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129 Commits

Author SHA1 Message Date
2da005902f Draw: Cleanup the GLSL intersection code 2023-01-20 20:23:03 +01:00
693dffb7b7 Use smaller ObjectBounds
Only store center and size. Skip resource finalize computation.
2023-01-20 20:23:02 +01:00
aef43d1461 Merge branch 'tmp-workbench-rewrite2' into tmp-worbench-rewrite2-optimizations 2023-01-20 17:50:21 +01:00
2c432baad0 Add texture mirror extension type support (see D16432) 2023-01-19 21:00:11 +01:00
99e5f4000c Add texture usage flags 2023-01-19 21:00:11 +01:00
1b5a594a05 Fix textures after D14365
UVs are now stored as generic attributes.
2023-01-19 16:11:09 +01:00
a9d716fa0f Optimization: Draw: Avoid runtime.bb allocation for DupliObjects 2023-01-18 15:26:11 +01:00
6f28259ea3 Merge branch 'tmp-workbench-rewrite2' into tmp-worbench-rewrite2-optimizations 2023-01-17 16:14:57 +01:00
a6b383bd69 Revert "Skip bbox allocation by retrieving bounds min/max"
This reverts commit c2022d6d36.
2023-01-17 16:13:25 +01:00
c2022d6d36 Skip bbox allocation by retrieving bounds min/max 2023-01-17 16:13:17 +01:00
15f8b6bbef Don't override local variable 2023-01-17 16:08:49 +01:00
3a06bb5e45 Add Freeze Culling support 2023-01-17 16:03:02 +01:00
2c547fc7b1 Merge branch 'master' into tmp-workbench-rewrite2 2023-01-17 15:13:45 +01:00
15b2caab21 Don't create an extra handle for shadows 2023-01-16 19:23:39 +01:00
0ea4baa94d Revert "Experimental bbox cache"
This reverts commit 49e9d105f0.
2023-01-11 17:28:29 +01:00
49e9d105f0 Experimental bbox cache 2023-01-11 17:19:45 +01:00
89e114fa70 Merge branch 'tmp-workbench-rewrite2' into tmp-worbench-rewrite2-optimizations 2023-01-11 15:27:31 +01:00
b061ace748 Add explicit initializations to all classes/structs 2023-01-10 17:40:29 +01:00
f1a90deb13 Remove UNUSED macros (Needed after D16828) 2023-01-10 17:08:27 +01:00
47a629b972 Merge branch 'master' into tmp-workbench-rewrite2 2023-01-10 16:02:00 +01:00
0b013d8873 Code standards 2023-01-10 13:48:28 +01:00
8cbbfa8c29 Fix MSL compilation 2023-01-10 13:48:28 +01:00
ee51f6b3e9 Use functional type casting 2023-01-10 13:48:27 +01:00
b17578a943 Use std::swap 2023-01-10 13:48:27 +01:00
128d4104bf Remove blender:: namespace 2023-01-10 13:48:13 +01:00
8f165c390d Fix Clang compilation 2023-01-10 13:48:13 +01:00
b87ae86e3c Class separators 2023-01-10 13:48:13 +01:00
f8eb85d910 Split render output writing into their own functions 2023-01-10 13:48:13 +01:00
ed69fbadf7 Move get_dummy_gpu_materials to Instance 2023-01-10 13:48:13 +01:00
5627c8acea Replace sinf/cosf with math::sin/cos 2023-01-10 13:47:58 +01:00
9594be5eef Remove commented-out code 2023-01-09 17:46:27 +01:00
fdb4abc36d Fix workbench_next_merge depth 2023-01-09 17:46:27 +01:00
8213d1735d Fix comments style 2023-01-09 17:46:26 +01:00
4aec99931b Clarify TODO comments 2023-01-09 16:36:06 +01:00
a53e560ca5 GPU Debug Groups profiling (WIP) 2022-12-30 22:42:03 +01:00
64b87737d6 Allow disabling gpu logs when --gpu-debug is enabled (for profiling) 2022-12-30 20:07:47 +01:00
b33634f8fa Optimization: Remove unused random computation
This is most likely removed in release builds, but not on debug.
2022-12-30 17:22:03 +01:00
1b20a9d383 Optimization: Don't use glClearTexImage 2022-12-30 17:18:47 +01:00
c6ce4eed5e Optimization: Convert composite compute shader to fragment 2022-12-29 19:18:53 +01:00
5c4a5c637c MeshPass replace sub_pass_get() with draw() 2022-12-29 17:21:04 +01:00
646613c23d Optimize Workbench Next Shadows
Don't use push constants. Use the same object handle for all passes.
2022-12-29 15:48:10 +01:00
45103e3a88 Merge branch 'master' into tmp-workbench-rewrite2 2022-12-20 17:12:43 +01:00
87482b8a9e Fix GPU debug names 2022-12-20 16:38:07 +01:00
6b7160ed3b Fix GPU debug groups 2022-12-20 16:30:05 +01:00
c76d4ddf0b Cleanup comments 2022-12-19 16:27:29 +01:00
c38bdceb68 Merge branch 'master' into tmp-workbench-rewrite2 2022-12-19 15:35:22 +01:00
7bc00aeabf Workbench Next: Shadows: In front integration 2022-12-19 12:53:42 +01:00
dcdf29d936 Workbench Next: Shadows: Compute based culling
fix 1
2022-12-19 12:53:13 +01:00
97b0719f7d WIP: Compute based culling for workbench shadows 2022-12-12 12:33:50 +01:00
bc73c1cd16 add TODO 2022-12-05 19:12:58 +01:00
8cbd045a82 wbench next: fix shadows fail pass 2022-12-05 18:04:40 +01:00
6fd43f10d7 wbench next: shadows (w.i.p.) 2022-12-02 18:39:21 +01:00
d20b672e01 wbench next: render to image 2022-11-30 18:06:55 +01:00
b81e6ab2f0 Link to Workbench Next Task in user prefs 2022-11-28 21:22:00 +01:00
eec714350f Merge branch 'master' into tmp-workbench-rewrite2
# Conflicts:
#	release/scripts/startup/bl_ui/space_userpref.py
#	source/blender/draw/CMakeLists.txt
#	source/blender/draw/engines/workbench/workbench_materials.cc
#	source/blender/makesdna/DNA_userdef_types.h
2022-11-28 21:18:56 +01:00
c5ef9fc5ec Ensure the camera object is of camera type
Avoids issues when DoF is enabled. (See T101533)
2022-11-07 16:22:01 +01:00
179eadc91f clean-up and formatting 2022-11-03 20:50:39 +01:00
ae192ececd Merge branch 'master' into tmp-workbench-rewrite2 2022-11-03 19:49:20 +01:00
31cdeed916 Border Clipping 2022-11-03 19:31:16 +01:00
cf1863d990 Merge branch 'master' into tmp-workbench-rewrite2 2022-11-03 17:25:14 +01:00
77d3cd35b9 fixes after merge 2022-11-03 17:08:33 +01:00
58b26198d2 Merge branch 'master' into tmp-workbench-rewrite2 2022-11-03 16:47:28 +01:00
13573fd22c Border Clipping (wip) 2022-11-03 16:44:49 +01:00
d4cfdc6c2c split samples_len/draw_aa 2022-11-03 13:14:11 +01:00
cfc730e612 rename enum types 2022-11-02 23:39:53 +01:00
c394ad246d Move jitter_tx to SceneResources 2022-11-02 23:39:53 +01:00
2ea0ba8854 move samples and samples_len to scene_state 2022-11-02 23:39:53 +01:00
9fd51e16ed Move the outline pass to its own class and file 2022-11-02 13:11:14 +01:00
657d36c8b7 remove static GPUShaders 2022-10-31 17:53:59 +01:00
0b33068a2f remove underscores 2022-10-31 17:42:14 +01:00
4e0076daca Remove COC WIP code 2022-10-31 17:35:02 +01:00
739b3abc47 Use lowercase for static const properties 2022-10-31 17:32:39 +01:00
c69b304129 update TODO info 2022-10-31 17:19:37 +01:00
862fbf1ab2 update TODOs 2022-10-31 16:25:15 +01:00
dc0300178f use _ suffix for private variables 2022-10-31 16:02:07 +01:00
c6e42a5723 Move ObjectState out of SceneState 2022-10-31 13:31:35 +01:00
9fdf1074d9 Rename DrawConfig > SceneState, ObjectConfig > ObjectState 2022-10-31 13:04:19 +01:00
429bb7a4fd Always pass DrawConfig by referece 2022-10-31 12:28:49 +01:00
7a56cb0e8a fix crash 2022-10-28 19:32:45 +02:00
9725b83415 fix cavity + taa 2022-10-28 19:32:35 +02:00
109b1a717a DrawConfig refactor 2022-10-28 18:48:33 +02:00
d518dc411e TAA 2022-10-28 15:10:17 +02:00
2a1ad72d20 TaaSamples 2022-10-26 16:23:03 +02:00
cd67fde848 Optimize out depth_in_front_tx when possible 2022-10-26 13:24:01 +02:00
5be7f872c4 dof 2022-10-25 17:12:12 +02:00
f1038bb8ea Remove unneeded Frequency::PASS specifiers 2022-10-25 13:07:47 +02:00
114ccbccf9 Use UniformArrayBuffer for cavity_samples 2022-10-24 16:04:03 +02:00
aa3a485e9d tidier draw_mesh 2022-10-24 12:54:28 +02:00
97874b0f41 Rename TODOs 2022-10-24 12:53:18 +02:00
a3055b75fb cavity & outline (needs refactor) 2022-10-21 21:09:28 +02:00
5abcd8c8fb transparency/xray mode 2022-10-18 20:05:31 +02:00
a29d9debe4 viewport_size/viewport_size_inv 2022-10-18 12:03:20 +02:00
f90272b650 clip planes (w.i.p.) 2022-10-17 13:05:53 +02:00
af447def21 fix composite alpha 2022-10-14 18:30:00 +02:00
b6dd660903 enable workbench next on wire/solid mode too
Only if Workbench Next is the scene render engine.
(Needed for testing some features. like clip planes)
2022-10-14 17:48:38 +02:00
695ce56e06 Use stencil buffer for Opaque In Front 2022-10-14 16:24:41 +02:00
47e8fc113b Fix: Draw: Initialize StencilSet in the correct order
tmp
2022-10-14 16:24:41 +02:00
562783a9a9 Revert "Use stencil buffer for Opaque in_front"
This reverts commit 7e754023a7.
2022-10-14 12:53:07 +02:00
7e754023a7 Use stencil buffer for Opaque in_front 2022-10-14 12:51:01 +02:00
ef836b2222 OpaquePass in_front support 2022-10-14 12:24:01 +02:00
4b4ae0900d formatting 2022-10-14 12:19:43 +02:00
bb0d1781cb add roughness/metallic support for texture materials 2022-10-14 12:17:52 +02:00
6c1647a96e fix matcap normals 2022-10-14 12:14:28 +02:00
2e6c5b3075 cleanup 2022-10-13 20:44:24 +02:00
4e895f0a3a vertex and texture paint modes 2022-10-13 17:38:35 +02:00
dc5fb28c27 texture mode 2022-10-13 12:34:06 +02:00
71c1266921 improve draw mode selection 2022-10-13 12:33:50 +02:00
40945fc283 matcaps: avoid the extra copy 2022-10-11 22:50:09 +02:00
439dfabaeb matcaps 2022-10-11 21:32:30 +02:00
70a39f484f textures 2022-10-11 19:37:15 +02:00
1f64fa75e1 cleanup 2022-10-10 20:40:20 +02:00
5a10182a70 port of workbench_data.c is now complete 2022-10-10 18:08:08 +02:00
7c59b0b836 Allow passing View3DShading directly to XRAY macros
Prevents code duplication by handling View3D.shading and SceneDisplay.shading in the same code path.
2022-10-10 18:06:50 +02:00
4b65c0ad54 world orientation 2022-10-10 15:38:10 +02:00
8501e93dea Refactor
Split workbench_engine.cc into multiple files.
Move all the SceneResources loading logic directly into Instance.
2022-10-10 13:45:45 +02:00
219d5a9530 Basic vertex colors 2022-10-07 16:20:46 +02:00
ce54a09cdd Fix: Use 16F texture target for gbuffer_material
Needed for fitting the roughness/metalness using the current encoding
2022-10-07 16:10:30 +02:00
65a069b539 Revert "Fix workbench_float_pair encode/decode"
This reverts commit 79f15f68c5.
2022-10-07 16:06:04 +02:00
79f15f68c5 Fix workbench_float_pair encode/decode
Set them into the 0-1 range so they fit in unorm textures.
2022-10-07 15:49:14 +02:00
dfd61be20e Keep WorldData and WORKBENCH_UBO_World in sync 2022-10-07 13:52:31 +02:00
cde0faf4dd add support for background color 2022-10-06 20:09:18 +02:00
106c6db1b5 fix ssbo binding 2022-10-06 20:08:47 +02:00
2739e186b6 Workbench Next: Add color modes, flat shading and backface culling
Adds support for Material, Random, Single and Object color modes.
Adds flat shading support.
Adds backaface culling support.
prepass_shader_cache_ is actually used now.
2022-10-06 16:50:08 +02:00
f1851fa35c Workbench next: Render the same UI as the regular Workbench engine
Register as compat engine in the UI code.
2022-10-05 16:11:26 +02:00
71c9746ec6 Fix several bug in order to draw simple scene correctly 2022-10-05 12:39:42 +02:00
d6457310d8 Fix: Compilation issue on msvc
Since smaa_textures.h is now included in cpp compilation units, areaTexBytes and searchTexBytes must be declared as extern "C".
2022-10-05 12:32:00 +02:00
db6665813b Fix compilation and rendering errors
Now displays white canvas
2022-10-03 23:59:47 +02:00
bc28bf3681 Fix experimental option and add SMAA 2022-10-03 16:46:24 +02:00
43dad4d9b1 WORKBENCH: Rewrite using the new Draw Manager API
This adds a new experimental option for testing the new rewrite.

This is a full rewrite using C++ and using the new DRW API.
This tries to simplify each aspect of the engine:
- Materials are put in SSBOs.
- Only one shader per pass.

The goal is to leverage the new DRW capabilities in term of GPU culling
and drawcall batching.
2022-10-03 13:33:20 +02:00
1070 changed files with 34157 additions and 50273 deletions

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@@ -1,5 +0,0 @@
${CommitTitle}
${CommitBody}
Pull Request #${PullRequestIndex}

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@@ -1,3 +0,0 @@
${PullRequestTitle}
Pull Request #${PullRequestIndex}

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@@ -0,0 +1,45 @@
name: Bug Report
about: File a bug report
labels:
- bug
ref: master
body:
- type: markdown
attributes:
value: |
### First time bug reporting?
Read [these tips](https://wiki.blender.org/wiki/Process/Bug_Reports) and watch this **[How to Report a Bug](https://www.youtube.com/watch?v=JTD0OJq_rF4)** video to make a complete, valid bug report. Remember to write your bug report in **English**.
### What not to report here
For feature requests, feedback, questions or issues building Blender, see [communication channels](https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests).
### Please verify
* Always test with the latest official release from [blender.org](https://www.blender.org/) and daily build from [builder.blender.org](https://builder.blender.org/).
* Please use `Help > Report a Bug` in Blender to automatically fill system information and exact Blender version.
* Test [previous Blender versions](https://download.blender.org/release/) to find the latest version that was working as expected.
* Find steps to redo the bug consistently without any non-official add-ons, and include a **small and simple .blend file** to demonstrate the bug.
* If there are multiple bugs, make multiple bug reports.
* Sometimes, driver or software upgrades cause problems. On Windows, try a clean install of the graphics drivers.
### Help the developers
Bug fixing is important, the developers will handle a report swiftly. For that reason, we need your help to carefully provide instructions that others can follow quickly. You do your half of the work, then we do our half!
If a report is tagged with Needs Information from User and it has no reply after a week, we will assume the issue is gone and close the report.
- type: textarea
attributes:
label: "Description"
value: |
**System Information**
Operating system:
Graphics card:
**Blender Version**
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)
Worked: (newest version of Blender that worked as expected)
**Short description of error**
**Exact steps for others to reproduce the error**
Based on the default startup or an attached .blend file (as simple as possible).

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@@ -1,44 +0,0 @@
name: Bug Report
about: File a bug report
labels:
- "type::Report"
- "status::Needs Triage"
- "priority::Normal"
body:
- type: markdown
attributes:
value: |
### Instructions
First time reporting? See [tips](https://wiki.blender.org/wiki/Process/Bug_Reports).
* Use **Help > Report a Bug** in Blender to fill system information and exact Blender version.
* Test [daily builds](https://builder.blender.org/) to verify if the issue is already fixed.
* Test [previous versions](https://download.blender.org/release/) to find an older working version.
* For feature requests, feedback, questions or build issues, see [communication channels](https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests).
* If there are multiple bugs, make multiple bug reports.
- type: textarea
id: body
attributes:
label: "Description"
hide_label: true
value: |
**System Information**
Operating system:
Graphics card:
**Blender Version**
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)
Worked: (newest version of Blender that worked as expected)
**Short description of error**
**Exact steps for others to reproduce the error**
Based on the default startup or an attached .blend file (as simple as possible).
- type: markdown
attributes:
value: |
### Help the developers
Bug fixing is important, the developers will handle reports swiftly. For that reason, carefully provide exact steps and a **small and simple .blend file** to reproduce the problem. You do your half of the work, then we do our half!

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@@ -1 +0,0 @@
blank_issues_enabled: false

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@@ -1,10 +0,0 @@
name: Design
about: Create a design task (for developers only)
labels:
- "type::Design"
body:
- type: textarea
id: body
attributes:
label: "Description"
hide_label: true

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@@ -1,10 +0,0 @@
name: To Do
about: Create a to do task (for developers only)
labels:
- "type::To Do"
body:
- type: textarea
id: body
attributes:
label: "Description"
hide_label: true

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@@ -0,0 +1,4 @@
---
name: Pull Request
about: Submit a pull request
---

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@@ -1,17 +0,0 @@
name: Pull Request
about: Contribute code to Blender
body:
- type: markdown
attributes:
value: |
### Instructions
Guides to [contributing code](https://wiki.blender.org/index.php/Dev:Doc/Process/Contributing_Code) and effective [code review](https://wiki.blender.org/index.php/Dev:Doc/Tools/Code_Review).
By submitting code here, you agree that the code is (compatible with) GNU GPL v2 or later.
- type: textarea
id: body
attributes:
label: "Description"
hide_label: true

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@@ -167,26 +167,14 @@ get_blender_version()
option(WITH_BLENDER "Build blender (disable to build only the blender player)" ON)
mark_as_advanced(WITH_BLENDER)
if(WIN32)
option(WITH_BLENDER_THUMBNAILER "\
Build \"BlendThumb.dll\" helper for Windows explorer integration to support extracting \
thumbnails from `.blend` files."
ON
)
if(APPLE)
# In future, can be used with `quicklookthumbnailing/qlthumbnailreply` to create file
# thumbnails for say Finder. Turn it off for now.
option(WITH_BLENDER_THUMBNAILER "Build \"blender-thumbnailer\" thumbnail extraction utility" OFF)
elseif(WIN32)
option(WITH_BLENDER_THUMBNAILER "Build \"BlendThumb.dll\" helper for Windows explorer integration" ON)
else()
set(_option_default ON)
if(APPLE)
# In future, can be used with `quicklookthumbnailing/qlthumbnailreply`
# to create file thumbnails for say Finder.
# Turn it off for now, even though it can build on APPLE, it's not likely to be useful.
set(_option_default OFF)
endif()
option(WITH_BLENDER_THUMBNAILER "\
Build stand-alone \"blender-thumbnailer\" command-line thumbnail extraction utility, \
intended for use by file-managers to extract PNG images from `.blend` files."
${_option_default}
)
unset(_option_default)
option(WITH_BLENDER_THUMBNAILER "Build \"blender-thumbnailer\" thumbnail extraction utility" ON)
endif()
option(WITH_INTERNATIONAL "Enable I18N (International fonts and text)" ON)
@@ -226,19 +214,14 @@ option(WITH_BULLET "Enable Bullet (Physics Engine)" ON)
option(WITH_SYSTEM_BULLET "Use the systems bullet library (currently unsupported due to missing features in upstream!)" )
mark_as_advanced(WITH_SYSTEM_BULLET)
option(WITH_OPENCOLORIO "Enable OpenColorIO color management" ON)
set(_option_default ON)
if(APPLE)
# There's no OpenXR runtime in sight for macOS, neither is code well
# tested there -> disable it by default.
set(_option_default OFF)
endif()
option(WITH_XR_OPENXR "Enable VR features through the OpenXR specification" ${_option_default})
if(APPLE)
option(WITH_XR_OPENXR "Enable VR features through the OpenXR specification" OFF)
mark_as_advanced(WITH_XR_OPENXR)
else()
option(WITH_XR_OPENXR "Enable VR features through the OpenXR specification" ON)
endif()
unset(_option_default)
option(WITH_GMP "Enable features depending on GMP (Exact Boolean)" ON)
# Compositor
@@ -370,13 +353,12 @@ else()
set(WITH_COREAUDIO OFF)
endif()
if(NOT WIN32)
set(_option_default ON)
if(APPLE)
set(_option_default OFF)
option(WITH_JACK "Enable JACK Support (http://www.jackaudio.org)" OFF)
else()
option(WITH_JACK "Enable JACK Support (http://www.jackaudio.org)" ON)
endif()
option(WITH_JACK "Enable JACK Support (http://www.jackaudio.org)" ${_option_default})
unset(_option_default)
option(WITH_JACK_DYNLOAD "Enable runtime dynamic JACK libraries loading" OFF)
option(WITH_JACK_DYNLOAD "Enable runtime dynamic JACK libraries loading" OFF)
else()
set(WITH_JACK OFF)
endif()
@@ -417,26 +399,6 @@ mark_as_advanced(WITH_SYSTEM_GLOG)
# Freestyle
option(WITH_FREESTYLE "Enable Freestyle (advanced edges rendering)" ON)
# Libraries.
if(UNIX AND NOT APPLE)
# Optionally build without pre-compiled libraries.
# NOTE: this could be supported on all platforms however in practice UNIX is the only platform
# that has good support for detecting installed libraries.
option(WITH_LIBS_PRECOMPILED "\
Detect and link against pre-compiled libraries (typically found under \"../lib/\"). \
Disabling this option will use the system libraries although cached paths \
that point to pre-compiled libraries will be left as-is."
ON
)
mark_as_advanced(WITH_LIBS_PRECOMPILED)
option(WITH_STATIC_LIBS "Try to link with static libraries, as much as possible, to make blender more portable across distributions" OFF)
if(WITH_STATIC_LIBS)
option(WITH_BOOST_ICU "Boost uses ICU library (required for linking with static Boost built with libicu)." OFF)
mark_as_advanced(WITH_BOOST_ICU)
endif()
endif()
# Misc
if(WIN32 OR APPLE)
option(WITH_INPUT_IME "Enable Input Method Editor (IME) for complex Asian character input" ON)
@@ -444,6 +406,11 @@ endif()
option(WITH_INPUT_NDOF "Enable NDOF input devices (SpaceNavigator and friends)" ON)
if(UNIX AND NOT APPLE)
option(WITH_INSTALL_PORTABLE "Install redistributable runtime, otherwise install into CMAKE_INSTALL_PREFIX" ON)
option(WITH_STATIC_LIBS "Try to link with static libraries, as much as possible, to make blender more portable across distributions" OFF)
if(WITH_STATIC_LIBS)
option(WITH_BOOST_ICU "Boost uses ICU library (required for linking with static Boost built with libicu)." OFF)
mark_as_advanced(WITH_BOOST_ICU)
endif()
endif()
option(WITH_PYTHON_INSTALL "Copy system python into the blender install folder" ON)
@@ -524,7 +491,7 @@ endif()
if(NOT APPLE)
option(WITH_CYCLES_DEVICE_HIP "Enable Cycles AMD HIP support" ON)
option(WITH_CYCLES_HIP_BINARIES "Build Cycles AMD HIP binaries" OFF)
set(CYCLES_HIP_BINARIES_ARCH gfx1010 gfx1011 gfx1012 gfx1030 gfx1031 gfx1032 gfx1034 gfx1035 gfx1100 gfx1101 gfx1102 CACHE STRING "AMD HIP architectures to build binaries for")
set(CYCLES_HIP_BINARIES_ARCH gfx900 gfx906 gfx90c gfx902 gfx1010 gfx1011 gfx1012 gfx1030 gfx1031 gfx1032 gfx1034 gfx1035 gfx1100 gfx1101 gfx1102 CACHE STRING "AMD HIP architectures to build binaries for")
mark_as_advanced(WITH_CYCLES_DEVICE_HIP)
mark_as_advanced(CYCLES_HIP_BINARIES_ARCH)
endif()
@@ -1026,8 +993,6 @@ set(PLATFORM_LINKLIBS "")
# - CMAKE_EXE_LINKER_FLAGS_DEBUG
set(PLATFORM_LINKFLAGS "")
set(PLATFORM_LINKFLAGS_DEBUG "")
set(PLATFORM_LINKFLAGS_RELEASE "")
set(PLATFORM_LINKFLAGS_EXECUTABLE "")
if(NOT CMAKE_BUILD_TYPE MATCHES "Release")
if(WITH_COMPILER_ASAN)
@@ -1241,6 +1206,13 @@ if(WITH_OPENGL)
add_definitions(-DWITH_OPENGL)
endif()
#-----------------------------------------------------------------------------
# Configure Vulkan.
if(WITH_VULKAN_BACKEND)
list(APPEND BLENDER_GL_LIBRARIES ${VULKAN_LIBRARIES})
endif()
# -----------------------------------------------------------------------------
# Configure Metal
@@ -1290,14 +1262,12 @@ endif()
# -----------------------------------------------------------------------------
# Configure Bullet
if(WITH_BULLET)
if(WITH_SYSTEM_BULLET)
find_package(Bullet)
set_and_warn_library_found("Bullet" BULLET_FOUND WITH_BULLET)
else()
set(BULLET_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/extern/bullet2/src")
set(BULLET_LIBRARIES "extern_bullet")
endif()
if(WITH_BULLET AND WITH_SYSTEM_BULLET)
find_package(Bullet)
set_and_warn_library_found("Bullet" BULLET_FOUND WITH_BULLET)
else()
set(BULLET_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/extern/bullet2/src")
# set(BULLET_LIBRARIES "")
endif()

View File

@@ -71,13 +71,6 @@ Static Source Code Checking
* check_mypy: Checks all Python scripts using mypy,
see: source/tools/check_source/check_mypy_config.py scripts which are included.
Documentation Checking
* check_wiki_file_structure:
Check the WIKI documentation for the source-tree's file structure
matches Blender's source-code.
See: https://wiki.blender.org/wiki/Source/File_Structure
Spell Checkers
This runs the spell checker from the developer tools repositor.
@@ -488,10 +481,6 @@ check_smatch: .FORCE
check_mypy: .FORCE
@$(PYTHON) "$(BLENDER_DIR)/source/tools/check_source/check_mypy.py"
check_wiki_file_structure: .FORCE
@PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_wiki/check_wiki_file_structure.py"
check_spelling_py: .FORCE
@cd "$(BUILD_DIR)" ; \
PYTHONIOENCODING=utf_8 $(PYTHON) \

View File

@@ -2,7 +2,7 @@
# LLVM does not switch over to cpp17 until llvm 16 and building ealier versions with
# MSVC is leading to some crashes in ISPC. Switch back to their default on all platforms
# for now.
# for now.
string(REPLACE "-DCMAKE_CXX_STANDARD=17" " " DPCPP_CMAKE_FLAGS "${DEFAULT_CMAKE_FLAGS}")
if(WIN32)

View File

@@ -42,7 +42,7 @@ endif()
# LLVM does not switch over to cpp17 until llvm 16 and building ealier versions with
# MSVC is leading to some crashes in ISPC. Switch back to their default on all platforms
# for now.
# for now.
string(REPLACE "-DCMAKE_CXX_STANDARD=17" " " LLVM_CMAKE_FLAGS "${DEFAULT_CMAKE_FLAGS}")
# short project name due to long filename issues on windows

