_ContextEGL(this->m_system,
m_wantStereoVisual,
EGLNativeWindowType(w->egl_window),
EGLNativeDisplayType(m_system->display()),
EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
4,
minor,
GHOST_OPENGL_EGL_CONTEXT_FLAGS,
GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
EGL_OPENGL_API);
if (context->initializeDrawingContext())
return context;
else
delete context;
}
context = new GHOST_ContextEGL(this->m_system,
m_wantStereoVisual,
EGLNativeWindowType(w->egl_window),
EGLNativeDisplayType(m_system->display()),
EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
@@ -541,7 +559,6 @@ GHOST_Context *GHOST_WindowWayland::newDrawingContext(GHOST_TDrawingContextType
GHOST_OPENGL_EGL_CONTEXT_FLAGS,
GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
EGL_OPENGL_API);
break;
}
return (context->initializeDrawingContext() == GHOST_kSuccess) ? context : nullptr;

View File

@@ -21,8 +21,6 @@
* \ingroup GHOST
*/
#define _USE_MATH_DEFINES
#include "GHOST_WindowWin32.h"
#include "GHOST_ContextD3D.h"
#include "GHOST_ContextNone.h"
@@ -32,17 +30,15 @@
#include "utf_winfunc.h"
#include "utfconv.h"
#if defined(WITH_GL_EGL)
# include "GHOST_ContextEGL.h"
#else
# include "GHOST_ContextWGL.h"
#endif
#include "GHOST_ContextWGL.h"
#ifdef WIN32_COMPOSITING
# include <Dwmapi.h>
#endif
#include <assert.h>
#include <math.h>
#include <shellscalingapi.h>
#include <string.h>
#include <windowsx.h>
@@ -72,7 +68,7 @@ GHOST_WindowWin32::GHOST_WindowWin32(GHOST_SystemWin32 *system,
bool is_debug,
bool dialog)
: GHOST_Window(width, height, state, wantStereoVisual, false),
m_tabletInRange(false),
m_mousePresent(false),
m_inLiveResize(false),
m_system(system),
m_hDC(0),
@@ -82,18 +78,13 @@ GHOST_WindowWin32::GHOST_WindowWin32(GHOST_SystemWin32 *system,
m_nPressedButtons(0),
m_customCursor(0),
m_wantAlphaBackground(alphaBackground),
m_wintab(NULL),
m_lastPointerTabletData(GHOST_TABLET_DATA_NONE),
m_normal_state(GHOST_kWindowStateNormal),
m_user32(NULL),
m_user32(::LoadLibrary("user32.dll")),
m_parentWindowHwnd(parentwindow ? parentwindow->m_hWnd : HWND_DESKTOP),
m_debug_context(is_debug)
{
wchar_t *title_16 = alloc_utf16_from_8((char *)title, 0);
RECT win_rect = {left, top, (long)(left + width), (long)(top + height)};
// Initialize tablet variables
memset(&m_wintab, 0, sizeof(m_wintab));
m_tabletData = GHOST_TABLET_DATA_NONE;
DWORD style = parentwindow ?
WS_POPUPWINDOW | WS_CAPTION | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_SIZEBOX :
WS_OVERLAPPEDWINDOW;
@@ -112,27 +103,10 @@ GHOST_WindowWin32::GHOST_WindowWin32(GHOST_SystemWin32 *system,
*/
}
/* Monitor details. */
MONITORINFOEX monitor;
monitor.cbSize = sizeof(MONITORINFOEX);
monitor.dwFlags = 0;
GetMonitorInfo(MonitorFromRect(&win_rect, MONITOR_DEFAULTTONEAREST), &monitor);
/* Constrain requested size and position to fit within this monitor. */
width = min(monitor.rcWork.right - monitor.rcWork.left, win_rect.right - win_rect.left);
height = min(monitor.rcWork.bottom - monitor.rcWork.top, win_rect.bottom - win_rect.top);
win_rect.left = min(max(monitor.rcWork.left, win_rect.left), monitor.rcWork.right - width);
win_rect.right = win_rect.left + width;
win_rect.top = min(max(monitor.rcWork.top, win_rect.top), monitor.rcWork.bottom - height);
win_rect.bottom = win_rect.top + height;
/* Adjust to allow for caption, borders, shadows, scaling, etc. Resulting values can be
* correctly outside of monitor bounds. Note: You cannot specify WS_OVERLAPPED when calling. */
AdjustWindowRectEx(&win_rect, style & ~WS_OVERLAPPED, FALSE, extended_style);
/* But never allow a top position that can hide part of the title bar. */
win_rect.top = max(monitor.rcWork.top, win_rect.top);
RECT win_rect = {left, top, (long)(left + width), (long)(top + height)};
adjustWindowRectForClosestMonitor(&win_rect, style, extended_style);
wchar_t *title_16 = alloc_utf16_from_8((char *)title, 0);
m_hWnd = ::CreateWindowExW(extended_style, // window extended style
s_windowClassName, // pointer to registered class name
title_16, // pointer to window name
@@ -147,136 +121,78 @@ GHOST_WindowWin32::GHOST_WindowWin32(GHOST_SystemWin32 *system,
0); // pointer to window-creation data
free(title_16);
m_user32 = ::LoadLibrary("user32.dll");
if (m_hWnd == NULL) {
return;
}
if (m_hWnd) {
RegisterTouchWindow(m_hWnd, 0);
/* Store the device context. */
m_hDC = ::GetDC(m_hWnd);
// Register this window as a droptarget. Requires m_hWnd to be valid.
// Note that OleInitialize(0) has to be called prior to this. Done in GHOST_SystemWin32.
