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cloth-impr
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a6c0ab8cb5 | |||
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f30048504b | |||
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d12c650349 | |||
bb32d9240f | |||
eca3877ac4 | |||
e843c10ad5 | |||
dc526671c7 | |||
1d8a08fb9f | |||
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97b232ec70 |
@@ -1,7 +1,6 @@
|
||||
{
|
||||
"project_id" : "Blender",
|
||||
"conduit_uri" : "https://developer.blender.org/",
|
||||
"git.default-relative-commit" : "origin/blender2.8",
|
||||
"arc.land.update.default" : "rebase",
|
||||
"arc.land.onto.default" : "blender2.8"
|
||||
"git.default-relative-commit" : "origin/master",
|
||||
"arc.land.update.default" : "rebase"
|
||||
}
|
||||
|
44
.editorconfig
Normal file
44
.editorconfig
Normal file
@@ -0,0 +1,44 @@
|
||||
# C/C++
|
||||
[*.{c,cc,h,hh,inl,glsl}]
|
||||
charset = utf-8
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
indent_style = tab
|
||||
indent_size = 4
|
||||
max_line_length = 120
|
||||
|
||||
# CMake & Text
|
||||
[*.{cmake,txt}]
|
||||
charset = utf-8
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
indent_style = tab
|
||||
indent_size = 4
|
||||
max_line_length = 120
|
||||
|
||||
# Python
|
||||
[*.py]
|
||||
charset = utf-8
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
max_line_length = 120
|
||||
|
||||
# Shell
|
||||
[*.sh]
|
||||
charset = utf-8
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
indent_style = tab
|
||||
indent_size = 4
|
||||
max_line_length = 120
|
||||
|
||||
# reStructuredText
|
||||
[*.rst]
|
||||
charset = utf-8
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
indent_style = space
|
||||
indent_size = 3
|
||||
max_line_length = 120
|
8
.gitmodules
vendored
8
.gitmodules
vendored
@@ -1,20 +1,20 @@
|
||||
[submodule "release/scripts/addons"]
|
||||
path = release/scripts/addons
|
||||
url = ../blender-addons.git
|
||||
branch = blender2.8
|
||||
ignore = all
|
||||
branch = master
|
||||
[submodule "release/scripts/addons_contrib"]
|
||||
path = release/scripts/addons_contrib
|
||||
url = ../blender-addons-contrib.git
|
||||
branch = master
|
||||
ignore = all
|
||||
branch = master
|
||||
[submodule "release/datafiles/locale"]
|
||||
path = release/datafiles/locale
|
||||
url = ../blender-translations.git
|
||||
branch = master
|
||||
ignore = all
|
||||
branch = master
|
||||
[submodule "source/tools"]
|
||||
path = source/tools
|
||||
url = ../blender-dev-tools.git
|
||||
branch = master
|
||||
ignore = all
|
||||
branch = master
|
||||
|
235
CMakeLists.txt
235
CMakeLists.txt
@@ -156,6 +156,7 @@ option_defaults_init(
|
||||
_init_OPENCOLORIO
|
||||
_init_SDL
|
||||
_init_FFTW3
|
||||
_init_GAMEENGINE
|
||||
_init_OPENSUBDIV
|
||||
)
|
||||
|
||||
@@ -196,7 +197,7 @@ mark_as_advanced(WITH_BLENDER)
|
||||
option(WITH_INTERNATIONAL "Enable I18N (International fonts and text)" ON)
|
||||
|
||||
option(WITH_PYTHON "Enable Embedded Python API (only disable for development)" ON)
|
||||
option(WITH_PYTHON_SECURITY "Disables execution of scripts within blend files by default" ON)
|
||||
option(WITH_PYTHON_SECURITY "Disables execution of scripts within blend files by default" ON)
|
||||
mark_as_advanced(WITH_PYTHON) # dont want people disabling this unless they really know what they are doing.
|
||||
mark_as_advanced(WITH_PYTHON_SECURITY) # some distributions see this as a security issue, rather than have them patch it, make a build option.
|
||||
|
||||
@@ -225,10 +226,15 @@ option(WITH_FFTW3 "Enable FFTW3 support (Used for smoke, ocean sim, and
|
||||
option(WITH_BULLET "Enable Bullet (Physics Engine)" ON)
|
||||
option(WITH_SYSTEM_BULLET "Use the systems bullet library (currently unsupported due to missing features in upstream!)" )
|
||||
mark_as_advanced(WITH_SYSTEM_BULLET)
|
||||
option(WITH_GAMEENGINE "Enable Game Engine" ${_init_GAMEENGINE})
|
||||
if(APPLE)
|
||||
set(WITH_GAMEENGINE_DECKLINK OFF)
|
||||
else()
|
||||
option(WITH_GAMEENGINE_DECKLINK "Support BlackMagicDesign DeckLink cards in the Game Engine" ON)
|
||||
endif()
|
||||
option(WITH_PLAYER "Build Player" OFF)
|
||||
option(WITH_OPENCOLORIO "Enable OpenColorIO color management" ${_init_OPENCOLORIO})
|
||||
|
||||
option(WITH_CLAY_ENGINE "Enable Clay engine" ON)
|
||||
|
||||
# Compositor
|
||||
option(WITH_COMPOSITOR "Enable the tile based nodal compositor" ON)
|
||||
|
||||
@@ -310,6 +316,7 @@ option(WITH_IMAGE_TIFF "Enable LibTIFF Support" ON)
|
||||
option(WITH_IMAGE_DDS "Enable DDS Image Support" ON)
|
||||
option(WITH_IMAGE_CINEON "Enable CINEON and DPX Image Support" ON)
|
||||
option(WITH_IMAGE_HDR "Enable HDR Image Support" ON)
|
||||
option(WITH_IMAGE_FRAMESERVER "Enable image FrameServer Support for rendering" ON)
|
||||
|
||||
# Audio/Video format support
|
||||
option(WITH_CODEC_AVI "Enable Blenders own AVI file support (raw/jpeg)" ON)
|
||||
@@ -372,14 +379,10 @@ if(UNIX AND NOT APPLE)
|
||||
endif()
|
||||
|
||||
option(WITH_PYTHON_INSTALL "Copy system python into the blender install folder" ON)
|
||||
if(WITH_PYTHON_INSTALL OR (WITH_AUDASPACE AND NOT WITH_SYSTEM_AUDASPACE))
|
||||
set(PYTHON_NUMPY_PATH "" CACHE PATH "Path to python site-packages or dist-packages containing 'numpy' module")
|
||||
mark_as_advanced(PYTHON_NUMPY_PATH)
|
||||
set(PYTHON_NUMPY_INCLUDE_DIRS ${PYTHON_NUMPY_PATH}/numpy/core/include CACHE PATH "Path to the include directory of the numpy module")
|
||||
mark_as_advanced(PYTHON_NUMPY_INCLUDE_DIRS)
|
||||
endif()
|
||||
if(WITH_PYTHON_INSTALL)
|
||||
option(WITH_PYTHON_INSTALL_NUMPY "Copy system numpy into the blender install folder" ON)
|
||||
set(PYTHON_NUMPY_PATH "" CACHE PATH "Path to python site-packages or dist-packages containing 'numpy' module")
|
||||
mark_as_advanced(PYTHON_NUMPY_PATH)
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
option(WITH_PYTHON_INSTALL_REQUESTS "Copy system requests into the blender install folder" ON)
|
||||
@@ -441,7 +444,7 @@ mark_as_advanced(WITH_MEM_VALGRIND)
|
||||
option(WITH_CXX_GUARDEDALLOC "Enable GuardedAlloc for C++ memory allocation tracking (only enable for development)" OFF)
|
||||
mark_as_advanced(WITH_CXX_GUARDEDALLOC)
|
||||
|
||||
option(WITH_ASSERT_ABORT "Call abort() when raising an assertion through BLI_assert()" OFF)
|
||||
option(WITH_ASSERT_ABORT "Call abort() when raising an assertion through BLI_assert()" ON)
|
||||
mark_as_advanced(WITH_ASSERT_ABORT)
|
||||
|
||||
option(WITH_BOOST "Enable features depending on boost" ON)
|
||||
@@ -460,16 +463,28 @@ endif()
|
||||
|
||||
# OpenGL
|
||||
|
||||
option(WITH_GLEW_MX "Support multiple GLEW contexts (experimental)" OFF )
|
||||
option(WITH_GLEW_ES "Switches to experimental copy of GLEW that has support for OpenGL ES. (temporary option for development purposes)" OFF)
|
||||
option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL, glX, or WGL)" OFF)
|
||||
option(WITH_GL_PROFILE_COMPAT "Support using the OpenGL 'compatibility' profile. (deprecated)" ON )
|
||||
option(WITH_GL_PROFILE_CORE "Support using the OpenGL 3.2+ 'core' profile." OFF)
|
||||
option(WITH_GL_PROFILE_ES20 "Support using OpenGL ES 2.0. (thru either EGL or the AGL/WGL/XGL 'es20' profile)" OFF)
|
||||
|
||||
mark_as_advanced(
|
||||
WITH_GLEW_MX
|
||||
WITH_GLEW_ES
|
||||
WITH_GL_EGL
|
||||
WITH_GL_PROFILE_COMPAT
|
||||
WITH_GL_PROFILE_CORE
|
||||
WITH_GL_PROFILE_ES20
|
||||
)
|
||||
|
||||
if(WITH_GL_PROFILE_COMPAT)
|
||||
set(WITH_GLU ON)
|
||||
else()
|
||||
set(WITH_GLU OFF)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
option(WITH_GL_ANGLE "Link with the ANGLE library, an OpenGL ES 2.0 implementation based on Direct3D, instead of the system OpenGL library." OFF)
|
||||
mark_as_advanced(WITH_GL_ANGLE)
|
||||
@@ -495,10 +510,11 @@ if(APPLE)
|
||||
set(WITH_CXX11 ON)
|
||||
elseif(CMAKE_COMPILER_IS_GNUCC AND (NOT "${CMAKE_C_COMPILER_VERSION}" VERSION_LESS "6.0") AND (NOT WITH_CXX11))
|
||||
set(_c11_init ON)
|
||||
set(_cxx11_init ON)
|
||||
else()
|
||||
set(_c11_init OFF)
|
||||
set(_cxx11_init OFF)
|
||||
endif()
|
||||
set(_cxx11_init ON)
|
||||
|
||||
option(WITH_C11 "Build with C11 standard enabled, for development use only!" ${_c11_init})
|
||||
mark_as_advanced(WITH_C11)
|
||||
@@ -545,10 +561,11 @@ if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
|
||||
find_library(COMPILER_ASAN_LIBRARY asan ${CMAKE_C_IMPLICIT_LINK_DIRECTORIES})
|
||||
else()
|
||||
find_library( COMPILER_ASAN_LIBRARY NAMES clang_rt.asan-x86_64
|
||||
PATHS [HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\LLVM\\LLVM;]/lib/clang/7.0.0/lib/windows
|
||||
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\LLVM\\LLVM;]/lib/clang/6.0.0/lib/windows
|
||||
)
|
||||
endif()
|
||||
PATHS
|
||||
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\LLVM\\LLVM;]/lib/clang/7.0.0/lib/windows
|
||||
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\LLVM\\LLVM;]/lib/clang/6.0.0/lib/windows
|
||||
)
|
||||
endif()
|
||||
mark_as_advanced(COMPILER_ASAN_LIBRARY)
|
||||
endif()
|
||||
endif()
|
||||
@@ -608,25 +625,28 @@ endif()
|
||||
#-----------------------------------------------------------------------------
|
||||
# Check for conflicting/unsupported configurations
|
||||
|
||||
if(NOT WITH_BLENDER AND NOT WITH_CYCLES_STANDALONE)
|
||||
if(NOT WITH_BLENDER AND NOT WITH_PLAYER AND NOT WITH_CYCLES_STANDALONE)
|
||||
message(FATAL_ERROR
|
||||
"At least one of WITH_BLENDER or WITH_CYCLES_STANDALONE "
|
||||
"must be enabled, nothing to do!"
|
||||
"At least one of WITH_BLENDER or WITH_PLAYER or "
|
||||
"WITH_CYCLES_STANDALONE must be enabled, nothing to do!"
|
||||
)
|
||||
endif()
|
||||
|
||||
if(NOT WITH_CXX11)
|
||||
if(WITH_AUDASPACE AND NOT WITH_SYSTEM_AUDASPACE)
|
||||
message(FATAL_ERROR "WITH_AUDASPACE requires WITH_CXX11")
|
||||
endif()
|
||||
if(NOT WITH_GAMEENGINE AND WITH_PLAYER)
|
||||
message(FATAL_ERROR "WITH_PLAYER requires WITH_GAMEENGINE")
|
||||
endif()
|
||||
|
||||
if(NOT WITH_AUDASPACE)
|
||||
if(WITH_OPENAL)
|
||||
message(FATAL_ERROR "WITH_OPENAL requires WITH_AUDASPACE")
|
||||
message(WARNING "WITH_OPENAL requires WITH_AUDASPACE which is disabled")
|
||||
set(WITH_OPENAL OFF)
|
||||
endif()
|
||||
if(WITH_JACK)
|
||||
message(FATAL_ERROR "WITH_JACK requires WITH_AUDASPACE")
|
||||
message(WARNING "WITH_JACK requires WITH_AUDASPACE which is disabled")
|
||||
set(WITH_JACK OFF)
|
||||
endif()
|
||||
if(WITH_GAMEENGINE)
|
||||
message(FATAL_ERROR "WITH_GAMEENGINE requires WITH_AUDASPACE")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -635,6 +655,10 @@ if(NOT WITH_SDL AND WITH_GHOST_SDL)
|
||||
endif()
|
||||
|
||||
# python module, needs some different options
|
||||
if(WITH_PYTHON_MODULE AND WITH_PLAYER)
|
||||
message(FATAL_ERROR "WITH_PYTHON_MODULE requires WITH_PLAYER to be OFF")
|
||||
endif()
|
||||
|
||||
if(WITH_PYTHON_MODULE AND WITH_PYTHON_INSTALL)
|
||||
message(FATAL_ERROR "WITH_PYTHON_MODULE requires WITH_PYTHON_INSTALL to be OFF")
|
||||
endif()
|
||||
@@ -662,10 +686,15 @@ if(NOT WITH_BOOST)
|
||||
endmacro()
|
||||
|
||||
set_and_warn(WITH_CYCLES OFF)
|
||||
set_and_warn(WITH_AUDASPACE OFF)
|
||||
set_and_warn(WITH_INTERNATIONAL OFF)
|
||||
set_and_warn(WITH_OPENVDB OFF)
|
||||
set_and_warn(WITH_OPENCOLORIO OFF)
|
||||
elseif(WITH_CYCLES OR WITH_OPENIMAGEIO OR WITH_INTERNATIONAL OR
|
||||
|
||||
set_and_warn(WITH_OPENAL OFF) # depends on AUDASPACE
|
||||
set_and_warn(WITH_GAMEENGINE OFF) # depends on AUDASPACE
|
||||
set_and_warn(WITH_PLAYER OFF) # depends on GAMEENGINE
|
||||
elseif(WITH_CYCLES OR WITH_OPENIMAGEIO OR WITH_AUDASPACE OR WITH_INTERNATIONAL OR
|
||||
WITH_OPENVDB OR WITH_OPENCOLORIO)
|
||||
# Keep enabled
|
||||
else()
|
||||
@@ -734,9 +763,30 @@ TEST_SHARED_PTR_SUPPORT()
|
||||
TEST_UNORDERED_MAP_SUPPORT()
|
||||
|
||||
if(WITH_AUDASPACE)
|
||||
if(NOT WITH_SYSTEM_AUDASPACE)
|
||||
set(AUDASPACE_C_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/extern/audaspace/bindings/C" "${CMAKE_BINARY_DIR}/extern/audaspace")
|
||||
set(AUDASPACE_PY_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/extern/audaspace/bindings")
|
||||
if(WITH_SYSTEM_AUDASPACE)
|
||||
set(AUDASPACE_DEFINITIONS
|
||||
-DWITH_AUDASPACE
|
||||
-DWITH_SYSTEM_AUDASPACE
|
||||
"-DAUD_DEVICE_H=<AUD_Device.h>"
|
||||
"-DAUD_SPECIAL_H=<AUD_Special.h>"
|
||||
"-DAUD_SOUND_H=<AUD_Sound.h>"
|
||||
"-DAUD_HANDLE_H=<AUD_Handle.h>"
|
||||
"-DAUD_SEQUENCE_H=<AUD_Sequence.h>"
|
||||
"-DAUD_TYPES_H=<AUD_Types.h>"
|
||||
"-DAUD_PYTHON_H=<python/PyAPI.h>"
|
||||
)
|
||||
else()
|
||||
set(AUDASPACE_C_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/intern/audaspace/intern")
|
||||
set(AUDASPACE_PY_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/intern/audaspace/intern")
|
||||
set(AUDASPACE_DEFINITIONS
|
||||
-DWITH_AUDASPACE
|
||||
"-DAUD_DEVICE_H=<AUD_C-API.h>"
|
||||
"-DAUD_SPECIAL_H=<AUD_C-API.h>"
|
||||
"-DAUD_SOUND_H=<AUD_C-API.h>"
|
||||
"-DAUD_HANDLE_H=<AUD_C-API.h>"
|
||||
"-DAUD_SEQUENCE_H=<AUD_C-API.h>"
|
||||
"-DAUD_TYPES_H=<AUD_Space.h>"
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -805,7 +855,8 @@ set(C_WARNINGS)
|
||||
set(CXX_WARNINGS)
|
||||
|
||||
# for gcc -Wno-blah-blah
|
||||
set(CC_REMOVE_STRICT_FLAGS)
|
||||
set(C_REMOVE_STRICT_FLAGS)
|
||||
set(CXX_REMOVE_STRICT_FLAGS)
|
||||
|
||||
# libraries to link the binary with passed to target_link_libraries()
|
||||
# known as LLIBS to scons
|
||||
@@ -825,11 +876,11 @@ if (NOT CMAKE_BUILD_TYPE MATCHES "Release")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${COMPILER_ASAN_CXXFLAGS}")
|
||||
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${COMPILER_ASAN_CXXFLAGS}")
|
||||
if(MSVC)
|
||||
set(COMPILER_ASAN_LINKER_FLAGS "/FUNCTIONPADMIN:6")
|
||||
set(COMPILER_ASAN_LINKER_FLAGS "/FUNCTIONPADMIN:6")
|
||||
endif()
|
||||
set(PLATFORM_LINKLIBS "${PLATFORM_LINKLIBS};${COMPILER_ASAN_LIBRARY}")
|
||||
set(PLATFORM_LINKFLAGS "${COMPILER_ASAN_LIBRARY} ${COMPILER_ASAN_LINKER_FLAGS}")
|
||||
set(PLATFORM_LINKFLAGS_DEBUG "${COMPILER_ASAN_LIBRARY} ${COMPILER_ASAN_LINKER_FLAGS}")
|
||||
set(PLATFORM_LINKFLAGS_DEBUG "${COMPILER_ASAN_LIBRARY} ${COMPILER_ASAN_LINKER_FLAGS}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -1004,11 +1055,19 @@ endif()
|
||||
find_package(OpenGL)
|
||||
blender_include_dirs_sys("${OPENGL_INCLUDE_DIR}")
|
||||
|
||||
if(WITH_GLU)
|
||||
list(APPEND BLENDER_GL_LIBRARIES "${OPENGL_glu_LIBRARY}")
|
||||
list(APPEND GL_DEFINITIONS -DWITH_GLU)
|
||||
endif()
|
||||
|
||||
if(WITH_SYSTEM_GLES)
|
||||
find_package_wrapper(OpenGLES)
|
||||
endif()
|
||||
|
||||
if(WITH_GL_PROFILE_ES20)
|
||||
if(WITH_GL_PROFILE_COMPAT OR WITH_GL_PROFILE_CORE)
|
||||
list(APPEND BLENDER_GL_LIBRARIES "${OPENGL_gl_LIBRARY}")
|
||||
|
||||
elseif(WITH_GL_PROFILE_ES20)
|
||||
if(WITH_SYSTEM_GLES)
|
||||
if(NOT OPENGLES_LIBRARY)
|
||||
message(FATAL_ERROR
|
||||
@@ -1068,9 +1127,6 @@ if(WITH_GL_PROFILE_ES20)
|
||||
|
||||
endif()
|
||||
|
||||
else()
|
||||
list(APPEND BLENDER_GL_LIBRARIES "${OPENGL_gl_LIBRARY}")
|
||||
|
||||
endif()
|
||||
|
||||
if(WITH_GL_EGL)
|
||||
@@ -1118,10 +1174,16 @@ if(WITH_GL_EGL)
|
||||
|
||||
endif()
|
||||
|
||||
if(WITH_GL_PROFILE_COMPAT)
|
||||
list(APPEND GL_DEFINITIONS -DWITH_GL_PROFILE_COMPAT)
|
||||
endif()
|
||||
|
||||
if(WITH_GL_PROFILE_CORE)
|
||||
list(APPEND GL_DEFINITIONS -DWITH_GL_PROFILE_CORE)
|
||||
endif()
|
||||
|
||||
if(WITH_GL_PROFILE_ES20)
|
||||
list(APPEND GL_DEFINITIONS -DWITH_GL_PROFILE_ES20)
|
||||
else()
|
||||
list(APPEND GL_DEFINITIONS -DWITH_GL_PROFILE_CORE)
|
||||
endif()
|
||||
|
||||
if(WITH_GL_EGL)
|
||||
@@ -1158,6 +1220,10 @@ endif()
|
||||
#-----------------------------------------------------------------------------
|
||||
# Configure GLEW
|
||||
|
||||
if(WITH_GLEW_MX)
|
||||
list(APPEND GL_DEFINITIONS -DWITH_GLEW_MX)
|
||||
endif()
|
||||
|
||||
if(WITH_SYSTEM_GLEW)
|
||||
find_package(GLEW)
|
||||
|
||||
@@ -1167,7 +1233,11 @@ if(WITH_SYSTEM_GLEW)
|
||||
message(FATAL_ERROR "GLEW is required to build Blender. Install it or disable WITH_SYSTEM_GLEW.")