View File

@@ -10,9 +10,9 @@ if(WIN32)
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${SSL_HASH_TYPE}=${SSL_HASH}
PREFIX ${BUILD_DIR}/ssl
CONFIGURE_COMMAND echo "."
BUILD_COMMAND echo "."
INSTALL_COMMAND echo "."
CONFIGURE_COMMAND echo "."
BUILD_COMMAND echo "."
INSTALL_COMMAND echo "."
INSTALL_DIR ${LIBDIR}/ssl
)
else()
@@ -46,4 +46,4 @@ else()
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/ssl/src/external_ssl/ && make install
INSTALL_DIR ${LIBDIR}/ssl
)
endif()
endif()

View File

@@ -29,7 +29,7 @@ elseif(UNIX)
set(USD_PLATFORM_FLAGS
-DPYTHON_INCLUDE_DIR=${LIBDIR}/python/include/python${PYTHON_SHORT_VERSION}/
-DPYTHON_LIBRARY=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${SHAREDLIBEXT}
)
)
if(APPLE)
set(USD_SHARED_LINKER_FLAGS "-Xlinker -undefined -Xlinker dynamic_lookup")

View File

@@ -1,7 +1,7 @@
# SPDX-License-Identifier: GPL-2.0-or-later
if(WIN32)
set(XML2_EXTRA_ARGS
set(XML2_EXTRA_ARGS
-DLIBXML2_WITH_ZLIB=OFF
-DLIBXML2_WITH_LZMA=OFF
-DLIBXML2_WITH_PYTHON=OFF

View File

@@ -19,13 +19,9 @@ ENDIF()
SET(_moltenvk_SEARCH_DIRS
${MOLTENVK_ROOT_DIR}
${LIBDIR}/vulkan/MoltenVK
)
# FIXME: These finder modules typically don't use LIBDIR,
# this should be set by `./build_files/cmake/platform/` instead.
IF(DEFINED LIBDIR)
SET(_moltenvk_SEARCH_DIRS ${_moltenvk_SEARCH_DIRS} ${LIBDIR}/moltenvk)
ENDIF()
FIND_PATH(MOLTENVK_INCLUDE_DIR
NAMES

View File

@@ -17,13 +17,9 @@ ENDIF()
SET(_optix_SEARCH_DIRS
${OPTIX_ROOT_DIR}
"$ENV{PROGRAMDATA}/NVIDIA Corporation/OptiX SDK 7.3.0"
)
# TODO: Which environment uses this?
if(DEFINED ENV{PROGRAMDATA})
list(APPEND _optix_SEARCH_DIRS "$ENV{PROGRAMDATA}/NVIDIA Corporation/OptiX SDK 7.3.0")
endif()
FIND_PATH(OPTIX_INCLUDE_DIR
NAMES
optix.h

View File

@@ -67,8 +67,6 @@ ENDIF()
STRING(REPLACE "." "" PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
SET(_PYTHON_ABI_FLAGS "")
SET(_python_SEARCH_DIRS
${PYTHON_ROOT_DIR}
"$ENV{HOME}/py${PYTHON_VERSION_NO_DOTS}"

View File

@@ -1,63 +0,0 @@
# SPDX-License-Identifier: BSD-3-Clause
# Copyright 2023 Blender Foundation.
# - Find ShaderC libraries
# Find the ShaderC includes and libraries
# This module defines
# SHADERC_INCLUDE_DIRS, where to find MoltenVK headers, Set when
# SHADERC_INCLUDE_DIR is found.
# SHADERC_LIBRARIES, libraries to link against to use ShaderC.
# SHADERC_ROOT_DIR, The base directory to search for ShaderC.
# This can also be an environment variable.
# SHADERC_FOUND, If false, do not try to use ShaderC.
#
# If SHADERC_ROOT_DIR was defined in the environment, use it.
IF(NOT SHADERC_ROOT_DIR AND NOT $ENV{SHADERC_ROOT_DIR} STREQUAL "")
SET(SHADERC_ROOT_DIR $ENV{SHADERC_ROOT_DIR})
ENDIF()
SET(_shaderc_SEARCH_DIRS
${SHADERC_ROOT_DIR}
)
# FIXME: These finder modules typically don't use LIBDIR,
# this should be set by `./build_files/cmake/platform/` instead.
IF(DEFINED LIBDIR)
SET(_shaderc_SEARCH_DIRS ${_shaderc_SEARCH_DIRS} ${LIBDIR}/shaderc)
ENDIF()
FIND_PATH(SHADERC_INCLUDE_DIR
NAMES
shaderc/shaderc.h
HINTS
${_shaderc_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(SHADERC_LIBRARY
NAMES
shaderc_combined
HINTS
${_shaderc_SEARCH_DIRS}
PATH_SUFFIXES
lib
)
# handle the QUIETLY and REQUIRED arguments and set SHADERC_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(ShaderC DEFAULT_MSG SHADERC_LIBRARY SHADERC_INCLUDE_DIR)
IF(SHADERC_FOUND)
SET(SHADERC_LIBRARIES ${SHADERC_LIBRARY})
SET(SHADERC_INCLUDE_DIRS ${SHADERC_INCLUDE_DIR})
ENDIF()
MARK_AS_ADVANCED(
SHADERC_INCLUDE_DIR
SHADERC_LIBRARY
)
UNSET(_shaderc_SEARCH_DIRS)

View File

@@ -1,63 +0,0 @@
# SPDX-License-Identifier: BSD-3-Clause
# Copyright 2023 Blender Foundation.
# - Find Vulkan libraries
# Find the Vulkan includes and libraries
# This module defines
# VULKAN_INCLUDE_DIRS, where to find Vulkan headers, Set when
# VULKAN_INCLUDE_DIR is found.
# VULKAN_LIBRARIES, libraries to link against to use Vulkan.
# VULKAN_ROOT_DIR, The base directory to search for Vulkan.
# This can also be an environment variable.
# VULKAN_FOUND, If false, do not try to use Vulkan.
#
# If VULKAN_ROOT_DIR was defined in the environment, use it.
IF(NOT VULKAN_ROOT_DIR AND NOT $ENV{VULKAN_ROOT_DIR} STREQUAL "")
SET(VULKAN_ROOT_DIR $ENV{VULKAN_ROOT_DIR})
ENDIF()
SET(_vulkan_SEARCH_DIRS
${VULKAN_ROOT_DIR}
)
# FIXME: These finder modules typically don't use LIBDIR,
# this should be set by `./build_files/cmake/platform/` instead.
IF(DEFINED LIBDIR)
SET(_vulkan_SEARCH_DIRS ${_vulkan_SEARCH_DIRS} ${LIBDIR}/vulkan)
ENDIF()
FIND_PATH(VULKAN_INCLUDE_DIR
NAMES
vulkan/vulkan.h
HINTS
${_vulkan_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(VULKAN_LIBRARY
NAMES
vulkan
HINTS
${_vulkan_SEARCH_DIRS}
PATH_SUFFIXES
lib
)
# handle the QUIETLY and REQUIRED arguments and set VULKAN_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Vulkan DEFAULT_MSG VULKAN_LIBRARY VULKAN_INCLUDE_DIR)
IF(VULKAN_FOUND)
SET(VULKAN_LIBRARIES ${VULKAN_LIBRARY})
SET(VULKAN_INCLUDE_DIRS ${VULKAN_INCLUDE_DIR})
ENDIF()
MARK_AS_ADVANCED(
VULKAN_INCLUDE_DIR
VULKAN_LIBRARY
)
UNSET(_vulkan_SEARCH_DIRS)

View File

@@ -6,80 +6,18 @@
import re
import sys
from typing import Optional
cmakelists_file = sys.argv[-1]
def count_backslashes_before_pos(file_data: str, pos: int) -> int:
slash_count = 0
pos -= 1
while pos >= 0:
if file_data[pos] != '\\':
break
pos -= 1
slash_count += 1
return slash_count
def extract_cmake_string_at_pos(file_data: str, pos_beg: int) -> Optional[str]:
assert file_data[pos_beg - 1] == '"'
pos = pos_beg
# Dummy assignment.
pos_end = pos_beg
while True:
pos_next = file_data.find('"', pos)
if pos_next == -1:
raise Exception("Un-terminated string (parse error?)")
count_slashes = count_backslashes_before_pos(file_data, pos_next)
if (count_slashes % 2) == 0:
pos_end = pos_next
# Found the closing quote.
break
# The quote was back-slash escaped, step over it.
pos = pos_next + 1
file_data[pos_next]
assert file_data[pos_end] == '"'
if pos_beg == pos_end:
return None
# See: https://cmake.org/cmake/help/latest/manual/cmake-language.7.html#escape-sequences
text = file_data[pos_beg: pos_end].replace(
# Handle back-slash literals.
"\\\\", "\\",
).replace(
# Handle tabs.
"\\t", "\t",
).replace(
# Handle escaped quotes.
"\\\"", "\"",
).replace(
# Handle tabs.
"\\;", ";",
).replace(
# Handle trailing newlines.
"\\\n", "",
)
return text
def main() -> None:
def main():
options = []
with open(cmakelists_file, 'r', encoding="utf-8") as fh:
file_data = fh.read()
for m in re.finditer(r"^\s*option\s*\(\s*(WITH_[a-zA-Z0-9_]+)\s+(\")", file_data, re.MULTILINE):
option_name = m.group(1)
option_descr = extract_cmake_string_at_pos(file_data, m.span(2)[1])
if option_descr is None:
# Possibly a parsing error, at least show something.
option_descr = "(UNDOCUMENTED)"
options.append("{:s}: {:s}".format(option_name, option_descr))
for l in open(cmakelists_file, 'r').readlines():
if not l.lstrip().startswith('#'):
l_option = re.sub(r'.*\boption\s*\(\s*(WITH_[a-zA-Z0-9_]+)\s+\"(.*)\"\s*.*', r'\g<1> - \g<2>', l)
if l_option != l:
l_option = l_option.strip()
if l_option.startswith('WITH_'):
options.append(l_option)
print('\n'.join(options))

View File

@@ -550,9 +550,7 @@ function(setup_platform_linker_libs
endif()
if(WIN32 AND NOT UNIX)
if(DEFINED PTHREADS_LIBRARIES)
target_link_libraries(${target} ${PTHREADS_LIBRARIES})
endif()
target_link_libraries(${target} ${PTHREADS_LIBRARIES})
endif()
# target_link_libraries(${target} ${PLATFORM_LINKLIBS} ${CMAKE_DL_LIBS})
@@ -1117,7 +1115,7 @@ function(find_python_package
# endif()
# Not set, so initialize.
else()
string(REPLACE "." ";" _PY_VER_SPLIT "${PYTHON_VERSION}")
string(REPLACE "." ";" _PY_VER_SPLIT "${PYTHON_VERSION}")
list(GET _PY_VER_SPLIT 0 _PY_VER_MAJOR)
# re-cache
@@ -1264,7 +1262,7 @@ endmacro()
# Utility to gather and install precompiled shared libraries.
macro(add_bundled_libraries library_dir)
if(DEFINED LIBDIR)
if(EXISTS ${LIBDIR})
set(_library_dir ${LIBDIR}/${library_dir})
if(WIN32)
file(GLOB _all_library_versions ${_library_dir}/*\.dll)
@@ -1277,7 +1275,7 @@ macro(add_bundled_libraries library_dir)
list(APPEND PLATFORM_BUNDLED_LIBRARY_DIRS ${_library_dir})
unset(_all_library_versions)
unset(_library_dir)
endif()
endif()
endmacro()
macro(windows_install_shared_manifest)

View File

@@ -97,8 +97,20 @@ add_bundled_libraries(materialx/lib)
if(WITH_VULKAN_BACKEND)
find_package(MoltenVK REQUIRED)
find_package(ShaderC REQUIRED)
find_package(Vulkan REQUIRED)
if(EXISTS ${LIBDIR}/vulkan)
set(VULKAN_FOUND On)
set(VULKAN_ROOT_DIR ${LIBDIR}/vulkan/macOS)
set(VULKAN_INCLUDE_DIR ${VULKAN_ROOT_DIR}/include)
set(VULKAN_LIBRARY ${VULKAN_ROOT_DIR}/lib/libvulkan.1.dylib)
set(SHADERC_LIBRARY ${VULKAN_ROOT_DIR}/lib/libshaderc_combined.a)
set(VULKAN_INCLUDE_DIRS ${VULKAN_INCLUDE_DIR} ${MOLTENVK_INCLUDE_DIRS})
set(VULKAN_LIBRARIES ${VULKAN_LIBRARY} ${SHADERC_LIBRARY} ${MOLTENVK_LIBRARIES})
else()
message(WARNING "Vulkan SDK was not found, disabling WITH_VULKAN_BACKEND")
set(WITH_VULKAN_BACKEND OFF)
endif()
endif()
if(WITH_OPENSUBDIV)

View File

@@ -1,12 +1,7 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2022 Blender Foundation. All rights reserved.
# Auto update existing CMake caches for new libraries.
# Assert that `LIBDIR` is defined.
if(NOT (DEFINED LIBDIR))
message(FATAL_ERROR "Logical error, expected 'LIBDIR' to be defined!")
endif()
# Auto update existing CMake caches for new libraries
# Clear cached variables whose name matches `pattern`.
function(unset_cache_variables pattern)

View File

@@ -4,52 +4,38 @@
# Libraries configuration for any *nix system including Linux and Unix (excluding APPLE).
# Detect precompiled library directory
if(NOT DEFINED LIBDIR)
# Path to a locally compiled libraries.
set(LIBDIR_NAME ${CMAKE_SYSTEM_NAME}_${CMAKE_SYSTEM_PROCESSOR})
string(TOLOWER ${LIBDIR_NAME} LIBDIR_NAME)
set(LIBDIR_NATIVE_ABI ${CMAKE_SOURCE_DIR}/../lib/${LIBDIR_NAME})
if(NOT WITH_LIBS_PRECOMPILED)
unset(LIBDIR)
else()
if(NOT DEFINED LIBDIR)
# Path to a locally compiled libraries.
set(LIBDIR_NAME ${CMAKE_SYSTEM_NAME}_${CMAKE_SYSTEM_PROCESSOR})
string(TOLOWER ${LIBDIR_NAME} LIBDIR_NAME)
set(LIBDIR_NATIVE_ABI ${CMAKE_SOURCE_DIR}/../lib/${LIBDIR_NAME})
# Path to precompiled libraries with known glibc 2.28 ABI.
set(LIBDIR_GLIBC228_ABI ${CMAKE_SOURCE_DIR}/../lib/linux_x86_64_glibc_228)
# Path to precompiled libraries with known glibc 2.28 ABI.
set(LIBDIR_GLIBC228_ABI ${CMAKE_SOURCE_DIR}/../lib/linux_x86_64_glibc_228)
# Choose the best suitable libraries.
if(EXISTS ${LIBDIR_NATIVE_ABI})
set(LIBDIR ${LIBDIR_NATIVE_ABI})
# Choose the best suitable libraries.
if(EXISTS ${LIBDIR_NATIVE_ABI})
set(LIBDIR ${LIBDIR_NATIVE_ABI})
set(WITH_LIBC_MALLOC_HOOK_WORKAROUND True)
elseif(EXISTS ${LIBDIR_GLIBC228_ABI})
set(LIBDIR ${LIBDIR_GLIBC228_ABI})
if(WITH_MEM_JEMALLOC)
# jemalloc provides malloc hooks.
set(WITH_LIBC_MALLOC_HOOK_WORKAROUND False)
else()
set(WITH_LIBC_MALLOC_HOOK_WORKAROUND True)
elseif(EXISTS ${LIBDIR_GLIBC228_ABI})
set(LIBDIR ${LIBDIR_GLIBC228_ABI})
if(WITH_MEM_JEMALLOC)
# jemalloc provides malloc hooks.
set(WITH_LIBC_MALLOC_HOOK_WORKAROUND False)
else()
set(WITH_LIBC_MALLOC_HOOK_WORKAROUND True)
endif()
endif()
# Avoid namespace pollustion.
unset(LIBDIR_NATIVE_ABI)
unset(LIBDIR_GLIBC228_ABI)
endif()
if(NOT (EXISTS ${LIBDIR}))
message(STATUS
"Unable to find LIBDIR: ${LIBDIR}, system libraries may be used "
"(disable WITH_LIBS_PRECOMPILED to suppress this message)."
)
unset(LIBDIR)
endif()
# Avoid namespace pollustion.
unset(LIBDIR_NATIVE_ABI)
unset(LIBDIR_GLIBC228_ABI)
endif()
# Support restoring this value once pre-compiled libraries have been handled.
set(WITH_STATIC_LIBS_INIT ${WITH_STATIC_LIBS})
if(DEFINED LIBDIR)
if(EXISTS ${LIBDIR})
message(STATUS "Using pre-compiled LIBDIR: ${LIBDIR}")
file(GLOB LIB_SUBDIRS ${LIBDIR}/*)
@@ -99,7 +85,7 @@ endmacro()
# These are libraries that may be precompiled. For this we disable searching in
# the system directories so that we don't accidentally use them instead.
if(DEFINED LIBDIR)
if(EXISTS ${LIBDIR})
without_system_libs_begin()
endif()
@@ -111,7 +97,6 @@ find_package_wrapper(Epoxy REQUIRED)
if(WITH_VULKAN_BACKEND)
find_package_wrapper(Vulkan REQUIRED)
find_package_wrapper(ShaderC REQUIRED)
endif()
function(check_freetype_for_brotli)
@@ -129,7 +114,7 @@ endfunction()
if(NOT WITH_SYSTEM_FREETYPE)
# FreeType compiled with Brotli compression for woff2.
find_package_wrapper(Freetype REQUIRED)
if(DEFINED LIBDIR)
if(EXISTS ${LIBDIR})
find_package_wrapper(Brotli REQUIRED)
# NOTE: This is done on WIN32 & APPLE but fails on some Linux systems.
@@ -156,7 +141,7 @@ if(WITH_PYTHON)
if(WITH_PYTHON_MODULE AND NOT WITH_INSTALL_PORTABLE)
# Installing into `site-packages`, warn when installing into `./../lib/`
# which script authors almost certainly don't want.
if(DEFINED LIBDIR)
if(EXISTS ${LIBDIR})
path_is_prefix(LIBDIR PYTHON_SITE_PACKAGES _is_prefix)
if(_is_prefix)
message(WARNING "
@@ -232,7 +217,7 @@ if(WITH_CODEC_SNDFILE)
endif()
if(WITH_CODEC_FFMPEG)
if(DEFINED LIBDIR)
if(EXISTS ${LIBDIR})
set(FFMPEG_ROOT_DIR ${LIBDIR}/ffmpeg)
# Override FFMPEG components to also include static library dependencies
# included with precompiled libraries, and to ensure correct link order.
@@ -247,7 +232,7 @@ if(WITH_CODEC_FFMPEG)
vpx
x264
xvidcore)
if((DEFINED LIBDIR) AND (EXISTS ${LIBDIR}/ffmpeg/lib/libaom.a))
if(EXISTS ${LIBDIR}/ffmpeg/lib/libaom.a)
list(APPEND FFMPEG_FIND_COMPONENTS aom)
endif()
elseif(FFMPEG)
@@ -445,13 +430,10 @@ if(WITH_OPENIMAGEIO)
${PNG_LIBRARIES}
${JPEG_LIBRARIES}
${ZLIB_LIBRARIES}
${BOOST_LIBRARIES}
)
set(OPENIMAGEIO_DEFINITIONS "")
if(WITH_BOOST)
list(APPEND OPENIMAGEIO_LIBRARIES "${BOOST_LIBRARIES}")
endif()
if(WITH_IMAGE_TIFF)
list(APPEND OPENIMAGEIO_LIBRARIES "${TIFF_LIBRARY}")
endif()
@@ -469,7 +451,7 @@ add_bundled_libraries(openimageio/lib)
if(WITH_OPENCOLORIO)
find_package_wrapper(OpenColorIO 2.0.0)
set(OPENCOLORIO_DEFINITIONS "")
set(OPENCOLORIO_DEFINITIONS)
set_and_warn_library_found("OpenColorIO" OPENCOLORIO_FOUND WITH_OPENCOLORIO)
endif()
add_bundled_libraries(opencolorio/lib)
@@ -484,7 +466,7 @@ if(WITH_OPENIMAGEDENOISE)
endif()
if(WITH_LLVM)
if(DEFINED LIBDIR)
if(EXISTS ${LIBDIR})
set(LLVM_STATIC ON)
endif()
@@ -498,7 +480,7 @@ if(WITH_LLVM)
endif()
# Symbol conflicts with same UTF library used by OpenCollada
if(DEFINED LIBDIR)
if(EXISTS ${LIBDIR})
if(WITH_OPENCOLLADA AND (${LLVM_VERSION} VERSION_LESS "4.0.0"))
list(REMOVE_ITEM OPENCOLLADA_LIBRARIES ${OPENCOLLADA_UTF_LIBRARY})
endif()
@@ -554,7 +536,7 @@ if(WITH_CYCLES AND WITH_CYCLES_PATH_GUIDING)
endif()
endif()
if(DEFINED LIBDIR)
if(EXISTS ${LIBDIR})
without_system_libs_end()
endif()
@@ -569,14 +551,9 @@ else()
endif()
find_package(Threads REQUIRED)
# `FindThreads` documentation notes that this may be empty
# with the system libraries provide threading functionality.
if(CMAKE_THREAD_LIBS_INIT)
list(APPEND PLATFORM_LINKLIBS ${CMAKE_THREAD_LIBS_INIT})
# used by other platforms
set(PTHREADS_LIBRARIES ${CMAKE_THREAD_LIBS_INIT})
endif()
list(APPEND PLATFORM_LINKLIBS ${CMAKE_THREAD_LIBS_INIT})
# used by other platforms
set(PTHREADS_LIBRARIES ${CMAKE_THREAD_LIBS_INIT})
if(CMAKE_DL_LIBS)
list(APPEND PLATFORM_LINKLIBS ${CMAKE_DL_LIBS})
@@ -598,7 +575,7 @@ add_definitions(-D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE
#
# Keep last, so indirectly linked libraries don't override our own pre-compiled libs.
if(DEFINED LIBDIR)
if(EXISTS ${LIBDIR})
# Clear the prefix path as it causes the `LIBDIR` to override system locations.
unset(CMAKE_PREFIX_PATH)
@@ -654,7 +631,7 @@ if(WITH_GHOST_WAYLAND)
# When dynamically linked WAYLAND is used and `${LIBDIR}/wayland` is present,
# there is no need to search for the libraries as they are not needed for building.
# Only the headers are needed which can reference the known paths.
if((DEFINED LIBDIR) AND (EXISTS "${LIBDIR}/wayland" AND WITH_GHOST_WAYLAND_DYNLOAD))
if(EXISTS "${LIBDIR}/wayland" AND WITH_GHOST_WAYLAND_DYNLOAD)
set(_use_system_wayland OFF)
else()
set(_use_system_wayland ON)
@@ -718,7 +695,7 @@ if(WITH_GHOST_WAYLAND)
add_definitions(-DWITH_GHOST_WAYLAND_LIBDECOR)
endif()
if((DEFINED LIBDIR) AND (EXISTS "${LIBDIR}/wayland/bin/wayland-scanner"))
if(EXISTS "${LIBDIR}/wayland/bin/wayland-scanner")
set(WAYLAND_SCANNER "${LIBDIR}/wayland/bin/wayland-scanner")
else()
pkg_get_variable(WAYLAND_SCANNER wayland-scanner wayland_scanner)

View File

@@ -43,10 +43,6 @@ update-code:
branch: trunk
commit_id: HEAD
path: lib/benchmarks
assets:
branch: trunk
commit_id: HEAD
path: lib/assets
#
# Buildbot only configs
@@ -63,7 +59,7 @@ buildbot:
optix:
version: '7.3.0'
ocloc:
version: '101.4032'
version: '101.3430'
cmake:
default:
version: any

View File

@@ -24,7 +24,7 @@ import os
import re
import platform
import string
import setuptools
import setuptools # type: ignore
import sys
from typing import (
@@ -208,7 +208,7 @@ def main() -> None:
return paths
# Ensure this wheel is marked platform specific.
class BinaryDistribution(setuptools.dist.Distribution):
class BinaryDistribution(setuptools.dist.Distribution): # type: ignore
def has_ext_modules(self) -> bool:
return True

View File

@@ -13,10 +13,10 @@ import sys
import make_utils
from make_utils import call
# Parse arguments.
# Parse arguments
def parse_arguments() -> argparse.Namespace:
def parse_arguments():
parser = argparse.ArgumentParser()
parser.add_argument("--ctest-command", default="ctest")
parser.add_argument("--cmake-command", default="cmake")

View File

@@ -104,30 +104,17 @@ def svn_update(args: argparse.Namespace, release_version: Optional[str]) -> None
svn_url_tests = svn_url + lib_tests
call(svn_non_interactive + ["checkout", svn_url_tests, lib_tests_dirpath])
lib_assets = "assets"
lib_assets_dirpath = os.path.join(lib_dirpath, lib_assets)
if not os.path.exists(lib_assets_dirpath):
print_stage("Checking out Assets")
if make_utils.command_missing(args.svn_command):
sys.stderr.write("svn not found, can't checkout assets\n")
sys.exit(1)
svn_url_assets = svn_url + lib_assets
call(svn_non_interactive + ["checkout", svn_url_assets, lib_assets_dirpath])
# Update precompiled libraries, assets and tests
# Update precompiled libraries and tests
if not os.path.isdir(lib_dirpath):
print("Library path: %r, not found, skipping" % lib_dirpath)
else:
paths_local_and_remote = []
if os.path.exists(os.path.join(lib_dirpath, ".svn")):
print_stage("Updating Precompiled Libraries, Assets and Tests (one repository)")
print_stage("Updating Precompiled Libraries and Tests (one repository)")
paths_local_and_remote.append((lib_dirpath, svn_url))
else:
print_stage("Updating Precompiled Libraries, Assets and Tests (multiple repositories)")
print_stage("Updating Precompiled Libraries and Tests (multiple repositories)")
# Separate paths checked out.
for dirname in os.listdir(lib_dirpath):
if dirname.startswith("."):

View File

@@ -2098,8 +2098,6 @@ def write_rst_types_index(basepath):
fw(title_string("Types (bpy.types)", "="))
fw(".. module:: bpy.types\n\n")
fw(".. toctree::\n")
# Only show top-level entries (avoids unreasonably large pages).
fw(" :maxdepth: 1\n")
fw(" :glob:\n\n")
fw(" bpy.types.*\n\n")
@@ -2126,8 +2124,6 @@ def write_rst_ops_index(basepath):
write_example_ref("", fw, "bpy.ops")
fw(".. toctree::\n")
fw(" :caption: Submodules\n")
# Only show top-level entries (avoids unreasonably large pages).
fw(" :maxdepth: 1\n")
fw(" :glob:\n\n")
fw(" bpy.ops.*\n\n")
file.close()

View File

@@ -13,12 +13,10 @@ endif()
# Exporting functions from the blender binary gives linker warnings on Apple arm64 systems.
# Silence them here.
if(APPLE)
if("${CMAKE_OSX_ARCHITECTURES}" STREQUAL "arm64")
if(CMAKE_COMPILER_IS_GNUCXX OR "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
string(APPEND CMAKE_C_FLAGS " -fvisibility=hidden")
string(APPEND CMAKE_CXX_FLAGS " -fvisibility=hidden")
endif()
if(APPLE AND ("${CMAKE_OSX_ARCHITECTURES}" STREQUAL "arm64"))
if(CMAKE_COMPILER_IS_GNUCXX OR "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
string(APPEND CMAKE_C_FLAGS " -fvisibility=hidden")
string(APPEND CMAKE_CXX_FLAGS " -fvisibility=hidden")
endif()
endif()
@@ -263,11 +261,9 @@ set(LIB
blender_add_lib(extern_mantaflow "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
if(WITH_OPENVDB)
# The VDB libs above are only added to as INTERFACE libs by blender_add_lib,
# meaning extern_mantaflow itself actually does not have a dependency on the
# openvdb libraries, and CMAKE is free to link the vdb libs before
# extern_mantaflow causing linker errors on linux. By explicitly declaring
# a dependency here, cmake will do the right thing.
target_link_libraries(extern_mantaflow PRIVATE ${OPENVDB_LIBRARIES})
endif()
# The VDB libs above are only added to as INTERFACE libs by blender_add_lib,
# meaning extern_mantaflow itself actually does not have a dependency on the
# openvdb libraries, and CMAKE is free to link the vdb libs before
# extern_mantaflow causing linker errors on linux. By explicitly declaring
# a dependency here, cmake will do the right thing.
target_link_libraries(extern_mantaflow PRIVATE ${OPENVDB_LIBRARIES})

