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129 Commits

Author SHA1 Message Date
06126862d4 Bumped version to 1.6.3 2017-03-21 14:16:37 +01:00
7b8713881e update_version.sh now prints example commit & tag commands 2017-03-21 14:16:29 +01:00
7c65851b75 Allow version passed to update_version.sh to start with "version-" prefix
This allows you to copy-paste a tag and edit it for the new version.
2017-03-21 14:16:07 +01:00
ec72091268 Added changelog, which will contain user-relevant changes. 2017-03-21 14:13:56 +01:00
cf7adb065f Local project path is used by both Attract and Flamenco
It's now shown whenever the project is set up for either one.
2017-03-21 14:06:45 +01:00
74220e4fc4 Bumped version to 1.6.2 2017-03-17 15:39:53 +01:00
0ebd4435e5 Flamenco: when opening non-existing file path, open parent instead
This is very useful for opening render output directories from Blender,
as those will only exist after rendering has started.
2017-03-17 15:08:50 +01:00
c24501661e Fix T50954: Improve Blender Cloud add-on project selector
Attract and Flamenco features are (de)activated based on the extensions
enabled on the selected project. As a result, anyone can use the add-on
again, without seeing Attract or Flamenco things they can't use.
2017-03-17 15:08:09 +01:00
5b77ae50a1 Bumped version to 1.6.1 2017-03-07 11:01:11 +01:00
74958cf217 Show error in GUI when Blender Cloud is unreachable 2017-03-07 11:00:42 +01:00
5026dfc441 Fixed sample count when using branched path tracing
Thanks to dr. Sharybin for the patch.
2017-03-07 11:00:23 +01:00
843667e612 Bumped version to 1.6.0 2017-02-14 10:22:35 +01:00
cf3f7234eb Default to frame chunk size of 1 (instead of 10) 2017-02-14 10:22:06 +01:00
4647175a7e Turn off "use overwrite" and "use placeholder" for Flamenco blend files.
If you want to re-render frames, delete them first, then reschedule
the render task.
2017-02-14 10:21:50 +01:00
33da5195f3 Fixed bugs when blendfile is outside the project directory 2017-02-01 14:00:46 +01:00
3814fb2683 Bumped version to 1.5.999999 2017-02-01 09:57:49 +01:00
15484a65cd Tweaked output dir to not end in '.flamenco' 2017-01-31 18:29:10 +01:00
d9e2b36204 A bit broader exception handling 2017-01-31 18:29:00 +01:00
cc690ec8c9 Always use EXR for progressive rendering 2017-01-31 18:28:47 +01:00
0422070d55 Flamenco: use 6 #-signs, Flamenco Server expects this 2017-01-31 18:28:35 +01:00
8cefb4fb07 Flamenco: Take "Square samples" into account when computing nr of samples 2017-01-31 18:28:14 +01:00
23549fa676 Added support for blender-render-progressive jobs 2017-01-30 10:38:35 +01:00
cb73030e6a Bumped version to 1.5.99999 2017-01-24 17:22:04 +01:00
fbf02c3625 Captialising labels/captions 2017-01-24 15:15:08 +01:00
95699aca36 Open webbrowser after submitting a Flamenco job
This can be disabled in the add-on preferences.
2017-01-24 15:14:43 +01:00
60018cd78c Using explicit status EnumProperty to show Flamenco status
By Andy's request, I've removed the window_manager.progress_xxx stuff (so
no longer hijacking the mouse cursor) and instead show the Flamenco status
in the Flamenco Render panel.
2017-01-24 14:55:39 +01:00
5f73837d3c Don't write to artist's blend file, but to temporary file.
This file is saved to '{blendfile}.flamenco.blend', which is used to BAM-
pack and create the Flamenco job. After that, the file is removed from
the local filesystem again.
2017-01-24 14:39:49 +01:00
9272e22129 Bumped version to 1.5.9999 to indicate 1.6.0-beta2 2017-01-19 15:44:17 +01:00
e14a0aa53c Warn in the Flamenco panel about the "Overwrite" checkbox. 2017-01-19 15:06:03 +01:00
51cf097c8f Removed logging when file is outside project path 2017-01-19 15:04:12 +01:00
4608204f1d Prevent error when current file is outside Flamenco project path 2017-01-18 16:45:54 +01:00
3f95249196 Include README-flamenco.md in the distribution ZIP 2017-01-18 14:39:10 +01:00
9df016da09 Bumped version to 1.5.999 2017-01-18 14:37:09 +01:00
64e29e695b Flamenco: determine render output path using add-on prefs and filename. 2017-01-18 14:31:25 +01:00
d5f285a381 self._log -> self.log 2017-01-18 12:50:50 +01:00
e39429272d Single quotes intead of double 2017-01-18 10:53:16 +01:00
bdb00eeaaa Flamenco: show crude progress when BAM-packing & creating Flamenco job 2017-01-18 09:35:23 +01:00
3ef2ca0c07 Added scene properties for Flamenco render job type & priority 2017-01-18 09:34:45 +01:00
35d4f85010 Added BAM-packing, requires version of Blender that includes BAM 1.1.1 2017-01-17 17:30:37 +01:00
8151b952b9 Construct ProactorEventLoop on win32 for subprocess support 2017-01-17 16:02:34 +01:00
2d2585b8d7 Fixed bug in flamenco.unregister 2017-01-13 17:57:57 +01:00
65204db228 Bumped version to 1.5.99 to indicate 1.6-beta0 2017-01-13 17:47:37 +01:00
570b1d4bfe Initial Flamenco support.
Lots to do:

- Doesn't call BAM yet to copy files onto the job storage folder (even
  though you can configure that folder).
- Uses the same project as Attract, so you have to select it in an
  unintuitive location. Also, you can only start Flamenco jobs on a project
  that is Attract-enabled (and not necessarily Flamenco-enabled).
2017-01-13 17:24:37 +01:00
68b046c714 Bumped version to 1.5.2 2017-01-06 17:01:58 +01:00
cb20d6ee03 Fixed icon, the MOVE_UP_VEC icon was removed
This happened in Blender commit rBb2159b94bcd6c4e30c47b9970601e6f2ca2a0750
2017-01-06 17:01:06 +01:00
Dalai Felinto
645bdd950f Attract: prevent ui/console errors when no strip exists 2016-12-06 22:00:58 +01:00
Dalai Felinto
74a5830dae setup fdist option for files distribution (unzipped files)
This is the equivalent of `python setup.py bdist` and unzipping the outputted file. If no --dest-path is specified it dumps the files in the same folder as the .zip.

It is used for symlinking of the latest addon in production computers without having to deal with .zip files.

Review, design, lessons, patient orientations by Sybren Stüvel
2016-11-11 16:15:24 +01:00
da4d4df5fb Bumped version to 1.5.1 2016-11-11 09:28:10 +01:00
9c3098cc0d Attract: Added some poll methods 2016-11-11 09:26:52 +01:00
98beaf7fb7 Unlinking a single shot copies the shot ID to the clipboard.
This allows you to easily unlink one strip, and relink another. This cannot
be done for multiple shots simultaneously.
2016-11-11 09:23:39 +01:00
3364371ac6 Use '{nr of shots} Shots' instead of 'Selected Shots'
This is a bit shorter, and more concrete.
2016-11-11 09:22:59 +01:00
2723b07fa2 Nicer button layout for unlink & delete
This makes 'delete' harder to hit accidentally.
2016-11-11 09:17:25 +01:00
c2a037ca89 Added button to copy a shot ID to the clipboard 2016-11-11 09:15:04 +01:00
d3451d4de3 Icon tweaks 2016-11-11 09:14:51 +01:00
5094977614 Attract: "delete shots" now works on all selected Attract strips 2016-11-11 09:06:59 +01:00
Dalai Felinto
a11a55be22 Implement attract "Trim End" 2016-11-10 18:49:13 +01:00
68d2fc8e42 Fixed scene update post handler disappearing. 2016-11-08 15:11:27 +01:00
2de4a8e87c Removed beta warning 2016-11-08 14:09:33 +01:00
39b2bacdcc Bumped version to 1.5.0 2016-11-08 14:08:15 +01:00
a1416f99dd Added script to bump versions in all the right places.
Must be called with major.minor.micro revision number (so 3 components).