|
||||
endif()
|
||||
|
||||
set(BLENDER_GLEW_LIBRARIES ${GLEW_LIBRARY})
|
||||
if(WITH_GLEW_MX)
|
||||
set(BLENDER_GLEW_LIBRARIES ${GLEW_MX_LIBRARY})
|
||||
else()
|
||||
set(BLENDER_GLEW_LIBRARIES ${GLEW_LIBRARY})
|
||||
endif()
|
||||
else()
|
||||
if(WITH_GLEW_ES)
|
||||
set(GLEW_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/extern/glew-es/include")
|
||||
@@ -1175,11 +1245,12 @@ else()
|
||||
list(APPEND GL_DEFINITIONS -DGLEW_STATIC -DWITH_GLEW_ES)
|
||||
|
||||
# These definitions remove APIs from glew.h, making GLEW smaller, and catching unguarded API usage
|
||||
if(WITH_GL_PROFILE_ES20)
|
||||
list(APPEND GL_DEFINITIONS -DGLEW_ES_ONLY)
|
||||
else()
|
||||
if(NOT WITH_GL_PROFILE_ES20)
|
||||
# No ES functions are needed
|
||||
list(APPEND GL_DEFINITIONS -DGLEW_NO_ES)
|
||||
elseif(NOT (WITH_GL_PROFILE_CORE OR WITH_GL_PROFILE_COMPAT))
|
||||
# ES is enabled, but the other functions are all disabled
|
||||
list(APPEND GL_DEFINITIONS -DGLEW_ES_ONLY)
|
||||
endif()
|
||||
|
||||
if(WITH_GL_PROFILE_ES20)
|
||||
@@ -1206,7 +1277,7 @@ else()
|
||||
|
||||
list(APPEND GL_DEFINITIONS -DGLEW_STATIC)
|
||||
|
||||
# This won't affect the non-experimental glew library,
|
||||
# This won't affect the non-experimental glew library,
|
||||
# but is used for conditional compilation elsewhere.
|
||||
list(APPEND GL_DEFINITIONS -DGLEW_NO_ES)
|
||||
|
||||
@@ -1216,7 +1287,9 @@ else()
|
||||
|
||||
endif()
|
||||
|
||||
list(APPEND GL_DEFINITIONS -DGLEW_NO_GLU)
|
||||
if(NOT WITH_GLU)
|
||||
list(APPEND GL_DEFINITIONS -DGLEW_NO_GLU)
|
||||
endif()
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# Configure Bullet
|
||||
@@ -1410,16 +1483,22 @@ if(CMAKE_COMPILER_IS_GNUCC)
|
||||
endif()
|
||||
|
||||
# flags to undo strict flags
|
||||
ADD_CHECK_C_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS C_WARN_NO_DEPRECATED_DECLARATIONS -Wno-deprecated-declarations)
|
||||
ADD_CHECK_C_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS C_WARN_NO_UNUSED_PARAMETER -Wno-unused-parameter)
|
||||
ADD_CHECK_C_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS C_WARN_NO_UNUSED_FUNCTION -Wno-unused-function)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_DEPRECATED_DECLARATIONS -Wno-deprecated-declarations)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_UNUSED_PARAMETER -Wno-unused-parameter)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_UNUSED_FUNCTION -Wno-unused-function)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_TYPE_LIMITS -Wno-type-limits)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_INT_IN_BOOL_CONTEXT -Wno-int-in-bool-context)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_FORMAT -Wno-format)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_SWITCH -Wno-switch)
|
||||
|
||||
ADD_CHECK_CXX_COMPILER_FLAG(CXX_REMOVE_STRICT_FLAGS CXX_WARN_NO_CLASS_MEMACCESS -Wno-class-memaccess)
|
||||
|
||||
if(CMAKE_COMPILER_IS_GNUCC AND (NOT "${CMAKE_C_COMPILER_VERSION}" VERSION_LESS "7.0"))
|
||||
ADD_CHECK_C_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS C_WARN_NO_IMPLICIT_FALLTHROUGH -Wno-implicit-fallthrough)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_IMPLICIT_FALLTHROUGH -Wno-implicit-fallthrough)
|
||||
endif()
|
||||
|
||||
if(NOT APPLE)
|
||||
ADD_CHECK_C_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS C_WARN_NO_ERROR_UNUSED_BUT_SET_VARIABLE -Wno-error=unused-but-set-variable)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_ERROR_UNUSED_BUT_SET_VARIABLE -Wno-error=unused-but-set-variable)
|
||||
endif()
|
||||
|
||||
elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
|
||||
@@ -1448,23 +1527,23 @@ elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
|
||||
# ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_UNUSED_MACROS -Wunused-macros)
|
||||
|
||||
# flags to undo strict flags
|
||||
ADD_CHECK_C_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS C_WARN_NO_UNUSED_PARAMETER -Wno-unused-parameter)
|
||||
ADD_CHECK_C_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS C_WARN_NO_UNUSED_MACROS -Wno-unused-macros)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_UNUSED_PARAMETER -Wno-unused-parameter)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_UNUSED_MACROS -Wno-unused-macros)
|
||||
|
||||
ADD_CHECK_C_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS C_WARN_NO_MISSING_VARIABLE_DECLARATIONS -Wno-missing-variable-declarations)
|
||||
ADD_CHECK_C_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS C_WARN_NO_INCOMPAT_PTR_DISCARD_QUAL -Wno-incompatible-pointer-types-discards-qualifiers)
|
||||
ADD_CHECK_C_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS C_WARN_NO_UNUSED_FUNCTION -Wno-unused-function)
|
||||
ADD_CHECK_C_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS C_WARN_NO_INT_TO_VOID_POINTER_CAST -Wno-int-to-void-pointer-cast)
|
||||
ADD_CHECK_C_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS C_WARN_NO_MISSING_PROTOTYPES -Wno-missing-prototypes)
|
||||
ADD_CHECK_C_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS C_WARN_NO_DUPLICATE_ENUM -Wno-duplicate-enum)
|
||||
ADD_CHECK_C_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS C_WARN_NO_UNDEF -Wno-undef)
|
||||
ADD_CHECK_C_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS C_WARN_NO_MISSING_NORETURN -Wno-missing-noreturn)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_MISSING_VARIABLE_DECLARATIONS -Wno-missing-variable-declarations)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_INCOMPAT_PTR_DISCARD_QUAL -Wno-incompatible-pointer-types-discards-qualifiers)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_UNUSED_FUNCTION -Wno-unused-function)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_INT_TO_VOID_POINTER_CAST -Wno-int-to-void-pointer-cast)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_MISSING_PROTOTYPES -Wno-missing-prototypes)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_DUPLICATE_ENUM -Wno-duplicate-enum)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_UNDEF -Wno-undef)
|
||||
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_MISSING_NORETURN -Wno-missing-noreturn)
|
||||
|
||||
ADD_CHECK_CXX_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS CXX_WARN_NO_UNUSED_PRIVATE_FIELD -Wno-unused-private-field)
|
||||
ADD_CHECK_CXX_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS CXX_WARN_NO_CXX11_NARROWING -Wno-c++11-narrowing)
|
||||
ADD_CHECK_CXX_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS CXX_WARN_NO_NON_VIRTUAL_DTOR -Wno-non-virtual-dtor)
|
||||
ADD_CHECK_CXX_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS CXX_WARN_NO_UNUSED_MACROS -Wno-unused-macros)
|
||||
ADD_CHECK_CXX_COMPILER_FLAG(CC_REMOVE_STRICT_FLAGS CXX_WARN_NO_REORDER -Wno-reorder)
|
||||
ADD_CHECK_CXX_COMPILER_FLAG(CXX_REMOVE_STRICT_FLAGS CXX_WARN_NO_UNUSED_PRIVATE_FIELD -Wno-unused-private-field)
|
||||
ADD_CHECK_CXX_COMPILER_FLAG(CXX_REMOVE_STRICT_FLAGS CXX_WARN_NO_CXX11_NARROWING -Wno-c++11-narrowing)
|
||||
ADD_CHECK_CXX_COMPILER_FLAG(CXX_REMOVE_STRICT_FLAGS CXX_WARN_NO_NON_VIRTUAL_DTOR -Wno-non-virtual-dtor)
|
||||
ADD_CHECK_CXX_COMPILER_FLAG(CXX_REMOVE_STRICT_FLAGS CXX_WARN_NO_UNUSED_MACROS -Wno-unused-macros)
|
||||
ADD_CHECK_CXX_COMPILER_FLAG(CXX_REMOVE_STRICT_FLAGS CXX_WARN_NO_REORDER -Wno-reorder)
|
||||
|
||||
elseif(CMAKE_C_COMPILER_ID MATCHES "Intel")
|
||||
|
||||
@@ -1496,7 +1575,7 @@ elseif(CMAKE_C_COMPILER_ID MATCHES "MSVC")
|
||||
"/wd4267" # conversion from 'size_t' to 'type', possible loss of data
|
||||
"/wd4305" # truncation from 'type1' to 'type2'
|
||||
"/wd4800" # forcing value to bool 'true' or 'false'
|
||||
"/wd4828" # The file contains a character that is illegal
|
||||
"/wd4828" # The file contains a character that is illegal
|
||||
# errors:
|
||||
"/we4013" # 'function' undefined; assuming extern returning int
|
||||
"/we4133" # incompatible pointer types
|
||||
@@ -1522,15 +1601,10 @@ if(WITH_PYTHON)
|
||||
)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
if(WIN32 OR APPLE)
|
||||
# pass, we have this in an archive to extract
|
||||
elseif((WITH_PYTHON_INSTALL AND WITH_PYTHON_INSTALL_NUMPY) OR (WITH_AUDASPACE AND NOT WITH_SYSTEM_AUDASPACE))
|
||||
if(("${PYTHON_NUMPY_PATH}" STREQUAL "") OR (${PYTHON_NUMPY_PATH} MATCHES NOTFOUND))
|
||||
find_python_package(numpy)
|
||||
unset(PYTHON_NUMPY_INCLUDE_DIRS CACHE)
|
||||
set(PYTHON_NUMPY_INCLUDE_DIRS ${PYTHON_NUMPY_PATH}/numpy/core/include CACHE PATH "Path to the include directory of the numpy module")
|
||||
mark_as_advanced(PYTHON_NUMPY_INCLUDE_DIRS)
|
||||
endif()
|
||||
elseif(WITH_PYTHON_INSTALL AND WITH_PYTHON_INSTALL_NUMPY)
|
||||
find_python_package(numpy)
|
||||
endif()
|
||||
|
||||
if(WIN32 OR APPLE)
|
||||
@@ -1620,7 +1694,7 @@ if(WITH_GTESTS)
|
||||
include(GTestTesting)
|
||||
endif()
|
||||
|
||||
if(WITH_BLENDER)
|
||||
if(WITH_BLENDER OR WITH_PLAYER)
|
||||
add_subdirectory(intern)
|
||||
add_subdirectory(extern)
|
||||
|
||||
@@ -1645,6 +1719,13 @@ if(WITH_BLENDER)
|
||||
endif()
|
||||
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# Blender Player
|
||||
if(WITH_PLAYER)
|
||||
add_subdirectory(source/blenderplayer)
|
||||
endif()
|
||||
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# Testing
|
||||
add_subdirectory(tests)
|
||||
@@ -1659,6 +1740,9 @@ include(build_files/cmake/packaging.cmake)
|
||||
if(WITH_BLENDER)
|
||||
openmp_delayload(blender)
|
||||
endif()
|
||||
if(WITH_PLAYER)
|
||||
openmp_delayload(blenderplayer)
|
||||
endif()
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
# Print Final Configuration
|
||||
@@ -1692,6 +1776,8 @@ if(FIRST_RUN)
|
||||
message(STATUS "C++ Compiler: \"${CMAKE_CXX_COMPILER_ID}\"")
|
||||
|
||||
info_cfg_text("Build Options:")
|
||||
info_cfg_option(WITH_GAMEENGINE)
|
||||
info_cfg_option(WITH_PLAYER)
|
||||
info_cfg_option(WITH_BULLET)
|
||||
info_cfg_option(WITH_IK_SOLVER)
|
||||
info_cfg_option(WITH_IK_ITASC)
|
||||
@@ -1760,7 +1846,10 @@ if(FIRST_RUN)
|
||||
|
||||
info_cfg_text("OpenGL:")
|
||||
info_cfg_option(WITH_GLEW_ES)
|
||||
info_cfg_option(WITH_GLU)
|
||||
info_cfg_option(WITH_GL_EGL)
|
||||
info_cfg_option(WITH_GL_PROFILE_COMPAT)
|
||||
info_cfg_option(WITH_GL_PROFILE_CORE)
|
||||
info_cfg_option(WITH_GL_PROFILE_ES20)
|
||||
if(WIN32)
|
||||
info_cfg_option(WITH_GL_ANGLE)
|
||||
|
13
GNUmakefile
13
GNUmakefile
@@ -236,10 +236,11 @@ help: .FORCE
|
||||
@echo " * check_descriptions - check for duplicate/invalid descriptions"
|
||||
@echo ""
|
||||
@echo "Utilities (not associated with building blender)"
|
||||
@echo " * icons - updates PNG icons from SVG files."
|
||||
@echo " * icons_geom - updates Geometry icons from BLEND file."
|
||||
@echo " * tgz - create a compressed archive of the source code."
|
||||
@echo " * update - updates git and all submodules"
|
||||
@echo " * icons - Updates PNG icons from SVG files."
|
||||
@echo " Set environment variables 'BLENDER_BIN' and 'INKSCAPE_BIN'"
|
||||
@echo " to define your own commands."
|
||||
@echo " * tgz - create a compressed archive of the source code."
|
||||
@echo " * update - updates git and all submodules"
|
||||
@echo ""
|
||||
@echo "Environment Variables"
|
||||
@echo " * BUILD_CMAKE_ARGS - arguments passed to CMake."
|
||||
@@ -424,10 +425,6 @@ icons: .FORCE
|
||||
"$(BLENDER_DIR)/release/datafiles/blender_icons_update.py"
|
||||
"$(BLENDER_DIR)/release/datafiles/prvicons_update.py"
|
||||
|
||||
icons_geom: .FORCE
|
||||
BLENDER_BIN="$(BUILD_DIR)/bin/blender" \
|
||||
"$(BLENDER_DIR)/release/datafiles/blender_icons_geom_update.py"
|
||||
|
||||
update: .FORCE
|
||||
if [ "$(OS_NCASE)" = "darwin" ] && [ ! -d "../lib/$(OS_NCASE)" ]; then \
|
||||
svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/$(OS_NCASE) ../lib/$(OS_NCASE) ; \
|
||||
|
@@ -103,7 +103,6 @@ ExternalProject_Add(external_ffmpeg
|
||||
--disable-indev=jack
|
||||
--disable-indev=alsa
|
||||
--disable-outdev=alsa
|
||||
--disable-crystalhd
|
||||
PATCH_COMMAND ${PATCH_CMD} --verbose -p 0 -N -d ${BUILD_DIR}/ffmpeg/src/external_ffmpeg < ${PATCH_DIR}/ffmpeg.diff
|
||||
BUILD_COMMAND ${CONFIGURE_ENV_NO_PERL} && cd ${BUILD_DIR}/ffmpeg/src/external_ffmpeg/ && make -j${MAKE_THREADS}
|
||||
INSTALL_COMMAND ${CONFIGURE_ENV_NO_PERL} && cd ${BUILD_DIR}/ffmpeg/src/external_ffmpeg/ && make install
|
||||
|
@@ -58,4 +58,3 @@ if(MSVC)
|
||||
DEPENDEES mkdir update patch download configure build install
|
||||
)
|
||||
endif()
|
||||
|
||||
|
@@ -33,8 +33,8 @@ set(NUMPY_POSTFIX)
|
||||
if(WIN32)
|
||||
set(NUMPY_INSTALL
|
||||
${CMAKE_COMMAND} -E copy_directory "${BUILD_DIR}/python/src/external_python/run/lib/site-packages/numpy/core/include/numpy" "${LIBDIR}/python/include/python${PYTHON_SHORT_VERSION}/numpy" &&
|
||||
${CMAKE_COMMAND} -E chdir "${BUILD_DIR}/numpy/src/external_numpy/build/lib.${PYTHON_ARCH2}-${PYTHON_SHORT_VERSION}${NUMPY_DIR_POSTFIX}"
|
||||
${CMAKE_COMMAND} -E tar "cfvz" "${LIBDIR}/python${PYTHON_SHORT_VERSION_NO_DOTS}_numpy_${NUMPY_SHORT_VERSION}${NUMPY_ARCHIVE_POSTFIX}.tar.gz" "."
|
||||
${CMAKE_COMMAND} -E chdir "${BUILD_DIR}/numpy/src/external_numpy/build/lib.${PYTHON_ARCH2}-${PYTHON_SHORT_VERSION}${NUMPY_DIR_POSTFIX}"
|
||||
${CMAKE_COMMAND} -E tar "cfvz" "${LIBDIR}/python${PYTHON_SHORT_VERSION_NO_DOTS}_numpy_${NUMPY_SHORT_VERSION}${NUMPY_ARCHIVE_POSTFIX}.tar.gz" "."
|
||||
)
|
||||
set(NUMPY_PATCH ${PATCH_CMD} --verbose -p 1 -N -d ${BUILD_DIR}/numpy/src/external_numpy < ${PATCH_DIR}/numpy.diff )
|
||||
else()
|
||||
|
@@ -39,6 +39,6 @@ if(BUILD_MODE STREQUAL Release)
|
||||
PREFIX ${BUILD_DIR}/openal
|
||||
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openal ${DEFAULT_CMAKE_FLAGS} ${OPENAL_EXTRA_ARGS}
|
||||
INSTALL_DIR ${LIBDIR}/openal
|
||||
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/openal/src/external_openal < ${PATCH_DIR}/openal.diff
|
||||
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/openal/src/external_openal < ${PATCH_DIR}/openal.diff
|
||||
)
|
||||
endif()
|
||||
|
@@ -46,7 +46,7 @@ if(MSVC)
|
||||
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||
URL_HASH SHA256=${OPENJPEG_HASH}
|
||||
PREFIX ${BUILD_DIR}/openjpeg_msvc
|
||||
CMAKE_ARGS ${OPENJPEG_EXTRA_ARGS} -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openjpeg_msvc -DBUILD_SHARED_LIBS=Off -DBUILD_THIRDPARTY=OFF
|
||||
CMAKE_ARGS ${OPENJPEG_EXTRA_ARGS} -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openjpeg_msvc -DBUILD_SHARED_LIBS=Off -DBUILD_THIRDPARTY=OFF
|
||||
INSTALL_DIR ${LIBDIR}/openjpeg_msvc
|
||||
)
|
||||
if(BUILD_MODE STREQUAL Release)
|
||||
|
@@ -57,9 +57,9 @@ if(WIN32)
|
||||
set(COMMON_DEFINES /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS)
|
||||
|
||||
if(MSVC_VERSION GREATER 1909)
|
||||
set(COMMON_MSVC_FLAGS "/Wv:18") #some deps with warnings as error aren't quite ready for dealing with the new 2017 warnings.
|
||||
set(COMMON_MSVC_FLAGS "/Wv:18") #some deps with warnings as error aren't quite ready for dealing with the new 2017 warnings.
|
||||
endif()
|
||||
|
||||
|
||||
if(WITH_OPTIMIZED_DEBUG)
|
||||
set(BLENDER_CMAKE_C_FLAGS_DEBUG "/MTd ${COMMON_MSVC_FLAGS} /O2 /Ob2 /DNDEBUG /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
|
||||
else()
|
||||
|
@@ -216,4 +216,3 @@ if(NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/i686-w64-mingw32-ranlib.exe")
|
||||
COMMAND ${CMAKE_COMMAND} -E copy "${DOWNLOAD_DIR}/mingw/mingw32/bin/ranlib.exe" "${DOWNLOAD_DIR}/mingw/mingw32/bin/i686-w64-mingw32-ranlib.exe"
|
||||
)
|
||||
endif()
|
||||
|
||||
|
@@ -216,4 +216,3 @@ if(NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw64/bin/x86_64-w64-mingw32-ranlib.exe")
|
||||
COMMAND ${CMAKE_COMMAND} -E copy "${DOWNLOAD_DIR}/mingw/mingw64/bin/ranlib.exe" "${DOWNLOAD_DIR}/mingw/mingw64/bin/x86_64-w64-mingw32-ranlib.exe"
|
||||
)
|
||||
endif()
|
||||
|
||||
|
@@ -25,7 +25,7 @@ ExternalProject_Add(external_x264
|
||||
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||
URL_HASH SHA256=${X264_HASH}
|
||||
PREFIX ${BUILD_DIR}/x264
|
||||
CONFIGURE_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/x264/src/external_x264/ && ${CONFIGURE_COMMAND} --prefix=${LIBDIR}/x264
|
||||
CONFIGURE_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/x264/src/external_x264/ && ${CONFIGURE_COMMAND} --prefix=${LIBDIR}/x264
|
||||
--enable-static
|
||||
--enable-pic
|
||||
--disable-lavf
|
||||
|
@@ -37,4 +37,3 @@ endif()
|
||||
if(MSVC)
|
||||
set_target_properties(external_zlib_mingw PROPERTIES FOLDER Mingw)
|
||||
endif()
|
||||
|
||||
|
@@ -25,7 +25,7 @@
|
||||
ARGS=$( \
|
||||
getopt \
|
||||
-o s:i:t:h \
|
||||
--long source:,install:,tmp:,info:,threads:,help,show-deps,no-sudo,no-build,no-confirm,\
|
||||
--long source:,install:,tmp:,info:,threads:,help,show-deps,no-sudo,no-build,no-confirm,use-cxx11,\
|
||||
with-all,with-opencollada,with-jack,\
|
||||
ver-ocio:,ver-oiio:,ver-llvm:,ver-osl:,ver-osd:,ver-openvdb:,\
|
||||
force-all,force-python,force-numpy,force-boost,\
|
||||
@@ -104,6 +104,11 @@ ARGUMENTS_INFO="\"COMMAND LINE ARGUMENTS:
|
||||
--no-confirm
|
||||
Disable any interaction with user (suitable for automated run).
|
||||
|
||||
--use-cxx11
|
||||
Build all libraries in cpp11 'mode' (will be mandatory soon in blender2.8 branch).
|
||||
NOTE: If your compiler is gcc-6.0 or above, you probably *want* to enable this option (since it's default
|
||||
standard starting from this version).
|
||||
|
||||
--with-all
|
||||
By default, a number of optional and not-so-often needed libraries are not installed.
|
||||
This option will try to install them, at the cost of potential conflicts (depending on
|
||||
@@ -285,7 +290,7 @@ SUDO="sudo"
|
||||
|
||||
NO_BUILD=false
|
||||
NO_CONFIRM=false
|
||||
USE_CXX11=true # Mandatory in blender2.8
|
||||
USE_CXX11=false
|
||||
|
||||
PYTHON_VERSION="3.6.2"
|
||||
PYTHON_VERSION_MIN="3.6"
|
||||
@@ -496,6 +501,9 @@ while true; do
|
||||
--no-confirm)
|
||||
NO_CONFIRM=true; shift; continue
|
||||
;;
|
||||
--use-cxx11)
|
||||
USE_CXX11=true; shift; continue
|
||||
;;
|
||||
--with-all)
|
||||
WITH_ALL=true; shift; continue
|
||||
;;
|
||||
@@ -796,7 +804,7 @@ FFMPEG_SOURCE=( "http://ffmpeg.org/releases/ffmpeg-$FFMPEG_VERSION.tar.bz2" )
|
||||
|
||||
CXXFLAGS_BACK=$CXXFLAGS
|
||||
if [ "$USE_CXX11" = true ]; then
|
||||
WARNING "C++11 is now mandatory for blender2.8, this *should* go smoothly with any very recent distribution.
|
||||
WARNING "You are trying to use c++11, this *should* go smoothely with any very recent distribution
|
||||
However, if you are experiencing linking errors (also when building Blender itself), please try the following:
|
||||
* Re-run this script with '--build-all --force-all' options.
|
||||
* Ensure your gcc version is at the very least 4.8, if possible you should really rather use gcc-5.1 or above.
|
||||
@@ -2677,10 +2685,10 @@ install_DEB() {
|
||||
install_packages_DEB $_packages
|
||||
|
||||
PRINT""
|
||||
LIBSNDFILE_DEV="libsndfile1-dev"
|
||||
check_package_DEB $LIBSNDFILE_DEV
|
||||
SNDFILE_DEV="libsndfile1-dev"
|
||||
check_package_DEB $SNDFILE_DEV
|
||||
if [ $? -eq 0 ]; then
|
||||
install_packages_DEB $LIBSNDFILE_DEV
|
||||
install_packages_DEB $SNDFILE_DEV
|
||||
fi
|
||||
|
||||
PRINT ""
|
||||
@@ -3275,10 +3283,10 @@ install_RPM() {
|
||||
fi
|
||||
|
||||
PRINT""
|
||||
LIBSNDFILE_DEV="libsndfile-devel"
|
||||
check_package_RPM $LIBSNDFILE_DEV
|
||||
SNDFILE_DEV="libsndfile-devel"
|
||||
check_package_RPM $SNDFILE_DEV
|
||||
if [ $? -eq 0 ]; then
|
||||
install_packages_RPM $LIBSNDFILE_DEV
|
||||
install_packages_RPM $SNDFILE_DEV
|
||||
fi
|
||||
|
||||
if [ "$WITH_ALL" = true ]; then
|
||||
@@ -3682,10 +3690,10 @@ install_ARCH() {
|
||||
install_packages_ARCH $_packages
|
||||
|
||||
PRINT""
|
||||
LIBSNDFILE_DEV="libsndfile"
|
||||
check_package_ARCH $LIBSNDFILE_DEV
|
||||
SNDFILE_DEV="libsndfile"
|
||||
check_package_ARCH $SNDFILE_DEV
|
||||
if [ $? -eq 0 ]; then
|
||||
install_packages_ARCH $LIBSNDFILE_DEV
|
||||
install_packages_ARCH $SNDFILE_DEV
|
||||
fi
|
||||
|
||||
PRINT ""
|
||||
|
@@ -75,7 +75,7 @@ macro(PREFIX_FIND_LIB prefix libname libpath_var liblist_var cachelist_var)
|
||||
# Handle new library names for OpenEXR 2.1 build via cmake
|
||||
string(REPLACE "." "_" _ILMBASE_VERSION ${ILMBASE_VERSION})
|
||||
string(SUBSTRING ${_ILMBASE_VERSION} 0 3 _ILMBASE_VERSION )
|
||||
|
||||
|
||||
find_library(${tmp_prefix}_LIBRARY_RELEASE
|
||||
NAMES ${libname} ${libname}-${_ILMBASE_VERSION}
|
||||
HINTS ${${libpath_var}}
|
||||
@@ -177,7 +177,7 @@ if(ILMBASE_INCLUDE_DIR)
|
||||
"\\1" XYZ ${ILMBASE_BUILD_SPECIFICATION})
|
||||
set("ILMBASE_VERSION" ${XYZ} CACHE STRING "Version of ILMBase lib")
|
||||
else()
|
||||
# Old versions (before 2.0?) do not have any version string, just assuming 2.0 should be fine though.
|
||||
# Old versions (before 2.0?) do not have any version string, just assuming 2.0 should be fine though.
|
||||
message(WARNING "Could not determine ILMBase library version, assuming 2.0.")
|
||||
set("ILMBASE_VERSION" "2.0" CACHE STRING "Version of ILMBase lib")
|
||||
endif()
|
||||
|
@@ -175,7 +175,7 @@ if(OPENEXR_INCLUDE_DIR)
|
||||
"\\1" XYZ ${OPENEXR_BUILD_SPECIFICATION})
|
||||
set("OPENEXR_VERSION" ${XYZ} CACHE STRING "Version of OpenEXR lib")
|
||||
else()
|
||||
# Old versions (before 2.0?) do not have any version string, just assuming 2.0 should be fine though.
|
||||
# Old versions (before 2.0?) do not have any version string, just assuming 2.0 should be fine though.
|
||||
message(WARNING "Could not determine ILMBase library version, assuming 2.0.")