View File

@@ -7,7 +7,6 @@ set(INC
set(INC_SYS
${VULKAN_INCLUDE_DIRS}
${MOLTENVK_INCLUDE_DIRS}
)
set(SRC

View File

@@ -1,15 +0,0 @@
diff --git a/extern/vulkan_memory_allocator/vk_mem_alloc.h b/extern/vulkan_memory_allocator/vk_mem_alloc.h
index 60f572038c0..63a9994ba46 100644
--- a/extern/vulkan_memory_allocator/vk_mem_alloc.h
+++ b/extern/vulkan_memory_allocator/vk_mem_alloc.h
@@ -13371,8 +13371,8 @@ bool VmaDefragmentationContext_T::IncrementCounters(VkDeviceSize bytes)
// Early return when max found
if (++m_PassStats.allocationsMoved >= m_MaxPassAllocations || m_PassStats.bytesMoved >= m_MaxPassBytes)
{
- VMA_ASSERT(m_PassStats.allocationsMoved == m_MaxPassAllocations ||
- m_PassStats.bytesMoved == m_MaxPassBytes && "Exceeded maximal pass threshold!");
+ VMA_ASSERT((m_PassStats.allocationsMoved == m_MaxPassAllocations ||
+ m_PassStats.bytesMoved == m_MaxPassBytes) && "Exceeded maximal pass threshold!");
return true;
}
return false;

File diff suppressed because it is too large Load Diff

View File

@@ -1671,19 +1671,19 @@ class CyclesPreferences(bpy.types.AddonPreferences):
elif device_type == 'HIP':
import sys
if sys.platform[:3] == "win":
col.label(text="Requires AMD GPU with RDNA architecture", icon='BLANK1')
col.label(text="Requires AMD GPU with Vega or RDNA architecture", icon='BLANK1')
col.label(text="and AMD Radeon Pro 21.Q4 driver or newer", icon='BLANK1')
elif sys.platform.startswith("linux"):
col.label(text="Requires AMD GPU with RDNA architecture", icon='BLANK1')
col.label(text="Requires AMD GPU with Vega or RDNA architecture", icon='BLANK1')
col.label(text="and AMD driver version 22.10 or newer", icon='BLANK1')
elif device_type == 'ONEAPI':
import sys
if sys.platform.startswith("win"):
col.label(text="Requires Intel GPU with Xe-HPG architecture", icon='BLANK1')
col.label(text="and Windows driver version 101.4032 or newer", icon='BLANK1')
col.label(text="and Windows driver version 101.3430 or newer", icon='BLANK1')
elif sys.platform.startswith("linux"):
col.label(text="Requires Intel GPU with Xe-HPG architecture and", icon='BLANK1')
col.label(text=" - intel-level-zero-gpu version 1.3.24931 or newer", icon='BLANK1')
col.label(text=" - intel-level-zero-gpu version 1.3.23904 or newer", icon='BLANK1')
col.label(text=" - oneAPI Level-Zero Loader", icon='BLANK1')
elif device_type == 'METAL':
col.label(text="Requires Apple Silicon with macOS 12.2 or newer", icon='BLANK1')

View File

@@ -48,8 +48,6 @@ void BlenderSync::sync_light(BL::Object &b_parent,
case BL::Light::type_SPOT: {
BL::SpotLight b_spot_light(b_light);
light->set_size(b_spot_light.shadow_soft_size());
light->set_axisu(transform_get_column(&tfm, 0));
light->set_axisv(transform_get_column(&tfm, 1));
light->set_light_type(LIGHT_SPOT);
light->set_spot_angle(b_spot_light.spot_size());
light->set_spot_smooth(b_spot_light.spot_blend());

View File

@@ -111,10 +111,8 @@ macro(cycles_external_libraries_append libraries)
endif()
if(WITH_OPENIMAGEDENOISE)
list(APPEND ${libraries} ${OPENIMAGEDENOISE_LIBRARIES})
if(APPLE)
if("${CMAKE_OSX_ARCHITECTURES}" STREQUAL "arm64")
list(APPEND ${libraries} "-framework Accelerate")
endif()
if(APPLE AND "${CMAKE_OSX_ARCHITECTURES}" STREQUAL "arm64")
list(APPEND ${libraries} "-framework Accelerate")
endif()
endif()
if(WITH_ALEMBIC)
@@ -138,15 +136,7 @@ macro(cycles_external_libraries_append libraries)
${PYTHON_LIBRARIES}
${ZLIB_LIBRARIES}
${CMAKE_DL_LIBS}
)
if(DEFINED PTHREADS_LIBRARIES)
list(APPEND ${libraries}
${PTHREADS_LIBRARIES}
)
endif()
list(APPEND ${libraries}
${PTHREADS_LIBRARIES}
${PLATFORM_LINKLIBS}
)

View File

@@ -51,7 +51,7 @@ static inline bool hipSupportsDevice(const int hipDevId)
hipDeviceGetAttribute(&major, hipDeviceAttributeComputeCapabilityMajor, hipDevId);
hipDeviceGetAttribute(&minor, hipDeviceAttributeComputeCapabilityMinor, hipDevId);
return (major >= 10);
return (major >= 9);
}
CCL_NAMESPACE_END

View File

@@ -327,21 +327,10 @@ void MetalDevice::make_source(MetalPipelineType pso_type, const uint kernel_feat
# define KERNEL_STRUCT_BEGIN(name, parent) \
string_replace_same_length(source, "kernel_data." #parent ".", "kernel_data_" #parent "_");
bool next_member_is_specialized = true;
# define KERNEL_STRUCT_MEMBER_DONT_SPECIALIZE next_member_is_specialized = false;
/* Add constants to md5 so that 'get_best_pipeline' is able to return a suitable match. */
# define KERNEL_STRUCT_MEMBER(parent, _type, name) \
if (next_member_is_specialized) { \
baked_constants += string(#parent "." #name "=") + \
to_string(_type(launch_params.data.parent.name)) + "\n"; \
} \
else { \
string_replace( \
source, "kernel_data_" #parent "_" #name, "kernel_data." #parent ".__unused_" #name); \
next_member_is_specialized = true; \
}
baked_constants += string(#parent "." #name "=") + \
to_string(_type(launch_params.data.parent.name)) + "\n";
# include "kernel/data_template.h"

View File

@@ -49,18 +49,6 @@ struct ShaderCache {
if (MetalInfo::get_device_vendor(mtlDevice) == METAL_GPU_APPLE) {
switch (MetalInfo::get_apple_gpu_architecture(mtlDevice)) {
default:
case APPLE_M2_BIG:
occupancy_tuning[DEVICE_KERNEL_INTEGRATOR_COMPACT_SHADOW_STATES] = {384, 128};
occupancy_tuning[DEVICE_KERNEL_INTEGRATOR_INIT_FROM_CAMERA] = {640, 128};
occupancy_tuning[DEVICE_KERNEL_INTEGRATOR_INTERSECT_CLOSEST] = {1024, 64};
occupancy_tuning[DEVICE_KERNEL_INTEGRATOR_INTERSECT_SHADOW] = {704, 704};
occupancy_tuning[DEVICE_KERNEL_INTEGRATOR_INTERSECT_SUBSURFACE] = {640, 32};
occupancy_tuning[DEVICE_KERNEL_INTEGRATOR_QUEUED_PATHS_ARRAY] = {896, 768};
occupancy_tuning[DEVICE_KERNEL_INTEGRATOR_SHADE_BACKGROUND] = {512, 128};
occupancy_tuning[DEVICE_KERNEL_INTEGRATOR_SHADE_SHADOW] = {32, 32};
occupancy_tuning[DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE] = {768, 576};
occupancy_tuning[DEVICE_KERNEL_INTEGRATOR_SORTED_PATHS_ARRAY] = {896, 768};
break;
case APPLE_M2:
occupancy_tuning[DEVICE_KERNEL_INTEGRATOR_COMPACT_SHADOW_STATES] = {32, 32};
occupancy_tuning[DEVICE_KERNEL_INTEGRATOR_INIT_FROM_CAMERA] = {832, 32};
@@ -460,18 +448,13 @@ static MTLFunctionConstantValues *GetConstantValues(KernelData const *data = nul
if (!data) {
data = &zero_data;
}
[constant_values setConstantValue:&zero_data type:MTLDataType_int atIndex:Kernel_DummyConstant];
bool next_member_is_specialized = true;
# define KERNEL_STRUCT_MEMBER_DONT_SPECIALIZE next_member_is_specialized = false;
int zero_int = 0;
[constant_values setConstantValue:&zero_int type:MTLDataType_int atIndex:Kernel_DummyConstant];
# define KERNEL_STRUCT_MEMBER(parent, _type, name) \
[constant_values setConstantValue:next_member_is_specialized ? (void *)&data->parent.name : \
(void *)&zero_data \
[constant_values setConstantValue:&data->parent.name \
type:MTLDataType_##_type \
atIndex:KernelData_##parent##_##name]; \
next_member_is_specialized = true;
atIndex:KernelData_##parent##_##name];
# include "kernel/data_template.h"

View File

@@ -278,8 +278,7 @@ int MetalDeviceQueue::num_concurrent_states(const size_t state_size) const
if (metal_device_->device_vendor == METAL_GPU_APPLE) {
result *= 4;
/* Increasing the state count doesn't notably benefit M1-family systems. */
if (MetalInfo::get_apple_gpu_architecture(metal_device_->mtlDevice) != APPLE_M1) {
if (MetalInfo::get_apple_gpu_architecture(metal_device_->mtlDevice) == APPLE_M2) {
size_t system_ram = system_physical_ram();
size_t allocated_so_far = [metal_device_->mtlDevice currentAllocatedSize];
size_t max_recommended_working_set = [metal_device_->mtlDevice recommendedMaxWorkingSetSize];

View File

@@ -29,7 +29,6 @@ enum AppleGPUArchitecture {
APPLE_UNKNOWN,
APPLE_M1,
APPLE_M2,
APPLE_M2_BIG,
};
/* Contains static Metal helper functions. */

View File

@@ -52,7 +52,7 @@ AppleGPUArchitecture MetalInfo::get_apple_gpu_architecture(id<MTLDevice> device)
return APPLE_M1;
}
else if (strstr(device_name, "M2")) {
return get_apple_gpu_core_count(device) <= 10 ? APPLE_M2 : APPLE_M2_BIG;
return APPLE_M2;
}
return APPLE_UNKNOWN;
}

View File

@@ -377,7 +377,7 @@ void OneapiDevice::tex_alloc(device_texture &mem)
generic_alloc(mem);
generic_copy_to(mem);
/* Resize if needed. Also, in case of resize - allocate in advance for future allocations. */
/* Resize if needed. Also, in case of resize - allocate in advance for future allocs. */
const uint slot = mem.slot;
if (slot >= texture_info_.size()) {
texture_info_.resize(slot + 128);
@@ -631,9 +631,9 @@ bool OneapiDevice::enqueue_kernel(KernelContext *kernel_context,
/* Compute-runtime (ie. NEO) version is what gets returned by sycl/L0 on Windows
* since Windows driver 101.3268. */
/* The same min compute-runtime version is currently required across Windows and Linux.
* For Windows driver 101.4032, compute-runtime version is 24931. */
static const int lowest_supported_driver_version_win = 1014032;
static const int lowest_supported_driver_version_neo = 24931;
* For Windows driver 101.3430, compute-runtime version is 23904. */
static const int lowest_supported_driver_version_win = 1013430;
static const int lowest_supported_driver_version_neo = 23904;
int OneapiDevice::parse_driver_build_version(const sycl::device &device)
{

View File

@@ -5,9 +5,6 @@ set(INC
..
)
set(INC_SYS
)
set(SRC
node.cpp
node_type.cpp

View File

@@ -5,9 +5,6 @@ set(INC
..
)
set(INC_SYS
)
set(SRC
adaptive_sampling.cpp
denoiser.cpp

View File

@@ -732,25 +732,25 @@ if(WITH_CYCLES_DEVICE_ONEAPI)
endif()
# SYCL_CPP_FLAGS is a variable that the user can set to pass extra compiler options
set(sycl_compiler_flags
${CMAKE_CURRENT_SOURCE_DIR}/${SRC_KERNEL_DEVICE_ONEAPI}
-fsycl
-fsycl-unnamed-lambda
-fdelayed-template-parsing
-mllvm -inlinedefault-threshold=250
-mllvm -inlinehint-threshold=350
-fsycl-device-code-split=per_kernel
-fsycl-max-parallel-link-jobs=${SYCL_OFFLINE_COMPILER_PARALLEL_JOBS}
-shared
-DWITH_ONEAPI
-ffast-math
-DNDEBUG
-O2
-o ${cycles_kernel_oneapi_lib}
-I${CMAKE_CURRENT_SOURCE_DIR}/..
${SYCL_CPP_FLAGS}
)
${CMAKE_CURRENT_SOURCE_DIR}/${SRC_KERNEL_DEVICE_ONEAPI}
-fsycl
-fsycl-unnamed-lambda
-fdelayed-template-parsing
-mllvm -inlinedefault-threshold=250
-mllvm -inlinehint-threshold=350
-fsycl-device-code-split=per_kernel
-fsycl-max-parallel-link-jobs=${SYCL_OFFLINE_COMPILER_PARALLEL_JOBS}
-shared
-DWITH_ONEAPI
-ffast-math
-DNDEBUG
-O2
-o ${cycles_kernel_oneapi_lib}
-I${CMAKE_CURRENT_SOURCE_DIR}/..
${SYCL_CPP_FLAGS}
)
if(WITH_CYCLES_ONEAPI_HOST_TASK_EXECUTION)
if (WITH_CYCLES_ONEAPI_HOST_TASK_EXECUTION)
list(APPEND sycl_compiler_flags -DWITH_ONEAPI_SYCL_HOST_TASK)
endif()

View File

@@ -63,9 +63,8 @@ ccl_device void kernel_background_evaluate(KernelGlobals kg,
shader_setup_from_background(kg, &sd, ray_P, ray_D, ray_time);
/* Evaluate shader.
* This is being evaluated for all BSDFs, so path flag does not contain a specific type.
* However, we want to flag the ray visibility to ignore the sun in the background map. */
const uint32_t path_flag = PATH_RAY_EMISSION | PATH_RAY_IMPORTANCE_BAKE;
* This is being evaluated for all BSDFs, so path flag does not contain a specific type. */
const uint32_t path_flag = PATH_RAY_EMISSION;
surface_shader_eval<KERNEL_FEATURE_NODE_MASK_SURFACE_LIGHT &
~(KERNEL_FEATURE_NODE_RAYTRACE | KERNEL_FEATURE_NODE_LIGHT_PATH)>(
kg, INTEGRATOR_STATE_NULL, &sd, NULL, path_flag);

View File

@@ -102,9 +102,10 @@ ccl_device_inline float shift_cos_in(float cos_in, const float frequency_multipl
return val;
}
ccl_device_inline bool bsdf_is_transmission(ccl_private const ShaderClosure *sc, const float3 wo)
ccl_device_inline bool bsdf_is_transmission(ccl_private const ShaderClosure *sc,
const float3 omega_in)
{
return dot(sc->N, wo) < 0.0f;
return dot(sc->N, omega_in) < 0.0f;
}
ccl_device_inline int bsdf_sample(KernelGlobals kg,
@@ -113,7 +114,7 @@ ccl_device_inline int bsdf_sample(KernelGlobals kg,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf,
ccl_private float2 *sampled_roughness,
ccl_private float *eta)
@@ -125,43 +126,43 @@ ccl_device_inline int bsdf_sample(KernelGlobals kg,
switch (sc->type) {
case CLOSURE_BSDF_DIFFUSE_ID:
label = bsdf_diffuse_sample(sc, Ng, sd->wi, randu, randv, eval, wo, pdf);
label = bsdf_diffuse_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
*sampled_roughness = one_float2();
*eta = 1.0f;
break;
#if defined(__SVM__) || defined(__OSL__)
case CLOSURE_BSDF_OREN_NAYAR_ID:
label = bsdf_oren_nayar_sample(sc, Ng, sd->wi, randu, randv, eval, wo, pdf);
label = bsdf_oren_nayar_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
*sampled_roughness = one_float2();
*eta = 1.0f;
break;
# ifdef __OSL__
case CLOSURE_BSDF_PHONG_RAMP_ID:
label = bsdf_phong_ramp_sample(
sc, Ng, sd->wi, randu, randv, eval, wo, pdf, sampled_roughness);
sc, Ng, sd->I, randu, randv, eval, omega_in, pdf, sampled_roughness);
*eta = 1.0f;
break;
case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
label = bsdf_diffuse_ramp_sample(sc, Ng, sd->wi, randu, randv, eval, wo, pdf);
label = bsdf_diffuse_ramp_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
*sampled_roughness = one_float2();
*eta = 1.0f;
break;
# endif
case CLOSURE_BSDF_TRANSLUCENT_ID:
label = bsdf_translucent_sample(sc, Ng, sd->wi, randu, randv, eval, wo, pdf);
label = bsdf_translucent_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
*sampled_roughness = one_float2();
*eta = 1.0f;
break;
case CLOSURE_BSDF_REFLECTION_ID:
label = bsdf_reflection_sample(sc, Ng, sd->wi, randu, randv, eval, wo, pdf, eta);
label = bsdf_reflection_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf, eta);
*sampled_roughness = zero_float2();
break;
case CLOSURE_BSDF_REFRACTION_ID:
label = bsdf_refraction_sample(sc, Ng, sd->wi, randu, randv, eval, wo, pdf, eta);
label = bsdf_refraction_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf, eta);
*sampled_roughness = zero_float2();
break;
case CLOSURE_BSDF_TRANSPARENT_ID:
label = bsdf_transparent_sample(sc, Ng, sd->wi, randu, randv, eval, wo, pdf);
label = bsdf_transparent_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
*sampled_roughness = zero_float2();
*eta = 1.0f;
break;
@@ -170,65 +171,85 @@ ccl_device_inline int bsdf_sample(KernelGlobals kg,
case CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID:
case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
label = bsdf_microfacet_ggx_sample(
sc, Ng, sd->wi, randu, randv, eval, wo, pdf, sampled_roughness, eta);
kg, sc, Ng, sd->I, randu, randv, eval, omega_in, pdf, sampled_roughness, eta);
break;
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID:
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID:
label = bsdf_microfacet_multi_ggx_sample(
kg, sc, Ng, sd->wi, randu, randv, eval, wo, pdf, &sd->lcg_state, sampled_roughness, eta);
label = bsdf_microfacet_multi_ggx_sample(kg,
sc,
Ng,
sd->I,
randu,
randv,
eval,
omega_in,
pdf,
&sd->lcg_state,
sampled_roughness,
eta);
break;
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID:
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID:
label = bsdf_microfacet_multi_ggx_glass_sample(
kg, sc, Ng, sd->wi, randu, randv, eval, wo, pdf, &sd->lcg_state, sampled_roughness, eta);
label = bsdf_microfacet_multi_ggx_glass_sample(kg,
sc,
Ng,
sd->I,
randu,
randv,
eval,
omega_in,
pdf,
&sd->lcg_state,
sampled_roughness,
eta);
break;
case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
label = bsdf_microfacet_beckmann_sample(
sc, Ng, sd->wi, randu, randv, eval, wo, pdf, sampled_roughness, eta);
kg, sc, Ng, sd->I, randu, randv, eval, omega_in, pdf, sampled_roughness, eta);
break;
case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID:
label = bsdf_ashikhmin_shirley_sample(
sc, Ng, sd->wi, randu, randv, eval, wo, pdf, sampled_roughness);
sc, Ng, sd->I, randu, randv, eval, omega_in, pdf, sampled_roughness);
*eta = 1.0f;
break;
case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
label = bsdf_ashikhmin_velvet_sample(sc, Ng, sd->wi, randu, randv, eval, wo, pdf);
label = bsdf_ashikhmin_velvet_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
*sampled_roughness = one_float2();
*eta = 1.0f;
break;
case CLOSURE_BSDF_DIFFUSE_TOON_ID:
label = bsdf_diffuse_toon_sample(sc, Ng, sd->wi, randu, randv, eval, wo, pdf);
label = bsdf_diffuse_toon_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
*sampled_roughness = one_float2();
*eta = 1.0f;
break;
case CLOSURE_BSDF_GLOSSY_TOON_ID:
label = bsdf_glossy_toon_sample(sc, Ng, sd->wi, randu, randv, eval, wo, pdf);
label = bsdf_glossy_toon_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
// double check if this is valid
*sampled_roughness = one_float2();
*eta = 1.0f;
break;
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
label = bsdf_hair_reflection_sample(
sc, Ng, sd->wi, randu, randv, eval, wo, pdf, sampled_roughness);
sc, Ng, sd->I, randu, randv, eval, omega_in, pdf, sampled_roughness);
*eta = 1.0f;
break;
case CLOSURE_BSDF_HAIR_TRANSMISSION_ID:
label = bsdf_hair_transmission_sample(
sc, Ng, sd->wi, randu, randv, eval, wo, pdf, sampled_roughness);
sc, Ng, sd->I, randu, randv, eval, omega_in, pdf, sampled_roughness);
*eta = 1.0f;
break;
case CLOSURE_BSDF_HAIR_PRINCIPLED_ID:
label = bsdf_principled_hair_sample(
kg, sc, sd, randu, randv, eval, wo, pdf, sampled_roughness, eta);
kg, sc, sd, randu, randv, eval, omega_in, pdf, sampled_roughness, eta);
break;
case CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID:
label = bsdf_principled_diffuse_sample(sc, Ng, sd->wi, randu, randv, eval, wo, pdf);
label = bsdf_principled_diffuse_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
*sampled_roughness = one_float2();
*eta = 1.0f;
break;
case CLOSURE_BSDF_PRINCIPLED_SHEEN_ID:
label = bsdf_principled_sheen_sample(sc, Ng, sd->wi, randu, randv, eval, wo, pdf);
label = bsdf_principled_sheen_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
*sampled_roughness = one_float2();
*eta = 1.0f;
break;
@@ -253,12 +274,12 @@ ccl_device_inline int bsdf_sample(KernelGlobals kg,
const float frequency_multiplier =
kernel_data_fetch(objects, sd->object).shadow_terminator_shading_offset;
if (frequency_multiplier > 1.0f) {
const float cosNO = dot(*wo, sc->N);
*eval *= shift_cos_in(cosNO, frequency_multiplier);
const float cosNI = dot(*omega_in, sc->N);
*eval *= shift_cos_in(cosNI, frequency_multiplier);
}
if (label & LABEL_DIFFUSE) {
if (!isequal(sc->N, sd->N)) {
*eval *= bump_shadowing_term(sd->N, sc->N, *wo);
*eval *= bump_shadowing_term(sd->N, sc->N, *omega_in);
}
}
}
@@ -405,7 +426,7 @@ ccl_device_inline void bsdf_roughness_eta(const KernelGlobals kg,
ccl_device_inline int bsdf_label(const KernelGlobals kg,
ccl_private const ShaderClosure *sc,
const float3 wo)
const float3 omega_in)
{
/* For curves use the smooth normal, particularly for ribbons the geometric
* normal gives too much darkening otherwise. */
@@ -461,8 +482,8 @@ ccl_device_inline int bsdf_label(const KernelGlobals kg,
}
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID:
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID:
label = (bsdf_is_transmission(sc, wo)) ? LABEL_TRANSMIT | LABEL_GLOSSY :
LABEL_REFLECT | LABEL_GLOSSY;
label = (bsdf_is_transmission(sc, omega_in)) ? LABEL_TRANSMIT | LABEL_GLOSSY :
LABEL_REFLECT | LABEL_GLOSSY;
break;
case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID:
label = LABEL_REFLECT | LABEL_GLOSSY;
@@ -483,7 +504,7 @@ ccl_device_inline int bsdf_label(const KernelGlobals kg,
label = LABEL_TRANSMIT | LABEL_GLOSSY;
break;
case CLOSURE_BSDF_HAIR_PRINCIPLED_ID:
if (bsdf_is_transmission(sc, wo))
if (bsdf_is_transmission(sc, omega_in))
label = LABEL_TRANSMIT | LABEL_GLOSSY;
else
label = LABEL_REFLECT | LABEL_GLOSSY;
@@ -522,83 +543,83 @@ ccl_device_inline
bsdf_eval(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private const ShaderClosure *sc,
const float3 wo,
const float3 omega_in,
ccl_private float *pdf)
{
Spectrum eval = zero_spectrum();
switch (sc->type) {
case CLOSURE_BSDF_DIFFUSE_ID:
eval = bsdf_diffuse_eval(sc, sd->wi, wo, pdf);
eval = bsdf_diffuse_eval(sc, sd->I, omega_in, pdf);
break;
#if defined(__SVM__) || defined(__OSL__)
case CLOSURE_BSDF_OREN_NAYAR_ID:
eval = bsdf_oren_nayar_eval(sc, sd->wi, wo, pdf);
eval = bsdf_oren_nayar_eval(sc, sd->I, omega_in, pdf);
break;
# ifdef __OSL__
case CLOSURE_BSDF_PHONG_RAMP_ID:
eval = bsdf_phong_ramp_eval(sc, sd->wi, wo, pdf);
eval = bsdf_phong_ramp_eval(sc, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
eval = bsdf_diffuse_ramp_eval(sc, sd->wi, wo, pdf);
eval = bsdf_diffuse_ramp_eval(sc, sd->I, omega_in, pdf);
break;
# endif
case CLOSURE_BSDF_TRANSLUCENT_ID:
eval = bsdf_translucent_eval(sc, sd->wi, wo, pdf);
eval = bsdf_translucent_eval(sc, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_REFLECTION_ID:
eval = bsdf_reflection_eval(sc, sd->wi, wo, pdf);
eval = bsdf_reflection_eval(sc, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_REFRACTION_ID:
eval = bsdf_refraction_eval(sc, sd->wi, wo, pdf);
eval = bsdf_refraction_eval(sc, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_TRANSPARENT_ID:
eval = bsdf_transparent_eval(sc, sd->wi, wo, pdf);
eval = bsdf_transparent_eval(sc, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_MICROFACET_GGX_ID:
case CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID:
case CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID:
case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
eval = bsdf_microfacet_ggx_eval(sc, sd->N, sd->wi, wo, pdf);
eval = bsdf_microfacet_ggx_eval(sc, sd->N, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID:
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID:
eval = bsdf_microfacet_multi_ggx_eval(sc, sd->N, sd->wi, wo, pdf, &sd->lcg_state);
eval = bsdf_microfacet_multi_ggx_eval(sc, sd->N, sd->I, omega_in, pdf, &sd->lcg_state);
break;
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID:
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID:
eval = bsdf_microfacet_multi_ggx_glass_eval(sc, sd->wi, wo, pdf, &sd->lcg_state);
eval = bsdf_microfacet_multi_ggx_glass_eval(sc, sd->I, omega_in, pdf, &sd->lcg_state);
break;
case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
eval = bsdf_microfacet_beckmann_eval(sc, sd->N, sd->wi, wo, pdf);
eval = bsdf_microfacet_beckmann_eval(sc, sd->N, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID:
eval = bsdf_ashikhmin_shirley_eval(sc, sd->N, sd->wi, wo, pdf);
eval = bsdf_ashikhmin_shirley_eval(sc, sd->N, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
eval = bsdf_ashikhmin_velvet_eval(sc, sd->wi, wo, pdf);
eval = bsdf_ashikhmin_velvet_eval(sc, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_DIFFUSE_TOON_ID:
eval = bsdf_diffuse_toon_eval(sc, sd->wi, wo, pdf);
eval = bsdf_diffuse_toon_eval(sc, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_GLOSSY_TOON_ID:
eval = bsdf_glossy_toon_eval(sc, sd->wi, wo, pdf);
eval = bsdf_glossy_toon_eval(sc, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_HAIR_PRINCIPLED_ID:
eval = bsdf_principled_hair_eval(kg, sd, sc, wo, pdf);
eval = bsdf_principled_hair_eval(kg, sd, sc, omega_in, pdf);
break;
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
eval = bsdf_hair_reflection_eval(sc, sd->wi, wo, pdf);
eval = bsdf_hair_reflection_eval(sc, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_HAIR_TRANSMISSION_ID:
eval = bsdf_hair_transmission_eval(sc, sd->wi, wo, pdf);
eval = bsdf_hair_transmission_eval(sc, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID:
eval = bsdf_principled_diffuse_eval(sc, sd->wi, wo, pdf);
eval = bsdf_principled_diffuse_eval(sc, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_PRINCIPLED_SHEEN_ID:
eval = bsdf_principled_sheen_eval(sc, sd->wi, wo, pdf);
eval = bsdf_principled_sheen_eval(sc, sd->I, omega_in, pdf);
break;
#endif
default:
@@ -607,7 +628,7 @@ ccl_device_inline
if (CLOSURE_IS_BSDF_DIFFUSE(sc->type)) {
if (!isequal(sc->N, sd->N)) {
eval *= bump_shadowing_term(sd->N, sc->N, wo);
eval *= bump_shadowing_term(sd->N, sc->N, omega_in);
}
}
@@ -615,9 +636,9 @@ ccl_device_inline
const float frequency_multiplier =
kernel_data_fetch(objects, sd->object).shadow_terminator_shading_offset;
if (frequency_multiplier > 1.0f) {
const float cosNO = dot(wo, sc->N);
if (cosNO >= 0.0f) {
eval *= shift_cos_in(cosNO, frequency_multiplier);
const float cosNI = dot(omega_in, sc->N);
if (cosNI >= 0.0f) {
eval *= shift_cos_in(cosNI, frequency_multiplier);
}
}
@@ -661,37 +682,4 @@ ccl_device void bsdf_blur(KernelGlobals kg, ccl_private ShaderClosure *sc, float
#endif
}
ccl_device_inline Spectrum bsdf_albedo(ccl_private const ShaderData *sd, ccl_private const ShaderClosure *sc)
{
Spectrum albedo = sc->weight;
/* Some closures include additional components such as Fresnel terms that cause their albedo to
* be below 1. The point of this function is to return a best-effort estimation of their albedo,
* meaning the amount of reflected/refracted light that would be expected when illuminated by a
* uniform white background.
* This is used for the denoising albedo pass and diffuse/glossy/transmission color passes.
* NOTE: This should always match the sample_weight of the closure - as in, if there's an albedo
* adjustment in here, the sample_weight should also be reduced accordingly.
* TODO(lukas): Consider calling this function to determine the sample_weight? Would be a bit of
* extra overhead though. */
#if defined(__SVM__) || defined(__OSL__)
switch (sc->type) {
case CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID:
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID:
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID:
case CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID:
albedo *= microfacet_fresnel((ccl_private const MicrofacetBsdf *)sc, sd->wi, sc->N);
break;
case CLOSURE_BSDF_PRINCIPLED_SHEEN_ID:
albedo *= ((ccl_private const PrincipledSheenBsdf *)sc)->avg_value;
break;
case CLOSURE_BSDF_HAIR_PRINCIPLED_ID:
albedo *= bsdf_principled_hair_albedo(sc);
break;
default:
break;
}
#endif
return albedo;
}
CCL_NAMESPACE_END

