251 lines
9.8 KiB
C++
251 lines
9.8 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/armature/armature_intern.h
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* \ingroup edarmature
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*/
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#ifndef __ARMATURE_INTERN_H__
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#define __ARMATURE_INTERN_H__
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/* internal exports only */
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struct wmOperatorType;
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struct bContext;
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struct Scene;
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struct Object;
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struct Base;
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struct bAction;
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struct bPoseChannel;
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struct bArmature;
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struct EditBone;
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struct Bone;
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struct ListBase;
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struct LinkData;
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/* ******************************************************* */
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/* Armature EditMode Operators */
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void ARMATURE_OT_bone_primitive_add(struct wmOperatorType *ot);
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void ARMATURE_OT_align(struct wmOperatorType *ot);
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void ARMATURE_OT_calculate_roll(struct wmOperatorType *ot);
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void ARMATURE_OT_switch_direction(struct wmOperatorType *ot);
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void ARMATURE_OT_subdivide(struct wmOperatorType *ot);
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void ARMATURE_OT_parent_set(struct wmOperatorType *ot);
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void ARMATURE_OT_parent_clear(struct wmOperatorType *ot);
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void ARMATURE_OT_select_all(struct wmOperatorType *ot);
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void ARMATURE_OT_select_mirror(struct wmOperatorType *ot);
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void ARMATURE_OT_select_more(struct wmOperatorType *ot);
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void ARMATURE_OT_select_less(struct wmOperatorType *ot);
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void ARMATURE_OT_select_hierarchy(struct wmOperatorType *ot);
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void ARMATURE_OT_select_linked(struct wmOperatorType *ot);
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void ARMATURE_OT_select_similar(struct wmOperatorType *ot);
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void ARMATURE_OT_shortest_path_pick(struct wmOperatorType *ot);
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void ARMATURE_OT_delete(struct wmOperatorType *ot);
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void ARMATURE_OT_dissolve(struct wmOperatorType *ot);
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void ARMATURE_OT_duplicate(struct wmOperatorType *ot);
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void ARMATURE_OT_symmetrize(struct wmOperatorType *ot);
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void ARMATURE_OT_extrude(struct wmOperatorType *ot);
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void ARMATURE_OT_hide(struct wmOperatorType *ot);
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void ARMATURE_OT_reveal(struct wmOperatorType *ot);
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void ARMATURE_OT_click_extrude(struct wmOperatorType *ot);
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void ARMATURE_OT_fill(struct wmOperatorType *ot);
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void ARMATURE_OT_merge(struct wmOperatorType *ot);
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void ARMATURE_OT_separate(struct wmOperatorType *ot);
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void ARMATURE_OT_split(struct wmOperatorType *ot);
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void ARMATURE_OT_autoside_names(struct wmOperatorType *ot);
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void ARMATURE_OT_flip_names(struct wmOperatorType *ot);
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void ARMATURE_OT_layers_show_all(struct wmOperatorType *ot);
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void ARMATURE_OT_armature_layers(struct wmOperatorType *ot);
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void ARMATURE_OT_bone_layers(struct wmOperatorType *ot);
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/* ******************************************************* */
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/* Pose-Mode Operators */
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void POSE_OT_hide(struct wmOperatorType *ot);
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void POSE_OT_reveal(struct wmOperatorType *ot);
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void POSE_OT_armature_apply(struct wmOperatorType *ot);
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void POSE_OT_visual_transform_apply(struct wmOperatorType *ot);
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void POSE_OT_rot_clear(struct wmOperatorType *ot);
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void POSE_OT_loc_clear(struct wmOperatorType *ot);
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void POSE_OT_scale_clear(struct wmOperatorType *ot);
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void POSE_OT_transforms_clear(struct wmOperatorType *ot);
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void POSE_OT_user_transforms_clear(struct wmOperatorType *ot);
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void POSE_OT_copy(struct wmOperatorType *ot);
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void POSE_OT_paste(struct wmOperatorType *ot);
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void POSE_OT_select_all(struct wmOperatorType *ot);
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void POSE_OT_select_parent(struct wmOperatorType *ot);
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void POSE_OT_select_hierarchy(struct wmOperatorType *ot);
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void POSE_OT_select_linked(struct wmOperatorType *ot);
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void POSE_OT_select_constraint_target(struct wmOperatorType *ot);
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void POSE_OT_select_grouped(struct wmOperatorType *ot);
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void POSE_OT_select_mirror(struct wmOperatorType *ot);
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void POSE_OT_group_add(struct wmOperatorType *ot);
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void POSE_OT_group_remove(struct wmOperatorType *ot);
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void POSE_OT_group_move(struct wmOperatorType *ot);
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void POSE_OT_group_sort(struct wmOperatorType *ot);
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void POSE_OT_group_assign(struct wmOperatorType *ot);
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void POSE_OT_group_unassign(struct wmOperatorType *ot);
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void POSE_OT_group_select(struct wmOperatorType *ot);
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void POSE_OT_group_deselect(struct wmOperatorType *ot);
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void POSE_OT_paths_calculate(struct wmOperatorType *ot);
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void POSE_OT_paths_update(struct wmOperatorType *ot);
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void POSE_OT_paths_clear(struct wmOperatorType *ot);
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void POSE_OT_autoside_names(struct wmOperatorType *ot);
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void POSE_OT_flip_names(struct wmOperatorType *ot);
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void POSE_OT_rotation_mode_set(struct wmOperatorType *ot);
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void POSE_OT_quaternions_flip(struct wmOperatorType *ot);
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void POSE_OT_bone_layers(struct wmOperatorType *ot);