|
||||
set("OPENEXR_VERSION" "2.0" CACHE STRING "Version of OpenEXR lib")
|
||||
endif()
|
||||
|
@@ -6,7 +6,7 @@
|
||||
# basename_LIBRARY_RELEASE is defined, basename_LIBRARY, basename_LIBRARY_DEBUG,
|
||||
# and basename_LIBRARY_RELEASE will be set to the release value. If only
|
||||
# basename_LIBRARY_DEBUG is defined, then basename_LIBRARY,
|
||||
# basename_LIBRARY_DEBUG and basename_LIBRARY_RELEASE will take the debug value.
|
||||
# basename_LIBRARY_DEBUG and basename_LIBRARY_RELEASE will take the debug value.
|
||||
#
|
||||
# If the generator supports configuration types, then basename_LIBRARY and
|
||||
# basename_LIBRARIES will be set with debug and optimized flags specifying the
|
||||
@@ -53,10 +53,10 @@ macro( select_library_configurations basename )
|
||||
# if the generator supports configuration types or CMAKE_BUILD_TYPE
|
||||
# is set, then set optimized and debug options.
|
||||
if( CMAKE_CONFIGURATION_TYPES OR CMAKE_BUILD_TYPE )
|
||||
set( ${basename}_LIBRARY
|
||||
set( ${basename}_LIBRARY
|
||||
optimized ${${basename}_LIBRARY_RELEASE}
|
||||
debug ${${basename}_LIBRARY_DEBUG} )
|
||||
set( ${basename}_LIBRARIES
|
||||
set( ${basename}_LIBRARIES
|
||||
optimized ${${basename}_LIBRARY_RELEASE}
|
||||
debug ${${basename}_LIBRARY_DEBUG} )
|
||||
else( CMAKE_CONFIGURATION_TYPES OR CMAKE_BUILD_TYPE )
|
||||
@@ -67,16 +67,15 @@ macro( select_library_configurations basename )
|
||||
endif( CMAKE_CONFIGURATION_TYPES OR CMAKE_BUILD_TYPE )
|
||||
endif( ${basename}_LIBRARY_DEBUG AND ${basename}_LIBRARY_RELEASE )
|
||||
|
||||
set( ${basename}_LIBRARY ${${basename}_LIBRARY} CACHE FILEPATH
|
||||
set( ${basename}_LIBRARY ${${basename}_LIBRARY} CACHE FILEPATH
|
||||
"The ${basename} library" )
|
||||
|
||||
if( ${basename}_LIBRARY )
|
||||
set( ${basename}_FOUND TRUE )
|
||||
endif( ${basename}_LIBRARY )
|
||||
|
||||
mark_as_advanced( ${basename}_LIBRARY
|
||||
mark_as_advanced( ${basename}_LIBRARY
|
||||
${basename}_LIBRARY_RELEASE
|
||||
${basename}_LIBRARY_DEBUG
|
||||
)
|
||||
endmacro( select_library_configurations )
|
||||
|
||||
|
@@ -21,8 +21,9 @@ else()
|
||||
message(FATAL_ERROR "Unknown build environment")
|
||||
endif()
|
||||
|
||||
# Default to only build Blender
|
||||
# Default to only build Blender, not the player
|
||||
set(WITH_BLENDER ON CACHE BOOL "" FORCE)
|
||||
set(WITH_PLAYER OFF CACHE BOOL "" FORCE)
|
||||
|
||||
# ######## Linux-specific build options ########
|
||||
# Options which are specific to Linux-only platforms
|
||||
@@ -73,7 +74,7 @@ set(SNDFILE_LIBRARY "/usr/lib${MULTILIB}/libsndfile.a;/usr/lib${MULTILI
|
||||
|
||||
# OpenAL libraries
|
||||
set(OPENAL_ROOT_DIR "/opt/lib/openal" CACHE STRING "" FORCE)
|
||||
set(OPENAL_INCLUDE_DIR "${OPENAL_ROOT_DIR}/include/AL" CACHE STRING "" FORCE)
|
||||
set(OPENAL_INCLUDE_DIR "${OPENAL_ROOT_DIR}/include" CACHE STRING "" FORCE)
|
||||
set(OPENAL_LIBRARY
|
||||
${OPENAL_ROOT_DIR}/lib/libopenal.a
|
||||
${OPENAL_ROOT_DIR}/lib/libcommon.a
|
||||
|
12
build_files/buildbot/config/blender_linux_player.cmake
Normal file
12
build_files/buildbot/config/blender_linux_player.cmake
Normal file
@@ -0,0 +1,12 @@
|
||||
# This is applied as an override on top of blender_linux.config
|
||||
# Disables all the areas which are not needed for the player.
|
||||
set(WITH_COMPOSITOR OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_FREESTYLE OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_GHOST_XDND OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_OPENCOLLADA OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_LIBMV OFF CACHE BOOL "" FORCE)
|
||||
|
||||
set(WITH_BLENDER OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_PLAYER ON CACHE BOOL "" FORCE)
|
@@ -60,6 +60,7 @@ if 'cmake' in builder:
|
||||
|
||||
# Config file to be used (relative to blender's sources root)
|
||||
cmake_config_file = "build_files/cmake/config/blender_full.cmake"
|
||||
cmake_player_config_file = None
|
||||
cmake_cuda_config_file = None
|
||||
|
||||
# Set build options.
|
||||
@@ -77,7 +78,13 @@ if 'cmake' in builder:
|
||||
# cmake_extra_options.append('-DCUDA_NVCC_EXECUTABLE=/usr/local/cuda-hack/nvcc')
|
||||
|
||||
elif builder.startswith('win'):
|
||||
if builder.endswith('_vc2015'):
|
||||
if builder.endswith('_vs2017'):
|
||||
if builder.startswith('win64'):
|
||||
cmake_options.extend(['-G', 'Visual Studio 15 2017 Win64'])
|
||||
elif builder.startswith('win32'):
|
||||
bits = 32
|
||||
cmake_options.extend(['-G', 'Visual Studio 15 2017'])
|
||||
elif builder.endswith('_vc2015'):
|
||||
if builder.startswith('win64'):
|
||||
cmake_options.extend(['-G', 'Visual Studio 14 2015 Win64'])
|
||||
elif builder.startswith('win32'):
|
||||
@@ -100,13 +107,14 @@ if 'cmake' in builder:
|
||||
elif glibc == 'glibc211':
|
||||
deb_name = "squeeze"
|
||||
cmake_config_file = "build_files/buildbot/config/blender_linux.cmake"
|
||||
cmake_player_config_file = "build_files/buildbot/config/blender_linux_player.cmake"
|
||||
if builder.endswith('x86_64_cmake'):
|
||||
chroot_name = 'buildbot_' + deb_name + '_x86_64'
|
||||
targets = ['blender']
|
||||
targets = ['player', 'blender']
|
||||
elif builder.endswith('i686_cmake'):
|
||||
bits = 32
|
||||
chroot_name = 'buildbot_' + deb_name + '_i686'
|
||||
targets = ['blender']
|
||||
targets = ['player', 'blender']
|
||||
cmake_extra_options.extend(["-DCMAKE_C_COMPILER=/usr/bin/gcc-7",
|
||||
"-DCMAKE_CXX_COMPILER=/usr/bin/g++-7"])
|
||||
|
||||
@@ -157,7 +165,9 @@ if 'cmake' in builder:
|
||||
os.chdir(target_build_dir)
|
||||
# Tweaking CMake options to respect the target
|
||||
target_cmake_options = cmake_options[:]
|
||||
if target == 'cuda':
|
||||
if target == 'player':
|
||||
target_cmake_options.append("-C" + os.path.join(blender_dir, cmake_player_config_file))
|
||||
elif target == 'cuda':
|
||||
target_cmake_options += cuda_cmake_options
|
||||
target_chroot_prefix = cuda_chroot_prefix[:]
|
||||
target_name = 'cycles_kernel_cuda'
|
||||
|
@@ -126,6 +126,7 @@ if builder.find('cmake') != -1:
|
||||
|
||||
elif builder.startswith('linux_'):
|
||||
blender = os.path.join(install_dir, 'blender')
|
||||
blenderplayer = os.path.join(install_dir, 'blenderplayer')
|
||||
|
||||
buildinfo_h = os.path.join(build_dir, "source", "creator", "buildinfo.h")
|
||||
blender_h = os.path.join(blender_dir, "source", "blender", "blenkernel", "BKE_blender_version.h")
|
||||
@@ -148,7 +149,7 @@ if builder.find('cmake') != -1:
|
||||
# Strip all unused symbols from the binaries
|
||||
print("Stripping binaries...")
|
||||
chroot_prefix = ['schroot', '-c', chroot_name, '--']
|
||||
subprocess.call(chroot_prefix + ['strip', '--strip-all', blender])
|
||||
subprocess.call(chroot_prefix + ['strip', '--strip-all', blender, blenderplayer])
|
||||
|
||||
print("Stripping python...")
|
||||
py_target = os.path.join(install_dir, blender_version)
|
||||
|
@@ -51,7 +51,7 @@ FIND_LIBRARY(ALEMBIC_LIBRARY
|
||||
lib64 lib lib/static
|
||||
)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set ALEMBIC_FOUND to TRUE if
|
||||
# handle the QUIETLY and REQUIRED arguments and set ALEMBIC_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(ALEMBIC DEFAULT_MSG ALEMBIC_LIBRARY ALEMBIC_INCLUDE_DIR)
|
||||
|
@@ -40,7 +40,7 @@ FIND_PATH(EIGEN3_INCLUDE_DIR
|
||||
include/eigen3
|
||||
)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set EIGEN3_FOUND to TRUE if
|
||||
# handle the QUIETLY and REQUIRED arguments and set EIGEN3_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Eigen3 DEFAULT_MSG
|
||||
|
@@ -52,7 +52,7 @@ FIND_LIBRARY(FFTW3_LIBRARY
|
||||
lib64 lib
|
||||
)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set FFTW3_FOUND to TRUE if
|
||||
# handle the QUIETLY and REQUIRED arguments and set FFTW3_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Fftw3 DEFAULT_MSG
|
||||
|
@@ -9,6 +9,7 @@
|
||||
#
|
||||
# also defined,
|
||||
# GLEW_LIBRARY, where to find the Glew library.
|
||||
# GLEW_MX_LIBRARY, where to find the GlewMX library.
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2014 Blender Foundation.
|
||||
@@ -49,7 +50,17 @@ FIND_LIBRARY(GLEW_LIBRARY
|
||||
lib64 lib
|
||||
)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set GLEW_FOUND to TRUE if
|
||||
|
||||
FIND_LIBRARY(GLEW_MX_LIBRARY
|
||||
NAMES
|
||||
GLEWmx
|
||||
HINTS
|
||||
${_glew_SEARCH_DIRS}
|
||||
PATH_SUFFIXES
|
||||
lib64 lib
|
||||
)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set GLEW_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Glew DEFAULT_MSG
|
||||
@@ -62,6 +73,7 @@ ENDIF(GLEW_FOUND)
|
||||
MARK_AS_ADVANCED(
|
||||
GLEW_INCLUDE_DIR
|
||||
GLEW_LIBRARY
|
||||
GLEW_MX_LIBRARY
|
||||
)
|
||||
|
||||
UNSET(_glew_SEARCH_DIRS)
|
||||
|
@@ -115,7 +115,7 @@ if(Boost_USE_STATIC_LIBS)
|
||||
set(CMAKE_FIND_LIBRARY_SUFFIXES ${_icu_ORIG_CMAKE_FIND_LIBRARY_SUFFIXES})
|
||||
endif()
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set ICU_FOUND to TRUE if
|
||||
# handle the QUIETLY and REQUIRED arguments and set ICU_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Icu DEFAULT_MSG
|
||||
|
@@ -52,7 +52,7 @@ FIND_LIBRARY(JACK_LIBRARY
|
||||
lib64 lib
|
||||
)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set JACK_FOUND to TRUE if
|
||||
# handle the QUIETLY and REQUIRED arguments and set JACK_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Jack DEFAULT_MSG
|
||||
|
@@ -53,7 +53,7 @@ FIND_LIBRARY(JEMALLOC_LIBRARY
|
||||
lib64 lib
|
||||
)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set JEMALLOC_FOUND to TRUE if
|
||||
# handle the QUIETLY and REQUIRED arguments and set JEMALLOC_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(JeMalloc DEFAULT_MSG
|
||||
|
@@ -93,4 +93,3 @@ FIND_PACKAGE_HANDLE_STANDARD_ARGS(LLVM DEFAULT_MSG
|
||||
MARK_AS_ADVANCED(
|
||||
LLVM_LIBRARY
|
||||
)
|
||||
|
||||
|
@@ -50,7 +50,7 @@ FIND_LIBRARY(LZO_LIBRARY
|
||||
lib64 lib
|
||||
)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set LZO_FOUND to TRUE if
|
||||
# handle the QUIETLY and REQUIRED arguments and set LZO_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LZO DEFAULT_MSG
|
||||
|
@@ -1,7 +1,7 @@
|
||||
# - Find OpenCOLLADA library
|
||||
# Find the native OpenCOLLADA includes and library
|
||||
# This module defines
|
||||
# OPENCOLLADA_INCLUDE_DIRS, where to find COLLADABaseUtils/ and
|
||||
# OPENCOLLADA_INCLUDE_DIRS, where to find COLLADABaseUtils/ and
|
||||
# COLLADAFramework/, Set when OPENCOLLADA_INCLUDE_DIR is found.
|
||||
# OPENCOLLADA_LIBRARIES, libraries to link against to use OpenCOLLADA.
|
||||
# OPENCOLLADA_ROOT_DIR, The base directory to search for OpenCOLLADA.
|
||||
@@ -129,7 +129,7 @@ FOREACH(COMPONENT ${_opencollada_FIND_STATIC_COMPONENTS})
|
||||
ENDFOREACH()
|
||||
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set OPENCOLLADA_FOUND to TRUE if
|
||||
# handle the QUIETLY and REQUIRED arguments and set OPENCOLLADA_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenCOLLADA DEFAULT_MSG
|
||||
|
@@ -68,7 +68,7 @@ FOREACH(COMPONENT ${_opencolorio_FIND_COMPONENTS})
|
||||
ENDFOREACH()
|
||||
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set OPENCOLORIO_FOUND to TRUE if
|
||||
# handle the QUIETLY and REQUIRED arguments and set OPENCOLORIO_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenColorIO DEFAULT_MSG
|
||||
|
@@ -106,7 +106,7 @@ FOREACH(COMPONENT ${_openexr_FIND_COMPONENTS})
|
||||
|
||||
FIND_LIBRARY(OPENEXR_${UPPERCOMPONENT}_LIBRARY
|
||||
NAMES
|
||||
${COMPONENT}-${_openexr_libs_ver} ${COMPONENT}
|
||||
${COMPONENT}-${_openexr_libs_ver} ${COMPONENT}
|
||||
HINTS
|
||||
${_openexr_SEARCH_DIRS}
|
||||
PATH_SUFFIXES
|
||||
@@ -117,7 +117,7 @@ ENDFOREACH()
|
||||
|
||||
UNSET(_openexr_libs_ver)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set OPENEXR_FOUND to TRUE if
|
||||
# handle the QUIETLY and REQUIRED arguments and set OPENEXR_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenEXR DEFAULT_MSG
|
||||
|
@@ -64,7 +64,7 @@ FIND_FILE(OPENIMAGEIO_IDIFF
|
||||
bin
|
||||
)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set OPENIMAGEIO_FOUND to TRUE if
|
||||
# handle the QUIETLY and REQUIRED arguments and set OPENIMAGEIO_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenImageIO DEFAULT_MSG
|
||||
|
@@ -53,7 +53,7 @@ FIND_LIBRARY(OPENJPEG_LIBRARY
|
||||
lib64 lib
|
||||
)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set OPENJPEG_FOUND to TRUE if
|
||||
# handle the QUIETLY and REQUIRED arguments and set OPENJPEG_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenJPEG DEFAULT_MSG
|
||||
|
@@ -50,7 +50,7 @@ FIND_LIBRARY(PCRE_LIBRARY
|
||||
lib64 lib
|
||||
)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set PCRE_FOUND to TRUE if
|
||||
# handle the QUIETLY and REQUIRED arguments and set PCRE_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(PCRE DEFAULT_MSG
|
||||
|
@@ -53,7 +53,7 @@ FIND_LIBRARY(PUGIXML_LIBRARY
|
||||
lib64 lib
|
||||
)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set PUGIXML_FOUND to TRUE if
|
||||
# handle the QUIETLY and REQUIRED arguments and set PUGIXML_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(PUGIXML DEFAULT_MSG
|
||||
|
@@ -175,7 +175,7 @@ UNSET(_IS_INC_CONF_DEF)
|
||||
UNSET(_IS_LIB_DEF)
|
||||
UNSET(_IS_LIB_PATH_DEF)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and SET PYTHONLIBSUNIX_FOUND to TRUE IF
|
||||
# handle the QUIETLY and REQUIRED arguments and SET PYTHONLIBSUNIX_FOUND to TRUE IF
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(PythonLibsUnix DEFAULT_MSG
|
||||
|
@@ -1,15 +1,15 @@
|
||||
# - Find SndFile library
|
||||
# Find the native SndFile includes and library
|
||||
# This module defines
|
||||
# LIBSNDFILE_INCLUDE_DIRS, where to find sndfile.h, Set when
|
||||
# LIBSNDFILE_INCLUDE_DIR is found.
|
||||
# LIBSNDFILE_LIBRARIES, libraries to link against to use SndFile.
|
||||
# LIBSNDFILE_ROOT_DIR, The base directory to search for SndFile.
|
||||
# SNDFILE_INCLUDE_DIRS, where to find sndfile.h, Set when
|
||||
# SNDFILE_INCLUDE_DIR is found.
|
||||
# SNDFILE_LIBRARIES, libraries to link against to use SndFile.
|
||||
# SNDFILE_ROOT_DIR, The base directory to search for SndFile.
|
||||
# This can also be an environment variable.
|
||||
# LIBSNDFILE_FOUND, If false, do not try to use SndFile.
|
||||
# SNDFILE_FOUND, If false, do not try to use SndFile.
|
||||
#
|
||||
# also defined, but not for general use are
|
||||
# LIBSNDFILE_LIBRARY, where to find the SndFile library.
|
||||
# SNDFILE_LIBRARY, where to find the SndFile library.
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2011 Blender Foundation.
|
||||
@@ -22,26 +22,26 @@
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
|
||||
# If LIBSNDFILE_ROOT_DIR was defined in the environment, use it.
|
||||
IF(NOT LIBSNDFILE_ROOT_DIR AND NOT $ENV{LIBSNDFILE_ROOT_DIR} STREQUAL "")
|
||||
SET(LIBSNDFILE_ROOT_DIR $ENV{LIBSNDFILE_ROOT_DIR})
|
||||
# If SNDFILE_ROOT_DIR was defined in the environment, use it.
|
||||
IF(NOT SNDFILE_ROOT_DIR AND NOT $ENV{SNDFILE_ROOT_DIR} STREQUAL "")
|
||||
SET(SNDFILE_ROOT_DIR $ENV{SNDFILE_ROOT_DIR})
|
||||
ENDIF()
|
||||
|
||||
SET(_sndfile_SEARCH_DIRS
|
||||
${LIBSNDFILE_ROOT_DIR}
|
||||
${SNDFILE_ROOT_DIR}
|
||||
/usr/local
|
||||
/sw # Fink
|
||||
/opt/local # DarwinPorts
|
||||
)
|
||||
|
||||
FIND_PATH(LIBSNDFILE_INCLUDE_DIR sndfile.h
|
||||
FIND_PATH(SNDFILE_INCLUDE_DIR sndfile.h
|
||||
HINTS
|
||||
${_sndfile_SEARCH_DIRS}
|
||||
PATH_SUFFIXES
|
||||
include
|
||||
)
|
||||
|
||||
FIND_LIBRARY(LIBSNDFILE_LIBRARY
|
||||
FIND_LIBRARY(SNDFILE_LIBRARY
|
||||
NAMES
|
||||
sndfile
|
||||
HINTS
|
||||
@@ -50,18 +50,18 @@ FIND_LIBRARY(LIBSNDFILE_LIBRARY
|
||||
lib64 lib
|
||||
)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set LIBSNDFILE_FOUND to TRUE if
|
||||
# handle the QUIETLY and REQUIRED arguments and set SNDFILE_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SndFile DEFAULT_MSG
|
||||
LIBSNDFILE_LIBRARY LIBSNDFILE_INCLUDE_DIR)
|
||||
SNDFILE_LIBRARY SNDFILE_INCLUDE_DIR)
|
||||
|
||||
IF(LIBSNDFILE_FOUND)
|
||||
SET(LIBSNDFILE_LIBRARIES ${LIBSNDFILE_LIBRARY})
|
||||
SET(LIBSNDFILE_INCLUDE_DIRS ${LIBSNDFILE_INCLUDE_DIR})
|
||||
ENDIF(LIBSNDFILE_FOUND)
|
||||
IF(SNDFILE_FOUND)
|
||||
SET(SNDFILE_LIBRARIES ${SNDFILE_LIBRARY})
|
||||
SET(SNDFILE_INCLUDE_DIRS ${SNDFILE_INCLUDE_DIR})
|
||||
ENDIF(SNDFILE_FOUND)
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
LIBSNDFILE_INCLUDE_DIR
|
||||
LIBSNDFILE_LIBRARY
|
||||
SNDFILE_INCLUDE_DIR
|
||||
SNDFILE_LIBRARY
|
||||
)
|
||||
|
@@ -52,7 +52,7 @@ FIND_LIBRARY(SPACENAV_LIBRARY
|
||||
lib64 lib
|
||||
)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set SPACENAV_FOUND to TRUE if
|
||||
# handle the QUIETLY and REQUIRED arguments and set SPACENAV_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Spacenav DEFAULT_MSG
|
||||
|
@@ -50,7 +50,7 @@ FIND_LIBRARY(XML2_LIBRARY
|
||||
lib64 lib
|
||||
)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set XML2_FOUND to TRUE if
|
||||
# handle the QUIETLY and REQUIRED arguments and set XML2_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(XML2 DEFAULT_MSG
|
||||
|
@@ -32,7 +32,6 @@ macro(BLENDER_SRC_GTEST_EX NAME SRC EXTRA_LIBS DO_ADD_TEST)
|
||||
${EXTRA_LIBS}
|
||||
${PLATFORM_LINKLIBS}
|
||||
bf_testing_main
|
||||
bf_intern_eigen
|
||||
bf_intern_guardedalloc
|
||||
extern_gtest
|
||||
extern_gmock
|
||||
|
@@ -13,7 +13,7 @@ if(NOT DEFINED RPMBUILD)
|
||||
|
||||
if(RPMBUILD)
|
||||
message(STATUS "RPM Build Found: ${RPMBUILD}")
|
||||
else()
|
||||
else()
|
||||
message(STATUS "RPM Build Not Found (rpmbuild). RPM generation will not be available")
|
||||
endif()
|
||||
|
||||
@@ -21,6 +21,6 @@ endif()
|
||||
|
||||
if(RPMBUILD)
|
||||
set(RPMBUILD_FOUND TRUE)
|
||||
else()
|
||||
else()
|
||||
set(RPMBUILD_FOUND FALSE)
|
||||
endif()
|
||||
endif()
|
||||
|
@@ -16,6 +16,7 @@ set(WITH_CYCLES_OPENSUBDIV ON CACHE BOOL "" FORCE)
|
||||
set(WITH_FFTW3 ON CACHE BOOL "" FORCE)
|
||||
set(WITH_LIBMV ON CACHE BOOL "" FORCE)
|
||||
set(WITH_LIBMV_SCHUR_SPECIALIZATIONS ON CACHE BOOL "" FORCE)
|
||||
set(WITH_GAMEENGINE ON CACHE BOOL "" FORCE)
|
||||
set(WITH_COMPOSITOR ON CACHE BOOL "" FORCE)
|
||||
set(WITH_FREESTYLE ON CACHE BOOL "" FORCE)
|
||||
set(WITH_GHOST_XDND ON CACHE BOOL "" FORCE)
|
||||
@@ -23,6 +24,7 @@ set(WITH_IK_SOLVER ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IK_ITASC ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_CINEON ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_DDS ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_FRAMESERVER ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_HDR ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_OPENEXR ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_OPENJPEG ON CACHE BOOL "" FORCE)
|
||||
@@ -49,6 +51,7 @@ set(WITH_SDL ON CACHE BOOL "" FORCE)
|
||||
set(WITH_X11_XINPUT ON CACHE BOOL "" FORCE)
|
||||
set(WITH_X11_XF86VMODE ON CACHE BOOL "" FORCE)
|
||||
|
||||
set(WITH_PLAYER ON CACHE BOOL "" FORCE)
|
||||
set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE)
|
||||
|
||||
|
||||
|
@@ -5,7 +5,8 @@
|
||||
# cmake -C../blender/build_files/cmake/config/blender_headless.cmake ../blender
|
||||
#
|
||||
|
||||
set(WITH_HEADLESS ON CACHE BOOL "" FORCE)
|
||||
set(WITH_HEADLESS ON CACHE BOOL "" FORCE)
|
||||
set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE)