View File

@@ -41,20 +41,20 @@ ccl_device_inline float bsdf_ashikhmin_shirley_roughness_to_exponent(float rough
ccl_device_forceinline Spectrum bsdf_ashikhmin_shirley_eval(ccl_private const ShaderClosure *sc,
const float3 Ng,
const float3 wi,
const float3 wo,
const float3 I,
const float3 omega_in,
ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
const float cosNgO = dot(Ng, wo);
const float cosNgI = dot(Ng, omega_in);
float3 N = bsdf->N;
float NdotI = dot(N, wi);
float NdotO = dot(N, wo);
float NdotI = dot(N, I); /* in Cycles/OSL convention I is omega_out */
float NdotO = dot(N, omega_in); /* and consequently we use for O omaga_in ;) */
float out = 0.0f;
if ((cosNgO < 0.0f) || fmaxf(bsdf->alpha_x, bsdf->alpha_y) <= 1e-4f ||
if ((cosNgI < 0.0f) || fmaxf(bsdf->alpha_x, bsdf->alpha_y) <= 1e-4f ||
!(NdotI > 0.0f && NdotO > 0.0f)) {
*pdf = 0.0f;
return zero_spectrum();
@@ -62,15 +62,15 @@ ccl_device_forceinline Spectrum bsdf_ashikhmin_shirley_eval(ccl_private const Sh
NdotI = fmaxf(NdotI, 1e-6f);
NdotO = fmaxf(NdotO, 1e-6f);
float3 H = normalize(wi + wo);
float HdotI = fmaxf(fabsf(dot(H, wi)), 1e-6f);
float3 H = normalize(omega_in + I);
float HdotI = fmaxf(fabsf(dot(H, I)), 1e-6f);
float HdotN = fmaxf(dot(H, N), 1e-6f);
/* pump from original paper
* (first derivative disc., but cancels the HdotI in the pdf nicely) */
float pump = 1.0f / fmaxf(1e-6f, (HdotI * fmaxf(NdotI, NdotO)));
float pump = 1.0f / fmaxf(1e-6f, (HdotI * fmaxf(NdotO, NdotI)));
/* pump from d-brdf paper */
/*float pump = 1.0f / fmaxf(1e-4f, ((NdotI + NdotO) * (NdotI * NdotO))); */
/*float pump = 1.0f / fmaxf(1e-4f, ((NdotO + NdotI) * (NdotO*NdotI))); */
float n_x = bsdf_ashikhmin_shirley_roughness_to_exponent(bsdf->alpha_x);
float n_y = bsdf_ashikhmin_shirley_roughness_to_exponent(bsdf->alpha_y);
@@ -124,11 +124,11 @@ ccl_device_inline void bsdf_ashikhmin_shirley_sample_first_quadrant(float n_x,
ccl_device int bsdf_ashikhmin_shirley_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf,
ccl_private float2 *sampled_roughness)
{
@@ -137,7 +137,7 @@ ccl_device int bsdf_ashikhmin_shirley_sample(ccl_private const ShaderClosure *sc
float3 N = bsdf->N;
int label = LABEL_REFLECT | LABEL_GLOSSY;
float NdotI = dot(N, wi);
float NdotI = dot(N, I);
if (!(NdotI > 0.0f)) {
*pdf = 0.0f;
*eval = zero_spectrum();
@@ -198,12 +198,12 @@ ccl_device int bsdf_ashikhmin_shirley_sample(ccl_private const ShaderClosure *sc
/* half vector to world space */
float3 H = h.x * X + h.y * Y + h.z * N;
float HdotI = dot(H, wi);
float HdotI = dot(H, I);
if (HdotI < 0.0f)
H = -H;
/* reflect wi on H to get wo */
*wo = -wi + (2.0f * HdotI) * H;
/* reflect I on H to get omega_in */
*omega_in = -I + (2.0f * HdotI) * H;
if (fmaxf(bsdf->alpha_x, bsdf->alpha_y) <= 1e-4f) {
/* Some high number for MIS. */
@@ -213,7 +213,7 @@ ccl_device int bsdf_ashikhmin_shirley_sample(ccl_private const ShaderClosure *sc
}
else {
/* leave the rest to eval */
*eval = bsdf_ashikhmin_shirley_eval(sc, N, wi, *wo, pdf);
*eval = bsdf_ashikhmin_shirley_eval(sc, N, I, *omega_in, pdf);
}
return label;

View File

@@ -32,35 +32,35 @@ ccl_device int bsdf_ashikhmin_velvet_setup(ccl_private VelvetBsdf *bsdf)
}
ccl_device Spectrum bsdf_ashikhmin_velvet_eval(ccl_private const ShaderClosure *sc,
const float3 wi,
const float3 wo,
const float3 I,
const float3 omega_in,
ccl_private float *pdf)
{
ccl_private const VelvetBsdf *bsdf = (ccl_private const VelvetBsdf *)sc;
float m_invsigma2 = bsdf->invsigma2;
float3 N = bsdf->N;
float cosNI = dot(N, wi);
float cosNO = dot(N, wo);
if (!(cosNI > 0 && cosNO > 0)) {
float cosNO = dot(N, I);
float cosNI = dot(N, omega_in);
if (!(cosNO > 0 && cosNI > 0)) {
*pdf = 0.0f;
return zero_spectrum();
}
float3 H = normalize(wi + wo);
float3 H = normalize(omega_in + I);
float cosNH = dot(N, H);
float cosHI = fabsf(dot(wi, H));
float cosHO = fabsf(dot(I, H));
if (!(fabsf(cosNH) < 1.0f - 1e-5f && cosHI > 1e-5f)) {
if (!(fabsf(cosNH) < 1.0f - 1e-5f && cosHO > 1e-5f)) {
*pdf = 0.0f;
return zero_spectrum();
}
float cosNHdivHI = cosNH / cosHI;
cosNHdivHI = fmaxf(cosNHdivHI, 1e-5f);
float cosNHdivHO = cosNH / cosHO;
cosNHdivHO = fmaxf(cosNHdivHO, 1e-5f);
float fac1 = 2 * fabsf(cosNHdivHI * cosNI);
float fac2 = 2 * fabsf(cosNHdivHI * cosNO);
float fac1 = 2 * fabsf(cosNHdivHO * cosNO);
float fac2 = 2 * fabsf(cosNHdivHO * cosNI);
float sinNH2 = 1 - cosNH * cosNH;
float sinNH4 = sinNH2 * sinNH2;
@@ -69,7 +69,7 @@ ccl_device Spectrum bsdf_ashikhmin_velvet_eval(ccl_private const ShaderClosure *
float D = expf(-cotangent2 * m_invsigma2) * m_invsigma2 * M_1_PI_F / sinNH4;
float G = fminf(1.0f, fminf(fac1, fac2)); // TODO: derive G from D analytically
float out = 0.25f * (D * G) / cosNI;
float out = 0.25f * (D * G) / cosNO;
*pdf = 0.5f * M_1_PI_F;
return make_spectrum(out);
@@ -77,11 +77,11 @@ ccl_device Spectrum bsdf_ashikhmin_velvet_eval(ccl_private const ShaderClosure *
ccl_device int bsdf_ashikhmin_velvet_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf)
{
ccl_private const VelvetBsdf *bsdf = (ccl_private const VelvetBsdf *)sc;
@@ -90,32 +90,32 @@ ccl_device int bsdf_ashikhmin_velvet_sample(ccl_private const ShaderClosure *sc,
// we are viewing the surface from above - send a ray out with uniform
// distribution over the hemisphere
sample_uniform_hemisphere(N, randu, randv, wo, pdf);
sample_uniform_hemisphere(N, randu, randv, omega_in, pdf);
if (!(dot(Ng, *wo) > 0)) {
if (!(dot(Ng, *omega_in) > 0)) {
*pdf = 0.0f;
*eval = zero_spectrum();
return LABEL_NONE;
}
float3 H = normalize(wi + *wo);
float3 H = normalize(*omega_in + I);
float cosNI = dot(N, wi);
float cosNO = dot(N, *wo);
float cosHI = fabsf(dot(wi, H));
float cosNI = dot(N, *omega_in);
float cosNO = dot(N, I);
float cosNH = dot(N, H);
float cosHO = fabsf(dot(I, H));
if (!(fabsf(cosNI) > 1e-5f && fabsf(cosNH) < 1.0f - 1e-5f && cosHI > 1e-5f)) {
if (!(fabsf(cosNO) > 1e-5f && fabsf(cosNH) < 1.0f - 1e-5f && cosHO > 1e-5f)) {
*pdf = 0.0f;
*eval = zero_spectrum();
return LABEL_NONE;
}
float cosNHdivHI = cosNH / cosHI;
cosNHdivHI = fmaxf(cosNHdivHI, 1e-5f);
float cosNHdivHO = cosNH / cosHO;
cosNHdivHO = fmaxf(cosNHdivHO, 1e-5f);
float fac1 = 2 * fabsf(cosNHdivHI * cosNI);
float fac2 = 2 * fabsf(cosNHdivHI * cosNO);
float fac1 = 2 * fabsf(cosNHdivHO * cosNO);
float fac2 = 2 * fabsf(cosNHdivHO * cosNI);
float sinNH2 = 1 - cosNH * cosNH;
float sinNH4 = sinNH2 * sinNH2;
@@ -124,7 +124,7 @@ ccl_device int bsdf_ashikhmin_velvet_sample(ccl_private const ShaderClosure *sc,
float D = expf(-cotangent2 * m_invsigma2) * m_invsigma2 * M_1_PI_F / sinNH4;
float G = fminf(1.0f, fminf(fac1, fac2)); // TODO: derive G from D analytically
float power = 0.25f * (D * G) / cosNI;
float power = 0.25f * (D * G) / cosNO;
*eval = make_spectrum(power);

View File

@@ -27,34 +27,34 @@ ccl_device int bsdf_diffuse_setup(ccl_private DiffuseBsdf *bsdf)
}
ccl_device Spectrum bsdf_diffuse_eval(ccl_private const ShaderClosure *sc,
const float3 wi,
const float3 wo,
const float3 I,
const float3 omega_in,
ccl_private float *pdf)
{
ccl_private const DiffuseBsdf *bsdf = (ccl_private const DiffuseBsdf *)sc;
float3 N = bsdf->N;
float cosNO = fmaxf(dot(N, wo), 0.0f) * M_1_PI_F;
*pdf = cosNO;
return make_spectrum(cosNO);
float cos_pi = fmaxf(dot(N, omega_in), 0.0f) * M_1_PI_F;
*pdf = cos_pi;
return make_spectrum(cos_pi);
}
ccl_device int bsdf_diffuse_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf)
{
ccl_private const DiffuseBsdf *bsdf = (ccl_private const DiffuseBsdf *)sc;
float3 N = bsdf->N;
// distribution over the hemisphere
sample_cos_hemisphere(N, randu, randv, wo, pdf);
sample_cos_hemisphere(N, randu, randv, omega_in, pdf);
if (dot(Ng, *wo) > 0.0f) {
if (dot(Ng, *omega_in) > 0.0f) {
*eval = make_spectrum(*pdf);
}
else {
@@ -73,25 +73,25 @@ ccl_device int bsdf_translucent_setup(ccl_private DiffuseBsdf *bsdf)
}
ccl_device Spectrum bsdf_translucent_eval(ccl_private const ShaderClosure *sc,
const float3 wi,
const float3 wo,
const float3 I,
const float3 omega_in,
ccl_private float *pdf)
{
ccl_private const DiffuseBsdf *bsdf = (ccl_private const DiffuseBsdf *)sc;
float3 N = bsdf->N;
float cosNO = fmaxf(-dot(N, wo), 0.0f) * M_1_PI_F;
*pdf = cosNO;
return make_spectrum(cosNO);
float cos_pi = fmaxf(-dot(N, omega_in), 0.0f) * M_1_PI_F;
*pdf = cos_pi;
return make_spectrum(cos_pi);
}
ccl_device int bsdf_translucent_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf)
{
ccl_private const DiffuseBsdf *bsdf = (ccl_private const DiffuseBsdf *)sc;
@@ -99,8 +99,8 @@ ccl_device int bsdf_translucent_sample(ccl_private const ShaderClosure *sc,
// we are viewing the surface from the right side - send a ray out with cosine
// distribution over the hemisphere
sample_cos_hemisphere(-N, randu, randv, wo, pdf);
if (dot(Ng, *wo) < 0) {
sample_cos_hemisphere(-N, randu, randv, omega_in, pdf);
if (dot(Ng, *omega_in) < 0) {
*eval = make_spectrum(*pdf);
}
else {

View File

@@ -48,17 +48,17 @@ ccl_device void bsdf_diffuse_ramp_blur(ccl_private ShaderClosure *sc, float roug
}
ccl_device Spectrum bsdf_diffuse_ramp_eval(ccl_private const ShaderClosure *sc,
const float3 wi,
const float3 wo,
const float3 I,
const float3 omega_in,
ccl_private float *pdf)
{
const DiffuseRampBsdf *bsdf = (const DiffuseRampBsdf *)sc;
float3 N = bsdf->N;
float cosNO = fmaxf(dot(N, wo), 0.0f);
if (cosNO >= 0.0f) {
*pdf = cosNO * M_1_PI_F;
return rgb_to_spectrum(bsdf_diffuse_ramp_get_color(bsdf->colors, cosNO) * M_1_PI_F);
float cos_pi = fmaxf(dot(N, omega_in), 0.0f);
if (cos_pi >= 0.0f) {
*pdf = cos_pi * M_1_PI_F;
return rgb_to_spectrum(bsdf_diffuse_ramp_get_color(bsdf->colors, cos_pi) * M_1_PI_F);
}
else {
*pdf = 0.0f;
@@ -68,20 +68,20 @@ ccl_device Spectrum bsdf_diffuse_ramp_eval(ccl_private const ShaderClosure *sc,
ccl_device int bsdf_diffuse_ramp_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf)
{
const DiffuseRampBsdf *bsdf = (const DiffuseRampBsdf *)sc;
float3 N = bsdf->N;
// distribution over the hemisphere
sample_cos_hemisphere(N, randu, randv, wo, pdf);
sample_cos_hemisphere(N, randu, randv, omega_in, pdf);
if (dot(Ng, *wo) > 0.0f) {
if (dot(Ng, *omega_in) > 0.0f) {
*eval = rgb_to_spectrum(bsdf_diffuse_ramp_get_color(bsdf->colors, *pdf * M_PI_F) * M_1_PI_F);
}
else {

View File

@@ -38,12 +38,12 @@ ccl_device int bsdf_hair_transmission_setup(ccl_private HairBsdf *bsdf)
}
ccl_device Spectrum bsdf_hair_reflection_eval(ccl_private const ShaderClosure *sc,
const float3 wi,
const float3 wo,
const float3 I,
const float3 omega_in,
ccl_private float *pdf)
{
ccl_private const HairBsdf *bsdf = (ccl_private const HairBsdf *)sc;
if (dot(bsdf->N, wo) < 0.0f) {
if (dot(bsdf->N, omega_in) < 0.0f) {
*pdf = 0.0f;
return zero_spectrum();
}
@@ -53,16 +53,16 @@ ccl_device Spectrum bsdf_hair_reflection_eval(ccl_private const ShaderClosure *s
float roughness1 = bsdf->roughness1;
float roughness2 = bsdf->roughness2;
float Iz = dot(Tg, wi);
float3 locy = normalize(wi - Tg * Iz);
float Iz = dot(Tg, I);
float3 locy = normalize(I - Tg * Iz);
float theta_r = M_PI_2_F - fast_acosf(Iz);
float wo_z = dot(Tg, wo);
float3 wo_y = normalize(wo - Tg * wo_z);
float omega_in_z = dot(Tg, omega_in);
float3 omega_in_y = normalize(omega_in - Tg * omega_in_z);
float theta_i = M_PI_2_F - fast_acosf(wo_z);
float cosphi_i = dot(wo_y, locy);
float theta_i = M_PI_2_F - fast_acosf(omega_in_z);
float cosphi_i = dot(omega_in_y, locy);
if (M_PI_2_F - fabsf(theta_i) < 0.001f || cosphi_i < 0.0f) {
*pdf = 0.0f;
@@ -90,12 +90,12 @@ ccl_device Spectrum bsdf_hair_reflection_eval(ccl_private const ShaderClosure *s
}
ccl_device Spectrum bsdf_hair_transmission_eval(ccl_private const ShaderClosure *sc,
const float3 wi,
const float3 wo,
const float3 I,
const float3 omega_in,
ccl_private float *pdf)
{
ccl_private const HairBsdf *bsdf = (ccl_private const HairBsdf *)sc;
if (dot(bsdf->N, wo) >= 0.0f) {
if (dot(bsdf->N, omega_in) >= 0.0f) {
*pdf = 0.0f;
return zero_spectrum();
}
@@ -104,16 +104,16 @@ ccl_device Spectrum bsdf_hair_transmission_eval(ccl_private const ShaderClosure
float3 Tg = bsdf->T;
float roughness1 = bsdf->roughness1;
float roughness2 = bsdf->roughness2;
float Iz = dot(Tg, wi);
float3 locy = normalize(wi - Tg * Iz);
float Iz = dot(Tg, I);
float3 locy = normalize(I - Tg * Iz);
float theta_r = M_PI_2_F - fast_acosf(Iz);
float wo_z = dot(Tg, wo);
float3 wo_y = normalize(wo - Tg * wo_z);
float omega_in_z = dot(Tg, omega_in);
float3 omega_in_y = normalize(omega_in - Tg * omega_in_z);
float theta_i = M_PI_2_F - fast_acosf(wo_z);
float phi_i = fast_acosf(dot(wo_y, locy));
float theta_i = M_PI_2_F - fast_acosf(omega_in_z);
float phi_i = fast_acosf(dot(omega_in_y, locy));
if (M_PI_2_F - fabsf(theta_i) < 0.001f) {
*pdf = 0.0f;
@@ -142,11 +142,11 @@ ccl_device Spectrum bsdf_hair_transmission_eval(ccl_private const ShaderClosure
ccl_device int bsdf_hair_reflection_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf,
ccl_private float2 *sampled_roughness)
{
@@ -156,8 +156,8 @@ ccl_device int bsdf_hair_reflection_sample(ccl_private const ShaderClosure *sc,
float roughness1 = bsdf->roughness1;
float roughness2 = bsdf->roughness2;
*sampled_roughness = make_float2(roughness1, roughness2);
float Iz = dot(Tg, wi);
float3 locy = normalize(wi - Tg * Iz);
float Iz = dot(Tg, I);
float3 locy = normalize(I - Tg * Iz);
float3 locx = cross(locy, Tg);
float theta_r = M_PI_2_F - fast_acosf(Iz);
@@ -182,7 +182,7 @@ ccl_device int bsdf_hair_reflection_sample(ccl_private const ShaderClosure *sc,
float sinphi, cosphi;
fast_sincosf(phi, &sinphi, &cosphi);
*wo = (cosphi * costheta_i) * locy - (sinphi * costheta_i) * locx + (sintheta_i)*Tg;
*omega_in = (cosphi * costheta_i) * locy - (sinphi * costheta_i) * locx + (sintheta_i)*Tg;
*pdf = fabsf(phi_pdf * theta_pdf);
if (M_PI_2_F - fabsf(theta_i) < 0.001f)
@@ -195,11 +195,11 @@ ccl_device int bsdf_hair_reflection_sample(ccl_private const ShaderClosure *sc,
ccl_device int bsdf_hair_transmission_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf,
ccl_private float2 *sampled_roughness)
{
@@ -209,8 +209,8 @@ ccl_device int bsdf_hair_transmission_sample(ccl_private const ShaderClosure *sc
float roughness1 = bsdf->roughness1;
float roughness2 = bsdf->roughness2;
*sampled_roughness = make_float2(roughness1, roughness2);
float Iz = dot(Tg, wi);
float3 locy = normalize(wi - Tg * Iz);
float Iz = dot(Tg, I);
float3 locy = normalize(I - Tg * Iz);
float3 locx = cross(locy, Tg);
float theta_r = M_PI_2_F - fast_acosf(Iz);
@@ -235,7 +235,7 @@ ccl_device int bsdf_hair_transmission_sample(ccl_private const ShaderClosure *sc
float sinphi, cosphi;
fast_sincosf(phi, &sinphi, &cosphi);
*wo = (cosphi * costheta_i) * locy - (sinphi * costheta_i) * locx + (sintheta_i)*Tg;
*omega_in = (cosphi * costheta_i) * locy - (sinphi * costheta_i) * locx + (sintheta_i)*Tg;
*pdf = fabsf(phi_pdf * theta_pdf);
if (M_PI_2_F - fabsf(theta_i) < 0.001f) {
@@ -247,7 +247,7 @@ ccl_device int bsdf_hair_transmission_sample(ccl_private const ShaderClosure *sc
/* TODO(sergey): Should always be negative, but seems some precision issue
* is involved here.
*/
kernel_assert(dot(locy, *wo) < 1e-4f);
kernel_assert(dot(locy, *omega_in) < 1e-4f);
return LABEL_TRANSMIT | LABEL_GLOSSY;
}

View File

@@ -41,6 +41,11 @@ static_assert(sizeof(ShaderClosure) >= sizeof(PrincipledHairBSDF),
static_assert(sizeof(ShaderClosure) >= sizeof(PrincipledHairExtra),
"PrincipledHairExtra is too large!");
ccl_device_inline float cos_from_sin(const float s)
{
return safe_sqrtf(1.0f - s * s);
}
/* Gives the change in direction in the normal plane for the given angles and p-th-order
* scattering. */
ccl_device_inline float delta_phi(int p, float gamma_o, float gamma_t)
@@ -174,7 +179,7 @@ ccl_device int bsdf_principled_hair_setup(ccl_private ShaderData *sd,
/* Compute local frame, aligned to curve tangent and ray direction. */
float3 X = safe_normalize(sd->dPdu);
float3 Y = safe_normalize(cross(X, sd->wi));
float3 Y = safe_normalize(cross(X, sd->I));
float3 Z = safe_normalize(cross(X, Y));
/* h -1..0..1 means the rays goes from grazing the hair, to hitting it at
@@ -254,7 +259,7 @@ ccl_device_inline void hair_alpha_angles(float sin_theta_i,
ccl_device Spectrum bsdf_principled_hair_eval(KernelGlobals kg,
ccl_private const ShaderData *sd,
ccl_private const ShaderClosure *sc,
const float3 wo,
const float3 omega_in,
ccl_private float *pdf)
{
kernel_assert(isfinite_safe(sd->P) && isfinite_safe(sd->ray_length));
@@ -266,13 +271,12 @@ ccl_device Spectrum bsdf_principled_hair_eval(KernelGlobals kg,
kernel_assert(fabsf(dot(X, Y)) < 1e-3f);
const float3 Z = safe_normalize(cross(X, Y));
/* local_I is the illumination direction. */
const float3 local_O = make_float3(dot(sd->wi, X), dot(sd->wi, Y), dot(sd->wi, Z));
const float3 local_I = make_float3(dot(wo, X), dot(wo, Y), dot(wo, Z));
const float3 wo = make_float3(dot(sd->I, X), dot(sd->I, Y), dot(sd->I, Z));
const float3 wi = make_float3(dot(omega_in, X), dot(omega_in, Y), dot(omega_in, Z));
const float sin_theta_o = local_O.x;
const float sin_theta_o = wo.x;
const float cos_theta_o = cos_from_sin(sin_theta_o);
const float phi_o = atan2f(local_O.z, local_O.y);
const float phi_o = atan2f(wo.z, wo.y);
const float sin_theta_t = sin_theta_o / bsdf->eta;
const float cos_theta_t = cos_from_sin(sin_theta_t);
@@ -291,9 +295,9 @@ ccl_device Spectrum bsdf_principled_hair_eval(KernelGlobals kg,
hair_attenuation(
kg, fresnel_dielectric_cos(cos_theta_o * cos_gamma_o, bsdf->eta), T, Ap, Ap_energy);
const float sin_theta_i = local_I.x;
const float sin_theta_i = wi.x;
const float cos_theta_i = cos_from_sin(sin_theta_i);
const float phi_i = atan2f(local_I.z, local_I.y);
const float phi_i = atan2f(wi.z, wi.y);
const float phi = phi_i - phi_o;
@@ -339,7 +343,7 @@ ccl_device int bsdf_principled_hair_sample(KernelGlobals kg,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf,
ccl_private float2 *sampled_roughness,
ccl_private float *eta)
@@ -355,16 +359,16 @@ ccl_device int bsdf_principled_hair_sample(KernelGlobals kg,
kernel_assert(fabsf(dot(X, Y)) < 1e-3f);
const float3 Z = safe_normalize(cross(X, Y));
const float3 local_O = make_float3(dot(sd->wi, X), dot(sd->wi, Y), dot(sd->wi, Z));
const float3 wo = make_float3(dot(sd->I, X), dot(sd->I, Y), dot(sd->I, Z));
float2 u[2];
u[0] = make_float2(randu, randv);
u[1].x = lcg_step_float(&sd->lcg_state);
u[1].y = lcg_step_float(&sd->lcg_state);
const float sin_theta_o = local_O.x;
const float sin_theta_o = wo.x;
const float cos_theta_o = cos_from_sin(sin_theta_o);
const float phi_o = atan2f(local_O.z, local_O.y);
const float phi_o = atan2f(wo.z, wo.y);
const float sin_theta_t = sin_theta_o / bsdf->eta;
const float cos_theta_t = cos_from_sin(sin_theta_t);
@@ -454,7 +458,7 @@ ccl_device int bsdf_principled_hair_sample(KernelGlobals kg,
*eval = F;
*pdf = F_energy;
*wo = X * sin_theta_i + Y * cos_theta_i * cosf(phi_i) + Z * cos_theta_i * sinf(phi_i);
*omega_in = X * sin_theta_i + Y * cos_theta_i * cosf(phi_i) + Z * cos_theta_i * sinf(phi_i);
return LABEL_GLOSSY | ((p == 0) ? LABEL_REFLECT : LABEL_TRANSMIT);
}