Signed-off-by: Sybren A. Stüvel <sybren@stuvel.eu>
2016-11-08 14:08:03 +01:00
0fa7d60028 Keep Attract & Image Share prefs enabled when sync error is shown. 2016-11-08 10:14:26 +01:00
c1b6480f9a Texture browser: Also draw a dark background for INITIALIZING state 2016-11-08 10:14:26 +01:00
56353d4177 More captialisation of button labels. 2016-11-07 13:39:33 +01:00
469a9318af Also allow meta strips to be considered "shots" in Attract. 2016-11-07 13:39:14 +01:00
e265081131 Change wiki URL to HTTPS 2016-11-07 11:23:30 +01:00
115eea82c6 Prevent errors when there is no sequencer in the current scene 2016-11-04 17:47:27 +01:00
900068a6f5 Slight improvements to Attract shot delete operator 2016-11-04 17:47:13 +01:00
c8229500d1 Bugfix 2016-11-04 16:42:26 +01:00
65ff9da428 Attract: Draw conflicts more subtly 2016-11-04 16:12:13 +01:00
fcba8a2e0f Attract: Compute strip conflicts in scene update handler 2016-11-04 16:11:59 +01:00
7ef5e522f8 Attract thumbs: only use middle frame when current frame not on shot
This now also applies when rendering multiple shot thumbnails.
2016-11-04 15:45:23 +01:00
ae570e5907 Allow undeletion of shots by relinking to the edit. 2016-11-04 13:44:12 +01:00
16b90d2ea8 Bumped pillarsdk version to 1.6.1 2016-11-04 12:38:30 +01:00
875c92ee9d Bumped version 1.4.999 2016-11-04 12:34:04 +01:00
cbfc75a89c Attract: added operator to send all shots to Attract at once. 2016-11-04 12:32:21 +01:00
54e676b36f Only send 'unlink' cmd to Attract if ObjectID no longer used in edit.
Previously it would always send 'unlink', even when a duplicate strip was
removed.
2016-11-04 12:05:21 +01:00
c94b0f5f2d Slightly nicer wording of delete warning. 2016-11-04 12:04:53 +01:00
a58bfe9a76 Be more explicit in strip ObjectID conflicts.
Shows more warnings in the UI, and the conflict status is now saved on
an RNA property atc_object_id_conflict.
2016-11-04 12:04:38 +01:00
d332e1e50a Attract: Draw conflicts (two strips linked to the same shot) in red outline 2016-11-04 11:36:40 +01:00
Dalai Felinto
dd66d5ce93 UI elements should be capitalized in Blender 2016-11-04 10:20:54 +01:00
965b02cec4 Attract: Send relink/unlink shots as PATCH 2016-11-03 18:44:31 +01:00
fd67675c12 Formatting 2016-11-03 17:37:06 +01:00
06a661126b Support rendering for selection of shots.
Also chooses middle frame of shot when rendering a single shot AND the
current frame isn't on that shot.
2016-11-03 17:24:44 +01:00
191b150280 Removed redundant tempfile 2016-11-03 16:33:33 +01:00
feb62ddae0 Attract: render thumbnail button
Still a bit rough, needs GUI response to show upload is happening.
2016-11-03 14:47:54 +01:00
603159f0d1 Improved labels for some Attract buttons 2016-11-03 12:54:33 +01:00
d2ae3f9cb7 Improved pyside_cache decorator
This one should work properly when multiple properties use the same
callback function.
2016-11-03 12:53:03 +01:00
079f8ff4c3 When relinking shot, get node ID from clipboard 2016-10-18 14:31:56 +02:00
c97859ef33 Unified three 'submit to Attract' operators. 2016-10-18 14:22:37 +02:00
f1ebea8948 Added "Open shot in browser" button 2016-10-18 12:26:46 +02:00
1b82977c6e Always unregister module, even when Sequence property doesn't want to be deleted 2016-10-18 12:25:05 +02:00
a7307bf7b5 Separate URLs for web and API calls 2016-10-18 12:24:43 +02:00
11fd12e125 Fixed copy/paste error 2016-10-18 12:23:36 +02:00
54dccb20ba Prevent caching issue when refreshing shot info from Attract 2016-10-18 12:23:27 +02:00
61a8db3f96 Added workaround for EnumProperty string limitation
See https://www.blender.org/api/blender_python_api_master/bpy.props.html#bpy.props.EnumProperty
2016-10-18 11:20:06 +02:00
0b2f0a3ec1 Open in new Blender: switch to the scene that rendered the mkv 2016-10-13 10:06:15 +02:00
5117ec7cde Open in new Blender: pass all --enable-xxx CLI options to sub-blender. 2016-10-13 10:05:58 +02:00
74f61fa83a Open in new Blender: also switch to correct scene 2016-10-11 12:51:20 +02:00
f73671c4f0 Added "Open in new Blender" button for movie strips with metadata.
The metadata requires the following fields:

"BLENDER:BLEND_FILE" (to open the file)
"BLENDER:START_FRAME" and "BLENDER:END_FRAME" (just to display)
2016-10-11 11:17:24 +02:00
6f970a41e5 Added utils.find_in_path + unittest 2016-10-11 10:52:27 +02:00
ccedb7cbb1 Fix operator descriptions ending in '.'
By default, blender will take the operator class description comment as the description for the UI tooltip, which should not have a trailing dot.
I duplicated the descriptions into an explicit bl_description to have a clear distinction between user UI and coder comment, but simply removing the dot from the comment would also work
2016-10-04 23:17:50 +02:00
abcd8b0168 Added description for PillarCredentialsUpdate operator. 2016-10-04 16:44:15 +02:00
534a5a6ac4 Attract project refresh: Show report when credential checking fails 2016-10-04 16:42:13 +02:00
6b5faa423e Bumped pillarsdk requirement to 1.6.0 2016-10-04 16:27:28 +02:00
232e8f6167 Bumped version to 1.4.99 (because Blender doesn't do beta versions)
The bl_info['version'] value is just a tuple of numbers, so there is no
room for beta version info. I did add a warning, though.
2016-10-04 16:15:40 +02:00
af0dee0c9d Make attract.strip_unlink unlink all selected strips, and not just the active 2016-09-30 13:58:49 +02:00
baac86f59b New shots should start with 'todo' status.
In a later version this default status should either be set server-side
and returned in the POST response, or be taken from the project definition
by this add-on.
2016-09-30 13:58:31 +02:00
19d54b7fd6 Don't filter available projects on is_private=True. 2016-09-29 18:54:50 +02:00
0067157251 Dim status line for strips with atc_is_synced == False 2016-09-27 16:53:43 +02:00
4c84fbf339 Fixed strip drawing.
It didn't consider meta-strips, we look at that now. Also the line is
thinner and uses the same colours as the web interface to indicate strip
status.
2016-09-27 16:51:46 +02:00
6a5c392b5b Lots of Attract tweaks 2016-09-27 16:26:46 +02:00
cbaccaed49 Different node type name 2016-09-27 15:55:39 +02:00
cfc53e007c Removed more atc_cut_in/out 2016-09-27 15:51:24 +02:00
2768f0a59f Added refreshing data that is determined by web interface. 2016-09-27 15:43:52 +02:00
b6c7ec1546 Removed unused Attract properties 2016-09-27 15:43:35 +02:00
417b6e80f5 Working on Attract integration 2016-09-23 17:45:06 +02:00
90259297ca Use project UUID from new property in preferences 2016-09-23 14:06:36 +02:00
3d9f4e893a Store attract project in preferences (instead of windowmanager)
This actually saves the available projects, allowing a refresh when needed.
2016-09-23 14:06:36 +02:00
4be497ed27 Added project selector for Attract. 2016-09-23 14:06:36 +02:00
28fe6e8f96 pillar.call → pillar.sync_call 2016-09-23 14:06:36 +02:00
22e4f2dc5e Some cosmetic changes 2016-09-23 14:06:36 +02:00
537dcf846a No need to manually compute frame_final_start 2016-09-23 14:06:36 +02:00
8ca4159fe8 Sync shot notes & description 2016-09-23 14:06:36 +02:00
d7bf001ffe Show cut-out frame nr as read-only property. 2016-09-23 14:06:36 +02:00
6ea15d2bfe No need to manually keep track of index. 2016-09-23 14:06:36 +02:00
6fda496652 Attract sequence strip buttons are working. 2016-09-23 14:06:36 +02:00
8dab01138e More work on attract integration 2016-09-23 14:06:36 +02:00
3da76ddb24 Added proper error messages for when the project needs Attract setup.
When the 'shot' node type doesn't exist, we now show an error message
about this (instead of causing an IndexError).
2016-09-23 14:06:36 +02:00
c57da7ab2b WIP: integration of the Attract addon into the Blender Cloud adddon. 2016-09-23 14:06:36 +02:00
20 changed files with 2663 additions and 26 deletions

32
CHANGELOG.md Normal file
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@@ -0,0 +1,32 @@
# Blender Cloud changelog
## Version 1.6.3 (2017-03-21)
- Fixed bug where local project path wasn't shown for projects only set up for Flamenco
(and not Attract).
- Added this CHANGELOG.md file, which will contain user-relevant changes.
## Version 1.6.2 (2017-03-17)
- Flamenco: when opening non-existing file path, open parent instead - Sybren A. Stüvel
- Fix T50954: Improve Blender Cloud add-on project selector
## Version 1.6.1 (2017-03-07)
- Show error in GUI when Blender Cloud is unreachable
- Fixed sample count when using branched path tracing
## Version 1.6.0 (2017-02-14)
- Default to frame chunk size of 1 (instead of 10).
- Turn off "use overwrite" and "use placeholder" for Flamenco blend files.
- Fixed bugs when blendfile is outside the project directory
## Older versions
For the history of older versions, please refer to the
[Git history](https://developer.blender.org/diffusion/BCA/)