|
||||
|
||||
# disable audio, its possible some devs may want this but for now disable
|
||||
# so the python module doesnt hold the audio device and loads quickly.
|
||||
|
@@ -21,6 +21,7 @@ set(WITH_CYCLES_OPENSUBDIV OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_FFTW3 OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_LIBMV OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_LLVM OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_COMPOSITOR OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_FREESTYLE OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_GHOST_XDND OFF CACHE BOOL "" FORCE)
|
||||
@@ -28,6 +29,7 @@ set(WITH_IK_SOLVER OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_IK_ITASC OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_CINEON OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_DDS OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_FRAMESERVER OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_HDR OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_OPENEXR OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_OPENJPEG OFF CACHE BOOL "" FORCE)
|
||||
|
@@ -16,6 +16,7 @@ set(WITH_CYCLES_OPENSUBDIV ON CACHE BOOL "" FORCE)
|
||||
set(WITH_FFTW3 ON CACHE BOOL "" FORCE)
|
||||
set(WITH_LIBMV ON CACHE BOOL "" FORCE)
|
||||
set(WITH_LIBMV_SCHUR_SPECIALIZATIONS ON CACHE BOOL "" FORCE)
|
||||
set(WITH_GAMEENGINE ON CACHE BOOL "" FORCE)
|
||||
set(WITH_COMPOSITOR ON CACHE BOOL "" FORCE)
|
||||
set(WITH_FREESTYLE ON CACHE BOOL "" FORCE)
|
||||
set(WITH_GHOST_XDND ON CACHE BOOL "" FORCE)
|
||||
@@ -23,6 +24,7 @@ set(WITH_IK_SOLVER ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IK_ITASC ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_CINEON ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_DDS ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_FRAMESERVER ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_HDR ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_OPENEXR ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_OPENJPEG ON CACHE BOOL "" FORCE)
|
||||
@@ -49,6 +51,7 @@ set(WITH_SDL ON CACHE BOOL "" FORCE)
|
||||
set(WITH_X11_XINPUT ON CACHE BOOL "" FORCE)
|
||||
set(WITH_X11_XF86VMODE ON CACHE BOOL "" FORCE)
|
||||
|
||||
set(WITH_PLAYER ON CACHE BOOL "" FORCE)
|
||||
set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES_CUDA_BINARIES ON CACHE BOOL "" FORCE)
|
||||
set(CYCLES_CUDA_BINARIES_ARCH sm_30;sm_35;sm_37;sm_50;sm_52;sm_60;sm_61 CACHE STRING "" FORCE)
|
||||
|
@@ -12,6 +12,9 @@ set(WITH_INSTALL_PORTABLE OFF CACHE BOOL "" FORCE)
|
||||
# no point int copying python into python
|
||||
set(WITH_PYTHON_INSTALL OFF CACHE BOOL "" FORCE)
|
||||
|
||||
# dont build the game engine
|
||||
set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE)
|
||||
|
||||
# disable audio, its possible some devs may want this but for now disable
|
||||
# so the python module doesnt hold the audio device and loads quickly.
|
||||
set(WITH_AUDASPACE OFF CACHE BOOL "" FORCE)
|
||||
|
@@ -6,6 +6,7 @@
|
||||
|
||||
# disable Blender
|
||||
set(WITH_BLENDER OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_PLAYER OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES_BLENDER OFF CACHE BOOL "" FORCE)
|
||||
|
||||
# build Cycles
|
||||
|
@@ -51,7 +51,7 @@ endmacro()
|
||||
function(list_assert_duplicates
|
||||
list_id
|
||||
)
|
||||
|
||||
|
||||
# message(STATUS "list data: ${list_id}")
|
||||
|
||||
list(LENGTH list_id _len_before)
|
||||
@@ -242,7 +242,7 @@ function(blender_add_lib__impl
|
||||
# listed is helpful for IDE's (QtCreator/MSVC)
|
||||
blender_source_group("${sources}")
|
||||
|
||||
#if enabled, set the FOLDER property for visual studio projects
|
||||
#if enabled, set the FOLDER property for visual studio projects
|
||||
if(WINDOWS_USE_VISUAL_STUDIO_FOLDERS)
|
||||
get_filename_component(FolderDir ${CMAKE_CURRENT_SOURCE_DIR} DIRECTORY)
|
||||
string(REPLACE ${CMAKE_SOURCE_DIR} "" FolderDir ${FolderDir})
|
||||
@@ -326,7 +326,7 @@ function(SETUP_LIBDIRS)
|
||||
link_directories(${JACK_LIBPATH})
|
||||
endif()
|
||||
if(WITH_CODEC_SNDFILE)
|
||||
link_directories(${LIBSNDFILE_LIBPATH})
|
||||
link_directories(${SNDFILE_LIBPATH})
|
||||
endif()
|
||||
if(WITH_FFTW3)
|
||||
link_directories(${FFTW3_LIBPATH})
|
||||
@@ -412,7 +412,7 @@ function(setup_liblinks
|
||||
target_link_libraries(${target} ${JACK_LIBRARIES})
|
||||
endif()
|
||||
if(WITH_CODEC_SNDFILE)
|
||||
target_link_libraries(${target} ${LIBSNDFILE_LIBRARIES})
|
||||
target_link_libraries(${target} ${SNDFILE_LIBRARIES})
|
||||
endif()
|
||||
if(WITH_SDL AND NOT WITH_SDL_DYNLOAD)
|
||||
target_link_libraries(${target} ${SDL_LIBRARY})
|
||||
@@ -560,12 +560,6 @@ function(SETUP_BLENDER_SORTED_LIBS)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(WITH_AUDASPACE AND NOT WITH_SYSTEM_AUDASPACE)
|
||||
list(APPEND BLENDER_LINK_LIBS
|
||||
audaspace
|
||||
audaspace-py)
|
||||
endif()
|
||||
|
||||
# Sort libraries
|
||||
set(BLENDER_SORTED_LIBS
|
||||
bf_windowmanager
|
||||
@@ -586,10 +580,8 @@ function(SETUP_BLENDER_SORTED_LIBS)
|
||||
bf_editor_space_outliner
|
||||
bf_editor_space_script
|
||||
bf_editor_space_sequencer
|
||||
bf_editor_space_statusbar
|
||||
bf_editor_space_text
|
||||
bf_editor_space_time
|
||||
bf_editor_space_topbar
|
||||
bf_editor_space_userpref
|
||||
bf_editor_space_view3d
|
||||
bf_editor_space_clip
|
||||
@@ -600,7 +592,6 @@ function(SETUP_BLENDER_SORTED_LIBS)
|
||||
bf_editor_curve
|
||||
bf_editor_gpencil
|
||||
bf_editor_interface
|
||||
bf_editor_manipulator_library
|
||||
bf_editor_mesh
|
||||
bf_editor_metaball
|
||||
bf_editor_object
|
||||
@@ -608,7 +599,6 @@ function(SETUP_BLENDER_SORTED_LIBS)
|
||||
bf_editor_armature
|
||||
bf_editor_physics
|
||||
bf_editor_render
|
||||
bf_editor_scene
|
||||
bf_editor_screen
|
||||
bf_editor_sculpt_paint
|
||||
bf_editor_sound
|
||||
@@ -621,7 +611,6 @@ function(SETUP_BLENDER_SORTED_LIBS)
|
||||
bf_python
|
||||
bf_python_ext
|
||||
bf_python_mathutils
|
||||
bf_python_gawain
|
||||
bf_python_bmesh
|
||||
bf_freestyle
|
||||
bf_ikplugin
|
||||
@@ -629,14 +618,11 @@ function(SETUP_BLENDER_SORTED_LIBS)
|
||||
bf_alembic
|
||||
bf_bmesh
|
||||
bf_gpu
|
||||
bf_draw
|
||||
bf_blenloader
|
||||
bf_blenkernel
|
||||
bf_physics
|
||||
bf_nodes
|
||||
bf_rna
|
||||
bf_editor_manipulator_library # rna -> manipulator bad-level calls
|
||||
bf_python
|
||||
bf_imbuf
|
||||
bf_blenlib
|
||||
bf_depsgraph
|
||||
@@ -677,8 +663,6 @@ function(SETUP_BLENDER_SORTED_LIBS)
|
||||
bf_blenfont
|
||||
bf_blentranslation
|
||||
bf_intern_audaspace
|
||||
audaspace
|
||||
audaspace-py
|
||||
bf_intern_mikktspace
|
||||
bf_intern_dualcon
|
||||
bf_intern_cycles
|
||||
@@ -690,7 +674,6 @@ function(SETUP_BLENDER_SORTED_LIBS)
|
||||
cycles_util
|
||||
cycles_subd
|
||||
bf_intern_opencolorio
|
||||
bf_intern_gawain
|
||||
bf_intern_eigen
|
||||
extern_rangetree
|
||||
extern_wcwidth
|
||||
@@ -767,6 +750,10 @@ function(SETUP_BLENDER_SORTED_LIBS)
|
||||
list_insert_after(BLENDER_SORTED_LIBS "ge_logic_ngnetwork" "extern_bullet")
|
||||
endif()
|
||||
|
||||
if(WITH_GAMEENGINE_DECKLINK)
|
||||
list(APPEND BLENDER_SORTED_LIBS bf_intern_decklink)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
list(APPEND BLENDER_SORTED_LIBS bf_intern_gpudirect)
|
||||
endif()
|
||||
@@ -1054,13 +1041,19 @@ macro(remove_cc_flag
|
||||
|
||||
endmacro()
|
||||
|
||||
macro(add_cc_flag
|
||||
macro(add_c_flag
|
||||
flag)
|
||||
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${flag}")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${flag}")
|
||||
endmacro()
|
||||
|
||||
macro(add_cxx_flag
|
||||
flag)
|
||||
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${flag}")
|
||||
endmacro()
|
||||
|
||||
macro(remove_strict_flags)
|
||||
|
||||
if(CMAKE_COMPILER_IS_GNUCC)
|
||||
@@ -1083,7 +1076,8 @@ macro(remove_strict_flags)
|
||||
)
|
||||
|
||||
# negate flags implied by '-Wall'
|
||||
add_cc_flag("${CC_REMOVE_STRICT_FLAGS}")
|
||||
add_c_flag("${C_REMOVE_STRICT_FLAGS}")
|
||||
add_cxx_flag("${CXX_REMOVE_STRICT_FLAGS}")
|
||||
endif()
|
||||
|
||||
if(CMAKE_C_COMPILER_ID MATCHES "Clang")
|
||||
@@ -1095,7 +1089,8 @@ macro(remove_strict_flags)
|
||||
)
|
||||
|
||||
# negate flags implied by '-Wall'
|
||||
add_cc_flag("${CC_REMOVE_STRICT_FLAGS}")
|
||||
add_c_flag("${C_REMOVE_STRICT_FLAGS}")
|
||||
add_cxx_flag("${CXX_REMOVE_STRICT_FLAGS}")
|
||||
endif()
|
||||
|
||||
if(MSVC)
|
||||
@@ -1125,28 +1120,39 @@ endmacro()
|
||||
# note, we can only append flags on a single file so we need to negate the options.
|
||||
# at the moment we cant shut up ffmpeg deprecations, so use this, but will
|
||||
# probably add more removals here.
|
||||
macro(remove_strict_flags_file
|
||||
macro(remove_strict_c_flags_file
|
||||
filenames)
|
||||
|
||||
foreach(_SOURCE ${ARGV})
|
||||
|
||||
if(CMAKE_COMPILER_IS_GNUCC OR
|
||||
(CMAKE_C_COMPILER_ID MATCHES "Clang"))
|
||||
|
||||
(CMAKE_C_COMPILER_ID MATCHES "Clang"))
|
||||
set_source_files_properties(${_SOURCE}
|
||||
PROPERTIES
|
||||
COMPILE_FLAGS "${CC_REMOVE_STRICT_FLAGS}"
|
||||
COMPILE_FLAGS "${C_REMOVE_STRICT_FLAGS}"
|
||||
)
|
||||
endif()
|
||||
|
||||
if(MSVC)
|
||||
# TODO
|
||||
endif()
|
||||
|
||||
endforeach()
|
||||
|
||||
unset(_SOURCE)
|
||||
endmacro()
|
||||
|
||||
macro(remove_strict_cxx_flags_file
|
||||
filenames)
|
||||
remove_strict_c_flags_file(${filenames} ${ARHV})
|
||||
foreach(_SOURCE ${ARGV})
|
||||
if(CMAKE_COMPILER_IS_GNUCC OR
|
||||
(CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
|
||||
set_source_files_properties(${_SOURCE}
|
||||
PROPERTIES
|
||||
COMPILE_FLAGS "${CXX_REMOVE_STRICT_FLAGS}"
|
||||
)
|
||||
endif()
|
||||
if(MSVC)
|
||||
# TODO
|
||||
endif()
|
||||
endforeach()
|
||||
unset(_SOURCE)
|
||||
endmacro()
|
||||
|
||||
# External libs may need 'signed char' to be default.
|
||||
@@ -1528,7 +1534,6 @@ function(find_python_package
|
||||
NAMES
|
||||
${package}
|
||||
HINTS
|
||||
"${PYTHON_LIBPATH}/"
|
||||
"${PYTHON_LIBPATH}/python${PYTHON_VERSION}/"
|
||||
"${PYTHON_LIBPATH}/python${_PY_VER_MAJOR}/"
|
||||
PATH_SUFFIXES
|
||||
|
@@ -23,8 +23,6 @@
|
||||
|
||||
# Libraries configuration for Apple.
|
||||
|
||||
set(MACOSX_DEPLOYMENT_TARGET "10.9")
|
||||
|
||||
macro(find_package_wrapper)
|
||||
# do nothing, just satisfy the macro
|
||||
endmacro()
|
||||
@@ -45,7 +43,7 @@ if(WITH_OPENAL)
|
||||
find_package(OpenAL)
|
||||
if(OPENAL_FOUND)
|
||||
set(WITH_OPENAL ON)
|
||||
set(OPENAL_INCLUDE_DIR "${LIBDIR}/openal/include/AL")
|
||||
set(OPENAL_INCLUDE_DIR "${LIBDIR}/openal/include")
|
||||
else()
|
||||
set(WITH_OPENAL OFF)
|
||||
endif()
|
||||
@@ -81,10 +79,10 @@ if(WITH_JACK)
|
||||
endif()
|
||||
|
||||
if(WITH_CODEC_SNDFILE)
|
||||
set(LIBSNDFILE ${LIBDIR}/sndfile)
|
||||
set(LIBSNDFILE_INCLUDE_DIRS ${LIBSNDFILE}/include)
|
||||
set(LIBSNDFILE_LIBRARIES sndfile FLAC ogg vorbis vorbisenc)
|
||||
set(LIBSNDFILE_LIBPATH ${LIBSNDFILE}/lib ${LIBDIR}/ffmpeg/lib) # TODO, deprecate
|
||||
set(SNDFILE ${LIBDIR}/sndfile)
|
||||
set(SNDFILE_INCLUDE_DIRS ${SNDFILE}/include)
|
||||
set(SNDFILE_LIBRARIES sndfile FLAC ogg vorbis vorbisenc)
|
||||
set(SNDFILE_LIBPATH ${SNDFILE}/lib ${LIBDIR}/ffmpeg/lib) # TODO, deprecate
|
||||
endif()
|
||||
|
||||
if(WITH_PYTHON)
|
||||
|
@@ -51,9 +51,9 @@ string(REPLACE "/Contents/Developer" "" XCODE_BUNDLE ${XCODE_CHECK}) # truncate
|
||||
if(${CMAKE_GENERATOR} MATCHES "Xcode")
|
||||
|
||||
# earlier xcode has no bundled developer dir, no sense in getting xcode path from
|
||||
if(${XCODE_VERSION} VERSION_GREATER 4.2)
|
||||
if(${XCODE_VERSION} VERSION_GREATER 4.2)
|
||||
# reduce to XCode name without dp extension
|
||||
string(SUBSTRING "${XCODE_CHECK}" 14 6 DP_NAME)
|
||||
string(SUBSTRING "${XCODE_CHECK}" 14 6 DP_NAME)
|
||||
if(${DP_NAME} MATCHES Xcode5)
|
||||
set(XCODE_VERSION 5)
|
||||
endif()
|
||||
@@ -64,7 +64,7 @@ if(${CMAKE_GENERATOR} MATCHES "Xcode")
|
||||
message(FATAL_ERROR "Xcode 4.3 and higher must be used with cmake 2.8-8 or higher")
|
||||
endif()
|
||||
### end cmake incompatibility with xcode 4.3 and higher ###
|
||||
|
||||
|
||||
if(${XCODE_VERSION} VERSION_EQUAL 4 OR ${XCODE_VERSION} VERSION_GREATER 4 AND ${XCODE_VERSION} VERSION_LESS 4.3)
|
||||
# Xcode 4 defaults to the Apple LLVM Compiler.
|
||||
# Override the default compiler selection because Blender only compiles with gcc up to xcode 4.2
|
||||
@@ -85,7 +85,7 @@ if(${XCODE_VERSION} VERSION_LESS 4.3)
|
||||
else()
|
||||
# note: xcode-select path could be ambigous,
|
||||
# cause /Applications/Xcode.app/Contents/Developer or /Applications/Xcode.app would be allowed
|
||||
# so i use a selfcomposed bundlepath here
|
||||
# so i use a selfcomposed bundlepath here
|
||||
set(OSX_SYSROOT_PREFIX ${XCODE_BUNDLE}/Contents/Developer/Platforms/MacOSX.platform)
|
||||
message(STATUS "OSX_SYSROOT_PREFIX: " ${OSX_SYSROOT_PREFIX})
|
||||
set(OSX_DEVELOPER_PREFIX /Developer/SDKs/MacOSX${OSX_SYSTEM}.sdk) # use guaranteed existing sdk
|
||||
|
@@ -148,7 +148,7 @@ endif()
|
||||
# Codecs
|
||||
if(WITH_CODEC_SNDFILE)
|
||||
find_package_wrapper(SndFile)
|
||||
if(NOT LIBSNDFILE_FOUND)
|
||||
if(NOT SNDFILE_FOUND)
|
||||
set(WITH_CODEC_SNDFILE OFF)
|
||||
endif()
|
||||
endif()
|
||||
|
@@ -130,8 +130,8 @@ include(InstallRequiredSystemLibraries)
|
||||
|
||||
remove_cc_flag("/MDd" "/MD")
|
||||
|
||||
if(MSVC_CLANG) # Clangs version of cl doesn't support all flags
|
||||
if(NOT WITH_CXX11) # C++11 is on by default in clang-cl and can't be turned off, if c++11 is not enabled in blender repress some c++11 related warnings.
|
||||
if(MSVC_CLANG) # Clangs version of cl doesn't support all flags
|
||||
if(NOT WITH_CXX11) # C++11 is on by default in clang-cl and can't be turned off, if c++11 is not enabled in blender repress some c++11 related warnings.
|
||||
set(CXX_WARN_FLAGS "-Wno-inconsistent-missing-override")
|
||||
endif()
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_WARN_FLAGS} /nologo /J /Gd /EHsc -Wno-unused-command-line-argument -Wno-microsoft-enum-forward-reference ")
|
||||
@@ -425,7 +425,7 @@ if(WITH_OPENIMAGEIO)
|
||||
set(OIIO_OPTIMIZED optimized ${OPENIMAGEIO_LIBPATH}/OpenImageIO.lib optimized ${OPENIMAGEIO_LIBPATH}/OpenImageIO_Util.lib)
|
||||
set(OIIO_DEBUG debug ${OPENIMAGEIO_LIBPATH}/OpenImageIO_d.lib debug ${OPENIMAGEIO_LIBPATH}/OpenImageIO_Util_d.lib)
|
||||
set(OPENIMAGEIO_LIBRARIES ${OIIO_OPTIMIZED} ${OIIO_DEBUG})
|
||||
|
||||
|
||||
set(OPENIMAGEIO_DEFINITIONS "-DUSE_TBB=0")
|
||||
set(OPENCOLORIO_DEFINITIONS "-DOCIO_STATIC_BUILD")
|
||||
set(OPENIMAGEIO_IDIFF "${OPENIMAGEIO}/bin/idiff.exe")
|
||||
@@ -474,7 +474,7 @@ if(WITH_OPENVDB)
|
||||
set(OPENVDB_LIBPATH ${LIBDIR}/openvdb/lib)
|
||||
set(OPENVDB_INCLUDE_DIRS ${OPENVDB}/include ${TBB_INCLUDE_DIR})
|
||||
set(OPENVDB_LIBRARIES optimized ${OPENVDB_LIBPATH}/openvdb.lib debug ${OPENVDB_LIBPATH}/openvdb_d.lib ${TBB_LIBRARIES} ${BLOSC_LIBRARIES})
|
||||
|
||||
|
||||
endif()
|
||||
|
||||
if(WITH_ALEMBIC)
|
||||
@@ -551,7 +551,7 @@ set(WINTAB_INC ${LIBDIR}/wintab/include)
|
||||
if(WITH_OPENAL)
|
||||
set(OPENAL ${LIBDIR}/openal)
|
||||
set(OPENALDIR ${LIBDIR}/openal)
|
||||
set(OPENAL_INCLUDE_DIR ${OPENAL}/include/AL)
|
||||
set(OPENAL_INCLUDE_DIR ${OPENAL}/include)
|
||||
set(OPENAL_LIBPATH ${OPENAL}/lib)
|
||||
if(MSVC)
|
||||
set(OPENAL_LIBRARY ${OPENAL_LIBPATH}/openal32.lib)
|
||||
@@ -562,10 +562,11 @@ if(WITH_OPENAL)
|
||||
endif()
|
||||
|
||||
if(WITH_CODEC_SNDFILE)
|
||||
set(LIBSNDFILE ${LIBDIR}/sndfile)
|
||||
set(LIBSNDFILE_INCLUDE_DIRS ${LIBSNDFILE}/include)
|
||||
set(LIBSNDFILE_LIBPATH ${LIBSNDFILE}/lib) # TODO, deprecate
|
||||
set(LIBSNDFILE_LIBRARIES ${LIBSNDFILE_LIBPATH}/libsndfile-1.lib)
|
||||
set(SNDFILE ${LIBDIR}/sndfile)
|
||||
set(SNDFILE_INCLUDE_DIRS ${SNDFILE}/include)
|
||||
set(SNDFILE_LIBPATH ${SNDFILE}/lib) # TODO, deprecate
|
||||
set(SNDFILE_LIBRARIES ${SNDFILE_LIBPATH}/libsndfile-1.lib)
|
||||
|
||||
endif()
|
||||
|
||||
if(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD)
|
||||
|
@@ -1,14 +1,11 @@
|
||||
echo No explicit msvc version requested, autodetecting version.
|
||||
|
||||
call "%~dp0\detect_msvc2013.cmd"
|
||||
call "%~dp0\detect_msvc2017.cmd"
|
||||
if %ERRORLEVEL% EQU 0 goto DetectionComplete
|
||||
|
||||
call "%~dp0\detect_msvc2015.cmd"
|
||||
if %ERRORLEVEL% EQU 0 goto DetectionComplete
|
||||
|
||||
call "%~dp0\detect_msvc2017.cmd"
|
||||
if %ERRORLEVEL% EQU 0 goto DetectionComplete
|
||||
|
||||
echo Compiler Detection failed. Use verbose switch for more information.
|
||||
exit /b 1
|
||||
|
||||
|
@@ -1,4 +1,3 @@
|
||||
if "%BUILD_VS_YEAR%"=="2013" set BUILD_VS_LIBDIRPOST=vc12
|
||||
if "%BUILD_VS_YEAR%"=="2015" set BUILD_VS_LIBDIRPOST=vc14
|
||||
if "%BUILD_VS_YEAR%"=="2017" set BUILD_VS_LIBDIRPOST=vc14
|
||||
|
||||
|
@@ -1,3 +0,0 @@
|
||||
set BUILD_VS_VER=12
|
||||
set BUILD_VS_YEAR=2013
|
||||
call "%~dp0\detect_msvc_classic.cmd"
|
@@ -2,6 +2,7 @@ if NOT "%verbose%" == "" (
|
||||
echo Detecting msvc 2017
|
||||
)
|
||||
set BUILD_VS_VER=15
|
||||
set BUILD_VS_YEAR=2017
|
||||
set ProgramFilesX86=%ProgramFiles(x86)%
|
||||
if not exist "%ProgramFilesX86%" set ProgramFilesX86=%ProgramFiles%
|
||||
|
||||
|
@@ -59,8 +59,6 @@ if NOT "%1" == "" (
|
||||
set VSWHERE_ARGS=-products Microsoft.VisualStudio.Product.BuildTools
|
||||
) else if "%1" == "2015" (
|
||||
set BUILD_VS_YEAR=2015
|
||||
) else if "%1" == "2013" (
|
||||
set BUILD_VS_YEAR=2013
|
||||
) else if "%1" == "packagename" (
|
||||
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DCPACK_OVERRIDE_PACKAGENAME="%2"
|
||||
shift /1
|
||||
|
@@ -3,10 +3,10 @@ if "%GIT%" == "" (
|
||||
goto EOF
|
||||
)
|
||||
cd "%BLENDER_DIR%"
|
||||
for /f "delims=" %%i in ('%GIT% rev-parse HEAD') do echo Branch_hash=%%i
|
||||
for /f "delims=" %%i in ('"%GIT%" rev-parse HEAD') do echo Branch_hash=%%i
|
||||
cd "%BLENDER_DIR%/release/datafiles/locale"
|
||||
for /f "delims=" %%i in ('%GIT% rev-parse HEAD') do echo Locale_hash=%%i
|
||||
for /f "delims=" %%i in ('"%GIT%" rev-parse HEAD') do echo Locale_hash=%%i
|
||||
cd "%BLENDER_DIR%/release/scripts/addons"
|
||||
for /f "delims=" %%i in ('%GIT% rev-parse HEAD') do echo Addons_Hash=%%i
|
||||
for /f "delims=" %%i in ('"%GIT%" rev-parse HEAD') do echo Addons_Hash=%%i
|
||||
cd "%BLENDER_DIR%"
|
||||
:EOF
|
@@ -22,13 +22,13 @@ echo - packagename [newname] ^(override default cpack package name^)
|
||||
echo - buildir [newdir] ^(override default build folder^)
|
||||
echo - x86 ^(override host auto-detect and build 32 bit code^)
|
||||
echo - x64 ^(override host auto-detect and build 64 bit code^)
|
||||
echo - 2013 ^(build with visual studio 2013^)
|
||||
echo.
|
||||
echo Experimental options
|
||||
echo - 2015 ^(build with visual studio 2015^)
|
||||
echo - 2017 ^(build with visual studio 2017^)
|
||||
echo - 2017pre ^(build with visual studio 2017 pre-release^)
|
||||
echo - 2017b ^(build with visual studio 2017 Build Tools^)
|
||||
|
||||
echo.
