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blender-archive/source
Ton Roosendaal c8a84be5f4 Bug fix, provided by Martin Dickopp;
The dynamical allocated arrays (rwenzlaff, april 03) for render vertices/
faces/halos were freed in a way that requires the last element of array to
be NULL.
This wasn't coded however, causing memory errors in exceptional cases;
like when amount of faces/vertices is exact between 261888 and 262144. :)
2005-03-04 22:17:52 +00:00
..
2004-11-14 13:44:47 +00:00
2004-01-05 00:06:11 +00:00
2004-11-03 14:45:52 +00:00
2004-09-01 12:09:22 +00:00