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blender-archive/source/blender/gpu
Mike Erwin e7fddc0772 OpenGL: disable checks for NPOT texture support
Non-power-of-two textures are always allowed. Keeping the disabled checks in the code in case we support OpenGL ES in the future. Even then it should be a compile-time check, not at run-time.
2016-10-17 02:36:51 -04:00
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2016-03-21 22:43:03 +01:00
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2014-10-07 15:47:32 -05:00
2016-01-10 07:12:10 +11:00
2016-01-28 17:23:12 +11:00