57
README-flamenco.md Normal file
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@@ -0,0 +1,57 @@
# Flamenco
The Blender Cloud add-on has preliminary support for [Flamenco](https://flamenco.io/).
It requires a project on the [Blender Cloud](https://cloud.blender.org/) that is set up for
Flamenco, and it requires you to be logged in as a user with rights to use Flamenco.
## Quirks
Flamenco support is unpolished, so it has some quirks.
- Project selection happens through the Attract project selector. As a result, you can only
select Attract-enabled projects (even when they are not set up for Flamenco). Be careful
which project you select.
- The top level directory of the project is also set through the Attract properties.
- Defaults are heavily biased for our use in the Blender Institute.
- Settings that should be project-specific are not, i.e. are regular add-on preferences.
- Sending a project to Flamenco will check the "File Extensions" setting in the Output panel,
and save the blend file to the current filename.
## Render job file locations
Rendering via Flamenco roughly comprises of two steps:
1. Packing the file to render with its dependencies, and placing them in the "job file path".
2. Rendering, and placing the output files in the "job output path".
### Job file path
The "job file path" consists of the following path components:
1. The add-on preference "job file path", e.g. `/render/_flamenco/storage`
2. The current date and time, your Blender Cloud username, and the name of the current blend file.
3. The name of the current blend file.
For example:
`/render/_flamenco/storage/2017-01-18-104841.931387-sybren-03_02_A.layout/03_02_A.layout.blend`
### Job output path
The file path of output files consists of the following path components:
1. The add-on preference "job file path", e.g. `/render/agent327/frames`
2. The path of the current blend file, relative to the project directory. The first N components
of this path can be stripped; when N=1 it turns `scenes/03-searching/03_02_A-snooping/` into
`03-searching/03_02_A-snooping/`.
3. The name of the current blend file, without `.blend`.
4. The file name depends on the type of output:
- When rendering to image files: A 5-digit frame number with the required file extension.
- When rendering to a video file: The frame range with the required file extension.
For example:
`/render/agent327/frames/03-searching/03_02_A-snooping/03_02_A.layout/00441.exr`
`/render/agent327/frames/03-searching/03_02_A-snooping/03_02_A.layout/14-51,60-133.mkv`

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@@ -20,13 +20,13 @@
bl_info = {
'name': 'Blender Cloud',
'author': 'Sybren A. Stüvel and Francesco Siddi',
'version': (1, 4, 4),
"author": "Sybren A. Stüvel, Francesco Siddi, Inês Almeida, Antony Riakiotakis",
'version': (1, 6, 3),
'blender': (2, 77, 0),
'location': 'Addon Preferences panel, and Ctrl+Shift+Alt+A anywhere for texture browser',
'description': 'Texture library browser and Blender Sync. Requires the Blender ID addon '
'and Blender 2.77a or newer.',
'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.6/Py/'
'wiki_url': 'https://wiki.blender.org/index.php/Extensions:2.6/Py/'
'Scripts/System/BlenderCloud',
'category': 'System',
}
@@ -78,17 +78,23 @@ def register():
texture_browser = reload_mod('texture_browser')
settings_sync = reload_mod('settings_sync')
image_sharing = reload_mod('image_sharing')
attract = reload_mod('attract')
flamenco = reload_mod('flamenco')
else:
from . import (blender, texture_browser, async_loop, settings_sync, blendfile, home_project,
image_sharing)
image_sharing, attract, flamenco)
async_loop.setup_asyncio_executor()
async_loop.register()
flamenco.register()
texture_browser.register()
blender.register()
settings_sync.register()
image_sharing.register()
attract.register()
blender.handle_project_update()
def _monkey_patch_requests():
@@ -109,10 +115,13 @@ def _monkey_patch_requests():
def unregister():
from . import blender, texture_browser, async_loop, settings_sync, image_sharing
from . import (blender, texture_browser, async_loop, settings_sync, image_sharing, attract,
flamenco)
image_sharing.unregister()
attract.unregister()
settings_sync.unregister()
blender.unregister()
texture_browser.unregister()
async_loop.unregister()
flamenco.unregister()

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@@ -39,9 +39,18 @@ def setup_asyncio_executor():
calls that could be performed in parallel are queued, and thus we can
reliably cancel them.
"""
import sys
executor = concurrent.futures.ThreadPoolExecutor()
loop = asyncio.get_event_loop()
if sys.platform == 'win32':
# On Windows, the default event loop is SelectorEventLoop, which does
# not support subprocesses. ProactorEventLoop should be used instead.
# Source: https://docs.python.org/3/library/asyncio-subprocess.html
loop = asyncio.ProactorEventLoop()
asyncio.set_event_loop(loop)
else:
loop = asyncio.get_event_loop()
loop.set_default_executor(executor)
# loop.set_debug(True)

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@@ -0,0 +1,182 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
import logging
import collections
log = logging.getLogger(__name__)
strip_status_colour = {
None: (0.7, 0.7, 0.7),
'approved': (0.6392156862745098, 0.8784313725490196, 0.30196078431372547),
'final': (0.9058823529411765, 0.9607843137254902, 0.8274509803921568),
'in_progress': (1.0, 0.7450980392156863, 0.0),
'on_hold': (0.796078431372549, 0.6196078431372549, 0.08235294117647059),
'review': (0.8941176470588236, 0.9607843137254902, 0.9764705882352941),
'todo': (1.0, 0.5019607843137255, 0.5019607843137255)
}
CONFLICT_COLOUR = (0.576, 0.118, 0.035) # RGB tuple
def get_strip_rectf(strip):
# Get x and y in terms of the grid's frames and channels
x1 = strip.frame_final_start
x2 = strip.frame_final_end
y1 = strip.channel + 0.2
y2 = strip.channel - 0.2 + 1
return x1, y1, x2, y2
def draw_underline_in_strip(strip_coords, pixel_size_x, color):
from bgl import glColor4f, glRectf, glEnable, glDisable, GL_BLEND
import bgl
context = bpy.context
# Strip coords
s_x1, s_y1, s_x2, s_y2 = strip_coords
# be careful not to draw over the current frame line
cf_x = context.scene.frame_current_final
bgl.glPushAttrib(bgl.GL_COLOR_BUFFER_BIT | bgl.GL_LINE_BIT)
glColor4f(*color)
glEnable(GL_BLEND)
bgl.glLineWidth(2)
bgl.glBegin(bgl.GL_LINES)
bgl.glVertex2f(s_x1, s_y1)
if s_x1 < cf_x < s_x2:
# Bad luck, the line passes our strip
bgl.glVertex2f(cf_x - pixel_size_x, s_y1)
bgl.glVertex2f(cf_x + pixel_size_x, s_y1)
bgl.glVertex2f(s_x2, s_y1)
bgl.glEnd()
bgl.glPopAttrib()
def draw_strip_conflict(strip_coords, pixel_size_x):
"""Draws conflicting states between strips."""
import bgl
s_x1, s_y1, s_x2, s_y2 = strip_coords
bgl.glPushAttrib(bgl.GL_COLOR_BUFFER_BIT | bgl.GL_LINE_BIT)
# Always draw the full rectangle, the conflict should be resolved and thus stand out.
bgl.glColor3f(*CONFLICT_COLOUR)
bgl.glLineWidth(2)
bgl.glBegin(bgl.GL_LINE_LOOP)
bgl.glVertex2f(s_x1, s_y1)
bgl.glVertex2f(s_x2, s_y1)
bgl.glVertex2f(s_x2, s_y2)
bgl.glVertex2f(s_x1, s_y2)
bgl.glEnd()
bgl.glPopAttrib()
def draw_callback_px():
context = bpy.context
if not context.scene.sequence_editor:
return
from . import shown_strips
region = context.region
xwin1, ywin1 = region.view2d.region_to_view(0, 0)
xwin2, ywin2 = region.view2d.region_to_view(region.width, region.height)
one_pixel_further_x, one_pixel_further_y = region.view2d.region_to_view(1, 1)
pixel_size_x = one_pixel_further_x - xwin1
strips = shown_strips(context)
for strip in strips:
if not strip.atc_object_id:
continue
# Get corners (x1, y1), (x2, y2) of the strip rectangle in px region coords
strip_coords = get_strip_rectf(strip)
# check if any of the coordinates are out of bounds
if strip_coords[0] > xwin2 or strip_coords[2] < xwin1 or strip_coords[1] > ywin2 or \
strip_coords[3] < ywin1:
continue
# Draw
status = strip.atc_status
if status in strip_status_colour:
color = strip_status_colour[status]
else:
color = strip_status_colour[None]
alpha = 1.0 if strip.atc_is_synced else 0.5
draw_underline_in_strip(strip_coords, pixel_size_x, color + (alpha,))
if strip.atc_is_synced and strip.atc_object_id_conflict:
draw_strip_conflict(strip_coords, pixel_size_x)
def tag_redraw_all_sequencer_editors():
context = bpy.context
# Py cant access notifiers
for window in context.window_manager.windows:
for area in window.screen.areas:
if area.type == 'SEQUENCE_EDITOR':
for region in area.regions:
if region.type == 'WINDOW':
region.tag_redraw()
# This is a list so it can be changed instead of set
# if it is only changed, it does not have to be declared as a global everywhere
cb_handle = []
def callback_enable():
if cb_handle:
return
cb_handle[:] = bpy.types.SpaceSequenceEditor.draw_handler_add(
draw_callback_px, (), 'WINDOW', 'POST_VIEW'),
tag_redraw_all_sequencer_editors()
def callback_disable():
if not cb_handle:
return
try:
bpy.types.SpaceSequenceEditor.draw_handler_remove(cb_handle[0], 'WINDOW')
except ValueError:
# Thrown when already removed.
pass
cb_handle.clear()
tag_redraw_all_sequencer_editors()

