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48 Commits

Author SHA1 Message Date
9e023dc9cc Code cleanup: remove a duplicate define 2013-09-23 14:51:35 +00:00
9c6a60ab60 Remove multicamera solver option
Reverting the previous commit because Sergey threatened puppies with an axe for every time I add an option.
2013-09-18 22:21:32 +00:00
d7e23e1783 Add checkbox for multicamera solving
To enable reconstruction using tracks from multiple cameras, the "Multicamera" checkbox in the Solve panel should be checked. This is currently non-functional.
2013-09-18 13:32:57 +00:00
4bffc83835 Add simple panel for creating multicamera correspondences
The create correspondence operator is currently non-functional, but it is expected that it will create correspondences between tracks in different movie clips.
2013-09-18 12:58:12 +00:00
2a7a733784 Allow empty intrinsics vector for bundle adjustment
If an intrinsics vector is passed to the bundle adjuster with size less than the number of cameras, the vector is padded out to that size with empty intrinsics.
2013-09-18 09:25:07 +00:00
9fdd86106c Multicamera-ify bundle adjustment
Bundle adjustment now uses the appropriate camera intrinsics when calculating the reprojection error for each marker. Refinement options are currently only applied to the camera intrinsics for camera 0 (all other camera intrinsics are made constant).
2013-09-18 01:33:40 +00:00
2e9c5fd705 Merging from trunk r60137 into soc-2013-motion_track 2013-09-14 11:11:00 +00:00
be42beaacb Fix crash with fetching all reconstructed views 2013-09-14 11:01:05 +00:00
39943f1486 Scale all camera reconstructions to unity 2013-09-14 10:08:13 +00:00
1fb09b9d60 Multicamera-ify reconstruction initialization
Initialization can now reconstruct from two images regardless of the source camera.
2013-09-14 08:46:37 +00:00
e494139b59 Modify keyframe selection algorithm to be camera-aware
The keyframe selection algorithm can now select keyframes from the camera passed to it as an argument. It's worth looking into multicamera algorithms too.
2013-09-12 16:16:08 +00:00
b319768af9 Improve modal solver image iteration
Instead of iterating over all images and filtering through only those from camera 0, iterate over only camera 0 images. With the current way markers are stored, this is very computationally inefficient, but this should be improved soon.
2013-09-12 14:45:50 +00:00
b6a6aaf937 Use multicamera terminology for initial image selection
To initialise reconstruction, two images need to be selected with high variance. The GRIC and variance algorithm can continue to refer to the images as keyframes, as it is intended to work with images from a single camera, but the libmv API should be more general than that, referring to selected *images*. This is a non-functional change.
2013-09-12 14:09:31 +00:00
0a9163c885 Modify modal solver to use only camera 0
Match recent changes to how tracks are stored.
2013-09-12 00:13:51 +00:00
78b484831d Clearer association between markers and cameras
As the camera identifier associated with a marker is simply bookkeeping for multicamera reconstruction, make it an optional attribute when handling tracks and reconstructed views. This means that the libmv API is still nice for users that don't need to associate images with cameras.
2013-09-11 14:48:29 +00:00
e4b201f7b7 Merging from trunk r60041 into soc-2013-motion_track 2013-09-11 11:18:08 +00:00
d24a4a9b63 Fix: BKE tracking compilation error
Previous commit was incomplete and didn't include blender-side changes to the libmv API.
2013-09-11 10:34:54 +00:00
cb21085634 Modify data structure for storing tracks
The Tracks data structure stores Markers. The current design has it so that a marker's image identifier denotes the frame from the associated camera that the marker belongs to. That is, it treats the image identifier more as a frame identifier. You could have markers in image 0 for camera 0 and image 0 for camera 1 and they wouldn't be considered to be in the same image.

However, this design doesn't make much sense because the reconstruction algorithms don't care about frames or the cameras from which a frame came, only that there is a set of images observing the same scene. A better design is for all frames from all cameras to have unique image identifiers. The camera identifiers can then denote a subset of those images. No image captured by camera 0 will have the same image identifier as images from camera 1. This way, the algorithms can continue to just treat all frames as one big set of images and the camera identifier provides the association of an image to the camera it originated from. This makes it much easier to implement multicamera reconstruction without significant changes to the way libmv behaves.
2013-09-10 21:07:01 +00:00
ce17c21303 Update doxygen comments for reconstruction initialization
EuclideanReconstructTwoFrames and ProjectiveReconstructTwoFrames currently assume that the passed markers belong to a single camera. That is, we're not reconstructing frames from different cameras. Ideally, this restriction should be removed.
2013-09-10 10:57:49 +00:00
8896abe995 Code cleanup: Google-style constant names
Google style guide recommends kConstantName for constants.
2013-09-09 14:50:31 +00:00
14816b3a9c Code cleanup: keyframe selection explicitly single-camera
The current keyframe selection algorithm only looks at frames from camera 0 to find two frames with high variance. It's definitely worth looking at algorithms for keyframe selection from multiple cameras - different cameras are likely to have high variance.
2013-09-09 13:55:24 +00:00
600145d273 Code cleanup: use const references for input parameters 2013-09-09 10:14:05 +00:00
d56589fc61 Code cleanup: modal solver explicitly single-camera
Non-functional change to the modal solver to explicitly document it as being a single-camera algorithm, working with only camera 0.
2013-09-09 09:42:37 +00:00
67313f607a Improved naming of cameras/views
The recent change that distinguished "multicamera reconstruction" from "multiview reconstruction" led to some confusing naming. A EuclideanReconstruction would store EuclideanCameras, which are the position and orientation of a physical camera for a specific image. That is, a EuclideanCamera is a camera at an instance, rather than representing the physical camera itself. This meant that EuclideanCameras had associated cameras, which is clearly confusing. This commit attempts to unify the terminology:

- View - a specific instance of a camera at some orientation and point in space (giving an image of the scene)
- Multiview reconstruction - reconstruction of a scene from multiple views
- Camera - a physical video camera
- Multicamera reconstruction - a form of multiview reconstruction, where the views are associated with some number of video cameras

To this end, EuclideanCamera and ProjectiveCamera have been renamed to EuclideanView and ProjectiveView, as they represent a camera at a specific instance.

Some functions continue to have variables named "camera" where "view" would be more appropriate.
2013-09-07 14:47:32 +00:00
ac183d3da0 Modify constraints user interface and usability
I have recently been preparing focal length constraints for committing to trunk but unfortunately missed BCon2, so it'll have to wait until next time. In the meantime, this commit brings the changes that were made according to code reviews and user feedback into my branch. The interface changes include:

- Constraint value inputs are now in a column.
- User interface button names have been simplified.
- The focal length camera property is not forced to fit inside the focal length constraint range. Instead, the focal length is clamped to the range when solving.
- When the constraint is not enabled, the min and max values will adjust to match the focal length camera property. This gives the user an anchor to help understand the meaning of the values.
2013-09-05 22:59:34 +00:00
bc875d1742 Merging from trunk r59849 into soc-2013-motion_track 2013-09-05 17:56:20 +00:00
18020c064c Merging from trunk r59488 into soc-2013-motion_track 2013-08-24 22:58:20 +00:00
d08a4292f1 Fix compilation with WITH_LIBMV=OFF
Once again, I forgot to update libmv-capi_stub.cc to match the header.
2013-08-24 22:06:36 +00:00
c8c9996e54 Fix ignored constraint flag
Incorrect flags were being checked for whether a focal lenght constraint should be applied, causing it to always be applied whenever the focal length was chosen for refinement.
2013-08-23 20:38:36 +00:00
6e83ce4b70 Fix invalid returned camera intrinsics
libmv provides a way to get the camera intrinsics from a reconstruction, which may be different to the intrinsics passed to the solver if refinement has taken place. My multicamera changes introduced a bug caused by a pointer cast between incompatible types causing the returned intrinsics to have screwed up values. This patch fixes that cast.
2013-08-23 20:11:11 +00:00
9dfc38fe46 More framework for multicamera reconstruction
All algorithms have been adjusted to take into account multiple cameras and their intrinsics except for the bundle adjustment. This means it will give an incorrect result for multicamera reconstruction at the moment, but single camera reconstruction still functions normally.
2013-08-05 23:22:56 +00:00
cefc0dd68e Use multicamera intrinsics to calculate reprojection error
The reprojection error calculation would only take a single CameraIntrinsics and would apply it to all markers. Adjust it to take a vector of CameraIntrinsics and apply the intrinsics corresponding to the marker's associated camera.
2013-08-05 01:17:46 +00:00
9ab6dba74b Add correct handling of multicamera intrinsics
One argument to libmv_solve is an array of camera intrinsics options. The code now converts all elements of the array to internal CameraIntrinsics, instead of just the first. The output struct, libmv_Reconstruction, now contains a vector of output camera intrinsics (each element corresponding to a different camera).
2013-08-05 00:37:13 +00:00
1305ae3380 Change from multiview to multicamera terminology
All 3D reconstruction is multiview reconstruction. A better, unambigious term for reconstructing multiple cameras is multicamera reconstruction, so change all references to "views" to "cameras".

Unfortunately, this introduces some confusion in simple_pipeline/reconstruction.h, but I'm currently discussing this with Keir.
2013-08-04 23:17:27 +00:00
058985fbb9 Rename CameraForViewImage to CameraForImage
It is uncommon to refer to an image without a particular view, so shorten the function name for simplicity. If a function is needed that references all views at once, suffixing with AllViews will do.
2013-08-03 10:30:39 +00:00
46510ad0ea Modify Tracks to multiview only
The Tracks class stores Markers that correspond to tracks across different views and images. There's no need to have an interface for both singleview and multiview reconstruction, so remove the single view interface. For now, all algorithms assume view 0, but should instead be passed the view that they should work on.
2013-08-02 09:40:42 +00:00
0a087e78e7 Merging from trunk r58769 into soc-2013-motion_track
Mostly to have the cleaned up libmv C API from r58765.
2013-07-31 17:30:10 +00:00
280b13c3a5 Modify libmv output types to store multiview reconstructions
The libmv_solve function returns a libmv_Reconstruction which contains a EuclideanReconstruction. This class and its brother, ProjectiveReconstruction, store the results of a reconstruction. To make way for multiview reconstruction, modify these classes to store reconstructed camera poses associated with particular views.

All libmv algorithms have been adjusted to meet the new API, temporarily assuming view 0 everywhere until they have also been multiviewified.
2013-07-31 01:10:34 +00:00
8d49700939 Fix alignment indentation
Although file is tab indented, split lines should be aligned with spaces.
2013-07-28 09:36:21 +00:00
48f811f9d6 Refactor bundle refinement in libmv C API
Instead of having libmv_solveRefineIntrinsics, which creates bundle options from reconstruction options and passes them to the libmv bundle adjuster, have a simpler function that just creates and returns the options. This brings all of the solving logic into libmv_solve.
2013-07-26 23:18:26 +00:00
de6c513163 Fix error when compiling with WITH_LIBMV=OFF
Adjust libmv-capi_stub.cc to match recent changes to the C API header, otherwise it won't compile with WITH_LIBMV=OFF.
2013-07-26 23:13:14 +00:00
8e1cac34cb Unify libmv C API for solving
The current libmv C API exposes the libmv_solve function which forwards to either libmv_solveReconstruction or libmv_solveModal, depending on whether the user selected Tripod Motion in the UI. These functions contain a fair bit of common code. Unify them into the single libmv_solve function, leading the way to a clean multiview reconstruction solution.
2013-07-26 00:37:26 +00:00
6fd3c9e2e1 Modify Tracks and libmv C API for multiview reconstruction
Add a view identifier to the Markers that are contained in a Tracks set and the appropriate interface for inserting and fetching from the set according to view. Also modify the libmv C API to allow multiview insertion into Tracks from outside libmv.
2013-07-19 00:09:03 +00:00
0efe5d47e2 Refactor and tidy up bundle options and interfaces
Non-functional changes to a few data types and interfaces involved in passing bundle options from the UI to libmv. A significant change is that the decision to perform a modal reconstruction or not is moved into the libmv C API and the type of camera movement is passed as an option.
2013-07-18 09:21:52 +00:00
732b3720d1 Merging from trunk r58267 into soc-2013-motion_track 2013-07-15 14:19:02 +00:00
0f0be925bb Add constraints for focal length refinement
The user can apply a ranged constraint to the focal length during refinement. When the focal length is selected for refinement in the solve panel, a constraint can be applied by checking "Constrain Focal Length" and entering the appropriate minimum and maximum values. The camera focal length will only be refined within this range. This is useful when an unconstrained refinement gives an incorrect result and a suitable range is known.

This includes the following changes:
- Addition of constraint UI with corresponding RNA properties. The constraint is displayed in the same units chosen for the camera focal length. The values are restricted such that min is no greater than focal length and max is no less than it.
- Data structure modifications to allow passing of constraint values from the UI to libmv.
- Modifications to the libmv simple pipeline API to incorporate constraints.
- Constraining focal length when interfacing with Ceres (which only does unconstrained solving) through a sinusoidal mapping.

Results of tests are given at: http://wiki.blender.org/index.php/User:Sftrabbit/GSoC_2013/Documentation/Constraint_Tests
2013-07-14 16:21:35 +00:00
7d53177d57 Merging r57392 through r57521 from trunk into soc-2013-motion_track 2013-06-17 15:32:33 +00:00
132acfbb44 gsoc 2013 branch soc-2013-motion_track 2013-06-12 04:03:56 +00:00
6175 changed files with 243138 additions and 599661 deletions

View File

@@ -1,6 +0,0 @@
{
"project_id" : "Blender",
"conduit_uri" : "https://developer.blender.org/",
"git.default-relative-commit" : "origin/master",
"arc.land.update.default" : "rebase"
}

34
.gitignore vendored
View File

@@ -1,34 +0,0 @@
# generic files to ignore
.*
# python temp paths
__pycache__/
*.py[cod]
# editors
*~
*.swp
*.swo
*#
# QtCreator
CMakeLists.txt.user
# ms-windows
Thumbs.db
ehthumbs.db
Desktop.ini
# commonly used paths in blender
/blender.bin
/user-config.py
# local patches
/*.patch
/*.diff
# in-source doc-gen
/doc/doxygen/html/
/doc/python_api/sphinx-in-tmp/
/doc/python_api/sphinx-in/
/doc/python_api/sphinx-out/

16
.gitmodules vendored
View File

@@ -1,16 +0,0 @@
[submodule "release/scripts/addons"]
path = release/scripts/addons
url = ../blender-addons.git
ignore = all
[submodule "release/scripts/addons_contrib"]
path = release/scripts/addons_contrib
url = ../blender-addons-contrib.git
ignore = all
[submodule "release/datafiles/locale"]
path = release/datafiles/locale
url = ../blender-translations.git
ignore = all
[submodule "scons"]
path = scons
url = ../scons.git
ignore = all

File diff suppressed because it is too large Load Diff

View File

@@ -40,12 +40,7 @@ ifndef BUILD_CMAKE_ARGS
endif
ifndef BUILD_DIR
BUILD_DIR:=$(shell dirname "$(BLENDER_DIR)")/build_$(OS_NCASE)
endif
# Allow to use alternative binary (pypy3, etc)
ifndef PYTHON
PYTHON:=python3
BUILD_DIR:=$(shell dirname $(BLENDER_DIR))/build_$(OS_NCASE)
endif
@@ -57,44 +52,34 @@ ifneq "$(findstring debug, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_debug
BUILD_TYPE:=Debug
endif
ifneq "$(findstring full, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_full
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_full.cmake"
endif
ifneq "$(findstring lite, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_lite
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_lite.cmake"
endif
ifneq "$(findstring cycles, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_cycles
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/cycles_standalone.cmake"
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C$(BLENDER_DIR)/build_files/cmake/config/blender_lite.cmake
endif
ifneq "$(findstring headless, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_headless
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_headless.cmake"
BUILD_DIR:=$(BUILD_DIR)_bpy
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C$(BLENDER_DIR)/build_files/cmake/config/blender_headless.cmake
endif
ifneq "$(findstring bpy, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_bpy
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/bpy_module.cmake"
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C$(BLENDER_DIR)/build_files/cmake/config/bpy_module.cmake
endif
# -----------------------------------------------------------------------------
# Get the number of cores for threaded build
ifndef NPROCS
NPROCS:=1
ifeq ($(OS), Linux)
NPROCS:=$(shell nproc)
endif
ifeq ($(OS), Darwin)
NPROCS:=$(shell sysctl -a | grep "hw.ncpu" | cut -d" " -f3)
endif
ifeq ($(OS), FreeBSD)
NPROCS:=$(shell sysctl -a | grep "hw.ncpu" | cut -d" " -f2 )
endif
ifeq ($(OS), NetBSD)
NPROCS:=$(shell sysctl -a | grep "hw.ncpu" | cut -d" " -f2 )
endif
NPROCS:=1
ifeq ($(OS), Linux)
NPROCS:=$(shell grep -c ^processor /proc/cpuinfo)
endif
ifeq ($(OS), Darwin)
NPROCS:=$(shell sysctl -a | grep "hw.ncpu " | cut -d" " -f3)
endif
ifeq ($(OS), FreeBSD)
NPROCS:=$(shell sysctl -a | grep "hw.ncpu " | cut -d" " -f3 )
endif
ifeq ($(OS), NetBSD)
NPROCS:=$(shell sysctl -a | grep "hw.ncpu " | cut -d" " -f3 )
endif
@@ -102,8 +87,8 @@ endif
# Macro for configuring cmake
CMAKE_CONFIG = cmake $(BUILD_CMAKE_ARGS) \
-H"$(BLENDER_DIR)" \
-B"$(BUILD_DIR)" \
-H$(BLENDER_DIR) \
-B$(BUILD_DIR) \
-DCMAKE_BUILD_TYPE:STRING=$(BUILD_TYPE)
@@ -120,49 +105,45 @@ endif
# -----------------------------------------------------------------------------
# Build Blender
all: FORCE
all:
@echo
@echo Configuring Blender ...
# # if test ! -f $(BUILD_DIR)/CMakeCache.txt ; then \
# # $(CMAKE_CONFIG); \
# # fi
# if test ! -f $(BUILD_DIR)/CMakeCache.txt ; then \
# $(CMAKE_CONFIG); \
# fi
# # do this always incase of failed initial build, could be smarter here...
@$(CMAKE_CONFIG)
# do this always incase of failed initial build, could be smarter here...
$(CMAKE_CONFIG)
@echo
@echo Building Blender ...
$(MAKE) -C "$(BUILD_DIR)" -s -j $(NPROCS) install
$(MAKE) -C $(BUILD_DIR) -s -j $(NPROCS) install
@echo
@echo edit build configuration with: "$(BUILD_DIR)/CMakeCache.txt" run make again to rebuild.
@echo blender installed, run from: "$(BUILD_DIR)/bin/blender"
@echo
debug: all
full: all
lite: all
cycles: all
headless: all
bpy: all
# -----------------------------------------------------------------------------
# Configuration (save some cd'ing around)
config: FORCE
$(CMAKE_CONFIG_TOOL) "$(BUILD_DIR)"
config:
$(CMAKE_CONFIG_TOOL) $(BUILD_DIR)
# -----------------------------------------------------------------------------
# Help for build targets
help: FORCE
help:
@echo ""
@echo "Convenience targets provided for building blender, (multiple at once can be used)"
@echo " * debug - build a debug binary"
@echo " * full - enable all supported dependencies & options"
@echo " * lite - disable non essential features for a smaller binary and faster build"
@echo " * headless - build without an interface (renderfarm or server automation)"
@echo " * cycles - build Cycles standalone only, without Blender"
@echo " * bpy - build as a python module which can be loaded from python directly"
@echo ""
@echo " * config - run cmake configuration tool to set build options"
@@ -178,7 +159,7 @@ help: FORCE
@echo ""
@echo "Package Targets"
@echo " * package_debian - build a debian package"
@echo " * package_pacman - build an arch linux pacman package"
@echo " * package_pacman - build an arch linux pacmanpackage"
@echo " * package_archive - build an archive package"
@echo ""
@echo "Testing Targets (not associated with building blender)"
@@ -201,18 +182,10 @@ help: FORCE
@echo " * check_spelling_c_qtc - same as check_spelling_c but outputs QtCreator tasks format"
@echo " * check_spelling_osl - check for spelling errors (OSL only)"
@echo " * check_spelling_py - check for spelling errors (Python only)"
@echo " * check_descriptions - check for duplicate/invalid descriptions"
@echo ""
@echo "Utilities (not associated with building blender)"
@echo " * icons - updates PNG icons from SVG files."
@echo " * tgz - create a compressed archive of the source code."
@echo " * update - updates git and all submodules"
@echo ""
@echo "Environment Variables"
@echo " * BUILD_CMAKE_ARGS - arguments passed to CMake."
@echo " * BUILD_DIR - override default build path."
@echo " * PYTHON - use this for the Python command (used for checking tools)."
@echo " * NPROCS - number of processes to use building (auto-detect when omitted)."
@echo " * tbz - create a compressed svn export 'blender_archive.tar.bz2'"
@echo ""
@echo "Documentation Targets (not associated with building blender)"
@echo " * doc_py - generate sphinx python api docs"
@@ -220,183 +193,139 @@ help: FORCE
@echo " * doc_dna - generate blender file format reference"
@echo " * doc_man - generate manpage"
@echo ""
@echo "Information"
@echo " * help - this help message"
@echo " * help_features - show a list of optional features when building"
@echo ""
# -----------------------------------------------------------------------------
# Packages
#
package_debian: FORCE
package_debian:
cd build_files/package_spec ; DEB_BUILD_OPTIONS="parallel=$(NPROCS)" sh ./build_debian.sh
package_pacman: FORCE
cd build_files/package_spec/pacman ; MAKEFLAGS="-j$(NPROCS)" makepkg
package_pacman:
cd build_files/package_spec/pacman ; MAKEFLAGS="-j$(NPROCS)" makepkg --asroot
package_archive: FORCE
make -C "$(BUILD_DIR)" -s package_archive
package_archive:
make -C $(BUILD_DIR) -s package_archive
@echo archive in "$(BUILD_DIR)/release"
# -----------------------------------------------------------------------------
# Tests
#
test: FORCE
test:
cd $(BUILD_DIR) ; ctest . --output-on-failure
# run pep8 check check on scripts we distribute.
test_pep8: FORCE
$(PYTHON) tests/python/pep8.py > test_pep8.log 2>&1
test_pep8:
python3 source/tests/pep8.py > test_pep8.log 2>&1
@echo "written: test_pep8.log"
# run some checks on our cmakefiles.
test_cmake: FORCE
$(PYTHON) build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1
test_cmake:
python3 build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1
@echo "written: test_cmake_consistency.log"
# run deprecation tests, see if we have anything to remove.
test_deprecated: FORCE
$(PYTHON) tests/check_deprecated.py
test_deprecated:
python3 source/tests/check_deprecated.py
test_style_c: FORCE
test_style_c:
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/source/blender" \
"$(BLENDER_DIR)/source/creator" \
--no-length-check
PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/source/blender $(BLENDER_DIR)/source/creator --no-length-check
test_style_c_qtc: FORCE
test_style_c_qtc:
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/source/blender" \
"$(BLENDER_DIR)/source/creator" \
--no-length-check \
> \
"$(BLENDER_DIR)/test_style.tasks"
PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/source/blender $(BLENDER_DIR)/source/creator --no-length-check > \
test_style.tasks
@echo "written: test_style.tasks"
test_style_osl: FORCE
test_style_osl:
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders" \
"$(BLENDER_DIR)/release/scripts/templates_osl"
PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/intern/cycles/kernel/shaders
test_style_osl_qtc: FORCE
test_style_osl_qtc:
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders" \
"$(BLENDER_DIR)/release/scripts/templates_osl" \
> \
"$(BLENDER_DIR)/test_style.tasks"
PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/intern/cycles/kernel/shaders > \
test_style.tasks
@echo "written: test_style.tasks"
# -----------------------------------------------------------------------------
# Project Files
#
project_qtcreator: FORCE
$(PYTHON) build_files/cmake/cmake_qtcreator_project.py "$(BUILD_DIR)"
project_qtcreator:
python3 build_files/cmake/cmake_qtcreator_project.py $(BUILD_DIR)
project_netbeans: FORCE
$(PYTHON) build_files/cmake/cmake_netbeans_project.py "$(BUILD_DIR)"
project_netbeans:
python3 build_files/cmake/cmake_netbeans_project.py $(BUILD_DIR)
project_eclipse: FORCE
cmake -G"Eclipse CDT4 - Unix Makefiles" -H"$(BLENDER_DIR)" -B"$(BUILD_DIR)"
project_eclipse:
cmake -G"Eclipse CDT4 - Unix Makefiles" -H$(BLENDER_DIR) -B$(BUILD_DIR)
# -----------------------------------------------------------------------------
# Static Checking
#
check_cppcheck: FORCE
check_cppcheck:
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \
"$(BLENDER_DIR)/check_cppcheck.txt"
cd $(BUILD_DIR) ; \
python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py 2> \
$(BLENDER_DIR)/check_cppcheck.txt
@echo "written: check_cppcheck.txt"
check_clang_array: FORCE
check_clang_array:
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py"
cd $(BUILD_DIR) ; \
python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py
check_splint: FORCE
check_splint:
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py"
cd $(BUILD_DIR) ; \
python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py
check_sparse: FORCE
check_sparse:
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py"
cd $(BUILD_DIR) ; \
python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py
check_smatch: FORCE
check_smatch:
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py"
cd $(BUILD_DIR) ; \
python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py
check_spelling_py: FORCE
cd "$(BUILD_DIR)" ; \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/release/scripts"
check_spelling_py:
cd $(BUILD_DIR) ; \
PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/release/scripts
check_spelling_c: FORCE
cd "$(BUILD_DIR)" ; \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/source" \
"$(BLENDER_DIR)/intern/cycles" \
"$(BLENDER_DIR)/intern/guardedalloc" \
"$(BLENDER_DIR)/intern/ghost" \
check_spelling_c:
cd $(BUILD_DIR) ; \
PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/source
check_spelling_c_qtc: FORCE
cd "$(BUILD_DIR)" ; USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/source" \
"$(BLENDER_DIR)/intern/cycles" \
"$(BLENDER_DIR)/intern/guardedalloc" \
"$(BLENDER_DIR)/intern/ghost" \
> \
"$(BLENDER_DIR)/check_spelling_c.tasks"
check_spelling_c_qtc:
cd $(BUILD_DIR) ; USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/source > \
$(BLENDER_DIR)/check_spelling_c.tasks
check_spelling_osl: FORCE
cd "$(BUILD_DIR)" ;\
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders"
check_descriptions: FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python \
"$(BLENDER_DIR)/source/tools/check_source/check_descriptions.py"
check_spelling_osl:
cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/intern/cycles/kernel/shaders
# -----------------------------------------------------------------------------
# Utilities
#
tgz: FORCE
./build_files/utils/build_tgz.sh
tbz:
svn export . blender_archive
tar cjf blender_archive.tar.bz2 blender_archive/
rm -rf blender_archive/
@echo "blender_archive.tar.bz2 written"
icons: FORCE
"$(BLENDER_DIR)/release/datafiles/blender_icons_update.py"
"$(BLENDER_DIR)/release/datafiles/prvicons_update.py"
update: FORCE
if [ -d "../lib" ]; then \
svn update ../lib/* ; \
fi
git pull --rebase
git submodule foreach git pull --rebase origin master
icons:
$(BLENDER_DIR)/release/datafiles/blender_icons.sh
$(BLENDER_DIR)/release/datafiles/prvicons.sh
# -----------------------------------------------------------------------------
@@ -404,36 +333,24 @@ update: FORCE
#
# Simple version of ./doc/python_api/sphinx_doc_gen.sh with no PDF generation.
doc_py: FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python doc/python_api/sphinx_doc_gen.py
doc_py:
$(BUILD_DIR)/bin/blender --background -noaudio --factory-startup --python doc/python_api/sphinx_doc_gen.py
cd doc/python_api ; sphinx-build -b html sphinx-in sphinx-out
@echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/contents.html'"
doc_doxy: FORCE
doc_doxy:
cd doc/doxygen; doxygen Doxyfile
@echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'"
doc_dna: FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python doc/blender_file_format/BlendFileDnaExporter_25.py
doc_dna:
$(BUILD_DIR)/bin/blender --background -noaudio --factory-startup --python doc/blender_file_format/BlendFileDnaExporter_25.py
@echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'"
doc_man: FORCE
$(PYTHON) doc/manpage/blender.1.py "$(BUILD_DIR)/bin/blender"
help_features: FORCE
@$(PYTHON) -c \
"import re; \
print('\n'.join([ \
w for l in open('"$(BLENDER_DIR)"/CMakeLists.txt', 'r').readlines() \
if not l.lstrip().startswith('#') \
for w in (re.sub(\
r'.*\boption\s*\(\s*(WITH_[a-zA-Z0-9_]+)\s+(\".*\")\s*.*', r'\g<1> - \g<2>', l).strip('() \n'),) \
if w.startswith('WITH_')]))" | uniq
doc_man:
python3 doc/manpage/blender.1.py $(BUILD_DIR)/bin/blender
clean: FORCE
$(MAKE) -C "$(BUILD_DIR)" clean
clean:
$(MAKE) -C $(BUILD_DIR) clean
.PHONY: all
FORCE:

View File

@@ -33,6 +33,14 @@
# TODO: directory copy functions are far too complicated, see:
# http://wiki.blender.org/index.php/User:Ideasman42/SConsNotSimpleInstallingFiles
import platform as pltfrm
# Need a better way to do this. Automagical maybe is not the best thing, maybe it is.
if pltfrm.architecture()[0] == '64bit':
bitness = 64
else:
bitness = 32
import sys
import os
import os.path
@@ -40,13 +48,11 @@ import string
import shutil
import re
# store path to tools and modules
# store path to tools
toolpath=os.path.join(".", "build_files", "scons", "tools")
modulespath=os.path.join(".", "build_files", "scons", "Modules")
# needed for importing tools and modules
# needed for importing tools
sys.path.append(toolpath)
sys.path.append(modulespath)
import Blender
import btools
@@ -70,7 +76,7 @@ quickdebug = None
##### BEGIN SETUP #####
B.possible_types = ['core', 'player', 'player2', 'intern', 'extern', 'system']
B.possible_types = ['core', 'player', 'player2', 'intern', 'extern']
B.binarykind = ['blender' , 'blenderplayer']
##################################
@@ -106,10 +112,16 @@ btools.print_targets(B.targets, B.bc)
# handling cmd line arguments & config file
# bitness stuff
tempbitness = int(B.arguments.get('BF_BITNESS', B.bitness)) # default to bitness found as per starting python
if tempbitness in B.allowed_bitnesses.values() :
tempbitness = int(B.arguments.get('BF_BITNESS', bitness)) # default to bitness found as per starting python
if tempbitness in (32, 64): # only set if 32 or 64 has been given
bitness = int(tempbitness)
if bitness:
B.bitness = bitness
else:
B.bitness = tempbitness
# first check cmdline for toolset and we create env to work on
quickie = B.arguments.get('BF_QUICK', None)
quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
@@ -125,7 +137,7 @@ else:
B.quickie=[]
toolset = B.arguments.get('BF_TOOLSET', None)
vcver = B.arguments.get('MSVS_VERSION', '12.0')
vcver = B.arguments.get('MSVS_VERSION', '9.0')
if toolset:
print "Using " + toolset
@@ -137,7 +149,7 @@ if toolset:
if env:
btools.SetupSpawn(env)
else:
if B.bitness==64 and platform=='win32':
if bitness==64 and platform=='win32':
env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64', TARGET_ARCH='x86_64', MSVC_VERSION=vcver)
else:
env = BlenderEnvironment(ENV = os.environ, TARGET_ARCH='x86', MSVC_VERSION=vcver)
@@ -155,9 +167,9 @@ if cxx:
if sys.platform=='win32':
if env['CC'] in ['cl', 'cl.exe']:
platform = 'win64-vc' if B.bitness == 64 else 'win32-vc'
platform = 'win64-vc' if bitness == 64 else 'win32-vc'
elif env['CC'] in ['gcc']:
platform = 'win64-mingw' if B.bitness == 64 else 'win32-mingw'
platform = 'win64-mingw' if bitness == 64 else 'win32-mingw'
if 'mingw' in platform:
print "Setting custom spawn function"
@@ -207,19 +219,12 @@ opts = btools.read_opts(env, optfiles, B.arguments)
opts.Update(env)
if sys.platform=='win32':
if B.bitness==64:
if bitness==64:
env.Append(CPPFLAGS=['-DWIN64']) # -DWIN32 needed too, as it's used all over to target Windows generally
if env['BF_DEBUG']:
env.Append(CPPDEFINES=['_DEBUG', 'DEBUG'])
else:
env.Append(CPPDEFINES=['NDEBUG'])
if not env['BF_FANCY']:
B.bc.disable()
if env['WITH_BF_SDL_DYNLOAD']:
env['BF_SDL_INC'] = '#extern/sdlew/include/SDL2'
# remove install dir so old and new files are not mixed.
# NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
@@ -241,7 +246,6 @@ if 'blenderlite' in B.targets:
target_env_defs['WITH_BF_CYCLES'] = False
target_env_defs['WITH_BF_OPENAL'] = False
target_env_defs['WITH_BF_OPENEXR'] = False
target_env_defs['WITH_BF_PSD'] = False
target_env_defs['WITH_BF_OPENMP'] = False
target_env_defs['WITH_BF_ICONV'] = False
target_env_defs['WITH_BF_INTERNATIONAL'] = False
@@ -266,7 +270,6 @@ if 'blenderlite' in B.targets:
target_env_defs['WITH_BF_BOOLEAN'] = False
target_env_defs['WITH_BF_REMESH'] = False
target_env_defs['WITH_BF_PYTHON'] = False
target_env_defs['WITH_BF_IME'] = False
target_env_defs['WITH_BF_3DMOUSE'] = False
target_env_defs['WITH_BF_LIBMV'] = False
target_env_defs['WITH_BF_FREESTYLE'] = False
@@ -280,203 +283,50 @@ if 'cudakernels' in B.targets:
env['WITH_BF_CYCLES'] = True
env['WITH_BF_CYCLES_CUDA_BINARIES'] = True
env['WITH_BF_PYTHON'] = False
env['WITH_BF_LIBMV'] = False
# Configure paths for automated configuration test programs
env['CONFIGUREDIR'] = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "sconf_temp")))
env['CONFIGURELOG'] = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "config.log")))
#############################################################################
################### Automatic configuration for OSX ##################
#############################################################################
# Extended OSX_SDK and 3D_CONNEXION_CLIENT_LIBRARY and JAckOSX detection for OSX
if env['OURPLATFORM']=='darwin':
import commands
import subprocess
command = ["%s"%env['CC'], "--version"]
line = btools.get_command_output(command)
ver = re.search(r'[0-9]+(\.[0-9]+[svn]+)+', line) or re.search(r'[0-9]+(\.[0-9]+)+', line) # read the "based on LLVM x.xsvn" version here, not the Apple version
if ver:
env['CCVERSION'] = ver.group(0).strip('svn')
frontend = re.search(r'gcc', line) or re.search(r'clang', line) or re.search(r'llvm-gcc', line) or re.search(r'icc', line)
if frontend:
env['C_COMPILER_ID'] = frontend.group(0)
vendor = re.search(r'Apple', line)
if vendor:
C_VENDOR = vendor.group(0)
else:
C_VENDOR = 'Open Source'
print B.bc.OKGREEN + "Using Compiler: " + B.bc.ENDC + env['C_COMPILER_ID'] + '-' + env['CCVERSION'] + ' ( ' + C_VENDOR + ' )'
cmd = 'sw_vers -productVersion'
MAC_CUR_VER=cmd_res=commands.getoutput(cmd)
cmd = 'xcodebuild -version'
cmd_xcode=commands.getoutput(cmd)
env['XCODE_CUR_VER']=cmd_xcode[6:][:3] # truncate output to major.minor version
cmd = 'xcodebuild -showsdks'
cmd_sdk=commands.getoutput(cmd)
MACOSX_SDK_CHECK=cmd_sdk
cmd = 'xcode-select --print-path'
XCODE_SELECT_PATH=commands.getoutput(cmd)
if XCODE_SELECT_PATH.endswith("/Contents/Developer"):
XCODE_BUNDLE=XCODE_SELECT_PATH[:-19]
else:
XCODE_BUNDLE=XCODE_SELECT_PATH
print B.bc.OKGREEN + "Detected Xcode version: -- " + B.bc.ENDC + env['XCODE_CUR_VER'] + " --"
print B.bc.OKGREEN + "Available SDK's: \n" + B.bc.ENDC + MACOSX_SDK_CHECK.replace('\t', '')
if env['MACOSX_SDK'] == '': # no set sdk, choosing best one found
if 'OS X 10.10' in MACOSX_SDK_CHECK:
env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.10.sdk'
elif 'OS X 10.9' in MACOSX_SDK_CHECK:
env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.9.sdk'
elif 'OS X 10.8' in MACOSX_SDK_CHECK:
env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.8.sdk'
elif 'OS X 10.7' in MACOSX_SDK_CHECK:
env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.7.sdk'
elif 'OS X 10.6' in MACOSX_SDK_CHECK:
env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.6.sdk'
elif 'OS X 10.5' in MACOSX_SDK_CHECK:
env['MACOSX_DEPLOYMENT_TARGET'] = '10.5'
env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.5.sdk'
print "Available " + env['MACOSX_SDK_CHECK']
if not 'Mac OS X 10.6' in env['MACOSX_SDK_CHECK']:
print B.bc.OKGREEN + "Auto-setting available MacOSX SDK -> " + B.bc.ENDC + "MacOSX10.7.sdk"
elif not 'Mac OS X 10.5' in env['MACOSX_SDK_CHECK']:
print B.bc.OKGREEN + "Auto-setting available MacOSX SDK -> " + B.bc.ENDC + "MacOSX10.6.sdk"
else:
env['MACOSX_SDK']='/Developer/SDKs/MacOSX' + env['MACOSX_SDK'] + '.sdk'
if env['XCODE_CUR_VER'] >= '4.3': ## since version 4.3, XCode and developer dir are bundled ##
env['MACOSX_SDK'] = XCODE_BUNDLE + '/Contents/Developer/Platforms/MacOSX.platform' + env['MACOSX_SDK']
print B.bc.OKGREEN + "Using OSX SDK :" + B.bc.ENDC + env['MACOSX_SDK']
print B.bc.OKGREEN + "Found recommended sdk :" + B.bc.ENDC + " using MacOSX10.5.sdk"
if not env['WITH_OSX_STATICPYTHON'] == 1:
# python 3.3 uses Python-framework additionally installed in /Library/Frameworks
env['BF_PYTHON'] = '/Library/Frameworks/Python.framework/Versions/'
env['BF_PYTHON_INC'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/include/python' + env['BF_PYTHON_VERSION'] + 'm'
env['BF_PYTHON_BINARY'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/bin/python' + env['BF_PYTHON_VERSION']
env['BF_PYTHON_LIB'] = ''
env['BF_PYTHON_LIBPATH'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/lib/python' + env['BF_PYTHON_VERSION'] + '/config-' + env['BF_PYTHON_VERSION'] +'m'
env['PLATFORM_LINKFLAGS'] = env['PLATFORM_LINKFLAGS']+['-framework','Python'] # link to python framework
#Ray trace optimization
if env['WITH_BF_RAYOPTIMIZATION'] == 1:
if env['MACOSX_ARCHITECTURE'] == 'x86_64' or env['MACOSX_ARCHITECTURE'] == 'i386':
env['WITH_BF_RAYOPTIMIZATION'] = 1
else:
env['WITH_BF_RAYOPTIMIZATION'] = 0
if env['MACOSX_ARCHITECTURE'] == 'i386':
env['BF_RAYOPTIMIZATION_SSE_FLAGS'] = env['BF_RAYOPTIMIZATION_SSE_FLAGS']+['-msse']
elif env['MACOSX_ARCHITECTURE'] == 'x86_64':
env['BF_RAYOPTIMIZATION_SSE_FLAGS'] = env['BF_RAYOPTIMIZATION_SSE_FLAGS']+['-msse','-msse2']
if env['MACOSX_ARCHITECTURE'] == 'x86_64' or env['MACOSX_ARCHITECTURE'] == 'ppc64':
ARCH_FLAGS = ['-m64']
else:
ARCH_FLAGS = ['-m32']
env.Append(CPPFLAGS=ARCH_FLAGS)
SDK_FLAGS=['-isysroot', env['MACOSX_SDK'],'-mmacosx-version-min='+ env['MACOSX_DEPLOYMENT_TARGET'],'-arch',env['MACOSX_ARCHITECTURE']] # always used
env['PLATFORM_LINKFLAGS'] = ['-mmacosx-version-min='+ env['MACOSX_DEPLOYMENT_TARGET'],'-isysroot', env['MACOSX_SDK'],'-arch',env['MACOSX_ARCHITECTURE']]+ARCH_FLAGS+env['PLATFORM_LINKFLAGS']
env['CCFLAGS']=SDK_FLAGS+env['CCFLAGS']
env['CXXFLAGS']=SDK_FLAGS+env['CXXFLAGS']
#Intel Macs are CoreDuo and Up
if env['MACOSX_ARCHITECTURE'] == 'i386' or env['MACOSX_ARCHITECTURE'] == 'x86_64':
env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-msse','-msse2','-msse3']
if env['C_COMPILER_ID'] != 'clang' or (env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.3'):
env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-ftree-vectorize'] # clang xcode 4 does not accept flag
else:
env['CCFLAGS'] = env['CCFLAGS']+['-fno-strict-aliasing']
# Intel 64bit Macs are Core2Duo and up
if env['MACOSX_ARCHITECTURE'] == 'x86_64':
env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-mssse3']
if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.3':
if env['CXX'].startswith('clang') and env['XCODE_CUR_VER'] >= '5':
env['CCFLAGS'].append('-ftemplate-depth=1024') # only valid for clang bundled with xcode 5
# 3DconnexionClient.framework, optionally install
# for now, Mac builders must download and install the 3DxWare 10 Beta 4 driver framework from 3Dconnexion
# necessary header file lives here when installed:
# /Library/Frameworks/3DconnexionClient.framework/Versions/Current/Headers/ConnexionClientAPI.h
if env['WITH_BF_3DMOUSE'] == 1:
if not os.path.exists('/Library/Frameworks/3DconnexionClient.framework'):
print "3D_CONNEXION_CLIENT_LIBRARY not found, disabling WITH_BF_3DMOUSE" # avoid build errors !
env['WITH_BF_3DMOUSE'] = 0
print B.bc.OKGREEN + "3DconnexionClient install not found, disabling WITH_BF_3DMOUSE" # avoid build errors !
else:
env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','3DconnexionClient'])
env['BF_3DMOUSE_INC'] = '/Library/Frameworks/3DconnexionClient.framework/Headers'
print B.bc.OKGREEN + "Using 3Dconnexion"
# Jackmp.framework, optionally install
# for now, Mac builders must download and install the JackOSX framework
# necessary header file lives here when installed:
# /Library/Frameworks/Jackmp.framework/Versions/A/Headers/jack.h
if env['WITH_BF_JACK'] == 1:
if not os.path.exists('/Library/Frameworks/Jackmp.framework'):
print "JackOSX install not found, disabling WITH_BF_JACK" # avoid build errors !
env['WITH_BF_JACK'] = 0
print B.bc.OKGREEN + "JackOSX install not found, disabling WITH_BF_JACK" # avoid build errors !
else:
env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','Jackmp'])
print B.bc.OKGREEN + "Using Jack"
if env['WITH_BF_SDL']:
env.Append(LINKFLAGS=['-lazy_framework','ForceFeedback'])
if env['WITH_BF_QUICKTIME'] == 1:
env['PLATFORM_LINKFLAGS'] = env['PLATFORM_LINKFLAGS']+['-framework','QTKit']
#Defaults openMP to true if compiler handles it ( only gcc 4.6.1 and newer )
# if your compiler does not have accurate suffix you may have to enable it by hand !
if env['WITH_BF_OPENMP'] == 1:
if env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.6.1' or env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4' and C_VENDOR != 'Apple':
env['WITH_BF_OPENMP'] = 1 # multithreading for fluids, cloth, sculpt and smoke
print B.bc.OKGREEN + "Using OpenMP"
if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4':
OSX_OMP_LIBPATH = Dir(env.subst(env['LCGDIR'])).abspath
env.Append(BF_PROGRAM_LINKFLAGS=['-L'+OSX_OMP_LIBPATH+'/openmp/lib','-liomp5'])
env['CCFLAGS'].append('-I'+OSX_OMP_LIBPATH+'/openmp/include') # include for omp.h
else:
env['WITH_BF_OPENMP'] = 0
print B.bc.OKGREEN + "Disabled OpenMP, not supported by compiler"
if env['WITH_BF_CYCLES_OSL'] == 1:
env['WITH_BF_LLVM'] = 1
OSX_OSL_LIBPATH = Dir(env.subst(env['BF_OSL_LIBPATH'])).abspath
# we need 2 variants of passing the oslexec with the force_load option, string and list type atm
if env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.8' or env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4':
env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-loslexec','-loslquery'])
else:
env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-force_load '+ OSX_OSL_LIBPATH +'/liboslexec.a','-loslquery'])
env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-force_load '+ OSX_OSL_LIBPATH +'/liboslexec.a','-loslquery'])
env.Append(BF_PROGRAM_LINKFLAGS=['-Xlinker','-force_load','-Xlinker',OSX_OSL_LIBPATH +'/liboslexec.a'])
else:
env['WITH_BF_LLVM'] = 0
if env['WITH_BF_LLVM'] == 0:
# Due duplicated generic UTF functions, we pull them either from LLVMSupport or COLLADA
env.Append(BF_OPENCOLLADA_LIB=' UTF')
# Trying to get rid of eventually clashes, we export some symbols explicite as local
# Trying to get rid of eventually clashes, we export some explicite as local symbols
env.Append(LINKFLAGS=['-Xlinker','-unexported_symbols_list','-Xlinker','./source/creator/osx_locals.map'])
#for < 10.7.sdk, SystemStubs needs to be linked
if env['MACOSX_SDK'].endswith("10.6.sdk") or env['MACOSX_SDK'].endswith("10.5.sdk"):
env['LLIBS'].append('SystemStubs')
#############################################################################
################### End Automatic configuration for OSX ##################
#############################################################################
if env['OURPLATFORM'] == 'linux' and not env['C_COMPILER_ID']:
command = ["%s"%env['CC'], "--version"]
line = btools.get_command_output(command)
if line.startswith('gcc'):
env['C_COMPILER_ID'] = 'gcc'
elif 'clang' in line[0]:
env['C_COMPILER_ID'] = 'clang'
if env['WITH_BF_OPENMP'] == 1:
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
@@ -488,12 +338,11 @@ if env['WITH_BF_OPENMP'] == 1:
else:
env.Append(CCFLAGS=['-fopenmp'])
if env['WITH_BF_CPP11']:
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
# Nothing special is needed, C++11 features are available by default.
pass
else:
env['CXXFLAGS'].append('-std=c++11')
if env['WITH_GHOST_COCOA'] == True:
env.Append(CPPFLAGS=['-DGHOST_COCOA'])
if env['USE_QTKIT'] == True:
env.Append(CPPFLAGS=['-DUSE_QTKIT'])
#check for additional debug libnames
@@ -514,10 +363,6 @@ if env['WITH_BF_STATICCXX']:
else:
print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
# audaspace is needed for the game engine
if not env['WITH_BF_AUDASPACE']:
env['WITH_BF_GAMEENGINE'] = False
# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
if 'blenderplayer' in B.targets:
env['WITH_BF_PLAYER'] = True
@@ -525,9 +370,6 @@ if 'blenderplayer' in B.targets:
if 'blendernogame' in B.targets:
env['WITH_BF_GAMEENGINE'] = False
if not env['WITH_BF_GAMEENGINE']:
env['WITH_BF_PLAYER'] = False
# build without elbeem (fluidsim)?
if env['WITH_BF_FLUID'] == 1:
env['CPPFLAGS'].append('-DWITH_MOD_FLUID')
@@ -544,68 +386,15 @@ else:
env['CPPFLAGS'].append('-D__LITTLE_ENDIAN__')
# TODO, make optional (as with CMake)
env['CPPFLAGS'].append('-DWITH_AUDASPACE')
env['CPPFLAGS'].append('-DWITH_AVI')
env['CPPFLAGS'].append('-DWITH_OPENNL')
env['CPPFLAGS'].append('-DWITH_BOOL_COMPAT')
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc') and env['MSVC_VERSION'] == '11.0':
env['CPPFLAGS'].append('-D_ALLOW_KEYWORD_MACROS')
if env['OURPLATFORM'] not in ('win32-vc', 'win64-vc'):
env['CPPFLAGS'].append('-DHAVE_STDBOOL_H')
# Audaspace
if env['WITH_BF_AUDASPACE']:
env['BF_AUDASPACE_C_INC'] = '#intern/audaspace/intern'
env['BF_AUDASPACE_PY_INC'] = '#intern/audaspace/intern'
env['BF_AUDASPACE_DEF'] = ['WITH_AUDASPACE']
env['BF_AUDASPACE_DEF'].append('AUD_DEVICE_H="<AUD_C-API.h>"')
env['BF_AUDASPACE_DEF'].append('AUD_SPECIAL_H="<AUD_C-API.h>"')
env['BF_AUDASPACE_DEF'].append('AUD_SOUND_H="<AUD_C-API.h>"')
env['BF_AUDASPACE_DEF'].append('AUD_HANDLE_H="<AUD_C-API.h>"')
env['BF_AUDASPACE_DEF'].append('AUD_SEQUENCE_H="<AUD_C-API.h>"')
env['BF_AUDASPACE_DEF'].append('AUD_TYPES_H="<AUD_Space.h>"')
# OpenGL
if env['WITH_BF_GL_PROFILE_COMPAT']:
env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_COMPAT')
if env['WITH_BF_GL_PROFILE_CORE']:
env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_CORE')
if env['WITH_BF_GL_PROFILE_ES20']:
env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_ES20')
if env['WITH_BF_GL_EGL']:
env['BF_GL_DEFINITIONS'].append('WITH_EGL')
# GLEW
if env['WITH_BF_GLEW_MX']:
env['BF_GL_DEFINITIONS'].append('WITH_GLEW_MX')
if env['WITH_BF_GLEW_ES']:
env['BF_GLEW_INC'] = '#extern/glew-es/include'
env['BF_GL_DEFINITIONS'] += ['GLEW_STATIC', 'WITH_GLEW_ES']
if not env['WITH_BF_GL_PROFILE_ES20']:
# No ES functions are needed
env['BF_GL_DEFINITIONS'].append('GLEW_NO_ES')
elif not (env['WITH_BF_GL_PROFILE_CORE'] or env['WITH_BF_GL_PROFILE_COMPAT']):
# ES is enabled, but the other functions are all disabled
env['BF_GL_DEFINITIONS'].append('GLEW_ES_ONLY')
if env['WITH_BF_GL_PROFILE_ES20']:
if env['WITH_BF_GL_EGL']:
env['BF_GL_DEFINITIONS'].append('GLEW_USE_LIB_ES20')
if env['WITH_BF_GL_EGL']:
env['BF_GL_DEFINITIONS'].append('GLEW_INC_EGL')
else:
env['BF_GLEW_INC'] = '#extern/glew/include'
env['BF_GL_DEFINITIONS'].append('GLEW_STATIC')
# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
B.root_build_dir = env['BF_BUILDDIR']
B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc')
@@ -691,7 +480,6 @@ if not os.path.isdir ( B.root_build_dir):
# if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']:
# os.makedirs ( B.doc_build_dir )
###################################
# Ensure all data files are valid #
###################################
@@ -707,36 +495,31 @@ def data_to_c(FILE_FROM, FILE_TO, VAR_NAME):
FILE_FROM = FILE_FROM.replace("/", "\\")
FILE_TO = FILE_TO.replace("/", "\\")
try:
# first check if we need to bother.
if os.path.exists(FILE_TO):
if os.path.getmtime(FILE_FROM) < os.path.getmtime(FILE_TO):
return
# first check if we need to bother.
if os.path.exists(FILE_TO):
if os.path.getmtime(FILE_FROM) < os.path.getmtime(FILE_TO):
return
print(B.bc.HEADER + "Generating: " + B.bc.ENDC + "%r" % os.path.basename(FILE_TO))
fpin = open(FILE_FROM, "rb")
fpin.seek(0, os.SEEK_END)
size = fpin.tell()
fpin.seek(0)
print(B.bc.HEADER + "Generating: " + B.bc.ENDC + "%r" % os.path.basename(FILE_TO))
fpin = open(FILE_FROM, "rb")
fpin.seek(0, os.SEEK_END)
size = fpin.tell()
fpin.seek(0)
fpout = open(FILE_TO, "w")
fpout.write("int %s_size = %d;\n" % (VAR_NAME, size))
fpout.write("char %s[] = {\n" % VAR_NAME)
fpout = open(FILE_TO, "w")
fpout.write("int %s_size = %d;\n" % (VAR_NAME, size))
fpout.write("char %s[] = {\n" % VAR_NAME)
while size > 0:
size -= 1
if size % 32 == 31:
fpout.write("\n")
while size > 0:
size -= 1
if size % 32 == 31:
fpout.write("\n")
fpout.write("%3d," % ord(fpin.read(1)))
fpout.write("\n 0};\n\n")
fpout.write("%3d," % ord(fpin.read(1)))
fpout.write("\n 0};\n\n")
fpin.close()
fpout.close()
except KeyboardInterrupt:
if os.path.exists(FILE_TO):
os.remove(FILE_TO)
raise KeyboardInterrupt
fpin.close()
fpout.close()
def data_to_c_simple(FILE_FROM):
filename_only = os.path.basename(FILE_FROM)
@@ -746,32 +529,6 @@ def data_to_c_simple(FILE_FROM):
data_to_c(FILE_FROM, FILE_TO, VAR_NAME)
def data_to_c_simple_icon(PATH_FROM):
# first handle import
import sys
path = "source/blender/datatoc"
if path not in sys.path:
sys.path.append(path)
# convert the pixmaps to a png
import datatoc_icon
filename_only = os.path.basename(PATH_FROM)
FILE_TO_PNG = os.path.join(env['DATA_SOURCES'], filename_only + ".png")
FILE_TO = FILE_TO_PNG + ".c"
argv = [PATH_FROM, FILE_TO_PNG]
try:
datatoc_icon.main_ex(argv)
except KeyboardInterrupt:
if os.path.exists(FILE_TO_PNG):
os.remove(FILE_TO_PNG)
raise KeyboardInterrupt
# then the png to a c file
data_to_c_simple(FILE_TO_PNG)
if B.targets != ['cudakernels']:
data_to_c("source/blender/compositor/operations/COM_OpenCLKernels.cl",
B.root_build_dir + "data_headers/COM_OpenCLKernels.cl.h",
@@ -782,11 +539,6 @@ if B.targets != ['cudakernels']:
data_to_c_simple("release/datafiles/preview_cycles.blend")
# --- glsl ---
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_geometry.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_program_smoke_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_program_smoke_color_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
@@ -794,20 +546,8 @@ if B.targets != ['cudakernels']:
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex_world.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_lib.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_vert.glsl")
data_to_c_simple("intern/opencolorio/gpu_shader_display_transform.glsl")
data_to_c_simple("intern/opensubdiv/gpu_shader_opensubd_display.glsl")
# --- blender ---
data_to_c_simple("release/datafiles/bfont.pfb")
@@ -815,13 +555,8 @@ if B.targets != ['cudakernels']:
data_to_c_simple("release/datafiles/bmonofont.ttf")
data_to_c_simple("release/datafiles/splash.png")
data_to_c_simple("release/datafiles/splash_2x.png")
# data_to_c_simple("release/datafiles/blender_icons16.png")
# data_to_c_simple("release/datafiles/blender_icons32.png")
data_to_c_simple_icon("release/datafiles/blender_icons16")
data_to_c_simple_icon("release/datafiles/blender_icons32")
data_to_c_simple("release/datafiles/blender_icons16.png")
data_to_c_simple("release/datafiles/blender_icons32.png")
data_to_c_simple("release/datafiles/prvicons.png")
data_to_c_simple("release/datafiles/brushicons/add.png")
@@ -851,8 +586,6 @@ if B.targets != ['cudakernels']:
data_to_c_simple("release/datafiles/brushicons/soften.png")
data_to_c_simple("release/datafiles/brushicons/subtract.png")
data_to_c_simple("release/datafiles/brushicons/texdraw.png")
data_to_c_simple("release/datafiles/brushicons/texfill.png")
data_to_c_simple("release/datafiles/brushicons/texmask.png")
data_to_c_simple("release/datafiles/brushicons/thumb.png")
data_to_c_simple("release/datafiles/brushicons/twist.png")
data_to_c_simple("release/datafiles/brushicons/vertexdraw.png")
@@ -901,24 +634,6 @@ B.init_lib_dict()
##### END SETUP ##########
## Auto-configuration run-time tests
from FindSharedPtr import FindSharedPtr
from FindUnorderedMap import FindUnorderedMap
conf = Configure(env)
old_linkflags = conf.env['LINKFLAGS']
conf.env.Append(LINKFLAGS=env['PLATFORM_LINKFLAGS'])
# Put all tests here
FindSharedPtr(conf)
FindUnorderedMap(conf)
conf.env['LINKFLAGS'] = old_linkflags
env = conf.Finish()
# End of auto configuration
Export('env')
VariantDir(B.root_build_dir+'/source', 'source', duplicate=0)
@@ -933,7 +648,7 @@ SConscript(B.root_build_dir+'/extern/SConscript')
# libraries to give as objects to linking phase
mainlist = []
for tp in B.possible_types:
if (not tp == 'player') and (not tp == 'player2') and (not tp == 'system'):
if (not tp == 'player') and (not tp == 'player2'):
mainlist += B.create_blender_liblist(env, tp)
if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
@@ -945,17 +660,7 @@ thestatlibs, thelibincs = B.setup_staticlibs(env)
thesyslibs = B.setup_syslibs(env)
if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
blender_progname = "blender"
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
blender_progname = "blender-app"
lenv = env.Clone()
lenv.Append(LINKFLAGS = env['PLATFORM_LINKFLAGS'])
targetpath = B.root_build_dir + '/blender'
launcher_obj = [env.Object(B.root_build_dir + 'source/creator/creator/creator_launch_win', ['#source/creator/creator_launch_win.c'])]
env.BlenderProg(B.root_build_dir, 'blender', [launcher_obj] + B.resources, ['bf_utfconv'] + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
env.BlenderProg(B.root_build_dir, blender_progname, creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
env.BlenderProg(B.root_build_dir, "blender", creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
if env['WITH_BF_PLAYER']:
playerlist = B.create_blender_liblist(env, 'player')
playerlist += B.create_blender_liblist(env, 'player2')
@@ -979,8 +684,6 @@ if env['OURPLATFORM']=='darwin':
dn.remove('.svn')
if '_svn' in dn:
dn.remove('_svn')
if '.git' in df:
df.remove('.git')
dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
source=[dp+os.sep+f for f in df]
blenderinstall.append(env.Install(dir=dir,source=source))
@@ -1005,17 +708,15 @@ if env['OURPLATFORM']!='darwin':
td, tf = os.path.split(targetdir)
dotblenderinstall.append(env.Install(dir=td, source=srcfile))
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
scriptinstall.append(env.InstallAs(env['BF_INSTALLDIR'] + '/blender-app.exe.manifest',
'source/icons/blender.exe.manifest'))
if env['WITH_BF_PYTHON']:
#-- local/VERSION/scripts
scriptpaths=['release/scripts']
for scriptpath in scriptpaths:
for dp, dn, df in os.walk(scriptpath):
if '.git' in df:
df.remove('.git')
if '.svn' in dn:
dn.remove('.svn')
if '_svn' in dn:
dn.remove('_svn')
if '__pycache__' in dn: # py3.2 cache dir
dn.remove('__pycache__')
@@ -1039,6 +740,8 @@ if env['OURPLATFORM']!='darwin':
# cycles python code
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles')
source=os.listdir('intern/cycles/blender/addon')
if '.svn' in source: source.remove('.svn')
if '_svn' in source: source.remove('_svn')
if '__pycache__' in source: source.remove('__pycache__')
source=['intern/cycles/blender/addon/'+s for s in source]
scriptinstall.append(env.Install(dir=dir,source=source))
@@ -1046,52 +749,43 @@ if env['OURPLATFORM']!='darwin':
# cycles kernel code
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel')
source=os.listdir('intern/cycles/kernel')
if '.svn' in source: source.remove('.svn')
if '_svn' in source: source.remove('_svn')
if '__pycache__' in source: source.remove('__pycache__')
source.remove('kernel.cpp')
source.remove('CMakeLists.txt')
source.remove('SConscript')
source.remove('svm')
source.remove('closure')
source.remove('geom')
source.remove('shaders')
source.remove('osl')
source.remove('split')
source=['intern/cycles/kernel/'+s for s in source]
source.append('intern/cycles/util/util_atomic.h')
source.append('intern/cycles/util/util_color.h')
source.append('intern/cycles/util/util_half.h')
source.append('intern/cycles/util/util_math.h')
source.append('intern/cycles/util/util_math_fast.h')
source.append('intern/cycles/util/util_transform.h')
source.append('intern/cycles/util/util_types.h')
scriptinstall.append(env.Install(dir=dir,source=source))
# svm
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'svm')
source=os.listdir('intern/cycles/kernel/svm')
if '.svn' in source: source.remove('.svn')
if '_svn' in source: source.remove('_svn')
if '__pycache__' in source: source.remove('__pycache__')
source=['intern/cycles/kernel/svm/'+s for s in source]
scriptinstall.append(env.Install(dir=dir,source=source))
# closure
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'closure')
source=os.listdir('intern/cycles/kernel/closure')
if '.svn' in source: source.remove('.svn')
if '_svn' in source: source.remove('_svn')
if '__pycache__' in source: source.remove('__pycache__')
source=['intern/cycles/kernel/closure/'+s for s in source]
scriptinstall.append(env.Install(dir=dir,source=source))
# geom
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'geom')
source=os.listdir('intern/cycles/kernel/geom')
if '__pycache__' in source: source.remove('__pycache__')
source=['intern/cycles/kernel/geom/'+s for s in source]
scriptinstall.append(env.Install(dir=dir,source=source))
# split
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'split')
source=os.listdir('intern/cycles/kernel/split')
if '__pycache__' in source: source.remove('__pycache__')
source=['intern/cycles/kernel/split/'+s for s in source]
scriptinstall.append(env.Install(dir=dir,source=source))
# licenses
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'license')
source=os.listdir('intern/cycles/doc/license')
if '.svn' in source: source.remove('.svn')
if '_svn' in source: source.remove('_svn')
if '__pycache__' in source: source.remove('__pycache__')
source.remove('CMakeLists.txt')
source=['intern/cycles/doc/license/'+s for s in source]
@@ -1103,9 +797,8 @@ if env['OURPLATFORM']!='darwin':
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib')
for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel')
for suffix in ('', '_experimental'):
cubin_file = os.path.join(kernel_build_dir, "kernel%s_%s.cubin" % (suffix, arch))
cubininstall.append(env.Install(dir=dir,source=cubin_file))
cubin_file = os.path.join(kernel_build_dir, "kernel_%s.cubin" % arch)
cubininstall.append(env.Install(dir=dir,source=cubin_file))
# osl shaders
if env['WITH_BF_CYCLES_OSL']:
@@ -1127,6 +820,11 @@ if env['OURPLATFORM']!='darwin':
colormanagement = os.path.join('release', 'datafiles', 'colormanagement')
for dp, dn, df in os.walk(colormanagement):
if '.svn' in dn:
dn.remove('.svn')
if '_svn' in dn:
dn.remove('_svn')
dir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'datafiles')
dir += os.sep + os.path.basename(colormanagement) + dp[len(colormanagement):]
@@ -1144,16 +842,15 @@ if env['OURPLATFORM']!='darwin':
def check_path(path, member):
return (member in path.split(os.sep))
po_dir = os.path.join("release", "datafiles", "locale", "po")
# font files
for intpath in internationalpaths:
for dp, dn, df in os.walk(intpath):
if '.git' in df:
df.remove('.git')
if '.svn' in dn:
dn.remove('.svn')
if '_svn' in dn:
dn.remove('_svn')
# we only care about release/datafiles/fonts, release/datafiles/locales
if check_path(dp, "fonts"):
if check_path(dp, "fonts") or check_path(dp, "locale"):
pass
else:
continue
@@ -1167,31 +864,16 @@ if env['OURPLATFORM']!='darwin':
env.Execute(Mkdir(dir))
scriptinstall.append(env.Install(dir=dir,source=source))
# .mo files
for f in os.listdir(po_dir):
if not f.endswith(".po"):
continue
locale_name = os.path.splitext(f)[0]
mo_file = os.path.join(B.root_build_dir, "locale", locale_name + ".mo")
dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
dir = os.path.join(dir, "datafiles", "locale", locale_name, "LC_MESSAGES")
scriptinstall.append(env.InstallAs(os.path.join(dir, "blender.mo"), mo_file))
# languages file
dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
dir = os.path.join(dir, "datafiles", "locale")
languages_file = os.path.join("release", "datafiles", "locale", "languages")
scriptinstall.append(env.InstallAs(os.path.join(dir, "languages"), languages_file))
#-- icons
if env['OURPLATFORM']=='linux':
iconlist = []
icontargetlist = []
for tp, tn, tf in os.walk('release/freedesktop/icons'):
if '.svn' in tn:
tn.remove('.svn')
if '_svn' in tn:
tn.remove('_svn')
for f in tf:
iconlist.append(os.path.join(tp, f))
icontargetlist.append( os.path.join(*([env['BF_INSTALLDIR']] + tp.split(os.sep)[2:] + [f])) )
@@ -1217,42 +899,13 @@ if env['OURPLATFORM']=='linuxcross':
textlist = []
texttargetlist = []
for tp, tn, tf in os.walk('release/text'):
tf.remove("readme.html")
if '.svn' in tn:
tn.remove('.svn')
if '_svn' in tn:
tn.remove('_svn')
for f in tf:
textlist.append(tp+os.sep+f)
def readme_version_patch():
readme_src = "release/text/readme.html"
readme_dst = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "readme.html")))
if not os.path.exists(readme_dst) or (os.path.getmtime(readme_dst) < os.path.getmtime(readme_src)):
f = open(readme_src, "r")
data = f.read()
f.close()
data = data.replace("BLENDER_VERSION", VERSION)
f = open(readme_dst, "w")
f.write(data)
f.close()
textlist.append(readme_dst)
readme_version_patch()
del readme_version_patch
'''Command(
"release/text/readme.html"
)
Command("file.out", "file.in", Copy(env['BF_INSTALLDIR'], "release/text/readme.html"))
'''
# Font licenses
textlist.append('release/datafiles/LICENSE-bfont.ttf.txt')
if env['WITH_BF_INTERNATIONAL']:
textlist += ['release/datafiles/LICENSE-droidsans.ttf.txt', 'release/datafiles/LICENSE-bmonofont-i18n.ttf.txt']
textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
if env['OURPLATFORM']=='darwin':
@@ -1274,15 +927,16 @@ if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
if env['WITH_BF_SDL']:
dllsources.append('${BF_SDL_LIBPATH}/SDL2.dll')
if env['OURPLATFORM'] == 'win64-vc':
pass # we link statically already to SDL on win64
else:
dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
if env['WITH_BF_PYTHON']:
if env['BF_DEBUG']:
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
dllsources.append('${BF_PYTHON_LIBPATH}/sqlite3_d.dll')
else:
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
dllsources.append('${BF_PYTHON_LIBPATH}/sqlite3.dll')
if env['WITH_BF_ICONV']:
if env['OURPLATFORM'] == 'win64-vc':
@@ -1293,6 +947,10 @@ if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
if env['WITH_BF_OPENAL']:
dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc') and env['MSVC_VERSION'] == '11.0':
pass
else:
dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
if env['WITH_BF_SNDFILE']:
dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
@@ -1303,7 +961,7 @@ if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
# Since the thumb handler is loaded by Explorer, architecture is
# strict: the x86 build fails on x64 Windows. We need to ship
# both builds in x86 packages.
if B.bitness == 32:
if bitness == 32:
dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb.dll')
dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll')
@@ -1319,15 +977,6 @@ if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
allinstall += windlls
# TODO(sergey): For unti we've got better way to deal with python binary
if env['WITH_BF_PYTHON']:
py_target = os.path.join(env['BF_INSTALLDIR'], VERSION, 'python', 'bin')
if env['BF_DEBUG']:
allinstall += env.Install(dir=py_target, source = ['${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll'])
else:
allinstall += env.Install(dir=py_target, source = ['${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll'])
if env['OURPLATFORM'] == 'win64-mingw':
dllsources = []