m_dropTarget = new GHOST_DropTargetWin32(this, m_system);
if (m_dropTarget) {
::RegisterDragDrop(m_hWnd, m_dropTarget);
}
if (!setDrawingContextType(type)) {
::DestroyWindow(m_hWnd);
m_hWnd = NULL;
return;
}
// Store a pointer to this class in the window structure
::SetWindowLongPtr(m_hWnd, GWLP_USERDATA, (LONG_PTR)this);
RegisterTouchWindow(m_hWnd, 0);
if (!m_system->m_windowFocus) {
// Lower to bottom and don't activate if we don't want focus
::SetWindowPos(m_hWnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
}
/* Register as droptarget. OleInitialize(0) required first, done in GHOST_SystemWin32. */
m_dropTarget = new GHOST_DropTargetWin32(this, m_system);
::RegisterDragDrop(m_hWnd, m_dropTarget);
// Store the device context
m_hDC = ::GetDC(m_hWnd);
/* Store a pointer to this class in the window structure. */
::SetWindowLongPtr(m_hWnd, GWLP_USERDATA, (LONG_PTR)this);
GHOST_TSuccess success = setDrawingContextType(type);
if (!m_system->m_windowFocus) {
/* If we don't want focus then lower to bottom. */
::SetWindowPos(m_hWnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
}
if (success) {
// Show the window
int nCmdShow;
switch (state) {
case GHOST_kWindowStateMaximized:
nCmdShow = SW_SHOWMAXIMIZED;
break;
case GHOST_kWindowStateMinimized:
nCmdShow = (m_system->m_windowFocus) ? SW_SHOWMINIMIZED : SW_SHOWMINNOACTIVE;
break;
case GHOST_kWindowStateNormal:
default:
nCmdShow = (m_system->m_windowFocus) ? SW_SHOWNORMAL : SW_SHOWNOACTIVATE;
break;
}
/* Show the window. */
int nCmdShow;
switch (state) {
case GHOST_kWindowStateMaximized:
nCmdShow = SW_SHOWMAXIMIZED;
break;
case GHOST_kWindowStateMinimized:
nCmdShow = (m_system->m_windowFocus) ? SW_SHOWMINIMIZED : SW_SHOWMINNOACTIVE;
break;
case GHOST_kWindowStateNormal:
default:
nCmdShow = (m_system->m_windowFocus) ? SW_SHOWNORMAL : SW_SHOWNOACTIVATE;
break;
}
::ShowWindow(m_hWnd, nCmdShow);
::ShowWindow(m_hWnd, nCmdShow);
#ifdef WIN32_COMPOSITING
if (alphaBackground && parentwindowhwnd == 0) {
if (alphaBackground && parentwindowhwnd == 0) {
HRESULT hr = S_OK;
HRESULT hr = S_OK;
// Create and populate the Blur Behind structure
DWM_BLURBEHIND bb = {0};
/* Create and populate the Blur Behind structure. */
DWM_BLURBEHIND bb = {0};
// Enable Blur Behind and apply to the entire client area
bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
bb.fEnable = true;
bb.hRgnBlur = CreateRectRgn(0, 0, -1, -1);
/* Enable Blur Behind and apply to the entire client area. */
bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
bb.fEnable = true;
bb.hRgnBlur = CreateRectRgn(0, 0, -1, -1);
// Apply Blur Behind
hr = DwmEnableBlurBehindWindow(m_hWnd, &bb);
DeleteObject(bb.hRgnBlur);
}
/* Apply Blur Behind. */
hr = DwmEnableBlurBehindWindow(m_hWnd, &bb);
DeleteObject(bb.hRgnBlur);
}
#endif
// Force an initial paint of the window
::UpdateWindow(m_hWnd);
}
else {
// invalidate the window
::DestroyWindow(m_hWnd);
m_hWnd = NULL;
}
/* Force an initial paint of the window. */
::UpdateWindow(m_hWnd);
/* Initialize Wintab. */
if (system->getTabletAPI() != GHOST_kTabletWinPointer) {
loadWintab(GHOST_kWindowStateMinimized != state);
}
// Initialize Wintab
m_wintab.handle = ::LoadLibrary("Wintab32.dll");
if (m_wintab.handle && m_system->getTabletAPI() != GHOST_kTabletNative) {
// Get API functions
m_wintab.info = (GHOST_WIN32_WTInfo)::GetProcAddress(m_wintab.handle, "WTInfoA");
m_wintab.open = (GHOST_WIN32_WTOpen)::GetProcAddress(m_wintab.handle, "WTOpenA");
m_wintab.close = (GHOST_WIN32_WTClose)::GetProcAddress(m_wintab.handle, "WTClose");
m_wintab.packet = (GHOST_WIN32_WTPacket)::GetProcAddress(m_wintab.handle, "WTPacket");
m_wintab.enable = (GHOST_WIN32_WTEnable)::GetProcAddress(m_wintab.handle, "WTEnable");
m_wintab.overlap = (GHOST_WIN32_WTOverlap)::GetProcAddress(m_wintab.handle, "WTOverlap");
// Let's see if we can initialize tablet here.
// Check if WinTab available by getting system context info.
LOGCONTEXT lc = {0};
lc.lcOptions |= CXO_SYSTEM;
if (m_wintab.open && m_wintab.info && m_wintab.info(WTI_DEFSYSCTX, 0, &lc)) {
// Now init the tablet
/* The maximum tablet size, pressure and orientation (tilt) */
AXIS TabletX, TabletY, Pressure, Orientation[3];
// Open a Wintab context
// Open the context
lc.lcPktData = PACKETDATA;
lc.lcPktMode = PACKETMODE;
lc.lcOptions |= CXO_MESSAGES;
lc.lcMoveMask = PACKETDATA;
/* Set the entire tablet as active */
m_wintab.info(WTI_DEVICES, DVC_X, &TabletX);
m_wintab.info(WTI_DEVICES, DVC_Y, &TabletY);
/* get the max pressure, to divide into a float */
BOOL pressureSupport = m_wintab.info(WTI_DEVICES, DVC_NPRESSURE, &Pressure);
if (pressureSupport)
m_wintab.maxPressure = Pressure.axMax;
else
m_wintab.maxPressure = 0;
/* get the max tilt axes, to divide into floats */
BOOL tiltSupport = m_wintab.info(WTI_DEVICES, DVC_ORIENTATION, &Orientation);
if (tiltSupport) {
/* does the tablet support azimuth ([0]) and altitude ([1]) */
if (Orientation[0].axResolution && Orientation[1].axResolution) {
/* all this assumes the minimum is 0 */
m_wintab.maxAzimuth = Orientation[0].axMax;
m_wintab.maxAltitude = Orientation[1].axMax;
}
else { /* No so don't do tilt stuff. */
m_wintab.maxAzimuth = m_wintab.maxAltitude = 0;
}
}
// The Wintab spec says we must open the context disabled if we are using cursor masks.