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/* ******************************************************* */
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/* Etch-A-Ton (Skeleton Sketching) Operators */
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void SKETCH_OT_gesture(struct wmOperatorType *ot);
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void SKETCH_OT_delete(struct wmOperatorType *ot);
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void SKETCH_OT_draw_stroke(struct wmOperatorType *ot);
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void SKETCH_OT_draw_preview(struct wmOperatorType *ot);
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void SKETCH_OT_finish_stroke(struct wmOperatorType *ot);
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void SKETCH_OT_cancel_stroke(struct wmOperatorType *ot);
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void SKETCH_OT_convert(struct wmOperatorType *ot);
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void SKETCH_OT_select(struct wmOperatorType *ot);
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/* ******************************************************* */
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/* Pose Tool Utilities (for PoseLib, Pose Sliding, etc.) */
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/* pose_utils.c */
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/* Temporary data linking PoseChannels with the F-Curves they affect */
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typedef struct tPChanFCurveLink {
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struct tPChanFCurveLink *next, *prev;
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ListBase fcurves; /* F-Curves for this PoseChannel (wrapped with LinkData) */
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struct bPoseChannel *pchan; /* Pose Channel which data is attached to */
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char *pchan_path; /* RNA Path to this Pose Channel (needs to be freed when we're done) */
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float oldloc[3]; /* transform values at start of operator (to be restored before each modal step) */
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float oldrot[3];
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float oldscale[3];
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float oldquat[4];
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float oldangle;
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float oldaxis[3];
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struct IDProperty *oldprops; /* copy of custom properties at start of operator (to be restored before each modal step) */
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} tPChanFCurveLink;
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/* ----------- */
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void poseAnim_mapping_get(struct bContext *C, ListBase *pfLinks, struct Object *ob, struct bAction *act);
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void poseAnim_mapping_free(ListBase *pfLinks);
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void poseAnim_mapping_refresh(struct bContext *C, struct Scene *scene, struct Object *ob);
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void poseAnim_mapping_reset(ListBase *pfLinks);
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void poseAnim_mapping_autoKeyframe(struct bContext *C, struct Scene *scene, struct Object *ob, ListBase *pfLinks, float cframe);
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LinkData *poseAnim_mapping_getNextFCurve(ListBase *fcuLinks, LinkData *prev, const char *path);
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/* ******************************************************* */
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/* PoseLib */
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/* pose_lib.c */
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void POSELIB_OT_new(struct wmOperatorType *ot);
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void POSELIB_OT_unlink(struct wmOperatorType *ot);
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void POSELIB_OT_action_sanitize(struct wmOperatorType *ot);
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void POSELIB_OT_pose_add(struct wmOperatorType *ot);
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void POSELIB_OT_pose_remove(struct wmOperatorType *ot);
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void POSELIB_OT_pose_rename(struct wmOperatorType *ot);
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void POSELIB_OT_browse_interactive(struct wmOperatorType *ot);
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void POSELIB_OT_apply_pose(struct wmOperatorType *ot);
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/* ******************************************************* */
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/* Pose Sliding Tools */
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/* pose_slide.c */
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void POSE_OT_push(struct wmOperatorType *ot);
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void POSE_OT_relax(struct wmOperatorType *ot);
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void POSE_OT_breakdown(struct wmOperatorType *ot);
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void POSE_OT_propagate(struct wmOperatorType *ot);
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/* ******************************************************* */
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/* Various Armature Edit/Pose Editing API's */
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/* Ideally, many of these defines would not be needed as everything would be strictly self-contained
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* within each file, but some tools still have a bit of overlap which makes things messy -- Feb 2013
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*/
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EditBone *make_boneList(struct ListBase *edbo, struct ListBase *bones, struct EditBone *parent, struct Bone *actBone);
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bool BIF_sk_selectStroke(struct bContext *C, const int mval[2], const bool extend);
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/* duplicate method */
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void preEditBoneDuplicate(struct ListBase *editbones);
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struct EditBone *duplicateEditBone(struct EditBone *curBone, const char *name, struct ListBase *editbones, struct Object *ob);
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void updateDuplicateSubtarget(struct EditBone *dupBone, struct ListBase *editbones, struct Object *ob);
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/* duplicate method (cross objects) */
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/* editbones is the target list */
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struct EditBone *duplicateEditBoneObjects(struct EditBone *curBone, const char *name, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob);
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/* editbones is the source list */
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void updateDuplicateSubtargetObjects(struct EditBone *dupBone, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob);
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EditBone *add_points_bone(struct Object *obedit, float head[3], float tail[3]);
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void bone_free(struct bArmature *arm, struct EditBone *bone);
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void armature_tag_select_mirrored(struct bArmature *arm);
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void armature_select_mirrored_ex(struct bArmature *arm, const int flag);
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void armature_select_mirrored(struct bArmature *arm);
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void armature_tag_unselect(struct bArmature *arm);
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void *get_nearest_bone(struct bContext *C, short findunsel, int x, int y);
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void *get_bone_from_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest);
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int bone_looper(struct Object *ob, struct Bone *bone, void *data,
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int (*bone_func)(struct Object *, struct Bone *, void *));
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#endif /* __ARMATURE_INTERN_H__ */
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