File diff suppressed because it is too large Load Diff

View File

@@ -60,7 +60,7 @@ AMD64_PATH="$ENV_PATH/buildbot_${DEBIAN_BRANCH}_x86_64"
I686_PATH="$ENV_PATH/buildbot_${DEBIAN_BRANCH}_i686"
SOURCES_PATH="$ENV_PATH/sources"
THREADS=$(nproc)
THREADS=`cat /proc/cpuinfo | grep cores | uniq | sed -e "s/.*: *\(.*\)/\\1/"`
# Force vpx be installed from the backports
VPX_V="1.0.0-2~bpo60+1"

View File

@@ -2,5 +2,4 @@ BF_BUILDDIR = '../blender-build/linux-glibc211-i686'
BF_INSTALLDIR = '../blender-install/linux-glibc211-i686'
BF_NUMJOBS = 1
#BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
BF_CYCLES_CUDA_BINARIES_ARCH = []
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35']

View File

@@ -2,4 +2,4 @@ BF_BUILDDIR = '../blender-build/linux-glibc211-x86_64'
BF_INSTALLDIR = '../blender-install/linux-glibc211-x86_64'
BF_NUMJOBS = 1
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35']

View File

@@ -4,11 +4,10 @@ BF_NUMJOBS = 4
WITHOUT_BF_OVERWRITE_INSTALL = True
# Python configuration
BF_PYTHON_VERSION = '3.4'
BF_PYTHON_VERSION = '3.3'
BF_PYTHON_ABI_FLAGS = 'm'
BF_PYTHON = '/opt/lib/python-3.4'
BF_PYTHON = '/opt/lib/python-3.3'
WITH_BF_PYTHON_INSTALL_NUMPY = True
WITH_BF_PYTHON_INSTALL_REQUESTS = True
WITH_BF_STATICPYTHON = True
@@ -22,7 +21,7 @@ BF_OPENCOLLADA_LIB_STATIC = '${BF_OPENCOLLADA}/lib/libOpenCOLLADAStreamWriter.a
'${BF_OPENCOLLADA}/lib/libOpenCOLLADAFramework.a ' + \
'${BF_OPENCOLLADA}/lib/libOpenCOLLADABaseUtils.a ' + \
'${BF_OPENCOLLADA}/lib/libGeneratedSaxParser.a ' + \
'${BF_OPENCOLLADA}/lib/libMathMLSolver.a ' + \
'${BF_OPENCOLLADA}/lib/libUTF.a ${BF_OPENCOLLADA}/lib/libMathMLSolver.a ' + \
'${BF_OPENCOLLADA}/lib/libbuffer.a ${BF_OPENCOLLADA}/lib/libftoa.a ' + \
'/usr/lib/libxml2.a /usr/lib/libexpat.a /usr/lib/libpcre.a'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib /home/sources/staticlibs/lib64'
@@ -49,7 +48,7 @@ BF_CXX_LIB_STATIC = '/usr/lib/gcc/i486-linux-gnu/4.7.1/libstdc++.a'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = True
BF_OPENAL = '/opt/lib/openal'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a /opt/lib/openal/lib/libcommon.a'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a'
WITH_BF_GETTEXT_STATIC = True
@@ -79,8 +78,6 @@ WITH_BF_STATICZLIB = True
BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'
WITH_BF_SDL = True
WITH_BF_SDL_DYNLOAD = True
WITH_BF_OGG = True
WITH_BF_OPENMP = True
@@ -124,22 +121,20 @@ BF_OIIO_INC = '${BF_OIIO}/include'
BF_OIIO_LIB_STATIC = '${BF_OIIO_LIBPATH}/libOpenImageIO.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_JPEG}/lib/libjpeg.a'
BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
BF_IS_NEW_OSL = False
WITH_BF_CYCLES_OSL = True
WITH_BF_STATICOSL = BF_IS_NEW_OSL
WITH_BF_STATICOSL = False
BF_OSL = '/opt/lib/osl'
BF_OSL_INC = '${BF_OSL}/include'
# note oslexec would passed via program linkflags, which is needed to
# make llvm happy with osl_allocate_closure_component
BF_OSL_LIB = 'oslcomp oslexec oslquery'
BF_OSL_LIB_STATIC = '${BF_OSL}/lib/liboslcomp.a ${BF_OSL}/lib/liboslexec.a ${BF_OSL}/lib/liboslquery.a'
BF_OSL_LIBPATH = '${BF_OSL}/lib'
BF_OSL_COMPILER = '${BF_OSL}/bin/oslc'
WITH_BF_LLVM = True
WITH_BF_STATICLLVM = False
BF_LLVM = '/opt/lib/llvm-3.4.2'
BF_LLVM_LIB = 'LLVMBitReader LLVMJIT LLVMipo LLVMVectorize LLVMBitWriter LLVMX86CodeGen LLVMX86Desc LLVMObject LLVMX86Info LLVMX86AsmPrinter ' + \
BF_LLVM = '/opt/lib/llvm-3.1'
BF_LLVM_LIB = 'LLVMBitReader LLVMJIT LLVMipo LLVMVectorize LLVMBitWriter LLVMX86CodeGen LLVMX86Desc LLVMX86Info LLVMX86AsmPrinter ' + \
'LLVMX86Utils LLVMSelectionDAG LLVMCodeGen LLVMScalarOpts LLVMInstCombine LLVMTransformUtils LLVMipa LLVMAnalysis LLVMExecutionEngine ' + \
'LLVMTarget LLVMMC LLVMCore LLVMSupport'
BF_LLVM_LIBPATH = '${BF_LLVM}/lib'
@@ -159,27 +154,13 @@ BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ' + \
'${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a \
${BF_BOOST_LIBPATH}/libboost_thread.a'
if BF_IS_NEW_OSL:
BF_BOOST_LIB_STATIC += ' ${BF_BOOST_LIBPATH}/libboost_wave.a'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
# Ocean Simulation
WITH_BF_OCEANSIM = True
# OpenSubdiv
WITH_BF_OPENSUBDIV = True
WITH_BF_STATICOPENSUBDIV = True
BF_OPENSUBDIV = '/opt/lib/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'
BF_OPENSUBDIV_LIBPATH = '${BF_OPENSUBDIV}/lib'
BF_OPENSUBDIV_LIB_STATIC = '${BF_OPENSUBDIV}/lib/libosdCPU.a ${BF_OPENSUBDIV}/lib/libosdGPU.a'
# Compilation and optimization
BF_DEBUG = False
REL_CCFLAGS = ['-DNDEBUG', '-O2', '-msse', '-msse2'] # C & C++
PLATFORM_LINKFLAGS = ['-lrt']
if BF_IS_NEW_OSL:
BF_PROGRAM_LINKFLAGS = ['-Wl,--version-script=source/creator/blender.map']
else:
BF_PROGRAM_LINKFLAGS = ['-Wl,--whole-archive', '-loslexec', '-Wl,--no-whole-archive', '-Wl,--version-script=source/creator/blender.map']
BF_PROGRAM_LINKFLAGS = ['-Wl,--whole-archive', '-loslexec', '-Wl,--no-whole-archive', '-Wl,--version-script=source/creator/blender.map']

View File

@@ -4,11 +4,10 @@ BF_NUMJOBS = 4
WITHOUT_BF_OVERWRITE_INSTALL = True
# Python configuration
BF_PYTHON_VERSION = '3.4'
BF_PYTHON_VERSION = '3.3'
BF_PYTHON_ABI_FLAGS = 'm'
BF_PYTHON = '/opt/lib/python-3.4'
BF_PYTHON = '/opt/lib/python-3.3'
WITH_BF_PYTHON_INSTALL_NUMPY = True
WITH_BF_PYTHON_INSTALL_REQUESTS = True
WITH_BF_STATICPYTHON = True
@@ -22,7 +21,7 @@ BF_OPENCOLLADA_LIB_STATIC = '${BF_OPENCOLLADA}/lib/libOpenCOLLADAStreamWriter.a
'${BF_OPENCOLLADA}/lib/libOpenCOLLADAFramework.a ' + \
'${BF_OPENCOLLADA}/lib/libOpenCOLLADABaseUtils.a ' + \
'${BF_OPENCOLLADA}/lib/libGeneratedSaxParser.a ' + \
'${BF_OPENCOLLADA}/lib/libMathMLSolver.a ' + \
'${BF_OPENCOLLADA}/lib/libUTF.a ${BF_OPENCOLLADA}/lib/libMathMLSolver.a ' + \
'${BF_OPENCOLLADA}/lib/libbuffer.a ${BF_OPENCOLLADA}/lib/libftoa.a ' + \
'/usr/lib/libxml2.a /usr/lib/libexpat.a /usr/lib/libpcre.a'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib /home/sources/staticlibs/lib64'
@@ -49,7 +48,7 @@ BF_CXX_LIB_STATIC = '/usr/lib/gcc/x86_64-linux-gnu/4.7.1/libstdc++.a'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = True
BF_OPENAL = '/opt/lib/openal'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a /opt/lib/openal/lib/libcommon.a'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a'
WITH_BF_GETTEXT_STATIC = True
@@ -79,8 +78,6 @@ WITH_BF_STATICZLIB = True
BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'
WITH_BF_SDL = True
WITH_BF_SDL_DYNLOAD = True
WITH_BF_OGG = True
WITH_BF_OPENMP = True
@@ -124,22 +121,20 @@ BF_OIIO_INC = '${BF_OIIO}/include'
BF_OIIO_LIB_STATIC = '${BF_OIIO_LIBPATH}/libOpenImageIO.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_JPEG}/lib/libjpeg.a'
BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
BF_IS_NEW_OSL = False
WITH_BF_CYCLES_OSL = True
WITH_BF_STATICOSL = BF_IS_NEW_OSL
WITH_BF_STATICOSL = False
BF_OSL = '/opt/lib/osl'
BF_OSL_INC = '${BF_OSL}/include'
# note oslexec would passed via program linkflags, which is needed to
# make llvm happy with osl_allocate_closure_component
BF_OSL_LIB = 'oslcomp oslexec oslquery'
BF_OSL_LIB_STATIC = '${BF_OSL}/lib/liboslcomp.a ${BF_OSL}/lib/liboslexec.a ${BF_OSL}/lib/liboslquery.a'
BF_OSL_LIBPATH = '${BF_OSL}/lib'
BF_OSL_COMPILER = '${BF_OSL}/bin/oslc'
WITH_BF_LLVM = True
WITH_BF_STATICLLVM = False
BF_LLVM = '/opt/lib/llvm-3.4.2'
BF_LLVM_LIB = 'LLVMBitReader LLVMJIT LLVMipo LLVMVectorize LLVMBitWriter LLVMX86CodeGen LLVMX86Desc LLVMObject LLVMX86Info LLVMX86AsmPrinter ' + \
BF_LLVM = '/opt/lib/llvm-3.1'
BF_LLVM_LIB = 'LLVMBitReader LLVMJIT LLVMipo LLVMVectorize LLVMBitWriter LLVMX86CodeGen LLVMX86Desc LLVMX86Info LLVMX86AsmPrinter ' + \
'LLVMX86Utils LLVMSelectionDAG LLVMCodeGen LLVMScalarOpts LLVMInstCombine LLVMTransformUtils LLVMipa LLVMAnalysis LLVMExecutionEngine ' + \
'LLVMTarget LLVMMC LLVMCore LLVMSupport'
BF_LLVM_LIBPATH = '${BF_LLVM}/lib'
@@ -159,27 +154,13 @@ BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ' + \
'${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a \
${BF_BOOST_LIBPATH}/libboost_thread.a'
if BF_IS_NEW_OSL:
BF_BOOST_LIB_STATIC += ' ${BF_BOOST_LIBPATH}/libboost_wave.a'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
# Ocean Simulation
WITH_BF_OCEANSIM = True
# OpenSubdiv
WITH_BF_OPENSUBDIV = True
WITH_BF_STATICOPENSUBDIV = True
BF_OPENSUBDIV = '/opt/lib/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'
BF_OPENSUBDIV_LIBPATH = '${BF_OPENSUBDIV}/lib'
BF_OPENSUBDIV_LIB_STATIC = '${BF_OPENSUBDIV}/lib/libosdCPU.a ${BF_OPENSUBDIV}/lib/libosdGPU.a'
# Compilation and optimization
BF_DEBUG = False
REL_CCFLAGS = ['-DNDEBUG', '-O2', '-msse', '-msse2'] # C & C++
PLATFORM_LINKFLAGS = ['-lrt']
if BF_IS_NEW_OSL:
BF_PROGRAM_LINKFLAGS = ['-Wl,--version-script=source/creator/blender.map']
else:
BF_PROGRAM_LINKFLAGS = ['-Wl,--whole-archive', '-loslexec', '-Wl,--no-whole-archive', '-Wl,--version-script=source/creator/blender.map']
BF_PROGRAM_LINKFLAGS = ['-Wl,--whole-archive', '-loslexec', '-Wl,--no-whole-archive', '-Wl,--version-script=source/creator/blender.map']

View File

@@ -1,9 +1,425 @@
#
# Note : if you want to alter this file
# copy it as a whole in the upper folder
# as user-config.py
# dont create a new file with only some
# vars changed.
import commands
# IMPORTANT NOTE : OFFICIAL BUILDS SHOULD BE DONE WITH SDKs
USE_SDK=True
#############################################################################
################### Cocoa & architecture settings ##################
#############################################################################
WITH_GHOST_COCOA=True
MACOSX_ARCHITECTURE = 'i386' # valid archs: ppc, i386, ppc64, x86_64
cmd = 'uname -p'
MAC_PROC=commands.getoutput(cmd)
cmd = 'uname -r'
cmd_res=commands.getoutput(cmd)
if cmd_res[:1]=='7':
MAC_CUR_VER='10.3'
elif cmd_res[:1]=='8':
MAC_CUR_VER='10.4'
elif cmd_res[:1]=='9':
MAC_CUR_VER='10.5'
elif cmd_res[:2]=='10':
MAC_CUR_VER='10.6'
elif cmd_res[:2]=='11':
MAC_CUR_VER='10.7'
elif cmd_res[:2]=='12':
MAC_CUR_VER='10.8'
elif cmd_res[:2]=='13':
MAC_CUR_VER='10.9'
cmd = 'xcodebuild -version'
cmd_xcode=commands.getoutput(cmd)
XCODE_CUR_VER=cmd_xcode[6:][:3] # truncate output to major.minor version
cmd = 'xcodebuild -showsdks'
cmd_sdk=commands.getoutput(cmd)
MACOSX_SDK_CHECK=cmd_sdk
if MACOSX_ARCHITECTURE == 'x86_64' or MACOSX_ARCHITECTURE == 'ppc64':
USE_QTKIT=True # Carbon quicktime is not available for 64bit
# Default target OSX settings per architecture
# Can be customized
if MACOSX_ARCHITECTURE == 'ppc' and MAC_CUR_VER == '10.4':
# all releases are now made for 10.5 !
# MAC_MIN_VERS = '10.3'
# MACOSX_SDK='/Developer/SDKs/MacOSX10.3.9.sdk'
# LCGDIR = '#../lib/darwin-6.1-powerpc'
# CC = 'gcc-3.3'
# CXX = 'g++-3.3'
MAC_MIN_VERS = '10.4'
MACOSX_DEPLOYMENT_TARGET = '10.4'
MACOSX_SDK='/Developer/SDKs/MacOSX10.4u.sdk'
LCGDIR = '#../lib/darwin-8.0.0-powerpc'
CC = 'gcc-4.0'
CXX = 'g++-4.0'
elif MACOSX_ARCHITECTURE == 'i386' and MAC_CUR_VER == '10.4':
MAC_MIN_VERS = '10.4'
MACOSX_DEPLOYMENT_TARGET = '10.4'
MACOSX_SDK='/Developer/SDKs/MacOSX10.4u.sdk'
LCGDIR = '#../lib/darwin-8.x.i386'
CC = 'gcc-4.0'
CXX = 'g++-4.0'
else :
if 'Mac OS X 10.5' in MACOSX_SDK_CHECK:
# OSX 10.5/6 with Xcode 3.x
MAC_MIN_VERS = '10.5'
MACOSX_DEPLOYMENT_TARGET = '10.5'
MACOSX_SDK='/Developer/SDKs/MacOSX10.5.sdk'
LCGDIR = '#../lib/darwin-9.x.universal'
CC = 'gcc-4.2'
CXX = 'g++-4.2'
elif 'Mac OS X 10.6' in MACOSX_SDK_CHECK:
# OSX 10.6/7 with Xcode 4.x
MAC_MIN_VERS = '10.6'
MACOSX_DEPLOYMENT_TARGET = '10.6'
MACOSX_SDK='/Developer/SDKs/MacOSX10.6.sdk'
LCGDIR = '#../lib/darwin-9.x.universal'
CC = 'gcc-4.2'
CXX = 'g++-4.2'
else:
# OSX 10.8 with Xcode 4.4 and higher (no 10.6sdk! )
MAC_MIN_VERS = '10.6'
MACOSX_DEPLOYMENT_TARGET = '10.6'
MACOSX_SDK='/Developer/SDKs/MacOSX10.7.sdk'
LCGDIR = '#../lib/darwin-9.x.universal'
CC = 'gcc'
CXX = 'g++'
LIBDIR = '${LCGDIR}'
if XCODE_CUR_VER >= '4.3': ## since version 4.3, XCode and developer dir are bundled ##
MACOSX_SDK = '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform' + MACOSX_SDK
#############################################################################
################### Dependency settings ##################
#############################################################################
#Defaults openMP to true if compiler handles it ( only gcc 4.6.1 and newer )
# if your compiler does not have accurate suffix you may have to enable it by hand !
if CC[:-2].endswith('4.6'):
WITH_BF_OPENMP = True # multithreading for fluids, cloth, sculpt and smoke
else:
WITH_BF_OPENMP = False
# enable ffmpeg support
WITH_BF_FFMPEG = True
BF_FFMPEG = LIBDIR + '/ffmpeg'
BF_FFMPEG_INC = "${BF_FFMPEG}/include"
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
BF_FFMPEG_LIB = 'avcodec avdevice avformat avutil mp3lame swscale x264 xvidcore theora theoradec theoraenc vorbis vorbisenc vorbisfile ogg bz2'
#bz2 is a standard osx dynlib
BF_PYTHON_VERSION = '3.3'
WITH_OSX_STATICPYTHON = True
if WITH_OSX_STATICPYTHON:
# python 3.3 uses precompiled libraries in bf svn /lib by default
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}m'
# BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}m'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib/python${BF_PYTHON_VERSION}'
# BF_PYTHON_LINKFLAGS = ['-u', '_PyMac_Error', '-framework', 'System']
else:
# python 3.2 uses Python-framework additionally installed in /Library/Frameworks
BF_PYTHON = '/Library/Frameworks/Python.framework/Versions/'
BF_PYTHON_INC = '${BF_PYTHON}${BF_PYTHON_VERSION}/include/python${BF_PYTHON_VERSION}m'
BF_PYTHON_BINARY = '${BF_PYTHON}${BF_PYTHON_VERSION}/bin/python${BF_PYTHON_VERSION}'
#BF_PYTHON_LIB = ''
BF_PYTHON_LIBPATH = '${BF_PYTHON}${BF_PYTHON_VERSION}/lib/python${BF_PYTHON_VERSION}/config-${BF_PYTHON_VERSION}m'
WITH_BF_OPENAL = True
#different lib must be used following version of gcc
# for gcc 3.3
#BF_OPENAL = LIBDIR + '/openal'
# for gcc 3.4 and ulterior
if MAC_PROC == 'powerpc':
BF_OPENAL = '#../lib/darwin-8.0.0-powerpc/openal'
else :
BF_OPENAL = LIBDIR + '/openal'
WITH_BF_STATICOPENAL = False
BF_OPENAL_INC = '${BF_OPENAL}/include' # only headers from libdir needed for proper use of framework !!!!
#BF_OPENAL_LIB = 'openal'
#BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
# Warning, this static lib configuration is untested! users of this OS please confirm.
#BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_CXX = '/usr'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
# we use simply jack framework
WITH_BF_JACK = True
BF_JACK = '/Library/Frameworks/Jackmp.framework'
BF_JACK_INC = '${BF_JACK}/headers'
#BF_JACK_LIB = 'jack' # not used due framework
BF_JACK_LIBPATH = '${BF_JACK}'
WITH_BF_SNDFILE = True
BF_SNDFILE = LIBDIR + '/sndfile'
BF_SNDFILE_INC = '${BF_SNDFILE}/include'
BF_SNDFILE_LIB = 'sndfile FLAC ogg vorbis vorbisenc'
BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib ${BF_FFMPEG}/lib' #ogg libs are stored in ffmpeg dir
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
BF_SDL_LIB = 'SDL' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
BF_SDL_LIBPATH = '${BF_SDL}/lib'
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = '${LCGDIR}/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = ' Iex Half IlmImf Imath IlmThread'
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
WITH_BF_DDS = True
#Color Management System
WITH_BF_LCMS = False
BF_LCMS = LIBDIR + '/lcms'
BF_LCMS_INC = '${BF_LCMS}/include'
BF_LCMS_LIB = 'lcms'
BF_LCMS_LIBPATH = '${BF_LCMS}/lib'
WITH_BF_JPEG = True
BF_JPEG = LIBDIR + '/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'jpeg'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
WITH_BF_PNG = True
BF_PNG = LIBDIR + '/png'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'png'
BF_PNG_LIBPATH = '${BF_PNG}/lib'
WITH_BF_TIFF = True
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'tiff'
BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = '/usr'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'z'
WITH_BF_INTERNATIONAL = True
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = True
WITH_BF_OCEANSIM = True
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
WITH_BF_FFTW3 = True
BF_FFTW3 = LIBDIR + '/fftw3'
BF_FFTW3_INC = '${BF_FFTW3}/include'
BF_FFTW3_LIB = 'libfftw3'
BF_FFTW3_LIBPATH = '${BF_FFTW3}/lib'
BF_FREETYPE = LIBDIR + '/freetype'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_QUICKTIME = True
WITH_BF_ICONV = True
BF_ICONV = '/usr'
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
#BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = True
BF_OPENGL_LIB = 'GL GLU'
BF_OPENGL_LIBPATH = '/System/Library/Frameworks/OpenGL.framework/Libraries'
BF_OPENGL_LINKFLAGS = ['-framework', 'OpenGL']
#OpenCollada flags
WITH_BF_COLLADA = True
BF_COLLADA = '#source/blender/collada'
BF_COLLADA_INC = '${BF_COLLADA}'
BF_COLLADA_LIB = 'bf_collada'
BF_OPENCOLLADA = LIBDIR + '/opencollada'
BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include'
BF_OPENCOLLADA_LIB = 'OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils OpenCOLLADAStreamWriter MathMLSolver GeneratedSaxParser UTF xml2 buffer ftoa'
BF_OPENCOLLADA_LIBPATH = LIBDIR + '/opencollada'
BF_PCRE = LIBDIR + '/opencollada'
BF_PCRE_LIB = 'pcre'
BF_PCRE_LIBPATH = '${BF_PCRE}/lib'
#BF_EXPAT = '/usr'
#BF_EXPAT_LIB = 'expat'
#BF_EXPAT_LIBPATH = '/usr/lib'
# Cycles
WITH_BF_CYCLES = True
#OSL
WITH_BF_CYCLES_OSL = True
BF_OSL = LIBDIR + '/osl'
BF_OSL_INC = '${BF_OSL}/include'
# note oslexec would passed via program linkflags, which is needed to
# make llvm happy with osl_allocate_closure_component
#BF_OSL_LIB = 'oslcomp oslquery'
BF_OSL_LIBPATH = '${BF_OSL}/lib'
BF_OSL_COMPILER = '${BF_OSL}/bin/oslc'
WITH_BF_LLVM = True
BF_LLVM = LIBDIR + '/llvm'
BF_LLVM_LIB = 'LLVMBitReader LLVMJIT LLVMipo LLVMVectorize LLVMBitWriter LLVMX86CodeGen LLVMX86Desc LLVMX86Info LLVMX86AsmPrinter ' + \
'LLVMX86Utils LLVMSelectionDAG LLVMCodeGen LLVMScalarOpts LLVMInstCombine LLVMTransformUtils LLVMipa LLVMAnalysis LLVMExecutionEngine ' + \
'LLVMTarget LLVMMC LLVMCore LLVMSupport'
BF_LLVM_LIBPATH = '${BF_LLVM}/lib'
WITH_BF_OIIO = True
BF_OIIO = LIBDIR + '/openimageio'
BF_OIIO_INC = '${BF_OIIO}/include'
BF_OIIO_LIB = 'OpenImageIO'
BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
WITH_BF_OCIO = True
BF_OCIO = LIBDIR + '/opencolorio'
BF_OCIO_INC = '${BF_OCIO}/include'
BF_OCIO_LIB = 'OpenColorIO tinyxml yaml-cpp'
BF_OCIO_LIBPATH = '${BF_OCIO}/lib'
WITH_BF_BOOST = True
BF_BOOST = LIBDIR + '/boost'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB = 'boost_date_time-mt boost_filesystem-mt boost_regex-mt boost_system-mt boost_thread-mt boost_wave-mt'
BF_BOOST_LIB_INTERNATIONAL = 'boost_locale-mt'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
WITH_BF_CYCLES_CUDA_BINARIES = True
BF_CYCLES_CUDA_NVCC = '/usr/local/cuda/bin/nvcc'
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35']
WITH_BF_CYCLES_OSL = False # OSL never worked on OSX 32bit !
#Freestyle
WITH_BF_FREESTYLE = True
WITH_BF_COLLADA = False # we drop 32bit, newest collada is only x86_64 !
#Ray trace optimization
if MACOSX_ARCHITECTURE == 'x86_64' or MACOSX_ARCHITECTURE == 'i386':
WITH_BF_RAYOPTIMIZATION = True
else:
WITH_BF_RAYOPTIMIZATION = False
if MACOSX_ARCHITECTURE == 'i386':
BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse']
elif MACOSX_ARCHITECTURE == 'x86_64':
BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse','-msse2']
# SpaceNavigator and related 3D mice, driver must be 3DxWare 10 Beta 4 (Mac OS X) or later !
WITH_BF_3DMOUSE = True
#############################################################################
################### various compile settings and flags ##################
#############################################################################
BF_QUIET = '1' # suppress verbose output
if MACOSX_ARCHITECTURE == 'x86_64' or MACOSX_ARCHITECTURE == 'ppc64':
ARCH_FLAGS = ['-m64']
else:
ARCH_FLAGS = ['-m32']
CFLAGS = []
CXXFLAGS = []
CCFLAGS = ['-pipe','-funsigned-char']
CPPFLAGS = list(ARCH_FLAGS)
if WITH_GHOST_COCOA:
PLATFORM_LINKFLAGS = ['-fexceptions','-framework','CoreServices','-framework','Foundation','-framework','IOKit','-framework','AppKit','-framework','Cocoa','-framework','Carbon','-framework','AudioUnit','-framework','AudioToolbox','-framework','CoreAudio','-framework','OpenAL']+ARCH_FLAGS
else:
PLATFORM_LINKFLAGS = ['-fexceptions','-framework','CoreServices','-framework','Foundation','-framework','IOKit','-framework','AppKit','-framework','Carbon','-framework','AGL','-framework','AudioUnit','-framework','AudioToolbox','-framework','CoreAudio','-framework','OpenAL']+ARCH_FLAGS
if WITH_BF_QUICKTIME:
if USE_QTKIT:
PLATFORM_LINKFLAGS = PLATFORM_LINKFLAGS+['-framework','QTKit']
else:
PLATFORM_LINKFLAGS = PLATFORM_LINKFLAGS+['-framework','QuickTime']
if not WITH_OSX_STATICPYTHON:
PLATFORM_LINKFLAGS = PLATFORM_LINKFLAGS+['-framework','Python']
#note to build succesfully on 10.3.9 SDK you need to patch 10.3.9 by adding the SystemStubs.a lib from 10.4
#for > 10.7.sdk, SystemStubs needs to be excluded (lib doesn't exist anymore)
if MACOSX_SDK.endswith("10.7.sdk") or MACOSX_SDK.endswith("10.8.sdk") or MACOSX_SDK.endswith("10.9.sdk"):
LLIBS = ['stdc++']
else:
LLIBS = ['stdc++', 'SystemStubs']
# some flags shuffling for different OS versions
if MAC_MIN_VERS == '10.3':
CCFLAGS = ['-fuse-cxa-atexit'] + CCFLAGS
PLATFORM_LINKFLAGS = ['-fuse-cxa-atexit'] + PLATFORM_LINKFLAGS
LLIBS.append('crt3.o')
if USE_SDK:
SDK_FLAGS=['-isysroot', MACOSX_SDK,'-mmacosx-version-min='+MAC_MIN_VERS,'-arch',MACOSX_ARCHITECTURE]
PLATFORM_LINKFLAGS = ['-mmacosx-version-min='+MAC_MIN_VERS,'-Wl','-isysroot',MACOSX_SDK,'-arch',MACOSX_ARCHITECTURE]+PLATFORM_LINKFLAGS
CCFLAGS=SDK_FLAGS+CCFLAGS
CXXFLAGS=SDK_FLAGS+CXXFLAGS
#Intel Macs are CoreDuo and Up
if MACOSX_ARCHITECTURE == 'i386' or MACOSX_ARCHITECTURE == 'x86_64':
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-DNDEBUG', '-O2','-ftree-vectorize','-msse','-msse2','-msse3','-mfpmath=sse']
else:
CCFLAGS += ['-fno-strict-aliasing']
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-DNDEBUG', '-O2']
# Intel 64bit Macs are Core2Duo and up
if MACOSX_ARCHITECTURE == 'x86_64':
REL_CCFLAGS += ['-march=core2','-mssse3','-with-tune=core2','-enable-threads']
CC_WARN = ['-Wall']
C_WARN = ['-Wno-char-subscripts', '-Wpointer-arith', '-Wcast-align', '-Wdeclaration-after-statement', '-Wno-unknown-pragmas', '-Wstrict-prototypes']
CXX_WARN = ['-Wno-invalid-offsetof', '-Wno-sign-compare']
##FIX_STUBS_WARNINGS = -Wno-unused
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
BF_PROFILE_CCFLAGS = ['-pg', '-g ']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_PROFILE = False
BF_DEBUG = False
BF_DEBUG_CCFLAGS = ['-g', '-D_DEBUG']
#############################################################################
################### Output directories ##################
#############################################################################
BF_BUILDDIR='../build/darwin'
BF_INSTALLDIR='../install/darwin'

