1) Curve deform http://www.blender3d.org/cms/Curve_Deform.392.0.html Works simple as expected, but keep track of the rotation axis in F7 buttons (Track X Y Z) Only Mesh deform supported now. Code changes: - centralized deformation calls in curve_modifiers() mesh_modifiers() etcetera. Here also other effects can be added like wave. Now the evaluation order is fixed, but should become optional. It also doesnt use the Displist anymore as deform-input. That latter part is unfinished yet. This code also is used for Hooks and will be needed for softbody - made convention stricter that displists are being checked on in drawobject(), this to prevent routines to make new displists recursively (like armature does). Now a freedisplist() is sufficient to signal that a new displaylist should be made. 2) Object Hooks http://www.blender3d.org/cms/Object_Hooks.391.0.html Support for Hooks is added to Mesh, Lattice, Curve and Surface objects. For Armatures this would require some more work & research. Main goal for this feature is to provide quick & simple access to the underlying geometry in Objects on Object level, supporting hierarchies and Ipos etc.
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3.5 KiB