File diff suppressed because it is too large Load Diff

View File

@@ -43,7 +43,7 @@ ccl_device_forceinline float2 mf_sampleP22_11(const float cosI,
return make_float2(r * cosf(phi), r * sinf(phi));
}
const float sinI = sin_from_cos(cosI);
const float sinI = safe_sqrtf(1.0f - cosI * cosI);
const float tanI = sinI / cosI;
const float projA = 0.5f * (cosI + 1.0f);
if (projA < 0.0001f)
@@ -401,7 +401,7 @@ ccl_device int bsdf_microfacet_multi_ggx_fresnel_setup(ccl_private MicrofacetBsd
bsdf->type = CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID;
bsdf_microfacet_adjust_weight(sd, bsdf);
bsdf_microfacet_fresnel_color(sd, bsdf);
return bsdf_microfacet_multi_ggx_common_setup(bsdf);
}
@@ -417,15 +417,15 @@ ccl_device int bsdf_microfacet_multi_ggx_refraction_setup(ccl_private Microfacet
ccl_device Spectrum bsdf_microfacet_multi_ggx_eval(ccl_private const ShaderClosure *sc,
const float3 Ng,
const float3 wi,
const float3 wo,
const float3 I,
const float3 omega_in,
ccl_private float *pdf,
ccl_private uint *lcg_state)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
const float cosNgO = dot(Ng, wo);
const float cosNgI = dot(Ng, omega_in);
if ((cosNgO < 0.0f) || bsdf->alpha_x * bsdf->alpha_y < 1e-7f) {
if ((cosNgI < 0.0f) || bsdf->alpha_x * bsdf->alpha_y < 1e-7f) {
*pdf = 0.0f;
return zero_spectrum();
}
@@ -434,7 +434,7 @@ ccl_device Spectrum bsdf_microfacet_multi_ggx_eval(ccl_private const ShaderClosu
Z = bsdf->N;
/* Ensure that the both directions are on the outside w.r.t. the shading normal. */
if (dot(Z, wi) <= 0.0f || dot(Z, wo) <= 0.0f) {
if (dot(Z, I) <= 0.0f || dot(Z, omega_in) <= 0.0f) {
*pdf = 0.0f;
return zero_spectrum();
}
@@ -447,21 +447,21 @@ ccl_device Spectrum bsdf_microfacet_multi_ggx_eval(ccl_private const ShaderClosu
else
make_orthonormals(Z, &X, &Y);
float3 local_I = make_float3(dot(wi, X), dot(wi, Y), dot(wi, Z));
float3 local_O = make_float3(dot(wo, X), dot(wo, Y), dot(wo, Z));
float3 localI = make_float3(dot(I, X), dot(I, Y), dot(I, Z));
float3 localO = make_float3(dot(omega_in, X), dot(omega_in, Y), dot(omega_in, Z));
if (is_aniso)
*pdf = mf_ggx_aniso_pdf(local_I, local_O, make_float2(bsdf->alpha_x, bsdf->alpha_y));
*pdf = mf_ggx_aniso_pdf(localI, localO, make_float2(bsdf->alpha_x, bsdf->alpha_y));
else
*pdf = mf_ggx_pdf(local_I, local_O, bsdf->alpha_x);
*pdf = mf_ggx_pdf(localI, localO, bsdf->alpha_x);
if (*pdf <= 0.f) {
*pdf = 0.f;
return make_float3(0.f, 0.f, 0.f);
}
return mf_eval_glossy(local_I,
local_O,
return mf_eval_glossy(localI,
localO,
true,
bsdf->extra->color,
bsdf->alpha_x,
@@ -475,11 +475,11 @@ ccl_device Spectrum bsdf_microfacet_multi_ggx_eval(ccl_private const ShaderClosu
ccl_device int bsdf_microfacet_multi_ggx_sample(KernelGlobals kg,
ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf,
ccl_private uint *lcg_state,
ccl_private float2 *sampled_roughness,
@@ -491,7 +491,7 @@ ccl_device int bsdf_microfacet_multi_ggx_sample(KernelGlobals kg,
Z = bsdf->N;
/* Ensure that the view direction is on the outside w.r.t. the shading normal. */
if (dot(Z, wi) <= 0.0f) {
if (dot(Z, I) <= 0.0f) {
*pdf = 0.0f;
return LABEL_NONE;
}
@@ -499,8 +499,8 @@ ccl_device int bsdf_microfacet_multi_ggx_sample(KernelGlobals kg,
/* Special case: Extremely low roughness.
* Don't bother with microfacets, just do specular reflection. */
if (bsdf->alpha_x * bsdf->alpha_y < 1e-7f) {
*wo = 2 * dot(Z, wi) * Z - wi;
if (dot(Ng, *wo) <= 0.0f) {
*omega_in = 2 * dot(Z, I) * Z - I;
if (dot(Ng, *omega_in) <= 0.0f) {
*pdf = 0.0f;
return LABEL_NONE;
}
@@ -520,11 +520,11 @@ ccl_device int bsdf_microfacet_multi_ggx_sample(KernelGlobals kg,
else
make_orthonormals(Z, &X, &Y);
float3 local_I = make_float3(dot(wi, X), dot(wi, Y), dot(wi, Z));
float3 local_O;
float3 localI = make_float3(dot(I, X), dot(I, Y), dot(I, Z));
float3 localO;
*eval = mf_sample_glossy(local_I,
&local_O,
*eval = mf_sample_glossy(localI,
&localO,
bsdf->extra->color,
bsdf->alpha_x,
bsdf->alpha_y,
@@ -532,18 +532,18 @@ ccl_device int bsdf_microfacet_multi_ggx_sample(KernelGlobals kg,
bsdf->ior,
use_fresnel,
bsdf->extra->cspec0);
*wo = X * local_O.x + Y * local_O.y + Z * local_O.z;
*omega_in = X * localO.x + Y * localO.y + Z * localO.z;
/* Ensure that the light direction is on the outside w.r.t. the geometry normal. */
if (dot(Ng, *wo) <= 0.0f) {
if (dot(Ng, *omega_in) <= 0.0f) {
*pdf = 0.0f;
return LABEL_NONE;
}
if (is_aniso)
*pdf = mf_ggx_aniso_pdf(local_I, local_O, make_float2(bsdf->alpha_x, bsdf->alpha_y));
*pdf = mf_ggx_aniso_pdf(localI, localO, make_float2(bsdf->alpha_x, bsdf->alpha_y));
else
*pdf = mf_ggx_pdf(local_I, local_O, bsdf->alpha_x);
*pdf = mf_ggx_pdf(localI, localO, bsdf->alpha_x);
*pdf = fmaxf(0.f, *pdf);
*eval *= *pdf;
@@ -575,14 +575,14 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_fresnel_setup(ccl_private Microfa
bsdf->type = CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID;
bsdf_microfacet_adjust_weight(sd, bsdf);
bsdf_microfacet_fresnel_color(sd, bsdf);
return SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSDF_NEEDS_LCG;
}
ccl_device Spectrum bsdf_microfacet_multi_ggx_glass_eval(ccl_private const ShaderClosure *sc,
const float3 wi,
const float3 wo,
const float3 I,
const float3 omega_in,
ccl_private float *pdf,
ccl_private uint *lcg_state)
{
@@ -597,17 +597,17 @@ ccl_device Spectrum bsdf_microfacet_multi_ggx_glass_eval(ccl_private const Shade
Z = bsdf->N;
make_orthonormals(Z, &X, &Y);
float3 local_I = make_float3(dot(wi, X), dot(wi, Y), dot(wi, Z));
float3 local_O = make_float3(dot(wo, X), dot(wo, Y), dot(wo, Z));
float3 localI = make_float3(dot(I, X), dot(I, Y), dot(I, Z));
float3 localO = make_float3(dot(omega_in, X), dot(omega_in, Y), dot(omega_in, Z));
const bool is_transmission = local_O.z < 0.0f;
const bool is_transmission = localO.z < 0.0f;
const bool use_fresnel = !is_transmission &&
(bsdf->type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID);
*pdf = mf_glass_pdf(local_I, local_O, bsdf->alpha_x, bsdf->ior);
*pdf = mf_glass_pdf(localI, localO, bsdf->alpha_x, bsdf->ior);
kernel_assert(*pdf >= 0.f);
return mf_eval_glass(local_I,
local_O,
return mf_eval_glass(localI,
localO,
!is_transmission,
bsdf->extra->color,
bsdf->alpha_x,
@@ -621,11 +621,11 @@ ccl_device Spectrum bsdf_microfacet_multi_ggx_glass_eval(ccl_private const Shade
ccl_device int bsdf_microfacet_multi_ggx_glass_sample(KernelGlobals kg,
ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf,
ccl_private uint *lcg_state,
ccl_private float2 *sampled_roughness,
@@ -642,16 +642,16 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_sample(KernelGlobals kg,
if (bsdf->alpha_x * bsdf->alpha_y < 1e-7f) {
float3 R, T;
bool inside;
float fresnel = fresnel_dielectric(bsdf->ior, Z, wi, &R, &T, &inside);
float fresnel = fresnel_dielectric(bsdf->ior, Z, I, &R, &T, &inside);
*pdf = 1e6f;
*eval = make_spectrum(1e6f);
if (randu < fresnel) {
*wo = R;
*omega_in = R;
return LABEL_REFLECT | LABEL_SINGULAR;
}
else {
*wo = T;
*omega_in = T;
return LABEL_TRANSMIT | LABEL_SINGULAR;
}
}
@@ -660,11 +660,11 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_sample(KernelGlobals kg,
make_orthonormals(Z, &X, &Y);
float3 local_I = make_float3(dot(wi, X), dot(wi, Y), dot(wi, Z));
float3 local_O;
float3 localI = make_float3(dot(I, X), dot(I, Y), dot(I, Z));
float3 localO;
*eval = mf_sample_glass(local_I,
&local_O,
*eval = mf_sample_glass(localI,
&localO,
bsdf->extra->color,
bsdf->alpha_x,
bsdf->alpha_y,
@@ -672,12 +672,12 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_sample(KernelGlobals kg,
bsdf->ior,
use_fresnel,
bsdf->extra->cspec0);
*pdf = mf_glass_pdf(local_I, local_O, bsdf->alpha_x, bsdf->ior);
*pdf = mf_glass_pdf(localI, localO, bsdf->alpha_x, bsdf->ior);
kernel_assert(*pdf >= 0.f);
*eval *= *pdf;
*wo = X * local_O.x + Y * local_O.y + Z * local_O.z;
if (local_O.z * local_I.z > 0.0f) {
*omega_in = X * localO.x + Y * localO.y + Z * localO.z;
if (localO.z * localI.z > 0.0f) {
return LABEL_REFLECT | LABEL_GLOSSY;
}
else {

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@@ -73,8 +73,9 @@ ccl_device_forceinline Spectrum MF_FUNCTION_FULL_NAME(mf_eval)(float3 wi,
eval = make_spectrum(val);
#endif
float F0 = fresnel_dielectric_cos(1.0f, eta);
if (use_fresnel) {
throughput = interpolate_fresnel_color(wi, wh, eta, cspec0);
throughput = interpolate_fresnel_color(wi, wh, eta, F0, cspec0);
eval *= throughput;
}
@@ -143,11 +144,11 @@ ccl_device_forceinline Spectrum MF_FUNCTION_FULL_NAME(mf_eval)(float3 wi,
throughput *= color;
}
else if (use_fresnel && order > 0) {
throughput *= interpolate_fresnel_color(wi_prev, wm, eta, cspec0);
throughput *= interpolate_fresnel_color(wi_prev, wm, eta, F0, cspec0);
}
#else /* MF_MULTI_GLOSSY */
if (use_fresnel && order > 0) {
throughput *= interpolate_fresnel_color(-wr, wm, eta, cspec0);
throughput *= interpolate_fresnel_color(-wr, wm, eta, F0, cspec0);
}
wr = mf_sample_phase_glossy(-wr, &throughput, wm);
#endif
@@ -191,6 +192,8 @@ ccl_device_forceinline Spectrum MF_FUNCTION_FULL_NAME(mf_sample)(float3 wi,
float G1_r = 0.0f;
bool outside = true;
float F0 = fresnel_dielectric_cos(1.0f, eta);
int order;
for (order = 0; order < 10; order++) {
/* Sample microfacet height. */
@@ -226,12 +229,22 @@ ccl_device_forceinline Spectrum MF_FUNCTION_FULL_NAME(mf_sample)(float3 wi,
throughput *= color;
}
else {
throughput *= interpolate_fresnel_color(wi_prev, wm, eta, cspec0);
Spectrum t_color = interpolate_fresnel_color(wi_prev, wm, eta, F0, cspec0);
if (order == 0)
throughput = t_color;
else
throughput *= t_color;
}
}
#else /* MF_MULTI_GLOSSY */
if (use_fresnel) {
throughput *= interpolate_fresnel_color(-wr, wm, eta, cspec0);
Spectrum t_color = interpolate_fresnel_color(-wr, wm, eta, F0, cspec0);
if (order == 0)
throughput = t_color;
else
throughput *= t_color;
}
wr = mf_sample_phase_glossy(-wr, &throughput, wm);
#endif

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@@ -48,14 +48,14 @@ ccl_device int bsdf_oren_nayar_setup(ccl_private OrenNayarBsdf *bsdf)
}
ccl_device Spectrum bsdf_oren_nayar_eval(ccl_private const ShaderClosure *sc,
const float3 wi,
const float3 wo,
const float3 I,
const float3 omega_in,
ccl_private float *pdf)
{
ccl_private const OrenNayarBsdf *bsdf = (ccl_private const OrenNayarBsdf *)sc;
if (dot(bsdf->N, wo) > 0.0f) {
if (dot(bsdf->N, omega_in) > 0.0f) {
*pdf = 0.5f * M_1_PI_F;
return bsdf_oren_nayar_get_intensity(sc, bsdf->N, wi, wo);
return bsdf_oren_nayar_get_intensity(sc, bsdf->N, I, omega_in);
}
else {
*pdf = 0.0f;
@@ -65,18 +65,18 @@ ccl_device Spectrum bsdf_oren_nayar_eval(ccl_private const ShaderClosure *sc,
ccl_device int bsdf_oren_nayar_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf)
{
ccl_private const OrenNayarBsdf *bsdf = (ccl_private const OrenNayarBsdf *)sc;
sample_uniform_hemisphere(bsdf->N, randu, randv, wo, pdf);
sample_uniform_hemisphere(bsdf->N, randu, randv, omega_in, pdf);
if (dot(Ng, *wo) > 0.0f) {
*eval = bsdf_oren_nayar_get_intensity(sc, bsdf->N, wi, *wo);
if (dot(Ng, *omega_in) > 0.0f) {
*eval = bsdf_oren_nayar_get_intensity(sc, bsdf->N, I, *omega_in);
}
else {
*pdf = 0.0f;

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@@ -45,23 +45,23 @@ ccl_device int bsdf_phong_ramp_setup(ccl_private PhongRampBsdf *bsdf)
}
ccl_device Spectrum bsdf_phong_ramp_eval(ccl_private const ShaderClosure *sc,
const float3 wi,
const float3 wo,
const float3 I,
const float3 omega_in,
ccl_private float *pdf)
{
ccl_private const PhongRampBsdf *bsdf = (ccl_private const PhongRampBsdf *)sc;
float m_exponent = bsdf->exponent;
float cosNI = dot(bsdf->N, wi);
float cosNO = dot(bsdf->N, wo);
float cosNI = dot(bsdf->N, omega_in);
float cosNO = dot(bsdf->N, I);
if (cosNI > 0 && cosNO > 0) {
// reflect the view vector
float3 R = (2 * cosNI) * bsdf->N - wi;
float cosRO = dot(R, wo);
if (cosRO > 0) {
float cosp = powf(cosRO, m_exponent);
float3 R = (2 * cosNO) * bsdf->N - I;
float cosRI = dot(R, omega_in);
if (cosRI > 0) {
float cosp = powf(cosRI, m_exponent);
float common = 0.5f * M_1_PI_F * cosp;
float out = cosNO * (m_exponent + 2) * common;
float out = cosNI * (m_exponent + 2) * common;
*pdf = (m_exponent + 1) * common;
return rgb_to_spectrum(bsdf_phong_ramp_get_color(bsdf->colors, cosp) * out);
}
@@ -77,39 +77,39 @@ ccl_device_inline float phong_ramp_exponent_to_roughness(float exponent)
ccl_device int bsdf_phong_ramp_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf,
ccl_private float2 *sampled_roughness)
{
ccl_private const PhongRampBsdf *bsdf = (ccl_private const PhongRampBsdf *)sc;
float cosNI = dot(bsdf->N, wi);
float cosNO = dot(bsdf->N, I);
float m_exponent = bsdf->exponent;
const float m_roughness = phong_ramp_exponent_to_roughness(m_exponent);
*sampled_roughness = make_float2(m_roughness, m_roughness);
if (cosNI > 0) {
if (cosNO > 0) {
// reflect the view vector
float3 R = (2 * cosNI) * bsdf->N - wi;
float3 R = (2 * cosNO) * bsdf->N - I;
float3 T, B;
make_orthonormals(R, &T, &B);
float phi = M_2PI_F * randu;
float cosTheta = powf(randv, 1 / (m_exponent + 1));
float sinTheta2 = 1 - cosTheta * cosTheta;
float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0;
*wo = (cosf(phi) * sinTheta) * T + (sinf(phi) * sinTheta) * B + (cosTheta)*R;
if (dot(Ng, *wo) > 0.0f) {
*omega_in = (cosf(phi) * sinTheta) * T + (sinf(phi) * sinTheta) * B + (cosTheta)*R;
if (dot(Ng, *omega_in) > 0.0f) {
// common terms for pdf and eval
float cosNO = dot(bsdf->N, *wo);
float cosNI = dot(bsdf->N, *omega_in);
// make sure the direction we chose is still in the right hemisphere
if (cosNO > 0) {
if (cosNI > 0) {
float cosp = powf(cosTheta, m_exponent);
float common = 0.5f * M_1_PI_F * cosp;
*pdf = (m_exponent + 1) * common;
float out = cosNO * (m_exponent + 2) * common;
float out = cosNI * (m_exponent + 2) * common;
*eval = rgb_to_spectrum(bsdf_phong_ramp_get_color(bsdf->colors, cosp) * out);
}
}

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@@ -110,17 +110,17 @@ ccl_device int bsdf_principled_diffuse_setup(ccl_private PrincipledDiffuseBsdf *
}
ccl_device Spectrum bsdf_principled_diffuse_eval(ccl_private const ShaderClosure *sc,
const float3 wi,
const float3 wo,
const float3 I,
const float3 omega_in,
ccl_private float *pdf)
{
ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)sc;
const float3 N = bsdf->N;
if (dot(N, wo) > 0.0f) {
const float3 V = wi;
const float3 L = wo;
*pdf = fmaxf(dot(N, wo), 0.0f) * M_1_PI_F;
if (dot(N, omega_in) > 0.0f) {
const float3 V = I; // outgoing
const float3 L = omega_in; // incoming
*pdf = fmaxf(dot(N, omega_in), 0.0f) * M_1_PI_F;
return bsdf_principled_diffuse_compute_brdf(bsdf, N, V, L, pdf);
}
else {
@@ -131,21 +131,21 @@ ccl_device Spectrum bsdf_principled_diffuse_eval(ccl_private const ShaderClosure
ccl_device int bsdf_principled_diffuse_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf)
{
ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)sc;
float3 N = bsdf->N;
sample_cos_hemisphere(N, randu, randv, wo, pdf);
sample_cos_hemisphere(N, randu, randv, omega_in, pdf);
if (dot(Ng, *wo) > 0) {
*eval = bsdf_principled_diffuse_compute_brdf(bsdf, N, wi, *wo, pdf);
if (dot(Ng, *omega_in) > 0) {
*eval = bsdf_principled_diffuse_compute_brdf(bsdf, N, I, *omega_in, pdf);
}
else {
*pdf = 0.0f;

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@@ -54,25 +54,25 @@ ccl_device int bsdf_principled_sheen_setup(ccl_private const ShaderData *sd,
ccl_private PrincipledSheenBsdf *bsdf)
{
bsdf->type = CLOSURE_BSDF_PRINCIPLED_SHEEN_ID;
bsdf->avg_value = calculate_avg_principled_sheen_brdf(bsdf->N, sd->wi);
bsdf->avg_value = calculate_avg_principled_sheen_brdf(bsdf->N, sd->I);
bsdf->sample_weight *= bsdf->avg_value;
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
ccl_device Spectrum bsdf_principled_sheen_eval(ccl_private const ShaderClosure *sc,
const float3 wi,
const float3 wo,
const float3 I,
const float3 omega_in,
ccl_private float *pdf)
{
ccl_private const PrincipledSheenBsdf *bsdf = (ccl_private const PrincipledSheenBsdf *)sc;
const float3 N = bsdf->N;
if (dot(N, wo) > 0.0f) {
const float3 V = wi;
const float3 L = wo;
if (dot(N, omega_in) > 0.0f) {
const float3 V = I; // outgoing
const float3 L = omega_in; // incoming
const float3 H = normalize(L + V);
*pdf = fmaxf(dot(N, wo), 0.0f) * M_1_PI_F;
*pdf = fmaxf(dot(N, omega_in), 0.0f) * M_1_PI_F;
return calculate_principled_sheen_brdf(N, V, L, H, pdf);
}
else {
@@ -83,23 +83,23 @@ ccl_device Spectrum bsdf_principled_sheen_eval(ccl_private const ShaderClosure *
ccl_device int bsdf_principled_sheen_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf)
{
ccl_private const PrincipledSheenBsdf *bsdf = (ccl_private const PrincipledSheenBsdf *)sc;
float3 N = bsdf->N;
sample_cos_hemisphere(N, randu, randv, wo, pdf);
sample_cos_hemisphere(N, randu, randv, omega_in, pdf);
if (dot(Ng, *wo) > 0) {
float3 H = normalize(wi + *wo);
if (dot(Ng, *omega_in) > 0) {
float3 H = normalize(I + *omega_in);
*eval = calculate_principled_sheen_brdf(N, wi, *wo, H, pdf);
*eval = calculate_principled_sheen_brdf(N, I, *omega_in, H, pdf);
}
else {
*eval = zero_spectrum();

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@@ -19,8 +19,8 @@ ccl_device int bsdf_reflection_setup(ccl_private MicrofacetBsdf *bsdf)
}
ccl_device Spectrum bsdf_reflection_eval(ccl_private const ShaderClosure *sc,
const float3 wi,
const float3 wo,
const float3 I,
const float3 omega_in,
ccl_private float *pdf)
{
*pdf = 0.0f;
@@ -29,11 +29,11 @@ ccl_device Spectrum bsdf_reflection_eval(ccl_private const ShaderClosure *sc,
ccl_device int bsdf_reflection_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf,
ccl_private float *eta)
{
@@ -42,10 +42,10 @@ ccl_device int bsdf_reflection_sample(ccl_private const ShaderClosure *sc,
*eta = bsdf->ior;
// only one direction is possible
float cosNI = dot(N, wi);
if (cosNI > 0) {
*wo = (2 * cosNI) * N - wi;
if (dot(Ng, *wo) > 0) {
float cosNO = dot(N, I);
if (cosNO > 0) {
*omega_in = (2 * cosNO) * N - I;
if (dot(Ng, *omega_in) > 0) {
/* Some high number for MIS. */
*pdf = 1e6f;
*eval = make_spectrum(1e6f);

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@@ -19,8 +19,8 @@ ccl_device int bsdf_refraction_setup(ccl_private MicrofacetBsdf *bsdf)
}
ccl_device Spectrum bsdf_refraction_eval(ccl_private const ShaderClosure *sc,
const float3 wi,
const float3 wo,
const float3 I,
const float3 omega_in,
ccl_private float *pdf)
{
*pdf = 0.0f;
@@ -29,11 +29,11 @@ ccl_device Spectrum bsdf_refraction_eval(ccl_private const ShaderClosure *sc,
ccl_device int bsdf_refraction_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf,
ccl_private float *eta)
{
@@ -46,13 +46,13 @@ ccl_device int bsdf_refraction_sample(ccl_private const ShaderClosure *sc,
float3 R, T;
bool inside;
float fresnel;
fresnel = fresnel_dielectric(m_eta, N, wi, &R, &T, &inside);
fresnel = fresnel_dielectric(m_eta, N, I, &R, &T, &inside);
if (!inside && fresnel != 1.0f) {
/* Some high number for MIS. */
*pdf = 1e6f;
*eval = make_spectrum(1e6f);
*wo = T;
*omega_in = T;
}
else {
*pdf = 0.0f;