View File

@@ -1,6 +1,425 @@
CC = "../lib/darwin-9.x.universal/clang-omp-3.5/bin/clang"
CXX = "../lib/darwin-9.x.universal/clang-omp-3.5/bin/clang++"
#
# Note : if you want to alter this file
# copy it as a whole in the upper folder
# as user-config.py
# dont create a new file with only some
# vars changed.
import commands
# IMPORTANT NOTE : OFFICIAL BUILDS SHOULD BE DONE WITH SDKs
USE_SDK=True
#############################################################################
################### Cocoa & architecture settings ##################
#############################################################################
WITH_GHOST_COCOA=True
MACOSX_ARCHITECTURE = 'x86_64' # valid archs: ppc, i386, ppc64, x86_64
cmd = 'uname -p'
MAC_PROC=commands.getoutput(cmd)
cmd = 'uname -r'
cmd_res=commands.getoutput(cmd)
if cmd_res[:1]=='7':
MAC_CUR_VER='10.3'
elif cmd_res[:1]=='8':
MAC_CUR_VER='10.4'
elif cmd_res[:1]=='9':
MAC_CUR_VER='10.5'
elif cmd_res[:2]=='10':
MAC_CUR_VER='10.6'
elif cmd_res[:2]=='11':
MAC_CUR_VER='10.7'
elif cmd_res[:2]=='12':
MAC_CUR_VER='10.8'
elif cmd_res[:2]=='13':
MAC_CUR_VER='10.9'
cmd = 'xcodebuild -version'
cmd_xcode=commands.getoutput(cmd)
XCODE_CUR_VER=cmd_xcode[6:][:3] # truncate output to major.minor version
cmd = 'xcodebuild -showsdks'
cmd_sdk=commands.getoutput(cmd)
MACOSX_SDK_CHECK=cmd_sdk
if MACOSX_ARCHITECTURE == 'x86_64' or MACOSX_ARCHITECTURE == 'ppc64':
USE_QTKIT=True # Carbon quicktime is not available for 64bit
# Default target OSX settings per architecture
# Can be customized
if MACOSX_ARCHITECTURE == 'ppc' and MAC_CUR_VER == '10.4':
# all releases are now made for 10.5 !
# MAC_MIN_VERS = '10.3'
# MACOSX_SDK='/Developer/SDKs/MacOSX10.3.9.sdk'
# LCGDIR = '#../lib/darwin-6.1-powerpc'
# CC = 'gcc-3.3'
# CXX = 'g++-3.3'
MAC_MIN_VERS = '10.4'
MACOSX_DEPLOYMENT_TARGET = '10.4'
MACOSX_SDK='/Developer/SDKs/MacOSX10.4u.sdk'
LCGDIR = '#../lib/darwin-8.0.0-powerpc'
CC = 'gcc-4.0'
CXX = 'g++-4.0'
elif MACOSX_ARCHITECTURE == 'i386' and MAC_CUR_VER == '10.4':
MAC_MIN_VERS = '10.4'
MACOSX_DEPLOYMENT_TARGET = '10.4'
MACOSX_SDK='/Developer/SDKs/MacOSX10.4u.sdk'
LCGDIR = '#../lib/darwin-8.x.i386'
CC = 'gcc-4.0'
CXX = 'g++-4.0'
else :
if 'Mac OS X 10.5' in MACOSX_SDK_CHECK:
# OSX 10.5/6 with Xcode 3.x
MAC_MIN_VERS = '10.5'
MACOSX_DEPLOYMENT_TARGET = '10.5'
MACOSX_SDK='/Developer/SDKs/MacOSX10.5.sdk'
LCGDIR = '#../lib/darwin-9.x.universal'
CC = 'gcc-4.2'
CXX = 'g++-4.2'
elif 'Mac OS X 10.6' in MACOSX_SDK_CHECK:
# OSX 10.6/7 with Xcode 4.x
MAC_MIN_VERS = '10.6'
MACOSX_DEPLOYMENT_TARGET = '10.6'
MACOSX_SDK='/Developer/SDKs/MacOSX10.6.sdk'
LCGDIR = '#../lib/darwin-9.x.universal'
CC = 'gcc-4.2'
CXX = 'g++-4.2'
else:
# OSX 10.8 with Xcode 4.4 and higher (no 10.6sdk! )
MAC_MIN_VERS = '10.6'
MACOSX_DEPLOYMENT_TARGET = '10.6'
MACOSX_SDK='/Developer/SDKs/MacOSX10.7.sdk'
LCGDIR = '#../lib/darwin-9.x.universal'
CC = 'gcc'
CXX = 'g++'
LIBDIR = '${LCGDIR}'
if XCODE_CUR_VER >= '4.3': ## since version 4.3, XCode and developer dir are bundled ##
MACOSX_SDK = '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform' + MACOSX_SDK
#############################################################################
################### Dependency settings ##################
#############################################################################
#Defaults openMP to true if compiler handles it ( only gcc 4.6.1 and newer )
# if your compiler does not have accurate suffix you may have to enable it by hand !
if CC[:-2].endswith('4.6'):
WITH_BF_OPENMP = True # multithreading for fluids, cloth, sculpt and smoke
else:
WITH_BF_OPENMP = False
# enable ffmpeg support
WITH_BF_FFMPEG = True
BF_FFMPEG = LIBDIR + '/ffmpeg'
BF_FFMPEG_INC = "${BF_FFMPEG}/include"
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
BF_FFMPEG_LIB = 'avcodec avdevice avformat avutil mp3lame swscale x264 xvidcore theora theoradec theoraenc vorbis vorbisenc vorbisfile ogg bz2'
#bz2 is a standard osx dynlib
BF_PYTHON_VERSION = '3.3'
WITH_OSX_STATICPYTHON = True
if WITH_OSX_STATICPYTHON:
# python 3.3 uses precompiled libraries in bf svn /lib by default
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}m'
# BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}m'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib/python${BF_PYTHON_VERSION}'
# BF_PYTHON_LINKFLAGS = ['-u', '_PyMac_Error', '-framework', 'System']
else:
# python 3.2 uses Python-framework additionally installed in /Library/Frameworks
BF_PYTHON = '/Library/Frameworks/Python.framework/Versions/'
BF_PYTHON_INC = '${BF_PYTHON}${BF_PYTHON_VERSION}/include/python${BF_PYTHON_VERSION}m'
BF_PYTHON_BINARY = '${BF_PYTHON}${BF_PYTHON_VERSION}/bin/python${BF_PYTHON_VERSION}'
#BF_PYTHON_LIB = ''
BF_PYTHON_LIBPATH = '${BF_PYTHON}${BF_PYTHON_VERSION}/lib/python${BF_PYTHON_VERSION}/config-${BF_PYTHON_VERSION}m'
WITH_BF_OPENAL = True
#different lib must be used following version of gcc
# for gcc 3.3
#BF_OPENAL = LIBDIR + '/openal'
# for gcc 3.4 and ulterior
if MAC_PROC == 'powerpc':
BF_OPENAL = '#../lib/darwin-8.0.0-powerpc/openal'
else :
BF_OPENAL = LIBDIR + '/openal'
WITH_BF_STATICOPENAL = False
BF_OPENAL_INC = '${BF_OPENAL}/include' # only headers from libdir needed for proper use of framework !!!!
#BF_OPENAL_LIB = 'openal'
#BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
# Warning, this static lib configuration is untested! users of this OS please confirm.
#BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_CXX = '/usr'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
# we use simply jack framework
WITH_BF_JACK = True
BF_JACK = '/Library/Frameworks/Jackmp.framework'
BF_JACK_INC = '${BF_JACK}/headers'
#BF_JACK_LIB = 'jack' # not used due framework
BF_JACK_LIBPATH = '${BF_JACK}'
WITH_BF_SNDFILE = True
BF_SNDFILE = LIBDIR + '/sndfile'
BF_SNDFILE_INC = '${BF_SNDFILE}/include'
BF_SNDFILE_LIB = 'sndfile FLAC ogg vorbis vorbisenc'
BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib ${BF_FFMPEG}/lib' #ogg libs are stored in ffmpeg dir
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
BF_SDL_LIB = 'SDL' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
BF_SDL_LIBPATH = '${BF_SDL}/lib'
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = '${LCGDIR}/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = ' Iex Half IlmImf Imath IlmThread'
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
WITH_BF_DDS = True
#Color Management System
WITH_BF_LCMS = False
BF_LCMS = LIBDIR + '/lcms'
BF_LCMS_INC = '${BF_LCMS}/include'
BF_LCMS_LIB = 'lcms'
BF_LCMS_LIBPATH = '${BF_LCMS}/lib'
WITH_BF_JPEG = True
BF_JPEG = LIBDIR + '/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'jpeg'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
WITH_BF_PNG = True
BF_PNG = LIBDIR + '/png'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'png'
BF_PNG_LIBPATH = '${BF_PNG}/lib'
WITH_BF_TIFF = True
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'tiff'
BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = '/usr'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'z'
WITH_BF_INTERNATIONAL = True
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = True
WITH_BF_OCEANSIM = True
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
WITH_BF_FFTW3 = True
BF_FFTW3 = LIBDIR + '/fftw3'
BF_FFTW3_INC = '${BF_FFTW3}/include'
BF_FFTW3_LIB = 'libfftw3'
BF_FFTW3_LIBPATH = '${BF_FFTW3}/lib'
BF_FREETYPE = LIBDIR + '/freetype'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_QUICKTIME = True
WITH_BF_ICONV = True
BF_ICONV = '/usr'
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
#BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = True
BF_OPENGL_LIB = 'GL GLU'
BF_OPENGL_LIBPATH = '/System/Library/Frameworks/OpenGL.framework/Libraries'
BF_OPENGL_LINKFLAGS = ['-framework', 'OpenGL']
#OpenCollada flags
WITH_BF_COLLADA = True
BF_COLLADA = '#source/blender/collada'
BF_COLLADA_INC = '${BF_COLLADA}'
BF_COLLADA_LIB = 'bf_collada'
BF_OPENCOLLADA = LIBDIR + '/opencollada'
BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include'
BF_OPENCOLLADA_LIB = 'OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils OpenCOLLADAStreamWriter MathMLSolver GeneratedSaxParser UTF xml2 buffer ftoa'
BF_OPENCOLLADA_LIBPATH = LIBDIR + '/opencollada'
BF_PCRE = LIBDIR + '/opencollada'
BF_PCRE_LIB = 'pcre'
BF_PCRE_LIBPATH = '${BF_PCRE}/lib'
#BF_EXPAT = '/usr'
#BF_EXPAT_LIB = 'expat'
#BF_EXPAT_LIBPATH = '/usr/lib'
# Cycles
WITH_BF_CYCLES = True
#OSL
WITH_BF_CYCLES_OSL = True
BF_OSL = LIBDIR + '/osl'
BF_OSL_INC = '${BF_OSL}/include'
# note oslexec would passed via program linkflags, which is needed to
# make llvm happy with osl_allocate_closure_component
#BF_OSL_LIB = 'oslcomp oslquery'
BF_OSL_LIBPATH = '${BF_OSL}/lib'
BF_OSL_COMPILER = '${BF_OSL}/bin/oslc'
WITH_BF_LLVM = True
BF_LLVM = LIBDIR + '/llvm'
BF_LLVM_LIB = 'LLVMBitReader LLVMJIT LLVMipo LLVMVectorize LLVMBitWriter LLVMX86CodeGen LLVMX86Desc LLVMX86Info LLVMX86AsmPrinter ' + \
'LLVMX86Utils LLVMSelectionDAG LLVMCodeGen LLVMScalarOpts LLVMInstCombine LLVMTransformUtils LLVMipa LLVMAnalysis LLVMExecutionEngine ' + \
'LLVMTarget LLVMMC LLVMCore LLVMSupport'
BF_LLVM_LIBPATH = '${BF_LLVM}/lib'
WITH_BF_OIIO = True
BF_OIIO = LIBDIR + '/openimageio'
BF_OIIO_INC = '${BF_OIIO}/include'
BF_OIIO_LIB = 'OpenImageIO'
BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
WITH_BF_OCIO = True
BF_OCIO = LIBDIR + '/opencolorio'
BF_OCIO_INC = '${BF_OCIO}/include'
BF_OCIO_LIB = 'OpenColorIO tinyxml yaml-cpp'
BF_OCIO_LIBPATH = '${BF_OCIO}/lib'
WITH_BF_BOOST = True
BF_BOOST = LIBDIR + '/boost'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB = 'boost_date_time-mt boost_filesystem-mt boost_regex-mt boost_system-mt boost_thread-mt boost_wave-mt'
BF_BOOST_LIB_INTERNATIONAL = 'boost_locale-mt'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
WITH_BF_CYCLES_CUDA_BINARIES = True
BF_CYCLES_CUDA_NVCC = '/usr/local/cuda/bin/nvcc'
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35']
#Freestyle
WITH_BF_FREESTYLE = True
#Ray trace optimization
if MACOSX_ARCHITECTURE == 'x86_64' or MACOSX_ARCHITECTURE == 'i386':
WITH_BF_RAYOPTIMIZATION = True
else:
WITH_BF_RAYOPTIMIZATION = False
if MACOSX_ARCHITECTURE == 'i386':
BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse']
elif MACOSX_ARCHITECTURE == 'x86_64':
BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse','-msse2']
# SpaceNavigator and related 3D mice, driver must be 3DxWare 10 Beta 4 (Mac OS X) or later !
WITH_BF_3DMOUSE = True
#############################################################################
################### various compile settings and flags ##################
#############################################################################
BF_QUIET = '1' # suppress verbose output
if MACOSX_ARCHITECTURE == 'x86_64' or MACOSX_ARCHITECTURE == 'ppc64':
ARCH_FLAGS = ['-m64']
else:
ARCH_FLAGS = ['-m32']
CFLAGS = []
CXXFLAGS = []
CCFLAGS = ['-pipe','-funsigned-char']
CPPFLAGS = list(ARCH_FLAGS)
if WITH_GHOST_COCOA:
PLATFORM_LINKFLAGS = ['-fexceptions','-framework','CoreServices','-framework','Foundation','-framework','IOKit','-framework','AppKit','-framework','Cocoa','-framework','Carbon','-framework','AudioUnit','-framework','AudioToolbox','-framework','CoreAudio','-framework','OpenAL']+ARCH_FLAGS
else:
PLATFORM_LINKFLAGS = ['-fexceptions','-framework','CoreServices','-framework','Foundation','-framework','IOKit','-framework','AppKit','-framework','Carbon','-framework','AGL','-framework','AudioUnit','-framework','AudioToolbox','-framework','CoreAudio','-framework','OpenAL']+ARCH_FLAGS
if WITH_BF_QUICKTIME:
if USE_QTKIT:
PLATFORM_LINKFLAGS = PLATFORM_LINKFLAGS+['-framework','QTKit']
else:
PLATFORM_LINKFLAGS = PLATFORM_LINKFLAGS+['-framework','QuickTime']
if not WITH_OSX_STATICPYTHON:
PLATFORM_LINKFLAGS = PLATFORM_LINKFLAGS+['-framework','Python']
#note to build succesfully on 10.3.9 SDK you need to patch 10.3.9 by adding the SystemStubs.a lib from 10.4
#for > 10.7.sdk, SystemStubs needs to be excluded (lib doesn't exist anymore)
if MACOSX_SDK.endswith("10.7.sdk") or MACOSX_SDK.endswith("10.8.sdk") or MACOSX_SDK.endswith("10.9.sdk"):
LLIBS = ['stdc++']
else:
LLIBS = ['stdc++', 'SystemStubs']
# some flags shuffling for different OS versions
if MAC_MIN_VERS == '10.3':
CCFLAGS = ['-fuse-cxa-atexit'] + CCFLAGS
PLATFORM_LINKFLAGS = ['-fuse-cxa-atexit'] + PLATFORM_LINKFLAGS
LLIBS.append('crt3.o')
if USE_SDK:
SDK_FLAGS=['-isysroot', MACOSX_SDK,'-mmacosx-version-min='+MAC_MIN_VERS,'-arch',MACOSX_ARCHITECTURE]
PLATFORM_LINKFLAGS = ['-mmacosx-version-min='+MAC_MIN_VERS,'-Wl','-isysroot',MACOSX_SDK,'-arch',MACOSX_ARCHITECTURE]+PLATFORM_LINKFLAGS
CCFLAGS=SDK_FLAGS+CCFLAGS
CXXFLAGS=SDK_FLAGS+CXXFLAGS
#Intel Macs are CoreDuo and Up
if MACOSX_ARCHITECTURE == 'i386' or MACOSX_ARCHITECTURE == 'x86_64':
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-DNDEBUG', '-O2','-ftree-vectorize','-msse','-msse2','-msse3','-mfpmath=sse']
else:
CCFLAGS += ['-fno-strict-aliasing']
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-DNDEBUG', '-O2']
# Intel 64bit Macs are Core2Duo and up
if MACOSX_ARCHITECTURE == 'x86_64':
REL_CCFLAGS += ['-march=core2','-mssse3','-with-tune=core2','-enable-threads']
CC_WARN = ['-Wall']
C_WARN = ['-Wno-char-subscripts', '-Wpointer-arith', '-Wcast-align', '-Wdeclaration-after-statement', '-Wno-unknown-pragmas', '-Wstrict-prototypes']
CXX_WARN = ['-Wno-invalid-offsetof', '-Wno-sign-compare']
##FIX_STUBS_WARNINGS = -Wno-unused
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
BF_PROFILE_CCFLAGS = ['-pg', '-g ']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_PROFILE = False
BF_DEBUG = False
BF_DEBUG_CCFLAGS = ['-g', '-D_DEBUG']
#############################################################################
################### Output directories ##################
#############################################################################
BF_BUILDDIR='../build/darwin'
BF_INSTALLDIR='../install/darwin'

View File

@@ -3,11 +3,10 @@ BF_INSTALLDIR = '../blender-install/linux-glibc211-i686'
BF_NUMJOBS = 4
# Python configuration
BF_PYTHON_VERSION = '3.4'
BF_PYTHON_VERSION = '3.3'
BF_PYTHON_ABI_FLAGS = 'm'
BF_PYTHON = '/opt/lib/python-3.4'
BF_PYTHON = '/opt/lib/python-3.3'
WITH_BF_PYTHON_INSTALL_NUMPY = True
WITH_BF_PYTHON_INSTALL_REQUESTS = True
WITH_BF_STATICPYTHON = True
@@ -34,7 +33,7 @@ BF_CXX_LIB_STATIC = '/usr/lib/gcc/i486-linux-gnu/4.7.1/libstdc++.a'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = True
BF_OPENAL = '/opt/lib/openal'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a /opt/lib/openal/lib/libcommon.a'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a'
WITH_BF_GETTEXT_STATIC = True
@@ -64,8 +63,6 @@ WITH_BF_STATICZLIB = True
BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'
WITH_BF_SDL = True
WITH_BF_SDL_DYNLOAD = True
WITH_BF_OGG = False
WITH_BF_OPENMP = True

View File

@@ -3,11 +3,10 @@ BF_INSTALLDIR = '../blender-install/linux-glibc211-x86_64'
BF_NUMJOBS = 4
# Python configuration
BF_PYTHON_VERSION = '3.4'
BF_PYTHON_VERSION = '3.3'
BF_PYTHON_ABI_FLAGS = 'm'
BF_PYTHON = '/opt/lib/python-3.4'
BF_PYTHON = '/opt/lib/python-3.3'
WITH_BF_PYTHON_INSTALL_NUMPY = True
WITH_BF_PYTHON_INSTALL_REQUESTS = True
WITH_BF_STATICPYTHON = True
@@ -34,7 +33,7 @@ BF_CXX_LIB_STATIC = '/usr/lib/gcc/x86_64-linux-gnu/4.7.1/libstdc++.a'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = True
BF_OPENAL = '/opt/lib/openal'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a /opt/lib/openal/lib/libcommon.a'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a'
WITH_BF_GETTEXT_STATIC = True
@@ -64,8 +63,6 @@ WITH_BF_STATICZLIB = True
BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'
WITH_BF_SDL = True
WITH_BF_SDL_DYNLOAD = True
WITH_BF_OGG = False
WITH_BF_OPENMP = True

View File

@@ -3,58 +3,6 @@
# <pep8 compliant>
# List of the branches being built automatically overnight
NIGHT_SCHEDULE_BRANCHES = [None]
# List of the branches available for force build
FORCE_SCHEDULE_BRANCHES = ["master", "gooseberry", "experimental-build"]
"""
Stock Twisted directory lister doesn't provide any information about last file
modification time, we hack the class a bit in order to have such functionaliity
:)
"""
from buildbot.status.web.base import DirectoryLister
def get_files_and_directories(self, directory):
from twisted.web.static import (getTypeAndEncoding,
formatFileSize)
import urllib
import cgi
import time
import os
files = []
dirs = []
for path in directory:
url = urllib.quote(path, "/")
escapedPath = cgi.escape(path)
lastmodified = time.ctime(os.path.getmtime(
os.path.join(self.path, path)))
if os.path.isdir(os.path.join(self.path, path)):
url = url + '/'
dirs.append({'text': escapedPath + "/", 'href': url,
'size': '', 'type': '[Directory]',
'encoding': '',
'lastmodified': lastmodified})
else:
mimetype, encoding = getTypeAndEncoding(path, self.contentTypes,
self.contentEncodings,
self.defaultType)
try:
size = os.stat(os.path.join(self.path, path)).st_size
except OSError:
continue
files.append({
'text': escapedPath, "href": url,
'type': '[%s]' % mimetype,
'encoding': (encoding and '[%s]' % encoding or ''),
'size': formatFileSize(size),
'lastmodified': lastmodified})
return dirs, files
DirectoryLister._getFilesAndDirectories = get_files_and_directories
# Dictionary that the buildmaster pays attention to.
c = BuildmasterConfig = {}
@@ -78,95 +26,55 @@ c['slavePortnum'] = 9989
# CHANGE SOURCES
from buildbot.changes.svnpoller import SVNPoller
from buildbot.changes.gitpoller import GitPoller
c['change_source'] = GitPoller(
'git://git.blender.org/blender.git',
c['change_source'] = SVNPoller(
'https://svn.blender.org/svnroot/bf-blender/trunk/',
pollinterval=1200)
# CODEBASES
#
# Allow to controll separately things like branches for each repo and submodules.
all_repositories = {
r'git://git.blender.org/blender.git': 'blender',
r'git://git.blender.org/blender-translations.git': 'blender-translations',
r'git://git.blender.org/blender-addons.git': 'blender-addons',
r'git://git.blender.org/blender-addons-contrib.git': 'blender-addons-contrib',
r'git://git.blender.org/scons.git': 'scons',
r'https://svn.blender.org/svnroot/bf-blender/': 'lib svn',
}
def codebaseGenerator(chdict):
return all_repositories[chdict['repository']]
c['codebaseGenerator'] = codebaseGenerator
# SCHEDULERS
#
# Decide how to react to incoming changes.
# from buildbot.scheduler import Scheduler
from buildbot.schedulers import timed, forcesched
from buildbot.schedulers import timed
c['schedulers'] = []
def schedule_force_build(name):
c['schedulers'].append(forcesched.ForceScheduler(name='force ' + name,
builderNames=[name],
codebases=[forcesched.CodebaseParameter(
codebase="blender",
branch=forcesched.ChoiceStringParameter(
name="branch", choices=FORCE_SCHEDULE_BRANCHES, default="master"),
# Do not hide revision, can be handy!
repository=forcesched.FixedParameter(name="repository", default="", hide=True),
project=forcesched.FixedParameter(name="project", default="", hide=True)),
# For now, hide other codebases.
forcesched.CodebaseParameter(hide=True, codebase="blender-translations"),
forcesched.CodebaseParameter(hide=True, codebase="blender-addons"),
forcesched.CodebaseParameter(hide=True, codebase="blender-addons-contrib"),
forcesched.CodebaseParameter(hide=True, codebase="scons"),
forcesched.CodebaseParameter(hide=True, codebase="lib svn")],
properties=[]))
def schedule_build(name, hour, minute=0):
for current_branch in NIGHT_SCHEDULE_BRANCHES:
scheduler_name = "nightly " + name
if current_branch:
scheduler_name += ' ' + current_branch
c['schedulers'].append(timed.Nightly(name=scheduler_name,
codebases={
"blender": {"repository": ""},
"blender-translations": {"repository": "", "branch": "master"},
"blender-addons": {"repository": "", "branch": "master"},
"blender-addons-contrib": {"repository": "", "branch": "master"},
"scons": {"repository": "", "branch": "master"},
"lib svn": {"repository": "", "branch": "trunk"}},
branch=current_branch,
builderNames=[name],
hour=hour,
minute=minute))
c['schedulers'].append(timed.Nightly(name='nightly ' + name,
builderNames=[name],
hour=hour,
minute=minute))
"""
schedule_cycle = 4
for i in range(0, schedule_cycle):
names = []
for j in range(0, len(buildernames)):
if j % schedule_cycle == i:
names += [buildernames[j]]
print(names)
c['schedulers'].append(timed.Nightly(name='nightly' + str(i),
builderNames=names,
hour=3+i,
minute=0))
"""
# BUILDERS
#
# The 'builders' list defines the Builders, which tell Buildbot how to
# perform a build: what steps, and which slaves can execute them.
# Note that any particular build will only take place on one slave.
# The 'builders' list defines the Builders, which tell Buildbot how to perform a build:
# what steps, and which slaves can execute them. Note that any particular build will
# only take place on one slave.
from buildbot.process.factory import BuildFactory
from buildbot.process.properties import Interpolate
from buildbot.steps.source import SVN
from buildbot.steps.source import Git
from buildbot.steps.shell import ShellCommand
from buildbot.steps.shell import Compile
from buildbot.steps.shell import Test
from buildbot.steps.transfer import FileUpload
# from buildbot.steps.transfer import FileDownload
from buildbot.steps.master import MasterShellCommand
from buildbot.config import BuilderConfig
@@ -176,8 +84,7 @@ c['builders'] = []
buildernames = []
def add_builder(c, name, libdir, factory, branch='',
rsync=False, hour=3, minute=0):
def add_builder(c, name, libdir, factory, branch='', rsync=False, hour=3, minute=0):
slavenames = []
for slave in master_private.slaves:
@@ -186,117 +93,52 @@ def add_builder(c, name, libdir, factory, branch='',
if len(slavenames) > 0:
f = factory(name, libdir, branch, rsync)
c['builders'].append(BuilderConfig(name=name,
slavenames=slavenames,
factory=f,
category='blender'))
c['builders'].append(BuilderConfig(name=name, slavenames=slavenames, factory=f, category='blender'))
buildernames.append(name)
schedule_build(name, hour, minute)
schedule_force_build(name)
# common steps
def git_submodule_step(submodule):
return Git(name=submodule + '.git',
repourl='git://git.blender.org/' + submodule + '.git',
mode='update',
codebase=submodule,
workdir=submodule + '.git')
def git_step(branch=''):
def svn_step(branch=''):
if branch:
return Git(name='blender.git',
repourl='git://git.blender.org/blender.git',
mode='update',
branch=branch,
codebase='blender',
workdir='blender.git',
submodules=True)
return SVN(baseURL='https://svn.blender.org/svnroot/bf-blender/branches/%%BRANCH%%', mode='update', defaultBranch=branch, workdir='blender')
else:
return Git(name='blender.git',
repourl='git://git.blender.org/blender.git',
mode='update',
codebase='blender',
workdir='blender.git',
submodules=True)
def git_submodules_update():
command = ['git', 'submodule', 'foreach', '--recursive',
'git', 'pull', 'origin', 'master']
return ShellCommand(name='Submodules Update',
command=command,
description='updating',
descriptionDone='up to date',
workdir='blender.git')
return SVN(baseURL='https://svn.blender.org/svnroot/bf-blender/%%BRANCH%%/blender', mode='update', defaultBranch='trunk', workdir='blender')
def lib_svn_step(dir):
return SVN(name='lib svn',
baseURL='https://svn.blender.org/svnroot/bf-blender/%%BRANCH%%/lib/' + dir,
codebase='lib svn',
mode='update',
defaultBranch='trunk',
workdir='lib/' + dir)
return SVN(name='lib svn', baseURL='https://svn.blender.org/svnroot/bf-blender/%%BRANCH%%/lib/' + dir, mode='update', defaultBranch='trunk', workdir='lib/' + dir)
def rsync_step(id, branch, rsync_script):
return ShellCommand(name='rsync',
command=['python', rsync_script, id, branch],
description='uploading',
descriptionDone='uploaded',
workdir='install')
return ShellCommand(name='rsync', command=['python', rsync_script, id, branch], description='uploading', descriptionDone='uploaded', workdir='install')
# generic builder
def generic_builder(id, libdir='', branch='', rsync=False):
filename = 'uploaded/buildbot_upload_' + id + '.zip'
compile_script = '../blender.git/build_files/buildbot/slave_compile.py'
test_script = '../blender.git/build_files/buildbot/slave_test.py'
pack_script = '../blender.git/build_files/buildbot/slave_pack.py'
rsync_script = '../blender.git/build_files/buildbot/slave_rsync.py'
compile_script = '../blender/build_files/buildbot/slave_compile.py'
test_script = '../blender/build_files/buildbot/slave_test.py'
pack_script = '../blender/build_files/buildbot/slave_pack.py'
rsync_script = '../blender/build_files/buildbot/slave_rsync.py'
unpack_script = 'master_unpack.py'
f = BuildFactory()
f.addStep(svn_step(branch))
if libdir != '':
f.addStep(lib_svn_step(libdir))
for submodule in ('blender-translations',
'blender-addons',
'blender-addons-contrib',
'scons'):
f.addStep(git_submodule_step(submodule))
f.addStep(git_step(branch))
f.addStep(git_submodules_update())
f.addStep(Compile(command=['python', compile_script, id], timeout=3600))
f.addStep(Test(command=['python', test_script, id]))
f.addStep(ShellCommand(name='package',
command=['python', pack_script, id, branch or Interpolate('%(src:blender:branch)s')],
description='packaging',
descriptionDone='packaged'))
f.addStep(ShellCommand(name='package', command=['python', pack_script, id, branch], description='packaging', descriptionDone='packaged'))
if rsync:
f.addStep(rsync_step(id, branch, rsync_script))
elif id.find('cmake') != -1:
f.addStep(FileUpload(name='upload',
slavesrc='buildbot_upload.zip',
masterdest=filename,
maxsize=150 * 1024 * 1024))
f.addStep(FileUpload(name='upload', slavesrc='buildbot_upload.zip', masterdest=filename, maxsize=100 * 1024 * 1024))
else:
f.addStep(FileUpload(name='upload',
slavesrc='buildbot_upload.zip',
masterdest=filename,
maxsize=150 * 1024 * 1024,
workdir='install'))
f.addStep(MasterShellCommand(name='unpack',
command=['python', unpack_script, filename],
description='unpacking',
descriptionDone='unpacked'))
f.addStep(FileUpload(name='upload', slavesrc='buildbot_upload.zip', masterdest=filename, maxsize=100 * 1024 * 1024, workdir='install'))
f.addStep(MasterShellCommand(name='unpack', command=['python', unpack_script, filename], description='unpacking', descriptionDone='unpacked'))
return f
# builders
@@ -305,12 +147,10 @@ add_builder(c, 'mac_x86_64_10_6_scons', 'darwin-9.x.universal', generic_builder,
add_builder(c, 'mac_i386_10_6_scons', 'darwin-9.x.universal', generic_builder, hour=11)
add_builder(c, 'linux_glibc211_i386_scons', '', generic_builder, hour=1)
add_builder(c, 'linux_glibc211_x86_64_scons', '', generic_builder, hour=2)
#add_builder(c, 'win32_scons_vc2013', 'windows_vc12', generic_builder, hour=1)
#add_builder(c, 'win64_scons_vc2013', 'win64_vc12', generic_builder, hour=2)
add_builder(c, 'win32_cmake_vc2013', 'windows_vc12', generic_builder, hour=3)
add_builder(c, 'win64_cmake_vc2013', 'win64_vc12', generic_builder, hour=4)
add_builder(c, 'win32_scons', 'windows', generic_builder, hour=1)
add_builder(c, 'win64_scons', 'win64', generic_builder, hour=2)
#add_builder(c, 'mingw_win32_scons', 'mingw32', generic_builder, hour=4)
#add_builder(c, 'mingw_win64_scons', 'mingw64', generic_builder, hour=3)
add_builder(c, 'mingw_win64_scons', 'mingw64', generic_builder, hour=3)
#add_builder(c, 'freebsd_i386_cmake', '', generic_builder, hour=1)
#add_builder(c, 'freebsd_x86_64_cmake', '', generic_builder, hour=2)
@@ -339,16 +179,15 @@ authz_cfg = authz.Authz(
# change any of these to True to enable; see the manual for more
# options
gracefulShutdown=False,
forceBuild=True, # use this to test your slave once it is set up
forceBuild='auth', # use this to test your slave once it is set up
forceAllBuilds=False,
pingBuilder=False,
stopBuild=True,
stopBuild='auth',
stopAllBuilds=False,
cancelPendingBuild=True,
cancelPendingBuild='auth',
)
c['status'].append(html.WebStatus(http_port=8010, authz=authz_cfg))
#c['status'].append(html.WebStatus(http_port=8010))
# PROJECT IDENTITY

View File

@@ -30,12 +30,11 @@ import zipfile
# extension stripping
def strip_extension(filename):
extensions = '.zip', '.tar', '.bz2', '.gz', '.tgz', '.tbz', '.exe'
for ext in extensions:
if filename.endswith(ext):
filename = filename[:-len(ext)]
return filename
filename_noext, ext = os.path.splitext(filename)
if ext in extensions:
return strip_extension(filename_noext) # may have .tar.bz2
else:
return filename
# extract platform from package name
@@ -49,11 +48,12 @@ def get_platform(filename):
tokens = filename.split("-")
platforms = ('osx', 'mac', 'bsd',
'win', 'linux', 'source',
'irix', 'solaris', 'mingw')
'solaris',
'mingw')
platform_tokens = []
found = False
for i, token in enumerate(tokens):
for token in tokens:
if not found:
for platform in platforms:
if platform in token.lower():
@@ -71,14 +71,14 @@ def get_branch(filename):
branch = ""
for token in tokens:
if token == "blender":
return branch
if branch == "":
branch = token
else:
branch = branch + "-" + token
if token == "blender":
return branch
return ""
# get filename
@@ -95,7 +95,7 @@ if not os.path.exists(filename):
try:
z = zipfile.ZipFile(filename, "r")
except Exception as ex:
except Exception, ex:
sys.stderr.write('Failed to open zip file: %s\n' % str(ex))
sys.exit(1)
@@ -112,28 +112,23 @@ branch = get_branch(packagename)
if platform == '':
sys.stderr.write('Failed to detect platform ' +
'from package: %r\n' % packagename)
'from package: %r\n' % packagename)
sys.exit(1)
# extract
if not branch or branch == 'master':
directory = 'public_html/download'
elif branch == 'experimental-build':
directory = 'public_html/download/experimental'
else:
directory = 'public_html/download'
directory = 'public_html/download'
try:
filename = os.path.join(directory, packagename)
zf = z.open(package)
f = file(filename, "wb")
f = file(os.path.join(directory, packagename), "wb")
shutil.copyfileobj(zf, f)
os.chmod(filename, 0644)
zf.close()
z.close()
except Exception as ex:
os.remove(filename)
except Exception, ex:
sys.stderr.write('Failed to unzip package: %s\n' % str(ex))
sys.exit(1)
@@ -143,6 +138,6 @@ try:
if get_platform(f) == platform and get_branch(f) == branch:
if f != packagename:
os.remove(os.path.join(directory, f))
except Exception as ex:
except Exception, ex:
sys.stderr.write('Failed to remove old packages: %s\n' % str(ex))
sys.exit(1)

View File

@@ -31,9 +31,9 @@ if len(sys.argv) < 2:
builder = sys.argv[1]
# we run from build/ directory
blender_dir = '../blender.git'
blender_dir = '../blender'
if 'cmake' in builder:
if builder.find('cmake') != -1:
# cmake
# set build options
@@ -46,33 +46,16 @@ if 'cmake' in builder:
elif builder.endswith('mac_ppc_cmake'):
cmake_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=ppc')
if 'win64' in builder:
cmake_options.append(['-G', '"Visual Studio 12 2013 Win64"'])
elif 'win32' in builder:
cmake_options.append(['-G', '"Visual Studio 12 2013"'])
cmake_options.append("-C../blender.git/build_files/cmake/config/blender_full.cmake")
cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=1")
# configure and make
retcode = subprocess.call(['cmake', blender_dir] + cmake_options)
if retcode != 0:
sys.exit(retcode)
if 'win32' in builder:
retcode = subprocess.call(['msbuild', 'INSTALL.vcxproj', '/Property:PlatformToolset=v120_xp', '/p:Configuration=Release'])
elif 'win64' in builder:
retcode = subprocess.call(['msbuild', 'INSTALL.vcxproj', '/p:Configuration=Release'])
else:
retcode = subprocess.call(['make', '-s', '-j4', 'install'])
retcode = subprocess.call(['make', '-s', '-j4', 'install'])
sys.exit(retcode)
else:
python_bin = 'python'
if builder.find('linux') != -1:
python_bin = '/opt/lib/python-2.7/bin/python2.7'
# scons
os.chdir(blender_dir)
scons_cmd = [python_bin, 'scons/scons.py']
scons_cmd = ['python', 'scons/scons.py']
scons_options = ['BF_FANCY=False']
# We're using the same rules as release builder, so tweak
@@ -81,7 +64,6 @@ else:
install_dir = os.path.join('..', 'install', builder)
# Clean install directory so we'll be sure there's no
# residual libs and files remained from the previous install.
if os.path.isdir(install_dir):
shutil.rmtree(install_dir)
@@ -119,8 +101,6 @@ else:
if config.find('player') != -1:
scons_options.append('BF_BUILDDIR=%s_player' % (build_dir))
elif config.find('cuda') != -1:
scons_options.append('BF_BUILDDIR=%s_cuda' % (build_dir))
else:
scons_options.append('BF_BUILDDIR=%s' % (build_dir))
@@ -145,7 +125,7 @@ else:
retcode = subprocess.call(cur_scons_cmd + scons_options)
if retcode != 0:
print('Error building rules with config ' + config)
print('Error building rules wuth config ' + config)
sys.exit(retcode)
sys.exit(0)
@@ -163,11 +143,8 @@ else:
scons_options.append('BF_CYCLES_CUDA_NVCC=nvcc.exe')
if builder.find('mingw') != -1:
scons_options.append('BF_TOOLSET=mingw')
if builder.endswith('vc2013'):
scons_options.append('MSVS_VERSION=12.0')
scons_options.append('MSVC_VERSION=12.0')
scons_options.append('WITH_BF_CYCLES_CUDA_BINARIES=1')
scons_options.append('BF_CYCLES_CUDA_NVCC=nvcc.exe')
if builder.endswith('vc2012'):
scons_options.append('MSVS_VERSION=11.0')
scons_options.append('BF_NUMJOBS=1')
elif builder.find('mac') != -1:
@@ -181,8 +158,10 @@ else:
if builder.find('win') != -1:
if not os.path.exists(install_dir):
os.makedirs(install_dir)
if builder.endswith('vc2013'):
dlls = ('msvcp120.dll', 'msvcr120.dll', 'vcomp120.dll')
if builder.endswith('vc2012'):
dlls = ('msvcp110.dll', 'msvcr110.dll', 'vcomp110.dll')
else:
dlls = ('msvcm90.dll', 'msvcp90.dll', 'msvcr90.dll', 'vcomp90.dll', 'Microsoft.VC90.CRT.manifest', 'Microsoft.VC90.OpenMP.manifest')
if builder.find('win64') == -1:
dlls_path = '..\\..\\..\\redist\\x86'
else:
@@ -190,6 +169,6 @@ else:
for dll in dlls:
shutil.copyfile(os.path.join(dlls_path, dll), os.path.join(install_dir, dll))
retcode = subprocess.call([python_bin, 'scons/scons.py'] + scons_options)
retcode = subprocess.call(['python', 'scons/scons.py'] + scons_options)
sys.exit(retcode)

View File

@@ -33,16 +33,14 @@ if len(sys.argv) < 2:
sys.exit(1)
builder = sys.argv[1]
# Never write branch if it is master.
branch = sys.argv[2] if (len(sys.argv) >= 3 and sys.argv[2] != 'master') else ''
branch = ''
if len(sys.argv) >= 3:
branch = sys.argv[2]
# scons does own packaging
if builder.find('scons') != -1:
python_bin = 'python'
if builder.find('linux') != -1:
python_bin = '/opt/lib/python-2.7/bin/python2.7'
os.chdir('../blender.git')
os.chdir('../blender')
scons_options = ['BF_QUICK=slnt', 'BUILDBOT_BRANCH=' + branch, 'buildslave', 'BF_FANCY=False']
buildbot_dir = os.path.dirname(os.path.realpath(__file__))
@@ -84,7 +82,7 @@ if builder.find('scons') != -1:
os.system('cp %s %s' % (software_gl, install_dir))
os.system('chmod 755 %s' % (os.path.join(install_dir, 'blender-softwaregl')))
retcode = subprocess.call(['schroot', '-c', chroot_name, '--', python_bin, 'scons/scons.py'] + scons_options)
retcode = subprocess.call(['schroot', '-c', chroot_name, '--', 'python', 'scons/scons.py'] + scons_options)
sys.exit(retcode)
else:
@@ -101,9 +99,8 @@ if builder.find('scons') != -1:
scons_options.append('BF_CYCLES_CUDA_NVCC=nvcc.exe')
if builder.find('mingw') != -1:
scons_options.append('BF_TOOLSET=mingw')
if builder.endswith('vc2013'):
scons_options.append('MSVS_VERSION=12.0')
scons_options.append('MSVC_VERSION=12.0')
if builder.endswith('vc2012'):
scons_options.append('MSVS_VERSION=11.0')
elif builder.find('mac') != -1:
if builder.find('x86_64') != -1:
@@ -113,42 +110,8 @@ if builder.find('scons') != -1:
scons_options.append('BF_CONFIG=' + os.path.join(config_dir, config))
retcode = subprocess.call([python_bin, 'scons/scons.py'] + scons_options)
retcode = subprocess.call(['python', 'scons/scons.py'] + scons_options)
sys.exit(retcode)
else:
# CMake
if 'win' in builder:
files = [f for f in os.listdir('.') if os.path.isfile(f) and f.endswith('.zip')]
for f in files:
os.remove(f)
retcode = subprocess.call(['cpack', '-G', 'ZIP'])
result_file = [f for f in os.listdir('.') if os.path.isfile(f) and f.endswith('.zip')][0]
# TODO(sergey): Such magic usually happens in SCon's packaging bu we don't have it
# in the CMake yet. For until then we do some magic here.
tokens = result_file.split('-')
blender_version = tokens[1].split('.')
blender_full_version = '.'.join(blender_version[0:2])
git_hash = tokens[2].split('.')[1]
platform = builder.split('_')[0]
builderified_name = 'blender-{}-{}-{}'.format(blender_full_version, git_hash, platform)
if branch != '':
builderified_name = branch + "-" + builderified_name
os.rename(result_file, "{}.zip".format(builderified_name))
# create zip file
try:
upload_zip = "buildbot_upload.zip"
if os.path.exists(upload_zip):
os.remove(upload_zip)
z = zipfile.ZipFile(upload_zip, "w", compression=zipfile.ZIP_STORED)
z.write("{}.zip".format(builderified_name))
z.close()
sys.exit(retcode)
except Exception as ex:
sys.stderr.write('Create buildbot_upload.zip failed' + str(ex) + '\n')
sys.exit(1)
# clean release directory if it already exists
release_dir = 'release'
@@ -161,7 +124,7 @@ if os.path.exists(release_dir):
# create release package
try:
subprocess.call(['make', 'package_archive'])
except Exception as ex:
except Exception, ex:
sys.stderr.write('Make package release failed' + str(ex) + '\n')
sys.exit(1)
@@ -192,6 +155,6 @@ try:
z = zipfile.ZipFile(upload_zip, "w", compression=zipfile.ZIP_STORED)
z.write(filepath, arcname=file)
z.close()
except Exception as ex:
except Exception, ex:
sys.stderr.write('Create buildbot_upload.zip failed' + str(ex) + '\n')
sys.exit(1)

View File

@@ -29,7 +29,7 @@ if len(sys.argv) < 2:
builder = sys.argv[1]
# we run from build/ directory
blender_dir = '../blender.git'
blender_dir = '../blender'
if "cmake" in builder:
# cmake

View File

@@ -1,113 +0,0 @@
# - Try to find audaspace
# Once done, this will define
#
# AUDASPACE_FOUND - system has audaspace
# AUDASPACE_INCLUDE_DIRS - the audaspace include directories
# AUDASPACE_LIBRARIES - link these to use audaspace
# AUDASPACE_C_FOUND - system has audaspace's C binding
# AUDASPACE_C_INCLUDE_DIRS - the audaspace's C binding include directories
# AUDASPACE_C_LIBRARIES - link these to use audaspace's C binding
# AUDASPACE_PY_FOUND - system has audaspace's python binding
# AUDASPACE_PY_INCLUDE_DIRS - the audaspace's python binding include directories
# AUDASPACE_PY_LIBRARIES - link these to use audaspace's python binding
IF(NOT AUDASPACE_ROOT_DIR AND NOT $ENV{AUDASPACE_ROOT_DIR} STREQUAL "")
SET(AUDASPACE_ROOT_DIR $ENV{AUDASPACE_ROOT_DIR})
ENDIF()
SET(_audaspace_SEARCH_DIRS
${AUDASPACE_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
# Use pkg-config to get hints about paths
FIND_PACKAGE(PkgConfig)
IF(PKG_CONFIG_FOUND)
PKG_CHECK_MODULES(AUDASPACE_PKGCONF audaspace)
ENDIF(PKG_CONFIG_FOUND)
# Include dir
FIND_PATH(AUDASPACE_INCLUDE_DIR
NAMES ISound.h
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_INCLUDE_DIRS}
PATH_SUFFIXES include/audaspace
)
# Library
FIND_LIBRARY(AUDASPACE_LIBRARY
NAMES audaspace
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_LIBRARY_DIRS}
PATH_SUFFIXES lib lib64
)
# Include dir
FIND_PATH(AUDASPACE_C_INCLUDE_DIR
NAMES AUD_Sound.h
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_INCLUDE_DIRS}
PATH_SUFFIXES include/audaspace
)
# Library
FIND_LIBRARY(AUDASPACE_C_LIBRARY
NAMES audaspace-c
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_LIBRARY_DIRS}
PATH_SUFFIXES lib lib64
)
# Include dir
FIND_PATH(AUDASPACE_PY_INCLUDE_DIR
NAMES python/PyAPI.h
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_INCLUDE_DIRS}
PATH_SUFFIXES include/audaspace
)
# Library
FIND_LIBRARY(AUDASPACE_PY_LIBRARY
NAMES audaspace-py
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_LIBRARY_DIRS}
PATH_SUFFIXES lib lib64
)
FIND_PACKAGE(PackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Audaspace DEFAULT_MSG AUDASPACE_LIBRARY AUDASPACE_INCLUDE_DIR)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Audaspace_C DEFAULT_MSG AUDASPACE_C_LIBRARY AUDASPACE_C_INCLUDE_DIR)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Audaspace_Py DEFAULT_MSG AUDASPACE_PY_LIBRARY AUDASPACE_PY_INCLUDE_DIR)
IF(AUDASPACE_FOUND)
SET(AUDASPACE_LIBRARIES ${AUDASPACE_LIBRARY})
SET(AUDASPACE_INCLUDE_DIRS ${AUDASPACE_INCLUDE_DIR})
ENDIF(AUDASPACE_FOUND)
IF(AUDASPACE_C_FOUND)
SET(AUDASPACE_C_LIBRARIES ${AUDASPACE_C_LIBRARY})
SET(AUDASPACE_C_INCLUDE_DIRS ${AUDASPACE_C_INCLUDE_DIR})
ENDIF(AUDASPACE_C_FOUND)
IF(AUDASPACE_PY_FOUND)
SET(AUDASPACE_PY_LIBRARIES ${AUDASPACE_PY_LIBRARY})
SET(AUDASPACE_PY_INCLUDE_DIRS ${AUDASPACE_PY_INCLUDE_DIR})
ENDIF(AUDASPACE_PY_FOUND)
MARK_AS_ADVANCED(
AUDASPACE_LIBRARY
AUDASPACE_LIBRARIES
AUDASPACE_INCLUDE_DIR
AUDASPACE_INCLUDE_DIRS
AUDASPACE_C_LIBRARY
AUDASPACE_C_LIBRARIES
AUDASPACE_C_INCLUDE_DIR
AUDASPACE_C_INCLUDE_DIRS
AUDASPACE_PY_LIBRARY
AUDASPACE_PY_LIBRARIES
AUDASPACE_PY_INCLUDE_DIR
AUDASPACE_PY_INCLUDE_DIRS
)