m_wintab.tablet = m_wintab.open(m_hWnd, &lc, FALSE);
if (m_wintab.enable && m_wintab.tablet) {
m_wintab.enable(m_wintab.tablet, TRUE);
}
}
}
/* Allow the showing of a progress bar on the taskbar. */
CoCreateInstance(
CLSID_TaskbarList, NULL, CLSCTX_INPROC_SERVER, IID_ITaskbarList3, (LPVOID *)&m_Bar);
}
@@ -289,14 +205,7 @@ GHOST_WindowWin32::~GHOST_WindowWin32()
m_Bar = NULL;
}
if (m_wintab.handle) {
if (m_wintab.close && m_wintab.tablet) {
m_wintab.close(m_wintab.tablet);
}
FreeLibrary(m_wintab.handle);
memset(&m_wintab, 0, sizeof(m_wintab));
}
closeWintab();
if (m_user32) {
FreeLibrary(m_user32);
@@ -337,6 +246,47 @@ GHOST_WindowWin32::~GHOST_WindowWin32()
}
}
void GHOST_WindowWin32::adjustWindowRectForClosestMonitor(LPRECT win_rect,
DWORD dwStyle,
DWORD dwExStyle)
{
/* Get Details of the closest monitor. */
HMONITOR hmonitor = MonitorFromRect(win_rect, MONITOR_DEFAULTTONEAREST);
MONITORINFOEX monitor;
monitor.cbSize = sizeof(MONITORINFOEX);
monitor.dwFlags = 0;
GetMonitorInfo(hmonitor, &monitor);
/* Constrain requested size and position to fit within this monitor. */
LONG width = min(monitor.rcWork.right - monitor.rcWork.left, win_rect->right - win_rect->left);
LONG height = min(monitor.rcWork.bottom - monitor.rcWork.top, win_rect->bottom - win_rect->top);
win_rect->left = min(max(monitor.rcWork.left, win_rect->left), monitor.rcWork.right - width);
win_rect->right = win_rect->left + width;
win_rect->top = min(max(monitor.rcWork.top, win_rect->top), monitor.rcWork.bottom - height);
win_rect->bottom = win_rect->top + height;
/* With Windows 10 and newer we can adjust for chrome that differs with DPI and scale. */
GHOST_WIN32_AdjustWindowRectExForDpi fpAdjustWindowRectExForDpi = nullptr;
if (m_user32) {
fpAdjustWindowRectExForDpi = (GHOST_WIN32_AdjustWindowRectExForDpi)::GetProcAddress(
m_user32, "AdjustWindowRectExForDpi");
}
/* Adjust to allow for caption, borders, shadows, scaling, etc. Resulting values can be
* correctly outside of monitor bounds. Note: You cannot specify WS_OVERLAPPED when calling. */
if (fpAdjustWindowRectExForDpi) {
UINT dpiX, dpiY;
GetDpiForMonitor(hmonitor, MDT_EFFECTIVE_DPI, &dpiX, &dpiY);
fpAdjustWindowRectExForDpi(win_rect, dwStyle & ~WS_OVERLAPPED, FALSE, dwExStyle, dpiX);
}
else {
AdjustWindowRectEx(win_rect, dwStyle & ~WS_OVERLAPPED, FALSE, dwExStyle);
}
/* But never allow a top position that can hide part of the title bar. */
win_rect->top = max(monitor.rcWork.top, win_rect->top);
}
bool GHOST_WindowWin32::getValid() const
{
return GHOST_Window::getValid() && m_hWnd != 0 && m_hDC != 0;
@@ -356,7 +306,7 @@ void GHOST_WindowWin32::setTitle(const char *title)
std::string GHOST_WindowWin32::getTitle() const
{
char buf[s_maxTitleLength]; /*CHANGE + never used yet*/
char buf[s_maxTitleLength]; /* CHANGE + never used yet. */
::GetWindowText(m_hWnd, buf, s_maxTitleLength);
return std::string(buf);
}
@@ -913,20 +863,16 @@ GHOST_TSuccess GHOST_WindowWin32::hasCursorShape(GHOST_TStandardCursor cursorSha
GHOST_TSuccess GHOST_WindowWin32::getPointerInfo(
std::vector<GHOST_PointerInfoWin32> &outPointerInfo, WPARAM wParam, LPARAM lParam)
{
if (!useTabletAPI(GHOST_kTabletNative)) {
return GHOST_kFailure;
}
GHOST_TInt32 pointerId = GET_POINTERID_WPARAM(wParam);
GHOST_TInt32 isPrimary = IS_POINTER_PRIMARY_WPARAM(wParam);
GHOST_SystemWin32 *system = (GHOST_SystemWin32 *)GHOST_System::getSystem();
GHOST_TUns32 outCount;
GHOST_TUns32 outCount = 0;
if (!(GetPointerInfoHistory(pointerId, &outCount, NULL))) {
if (!(GetPointerPenInfoHistory(pointerId, &outCount, NULL))) {
return GHOST_kFailure;
}
auto pointerPenInfo = std::vector<POINTER_PEN_INFO>(outCount);
std::vector<POINTER_PEN_INFO> pointerPenInfo(outCount);
outPointerInfo.resize(outCount);
if (!(GetPointerPenInfoHistory(pointerId, &outCount, pointerPenInfo.data()))) {
@@ -988,148 +934,77 @@ GHOST_TSuccess GHOST_WindowWin32::getPointerInfo(
}
}
if (!outPointerInfo.empty()) {
m_lastPointerTabletData = outPointerInfo.back().tabletData;
}
return GHOST_kSuccess;
}
void GHOST_WindowWin32::processWin32TabletActivateEvent(WORD state)
void GHOST_WindowWin32::resetPointerPenInfo()
{
if (!useTabletAPI(GHOST_kTabletWintab)) {
return;
}
m_lastPointerTabletData = GHOST_TABLET_DATA_NONE;
}
if (m_wintab.enable && m_wintab.tablet) {
m_wintab.enable(m_wintab.tablet, state);
GHOST_Wintab *GHOST_WindowWin32::getWintab() const
{
return m_wintab;
}
if (m_wintab.overlap && state) {
m_wintab.overlap(m_wintab.tablet, TRUE);
void GHOST_WindowWin32::loadWintab(bool enable)
{
if (!m_wintab) {
if (m_wintab = GHOST_Wintab::loadWintab(m_hWnd)) {
if (enable) {
m_wintab->enable();
/* Focus Wintab if cursor is inside this window. This ensures Wintab is enabled when the
* tablet is used to change the Tablet API. */
GHOST_TInt32 x, y;
if (m_system->getCursorPosition(x, y)) {
GHOST_Rect rect;
getClientBounds(rect);
if (rect.isInside(x, y)) {
m_wintab->gainFocus();
}
}
}
}
}
}
bool GHOST_WindowWin32::useTabletAPI(GHOST_TTabletAPI api) const
void GHOST_WindowWin32::closeWintab()
{
delete m_wintab;
m_wintab = NULL;
}
bool GHOST_WindowWin32::usingTabletAPI(GHOST_TTabletAPI api) const
{
if (m_system->getTabletAPI() == api) {
return true;
}
else if (m_system->getTabletAPI() == GHOST_kTabletAutomatic) {
if (m_wintab.tablet)
if (m_wintab && m_wintab->devicesPresent()) {
return api == GHOST_kTabletWintab;
else
return api == GHOST_kTabletNative;
}
else {
return api == GHOST_kTabletWinPointer;
}
}
else {
return false;
}
}
void GHOST_WindowWin32::processWin32TabletInitEvent()
GHOST_TabletData GHOST_WindowWin32::getTabletData()
{
if (!useTabletAPI(GHOST_kTabletWintab)) {
return;