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@@ -50,17 +50,17 @@ ccl_device float bsdf_toon_get_sample_angle(float max_angle, float smooth)
}
ccl_device Spectrum bsdf_diffuse_toon_eval(ccl_private const ShaderClosure *sc,
const float3 wi,
const float3 wo,
const float3 I,
const float3 omega_in,
ccl_private float *pdf)
{
ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc;
float cosNO = dot(bsdf->N, wo);
float cosNI = dot(bsdf->N, omega_in);
if (cosNO >= 0.0f) {
if (cosNI >= 0.0f) {
float max_angle = bsdf->size * M_PI_2_F;
float smooth = bsdf->smooth * M_PI_2_F;
float angle = safe_acosf(fmaxf(cosNO, 0.0f));
float angle = safe_acosf(fmaxf(cosNI, 0.0f));
float eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
@@ -78,11 +78,11 @@ ccl_device Spectrum bsdf_diffuse_toon_eval(ccl_private const ShaderClosure *sc,
ccl_device int bsdf_diffuse_toon_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf)
{
ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc;
@@ -92,9 +92,9 @@ ccl_device int bsdf_diffuse_toon_sample(ccl_private const ShaderClosure *sc,
float angle = sample_angle * randu;
if (sample_angle > 0.0f) {
sample_uniform_cone(bsdf->N, sample_angle, randu, randv, wo, pdf);
sample_uniform_cone(bsdf->N, sample_angle, randu, randv, omega_in, pdf);
if (dot(Ng, *wo) > 0.0f) {
if (dot(Ng, *omega_in) > 0.0f) {
*eval = make_spectrum(*pdf * bsdf_toon_get_intensity(max_angle, smooth, angle));
}
else {
@@ -122,22 +122,22 @@ ccl_device int bsdf_glossy_toon_setup(ccl_private ToonBsdf *bsdf)
}
ccl_device Spectrum bsdf_glossy_toon_eval(ccl_private const ShaderClosure *sc,
const float3 wi,
const float3 wo,
const float3 I,
const float3 omega_in,
ccl_private float *pdf)
{
ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc;
float max_angle = bsdf->size * M_PI_2_F;
float smooth = bsdf->smooth * M_PI_2_F;
float cosNI = dot(bsdf->N, wi);
float cosNO = dot(bsdf->N, wo);
float cosNI = dot(bsdf->N, omega_in);
float cosNO = dot(bsdf->N, I);
if (cosNI > 0 && cosNO > 0) {
/* reflect the view vector */
float3 R = (2 * cosNI) * bsdf->N - wi;
float cosRO = dot(R, wo);
float3 R = (2 * cosNO) * bsdf->N - I;
float cosRI = dot(R, omega_in);
float angle = safe_acosf(fmaxf(cosRO, 0.0f));
float angle = safe_acosf(fmaxf(cosRI, 0.0f));
float eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth);
@@ -151,32 +151,32 @@ ccl_device Spectrum bsdf_glossy_toon_eval(ccl_private const ShaderClosure *sc,
ccl_device int bsdf_glossy_toon_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf)
{
ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc;
float max_angle = bsdf->size * M_PI_2_F;
float smooth = bsdf->smooth * M_PI_2_F;
float cosNI = dot(bsdf->N, wi);
float cosNO = dot(bsdf->N, I);
if (cosNI > 0) {
if (cosNO > 0) {
/* reflect the view vector */
float3 R = (2 * cosNI) * bsdf->N - wi;
float3 R = (2 * cosNO) * bsdf->N - I;
float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth);
float angle = sample_angle * randu;
sample_uniform_cone(R, sample_angle, randu, randv, wo, pdf);
sample_uniform_cone(R, sample_angle, randu, randv, omega_in, pdf);
if (dot(Ng, *wo) > 0.0f) {
float cosNO = dot(bsdf->N, *wo);
if (dot(Ng, *omega_in) > 0.0f) {
float cosNI = dot(bsdf->N, *omega_in);
/* make sure the direction we chose is still in the right hemisphere */
if (cosNO > 0) {
if (cosNI > 0) {
*eval = make_spectrum(*pdf * bsdf_toon_get_intensity(max_angle, smooth, angle));
}
else {

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@@ -60,8 +60,8 @@ ccl_device void bsdf_transparent_setup(ccl_private ShaderData *sd,
}
ccl_device Spectrum bsdf_transparent_eval(ccl_private const ShaderClosure *sc,
const float3 wi,
const float3 wo,
const float3 I,
const float3 omega_in,
ccl_private float *pdf)
{
*pdf = 0.0f;
@@ -70,15 +70,15 @@ ccl_device Spectrum bsdf_transparent_eval(ccl_private const ShaderClosure *sc,
ccl_device int bsdf_transparent_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf)
{
// only one direction is possible
*wo = -wi;
*omega_in = -I;
*pdf = 1;
*eval = one_spectrum();
return LABEL_TRANSMIT | LABEL_TRANSPARENT;

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@@ -89,19 +89,19 @@ ccl_device float schlick_fresnel(float u)
return m2 * m2 * m; // pow(m, 5)
}
/* Calculate the fresnel color, which is a blend between white and the F0 color */
/* Calculate the fresnel color which is a blend between white and the F0 color (cspec0) */
ccl_device_forceinline Spectrum
interpolate_fresnel_color(float3 L, float3 H, float ior, Spectrum F0)
interpolate_fresnel_color(float3 L, float3 H, float ior, float F0, Spectrum cspec0)
{
/* Compute the real Fresnel term and remap it from real_F0..1 to F0..1.
* The reason why we use this remapping instead of directly doing the
* Schlick approximation lerp(F0, 1.0, (1.0-cosLH)^5) is that for cases
* with similar IORs (e.g. ice in water), the relative IOR can be close
* enough to 1.0 that the Schlick approximation becomes inaccurate. */
float real_F = fresnel_dielectric_cos(dot(L, H), ior);
float real_F0 = fresnel_dielectric_cos(1.0f, ior);
/* Calculate the fresnel interpolation factor
* The value from fresnel_dielectric_cos(...) has to be normalized because
* the cspec0 keeps the F0 color
*/
float F0_norm = 1.0f / (1.0f - F0);
float FH = (fresnel_dielectric_cos(dot(L, H), ior) - F0) * F0_norm;
return mix(F0, one_spectrum(), inverse_lerp(real_F0, 1.0f, real_F));
/* Blend between white and a specular color with respect to the fresnel */
return cspec0 * (1.0f - FH) + make_spectrum(FH);
}
ccl_device float3 ensure_valid_reflection(float3 Ng, float3 I, float3 N)

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@@ -293,7 +293,7 @@ ccl_device int bssrdf_setup(ccl_private ShaderData *sd,
/* Ad-hoc weight adjustment to avoid retro-reflection taking away half the
* samples from BSSRDF. */
bsdf->sample_weight *= bsdf_principled_diffuse_retro_reflection_sample_weight(bsdf, sd->wi);
bsdf->sample_weight *= bsdf_principled_diffuse_retro_reflection_sample_weight(bsdf, sd->I);
}
}

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@@ -36,24 +36,27 @@ ccl_device void emission_setup(ccl_private ShaderData *sd, const Spectrum weight
}
}
/* return the probability distribution function in the direction wi,
/* return the probability distribution function in the direction I,
* given the parameters and the light's surface normal. This MUST match
* the PDF computed by sample(). */
ccl_device float emissive_pdf(const float3 Ng, const float3 wi)
ccl_device float emissive_pdf(const float3 Ng, const float3 I)
{
float cosNI = fabsf(dot(Ng, wi));
return (cosNI > 0.0f) ? 1.0f : 0.0f;
float cosNO = fabsf(dot(Ng, I));
return (cosNO > 0.0f) ? 1.0f : 0.0f;
}
ccl_device void emissive_sample(
const float3 Ng, float randu, float randv, ccl_private float3 *wi, ccl_private float *pdf)
ccl_device void emissive_sample(const float3 Ng,
float randu,
float randv,
ccl_private float3 *omega_out,
ccl_private float *pdf)
{
/* todo: not implemented and used yet */
}
ccl_device Spectrum emissive_simple_eval(const float3 Ng, const float3 wi)
ccl_device Spectrum emissive_simple_eval(const float3 Ng, const float3 I)
{
float res = emissive_pdf(Ng, wi);
float res = emissive_pdf(Ng, I);
return make_spectrum(res);
}

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@@ -49,18 +49,18 @@ ccl_device int volume_henyey_greenstein_setup(ccl_private HenyeyGreensteinVolume
}
ccl_device Spectrum volume_henyey_greenstein_eval_phase(ccl_private const ShaderVolumeClosure *svc,
const float3 wi,
float3 wo,
const float3 I,
float3 omega_in,
ccl_private float *pdf)
{
float g = svc->g;
/* note that wi points towards the viewer */
/* note that I points towards the viewer */
if (fabsf(g) < 1e-3f) {
*pdf = M_1_PI_F * 0.25f;
}
else {
float cos_theta = dot(-wi, wo);
float cos_theta = dot(-I, omega_in);
*pdf = single_peaked_henyey_greenstein(cos_theta, g);
}
@@ -88,7 +88,7 @@ henyey_greenstrein_sample(float3 D, float g, float randu, float randv, ccl_priva
}
}
float sin_theta = sin_from_cos(cos_theta);
float sin_theta = safe_sqrtf(1.0f - cos_theta * cos_theta);
float phi = M_2PI_F * randv;
float3 dir = make_float3(sin_theta * cosf(phi), sin_theta * sinf(phi), cos_theta);
@@ -100,17 +100,17 @@ henyey_greenstrein_sample(float3 D, float g, float randu, float randv, ccl_priva
}
ccl_device int volume_henyey_greenstein_sample(ccl_private const ShaderVolumeClosure *svc,
float3 wi,
float3 I,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf)
{
float g = svc->g;
/* note that wi points towards the viewer and so is used negated */
*wo = henyey_greenstrein_sample(-wi, g, randu, randv, pdf);
/* note that I points towards the viewer and so is used negated */
*omega_in = henyey_greenstrein_sample(-I, g, randu, randv, pdf);
*eval = make_spectrum(*pdf); /* perfect importance sampling */
return LABEL_VOLUME_SCATTER;
@@ -120,10 +120,10 @@ ccl_device int volume_henyey_greenstein_sample(ccl_private const ShaderVolumeClo
ccl_device Spectrum volume_phase_eval(ccl_private const ShaderData *sd,
ccl_private const ShaderVolumeClosure *svc,
float3 wo,
float3 omega_in,
ccl_private float *pdf)
{
return volume_henyey_greenstein_eval_phase(svc, sd->wi, wo, pdf);
return volume_henyey_greenstein_eval_phase(svc, sd->I, omega_in, pdf);
}
ccl_device int volume_phase_sample(ccl_private const ShaderData *sd,
@@ -131,10 +131,10 @@ ccl_device int volume_phase_sample(ccl_private const ShaderData *sd,
float randu,
float randv,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf)
{
return volume_henyey_greenstein_sample(svc, sd->wi, randu, randv, eval, wo, pdf);
return volume_henyey_greenstein_sample(svc, sd->I, randu, randv, eval, omega_in, pdf);
}
/* Volume sampling utilities. */

View File

@@ -10,9 +10,6 @@
#ifndef KERNEL_STRUCT_MEMBER
# define KERNEL_STRUCT_MEMBER(parent, type, name)
#endif
#ifndef KERNEL_STRUCT_MEMBER_DONT_SPECIALIZE
# define KERNEL_STRUCT_MEMBER_DONT_SPECIALIZE
#endif
/* Background. */
@@ -182,12 +179,9 @@ KERNEL_STRUCT_MEMBER(integrator, float, sample_clamp_indirect)
KERNEL_STRUCT_MEMBER(integrator, int, use_caustics)
/* Sampling pattern. */
KERNEL_STRUCT_MEMBER(integrator, int, sampling_pattern)
KERNEL_STRUCT_MEMBER(integrator, float, scrambling_distance)
/* Sobol pattern. */
KERNEL_STRUCT_MEMBER_DONT_SPECIALIZE
KERNEL_STRUCT_MEMBER(integrator, int, tabulated_sobol_sequence_size)
KERNEL_STRUCT_MEMBER_DONT_SPECIALIZE
KERNEL_STRUCT_MEMBER(integrator, int, sobol_index_mask)
KERNEL_STRUCT_MEMBER(integrator, float, scrambling_distance)
/* Volume render. */
KERNEL_STRUCT_MEMBER(integrator, int, use_volumes)
KERNEL_STRUCT_MEMBER(integrator, int, volume_max_steps)
@@ -222,5 +216,4 @@ KERNEL_STRUCT_END(KernelSVMUsage)
#undef KERNEL_STRUCT_BEGIN
#undef KERNEL_STRUCT_MEMBER
#undef KERNEL_STRUCT_MEMBER_DONT_SPECIALIZE
#undef KERNEL_STRUCT_END

View File

@@ -34,7 +34,7 @@ class MetalKernelContext {
kernel_assert(0);
return 0;
}
#ifdef __KERNEL_METAL_INTEL__
template<typename TextureType, typename CoordsType>
inline __attribute__((__always_inline__))
@@ -55,7 +55,7 @@ class MetalKernelContext {
}
}
#endif
// texture2d
template<>
inline __attribute__((__always_inline__))

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@@ -195,15 +195,7 @@ using sycl::half;
#define fmodf(x, y) sycl::fmod((x), (y))
#define lgammaf(x) sycl::lgamma((x))
/* `sycl::native::cos` precision is not sufficient and `-ffast-math` lets
* the current DPC++ compiler overload `sycl::cos` with it.
* We work around this issue by directly calling the SPIRV implementation which
* provides greater precision. */
#if defined(__SYCL_DEVICE_ONLY__) && defined(__SPIR__)
# define cosf(x) __spirv_ocl_cos(((float)(x)))
#else
# define cosf(x) sycl::cos(((float)(x)))
#endif
#define cosf(x) sycl::native::cos(((float)(x)))
#define sinf(x) sycl::native::sin(((float)(x)))
#define powf(x, y) sycl::native::powr(((float)(x)), ((float)(y)))
#define tanf(x) sycl::native::tan(((float)(x)))

View File

@@ -58,7 +58,23 @@ ccl_device_forceinline void film_write_denoising_features_surface(KernelGlobals
normal += sc->N * sc->sample_weight;
sum_weight += sc->sample_weight;
if (sc->type == CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID) {
Spectrum closure_albedo = sc->weight;
/* Closures that include a Fresnel term typically have weights close to 1 even though their
* actual contribution is significantly lower.
* To account for this, we scale their weight by the average fresnel factor (the same is also
* done for the sample weight in the BSDF setup, so we don't need to scale that here). */
if (CLOSURE_IS_BSDF_MICROFACET_FRESNEL(sc->type)) {
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)sc;
closure_albedo *= bsdf->extra->fresnel_color;
}
else if (sc->type == CLOSURE_BSDF_PRINCIPLED_SHEEN_ID) {
ccl_private PrincipledSheenBsdf *bsdf = (ccl_private PrincipledSheenBsdf *)sc;
closure_albedo *= bsdf->avg_value;
}
else if (sc->type == CLOSURE_BSDF_HAIR_PRINCIPLED_ID) {
closure_albedo *= bsdf_principled_hair_albedo(sc);
}
else if (sc->type == CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID) {
/* BSSRDF already accounts for weight, retro-reflection would double up. */
ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)
sc;
@@ -67,7 +83,6 @@ ccl_device_forceinline void film_write_denoising_features_surface(KernelGlobals
}
}
Spectrum closure_albedo = bsdf_albedo(sd, sc);
if (bsdf_get_specular_roughness_squared(sc) > sqr(0.075f)) {
diffuse_albedo += closure_albedo;
sum_nonspecular_weight += sc->sample_weight;

View File

@@ -252,7 +252,7 @@ ccl_device float3 curve_tangent_normal(KernelGlobals kg, ccl_private const Shade
if (sd->type & PRIMITIVE_CURVE) {
tgN = -(-sd->wi - sd->dPdu * (dot(sd->dPdu, -sd->wi) / len_squared(sd->dPdu)));
tgN = -(-sd->I - sd->dPdu * (dot(sd->dPdu, -sd->I) / len_squared(sd->dPdu)));
tgN = normalize(tgN);
/* need to find suitable scaled gd for corrected normal */

View File

@@ -720,7 +720,7 @@ ccl_device_inline void curve_shader_setup(KernelGlobals kg,
const float3 tangent = normalize(dPdu);
const float3 bitangent = normalize(cross(tangent, -D));
const float sine = sd->v;
const float cosine = cos_from_sin(sine);
const float cosine = safe_sqrtf(1.0f - sine * sine);
sd->N = normalize(sine * bitangent - cosine * normalize(cross(tangent, bitangent)));
# if 0
@@ -738,7 +738,7 @@ ccl_device_inline void curve_shader_setup(KernelGlobals kg,
/* NOTE: It is possible that P will be the same as P_inside (precision issues, or very small
* radius). In this case use the view direction to approximate the normal. */
const float3 P_inside = float4_to_float3(catmull_rom_basis_eval(P_curve, sd->u));
const float3 N = (!isequal(P, P_inside)) ? normalize(P - P_inside) : -sd->wi;
const float3 N = (!isequal(P, P_inside)) ? normalize(P - P_inside) : -sd->I;
sd->N = N;
sd->v = 0.0f;
@@ -757,7 +757,7 @@ ccl_device_inline void curve_shader_setup(KernelGlobals kg,
}
sd->P = P;
sd->Ng = (sd->type & PRIMITIVE_CURVE_RIBBON) ? sd->wi : sd->N;
sd->Ng = (sd->type & PRIMITIVE_CURVE_RIBBON) ? sd->I : sd->N;
sd->dPdv = cross(sd->dPdu, sd->Ng);
sd->shader = kernel_data_fetch(curves, sd->prim).shader_id;
}

View File

@@ -55,7 +55,7 @@ ccl_device_inline void shader_setup_from_ray(KernelGlobals kg,
#endif
/* Read ray data into shader globals. */
sd->wi = -ray->D;
sd->I = -ray->D;
#ifdef __HAIR__
if (sd->type & PRIMITIVE_CURVE) {
@@ -111,7 +111,7 @@ ccl_device_inline void shader_setup_from_ray(KernelGlobals kg,
sd->flag = kernel_data_fetch(shaders, (sd->shader & SHADER_MASK)).flags;
/* backfacing test */
bool backfacing = (dot(sd->Ng, sd->wi) < 0.0f);
bool backfacing = (dot(sd->Ng, sd->I) < 0.0f);
if (backfacing) {
sd->flag |= SD_BACKFACING;
@@ -152,7 +152,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals kg,
sd->P = P;
sd->N = Ng;
sd->Ng = Ng;
sd->wi = I;
sd->I = I;
sd->shader = shader;
if (prim != PRIM_NONE)
sd->type = PRIMITIVE_TRIANGLE;
@@ -185,7 +185,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals kg,
object_position_transform_auto(kg, sd, &sd->P);
object_normal_transform_auto(kg, sd, &sd->Ng);
sd->N = sd->Ng;
object_dir_transform_auto(kg, sd, &sd->wi);
object_dir_transform_auto(kg, sd, &sd->I);
}
if (sd->type == PRIMITIVE_TRIANGLE) {
@@ -227,7 +227,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals kg,
/* backfacing test */
if (sd->prim != PRIM_NONE) {
bool backfacing = (dot(sd->Ng, sd->wi) < 0.0f);
bool backfacing = (dot(sd->Ng, sd->I) < 0.0f);
if (backfacing) {
sd->flag |= SD_BACKFACING;
@@ -341,7 +341,7 @@ ccl_device void shader_setup_from_curve(KernelGlobals kg,
}
/* No view direction, normals or bitangent. */
sd->wi = zero_float3();
sd->I = zero_float3();
sd->N = zero_float3();
sd->Ng = zero_float3();
#ifdef __DPDU__
@@ -372,7 +372,7 @@ ccl_device_inline void shader_setup_from_background(KernelGlobals kg,
sd->P = ray_D;
sd->N = -ray_D;
sd->Ng = -ray_D;
sd->wi = -ray_D;
sd->I = -ray_D;
sd->shader = kernel_data.background.surface_shader;
sd->flag = kernel_data_fetch(shaders, (sd->shader & SHADER_MASK)).flags;
sd->object_flag = 0;
@@ -412,7 +412,7 @@ ccl_device_inline void shader_setup_from_volume(KernelGlobals kg,
sd->P = ray->P + ray->D * ray->tmin;
sd->N = -ray->D;
sd->Ng = -ray->D;
sd->wi = -ray->D;
sd->I = -ray->D;
sd->shader = SHADER_NONE;
sd->flag = 0;
sd->object_flag = 0;

View File

@@ -44,7 +44,7 @@ ccl_device_forceinline void guiding_record_surface_segment(KernelGlobals kg,
state->guiding.path_segment = kg->opgl_path_segment_storage->NextSegment();
openpgl::cpp::SetPosition(state->guiding.path_segment, guiding_point3f(sd->P));
openpgl::cpp::SetDirectionOut(state->guiding.path_segment, guiding_vec3f(sd->wi));
openpgl::cpp::SetDirectionOut(state->guiding.path_segment, guiding_vec3f(sd->I));
openpgl::cpp::SetVolumeScatter(state->guiding.path_segment, false);
openpgl::cpp::SetScatteredContribution(state->guiding.path_segment, zero);
openpgl::cpp::SetDirectContribution(state->guiding.path_segment, zero);
@@ -60,7 +60,7 @@ ccl_device_forceinline void guiding_record_surface_bounce(KernelGlobals kg,
const Spectrum weight,
const float pdf,
const float3 N,
const float3 wo,
const float3 omega_in,
const float2 roughness,
const float eta)
{
@@ -78,7 +78,7 @@ ccl_device_forceinline void guiding_record_surface_bounce(KernelGlobals kg,
openpgl::cpp::SetTransmittanceWeight(state->guiding.path_segment, guiding_vec3f(one_float3()));
openpgl::cpp::SetVolumeScatter(state->guiding.path_segment, false);
openpgl::cpp::SetNormal(state->guiding.path_segment, guiding_vec3f(normal));
openpgl::cpp::SetDirectionIn(state->guiding.path_segment, guiding_vec3f(wo));
openpgl::cpp::SetDirectionIn(state->guiding.path_segment, guiding_vec3f(omega_in));
openpgl::cpp::SetPDFDirectionIn(state->guiding.path_segment, pdf);
openpgl::cpp::SetScatteringWeight(state->guiding.path_segment, guiding_vec3f(weight_rgb));
openpgl::cpp::SetIsDelta(state->guiding.path_segment, is_delta);
@@ -113,7 +113,7 @@ ccl_device_forceinline void guiding_record_surface_emission(KernelGlobals kg,
ccl_device_forceinline void guiding_record_bssrdf_segment(KernelGlobals kg,
IntegratorState state,
const float3 P,
const float3 wi)
const float3 I)
{
#if defined(__PATH_GUIDING__) && PATH_GUIDING_LEVEL >= 1
if (!kernel_data.integrator.train_guiding) {
@@ -124,7 +124,7 @@ ccl_device_forceinline void guiding_record_bssrdf_segment(KernelGlobals kg,
state->guiding.path_segment = kg->opgl_path_segment_storage->NextSegment();
openpgl::cpp::SetPosition(state->guiding.path_segment, guiding_point3f(P));
openpgl::cpp::SetDirectionOut(state->guiding.path_segment, guiding_vec3f(wi));
openpgl::cpp::SetDirectionOut(state->guiding.path_segment, guiding_vec3f(I));
openpgl::cpp::SetVolumeScatter(state->guiding.path_segment, true);
openpgl::cpp::SetScatteredContribution(state->guiding.path_segment, zero);
openpgl::cpp::SetDirectContribution(state->guiding.path_segment, zero);
@@ -166,7 +166,7 @@ ccl_device_forceinline void guiding_record_bssrdf_bounce(KernelGlobals kg,
IntegratorState state,
const float pdf,
const float3 N,
const float3 wo,
const float3 omega_in,
const Spectrum weight,
const Spectrum albedo)
{
@@ -181,7 +181,7 @@ ccl_device_forceinline void guiding_record_bssrdf_bounce(KernelGlobals kg,
openpgl::cpp::SetVolumeScatter(state->guiding.path_segment, false);
openpgl::cpp::SetNormal(state->guiding.path_segment, guiding_vec3f(normal));
openpgl::cpp::SetDirectionIn(state->guiding.path_segment, guiding_vec3f(wo));
openpgl::cpp::SetDirectionIn(state->guiding.path_segment, guiding_vec3f(omega_in));
openpgl::cpp::SetPDFDirectionIn(state->guiding.path_segment, pdf);
openpgl::cpp::SetTransmittanceWeight(state->guiding.path_segment, guiding_vec3f(weight_rgb));
#endif
@@ -222,7 +222,7 @@ ccl_device_forceinline void guiding_record_volume_bounce(KernelGlobals kg,
ccl_private const ShaderData *sd,
const Spectrum weight,
const float pdf,
const float3 wo,
const float3 omega_in,
const float roughness)
{
#if defined(__PATH_GUIDING__) && PATH_GUIDING_LEVEL >= 4
@@ -237,7 +237,7 @@ ccl_device_forceinline void guiding_record_volume_bounce(KernelGlobals kg,
openpgl::cpp::SetVolumeScatter(state->guiding.path_segment, true);
openpgl::cpp::SetTransmittanceWeight(state->guiding.path_segment, guiding_vec3f(one_float3()));
openpgl::cpp::SetNormal(state->guiding.path_segment, guiding_vec3f(normal));
openpgl::cpp::SetDirectionIn(state->guiding.path_segment, guiding_vec3f(wo));
openpgl::cpp::SetDirectionIn(state->guiding.path_segment, guiding_vec3f(omega_in));
openpgl::cpp::SetPDFDirectionIn(state->guiding.path_segment, pdf);
openpgl::cpp::SetScatteringWeight(state->guiding.path_segment, guiding_vec3f(weight_rgb));
openpgl::cpp::SetIsDelta(state->guiding.path_segment, false);
@@ -467,13 +467,13 @@ ccl_device_forceinline bool guiding_bsdf_init(KernelGlobals kg,
ccl_device_forceinline float guiding_bsdf_sample(KernelGlobals kg,
IntegratorState state,
const float2 rand_bsdf,
ccl_private float3 *wo)
ccl_private float3 *omega_in)
{
#if defined(__PATH_GUIDING__) && PATH_GUIDING_LEVEL >= 4
pgl_vec3f pgl_wo;
pgl_vec3f wo;
const pgl_point2f rand = openpgl::cpp::Point2(rand_bsdf.x, rand_bsdf.y);
const float pdf = kg->opgl_surface_sampling_distribution->SamplePDF(rand, pgl_wo);
*wo = make_float3(pgl_wo.x, pgl_wo.y, pgl_wo.z);
const float pdf = kg->opgl_surface_sampling_distribution->SamplePDF(rand, wo);
*omega_in = make_float3(wo.x, wo.y, wo.z);
return pdf;
#else
return 0.0f;
@@ -482,10 +482,10 @@ ccl_device_forceinline float guiding_bsdf_sample(KernelGlobals kg,
ccl_device_forceinline float guiding_bsdf_pdf(KernelGlobals kg,
IntegratorState state,
const float3 wo)
const float3 omega_in)
{
#if defined(__PATH_GUIDING__) && PATH_GUIDING_LEVEL >= 4
return kg->opgl_surface_sampling_distribution->PDF(guiding_vec3f(wo));
return kg->opgl_surface_sampling_distribution->PDF(guiding_vec3f(omega_in));
#else
return 0.0f;
#endif
@@ -520,13 +520,13 @@ ccl_device_forceinline bool guiding_phase_init(KernelGlobals kg,
ccl_device_forceinline float guiding_phase_sample(KernelGlobals kg,
IntegratorState state,
const float2 rand_phase,
ccl_private float3 *wo)
ccl_private float3 *omega_in)
{
#if defined(__PATH_GUIDING__) && PATH_GUIDING_LEVEL >= 4
pgl_vec3f pgl_wo;
pgl_vec3f wo;
const pgl_point2f rand = openpgl::cpp::Point2(rand_phase.x, rand_phase.y);
const float pdf = kg->opgl_volume_sampling_distribution->SamplePDF(rand, pgl_wo);
*wo = make_float3(pgl_wo.x, pgl_wo.y, pgl_wo.z);
const float pdf = kg->opgl_volume_sampling_distribution->SamplePDF(rand, wo);
*omega_in = make_float3(wo.x, wo.y, wo.z);
return pdf;
#else
return 0.0f;
@@ -535,10 +535,10 @@ ccl_device_forceinline float guiding_phase_sample(KernelGlobals kg,
ccl_device_forceinline float guiding_phase_pdf(KernelGlobals kg,
IntegratorState state,
const float3 wo)
const float3 omega_in)
{
#if defined(__PATH_GUIDING__) && PATH_GUIDING_LEVEL >= 4
return kg->opgl_volume_sampling_distribution->PDF(guiding_vec3f(wo));
return kg->opgl_volume_sampling_distribution->PDF(guiding_vec3f(omega_in));
#else
return 0.0f;
#endif