View File

@@ -1,56 +0,0 @@
# - Find Eigen3 library
# Find the native Eigen3 includes and library
# This module defines
# EIGEN3_INCLUDE_DIRS, where to find spnav.h, Set when
# EIGEN3_INCLUDE_DIR is found.
# EIGEN3_ROOT_DIR, The base directory to search for Eigen3.
# This can also be an environment variable.
# EIGEN3_FOUND, If false, do not try to use Eigen3.
#
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If EIGEN3_ROOT_DIR was defined in the environment, use it.
IF(NOT EIGEN3_ROOT_DIR AND NOT $ENV{EIGEN3_ROOT_DIR} STREQUAL "")
SET(EIGEN3_ROOT_DIR $ENV{EIGEN3_ROOT_DIR})
ENDIF()
SET(_eigen3_SEARCH_DIRS
${EIGEN3_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(EIGEN3_INCLUDE_DIR
NAMES
# header has no '.h' suffix
Eigen/Eigen
HINTS
${_eigen3_SEARCH_DIRS}
PATH_SUFFIXES
include/eigen3
)
# handle the QUIETLY and REQUIRED arguments and set EIGEN3_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Eigen3 DEFAULT_MSG
EIGEN3_INCLUDE_DIR)
IF(EIGEN3_FOUND)
SET(EIGEN3_INCLUDE_DIRS ${EIGEN3_INCLUDE_DIR})
ENDIF(EIGEN3_FOUND)
MARK_AS_ADVANCED(
EIGEN3_INCLUDE_DIR
)

View File

@@ -1,79 +1,59 @@
# - Find GLEW library
# Find the native Glew includes and library
# This module defines
# GLEW_INCLUDE_DIRS, where to find glew.h, Set when
# GLEW_INCLUDE_DIR is found.
# GLEW_ROOT_DIR, The base directory to search for Glew.
# This can also be an environment variable.
# GLEW_FOUND, If false, do not try to use Glew.
#
# also defined,
# GLEW_LIBRARY, where to find the Glew library.
# GLEW_MX_LIBRARY, where to find the GlewMX library.
#=============================================================================
# Copyright 2014 Blender Foundation.
# Try to find GLEW library and include path.
# Once done this will define
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# GLEW_FOUND
# GLEW_INCLUDE_PATH
# GLEW_LIBRARY
#
# If GLEW_ROOT_DIR was defined in the environment, use it.
IF(NOT GLEW_ROOT_DIR AND NOT $ENV{GLEW_ROOT_DIR} STREQUAL "")
SET(GLEW_ROOT_DIR $ENV{GLEW_ROOT_DIR})
ENDIF()
IF (WIN32)
FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h
$ENV{PROGRAMFILES}/GLEW/include
${PROJECT_SOURCE_DIR}/src/nvgl/glew/include
DOC "The directory where GL/glew.h resides")
IF (NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
FIND_LIBRARY( GLEW_LIBRARY
NAMES glew64 glew64s
PATHS
$ENV{PROGRAMFILES}/GLEW/lib
${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin
${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
DOC "The GLEW library (64-bit)"
)
ELSE(NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
FIND_LIBRARY( GLEW_LIBRARY
NAMES glew GLEW glew32 glew32s
PATHS
$ENV{PROGRAMFILES}/GLEW/lib
${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin
${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
DOC "The GLEW library"
)
ENDIF(NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
ELSE (WIN32)
FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h
/usr/include
/usr/local/include
/sw/include
/opt/local/include
DOC "The directory where GL/glew.h resides")
FIND_LIBRARY( GLEW_LIBRARY
NAMES GLEW glew
PATHS
/usr/lib64
/usr/lib
/usr/local/lib64
/usr/local/lib
/sw/lib
/opt/local/lib
DOC "The GLEW library")
ENDIF (WIN32)
SET(_glew_SEARCH_DIRS
${GLEW_ROOT_DIR}
/usr/local
)
IF (GLEW_INCLUDE_PATH)
SET(GLEW_FOUND TRUE)
ELSE (GLEW_INCLUDE_PATH)
SET(GLEW_FOUND FALSE)
ENDIF (GLEW_INCLUDE_PATH)
FIND_PATH(GLEW_INCLUDE_DIR
NAMES
GL/glew.h
HINTS
${_glew_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(GLEW_LIBRARY
NAMES
GLEW
HINTS
${_glew_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_LIBRARY(GLEW_MX_LIBRARY
NAMES
GLEWmx
HINTS
${_glew_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set GLEW_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Glew DEFAULT_MSG
GLEW_LIBRARY GLEW_INCLUDE_DIR)
IF(GLEW_FOUND)
SET(GLEW_INCLUDE_DIRS ${GLEW_INCLUDE_DIR})
ENDIF(GLEW_FOUND)
MARK_AS_ADVANCED(
GLEW_INCLUDE_DIR
GLEW_LIBRARY
GLEW_MX_LIBRARY
)
UNSET(_glew_SEARCH_DIRS)
MARK_AS_ADVANCED( GLEW_FOUND )

View File

@@ -33,7 +33,6 @@ SET(_jemalloc_SEARCH_DIRS
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/jemalloc
)
FIND_PATH(JEMALLOC_INCLUDE_DIR

View File

@@ -1,94 +0,0 @@
# - Find LLVM library
# Find the native LLVM includes and library
# This module defines
# LLVM_INCLUDE_DIRS, where to find LLVM.h, Set when LLVM_INCLUDE_DIR is found.
# LLVM_LIBRARIES, libraries to link against to use LLVM.
# LLVM_ROOT_DIR, The base directory to search for LLVM.
# This can also be an environment variable.
# LLVM_FOUND, If false, do not try to use LLVM.
#
# also defined, but not for general use are
# LLVM_LIBRARY, where to find the LLVM library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
if(LLVM_ROOT_DIR)
if(DEFINED LLVM_VERSION)
find_program(LLVM_CONFIG llvm-config-${LLVM_VERSION} HINTS ${LLVM_ROOT_DIR}/bin NO_CMAKE_PATH)
endif()
if(NOT LLVM_CONFIG)
find_program(LLVM_CONFIG llvm-config HINTS ${LLVM_ROOT_DIR}/bin NO_CMAKE_PATH)
endif()
else()
if(DEFINED LLVM_VERSION)
message(running llvm-config-${LLVM_VERSION})
find_program(LLVM_CONFIG llvm-config-${LLVM_VERSION})
endif()
if(NOT LLVM_CONFIG)
find_program(LLVM_CONFIG llvm-config)
endif()
endif()
if(NOT DEFINED LLVM_VERSION)
execute_process(COMMAND ${LLVM_CONFIG} --version
OUTPUT_VARIABLE LLVM_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(LLVM_VERSION ${LLVM_VERSION} CACHE STRING "Version of LLVM to use")
endif()
if(NOT LLVM_ROOT_DIR)
execute_process(COMMAND ${LLVM_CONFIG} --prefix
OUTPUT_VARIABLE LLVM_ROOT_DIR
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(LLVM_ROOT_DIR ${LLVM_ROOT_DIR} CACHE PATH "Path to the LLVM installation")
endif()
if(NOT LLVM_LIBPATH)
execute_process(COMMAND ${LLVM_CONFIG} --libdir
OUTPUT_VARIABLE LLVM_LIBPATH
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(LLVM_LIBPATH ${LLVM_LIBPATH} CACHE PATH "Path to the LLVM library path")
mark_as_advanced(LLVM_LIBPATH)
endif()
if(LLVM_STATIC)
find_library(LLVM_LIBRARY
NAMES LLVMAnalysis # first of a whole bunch of libs to get
PATHS ${LLVM_LIBPATH})
else()
find_library(LLVM_LIBRARY
NAMES LLVM-${LLVM_VERSION}
PATHS ${LLVM_LIBPATH})
endif()
if(LLVM_LIBRARY AND LLVM_ROOT_DIR AND LLVM_LIBPATH)
if(LLVM_STATIC)
# if static LLVM libraries were requested, use llvm-config to generate
# the list of what libraries we need, and substitute that in the right
# way for LLVM_LIBRARY.
execute_process(COMMAND ${LLVM_CONFIG} --libfiles
OUTPUT_VARIABLE LLVM_LIBRARY
OUTPUT_STRIP_TRAILING_WHITESPACE)
string(REPLACE " " ";" LLVM_LIBRARY "${LLVM_LIBRARY}")
endif()
endif()
# handle the QUIETLY and REQUIRED arguments and set SDL2_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LLVM DEFAULT_MSG
LLVM_LIBRARY)
MARK_AS_ADVANCED(
LLVM_LIBRARY
)

View File

@@ -1,68 +0,0 @@
# - Find LZO library
# Find the native LZO includes and library
# This module defines
# LZO_INCLUDE_DIRS, where to find lzo1x.h, Set when
# LZO_INCLUDE_DIR is found.
# LZO_LIBRARIES, libraries to link against to use LZO.
# LZO_ROOT_DIR, The base directory to search for LZO.
# This can also be an environment variable.
# LZO_FOUND, If false, do not try to use LZO.
#
# also defined, but not for general use are
# LZO_LIBRARY, where to find the LZO library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If LZO_ROOT_DIR was defined in the environment, use it.
IF(NOT LZO_ROOT_DIR AND NOT $ENV{LZO_ROOT_DIR} STREQUAL "")
SET(LZO_ROOT_DIR $ENV{LZO_ROOT_DIR})
ENDIF()
SET(_lzo_SEARCH_DIRS
${LZO_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(LZO_INCLUDE_DIR lzo/lzo1x.h
HINTS
${_lzo_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(LZO_LIBRARY
NAMES
lzo2
HINTS
${_lzo_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set LZO_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LZO DEFAULT_MSG
LZO_LIBRARY LZO_INCLUDE_DIR)
IF(LZO_FOUND)
SET(LZO_LIBRARIES ${LZO_LIBRARY})
SET(LZO_INCLUDE_DIRS ${LZO_INCLUDE_DIR})
ENDIF(LZO_FOUND)
MARK_AS_ADVANCED(
LZO_INCLUDE_DIR
LZO_LIBRARY
)

View File

@@ -140,8 +140,3 @@ IF(OPENCOLLADA_FOUND)
SET(OPENCOLLADA_LIBRARIES ${_opencollada_LIBRARIES})
SET(OPENCOLLADA_INCLUDE_DIRS ${_opencollada_INCLUDES})
ENDIF(OPENCOLLADA_FOUND)
UNSET(COMPONENT)
UNSET(UPPERCOMPONENT)
UNSET(_opencollada_LIBRARIES)
UNSET(_opencollada_INCLUDES)

View File

@@ -63,12 +63,11 @@ FOREACH(COMPONENT ${_opencolorio_FIND_COMPONENTS})
PATH_SUFFIXES
lib64 lib
)
IF(OPENCOLORIO_${UPPERCOMPONENT}_LIBRARY)
if(OPENCOLORIO_${UPPERCOMPONENT}_LIBRARY)
LIST(APPEND _opencolorio_LIBRARIES "${OPENCOLORIO_${UPPERCOMPONENT}_LIBRARY}")
ENDIF()
endif()
ENDFOREACH()
# handle the QUIETLY and REQUIRED arguments and set OPENCOLORIO_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
@@ -83,13 +82,5 @@ ENDIF(OPENCOLORIO_FOUND)
MARK_AS_ADVANCED(
OPENCOLORIO_INCLUDE_DIR
OPENCOLORIO_LIBRARY
OPENCOLORIO_OPENCOLORIO_LIBRARY
OPENCOLORIO_TINYXML_LIBRARY
OPENCOLORIO_YAML-CPP_LIBRARY
)
UNSET(COMPONENT)
UNSET(UPPERCOMPONENT)
UNSET(_opencolorio_FIND_COMPONENTS)
UNSET(_opencolorio_LIBRARIES)
UNSET(_opencolorio_SEARCH_DIRS)

View File

@@ -34,9 +34,6 @@ IF(NOT OPENEXR_ROOT_DIR AND NOT $ENV{OPENEXR_ROOT_DIR} STREQUAL "")
SET(OPENEXR_ROOT_DIR $ENV{OPENEXR_ROOT_DIR})
ENDIF()
# Old versions (before 2.0?) do not have any version string, just assuming this should be fine though.
SET(_openexr_libs_ver_init "2.0")
SET(_openexr_FIND_COMPONENTS
Half
Iex
@@ -51,7 +48,6 @@ SET(_openexr_SEARCH_DIRS
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/openexr
)
FIND_PATH(OPENEXR_INCLUDE_DIR
@@ -63,51 +59,13 @@ FIND_PATH(OPENEXR_INCLUDE_DIR
include
)
# If the headers were found, get the version from config file, if not already set.
IF(OPENEXR_INCLUDE_DIR)
IF(NOT OPENEXR_VERSION)
FIND_FILE(_openexr_CONFIG
NAMES
OpenEXRConfig.h
PATHS
"${OPENEXR_INCLUDE_DIR}"
"${OPENEXR_INCLUDE_DIR}/OpenEXR"
NO_DEFAULT_PATH
)
IF(_openexr_CONFIG)
FILE(STRINGS "${_openexr_CONFIG}" OPENEXR_BUILD_SPECIFICATION
REGEX "^[ \t]*#define[ \t]+OPENEXR_VERSION_STRING[ \t]+\"[.0-9]+\".*$")
ELSE()
MESSAGE(WARNING "Could not find \"OpenEXRConfig.h\" in \"${OPENEXR_INCLUDE_DIR}\"")
ENDIF()
IF(OPENEXR_BUILD_SPECIFICATION)
MESSAGE(STATUS "${OPENEXR_BUILD_SPECIFICATION}")
STRING(REGEX REPLACE ".*#define[ \t]+OPENEXR_VERSION_STRING[ \t]+\"([.0-9]+)\".*"
"\\1" _openexr_libs_ver_init ${OPENEXR_BUILD_SPECIFICATION})
ELSE()
MESSAGE(WARNING "Could not determine ILMBase library version, assuming ${_openexr_libs_ver_init}.")
ENDIF()
UNSET(_openexr_CONFIG CACHE)
ENDIF()
ENDIF()
SET("OPENEXR_VERSION" ${_openexr_libs_ver_init} CACHE STRING "Version of OpenEXR lib")
UNSET(_openexr_libs_ver_init)
STRING(REGEX REPLACE "([0-9]+)[.]([0-9]+).*" "\\1_\\2" _openexr_libs_ver ${OPENEXR_VERSION})
SET(_openexr_LIBRARIES)
FOREACH(COMPONENT ${_openexr_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OPENEXR_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}-${_openexr_libs_ver} ${COMPONENT}
${COMPONENT}
HINTS
${_openexr_SEARCH_DIRS}
PATH_SUFFIXES
@@ -116,8 +74,6 @@ FOREACH(COMPONENT ${_openexr_FIND_COMPONENTS})
LIST(APPEND _openexr_LIBRARIES "${OPENEXR_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
UNSET(_openexr_libs_ver)
# handle the QUIETLY and REQUIRED arguments and set OPENEXR_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
@@ -130,17 +86,8 @@ IF(OPENEXR_FOUND)
SET(OPENEXR_INCLUDE_DIRS ${OPENEXR_INCLUDE_DIR} ${OPENEXR_INCLUDE_DIR}/OpenEXR)
ENDIF()
MARK_AS_ADVANCED(
OPENEXR_INCLUDE_DIR
OPENEXR_VERSION
)
MARK_AS_ADVANCED(OPENEXR_INCLUDE_DIR)
FOREACH(COMPONENT ${_openexr_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
MARK_AS_ADVANCED(OPENEXR_${UPPERCOMPONENT}_LIBRARY)
ENDFOREACH()
UNSET(COMPONENT)
UNSET(UPPERCOMPONENT)
UNSET(_openexr_FIND_COMPONENTS)
UNSET(_openexr_LIBRARIES)
UNSET(_openexr_SEARCH_DIRS)

View File

@@ -1,78 +0,0 @@
# - Try to find OpenGLES
# Once done this will define
#
# OPENGLES_FOUND - system has OpenGLES and EGL
# OPENGL_EGL_FOUND - system has EGL
# OPENGLES_INCLUDE_DIR - the GLES include directory
# OPENGLES_LIBRARY - the GLES library
# OPENGLES_EGL_INCLUDE_DIR - the EGL include directory
# OPENGLES_EGL_LIBRARY - the EGL library
# OPENGLES_LIBRARIES - all libraries needed for OpenGLES
# OPENGLES_INCLUDES - all includes needed for OpenGLES
# If OPENGLES_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENGLES_ROOT_DIR AND NOT $ENV{OPENGLES_ROOT_DIR} STREQUAL "")
SET(OPENGLES_ROOT_DIR $ENV{OPENGLES_ROOT_DIR})
ENDIF()
SET(_opengles_SEARCH_DIRS
${OPENGLES_ROOT_DIR}
/usr/local
)
FIND_PATH(OPENGLES_INCLUDE_DIR
NAMES
GLES2/gl2.h
HINTS
${_opengles_SEARCH_DIRS}
)
FIND_LIBRARY(OPENGLES_LIBRARY
NAMES
GLESv2
PATHS
${_opengles_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_PATH(OPENGLES_EGL_INCLUDE_DIR
NAMES
EGL/egl.h
HINTS
${_opengles_SEARCH_DIRS}
)
FIND_LIBRARY(OPENGLES_EGL_LIBRARY
NAMES
EGL
HINTS
${_opengles_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
IF(OPENGLES_EGL_LIBRARY AND OPENGLES_EGL_INCLUDE_DIR)
SET(OPENGL_EGL_FOUND "YES")
ELSE()
SET(OPENGL_EGL_FOUND "NO")
ENDIF()
IF(OPENGLES_LIBRARY AND OPENGLES_INCLUDE_DIR AND
OPENGLES_EGL_LIBRARY AND OPENGLES_EGL_INCLUDE_DIR)
SET(OPENGLES_LIBRARIES ${OPENGLES_LIBRARY} ${OPENGLES_LIBRARIES}
${OPENGLES_EGL_LIBRARY})
SET(OPENGLES_INCLUDES ${OPENGLES_INCLUDE_DIR} ${OPENGLES_EGL_INCLUDE_DIR})
SET(OPENGLES_FOUND "YES")
ELSE()
SET(OPENGLES_FOUND "NO")
ENDIF()
MARK_AS_ADVANCED(
OPENGLES_EGL_INCLUDE_DIR
OPENGLES_EGL_LIBRARY
OPENGLES_LIBRARY
OPENGLES_INCLUDE_DIR
)
UNSET(_opengles_SEARCH_DIRS)

View File

@@ -7,8 +7,6 @@
# OPENIMAGEIO_ROOT_DIR, The base directory to search for OpenImageIO.
# This can also be an environment variable.
# OPENIMAGEIO_FOUND, If false, do not try to use OpenImageIO.
# OPENIMAGEIO_PUGIXML_FOUND, Indicates whether OIIO has biltin PuguXML parser.
# OPENIMAGEIO_IDIFF, full path to idiff application if found.
#
# also defined, but not for general use are
# OPENIMAGEIO_LIBRARY, where to find the OpenImageIO library.
@@ -56,15 +54,6 @@ FIND_LIBRARY(OPENIMAGEIO_LIBRARY
lib64 lib
)
FIND_FILE(OPENIMAGEIO_IDIFF
NAMES
idiff
HINTS
${OPENIMAGEIO_ROOT_DIR}
PATH_SUFFIXES
bin
)
# handle the QUIETLY and REQUIRED arguments and set OPENIMAGEIO_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
@@ -74,17 +63,9 @@ FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenImageIO DEFAULT_MSG
IF(OPENIMAGEIO_FOUND)
SET(OPENIMAGEIO_LIBRARIES ${OPENIMAGEIO_LIBRARY})
SET(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO_INCLUDE_DIR})
IF(EXISTS ${OPENIMAGEIO_INCLUDE_DIR}/OpenImageIO/pugixml.hpp)
SET(OPENIMAGEIO_PUGIXML_FOUND TRUE)
ENDIF()
ELSE()
SET(OPENIMAGEIO_PUGIXML_FOUND FALSE)
ENDIF()
ENDIF(OPENIMAGEIO_FOUND)
MARK_AS_ADVANCED(
OPENIMAGEIO_INCLUDE_DIR
OPENIMAGEIO_LIBRARY
OPENIMAGEIO_IDIFF
)
UNSET(_openimageio_SEARCH_DIRS)

View File

@@ -69,5 +69,3 @@ MARK_AS_ADVANCED(
OPENJPEG_INCLUDE_DIR
OPENJPEG_LIBRARY
)
UNSET(_openjpeg_SEARCH_DIRS)

View File

@@ -1,98 +0,0 @@
# - Find OpenShadingLanguage library
# Find the native OpenShadingLanguage includes and library
# This module defines
# OSL_INCLUDE_DIRS, where to find OSL headers, Set when
# OSL_INCLUDE_DIR is found.
# OSL_LIBRARIES, libraries to link against to use OSL.
# OSL_ROOT_DIR, the base directory to search for OSL.
# This can also be an environment variable.
# OSL_COMPILER, full path to OSL script compiler.
# OSL_FOUND, if false, do not try to use OSL.
# OSL_LIBRARY_VERSION_MAJOR, OSL_LIBRARY_VERSION_MINOR, the major
# and minor versions of OSL library if found.
#
#=============================================================================
# Copyright 2014 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OSL_ROOT_DIR was defined in the environment, use it.
IF(NOT OSL_ROOT_DIR AND NOT $ENV{OSL_ROOT_DIR} STREQUAL "")
SET(OSL_ROOT_DIR $ENV{OSL_ROOT_DIR})
ENDIF()
SET(_osl_FIND_COMPONENTS
oslcomp
oslexec
oslquery
)
SET(_osl_SEARCH_DIRS
${OSL_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/osl
)
FIND_PATH(OSL_INCLUDE_DIR
NAMES
OSL/oslversion.h
HINTS
${_osl_SEARCH_DIRS}
PATH_SUFFIXES
include
)
SET(_osl_LIBRARIES)
FOREACH(COMPONENT ${_osl_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OSL_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_osl_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
LIST(APPEND _osl_LIBRARIES "${OSL_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
FIND_PROGRAM(OSL_COMPILER oslc
HINTS ${_osl_SEARCH_DIRS}
PATH_SUFFIXES bin)
# handle the QUIETLY and REQUIRED arguments and set OSL_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OSL DEFAULT_MSG _osl_LIBRARIES OSL_INCLUDE_DIR OSL_COMPILER)
IF(OSL_FOUND)
SET(OSL_LIBRARIES ${_osl_LIBRARIES})
SET(OSL_INCLUDE_DIRS ${OSL_INCLUDE_DIR})
FILE(STRINGS "${OSL_INCLUDE_DIR}/OSL/oslversion.h" OSL_LIBRARY_VERSION_MAJOR
REGEX "^[ \t]*#define[ \t]+OSL_LIBRARY_VERSION_MAJOR[ \t]+[0-9]+.*$")
FILE(STRINGS "${OSL_INCLUDE_DIR}/OSL/oslversion.h" OSL_LIBRARY_VERSION_MINOR
REGEX "^[ \t]*#define[ \t]+OSL_LIBRARY_VERSION_MINOR[ \t]+[0-9]+.*$")
STRING(REGEX REPLACE ".*#define[ \t]+OSL_LIBRARY_VERSION_MAJOR[ \t]+([.0-9]+).*"
"\\1" OSL_LIBRARY_VERSION_MAJOR ${OSL_LIBRARY_VERSION_MAJOR})
STRING(REGEX REPLACE ".*#define[ \t]+OSL_LIBRARY_VERSION_MINOR[ \t]+([.0-9]+).*"
"\\1" OSL_LIBRARY_VERSION_MINOR ${OSL_LIBRARY_VERSION_MINOR})
ENDIF(OSL_FOUND)
MARK_AS_ADVANCED(
OSL_INCLUDE_DIR
)
FOREACH(COMPONENT ${_osl_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
MARK_AS_ADVANCED(OSL_${UPPERCOMPONENT}_LIBRARY)
ENDFOREACH()

View File

@@ -1,111 +0,0 @@
# - Find OpenSubdiv library
# Find the native OpenSubdiv includes and library
# This module defines
# OPENSUBDIV_INCLUDE_DIRS, where to find OpenSubdiv headers, Set when
# OPENSUBDIV_INCLUDE_DIR is found.
# OPENSUBDIV_LIBRARIES, libraries to link against to use OpenSubdiv.
# OPENSUBDIV_ROOT_DIR, the base directory to search for OpenSubdiv.
# This can also be an environment variable.
# OPENSUBDIV_FOUND, if false, do not try to use OpenSubdiv.
#
# also defined, but not for general use are
# OPENSUBDIV_LIBRARY, where to find the OpenSubdiv library.
#=============================================================================
# Copyright 2013 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OPENSUBDIV_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENSUBDIV_ROOT_DIR AND NOT $ENV{OPENSUBDIV_ROOT_DIR} STREQUAL "")
SET(OPENSUBDIV_ROOT_DIR $ENV{OPENSUBDIV_ROOT_DIR})
ENDIF()
SET(_opensubdiv_FIND_COMPONENTS
osdGPU
osdCPU
)
SET(_opensubdiv_SEARCH_DIRS
${OPENSUBDIV_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/opensubdiv
)
FIND_PATH(OPENSUBDIV_INCLUDE_DIR
NAMES
opensubdiv/osd/mesh.h
HINTS
${_opensubdiv_SEARCH_DIRS}
PATH_SUFFIXES
include
)
SET(_opensubdiv_LIBRARIES)
FOREACH(COMPONENT ${_opensubdiv_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OPENSUBDIV_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_opensubdiv_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
LIST(APPEND _opensubdiv_LIBRARIES "${OPENSUBDIV_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
MACRO(OPENSUBDIV_CHECK_CONTROLLER
controller_include_file
variable_name)
IF(EXISTS "${OPENSUBDIV_INCLUDE_DIR}/opensubdiv/osd/${controller_include_file}")
SET(${variable_name} TRUE)
ELSE()
SET(${variable_name} FALSE)
ENDIF()
ENDMACRO()
# handle the QUIETLY and REQUIRED arguments and set OPENSUBDIV_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenSubdiv DEFAULT_MSG
_opensubdiv_LIBRARIES OPENSUBDIV_INCLUDE_DIR)
IF(OPENSUBDIV_FOUND)
SET(OPENSUBDIV_LIBRARIES ${_opensubdiv_LIBRARIES})
SET(OPENSUBDIV_INCLUDE_DIRS ${OPENSUBDIV_INCLUDE_DIR})
# Find available compute controllers.
FIND_PACKAGE(OpenMP)
IF(OPENMP_FOUND)
SET(OPENSUBDIV_HAS_OPENMP TRUE)
ELSE()
SET(OPENSUBDIV_HAS_OPENMP FALSE)
ENDIF()
OPENSUBDIV_CHECK_CONTROLLER("tbbEvaluator.h" OPENSUBDIV_HAS_TBB)
OPENSUBDIV_CHECK_CONTROLLER("clEvaluator.h" OPENSUBDIV_HAS_OPENCL)
OPENSUBDIV_CHECK_CONTROLLER("cudaEvaluator.h" OPENSUBDIV_HAS_CUDA)
OPENSUBDIV_CHECK_CONTROLLER("glXFBEvaluator.h" OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK)
OPENSUBDIV_CHECK_CONTROLLER("glComputeEvaluator.h" OPENSUBDIV_HAS_GLSL_COMPUTE)
ENDIF(OPENSUBDIV_FOUND)
MARK_AS_ADVANCED(
OPENSUBDIV_INCLUDE_DIR
)
FOREACH(COMPONENT ${_opensubdiv_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
MARK_AS_ADVANCED(OPENSUBDIV_${UPPERCOMPONENT}_LIBRARY)
ENDFOREACH()

View File

@@ -40,6 +40,7 @@ FIND_PATH(PCRE_INCLUDE_DIR pcre.h
${_pcre_SEARCH_DIRS}
PATH_SUFFIXES
include
include
)
FIND_LIBRARY(PCRE_LIBRARY

View File

@@ -1,73 +0,0 @@
# - Find PugiXML library
# Find the native PugiXML includes and library
# This module defines
# PUGIXML_INCLUDE_DIRS, where to find pugixml.hpp, Set when
# PugiXML is found.
# PUGIXML_LIBRARIES, libraries to link against to use PugiiXML.
# PUGIXML_ROOT_DIR, The base directory to search for PugiXML.
# This can also be an environment variable.
# PUGIXML_FOUND, If false, do not try to use PugiXML.
#
# also defined, but not for general use are
# PUGIXML_LIBRARY, where to find the PugiXML library.
#=============================================================================
# Copyright 2014 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If PUGIXML_ROOT_DIR was defined in the environment, use it.
IF(NOT PUGIXML_ROOT_DIR AND NOT $ENV{PUGIXML_ROOT_DIR} STREQUAL "")
SET(PUGIXML_ROOT_DIR $ENV{PUGIXML_ROOT_DIR})
ENDIF()
SET(_pugixml_SEARCH_DIRS
${PUGIXML_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/oiio
)
FIND_PATH(PUGIXML_INCLUDE_DIR
NAMES
pugixml.hpp
HINTS
${_pugixml_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(PUGIXML_LIBRARY
NAMES
pugixml
HINTS
${_pugixml_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set PUGIXML_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(PUGIXML DEFAULT_MSG
PUGIXML_LIBRARY PUGIXML_INCLUDE_DIR)
IF(PUGIXML_FOUND)
SET(PUGIXML_LIBRARIES ${PUGIXML_LIBRARY})
SET(PUGIXML_INCLUDE_DIRS ${PUGIXML_INCLUDE_DIR})
ELSE()
SET(PUGIXML_PUGIXML_FOUND FALSE)
ENDIF()
MARK_AS_ADVANCED(
PUGIXML_INCLUDE_DIR
PUGIXML_LIBRARY
)

View File

@@ -14,7 +14,6 @@
# PYTHON_INCLUDE_CONFIG_DIRS
# PYTHON_LIBRARIES
# PYTHON_LIBPATH, Used for installation
# PYTHON_SITE_PACKAGES, Used for installation (as a Python module)
# PYTHON_LINKFLAGS
# PYTHON_ROOT_DIR, The base directory to search for Python.
# This can also be an environment variable.
@@ -38,7 +37,7 @@ IF(NOT PYTHON_ROOT_DIR AND NOT $ENV{PYTHON_ROOT_DIR} STREQUAL "")
SET(PYTHON_ROOT_DIR $ENV{PYTHON_ROOT_DIR})
ENDIF()
SET(PYTHON_VERSION 3.4 CACHE STRING "Python Version (major and minor only)")
SET(PYTHON_VERSION 3.3 CACHE STRING "Python Version (major and minor only)")
MARK_AS_ADVANCED(PYTHON_VERSION)
@@ -66,24 +65,23 @@ IF(DEFINED PYTHON_LIBPATH)
SET(_IS_LIB_PATH_DEF ON)
ENDIF()
STRING(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
SET(_python_SEARCH_DIRS
${PYTHON_ROOT_DIR}
"$ENV{HOME}/py${_PYTHON_VERSION_NO_DOTS}"
"/opt/py${_PYTHON_VERSION_NO_DOTS}"
"/opt/lib/python-${PYTHON_VERSION}"
)
# only search for the dirs if we havn't already
IF((NOT _IS_INC_DEF) OR (NOT _IS_INC_CONF_DEF) OR (NOT _IS_LIB_DEF) OR (NOT _IS_LIB_PATH_DEF))
SET(_python_ABI_FLAGS
"m;mu;u; " # release
"dm;dmu;du;d" # debug
"md;mud;ud;d" # debug
)
STRING(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
SET(_python_SEARCH_DIRS
${PYTHON_ROOT_DIR}
"$ENV{HOME}/py${_PYTHON_VERSION_NO_DOTS}"
"/opt/py${_PYTHON_VERSION_NO_DOTS}"
"/opt/lib/python-${PYTHON_VERSION}"
)
FOREACH(_CURRENT_ABI_FLAGS ${_python_ABI_FLAGS})
#IF(CMAKE_BUILD_TYPE STREQUAL Debug)
@@ -148,7 +146,6 @@ IF((NOT _IS_INC_DEF) OR (NOT _IS_INC_CONF_DEF) OR (NOT _IS_LIB_DEF) OR (NOT _IS_
ENDIF()
IF(PYTHON_LIBRARY AND PYTHON_LIBPATH AND PYTHON_INCLUDE_DIR AND PYTHON_INCLUDE_CONFIG_DIR)
SET(_PYTHON_ABI_FLAGS "${_CURRENT_ABI_FLAGS}")
break()
ELSE()
# ensure we dont find values from 2 different ABI versions
@@ -171,6 +168,7 @@ IF((NOT _IS_INC_DEF) OR (NOT _IS_INC_CONF_DEF) OR (NOT _IS_LIB_DEF) OR (NOT _IS_
UNSET(_CURRENT_PATH)
UNSET(_python_ABI_FLAGS)
UNSET(_python_SEARCH_DIRS)
ENDIF()
UNSET(_IS_INC_DEF)
@@ -189,41 +187,17 @@ IF(PYTHONLIBSUNIX_FOUND)
SET(PYTHON_INCLUDE_DIRS ${PYTHON_INCLUDE_DIR} ${PYTHON_INCLUDE_CONFIG_DIR})
SET(PYTHON_LIBRARIES ${PYTHON_LIBRARY})
FIND_FILE(PYTHON_SITE_PACKAGES
NAMES
# debian specific
dist-packages
site-packages
HINTS
${PYTHON_LIBPATH}/python${PYTHON_VERSION}
)
# we need this for installation
# XXX No more valid with debian-like py3.4 packages...
# XXX No more valid with debian-like py3.3 packages...
# GET_FILENAME_COMPONENT(PYTHON_LIBPATH ${PYTHON_LIBRARY} PATH)
# not required for build, just used when bundling Python.
FIND_PROGRAM(
PYTHON_EXECUTABLE
NAMES
"python${PYTHON_VERSION}${_PYTHON_ABI_FLAGS}"
"python${PYTHON_VERSION}"
"python"
HINTS
${_python_SEARCH_DIRS}
PATH_SUFFIXES bin
)
# not used
# SET(PYTHON_BINARY ${PYTHON_EXECUTABLE} CACHE STRING "")
ENDIF()
UNSET(_PYTHON_VERSION_NO_DOTS)
UNSET(_PYTHON_ABI_FLAGS)
UNSET(_python_SEARCH_DIRS)
MARK_AS_ADVANCED(
PYTHON_INCLUDE_DIR
PYTHON_INCLUDE_CONFIG_DIR
PYTHON_LIBRARY
PYTHON_LIBPATH
PYTHON_SITE_PACKAGES
PYTHON_EXECUTABLE
)

View File

@@ -1,72 +0,0 @@
# - Find SDL library
# Find the native SDL includes and library
# This module defines
# SDL2_INCLUDE_DIRS, where to find SDL.h, Set when SDL2_INCLUDE_DIR is found.
# SDL2_LIBRARIES, libraries to link against to use SDL.
# SDL2_ROOT_DIR, The base directory to search for SDL.
# This can also be an environment variable.
# SDL2_FOUND, If false, do not try to use SDL.
#
# also defined, but not for general use are
# SDL2_LIBRARY, where to find the SDL library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If SDL2_ROOT_DIR was defined in the environment, use it.
IF(NOT SDL2_ROOT_DIR AND NOT $ENV{SDL2_ROOT_DIR} STREQUAL "")
SET(SDL2_ROOT_DIR $ENV{SDL2_ROOT_DIR})
ENDIF()
SET(_sdl2_SEARCH_DIRS
${SDL2_ROOT_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(SDL2_INCLUDE_DIR
NAMES
SDL.h
HINTS
${_sdl2_SEARCH_DIRS}
PATH_SUFFIXES
include/SDL2 include
)
FIND_LIBRARY(SDL2_LIBRARY
NAMES
SDL2
HINTS
${_sdl2_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set SDL2_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 DEFAULT_MSG
SDL2_LIBRARY SDL2_INCLUDE_DIR)
IF(SDL2_FOUND)
SET(SDL2_LIBRARIES ${SDL2_LIBRARY})
SET(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})
ENDIF(SDL2_FOUND)
MARK_AS_ADVANCED(
SDL2_INCLUDE_DIR
SDL2_LIBRARY
)

View File

@@ -1,59 +0,0 @@
#=============================================================================
# Copyright 2014 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#
# Inspired on the Testing.cmake from Libmv
#
#=============================================================================
macro(BLENDER_SRC_GTEST_EX NAME SRC EXTRA_LIBS DO_ADD_TEST)
if(WITH_GTESTS)
get_property(_current_include_directories
DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
PROPERTY INCLUDE_DIRECTORIES)
set(TEST_INC
${_current_include_directories}
${CMAKE_SOURCE_DIR}/tests/gtests
${CMAKE_SOURCE_DIR}/extern/libmv/third_party/glog/src
${CMAKE_SOURCE_DIR}/extern/libmv/third_party/gflags
${CMAKE_SOURCE_DIR}/extern/gtest/include
)
unset(_current_include_directories)
add_executable(${NAME}_test ${SRC})
target_link_libraries(${NAME}_test
${EXTRA_LIBS}
bf_testing_main
bf_intern_guardedalloc
extern_gtest
# needed for glog
${PTHREADS_LIBRARIES}
extern_glog)
set_target_properties(${NAME}_test PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${TESTS_OUTPUT_DIR}"
RUNTIME_OUTPUT_DIRECTORY_RELEASE "${TESTS_OUTPUT_DIR}"
RUNTIME_OUTPUT_DIRECTORY_DEBUG "${TESTS_OUTPUT_DIR}"
INCLUDE_DIRECTORIES "${TEST_INC}")
if(${DO_ADD_TEST})
add_test(${NAME}_test ${TESTS_OUTPUT_DIR}/${NAME}_test)
endif()
endif()
endmacro()
macro(BLENDER_SRC_GTEST NAME SRC EXTRA_LIBS)
BLENDER_SRC_GTEST_EX("${NAME}" "${SRC}" "${EXTRA_LIBS}" "TRUE")
endmacro()
macro(BLENDER_TEST NAME EXTRA_LIBS)
BLENDER_SRC_GTEST_EX("${NAME}" "${NAME}_test.cc" "${EXTRA_LIBS}" "TRUE")
endmacro()
macro(BLENDER_TEST_PERFORMANCE NAME EXTRA_LIBS)
BLENDER_SRC_GTEST_EX("${NAME}" "${NAME}_test.cc" "${EXTRA_LIBS}" "FALSE")
endmacro()

View File

@@ -1,138 +1,21 @@
# This is called by cmake as an extermal process from
# ./source/creator/CMakeLists.txt to write ./source/creator/buildinfo.h
# The FindSubversion.cmake module is part of the standard distribution
include(FindSubversion)
# Extract working copy information for SOURCE_DIR into MY_XXX variables
# with a default in case anything fails, for example when using git-svn
set(MY_WC_HASH "unknown")
set(MY_WC_BRANCH "unknown")
set(MY_WC_COMMIT_TIMESTAMP 0)
# Guess if this is a git working copy and then look up the revision
if(EXISTS ${SOURCE_DIR}/.git)
# The FindGit.cmake module is part of the standard distribution
include(FindGit)
if(GIT_FOUND)
message(STATUS "-- Found Git: ${GIT_EXECUTABLE}")
execute_process(COMMAND git rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(MY_WC_BRANCH STREQUAL "HEAD")
# Detached HEAD, check whether commit hash is reachable
# in the master branch
execute_process(COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git branch --list master --contains ${MY_WC_HASH}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_contains_check
OUTPUT_STRIP_TRAILING_WHITESPACE)
STRING(REGEX REPLACE "^[ \t]+" "" _git_contains_check "${_git_contains_check}")
if(_git_contains_check STREQUAL "master")
set(MY_WC_BRANCH "master")
else()
execute_process(COMMAND git show-ref --tags -d
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_tag_hashes
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git rev-parse HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_head_hash
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(_git_tag_hashes MATCHES "${_git_head_hash}")
set(MY_WC_BRANCH "master")
endif()
unset(_git_tag_hashes)
unset(_git_head_hashs)
endif()
unset(_git_contains_check)
else()
execute_process(COMMAND git log HEAD..@{u}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_below_check
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
if(NOT _git_below_check STREQUAL "")
# If there're commits between HEAD and upstream this means
# that we're reset-ed to older revision. Use it's hash then.
execute_process(COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE)
else()
execute_process(COMMAND git rev-parse --short @{u}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
if(MY_WC_HASH STREQUAL "")
# Local branch, not set to upstream.
# Well, let's use HEAD for now
execute_process(COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
endif()
if(MY_WC_BRANCH MATCHES "^blender-v")
set(MY_WC_BRANCH "master")
endif()
unset(_git_below_check)
endif()
execute_process(COMMAND git log -1 --format=%ct
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_COMMIT_TIMESTAMP
OUTPUT_STRIP_TRAILING_WHITESPACE)
# May fail in rare cases
if(MY_WC_COMMIT_TIMESTAMP STREQUAL "")
set(MY_WC_COMMIT_TIMESTAMP 0)
endif()
# Update GIT index before getting dirty files
execute_process(COMMAND git update-index -q --refresh
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git diff-index --name-only HEAD --
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_changed_files
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT _git_changed_files STREQUAL "")
set(MY_WC_BRANCH "${MY_WC_BRANCH} (modified)")
else()
# Unpushed commits are also considered local modifications
execute_process(COMMAND git log @{u}..
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_unpushed_log
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
if(NOT _git_unpushed_log STREQUAL "")
set(MY_WC_BRANCH "${MY_WC_BRANCH} (modified)")
endif()
unset(_git_unpushed_log)
endif()
unset(_git_changed_files)
# with a default in case anything fails, for examble when using git-svn
set(MY_WC_REVISION "unknown")
# Guess if this is a SVN working copy and then look up the revision
if(EXISTS ${SOURCE_DIR}/.svn/)
if(Subversion_FOUND)
Subversion_WC_INFO(${SOURCE_DIR} MY)
endif()
endif()
# BUILD_PLATFORM and BUILD_PLATFORM are taken from CMake
# but BUILD_DATE and BUILD_TIME are platform dependent
# but BUILD_DATE and BUILD_TIME are plataform dependant
if(UNIX)
execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BUILD_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND date "+%H:%M:%S" OUTPUT_VARIABLE BUILD_TIME OUTPUT_STRIP_TRAILING_WHITESPACE)
@@ -142,23 +25,13 @@ if(WIN32)
execute_process(COMMAND cmd /c time /t OUTPUT_VARIABLE BUILD_TIME OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
# Write a file with the BUILD_HASH define
# Write a file with the SVNVERSION define
file(WRITE buildinfo.h.txt
"#define BUILD_HASH \"${MY_WC_HASH}\"\n"
"#define BUILD_COMMIT_TIMESTAMP ${MY_WC_COMMIT_TIMESTAMP}\n"
"#define BUILD_BRANCH \"${MY_WC_BRANCH}\"\n"
"#define BUILD_REV \"${MY_WC_REVISION}\"\n"
"#define BUILD_DATE \"${BUILD_DATE}\"\n"
"#define BUILD_TIME \"${BUILD_TIME}\"\n"
)
# cleanup
unset(MY_WC_HASH)
unset(MY_WC_COMMIT_TIMESTAMP)
unset(MY_WC_BRANCH)
unset(BUILD_DATE)
unset(BUILD_TIME)
# Copy the file to the final header only if the version changes
# and avoid needless rebuilds
# TODO: verify this comment is true, as BUILD_TIME probably changes

View File

@@ -41,7 +41,7 @@ defs_precalc = {
"glColor3dv": {0: 3},
"glColor4dv": {0: 4},
"glVertex2fv": {0: 2},
"glVertex3fv": {0: 3},
"glVertex4fv": {0: 4},
@@ -50,27 +50,27 @@ defs_precalc = {
"glEvalCoord1dv": {0: 1},
"glEvalCoord2fv": {0: 2},
"glEvalCoord2dv": {0: 2},
"glRasterPos2dv": {0: 2},
"glRasterPos3dv": {0: 3},
"glRasterPos4dv": {0: 4},
"glRasterPos2fv": {0: 2},
"glRasterPos3fv": {0: 3},
"glRasterPos4fv": {0: 4},
"glRasterPos2sv": {0: 2},
"glRasterPos3sv": {0: 3},
"glRasterPos4sv": {0: 4},
"glTexCoord2fv": {0: 2},
"glTexCoord3fv": {0: 3},
"glTexCoord4fv": {0: 4},
"glTexCoord2dv": {0: 2},
"glTexCoord3dv": {0: 3},
"glTexCoord4dv": {0: 4},
"glNormal3fv": {0: 3},
"glNormal3dv": {0: 3},
"glNormal3bv": {0: 3},
@@ -84,17 +84,17 @@ import sys
if 0:
# Examples with LLVM as the root dir: '/dsk/src/llvm'
# path containing 'clang/__init__.py'
CLANG_BIND_DIR = "/dsk/src/llvm/tools/clang/bindings/python"
# path containing libclang.so
CLANG_LIB_DIR = "/opt/llvm/lib"
else:
import os
CLANG_BIND_DIR = os.environ.get("CLANG_BIND_DIR")
CLANG_LIB_DIR = os.environ.get("CLANG_LIB_DIR")
if CLANG_BIND_DIR is None:
print("$CLANG_BIND_DIR python binding dir not set")
if CLANG_LIB_DIR is None:
@@ -117,7 +117,6 @@ args = sys.argv[2:]
tu = index.parse(sys.argv[1], args)
# print('Translation unit: %s' % tu.spelling)
filepath = tu.spelling
# -----------------------------------------------------------------------------
@@ -128,7 +127,7 @@ def function_parm_wash_tokens(parm):
CursorKind.VAR_DECL, # XXX, double check this
CursorKind.FIELD_DECL,
)
"""
Return tolens without trailing commads and 'const'
"""
@@ -136,14 +135,14 @@ def function_parm_wash_tokens(parm):
tokens = [t for t in parm.get_tokens()]
if not tokens:
return tokens
# if tokens[-1].kind == To
#if tokens[-1].kind == To
# remove trailing char
if tokens[-1].kind == TokenKind.PUNCTUATION:
if tokens[-1].spelling in (",", ")", ";"):
tokens.pop()
# else:
# print(tokens[-1].spelling)
#else:
# print(tokens[-1].spelling)
t_new = []
for t in tokens:
@@ -157,17 +156,17 @@ def function_parm_wash_tokens(parm):
ok = False # __restrict
elif t_kind in (TokenKind.COMMENT, ):
ok = False
# Use these
elif t_kind in (TokenKind.LITERAL,
TokenKind.PUNCTUATION,
TokenKind.IDENTIFIER):
# use but ignore
pass
else:
print("Unknown!", t_kind, t_spelling)
# if its OK we will add
if ok:
t_new.append(t)
@@ -176,9 +175,9 @@ def function_parm_wash_tokens(parm):
def parm_size(node_child):
tokens = function_parm_wash_tokens(node_child)
# print(" ".join([t.spelling for t in tokens]))
# NOT PERFECT CODE, EXTRACT SIZE FROM TOKENS
if len(tokens) >= 3: # foo [ 1 ]
if ((tokens[-3].kind == TokenKind.PUNCTUATION and tokens[-3].spelling == "[") and
@@ -201,12 +200,14 @@ def function_get_arg_sizes(node):
for i, node_child in enumerate(node_parms):
# print(node_child.kind, node_child.spelling)
# print(node_child.type.kind, node_child.spelling)
if node_child.type.kind == TypeKind.CONSTANTARRAY:
#print(node_child.type.kind, node_child.spelling) # TypeKind.POINTER
if node_child.type.kind == TypeKind.POINTER:
pointee = node_child.type.get_pointee()
size = parm_size(node_child)
if size != -1:
arg_sizes[i] = size
if pointee.is_pod():
size = parm_size(node_child)
if size != -1:
arg_sizes[i] = size
return arg_sizes
@@ -228,14 +229,14 @@ def lookup_function_size_def(func_id):
def file_check_arg_sizes(tu):
# main checking function
def validate_arg_size(node):
"""
Loop over args and validate sizes for args we KNOW the size of.
"""
assert node.kind == CursorKind.CALL_EXPR
if 0:
print("---",
" <~> ".join(
@@ -243,15 +244,15 @@ def file_check_arg_sizes(tu):
for C in node.get_children()]
))
# print(node.location)
# first child is the function call, skip that.
children = list(node.get_children())
if not children:
return # XXX, look into this, happens on C++
func = children[0]
# get the func declaration!
# works but we can better scan for functions ahead of time.
if 0:
@@ -263,42 +264,42 @@ def file_check_arg_sizes(tu):
print("AA", " ".join([t.spelling for t in node.get_tokens()]))
else:
args_size_definition = () # dummy
# get the key
tok = list(func.get_tokens())
if tok:
func_id = tok[0].spelling
args_size_definition = lookup_function_size_def(func_id)
if not args_size_definition:
return
children = children[1:]
for i, node_child in enumerate(children):
children = list(node_child.get_children())
# skip if we dont have an index...
size_def = args_size_definition.get(i, -1)
if size_def == -1:
continue
# print([c.kind for c in children])
#print([c.kind for c in children])
# print(" ".join([t.spelling for t in node_child.get_tokens()]))
if len(children) == 1:
arg = children[0]
if arg.kind in (CursorKind.DECL_REF_EXPR,
CursorKind.UNEXPOSED_EXPR):
if arg.type.kind == TypeKind.CONSTANTARRAY:
if arg.type.kind == TypeKind.POINTER:
dec = arg.get_definition()
if dec:
size = parm_size(dec)
# size == 0 is for 'float *a'
if size != -1 and size != 0:
# nice print!
if 0:
print("".join([t.spelling for t in func.get_tokens()]),
@@ -323,7 +324,7 @@ def file_check_arg_sizes(tu):
location.line,
location.column,
i + 1, size, size_def,
filepath # always the same but useful when running threaded
args[0] # always the same but useful when running threaded
))
# we dont really care what we are looking at, just scan entire file for
@@ -349,8 +350,8 @@ def recursive_arg_sizes(node, ):
args_sizes = node
else:
args_sizes = function_get_arg_sizes(node)
# if args_sizes:
# print(node.spelling, args_sizes)
#if args_sizes:
# print(node.spelling, args_sizes)
_defs[node.spelling] = args_sizes
# print("adding", node.spelling)
for c in node.get_children():