View File

@@ -20,19 +20,21 @@
Separated from __init__.py so that we can import & run from non-Blender environments.
"""
import functools
import logging
import os.path
import bpy
from bpy.types import AddonPreferences, Operator, WindowManager, Scene, PropertyGroup
from bpy.props import StringProperty, EnumProperty, PointerProperty, BoolProperty
from bpy.props import StringProperty, EnumProperty, PointerProperty, BoolProperty, IntProperty
import rna_prop_ui
from . import pillar
from . import pillar, async_loop, flamenco
from .utils import pyside_cache, redraw
PILLAR_SERVER_URL = 'https://cloud.blender.org/api/'
# PILLAR_SERVER_URL = 'http://pillar:5001/api/'
PILLAR_WEB_SERVER_URL = 'https://cloud.blender.org/'
# PILLAR_WEB_SERVER_URL = 'http://pillar-web:5001/'
PILLAR_SERVER_URL = '%sapi/' % PILLAR_WEB_SERVER_URL
ADDON_NAME = 'blender_cloud'
log = logging.getLogger(__name__)
@@ -40,11 +42,10 @@ log = logging.getLogger(__name__)
icons = None
def redraw(self, context):
context.area.tag_redraw()
@pyside_cache('version')
def blender_syncable_versions(self, context):
"""Returns the list of items used by SyncStatusProperties.version EnumProperty."""
bss = context.window_manager.blender_sync_status
versions = bss.available_blender_versions
if not versions:
@@ -104,6 +105,94 @@ class SyncStatusProperties(PropertyGroup):
self['available_blender_versions'] = new_versions
@pyside_cache('project')
def bcloud_available_projects(self, context):
"""Returns the list of items used by BlenderCloudProjectGroup.project EnumProperty."""
projs = preferences().project.available_projects
if not projs:
return [('', 'No projects available in your Blender Cloud', '')]
return [(p['_id'], p['name'], '') for p in projs]
@functools.lru_cache(1)
def project_extensions(project_id) -> set:
"""Returns the extensions the project is enabled for.
At the moment of writing these are 'attract' and 'flamenco'.
"""
log.debug('Finding extensions for project %s', project_id)
# We can't use our @property, since the preferences may be loaded from a
# preferences blend file, in which case it is not constructed from Python code.
available_projects = preferences().project.get('available_projects', [])
if not available_projects:
log.debug('No projects available.')
return set()
proj = next((p for p in available_projects
if p['_id'] == project_id), None)
if proj is None:
log.debug('Project %s not found in available projects.', project_id)
return set()
return set(proj.get('enabled_for', ()))
def handle_project_update(_=None, _2=None):
"""Handles changing projects, which may cause extensions to be disabled/enabled.
Ignores arguments so that it can be used as property update callback.
"""
project_id = preferences().project.project
log.info('Updating internal state to reflect extensions enabled on current project %s.',
project_id)
project_extensions.cache_clear()
from blender_cloud import attract, flamenco
attract.deactivate()
flamenco.deactivate()
enabled_for = project_extensions(project_id)
log.info('Project extensions: %s', enabled_for)
if 'attract' in enabled_for:
attract.activate()
if 'flamenco' in enabled_for:
flamenco.activate()
class BlenderCloudProjectGroup(PropertyGroup):
status = EnumProperty(
items=[
('NONE', 'NONE', 'We have done nothing at all yet'),
('IDLE', 'IDLE', 'User requested something, which is done, and we are now idle'),
('FETCHING', 'FETCHING', 'Fetching available projects from Blender Cloud'),
],
name='status',
update=redraw)
project = EnumProperty(
items=bcloud_available_projects,
name='Cloud project',
description='Which Blender Cloud project to work with',
update=handle_project_update
)
# List of projects is stored in 'available_projects' ID property,
# because I don't know how to store a variable list of strings in a proper RNA property.
@property
def available_projects(self) -> list:
return self.get('available_projects', [])
@available_projects.setter
def available_projects(self, new_projects):
self['available_projects'] = new_projects
handle_project_update()
class BlenderCloudPreferences(AddonPreferences):
bl_idname = ADDON_NAME
@@ -117,12 +206,54 @@ class BlenderCloudPreferences(AddonPreferences):
)
local_texture_dir = StringProperty(
name='Default Blender Cloud texture storage directory',
name='Default Blender Cloud Texture Storage Directory',
subtype='DIR_PATH',
default='//textures')
open_browser_after_share = BoolProperty(
name='Open browser after sharing file',
name='Open Browser after Sharing File',
description='When enabled, Blender will open a webbrowser',
default=True
)
# TODO: store project-dependent properties with the project, so that people
# can switch projects and the Attract and Flamenco properties switch with it.
project = PointerProperty(type=BlenderCloudProjectGroup)
cloud_project_local_path = StringProperty(
name='Local Project Path',
description='Local path of your Attract project, used to search for blend files; '
'usually best to set to an absolute path',
subtype='DIR_PATH',
default='//../')
flamenco_manager = PointerProperty(type=flamenco.FlamencoManagerGroup)
# TODO: before making Flamenco public, change the defaults to something less Institute-specific.
# NOTE: The assumption is that the workers can also find the files in the same path.
# This assumption is true for the Blender Institute.
flamenco_job_file_path = StringProperty(
name='Job File Path',
description='Path where to store job files, should be accesible for Workers too',
subtype='DIR_PATH',
default='/render/_flamenco/storage')
# TODO: before making Flamenco public, change the defaults to something less Institute-specific.
flamenco_job_output_path = StringProperty(
name='Job Output Path',
description='Path where to store output files, should be accessible for Workers',
subtype='DIR_PATH',
default='/render/_flamenco/output')
flamenco_job_output_strip_components = IntProperty(
name='Job Output Path Strip Components',
description='The final output path comprises of the job output path, and the blend file '
'path relative to the project with this many path components stripped off '
'the front',
min=0,
default=0,
soft_max=4,
)
flamenco_open_browser_after_submit = BoolProperty(
name='Open Browser after Submitting Job',
description='When enabled, Blender will open a webbrowser',
default=True
)
@@ -140,8 +271,8 @@ class BlenderCloudPreferences(AddonPreferences):
blender_id_profile = None
else:
blender_id_profile = blender_id.get_active_profile()
if blender_id is None:
msg_icon = 'ERROR'
text = 'This add-on requires Blender ID'
help_text = 'Make sure that the Blender ID add-on is installed and activated'
@@ -205,9 +336,20 @@ class BlenderCloudPreferences(AddonPreferences):
# Image Share stuff
share_box = layout.box()
share_box.label('Image Sharing on Blender Cloud', icon_value=icon('CLOUD'))
texture_box.enabled = msg_icon != 'ERROR'
share_box.prop(self, 'open_browser_after_share')
# Project selector
project_box = layout.box()
project_box.enabled = self.project.status in {'NONE', 'IDLE'}
self.draw_project_selector(project_box, self.project)
extensions = project_extensions(self.project.project)
# Flamenco stuff
if 'flamenco' in extensions:
flamenco_box = project_box.column()
self.draw_flamenco_buttons(flamenco_box, self.flamenco_manager, context)
def draw_subscribe_button(self, layout):
layout.operator('pillar.subscribe', icon='WORLD')
@@ -242,12 +384,96 @@ class BlenderCloudPreferences(AddonPreferences):
else:
row_pull.label('Cloud Sync is running.')
def draw_project_selector(self, project_box, bcp: BlenderCloudProjectGroup):
project_row = project_box.row(align=True)
project_row.label('Project settings', icon_value=icon('CLOUD'))
row_buttons = project_row.row(align=True)
projects = bcp.available_projects
project = bcp.project
if bcp.status in {'NONE', 'IDLE'}:
if not projects or not project:
row_buttons.operator('pillar.projects',
text='Find project to load',
icon='FILE_REFRESH')
else:
row_buttons.prop(bcp, 'project')
row_buttons.operator('pillar.projects',
text='',
icon='FILE_REFRESH')
else:
row_buttons.label('Fetching available projects.')
enabled_for = project_extensions(project)
if not project:
return
if not enabled_for:
project_box.label('This project is not set up for Attract or Flamenco')
return
project_box.label('This project is set up for: %s' %
', '.join(sorted(enabled_for)))
# This is only needed when the project is set up for either Attract or Flamenco.
project_box.prop(self, 'cloud_project_local_path',
text='Local Cloud project path')
def draw_flamenco_buttons(self, flamenco_box, bcp: flamenco.FlamencoManagerGroup, context):
header_row = flamenco_box.row(align=True)
header_row.label('Flamenco:', icon_value=icon('CLOUD'))
manager_box = flamenco_box.row(align=True)
if bcp.status in {'NONE', 'IDLE'}:
if not bcp.available_managers or not bcp.manager:
manager_box.operator('flamenco.managers',
text='Find Flamenco Managers',
icon='FILE_REFRESH')
else:
manager_box.prop(bcp, 'manager', text='Manager')
manager_box.operator('flamenco.managers',
text='',
icon='FILE_REFRESH')
else:
manager_box.label('Fetching available managers.')
path_box = flamenco_box.row(align=True)
path_box.prop(self, 'flamenco_job_file_path')
props = path_box.operator('flamenco.explore_file_path', text='', icon='DISK_DRIVE')
props.path = self.flamenco_job_file_path
job_output_box = flamenco_box.column(align=True)
path_box = job_output_box.row(align=True)
path_box.prop(self, 'flamenco_job_output_path')
props = path_box.operator('flamenco.explore_file_path', text='', icon='DISK_DRIVE')
props.path = self.flamenco_job_output_path
job_output_box.prop(self, 'flamenco_job_output_strip_components',
text='Strip Components')
from .flamenco import render_output_path
path_box = job_output_box.row(align=True)
output_path = render_output_path(context)
if output_path:
path_box.label(str(output_path))
props = path_box.operator('flamenco.explore_file_path', text='', icon='DISK_DRIVE')
props.path = str(output_path.parent)
else:
path_box.label('Blend file is not in your project path, '
'unable to give output path example.')
flamenco_box.prop(self, 'flamenco_open_browser_after_submit')
class PillarCredentialsUpdate(pillar.PillarOperatorMixin,
Operator):
"""Updates the Pillar URL and tests the new URL."""
bl_idname = 'pillar.credentials_update'
bl_label = 'Update credentials'
bl_description = 'Resynchronises your Blender ID login with Blender Cloud'
log = logging.getLogger('bpy.ops.%s' % bl_idname)
@@ -294,6 +520,7 @@ class PILLAR_OT_subscribe(Operator):
"""Opens a browser to subscribe the user to the Cloud."""
bl_idname = 'pillar.subscribe'
bl_label = 'Subscribe to the Cloud'
bl_description = "Opens a page in a web browser to subscribe to the Blender Cloud"
def execute(self, context):
import webbrowser
@@ -304,6 +531,75 @@ class PILLAR_OT_subscribe(Operator):
return {'FINISHED'}
class PILLAR_OT_projects(async_loop.AsyncModalOperatorMixin,
pillar.AuthenticatedPillarOperatorMixin,
Operator):
"""Fetches the projects available to the user"""
bl_idname = 'pillar.projects'
bl_label = 'Fetch available projects'
stop_upon_exception = True
_log = logging.getLogger('bpy.ops.%s' % bl_idname)
async def async_execute(self, context):
if not await self.authenticate(context):
return
import pillarsdk
from .pillar import pillar_call
self.log.info('Going to fetch projects for user %s', self.user_id)
preferences().project.status = 'FETCHING'
# Get all projects, except the home project.
projects_user = await pillar_call(
pillarsdk.Project.all,
{'where': {'user': self.user_id,
'category': {'$ne': 'home'}},
'sort': '-_created',
'projection': {'_id': True,
'name': True,
'extension_props': True},
})
projects_shared = await pillar_call(
pillarsdk.Project.all,
{'where': {'user': {'$ne': self.user_id},
'permissions.groups.group': {'$in': self.db_user.groups}},
'sort': '-_created',
'projection': {'_id': True,
'name': True,
'extension_props': True},
})
# We need to convert to regular dicts before storing in ID properties.
# Also don't store more properties than we need.
def reduce_properties(project_list):
for p in project_list:
p = p.to_dict()
extension_props = p.get('extension_props', {})
enabled_for = list(extension_props.keys())
self._log.debug('Project %r is enabled for %s', p['name'], enabled_for)
yield {
'_id': p['_id'],
'name': p['name'],
'enabled_for': enabled_for,
}
projects = list(reduce_properties(projects_user['_items'])) + \
list(reduce_properties(projects_shared['_items']))
preferences().project.available_projects = projects
self.quit()
def quit(self):
preferences().project.status = 'IDLE'
super().quit()
class PILLAR_PT_image_custom_properties(rna_prop_ui.PropertyPanel, bpy.types.Panel):
"""Shows custom properties in the image editor."""
@@ -353,10 +649,12 @@ def icon(icon_name: str) -> int:
def register():
bpy.utils.register_class(BlenderCloudProjectGroup)
bpy.utils.register_class(BlenderCloudPreferences)
bpy.utils.register_class(PillarCredentialsUpdate)
bpy.utils.register_class(SyncStatusProperties)
bpy.utils.register_class(PILLAR_OT_subscribe)
bpy.utils.register_class(PILLAR_OT_projects)
bpy.utils.register_class(PILLAR_PT_image_custom_properties)
addon_prefs = preferences()
@@ -385,10 +683,12 @@ def register():
def unregister():
unload_custom_icons()
bpy.utils.unregister_class(BlenderCloudProjectGroup)
bpy.utils.unregister_class(PillarCredentialsUpdate)
bpy.utils.unregister_class(BlenderCloudPreferences)
bpy.utils.unregister_class(SyncStatusProperties)
bpy.utils.unregister_class(PILLAR_OT_subscribe)
bpy.utils.unregister_class(PILLAR_OT_projects)
bpy.utils.unregister_class(PILLAR_PT_image_custom_properties)
del WindowManager.last_blender_cloud_location

