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blender-archive/source/blender/include
Ton Roosendaal 612eb7c193 - Simple optimizing for deflected (collision) particles. It now caches
transformation (from vertex -> world space), used defines for vecadd and
  vecsub, and intersects quads more efficient.
  Result is about 2 times faster.

- Added draw mode for empty used as forcefield

- added defines VECADD and VECSUB
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