if (usingTabletAPI(GHOST_kTabletWintab)) {
return m_wintab ? m_wintab->getLastTabletData() : GHOST_TABLET_DATA_NONE;
}
// Let's see if we can initialize tablet here
if (m_wintab.info && m_wintab.tablet) {
AXIS Pressure, Orientation[3]; /* The maximum tablet size */
BOOL pressureSupport = m_wintab.info(WTI_DEVICES, DVC_NPRESSURE, &Pressure);
if (pressureSupport)
m_wintab.maxPressure = Pressure.axMax;
else
m_wintab.maxPressure = 0;
BOOL tiltSupport = m_wintab.info(WTI_DEVICES, DVC_ORIENTATION, &Orientation);
if (tiltSupport) {
/* does the tablet support azimuth ([0]) and altitude ([1]) */
if (Orientation[0].axResolution && Orientation[1].axResolution) {
m_wintab.maxAzimuth = Orientation[0].axMax;
m_wintab.maxAltitude = Orientation[1].axMax;
}
else { /* No so don't do tilt stuff. */
m_wintab.maxAzimuth = m_wintab.maxAltitude = 0;
}
}
}
m_tabletData.Active = GHOST_kTabletModeNone;
}
void GHOST_WindowWin32::processWin32TabletEvent(WPARAM wParam, LPARAM lParam)
{
if (!useTabletAPI(GHOST_kTabletWintab)) {
return;
}
if (m_wintab.packet && m_wintab.tablet) {
PACKET pkt;
if (m_wintab.packet((HCTX)lParam, wParam, &pkt)) {
switch (pkt.pkCursor % 3) { /* % 3 for multiple devices ("DualTrack") */
case 0:
m_tabletData.Active = GHOST_kTabletModeNone; /* puck - not yet supported */
break;
case 1:
m_tabletData.Active = GHOST_kTabletModeStylus; /* stylus */
break;
case 2:
m_tabletData.Active = GHOST_kTabletModeEraser; /* eraser */
break;
}
if (m_wintab.maxPressure > 0) {
m_tabletData.Pressure = (float)pkt.pkNormalPressure / (float)m_wintab.maxPressure;
}
else {
m_tabletData.Pressure = 1.0f;
}
if ((m_wintab.maxAzimuth > 0) && (m_wintab.maxAltitude > 0)) {
ORIENTATION ort = pkt.pkOrientation;
float vecLen;
float altRad, azmRad; /* in radians */
/*
* from the wintab spec:
* orAzimuth Specifies the clockwise rotation of the
* cursor about the z axis through a full circular range.
*
* orAltitude Specifies the angle with the x-y plane
* through a signed, semicircular range. Positive values
* specify an angle upward toward the positive z axis;
* negative values specify an angle downward toward the negative z axis.
*
* wintab.h defines .orAltitude as a UINT but documents .orAltitude
* as positive for upward angles and negative for downward angles.
* WACOM uses negative altitude values to show that the pen is inverted;
* therefore we cast .orAltitude as an (int) and then use the absolute value.
*/
/* convert raw fixed point data to radians */
altRad = (float)((fabs((float)ort.orAltitude) / (float)m_wintab.maxAltitude) * M_PI / 2.0);
azmRad = (float)(((float)ort.orAzimuth / (float)m_wintab.maxAzimuth) * M_PI * 2.0);
/* find length of the stylus' projected vector on the XY plane */
vecLen = cos(altRad);
/* from there calculate X and Y components based on azimuth */
m_tabletData.Xtilt = sin(azmRad) * vecLen;
m_tabletData.Ytilt = (float)(sin(M_PI / 2.0 - azmRad) * vecLen);
}
else {
m_tabletData.Xtilt = 0.0f;
m_tabletData.Ytilt = 0.0f;
}
}
}
}
void GHOST_WindowWin32::bringTabletContextToFront()
{
if (!useTabletAPI(GHOST_kTabletWintab)) {
return;
}
if (m_wintab.overlap && m_wintab.tablet) {
m_wintab.overlap(m_wintab.tablet, TRUE);
else {
return m_lastPointerTabletData;
}
}

View File

@@ -30,39 +30,28 @@
#include "GHOST_TaskbarWin32.h"
#include "GHOST_Window.h"
#include "GHOST_Wintab.h"
#ifdef WITH_INPUT_IME
# include "GHOST_ImeWin32.h"
#endif
#include <vector>
#include <wintab.h>
// PACKETDATA and PACKETMODE modify structs in pktdef.h, so make sure they come first
#define PACKETDATA (PK_BUTTONS | PK_NORMAL_PRESSURE | PK_ORIENTATION | PK_CURSOR)
#define PACKETMODE PK_BUTTONS
#include <pktdef.h>
class GHOST_SystemWin32;
class GHOST_DropTargetWin32;
// typedefs for WinTab functions to allow dynamic loading
typedef UINT(API *GHOST_WIN32_WTInfo)(UINT, UINT, LPVOID);
typedef HCTX(API *GHOST_WIN32_WTOpen)(HWND, LPLOGCONTEXTA, BOOL);
typedef BOOL(API *GHOST_WIN32_WTClose)(HCTX);
typedef BOOL(API *GHOST_WIN32_WTPacket)(HCTX, UINT, LPVOID);
typedef BOOL(API *GHOST_WIN32_WTEnable)(HCTX, BOOL);
typedef BOOL(API *GHOST_WIN32_WTOverlap)(HCTX, BOOL);
// typedefs for user32 functions to allow dynamic loading of Windows 10 DPI scaling functions
typedef UINT(API *GHOST_WIN32_GetDpiForWindow)(HWND);
typedef BOOL(API *GHOST_WIN32_AdjustWindowRectExForDpi)(
LPRECT lpRect, DWORD dwStyle, BOOL bMenu, DWORD dwExStyle, UINT dpi);
struct GHOST_PointerInfoWin32 {
GHOST_TInt32 pointerId;
GHOST_TInt32 isPrimary;
GHOST_TButtonMask buttonMask;
POINT pixelLocation;
GHOST_TUns64 time;
GHOST_TabletData tabletData;
};
@@ -112,6 +101,14 @@ class GHOST_WindowWin32 : public GHOST_Window {
*/
~GHOST_WindowWin32();
/**
* Adjusts a requested window rect to fit and position correctly in monitor.
* \param win_rect: pointer to rectangle that will be modified.
* \param dwStyle: The Window Style of the window whose required size is to be calculated.
* \param dwExStyle: The Extended Window Style of the window.
*/
void adjustWindowRectForClosestMonitor(LPRECT win_rect, DWORD dwStyle, DWORD dwExStyle);
/**
* Returns indication as to whether the window is valid.
* \return The validity of the window.
@@ -256,16 +253,11 @@ class GHOST_WindowWin32 : public GHOST_Window {
HCURSOR getStandardCursor(GHOST_TStandardCursor shape) const;
void loadCursor(bool visible, GHOST_TStandardCursor cursorShape) const;
const GHOST_TabletData &getTabletData()
{
return m_tabletData;
}
/**
* Query whether given tablet API should be used.
* \param api: Tablet API to test.
*/
bool useTabletAPI(GHOST_TTabletAPI api) const;
bool usingTabletAPI(GHOST_TTabletAPI api) const;
/**
* Translate WM_POINTER events into GHOST_PointerInfoWin32 structs.