View File

@@ -28,17 +28,13 @@ if not sys.version.startswith("3"):
sys.version.partition(" ")[0])
sys.exit(1)
from cmake_consistency_check_config import (
IGNORE,
UTF8_CHECK,
SOURCE_DIR,
BUILD_DIR,
)
from cmake_consistency_check_config import IGNORE, UTF8_CHECK, SOURCE_DIR
import os
from os.path import join, dirname, normpath, splitext
print("Scanning:", SOURCE_DIR)
global_h = set()
global_c = set()
global_refs = {}
@@ -62,7 +58,7 @@ def replace_line(f, i, text, keep_indent=True):
def source_list(path, filename_check=None):
for dirpath, dirnames, filenames in os.walk(path):
# skip '.git'
# skip '.svn'
if dirpath.startswith("."):
continue
@@ -138,7 +134,6 @@ def cmake_get_src(f):
if found:
cmake_base = dirname(f)
cmake_base_bin = os.path.join(BUILD_DIR, os.path.relpath(cmake_base, SOURCE_DIR))
while it is not None:
i += 1
@@ -159,8 +154,6 @@ def cmake_get_src(f):
# replace dirs
l = l.replace("${CMAKE_CURRENT_SOURCE_DIR}", cmake_base)
l = l.replace("${CMAKE_CURRENT_BINARY_DIR}", cmake_base_bin)
l = l.strip('"')
if not l:
pass
@@ -181,7 +174,7 @@ def cmake_get_src(f):
elif is_c(new_file):
sources_c.append(new_file)
global_refs.setdefault(new_file, []).append((f, i))
elif l in {"PARENT_SCOPE", }:
elif l in ("PARENT_SCOPE", ):
# cmake var, ignore
pass
elif new_file.endswith(".list"):
@@ -194,26 +187,21 @@ def cmake_get_src(f):
pass
elif new_file.endswith(".osl"): # open shading language
pass
elif new_file.endswith(".glsl"):
pass
else:
raise Exception("unknown file type - not c or h %s -> %s" % (f, new_file))
elif context_name == "INC":
if new_file.startswith(BUILD_DIR):
# assume generated path
pass
elif os.path.isdir(new_file):
if os.path.isdir(new_file):
new_path_rel = os.path.relpath(new_file, cmake_base)
if new_path_rel != l:
print("overly relative path:\n %s:%d\n %s\n %s" % (f, i, l, new_path_rel))
# # Save time. just replace the line
## Save time. just replace the line
# replace_line(f, i - 1, new_path_rel)
else:
raise Exception("non existent include %s:%d -> %s" % (f, i, new_file))
raise Exception("non existant include %s:%d -> %s" % (f, i, new_file))
# print(new_file)
@@ -240,6 +228,10 @@ def cmake_get_src(f):
filen.close()
for cmake in source_list(SOURCE_DIR, is_cmake):
cmake_get_src(cmake)
def is_ignore(f):
for ig in IGNORE:
if ig in f:
@@ -247,83 +239,73 @@ def is_ignore(f):
return False
def main():
# First do stupid check, do these files exist?
print("\nChecking for missing references:")
is_err = False
errs = []
for f in (global_h | global_c):
if f.endswith("dna.c"):
continue
print("Scanning:", SOURCE_DIR)
if not os.path.exists(f):
refs = global_refs[f]
if refs:
for cf, i in refs:
errs.append((cf, i))
else:
raise Exception("CMake referenecs missing, internal error, aborting!")
is_err = True
for cmake in source_list(SOURCE_DIR, is_cmake):
cmake_get_src(cmake)
# First do stupid check, do these files exist?
print("\nChecking for missing references:")
is_err = False
errs = []
for f in (global_h | global_c):
if f.startswith(BUILD_DIR):
continue
if not os.path.exists(f):
refs = global_refs[f]
if refs:
for cf, i in refs:
errs.append((cf, i))
else:
raise Exception("CMake referenecs missing, internal error, aborting!")
is_err = True
errs.sort()
errs.reverse()
for cf, i in errs:
print("%s:%d" % (cf, i))
# Write a 'sed' script, useful if we get a lot of these
# print("sed '%dd' '%s' > '%s.tmp' ; mv '%s.tmp' '%s'" % (i, cf, cf, cf, cf))
errs.sort()
errs.reverse()
for cf, i in errs:
print("%s:%d" % (cf, i))
# Write a 'sed' script, useful if we get a lot of these
# print("sed '%dd' '%s' > '%s.tmp' ; mv '%s.tmp' '%s'" % (i, cf, cf, cf, cf))
if is_err:
raise Exception("CMake referenecs missing files, aborting!")
del is_err
del errs
if is_err:
raise Exception("CMake referenecs missing files, aborting!")
del is_err
del errs
# now check on files not accounted for.
print("\nC/C++ Files CMake doesnt know about...")
for cf in sorted(source_list(SOURCE_DIR, is_c)):
if not is_ignore(cf):
if cf not in global_c:
print("missing_c: ", cf)
# now check on files not accounted for.
print("\nC/C++ Files CMake doesnt know about...")
for cf in sorted(source_list(SOURCE_DIR, is_c)):
if not is_ignore(cf):
if cf not in global_c:
print("missing_c: ", cf)
# check if automake builds a corrasponding .o file.
'''
if cf in global_c:
out1 = os.path.splitext(cf)[0] + ".o"
out2 = os.path.splitext(cf)[0] + ".Po"
out2_dir, out2_file = out2 = os.path.split(out2)
out2 = os.path.join(out2_dir, ".deps", out2_file)
if not os.path.exists(out1) and not os.path.exists(out2):
print("bad_c: ", cf)
'''
# check if automake builds a corrasponding .o file.
'''
if cf in global_c:
out1 = os.path.splitext(cf)[0] + ".o"
out2 = os.path.splitext(cf)[0] + ".Po"
out2_dir, out2_file = out2 = os.path.split(out2)
out2 = os.path.join(out2_dir, ".deps", out2_file)
if not os.path.exists(out1) and not os.path.exists(out2):
print("bad_c: ", cf)
'''
print("\nC/C++ Headers CMake doesnt know about...")
for hf in sorted(source_list(SOURCE_DIR, is_c_header)):
if not is_ignore(hf):
if hf not in global_h:
print("missing_h: ", hf)
print("\nC/C++ Headers CMake doesnt know about...")
for hf in sorted(source_list(SOURCE_DIR, is_c_header)):
if not is_ignore(hf):
if hf not in global_h:
print("missing_h: ", hf)
if UTF8_CHECK:
# test encoding
import traceback
for files in (global_c, global_h):
for f in sorted(files):
if os.path.exists(f):
# ignore outside of our source tree
if "extern" not in f:
i = 1
try:
for l in open(f, "r", encoding="utf8"):
i += 1
except UnicodeDecodeError:
print("Non utf8: %s:%d" % (f, i))
if i > 1:
traceback.print_exc()
if __name__ == "__main__":
main()
if UTF8_CHECK:
# test encoding
import traceback
for files in (global_c, global_h):
for f in sorted(files):
if os.path.exists(f):
# ignore outside of our source tree
if "extern" not in f:
i = 1
try:
for l in open(f, "r", encoding="utf8"):
i += 1
except:
print("Non utf8: %s:%d" % (f, i))
if i > 1:
traceback.print_exc()

View File

@@ -2,7 +2,6 @@ import os
IGNORE = (
"/test/",
"/tests/gtests/",
"/BSP_GhostTest/",
"/release/",
"/xembed/",
@@ -74,6 +73,3 @@ IGNORE = (
UTF8_CHECK = True
SOURCE_DIR = os.path.normpath(os.path.abspath(os.path.normpath(os.path.join(os.path.dirname(__file__), "..", ".."))))
# doesn't have to exist, just use as reference
BUILD_DIR = os.path.normpath(os.path.abspath(os.path.normpath(os.path.join(SOURCE_DIR, "..", "build"))))

View File

@@ -24,25 +24,23 @@
"""
Example linux usage
python3 ~/blender-git/blender/build_files/cmake/cmake_netbeans_project.py ~/blender-git/cmake
python3 ~/blenderSVN/blender/build_files/cmake/cmake_netbeans_project.py ~/blenderSVN/cmake
Windows not supported so far
"""
from project_info import (
SIMPLE_PROJECTFILE,
SOURCE_DIR,
CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
# is_py,
cmake_advanced_info,
cmake_compiler_defines,
cmake_cache_var,
project_name_get,
)
from project_info import (SIMPLE_PROJECTFILE,
SOURCE_DIR,
CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
# is_py,
cmake_advanced_info,
cmake_compiler_defines,
project_name_get,
)
import os
@@ -69,12 +67,8 @@ def create_nb_project_main():
if 0:
PROJECT_NAME = "Blender"
else:
# be tricky, get the project name from git if we can!
PROJECT_NAME = project_name_get()
make_exe = cmake_cache_var("CMAKE_MAKE_PROGRAM")
make_exe_basename = os.path.basename(make_exe)
# be tricky, get the project name from SVN if we can!
PROJECT_NAME = project_name_get(SOURCE_DIR)
# --------------- NB spesific
defines = [("%s=%s" % cdef) if cdef[1] else cdef[0] for cdef in defines]
@@ -111,8 +105,8 @@ def create_nb_project_main():
f.write(' <data xmlns="http://www.netbeans.org/ns/make-project/1">\n')
f.write(' <name>%s</name>\n' % PROJECT_NAME)
f.write(' <c-extensions>c,m</c-extensions>\n')
f.write(' <cpp-extensions>cpp,cxx,cc,mm</cpp-extensions>\n')
f.write(' <header-extensions>h,hxx,hh,hpp,inl</header-extensions>\n')
f.write(' <cpp-extensions>cpp,mm</cpp-extensions>\n')
f.write(' <header-extensions>h,hpp,inl</header-extensions>\n')
f.write(' <sourceEncoding>UTF-8</sourceEncoding>\n')
f.write(' <make-dep-projects/>\n')
f.write(' <sourceRootList>\n')
@@ -124,21 +118,16 @@ def create_nb_project_main():
f.write(' <type>0</type>\n')
f.write(' </confElem>\n')
f.write(' </confList>\n')
f.write(' <formatting>\n')
f.write(' <project-formatting-style>false</project-formatting-style>\n')
f.write(' </formatting>\n')
f.write(' </data>\n')
f.write(' </configuration>\n')
f.write('</project>\n')
f.close()
f = open(join(PROJECT_DIR_NB, "configurations.xml"), 'w')
f.write('<?xml version="1.0" encoding="UTF-8"?>\n')
f.write('<configurationDescriptor version="95">\n')
f.write('<configurationDescriptor version="79">\n')
f.write(' <logicalFolder name="root" displayName="root" projectFiles="true" kind="ROOT">\n')
f.write(' <df root="%s" name="0">\n' % SOURCE_DIR) # base_root_rel
f.write(' <df name="blender" root="%s">\n' % SOURCE_DIR) # base_root_rel
# write files!
files_rel_local = [normpath(relpath(join(CMAKE_DIR, path), SOURCE_DIR)) for path in files_rel]
@@ -156,7 +145,7 @@ def create_nb_project_main():
for key, item in dirs:
f.write('%s <df name="%s">\n' % (ident, key))
write_df(item, ident + " ")
write_df(item, ident + " ")
f.write('%s </df>\n' % ident)
for key in files:
@@ -189,28 +178,16 @@ def create_nb_project_main():
f.write(' <conf name="Default" type="0">\n')
f.write(' <toolsSet>\n')
f.write(' <remote-sources-mode>LOCAL_SOURCES</remote-sources-mode>\n')
f.write(' <compilerSet>default</compilerSet>\n')
f.write(' <dependencyChecking>false</dependencyChecking>\n')
f.write(' <rebuildPropChanged>false</rebuildPropChanged>\n')
f.write(' </toolsSet>\n')
f.write(' <codeAssistance>\n')
f.write(' </codeAssistance>\n')
f.write(' <makefileType>\n')
f.write(' <makeTool>\n')
f.write(' <buildCommandWorkingDir>.</buildCommandWorkingDir>\n')
if make_exe_basename == "ninja":
build_cmd = "ninja"
clean_cmd = "ninja -t clean"
else:
build_cmd = "${MAKE} -f Makefile"
clean_cmd = "${MAKE} -f Makefile clean"
f.write(' <buildCommand>%s</buildCommand>\n' % build_cmd)
f.write(' <cleanCommand>%s</cleanCommand>\n' % clean_cmd)
f.write(' <buildCommand>${MAKE} -f Makefile</buildCommand>\n')
f.write(' <cleanCommand>${MAKE} -f Makefile clean</cleanCommand>\n')
f.write(' <executablePath>./bin/blender</executablePath>\n')
del build_cmd, clean_cmd
def write_toolinfo():
f.write(' <incDir>\n')
@@ -237,11 +214,10 @@ def create_nb_project_main():
f.write(' \n')
for path in files_rel_local:
is_c = path.endswith(".c")
f.write(' <item path="%s"\n' % path)
f.write(' ex="false"\n')
f.write(' tool="%d"\n' % (0 if is_c else 1))
f.write(' flavor2="%d">\n' % (3 if is_c else 0))
f.write(' tool="1"\n')
f.write(' flavor="0">\n')
f.write(' </item>\n')
f.write(' <runprofile version="9">\n')
@@ -263,8 +239,6 @@ def create_nb_project_main():
f.write('</configurationDescriptor>\n')
f.close()
def main():
create_nb_project_main()

View File

@@ -22,27 +22,26 @@
# <pep8 compliant>
r"""
Example Linux usage:
python ~/blender-git/blender/build_files/cmake/cmake_qtcreator_project.py ~/blender-git/cmake
"""
Example Win32 usage:
c:\Python32\python.exe c:\blender_dev\blender\build_files\cmake\cmake_qtcreator_project.py c:\blender_dev\cmake_build
example linux usage
python .~/blenderSVN/blender/build_files/cmake/cmake_qtcreator_project.py ~/blenderSVN/cmake
"""
from project_info import (
SIMPLE_PROJECTFILE,
SOURCE_DIR,
# CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
is_py,
cmake_advanced_info,
cmake_compiler_defines,
project_name_get,
)
from project_info import (SIMPLE_PROJECTFILE,
SOURCE_DIR,
# CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
is_py,
cmake_advanced_info,
cmake_compiler_defines,
project_name_get,
)
import os
import sys
@@ -64,22 +63,21 @@ def create_qtc_project_main():
if SIMPLE_PROJECTFILE:
# --- qtcreator specific, simple format
PROJECT_NAME = "Blender"
FILE_NAME = PROJECT_NAME.lower()
with open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w') as f:
f.write("\n".join(files_rel))
f = open(os.path.join(PROJECT_DIR, "%s.files" % PROJECT_NAME), 'w')
f.write("\n".join(files_rel))
with open(os.path.join(PROJECT_DIR, "%s.includes" % FILE_NAME), 'w') as f:
f.write("\n".join(sorted(list(set(os.path.dirname(f)
for f in files_rel if is_c_header(f))))))
f = open(os.path.join(PROJECT_DIR, "%s.includes" % PROJECT_NAME), 'w')
f.write("\n".join(sorted(list(set(os.path.dirname(f)
for f in files_rel if is_c_header(f))))))
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % FILE_NAME)
with open(qtc_prj, 'w') as f:
f.write("[General]\n")
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % PROJECT_NAME)
f = open(qtc_prj, 'w')
f.write("[General]\n")
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % FILE_NAME)
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % PROJECT_NAME)
if not os.path.exists(qtc_cfg):
with open(qtc_cfg, 'w') as f:
f.write("// ADD PREDEFINED MACROS HERE!\n")
f = open(qtc_cfg, 'w')
f.write("// ADD PREDEFINED MACROS HERE!\n")
else:
includes, defines = cmake_advanced_info()
@@ -94,34 +92,33 @@ def create_qtc_project_main():
if 0:
PROJECT_NAME = "Blender"
else:
# be tricky, get the project name from CMake if we can!
PROJECT_NAME = project_name_get()
# be tricky, get the project name from SVN if we can!
PROJECT_NAME = project_name_get(SOURCE_DIR)
FILE_NAME = PROJECT_NAME.lower()
with open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w') as f:
f.write("\n".join(files_rel))
f = open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w')
f.write("\n".join(files_rel))
with open(os.path.join(PROJECT_DIR, "%s.includes" % FILE_NAME), 'w', encoding='utf-8') as f:
f.write("\n".join(sorted(includes)))
f = open(os.path.join(PROJECT_DIR, "%s.includes" % FILE_NAME), 'w', encoding='utf-8')
f.write("\n".join(sorted(includes)))
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % FILE_NAME)
with open(qtc_prj, 'w') as f:
f.write("[General]\n")
f = open(qtc_prj, 'w')
f.write("[General]\n")
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % FILE_NAME)
with open(qtc_cfg, 'w') as f:
f.write("// ADD PREDEFINED MACROS TO %s_custom.config!\n" % FILE_NAME)
qtc_custom_cfg = os.path.join(PROJECT_DIR, "%s_custom.config" % FILE_NAME)
if os.path.exists(qtc_custom_cfg):
with open(qtc_custom_cfg, 'r') as fc:
f.write(fc.read())
f.write("\n")
defines_final = [("#define %s %s" % (item[0], quote_define(item[1]))) for item in defines]
if sys.platform != "win32":
defines_final += cmake_compiler_defines()
f.write("\n".join(defines_final))
f = open(qtc_cfg, 'w')
f.write("// ADD PREDEFINED MACROS TO %s_custom.config!\n" % FILE_NAME)
qtc_custom_cfg = os.path.join(PROJECT_DIR, "%s_custom.config" % FILE_NAME)
if os.path.exists(qtc_custom_cfg):
fc = open(qtc_custom_cfg, 'r')
f.write(fc.read())
fc.close()
f.write("\n")
defines_final = [("#define %s %s" % (item[0], quote_define(item[1]))) for item in defines]
if sys.platform != "win32":
defines_final += cmake_compiler_defines()
f.write("\n".join(defines_final))
print("Blender project file written to: %r" % qtc_prj)
# --- end
@@ -136,21 +133,21 @@ def create_qtc_project_python():
if 0:
PROJECT_NAME = "Blender_Python"
else:
# be tricky, get the project name from git if we can!
PROJECT_NAME = project_name_get() + "_Python"
# be tricky, get the project name from SVN if we can!
PROJECT_NAME = project_name_get(SOURCE_DIR) + "_Python"
FILE_NAME = PROJECT_NAME.lower()
with open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w') as f:
f.write("\n".join(files_rel))
f = open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w')
f.write("\n".join(files_rel))
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % FILE_NAME)
with open(qtc_prj, 'w') as f:
f.write("[General]\n")
f = open(qtc_prj, 'w')
f.write("[General]\n")
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % FILE_NAME)
if not os.path.exists(qtc_cfg):
with open(qtc_cfg, 'w') as f:
f.write("// ADD PREDEFINED MACROS HERE!\n")
f = open(qtc_cfg, 'w')
f.write("// ADD PREDEFINED MACROS HERE!\n")
print("Python project file written to: %r" % qtc_prj)

View File

@@ -41,8 +41,6 @@ CHECKER_ARGS = [
os.path.join(os.path.dirname(__file__), "clang_array_check.py"),
# not sure why this is needed, but it is.
"-I" + os.path.join(project_source_info.SOURCE_DIR, "extern", "glew", "include"),
# stupid but needed
"-Dbool=char"
]

View File

@@ -70,7 +70,7 @@ def main():
def my_process(i, c, cmd):
if not USE_QUIET:
percent = 100.0 * (i / len(check_commands))
percent = 100.0 * (i / (len(check_commands) - 1))
percent_str = "[" + ("%.2f]" % percent).rjust(7) + " %:"
sys.stdout.flush()

View File

@@ -61,7 +61,7 @@ def main():
def my_process(i, c, cmd):
if not USE_QUIET:
percent = 100.0 * (i / len(check_commands))
percent = 100.0 * (i / (len(check_commands) - 1))
percent_str = "[" + ("%.2f]" % percent).rjust(7) + " %:"
sys.stdout.flush()

View File

@@ -59,7 +59,7 @@ def main():
def my_process(i, c, cmd):
if not USE_QUIET:
percent = 100.0 * (i / len(check_commands))
percent = 100.0 * (i / (len(check_commands) - 1))
percent_str = "[" + ("%.2f]" % percent).rjust(7) + " %:"
sys.stdout.flush()

View File

@@ -89,7 +89,7 @@ def main():
def my_process(i, c, cmd):
if not USE_QUIET:
percent = 100.0 * (i / len(check_commands))
percent = 100.0 * (i / (len(check_commands) - 1))
percent_str = "[" + ("%.2f]" % percent).rjust(7) + " %:"
sys.stdout.write("%s %s\n" % (percent_str, c))

View File

@@ -1,69 +0,0 @@
# Turn everything ON thats expected for an official release builds.
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/blender_full.cmake ../blender
#
set(WITH_BUILDINFO ON CACHE BOOL "" FORCE)
set(WITH_BULLET ON CACHE BOOL "" FORCE)
set(WITH_CODEC_AVI ON CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG ON CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE ON CACHE BOOL "" FORCE)
set(WITH_CYCLES ON CACHE BOOL "" FORCE)
set(WITH_FFTW3 ON CACHE BOOL "" FORCE)
set(WITH_LIBMV ON CACHE BOOL "" FORCE)
set(WITH_LIBMV_SCHUR_SPECIALIZATIONS ON CACHE BOOL "" FORCE)
set(WITH_GAMEENGINE ON CACHE BOOL "" FORCE)
set(WITH_COMPOSITOR ON CACHE BOOL "" FORCE)
set(WITH_FREESTYLE ON CACHE BOOL "" FORCE)
set(WITH_GHOST_XDND ON CACHE BOOL "" FORCE)
set(WITH_IK_SOLVER ON CACHE BOOL "" FORCE)
set(WITH_IK_ITASC ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_CINEON ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_DDS ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_FRAMESERVER ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_HDR ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENEXR ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENJPEG ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_REDCODE ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_TIFF ON CACHE BOOL "" FORCE)
set(WITH_INPUT_NDOF ON CACHE BOOL "" FORCE)
set(WITH_INTERNATIONAL ON CACHE BOOL "" FORCE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_LZMA ON CACHE BOOL "" FORCE)
set(WITH_LZO ON CACHE BOOL "" FORCE)
set(WITH_MOD_BOOLEAN ON CACHE BOOL "" FORCE)
set(WITH_MOD_FLUID ON CACHE BOOL "" FORCE)
set(WITH_MOD_REMESH ON CACHE BOOL "" FORCE)
set(WITH_MOD_SMOKE ON CACHE BOOL "" FORCE)
set(WITH_MOD_OCEANSIM ON CACHE BOOL "" FORCE)
set(WITH_AUDASPACE ON CACHE BOOL "" FORCE)
set(WITH_OPENAL ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLORIO ON CACHE BOOL "" FORCE)
set(WITH_OPENMP ON CACHE BOOL "" FORCE)
set(WITH_OPENNL ON CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL ON CACHE BOOL "" FORCE)
set(WITH_RAYOPTIMIZATION ON CACHE BOOL "" FORCE)
set(WITH_SDL ON CACHE BOOL "" FORCE)
set(WITH_X11_XINPUT ON CACHE BOOL "" FORCE)
set(WITH_X11_XF86VMODE ON CACHE BOOL "" FORCE)
set(WITH_PLAYER ON CACHE BOOL "" FORCE)
set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE)
# platform dependant options
if(UNIX AND NOT APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_DOC_MANPAGE ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
elseif(WIN32)
set(WITH_JACK OFF CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
elseif (APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_CODEC_QUICKTIME ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)
endif()

View File

@@ -16,7 +16,6 @@ set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES OFF CACHE BOOL "" FORCE)
set(WITH_FFTW3 OFF CACHE BOOL "" FORCE)
set(WITH_LIBMV OFF CACHE BOOL "" FORCE)
set(WITH_LLVM OFF CACHE BOOL "" FORCE)
set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE)
set(WITH_COMPOSITOR OFF CACHE BOOL "" FORCE)
set(WITH_FREESTYLE OFF CACHE BOOL "" FORCE)
@@ -45,16 +44,9 @@ set(WITH_AUDASPACE OFF CACHE BOOL "" FORCE)
set(WITH_OPENAL OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLORIO OFF CACHE BOOL "" FORCE)
set(WITH_OPENIMAGEIO OFF CACHE BOOL "" FORCE)
set(WITH_OPENMP OFF CACHE BOOL "" FORCE)
set(WITH_OPENNL OFF CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL OFF CACHE BOOL "" FORCE)
set(WITH_RAYOPTIMIZATION OFF CACHE BOOL "" FORCE)
set(WITH_SDL OFF CACHE BOOL "" FORCE)
set(WITH_X11_XINPUT OFF CACHE BOOL "" FORCE)
set(WITH_X11_XF86VMODE OFF CACHE BOOL "" FORCE)
if(APPLE)
set(WITH_CODEC_QUICKTIME OFF CACHE BOOL "" FORCE)
endif()

View File

@@ -1,14 +0,0 @@
# only compile Cycles standalone, without Blender
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/cycles_standalone.cmake ../blender
#
# disable Blender
set(WITH_BLENDER OFF CACHE BOOL "" FORCE)
set(WITH_PLAYER OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES_BLENDER OFF CACHE BOOL "" FORCE)
# build Cycles
set(WITH_CYCLES_STANDALONE ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_STANDALONE_GUI ON CACHE BOOL "" FORCE)

View File

@@ -1,41 +1,37 @@
#!/bin/sh
# This shell script checks out and compiles blender, tested on ubuntu 10.04
# assumes you have dependencies installed already
# assumes you have dependancies installed alredy
# See this page for more info:
# http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Linux/Generic_Distro/CMake
# http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Linux/Generic_Distro/CMake
# grab blender
mkdir ~/blender-git
cd ~/blender-git
mkdir ~/blender-svn
cd ~/blender-svn
svn co https://svn.blender.org/svnroot/bf-blender/trunk/blender
git clone http://git.blender.org/blender.git
cd blender
git submodule update --init --recursive
git submodule foreach git checkout master
git submodule foreach git pull --rebase origin master
# create build dir
mkdir ~/blender-git/build-cmake
cd ~/blender-git/build-cmake
# create cmake dir
mkdir ~/blender-svn/build-cmake
cd ~/blender-svn/build-cmake
# cmake without copying files for fast rebuilds
# the files from git will be used in place
# the files from svn will be used in place
cmake ../blender
# make blender, will take some time
make -j$(nproc)
make
# link the binary to blenders source directory to run quickly
ln -s ~/blender-git/build-cmake/bin/blender ~/blender-git/blender/blender.bin
ln -s ~/blender-svn/build-cmake/bin/blender ~/blender-svn/blender/blender.bin
# useful info
echo ""
echo "* Useful Commands *"
echo " Run Blender: ~/blender-git/blender/blender.bin"
echo " Update Blender: git pull --rebase; git submodule foreach git pull --rebase origin master"
echo " Reconfigure Blender: cd ~/blender-git/build-cmake ; cmake ."
echo " Build Blender: cd ~/blender-git/build-cmake ; make"
echo " Run Blender: ~/blender-svn/blender/blender.bin"
echo " Update Blender: svn up ~/blender-svn/blender"
echo " Reconfigure Blender: cd ~/blender-svn/build-cmake ; cmake ."
echo " Build Blender: cd ~/blender-svn/build-cmake ; make"
echo ""

File diff suppressed because it is too large Load Diff

View File

@@ -2,6 +2,7 @@ set(PROJECT_DESCRIPTION "Blender is a very fast and versatile 3D modeller/rende
set(PROJECT_COPYRIGHT "Copyright (C) 2001-2012 Blender Foundation")
set(PROJECT_CONTACT "foundation@blender.org")
set(PROJECT_VENDOR "Blender Foundation")
set(ORG_WEBSITE "www.blender.org")
set(MAJOR_VERSION ${BLENDER_VERSION_MAJOR})
set(MINOR_VERSION ${BLENDER_VERSION_MINOR})
@@ -19,36 +20,29 @@ SET(CPACK_PACKAGE_VERSION_PATCH "${PATCH_VERSION}")
# Get the build revision, note that this can get out-of-sync, so for packaging run cmake first.
set(MY_WC_HASH "unknown")
if(EXISTS ${CMAKE_SOURCE_DIR}/.git/)
include(FindGit)
if(GIT_FOUND)
message(STATUS "-- Found Git: ${GIT_EXECUTABLE}")
execute_process(COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
include(FindSubversion)
set(MY_WC_REVISION "unknown")
if(EXISTS ${CMAKE_SOURCE_DIR}/.svn/)
if(Subversion_FOUND)
Subversion_WC_INFO(${CMAKE_SOURCE_DIR} MY)
endif()
endif()
set(BUILD_REV ${MY_WC_HASH})
unset(MY_WC_HASH)
set(BUILD_REV ${MY_WC_REVISION})
# Force Package Name
execute_process(COMMAND date "+%Y%m%d" OUTPUT_VARIABLE CPACK_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
set(CPACK_PACKAGE_FILE_NAME ${PROJECT_NAME}-${MAJOR_VERSION}.${MINOR_VERSION}.${PATCH_VERSION}-git${CPACK_DATE}.${BUILD_REV}-${CMAKE_SYSTEM_PROCESSOR})
set(CPACK_PACKAGE_FILE_NAME ${PROJECT_NAME}-${MAJOR_VERSION}.${MINOR_VERSION}.${PATCH_VERSION}-1.r${BUILD_REV}-${CMAKE_SYSTEM_PROCESSOR})
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
# RPM packages
include(build_files/cmake/RpmBuild.cmake)
if(RPMBUILD_FOUND)
if(RPMBUILD_FOUND AND NOT WIN32)
set(CPACK_GENERATOR "RPM")
set(CPACK_RPM_PACKAGE_RELEASE "git${CPACK_DATE}.${BUILD_REV}")
set(CPACK_RPM_PACKAGE_RELEASE "1.r${BUILD_REV}")
set(CPACK_SET_DESTDIR "true")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${PROJECT_DESCRIPTION}")
set(CPACK_PACKAGE_RELOCATABLE "false")
set(CPACK_RPM_PACKAGE_LICENSE "GPLv2+ and Apache 2.0")
set(CPACK_RPM_PACKAGE_LICENSE "GPLv2")
set(CPACK_RPM_PACKAGE_GROUP "Amusements/Multimedia")
set(CPACK_RPM_USER_BINARY_SPECFILE "${CMAKE_SOURCE_DIR}/build_files/package_spec/rpm/blender.spec.in")
endif()
@@ -62,25 +56,7 @@ if(APPLE)
set(CPACK_COMPONENT_LIBRARIES_HIDDEN TRUE)
endif()
if(WIN32)
set(CPACK_PACKAGE_INSTALL_DIRECTORY "Blender Foundation/Blender")
set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "Blender Foundation/Blender")
set(CPACK_NSIS_MUI_ICON ${CMAKE_SOURCE_DIR}/source/icons/winblender.ico)
set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_SOURCE_DIR}/release/text/GPL-license.txt)
set(CPACK_WIX_PRODUCT_ICON ${CMAKE_SOURCE_DIR}/source/icons/winblender.ico)
set(CPACK_WIX_UPGRADE_GUID "B767E4FD-7DE7-4094-B051-3AE62E13A17A")
set(CPACK_WIX_UI_BANNER ${LIBDIR}/package/installer_wix/WIX_UI_BANNER.bmp)
set(CPACK_WIX_UI_DIALOG ${LIBDIR}/package/installer_wix/WIX_UI_DIALOG.bmp)
#force lzma instead of deflate
set(CPACK_WIX_LIGHT_EXTRA_FLAGS -dcl:high)
endif()
set(CPACK_PACKAGE_EXECUTABLES "blender" "blender")
set(CPACK_PACKAGE_EXECUTABLES "blender")
include(CPack)
# Target for build_archive.py script, to automatically pass along
@@ -95,26 +71,18 @@ macro(add_package_archive packagename extension)
OUTPUT ${package_output}
COMMAND ${build_archive} ${packagename} ${extension} bin release
WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
unset(build_archive)
unset(package_output)
endmacro()
if(APPLE)
add_package_archive(
"${PROJECT_NAME}-${BLENDER_VERSION}-${BUILD_REV}-OSX-${CMAKE_OSX_ARCHITECTURES}"
"${PROJECT_NAME}-${BLENDER_VERSION}-r${BUILD_REV}-OSX-${CMAKE_OSX_ARCHITECTURES}"
"zip")
elseif(UNIX)
# platform name could be tweaked, to include glibc, and ensure processor is correct (i386 vs i686)
string(TOLOWER ${CMAKE_SYSTEM_NAME} PACKAGE_SYSTEM_NAME)
add_package_archive(
"${PROJECT_NAME}-${BLENDER_VERSION}-${BUILD_REV}-${PACKAGE_SYSTEM_NAME}-${CMAKE_SYSTEM_PROCESSOR}"
"${PROJECT_NAME}-${BLENDER_VERSION}-r${BUILD_REV}-${PACKAGE_SYSTEM_NAME}-${CMAKE_SYSTEM_PROCESSOR}"
"tar.bz2")
endif()
unset(MAJOR_VERSION)
unset(MINOR_VERSION)
unset(PATCH_VERSION)
unset(BUILD_REV)

View File

@@ -130,7 +130,7 @@ def is_project_file(filename):
def cmake_advanced_info():
""" Extract includes and defines from cmake.
""" Extracr includes and defines from cmake.
"""
make_exe = cmake_cache_var("CMAKE_MAKE_PROGRAM")
@@ -239,5 +239,26 @@ def cmake_compiler_defines():
return lines
def project_name_get():
return cmake_cache_var("CMAKE_PROJECT_NAME")
def project_name_get(path, fallback="Blender", prefix="Blender_"):
if not os.path.isdir(os.path.join(path, ".svn")):
return fallback
import subprocess
try:
info = subprocess.Popen(["svn", "info", path],
stdout=subprocess.PIPE).communicate()[0]
except:
# possibly 'svn' isnt found/installed
return fallback
# string version, we only want the URL
info = info.decode(encoding="utf-8", errors="ignore")
for l in info.split("\n"):
l = l.strip()
if l.startswith("URL"):
# https://svn.blender.org/svnroot/bf-blender/branches/bmesh/blender
# --> bmesh
if "/branches/" in l:
return prefix + l.rsplit("/branches/", 1)[-1].split("/", 1)[0]
return fallback

View File

@@ -59,21 +59,14 @@ def is_c_any(filename):
CMAKE_DIR = "."
def cmake_cache_var_iter():
import re
re_cache = re.compile(r'([A-Za-z0-9_\-]+)?:?([A-Za-z0-9_\-]+)?=(.*)$')
with open(join(CMAKE_DIR, "CMakeCache.txt"), 'r', encoding='utf-8') as cache_file:
for l in cache_file:
match = re_cache.match(l.strip())
if match is not None:
var, type_, val = match.groups()
yield (var, type_ or "", val)
def cmake_cache_var(var):
for var_iter, type_iter, value_iter in cmake_cache_var_iter():
if var == var_iter:
return value_iter
cache_file = open(join(CMAKE_DIR, "CMakeCache.txt"))
lines = [l_strip for l in cache_file for l_strip in (l.strip(),) if l_strip if not l_strip.startswith("//") if not l_strip.startswith("#")]
cache_file.close()
for l in lines:
if l.split(":")[0] == var:
return l.split("=", 1)[-1]
return None

View File

@@ -1,4 +1,4 @@
#!/usr/bin/env python
#!/usr/bin/python
# <pep8 compliant>

View File

@@ -12,12 +12,12 @@ blender_version_char=$(sed -ne 's/.*BLENDER_VERSION_CHAR.*\([a-z]\)$/\1/p' $blen
# map the version a -> 1
# not to be confused with blender's internal subversions
if [ "$blender_version_char" ]; then
blender_version_full=${blender_version}.$(expr index abcdefghijklmnopqrstuvwxyz $blender_version_char)
blender_version_full=${blender_version}.$(expr index abcdefghijklmnopqrstuvwxyz $blender_version_char)
else
blender_version_full=${blender_version}
blender_version_full=${blender_version}
fi
blender_ver_string=$blender_version+git$blender_version_full
blender_ver_string=$blender_version+svn$blender_version_full
pkgname=blender-snapshot
pkgver=$blender_ver_string
@@ -27,8 +27,8 @@ arch=('i686' 'x86_64')
url="www.blender.org"
license=('GPL')
groups=()
depends=('libjpeg' 'libpng' 'openjpeg' 'libtiff' 'openexr' 'python>=3.4' 'gettext' 'libxi' 'libxmu' 'mesa' 'freetype2' 'openal' 'sdl' 'libsndfile' 'ffmpeg')
makedepends=('cmake' 'git')
depends=('libjpeg' 'libpng' 'openjpeg' 'libtiff' 'openexr' 'python>=3.2' 'gettext' 'libxi' 'libxmu' 'mesa' 'freetype2' 'openal' 'sdl' 'libsndfile' 'ffmpeg')
makedepends=('cmake' 'svn')
optdepends=()
provides=()
conflicts=('blender')
@@ -36,7 +36,7 @@ replaces=('blender')
backup=()
options=()
install=blender.install
# use current git to make the package.
# use current svn to make the package.
# source=(http://download.blender.org/source/$pkgname-$pkgver.tar.gz)
# md5sums=('27edb80c82c25252d43d6a01980d953a') #generate with 'makepkg -g'
source=()
@@ -51,7 +51,11 @@ build() {
-DCMAKE_BUILD_TYPE:STRING=Release \
-DWITH_INSTALL_PORTABLE:BOOL=OFF \
-DWITH_PYTHON_INSTALL:BOOL=OFF \
-DWITH_OPENCOLLADA:BOOL=OFF
-DWITH_OPENCOLLADA:BOOL=OFF \
-DPYTHON_VERSION:STRING=3.2 \
-DPYTHON_LIBPATH:STRING=/usr/lib \
-DPYTHON_LIBRARY:STRING=python3.2mu \
-DPYTHON_INCLUDE_DIRS:STRING=/usr/include/python3.2mu
make $MAKEFLAGS
}
@@ -60,7 +64,7 @@ package() {
cd $srcdir/build
make DESTDIR="$pkgdir" install
python -m compileall \
$pkgdir/usr/share/blender/$blender_version/scripts/startup \
$pkgdir/usr/share/blender/$blender_version/scripts/modules \
$pkgdir/usr/share/blender/$blender_version/scripts/addons
$pkgdir/usr/share/blender/$blender_version/scripts/startup \
$pkgdir/usr/share/blender/$blender_version/scripts/modules \
$pkgdir/usr/share/blender/$blender_version/scripts/addons
}

View File

@@ -1,42 +0,0 @@
def FindSharedPtr(conf):
"""
Detect shared_ptr availability
"""
found = False
namespace = None
header = None
if conf.CheckCXXHeader("memory"):
# Finding the memory header doesn't mean that shared_ptr is in std
# namespace.
#
# In particular, MSVC 2008 has shared_ptr declared in std::tr1. In
# order to support this, we do an extra check to see which namespace
# should be used.
if conf.CheckType('std::shared_ptr<int>', language = 'C++', includes="#include <memory>"):
print("-- Found shared_ptr in std namespace using <memory> header.")
namespace = 'std'
header = 'memory'
elif conf.CheckType('std::tr1::shared_ptr<int>', language = 'C++', includes="#include <memory>"):
print("-- Found shared_ptr in std::tr1 namespace using <memory> header..")
namespace = 'std::tr1'
header = 'memory'
if not namespace and conf.CheckCXXHeader("tr1/memory"):
# Further, gcc defines shared_ptr in std::tr1 namespace and
# <tr1/memory> is to be included for this. And what makes things
# even more tricky is that gcc does have <memory> header, so
# all the checks above wouldn't find shared_ptr.
if conf.CheckType('std::tr1::shared_ptr<int>', language = 'C++', includes="#include <tr1/memory>"):
print("-- Found shared_ptr in std::tr1 namespace using <tr1/memory> header..")
namespace = 'std::tr1'
header = 'tr1/memory'
if not namespace:
print("-- Unable to find shared_ptrred_map>.")
conf.env['WITH_SHARED_PTR_SUPPORT'] = namespace and header
conf.env['SHARED_PTR_NAMESPACE'] = namespace
conf.env['SHARED_PTR_HEADER'] = header

View File

@@ -1,38 +0,0 @@
def FindUnorderedMap(conf):
"""
Detect unordered_map availability
"""
namespace = None
header = None
if conf.CheckCXXHeader("unordered_map"):
# Even so we've found unordered_map header file it doesn't
# mean unordered_map and unordered_set will be declared in
# std namespace.
#
# Namely, MSVC 2008 have unordered_map header which declares
# unordered_map class in std::tr1 namespace. In order to support
# this, we do extra check to see which exactly namespace is
# to be used.
if conf.CheckType('std::unordered_map<int, int>', language = 'CXX', includes="#include <unordered_map>"):
print("-- Found unordered_map/set in std namespace.")
namespace = 'std'
header = 'unordered_map'
elif conf.CheckType('std::tr1::unordered_map<int, int>', language = 'CXX', includes="#include <unordered_map>"):
print("-- Found unordered_map/set in std::tr1 namespace.")
namespace = 'std::tr1'
header = 'unordered_map'
else:
print("-- Found <unordered_map> but can not find neither std::unordered_map nor std::tr1::unordered_map.")
elif conf.CheckCXXHeader("tr1/unordered_map"):
print("-- Found unordered_map/set in std::tr1 namespace.")
namespace = 'std::tr1'
header = 'tr1/unordered_map'
else:
print("-- Unable to find <unordered_map> or <tr1/unordered_map>. ")
conf.env['WITH_UNORDERED_MAP_SUPPORT'] = namespace and header
conf.env['UNORDERED_MAP_NAMESPACE'] = namespace
conf.env['UNORDERED_MAP_HEADER'] = header

View File

@@ -1,14 +1,13 @@
import os
import platform
def FindPython():
all_abi_flags = ['m', 'mu', '']
python = "/usr"
abi_flags = "m" # Most common for linux distros
version = "3.4"
version = "3.3"
_arch = platform.uname()[4] + "-linux-gnu"
_arch = "x86_64-linux-gnu"
# Determine ABI flags used on this system
include = os.path.join(python, "include")
@@ -38,6 +37,8 @@ def FindPython():
_libpath_arch = os.path.join(python, "lib", _arch) # No lib64 stuff with recent deb-like distro afaik...
_libs = ["libpython" + version + abi_flags + ext for ext in (".so", ".a")]
for l in _libs:
print os.path.join(libpath, l), os.path.exists(os.path.join(libpath, l))
print os.path.join(_libpath_arch, l), os.path.exists(os.path.join(_libpath_arch, l))
if not os.path.exists(os.path.join(libpath, l)) and os.path.exists(os.path.join(_libpath_arch, l)):
libpath_arch = os.path.join(libpath, _arch)
break