View File

@@ -0,0 +1,692 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"""Flamenco interface.
The preferences are managed blender.py, the rest of the Flamenco-specific stuff is here.
"""
import functools
import logging
from pathlib import Path, PurePath
import typing
import bpy
from bpy.types import AddonPreferences, Operator, WindowManager, Scene, PropertyGroup
from bpy.props import StringProperty, EnumProperty, PointerProperty, BoolProperty, IntProperty
from .. import async_loop, pillar
from ..utils import pyside_cache, redraw
log = logging.getLogger(__name__)
# Global flag used to determine whether panels etc. can be drawn.
flamenco_is_active = False
@pyside_cache('manager')
def available_managers(self, context):
"""Returns the list of items used by a manager-selector EnumProperty."""
from ..blender import preferences
mngrs = preferences().flamenco_manager.available_managers
if not mngrs:
return [('', 'No managers available in your Blender Cloud', '')]
return [(p['_id'], p['name'], '') for p in mngrs]
class FlamencoManagerGroup(PropertyGroup):
manager = EnumProperty(
items=available_managers,
name='Flamenco Manager',
description='Which Flamenco Manager to use for jobs')
status = EnumProperty(
items=[
('NONE', 'NONE', 'We have done nothing at all yet'),
('IDLE', 'IDLE', 'User requested something, which is done, and we are now idle'),
('FETCHING', 'FETCHING', 'Fetching available Flamenco managers from Blender Cloud'),
],
name='status',
update=redraw)
# List of managers is stored in 'available_managers' ID property,
# because I don't know how to store a variable list of strings in a proper RNA property.
@property
def available_managers(self) -> list:
return self.get('available_managers', [])
@available_managers.setter
def available_managers(self, new_managers):
self['available_managers'] = new_managers
class FlamencoPollMixin:
@classmethod
def poll(cls, context):
return flamenco_is_active
class FLAMENCO_OT_fmanagers(async_loop.AsyncModalOperatorMixin,
pillar.AuthenticatedPillarOperatorMixin,
FlamencoPollMixin,
Operator):
"""Fetches the Flamenco Managers available to the user"""
bl_idname = 'flamenco.managers'
bl_label = 'Fetch available Flamenco Managers'
stop_upon_exception = True
log = logging.getLogger('%s.FLAMENCO_OT_fmanagers' % __name__)
@property
def mypref(self) -> FlamencoManagerGroup:
from ..blender import preferences
return preferences().flamenco_manager
async def async_execute(self, context):
if not await self.authenticate(context):
return
from .sdk import Manager
from ..pillar import pillar_call
self.log.info('Going to fetch managers for user %s', self.user_id)
self.mypref.status = 'FETCHING'
managers = await pillar_call(Manager.all)
# We need to convert to regular dicts before storing in ID properties.
# Also don't store more properties than we need.
as_list = [{'_id': p['_id'], 'name': p['name']} for p in managers['_items']]
self.mypref.available_managers = as_list
self.quit()
def quit(self):
self.mypref.status = 'IDLE'
super().quit()
class FLAMENCO_OT_render(async_loop.AsyncModalOperatorMixin,
pillar.AuthenticatedPillarOperatorMixin,
FlamencoPollMixin,
Operator):
"""Performs a Blender render on Flamenco."""
bl_idname = 'flamenco.render'
bl_label = 'Render on Flamenco'
bl_description = __doc__.rstrip('.')
stop_upon_exception = True
log = logging.getLogger('%s.FLAMENCO_OT_render' % __name__)
async def async_execute(self, context):
if not await self.authenticate(context):
return
from ..blender import preferences
scene = context.scene
# Save to a different file, specifically for Flamenco.
context.window_manager.flamenco_status = 'PACKING'
filepath = await self._save_blendfile(context)
# Determine where the render output will be stored.
render_output = render_output_path(context, filepath)
if render_output is None:
self.report({'ERROR'}, 'Current file is outside of project path.')
self.quit()
return
self.log.info('Will output render files to %s', render_output)
# BAM-pack the files to the destination directory.
outfile, missing_sources = await self.bam_pack(filepath)
if not outfile:
return
# Create the job at Flamenco Server.
prefs = preferences()
context.window_manager.flamenco_status = 'COMMUNICATING'
settings = {'blender_cmd': '{blender}',
'chunk_size': scene.flamenco_render_fchunk_size,
'filepath': str(outfile),
'frames': scene.flamenco_render_frame_range,
'render_output': str(render_output),
}
# Add extra settings specific to the job type
if scene.flamenco_render_job_type == 'blender-render-progressive':
if scene.cycles.progressive == 'BRANCHED_PATH':
samples = scene.cycles.aa_samples
else:
samples = scene.cycles.samples
if scene.cycles.use_square_samples:
samples **= 2
settings['cycles_num_chunks'] = scene.flamenco_render_schunk_count
settings['cycles_sample_count'] = samples
settings['format'] = 'EXR'
try:
job_info = await create_job(self.user_id,
prefs.project.project,
prefs.flamenco_manager.manager,
scene.flamenco_render_job_type,
settings,
'Render %s' % filepath.name,
priority=scene.flamenco_render_job_priority)
except Exception as ex:
self.report({'ERROR'}, 'Error creating Flamenco job: %s' % ex)
self.quit()
return
# Store the job ID in a file in the output dir.
with open(str(outfile.parent / 'jobinfo.json'), 'w', encoding='utf8') as outfile:
import json
job_info['missing_files'] = [str(mf) for mf in missing_sources]
json.dump(job_info, outfile, sort_keys=True, indent=4)
# We can now remove the local copy we made with bpy.ops.wm.save_as_mainfile().
# Strictly speaking we can already remove it after the BAM-pack, but it may come in
# handy in case of failures.
try:
self.log.info('Removing temporary file %s', filepath)
filepath.unlink()
except Exception as ex:
self.report({'ERROR'}, 'Unable to remove file: %s' % ex)
self.quit()
return
if prefs.flamenco_open_browser_after_submit:
import webbrowser
from urllib.parse import urljoin
from ..blender import PILLAR_WEB_SERVER_URL
url = urljoin(PILLAR_WEB_SERVER_URL, '/flamenco/jobs/%s/redir' % job_info['_id'])
webbrowser.open_new_tab(url)
# Do a final report.
if missing_sources:
names = (ms.name for ms in missing_sources)
self.report({'WARNING'}, 'Flamenco job created with missing files: %s' %
'; '.join(names))
else:
self.report({'INFO'}, 'Flamenco job created.')
self.quit()
async def _save_blendfile(self, context):
"""Save to a different file, specifically for Flamenco.
We shouldn't overwrite the artist's file.
We can compress, since this file won't be managed by SVN and doesn't need diffability.
"""
render = context.scene.render
# Remember settings we need to restore after saving.
old_use_file_extension = render.use_file_extension
old_use_overwrite = render.use_overwrite
old_use_placeholder = render.use_placeholder
try:
# The file extension should be determined by the render settings, not necessarily
# by the setttings in the output panel.
render.use_file_extension = True
# Rescheduling should not overwrite existing frames.
render.use_overwrite = False
render.use_placeholder = False
filepath = Path(context.blend_data.filepath).with_suffix('.flamenco.blend')
self.log.info('Saving copy to temporary file %s', filepath)
bpy.ops.wm.save_as_mainfile(filepath=str(filepath),
compress=True,
copy=True)
finally:
# Restore the settings we changed, even after an exception.
render.use_file_extension = old_use_file_extension
render.use_overwrite = old_use_overwrite
render.use_placeholder = old_use_placeholder
return filepath
def quit(self):
super().quit()
bpy.context.window_manager.flamenco_status = 'IDLE'
async def bam_pack(self, filepath: Path) -> (typing.Optional[Path], typing.List[Path]):
"""BAM-packs the blendfile to the destination directory.
Returns the path of the destination blend file.
:param filepath: the blend file to pack (i.e. the current blend file)
:returns: the destination blend file, or None if there were errors BAM-packing,
and a list of missing paths.
"""
from datetime import datetime
from ..blender import preferences
from . import bam_interface
prefs = preferences()
# Create a unique directory that is still more or less identifyable.
# This should work better than a random ID.
# BAM doesn't like output directories that end in '.blend'.
unique_dir = '%s-%s-%s' % (datetime.now().isoformat('-').replace(':', ''),
self.db_user['username'],
filepath.stem)
outdir = Path(prefs.flamenco_job_file_path) / unique_dir
outfile = outdir / filepath.name
try:
outdir.mkdir(parents=True)
except Exception as ex:
self.log.exception('Unable to create output path %s', outdir)
self.report({'ERROR'}, 'Unable to create output path: %s' % ex)
self.quit()
return None, []
try:
missing_sources = await bam_interface.bam_copy(filepath, outfile)
except bam_interface.CommandExecutionError as ex:
self.log.exception('Unable to execute BAM pack')
self.report({'ERROR'}, 'Unable to execute BAM pack: %s' % ex)
self.quit()
return None, []
return outfile, missing_sources
class FLAMENCO_OT_scene_to_frame_range(FlamencoPollMixin, Operator):
"""Sets the scene frame range as the Flamenco render frame range."""
bl_idname = 'flamenco.scene_to_frame_range'
bl_label = 'Sets the scene frame range as the Flamenco render frame range'
bl_description = __doc__.rstrip('.')
def execute(self, context):
s = context.scene
s.flamenco_render_frame_range = '%i-%i' % (s.frame_start, s.frame_end)
return {'FINISHED'}
class FLAMENCO_OT_copy_files(Operator,
FlamencoPollMixin,
async_loop.AsyncModalOperatorMixin):
"""Uses BAM to copy the current blendfile + dependencies to the target directory."""
bl_idname = 'flamenco.copy_files'