@@ -278,10 +270,34 @@ class GHOST_WindowWin32 : public GHOST_Window {
WPARAM wParam,
LPARAM lParam);
void processWin32TabletActivateEvent(WORD state);
void processWin32TabletInitEvent();
void processWin32TabletEvent(WPARAM wParam, LPARAM lParam);
void bringTabletContextToFront();
/**
* Resets pointer pen tablet state.
*/
void resetPointerPenInfo();
/**
* Retrieves pointer to Wintab if Wintab is the set Tablet API.
* \return Pointer to Wintab member.
*/
GHOST_Wintab *getWintab() const;
/**
* Loads Wintab context for the window.
* \param enable: True if Wintab should be enabled after loading. Wintab should not be enabled if
* the window is minimized.
*/
void loadWintab(bool enable);
/**
* Closes Wintab for the window.
*/
void closeWintab();
/**
* Get the most recent Windows Pointer tablet data.
* \return Most recent pointer tablet data.
*/
GHOST_TabletData getTabletData();
GHOST_TSuccess beginFullScreen() const
{
@@ -295,10 +311,10 @@ class GHOST_WindowWin32 : public GHOST_Window {
GHOST_TUns16 getDPIHint() override;
/** Whether a tablet stylus is being tracked. */
bool m_tabletInRange;
/** True if the mouse is either over or captured by the window. */
bool m_mousePresent;
/** if the window currently resizing */
/** True if the window currently resizing. */
bool m_inLiveResize;
#ifdef WITH_INPUT_IME
@@ -382,27 +398,11 @@ class GHOST_WindowWin32 : public GHOST_Window {
static const wchar_t *s_windowClassName;
static const int s_maxTitleLength;
/** Tablet data for GHOST */
GHOST_TabletData m_tabletData;
/** Pointer to Wintab manager if Wintab is loaded. */
GHOST_Wintab *m_wintab;
/* Wintab API */
struct {
/** `WinTab.dll` handle. */
HMODULE handle = NULL;
/** API functions */
GHOST_WIN32_WTInfo info;
GHOST_WIN32_WTOpen open;
GHOST_WIN32_WTClose close;
GHOST_WIN32_WTPacket packet;
GHOST_WIN32_WTEnable enable;
GHOST_WIN32_WTOverlap overlap;
/** Stores the Tablet context if detected Tablet features using `WinTab.dll` */
HCTX tablet;
LONG maxPressure;
LONG maxAzimuth, maxAltitude;
} m_wintab;
/** Most recent tablet data. */
GHOST_TabletData m_lastPointerTabletData;
GHOST_TWindowState m_normal_state;

View File

@@ -1241,7 +1241,7 @@ GHOST_WindowX11::~GHOST_WindowX11()
if (m_valid_setup) {
static Atom Primary_atom, Clipboard_atom;
Window p_owner, c_owner;
/*Change the owner of the Atoms to None if we are the owner*/
/* Change the owner of the Atoms to None if we are the owner. */
Primary_atom = XInternAtom(m_display, "PRIMARY", False);
Clipboard_atom = XInternAtom(m_display, "CLIPBOARD", False);
@@ -1325,6 +1325,7 @@ GHOST_Context *GHOST_WindowX11::newDrawingContext(GHOST_TDrawingContextType type
for (int minor = 5; minor >= 0; --minor) {
#ifdef WITH_GL_EGL
context = new GHOST_ContextEGL(
this->m_system,
m_wantStereoVisual,
EGLNativeWindowType(m_window),
EGLNativeDisplayType(m_display),
@@ -1355,7 +1356,8 @@ GHOST_Context *GHOST_WindowX11::newDrawingContext(GHOST_TDrawingContextType type
}
#ifdef WITH_GL_EGL
context = new GHOST_ContextEGL(m_wantStereoVisual,
context = new GHOST_ContextEGL(this->m_system,
m_wantStereoVisual,
EGLNativeWindowType(m_window),
EGLNativeDisplayType(m_display),
profile_mask,

View File

@@ -0,0 +1,491 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup GHOST
*/
#define _USE_MATH_DEFINES
#include "GHOST_Wintab.h"
GHOST_Wintab *GHOST_Wintab::loadWintab(HWND hwnd)
{
/* Load Wintab library if available. */
auto handle = unique_hmodule(::LoadLibrary("Wintab32.dll"), &::FreeLibrary);
if (!handle) {
return nullptr;
}
/* Get Wintab functions. */
auto info = (GHOST_WIN32_WTInfo)::GetProcAddress(handle.get(), "WTInfoA");
if (!info) {
return nullptr;
}
auto open = (GHOST_WIN32_WTOpen)::GetProcAddress(handle.get(), "WTOpenA");
if (!open) {
return nullptr;
}
auto get = (GHOST_WIN32_WTGet)::GetProcAddress(handle.get(), "WTGetA");
if (!get) {
return nullptr;
}
auto set = (GHOST_WIN32_WTSet)::GetProcAddress(handle.get(), "WTSetA");
if (!set) {
return nullptr;
}
auto close = (GHOST_WIN32_WTClose)::GetProcAddress(handle.get(), "WTClose");
if (!close) {
return nullptr;
}
auto packetsGet = (GHOST_WIN32_WTPacketsGet)::GetProcAddress(handle.get(), "WTPacketsGet");
if (!packetsGet) {
return nullptr;
}
auto queueSizeGet = (GHOST_WIN32_WTQueueSizeGet)::GetProcAddress(handle.get(), "WTQueueSizeGet");
if (!queueSizeGet) {
return nullptr;
}
auto queueSizeSet = (GHOST_WIN32_WTQueueSizeSet)::GetProcAddress(handle.get(), "WTQueueSizeSet");
if (!queueSizeSet) {
return nullptr;
}
auto enable = (GHOST_WIN32_WTEnable)::GetProcAddress(handle.get(), "WTEnable");
if (!enable) {
return nullptr;
}
auto overlap = (GHOST_WIN32_WTOverlap)::GetProcAddress(handle.get(), "WTOverlap");
if (!overlap) {
return nullptr;
}
/* Build Wintab context. */
LOGCONTEXT lc = {0};
if (!info(WTI_DEFSYSCTX, 0, &lc)) {
return nullptr;
}
Coord tablet, system;
extractCoordinates(lc, tablet, system);
modifyContext(lc);
/* The Wintab spec says we must open the context disabled if we are using cursor masks. */
auto hctx = unique_hctx(open(hwnd, &lc, FALSE), close);
if (!hctx) {
return nullptr;
}
/* Wintab provides no way to determine the maximum queue size aside from checking if attempts
* to change the queue size are successful. */
const int maxQueue = 500;
int queueSize = queueSizeGet(hctx.get());
while (queueSize < maxQueue) {
int testSize = min(queueSize + 16, maxQueue);
if (queueSizeSet(hctx.get(), testSize)) {
queueSize = testSize;
}
else {
/* From Windows Wintab Documentation for WTQueueSizeSet:
* "If the return value is zero, the context has no queue because the function deletes the
* original queue before attempting to create a new one. The application must continue
* calling the function with a smaller queue size until the function returns a non - zero
* value."
