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Lukas Toenne 0f3515d4e2 Fixes for context updates of the node editor:
* If the node tree can be updated from context (tree has get_from_context callback defined), reset the pointers first to clear the editor path if no tree can be found.
* Stupid mistake: snode->from != snode->from is always false.
* Shader nodes context update: set the 'from' pointer to the active object, even if it doesn't have a material or node tree.
2013-03-19 10:42:33 +00:00
2013-03-16 20:49:46 +00:00
2010-10-13 14:44:22 +00:00
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