bl_label = 'Copy files to target'
bl_description = __doc__.rstrip('.')
stop_upon_exception = True
async def async_execute(self, context):
from pathlib import Path
from . import bam_interface
from ..blender import preferences
context.window_manager.flamenco_status = 'PACKING'
missing_sources = await bam_interface.bam_copy(
Path(context.blend_data.filepath),
Path(preferences().flamenco_job_file_path),
)
if missing_sources:
names = (ms.name for ms in missing_sources)
self.report({'ERROR'}, 'Missing source files: %s' % '; '.join(names))
self.quit()
def quit(self):
super().quit()
bpy.context.window_manager.flamenco_status = 'IDLE'
class FLAMENCO_OT_explore_file_path(FlamencoPollMixin,
Operator):
"""Opens the Flamenco job storage path in a file explorer.
If the path cannot be found, this operator tries to open its parent.
"""
bl_idname = 'flamenco.explore_file_path'
bl_label = 'Open in file explorer'
bl_description = __doc__.rstrip('.')
path = StringProperty(name='Path', description='Path to explore', subtype='DIR_PATH')
def execute(self, context):
import platform
import pathlib
# Possibly open a parent of the path
to_open = pathlib.Path(self.path)
while to_open.parent != to_open: # while we're not at the root
if to_open.exists():
break
to_open = to_open.parent
else:
self.report({'ERROR'}, 'Unable to open %s or any of its parents.' % self.path)
return {'CANCELLED'}
to_open = str(to_open)
if platform.system() == "Windows":
import os
os.startfile(to_open)
elif platform.system() == "Darwin":
import subprocess
subprocess.Popen(["open", to_open])
else:
import subprocess
subprocess.Popen(["xdg-open", to_open])
return {'FINISHED'}
async def create_job(user_id: str,
project_id: str,
manager_id: str,
job_type: str,
job_settings: dict,
job_name: str = None,
*,
priority: int = 50,
job_description: str = None) -> dict:
"""Creates a render job at Flamenco Server, returning the job object as dictionary."""
import json
from .sdk import Job
from ..pillar import pillar_call
job_attrs = {
'status': 'queued',
'priority': priority,
'name': job_name,
'settings': job_settings,
'job_type': job_type,
'user': user_id,
'manager': manager_id,
'project': project_id,
}
if job_description:
job_attrs['description'] = job_description
log.info('Going to create Flamenco job:\n%s',
json.dumps(job_attrs, indent=4, sort_keys=True))
job = Job(job_attrs)
await pillar_call(job.create)
log.info('Job created succesfully: %s', job._id)
return job.to_dict()
def is_image_type(render_output_type: str) -> bool:
"""Determines whether the render output type is an image (True) or video (False)."""
# This list is taken from rna_scene.c:273, rna_enum_image_type_items.
video_types = {'AVI_JPEG', 'AVI_RAW', 'FRAMESERVER', 'FFMPEG', 'QUICKTIME'}
return render_output_type not in video_types
@functools.lru_cache(1)
def _render_output_path(
local_project_path: str,
blend_filepath: Path,
flamenco_job_output_strip_components: int,
flamenco_job_output_path: str,
render_image_format: str,
flamenco_render_frame_range: str,
) -> typing.Optional[PurePath]:
"""Cached version of render_output_path()
This ensures that redraws of the Flamenco Render and Add-on preferences panels
is fast.
"""
try:
project_path = Path(bpy.path.abspath(local_project_path)).resolve()
except FileNotFoundError:
# Path.resolve() will raise a FileNotFoundError if the project path doesn't exist.
return None
try:
proj_rel = blend_filepath.parent.relative_to(project_path)
except ValueError:
return None
rel_parts = proj_rel.parts[flamenco_job_output_strip_components:]
output_top = Path(flamenco_job_output_path)
# Strip off '.flamenco' too; we use 'xxx.flamenco.blend' as job file, but
# don't want to have all the output paths ending in '.flamenco'.
stem = blend_filepath.stem
if stem.endswith('.flamenco'):
stem = stem[:-9]
dir_components = output_top.joinpath(*rel_parts) / stem
# Blender will have to append the file extensions by itself.
if is_image_type(render_image_format):
return dir_components / '######'
return dir_components / flamenco_render_frame_range
def render_output_path(context, filepath: Path = None) -> typing.Optional[PurePath]:
"""Returns the render output path to be sent to Flamenco.
:param context: the Blender context (used to find Flamenco preferences etc.)
:param filepath: the Path of the blend file to render, or None for the current file.
Returns None when the current blend file is outside the project path.
"""
from ..blender import preferences
scene = context.scene
prefs = preferences()
if filepath is None:
filepath = Path(context.blend_data.filepath)
return _render_output_path(
prefs.cloud_project_local_path,
filepath,
prefs.flamenco_job_output_strip_components,
prefs.flamenco_job_output_path,
scene.render.image_settings.file_format,
scene.flamenco_render_frame_range,
)
class FLAMENCO_PT_render(bpy.types.Panel, FlamencoPollMixin):
bl_label = "Flamenco Render"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
from ..blender import preferences
prefs = preferences()
labeled_row = layout.split(0.25, align=True)
labeled_row.label('Job Type:')
labeled_row.prop(context.scene, 'flamenco_render_job_type', text='')
labeled_row = layout.split(0.25, align=True)
labeled_row.label('Frame Range:')
prop_btn_row = labeled_row.row(align=True)
prop_btn_row.prop(context.scene, 'flamenco_render_frame_range', text='')
prop_btn_row.operator('flamenco.scene_to_frame_range', text='', icon='ARROW_LEFTRIGHT')
layout.prop(context.scene, 'flamenco_render_job_priority')
layout.prop(context.scene, 'flamenco_render_fchunk_size')
if getattr(context.scene, 'flamenco_render_job_type', None) == 'blender-render-progressive':
layout.prop(context.scene, 'flamenco_render_schunk_count')
readonly_stuff = layout.column(align=True)
labeled_row = readonly_stuff.split(0.25, align=True)
labeled_row.label('Storage:')
prop_btn_row = labeled_row.row(align=True)
prop_btn_row.label(prefs.flamenco_job_file_path)
props = prop_btn_row.operator(FLAMENCO_OT_explore_file_path.bl_idname,
text='', icon='DISK_DRIVE')
props.path = prefs.flamenco_job_file_path
labeled_row = readonly_stuff.split(0.25, align=True)
labeled_row.label('Output:')
prop_btn_row = labeled_row.row(align=True)
render_output = render_output_path(context)
if render_output is None:
prop_btn_row.label('Unable to render with Flamenco, outside of project directory.')
else:
prop_btn_row.label(str(render_output))
props = prop_btn_row.operator(FLAMENCO_OT_explore_file_path.bl_idname,
text='', icon='DISK_DRIVE')
props.path = str(render_output.parent)
flamenco_status = context.window_manager.flamenco_status
if flamenco_status == 'IDLE':
layout.operator(FLAMENCO_OT_render.bl_idname,
text='Render on Flamenco',
icon='RENDER_ANIMATION')
elif flamenco_status == 'PACKING':
layout.label('Flamenco is packing your file + dependencies')
elif flamenco_status == 'COMMUNICATING':
layout.label('Communicating with Flamenco Server')
else:
layout.label('Unknown Flamenco status %s' % flamenco_status)
def activate():
"""Activates draw callbacks, menu items etc. for Flamenco."""
global flamenco_is_active
log.info('Activating Flamenco')
flamenco_is_active = True
def deactivate():
"""Deactivates draw callbacks, menu items etc. for Flamenco."""
global flamenco_is_active
log.info('Deactivating Flamenco')
flamenco_is_active = False
def register():
from ..utils import redraw
bpy.utils.register_class(FlamencoManagerGroup)
bpy.utils.register_class(FLAMENCO_OT_fmanagers)
bpy.utils.register_class(FLAMENCO_OT_render)
bpy.utils.register_class(FLAMENCO_OT_scene_to_frame_range)
bpy.utils.register_class(FLAMENCO_OT_copy_files)
bpy.utils.register_class(FLAMENCO_OT_explore_file_path)
bpy.utils.register_class(FLAMENCO_PT_render)
scene = bpy.types.Scene
scene.flamenco_render_fchunk_size = IntProperty(
name='Frame Chunk Size',
description='Maximum number of frames to render per task',
min=1,
default=1,
)
scene.flamenco_render_schunk_count = IntProperty(
name='Number of Sample Chunks',
description='Number of Cycles samples chunks to use per frame',
min=2,
default=3,
soft_max=10,
)
scene.flamenco_render_frame_range = StringProperty(
name='Frame Range',
description='Frames to render, in "printer range" notation'
)
scene.flamenco_render_job_type = EnumProperty(
name='Job Type',
items=[
('blender-render', 'Simple Render', 'Simple frame-by-frame render'),
('blender-render-progressive', 'Progressive Render',
'Each frame is rendered multiple times with different Cycles sample chunks, then combined'),
]
)
scene.flamenco_render_job_priority = IntProperty(
name='Job Priority',
min=0,
default=50,
max=100,
description='Higher numbers mean higher priority'
)
bpy.types.WindowManager.flamenco_status = EnumProperty(
items=[
('IDLE', 'IDLE', 'Not doing anything.'),
('PACKING', 'PACKING', 'BAM-packing all dependencies.'),
('COMMUNICATING', 'COMMUNICATING', 'Communicating with Flamenco Server.'),
],
name='flamenco_status',
default='IDLE',
description='Current status of the Flamenco add-on',
update=redraw)
def unregister():
deactivate()
bpy.utils.unregister_module(__name__)
try:
del bpy.types.Scene.flamenco_render_fchunk_size
except AttributeError:
pass
try:
del bpy.types.Scene.flamenco_render_schunk_count
except AttributeError:
pass
try:
del bpy.types.Scene.flamenco_render_frame_range
except AttributeError:
pass
try:
del bpy.types.Scene.flamenco_render_job_type
except AttributeError:
pass
try:
del bpy.types.Scene.flamenco_render_job_priority
except AttributeError:
pass
try:
del bpy.types.WindowManager.flamenco_status
except AttributeError:
pass