View File

@@ -1,23 +1,123 @@
#
# Note : if you want to alter this file
# copy it as a whole in the upper folder
# as user-config.py
# dont create a new file with only some
# vars changed.
import commands
#############################################################################
################### Compiler & architecture settings ##################
#############################################################################
# IMPORTANT NOTE : OFFICIAL BUILDS SHOULD BE DONE WITH SDKs
USE_SDK=True
MACOSX_ARCHITECTURE = 'x86_64' # valid archs: ppc, i386, ppc64, x86_64
MACOSX_SDK='' # set an sdk name like '10.7' or leave empty for automatic choosing highest available
MACOSX_DEPLOYMENT_TARGET = '10.6'
#############################################################################
################### Cocoa & architecture settings ##################
#############################################################################
WITH_GHOST_COCOA=True
MACOSX_ARCHITECTURE = 'i386' # valid archs: ppc, i386, ppc64, x86_64
cmd = 'uname -p'
MAC_PROC=commands.getoutput(cmd)
cmd = 'uname -r'
cmd_res=commands.getoutput(cmd)
if cmd_res[:1]=='7':
MAC_CUR_VER='10.3'
elif cmd_res[:1]=='8':
MAC_CUR_VER='10.4'
elif cmd_res[:1]=='9':
MAC_CUR_VER='10.5'
elif cmd_res[:2]=='10':
MAC_CUR_VER='10.6'
elif cmd_res[:2]=='11':
MAC_CUR_VER='10.7'
elif cmd_res[:2]=='12':
MAC_CUR_VER='10.8'
elif cmd_res[:2]=='13':
MAC_CUR_VER='10.9'
cmd = 'xcodebuild -version'
cmd_xcode=commands.getoutput(cmd)
XCODE_CUR_VER=cmd_xcode[6:][:3] # truncate output to major.minor version
cmd = 'xcodebuild -showsdks'
cmd_sdk=commands.getoutput(cmd)
MACOSX_SDK_CHECK=cmd_sdk
cmd = 'xcode-select --print-path'
XCODE_SELECT_PATH=commands.getoutput(cmd)
if XCODE_SELECT_PATH.endswith("/Contents/Developer"):
XCODE_BUNDLE=XCODE_SELECT_PATH[:-19]
else:
XCODE_BUNDLE=XCODE_SELECT_PATH
if MACOSX_ARCHITECTURE == 'x86_64' or MACOSX_ARCHITECTURE == 'ppc64':
USE_QTKIT=True # Carbon quicktime is not available for 64bit
# Default target OSX settings per architecture
# Can be customized
if MACOSX_ARCHITECTURE == 'ppc' and MAC_CUR_VER == '10.4':
# all releases are now made for 10.5 !
# MAC_MIN_VERS = '10.3'
# MACOSX_SDK='/Developer/SDKs/MacOSX10.3.9.sdk'
# LCGDIR = '#../lib/darwin-6.1-powerpc'
# CC = 'gcc-3.3'
# CXX = 'g++-3.3'
MAC_MIN_VERS = '10.4'
MACOSX_DEPLOYMENT_TARGET = '10.4'
MACOSX_SDK='/Developer/SDKs/MacOSX10.4u.sdk'
LCGDIR = '#../lib/darwin-8.0.0-powerpc'
CC = 'gcc-4.0'
CXX = 'g++-4.0'
elif MACOSX_ARCHITECTURE == 'i386' and MAC_CUR_VER == '10.4':
MAC_MIN_VERS = '10.4'
MACOSX_DEPLOYMENT_TARGET = '10.4'
MACOSX_SDK='/Developer/SDKs/MacOSX10.4u.sdk'
LCGDIR = '#../lib/darwin-8.x.i386'
CC = 'gcc-4.0'
CXX = 'g++-4.0'
else :
if 'Mac OS X 10.5' in MACOSX_SDK_CHECK:
# OSX 10.5/6 with Xcode 3.x
MAC_MIN_VERS = '10.5'
MACOSX_DEPLOYMENT_TARGET = '10.5'
MACOSX_SDK='/Developer/SDKs/MacOSX10.5.sdk'
LCGDIR = '#../lib/darwin-9.x.universal'
CC = 'gcc-4.2'
CXX = 'g++-4.2'
elif 'Mac OS X 10.6' in MACOSX_SDK_CHECK:
# OSX 10.6/7 with Xcode 4.x
MAC_MIN_VERS = '10.6'
MACOSX_DEPLOYMENT_TARGET = '10.6'
MACOSX_SDK='/Developer/SDKs/MacOSX10.6.sdk'
LCGDIR = '#../lib/darwin-9.x.universal'
CC = 'gcc-4.2'
CXX = 'g++-4.2'
else:
# OSX 10.8 with Xcode 4.4 and higher (no 10.6sdk! )
MAC_MIN_VERS = '10.6'
MACOSX_DEPLOYMENT_TARGET = '10.6'
MACOSX_SDK='/Developer/SDKs/MacOSX10.7.sdk'
LCGDIR = '#../lib/darwin-9.x.universal'
CC = 'gcc'
CXX = 'g++'
# gcc always defaults to the system standard compiler linked by a shim or symlink
CC = 'gcc'
CXX = 'g++'
LCGDIR = '#../lib/darwin-9.x.universal'
LIBDIR = '${LCGDIR}'
if XCODE_CUR_VER >= '4.3': ## since version 4.3, XCode and developer dir are bundled ##
MACOSX_SDK = XCODE_BUNDLE + '/Contents/Developer/Platforms/MacOSX.platform' + MACOSX_SDK
#############################################################################
################### Dependency settings ##################
#############################################################################
#Defaults openMP to true if compiler handles it ( only gcc 4.6.1 and newer )
# if your compiler does not have accurate suffix you may have to enable it by hand !
if CC[:-2].endswith('4.6'):
WITH_BF_OPENMP = True # multithreading for fluids, cloth, sculpt and smoke
else:
WITH_BF_OPENMP = False
# enable ffmpeg support
WITH_BF_FFMPEG = True
BF_FFMPEG = LIBDIR + '/ffmpeg'
@@ -26,19 +126,36 @@ BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
BF_FFMPEG_LIB = 'avcodec avdevice avformat avutil mp3lame swscale x264 xvidcore theora theoradec theoraenc vorbis vorbisenc vorbisfile ogg bz2'
#bz2 is a standard osx dynlib
BF_PYTHON_VERSION = '3.4'
BF_PYTHON_VERSION = '3.3'
WITH_OSX_STATICPYTHON = True
# python 3.4 uses precompiled libraries in bf svn /lib by default
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}m'
# BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}m'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib/python${BF_PYTHON_VERSION}'
# BF_PYTHON_LINKFLAGS = ['-u', '_PyMac_Error', '-framework', 'System']
if WITH_OSX_STATICPYTHON:
# python 3.3 uses precompiled libraries in bf svn /lib by default
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}m'
# BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}m'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib/python${BF_PYTHON_VERSION}'
# BF_PYTHON_LINKFLAGS = ['-u', '_PyMac_Error', '-framework', 'System']
else:
# python 3.2 uses Python-framework additionally installed in /Library/Frameworks
BF_PYTHON = '/Library/Frameworks/Python.framework/Versions/'
BF_PYTHON_INC = '${BF_PYTHON}${BF_PYTHON_VERSION}/include/python${BF_PYTHON_VERSION}m'
BF_PYTHON_BINARY = '${BF_PYTHON}${BF_PYTHON_VERSION}/bin/python${BF_PYTHON_VERSION}'
#BF_PYTHON_LIB = ''
BF_PYTHON_LIBPATH = '${BF_PYTHON}${BF_PYTHON_VERSION}/lib/python${BF_PYTHON_VERSION}/config-${BF_PYTHON_VERSION}m'
WITH_BF_OPENAL = True
BF_OPENAL = LIBDIR + '/openal'
#different lib must be used following version of gcc
# for gcc 3.3
#BF_OPENAL = LIBDIR + '/openal'
# for gcc 3.4 and ulterior
if MAC_PROC == 'powerpc':
BF_OPENAL = '#../lib/darwin-8.0.0-powerpc/openal'
else :
BF_OPENAL = LIBDIR + '/openal'
WITH_BF_STATICOPENAL = False
BF_OPENAL_INC = '${BF_OPENAL}/include' # only headers from libdir needed for proper use of framework !!!!
@@ -52,8 +169,6 @@ BF_CXX = '/usr'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
WITH_BF_AUDASPACE = True
# we use simply jack framework
WITH_BF_JACK = True
BF_JACK = '/Library/Frameworks/Jackmp.framework'
@@ -70,7 +185,7 @@ BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib ${BF_FFMPEG}/lib' #ogg libs are stored i
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
BF_SDL_LIB = 'SDL2' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
BF_SDL_LIB = 'SDL' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
BF_SDL_LIBPATH = '${BF_SDL}/lib'
WITH_BF_OPENEXR = True
@@ -84,18 +199,19 @@ BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf
WITH_BF_DDS = True
#Color Management System
WITH_BF_LCMS = False
BF_LCMS = LIBDIR + '/lcms'
BF_LCMS_INC = '${BF_LCMS}/include'
BF_LCMS_LIB = 'lcms'
BF_LCMS_LIBPATH = '${BF_LCMS}/lib'
WITH_BF_JPEG = True
BF_JPEG = LIBDIR + '/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'jpeg'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
WITH_BF_OPENJPEG = True
BF_OPENJPEG = '#extern/libopenjpeg'
BF_OPENJPEG_LIB = ''
BF_OPENJPEG_INC = '${BF_OPENJPEG}'
BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib'
WITH_BF_PNG = True
BF_PNG = LIBDIR + '/png'
BF_PNG_INC = '${BF_PNG}/include'
@@ -110,7 +226,7 @@ BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = '/usr'
#BF_ZLIB_INC = '${BF_ZLIB}/include' # don't use this, it breaks -isysroot ${MACOSX_SDK}
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'z'
WITH_BF_INTERNATIONAL = True
@@ -156,7 +272,7 @@ BF_COLLADA_INC = '${BF_COLLADA}'
BF_COLLADA_LIB = 'bf_collada'
BF_OPENCOLLADA = LIBDIR + '/opencollada'
BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include'
BF_OPENCOLLADA_LIB = 'OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils OpenCOLLADAStreamWriter MathMLSolver GeneratedSaxParser xml2 buffer ftoa'
BF_OPENCOLLADA_LIB = 'OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils OpenCOLLADAStreamWriter MathMLSolver GeneratedSaxParser UTF xml2 buffer ftoa'
BF_OPENCOLLADA_LIBPATH = LIBDIR + '/opencollada'
BF_PCRE = LIBDIR + '/opencollada'
BF_PCRE_LIB = 'pcre'
@@ -183,7 +299,7 @@ WITH_BF_LLVM = True
BF_LLVM = LIBDIR + '/llvm'
BF_LLVM_LIB = 'LLVMBitReader LLVMJIT LLVMipo LLVMVectorize LLVMBitWriter LLVMX86CodeGen LLVMX86Desc LLVMX86Info LLVMX86AsmPrinter ' + \
'LLVMX86Utils LLVMSelectionDAG LLVMCodeGen LLVMScalarOpts LLVMInstCombine LLVMTransformUtils LLVMipa LLVMAnalysis LLVMExecutionEngine ' + \
'LLVMTarget LLVMMC LLVMCore LLVMSupport LLVMObject'
'LLVMTarget LLVMMC LLVMCore LLVMSupport'
BF_LLVM_LIBPATH = '${BF_LLVM}/lib'
WITH_BF_OIIO = True
@@ -207,23 +323,20 @@ BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
WITH_BF_CYCLES_CUDA_BINARIES = False
BF_CYCLES_CUDA_NVCC = '/usr/local/cuda/bin/nvcc'
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35']
#Freestyle
WITH_BF_FREESTYLE = True
#OpenMP ( will be checked for compiler support and turned off eventually )
WITH_BF_OPENMP = True
WITH_BF_OPENSUBDIV = False
BF_OPENSUBDIV = LIBDIR + '/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'
BF_OPENSUBDIV_LIBPATH = '${BF_OPENSUBDIV}/lib'
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
BF_RAYOPTIMIZATION_SSE_FLAGS = []
if MACOSX_ARCHITECTURE == 'x86_64' or MACOSX_ARCHITECTURE == 'i386':
WITH_BF_RAYOPTIMIZATION = True
else:
WITH_BF_RAYOPTIMIZATION = False
if MACOSX_ARCHITECTURE == 'i386':
BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse']
elif MACOSX_ARCHITECTURE == 'x86_64':
BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse','-msse2']
# SpaceNavigator and related 3D mice, driver must be 3DxWare 10 Beta 4 (Mac OS X) or later !
WITH_BF_3DMOUSE = True
@@ -234,18 +347,66 @@ WITH_BF_3DMOUSE = True
BF_QUIET = '1' # suppress verbose output
if MACOSX_ARCHITECTURE == 'x86_64' or MACOSX_ARCHITECTURE == 'ppc64':
ARCH_FLAGS = ['-m64']
else:
ARCH_FLAGS = ['-m32']
CFLAGS = []
CXXFLAGS = []
CCFLAGS = ['-pipe','-funsigned-char']
CPPFLAGS = []
PLATFORM_LINKFLAGS = ['-fexceptions','-framework','CoreServices','-framework','Foundation','-framework','IOKit','-framework','AppKit','-framework','Cocoa','-framework','Carbon','-framework','AudioUnit','-framework','AudioToolbox','-framework','CoreAudio','-framework','OpenAL']
LLIBS = ['stdc++']
CPPFLAGS = list(ARCH_FLAGS)
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2']
if WITH_GHOST_COCOA:
PLATFORM_LINKFLAGS = ['-fexceptions','-framework','CoreServices','-framework','Foundation','-framework','IOKit','-framework','AppKit','-framework','Cocoa','-framework','Carbon','-framework','AudioUnit','-framework','AudioToolbox','-framework','CoreAudio','-framework','OpenAL']+ARCH_FLAGS
else:
PLATFORM_LINKFLAGS = ['-fexceptions','-framework','CoreServices','-framework','Foundation','-framework','IOKit','-framework','AppKit','-framework','Carbon','-framework','AGL','-framework','AudioUnit','-framework','AudioToolbox','-framework','CoreAudio','-framework','OpenAL']+ARCH_FLAGS
if WITH_BF_QUICKTIME:
if USE_QTKIT:
PLATFORM_LINKFLAGS = PLATFORM_LINKFLAGS+['-framework','QTKit']
else:
PLATFORM_LINKFLAGS = PLATFORM_LINKFLAGS+['-framework','QuickTime']
if not WITH_OSX_STATICPYTHON:
PLATFORM_LINKFLAGS = PLATFORM_LINKFLAGS+['-framework','Python']
#note to build succesfully on 10.3.9 SDK you need to patch 10.3.9 by adding the SystemStubs.a lib from 10.4
#for > 10.7.sdk, SystemStubs needs to be excluded (lib doesn't exist anymore)
if MACOSX_SDK.endswith("10.7.sdk") or MACOSX_SDK.endswith("10.8.sdk") or MACOSX_SDK.endswith("10.9.sdk"):
LLIBS = ['stdc++']
else:
LLIBS = ['stdc++', 'SystemStubs']
# some flags shuffling for different OS versions
if MAC_MIN_VERS == '10.3':
CCFLAGS = ['-fuse-cxa-atexit'] + CCFLAGS
PLATFORM_LINKFLAGS = ['-fuse-cxa-atexit'] + PLATFORM_LINKFLAGS
LLIBS.append('crt3.o')
if USE_SDK:
SDK_FLAGS=['-isysroot', MACOSX_SDK,'-mmacosx-version-min='+MAC_MIN_VERS,'-arch',MACOSX_ARCHITECTURE]
PLATFORM_LINKFLAGS = ['-mmacosx-version-min='+MAC_MIN_VERS,'-Wl','-isysroot',MACOSX_SDK,'-arch',MACOSX_ARCHITECTURE]+PLATFORM_LINKFLAGS
CCFLAGS=SDK_FLAGS+CCFLAGS
CXXFLAGS=SDK_FLAGS+CXXFLAGS
#Intel Macs are CoreDuo and Up
if MACOSX_ARCHITECTURE == 'i386' or MACOSX_ARCHITECTURE == 'x86_64':
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-DNDEBUG', '-O2','-ftree-vectorize','-msse','-msse2','-msse3','-mfpmath=sse']
else:
CCFLAGS += ['-fno-strict-aliasing']
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-DNDEBUG', '-O2']
# Intel 64bit Macs are Core2Duo and up
if MACOSX_ARCHITECTURE == 'x86_64':
REL_CCFLAGS += ['-march=core2','-mssse3','-with-tune=core2','-enable-threads']
CC_WARN = ['-Wall']
C_WARN = ['-Wno-char-subscripts', '-Wpointer-arith', '-Wcast-align', '-Wdeclaration-after-statement', '-Wno-unknown-pragmas', '-Wstrict-prototypes']
@@ -261,7 +422,7 @@ BF_PROFILE_LINKFLAGS = ['-pg']
BF_PROFILE = False
BF_DEBUG = False
BF_DEBUG_CCFLAGS = ['-g']
BF_DEBUG_CCFLAGS = ['-g', '-D_DEBUG']
#############################################################################
################### Output directories ##################

View File

@@ -0,0 +1,210 @@
CC = 'gcc44'
CXX = 'g++44'
LCGDIR = '../lib/freebsd8'
LIBDIR = "${LCGDIR}"
BF_PYTHON_ABI_FLAGS = ''
BF_PYTHON = '/usr/local'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
BF_PYTHON_VERSION = '3.3'
WITH_BF_STATICPYTHON = False
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}${BF_PYTHON_ABI_FLAGS}'
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}${BF_PYTHON_ABI_FLAGS}'
BF_PYTHON_LIB_STATIC = '${BF_PYTHON}/lib/libpython${BF_PYTHON_VERSION}${BF_PYTHON_ABI_FLAGS}.a'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = False
BF_OPENAL = '/usr/local'
BF_OPENAL_INC = '${BF_OPENAL}/include'
BF_OPENAL_LIB = 'openal'
BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
BF_CXX = '/usr/local'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
WITH_BF_JACK = True
BF_JACK = '/usr/local'
BF_JACK_INC = '${BF_JACK}/include/jack'
BF_JACK_LIB = 'jack'
BF_JACK_LIBPATH = '${BF_JACK}/lib'
WITH_BF_SNDFILE = True
BF_SNDFILE = '/usr/local'
BF_SNDFILE_INC = '${BF_SNDFILE}/include/sndfile'
BF_SNDFILE_LIB = 'sndfile'
BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib'
WITH_BF_SDL = True
BF_SDL = '/usr/local' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include/SDL' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
BF_SDL_LIB = 'SDL' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = '/usr/local'
# when compiling with your own openexr lib you might need to set...
# BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR ${BF_OPENEXR}/include'
BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = 'Half IlmImf Iex Imath '
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
# BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
WITH_BF_DDS = True
WITH_BF_JPEG = True
BF_JPEG = '/usr/local'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'jpeg'
WITH_BF_PNG = True
BF_PNG = '/usr/local'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'png'
WITH_BF_TIFF = True
BF_TIFF = '/usr/local'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'tiff'
WITH_BF_ZLIB = True
BF_ZLIB = '/usr'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'z'
WITH_BF_INTERNATIONAL = True
WITH_BF_GAMEENGINE = False
WITH_BF_PLAYER = True
WITH_BF_OCEANSIM = True
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
BF_FREETYPE = '/usr/local'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
### XXX Find what this actually wants; it doesn't want libquicktime.
WITH_BF_QUICKTIME = False
BF_QUICKTIME = '/usr/local'
BF_QUICKTIME_INC = '${BF_QUICKTIME}/include'
WITH_BF_ICONV = True
BF_ICONV = LIBDIR + "/iconv"
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
WITH_BF_BINRELOC = True
# enable ffmpeg support
WITH_BF_FFMPEG = True
BF_FFMPEG = '/usr/local'
BF_FFMPEG_LIB = 'avformat avcodec swscale avutil avdevice'
BF_FFMPEG_INC = '${BF_FFMPEG}/include'
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
# enable ogg, vorbis and theora in ffmpeg
WITH_BF_OGG = True
BF_OGG = '/usr/local'
BF_OGG_INC = '${BF_OGG}/include'
BF_OGG_LIB = 'ogg vorbis vorbisenc theoraenc theoradec'
WITH_BF_OPENJPEG = True
BF_OPENJPEG = '#extern/libopenjpeg'
BF_OPENJPEG_LIB = ''
BF_OPENJPEG_INC = '${BF_OPENJPEG}'
BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib'
WITH_BF_FFTW3 = True
BF_FFTW3 = LIBDIR + '/usr/local'
BF_FFTW3_INC = '${BF_FFTW3}/include'
BF_FFTW3_LIB = 'fftw3'
BF_FFTW3_LIBPATH = '${BF_FFTW3}/lib'
WITH_BF_REDCODE = False
BF_REDCODE = '#extern/libredcode'
BF_REDCODE_LIB = ''
# BF_REDCODE_INC = '${BF_REDCODE}/include'
BF_REDCODE_INC = '${BF_REDCODE}/../' #C files request "libredcode/format.h" which is in "#extern/libredcode/format.h", stupid but compiles for now.
BF_REDCODE_LIBPATH='${BF_REDCODE}/lib'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = False
BF_OPENGL = '/usr/local'
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIB = 'GL GLU X11 Xi Xxf86vm'
BF_OPENGL_LIBPATH = '/usr/X11R6/lib'
BF_OPENGL_LIB_STATIC = '${BF_OPENGL_LIBPATH}/libGL.a ${BF_OPENGL_LIBPATH}/libGLU.a ${BF_OPENGL_LIBPATH}/libXxf86vm.a ${BF_OPENGL_LIBPATH}/libX11.a ${BF_OPENGL_LIBPATH}/libXi.a ${BF_OPENGL_LIBPATH}/libXext.a ${BF_OPENGL_LIBPATH}/libXxf86vm.a'
WITH_BF_COLLADA = False
BF_COLLADA = '#source/blender/collada'
BF_COLLADA_INC = '${BF_COLLADA}'
BF_COLLADA_LIB = 'bf_collada'
BF_OPENCOLLADA = '/usr'
BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}'
BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser UTF MathMLSolver pcre buffer ftoa'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib'
BF_PCRE = '/usr/local'
BF_PCRE_LIB = 'pcre'
BF_PCRE_LIBPATH = '${BF_PCRE}/lib'
BF_EXPAT = '/usr/local'
BF_EXPAT_LIB = 'expat'
BF_EXPAT_LIBPATH = '${BF_EXPAT}/lib'
WITH_BF_OPENMP = True
WITH_GHOST_XDND = False
#Freestyle
WITH_BF_FREESTYLE = True
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse','-pthread']
CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-D_LARGEFILE_SOURCE','-D_FILE_OFFSET_BITS=64','-D_LARGEFILE64_SOURCE']
CPPFLAGS = []
CXXFLAGS = []
if WITH_BF_FFMPEG:
# libavutil needs UINT64_C()
CXXFLAGS += ['-D__STDC_CONSTANT_MACROS', ]
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-DNDEBUG', '-O2']
##BF_DEPEND = True
##
##AR = ar
##ARFLAGS = ruv
##ARFLAGSQUIET = ru
##
C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement', '-Wstrict-prototypes']
CC_WARN = ['-Wall']
CXX_WARN = ['-Wno-invalid-offsetof', '-Wno-sign-compare']
##FIX_STUBS_WARNINGS = -Wno-unused
LLIBS = ['util', 'c', 'm', 'pthread', 'stdc++']
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
BF_PROFILE = False
BF_PROFILE_CCFLAGS = ['-pg','-g']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_DEBUG = False
BF_DEBUG_CCFLAGS = ['-g', '-D_DEBUG']
BF_BUILDDIR = '../build/freebsd8'
BF_INSTALLDIR='../install/freebsd8'
#Link against pthread
PLATFORM_LINKFLAGS = ['-pthread']

View File

@@ -0,0 +1,210 @@
CC = 'gcc44'
CXX = 'g++44'
LCGDIR = '../lib/freebsd9'
LIBDIR = "${LCGDIR}"
BF_PYTHON_ABI_FLAGS = ''
BF_PYTHON = '/usr/local'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
BF_PYTHON_VERSION = '3.3'
WITH_BF_STATICPYTHON = False
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}${BF_PYTHON_ABI_FLAGS}'
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}${BF_PYTHON_ABI_FLAGS}'
BF_PYTHON_LIB_STATIC = '${BF_PYTHON}/lib/libpython${BF_PYTHON_VERSION}${BF_PYTHON_ABI_FLAGS}.a'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = False
BF_OPENAL = '/usr/local'
BF_OPENAL_INC = '${BF_OPENAL}/include'
BF_OPENAL_LIB = 'openal'
BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
BF_CXX = '/usr/local'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
WITH_BF_JACK = True
BF_JACK = '/usr/local'
BF_JACK_INC = '${BF_JACK}/include/jack'
BF_JACK_LIB = 'jack'
BF_JACK_LIBPATH = '${BF_JACK}/lib'
WITH_BF_SNDFILE = True
BF_SNDFILE = '/usr/local'
BF_SNDFILE_INC = '${BF_SNDFILE}/include/sndfile'
BF_SNDFILE_LIB = 'sndfile'
BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib'
WITH_BF_SDL = True
BF_SDL = '/usr/local' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include/SDL' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
BF_SDL_LIB = 'SDL' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = '/usr/local'
# when compiling with your own openexr lib you might need to set...
# BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR ${BF_OPENEXR}/include'
BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = 'Half IlmImf Iex Imath '
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
# BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
WITH_BF_DDS = True
WITH_BF_JPEG = True
BF_JPEG = '/usr/local'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'jpeg'
WITH_BF_PNG = True
BF_PNG = '/usr/local'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'png'
WITH_BF_TIFF = True
BF_TIFF = '/usr/local'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'tiff'
WITH_BF_ZLIB = True
BF_ZLIB = '/usr'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'z'
WITH_BF_INTERNATIONAL = True
WITH_BF_GAMEENGINE = False
WITH_BF_PLAYER = True
WITH_BF_OCEANSIM = True
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
BF_FREETYPE = '/usr/local'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
### XXX Find what this actually wants; it doesn't want libquicktime.
WITH_BF_QUICKTIME = False
BF_QUICKTIME = '/usr/local'
BF_QUICKTIME_INC = '${BF_QUICKTIME}/include'
WITH_BF_ICONV = True
BF_ICONV = LIBDIR + "/iconv"
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
WITH_BF_BINRELOC = True
# enable ffmpeg support
WITH_BF_FFMPEG = True
BF_FFMPEG = '/usr/local'
BF_FFMPEG_LIB = 'avformat avcodec swscale avutil avdevice'
BF_FFMPEG_INC = '${BF_FFMPEG}/include'
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
# enable ogg, vorbis and theora in ffmpeg
WITH_BF_OGG = True
BF_OGG = '/usr/local'
BF_OGG_INC = '${BF_OGG}/include'
BF_OGG_LIB = 'ogg vorbis vorbisenc theoraenc theoradec'
WITH_BF_OPENJPEG = True
BF_OPENJPEG = '#extern/libopenjpeg'
BF_OPENJPEG_LIB = ''
BF_OPENJPEG_INC = '${BF_OPENJPEG}'
BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib'
WITH_BF_FFTW3 = True
BF_FFTW3 = LIBDIR + '/usr/local'
BF_FFTW3_INC = '${BF_FFTW3}/include'
BF_FFTW3_LIB = 'fftw3'
BF_FFTW3_LIBPATH = '${BF_FFTW3}/lib'
WITH_BF_REDCODE = False
BF_REDCODE = '#extern/libredcode'
BF_REDCODE_LIB = ''
# BF_REDCODE_INC = '${BF_REDCODE}/include'
BF_REDCODE_INC = '${BF_REDCODE}/../' #C files request "libredcode/format.h" which is in "#extern/libredcode/format.h", stupid but compiles for now.
BF_REDCODE_LIBPATH='${BF_REDCODE}/lib'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = False
BF_OPENGL = '/usr/local'
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIB = 'GL GLU X11 Xi Xxf86vm'
BF_OPENGL_LIBPATH = '/usr/X11R6/lib'
BF_OPENGL_LIB_STATIC = '${BF_OPENGL_LIBPATH}/libGL.a ${BF_OPENGL_LIBPATH}/libGLU.a ${BF_OPENGL_LIBPATH}/libXxf86vm.a ${BF_OPENGL_LIBPATH}/libX11.a ${BF_OPENGL_LIBPATH}/libXi.a ${BF_OPENGL_LIBPATH}/libXext.a ${BF_OPENGL_LIBPATH}/libXxf86vm.a'
WITH_BF_COLLADA = False
BF_COLLADA = '#source/blender/collada'
BF_COLLADA_INC = '${BF_COLLADA}'
BF_COLLADA_LIB = 'bf_collada'
BF_OPENCOLLADA = '/usr'
BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}'
BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser UTF MathMLSolver pcre buffer ftoa'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib'
BF_PCRE = '/usr/local'
BF_PCRE_LIB = 'pcre'
BF_PCRE_LIBPATH = '${BF_PCRE}/lib'
BF_EXPAT = '/usr/local'
BF_EXPAT_LIB = 'expat'
BF_EXPAT_LIBPATH = '${BF_EXPAT}/lib'
WITH_BF_OPENMP = True
WITH_GHOST_XDND = False
#Freestyle
WITH_BF_FREESTYLE = True
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse','-pthread']
CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-D_LARGEFILE_SOURCE','-D_FILE_OFFSET_BITS=64','-D_LARGEFILE64_SOURCE']
CXXFLAGS = []
CPPFLAGS = []
if WITH_BF_FFMPEG:
# libavutil needs UINT64_C()
CXXFLAGS += ['-D__STDC_CONSTANT_MACROS', ]
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-DNDEBUG', '-O2']
##BF_DEPEND = True
##
##AR = ar
##ARFLAGS = ruv
##ARFLAGSQUIET = ru
##
C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement', '-Wstrict-prototypes']
CC_WARN = ['-Wall']
CXX_WARN = ['-Wno-invalid-offsetof', '-Wno-sign-compare']
##FIX_STUBS_WARNINGS = -Wno-unused
LLIBS = ['util', 'c', 'm', 'pthread', 'stdc++']
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
BF_PROFILE = False
BF_PROFILE_CCFLAGS = ['-pg','-g']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_DEBUG = False
BF_DEBUG_CCFLAGS = ['-g', '-D_DEBUG']
BF_BUILDDIR = '../build/freebsd9'
BF_INSTALLDIR='../install/freebsd9'
#Link against pthread
PLATFORM_LINKFLAGS = ['-pthread']

View File

@@ -1,4 +1,4 @@
from FindPython import FindPython
from Modules.FindPython import FindPython
py = FindPython()
@@ -26,8 +26,6 @@ BF_CXX = '/usr'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
WITH_BF_AUDASPACE = True
WITH_BF_JACK = False
BF_JACK = '/usr'
BF_JACK_INC = '${BF_JACK}/include/jack'
@@ -102,6 +100,10 @@ BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
#BF_FREETYPE_LIB_STATIC = '${BF_FREETYPE}/lib/libfreetype.a'
WITH_BF_QUICKTIME = False
BF_QUICKTIME = '/usr/local'
BF_QUICKTIME_INC = '${BF_QUICKTIME}/include'
WITH_BF_ICONV = False
BF_ICONV = "/usr"
BF_ICONV_INC = '${BF_ICONV}/include'
@@ -146,7 +148,7 @@ BF_REDCODE_LIB = ''
BF_REDCODE_INC = '${BF_REDCODE}/../' #C files request "libredcode/format.h" which is in "#extern/libredcode/format.h", stupid but compiles for now.
BF_REDCODE_LIBPATH='${BF_REDCODE}/lib'
# Mesa Libs should go here if you're using them as well....
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = False
BF_OPENGL = '/usr'
BF_OPENGL_INC = '${BF_OPENGL}/include'
@@ -199,7 +201,7 @@ BF_BOOST = '/usr'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB = 'boost_filesystem boost_regex boost_system boost_thread boost_date_time'
BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ' + \
'${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a ' + \
'${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a' + \
'${BF_BOOST_LIBPATH}/libboost_thread.a'
BF_BOOST_LIB_INTERNATIONAL = 'boost_locale'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
@@ -208,7 +210,7 @@ WITH_BF_CYCLES = WITH_BF_OIIO and WITH_BF_BOOST
WITH_BF_CYCLES_CUDA_BINARIES = False
BF_CYCLES_CUDA_NVCC = '/usr/local/cuda/bin/nvcc'
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35']
WITH_BF_OPENMP = True
@@ -228,20 +230,11 @@ BF_3DMOUSE_LIB_STATIC = '${BF_3DMOUSE_LIBPATH}/libspnav.a'
#Freestyle
WITH_BF_FREESTYLE = True
WITH_BF_OPENSUBDIV = False
WITH_BF_STATICOPENSUBDIV = False
BF_OPENSUBDIV = '/usr'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'
BF_OPENSUBDIV_LIB_STATIC = '${BF_OPENSUBDIV_LIBPATH}/libosdGPU.a ${BF_OPENSUBDIV_LIBPATH}/libosdCPU.a'
BF_OPENSUBDIV_LIBPATH = '${BF_OPENSUBDIV}/lib'
##
CC = 'gcc'
CXX = 'g++'
CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing', '-D_LARGEFILE_SOURCE', '-D_FILE_OFFSET_BITS=64','-D_LARGEFILE64_SOURCE']
CFLAGS = ['-std=gnu89']
CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-D_LARGEFILE_SOURCE', '-D_FILE_OFFSET_BITS=64','-D_LARGEFILE64_SOURCE']
CXXFLAGS = []
CPPFLAGS = []
@@ -252,20 +245,20 @@ if WITH_BF_FFMPEG:
CXXFLAGS += ['-D__STDC_CONSTANT_MACROS', ]
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2']
REL_CCFLAGS = ['-DNDEBUG', '-O2']
C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement', '-Wunused-parameter', '-Wstrict-prototypes', '-Werror=declaration-after-statement', '-Werror=implicit-function-declaration', '-Werror=return-type']
CC_WARN = ['-Wall']
CXX_WARN = ['-Wno-invalid-offsetof', '-Wno-sign-compare']
LLIBS = ['util', 'c', 'm', 'dl', 'pthread']
LLIBS = ['util', 'c', 'm', 'dl', 'pthread', 'stdc++']
BF_PROFILE = False
BF_PROFILE_CCFLAGS = ['-pg','-g']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_DEBUG = False
BF_DEBUG_CCFLAGS = ['-g']
BF_DEBUG_CCFLAGS = ['-g', '-D_DEBUG']
BF_BUILDDIR = '../build/linux'
BF_INSTALLDIR='../install/linux'
@@ -273,6 +266,6 @@ BF_INSTALLDIR='../install/linux'
#Link against pthread
PLATFORM_LINKFLAGS = ['-pthread']
#Fix for LLVM conflict with Mesa llvmpipe, SDL dynload also requires symbols to be hidden.
# TODO(sergey): Move this to SConstruct, so we can have this line depended on user config.
PLATFORM_LINKFLAGS += ['-Wl,--version-script=source/creator/blender.map']
#Fix for LLVM conflict with Mesa llvmpipe
if WITH_BF_LLVM:
PLATFORM_LINKFLAGS += ['-Wl,--version-script=source/creator/blender.map']

View File

@@ -0,0 +1,193 @@
LCGDIR = '#../lib/windows'
LIBDIR = '${LCGDIR}'
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_VERSION = '3.3'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = 'python'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}mw'
BF_PYTHON_DLL = 'python31'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = False
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include'
BF_OPENAL_LIB = 'OpenAL32 wrap_oal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_CXX = '/usr'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'
BF_SDL_LIB = 'SDL'
BF_SDL_LIBPATH = '${BF_SDL}/lib'
WITH_BF_JACK = False
BF_JACK = LIBDIR + '/jack'
BF_JACK_INC = '${BF_JACK}/include'
BF_JACK_LIB = 'jack'
BF_JACK_LIBPATH = '${BF_JACK}/lib'
WITH_BF_SNDFILE = False
BF_SNDFILE = LIBDIR + '/sndfile'
BF_SNDFILE_INC = '${BF_SNDFILE}/include'
BF_SNDFILE_LIB = 'sndfile-1'
BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib'
BF_PTHREADS = LIBDIR + '/pthreads'
BF_PTHREADS_INC = '${BF_PTHREADS}/include'
BF_PTHREADS_LIB = 'pthreadGC2'
BF_PTHREADS_LIBPATH = '${BF_PTHREADS}/lib'
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = LIBDIR + '/gcc/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = ' Half IlmImf Iex IlmThread '
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
WITH_BF_DDS = True
WITH_BF_JPEG = True
BF_JPEG = LIBDIR + '/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'libjpeg'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
WITH_BF_PNG = True
BF_PNG = LIBDIR + '/png'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'png'
BF_PNG_LIBPATH = '${BF_PNG}/lib'
WITH_BF_TIFF = True
BF_TIFF = LIBDIR + '/gcc/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'tiff'
BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = LIBDIR + '/zlib'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'libz_st'
BF_ZLIB_LIBPATH = '${BF_ZLIB}/lib'
WITH_BF_INTERNATIONAL = True
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = False
WITH_BF_OCEANSIM = True
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
BF_WINTAB = LIBDIR + '/wintab'
BF_WINTAB_INC = '${BF_WINTAB}/INCLUDE'
BF_WITH_FREETYPE = True
BF_FREETYPE = LIBDIR + '/gcc/freetype'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_QUICKTIME = False
BF_QUICKTIME = '/usr/local'
BF_QUICKTIME_INC = '${BF_QUICKTIME}/include'
WITH_BF_ICONV = False
BF_ICONV = LIBDIR + "/gcc/iconv"
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
WITH_BF_BINRELOC = False
# enable ffmpeg support
WITH_BF_FFMPEG = True
BF_FFMPEG = LIBDIR + '/ffmpeg'
BF_FFMPEG_LIB = 'avformat-53 avcodec-53 avdevice-53 avutil-51 swscale-2'
BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-53.dll ${BF_FFMPEG_LIBPATH}/avcodec-53.dll ${BF_FFMPEG_LIBPATH}/avdevice-53.dll ${BF_FFMPEG_LIBPATH}/avutil-51.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
BF_FFMPEG_INC = '${BF_FFMPEG}/include'
BF_FFMPEG_LIBPATH = '${BF_FFMPEG}/lib'
BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-53.dll ${BF_FFMPEG_LIBPATH}/avcodec-53.dll ${BF_FFMPEG_LIBPATH}/avdevice-53.dll ${BF_FFMPEG_LIBPATH}/avutil-51.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
WITH_BF_OPENJPEG = True
BF_OPENJPEG = '#extern/libopenjpeg'
BF_OPENJPEG_LIB = ''
BF_OPENJPEG_INC = '${BF_OPENJPEG}'
BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib'
WITH_BF_FFTW3 = False
BF_FFTW3 = LIBDIR + '/gcc/fftw3'
BF_FFTW3_INC = '${BF_FFTW3}/include'
BF_FFTW3_LIB = 'fftw3'
BF_FFTW3_LIBPATH = '${BF_FFTW3}/lib'
WITH_BF_REDCODE = False
BF_REDCODE_INC = '#extern'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = False
BF_OPENGL = 'C:\\MingW'
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
BF_OPENGL_LIB = 'opengl32 glu32'
BF_OPENGL_LIB_STATIC = [ '${BF_OPENGL}/lib/libGL.a', '${BF_OPENGL}/lib/libGLU.a']
WITH_BF_OPENMP = False
BF_OPENMP = LIBDIR + '/gcc/gomp'
BF_OPENMP_INC = '${BF_OPENMP}/include'
BF_OPENMP_LIBPATH = '${BF_OPENMP}/lib'
WITH_BF_COLLADA = False
BF_COLLADA = '#source/blender/collada'
BF_COLLADA_INC = '${BF_COLLADA}'
BF_COLLADA_LIB = 'bf_collada'
BF_OPENCOLLADA = LIBDIR + '/gcc/opencollada'
BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include'
BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser UTF MathMLSolver expat pcre buffer ftoa'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib ${BF_ICONV_LIBPATH}'
#Freestyle
WITH_BF_FREESTYLE = True
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse']
CCFLAGS = [ '-pipe', '-funsigned-char', '-fno-strict-aliasing' ]
CXXFLAGS = []
CPPFLAGS = ['-DWIN32', '-DFREE_WINDOWS', '-D_LARGEFILE_SOURCE', '-D_FILE_OFFSET_BITS=64', '-D_LARGEFILE64_SOURCE']
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-DNDEBUG', '-O2']
C_WARN = ['-Wall', '-Wstrict-prototypes', '-Wno-char-subscripts', '-Wdeclaration-after-statement']
CC_WARN = [ '-Wall' ]
LLIBS = [ '-ldxguid', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++', '-luuid', '-lole32'] #'-lutil', '-lc', '-lm', '-ldl', '-lpthread' ]
PLATFORM_LINKFLAGS = ['--stack,2097152']
BF_DEBUG = False
BF_DEBUG_CCFLAGS = ['-g', '-D_DEBUG']
BF_PROFILE = False
BF_PROFILE_CCFLAGS = ['-pg','-g']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_BUILDDIR = '../build/linuxcross'
BF_INSTALLDIR='../install/linuxcross'

View File

@@ -2,12 +2,12 @@ LCGDIR = '#../lib/mingw32'
LIBDIR = "${LCGDIR}"
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_VERSION = '3.4'
BF_PYTHON_VERSION = '3.3'
WITH_BF_STATICPYTHON = False
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = 'python'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}mw'
BF_PYTHON_DLL = 'python${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}'
BF_PYTHON_DLL = 'python33'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
BF_PYTHON_LIB_STATIC = '${BF_PYTHON}/lib/libpython${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}.a'
@@ -18,12 +18,10 @@ BF_OPENAL_LIB = 'wrap_oal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
WITH_BF_FFMPEG = True
BF_FFMPEG_LIB = 'avformat-55 avcodec-55 avdevice-55 avutil-52 swscale-2'
BF_FFMPEG_LIB = 'avformat-53 avcodec-53 avdevice-53 avutil-51 swscale-2'
BF_FFMPEG_LIBPATH = LIBDIR + '/ffmpeg/lib'
BF_FFMPEG_INC = LIBDIR + '/ffmpeg/include'
BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-55.dll ${BF_FFMPEG_LIBPATH}/avcodec-55.dll ${BF_FFMPEG_LIBPATH}/avdevice-55.dll ${BF_FFMPEG_LIBPATH}/avutil-52.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
WITH_BF_AUDASPACE = True
BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-53.dll ${BF_FFMPEG_LIBPATH}/avcodec-53.dll ${BF_FFMPEG_LIBPATH}/avdevice-53.dll ${BF_FFMPEG_LIBPATH}/avutil-51.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
WITH_BF_JACK = False
BF_JACK = LIBDIR + '/jack'
@@ -114,6 +112,10 @@ BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_QUICKTIME = False
BF_QUICKTIME = '/usr/local'
BF_QUICKTIME_INC = '${BF_QUICKTIME}/include'
WITH_BF_ICONV = False
BF_ICONV = LIBDIR + "/iconv"
BF_ICONV_INC = '${BF_ICONV}/include'
@@ -147,7 +149,7 @@ BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib/opencollada'
WITH_BF_CYCLES = True
WITH_BF_CYCLES_CUDA_BINARIES = False
BF_CYCLES_CUDA_NVCC = "" # Path to the NVIDIA CUDA compiler
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35']
WITH_BF_OIIO = True
BF_OIIO = LIBDIR + '/openimageio'
@@ -168,24 +170,16 @@ BF_BOOST_LIB = 'boost_date_time-mgw46-mt-s-1_49 boost_filesystem-mgw46-mt-s-1_49
BF_BOOST_LIB_INTERNATIONAL = 'boost_locale-mgw46-mt-s-1_49'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
WITH_BF_OPENSUBDIV = False
BF_OPENSUBDIV = LIBDIR + '/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'
BF_OPENSUBDIV_LIBPATH = '${BF_OPENSUBDIV}/lib'
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse']
WITH_BF_IME = True
WITH_BF_OPENMP = True
#CUDA
WITH_BF_CYCLES_CUDA_BINARIES = False
#BF_CYCLES_CUDA_NVCC = "" # Path to the nvidia compiler
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30']
#Freestyle
WITH_BF_FREESTYLE = True
@@ -200,16 +194,13 @@ CXXFLAGS = []
CPPFLAGS = ['-DWIN32', '-DFREE_WINDOWS', '-D_LARGEFILE_SOURCE', '-D_FILE_OFFSET_BITS=64', '-D_LARGEFILE64_SOURCE', '-DBOOST_ALL_NO_LIB', '-DBOOST_THREAD_USE_LIB', '-DGLEW_STATIC', '-DOPJ_STATIC']
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2']
REL_CCFLAGS = ['-DNDEBUG', '-O2']
C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement', '-Wstrict-prototypes']
CC_WARN = [ '-Wall' ]
LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++','-lole32','-luuid', '-lwsock32', '-lpsapi', '-ldbghelp']
if WITH_BF_IME:
LLIBS.append('-limm32')
LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++','-lole32','-luuid', '-lwsock32', '-lpsapi']
PLATFORM_LINKFLAGS = ['-Xlinker', '--stack=2097152']
@@ -218,7 +209,7 @@ PLATFORM_LINKFLAGS = ['-Xlinker', '--stack=2097152']
# PLATFORM_LINKFLAGS += ["-static-libgcc", "-static-libstdc++"]
BF_DEBUG = False
BF_DEBUG_CCFLAGS= ['-g']
BF_DEBUG_CCFLAGS= ['-g', '-D_DEBUG']
BF_PROFILE_CCFLAGS = ['-pg', '-g']
BF_PROFILE_LINKFLAGS = ['-pg']

View File

@@ -3,13 +3,12 @@ import subprocess
CL_OUT = subprocess.Popen(["cl.exe"],stdout=subprocess.PIPE,stderr=subprocess.PIPE)
CL_STDOUT, CL_STDERR = CL_OUT.communicate()
if "18.00." in CL_STDERR:
VC_VERSION = '12.0'
LCGDIR = '#../lib/windows_vc12'
if "17.00." in CL_STDERR:
VC_VERSION = '11.0'
LCGDIR = '#../lib/windows_vc11'
else:
import sys
print("Visual C version not supported {}\n".format(CL_STDERR))
sys.exit(1)
VC_VERSION = '9.0'
LCGDIR = '#../lib/windows'
LIBDIR = '${LCGDIR}'
@@ -17,23 +16,28 @@ WITH_BF_FFMPEG = True
BF_FFMPEG = LIBDIR +'/ffmpeg'
BF_FFMPEG_INC = '${BF_FFMPEG}/include ${BF_FFMPEG}/include/msvc'
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
BF_FFMPEG_LIB = 'avformat-55.lib avcodec-55.lib avdevice-55.lib avutil-52.lib swscale-2.lib'
BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-55.dll ${BF_FFMPEG_LIBPATH}/avcodec-55.dll ${BF_FFMPEG_LIBPATH}/avdevice-55.dll ${BF_FFMPEG_LIBPATH}/avutil-52.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
if VC_VERSION == '11.0':
BF_FFMPEG_LIB = 'avformat-54.lib avcodec-54.lib avdevice-54.lib avutil-52.lib avfilter-3.lib swscale-2.lib swresample-0.lib'
BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-54.dll ${BF_FFMPEG_LIBPATH}/avcodec-54.dll ${BF_FFMPEG_LIBPATH}/avdevice-54.dll ${BF_FFMPEG_LIBPATH}/avutil-52.dll ${BF_FFMPEG_LIBPATH}/avfilter-3.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll ${BF_FFMPEG_LIBPATH}/swresample-0.dll'
else:
BF_FFMPEG_LIB = 'avformat-53.lib avcodec-53.lib avdevice-53.lib avutil-51.lib swscale-2.lib'
BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-53.dll ${BF_FFMPEG_LIBPATH}/avcodec-53.dll ${BF_FFMPEG_LIBPATH}/avdevice-53.dll ${BF_FFMPEG_LIBPATH}/avutil-51.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_VERSION = '3.4'
BF_PYTHON_VERSION = '3.3'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = 'python'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}'
BF_PYTHON_LIB = 'python33'
BF_PYTHON_DLL = '${BF_PYTHON_LIB}'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
WITH_BF_PYTHON_INSTALL_NUMPY = True
WITH_BF_OPENAL = True
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include '
BF_OPENAL_LIB = 'OpenAL32'
if VC_VERSION == '11.0':
BF_OPENAL_LIB = 'OpenAL32'
else:
BF_OPENAL_LIB = 'wrap_oal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
WITH_BF_ICONV = True
@@ -42,8 +46,6 @@ BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
WITH_BF_AUDASPACE = True
WITH_BF_JACK = False
BF_JACK = LIBDIR + '/jack'
BF_JACK_INC = '${BF_JACK}/include ${BF_FFMPEG}/include/msvc'
@@ -59,7 +61,10 @@ BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'
BF_SDL_LIB = 'SDL2.lib'
if VC_VERSION == '11.0':
BF_SDL_LIB = 'SDL.lib dxguid.lib'
else:
BF_SDL_LIB = 'SDL.lib'
BF_SDL_LIBPATH = '${BF_SDL}/lib'
BF_PTHREADS = LIBDIR + '/pthreads'
@@ -71,7 +76,7 @@ WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = LIBDIR + '/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR '
BF_OPENEXR_LIB = ' Iex-2_2 Half IlmImf-2_2 Imath-2_2 IlmThread-2_2 '
BF_OPENEXR_LIB = ' Iex Half IlmImf Imath IlmThread '
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
@@ -128,6 +133,12 @@ BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype2ST'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_QUICKTIME = False
BF_QUICKTIME = LIBDIR + '/QTDevWin'
BF_QUICKTIME_INC = '${BF_QUICKTIME}/CIncludes'
BF_QUICKTIME_LIB = 'qtmlClient'
BF_QUICKTIME_LIBPATH = '${BF_QUICKTIME}/Libraries'
WITH_BF_OPENJPEG = True
BF_OPENJPEG = '#extern/libopenjpeg'
BF_OPENJPEG_LIB = ''
@@ -150,11 +161,9 @@ BF_COLLADA_LIB = 'bf_collada'
BF_OPENCOLLADA = LIBDIR + '/opencollada'
BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include/opencollada'
BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser MathMLSolver xml pcre buffer ftoa'
BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser MathMLSolver xml pcre buffer ftoa UTF'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib/opencollada'
WITH_BF_IME = True
WITH_BF_3DMOUSE = True
WITH_BF_OPENMP = True
@@ -194,14 +203,23 @@ WITH_BF_STATICOCIO = True
WITH_BF_BOOST = True
BF_BOOST = '${LIBDIR}/boost'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB = 'libboost_date_time-vc120-mt-s-1_55 libboost_filesystem-vc120-mt-s-1_55 libboost_regex-vc120-mt-s-1_55 libboost_system-vc120-mt-s-1_55 libboost_thread-vc120-mt-s-1_55 libboost_wave-vc120-mt-s-1_55'
BF_BOOST_LIB_INTERNATIONAL = ' libboost_locale-vc120-mt-s-1_55'
if VC_VERSION == '11.0':
BF_BOOST_LIB = 'libboost_date_time-vc110-mt-s-1_53 libboost_filesystem-vc110-mt-s-1_53 libboost_regex-vc110-mt-s-1_53 libboost_system-vc110-mt-s-1_53 libboost_thread-vc110-mt-s-1_53 libboost_wave-vc110-mt-s-1_53'
BF_BOOST_LIB_INTERNATIONAL = ' libboost_locale-vc110-mt-s-1_53'
else:
BF_BOOST_LIB = 'libboost_date_time-vc90-mt-s-1_49 libboost_filesystem-vc90-mt-s-1_49 libboost_regex-vc90-mt-s-1_49 libboost_system-vc90-mt-s-1_49 libboost_thread-vc90-mt-s-1_49 libboost_wave-vc90-mt-s-1_49'
BF_BOOST_LIB_INTERNATIONAL = 'libboost_locale-vc90-mt-s-1_49'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
#CUDA
WITH_BF_CYCLES_CUDA_BINARIES = False
#BF_CYCLES_CUDA_NVCC = "" # Path to the nvidia compiler
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
# Workaround for ptxas.exe crash on VS2012 and cuda 5.5
if VC_VERSION == '11.0':
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30']
else:
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35']
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
@@ -210,12 +228,6 @@ BF_RAYOPTIMIZATION_SSE_FLAGS = ['/arch:SSE']
#Freestyle
WITH_BF_FREESTYLE = True
WITH_BF_OPENSUBDIV = True
BF_OPENSUBDIV = LIBDIR + '/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'
BF_OPENSUBDIV_LIBPATH = '${BF_OPENSUBDIV}/lib'
WITH_BF_STATICOPENGL = False
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
@@ -227,28 +239,22 @@ BF_OPENGL_LIB_STATIC = [ '${BF_OPENGL}/lib/libGL.a', '${BF_OPENGL}/lib/libGLU.a'
CC = 'cl.exe'
CXX = 'cl.exe'
CCFLAGS = ['/nologo', '/J', '/W3', '/Gd', '/w34062', '/wd4018', '/wd4065', '/wd4127', '/wd4181', '/wd4200', '/wd4244', '/wd4267', '/wd4305', '/wd4800', '/we4013', '/we4431']
CCFLAGS = ['/nologo', '/J', '/W1', '/Gd', '/wd4018', '/wd4244', '/wd4305', '/wd4800', '/wd4065', '/wd4267', '/we4013']
CXXFLAGS = ['/EHsc']
BGE_CXXFLAGS = ['/O2', '/Ob2', '/EHsc', '/GR', '/fp:fast', '/arch:SSE']
if VC_VERSION == '12.0':
CCFLAGS.append('/DOIIO_STATIC_BUILD') # OIIO api changed with 1.4 making this needed
BF_DEBUG_CCFLAGS = ['/Zi', '/Ob0', '/Od', '/FR${TARGET}.sbr']
CPPFLAGS = ['-DWIN32','-D_CONSOLE', '-D_LIB', '-D_CRT_SECURE_NO_DEPRECATE', '-DOPJ_STATIC']
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2', '/Ob2']
REL_CCFLAGS = ['-O2', '/Ob2', '-DNDEBUG']
C_WARN = []
CC_WARN = []
CXX_WARN = []
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid', 'psapi', 'Dbghelp']
if WITH_BF_IME:
LLIBS.append('imm32')
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid', 'psapi']
PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:IX86','/STACK:2097152','/INCREMENTAL:NO', '/LARGEADDRESSAWARE', '/NODEFAULTLIB:msvcrt.lib', '/NODEFAULTLIB:msvcmrt.lib', '/NODEFAULTLIB:msvcurt.lib', '/NODEFAULTLIB:msvcrtd.lib']
@@ -259,6 +265,9 @@ PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:IX86','/STACK:2097152','/IN
BF_BSC=False
BF_CYCLES_CUDA_ENV="C:\Program Files\Microsoft SDKs\Windows\v7.1\Bin\SetEnv.cmd"
BF_BUILDDIR = '..\\build\\win32-vc'
BF_INSTALLDIR='..\\install\\win32-vc'
if VC_VERSION == '11.0':
BF_BUILDDIR = '..\\build\\win32-vc11'
BF_INSTALLDIR='..\\install\\win32-vc11'
else:
BF_BUILDDIR = '..\\build\\win32-vc'
BF_INSTALLDIR='..\\install\\win32-vc'