*
* In our case we start with a known valid queue size and in the event of failure roll
* back to the last valid queue size. The Wintab spec dates back to 16 bit Windows, thus
* assumes memory recently deallocated may not be available, which is no longer a practical
* concern. */
if (!queueSizeSet(hctx.get(), queueSize)) {
/* If a previously valid queue size is no longer valid, there is likely something wrong in
* the Wintab implementation and we should not use it. */
return nullptr;
}
break;
}
}
return new GHOST_Wintab(hwnd,
std::move(handle),
info,
get,
set,
packetsGet,
enable,
overlap,
std::move(hctx),
tablet,
system,
queueSize);
}
void GHOST_Wintab::modifyContext(LOGCONTEXT &lc)
{
lc.lcPktData = PACKETDATA;
lc.lcPktMode = PACKETMODE;
lc.lcMoveMask = PACKETDATA;
lc.lcOptions |= CXO_CSRMESSAGES | CXO_MESSAGES;
/* Tablet scaling is handled manually because some drivers don't handle HIDPI or multi-display
* correctly; reset tablet scale factors to un-scaled tablet coordinates. */
lc.lcOutOrgX = lc.lcInOrgX;
lc.lcOutOrgY = lc.lcInOrgY;
lc.lcOutExtX = lc.lcInExtX;
lc.lcOutExtY = lc.lcInExtY;
}
void GHOST_Wintab::extractCoordinates(LOGCONTEXT &lc, Coord &tablet, Coord &system)
{
tablet.x.org = lc.lcInOrgX;
tablet.x.ext = lc.lcInExtX;
tablet.y.org = lc.lcInOrgY;
tablet.y.ext = lc.lcInExtY;
system.x.org = lc.lcSysOrgX;
system.x.ext = lc.lcSysExtX;
system.y.org = lc.lcSysOrgY;
/* Wintab maps y origin to the tablet's bottom; invert y to match Windows y origin mapping to the
* screen top. */
system.y.ext = -lc.lcSysExtY;
}
GHOST_Wintab::GHOST_Wintab(HWND hwnd,
unique_hmodule handle,
GHOST_WIN32_WTInfo info,
GHOST_WIN32_WTGet get,
GHOST_WIN32_WTSet set,
GHOST_WIN32_WTPacketsGet packetsGet,
GHOST_WIN32_WTEnable enable,
GHOST_WIN32_WTOverlap overlap,
unique_hctx hctx,
Coord tablet,
Coord system,
int queueSize)
: m_handle{std::move(handle)},
m_fpInfo{info},
m_fpGet{get},
m_fpSet{set},
m_fpPacketsGet{packetsGet},
m_fpEnable{enable},
m_fpOverlap{overlap},
m_context{std::move(hctx)},
m_tabletCoord{tablet},
m_systemCoord{system},
m_pkts{queueSize}
{
m_fpInfo(WTI_INTERFACE, IFC_NDEVICES, &m_numDevices);
updateCursorInfo();
}
void GHOST_Wintab::enable()
{
m_fpEnable(m_context.get(), true);
m_enabled = true;
}
void GHOST_Wintab::disable()
{
if (m_focused) {
loseFocus();
}
m_fpEnable(m_context.get(), false);
m_enabled = false;
}
void GHOST_Wintab::gainFocus()
{
m_fpOverlap(m_context.get(), true);
m_focused = true;
}
void GHOST_Wintab::loseFocus()
{
if (m_lastTabletData.Active != GHOST_kTabletModeNone) {
leaveRange();
}
/* Mouse mode of tablet or display layout may change when Wintab or Window is inactive. Don't
* trust for mouse movement until re-verified. */
m_coordTrusted = false;
m_fpOverlap(m_context.get(), false);
m_focused = false;
}
void GHOST_Wintab::leaveRange()
{
/* Button state can't be tracked while out of range, reset it. */
m_buttons = 0;
/* Set to none to indicate tablet is inactive. */
m_lastTabletData = GHOST_TABLET_DATA_NONE;
/* Clear the packet queue. */
m_fpPacketsGet(m_context.get(), m_pkts.size(), m_pkts.data());
}
void GHOST_Wintab::remapCoordinates()
{
LOGCONTEXT lc = {0};
if (m_fpInfo(WTI_DEFSYSCTX, 0, &lc)) {
extractCoordinates(lc, m_tabletCoord, m_systemCoord);
modifyContext(lc);
m_fpSet(m_context.get(), &lc);
}
}
void GHOST_Wintab::updateCursorInfo()
{
AXIS Pressure, Orientation[3];
BOOL pressureSupport = m_fpInfo(WTI_DEVICES, DVC_NPRESSURE, &Pressure);
m_maxPressure = pressureSupport ? Pressure.axMax : 0;
BOOL tiltSupport = m_fpInfo(WTI_DEVICES, DVC_ORIENTATION, &Orientation);
/* Check if tablet supports azimuth [0] and altitude [1], encoded in axResolution. */
if (tiltSupport && Orientation[0].axResolution && Orientation[1].axResolution) {
m_maxAzimuth = Orientation[0].axMax;
m_maxAltitude = Orientation[1].axMax;
}
else {
m_maxAzimuth = m_maxAltitude = 0;
}
}
void GHOST_Wintab::processInfoChange(LPARAM lParam)
{
/* Update number of connected Wintab digitizers. */
if (LOWORD(lParam) == WTI_INTERFACE && HIWORD(lParam) == IFC_NDEVICES) {
m_fpInfo(WTI_INTERFACE, IFC_NDEVICES, &m_numDevices);
}
}
bool GHOST_Wintab::devicesPresent()
{
return m_numDevices > 0;
}
GHOST_TabletData GHOST_Wintab::getLastTabletData()
{
return m_lastTabletData;
}
void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
{
const int numPackets = m_fpPacketsGet(m_context.get(), m_pkts.size(), m_pkts.data());
outWintabInfo.resize(numPackets);
size_t outExtent = 0;
for (int i = 0; i < numPackets; i++) {
PACKET pkt = m_pkts[i];
GHOST_WintabInfoWin32 &out = outWintabInfo[i + outExtent];
out.tabletData = GHOST_TABLET_DATA_NONE;
/* % 3 for multiple devices ("DualTrack"). */
switch (pkt.pkCursor % 3) {
case 0:
/* Puck - processed as mouse. */
out.tabletData.Active = GHOST_kTabletModeNone;
break;
case 1:
out.tabletData.Active = GHOST_kTabletModeStylus;
break;
case 2:
out.tabletData.Active = GHOST_kTabletModeEraser;
break;
}
out.x = pkt.pkX;
out.y = pkt.pkY;
if (m_maxPressure > 0) {
out.tabletData.Pressure = (float)pkt.pkNormalPressure / (float)m_maxPressure;
}
if ((m_maxAzimuth > 0) && (m_maxAltitude > 0)) {
ORIENTATION ort = pkt.pkOrientation;
float vecLen;
float altRad, azmRad; /* In radians. */
/*
* From the wintab spec:
* orAzimuth: Specifies the clockwise rotation of the cursor about the z axis through a
* full circular range.