View File

@@ -0,0 +1,144 @@
"""BAM packing interface for Flamenco."""
import logging
from pathlib import Path
import typing
# Timeout of the BAM subprocess, in seconds.
SUBPROC_READLINE_TIMEOUT = 600
log = logging.getLogger(__name__)
class CommandExecutionError(Exception):
"""Raised when there was an error executing a BAM command."""
pass
async def bam_copy(base_blendfile: Path, target_blendfile: Path) -> typing.List[Path]:
"""Uses BAM to copy the given file and dependencies to the target blendfile.
Due to the way blendfile_pack.py is programmed/structured, we cannot import it
and call a function; it has to be run in a subprocess.
:raises: asyncio.CanceledError if the task was cancelled.
:raises: asyncio.TimeoutError if reading a line from the BAM process timed out.
:raises: CommandExecutionError if the subprocess failed or output invalid UTF-8.
:returns: a list of missing sources; hopefully empty.
"""
import asyncio
import shlex
import subprocess
import bpy
import io_blend_utils
args = [
bpy.app.binary_path_python,
'-m', 'bam.pack',
'--input', str(base_blendfile),
'--output', str(target_blendfile),
'--mode', 'FILE',
]
cmd_to_log = ' '.join(shlex.quote(s) for s in args)
log.info('Executing %s', cmd_to_log)
proc = await asyncio.create_subprocess_exec(
*args,
env={'PYTHONPATH': io_blend_utils.pythonpath()},
stdin=subprocess.DEVNULL,
stdout=subprocess.PIPE,
stderr=subprocess.STDOUT,
)
missing_sources = []
try:
while not proc.stdout.at_eof():
line = await asyncio.wait_for(proc.stdout.readline(),
SUBPROC_READLINE_TIMEOUT)
if not line:
# EOF received, so let's bail.
break
try:
line = line.decode('utf8')
except UnicodeDecodeError as ex:
raise CommandExecutionError('Command produced non-UTF8 output, '
'aborting: %s' % ex)
line = line.rstrip()
if 'source missing:' in line:
path = parse_missing_source(line)
missing_sources.append(path)
log.warning('Source is missing: %s', path)
log.info(' %s', line)
finally:
if proc.returncode is None:
# Always wait for the process, to avoid zombies.
try:
proc.kill()
except ProcessLookupError:
# The process is already stopped, so killing is impossible. That's ok.
log.debug("The process was already stopped, aborting is impossible. That's ok.")
await proc.wait()
log.info('The process stopped with status code %i', proc.returncode)
if proc.returncode:
raise CommandExecutionError('Process stopped with status %i' % proc.returncode)
return missing_sources
def parse_missing_source(line: str) -> Path:
r"""Parses a "missing source" line into a pathlib.Path.
>>> parse_missing_source(r" source missing: b'D\xc3\xaffficult \xc3\x9cTF-8 filename'")
PosixPath('Dïfficult ÜTF-8 filename')
>>> parse_missing_source(r" source missing: b'D\xfffficult Win1252 f\xeflen\xe6me'")
PosixPath('D<EFBFBD>fficult Win1252 f<>len<65>me')
"""
_, missing_source = line.split(': ', 1)
missing_source_as_bytes = parse_byte_literal(missing_source.strip())
# The file could originate from any platform, so UTF-8 and the current platform's
# filesystem encodings are just guesses.
try:
missing_source = missing_source_as_bytes.decode('utf8')
except UnicodeDecodeError:
import sys
try:
missing_source = missing_source_as_bytes.decode(sys.getfilesystemencoding())
except UnicodeDecodeError:
missing_source = missing_source_as_bytes.decode('ascii', errors='replace')
path = Path(missing_source)
return path
def parse_byte_literal(bytes_literal: str) -> bytes:
r"""Parses a repr(bytes) output into a bytes object.
>>> parse_byte_literal(r"b'D\xc3\xaffficult \xc3\x9cTF-8 filename'")
b'D\xc3\xaffficult \xc3\x9cTF-8 filename'
>>> parse_byte_literal(r"b'D\xeffficult Win1252 f\xeflen\xe6me'")
b'D\xeffficult Win1252 f\xeflen\xe6me'
"""
# Some very basic assertions to make sure we have a proper bytes literal.
assert bytes_literal[0] == "b"
assert bytes_literal[1] in {'"', "'"}
assert bytes_literal[-1] == bytes_literal[1]
import ast
return ast.literal_eval(bytes_literal)
if __name__ == '__main__':
import doctest
doctest.testmod()