View File

@@ -2,12 +2,12 @@ LCGDIR = '#../lib/mingw64'
LIBDIR = "${LCGDIR}"
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_VERSION = '3.4'
BF_PYTHON_VERSION = '3.3'
WITH_BF_STATICPYTHON = False
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = 'python'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}mw'
BF_PYTHON_DLL = 'python${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}'
BF_PYTHON_DLL = 'python33'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
WITH_BF_OPENAL = True
@@ -22,8 +22,6 @@ BF_FFMPEG_LIBPATH = LIBDIR + '/ffmpeg/lib'
BF_FFMPEG_INC = LIBDIR + '/ffmpeg/include'
BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-53.dll ${BF_FFMPEG_LIBPATH}/avcodec-53.dll ${BF_FFMPEG_LIBPATH}/avdevice-53.dll ${BF_FFMPEG_LIBPATH}/avutil-51.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll ${BF_FFMPEG_LIBPATH}/swresample-0.dll ${BF_FFMPEG_LIBPATH}/xvidcore.dll'
WITH_BF_AUDASPACE = True
WITH_BF_JACK = False
BF_JACK = LIBDIR + '/jack'
BF_JACK_INC = '${BF_JACK}/include'
@@ -113,6 +111,8 @@ BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2/'
BF_FREETYPE_LIB = 'freetype'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_QUICKTIME = False
WITH_BF_ICONV = False
BF_ICONV = LIBDIR + "/iconv"
BF_ICONV_INC = '${BF_ICONV}/include'
@@ -146,7 +146,7 @@ BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib/opencollada'
WITH_BF_CYCLES = True
WITH_BF_CYCLES_CUDA_BINARIES = False
BF_CYCLES_CUDA_NVCC = "" # Path to the NVIDIA CUDA compiler
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35']
WITH_BF_OIIO = True
BF_OIIO = LIBDIR + '/openimageio'
@@ -167,19 +167,12 @@ BF_BOOST_LIB = 'boost_date_time-mgw47-mt-s-1_49 boost_date_time-mgw47-mt-sd-1_49
BF_BOOST_LIB_INTERNATIONAL = ' boost_locale-mgw47-mt-s-1_49 boost_locale-mgw47-mt-sd-1_49'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
WITH_BF_OPENSUBDIV = False
BF_OPENSUBDIV = LIBDIR + '/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'
BF_OPENSUBDIV_LIBPATH = '${BF_OPENSUBDIV}/lib'
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
BF_RAYOPTIMIZATION_SSE_FLAGS = ['-mmmx', '-msse', '-msse2']
WITH_BF_IME = True
WITH_BF_OPENMP = True
#May produce errors with unsupported MinGW-w64 builds
WITH_BF_OPENMP = False
#Freestyle
WITH_BF_FREESTYLE = True
@@ -194,17 +187,13 @@ CXXFLAGS = [ '-fpermissive' ]
CPPFLAGS = ['-DWIN32', '-DMS_WIN64', '-DFREE_WINDOWS', '-DFREE_WINDOWS64', '-D_LARGEFILE_SOURCE', '-D_FILE_OFFSET_BITS=64', '-D_LARGEFILE64_SOURCE', '-DBOOST_ALL_NO_LIB', '-DBOOST_THREAD_USE_LIB', '-DGLEW_STATIC', '-DOPJ_STATIC']
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2', '-ftree-vectorize']
REL_CCFLAGS = ['-DNDEBUG', '-O2', '-ftree-vectorize']
# NOTE: C_WARN seems to get ignored - at least -Wno-char-subscripts doesn't work!
C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement', '-Wstrict-prototypes']
CC_WARN = [ '-Wall', '-Wno-char-subscripts' ]
CC_WARN = [ '-Wall' ]
LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++','-lole32','-luuid', '-lwsock32', '-lpsapi', '-lpthread', '-ldbghelp']
if WITH_BF_IME:
LLIBS.append('-limm32')
LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++','-lole32','-luuid', '-lwsock32', '-lpsapi', '-lpthread']
PLATFORM_LINKFLAGS = ['-Xlinker', '--stack=2097152']
@@ -213,7 +202,7 @@ PLATFORM_LINKFLAGS = ['-Xlinker', '--stack=2097152']
# PLATFORM_LINKFLAGS += ["-static-libgcc", "-static-libstdc++"]
BF_DEBUG = False
BF_DEBUG_CCFLAGS= ['-g']
BF_DEBUG_CCFLAGS= ['-g', '-D_DEBUG']
BF_PROFILE_CCFLAGS = ['-pg', '-g']
BF_PROFILE_LINKFLAGS = ['-pg']

View File

@@ -3,38 +3,42 @@ import subprocess
CL_OUT = subprocess.Popen(["cl.exe"],stdout=subprocess.PIPE,stderr=subprocess.PIPE)
CL_STDOUT, CL_STDERR = CL_OUT.communicate()
if "18.00." in CL_STDERR:
VC_VERSION = '12.0'
LCGDIR = '#../lib/win64_vc12'
if "17.00." in CL_STDERR:
VC_VERSION = '11.0'
LCGDIR = '#../lib/win64_vc11'
else:
import sys
print("Visual C version not supported {}\n".format(CL_STDERR))
sys.exit(1)
VC_VERSION = '9.0'
LCGDIR = '#../lib/win64'
LIBDIR = '${LCGDIR}'
WITH_BF_FFMPEG = True
BF_FFMPEG = LIBDIR +'/ffmpeg'
BF_FFMPEG_INC = '${BF_FFMPEG}/include ${BF_FFMPEG}/include/msvc '
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
BF_FFMPEG_LIB = 'avformat-55.lib avcodec-55.lib avdevice-55.lib avutil-52.lib swscale-2.lib'
BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-55.dll ${BF_FFMPEG_LIBPATH}/avcodec-55.dll ${BF_FFMPEG_LIBPATH}/avdevice-55.dll ${BF_FFMPEG_LIBPATH}/avutil-52.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
if VC_VERSION == '11.0':
BF_FFMPEG_LIB = 'avformat-54.lib avcodec-54.lib avdevice-54.lib avutil-52.lib avfilter-3.lib swscale-2.lib swresample-0.lib'
BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-54.dll ${BF_FFMPEG_LIBPATH}/avcodec-54.dll ${BF_FFMPEG_LIBPATH}/avdevice-54.dll ${BF_FFMPEG_LIBPATH}/avutil-52.dll ${BF_FFMPEG_LIBPATH}/avfilter-3.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll ${BF_FFMPEG_LIBPATH}/swresample-0.dll'
else:
BF_FFMPEG_LIB = 'avformat-53.lib avcodec-53.lib avdevice-53.lib avutil-51.lib swscale-2.lib'
BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-53.dll ${BF_FFMPEG_LIBPATH}/avcodec-53.dll ${BF_FFMPEG_LIBPATH}/avdevice-53.dll ${BF_FFMPEG_LIBPATH}/avutil-51.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_VERSION = '3.4'
BF_PYTHON_VERSION = '3.3'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = 'python'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}'
BF_PYTHON_LIB = 'python33'
BF_PYTHON_DLL = '${BF_PYTHON_LIB}'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
WITH_BF_PYTHON_INSTALL_NUMPY = True
WITH_BF_OPENAL = True
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include '
BF_OPENAL_LIB = 'OpenAL32'
if VC_VERSION == '11.0':
BF_OPENAL_LIB = 'OpenAL32'
else:
BF_OPENAL_LIB = 'wrap_oal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
WITH_BF_SNDFILE = True
@@ -52,11 +56,12 @@ BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'
BF_SDL_LIB = 'SDL2.lib'
if VC_VERSION == '11.0':
BF_SDL_LIB = 'SDL.lib dxguid.lib'
else:
BF_SDL_LIB = 'SDL.lib'
BF_SDL_LIBPATH = '${BF_SDL}/lib'
WITH_BF_AUDASPACE = True
WITH_BF_JACK = False
BF_PTHREADS = LIBDIR + '/pthreads'
@@ -68,7 +73,7 @@ WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = LIBDIR + '/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR '
BF_OPENEXR_LIB = ' Iex-2_2 Half IlmImf-2_2 Imath-2_2 IlmThread-2_2 '
BF_OPENEXR_LIB = ' Iex Half IlmImf Imath IlmThread '
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
@@ -153,11 +158,9 @@ BF_COLLADA_LIB = 'bf_collada'
BF_OPENCOLLADA = LIBDIR + '/opencollada'
BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include/opencollada'
BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser MathMLSolver xml pcre buffer ftoa'
BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser MathMLSolver xml pcre buffer ftoa UTF'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib/opencollada'
WITH_BF_IME = True
WITH_BF_3DMOUSE = True
WITH_BF_OPENMP = True
@@ -184,7 +187,7 @@ WITH_BF_OIIO = True
BF_OIIO = '${LIBDIR}/openimageio'
BF_OIIO_INC = '${BF_OIIO}/include'
BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
BF_OIIO_LIB_STATIC = '${BF_OIIO_LIBPATH}/OpenImageIO.lib ${BF_OIIO_LIBPATH}/OpenImageIO_Util.lib'
BF_OIIO_LIB_STATIC = '${BF_OIIO_LIBPATH}/OpenImageIO.lib'
WITH_BF_STATICOIIO = True
WITH_BF_OCIO = True
@@ -197,14 +200,18 @@ WITH_BF_STATICOCIO = True
WITH_BF_BOOST = True
BF_BOOST = '${LIBDIR}/boost'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB = 'libboost_date_time-vc120-mt-s-1_55 libboost_filesystem-vc120-mt-s-1_55 libboost_regex-vc120-mt-s-1_55 libboost_system-vc120-mt-s-1_55 libboost_thread-vc120-mt-s-1_55 libboost_wave-vc120-mt-s-1_55'
BF_BOOST_LIB_INTERNATIONAL = ' libboost_locale-vc120-mt-s-1_55'
if VC_VERSION == '11.0':
BF_BOOST_LIB = 'libboost_date_time-vc110-mt-s-1_53 libboost_filesystem-vc110-mt-s-1_53 libboost_regex-vc110-mt-s-1_53 libboost_system-vc110-mt-s-1_53 libboost_thread-vc110-mt-s-1_53 libboost_wave-vc110-mt-s-1_53'
BF_BOOST_LIB_INTERNATIONAL = ' libboost_locale-vc110-mt-s-1_53'
else:
BF_BOOST_LIB = 'libboost_date_time-vc90-mt-s-1_49 libboost_filesystem-vc90-mt-s-1_49 libboost_regex-vc90-mt-s-1_49 libboost_system-vc90-mt-s-1_49 libboost_thread-vc90-mt-s-1_49 libboost_wave-vc90-mt-s-1_49'
BF_BOOST_LIB_INTERNATIONAL = ' libboost_locale-vc90-mt-s-1_49'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
#CUDA
WITH_BF_CYCLES_CUDA_BINARIES = False
#BF_CYCLES_CUDA_NVCC = "" # Path to the nvidia compiler
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35']
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
@@ -214,12 +221,6 @@ BF_RAYOPTIMIZATION_SSE_FLAGS = ['']
#Freestyle
WITH_BF_FREESTYLE = True
WITH_BF_OPENSUBDIV = True
BF_OPENSUBDIV = LIBDIR + '/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'
BF_OPENSUBDIV_LIBPATH = '${BF_OPENSUBDIV}/lib'
WITH_BF_STATICOPENGL = False
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
@@ -231,13 +232,7 @@ CC = 'cl.exe'
CXX = 'cl.exe'
CFLAGS = []
CCFLAGS = ['/nologo', '/J', '/W3', '/Gd', '/w34062', '/wd4018', '/wd4065', '/wd4127', '/wd4181', '/wd4200', '/wd4244', '/wd4267', '/wd4305', '/wd4800', '/we4013', '/we4431']
# We want to support Vista level ABI for x64
if VC_VERSION == '12.0':
CCFLAGS.append('/D_WIN32_WINNT=0x600')
CCFLAGS.append('/DOIIO_STATIC_BUILD') # OIIO api changed with 1.4 making this needed
CCFLAGS = ['/nologo', '/J', '/W1', '/Gd', '/we4013', '/wd4018', '/wd4244', '/wd4305', '/wd4800', '/wd4065', '/wd4267']
CXXFLAGS = ['/EHsc']
BGE_CXXFLAGS = ['/O2', '/Ob2', '/EHsc', '/GR', '/fp:fast']
@@ -246,19 +241,18 @@ BF_DEBUG_CCFLAGS = ['/Zi', '/FR${TARGET}.sbr', '/Od', '/Ob0']
CPPFLAGS = ['-DWIN32', '-D_CONSOLE', '-D_LIB', '-D_CRT_SECURE_NO_DEPRECATE', '-DOPJ_STATIC']
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2', '/Ob2']
REL_CCFLAGS = ['-O2', '/Ob2', '-DNDEBUG']
C_WARN = []
CC_WARN = []
CXX_WARN = []
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid', 'psapi', 'Dbghelp']
if WITH_BF_IME:
LLIBS.append('imm32')
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid', 'psapi']
PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:X64','/STACK:2097152','/OPT:NOREF','/INCREMENTAL:NO', '/NODEFAULTLIB:msvcrt.lib', '/NODEFAULTLIB:msvcmrt.lib', '/NODEFAULTLIB:msvcurt.lib', '/NODEFAULTLIB:msvcrtd.lib']
BF_CYCLES_CUDA_ENV="C:\Program Files\Microsoft SDKs\Windows\v7.1\Bin\SetEnv.cmd"
BF_BUILDDIR = '..\\build\\win64-vc'
BF_INSTALLDIR='..\\install\\win64-vc'
if VC_VERSION == '11.0':
BF_BUILDDIR = '..\\build\\win64-vc11'
BF_INSTALLDIR='..\\install\\win64-vc11'
else:
BF_BUILDDIR = '..\\build\\win64-vc'
BF_INSTALLDIR='..\\install\\win64-vc'

View File

@@ -15,8 +15,8 @@ to kill any code duplication
"""
import os
import os.path
import string
import ctypes as ct
import glob
import time
import sys
@@ -51,8 +51,10 @@ program_list = [] # A list holding Nodes to final binaries, used to create insta
arguments = None
targets = None
resources = []
allowed_bitnesses = {4 : 32, 8 : 64} # only expecting 32-bit or 64-bit
bitness = allowed_bitnesses[ct.sizeof(ct.c_void_p)]
bitness = 0
#some internals
blenderdeps = [] # don't manipulate this one outside this module!
##### LIB STUFF ##########
@@ -143,7 +145,7 @@ def setup_staticlibs(lenv):
libincs += Split(lenv['BF_FREETYPE_LIBPATH'])
if lenv['WITH_BF_PYTHON']:
libincs += Split(lenv['BF_PYTHON_LIBPATH'])
if lenv['WITH_BF_SDL'] and not lenv['WITH_BF_SDL_DYNLOAD']:
if lenv['WITH_BF_SDL']:
libincs += Split(lenv['BF_SDL_LIBPATH'])
if lenv['WITH_BF_JACK'] and not lenv['WITH_BF_JACK_DYNLOAD']:
libincs += Split(lenv['BF_JACK_LIBPATH'])
@@ -216,16 +218,16 @@ def setup_staticlibs(lenv):
if lenv['WITH_BF_STATICOCIO']:
statlibs += Split(lenv['BF_OCIO_LIB_STATIC'])
if lenv['WITH_BF_CYCLES_OSL']:
libincs += Split(lenv['BF_OSL_LIBPATH'])
if lenv['WITH_BF_STATICOSL']:
statlibs += Split(lenv['BF_OSL_LIB_STATIC'])
if lenv['WITH_BF_BOOST']:
libincs += Split(lenv['BF_BOOST_LIBPATH'])
if lenv['WITH_BF_STATICBOOST']:
statlibs += Split(lenv['BF_BOOST_LIB_STATIC'])
if lenv['WITH_BF_CYCLES_OSL']:
libincs += Split(lenv['BF_OSL_LIBPATH'])
if lenv['WITH_BF_STATICOSL']:
statlibs += Split(lenv['BF_OSL_LIB_STATIC'])
if lenv['WITH_BF_LLVM']:
libincs += Split(lenv['BF_LLVM_LIBPATH'])
if lenv['WITH_BF_STATICLLVM']:
@@ -242,22 +244,12 @@ def setup_staticlibs(lenv):
if lenv['WITH_BF_STATIC3DMOUSE']:
statlibs += Split(lenv['BF_3DMOUSE_LIB_STATIC'])
if lenv['WITH_BF_OPENSUBDIV']:
libincs += Split(lenv['BF_OPENSUBDIV_LIBPATH'])
if lenv['WITH_BF_STATICOPENSUBDIV']:
statlibs += Split(lenv['BF_OPENSUBDIV_LIB_STATIC'])
# setting this last so any overriding of manually libs could be handled
if lenv['OURPLATFORM'] not in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross', 'win64-mingw'):
# We must remove any previous items defining this path, for same reason stated above!
libincs = [e for e in libincs if SCons.Subst.scons_subst(e, lenv, gvars=lenv.Dictionary()) != "/usr/lib"]
libincs.append('/usr/lib')
# Hack to pass OSD libraries to linker before extern_{clew,cuew}
# Here we only store library path, actual library name will be added in setup_syslibs()
for syslib in create_blender_liblist(lenv, 'system'):
libincs.append(os.path.dirname(syslib))
return statlibs, libincs
def setup_syslibs(lenv):
@@ -273,7 +265,7 @@ def setup_syslibs(lenv):
if lenv['WITH_BF_OPENAL']:
if not lenv['WITH_BF_STATICOPENAL']:
syslibs += Split(lenv['BF_OPENAL_LIB'])
if lenv['WITH_BF_OPENMP'] and lenv['CC'] != 'icc' and lenv['C_COMPILER_ID'] != 'clang' and not lenv['WITH_BF_STATICOPENMP']:
if lenv['WITH_BF_OPENMP'] and lenv['CC'] != 'icc' and not lenv['WITH_BF_STATICOPENMP']:
if lenv['CC'] == 'cl.exe':
syslibs += ['vcomp']
else:
@@ -308,7 +300,7 @@ def setup_syslibs(lenv):
if lenv['WITH_BF_ELTOPO']:
syslibs += Split(lenv['BF_LAPACK_LIB'])
'''
if lenv['WITH_BF_SDL'] and not lenv['WITH_BF_SDL_DYNLOAD']:
if lenv['WITH_BF_SDL']:
syslibs += Split(lenv['BF_SDL_LIB'])
if not lenv['WITH_BF_STATICOPENGL']:
syslibs += Split(lenv['BF_OPENGL_LIB'])
@@ -330,16 +322,16 @@ def setup_syslibs(lenv):
if lenv['WITH_BF_3DMOUSE']:
if not lenv['WITH_BF_STATIC3DMOUSE']:
syslibs += Split(lenv['BF_3DMOUSE_LIB'])
if lenv['WITH_BF_BOOST'] and not lenv['WITH_BF_STATICBOOST']:
syslibs += Split(lenv['BF_BOOST_LIB'])
if lenv['WITH_BF_INTERNATIONAL']:
syslibs += Split(lenv['BF_BOOST_LIB_INTERNATIONAL'])
if lenv['WITH_BF_CYCLES_OSL'] and not lenv['WITH_BF_STATICOSL']:
syslibs += Split(lenv['BF_OSL_LIB'])
if lenv['WITH_BF_BOOST'] and not lenv['WITH_BF_STATICBOOST']:
syslibs += Split(lenv['BF_BOOST_LIB'])
if lenv['WITH_BF_INTERNATIONAL']:
syslibs += Split(lenv['BF_BOOST_LIB_INTERNATIONAL'])
if lenv['WITH_BF_LLVM'] and not lenv['WITH_BF_STATICLLVM']:
syslibs += Split(lenv['BF_LLVM_LIB'])
@@ -349,17 +341,6 @@ def setup_syslibs(lenv):
if not lenv['WITH_BF_STATICPNG']:
syslibs += Split(lenv['BF_PNG_LIB'])
if lenv['WITH_BF_OPENSUBDIV']:
if not lenv['WITH_BF_STATICOPENSUBDIV']:
if lenv['BF_DEBUG'] and lenv['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw', 'win64-mingw'):
syslibs += [osdlib+'_d' for osdlib in Split(lenv['BF_OPENSUBDIV_LIB'])]
else:
syslibs += Split(lenv['BF_OPENSUBDIV_LIB'])
# Hack to pass OSD libraries to linker before extern_{clew,cuew}
for syslib in create_blender_liblist(lenv, 'system'):
syslibs.append(os.path.basename(syslib))
syslibs += lenv['LLIBS']
return syslibs
@@ -384,7 +365,7 @@ def propose_priorities():
def creator(env):
sources = ['creator.c']# + Blender.buildinfo(env, "dynamic") + Blender.resources
incs = ['#/intern/guardedalloc', '#/source/blender/blenlib', '#/source/blender/blenkernel', '#/source/blender/depsgraph', '#/source/blender/editors/include', '#/source/blender/blenloader', '#/source/blender/imbuf', '#/source/blender/renderconverter', '#/source/blender/render/extern/include', '#/source/blender/windowmanager', '#/source/blender/makesdna', '#/source/blender/makesrna', '#/source/gameengine/BlenderRoutines', '#/extern/glew/include', '#/source/blender/gpu', env['BF_OPENGL_INC']]
incs = ['#/intern/guardedalloc', '#/source/blender/blenlib', '#/source/blender/blenkernel', '#/source/blender/editors/include', '#/source/blender/blenloader', '#/source/blender/imbuf', '#/source/blender/renderconverter', '#/source/blender/render/extern/include', '#/source/blender/windowmanager', '#/source/blender/makesdna', '#/source/blender/makesrna', '#/source/gameengine/BlenderRoutines', '#/extern/glew/include', '#/source/blender/gpu', env['BF_OPENGL_INC']]
defs = []
@@ -393,19 +374,12 @@ def creator(env):
defs.append('WITH_BINRELOC')
if env['WITH_BF_SDL']:
if env['WITH_BF_SDL_DYNLOAD']:
defs.append('WITH_SDL_DYNLOAD')
incs.append('#/extern/sdlew/include')
defs.append('WITH_SDL')
if env['WITH_BF_LIBMV']:
incs.append('#/extern/libmv')
defs.append('WITH_LIBMV')
if env['WITH_BF_CYCLES'] and env['WITH_BF_CYCLES_LOGGING']:
incs.append('#/intern/cycles/blender')
defs.append('WITH_CYCLES_LOGGING')
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
@@ -434,71 +408,11 @@ def buildinfo(lenv, build_type):
"""
Generate a buildinfo object
"""
import subprocess
build_date = time.strftime ("%Y-%m-%d")
build_time = time.strftime ("%H:%M:%S")
if os.path.isdir(os.path.abspath('.git')):
try:
build_commit_timestamp = btools.get_command_output(args=['git', 'log', '-1', '--format=%ct']).strip()
except OSError:
build_commit_timestamp = None
if not build_commit_timestamp:
# Git command not found
build_hash = 'unknown'
build_commit_timestamp = '0'
build_branch = 'unknown'
else:
no_upstream = False
try :
build_hash = btools.get_command_output(['git', 'rev-parse', '--short', '@{u}'], stderr=subprocess.STDOUT).strip()
except subprocess.CalledProcessError:
# assume branch has no upstream configured
build_hash = btools.get_command_output(['git', 'rev-parse', '--short', 'HEAD']).strip()
no_upstream = True
build_branch = btools.get_command_output(['git', 'rev-parse', '--abbrev-ref', 'HEAD']).strip()
if build_branch == 'HEAD':
master_check = btools.get_command_output(['git', 'branch', '--list', 'master', '--contains', build_hash]).strip()
if master_check == 'master':
build_branch = 'master'
else:
head_hash = btools.get_command_output(['git', 'rev-parse', 'HEAD']).strip()
tag_hashes = btools.get_command_output(['git', 'show-ref', '--tags', '-d'])
if tag_hashes.find(head_hash) != -1:
build_branch = 'master'
if not no_upstream:
older_commits = btools.get_command_output(['git', 'log', '--oneline', 'HEAD..@{u}']).strip()
if older_commits:
build_hash = btools.get_command_output(['git', 'rev-parse', '--short', 'HEAD']).strip()
# ## Check for local modifications
has_local_changes = False
# Update GIT index before getting dirty files
os.system('git update-index -q --refresh')
changed_files = btools.get_command_output(['git', 'diff-index', '--name-only', 'HEAD', '--']).strip()
if changed_files:
has_local_changes = True
elif no_upstream == False:
unpushed_log = btools.get_command_output(['git', 'log', '--oneline', '@{u}..']).strip()
has_local_changes = unpushed_log != ''
if build_branch.startswith('blender-v'):
build_branch = 'master'
if has_local_changes:
build_branch += ' (modified)'
else:
build_hash = 'unknown'
build_commit_timestamp = '0'
build_branch = 'unknown'
build_rev = os.popen('svnversion').read()[:-1] # remove \n
if build_rev == '':
build_rev = '-UNKNOWN-'
if lenv['BF_DEBUG']:
build_type = "Debug"
build_cflags = ' '.join(lenv['CFLAGS'] + lenv['CCFLAGS'] + lenv['BF_DEBUG_CCFLAGS'] + lenv['CPPFLAGS'])
@@ -515,9 +429,7 @@ def buildinfo(lenv, build_type):
lenv.Append (CPPDEFINES = ['BUILD_TIME=\\"%s\\"'%(build_time),
'BUILD_DATE=\\"%s\\"'%(build_date),
'BUILD_TYPE=\\"%s\\"'%(build_type),
'BUILD_HASH=\\"%s\\"'%(build_hash),
'BUILD_COMMIT_TIMESTAMP=%s'%(build_commit_timestamp),
'BUILD_BRANCH=\\"%s\\"'%(build_branch),
'BUILD_REV=\\"%s\\"'%(build_rev),
'WITH_BUILDINFO',
'BUILD_PLATFORM=\\"%s:%s\\"'%(platform.system(), platform.architecture()[0]),
'BUILD_CFLAGS=\\"%s\\"'%(build_cflags),
@@ -635,14 +547,18 @@ def my_winpybundle_print(target, source, env):
def WinPyBundle(target=None, source=None, env=None):
import re
py_tar = env.subst(env['LCGDIR']).lstrip("#")
py_tar= env.subst( env['LCGDIR'] )
if py_tar[0]=='#':
py_tar= py_tar[1:]
if env['BF_DEBUG']:
py_tar+= '/release/python' + env['BF_PYTHON_VERSION'].replace('.','') + '_d.tar.gz'
else:
py_tar+= '/release/python' + env['BF_PYTHON_VERSION'].replace('.','') + '.tar.gz'
py_target = env.subst(env['BF_INSTALLDIR']).lstrip("#")
py_target = os.path.join(py_target, VERSION, 'python')
py_target = env.subst( env['BF_INSTALLDIR'] )
if py_target[0]=='#':
py_target=py_target[1:]
py_target = os.path.join(py_target, VERSION, 'python', 'lib')
def printexception(func,path,ex):
if os.path.exists(path): #do not report if path does not exist. eg on a fresh build.
print str(func) + ' failed on ' + str(path)
@@ -662,36 +578,6 @@ def WinPyBundle(target=None, source=None, env=None):
print "Unpacking '" + py_tar + "' to '" + py_target + "'"
untar_pybundle(py_tar,py_target,exclude_re)
# -------------
# Extract Numpy
if env['WITH_BF_PYTHON_INSTALL_NUMPY']:
py_tar = env.subst(env['LCGDIR']).lstrip("#")
py_tar += '/release/python' + env['BF_PYTHON_VERSION'].replace('.','') + '_numpy_1.9.tar.gz'
py_target = env.subst(env['BF_INSTALLDIR']).lstrip("#")
py_target = os.path.join(py_target, VERSION, 'python', 'lib', 'site-packages')
# rmtree handled above
# files are cleaned up in their archive
exclude_re = []
print("Unpacking '" + py_tar + "' to '" + py_target + "'")
untar_pybundle(py_tar, py_target, exclude_re)
# --------------------
# Copy 'site-packages'
py_dir = env.subst(env['LCGDIR']).lstrip("#")
py_dir += '/release/site-packages'
# grr, we have to do one by one because the dir exists
for f in os.listdir(py_dir):
if f == '.svn':
continue
fn_src = os.path.join(py_dir, f)
fn_dst = os.path.join(py_target, f)
shutil.rmtree(fn_dst, False, printexception)
shutil.copytree(fn_src, fn_dst)
def my_appit_print(target, source, env):
a = '%s' % (target[0])
d, f = os.path.split(a)
@@ -732,37 +618,31 @@ def AppIt(target=None, source=None, env=None):
commands.getoutput(cmd)
cmd = 'cp %s/%s %s/%s.app/Contents/MacOS/%s'%(builddir, binary,installdir, binary, binary)
commands.getoutput(cmd)
cmd = 'mkdir %s/%s.app/Contents/Resources/%s/'%(installdir, binary, VERSION)
cmd = 'mkdir %s/%s.app/Contents/MacOS/%s/'%(installdir, binary, VERSION)
commands.getoutput(cmd)
cmd = installdir + '/%s.app/Contents/MacOS/%s'%(binary,VERSION)
# blenderplayer doesn't need all the files
if binary == 'blender':
cmd = 'mkdir %s/%s.app/Contents/Resources/%s/datafiles'%(installdir, binary, VERSION)
cmd = 'mkdir %s/%s.app/Contents/MacOS/%s/datafiles'%(installdir, binary, VERSION)
commands.getoutput(cmd)
cmd = 'cp -R %s/release/datafiles/fonts %s/%s.app/Contents/Resources/%s/datafiles/'%(bldroot,installdir,binary,VERSION)
cmd = 'cp -R %s/release/datafiles/locale %s/%s.app/Contents/MacOS/%s/datafiles/'%(bldroot,installdir,binary,VERSION)
commands.getoutput(cmd)
mo_dir = os.path.join(builddir[:-4], "locale")
for f in os.listdir(mo_dir):
cmd = 'ditto %s/%s %s/%s.app/Contents/Resources/%s/datafiles/locale/%s/LC_MESSAGES/blender.mo'%(mo_dir, f, installdir, binary, VERSION, f[:-3])
commands.getoutput(cmd)
cmd = 'cp %s/release/datafiles/locale/languages %s/%s.app/Contents/Resources/%s/datafiles/locale/'%(bldroot, installdir, binary, VERSION)
cmd = 'cp -R %s/release/datafiles/fonts %s/%s.app/Contents/MacOS/%s/datafiles/'%(bldroot,installdir,binary,VERSION)
commands.getoutput(cmd)
if env['WITH_BF_OCIO']:
cmd = 'cp -R %s/release/datafiles/colormanagement %s/%s.app/Contents/Resources/%s/datafiles/'%(bldroot,installdir,binary,VERSION)
cmd = 'cp -R %s/release/datafiles/colormanagement %s/%s.app/Contents/MacOS/%s/datafiles/'%(bldroot,installdir,binary,VERSION)
commands.getoutput(cmd)
cmd = 'cp -R %s/release/scripts %s/%s.app/Contents/Resources/%s/'%(bldroot,installdir,binary,VERSION)
cmd = 'cp -R %s/release/scripts %s/%s.app/Contents/MacOS/%s/'%(bldroot,installdir,binary,VERSION)
commands.getoutput(cmd)
if VERSION_RELEASE_CYCLE == "release":
cmd = 'rm -rf %s/%s.app/Contents/Resources/%s/scripts/addons_contrib'%(installdir,binary,VERSION)
cmd = 'rm -rf %s/%s.app/Contents/MacOS/%s/scripts/addons_contrib'%(installdir,binary,VERSION)
commands.getoutput(cmd)
if env['WITH_BF_CYCLES']:
croot = '%s/intern/cycles' % (bldroot)
cinstalldir = '%s/%s.app/Contents/Resources/%s/scripts/addons/cycles' % (installdir,binary,VERSION)
cinstalldir = '%s/%s.app/Contents/MacOS/%s/scripts/addons/cycles' % (installdir,binary,VERSION)
cmd = 'mkdir %s' % (cinstalldir)
commands.getoutput(cmd)
@@ -776,7 +656,7 @@ def AppIt(target=None, source=None, env=None):
commands.getoutput(cmd)
cmd = 'cp -R %s/kernel/*.h %s/kernel/*.cl %s/kernel/*.cu %s/kernel/' % (croot, croot, croot, cinstalldir)
commands.getoutput(cmd)
cmd = 'cp -R %s/kernel/svm %s/kernel/closure %s/kernel/geom %s/kernel/split %s/kernel/kernels %s/util/util_color.h %s/util/util_half.h %s/util/util_math.h %s/util/util_math_fast.h %s/util/util_transform.h %s/util/util_types.h %s/util/util_atomic.h %s/kernel/' % (croot, croot, croot, croot, croot, croot, croot, croot, croot, croot, croot, croot, cinstalldir)
cmd = 'cp -R %s/kernel/svm %s/kernel/closure %s/util/util_color.h %s/util/util_math.h %s/util/util_transform.h %s/util/util_types.h %s/kernel/' % (croot, croot, croot, croot, croot, croot, cinstalldir)
commands.getoutput(cmd)
cmd = 'cp -R %s/../intern/cycles/kernel/*.cubin %s/lib/' % (builddir, cinstalldir)
commands.getoutput(cmd)
@@ -790,11 +670,9 @@ def AppIt(target=None, source=None, env=None):
commands.getoutput(cmd)
if env['WITH_OSX_STATICPYTHON']:
cmd = 'mkdir %s/%s.app/Contents/Resources/%s/python/'%(installdir,binary, VERSION)
cmd = 'mkdir %s/%s.app/Contents/MacOS/%s/python/'%(installdir,binary, VERSION)
commands.getoutput(cmd)
cmd = 'unzip -q %s/release/%s -d %s/%s.app/Contents/Resources/%s/python/'%(libdir,python_zip,installdir,binary,VERSION)
commands.getoutput(cmd)
cmd = 'cp -R %s/release/site-packages/ %s/%s.app/Contents/Resources/%s/python/lib/python%s/site-packages/'%(libdir,installdir,binary,VERSION,env['BF_PYTHON_VERSION'])
cmd = 'unzip -q %s/release/%s -d %s/%s.app/Contents/MacOS/%s/python/'%(libdir,python_zip,installdir,binary,VERSION)
commands.getoutput(cmd)
cmd = 'chmod +x %s/%s.app/Contents/MacOS/%s'%(installdir,binary, binary)
@@ -805,33 +683,16 @@ def AppIt(target=None, source=None, env=None):
commands.getoutput(cmd)
cmd = 'find %s/%s.app -name __MACOSX -exec rm -rf {} \;'%(installdir, binary)
commands.getoutput(cmd)
cmd = 'SetFile -d "%s)" -m "%s)" %s/%s.app'%(time.strftime("%m/%d/%Y %H:%M"),time.strftime("%m/%d/%Y %H:%M"),installdir,binary) # give the bundles actual creation/modification date
commands.getoutput(cmd)
if env['WITH_BF_OPENMP']:
if env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.6.1': # for correct errorhandling with gcc >= 4.6.1 we need the gcc.dylib and gomp.dylib to link, thus distribute in app-bundle
print "Bundling libgcc and libgomp"
instname = env['BF_CXX']
cmd = 'ditto --arch %s %s/lib/libgcc_s.1.dylib %s/%s.app/Contents/Resources/lib/'%(osxarch, instname, installdir, binary) # copy libgcc
commands.getoutput(cmd)
cmd = 'install_name_tool -id @executable_path/../Resources/lib/libgcc_s.1.dylib %s/%s.app/Contents/Resources/lib/libgcc_s.1.dylib'%(installdir, binary) # change id of libgcc
commands.getoutput(cmd)
cmd = 'ditto --arch %s %s/lib/libgomp.1.dylib %s/%s.app/Contents/Resources/lib/'%(osxarch, instname, installdir, binary) # copy libgomp
commands.getoutput(cmd)
cmd = 'install_name_tool -id @executable_path/../Resources/lib/libgomp.1.dylib %s/%s.app/Contents/Resources/lib/libgomp.1.dylib'%(installdir, binary) # change id of libgomp
commands.getoutput(cmd)
cmd = 'install_name_tool -change %s/lib/libgcc_s.1.dylib @executable_path/../Resources/lib/libgcc_s.1.dylib %s/%s.app/Contents/Resources/lib/libgomp.1.dylib'%(instname, installdir, binary) # change ref to libgcc
commands.getoutput(cmd)
cmd = 'install_name_tool -change %s/lib/libgcc_s.1.dylib @executable_path/../Resources/lib/libgcc_s.1.dylib %s/%s.app/Contents/MacOS/%s'%(instname, installdir, binary, binary) # change ref to libgcc ( blender )
commands.getoutput(cmd)
cmd = 'install_name_tool -change %s/lib/libgomp.1.dylib @executable_path/../Resources/lib/libgomp.1.dylib %s/%s.app/Contents/MacOS/%s'%(instname, installdir, binary, binary) # change ref to libgomp ( blender )
commands.getoutput(cmd)
if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4':
print "Bundling libiomp5"
instname = env['LCGDIR'][1:] # made libiomp5 part of blender libs
cmd = 'ditto --arch %s %s/openmp/lib/libiomp5.dylib %s/%s.app/Contents/Resources/lib/'%(osxarch, instname, installdir, binary) # copy libiomp5
commands.getoutput(cmd)
cmd = 'cp %s/openmp/LICENSE.txt %s/LICENSE-libiomp5.txt'%(instname, installdir) # copy libiomp5 license
commands.getoutput(cmd)
if env['CC'][:-2].endswith('4.6'): # for correct errorhandling with gcc 4.6.x we need the gcc.dylib to link, thus distribute in app-bundle
cmd = 'mkdir %s/%s.app/Contents/MacOS/lib'%(installdir, binary)
commands.getoutput(cmd)
instname = env['BF_CXX']
cmd = 'ditto --arch %s %s/lib/libgcc_s.1.dylib %s/%s.app/Contents/MacOS/lib/'%(osxarch, instname, installdir, binary)
commands.getoutput(cmd)
cmd = 'install_name_tool -id @executable_path/lib/libgcc_s.1.dylib %s/%s.app/Contents/MacOS/lib/libgcc_s.1.dylib'%(installdir, binary)
commands.getoutput(cmd)
cmd = 'install_name_tool -change %s/lib/libgcc_s.1.dylib @executable_path/lib/libgcc_s.1.dylib %s/%s.app/Contents/MacOS/%s'%(instname, installdir, binary, binary)
commands.getoutput(cmd)
# extract copy system python, be sure to update other build systems
# when making changes to the files that are copied.
@@ -855,7 +716,6 @@ def UnixPyBundle(target=None, source=None, env=None):
py_src = env.subst( env['BF_PYTHON_LIBPATH'] + '/python'+env['BF_PYTHON_VERSION'] )
py_target = env.subst( dir + '/python/' + target_lib + '/python'+env['BF_PYTHON_VERSION'] )
py_target_bin = env.subst(dir + '/python/bin')
# This is a bit weak, but dont install if its been installed before, makes rebuilds quite slow.
if os.path.exists(py_target):
@@ -875,11 +735,6 @@ def UnixPyBundle(target=None, source=None, env=None):
except:
pass
# install the executable
run("rm -rf '%s'" % py_target_bin)
os.makedirs(py_target_bin)
run("cp '%s' '%s'" % (env.subst(env['BF_PYTHON_BINARY']), py_target_bin))
run("cp -R '%s' '%s'" % (py_src, os.path.dirname(py_target)))
run("rm -rf '%s/distutils'" % py_target)
run("rm -rf '%s/lib2to3'" % py_target)
@@ -917,17 +772,6 @@ def UnixPyBundle(target=None, source=None, env=None):
run("find '%s' -type d -name '*.a' -prune -exec rm -rf {} ';'" % numpy_target)
else:
print 'Failed to find numpy at %s, skipping copying' % numpy_src
del numpy_src, numpy_target
if env['WITH_BF_PYTHON_INSTALL_REQUESTS']:
requests_src = py_src + "/site-packages/requests"
requests_target = py_target + "/site-packages/requests"
if os.path.exists(requests_src):
run("cp -R '%s' '%s'" % (requests_src, os.path.dirname(requests_target)))
run("find '%s' -type d -name '*.pem -prune -exec rm -rf {} ';'" % requests_target)
else:
print('Failed to find requests at %s, skipping copying' % requests_src)
del requests_src, requests_target
run("find '%s' -type d -name 'test' -prune -exec rm -rf {} ';'" % py_target)
run("find '%s' -type d -name '__pycache__' -exec rm -rf {} ';'" % py_target)