View File

@@ -607,22 +607,24 @@ ccl_device_forceinline Spectrum mnee_eval_bsdf_contribution(ccl_private ShaderCl
{
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)closure;
float cosNI = dot(bsdf->N, wi);
float cosNO = dot(bsdf->N, wo);
float cosNO = dot(bsdf->N, wi);
float cosNI = dot(bsdf->N, wo);
float3 Ht = normalize(-(bsdf->ior * wo + wi));
float cosHI = dot(Ht, wi);
float cosHO = dot(Ht, wi);
float alpha2 = bsdf->alpha_x * bsdf->alpha_y;
float cosThetaM = dot(bsdf->N, Ht);
/* Now calculate G1(i, m) and G1(o, m). */
float G;
if (bsdf->type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID) {
G = bsdf_G<MicrofacetType::BECKMANN>(alpha2, cosNI, cosNO);
/* Eq. 26, 27: now calculate G1(i,m) and G1(o,m). */
G = bsdf_beckmann_G1(bsdf->alpha_x, cosNO) * bsdf_beckmann_G1(bsdf->alpha_x, cosNI);
}
else { /* bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID assumed */
G = bsdf_G<MicrofacetType::GGX>(alpha2, cosNI, cosNO);
/* Eq. 34: now calculate G1(i,m) and G1(o,m). */
G = (2.f / (1.f + safe_sqrtf(1.f + alpha2 * (1.f - cosNO * cosNO) / (cosNO * cosNO)))) *
(2.f / (1.f + safe_sqrtf(1.f + alpha2 * (1.f - cosNI * cosNI) / (cosNI * cosNI))));
}
/*
@@ -633,7 +635,7 @@ ccl_device_forceinline Spectrum mnee_eval_bsdf_contribution(ccl_private ShaderCl
* contribution = bsdf_do * |do/dh| * |n.wo / n.h| / pdf_dh
* = (1 - F) * G * |h.wi / (n.wi * n.h^2)|
*/
return bsdf->weight * G * fabsf(cosHI / (cosNI * sqr(cosThetaM)));
return bsdf->weight * G * fabsf(cosHO / (cosNO * sqr(cosThetaM)));
}
/* Compute transfer matrix determinant |T1| = |dx1/dxn| (and |dh/dx| in the process) */
@@ -704,9 +706,9 @@ ccl_device_forceinline bool mnee_compute_transfer_matrix(ccl_private const Shade
float ilo = -eta * ilh;
float cos_theta = dot(wo, m.n);
float sin_theta = sin_from_cos(cos_theta);
float sin_theta = safe_sqrtf(1.f - sqr(cos_theta));
float cos_phi = dot(wo, s);
float sin_phi = sin_from_cos(cos_phi);
float sin_phi = safe_sqrtf(1.f - sqr(cos_phi));
/* Wo = (cos_phi * sin_theta) * s + (sin_phi * sin_theta) * t + cos_theta * n. */
float3 dH_dtheta = ilo * (cos_theta * (cos_phi * s + sin_phi * t) - sin_theta * m.n);

View File

@@ -235,6 +235,8 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg,
light_sample_to_surface_shadow_ray(kg, sd, &ls, &ray);
}
const bool is_light = light_sample_is_light(&ls);
/* Branch off shadow kernel. */
IntegratorShadowState shadow_state = integrator_shadow_path_init(
kg, state, DEVICE_KERNEL_INTEGRATOR_INTERSECT_SHADOW, false);
@@ -262,6 +264,7 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg,
/* Copy state from main path to shadow path. */
uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag);
shadow_flag |= (is_light) ? PATH_RAY_SHADOW_FOR_LIGHT : 0;
const Spectrum unlit_throughput = INTEGRATOR_STATE(state, path, throughput);
const Spectrum throughput = unlit_throughput * bsdf_eval_sum(&bsdf_eval);
@@ -361,7 +364,7 @@ ccl_device_forceinline int integrate_surface_bsdf_bssrdf_bounce(
/* BSDF closure, sample direction. */
float bsdf_pdf = 0.0f, unguided_bsdf_pdf = 0.0f;
BsdfEval bsdf_eval ccl_optional_struct_init;
float3 bsdf_wo ccl_optional_struct_init;
float3 bsdf_omega_in ccl_optional_struct_init;
int label;
float2 bsdf_sampled_roughness = make_float2(1.0f, 1.0f);
@@ -375,7 +378,7 @@ ccl_device_forceinline int integrate_surface_bsdf_bssrdf_bounce(
sc,
rand_bsdf,
&bsdf_eval,
&bsdf_wo,
&bsdf_omega_in,
&bsdf_pdf,
&unguided_bsdf_pdf,
&bsdf_sampled_roughness,
@@ -395,7 +398,7 @@ ccl_device_forceinline int integrate_surface_bsdf_bssrdf_bounce(
sc,
rand_bsdf,
&bsdf_eval,
&bsdf_wo,
&bsdf_omega_in,
&bsdf_pdf,
&bsdf_sampled_roughness,
&bsdf_eta);
@@ -413,7 +416,7 @@ ccl_device_forceinline int integrate_surface_bsdf_bssrdf_bounce(
}
else {
/* Setup ray with changed origin and direction. */
const float3 D = normalize(bsdf_wo);
const float3 D = normalize(bsdf_omega_in);
INTEGRATOR_STATE_WRITE(state, ray, P) = integrate_surface_ray_offset(kg, sd, sd->P, D);
INTEGRATOR_STATE_WRITE(state, ray, D) = D;
INTEGRATOR_STATE_WRITE(state, ray, tmin) = 0.0f;
@@ -452,7 +455,7 @@ ccl_device_forceinline int integrate_surface_bsdf_bssrdf_bounce(
bsdf_weight,
bsdf_pdf,
sd->N,
normalize(bsdf_wo),
normalize(bsdf_omega_in),
bsdf_sampled_roughness,
bsdf_eta);

View File

@@ -821,6 +821,7 @@ ccl_device_forceinline void integrate_volume_direct_light(
/* Create shadow ray. */
Ray ray ccl_optional_struct_init;
light_sample_to_volume_shadow_ray(kg, sd, &ls, P, &ray);
const bool is_light = light_sample_is_light(&ls);
/* Branch off shadow kernel. */
IntegratorShadowState shadow_state = integrator_shadow_path_init(
@@ -837,6 +838,7 @@ ccl_device_forceinline void integrate_volume_direct_light(
const uint16_t bounce = INTEGRATOR_STATE(state, path, bounce);
const uint16_t transparent_bounce = INTEGRATOR_STATE(state, path, transparent_bounce);
uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag);
shadow_flag |= (is_light) ? PATH_RAY_SHADOW_FOR_LIGHT : 0;
const Spectrum throughput_phase = throughput * bsdf_eval_sum(&phase_eval);
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
@@ -910,7 +912,7 @@ ccl_device_forceinline bool integrate_volume_phase_scatter(
/* Phase closure, sample direction. */
float phase_pdf = 0.0f, unguided_phase_pdf = 0.0f;
BsdfEval phase_eval ccl_optional_struct_init;
float3 phase_wo ccl_optional_struct_init;
float3 phase_omega_in ccl_optional_struct_init;
float sampled_roughness = 1.0f;
int label;
@@ -922,7 +924,7 @@ ccl_device_forceinline bool integrate_volume_phase_scatter(
svc,
rand_phase,
&phase_eval,
&phase_wo,
&phase_omega_in,
&phase_pdf,
&unguided_phase_pdf,
&sampled_roughness);
@@ -936,8 +938,15 @@ ccl_device_forceinline bool integrate_volume_phase_scatter(
else
# endif
{
label = volume_shader_phase_sample(
kg, sd, phases, svc, rand_phase, &phase_eval, &phase_wo, &phase_pdf, &sampled_roughness);
label = volume_shader_phase_sample(kg,
sd,
phases,
svc,
rand_phase,
&phase_eval,
&phase_omega_in,
&phase_pdf,
&sampled_roughness);
if (phase_pdf == 0.0f || bsdf_eval_is_zero(&phase_eval)) {
return false;
@@ -948,7 +957,7 @@ ccl_device_forceinline bool integrate_volume_phase_scatter(
/* Setup ray. */
INTEGRATOR_STATE_WRITE(state, ray, P) = sd->P;
INTEGRATOR_STATE_WRITE(state, ray, D) = normalize(phase_wo);
INTEGRATOR_STATE_WRITE(state, ray, D) = normalize(phase_omega_in);
INTEGRATOR_STATE_WRITE(state, ray, tmin) = 0.0f;
INTEGRATOR_STATE_WRITE(state, ray, tmax) = FLT_MAX;
# ifdef __RAY_DIFFERENTIALS__
@@ -962,7 +971,7 @@ ccl_device_forceinline bool integrate_volume_phase_scatter(
/* Add phase function sampling data to the path segment. */
guiding_record_volume_bounce(
kg, state, sd, phase_weight, phase_pdf, normalize(phase_wo), sampled_roughness);
kg, state, sd, phase_weight, phase_pdf, normalize(phase_omega_in), sampled_roughness);
/* Update throughput. */
const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
@@ -1067,7 +1076,7 @@ ccl_device VolumeIntegrateEvent volume_integrate(KernelGlobals kg,
float3 transmittance_weight = spectrum_to_rgb(
safe_divide_color(result.indirect_throughput, initial_throughput));
guiding_record_volume_transmission(kg, state, transmittance_weight);
guiding_record_volume_segment(kg, state, direct_P, sd.wi);
guiding_record_volume_segment(kg, state, direct_P, sd.I);
guiding_generated_new_segment = true;
unlit_throughput = result.indirect_throughput / continuation_probability;
rand_phase_guiding = path_state_rng_1D(kg, &rng_state, PRNG_VOLUME_PHASE_GUIDING_DISTANCE);
@@ -1130,7 +1139,7 @@ ccl_device VolumeIntegrateEvent volume_integrate(KernelGlobals kg,
# if defined(__PATH_GUIDING__)
# if PATH_GUIDING_LEVEL >= 1
if (!guiding_generated_new_segment) {
guiding_record_volume_segment(kg, state, sd.P, sd.wi);
guiding_record_volume_segment(kg, state, sd.P, sd.I);
}
# endif
# if PATH_GUIDING_LEVEL >= 4

View File

@@ -136,7 +136,7 @@ ccl_device_forceinline float diffusion_length_dwivedi(float alpha)
ccl_device_forceinline float3 direction_from_cosine(float3 D, float cos_theta, float randv)
{
float sin_theta = sin_from_cos(cos_theta);
float sin_theta = safe_sqrtf(1.0f - cos_theta * cos_theta);
float phi = M_2PI_F * randv;
float3 dir = make_float3(sin_theta * cosf(phi), sin_theta * sinf(phi), cos_theta);

View File

@@ -174,14 +174,14 @@ ccl_device_inline void surface_shader_prepare_closures(KernelGlobals kg,
#if 0
ccl_device_inline void surface_shader_validate_bsdf_sample(const KernelGlobals kg,
const ShaderClosure *sc,
const float3 wo,
const float3 omega_in,
const int org_label,
const float2 org_roughness,
const float org_eta)
{
/* Validate the the bsdf_label and bsdf_roughness_eta functions
* by estimating the values after a bsdf sample. */
const int comp_label = bsdf_label(kg, sc, wo);
const int comp_label = bsdf_label(kg, sc, omega_in);
kernel_assert(org_label == comp_label);
float2 comp_roughness;
@@ -218,7 +218,7 @@ ccl_device_forceinline bool _surface_shader_exclude(ClosureType type, uint light
ccl_device_inline float _surface_shader_bsdf_eval_mis(KernelGlobals kg,
ccl_private ShaderData *sd,
const float3 wo,
const float3 omega_in,
ccl_private const ShaderClosure *skip_sc,
ccl_private BsdfEval *result_eval,
float sum_pdf,
@@ -237,7 +237,7 @@ ccl_device_inline float _surface_shader_bsdf_eval_mis(KernelGlobals kg,
if (CLOSURE_IS_BSDF_OR_BSSRDF(sc->type)) {
if (CLOSURE_IS_BSDF(sc->type) && !_surface_shader_exclude(sc->type, light_shader_flags)) {
float bsdf_pdf = 0.0f;
Spectrum eval = bsdf_eval(kg, sd, sc, wo, &bsdf_pdf);
Spectrum eval = bsdf_eval(kg, sd, sc, omega_in, &bsdf_pdf);
if (bsdf_pdf != 0.0f) {
bsdf_eval_accum(result_eval, sc->type, eval * sc->weight);
@@ -254,7 +254,7 @@ ccl_device_inline float _surface_shader_bsdf_eval_mis(KernelGlobals kg,
ccl_device_inline float surface_shader_bsdf_eval_pdfs(const KernelGlobals kg,
ccl_private ShaderData *sd,
const float3 wo,
const float3 omega_in,
ccl_private BsdfEval *result_eval,
ccl_private float *pdfs,
const uint light_shader_flags)
@@ -270,7 +270,7 @@ ccl_device_inline float surface_shader_bsdf_eval_pdfs(const KernelGlobals kg,
if (CLOSURE_IS_BSDF_OR_BSSRDF(sc->type)) {
if (CLOSURE_IS_BSDF(sc->type) && !_surface_shader_exclude(sc->type, light_shader_flags)) {
float bsdf_pdf = 0.0f;
Spectrum eval = bsdf_eval(kg, sd, sc, wo, &bsdf_pdf);
Spectrum eval = bsdf_eval(kg, sd, sc, omega_in, &bsdf_pdf);
kernel_assert(bsdf_pdf >= 0.0f);
if (bsdf_pdf != 0.0f) {
bsdf_eval_accum(result_eval, sc->type, eval * sc->weight);
@@ -310,20 +310,20 @@ ccl_device_inline
surface_shader_bsdf_eval(KernelGlobals kg,
IntegratorState state,
ccl_private ShaderData *sd,
const float3 wo,
const float3 omega_in,
ccl_private BsdfEval *bsdf_eval,
const uint light_shader_flags)
{
bsdf_eval_init(bsdf_eval, CLOSURE_NONE_ID, zero_spectrum());
float pdf = _surface_shader_bsdf_eval_mis(
kg, sd, wo, NULL, bsdf_eval, 0.0f, 0.0f, light_shader_flags);
kg, sd, omega_in, NULL, bsdf_eval, 0.0f, 0.0f, light_shader_flags);
#if defined(__PATH_GUIDING__) && PATH_GUIDING_LEVEL >= 4
if (state->guiding.use_surface_guiding) {
const float guiding_sampling_prob = state->guiding.surface_guiding_sampling_prob;
const float bssrdf_sampling_prob = state->guiding.bssrdf_sampling_prob;
const float guide_pdf = guiding_bsdf_pdf(kg, state, wo);
const float guide_pdf = guiding_bsdf_pdf(kg, state, omega_in);
pdf = (guiding_sampling_prob * guide_pdf * (1.0f - bssrdf_sampling_prob)) +
(1.0f - guiding_sampling_prob) * pdf;
}
@@ -407,7 +407,7 @@ ccl_device int surface_shader_bsdf_guided_sample_closure(KernelGlobals kg,
ccl_private const ShaderClosure *sc,
const float2 rand_bsdf,
ccl_private BsdfEval *bsdf_eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *bsdf_pdf,
ccl_private float *unguided_bsdf_pdf,
ccl_private float2 *sampled_rougness,
@@ -443,14 +443,14 @@ ccl_device int surface_shader_bsdf_guided_sample_closure(KernelGlobals kg,
if (sample_guiding) {
/* Sample guiding distribution. */
guide_pdf = guiding_bsdf_sample(kg, state, rand_bsdf, wo);
guide_pdf = guiding_bsdf_sample(kg, state, rand_bsdf, omega_in);
*bsdf_pdf = 0.0f;
if (guide_pdf != 0.0f) {
float unguided_bsdf_pdfs[MAX_CLOSURE];
*unguided_bsdf_pdf = surface_shader_bsdf_eval_pdfs(
kg, sd, *wo, bsdf_eval, unguided_bsdf_pdfs, 0);
kg, sd, *omega_in, bsdf_eval, unguided_bsdf_pdfs, 0);
*bsdf_pdf = (guiding_sampling_prob * guide_pdf * (1.0f - bssrdf_sampling_prob)) +
((1.0f - guiding_sampling_prob) * (*unguided_bsdf_pdf));
float sum_pdfs = 0.0f;
@@ -471,7 +471,7 @@ ccl_device int surface_shader_bsdf_guided_sample_closure(KernelGlobals kg,
* the sum of all unguided_bsdf_pdfs is just < 1.0f. */
idx = (rand_bsdf_guiding > sum_pdfs) ? sd->num_closure - 1 : idx;
label = bsdf_label(kg, &sd->closure[idx], *wo);
label = bsdf_label(kg, &sd->closure[idx], *omega_in);
}
}
@@ -483,11 +483,19 @@ ccl_device int surface_shader_bsdf_guided_sample_closure(KernelGlobals kg,
else {
/* Sample BSDF. */
*bsdf_pdf = 0.0f;
label = bsdf_sample(
kg, sd, sc, rand_bsdf.x, rand_bsdf.y, &eval, wo, unguided_bsdf_pdf, sampled_rougness, eta);
label = bsdf_sample(kg,
sd,
sc,
rand_bsdf.x,
rand_bsdf.y,
&eval,
omega_in,
unguided_bsdf_pdf,
sampled_rougness,
eta);
# if 0
if (*unguided_bsdf_pdf > 0.0f) {
surface_shader_validate_bsdf_sample(kg, sc, *wo, label, sampled_roughness, eta);
surface_shader_validate_bsdf_sample(kg, sc, *omega_in, label, sampled_roughness, eta);
}
# endif
@@ -499,13 +507,13 @@ ccl_device int surface_shader_bsdf_guided_sample_closure(KernelGlobals kg,
if (sd->num_closure > 1) {
float sweight = sc->sample_weight;
*unguided_bsdf_pdf = _surface_shader_bsdf_eval_mis(
kg, sd, *wo, sc, bsdf_eval, (*unguided_bsdf_pdf) * sweight, sweight, 0);
kg, sd, *omega_in, sc, bsdf_eval, (*unguided_bsdf_pdf) * sweight, sweight, 0);
kernel_assert(reduce_min(bsdf_eval_sum(bsdf_eval)) >= 0.0f);
}
*bsdf_pdf = *unguided_bsdf_pdf;
if (use_surface_guiding) {
guide_pdf = guiding_bsdf_pdf(kg, state, *wo);
guide_pdf = guiding_bsdf_pdf(kg, state, *omega_in);
*bsdf_pdf *= 1.0f - guiding_sampling_prob;
*bsdf_pdf += guiding_sampling_prob * guide_pdf * (1.0f - bssrdf_sampling_prob);
}
@@ -525,7 +533,7 @@ ccl_device int surface_shader_bsdf_sample_closure(KernelGlobals kg,
ccl_private const ShaderClosure *sc,
const float2 rand_bsdf,
ccl_private BsdfEval *bsdf_eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf,
ccl_private float2 *sampled_roughness,
ccl_private float *eta)
@@ -538,14 +546,15 @@ ccl_device int surface_shader_bsdf_sample_closure(KernelGlobals kg,
*pdf = 0.0f;
label = bsdf_sample(
kg, sd, sc, rand_bsdf.x, rand_bsdf.y, &eval, wo, pdf, sampled_roughness, eta);
kg, sd, sc, rand_bsdf.x, rand_bsdf.y, &eval, omega_in, pdf, sampled_roughness, eta);
if (*pdf != 0.0f) {
bsdf_eval_init(bsdf_eval, sc->type, eval * sc->weight);
if (sd->num_closure > 1) {
float sweight = sc->sample_weight;
*pdf = _surface_shader_bsdf_eval_mis(kg, sd, *wo, sc, bsdf_eval, *pdf * sweight, sweight, 0);
*pdf = _surface_shader_bsdf_eval_mis(
kg, sd, *omega_in, sc, bsdf_eval, *pdf * sweight, sweight, 0);
}
}
else {
@@ -621,7 +630,7 @@ ccl_device Spectrum surface_shader_diffuse(KernelGlobals kg, ccl_private const S
ccl_private const ShaderClosure *sc = &sd->closure[i];
if (CLOSURE_IS_BSDF_DIFFUSE(sc->type) || CLOSURE_IS_BSSRDF(sc->type))
eval += bsdf_albedo(sd, sc);
eval += sc->weight;
}
return eval;
@@ -635,7 +644,7 @@ ccl_device Spectrum surface_shader_glossy(KernelGlobals kg, ccl_private const Sh
ccl_private const ShaderClosure *sc = &sd->closure[i];
if (CLOSURE_IS_BSDF_GLOSSY(sc->type))
eval += bsdf_albedo(sd, sc);
eval += sc->weight;
}
return eval;
@@ -649,7 +658,7 @@ ccl_device Spectrum surface_shader_transmission(KernelGlobals kg, ccl_private co
ccl_private const ShaderClosure *sc = &sd->closure[i];
if (CLOSURE_IS_BSDF_TRANSMISSION(sc->type))
eval += bsdf_albedo(sd, sc);
eval += sc->weight;
}
return eval;
@@ -749,7 +758,7 @@ ccl_device Spectrum surface_shader_background(ccl_private const ShaderData *sd)
ccl_device Spectrum surface_shader_emission(ccl_private const ShaderData *sd)
{
if (sd->flag & SD_EMISSION) {
return emissive_simple_eval(sd->Ng, sd->wi) * sd->closure_emission_background;
return emissive_simple_eval(sd->Ng, sd->I) * sd->closure_emission_background;
}
else {
return zero_spectrum();

View File

@@ -202,7 +202,7 @@ ccl_device_inline ccl_private const ShaderVolumeClosure *volume_shader_phase_pic
ccl_device_inline float _volume_shader_phase_eval_mis(ccl_private const ShaderData *sd,
ccl_private const ShaderVolumePhases *phases,
const float3 wo,
const float3 omega_in,
int skip_phase,
ccl_private BsdfEval *result_eval,
float sum_pdf,
@@ -214,7 +214,7 @@ ccl_device_inline float _volume_shader_phase_eval_mis(ccl_private const ShaderDa
ccl_private const ShaderVolumeClosure *svc = &phases->closure[i];
float phase_pdf = 0.0f;
Spectrum eval = volume_phase_eval(sd, svc, wo, &phase_pdf);
Spectrum eval = volume_phase_eval(sd, svc, omega_in, &phase_pdf);
if (phase_pdf != 0.0f) {
bsdf_eval_accum(result_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, eval);
@@ -230,11 +230,11 @@ ccl_device_inline float _volume_shader_phase_eval_mis(ccl_private const ShaderDa
ccl_device float volume_shader_phase_eval(KernelGlobals kg,
ccl_private const ShaderData *sd,
ccl_private const ShaderVolumeClosure *svc,
const float3 wo,
const float3 omega_in,
ccl_private BsdfEval *phase_eval)
{
float phase_pdf = 0.0f;
Spectrum eval = volume_phase_eval(sd, svc, wo, &phase_pdf);
Spectrum eval = volume_phase_eval(sd, svc, omega_in, &phase_pdf);
if (phase_pdf != 0.0f) {
bsdf_eval_accum(phase_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, eval);
@@ -247,17 +247,17 @@ ccl_device float volume_shader_phase_eval(KernelGlobals kg,
IntegratorState state,
ccl_private const ShaderData *sd,
ccl_private const ShaderVolumePhases *phases,
const float3 wo,
const float3 omega_in,
ccl_private BsdfEval *phase_eval)
{
bsdf_eval_init(phase_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, zero_spectrum());
float pdf = _volume_shader_phase_eval_mis(sd, phases, wo, -1, phase_eval, 0.0f, 0.0f);
float pdf = _volume_shader_phase_eval_mis(sd, phases, omega_in, -1, phase_eval, 0.0f, 0.0f);
# if defined(__PATH_GUIDING__) && PATH_GUIDING_LEVEL >= 4
if (state->guiding.use_volume_guiding) {
const float guiding_sampling_prob = state->guiding.volume_guiding_sampling_prob;
const float guide_pdf = guiding_phase_pdf(kg, state, wo);
const float guide_pdf = guiding_phase_pdf(kg, state, omega_in);
pdf = (guiding_sampling_prob * guide_pdf) + (1.0f - guiding_sampling_prob) * pdf;
}
# endif
@@ -272,7 +272,7 @@ ccl_device int volume_shader_phase_guided_sample(KernelGlobals kg,
ccl_private const ShaderVolumeClosure *svc,
const float2 rand_phase,
ccl_private BsdfEval *phase_eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *phase_pdf,
ccl_private float *unguided_phase_pdf,
ccl_private float *sampled_roughness)
@@ -304,11 +304,11 @@ ccl_device int volume_shader_phase_guided_sample(KernelGlobals kg,
if (sample_guiding) {
/* Sample guiding distribution. */
guide_pdf = guiding_phase_sample(kg, state, rand_phase, wo);
guide_pdf = guiding_phase_sample(kg, state, rand_phase, omega_in);
*phase_pdf = 0.0f;
if (guide_pdf != 0.0f) {
*unguided_phase_pdf = volume_shader_phase_eval(kg, sd, svc, *wo, phase_eval);
*unguided_phase_pdf = volume_shader_phase_eval(kg, sd, svc, *omega_in, phase_eval);
*phase_pdf = (guiding_sampling_prob * guide_pdf) +
((1.0f - guiding_sampling_prob) * (*unguided_phase_pdf));
label = LABEL_VOLUME_SCATTER;
@@ -318,14 +318,14 @@ ccl_device int volume_shader_phase_guided_sample(KernelGlobals kg,
/* Sample phase. */
*phase_pdf = 0.0f;
label = volume_phase_sample(
sd, svc, rand_phase.x, rand_phase.y, &eval, wo, unguided_phase_pdf);
sd, svc, rand_phase.x, rand_phase.y, &eval, omega_in, unguided_phase_pdf);
if (*unguided_phase_pdf != 0.0f) {
bsdf_eval_init(phase_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, eval);
*phase_pdf = *unguided_phase_pdf;
if (use_volume_guiding) {
guide_pdf = guiding_phase_pdf(kg, state, *wo);
guide_pdf = guiding_phase_pdf(kg, state, *omega_in);
*phase_pdf *= 1.0f - guiding_sampling_prob;
*phase_pdf += guiding_sampling_prob * guide_pdf;
}
@@ -349,7 +349,7 @@ ccl_device int volume_shader_phase_sample(KernelGlobals kg,
ccl_private const ShaderVolumeClosure *svc,
float2 rand_phase,
ccl_private BsdfEval *phase_eval,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf,
ccl_private float *sampled_roughness)
{
@@ -357,7 +357,7 @@ ccl_device int volume_shader_phase_sample(KernelGlobals kg,
Spectrum eval = zero_spectrum();
*pdf = 0.0f;
int label = volume_phase_sample(sd, svc, rand_phase.x, rand_phase.y, &eval, wo, pdf);
int label = volume_phase_sample(sd, svc, rand_phase.x, rand_phase.y, &eval, omega_in, pdf);
if (*pdf != 0.0f) {
bsdf_eval_init(phase_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, eval);

View File

@@ -102,7 +102,7 @@ ccl_device float area_light_spread_attenuation(const float3 D,
/* The factor M_PI_F comes from integrating the radiance over the hemisphere */
return (cos_a > 0.9999997f) ? M_PI_F : 0.0f;
}
const float sin_a = sin_from_cos(cos_a);
const float sin_a = safe_sqrtf(1.0f - sqr(cos_a));
const float tan_a = sin_a / cos_a;
return max((tan_half_spread - tan_a) * normalize_spread, 0.0f);
}

View File

@@ -88,6 +88,13 @@ light_sample_shader_eval(KernelGlobals kg,
return eval;
}
/* Test if light sample is from a light or emission from geometry. */
ccl_device_inline bool light_sample_is_light(ccl_private const LightSample *ccl_restrict ls)
{
/* return if it's a lamp for shadow pass */
return (ls->prim == PRIM_NONE && ls->type != LIGHT_BACKGROUND);
}
/* Early path termination of shadow rays. */
ccl_device_inline bool light_sample_terminate(KernelGlobals kg,
ccl_private const LightSample *ccl_restrict ls,

