Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __FREESTYLE_NODE_VIEW_LAYER_H__
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#define __FREESTYLE_NODE_VIEW_LAYER_H__
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/** \file
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* \ingroup freestyle
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* \brief Class to represent a view layer in Blender.
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*/
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#include "Node.h"
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extern "C" {
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#include "DNA_scene_types.h" /* for Scene and ViewLayer */
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}
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using namespace std;
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namespace Freestyle {
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class NodeViewLayer : public Node {
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public:
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inline NodeViewLayer(Scene &scene, ViewLayer &view_layer)
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: Node(), _Scene(scene), _ViewLayer(view_layer)
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{
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}
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virtual ~NodeViewLayer()
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{
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}
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inline struct Scene &scene() const
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{
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return _Scene;
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}
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inline struct ViewLayer &sceneLayer() const
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{
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return _ViewLayer;
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}
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/*! Accept the corresponding visitor */
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virtual void accept(SceneVisitor &v);
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protected:
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Scene &_Scene;
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ViewLayer &_ViewLayer;
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};
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} /* namespace Freestyle */
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#endif // __FREESTYLE_NODE_VIEW_LAYER_H__
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