View File

@@ -14,21 +14,6 @@ import sys
Variables = SCons.Variables
BoolVariable = SCons.Variables.BoolVariable
def get_command_output(*popenargs, **kwargs):
if hasattr(subprocess, "check_output"):
return subprocess.check_output(*popenargs, **kwargs)
if 'stdout' in kwargs:
raise ValueError('stdout argument not allowed, it will be overridden.')
process = subprocess.Popen(stdout=subprocess.PIPE, *popenargs, **kwargs)
output, unused_err = process.communicate()
retcode = process.poll()
if retcode:
cmd = kwargs.get("args")
if cmd is None:
cmd = popenargs[0]
raise subprocess.CalledProcessError(retcode, cmd)
return output
def get_version():
import re
@@ -70,28 +55,32 @@ def get_version():
raise Exception("%s: missing version string" % fname)
def get_hash():
try:
build_hash = get_command_output(['git', 'rev-parse', '--short', 'HEAD']).strip()
except OSError:
build_hash = None
print("WARNING: could not use git to retrieve current Blender repository hash...")
except subprocess.CalledProcessError as e:
build_hash = None
print("WARNING: git errored while retrieving current Blender repository hash (%d)..." % e.returncode)
if build_hash == '' or build_hash == None:
build_hash = 'UNKNOWN'
def get_revision():
build_rev = os.popen('svnversion').read()[:-1] # remove \n
if build_rev == '' or build_rev==None:
build_rev = 'UNKNOWN'
return build_hash
return 'r' + build_rev
# copied from: http://www.scons.org/wiki/AutoconfRecipes
def checkEndian():
return sys.byteorder
import struct
array = struct.pack('cccc', '\x01', '\x02', '\x03', '\x04')
i = struct.unpack('i', array)
# Little Endian
if i == struct.unpack('<i', array):
return "little"
# Big Endian
elif i == struct.unpack('>i', array):
return "big"
else:
raise Exception("cant find endian")
# This is used in creating the local config directories
VERSION, VERSION_DISPLAY, VERSION_RELEASE_CYCLE = get_version()
HASH = get_hash()
REVISION = get_revision()
ENDIAN = checkEndian()
@@ -107,9 +96,8 @@ def print_arguments(args, bc):
def validate_arguments(args, bc):
opts_list = [
'WITH_BF_FREESTYLE', 'WITH_BF_PYTHON', 'WITH_BF_PYTHON_SAFETY', 'WITH_BF_PYTHON_SECURITY', 'BF_PYTHON', 'BF_PYTHON_VERSION', 'BF_PYTHON_INC', 'BF_PYTHON_BINARY', 'BF_PYTHON_LIB', 'BF_PYTHON_LIBPATH', 'BF_PYTHON_LIBPATH_ARCH', 'WITH_BF_STATICPYTHON', 'WITH_OSX_STATICPYTHON', 'BF_PYTHON_LIB_STATIC', 'BF_PYTHON_DLL', 'BF_PYTHON_ABI_FLAGS',
'WITH_BF_AUDASPACE', 'BF_AUDASPACE_C_INC', 'BF_AUDASPACE_PY_INC', 'BF_AUDASPACE_DEF',
'WITH_BF_OPENAL', 'BF_OPENAL', 'BF_OPENAL_INC', 'BF_OPENAL_LIB', 'BF_OPENAL_LIBPATH', 'WITH_BF_STATICOPENAL', 'BF_OPENAL_LIB_STATIC',
'WITH_BF_SDL', 'BF_SDL', 'BF_SDL_INC', 'BF_SDL_LIB', 'BF_SDL_LIBPATH', 'WITH_BF_SDL_DYNLOAD',
'WITH_BF_SDL', 'BF_SDL', 'BF_SDL_INC', 'BF_SDL_LIB', 'BF_SDL_LIBPATH',
'WITH_BF_JACK', 'BF_JACK', 'BF_JACK_INC', 'BF_JACK_LIB', 'BF_JACK_LIBPATH', 'WITH_BF_JACK_DYNLOAD',
'WITH_BF_SNDFILE', 'BF_SNDFILE', 'BF_SNDFILE_INC', 'BF_SNDFILE_LIB', 'BF_SNDFILE_LIBPATH', 'WITH_BF_STATICSNDFILE', 'BF_SNDFILE_LIB_STATIC',
'BF_PTHREADS', 'BF_PTHREADS_INC', 'BF_PTHREADS_LIB', 'BF_PTHREADS_LIBPATH',
@@ -137,9 +125,6 @@ def validate_arguments(args, bc):
'WITH_BF_QUICKTIME', 'BF_QUICKTIME', 'BF_QUICKTIME_INC', 'BF_QUICKTIME_LIB', 'BF_QUICKTIME_LIBPATH',
'WITH_BF_FFTW3', 'BF_FFTW3', 'BF_FFTW3_INC', 'BF_FFTW3_LIB', 'BF_FFTW3_LIBPATH', 'WITH_BF_STATICFFTW3', 'BF_FFTW3_LIB_STATIC',
'WITH_BF_STATICOPENGL', 'BF_OPENGL', 'BF_OPENGL_INC', 'BF_OPENGL_LIB', 'BF_OPENGL_LIBPATH', 'BF_OPENGL_LIB_STATIC',
'WITH_BF_EGL', 'WITH_BF_GLEW_ES', 'BF_GLEW_INC', 'WITH_BF_GL_PROFILE_CORE', 'WITH_BF_GL_PROFILE_COMPAT', 'WITH_BF_GL_PROFILE_ES20',
'WITH_BF_GLEW_MX', 'WITH_BF_GL_EGL', 'WITH_BF_GL_ANGLE',
'WITH_BF_COLLADA', 'BF_COLLADA', 'BF_COLLADA_INC', 'BF_COLLADA_LIB', 'BF_OPENCOLLADA', 'BF_OPENCOLLADA_INC', 'BF_OPENCOLLADA_LIB', 'BF_OPENCOLLADA_LIBPATH', 'BF_PCRE', 'BF_PCRE_LIB', 'BF_PCRE_LIBPATH', 'BF_EXPAT', 'BF_EXPAT_LIB', 'BF_EXPAT_LIBPATH',
'WITH_BF_STATICOPENCOLLADA', 'BF_OPENCOLLADA_LIB_STATIC',
'WITH_BF_PLAYER',
@@ -150,15 +135,16 @@ def validate_arguments(args, bc):
'BF_CXX', 'WITH_BF_STATICCXX', 'BF_CXX_LIB_STATIC',
'BF_TWEAK_MODE', 'BF_SPLIT_SRC',
'WITHOUT_BF_INSTALL',
'WITHOUT_BF_PYTHON_INSTALL', 'WITHOUT_BF_PYTHON_UNPACK',
'WITH_BF_PYTHON_INSTALL_NUMPY', 'WITH_BF_PYTHON_INSTALL_REQUESTS',
'WITHOUT_BF_PYTHON_INSTALL', 'WITHOUT_BF_PYTHON_UNPACK', 'WITH_BF_PYTHON_INSTALL_NUMPY',
'WITHOUT_BF_OVERWRITE_INSTALL',
'WITH_BF_OPENMP', 'BF_OPENMP', 'BF_OPENMP_LIBPATH', 'WITH_BF_STATICOPENMP', 'BF_OPENMP_STATIC_STATIC',
'WITH_GHOST_COCOA',
'WITH_GHOST_SDL',
'WITH_GHOST_XDND',
'WITH_X11_XINPUT',
'WITH_X11_XF86VMODE',
'BF_GHOST_DEBUG',
'USE_QTKIT',
'BF_FANCY', 'BF_QUIET', 'BF_LINE_OVERWRITE',
'BF_X264_CONFIG',
'BF_XVIDCORE_CONFIG',
@@ -175,33 +161,28 @@ def validate_arguments(args, bc):
'WITH_BF_CXX_GUARDEDALLOC',
'WITH_BF_JEMALLOC', 'WITH_BF_STATICJEMALLOC', 'BF_JEMALLOC', 'BF_JEMALLOC_INC', 'BF_JEMALLOC_LIBPATH', 'BF_JEMALLOC_LIB', 'BF_JEMALLOC_LIB_STATIC',
'BUILDBOT_BRANCH',
'WITH_BF_IME',
'WITH_BF_3DMOUSE', 'WITH_BF_STATIC3DMOUSE', 'BF_3DMOUSE', 'BF_3DMOUSE_INC', 'BF_3DMOUSE_LIB', 'BF_3DMOUSE_LIBPATH', 'BF_3DMOUSE_LIB_STATIC',
'WITH_BF_CYCLES', 'WITH_BF_CYCLES_CUDA_BINARIES', 'BF_CYCLES_CUDA_NVCC', 'BF_CYCLES_CUDA_NVCC', 'WITH_BF_CYCLES_CUDA_THREADED_COMPILE', 'BF_CYCLES_CUDA_ENV',
'WITH_BF_CYCLES', 'WITH_BF_CYCLES_CUDA_BINARIES', 'BF_CYCLES_CUDA_NVCC', 'BF_CYCLES_CUDA_NVCC', 'WITH_BF_CYCLES_CUDA_THREADED_COMPILE',
'WITH_BF_OIIO', 'WITH_BF_STATICOIIO', 'BF_OIIO', 'BF_OIIO_INC', 'BF_OIIO_LIB', 'BF_OIIO_LIB_STATIC', 'BF_OIIO_LIBPATH',
'WITH_BF_OCIO', 'WITH_BF_STATICOCIO', 'BF_OCIO', 'BF_OCIO_INC', 'BF_OCIO_LIB', 'BF_OCIO_LIB_STATIC', 'BF_OCIO_LIBPATH',
'WITH_BF_BOOST', 'WITH_BF_STATICBOOST', 'BF_BOOST', 'BF_BOOST_INC', 'BF_BOOST_LIB', 'BF_BOOST_LIB_INTERNATIONAL', 'BF_BOOST_LIB_STATIC', 'BF_BOOST_LIBPATH',
'WITH_BF_LIBMV', 'WITH_BF_LIBMV_SCHUR_SPECIALIZATIONS',
'WITH_BF_LIBMV',
'WITH_BF_CYCLES_OSL', 'WITH_BF_STATICOSL', 'BF_OSL', 'BF_OSL_INC', 'BF_OSL_LIB', 'BF_OSL_LIBPATH', 'BF_OSL_LIB_STATIC', 'BF_OSL_COMPILER',
'WITH_BF_LLVM', 'WITH_BF_STATICLLVM', 'BF_LLVM', 'BF_LLVM_LIB', 'BF_LLVM_LIBPATH', 'BF_LLVM_LIB_STATIC', 'BF_PROGRAM_LINKFLAGS',
'WITH_BF_OPENSUBDIV', 'WITH_BF_STATICOPENSUBDIV', 'BF_OPENSUBDIV', 'BF_OPENSUBDIV_INC', 'BF_OPENSUBDIV_LIB', 'BF_OPENSUBDIV_LIBPATH', 'BF_OPENSUBDIV_LIB_STATIC'
'WITH_BF_LLVM', 'WITH_BF_STATICLLVM', 'BF_LLVM', 'BF_LLVM_LIB', 'BF_LLVM_LIBPATH', 'BF_LLVM_LIB_STATIC', 'BF_PROGRAM_LINKFLAGS'
]
# Have options here that scons expects to be lists
opts_list_split = [
'BF_PYTHON_LINKFLAGS',
'BF_OPENGL_LINKFLAGS',
'BF_GL_DEFINITIONS',
'CFLAGS', 'CCFLAGS', 'CXXFLAGS', 'CPPFLAGS',
'REL_CFLAGS', 'REL_CCFLAGS', 'REL_CXXFLAGS',
'BGE_CXXFLAGS',
'BF_PROFILE_CFLAGS', 'BF_PROFILE_CCFLAGS', 'BF_PROFILE_CXXFLAGS', 'BF_PROFILE_LINKFLAGS',
'BF_DEBUG_CFLAGS', 'BF_DEBUG_CCFLAGS', 'BF_DEBUG_CXXFLAGS',
'C_WARN', 'CC_WARN', 'CXX_WARN',
'LLIBS', 'PLATFORM_LINKFLAGS', 'MACOSX_ARCHITECTURE', 'MACOSX_SDK', 'XCODE_CUR_VER', 'C_COMPILER_ID',
'BF_CYCLES_CUDA_BINARIES_ARCH', 'BF_PROGRAM_LINKFLAGS', 'MACOSX_DEPLOYMENT_TARGET',
'WITH_BF_CYCLES_DEBUG', 'WITH_BF_CYCLES_LOGGING',
'WITH_BF_CPP11', 'WITH_BF_LEGACY_DEPSGRAPH',
'LLIBS', 'PLATFORM_LINKFLAGS','MACOSX_ARCHITECTURE', 'MACOSX_SDK_CHECK', 'XCODE_CUR_VER',
'BF_CYCLES_CUDA_BINARIES_ARCH', 'BF_PROGRAM_LINKFLAGS', 'MACOSX_DEPLOYMENT_TARGET'
]
@@ -299,17 +280,11 @@ def read_opts(env, cfg, args):
('BF_OPENAL_LIBPATH', 'Path to OpenAL library', ''),
(BoolVariable('WITH_BF_STATICOPENAL', 'Staticly link to openal', False)),
(BoolVariable('WITH_BF_AUDASPACE', 'Build with audaspace if true', True)),
('BF_AUDASPACE_C_INC', 'audaspace-c include path', ''),
('BF_AUDASPACE_PY_INC', 'audaspace-py include path', ''),
('BF_AUDASPACE_DEF', 'audaspace defines', ''),
(BoolVariable('WITH_BF_SDL', 'Use SDL if true', False)),
('BF_SDL', 'SDL base path', ''),
('BF_SDL_INC', 'SDL include path', ''),
('BF_SDL_LIB', 'SDL library', ''),
('BF_SDL_LIBPATH', 'SDL library path', ''),
(BoolVariable('WITH_BF_SDL_DYNLOAD', 'Enable runtime dynamic SDL libraries loading (works only on Linux)', False)),
(BoolVariable('WITH_BF_JACK', 'Enable jack support if true', True)),
('BF_JACK', 'jack base path', ''),
@@ -449,9 +424,11 @@ def read_opts(env, cfg, args):
('BF_OPENMP', 'Base path to OpenMP (used when cross-compiling with older versions of WinGW)', ''),
('BF_OPENMP_INC', 'Path to OpenMP includes (used when cross-compiling with older versions of WinGW)', ''),
('BF_OPENMP_LIBPATH', 'Path to OpenMP libraries (used when cross-compiling with older versions of WinGW)', ''),
(BoolVariable('WITH_GHOST_COCOA', 'Use Cocoa-framework if true', False)),
(BoolVariable('WITH_GHOST_SDL', 'Enable building blender against SDL for windowing rather then the native APIs', False)),
(BoolVariable('WITH_X11_XINPUT', 'Enable X11 Xinput (tablet support and unicode input)', True)),
(BoolVariable('WITH_X11_XF86VMODE', 'Enable X11 video mode switching', True)),
(BoolVariable('USE_QTKIT', 'Use QTKIT if true', False)),
('BF_OPENMP_LIB_STATIC', 'OpenMP static library', ''),
(BoolVariable('WITH_BF_QUICKTIME', 'Use QuickTime if true', False)),
@@ -476,18 +453,6 @@ def read_opts(env, cfg, args):
('BF_OPENGL_LIB_STATIC', 'OpenGL static libraries', ''),
('BF_OPENGL_LINKFLAGS', 'OpenGL link flags', ''),
(BoolVariable('WITH_BF_GLEW_MX', '', False)),
(BoolVariable('WITH_BF_GLEW_ES', '', False)),
(BoolVariable('WITH_BF_GL_EGL', '', False)),
(BoolVariable('WITH_BF_GL_PROFILE_COMPAT', '', True)),
(BoolVariable('WITH_BF_GL_PROFILE_CORE', '', False)),
(BoolVariable('WITH_BF_GL_PROFILE_ES20', '', False)),
(BoolVariable('WITH_BF_GL_ANGLE', '', False)),
('BF_GL_DEFINITIONS', '', []),
('BF_GLEW_INC', '', ''),
) # end of opts.AddVariables()
localopts.AddVariables(
(BoolVariable('WITH_BF_COLLADA', 'Build COLLADA import/export module if true', False)),
(BoolVariable('WITH_BF_STATICOPENCOLLADA', 'Staticly link to OpenCollada', False)),
('BF_COLLADA', 'COLLADA base path', ''),
@@ -516,8 +481,6 @@ def read_opts(env, cfg, args):
(BoolVariable('WITH_BF_PLAYER', 'Build blenderplayer if true', False)),
(BoolVariable('WITH_BF_NOBLENDER', 'Do not build blender if true', False)),
(BoolVariable('WITH_BF_IME', 'Enable Input Method Editor (IME) for complex Asian character input', False)),
(BoolVariable('WITH_BF_3DMOUSE', 'Build blender with support of 3D mouses', False)),
(BoolVariable('WITH_BF_STATIC3DMOUSE', 'Staticly link to 3d mouse library', False)),
('BF_3DMOUSE', '3d mouse library base path', ''),
@@ -542,10 +505,9 @@ def read_opts(env, cfg, args):
('LLIBS', 'Platform libs', []),
('PLATFORM_LINKFLAGS', 'Platform linkflags', []),
('MACOSX_ARCHITECTURE', 'python_arch.zip select', ''),
('MACOSX_SDK', 'Set OS X SDK', ''),
('MACOSX_SDK_CHECK', 'Detect available OS X SDK`s', ''),
('XCODE_CUR_VER', 'Detect XCode version', ''),
('MACOSX_DEPLOYMENT_TARGET', 'Detect OS X target version', ''),
('C_COMPILER_ID', 'Detect the resolved compiler', ''),
(BoolVariable('BF_PROFILE', 'Add profiling information if true', False)),
('BF_PROFILE_CFLAGS', 'C only profiling flags', []),
@@ -572,8 +534,7 @@ def read_opts(env, cfg, args):
(BoolVariable('BF_SPLIT_SRC', 'Split src lib into several chunks if true', False)),
(BoolVariable('WITHOUT_BF_INSTALL', 'dont install if true', False)),
(BoolVariable('WITHOUT_BF_PYTHON_INSTALL', 'dont install Python modules if true', False)),
(BoolVariable('WITH_BF_PYTHON_INSTALL_NUMPY', 'install Python numpy module', False)),
(BoolVariable('WITH_BF_PYTHON_INSTALL_REQUESTS', 'install Python requests module', False)),
(BoolVariable('WITH_BF_PYTHON_INSTALL_NUMPY', 'install Python mumpy module', False)),
(BoolVariable('WITHOUT_BF_PYTHON_UNPACK', 'dont remove and unpack Python modules everytime if true', False)),
(BoolVariable('WITHOUT_BF_OVERWRITE_INSTALL', 'dont remove existing files before breating the new install directory (set to False when making packages for others)', False)),
(BoolVariable('BF_FANCY', 'Enable fancy output if true', True)),
@@ -585,7 +546,6 @@ def read_opts(env, cfg, args):
(BoolVariable('WITH_BF_LZMA', 'Enable best LZMA pointcache compression', True)),
(BoolVariable('WITH_BF_LIBMV', 'Enable libmv structure from motion library', True)),
(BoolVariable('WITH_BF_LIBMV_SCHUR_SPECIALIZATIONS', 'Enable fixed-size schur specializations', True)),
(BoolVariable('WITH_BF_COMPOSITOR', 'Enable the tile based nodal compositor', True)),
) # end of opts.AddOptions()
@@ -613,13 +573,10 @@ def read_opts(env, cfg, args):
(BoolVariable('WITH_BF_CYCLES_CUDA_BINARIES', 'Build with precompiled CUDA binaries', False)),
(BoolVariable('WITH_BF_CYCLES_CUDA_THREADED_COMPILE', 'Build several render kernels at once (using BF_NUMJOBS)', False)),
('BF_CYCLES_CUDA_NVCC', 'CUDA nvcc compiler path', ''),
('BF_CYCLES_CUDA_ENV', 'preset environement nvcc will execute in', ''),
('BF_CYCLES_CUDA_BINARIES_ARCH', 'CUDA architectures to compile binaries for', []),
(BoolVariable('WITH_BF_CYCLES_DEBUG', 'Build Cycles engine with extra debugging capabilities', False)),
(BoolVariable('WITH_BF_CYCLES_LOGGING', 'Build Cycles engine with logging support', True)),
(BoolVariable('WITH_BF_OIIO', 'Build with OpenImageIO', False)),
(BoolVariable('WITH_BF_STATICOIIO', 'Statically link to OpenImageIO', False)),
(BoolVariable('WITH_BF_STATICOIIO', 'Staticly link to OpenImageIO', False)),
('BF_OIIO', 'OIIO root path', ''),
('BF_OIIO_INC', 'OIIO include path', ''),
('BF_OIIO_LIB', 'OIIO library', ''),
@@ -661,19 +618,7 @@ def read_opts(env, cfg, args):
('BF_LLVM_LIBPATH', 'LLVM library path', ''),
('BF_LLVM_LIB_STATIC', 'LLVM static library', ''),
('BF_PROGRAM_LINKFLAGS', 'Link flags applied only to final binaries (blender and blenderplayer, not makesrna/makesdna)', ''),
(BoolVariable('WITH_BF_OPENSUBDIV', 'Build with OpenSubdiv library', False)),
(BoolVariable('WITH_BF_STATICOPENSUBDIV', 'Staticly link to OpenColorIO', False)),
('BF_OPENSUBDIV', 'OpenSubdiv root path', ''),
('BF_OPENSUBDIV_INC', 'OpenSubdiv include path', ''),
('BF_OPENSUBDIV_LIB', 'OpenSubdiv library', ''),
('BF_OPENSUBDIV_LIBPATH', 'OpenSubdiv library path', ''),
('BF_OPENSUBDIV_LIB_STATIC', 'OpenSubdiv static library', ''),
(BoolVariable('WITH_BF_CPP11', '"Build with C++11 standard enabled, for development use only!', False)),
(BoolVariable('WITH_BF_LEGACY_DEPSGRAPH', 'Build Blender with legacy dependency graph', True)),
('BF_PROGRAM_LINKFLAGS', 'Link flags applied only to final binaries (blender and blenderplayer, not makesrna/makesdna)', '')
) # end of opts.AddOptions()
return localopts
@@ -746,11 +691,13 @@ def buildslave(target=None, source=None, env=None):
if platform == 'darwin':
platform = 'OSX-' + env['MACOSX_DEPLOYMENT_TARGET'] + '-' + env['MACOSX_ARCHITECTURE']
if env['MSVC_VERSION'] == '11.0':
platform = env['OURPLATFORM'] + '11'
branch = env['BUILDBOT_BRANCH']
outdir = os.path.abspath(env['BF_INSTALLDIR'])
package_name = 'blender-' + VERSION+'-'+HASH + '-' + platform
package_name = 'blender-' + VERSION+'-'+REVISION + '-' + platform
if branch != '':
package_name = branch + '-' + package_name
package_dir = os.path.normpath(outdir + os.sep + '..' + os.sep + package_name)

View File

@@ -1,72 +0,0 @@
#!/bin/sh
# This script can run from any location,
# output is created in the $CWD
BASE_DIR="$PWD"
blender_srcdir=$(dirname -- $0)/../..
blender_version=$(grep "BLENDER_VERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
blender_version_char=$(grep "BLENDER_VERSION_CHAR\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
blender_version_cycle=$(grep "BLENDER_VERSION_CYCLE\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
blender_subversion=$(grep "BLENDER_SUBVERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
if [ "$blender_version_cycle" = "release" ] ; then
VERSION=$(expr $blender_version / 100).$(expr $blender_version % 100)$blender_version_char
SUBMODULE_EXCLUDE="^\(release/scripts/addons_contrib\)$"
else
VERSION=$(expr $blender_version / 100).$(expr $blender_version % 100)_$blender_subversion
SUBMODULE_EXCLUDE="^$" # dummy regex
fi
MANIFEST="blender-$VERSION-manifest.txt"
TARBALL="blender-$VERSION.tar.gz"
cd "$blender_srcdir"
# not so nice, but works
FILTER_FILES_PY=\
"import os, sys; "\
"[print(l[:-1]) for l in sys.stdin.readlines() "\
"if os.path.isfile(l[:-1]) "\
"if os.path.basename(l[:-1]) not in {"\
"'.gitignore', "\
"'.gitmodules', "\
"'.arcconfig', "\
"}"\
"]"
# Build master list
echo -n "Building manifest of files: \"$BASE_DIR/$MANIFEST\" ..."
git ls-files | python3 -c "$FILTER_FILES_PY" > $BASE_DIR/$MANIFEST
# Enumerate submodules
for lcv in $(git submodule | awk '{print $2}' | grep -v "$SUBMODULE_EXCLUDE"); do
cd "$BASE_DIR"
cd "$blender_srcdir/$lcv"
git ls-files | python3 -c "$FILTER_FILES_PY" | awk '$0="'"$lcv"/'"$0' >> $BASE_DIR/$MANIFEST
cd "$BASE_DIR"
done
echo "OK"
# Create the tarball
cd "$blender_srcdir"
echo -n "Creating archive: \"$BASE_DIR/$TARBALL\" ..."
GZIP=-9 tar --transform "s,^,blender-$VERSION/,g" -zcf "$BASE_DIR/$TARBALL" -T "$BASE_DIR/$MANIFEST"
echo "OK"
# Create checksum file
cd "$BASE_DIR"
echo -n "Createing checksum: \"$BASE_DIR/$TARBALL.md5sum\" ..."
md5sum "$TARBALL" > "$TARBALL.md5sum"
echo "OK"
# Cleanup
echo -n "Cleaning up ..."
rm "$BASE_DIR/$MANIFEST"
echo "OK"
echo "Done!"

View File

@@ -112,7 +112,7 @@ class DNACatalogHTML:
# ${version} and ${revision}
if bpy:
version = '.'.join(map(str, bpy.app.version))
revision = bpy.app.build_hash
revision = bpy.app.build_revision[:-1]
else:
version = str(header.Version)
revision = 'Unknown'
@@ -404,7 +404,7 @@ def main():
# Files
if '--dna-versioned' in sys.argv:
blender_version = '_'.join(map(str, bpy.app.version))
filename = 'dna-{0}-{1}_endian-{2}-{3}'.format(sys.arch, sys.byteorder, blender_version, bpy.app.build_hash)
filename = 'dna-{0}-{1}_endian-{2}-r{3}'.format(sys.arch, sys.byteorder, blender_version, bpy.app.build_revision[2:-1])
else:
filename = 'dna'
dir = os.path.dirname(__file__)
@@ -451,7 +451,7 @@ def main():
os.remove(Path_Blend)
# export dna to xhtml
log.info("6: export sdna to xhtml file: %r" % Path_HTML)
log.info("6: export sdna to xhtml file")
handleHTML = open(Path_HTML, "w")
catalog.WriteToHTML(handleHTML)
handleHTML.close()

104
doc/build_systems/cmake.txt Normal file
View File

@@ -0,0 +1,104 @@
Blender CMake build system
============================
Contents
---------------
1. Introduction
2. Obtaining CMake
3. Building Blender
4. Generic Setup
5. Configuring the build after SVN updates
1. Introduction
---------------
This document describes general usage of the new CMake scripts. The
inner workings will be described in blender-cmake-dev.txt (TODO).
2. Obtaining CMake
------------------
CMake for can either be downloaded using your favorite package manager
or is also available from the CMake website at http://www.cmake.org
The website also contains some documentation on CMake usage but I found
the man page alone pretty helpful.
3. Building Blender
-------------------
Building Blender requires obtaining a compiler, library dependencies,
and correct setup depending on the system. For details on how to set
up a build on various operating systems, see the wiki documentation:
http://wiki.blender.org/index.php/Dev:Doc/Building_Blender
4. Generic Setup
----------------
CMake allows one to generate the build project files and binary objects
outside the source tree which can be pretty handy in working and experimenting
with different Blender configurations (Audio/NoAudio, GameEngine/NoGameEngine etc.)
while maintaining a clean source tree. It also makes it possible to generate files
for different build systems on the same source tree. This also has benefits for
general SVN management for the developer as patches and submit logs are much cleaner.
Create a directory outside the blender source tree where you would like to build
Blender (from now on called $BLENDERBUILD). On the commandline you can then run
the cmake command to generate your initial build files. First just run 'cmake' which
will inform you what the available generators are. Thn you can run
'cmake -G generator $BLENDERSOURCE' to generate the build files. Here is an example
of all this for Xcode:
% mkdir $BLENDERBUILD
% cd $BLENDERBUILD
% cmake
...
...
--version [file] = Show program name/version banner and exit.
Generators
The following generators are available on this platform:
KDevelop3 = Generates KDevelop 3 project files.
Unix Makefiles = Generates standard UNIX makefiles.
Xcode = Generate XCode project files.
% cmake -G Xcode $BLENDERSOURCE
...
...
-- Configuring blender
-- Configuring blenderplayer
-- Configuring done
-- Generating done
-- Build files have been written to: $BLENDERBUILD
This will generate the build files with default values. Specific features can
be enabled or disabled by running the ccmake "GUI" from $BLENDERBUILD as follows:
% ccmake $BLENDERSOURCE
A number of options appear which can be changed depending on your needs and
available dependencies (e.g. setting WITH_OPENEXR to OFF will disable support
for OpenEXR). It will also allow you to override default and detected paths
(e.g. Python directories) and compile and link flags. When you are satisfied
used ccmake to re-configure the build files and exit.
It is also possible to use the commandline of 'cmake' to override certain
of these settings.
5. Configuring the build after SVN updates
------------------------------------------
The $BLENDERBUILD directory maintains a file called CMakeCache.txt which
remembers the initial run's settings for subsequent generation runs. After
SVN updates that contain changes to the build system, rebuilding Blender will
automatically invoke CMake to regenerate the CMakeCache.txt and other files
as needed.
/Jacques Beaurain (jbinto)

View File

@@ -35,14 +35,13 @@
defaults.
Much of the actual functionality can be found in the python scripts
in the directory $BLENDERHOME/build_files/scons/tools, with
Blender.py defining the bulk of the functionality. btools.py has some
helper functions, and bcolors.py is for the terminal
colors. mstoolkit.py and crossmingw.py are modules which set up SCons
for the MS VC++ 2003 toolkit and the cross-compile toolset for
compiling Windows binaries on Linux respectively. Note: the
cross-compile doesn't work yet for Blender, but is added in
preparation for having it work in the distant future.
in the directory $BLENDERHOME/tools, with Blender.py defining the
bulk of the functionality. btools.py has some helper functions, and
bcolors.py is for the terminal colors. mstoolkit.py and crossmingw.py
are modules which set up SCons for the MS VC++ 2003 toolkit and
the cross-compile toolset for compiling Windows binaries on Linux
respectively. Note: the cross-compile doesn't work yet for Blender,
but is added in preparation for having it work in the distant future.
BlenderEnvironment
------------------

View File

@@ -29,9 +29,9 @@
a scons-local installation, which can be found in the scons/ subdirectory.
This document uses the scons-local installation for its examples.
For build instructions, including dependencies, consult the appropriate
section for your platform at
http://wiki.blender.org/index.php/Dev:Doc/Building_Blender. Note that for
Check from the page
http://www.blender.org/development/building-blender/getting-dependencies/
that you have all dependencies needed for building Blender. Note that for
windows many of these dependencies already come in the lib/windows module
from CVS.
@@ -53,13 +53,12 @@
from the command-line is given, then all libraries and binaries to
build are configured.
The build uses BF_BUILDDIR to build into and BF_INSTALLDIR to finally copy
all needed files to get a proper setup. The BF_DOCDIR is used to generate
Blender Python documentation files to. These variables have default values
for every platform in
$BLENDERHOME/build_files/scons/config/(platform)-config.py. See the next
section of this document for how to customize these paths. After the build
successfully completes, you can find everything you need in BF_INSTALLDIR.
The build uses BF_BUILDDIR to build into and BF_INSTALLDIR to
finally copy all needed files to get a proper setup. The BF_DOCDIR is
used to generate Blender Python documentation files to. These
variables have default values for every platform in
$BLENDERHOME/config/(platform)-config.py. After the build successfully
completes, you can find everything you need in BF_INSTALLDIR.
If you want to create the installer package of Blender on Windows you'll
need to install nullsoft scriptable install system from http://nsis.sf.net.
@@ -73,8 +72,8 @@
---------------------
The default values for your platform can be found in the directory
$BLENDERHOME/build_files/scons/config. Your platform specific defaults are
in (platform)-config.py, where platform is one of:
$BLENDERHOME/config. Your platform specific defaults are in
(platform)-config.py, where platform is one of:
- linux, for machines running Linux
- win32-vc, for Windows machines, compiling with a Microsoft compiler
@@ -82,13 +81,12 @@
- darwin, for OS X machines
(TBD: add cygwin, solaris and freebsd support)
These files you will normally not change. If you need to override a
default value, make a file called $BLENDERHOME/user-config.py, and copy
settings from the build_files/scons/config/(platform)-config.py that you
want to change. Don't copy the entire file (unless explicitly stated in
the configuration file), because you may not get updated options you don't
change yourself, which may result in build errors. You should NEVER have
to modify $BLENDERHOME/build_files/scons/config/(platform)-config.py.
These files you will normally not change. If you need to override
a default value, make a file called $BLENDERHOME/user-config.py, and copy
settings from the config/(platform)-config.py that you want to change. Don't
copy the entire file (unless explicitely stated in the configuration file),
because you may not get updated options you don't change yourself, which may
result in build errors.
You can use BF_CONFIG argument to override the default user-config.py
check. This is just like the user-config.py, but just with another name:
@@ -115,6 +113,11 @@
(unless you have overridden any of them in your
$BLENDERHOME/user-config.py).
NOTE: The best way to avoid confusion is the
copy $BLENDERHOME/config/(platform)-config.py to
$BLENDERHOME/user-config.py. You should NEVER have to modify
$BLENDERHOME/config/(platform)-config.py
Configuring the output
----------------------

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@@ -10,14 +10,26 @@
* \ingroup intern
*/
/** \defgroup boolop boolop
* \ingroup intern
*/
/** \defgroup ctr container
* \ingroup intern
*/
/** \defgroup decimation decimation
* \ingroup intern
*/
/** \defgroup elbeem elbeem
* \ingroup intern
*/
/** \defgroup bsp bsp
* \ingroup intern
*/
/** \defgroup iksolver iksolver
* \ingroup intern
*/

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@@ -7,7 +7,7 @@
* These pages document the source code of blender.
*
* \subsection implinks Important Links
* - <a href="http://developer.blender.org">developer.blender.org</a> with bug tracker.
* - <a href="http://projects.blender.org">projects.blender.org</a> with <a href="http://projects.blender.org/tracker/index.php?group_id=9&atid=498">bug tracker</a>
* - <a href="http://wiki.blender.org/index.php/Dev:Contents">Development documents</a> on our wiki.
*
* \subsection blother Other

View File

@@ -11,6 +11,7 @@
/** \defgroup bmesh BMesh
* \ingroup blender
*/
/** \defgroup texture Texturing */
/** \defgroup compositor Compositing */
/** \defgroup python Python
@@ -92,44 +93,36 @@
/* ================================ */
/** \defgroup blender Blender */
/** \defgroup blender blender */
/** \defgroup blf BlenFont
/** \defgroup blf blenfont
* \ingroup blender
*/
/** \defgroup bke BlenKernel
/** \defgroup bke blenkernel
* \ingroup blender
*/
/** \defgroup bli BlenLib
/** \defgroup bli blenlib
* \ingroup blender
*/
/** \defgroup depsgraph Dependency Graph
/** \defgroup nodes nodes
* \ingroup blender
*/
/** \defgroup bph Physics
* \ingroup blender
*/
/** \defgroup nodes Nodes
* \ingroup blender
*/
/** \defgroup cmpnodes Nodes (Compositor)
/** \defgroup cmpnodes cmpnodes
* \ingroup nodes
*/
/** \defgroup shdnodes Nodes (Shader)
/** \defgroup shdnodes shdnodes
* \ingroup nodes
*/
/** \defgroup texnodes Nodes (Texture)
/** \defgroup texnodes texnodes
* \ingroup nodes
*/
/** \defgroup modifiers Object Modifiers
/** \defgroup modifiers modifiers
* \ingroup blender
*/
@@ -139,29 +132,29 @@
* \ingroup blender
*/
/** \defgroup ikplugin IK Plugin
/** \defgroup ikplugin ikplugin
* \ingroup blender
*/
/** \defgroup DNA Struct DNA (File Format)
/** \defgroup DNA sDNA
* \ingroup blender data
*/
/** \defgroup RNA RNA (Data API)
/** \defgroup RNA RNA
* \ingroup blender data
*/
/** \defgroup blenloader Blend file IO
/** \defgroup blenloader .blend read and write functions
* \ingroup blender data
* \todo check if \ref blo and \ref blenloader groups can be
* merged in docs.
*/
/** \defgroup quicktime QuickTime
/** \defgroup quicktime quicktime
* \ingroup blender
/** \defgroup gui GUI */
/** \defgroup wm Window Manager
/** \defgroup wm windowmanager
* \ingroup blender gui
*/
@@ -321,7 +314,7 @@
* \ingroup gui
*/
/** \defgroup externformats External Formats */
/** \defgroup externformats external formats */
/** \defgroup collada COLLADA
* \ingroup externformats
@@ -331,7 +324,7 @@
* \ingroup externformats
*/
/** \defgroup imbuf Image Buffer (ImBuf)
/** \defgroup imbuf IMage Buffer
* \ingroup blender
*/

View File

@@ -1,674 +0,0 @@
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THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

457
doc/manpage/blender.1 Normal file
View File

@@ -0,0 +1,457 @@
.TH "BLENDER" "1" "February 14, 2013" "Blender Blender 2\&.66"
.SH NAME
blender \- a 3D modelling and rendering package
.SH SYNOPSIS
.B blender [args ...] [file] [args ...]
.br
.SH DESCRIPTION
.PP
.B blender
is a 3D modelling and rendering package. It is the in-house software of a high quality animation studio, Blender has proven to be an extremely fast and versatile design instrument. The software has a personal touch, offering a unique approach to the world of Three Dimensions.
Use Blender to create TV commercials, to make technical visualizations, business graphics, to do some morphing, or design user interfaces. You can easy build and manage complex environments. The renderer is versatile and extremely fast. All basic animation principles (curves & keys) are well implemented.
http://www.blender.org
.SH OPTIONS
Blender 2.66
Usage: blender [args ...] [file] [args ...]
.br
.SS "Render Options:"
.TP
.B \-b or \-\-background <file>
.br
Load <file> in background (often used for UI\-less rendering)
.br
.TP
.B \-a or \-\-render\-anim
.br
Render frames from start to end (inclusive)
.br
.TP
.B \-S or \-\-scene <name>
.br
Set the active scene <name> for rendering
.br
.TP
.B \-f or \-\-render\-frame <frame>
.br
Render frame <frame> and save it.
.br
+<frame> start frame relative, \-<frame> end frame relative.
.br
.TP
.B \-s or \-\-frame\-start <frame>
.br
Set start to frame <frame> (use before the \-a argument)
.br
.TP
.B \-e or \-\-frame\-end <frame>
.br
Set end to frame <frame> (use before the \-a argument)
.br
.TP
.B \-j or \-\-frame\-jump <frames>
.br
Set number of frames to step forward after each rendered frame
.br
.TP
.B \-o or \-\-render\-output <path>
.br
Set the render path and file name.
.br
Use // at the start of the path to
.br
render relative to the blend file.
.br
The # characters are replaced by the frame number, and used to define zero padding.
.br
ani_##_test.png becomes ani_01_test.png
.br
test\-######.png becomes test\-000001.png
.br
When the filename does not contain #, The suffix #### is added to the filename
.br
The frame number will be added at the end of the filename.
.br
eg: blender \-b foobar.blend \-o //render_ \-F PNG \-x 1 \-a
.br
//render_ becomes //render_####, writing frames as //render_0001.png//
.br
.TP
.B \-E or \-\-engine <engine>
.br
Specify the render engine
.br
use \-E help to list available engines
.br
.IP
.SS "Format Options:"
.TP
.B \-F or \-\-render\-format <format>
.br
Set the render format, Valid options are...
.br
TGA IRIS JPEG MOVIE IRIZ RAWTGA
.br
AVIRAW AVIJPEG PNG BMP FRAMESERVER
.br
(formats that can be compiled into blender, not available on all systems)
.br
HDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS
.br
.TP
.B \-x or \-\-use\-extension <bool>
.br
Set option to add the file extension to the end of the file
.br
.TP
.B \-t or \-\-threads <threads>
.br
Use amount of <threads> for rendering in background
.br
[1\-64], 0 for systems processor count.
.br
.IP
.SS "Animation Playback Options:"
.TP
.B \-a <options> <file(s)>
.br
Playback <file(s)>, only operates this way when not running in background.
.br
\-p <sx> <sy> Open with lower left corner at <sx>, <sy>
.br
\-m Read from disk (Don't buffer)
.br
\-f <fps> <fps\-base> Specify FPS to start with
.br
\-j <frame> Set frame step to <frame>
.br
\-s <frame> Play from <frame>
.br
\-e <frame> Play until <frame>
.br
.IP
.SS "Window Options:"
.TP
.B \-w or \-\-window\-border
.br
Force opening with borders (default)
.br
.TP
.B \-W or \-\-window\-borderless
.br
Force opening without borders
.br
.TP
.B \-p or \-\-window\-geometry <sx> <sy> <w> <h>
.br
Open with lower left corner at <sx>, <sy> and width and height as <w>, <h>
.br
.TP
.B \-con or \-\-start\-console
.br
Start with the console window open (ignored if \-b is set)
.br
.IP
.SS "Game Engine Specific Options:"
.TP
.B \-g Game Engine specific options
.br
\-g fixedtime Run on 50 hertz without dropping frames
.br
\-g vertexarrays Use Vertex Arrays for rendering (usually faster)
.br
\-g nomipmap No Texture Mipmapping
.br
\-g linearmipmap Linear Texture Mipmapping instead of Nearest (default)
.br
.IP
.SS "Misc Options:"
.TP
.B \-d or \-\-debug
.br
Turn debugging on
.br
.IP
* Prints every operator call and their arguments
.br
* Disables mouse grab (to interact with a debugger in some cases)
.br
* Keeps python sys.stdin rather than setting it to None
.br
.TP
.B \-\-debug\-fpe
.br
Enable floating point exceptions
.br
.TP
.B \-\-disable\-crash\-handler
.br
Disable the crash handler
.br
.IP
.TP
.B \-\-factory\-startup
.br
Skip reading the "startup.blend" in the users home directory
.br
.IP
.TP
.B \-\-env\-system\-datafiles
.br
Set the BLENDER_SYSTEM_DATAFILES environment variable
.br
.TP
.B \-\-env\-system\-scripts
.br
Set the BLENDER_SYSTEM_SCRIPTS environment variable
.br
.TP
.B \-\-env\-system\-python
.br
Set the BLENDER_SYSTEM_PYTHON environment variable
.br
.IP
.TP
.B \-nojoystick
.br
Disable joystick support
.br
.TP
.B \-noglsl
.br
Disable GLSL shading
.br
.TP
.B \-noaudio
.br
Force sound system to None
.br
.TP
.B \-setaudio
.br
Force sound system to a specific device
.br
NULL SDL OPENAL JACK
.br
.IP
.TP
.B \-h or \-\-help
.br
Print this help text and exit
.br
.IP
.TP
.B \-y or \-\-enable\-autoexec
.br
Enable automatic python script execution, (default)
.br
.TP
.B \-Y or \-\-disable\-autoexec
.br
Disable automatic python script execution (pydrivers & startup scripts)
.br
.IP
.TP
.B \-P or \-\-python <filename>
.br
Run the given Python script file
.br
.TP
.B \-\-python\-text <name>
.br
Run the given Python script text block
.br
.TP
.B \-\-python\-console
.br
Run blender with an interactive console
.br
.TP
.B \-\-addons
.br
Comma separated list of addons (no spaces)
.br
.TP
.B \-v or \-\-version
.br
Print Blender version and exit
.br
.TP
.B \-\-
.br
Ends option processing, following arguments passed unchanged. Access via python's sys.argv
.br
.SS "Other Options:"
.TP
.B /?
.br
Print this help text and exit (windows only)
.br
.TP
.B \-\-debug\-python
.br
Enable debug messages for python
.br
.TP
.B \-\-debug\-events
.br
Enable debug messages for the event system
.br
.TP
.B \-\-debug\-handlers
.br
Enable debug messages for event handling
.br
.TP
.B \-\-debug\-wm
.br
Enable debug messages for the window manager
.br
.TP
.B \-\-debug\-all
.br
Enable all debug messages (excludes libmv)
.br
.TP
.B \-\-debug\-value <value>
.br
Set debug value of <value> on startup
.br
.IP
.TP
.B \-\-debug\-jobs
.br
Enable time profiling for background jobs.
.br
.TP
.B \-\-verbose <verbose>
.br
Set logging verbosity level.
.br
.TP
.B \-R
.br
Register .blend extension, then exit (Windows only)
.br
.TP
.B \-r
.br
Silently register .blend extension, then exit (Windows only)
.br
.TP
.B \-\-no\-native\-pixels
.br
Do not use native pixel size, for high resolution displays (MacBook 'Retina')
.br
.SS "Argument Parsing:"
arguments must be separated by white space. eg
"blender \-ba test.blend"
...will ignore the 'a'
"blender \-b test.blend \-f8"
...will ignore 8 because there is no space between the \-f and the frame value
.br
.SS "Argument Order:"
Arguments are executed in the order they are given. eg
"blender \-\-background test.blend \-\-render\-frame 1 \-\-render\-output /tmp"
...will not render to /tmp because '\-\-render\-frame 1' renders before the output path is set
"blender \-\-background \-\-render\-output /tmp test.blend \-\-render\-frame 1"
...will not render to /tmp because loading the blend file overwrites the render output that was set
"blender \-\-background test.blend \-\-render\-output /tmp \-\-render\-frame 1" works as expected.
.br
.br
.SH "ENVIRONMENT VARIABLES"
\fIBLENDER_USER_CONFIG\fR Directory for user configuration files.
\fIBLENDER_USER_SCRIPTS\fR Directory for user scripts.
\fIBLENDER_SYSTEM_SCRIPTS\fR Directory for system wide scripts.
\fIDirectory\fR for user data files (icons, translations, ..).
\fIBLENDER_SYSTEM_DATAFILES\fR Directory for system wide data files.
\fIBLENDER_SYSTEM_PYTHON\fR Directory for system python libraries.
\fITMP\fR or \fITMPDIR\fR Store temporary files here.
\fIPYTHONHOME\fR Path to the python directory, eg. /usr/lib/python.
.br
.br
.br
.SH SEE ALSO
.B yafaray(1)
.br
.SH AUTHORS
This manpage was written for a Debian GNU/Linux system by Daniel Mester
<mester@uni-bremen.de> and updated by Cyril Brulebois
<cyril.brulebois@enst-bretagne.fr> and Dan Eicher <dan@trollwerks.org>.

49
doc/manpage/blender.1.py Executable file → Normal file
View File

@@ -1,4 +1,4 @@
#!/usr/bin/env python
#!/usr/bin/python
# ##### BEGIN GPL LICENSE BLOCK #####
#
@@ -18,19 +18,10 @@
#
# ##### END GPL LICENSE BLOCK #####
'''
This script generates the blender.1 man page, embedding the help text
from the Blender executable itself. Invoke it as follows:
blender.1.py <path-to-blender> <output-filename>
where <path-to-blender> is the path to the Blender executable,
and <output-filename> is where to write the generated man page.
'''
# <pep8 compliant>
import subprocess
import os
import sys
import time
@@ -42,23 +33,26 @@ def man_format(data):
data = data.replace("\t", " ")
return data
if len(sys.argv) != 3:
import getopt
raise getopt.GetoptError("Usage: %s <path-to-blender> <output-filename>" % sys.argv[0])
blender_bin = sys.argv[1]
outfilename = sys.argv[2]
# allow passing blender as argument
if sys.argv[-1].endswith(os.sep + "blender"):
blender_bin = sys.argv[-1]
else:
blender_bin = os.path.join(os.path.dirname(__file__), "../../blender.bin")
cmd = [blender_bin, "--help"]
print(" executing:", " ".join(cmd))
blender_help = subprocess.check_output(cmd).decode(encoding="utf-8")
blender_version = subprocess.check_output([blender_bin, "--version"]).decode(encoding="utf-8").strip()
blender_version = blender_version.split("build")[0].rstrip()
blender_version = blender_version.partition(" ")[2] # remove 'Blender' prefix.
blender_help = subprocess.Popen(cmd, stdout=subprocess.PIPE).communicate()[0].decode(encoding="utf-8")
blender_version = subprocess.Popen([blender_bin, "--version"], stdout=subprocess.PIPE).communicate()[0].decode(encoding="utf-8").strip()
blender_version = blender_version.split("Build")[0]
date_string = datetime.date.fromtimestamp(time.time()).strftime("%B %d, %Y")
outfile = open(outfilename, "w")
fw = outfile.write
filepath = os.path.splitext(__file__)[0]
file = open(filepath, "w")
fw = file.write
fw('.TH "BLENDER" "1" "%s" "Blender %s"\n' % (date_string, blender_version.replace(".", "\\&.")))
@@ -75,9 +69,9 @@ fw('''
.SH DESCRIPTION
.PP
.B blender
is a 3D modelling and rendering package. Originating as the in-house software of a high quality animation studio, Blender has proven to be an extremely fast and versatile design instrument. The software has a personal touch, offering a unique approach to the world of Three Dimensions.
is a 3D modelling and rendering package. It is the in-house software of a high quality animation studio, Blender has proven to be an extremely fast and versatile design instrument. The software has a personal touch, offering a unique approach to the world of Three Dimensions.
Use Blender to create TV commercials, to make technical visualizations, business graphics, to create content for games, or design user interfaces. You can easy build and manage complex environments. The renderer is versatile and extremely fast. All basic animation principles (curves & keys) are well implemented.
Use Blender to create TV commercials, to make technical visualizations, business graphics, to do some morphing, or design user interfaces. You can easy build and manage complex environments. The renderer is versatile and extremely fast. All basic animation principles (curves & keys) are well implemented.
http://www.blender.org''')
@@ -125,7 +119,7 @@ while lines:
fw('''
.br
.SH SEE ALSO
.B luxrender(1)
.B yafaray(1)
.br
.SH AUTHORS
@@ -134,5 +128,4 @@ This manpage was written for a Debian GNU/Linux system by Daniel Mester
<cyril.brulebois@enst-bretagne.fr> and Dan Eicher <dan@trollwerks.org>.
''')
outfile.close()
print("written:", outfilename)
print("written:", filepath)

View File

@@ -20,15 +20,15 @@ constraint_type = 2
physics_id_1 = object_1.getPhysicsId()
physics_id_2 = object_2.getPhysicsId()
# use bottom right edge of Object1 for hinge position
# Use bottom right edge of Object1 for hinge position
edge_position_x = 1.0
edge_position_y = 0.0
edge_position_z = -1.0
# rotate the pivot z axis about 90 degrees
# use Object1 y axis for angle to point hinge
edge_angle_x = 0.0
edge_angle_y = 0.0
edge_angle_z = 90.0
edge_angle_y = 1.0
edge_angle_z = 0.0
# create an edge constraint
constraints.createConstraint(physics_id_1, physics_id_2,

View File

@@ -2,8 +2,8 @@
Texture Replacement
+++++++++++++++++++
Example of how to replace a texture in game with an external image.
``createTexture()`` and ``removeTexture()`` are to be called from a
module Python Controller.
createTexture() and removeTexture() are to be called from a module Python
Controller.
"""
from bge import logic
from bge import texture

View File

@@ -1,8 +1,7 @@
"""
Basic Video Playback
++++++++++++++++++++
Example of how to replace a texture in game with a video. It needs to run
everyframe.
Example of how to replace a texture in game with a video. It needs to run everyframe
"""
import bge
from bge import texture

View File

@@ -1,19 +1,16 @@
"""
.. _operator-execution_context:
Execution Context
-----------------
When calling an operator you may want to pass the execution context.
This determines the context that is given for the operator to run in, and whether
invoke() is called or only execute().
This determines the context thats given to the operator to run in, and weather
invoke() is called or execute().
'EXEC_DEFAULT' is used by default, running only the execute() method, but you may
want the operator to take user interaction with 'INVOKE_DEFAULT' which will also
call invoke() if existing.
'EXEC_DEFAULT' is used by default but you may want the operator to take user
interaction with 'INVOKE_DEFAULT'.
The execution context is one of:
The execution context is as a non keyword, string argument in:
('INVOKE_DEFAULT', 'INVOKE_REGION_WIN', 'INVOKE_REGION_CHANNELS',
'INVOKE_REGION_PREVIEW', 'INVOKE_AREA', 'INVOKE_SCREEN', 'EXEC_DEFAULT',
'EXEC_REGION_WIN', 'EXEC_REGION_CHANNELS', 'EXEC_REGION_PREVIEW', 'EXEC_AREA',

View File

@@ -3,7 +3,7 @@ PropertyGroup Example
+++++++++++++++++++++
PropertyGroups can be used for collecting custom settings into one value
to avoid many individual settings mixed in together.
to avoid many indervidual settings mixed in together.
"""
import bpy

View File

@@ -1,6 +1,6 @@
"""
Get/Set Example
+++++++++++++++
++++++++++++++
Get/Set functions can be used for boolean, int, float, string and enum properties.
If these callbacks are defined the property will not be stored in the ID properties
@@ -75,7 +75,7 @@ print(scene.test_float)
scene.test_array = (True, False)
print([x for x in scene.test_array])
# scene.test_date = "blah" # this would fail, property is read-only
#scene.test_date = "blah" # this would fail, property is read-only
print(scene.test_date)
scene.test_enum = 'BLUE'

View File

@@ -6,7 +6,7 @@ Custom properties can be added to any subclass of an :class:`ID`,
:class:`Bone` and :class:`PoseBone`.
These properties can be animated, accessed by the user interface and python
like Blender's existing properties.
like blenders existing properties.
"""
import bpy

View File

@@ -1,11 +1,12 @@
"""
Extending Menus
+++++++++++++++
When creating menus for addons you can't reference menus in Blender's default
When creating menus for addons you can't reference menus in blenders default
scripts.
Instead, the addon can add menu items to existing menus.
The function menu_draw acts like :class:`Menu.draw`.
Instead the addon can add menu items to existing menus.
The function menu_draw acts like Menu.draw
"""
import bpy

View File

@@ -1,20 +1,21 @@
"""
Basic Menu Example
++++++++++++++++++
Here is an example of a simple menu. Menus differ from panels in that they must
This script is a simple menu, menus differ from panels in that they must
reference from a header, panel or another menu.
Notice the 'CATEGORY_MT_name' in :class:`Menu.bl_idname`, this is a naming
Notice the 'CATEGORY_MT_name' :class:`Menu.bl_idname`, this is a naming
convention for menus.
.. note::
Menu subclasses must be registered before referencing them from blender.
.. note::
Menus have their :class:`Layout.operator_context` initialized as
'EXEC_REGION_WIN' rather than 'INVOKE_DEFAULT' (see :ref:`Execution Context <operator-execution_context>`).
If the operator context needs to initialize inputs from the
:class:`Operator.invoke` function, then this needs to be explicitly set.
Menu's have their :class:`Layout.operator_context` initialized as
'EXEC_REGION_WIN' rather then 'INVOKE_DEFAULT', so if the operator context
needs to initialize inputs from the :class:`Operator.invoke` function
then this needs to be explicitly set.
"""
import bpy

View File

@@ -31,7 +31,7 @@ class SimpleMouseOperator(bpy.types.Operator):
y = bpy.props.IntProperty()
def execute(self, context):
# rather than printing, use the report function,
# rather then printing, use the report function,
# this way the message appears in the header,
self.report({'INFO'}, "Mouse coords are %d %d" % (self.x, self.y))
return {'FINISHED'}

View File

@@ -39,7 +39,7 @@ class ModalOperator(bpy.types.Operator):
self.execute(context)
elif event.type == 'LEFTMOUSE': # Confirm
return {'FINISHED'}
elif event.type in {'RIGHTMOUSE', 'ESC'}: # Cancel
elif event.type in ('RIGHTMOUSE', 'ESC'): # Cancel
context.object.location.x = self.init_loc_x
return {'CANCELLED'}

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