View File

@@ -7,13 +7,24 @@
CCL_NAMESPACE_BEGIN
ccl_device float spot_light_attenuation(const ccl_global KernelSpotLight *spot, float3 ray)
ccl_device float spot_light_attenuation(float3 dir,
float cos_half_spot_angle,
float spot_smooth,
float3 N)
{
const float3 scaled_ray = safe_normalize(
make_float3(dot(ray, spot->axis_u), dot(ray, spot->axis_v), dot(ray, spot->dir)) /
spot->len);
float attenuation = dot(dir, N);
return smoothstepf((scaled_ray.z - spot->cos_half_spot_angle) / spot->spot_smooth);
if (attenuation <= cos_half_spot_angle) {
attenuation = 0.0f;
}
else {
float t = attenuation - cos_half_spot_angle;
if (t < spot_smooth && spot_smooth != 0.0f)
attenuation *= smoothstepf(t / spot_smooth);
}
return attenuation;
}
template<bool in_volume_segment>
@@ -46,7 +57,8 @@ ccl_device_inline bool spot_light_sample(const ccl_global KernelLight *klight,
ls->eval_fac = (0.25f * M_1_PI_F) * invarea;
/* spot light attenuation */
ls->eval_fac *= spot_light_attenuation(&klight->spot, -ls->D);
ls->eval_fac *= spot_light_attenuation(
klight->spot.dir, klight->spot.cos_half_spot_angle, klight->spot.spot_smooth, -ls->D);
if (!in_volume_segment && ls->eval_fac == 0.0f) {
return false;
}
@@ -75,7 +87,8 @@ ccl_device_forceinline void spot_light_update_position(const ccl_global KernelLi
ls->pdf = invarea;
/* spot light attenuation */
ls->eval_fac *= spot_light_attenuation(&klight->spot, ls->Ng);
ls->eval_fac *= spot_light_attenuation(
klight->spot.dir, klight->spot.cos_half_spot_angle, klight->spot.spot_smooth, ls->Ng);
}
ccl_device_inline bool spot_light_intersect(const ccl_global KernelLight *klight,
@@ -116,7 +129,8 @@ ccl_device_inline bool spot_light_sample_from_intersection(
ls->pdf = invarea;
/* spot light attenuation */
ls->eval_fac *= spot_light_attenuation(&klight->spot, -ls->D);
ls->eval_fac *= spot_light_attenuation(
klight->spot.dir, klight->spot.cos_half_spot_angle, klight->spot.spot_smooth, -ls->D);
if (ls->eval_fac == 0.0f) {
return false;

View File

@@ -47,6 +47,11 @@ ccl_device float light_tree_cos_bounding_box_angle(const BoundingBox bbox,
return cos_theta_u;
}
ccl_device_forceinline float sin_from_cos(const float c)
{
return safe_sqrtf(1.0f - sqr(c));
}
/* Compute vector v as in Fig .8. P_v is the corresponding point along the ray. */
ccl_device float3 compute_v(
const float3 centroid, const float3 P, const float3 D, const float3 bcone_axis, const float t)

View File

@@ -63,7 +63,7 @@ ccl_device_forceinline float triangle_light_pdf(KernelGlobals kg,
const float3 e2 = V[2] - V[1];
const float longest_edge_squared = max(len_squared(e0), max(len_squared(e1), len_squared(e2)));
const float3 N = cross(e0, e1);
const float distance_to_plane = fabsf(dot(N, sd->wi * t)) / dot(N, N);
const float distance_to_plane = fabsf(dot(N, sd->I * t)) / dot(N, N);
const float area = 0.5f * len(N);
float pdf;
@@ -71,7 +71,7 @@ ccl_device_forceinline float triangle_light_pdf(KernelGlobals kg,
if (longest_edge_squared > distance_to_plane * distance_to_plane) {
/* sd contains the point on the light source
* calculate Px, the point that we're shading */
const float3 Px = sd->P + sd->wi * t;
const float3 Px = sd->P + sd->I * t;
const float3 v0_p = V[0] - Px;
const float3 v1_p = V[1] - Px;
const float3 v2_p = V[2] - Px;
@@ -99,7 +99,7 @@ ccl_device_forceinline float triangle_light_pdf(KernelGlobals kg,
return 0.0f;
}
pdf = triangle_light_pdf_area_sampling(sd->Ng, sd->wi, t) / area;
pdf = triangle_light_pdf_area_sampling(sd->Ng, sd->I, t) / area;
}
/* Belongs in distribution.h but can reuse computations here. */
@@ -218,7 +218,7 @@ ccl_device_forceinline bool triangle_light_sample(KernelGlobals kg,
/* Finally, select a random point along the edge of the new triangle
* That point on the spherical triangle is the sampled ray direction */
const float z = 1.0f - randv * (1.0f - dot(C_, B));
ls->D = z * B + sin_from_cos(z) * safe_normalize(C_ - dot(C_, B) * B);
ls->D = z * B + safe_sqrtf(1.0f - z * z) * safe_normalize(C_ - dot(C_, B) * B);
/* calculate intersection with the planar triangle */
if (!ray_triangle_intersect(

View File

@@ -80,7 +80,7 @@ ccl_device void osl_closure_diffuse_setup(KernelGlobals kg,
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
sd->flag |= bsdf_diffuse_setup(bsdf);
}
@@ -101,7 +101,7 @@ ccl_device void osl_closure_oren_nayar_setup(KernelGlobals kg,
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->roughness = closure->roughness;
sd->flag |= bsdf_oren_nayar_setup(bsdf);
@@ -123,7 +123,7 @@ ccl_device void osl_closure_translucent_setup(KernelGlobals kg,
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
sd->flag |= bsdf_translucent_setup(bsdf);
}
@@ -144,7 +144,7 @@ ccl_device void osl_closure_reflection_setup(KernelGlobals kg,
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
sd->flag |= bsdf_reflection_setup(bsdf);
}
@@ -165,7 +165,7 @@ ccl_device void osl_closure_refraction_setup(KernelGlobals kg,
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->ior = closure->ior;
sd->flag |= bsdf_refraction_setup(bsdf);
@@ -199,7 +199,7 @@ ccl_device void osl_closure_microfacet_setup(KernelGlobals kg,
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->ior = closure->ior;
@@ -257,7 +257,7 @@ ccl_device void osl_closure_microfacet_ggx_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
sd->flag |= bsdf_microfacet_ggx_isotropic_setup(bsdf);
@@ -280,7 +280,7 @@ ccl_device void osl_closure_microfacet_ggx_aniso_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->T = closure->T;
@@ -305,7 +305,7 @@ ccl_device void osl_closure_microfacet_ggx_refraction_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->ior = closure->ior;
@@ -337,7 +337,7 @@ ccl_device void osl_closure_microfacet_ggx_fresnel_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = bsdf->alpha_x;
bsdf->ior = closure->ior;
@@ -345,6 +345,7 @@ ccl_device void osl_closure_microfacet_ggx_fresnel_setup(
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(closure->color);
bsdf->extra->cspec0 = rgb_to_spectrum(closure->cspec0);
bsdf->extra->clearcoat = 0.0f;
bsdf->T = zero_float3();
@@ -374,7 +375,7 @@ ccl_device void osl_closure_microfacet_ggx_aniso_fresnel_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->ior = closure->ior;
@@ -382,6 +383,7 @@ ccl_device void osl_closure_microfacet_ggx_aniso_fresnel_setup(
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(closure->color);
bsdf->extra->cspec0 = rgb_to_spectrum(closure->cspec0);
bsdf->extra->clearcoat = 0.0f;
bsdf->T = closure->T;
@@ -416,7 +418,7 @@ ccl_device void osl_closure_microfacet_multi_ggx_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = bsdf->alpha_x;
bsdf->ior = 1.0f;
@@ -424,6 +426,7 @@ ccl_device void osl_closure_microfacet_multi_ggx_setup(
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(closure->color);
bsdf->extra->cspec0 = zero_spectrum();
bsdf->extra->clearcoat = 0.0f;
bsdf->T = zero_float3();
@@ -456,7 +459,7 @@ ccl_device void osl_closure_microfacet_multi_ggx_glass_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = bsdf->alpha_x;
bsdf->ior = closure->ior;
@@ -464,6 +467,7 @@ ccl_device void osl_closure_microfacet_multi_ggx_glass_setup(
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(closure->color);
bsdf->extra->cspec0 = zero_spectrum();
bsdf->extra->clearcoat = 0.0f;
bsdf->T = zero_float3();
@@ -496,7 +500,7 @@ ccl_device void osl_closure_microfacet_multi_ggx_aniso_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->ior = 1.0f;
@@ -504,6 +508,7 @@ ccl_device void osl_closure_microfacet_multi_ggx_aniso_setup(
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(closure->color);
bsdf->extra->cspec0 = zero_spectrum();
bsdf->extra->clearcoat = 0.0f;
bsdf->T = closure->T;
@@ -538,7 +543,7 @@ ccl_device void osl_closure_microfacet_multi_ggx_fresnel_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = bsdf->alpha_x;
bsdf->ior = closure->ior;
@@ -546,6 +551,7 @@ ccl_device void osl_closure_microfacet_multi_ggx_fresnel_setup(
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(closure->color);
bsdf->extra->cspec0 = rgb_to_spectrum(closure->cspec0);
bsdf->extra->clearcoat = 0.0f;
bsdf->T = zero_float3();
@@ -578,7 +584,7 @@ ccl_device void osl_closure_microfacet_multi_ggx_glass_fresnel_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = bsdf->alpha_x;
bsdf->ior = closure->ior;
@@ -586,6 +592,7 @@ ccl_device void osl_closure_microfacet_multi_ggx_glass_fresnel_setup(
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(closure->color);
bsdf->extra->cspec0 = rgb_to_spectrum(closure->cspec0);
bsdf->extra->clearcoat = 0.0f;
bsdf->T = zero_float3();
@@ -618,7 +625,7 @@ ccl_device void osl_closure_microfacet_multi_ggx_aniso_fresnel_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->ior = closure->ior;
@@ -626,6 +633,7 @@ ccl_device void osl_closure_microfacet_multi_ggx_aniso_fresnel_setup(
bsdf->extra = extra;
bsdf->extra->color = rgb_to_spectrum(closure->color);
bsdf->extra->cspec0 = rgb_to_spectrum(closure->cspec0);
bsdf->extra->clearcoat = 0.0f;
bsdf->T = closure->T;
@@ -651,7 +659,7 @@ ccl_device void osl_closure_microfacet_beckmann_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
sd->flag |= bsdf_microfacet_beckmann_isotropic_setup(bsdf);
@@ -674,7 +682,7 @@ ccl_device void osl_closure_microfacet_beckmann_aniso_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->T = closure->T;
@@ -699,7 +707,7 @@ ccl_device void osl_closure_microfacet_beckmann_refraction_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->ior = closure->ior;
@@ -725,7 +733,7 @@ ccl_device void osl_closure_ashikhmin_velvet_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->sigma = closure->sigma;
sd->flag |= bsdf_ashikhmin_velvet_setup(bsdf);
@@ -748,7 +756,7 @@ ccl_device void osl_closure_ashikhmin_shirley_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->T = closure->T;
@@ -772,7 +780,7 @@ ccl_device void osl_closure_diffuse_toon_setup(KernelGlobals kg,
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->size = closure->size;
bsdf->smooth = closure->smooth;
@@ -795,7 +803,7 @@ ccl_device void osl_closure_glossy_toon_setup(KernelGlobals kg,
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->size = closure->size;
bsdf->smooth = closure->smooth;
@@ -821,7 +829,7 @@ ccl_device void osl_closure_principled_diffuse_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->roughness = closure->roughness;
sd->flag |= bsdf_principled_diffuse_setup(bsdf);
@@ -844,7 +852,7 @@ ccl_device void osl_closure_principled_sheen_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->avg_value = 0.0f;
sd->flag |= bsdf_principled_sheen_setup(sd, bsdf);
@@ -857,18 +865,27 @@ ccl_device void osl_closure_principled_clearcoat_setup(
float3 weight,
ccl_private const PrincipledClearcoatClosure *closure)
{
weight *= 0.25f * closure->clearcoat;
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
if (!extra) {
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->alpha_x = closure->clearcoat_roughness;
bsdf->alpha_y = closure->clearcoat_roughness;
bsdf->ior = 1.5f;
bsdf->extra = extra;
bsdf->extra->color = zero_spectrum();
bsdf->extra->cspec0 = make_spectrum(0.04f);
bsdf->extra->clearcoat = closure->clearcoat;
bsdf->T = zero_float3();
sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf, sd);
@@ -931,7 +948,7 @@ ccl_device void osl_closure_diffuse_ramp_setup(KernelGlobals kg,
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->colors = (float3 *)closure_alloc_extra(sd, sizeof(float3) * 8);
if (!bsdf->colors) {
@@ -956,7 +973,7 @@ ccl_device void osl_closure_phong_ramp_setup(KernelGlobals kg,
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->exponent = closure->exponent;
bsdf->colors = (float3 *)closure_alloc_extra(sd, sizeof(float3) * 8);
@@ -1007,7 +1024,7 @@ ccl_device void osl_closure_bssrdf_setup(KernelGlobals kg,
/* create one closure per color channel */
bssrdf->albedo = closure->albedo;
bssrdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bssrdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bssrdf->roughness = closure->roughness;
bssrdf->anisotropy = clamp(closure->anisotropy, 0.0f, 0.9f);
@@ -1032,7 +1049,7 @@ ccl_device void osl_closure_hair_reflection_setup(KernelGlobals kg,
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->T = closure->T;
bsdf->roughness1 = closure->roughness1;
bsdf->roughness2 = closure->roughness2;
@@ -1058,7 +1075,7 @@ ccl_device void osl_closure_hair_transmission_setup(
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->T = closure->T;
bsdf->roughness1 = closure->roughness1;
bsdf->roughness2 = closure->roughness2;
@@ -1090,7 +1107,7 @@ ccl_device void osl_closure_principled_hair_setup(KernelGlobals kg,
return;
}
bsdf->N = ensure_valid_reflection(sd->Ng, sd->wi, closure->N);
bsdf->N = ensure_valid_reflection(sd->Ng, sd->I, closure->N);
bsdf->sigma = closure->sigma;
bsdf->v = closure->v;
bsdf->s = closure->s;

View File

@@ -25,13 +25,13 @@ ccl_device_inline void shaderdata_to_shaderglobals(KernelGlobals kg,
ccl_private ShaderGlobals *globals)
{
const differential3 dP = differential_from_compact(sd->Ng, sd->dP);
const differential3 dI = differential_from_compact(sd->wi, sd->dI);
const differential3 dI = differential_from_compact(sd->I, sd->dI);
/* copy from shader data to shader globals */
globals->P = sd->P;
globals->dPdx = dP.dx;
globals->dPdy = dP.dy;
globals->I = sd->wi;
globals->I = sd->I;
globals->dIdx = dI.dx;
globals->dIdy = dI.dy;
globals->N = sd->N;
@@ -161,10 +161,7 @@ ccl_device_inline void osl_eval_nodes(KernelGlobals kg,
/* shadeindex = */ 0);
# endif
if constexpr (type == SHADER_TYPE_DISPLACEMENT) {
sd->P = globals.P;
}
else if (globals.Ci) {
if (globals.Ci) {
flatten_closure_tree(kg, sd, path_flag, globals.Ci);
}
}

View File

@@ -20,7 +20,6 @@
#include "kernel/osl/globals.h"
#include "kernel/osl/services.h"
#include "kernel/osl/types.h"
#include "util/foreach.h"
#include "util/log.h"
@@ -120,8 +119,6 @@ ustring OSLRenderServices::u_u("u");
ustring OSLRenderServices::u_v("v");
ustring OSLRenderServices::u_empty;
ImageManager *OSLRenderServices::image_manager = nullptr;
OSLRenderServices::OSLRenderServices(OSL::TextureSystem *texture_system, int device_type)
: OSL::RendererServices(texture_system), device_type_(device_type)
{
@@ -1157,7 +1154,7 @@ TextureSystem::TextureHandle *OSLRenderServices::get_texture_handle(ustring file
/* For non-OIIO textures, just return a pointer to our own OSLTextureHandle. */
if (it != textures.end()) {
if (it->second->type != OSLTextureHandle::OIIO) {
return reinterpret_cast<TextureSystem::TextureHandle *>(it->second.get());
return (TextureSystem::TextureHandle *)it->second.get();
}
}
@@ -1176,53 +1173,16 @@ TextureSystem::TextureHandle *OSLRenderServices::get_texture_handle(ustring file
/* Assign OIIO texture handle and return. */
it->second->oiio_handle = handle;
return reinterpret_cast<TextureSystem::TextureHandle *>(it->second.get());
return (TextureSystem::TextureHandle *)it->second.get();
}
else {
/* Construct GPU texture handle for existing textures. */
if (it != textures.end()) {
switch (it->second->type) {
case OSLTextureHandle::OIIO:
return NULL;
case OSLTextureHandle::SVM:
if (!it->second->handle.empty() && it->second->handle.get_manager() != image_manager) {
it.clear();
break;
}
return reinterpret_cast<TextureSystem::TextureHandle *>(OSL_TEXTURE_HANDLE_TYPE_SVM |
it->second->svm_slots[0].y);
case OSLTextureHandle::IES:
if (!it->second->handle.empty() && it->second->handle.get_manager() != image_manager) {
it.clear();
break;
}
return reinterpret_cast<TextureSystem::TextureHandle *>(OSL_TEXTURE_HANDLE_TYPE_IES |
it->second->svm_slots[0].y);
case OSLTextureHandle::AO:
return reinterpret_cast<TextureSystem::TextureHandle *>(
OSL_TEXTURE_HANDLE_TYPE_AO_OR_BEVEL | 1);
case OSLTextureHandle::BEVEL:
return reinterpret_cast<TextureSystem::TextureHandle *>(
OSL_TEXTURE_HANDLE_TYPE_AO_OR_BEVEL | 2);
}
if (it != textures.end() && it->second->type == OSLTextureHandle::SVM &&
it->second->svm_slots[0].w == -1) {
return reinterpret_cast<TextureSystem::TextureHandle *>(
static_cast<uintptr_t>(it->second->svm_slots[0].y + 1));
}
if (!image_manager) {
return NULL;
}
/* Load new textures using SVM image manager. */
ImageHandle handle = image_manager->add_image(filename.string(), ImageParams());
if (handle.empty()) {
return NULL;
}
if (!textures.insert(filename, new OSLTextureHandle(handle))) {
return NULL;
}
return reinterpret_cast<TextureSystem::TextureHandle *>(OSL_TEXTURE_HANDLE_TYPE_SVM |
handle.svm_slot());
return NULL;
}
}
@@ -1760,8 +1720,8 @@ bool OSLRenderServices::getmessage(OSL::ShaderGlobals *sg,
return set_attribute_float3(f, type, derivatives, val);
}
else if (name == u_I) {
const differential3 dI = differential_from_compact(sd->wi, sd->dI);
float3 f[3] = {sd->wi, dI.dx, dI.dy};
const differential3 dI = differential_from_compact(sd->I, sd->dI);
float3 f[3] = {sd->I, dI.dx, dI.dy};
return set_attribute_float3(f, type, derivatives, val);
}
else if (name == u_u) {

View File

@@ -16,8 +16,6 @@
#include <OSL/oslexec.h>
#include <OSL/rendererservices.h>
#include "scene/image.h"
#ifdef WITH_PTEX
class PtexCache;
#endif
@@ -56,20 +54,10 @@ struct OSLTextureHandle : public OIIO::RefCnt {
{
}
OSLTextureHandle(const ImageHandle &handle)
: type(SVM),
svm_slots(handle.get_svm_slots()),
oiio_handle(nullptr),
processor(nullptr),
handle(handle)
{
}
Type type;
vector<int4> svm_slots;
OSL::TextureSystem::TextureHandle *oiio_handle;
ColorSpaceProcessor *processor;
ImageHandle handle;
};
typedef OIIO::intrusive_ptr<OSLTextureHandle> OSLTextureHandleRef;
@@ -336,8 +324,6 @@ class OSLRenderServices : public OSL::RendererServices {
* shading system. */
OSLTextureHandleMap textures;
static ImageManager *image_manager;
private:
int device_type_;
};

View File

@@ -1443,8 +1443,6 @@ OSL_NOISE_IMPL(osl_snoise, snoise)
/* Texturing */
#include "kernel/svm/ies.h"
ccl_device_extern ccl_private OSLTextureOptions *osl_get_texture_options(
ccl_private ShaderGlobals *sg)
{
@@ -1550,31 +1548,25 @@ ccl_device_extern bool osl_texture(ccl_private ShaderGlobals *sg,
ccl_private float *dalphady,
ccl_private void *errormessage)
{
const unsigned int type = OSL_TEXTURE_HANDLE_TYPE(texture_handle);
const unsigned int slot = OSL_TEXTURE_HANDLE_SLOT(texture_handle);
switch (type) {
case OSL_TEXTURE_HANDLE_TYPE_SVM: {
const float4 rgba = kernel_tex_image_interp(nullptr, slot, s, 1.0f - t);
if (nchannels > 0)
result[0] = rgba.x;
if (nchannels > 1)
result[1] = rgba.y;
if (nchannels > 2)
result[2] = rgba.z;
if (alpha)
*alpha = rgba.w;
return true;
}
case OSL_TEXTURE_HANDLE_TYPE_IES: {
if (nchannels > 0)
result[0] = kernel_ies_interp(nullptr, slot, s, t);
return true;
}
default: {
return false;
}
if (!texture_handle) {
return false;
}
/* Only SVM textures are supported. */
int id = static_cast<int>(reinterpret_cast<size_t>(texture_handle) - 1);
const float4 rgba = kernel_tex_image_interp(nullptr, id, s, 1.0f - t);
if (nchannels > 0)
result[0] = rgba.x;
if (nchannels > 1)
result[1] = rgba.y;
if (nchannels > 2)
result[2] = rgba.z;
if (alpha)
*alpha = rgba.w;
return true;
}
ccl_device_extern bool osl_texture3d(ccl_private ShaderGlobals *sg,
@@ -1594,26 +1586,25 @@ ccl_device_extern bool osl_texture3d(ccl_private ShaderGlobals *sg,
ccl_private float *dalphady,
ccl_private void *errormessage)
{
const unsigned int type = OSL_TEXTURE_HANDLE_TYPE(texture_handle);
const unsigned int slot = OSL_TEXTURE_HANDLE_SLOT(texture_handle);
switch (type) {
case OSL_TEXTURE_HANDLE_TYPE_SVM: {
const float4 rgba = kernel_tex_image_interp_3d(nullptr, slot, *P, INTERPOLATION_NONE);
if (nchannels > 0)
result[0] = rgba.x;
if (nchannels > 1)
result[1] = rgba.y;
if (nchannels > 2)
result[2] = rgba.z;
if (alpha)
*alpha = rgba.w;
return true;
}
default: {
return false;
}
if (!texture_handle) {
return false;
}
/* Only SVM textures are supported. */
int id = static_cast<int>(reinterpret_cast<size_t>(texture_handle) - 1);
const float4 rgba = kernel_tex_image_interp_3d(nullptr, id, *P, INTERPOLATION_NONE);
if (nchannels > 0)
result[0] = rgba.x;
if (nchannels > 1)
result[1] = rgba.y;
if (nchannels > 2)
result[2] = rgba.z;
if (alpha)
*alpha = rgba.w;
return true;
}
ccl_device_extern bool osl_environment(ccl_private ShaderGlobals *sg,

View File

@@ -111,8 +111,8 @@ shader node_principled_bsdf(string distribution = "Multiscatter GGX",
float eta = backfacing() ? 1.0 / f : f;
if (distribution == "GGX" || Roughness <= 5e-2) {
float cosNI = dot(Normal, I);
float Fr = fresnel_dielectric_cos(cosNI, eta);
float cosNO = dot(Normal, I);
float Fr = fresnel_dielectric_cos(cosNO, eta);
float refl_roughness = Roughness;
if (Roughness <= 1e-2)

View File

@@ -135,9 +135,8 @@ color sky_radiance_nishita(vector dir, float nishita_data[10], string filename)
float half_angular = angular_diameter / 2.0;
float dir_elevation = M_PI_2 - direction[0];
/* if ray inside sun disc render it, otherwise render sky.
* alternatively, ignore the sun if we're evaluating the background texture. */
if (sun_dir_angle < half_angular && sun_disc == 1 && raytype("importance_bake") != 1) {
/* if ray inside sun disc render it, otherwise render sky */
if (sun_dir_angle < half_angular && sun_disc == 1) {
/* get 2 pixels data */
color pixel_bottom = color(nishita_data[0], nishita_data[1], nishita_data[2]);
color pixel_top = color(nishita_data[3], nishita_data[4], nishita_data[5]);

View File

@@ -96,13 +96,4 @@ struct OSLNoiseOptions {
struct OSLTextureOptions {
};
#define OSL_TEXTURE_HANDLE_TYPE_IES ((uintptr_t)0x2 << 30)
#define OSL_TEXTURE_HANDLE_TYPE_SVM ((uintptr_t)0x1 << 30)
#define OSL_TEXTURE_HANDLE_TYPE_AO_OR_BEVEL ((uintptr_t)0x3 << 30)
#define OSL_TEXTURE_HANDLE_TYPE(handle) \
((unsigned int)((uintptr_t)(handle) & ((uintptr_t)0x3 << 30)))
#define OSL_TEXTURE_HANDLE_SLOT(handle) \
((unsigned int)((uintptr_t)(handle) & ((uintptr_t)0x3FFFFFFF)))
CCL_NAMESPACE_END

View File

@@ -33,19 +33,19 @@ ccl_device void make_orthonormals_tangent(const float3 N,
/* sample direction with cosine weighted distributed in hemisphere */
ccl_device_inline void sample_cos_hemisphere(
const float3 N, float randu, float randv, ccl_private float3 *wo, ccl_private float *pdf)
const float3 N, float randu, float randv, ccl_private float3 *omega_in, ccl_private float *pdf)
{
to_unit_disk(&randu, &randv);
float costheta = sqrtf(max(1.0f - randu * randu - randv * randv, 0.0f));
float3 T, B;
make_orthonormals(N, &T, &B);
*wo = randu * T + randv * B + costheta * N;
*omega_in = randu * T + randv * B + costheta * N;
*pdf = costheta * M_1_PI_F;
}
/* sample direction uniformly distributed in hemisphere */
ccl_device_inline void sample_uniform_hemisphere(
const float3 N, float randu, float randv, ccl_private float3 *wo, ccl_private float *pdf)
const float3 N, float randu, float randv, ccl_private float3 *omega_in, ccl_private float *pdf)
{
float z = randu;
float r = sqrtf(max(0.0f, 1.0f - z * z));
@@ -55,7 +55,7 @@ ccl_device_inline void sample_uniform_hemisphere(
float3 T, B;
make_orthonormals(N, &T, &B);
*wo = x * T + y * B + z * N;
*omega_in = x * T + y * B + z * N;
*pdf = 0.5f * M_1_PI_F;
}
@@ -64,21 +64,20 @@ ccl_device_inline void sample_uniform_cone(const float3 N,
float angle,
float randu,
float randv,
ccl_private float3 *wo,
ccl_private float3 *omega_in,
ccl_private float *pdf)
{
const float cosThetaMin = cosf(angle);
const float cosTheta = mix(cosThetaMin, 1.0f, randu);
const float sinTheta = sin_from_cos(cosTheta);
const float phi = M_2PI_F * randv;
const float x = sinTheta * cosf(phi);
const float y = sinTheta * sinf(phi);
const float z = cosTheta;
float zMin = cosf(angle);
float z = zMin - zMin * randu + randu;
float r = safe_sqrtf(1.0f - sqr(z));
float phi = M_2PI_F * randv;
float x = r * cosf(phi);
float y = r * sinf(phi);
float3 T, B;
make_orthonormals(N, &T, &B);
*wo = x * T + y * B + z * N;
*pdf = M_1_2PI_F / (1.0f - cosThetaMin);
*omega_in = x * T + y * B + z * N;
*pdf = M_1_2PI_F / (1.0f - zMin);
}
ccl_device_inline float pdf_uniform_cone(const float3 N, float3 D, float angle)

View File

@@ -46,8 +46,17 @@ ccl_device_noinline_cpu float2 svm_brick(float3 p,
float tint = saturatef((brick_noise((rownum << 16) + (bricknum & 0xFFFF)) + bias));
float min_dist = min(min(x, y), min(brick_width - x, row_height - y));
min_dist = 1.0f - min_dist / mortar_size;
float mortar = smoothstepf(min_dist / mortar_smooth);
float mortar;
if (min_dist >= mortar_size) {
mortar = 0.0f;
}
else if (mortar_smooth == 0.0f) {
mortar = 1.0f;
}
else {
min_dist = 1.0f - min_dist / mortar_size;
mortar = (min_dist < mortar_smooth) ? smoothstepf(min_dist / mortar_smooth) : 1.0f;
}
return make_float2(tint, mortar);
}

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