|
||||
echo Experimental options
|
||||
echo - 2015 ^(build with visual studio 2015^)
|
||||
echo - clang ^(enable building with clang^)
|
||||
echo - asan ^(enable asan when building with clang^)
|
||||
echo - ninja ^(enable building with ninja instead of msbuild^)
|
||||
|
@@ -7,7 +7,7 @@
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
@@ -22,21 +22,21 @@
|
||||
#
|
||||
# Name:
|
||||
# dna.py
|
||||
#
|
||||
#
|
||||
# Description:
|
||||
# Creates a browsable DNA output to HTML.
|
||||
#
|
||||
#
|
||||
# Author:
|
||||
# Jeroen Bakker
|
||||
#
|
||||
#
|
||||
# Version:
|
||||
# v0.1 (12-05-2009) - migration of original source code to python.
|
||||
# Added code to support blender 2.5 branch
|
||||
# v0.2 (25-05-2009) - integrated with BlendFileReader.py
|
||||
#
|
||||
#
|
||||
# Input:
|
||||
# blender build executable
|
||||
#
|
||||
#
|
||||
# Output:
|
||||
# dna.html
|
||||
# dna.css (will only be created when not existing)
|
||||
@@ -76,12 +76,12 @@ class DNACatalogHTML:
|
||||
DNACatalog is a catalog of all information in the DNA1 file-block
|
||||
'''
|
||||
|
||||
def __init__(self, catalog, bpy_module = None):
|
||||
def __init__(self, catalog, bpy_module=None):
|
||||
self.Catalog = catalog
|
||||
self.bpy = bpy_module
|
||||
|
||||
|
||||
def WriteToHTML(self, handle):
|
||||
|
||||
|
||||
dna_html_template = """
|
||||
<!DOCTYPE html PUBLIC -//W3C//DTD HTML 4.01 Transitional//EN http://www.w3.org/TR/html4/loose.dtd>
|
||||
<html>
|
||||
@@ -105,10 +105,10 @@ class DNACatalogHTML:
|
||||
${structs_content}
|
||||
</body>
|
||||
</html>"""
|
||||
|
||||
|
||||
header = self.Catalog.Header
|
||||
bpy = self.bpy
|
||||
|
||||
|
||||
# ${version} and ${revision}
|
||||
if bpy:
|
||||
version = '.'.join(map(str, bpy.app.version))
|
||||
@@ -116,7 +116,7 @@ class DNACatalogHTML:
|
||||
else:
|
||||
version = str(header.Version)
|
||||
revision = 'Unknown'
|
||||
|
||||
|
||||
# ${bitness}
|
||||
if header.PointerSize == 8:
|
||||
bitness = '64 bit'
|
||||
@@ -125,10 +125,10 @@ class DNACatalogHTML:
|
||||
|
||||
# ${endianness}
|
||||
if header.LittleEndianness:
|
||||
endianess= 'Little endianness'
|
||||
endianess = 'Little endianness'
|
||||
else:
|
||||
endianess= 'Big endianness'
|
||||
|
||||
endianess = 'Big endianness'
|
||||
|
||||
# ${structs_list}
|
||||
log.debug("Creating structs index")
|
||||
structs_list = ''
|
||||
@@ -136,7 +136,7 @@ class DNACatalogHTML:
|
||||
structureIndex = 0
|
||||
for structure in self.Catalog.Structs:
|
||||
structs_list += list_item.format(structureIndex, structure.Type.Name)
|
||||
structureIndex+=1
|
||||
structureIndex += 1
|
||||
|
||||
# ${structs_content}
|
||||
log.debug("Creating structs content")
|
||||
@@ -144,20 +144,20 @@ class DNACatalogHTML:
|
||||
for structure in self.Catalog.Structs:
|
||||
log.debug(structure.Type.Name)
|
||||
structs_content += self.Structure(structure)
|
||||
|
||||
|
||||
d = dict(
|
||||
version = version,
|
||||
revision = revision,
|
||||
bitness = bitness,
|
||||
endianness = endianess,
|
||||
structs_list = structs_list,
|
||||
structs_content = structs_content
|
||||
version=version,
|
||||
revision=revision,
|
||||
bitness=bitness,
|
||||
endianness=endianess,
|
||||
structs_list=structs_list,
|
||||
structs_content=structs_content
|
||||
)
|
||||
|
||||
dna_html = Template(dna_html_template).substitute(d)
|
||||
dna_html = self.format(dna_html)
|
||||
handle.write(dna_html)
|
||||
|
||||
|
||||
def Structure(self, structure):
|
||||
struct_table_template = """
|
||||
<table><a name="${struct_name}"></a>
|
||||
@@ -178,23 +178,23 @@ class DNACatalogHTML:
|
||||
</table>
|
||||
<label>Total size: ${size} bytes</label><br/>
|
||||
<label>(<a href="#top">top</a>)</label><br/>"""
|
||||
|
||||
|
||||
d = dict(
|
||||
struct_name = structure.Type.Name,
|
||||
fields = self.StructureFields(structure, None, 0),
|
||||
size = str(structure.Type.Size)
|
||||
struct_name=structure.Type.Name,
|
||||
fields=self.StructureFields(structure, None, 0),
|
||||
size=str(structure.Type.Size)
|
||||
)
|
||||
|
||||
|
||||
struct_table = Template(struct_table_template).substitute(d)
|
||||
return struct_table
|
||||
|
||||
|
||||
def StructureFields(self, structure, parentReference, offset):
|
||||
fields = ''
|
||||
for field in structure.Fields:
|
||||
fields += self.StructureField(field, structure, parentReference, offset)
|
||||
offset += field.Size(self.Catalog.Header)
|
||||
return fields
|
||||
|
||||
|
||||
def StructureField(self, field, structure, parentReference, offset):
|
||||
structure_field_template = """
|
||||
<tr>
|
||||
@@ -205,7 +205,7 @@ class DNACatalogHTML:
|
||||
<td>${offset}</td>
|
||||
<td>${size}</td>
|
||||
</tr>"""
|
||||
|
||||
|
||||
if field.Type.Structure is None or field.Name.IsPointer():
|
||||
|
||||
# ${reference}
|
||||
@@ -216,37 +216,37 @@ class DNACatalogHTML:
|
||||
struct = '<a href="#{0}">{0}</a>'.format(structure.Type.Name)
|
||||
else:
|
||||
struct = structure.Type.Name
|
||||
|
||||
|
||||
# ${type}
|
||||
type = field.Type.Name
|
||||
|
||||
|
||||
# ${name}
|
||||
name = field.Name.Name
|
||||
|
||||
|
||||
# ${offset}
|
||||
# offset already set
|
||||
|
||||
|
||||
# ${size}
|
||||
size = field.Size(self.Catalog.Header)
|
||||
|
||||
|
||||
d = dict(
|
||||
reference = reference,
|
||||
struct = struct,
|
||||
type = type,
|
||||
name = name,
|
||||
offset = offset,
|
||||
size = size
|
||||
reference=reference,
|
||||
struct=struct,
|
||||
type=type,
|
||||
name=name,
|
||||
offset=offset,
|
||||
size=size
|
||||
)
|
||||
|
||||
|
||||
structure_field = Template(structure_field_template).substitute(d)
|
||||
|
||||
|
||||
elif field.Type.Structure is not None:
|
||||
reference = field.Name.AsReference(parentReference)
|
||||
structure_field = self.StructureFields(field.Type.Structure, reference, offset)
|
||||
structure_field = self.StructureFields(field.Type.Structure, reference, offset)
|
||||
|
||||
return structure_field
|
||||
|
||||
def indent(self, input, dent, startswith = ''):
|
||||
def indent(self, input, dent, startswith=''):
|
||||
output = ''
|
||||
if dent < 0:
|
||||
for line in input.split('\n'):
|
||||
@@ -257,19 +257,19 @@ class DNACatalogHTML:
|
||||
output += line.lstrip() + '\n' # remove indentation completely
|
||||
elif dent > 0:
|
||||
for line in input.split('\n'):
|
||||
output += ' '* dent + line + '\n'
|
||||
output += ' ' * dent + line + '\n'
|
||||
return output
|
||||
|
||||
|
||||
def format(self, input):
|
||||
diff = {
|
||||
'\n<!DOCTYPE':'<!DOCTYPE',
|
||||
'\n</ul>' :'</ul>',
|
||||
'<a name' :'\n<a name',
|
||||
'<tr>\n' :'<tr>',
|
||||
'<tr>' :' <tr>',
|
||||
'</th>\n' :'</th>',
|
||||
'</td>\n' :'</td>',
|
||||
'<tbody>\n' :'<tbody>'
|
||||
'\n<!DOCTYPE': '<!DOCTYPE',
|
||||
'\n</ul>': '</ul>',
|
||||
'<a name': '\n<a name',
|
||||
'<tr>\n': '<tr>',
|
||||
'<tr>': ' <tr>',
|
||||
'</th>\n': '</th>',
|
||||
'</td>\n': '</td>',
|
||||
'<tbody>\n': '<tbody>'
|
||||
}
|
||||
output = self.indent(input, 0)
|
||||
for key, value in diff.items():
|
||||
@@ -283,17 +283,17 @@ class DNACatalogHTML:
|
||||
'''
|
||||
css = """
|
||||
@CHARSET "ISO-8859-1";
|
||||
|
||||
|
||||
body {
|
||||
font-family: verdana;
|
||||
font-size: small;
|
||||
}
|
||||
|
||||
|
||||
div.title {
|
||||
font-size: large;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
|
||||
h1 {
|
||||
page-break-before: always;
|
||||
}
|
||||
@@ -304,7 +304,7 @@ class DNACatalogHTML:
|
||||
margin-right: 3%;
|
||||
padding-left: 40px;
|
||||
}
|
||||
|
||||
|
||||
h1:hover{
|
||||
background-color: #EBEBEB;
|
||||
}
|
||||
@@ -312,7 +312,7 @@ class DNACatalogHTML:
|
||||
h3 {
|
||||
padding-left: 40px;
|
||||
}
|
||||
|
||||
|
||||
table {
|
||||
border-width: 1px;
|
||||
border-style: solid;
|
||||
@@ -321,21 +321,21 @@ class DNACatalogHTML:
|
||||
width: 94%;
|
||||
margin: 20px 3% 10px;
|
||||
}
|
||||
|
||||
|
||||
caption {
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
|
||||
th {
|
||||
background-color: #000000;
|
||||
color:#ffffff;
|
||||
padding-left:5px;
|
||||
padding-right:5px;
|
||||
}
|
||||
|
||||
|
||||
tr {
|
||||
}
|
||||
|
||||
|
||||
td {
|
||||
border-width: 1px;
|
||||
border-style: solid;
|
||||
@@ -343,12 +343,12 @@ class DNACatalogHTML:
|
||||
padding-left:5px;
|
||||
padding-right:5px;
|
||||
}
|
||||
|
||||
|
||||
label {
|
||||
float:right;
|
||||
margin-right: 3%;
|
||||
}
|
||||
|
||||
|
||||
ul.multicolumn {
|
||||
list-style:none;
|
||||
float:left;
|
||||
@@ -361,18 +361,18 @@ class DNACatalogHTML:
|
||||
width:200px;
|
||||
margin-right:0px;
|
||||
}
|
||||
|
||||
|
||||
a {
|
||||
color:#a000a0;
|
||||
text-decoration:none;
|
||||
}
|
||||
|
||||
|
||||
a:hover {
|
||||
color:#a000a0;
|
||||
text-decoration:underline;
|
||||
}
|
||||
"""
|
||||
|
||||
|
||||
css = self.indent(css, 0)
|
||||
|
||||
handle.write(css)
|
||||
@@ -389,13 +389,13 @@ def usage():
|
||||
print("\tdefault: % blender2.5 --background -noaudio --python BlendFileDnaExporter_25.py")
|
||||
print("\twith options: % blender2.5 --background -noaudio --python BlendFileDnaExporter_25.py -- --dna-keep-blend --dna-debug\n")
|
||||
|
||||
|
||||
|
||||
######################################################
|
||||
# Main
|
||||
######################################################
|
||||
|
||||
def main():
|
||||
|
||||
|
||||
import os, os.path
|
||||
|
||||
try:
|
||||
@@ -408,37 +408,37 @@ def main():
|
||||
else:
|
||||
filename = 'dna'
|
||||
dir = os.path.dirname(__file__)
|
||||
Path_Blend = os.path.join(dir, filename + '.blend') # temporary blend file
|
||||
Path_HTML = os.path.join(dir, filename + '.html') # output html file
|
||||
Path_CSS = os.path.join(dir, 'dna.css') # output css file
|
||||
Path_Blend = os.path.join(dir, filename + '.blend') # temporary blend file
|
||||
Path_HTML = os.path.join(dir, filename + '.html') # output html file
|
||||
Path_CSS = os.path.join(dir, 'dna.css') # output css file
|
||||
|
||||
# create a blend file for dna parsing
|
||||
if not os.path.exists(Path_Blend):
|
||||
log.info("1: write temp blend file with SDNA info")
|
||||
log.info(" saving to: " + Path_Blend)
|
||||
try:
|
||||
bpy.ops.wm.save_as_mainfile(filepath = Path_Blend, copy = True, compress = False)
|
||||
bpy.ops.wm.save_as_mainfile(filepath=Path_Blend, copy=True, compress=False)
|
||||
except:
|
||||
log.error("Filename {0} does not exist and can't be created... quitting".format(Path_Blend))
|
||||
return
|
||||
else:
|
||||
log.info("1: found blend file with SDNA info")
|
||||
log.info(" " + Path_Blend)
|
||||
|
||||
|
||||
# read blend header from blend file
|
||||
log.info("2: read file:")
|
||||
|
||||
|
||||
if not dir in sys.path:
|
||||
sys.path.append(dir)
|
||||
import BlendFileReader
|
||||
|
||||
|
||||
handle = BlendFileReader.openBlendFile(Path_Blend)
|
||||
blendfile = BlendFileReader.BlendFile(handle)
|
||||
catalog = DNACatalogHTML(blendfile.Catalog, bpy)
|
||||
|
||||
# close temp file
|
||||
handle.close()
|
||||
|
||||
|
||||
# deleting or not?
|
||||
if '--dna-keep-blend' in sys.argv:
|
||||
# keep the blend, useful for studying hexdumps
|
||||
@@ -449,7 +449,7 @@ def main():
|
||||
log.info("5: close and delete temp blend:")
|
||||
log.info(" {0}".format(Path_Blend))
|
||||
os.remove(Path_Blend)
|
||||
|
||||
|
||||
# export dna to xhtml
|
||||
log.info("6: export sdna to xhtml file: %r" % Path_HTML)
|
||||
handleHTML = open(Path_HTML, "w")
|
||||
@@ -466,12 +466,12 @@ def main():
|
||||
if not bpy.app.background:
|
||||
log.info("7: quit blender")
|
||||
bpy.ops.wm.exit_blender()
|
||||
|
||||
|
||||
except ImportError:
|
||||
log.warning(" skipping, not running in Blender")
|
||||
usage()
|
||||
sys.exit(2)
|
||||
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
|
@@ -7,7 +7,7 @@
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
@@ -34,6 +34,7 @@ log = logging.getLogger("BlendFileReader")
|
||||
# module global routines
|
||||
######################################################
|
||||
|
||||
|
||||
def ReadString(handle, length):
|
||||
'''
|
||||
ReadString reads a String of given length or a zero terminating String
|
||||
@@ -45,7 +46,7 @@ def ReadString(handle, length):
|
||||
# length == 0 means we want a zero terminating string
|
||||
result = ""
|
||||
s = ReadString(handle, 1)
|
||||
while s!="\0":
|
||||
while s != "\0":
|
||||
result += s
|
||||
s = ReadString(handle, 1)
|
||||
return result
|
||||
@@ -57,7 +58,7 @@ def Read(type, handle, fileheader):
|
||||
'''
|
||||
def unpacked_bytes(type_char, size):
|
||||
return struct.unpack(fileheader.StructPre + type_char, handle.read(size))[0]
|
||||
|
||||
|
||||
if type == 'ushort':
|
||||
return unpacked_bytes("H", 2) # unsigned short
|
||||
elif type == 'short':
|
||||
@@ -94,10 +95,10 @@ def openBlendFile(filename):
|
||||
log.debug("decompressing started")
|
||||
fs = gzip.open(filename, "rb")
|
||||
handle = tempfile.TemporaryFile()
|
||||
data = fs.read(1024*1024)
|
||||
while data:
|
||||
handle.write(data)
|
||||
data = fs.read(1024*1024)
|
||||
data = fs.read(1024 * 1024)
|
||||
while data:
|
||||
handle.write(data)
|
||||
data = fs.read(1024 * 1024)
|
||||
log.debug("decompressing finished")
|
||||
fs.close()
|
||||
log.debug("resetting decompressed file")
|
||||
@@ -112,7 +113,7 @@ def Align(handle):
|
||||
offset = handle.tell()
|
||||
trim = offset % 4
|
||||
if trim != 0:
|
||||
handle.seek(4-trim, os.SEEK_CUR)
|
||||
handle.seek(4 - trim, os.SEEK_CUR)
|
||||
|
||||
|
||||
######################################################
|
||||
@@ -121,14 +122,14 @@ def Align(handle):
|
||||
|
||||
class BlendFile:
|
||||
'''
|
||||
Reads a blendfile and store the header, all the fileblocks, and catalogue
|
||||
Reads a blendfile and store the header, all the fileblocks, and catalogue
|
||||
structs foound in the DNA fileblock
|
||||
|
||||
|
||||
- BlendFile.Header (BlendFileHeader instance)
|
||||
- BlendFile.Blocks (list of BlendFileBlock instances)
|
||||
- BlendFile.Catalog (DNACatalog instance)
|
||||
'''
|
||||
|
||||
|
||||
def __init__(self, handle):
|
||||
log.debug("initializing reading blend-file")
|
||||
self.Header = BlendFileHeader(handle)
|
||||
@@ -141,13 +142,13 @@ class BlendFile:
|
||||
found_dna_block = True
|
||||
else:
|
||||
fileblock.Header.skip(handle)
|
||||
|
||||
|
||||
self.Blocks.append(fileblock)
|
||||
fileblock = BlendFileBlock(handle, self)
|
||||
|
||||
|
||||
# appending last fileblock, "ENDB"
|
||||
self.Blocks.append(fileblock)
|
||||
|
||||
|
||||
# seems unused?
|
||||
"""
|
||||
def FindBlendFileBlocksWithCode(self, code):
|
||||
@@ -164,27 +165,27 @@ class BlendFileHeader:
|
||||
BlendFileHeader allocates the first 12 bytes of a blend file.
|
||||
It contains information about the hardware architecture.
|
||||
Header example: BLENDER_v254
|
||||
|
||||
|
||||
BlendFileHeader.Magic (str)
|
||||
BlendFileHeader.PointerSize (int)
|
||||
BlendFileHeader.LittleEndianness (bool)
|
||||
BlendFileHeader.StructPre (str) see http://docs.python.org/py3k/library/struct.html#byte-order-size-and-alignment
|
||||
BlendFileHeader.Version (int)
|
||||
'''
|
||||
|
||||
|
||||
def __init__(self, handle):
|
||||
log.debug("reading blend-file-header")
|
||||
|
||||
|
||||
self.Magic = ReadString(handle, 7)
|
||||
log.debug(self.Magic)
|
||||
|
||||
|
||||
pointersize = ReadString(handle, 1)
|
||||
log.debug(pointersize)
|
||||
if pointersize == "-":
|
||||
self.PointerSize = 8
|
||||
if pointersize == "_":
|
||||
self.PointerSize = 4
|
||||
|
||||
|
||||
endianness = ReadString(handle, 1)
|
||||
log.debug(endianness)
|
||||
if endianness == "v":
|
||||
@@ -193,11 +194,11 @@ class BlendFileHeader:
|
||||
if endianness == "V":
|
||||
self.LittleEndianness = False
|
||||
self.StructPre = ">"
|
||||
|
||||
|
||||
version = ReadString(handle, 3)
|
||||
log.debug(version)
|
||||
self.Version = int(version)
|
||||
|
||||
|
||||
log.debug("{0} {1} {2} {3}".format(self.Magic, self.PointerSize, self.LittleEndianness, version))
|
||||
|
||||
|
||||
@@ -206,11 +207,11 @@ class BlendFileBlock:
|
||||
BlendFileBlock.File (BlendFile)
|
||||
BlendFileBlock.Header (FileBlockHeader)
|
||||
'''
|
||||
|
||||
|
||||
def __init__(self, handle, blendfile):
|
||||
self.File = blendfile
|
||||
self.Header = FileBlockHeader(handle, blendfile.Header)
|
||||
|
||||
|
||||
def Get(self, handle, path):
|
||||
log.debug("find dna structure")
|
||||
dnaIndex = self.Header.SDNAIndex
|
||||
@@ -232,7 +233,7 @@ class FileBlockHeader:
|
||||
Count (int)
|
||||
FileOffset (= file pointer of datablock)
|
||||
'''
|
||||
|
||||
|
||||
def __init__(self, handle, fileheader):
|
||||
self.Code = ReadString(handle, 4).strip()
|
||||
if self.Code != "ENDB":
|
||||
@@ -257,28 +258,28 @@ class FileBlockHeader:
|
||||
class DNACatalog:
|
||||
'''
|
||||
DNACatalog is a catalog of all information in the DNA1 file-block
|
||||
|
||||
|
||||
Header = None
|
||||
Names = None
|
||||
Types = None
|
||||
Structs = None
|
||||
'''
|
||||
|
||||
|
||||
def __init__(self, fileheader, handle):
|
||||
log.debug("building DNA catalog")
|
||||
self.Names=[]
|
||||
self.Types=[]
|
||||
self.Structs=[]
|
||||
self.Names = []
|
||||
self.Types = []
|
||||
self.Structs = []
|
||||
self.Header = fileheader
|
||||
|
||||
|
||||
SDNA = ReadString(handle, 4)
|
||||
|
||||
|
||||
# names
|
||||
NAME = ReadString(handle, 4)
|
||||
numberOfNames = Read('uint', handle, fileheader)
|
||||
log.debug("building #{0} names".format(numberOfNames))
|
||||
for i in range(numberOfNames):
|
||||
name = ReadString(handle,0)
|
||||
name = ReadString(handle, 0)
|
||||
self.Names.append(DNAName(name))
|
||||
Align(handle)
|
||||
|
||||
@@ -287,7 +288,7 @@ class DNACatalog:
|
||||
numberOfTypes = Read('uint', handle, fileheader)
|
||||
log.debug("building #{0} types".format(numberOfTypes))
|
||||
for i in range(numberOfTypes):
|
||||
type = ReadString(handle,0)
|
||||
type = ReadString(handle, 0)
|
||||
self.Types.append(DNAType(type))
|
||||
Align(handle)
|
||||
|
||||
@@ -321,24 +322,24 @@ class DNACatalog:
|
||||
class DNAName:
|
||||
'''
|
||||
DNAName is a C-type name stored in the DNA.
|
||||
|
||||
|
||||
Name = str
|
||||
'''
|
||||
|
||||
|
||||
def __init__(self, name):
|
||||
self.Name = name
|
||||
|
||||
|
||||
def AsReference(self, parent):
|
||||
if parent is None:
|
||||
result = ""
|
||||
else:
|
||||
result = parent+"."
|
||||
|
||||
result = parent + "."
|
||||
|
||||
result = result + self.ShortName()
|
||||
return result
|
||||
|
||||
def ShortName(self):
|
||||
result = self.Name;
|
||||
result = self.Name
|
||||
result = result.replace("*", "")
|
||||
result = result.replace("(", "")
|
||||
result = result.replace(")", "")
|
||||
@@ -346,12 +347,12 @@ class DNAName:
|
||||
if Index != -1:
|
||||
result = result[0:Index]
|
||||
return result
|
||||
|
||||
|
||||
def IsPointer(self):
|
||||
return self.Name.find("*")>-1
|
||||
return self.Name.find("*") > -1
|
||||
|
||||
def IsMethodPointer(self):
|
||||
return self.Name.find("(*")>-1
|
||||
return self.Name.find("(*") > -1
|
||||
|
||||
def ArraySize(self):
|
||||
result = 1
|
||||
@@ -360,10 +361,10 @@ class DNAName:
|
||||
|
||||
while Index != -1:
|
||||
Index2 = Temp.find("]")
|
||||
result*=int(Temp[Index+1:Index2])
|
||||
Temp = Temp[Index2+1:]
|
||||
result *= int(Temp[Index + 1:Index2])
|
||||
Temp = Temp[Index2 + 1:]
|
||||
Index = Temp.find("[")
|
||||
|
||||
|
||||
return result
|
||||
|
||||
|
||||
@@ -375,46 +376,46 @@ class DNAType:
|
||||
Size = int
|
||||
Structure = DNAStructure
|
||||
'''
|
||||
|
||||
|
||||
def __init__(self, aName):
|
||||
self.Name = aName
|
||||
self.Structure=None
|
||||
self.Structure = None
|
||||
|
||||
|
||||
class DNAStructure:
|
||||
'''
|
||||
DNAType is a C-type structure stored in the DNA
|
||||
|
||||
|
||||
Type = DNAType
|
||||
Fields = [DNAField]
|
||||
'''
|
||||
|
||||
|
||||
def __init__(self, aType):
|
||||
self.Type = aType
|
||||
self.Type.Structure = self
|
||||
self.Fields=[]
|
||||
|
||||
self.Fields = []
|
||||
|
||||
def GetField(self, header, handle, path):
|
||||
splitted = path.partition(".")
