Caused:
error: unsized array index must be constant
Use hard coded number of clipping planes, copying the 4th to 5 & 6
when only 4 are used.
21 lines
455 B
GLSL
21 lines
455 B
GLSL
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uniform mat4 ModelViewProjectionMatrix;
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uniform mat4 ModelMatrix;
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in float weight;
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in vec3 pos;
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out vec2 weight_interp; /* (weight, alert) */
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void main()
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{
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gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
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/* Separate actual weight and alerts for independent interpolation */
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weight_interp = max(vec2(weight, -weight), 0.0);
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
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#endif
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}
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