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blender-archive/source
Martin Poirier cfd5439bc6 Fixed Constraint projection code in perspective mode. When using a planar constraints, it follows the movement of the mouse exactly instead of just casting on the plane.
In user terms: the motion on screen of the selection follows the motion of the mouse pointer.

Gives some errors when the constraint plane is nearly perpendicular to the view port though.

Added a debug print function for 4D vectors to arithb.c

Optimised the 3D -> view projection functions in view.c (a bit).
2005-02-27 19:14:21 +00:00
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2004-11-14 13:44:47 +00:00
2004-01-05 00:06:11 +00:00
2004-11-03 14:45:52 +00:00
2004-09-01 12:09:22 +00:00