|
||||
name = splitted[0]
|
||||
rest = splitted[2]
|
||||
offset = 0;
|
||||
offset = 0
|
||||
for field in self.Fields:
|
||||
if field.Name.ShortName() == name:
|
||||
log.debug("found "+name+"@"+str(offset))
|
||||
log.debug("found " + name + "@" + str(offset))
|
||||
handle.seek(offset, os.SEEK_CUR)
|
||||
return field.DecodeField(header, handle, rest)
|
||||
else:
|
||||
offset += field.Size(header)
|
||||
|
||||
log.debug("error did not find "+path)
|
||||
log.debug("error did not find " + path)
|
||||
return None
|
||||
|
||||
|
||||
class DNAField:
|
||||
'''
|
||||
DNAField is a coupled DNAType and DNAName.
|
||||
|
||||
|
||||
Type = DNAType
|
||||
Name = DNAName
|
||||
'''
|
||||
@@ -422,25 +423,24 @@ class DNAField:
|
||||
def __init__(self, aType, aName):
|
||||
self.Type = aType
|
||||
self.Name = aName
|
||||
|
||||
|
||||
def Size(self, header):
|
||||
if self.Name.IsPointer() or self.Name.IsMethodPointer():
|
||||
return header.PointerSize*self.Name.ArraySize()
|
||||
return header.PointerSize * self.Name.ArraySize()
|
||||
else:
|
||||
return self.Type.Size*self.Name.ArraySize()
|
||||
return self.Type.Size * self.Name.ArraySize()
|
||||
|
||||
def DecodeField(self, header, handle, path):
|
||||
if path == "":
|
||||
if self.Name.IsPointer():
|
||||
return Read('pointer', handle, header)
|
||||
if self.Type.Name=="int":
|
||||
if self.Type.Name == "int":
|
||||
return Read('int', handle, header)
|
||||
if self.Type.Name=="short":
|
||||
if self.Type.Name == "short":
|
||||
return Read('short', handle, header)
|
||||
if self.Type.Name=="float":
|
||||
if self.Type.Name == "float":
|
||||
return Read('float', handle, header)
|
||||
if self.Type.Name=="char":
|
||||
if self.Type.Name == "char":
|
||||
return ReadString(handle, self.Name.ArraySize())
|
||||
else:
|
||||
return self.Type.Structure.GetField(header, handle, path)
|
||||
|
||||
|
@@ -36,6 +36,62 @@
|
||||
|
||||
/* ================================ */
|
||||
|
||||
/** \defgroup bge Game Engine */
|
||||
/** \defgroup gamelogic Game Logic
|
||||
* \ingroup bge
|
||||
*/
|
||||
/** \defgroup bgeconv Converter
|
||||
* \ingroup bge
|
||||
*/
|
||||
/** \defgroup blroutines Blender Routines
|
||||
* \ingroup bge
|
||||
*/
|
||||
/** \defgroup expressions Expressions
|
||||
* \ingroup bge
|
||||
*/
|
||||
/** \defgroup player Game Player
|
||||
* \ingroup bge
|
||||
*/
|
||||
/** \defgroup ketsji Ketsji
|
||||
* \ingroup bge
|
||||
* \todo check all headers and code files for proper licenses
|
||||
*/
|
||||
/** \defgroup ketsjinet Ketsji Network
|
||||
* \ingroup ketsji
|
||||
*/
|
||||
/** \defgroup bgenet Network
|
||||
* \ingroup bge
|
||||
*/
|
||||
/** \defgroup bgenetlb Loopback Network
|
||||
* \ingroup bgenet
|
||||
*/
|
||||
/** \defgroup phys Physics
|
||||
* \ingroup bge
|
||||
*/
|
||||
/** \defgroup physbullet Bullet Physics
|
||||
* \ingroup phys
|
||||
*/
|
||||
/** \defgroup physdummy Dummy Physics (none)
|
||||
* \ingroup phys
|
||||
*/
|
||||
/** \defgroup bgerast Rasterizer
|
||||
* \ingroup bge
|
||||
*/
|
||||
/** \defgroup bgerastoglfilters OpenGL Filters
|
||||
* \ingroup bgerast
|
||||
*/
|
||||
/** \defgroup bgerastogl OpenGL Rasterizer
|
||||
* \ingroup bgerast
|
||||
*/
|
||||
/** \defgroup bgesg BGE SceneGraph
|
||||
* \ingroup bge
|
||||
*/
|
||||
/** \defgroup bgevideotex BGE Video Texture
|
||||
* \ingroup bge
|
||||
*/
|
||||
|
||||
/* ================================ */
|
||||
|
||||
/** \defgroup blender Blender */
|
||||
|
||||
/** \defgroup blt BlenTranslation
|
||||
@@ -168,10 +224,6 @@
|
||||
* \ingroup editors
|
||||
*/
|
||||
|
||||
/** \defgroup edscene scene
|
||||
* \ingroup editors
|
||||
*/
|
||||
|
||||
/** \defgroup edsculpt sculpt and paint
|
||||
* \ingroup editors
|
||||
*/
|
||||
@@ -212,6 +264,10 @@
|
||||
* \ingroup editors
|
||||
*/
|
||||
|
||||
/** \defgroup splogic game logic editor
|
||||
* \ingroup editors
|
||||
*/
|
||||
|
||||
/** \defgroup spnla NLA editor
|
||||
* \ingroup editors
|
||||
*/
|
||||
|
@@ -42,6 +42,7 @@ def man_format(data):
|
||||
data = data.replace("\t", " ")
|
||||
return data
|
||||
|
||||
|
||||
if len(sys.argv) != 3:
|
||||
import getopt
|
||||
raise getopt.GetoptError("Usage: %s <path-to-blender> <output-filename>" % sys.argv[0])
|
||||
|
37
doc/python_api/examples/bge.constraints.py
Normal file
37
doc/python_api/examples/bge.constraints.py
Normal file
@@ -0,0 +1,37 @@
|
||||
"""
|
||||
Basic Physics Constraint
|
||||
++++++++++++++++++++++++
|
||||
Example of how to create a hinge Physics Constraint between two objects.
|
||||
"""
|
||||
from bge import logic
|
||||
from bge import constraints
|
||||
|
||||
# get object list
|
||||
objects = logic.getCurrentScene().objects
|
||||
|
||||
# get object named Object1 and Object 2
|
||||
object_1 = objects["Object1"]
|
||||
object_2 = objects["Object2"]
|
||||
|
||||
# want to use Edge constraint type
|
||||
constraint_type = 2
|
||||
|
||||
# get Object1 and Object2 physics IDs
|
||||
physics_id_1 = object_1.getPhysicsId()
|
||||
physics_id_2 = object_2.getPhysicsId()
|
||||
|
||||
# use bottom right edge of Object1 for hinge position
|
||||
edge_position_x = 1.0
|
||||
edge_position_y = 0.0
|
||||
edge_position_z = -1.0
|
||||
|
||||
# rotate the pivot z axis about 90 degrees
|
||||
edge_angle_x = 0.0
|
||||
edge_angle_y = 0.0
|
||||
edge_angle_z = 90.0
|
||||
|
||||
# create an edge constraint
|
||||
constraints.createConstraint(physics_id_1, physics_id_2,
|
||||
constraint_type,
|
||||
edge_position_x, edge_position_y, edge_position_z,
|
||||
edge_angle_x, edge_angle_y, edge_angle_z)
|
40
doc/python_api/examples/bge.texture.1.py
Normal file
40
doc/python_api/examples/bge.texture.1.py
Normal file
@@ -0,0 +1,40 @@
|
||||
"""
|
||||
Texture Replacement
|
||||
+++++++++++++++++++
|
||||
|
||||
Example of how to replace a texture in game with an external image.
|
||||
``createTexture()`` and ``removeTexture()`` are to be called from a
|
||||
module Python Controller.
|
||||
"""
|
||||
from bge import logic
|
||||
from bge import texture
|
||||
|
||||
|
||||
def createTexture(cont):
|
||||
"""Create a new Dynamic Texture"""
|
||||
obj = cont.owner
|
||||
|
||||
# get the reference pointer (ID) of the internal texture
|
||||
ID = texture.materialID(obj, 'IMoriginal.png')
|
||||
|
||||
# create a texture object
|
||||
object_texture = texture.Texture(obj, ID)
|
||||
|
||||
# create a new source with an external image
|
||||
url = logic.expandPath("//newtexture.jpg")
|
||||
new_source = texture.ImageFFmpeg(url)
|
||||
|
||||
# the texture has to be stored in a permanent Python object
|
||||
logic.texture = object_texture
|
||||
|
||||
# update/replace the texture
|
||||
logic.texture.source = new_source
|
||||
logic.texture.refresh(False)
|
||||
|
||||
|
||||
def removeTexture(cont):
|
||||
"""Delete the Dynamic Texture, reversing back the final to its original state."""
|
||||
try:
|
||||
del logic.texture
|
||||
except:
|
||||
pass
|
239
doc/python_api/examples/bge.texture.2.py
Normal file
239
doc/python_api/examples/bge.texture.2.py
Normal file
@@ -0,0 +1,239 @@
|
||||
"""
|
||||
Video Capture with DeckLink
|
||||
+++++++++++++++++++++++++++
|
||||
Video frames captured with DeckLink cards have pixel formats that are generally not directly
|
||||
usable by OpenGL, they must be processed by a shader. The three shaders presented here should
|
||||
cover all common video capture cases.
|
||||
|
||||
This file reflects the current video transfer method implemented in the Decklink module:
|
||||
whenever possible the video images are transferred as float texture because this is more
|
||||
compatible with GPUs. Of course, only the pixel formats that have a correspondant GL format
|
||||
can be transferred as float. Look for fg_shaders in this file for an exhaustive list.
|
||||
|
||||
Other pixel formats will be transferred as 32 bits integer red-channel texture but this
|
||||
won't work with certain GPU (Intel GMA); the corresponding shaders are not shown here.
|
||||
However, it should not be necessary to use any of them as the list below covers all practical
|
||||
cases of video capture with all types of Decklink product.
|
||||
|
||||
In other words, only use one of the pixel format below and you will be fine. Note that depending
|
||||
on the video stream, only certain pixel formats will be allowed (others will throw an exception).
|
||||
For example, to capture a PAL video stream, you must use one of the YUV formats.
|
||||
|
||||
To find which pixel format is suitable for a particular video stream, use the 'Media Express'
|
||||
utility that comes with the Decklink software : if you see the video in the 'Log and Capture'
|
||||
Window, you have selected the right pixel format and you can use the same in Blender.
|
||||
|
||||
Notes: * these shaders only decode the RGB channel and set the alpha channel to a fixed
|
||||
value (look for color.a = ). It's up to you to add postprocessing to the color.
|
||||
* these shaders are compatible with 2D and 3D video stream
|
||||
"""
|
||||
import bge
|
||||
from bge import logic
|
||||
from bge import texture as vt
|
||||
|
||||
# The default vertex shader, because we need one
|
||||
#
|
||||
VertexShader = """
|
||||
#version 130
|
||||
void main()
|
||||
{
|
||||
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
|
||||
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||
}
|
||||
|
||||
"""
|
||||
|
||||
# For use with RGB video stream: the pixel is directly usable
|
||||
#
|
||||
FragmentShader_R10l = """
|
||||
#version 130
|
||||
uniform sampler2D tex;
|
||||
// stereo = 1.0 if 2D image, =0.5 if 3D (left eye below, right eye above)
|
||||
uniform float stereo;
|
||||
// eye = 0.0 for the left eye, 0.5 for the right eye
|
||||
uniform float eye;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 color;
|
||||
float tx, ty;
|
||||
tx = gl_TexCoord[0].x;
|
||||
ty = eye+gl_TexCoord[0].y*stereo;
|
||||
color = texture(tex, vec2(tx,ty));
|
||||
color.a = 0.7;
|
||||
gl_FragColor = color;
|
||||
}
|
||||
"""
|
||||
|
||||
# For use with YUV video stream
|
||||
#
|
||||
FragmentShader_2vuy = """
|
||||
#version 130
|
||||
uniform sampler2D tex;
|
||||
// stereo = 1.0 if 2D image, =0.5 if 3D (left eye below, right eye above)
|
||||
uniform float stereo;
|
||||
// eye = 0.0 for the left eye, 0.5 for the right eye
|
||||
uniform float eye;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 color;
|
||||
float tx, ty, width, Y, Cb, Cr;
|
||||
int px;
|
||||
tx = gl_TexCoord[0].x;
|
||||
ty = eye+gl_TexCoord[0].y*stereo;
|
||||
width = float(textureSize(tex, 0).x);
|
||||
color = texture(tex, vec2(tx, ty));
|
||||
px = int(floor(fract(tx*width)*2.0));
|
||||
switch (px) {
|
||||
case 0:
|
||||
Y = color.g;
|
||||
break;
|
||||
case 1:
|
||||
Y = color.a;
|
||||
break;
|
||||
}
|
||||
Y = (Y - 0.0625) * 1.168949772;
|
||||
Cb = (color.b - 0.0625) * 1.142857143 - 0.5;
|
||||
Cr = (color.r - 0.0625) * 1.142857143 - 0.5;
|
||||
color.r = Y + 1.5748 * Cr;
|
||||
color.g = Y - 0.1873 * Cb - 0.4681 * Cr;
|
||||
color.b = Y + 1.8556 * Cb;
|
||||
color.a = 0.7;
|
||||
gl_FragColor = color;
|
||||
}
|
||||
"""
|
||||
|
||||
# For use with high resolution YUV
|
||||
#
|
||||
FragmentShader_v210 = """
|
||||
#version 130
|
||||
uniform sampler2D tex;
|
||||
// stereo = 1.0 if 2D image, =0.5 if 3D (left eye below, right eye above)
|
||||
uniform float stereo;
|
||||
// eye = 0.0 for the left eye, 0.5 for the right eye
|
||||
uniform float eye;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 color, color1, color2, color3;
|
||||
int px;
|
||||
float tx, ty, width, sx, dx, bx, Y, Cb, Cr;
|
||||
tx = gl_TexCoord[0].x;
|
||||
ty = eye+gl_TexCoord[0].y*stereo;
|
||||
width = float(textureSize(tex, 0).x);
|
||||
// to sample macro pixels (6 pixels in 4 words)
|
||||
sx = tx*width*0.25+0.01;
|
||||
// index of display pixel in the macro pixel 0..5
|
||||
px = int(floor(fract(sx)*6.0));
|
||||
// increment as we sample the macro pixel
|
||||
dx = 1.0/width;
|
||||
// base x coord of macro pixel
|
||||
bx = (floor(sx)+0.01)*dx*4.0;
|
||||
color = texture(tex, vec2(bx, ty));
|
||||
color1 = texture(tex, vec2(bx+dx, ty));
|
||||
color2 = texture(tex, vec2(bx+dx*2.0, ty));
|
||||
color3 = texture(tex, vec2(bx+dx*3.0, ty));
|
||||
switch (px) {
|
||||
case 0:
|
||||
case 1:
|
||||
Cb = color.b;
|
||||
Cr = color.r;
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
Cb = color1.g;
|
||||
Cr = color2.b;
|
||||
break;
|
||||
default:
|
||||
Cb = color2.r;
|
||||
Cr = color3.g;
|
||||
break;
|
||||
}
|
||||
switch (px) {
|
||||
case 0:
|
||||
Y = color.g;
|
||||
break;
|
||||
case 1:
|
||||
Y = color1.b;
|
||||
break;
|
||||
case 2:
|
||||
Y = color1.r;
|
||||
break;
|
||||
case 3:
|
||||
Y = color2.g;
|
||||
break;
|
||||
case 4:
|
||||
Y = color3.b;
|
||||
break;
|
||||
default:
|
||||
Y = color3.r;
|
||||
break;
|
||||
}
|
||||
Y = (Y - 0.0625) * 1.168949772;
|
||||
Cb = (Cb - 0.0625) * 1.142857143 - 0.5;
|
||||
Cr = (Cr - 0.0625) * 1.142857143 - 0.5;
|
||||
color.r = Y + 1.5748 * Cr;
|
||||
color.g = Y - 0.1873 * Cb - 0.4681 * Cr;
|
||||
color.b = Y + 1.8556 * Cb;
|
||||
color.a = 0.7;
|
||||
gl_FragColor = color;
|
||||
}
|
||||
"""
|
||||
|
||||
# The exhausitve list of pixel formats that are transferred as float texture
|
||||
# Only use those for greater efficiency and compatiblity.
|
||||
#
|
||||
fg_shaders = {
|
||||
'2vuy': FragmentShader_2vuy,
|
||||
'8BitYUV': FragmentShader_2vuy,
|
||||
'v210': FragmentShader_v210,
|
||||
'10BitYUV': FragmentShader_v210,
|
||||
'8BitBGRA': FragmentShader_R10l,
|
||||
'BGRA': FragmentShader_R10l,
|
||||
'8BitARGB': FragmentShader_R10l,
|
||||
'10BitRGBXLE': FragmentShader_R10l,
|
||||
'R10l': FragmentShader_R10l
|
||||
}
|
||||
|
||||
|
||||
#
|
||||
# Helper function to attach a pixel shader to the material that receives the video frame.
|
||||
#
|
||||
|
||||
def config_video(obj, format, pixel, is3D=False, mat=0, card=0):
|
||||
if pixel not in fg_shaders:
|
||||
raise('Unsuported shader')
|
||||
shader = obj.meshes[0].materials[mat].getShader()
|
||||
if shader is not None and not shader.isValid():
|
||||
shader.setSource(VertexShader, fg_shaders[pixel], True)
|
||||
shader.setSampler('tex', 0)
|
||||
shader.setUniformEyef("eye")
|
||||
shader.setUniform1f("stereo", 0.5 if is3D else 1.0)
|
||||
tex = vt.Texture(obj, mat)
|
||||
tex.source = vt.VideoDeckLink(format + "/" + pixel + ("/3D" if is3D else ""), card)
|
||||
print("frame rate: ", tex.source.framerate)
|
||||
tex.source.play()
|
||||
obj["video"] = tex
|
||||
|
||||
#
|
||||
# Attach this function to an object that has a material with texture
|
||||
# and call it once to initialize the object
|
||||
#
|
||||
|
||||
|
||||
def init(cont):
|
||||
# config_video(cont.owner, 'HD720p5994', '8BitBGRA')
|
||||
# config_video(cont.owner, 'HD720p5994', '8BitYUV')
|
||||
# config_video(cont.owner, 'pal ', '10BitYUV')
|
||||
config_video(cont.owner, 'pal ', '8BitYUV')
|
||||
|
||||
|
||||
#
|
||||
# To be called on every frame
|
||||
#
|
||||
def play(cont):
|
||||
obj = cont.owner
|
||||
video = obj.get("video")
|
||||
if video is not None:
|
||||
video.refresh(True)
|
46
doc/python_api/examples/bge.texture.py
Normal file
46
doc/python_api/examples/bge.texture.py
Normal file
@@ -0,0 +1,46 @@
|
||||
"""
|
||||
Basic Video Playback
|
||||
++++++++++++++++++++
|
||||
Example of how to replace a texture in game with a video.
|
||||
It needs to run everyframe.
|
||||
To avoid any confusion with the location of the file,
|
||||
we will use ``GameLogic.expandPath()`` to build an absolute file name,
|
||||
assuming the video file is in the same directory as the blend-file.
|
||||
"""
|
||||
import bge
|
||||
from bge import texture
|
||||
from bge import logic
|
||||
|
||||
cont = logic.getCurrentController()
|
||||
obj = cont.owner
|
||||
|
||||
# the creation of the texture must be done once: save the
|
||||
# texture object in an attribute of bge.logic module makes it persistent
|
||||
if not hasattr(logic, 'video'):
|
||||
|
||||
# identify a static texture by name
|
||||
matID = texture.materialID(obj, 'IMvideo.png')
|
||||
|
||||
# create a dynamic texture that will replace the static texture
|
||||
logic.video = texture.Texture(obj, matID)
|
||||
|
||||
# define a source of image for the texture, here a movie
|
||||
movie = logic.expandPath('//trailer_400p.ogg')
|
||||
logic.video.source = texture.VideoFFmpeg(movie)
|
||||
logic.video.source.scale = True
|
||||
|
||||
# Note that we can change the ``Texture`` source at any time.
|
||||
# Suppose we want to switch between two movies during the game:
|
||||
logic.mySources[0] = texture.VideoFFmpeg('movie1.avi')
|
||||
logic.mySources[1] = texture.VideoFFmpeg('movie2.avi')
|
||||
|
||||
# And then assign (and reassign) the source during the game
|
||||
logic.video.source = logic.mySources[movieSel]
|
||||
|
||||
# quick off the movie, but it wont play in the background
|
||||
logic.video.source.play()
|
||||
|
||||
|
||||
# Video playback is not a background process: it happens only when we refresh the texture.
|
||||
# So you need to call this function every frame to ensure update of the texture.
|
||||
logic.video.refresh(True)
|
@@ -15,6 +15,7 @@ font_info = {
|
||||
"handler": None,
|
||||
}
|
||||
|
||||
|
||||
def init():
|
||||
"""init function - runs once"""
|
||||
import os
|
||||
|
@@ -10,22 +10,22 @@ bm = bmesh.new()
|
||||
|
||||
# Add a circle XXX, should return all geometry created, not just verts.
|
||||
bmesh.ops.create_circle(
|
||||
bm,
|
||||
cap_ends=False,
|
||||
radius=0.2,
|
||||
segments=8)
|
||||
bm,
|
||||
cap_ends=False,
|
||||
radius=0.2,
|
||||
segments=8)
|
||||
|
||||
|
||||
# Spin and deal with geometry on side 'a'
|
||||
edges_start_a = bm.edges[:]
|
||||
geom_start_a = bm.verts[:] + edges_start_a
|
||||
ret = bmesh.ops.spin(
|
||||
bm,
|
||||
geom=geom_start_a,
|
||||
angle=math.radians(180.0),
|
||||
steps=8,
|
||||
axis=(1.0, 0.0, 0.0),
|
||||
cent=(0.0, 1.0, 0.0))
|
||||
bm,
|
||||
geom=geom_start_a,
|
||||
angle=math.radians(180.0),
|
||||
steps=8,
|
||||
axis=(1.0, 0.0, 0.0),
|
||||
cent=(0.0, 1.0, 0.0))
|
||||
edges_end_a = [ele for ele in ret["geom_last"]
|
||||
if isinstance(ele, bmesh.types.BMEdge)]
|
||||
del ret
|
||||
@@ -33,8 +33,8 @@ del ret
|
||||
|
||||
# Extrude and create geometry on side 'b'
|
||||
ret = bmesh.ops.extrude_edge_only(
|
||||
bm,
|
||||
edges=edges_start_a)
|
||||
bm,
|
||||
edges=edges_start_a)
|
||||
geom_extrude_mid = ret["geom"]
|
||||
del ret
|
||||
|
||||
@@ -45,19 +45,19 @@ verts_extrude_b = [ele for ele in geom_extrude_mid
|
||||
edges_extrude_b = [ele for ele in geom_extrude_mid
|
||||
if isinstance(ele, bmesh.types.BMEdge) and ele.is_boundary]
|
||||
bmesh.ops.translate(
|
||||
bm,
|
||||
verts=verts_extrude_b,
|
||||
vec=(0.0, 0.0, 1.0))
|
||||
bm,
|
||||
verts=verts_extrude_b,
|
||||
vec=(0.0, 0.0, 1.0))
|
||||
|
||||
|
||||
# Create the circle on side 'b'
|
||||
ret = bmesh.ops.spin(
|
||||
bm,
|
||||
geom=verts_extrude_b + edges_extrude_b,
|
||||
angle=-math.radians(180.0),
|
||||
steps=8,
|
||||
axis=(1.0, 0.0, 0.0),
|
||||
cent=(0.0, 1.0, 1.0))
|
||||
bm,
|
||||
geom=verts_extrude_b + edges_extrude_b,
|
||||
angle=-math.radians(180.0),
|
||||
steps=8,
|
||||
axis=(1.0, 0.0, 0.0),
|
||||
cent=(0.0, 1.0, 1.0))
|
||||
edges_end_b = [ele for ele in ret["geom_last"]
|
||||
if isinstance(ele, bmesh.types.BMEdge)]
|
||||
del ret
|
||||
@@ -65,30 +65,30 @@ del ret
|
||||
|
||||
# Bridge the resulting edge loops of both spins 'a & b'
|
||||
bmesh.ops.bridge_loops(
|
||||
bm,
|
||||
edges=edges_end_a + edges_end_b)
|
||||
bm,
|
||||
edges=edges_end_a + edges_end_b)
|
||||
|
||||
|
||||
# Now we have made a links of the chain, make a copy and rotate it
|
||||
# (so this looks something like a chain)
|
||||
|
||||
ret = bmesh.ops.duplicate(
|
||||
bm,
|
||||
geom=bm.verts[:] + bm.edges[:] + bm.faces[:])
|
||||
bm,
|
||||
geom=bm.verts[:] + bm.edges[:] + bm.faces[:])
|
||||
geom_dupe = ret["geom"]
|
||||
verts_dupe = [ele for ele in geom_dupe if isinstance(ele, bmesh.types.BMVert)]
|
||||
del ret
|
||||
|
||||
# position the new link
|
||||
bmesh.ops.translate(
|
||||
bm,
|
||||
verts=verts_dupe,
|
||||
vec=(0.0, 0.0, 2.0))
|
||||
bm,
|
||||
verts=verts_dupe,
|
||||
vec=(0.0, 0.0, 2.0))
|
||||
bmesh.ops.rotate(
|
||||
bm,
|
||||
verts=verts_dupe,
|
||||
cent=(0.0, 1.0, 0.0),
|
||||
matrix=mathutils.Matrix.Rotation(math.radians(90.0), 3, 'Z'))
|
||||
bm,
|
||||
verts=verts_dupe,
|
||||
cent=(0.0, 1.0, 0.0),
|
||||
matrix=mathutils.Matrix.Rotation(math.radians(90.0), 3, 'Z'))
|
||||
|
||||
# Done with creating the mesh, simply link it into the scene so we can see it
|
||||
|
||||
|
@@ -17,4 +17,5 @@ from bpy.app.handlers import persistent
|
||||
def load_handler(dummy):
|
||||
print("Load Handler:", bpy.data.filepath)
|
||||
|
||||
|
||||
bpy.app.handlers.load_post.append(load_handler)
|
||||
|
@@ -11,4 +11,5 @@ import bpy
|
||||
def my_handler(scene):
|
||||
print("Frame Change", scene.frame_current)
|
||||
|
||||
|
||||
bpy.app.handlers.frame_change_pre.append(my_handler)
