Added bmesh to player libraries and changed the priority of blenlib so as to avoid duplicate definitions (looks like there are actually functions defined twice that cause conflicts if one changes the order of linking...figures). Only tested this on mingw-windows, I hope it works elsewhere too.
41 lines
1.1 KiB
Python
41 lines
1.1 KiB
Python
#!/usr/bin/python
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Import ('env')
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cflags=''
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"""
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sources = ['intern/bmesh_eulers.c']
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sources.append('intern/bmesh_mesh.c')
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sources.append('intern/bmesh_polygon.c')
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sources.append('intern/bmesh_structure.c')
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sources.append('intern/bmesh_marking.c')
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sources.append('intern/bmesh_construct.c')
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sources.append('intern/bmesh_interp.c')
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sources.append('intern/bmesh_filters.c')
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sources.append('intern/bmesh_iterators.c')
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sources.append('intern/bmesh_mods.c')
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sources.append('intern/bmesh_queries.c')
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sources.append('intern/bmesh_operators.c')
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"""
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#sources.append('api/BME_walkers.c')
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sources = env.Glob('intern/*.c')
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sources += env.Glob('operators/*.c')
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#sources += env.Glob('tools/*.c')
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incs = ['#/intern/guardedalloc']
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incs.append('../blenlib')
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incs.append('../blenloader')
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incs.append('../makesdna')
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incs.append('../makesrna')
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incs.append('../blenkernel')
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incs.append('./')
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incs.append('./intern')
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incs.append('../editors/mesh')
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incs.append('../editors/include')
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defs = []
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env.BlenderLib ( libname = 'bf_bmesh', sources = sources, includes = Split(incs), libtype = ['core','player'], defines=defs, priority=[100, 100], compileflags=cflags )
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