* orAltitude: Specifies the angle with the x-y plane through a signed, semicircular range.
* Positive values specify an angle upward toward the positive z axis; negative values
* specify an angle downward toward the negative z axis.
*
* wintab.h defines orAltitude as a UINT but documents orAltitude as positive for upward
* angles and negative for downward angles. WACOM uses negative altitude values to show that
* the pen is inverted; therefore we cast orAltitude as an (int) and then use the absolute
* value.
*/
/* Convert raw fixed point data to radians. */
altRad = (float)((fabs((float)ort.orAltitude) / (float)m_maxAltitude) * M_PI / 2.0);
azmRad = (float)(((float)ort.orAzimuth / (float)m_maxAzimuth) * M_PI * 2.0);
/* Find length of the stylus' projected vector on the XY plane. */
vecLen = cos(altRad);
/* From there calculate X and Y components based on azimuth. */
out.tabletData.Xtilt = sin(azmRad) * vecLen;
out.tabletData.Ytilt = (float)(sin(M_PI / 2.0 - azmRad) * vecLen);
}
out.time = pkt.pkTime;
/* Some Wintab libraries don't handle relative button input, so we track button presses
* manually. */
out.button = GHOST_kButtonMaskNone;
out.type = GHOST_kEventCursorMove;
DWORD buttonsChanged = m_buttons ^ pkt.pkButtons;
WORD buttonIndex = 0;
GHOST_WintabInfoWin32 buttonRef = out;
int buttons = 0;
while (buttonsChanged) {
if (buttonsChanged & 1) {
/* Find the index for the changed button from the button map. */
GHOST_TButtonMask button = mapWintabToGhostButton(pkt.pkCursor, buttonIndex);
if (button != GHOST_kButtonMaskNone) {
/* Extend output if multiple buttons are pressed. We don't extend input until we confirm
* a Wintab buttons maps to a system button. */
if (buttons > 0) {
outWintabInfo.resize(outWintabInfo.size() + 1);
outExtent++;
GHOST_WintabInfoWin32 &out = outWintabInfo[i + outExtent];
out = buttonRef;
}
buttons++;
out.button = button;
if (buttonsChanged & pkt.pkButtons) {
out.type = GHOST_kEventButtonDown;
}
else {
out.type = GHOST_kEventButtonUp;
}
}
m_buttons ^= 1 << buttonIndex;
}
buttonsChanged >>= 1;
buttonIndex++;
}
}
if (!outWintabInfo.empty()) {
m_lastTabletData = outWintabInfo.back().tabletData;
}
}
GHOST_TButtonMask GHOST_Wintab::mapWintabToGhostButton(UINT cursor, WORD physicalButton)
{
const WORD numButtons = 32;
BYTE logicalButtons[numButtons] = {0};
BYTE systemButtons[numButtons] = {0};
if (!m_fpInfo(WTI_CURSORS + cursor, CSR_BUTTONMAP, &logicalButtons) ||
!m_fpInfo(WTI_CURSORS + cursor, CSR_SYSBTNMAP, &systemButtons)) {
return GHOST_kButtonMaskNone;
}
if (physicalButton >= numButtons) {
return GHOST_kButtonMaskNone;
}
BYTE lb = logicalButtons[physicalButton];
if (lb >= numButtons) {
return GHOST_kButtonMaskNone;
}
switch (systemButtons[lb]) {
case SBN_LCLICK:
return GHOST_kButtonMaskLeft;
case SBN_RCLICK:
return GHOST_kButtonMaskRight;
case SBN_MCLICK:
return GHOST_kButtonMaskMiddle;
default:
return GHOST_kButtonMaskNone;
}
}
void GHOST_Wintab::mapWintabToSysCoordinates(int x_in, int y_in, int &x_out, int &y_out)
{
/* Maps from range [in.org, in.org + abs(in.ext)] to [out.org, out.org + abs(out.ext)], in
* reverse if in.ext and out.ext have differing sign. */
auto remap = [](int inPoint, Range in, Range out) -> int {
int absInExt = abs(in.ext);
int absOutExt = abs(out.ext);
/* Translate input from range [in.org, in.org + absInExt] to [0, absInExt] */
int inMagnitude = inPoint - in.org;
/* If signs of extents differ, reverse input over range. */
if ((in.ext < 0) != (out.ext < 0)) {
inMagnitude = absInExt - inMagnitude;
}
/* Scale from [0, absInExt] to [0, absOutExt]. */
int outMagnitude = inMagnitude * absOutExt / absInExt;
/* Translate from range [0, absOutExt] to [out.org, out.org + absOutExt]. */
int outPoint = outMagnitude + out.org;
return outPoint;
};
x_out = remap(x_in, m_tabletCoord.x, m_systemCoord.x);
y_out = remap(y_in, m_tabletCoord.y, m_systemCoord.y);
}
bool GHOST_Wintab::trustCoordinates()
{
return m_coordTrusted;
}
bool GHOST_Wintab::testCoordinates(int sysX, int sysY, int wtX, int wtY)
{
mapWintabToSysCoordinates(wtX, wtY, wtX, wtY);
/* Allow off by one pixel tolerance in case of rounding error. */
if (abs(sysX - wtX) <= 1 && abs(sysY - wtY) <= 1) {
m_coordTrusted = true;
return true;
}
else {
m_coordTrusted = false;
return false;
}
}

View File

@@ -0,0 +1,250 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup GHOST
* Declaration of GHOST_WintabWin32 class.
