This repository has been archived on 2023-10-09 . You can view files and clone it. You cannot open issues or pull requests or push a commit.
779368fd4524d35e9b1802a0e720ced3df059ada
Originally (2.49) we were testing for ob->game_flag to see if the object is dynamic. That could work here (it would require a new rna prop for the object (a read-only is_dynamic) or similar. However using ob.game.physics_type is more explicit, therefore may be more interesting. I have no strong opinions on that...
Description
Archive of Blender with old branches
Languages
C
67.4%
C++
23.4%
Python
6.1%
CMake
1.5%
GLSL
1.1%
Other
0.4%