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blender-archive/source/gameengine/GamePlayer/common
Campbell Barton cda5d1769d minor changes to BLF api use
- replace calls to BLF_width & BLF_height --> BLF_width_and_height
- no need to call strlen() on length value passed to BLF_draw(). this already checks for \0 char.
2012-01-11 05:45:39 +00:00
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2002-10-12 11:37:38 +00:00
2002-10-12 11:37:38 +00:00
2002-10-12 11:37:38 +00:00