|
||||
|
@@ -54,19 +54,19 @@ translations_tuple = (
|
||||
"Copyright (C) 2013 The Blender Foundation.",
|
||||
"This file is distributed under the same license as the Blender package.",
|
||||
"FIRST AUTHOR <EMAIL@ADDRESS>, YEAR."))),
|
||||
),
|
||||
),
|
||||
(("Operator", "Render: Copy Settings"),
|
||||
(("bpy.types.SCENE_OT_render_copy_settings",),
|
||||
()),
|
||||
("fr_FR", "Rendu : copier réglages",
|
||||
(False, ())),
|
||||
),
|
||||
),
|
||||
(("*", "Copy render settings from current scene to others"),
|
||||
(("bpy.types.SCENE_OT_render_copy_settings",),
|
||||
()),
|
||||
("fr_FR", "Copier les réglages de rendu depuis la scène courante vers d’autres",
|
||||
(False, ())),
|
||||
),
|
||||
),
|
||||
# ... etc, all messages from your addon.
|
||||
)
|
||||
|
||||
@@ -81,6 +81,7 @@ for msg in translations_tuple:
|
||||
|
||||
# Define remaining addon (operators, UI...) here.
|
||||
|
||||
|
||||
def register():
|
||||
# Usual operator/UI/etc. registration...
|
||||
|
||||
|
@@ -20,6 +20,6 @@ The execution context is one of:
|
||||
'EXEC_SCREEN')
|
||||
"""
|
||||
|
||||
# collection add popup
|
||||
# group add popup
|
||||
import bpy
|
||||
bpy.ops.object.collection_instance_add('INVOKE_DEFAULT')
|
||||
bpy.ops.object.group_instance_add('INVOKE_DEFAULT')
|
||||
|
@@ -14,6 +14,7 @@ class MaterialSettings(bpy.types.PropertyGroup):
|
||||
my_float = bpy.props.FloatProperty()
|
||||
my_string = bpy.props.StringProperty()
|
||||
|
||||
|
||||
bpy.utils.register_class(MaterialSettings)
|
||||
|
||||
bpy.types.Material.my_settings = \
|
||||
|
@@ -14,6 +14,7 @@ class SceneSettingItem(bpy.types.PropertyGroup):
|
||||
name = bpy.props.StringProperty(name="Test Prop", default="Unknown")
|
||||
value = bpy.props.IntProperty(name="Test Prop", default=22)
|
||||
|
||||
|
||||
bpy.utils.register_class(SceneSettingItem)
|
||||
|
||||
bpy.types.Scene.my_settings = \
|
||||
|
@@ -14,6 +14,7 @@ import bpy
|
||||
def update_func(self, context):
|
||||
print("my test function", self)
|
||||
|
||||
|
||||
bpy.types.Scene.testprop = bpy.props.FloatProperty(update=update_func)
|
||||
|
||||
bpy.context.scene.testprop = 11.0
|
||||
|
@@ -19,6 +19,7 @@ def get_float(self):
|
||||
def set_float(self, value):
|
||||
self["testprop"] = value
|
||||
|
||||
|
||||
bpy.types.Scene.test_float = bpy.props.FloatProperty(get=get_float, set=set_float)
|
||||
|
||||
|
||||
@@ -27,6 +28,7 @@ def get_date(self):
|
||||
import datetime
|
||||
return str(datetime.datetime.now())
|
||||
|
||||
|
||||
bpy.types.Scene.test_date = bpy.props.StringProperty(get=get_date)
|
||||
|
||||
|
||||
@@ -40,6 +42,7 @@ def get_array(self):
|
||||
def set_array(self, values):
|
||||
self["somebool"] = values[0] and values[1]
|
||||
|
||||
|
||||
bpy.types.Scene.test_array = bpy.props.BoolVectorProperty(size=2, get=get_array, set=set_array)
|
||||
|
||||
|
||||
@@ -50,7 +53,7 @@ test_items = [
|
||||
("GREEN", "Green", "", 2),
|
||||
("BLUE", "Blue", "", 3),
|
||||
("YELLOW", "Yellow", "", 4),
|
||||
]
|
||||
]
|
||||
|
||||
|
||||
def get_enum(self):
|
||||
@@ -61,6 +64,7 @@ def get_enum(self):
|
||||
def set_enum(self, value):
|
||||
print("setting value", value)
|
||||
|
||||
|
||||
bpy.types.Scene.test_enum = bpy.props.EnumProperty(items=test_items, get=get_enum, set=set_enum)
|
||||
|
||||
|
||||
|
@@ -9,7 +9,7 @@ bl_info = {
|
||||
"wiki_url": "",
|
||||
"tracker_url": "",
|
||||
"category": "Object",
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
import bpy
|
||||
@@ -23,17 +23,17 @@ class ExampleAddonPreferences(AddonPreferences):
|
||||
bl_idname = __name__
|
||||
|
||||
filepath = StringProperty(
|
||||
name="Example File Path",
|
||||
subtype='FILE_PATH',
|
||||
)
|
||||
name="Example File Path",
|
||||
subtype='FILE_PATH',
|
||||
)
|
||||
number = IntProperty(
|
||||
name="Example Number",
|
||||
default=4,
|
||||
)
|
||||
name="Example Number",
|
||||
default=4,
|
||||
)
|
||||
boolean = BoolProperty(
|
||||
name="Example Boolean",
|
||||
default=False,
|
||||
)
|
||||
name="Example Boolean",
|
||||
default=False,
|
||||
)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
@@ -14,4 +14,5 @@ import bpy
|
||||
def menu_draw(self, context):
|
||||
self.layout.operator("wm.save_homefile")
|
||||
|
||||
|
||||
bpy.types.INFO_MT_file.append(menu_draw)
|
||||
|
@@ -32,7 +32,7 @@ class AddPresetObjectDraw(AddPresetBase, Operator):
|
||||
# variable used for all preset values
|
||||
preset_defines = [
|
||||
"obj = bpy.context.object"
|
||||
]
|
||||
]
|
||||
|
||||
# properties to store in the preset
|
||||
preset_values = [
|
||||
@@ -42,7 +42,7 @@ class AddPresetObjectDraw(AddPresetBase, Operator):
|
||||
"obj.show_name",
|
||||
"obj.show_axis",
|
||||
"obj.show_wire",
|
||||
]
|
||||
]
|
||||
|
||||
# where to store the preset
|
||||
preset_subdir = "object/draw"
|
||||
@@ -61,7 +61,7 @@ def panel_func(self, context):
|
||||
classes = (
|
||||
OBJECT_MT_draw_presets,
|
||||
AddPresetObjectDraw,
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
def register():
|
||||
|
@@ -60,6 +60,7 @@ def menu_func(self, context):
|
||||
layout.separator()
|
||||
layout.operator(WM_OT_button_context_test.bl_idname)
|
||||
|
||||
|
||||
classes = (
|
||||
WM_OT_button_context_test,
|
||||
WM_MT_button_context,
|
||||
@@ -77,5 +78,6 @@ def unregister():
|
||||
bpy.utils.unregister_class(cls)
|
||||
bpy.types.WM_MT_button_context.remove(menu_func)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
||||
|
@@ -21,4 +21,5 @@ class CyclesNodeTree(bpy.types.NodeTree):
|
||||
def poll(cls, context):
|
||||
return context.scene.render.engine == 'CYCLES'
|
||||
|
||||
|
||||
bpy.utils.register_class(CyclesNodeTree)
|
||||
|
@@ -42,6 +42,7 @@ class SimpleMouseOperator(bpy.types.Operator):
|
||||
self.y = event.mouse_y
|
||||
return self.execute(context)
|
||||
|
||||
|
||||
bpy.utils.register_class(SimpleMouseOperator)
|
||||
|
||||
# Test call to the newly defined operator.
|
||||
|
@@ -42,6 +42,7 @@ def menu_func(self, context):
|
||||
self.layout.operator_context = 'INVOKE_DEFAULT'
|
||||
self.layout.operator(ExportSomeData.bl_idname, text="Text Export Operator")
|
||||
|
||||
|
||||
# Register and add to the file selector
|
||||
bpy.utils.register_class(ExportSomeData)
|
||||
bpy.types.INFO_MT_file_export.append(menu_func)
|
||||
|
@@ -41,6 +41,7 @@ class CustomDrawOperator(bpy.types.Operator):
|
||||
|
||||
col.prop(self, "my_string")
|
||||
|
||||
|
||||
bpy.utils.register_class(CustomDrawOperator)
|
||||
|
||||
# test call
|
||||
|
@@ -22,6 +22,7 @@ class HelloWorldOperator(bpy.types.Operator):
|
||||
print("Hello World")
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
bpy.utils.register_class(HelloWorldOperator)
|
||||
|
||||
# test call to the newly defined operator
|
||||
|
@@ -31,6 +31,7 @@ class MyPropertyGroup(bpy.types.PropertyGroup):
|
||||
custom_1 = bpy.props.FloatProperty(name="My Float")
|
||||
custom_2 = bpy.props.IntProperty(name="My Int")
|
||||
|
||||
|
||||
bpy.utils.register_class(MyPropertyGroup)
|
||||
|
||||
bpy.types.Object.my_prop_grp = bpy.props.PointerProperty(type=MyPropertyGroup)
|
||||
|
@@ -10,4 +10,5 @@ import bpy
|
||||
def draw(self, context):
|
||||
self.layout.label("Hello World")
|
||||
|
||||
|
||||
bpy.context.window_manager.popup_menu(draw, title="Greeting", icon='INFO')
|
||||
|
@@ -12,6 +12,7 @@ from bpy.props import PointerProperty
|
||||
class MyPropGroup(bpy.types.PropertyGroup):
|
||||
nested = bpy.props.FloatProperty(name="Nested", default=0.0)
|
||||
|
||||
|
||||
# register it so its available for all bones
|
||||
bpy.utils.register_class(MyPropGroup)
|
||||
bpy.types.Bone.my_prop = PointerProperty(type=MyPropGroup,
|
||||
|
@@ -23,9 +23,9 @@ class OffScreenDraw(bpy.types.Operator):
|
||||
@staticmethod
|
||||
def handle_add(self, context):
|
||||
OffScreenDraw._handle_draw = bpy.types.SpaceView3D.draw_handler_add(
|
||||
self.draw_callback_px, (self, context),
|
||||
'WINDOW', 'POST_PIXEL',
|
||||
)
|
||||
self.draw_callback_px, (self, context),
|
||||
'WINDOW', 'POST_PIXEL',
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def handle_remove():
|
||||
@@ -52,26 +52,24 @@ class OffScreenDraw(bpy.types.Operator):
|
||||
@staticmethod
|
||||
def _update_offscreen(context, offscreen):
|
||||
scene = context.scene
|
||||
render_layer = context.render_layer
|
||||
render = scene.render
|
||||
camera = scene.camera
|
||||
|
||||
modelview_matrix = camera.matrix_world.inverted()
|
||||
projection_matrix = camera.calc_matrix_camera(
|
||||
render.resolution_x,
|
||||
render.resolution_y,
|
||||
render.pixel_aspect_x,
|
||||
render.pixel_aspect_y,
|
||||
)
|
||||
render.resolution_x,
|
||||
render.resolution_y,
|
||||
render.pixel_aspect_x,
|
||||
render.pixel_aspect_y,
|
||||
)
|
||||
|
||||
offscreen.draw_view3d(
|
||||
scene,
|
||||
render_layer,
|
||||
context.space_data,
|
||||
context.region,
|
||||
projection_matrix,
|
||||
modelview_matrix,
|
||||
)
|
||||
scene,
|
||||
context.space_data,
|
||||
context.region,
|
||||
projection_matrix,
|
||||
modelview_matrix,
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def _opengl_draw(context, texture, aspect_ratio, scale):
|
||||
|
49
doc/python_api/rst/bge.app.rst
Normal file
49
doc/python_api/rst/bge.app.rst
Normal file
@@ -0,0 +1,49 @@
|
||||
|
||||
Application Data (bge.app)
|
||||
==========================
|
||||
|
||||
Module to access application values that remain unchanged during runtime.
|
||||
|
||||
.. module:: bge.app
|
||||
|
||||
.. data:: version
|
||||
|
||||
The Blender/BGE version as a tuple of 3 ints, eg. (2, 75, 1).
|
||||
|
||||
.. note::
|
||||
|
||||
Version tuples can be compared simply with (in)equality symbols;
|
||||
for example, ``(2, 74, 5) <= (2, 75, 0)`` returns True (lexical order).
|
||||
|
||||
:type: tuple of three ints
|
||||
|
||||
.. data:: version_string
|
||||
|
||||
The Blender/BGE version formatted as a string, eg. "2.75 (sub 1)".
|
||||
|
||||
:type: str
|
||||
|
||||
.. data:: version_char
|
||||
|
||||
The Blender/BGE version character (for minor releases).
|
||||
|
||||
:type: str
|
||||
|
||||
.. data:: has_texture_ffmpeg
|
||||
|
||||
True if the BGE has been built with FFmpeg support,
|
||||
enabling use of :class:`~bge.texture.ImageFFmpeg` and :class:`~bge.texture.VideoFFmpeg`.
|
||||
|
||||
:type: bool
|
||||
|
||||
.. data:: has_joystick
|
||||
|
||||
True if the BGE has been built with joystick support.
|
||||
|
||||
:type: bool
|
||||
|
||||
.. data:: has_physics
|
||||
|
||||
True if the BGE has been built with physics support.
|
||||
|
||||
:type: bool
|
356
doc/python_api/rst/bge.constraints.rst
Normal file
356
doc/python_api/rst/bge.constraints.rst
Normal file
@@ -0,0 +1,356 @@
|
||||
|
||||
Physics Constraints (bge.constraints)
|
||||
=====================================
|
||||
|
||||
Bullet Physics provides collision detection
|
||||
and rigid body dynamics for the Blender Game Engine.
|
||||
|
||||
Features:
|
||||
|
||||
- Vehicle simulation.
|
||||
- Rigid body constraints: hinge and point to point (ball socket).
|
||||
- Access to internal physics settings,
|
||||
like deactivation time, and debugging features
|
||||
|
||||
.. module:: bge.constraints
|
||||
|
||||
.. note:: Note about parameter settings
|
||||
|
||||
Since this API is not well documented, it can be unclear what kind of values to use for setting parameters.
|
||||
In general, damping settings should be in the range of 0 to 1 and
|
||||
stiffness settings should not be much higher than about 10.
|
||||
|
||||
|
||||
Examples
|
||||
--------
|
||||
|
||||
.. seealso::
|
||||
|
||||
For more examples of Bullet physics and how to use them
|
||||
see the `pybullet forum <https://pybullet.org/Bullet/phpBB3/viewforum.php?f=17>`__.
|
||||
|
||||
.. include:: __/examples/bge.constraints.py
|
||||
:start-line: 1
|
||||
:end-line: 4
|
||||
|
||||
.. literalinclude:: __/examples/bge.constraints.py
|
||||
:lines: 6-
|
||||
|
||||
|
||||
Functions
|
||||
---------
|
||||
|
||||
.. function:: createConstraint( \
|
||||
physicsid_1, physicsid_2, constraint_type, \
|
||||
pivot_x=0.0, pivot_y=0.0, pivot_z=0.0, \
|
||||
axis_x=0.0, axis_y=0.0, axis_z=0.0, flag=0)
|
||||
|
||||
Creates a constraint.
|
||||
|
||||
:arg physicsid_1: The physics id of the first object in constraint.
|
||||
:type physicsid_1: int
|
||||
|
||||
:arg physicsid_2: The physics id of the second object in constraint.
|
||||
:type physicsid_2: int
|
||||
|
||||
:arg constraint_type: The type of the constraint, see `Create Constraint Constants`_.
|
||||
|
||||
:type constraint_type: int
|
||||
|
||||
:arg pivot_x: Pivot X position. (optional)
|
||||
:type pivot_x: float
|
||||
|
||||
:arg pivot_y: Pivot Y position. (optional)
|
||||
:type pivot_y: float
|
||||
|
||||
:arg pivot_z: Pivot Z position. (optional)
|
||||
:type pivot_z: float
|
||||
|
||||
:arg axis_x: X axis angle in degrees. (optional)
|
||||
:type axis_x: float
|
||||
|
||||
:arg axis_y: Y axis angle in degrees. (optional)
|
||||
:type axis_y: float
|
||||
|
||||
:arg axis_z: Z axis angle in degrees. (optional)
|
||||
:type axis_z: float
|
||||
|
||||
:arg flag: 128 to disable collision between linked bodies. (optional)
|
||||
:type flag: int
|
||||
|
||||
:return: A constraint wrapper.
|
||||
:rtype: :class:`~bge.types.KX_ConstraintWrapper`
|
||||
|
||||
.. function:: exportBulletFile(filename)
|
||||
|
||||
Exports a file representing the dynamics world (usually using ``.bullet`` extension).
|
||||
|
||||
See `Bullet binary serialization <http://bulletphysics.org/mediawiki-1.5.8/index.php/Bullet_binary_serialization>`__.
|
||||
|
||||
:arg filename: File path.
|
||||
:type filename: str
|
||||
|
||||
.. function:: getAppliedImpulse(constraintId)
|
||||
|
||||
:arg constraintId: The id of the constraint.
|
||||
:type constraintId: int
|
||||
|
||||
:return: The most recent applied impulse.
|
||||
:rtype: float
|
||||
|
||||
.. function:: getVehicleConstraint(constraintId)
|
||||
|
||||
:arg constraintId: The id of the vehicle constraint.
|
||||
:type constraintId: int
|
||||
|
||||
:return: A vehicle constraint object.
|
||||
:rtype: :class:`~bge.types.KX_VehicleWrapper`
|
||||
|
||||
.. function:: getCharacter(gameobj)
|
||||
|
||||
:arg gameobj: The game object with the character physics.
|
||||
:type gameobj: :class:`~bge.types.KX_GameObject`
|
||||
|
||||
:return: Character wrapper.
|
||||
:rtype: :class:`~bge.types.KX_CharacterWrapper`
|
||||
|
||||
.. function:: removeConstraint(constraintId)
|
||||
|
||||
Removes a constraint.
|
||||
|
||||
:arg constraintId: The id of the constraint to be removed.
|
||||
:type constraintId: int
|
||||
|
||||
.. function:: setCcdMode(ccdMode)
|
||||
|
||||
.. note::
|
||||
Very experimental, not recommended
|
||||
|
||||
Sets the CCD (Continous Colision Detection) mode in the Physics Environment.
|
||||
|
||||
:arg ccdMode: The new CCD mode.
|
||||
:type ccdMode: int
|
||||
|
||||
.. function:: setContactBreakingTreshold(breakingTreshold)
|
||||
|
||||
.. note::
|
||||
Reasonable default is 0.02 (if units are meters)
|
||||
|
||||
Sets tresholds to do with contact point management.
|
||||
|
||||
:arg breakingTreshold: The new contact breaking treshold.
|
||||
:type breakingTreshold: float
|
||||
|
||||
.. function:: setDeactivationAngularTreshold(angularTreshold)
|
||||
|
||||
Sets the angular velocity treshold.
|
||||
|
||||
:arg angularTreshold: New deactivation angular treshold.
|
||||
:type angularTreshold: float
|
||||
|
||||
.. function:: setDeactivationLinearTreshold(linearTreshold)
|
||||
|
||||
Sets the linear velocity treshold.
|
||||
|
||||
:arg linearTreshold: New deactivation linear treshold.
|
||||
:type linearTreshold: float
|
||||
|
||||
.. function:: setDeactivationTime(time)
|
||||
|
||||
Sets the time after which a resting rigidbody gets deactived.
|
||||
|
||||
:arg time: The deactivation time.
|
||||
:type time: float
|
||||
|
||||
.. function:: setDebugMode(mode)
|
||||
|
||||
Sets the debug mode.
|
||||
|
||||
:arg mode: The new debug mode, see `Debug Mode Constants`_.
|
||||
|
||||
:type mode: int
|
||||
|
||||
.. function:: setGravity(x, y, z)
|
||||
|
||||
Sets the gravity force.
|
||||
|
||||
:arg x: Gravity X force.
|
||||
:type x: float
|
||||
|
||||
:arg y: Gravity Y force.
|
||||
:type y: float
|
||||
|
||||
:arg z: Gravity Z force.
|
||||
:type z: float
|
||||
|
||||
.. function:: setLinearAirDamping(damping)
|
||||
|
||||
.. note::
|
||||
|
||||
Not implemented
|
||||
|
||||
Sets the linear air damping for rigidbodies.
|
||||
|
||||
.. function:: setNumIterations(numiter)
|
||||
|
||||
Sets the number of iterations for an iterative constraint solver.
|
||||
|
||||
:arg numiter: New number of iterations.
|
||||
:type numiter: int
|
||||
|
||||
.. function:: setNumTimeSubSteps(numsubstep)
|
||||
|
||||
Sets the number of substeps for each physics proceed. Tradeoff quality for performance.
|
||||
|
||||
:arg numsubstep: New number of substeps.
|
||||
:type numsubstep: int
|
||||
|
||||
.. function:: setSolverDamping(damping)
|
||||
|
||||
.. note::
|
||||
Very experimental, not recommended
|
||||
|
||||
Sets the damper constant of a penalty based solver.
|
||||
|
||||
:arg damping: New damping for the solver.
|
||||
:type damping: float
|
||||
|
||||
.. function:: setSolverTau(tau)
|
||||
|
||||
.. note::
|
||||
Very experimental, not recommended
|
||||
|
||||
Sets the spring constant of a penalty based solver.
|
||||
|
||||
:arg tau: New tau for the solver.
|
||||
:type tau: float
|
||||
|
||||
.. function:: setSolverType(solverType)
|
||||
|
||||
.. note::
|
||||
Very experimental, not recommended
|
||||
|
||||
Sets the solver type.
|
||||
|
||||
:arg solverType: The new type of the solver.
|
||||
:type solverType: int
|
||||
|
||||
.. function:: setSorConstant(sor)
|
||||
|
||||
.. note::
|
||||
Very experimental, not recommended
|
||||
|
||||
Sets the successive overrelaxation constant.
|
||||
|
||||
:arg sor: New sor value.
|
||||
:type sor: float
|
||||
|
||||
.. function:: setUseEpa(epa)
|
||||
|
||||
.. note::
|
||||
|
||||
Not implemented
|
||||
|
||||
|
||||
Constants
|
||||
+++++++++
|
||||
|
||||
.. attribute:: error
|
||||
|
||||
Symbolic constant string that indicates error.
|
||||
|
||||
:type: str
|
||||
|
||||
|
||||
Debug Mode Constants
|
||||
^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
Debug mode to be used with :func:`setDebugMode`.
|
||||
|
||||
|
||||
.. data:: DBG_NODEBUG
|
||||
|
||||
No debug.
|
||||
|
||||
.. data:: DBG_DRAWWIREFRAME
|
||||
|
||||
Draw wireframe in debug.
|
||||
|
||||
.. data:: DBG_DRAWAABB
|
||||
|
||||
Draw Axis Aligned Bounding Box in debug.
|
||||
|
||||
.. data:: DBG_DRAWFREATURESTEXT
|
||||
|
||||
Draw features text in debug.
|
||||
|
||||
.. data:: DBG_DRAWCONTACTPOINTS
|
||||
|
||||
Draw contact points in debug.
|
||||
|
||||
.. data:: DBG_NOHELPTEXT
|
||||
|
||||
Debug without help text.
|
||||
|
||||
.. data:: DBG_DRAWTEXT
|
||||
|
||||
Draw text in debug.
|
||||
|
||||
.. data:: DBG_PROFILETIMINGS
|
||||
|
||||
Draw profile timings in debug.
|
||||
|
||||
.. data:: DBG_ENABLESATCOMPARISION
|
||||
|
||||
Enable sat comparision in debug.
|
||||
|
||||
.. data:: DBG_DISABLEBULLETLCP
|
||||
|
||||
Disable Bullet LCP.
|
||||
|
||||
.. data:: DBG_ENABLECCD
|
||||
|
||||
Enable Continous Collision Detection in debug.
|
||||
|
||||
.. data:: DBG_DRAWCONSTRAINTS
|
||||
|
||||
Draw constraints in debug.
|
||||
|
||||
.. data:: DBG_DRAWCONSTRAINTLIMITS
|
||||
|
||||
Draw constraint limits in debug.
|
||||
|
||||
.. data:: DBG_FASTWIREFRAME
|
||||
|
||||
Draw a fast wireframe in debug.
|
||||
|
||||
|
||||
Create Constraint Constants
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
Constraint type to be used with :func:`createConstraint`.