*/
/* Wacom's Wintab documentation is periodically offline, moved, and increasingly hidden away. You
* can find a (painstakingly) archived copy of the documentation at
* https://web.archive.org/web/20201122230125/https://developer-docs-legacy.wacom.com/display/DevDocs/Windows+Wintab+Documentation
*/
#pragma once
#include <memory>
#include <vector>
#include <wtypes.h>
#include "GHOST_Types.h"
#include <wintab.h>
/* PACKETDATA and PACKETMODE modify structs in pktdef.h, so make sure they come first. */
#define PACKETDATA \
(PK_BUTTONS | PK_NORMAL_PRESSURE | PK_ORIENTATION | PK_CURSOR | PK_X | PK_Y | PK_TIME)
#define PACKETMODE 0
#include <pktdef.h>
/* Typedefs for Wintab functions to allow dynamic loading. */
typedef UINT(API *GHOST_WIN32_WTInfo)(UINT, UINT, LPVOID);
typedef BOOL(API *GHOST_WIN32_WTGet)(HCTX, LPLOGCONTEXTA);
typedef BOOL(API *GHOST_WIN32_WTSet)(HCTX, LPLOGCONTEXTA);
typedef HCTX(API *GHOST_WIN32_WTOpen)(HWND, LPLOGCONTEXTA, BOOL);
typedef BOOL(API *GHOST_WIN32_WTClose)(HCTX);
typedef int(API *GHOST_WIN32_WTPacketsGet)(HCTX, int, LPVOID);
typedef int(API *GHOST_WIN32_WTQueueSizeGet)(HCTX);
typedef BOOL(API *GHOST_WIN32_WTQueueSizeSet)(HCTX, int);
typedef BOOL(API *GHOST_WIN32_WTEnable)(HCTX, BOOL);
typedef BOOL(API *GHOST_WIN32_WTOverlap)(HCTX, BOOL);
/* Typedefs for Wintab and Windows resource management. */
typedef std::unique_ptr<std::remove_pointer_t<HMODULE>, decltype(&::FreeLibrary)> unique_hmodule;
typedef std::unique_ptr<std::remove_pointer_t<HCTX>, GHOST_WIN32_WTClose> unique_hctx;
struct GHOST_WintabInfoWin32 {
GHOST_TInt32 x, y;
GHOST_TEventType type;
GHOST_TButtonMask button;
GHOST_TUns64 time;
GHOST_TabletData tabletData;
};
class GHOST_Wintab {
public:
/**
* Loads Wintab if available.
* \param hwnd: Window to attach Wintab context to.
*/
static GHOST_Wintab *loadWintab(HWND hwnd);
/**
* Enables Wintab context.
*/
void enable();
/**
* Disables the Wintab context and unwinds Wintab state.
*/
void disable();
/**
* Brings Wintab context to the top of the overlap order.
*/
void gainFocus();
/**
* Puts Wintab context at bottom of overlap order and unwinds Wintab state.
*/
void loseFocus();
/**
* Clean up when Wintab leaves tracking range.
*/
void leaveRange();
/**
* Handle Wintab coordinate changes when DisplayChange events occur.
*/
void remapCoordinates();
/**
* Maps Wintab to Win32 display coordinates.
* \param x_in: The tablet x coordinate.
* \param y_in: The tablet y coordinate.
* \param x_out: Output for the Win32 mapped x coordinate.
* \param y_out: Output for the Win32 mapped y coordinate.
*/
void mapWintabToSysCoordinates(int x_in, int y_in, int &x_out, int &y_out);
/**
* Updates cached Wintab properties for current cursor.
*/
void updateCursorInfo();
/**
* Handle Wintab info changes such as change in number of connected tablets.
* \param lParam: LPARAM of the event.
*/
void processInfoChange(LPARAM lParam);
/**
* Whether Wintab devices are present.
* \return True if Wintab devices are present.
*/
bool devicesPresent();
/**
* Translate Wintab packets into GHOST_WintabInfoWin32 structs.
* \param outWintabInfo: Storage to return resulting GHOST_WintabInfoWin32 data.
*/
void getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo);
/**
* Whether Wintab coordinates should be trusted.
* \return True if Wintab coordinates should be trusted.
*/
bool trustCoordinates();
/**
* Tests whether Wintab coordinates can be trusted by comparing Win32 and Wintab reported cursor
* position.
* \param sysX: System cursor x position.
* \param sysY: System cursor y position.
* \param wtX: Wintab cursor x position.
* \param wtY: Wintab cursor y position.
* \return True if Win32 and Wintab cursor positions match within tolerance.
*
* Note: Only test coordinates on button press, not release. This prevents issues when async
* mismatch causes mouse movement to replay and snap back, which is only an issue while drawing.
*/
bool testCoordinates(int sysX, int sysY, int wtX, int wtY);
/**
* Retrieve the most recent tablet data, or none if pen is not in range.
* \return Most recent tablet data, or none if pen is not in range.
*/
GHOST_TabletData getLastTabletData();
private:
/** Wintab DLL handle. */
unique_hmodule m_handle;
/** Wintab API functions. */
GHOST_WIN32_WTInfo m_fpInfo = nullptr;
GHOST_WIN32_WTGet m_fpGet = nullptr;
GHOST_WIN32_WTSet m_fpSet = nullptr;
GHOST_WIN32_WTPacketsGet m_fpPacketsGet = nullptr;
GHOST_WIN32_WTEnable m_fpEnable = nullptr;
GHOST_WIN32_WTOverlap m_fpOverlap = nullptr;
/** Stores the Wintab tablet context. */
unique_hctx m_context;
/** Whether the context is enabled. */
bool m_enabled = false;
/** Whether the context has focus and is at the top of overlap order. */
bool m_focused = false;
/** Pressed button map. */
GHOST_TUns8 m_buttons = 0;
/** Range of a coordinate space. */
struct Range {
/** Origin of range. */
int org = 0;
/** Extent of range. */
int ext = 1;
};
/** 2D Coordinate space. */
struct Coord {
/** Range of x. */
Range x = {};
/** Range of y. */
Range y = {};
};
/** Whether Wintab coordinates are trusted. */
bool m_coordTrusted = false;
/** Tablet input range. */
Coord m_tabletCoord = {};
/** System output range. */
Coord m_systemCoord = {};
int m_maxPressure = 0;
int m_maxAzimuth = 0;
int m_maxAltitude = 0;
/** Number of connected Wintab devices. */
UINT m_numDevices = 0;
/** Reusable buffer to read in Wintab packets. */
std::vector<PACKET> m_pkts;
/** Most recently received tablet data, or none if pen is not in range. */
GHOST_TabletData m_lastTabletData = GHOST_TABLET_DATA_NONE;
GHOST_Wintab(HWND hwnd,
unique_hmodule handle,
GHOST_WIN32_WTInfo info,
GHOST_WIN32_WTGet get,
GHOST_WIN32_WTSet set,
GHOST_WIN32_WTPacketsGet packetsGet,
GHOST_WIN32_WTEnable enable,
GHOST_WIN32_WTOverlap overlap,
unique_hctx hctx,
Coord tablet,
Coord system,
int queueSize);
/**
* Convert Wintab system mapped (mouse) buttons into Ghost button mask.
* \param cursor: The Wintab cursor associated to the button.
* \param physicalButton: The physical button ID to inspect.
* \return The system mapped button.
*/
GHOST_TButtonMask mapWintabToGhostButton(UINT cursor, WORD physicalButton);
/**
* Applies common modifications to Wintab context.
* \param lc: Wintab context to modify.
*/
static void modifyContext(LOGCONTEXT &lc);
/**
* Extracts tablet and system coordinates from Wintab context.
* \param lc: Wintab context to extract coordinates from.
* \param tablet: Tablet coordinates.
* \param system: System coordinates.
*/
static void extractCoordinates(LOGCONTEXT &lc, Coord &tablet, Coord &system);
};

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