transformation (from vertex -> world space), used defines for vecadd and vecsub, and intersects quads more efficient. Result is about 2 times faster. - Added draw mode for empty used as forcefield - added defines VECADD and VECSUB
transformation (from vertex -> world space), used defines for vecadd and vecsub, and intersects quads more efficient. Result is about 2 times faster. - Added draw mode for empty used as forcefield - added defines VECADD and VECSUB