|
||||
|
||||
|
||||
.. data:: POINTTOPOINT_CONSTRAINT
|
||||
|
||||
.. to do
|
||||
|
||||
.. data:: LINEHINGE_CONSTRAINT
|
||||
|
||||
.. to do
|
||||
|
||||
.. data:: ANGULAR_CONSTRAINT
|
||||
|
||||
.. to do
|
||||
|
||||
.. data:: CONETWIST_CONSTRAINT
|
||||
|
||||
.. to do
|
||||
|
||||
.. data:: VEHICLE_CONSTRAINT
|
||||
|
||||
.. to do
|
||||
|
||||
.. data:: GENERIC_6DOF_CONSTRAINT
|
||||
|
||||
.. to do
|
250
doc/python_api/rst/bge.events.rst
Normal file
250
doc/python_api/rst/bge.events.rst
Normal file
@@ -0,0 +1,250 @@
|
||||
|
||||
Game Keys (bge.events)
|
||||
======================
|
||||
|
||||
*****
|
||||
Intro
|
||||
*****
|
||||
|
||||
This module holds key constants for the SCA_KeyboardSensor.
|
||||
|
||||
.. module:: bge.events
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
# Set a connected keyboard sensor to accept F1
|
||||
import bge
|
||||
|
||||
co = bge.logic.getCurrentController()
|
||||
# 'Keyboard' is a keyboard sensor
|
||||
sensor = co.sensors["Keyboard"]
|
||||
sensor.key = bge.events.F1KEY
|
||||
|
||||
code-block:: python
|
||||
|
||||
# Do the all keys thing
|
||||
import bge
|
||||
|
||||
co = bge.logic.getCurrentController()
|
||||
# 'Keyboard' is a keyboard sensor
|
||||
sensor = co.sensors["Keyboard"]
|
||||
|
||||
for key,status in sensor.events:
|
||||
# key[0] == bge.events.keycode, key[1] = status
|
||||
if status == bge.logic.KX_INPUT_JUST_ACTIVATED:
|
||||
if key == bge.events.WKEY:
|
||||
# Activate Forward!
|
||||
if key == bge.events.SKEY:
|
||||
# Activate Backward!
|
||||
if key == bge.events.AKEY:
|
||||
# Activate Left!
|
||||
if key == bge.events.DKEY:
|
||||
# Activate Right!
|
||||
|
||||
code-block:: python
|
||||
|
||||
# The all keys thing without a keyboard sensor (but you will
|
||||
# need an always sensor with pulse mode on)
|
||||
import bge
|
||||
|
||||
# Just shortening names here
|
||||
keyboard = bge.logic.keyboard
|
||||
JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
|
||||
|
||||
if keyboard.events[bge.events.WKEY] == JUST_ACTIVATED:
|
||||
print("Activate Forward!")
|
||||
if keyboard.events[bge.events.SKEY] == JUST_ACTIVATED:
|
||||
print("Activate Backward!")
|
||||
if keyboard.events[bge.events.AKEY] == JUST_ACTIVATED:
|
||||
print("Activate Left!")
|
||||
if keyboard.events[bge.events.DKEY] == JUST_ACTIVATED:
|
||||
print("Activate Right!")
|
||||
|
||||
|
||||
*********
|
||||
Functions
|
||||
*********
|
||||
|
||||
.. function:: EventToString(event)
|
||||
|
||||
Return the string name of a key event. Will raise a ValueError error if its invalid.
|
||||
|
||||
:arg event: key event constant from :mod:`bge.events` or the keyboard sensor.
|
||||
:type event: int
|
||||
:rtype: string
|
||||
|
||||
.. function:: EventToCharacter(event, shift)
|
||||
|
||||
Return the string name of a key event. Returns an empty string if the event cant be represented as a character.
|
||||
|
||||
:type event: int
|
||||
:arg event: key event constant from :mod:`bge.events` or the keyboard sensor.
|
||||
:type shift: bool
|
||||
:arg shift: set to true if shift is held.
|
||||
:rtype: string
|
||||
|
||||
****************
|
||||
Keys (Constants)
|
||||
****************
|
||||
|
||||
.. _mouse-keys:
|
||||
|
||||
==========
|
||||
Mouse Keys
|
||||
==========
|
||||
|
||||
.. data:: LEFTMOUSE
|
||||
.. data:: MIDDLEMOUSE
|
||||
.. data:: RIGHTMOUSE
|
||||
.. data:: WHEELUPMOUSE
|
||||
.. data:: WHEELDOWNMOUSE
|
||||
.. data:: MOUSEX
|
||||
.. data:: MOUSEY
|
||||
|
||||
.. _keyboard-keys:
|
||||
|
||||
=============
|
||||
Keyboard Keys
|
||||
=============
|
||||
|
||||
-------------
|
||||
Alphabet keys
|
||||
-------------
|
||||
|
||||
.. data:: AKEY
|
||||
.. data:: BKEY
|
||||
.. data:: CKEY
|
||||
.. data:: DKEY
|
||||
.. data:: EKEY
|
||||
.. data:: FKEY
|
||||
.. data:: GKEY
|
||||
.. data:: HKEY
|
||||
.. data:: IKEY
|
||||
.. data:: JKEY
|
||||
.. data:: KKEY
|
||||
.. data:: LKEY
|
||||
.. data:: MKEY
|
||||
.. data:: NKEY
|
||||
.. data:: OKEY
|
||||
.. data:: PKEY
|
||||
.. data:: QKEY
|
||||
.. data:: RKEY
|
||||
.. data:: SKEY
|
||||
.. data:: TKEY
|
||||
.. data:: UKEY
|
||||
.. data:: VKEY
|
||||
.. data:: WKEY
|
||||
.. data:: XKEY
|
||||
.. data:: YKEY
|
||||
.. data:: ZKEY
|
||||
|
||||
-----------
|
||||
Number keys
|
||||
-----------
|
||||
|
||||
.. data:: ZEROKEY
|
||||
.. data:: ONEKEY
|
||||
.. data:: TWOKEY
|
||||
.. data:: THREEKEY
|
||||
.. data:: FOURKEY
|
||||
.. data:: FIVEKEY
|
||||
.. data:: SIXKEY
|
||||
.. data:: SEVENKEY
|
||||
.. data:: EIGHTKEY
|
||||
.. data:: NINEKEY
|
||||
|
||||
--------------
|
||||
Modifiers Keys
|
||||
--------------
|
||||
|
||||
.. data:: CAPSLOCKKEY
|
||||
.. data:: LEFTCTRLKEY
|
||||
.. data:: LEFTALTKEY
|
||||
.. data:: RIGHTALTKEY
|
||||
.. data:: RIGHTCTRLKEY
|
||||
.. data:: RIGHTSHIFTKEY
|
||||
.. data:: LEFTSHIFTKEY
|
||||
|
||||
----------
|
||||
Arrow Keys
|
||||
----------
|
||||
|
||||
.. data:: LEFTARROWKEY
|
||||
.. data:: DOWNARROWKEY
|
||||
.. data:: RIGHTARROWKEY
|
||||
.. data:: UPARROWKEY
|
||||
|
||||
--------------
|
||||
Numberpad Keys
|
||||
--------------
|
||||
|
||||
.. data:: PAD0
|
||||
.. data:: PAD1
|
||||
.. data:: PAD2
|
||||
.. data:: PAD3
|
||||
.. data:: PAD4
|
||||
.. data:: PAD5
|
||||
.. data:: PAD6
|
||||
.. data:: PAD7
|
||||
.. data:: PAD8
|
||||
.. data:: PAD9
|
||||
.. data:: PADPERIOD
|
||||
.. data:: PADSLASHKEY
|
||||
.. data:: PADASTERKEY
|
||||
.. data:: PADMINUS
|
||||
.. data:: PADENTER
|
||||
.. data:: PADPLUSKEY
|
||||
|
||||
-------------
|
||||
Function Keys
|
||||
-------------
|
||||
|
||||
.. data:: F1KEY
|
||||
.. data:: F2KEY
|
||||
.. data:: F3KEY
|
||||
.. data:: F4KEY
|
||||
.. data:: F5KEY
|
||||
.. data:: F6KEY
|
||||
.. data:: F7KEY
|
||||
.. data:: F8KEY
|
||||
.. data:: F9KEY
|
||||
.. data:: F10KEY
|
||||
.. data:: F11KEY
|
||||
.. data:: F12KEY
|
||||
.. data:: F13KEY
|
||||
.. data:: F14KEY
|
||||
.. data:: F15KEY
|
||||
.. data:: F16KEY
|
||||
.. data:: F17KEY
|
||||
.. data:: F18KEY
|
||||
.. data:: F19KEY
|
||||
|
||||
----------
|
||||
Other Keys
|
||||
----------
|
||||
|
||||
.. data:: ACCENTGRAVEKEY
|
||||
.. data:: BACKSLASHKEY
|
||||
.. data:: BACKSPACEKEY
|
||||
.. data:: COMMAKEY
|
||||
.. data:: DELKEY
|
||||
.. data:: ENDKEY
|
||||
.. data:: EQUALKEY
|
||||
.. data:: ESCKEY
|
||||
.. data:: HOMEKEY
|
||||
.. data:: INSERTKEY
|
||||
.. data:: LEFTBRACKETKEY
|
||||
.. data:: LINEFEEDKEY
|
||||
.. data:: MINUSKEY
|
||||
.. data:: PAGEDOWNKEY
|
||||
.. data:: PAGEUPKEY
|
||||
.. data:: PAUSEKEY
|
||||
.. data:: PERIODKEY
|
||||
.. data:: QUOTEKEY
|
||||
.. data:: RIGHTBRACKETKEY
|
||||
.. data:: RETKEY (Deprecated: use bge.events.ENTERKEY)
|
||||
.. data:: ENTERKEY
|
||||
.. data:: SEMICOLONKEY
|
||||
.. data:: SLASHKEY
|
||||
.. data:: SPACEKEY
|
||||
.. data:: TABKEY
|
1407
doc/python_api/rst/bge.logic.rst
Normal file
1407
doc/python_api/rst/bge.logic.rst
Normal file
File diff suppressed because it is too large
Load Diff
425
doc/python_api/rst/bge.render.rst
Normal file
425
doc/python_api/rst/bge.render.rst
Normal file
@@ -0,0 +1,425 @@
|
||||
|
||||
Rasterizer (bge.render)
|
||||
=======================
|
||||
|
||||
*****
|
||||
Intro
|
||||
*****
|
||||
|
||||
.. module:: bge.render
|
||||
|
||||
Example of using a :class:`bge.types.SCA_MouseSensor`,
|
||||
and two :class:`bge.types.KX_ObjectActuator` to implement MouseLook:
|
||||
|
||||
.. note::
|
||||
This can also be achieved with the :class:`bge.types.KX_MouseActuator`.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
# To use a mouse movement sensor "Mouse" and a
|
||||
# motion actuator to mouse look:
|
||||
import bge
|
||||
|
||||
# scale sets the speed of motion
|
||||
scale = 1.0, 0.5
|
||||
|
||||
co = bge.logic.getCurrentController()
|
||||
obj = co.owner
|
||||
mouse = co.sensors["Mouse"]
|
||||
lmotion = co.actuators["LMove"]
|
||||
wmotion = co.actuators["WMove"]
|
||||
|
||||
# Transform the mouse coordinates to see how far the mouse has moved.
|
||||
def mousePos():
|
||||
x = (bge.render.getWindowWidth() / 2 - mouse.position[0]) * scale[0]
|
||||
y = (bge.render.getWindowHeight() / 2 - mouse.position[1]) * scale[1]
|
||||
return (x, y)
|
||||
|
||||
pos = mousePos()
|
||||
|
||||
# Set the amount of motion: X is applied in world coordinates...
|
||||
wmotion.useLocalTorque = False
|
||||
wmotion.torque = ((0.0, 0.0, pos[0]))
|
||||
|
||||
# ...Y is applied in local coordinates
|
||||
lmotion.useLocalTorque = True
|
||||
lmotion.torque = ((-pos[1], 0.0, 0.0))
|
||||
|
||||
# Activate both actuators
|
||||
co.activate(lmotion)
|
||||
co.activate(wmotion)
|
||||
|
||||
# Centre the mouse
|
||||
bge.render.setMousePosition(int(bge.render.getWindowWidth() / 2), int(bge.render.getWindowHeight() / 2))
|
||||
|
||||
*********
|
||||
Constants
|
||||
*********
|
||||
|
||||
.. data:: KX_TEXFACE_MATERIAL
|
||||
|
||||
Materials as defined by the texture face settings.
|
||||
|
||||
.. data:: KX_BLENDER_MULTITEX_MATERIAL
|
||||
|
||||
Materials approximating blender materials with multitexturing.
|
||||
|
||||
.. data:: KX_BLENDER_GLSL_MATERIAL
|
||||
|
||||
Materials approximating blender materials with GLSL.
|
||||
|
||||
.. DATA:: VSYNC_OFF
|
||||
|
||||
Disables vsync
|
||||
|
||||
.. DATA:: VSYNC_ON
|
||||
|
||||
Enables vsync
|
||||
|
||||
.. DATA:: VSYNC_ADAPTIVE
|
||||
|
||||
Enables adaptive vsync if supported.
|
||||
Adaptive vsync enables vsync if the framerate is above the monitors refresh rate.
|
||||
Otherwise, vsync is diabled if the framerate is too low.
|
||||
|
||||
.. data:: LEFT_EYE
|
||||
|
||||
Left eye being used during stereoscopic rendering.
|
||||
|
||||
.. data:: RIGHT_EYE
|
||||
|
||||
Right eye being used during stereoscopic rendering.
|
||||
|
||||
.. data:: RAS_OFS_RENDER_BUFFER
|
||||
|
||||
The pixel buffer for offscreen render is a RenderBuffer. Argument to :func:`offScreenCreate`
|
||||
|
||||
.. data:: RAS_OFS_RENDER_TEXTURE
|
||||
|
||||
The pixel buffer for offscreen render is a Texture. Argument to :func:`offScreenCreate`
|
||||
|
||||
|
||||
*****
|
||||
Types
|
||||
*****
|
||||
|
||||
.. class:: RASOffScreen
|
||||
|
||||
An off-screen render buffer object.
|
||||
|
||||
Use :func:`offScreenCreate` to create it.
|
||||
Currently it can only be used in the :class:`bge.texture.ImageRender`
|
||||
constructor to render on a FBO rather than the default viewport.
|
||||
|
||||
.. attribute:: width
|
||||
|
||||
The width in pixel of the FBO
|
||||
|
||||
:type: integer
|
||||
|
||||
.. attribute:: height
|
||||
|
||||
The height in pixel of the FBO
|
||||
|
||||
:type: integer
|
||||
|
||||
.. attribute:: color
|
||||
|
||||
The underlying OpenGL bind code of the texture object that holds
|
||||
the rendered image, 0 if the FBO is using RenderBuffer.
|
||||
The choice between RenderBuffer and Texture is determined
|
||||
by the target argument of :func:`offScreenCreate`.
|
||||
|
||||
:type: integer
|
||||
|
||||
|
||||
*********
|
||||
Functions
|
||||
*********
|
||||
|
||||
.. function:: getWindowWidth()
|
||||
|
||||
Gets the width of the window (in pixels)
|
||||
|
||||
:rtype: integer
|
||||
|
||||
.. function:: getWindowHeight()
|
||||
|
||||
Gets the height of the window (in pixels)
|
||||
|
||||
:rtype: integer
|
||||
|
||||
.. function:: setWindowSize(width, height)
|
||||
|
||||
Set the width and height of the window (in pixels). This also works for fullscreen applications.
|
||||
|
||||
.. note:: Only works in the standalone player, not the Blender-embedded player.
|
||||
|
||||
:arg width: width in pixels
|
||||
:type width: integer
|
||||
:arg height: height in pixels
|
||||
:type height: integer
|
||||
|
||||
.. function:: setFullScreen(enable)
|
||||
|
||||
Set whether or not the window should be fullscreen.
|
||||
|
||||
.. note:: Only works in the standalone player, not the Blender-embedded player.
|
||||
|
||||
:arg enable: ``True`` to set full screen, ``False`` to set windowed.
|
||||
:type enable: bool
|
||||
|
||||
.. function:: getFullScreen()
|
||||
|
||||
Returns whether or not the window is fullscreen.
|
||||
|
||||
.. note:: Only works in the standalone player, not the Blender-embedded player; there it always returns False.
|
||||
|
||||
:rtype: bool
|
||||
|
||||
.. function:: getDisplayDimensions()
|
||||
|
||||
Get the display dimensions, in pixels, of the display (e.g., the
|
||||
monitor). Can return the size of the entire view, so the
|
||||
combination of all monitors; for example, ``(3840, 1080)`` for two
|
||||
side-by-side 1080p monitors.
|
||||
|
||||
:rtype: tuple (width, height)
|
||||
|
||||
.. function:: makeScreenshot(filename)
|
||||
|
||||
Writes an image file with the current displayed frame.
|
||||
|
||||
The image is written to *'filename'*.
|
||||
The path may be absolute (eg. ``/home/foo/image``) or relative when started with
|
||||
``//`` (eg. ``//image``). Note that absolute paths are not portable between platforms.
|
||||
If the filename contains a ``#``,
|
||||
it will be replaced by an incremental index so that screenshots can be taken multiple
|
||||
times without overwriting the previous ones (eg. ``image-#``).
|
||||
|
||||
Settings for the image are taken from the render settings (file format and respective settings,
|
||||
gamma and colospace conversion, etc).
|
||||
The image resolution matches the framebuffer, meaning, the window size and aspect ratio.
|
||||
When running from the standalone player, instead of the embedded player, only PNG files are supported.
|
||||
Additional color conversions are also not supported.
|
||||
|
||||
:arg filename: path and name of the file to write
|
||||
:type filename: string
|
||||
|
||||
|
||||
.. function:: enableVisibility(visible)
|
||||
|
||||
Deprecated; doesn't do anything.
|
||||
|
||||
|
||||
.. function:: showMouse(visible)
|
||||
|
||||
Enables or disables the operating system mouse cursor.
|
||||
|
||||
:arg visible:
|
||||
:type visible: boolean
|
||||
|
||||
|
||||
.. function:: setMousePosition(x, y)
|
||||
|
||||
Sets the mouse cursor position.
|
||||
|
||||
:arg x: X-coordinate in screen pixel coordinates.
|
||||
:type x: integer
|
||||
:arg y: Y-coordinate in screen pixel coordinates.
|
||||
:type y: integer
|
||||
|
||||
|
||||
.. function:: setBackgroundColor(rgba)
|
||||
|
||||
Deprecated and no longer functional. Use :py:meth:`bge.types.KX_WorldInfo.backgroundColor` instead.
|
||||
|
||||
|
||||
.. function:: setEyeSeparation(eyesep)
|
||||
|
||||
Sets the eye separation for stereo mode. Usually Focal Length/30 provides a confortable value.
|
||||
|
||||
:arg eyesep: The distance between the left and right eye.
|
||||
:type eyesep: float
|
||||
|
||||
|
||||
.. function:: getEyeSeparation()
|
||||
|
||||
Gets the current eye separation for stereo mode.
|
||||
|
||||
:rtype: float
|
||||
|
||||
|
||||
.. function:: setFocalLength(focallength)
|
||||
|
||||
Sets the focal length for stereo mode. It uses the current camera focal length as initial value.
|
||||
|
||||
:arg focallength: The focal length.
|
||||
:type focallength: float
|
||||
|
||||
.. function:: getFocalLength()
|
||||
|
||||
Gets the current focal length for stereo mode.
|
||||
|
||||
:rtype: float
|
||||
|
||||
.. function:: getStereoEye()
|
||||
|
||||
Gets the current stereoscopy eye being rendered.
|
||||
This function is mainly used in a :class:`bge.types.KX_Scene.pre_draw` callback
|
||||
function to customize the camera projection matrices for each
|
||||
stereoscopic eye.
|
||||
|
||||
:rtype: LEFT_EYE, RIGHT_EYE
|
||||
|
||||
.. function:: setMaterialMode(mode)
|
||||
|
||||
Set the material mode to use for OpenGL rendering.
|
||||
|
||||
:arg mode: material mode
|
||||
:type mode: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL
|
||||
|
||||
.. note:: Changes will only affect newly created scenes.
|
||||
|
||||
|
||||
.. function:: getMaterialMode(mode)
|
||||
|
||||
Get the material mode to use for OpenGL rendering.
|
||||
|
||||
:rtype: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL
|
||||
|
||||
|
||||
.. function:: setGLSLMaterialSetting(setting, enable)
|
||||
|
||||
Enables or disables a GLSL material setting.
|
||||
|
||||
:arg setting:
|
||||
:type setting: string (lights, shaders, shadows, ramps, nodes, extra_textures)
|
||||
:arg enable:
|
||||
:type enable: boolean
|
||||
|
||||
|
||||
.. function:: getGLSLMaterialSetting(setting)
|
||||
|
||||
Get the state of a GLSL material setting.
|
||||
|
||||
:arg setting:
|
||||
:type setting: string (lights, shaders, shadows, ramps, nodes, extra_textures)
|
||||
:rtype: boolean
|
||||
|
||||
.. function:: setAnisotropicFiltering(level)
|
||||
|
||||
Set the anisotropic filtering level for textures.
|
||||
|
||||
:arg level: The new anisotropic filtering level to use
|
||||
:type level: integer (must be one of 1, 2, 4, 8, 16)
|
||||
|
||||
.. note:: Changing this value can cause all textures to be recreated, which can be slow.
|
||||
|
||||
.. function:: getAnisotropicFiltering()
|
||||
|
||||
Get the anisotropic filtering level used for textures.
|
||||
|
||||
:rtype: integer (one of 1, 2, 4, 8, 16)
|
||||
|
||||
.. function:: setMipmapping(value)
|
||||
|
||||
Change how to use mipmapping.
|
||||
|
||||
:type value: RAS_MIPMAP_NONE, RAS_MIPMAP_NEAREST, RAS_MIPMAP_LINEAR
|
||||
|
||||
.. note:: Changing this value can cause all textures to be recreated, which can be slow.
|
||||
|
||||
.. function:: getMipmapping()
|
||||
|
||||
Get the current mipmapping setting.
|
||||
|
||||
:rtype: RAS_MIPMAP_NONE, RAS_MIPMAP_NEAREST, RAS_MIPMAP_LINEAR
|
||||
|
||||
.. function:: drawLine(fromVec,toVec,color)
|
||||
|
||||
Draw a line in the 3D scene.
|
||||
|
||||
:arg fromVec: the origin of the line
|
||||
:type fromVec: list [x, y, z]
|
||||
:arg toVec: the end of the line
|
||||
:type toVec: list [x, y, z]
|
||||
:arg color: the color of the line
|
||||
:type color: list [r, g, b]
|
||||
|
||||
|
||||
.. function:: enableMotionBlur(factor)
|
||||
|
||||
Enable the motion blur effect.
|
||||
|
||||
:arg factor: the ammount of motion blur to display.
|
||||
:type factor: float [0.0 - 1.0]
|
||||
|
||||
|
||||
.. function:: disableMotionBlur()
|
||||
|
||||
Disable the motion blur effect.
|
||||
|
||||
.. function:: showFramerate(enable)
|
||||
|
||||
Show or hide the framerate.
|
||||
|
||||
:arg enable:
|
||||
:type enable: boolean
|
||||
|
||||
.. function:: showProfile(enable)
|
||||
|
||||
Show or hide the profile.
|
||||
|
||||
:arg enable:
|
||||
:type enable: boolean
|
||||
|
||||
.. function:: showProperties(enable)
|
||||
|
||||
Show or hide the debug properties.
|
||||
|
||||
:arg enable:
|
||||
:type enable: boolean
|
||||
|
||||
.. function:: autoDebugList(enable)
|
||||
|
||||
Enable or disable auto adding debug properties to the debug list.
|
||||
|
||||
:arg enable:
|
||||
:type enable: boolean
|
||||
|
||||
.. function:: clearDebugList()
|
||||
|
||||
Clears the debug property list.
|
||||
|
||||
.. function:: setVsync(value)
|
||||
|
||||
Set the vsync value
|
||||
|
||||
:arg value: One of VSYNC_OFF, VSYNC_ON, VSYNC_ADAPTIVE
|
||||
:type value: integer
|
||||
|
||||
.. function:: getVsync()
|
||||
|
||||
Get the current vsync value
|
||||
|
||||
:rtype: One of VSYNC_OFF, VSYNC_ON, VSYNC_ADAPTIVE
|
||||
|
||||
.. function:: offScreenCreate(width,height[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER])
|
||||
|
||||
Create a Off-screen render buffer object.
|
||||
|
||||
:arg width: the width of the buffer in pixels
|
||||
:type width: integer
|
||||
:arg height: the height of the buffer in pixels
|
||||
:type height: integer
|
||||
:arg samples: the number of multisample for anti-aliasing (MSAA), 0 to disable MSAA
|
||||
:type samples: integer
|
||||
:arg target: the pixel storage: :data:`RAS_OFS_RENDER_BUFFER` to render on RenderBuffers (the default),
|
||||
:data:`RAS_OFS_RENDER_TEXTURE` to render on texture.
|
||||
The later is interesting if you want to access the texture directly (see :attr:`RASOffScreen.color`).
|
||||
Otherwise the default is preferable as it's more widely supported by GPUs and more efficient.
|
||||
If the GPU does not support MSAA+Texture (e.g. Intel HD GPU), MSAA will be disabled.
|
||||
:type target: integer
|
||||
:rtype: :class:`RASOffScreen`
|
||||
|
1557
doc/python_api/rst/bge.texture.rst
Normal file
1557
doc/python_api/rst/bge.texture.rst
Normal file
File diff suppressed because it is too large
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Reference in New Issue
Block a user