View File

@@ -0,0 +1,13 @@
from pillarsdk.resource import List, Find, Create
class Manager(List, Find):
"""Manager class wrapping the REST nodes endpoint"""
path = 'flamenco/managers'
class Job(List, Find, Create):
"""Job class wrapping the REST nodes endpoint
"""
path = 'flamenco/jobs'
ensure_query_projections = {'project': 1}

View File

@@ -146,6 +146,13 @@ def blender_id_subclient() -> dict:
return subclient
def pillar_user_uuid() -> str:
"""Returns the UUID of the Pillar user."""
import blender_id
return blender_id.get_subclient_user_id(SUBCLIENT_ID)
def pillar_api(pillar_endpoint: str = None, caching=True) -> pillarsdk.Api:
"""Returns the Pillar SDK API object for the current user.
@@ -198,6 +205,12 @@ pillar_semaphore = asyncio.Semaphore(3)
async def pillar_call(pillar_func, *args, caching=True, **kwargs):
"""Calls a Pillar function.
A semaphore is used to ensure that there won't be too many
calls to Pillar simultaneously.
"""
partial = functools.partial(pillar_func, *args, api=pillar_api(caching=caching), **kwargs)
loop = asyncio.get_event_loop()
@@ -205,6 +218,12 @@ async def pillar_call(pillar_func, *args, caching=True, **kwargs):
return await loop.run_in_executor(None, partial)
def sync_call(pillar_func, *args, caching=True, **kwargs):
"""Synchronous call to Pillar, ensures the correct Api object is used."""
return pillar_func(*args, api=pillar_api(caching=caching), **kwargs)
async def check_pillar_credentials(required_roles: set):
"""Tries to obtain the user at Pillar using the user's credentials.
@@ -821,6 +840,39 @@ class PillarOperatorMixin:
'Please subscribe to the blender cloud at https://cloud.blender.org/join')
class AuthenticatedPillarOperatorMixin(PillarOperatorMixin):
"""Checks credentials, to be used at the start of async_execute().
Sets self.user_id to the current user's ID, and self.db_user to the user info dict,
if authentication was succesful; sets both to None if not.
"""
async def authenticate(self, context) -> bool:
from . import pillar
self.log.info('Checking credentials')
self.user_id = None
self.db_user = None
try:
self.db_user = await self.check_credentials(context, ())
except pillar.UserNotLoggedInError as ex:
self.log.info('Not logged in error raised: %s', ex)
self.report({'ERROR'}, 'Please log in on Blender ID first.')
self.quit()
return False
except requests.exceptions.ConnectionError:
self.log.exception('Error checking pillar credentials.')
self.report({'ERROR'}, 'Unable to connect to Blender Cloud, '
'check your internet connection.')
self.quit()
return False
self.user_id = self.db_user['_id']
return True
async def find_or_create_node(where: dict,
additional_create_props: dict = None,
projection: dict = None,

View File

@@ -553,6 +553,7 @@ class BlenderCloudBrowser(pillar.PillarOperatorMixin,
"""Draws the GUI with OpenGL."""
drawers = {
'INITIALIZING': self._draw_initializing,
'CHECKING_CREDENTIALS': self._draw_checking_credentials,
'BROWSING': self._draw_browser,
'DOWNLOADING_TEXTURE': self._draw_downloading,
@@ -653,6 +654,13 @@ class BlenderCloudBrowser(pillar.PillarOperatorMixin,
'Checking login credentials',
(0.0, 0.0, 0.2, 0.6))
def _draw_initializing(self, context):
"""OpenGL drawing code for the INITIALIZING state."""
self._draw_text_on_colour(context,
'Initializing',
(0.0, 0.0, 0.2, 0.6))
def _draw_text_on_colour(self, context, text, bgcolour):
content_height, content_width = self._window_size(context)
bgl.glEnable(bgl.GL_BLEND)

View File

@@ -16,6 +16,8 @@
#
# ##### END GPL LICENSE BLOCK #####
import pathlib
def sizeof_fmt(num: int, suffix='B') -> str:
"""Returns a human-readable size.
@@ -29,3 +31,72 @@ def sizeof_fmt(num: int, suffix='B') -> str:
num /= 1024
return '%.1f Yi%s' % (num, suffix)
def find_in_path(path: pathlib.Path, filename: str) -> pathlib.Path:
"""Performs a breadth-first search for the filename.
Returns the path that contains the file, or None if not found.
"""
import collections
# Be lenient on our input type.
if isinstance(path, str):
path = pathlib.Path(path)
if not path.exists():
return None
assert path.is_dir()
to_visit = collections.deque([path])
while to_visit:
this_path = to_visit.popleft()
for subpath in this_path.iterdir():
if subpath.is_dir():
to_visit.append(subpath)
continue
if subpath.name == filename:
return subpath
return None
def pyside_cache(propname):
"""Decorator, stores the result of the decorated callable in Python-managed memory.
This is to work around the warning at
https://www.blender.org/api/blender_python_api_master/bpy.props.html#bpy.props.EnumProperty
"""
if callable(propname):
raise TypeError('Usage: pyside_cache("property_name")')
def decorator(wrapped):
"""Stores the result of the callable in Python-managed memory.
This is to work around the warning at
https://www.blender.org/api/blender_python_api_master/bpy.props.html#bpy.props.EnumProperty
"""
import functools
@functools.wraps(wrapped)
# We can't use (*args, **kwargs), because EnumProperty explicitly checks
# for the number of fixed positional arguments.
def wrapper(self, context):
result = None
try:
result = wrapped(self, context)
return result
finally:
rna_type, rna_info = getattr(self.bl_rna, propname)
rna_info['_cached_result'] = result
return wrapper
return decorator
def redraw(self, context):
context.area.tag_redraw()

8
requirements-dev.txt Normal file
View File

@@ -0,0 +1,8 @@
-r requirements.txt
# Primary requirements
pytest==3.0.3
# Secondary requirements
py==1.4.31

View File

@@ -1,7 +1,7 @@
# Primary requirements:
-e git+https://github.com/sybrenstuvel/cachecontrol.git@sybren-filecache-delete-crash-fix#egg=CacheControl
lockfile==0.12.2
pillarsdk==1.5.0
pillarsdk==1.6.1
wheel==0.29.0
# Secondary requirements:

View File

@@ -18,11 +18,13 @@
# ##### END GPL LICENSE BLOCK #####
import glob
import os
import sys
import shutil
import subprocess
import re
import pathlib
import zipfile
from distutils import log
from distutils.core import Command
@@ -168,6 +170,34 @@ class BlenderAddonBdist(bdist):
super().run()
# noinspection PyAttributeOutsideInit
class BlenderAddonFdist(BlenderAddonBdist):
"""Ensures that 'python setup.py fdist' creates a plain folder structure."""
user_options = [
('dest-path=', None, 'addon installation path'),
]
def initialize_options(self):
super().initialize_options()
self.dest_path = None # path that will contain the addon
def run(self):
super().run()
# dist_files is a list of tuples ('bdist', 'any', 'filepath')
filepath = self.distribution.dist_files[0][2]
# if dest_path is not specified use the filename as the dest_path (minus the .zip)
assert filepath.endswith('.zip')
target_folder = self.dest_path or filepath[:-4]
print('Unzipping the package on {}.'.format(target_folder))
with zipfile.ZipFile(filepath, 'r') as zip_ref:
zip_ref.extractall(target_folder)
# noinspection PyAttributeOutsideInit
class BlenderAddonInstall(install):
"""Ensures the module is placed at the root of the zip file."""
@@ -191,16 +221,17 @@ class AvoidEggInfo(install_egg_info):
setup(
cmdclass={'bdist': BlenderAddonBdist,
'fdist': BlenderAddonFdist,
'install': BlenderAddonInstall,
'install_egg_info': AvoidEggInfo,
'wheels': BuildWheels},
name='blender_cloud',
description='The Blender Cloud addon allows browsing the Blender Cloud from Blender.',
version='1.4.4',
version='1.6.3',
author='Sybren A. Stüvel',
author_email='sybren@stuvel.eu',
packages=find_packages('.'),
data_files=[('blender_cloud', ['README.md']),
data_files=[('blender_cloud', ['README.md', 'README-flamenco.md']),
('blender_cloud/icons', glob.glob('blender_cloud/icons/*'))],
scripts=[],
url='https://developer.blender.org/diffusion/BCA/',

25
tests/test_utils.py Normal file
View File

@@ -0,0 +1,25 @@
"""Unittests for blender_cloud.utils."""
import pathlib
import unittest
from blender_cloud import utils
class FindInPathTest(unittest.TestCase):
def test_nonexistant_path(self):
path = pathlib.Path('/doesnotexistreally')
self.assertFalse(path.exists())
self.assertIsNone(utils.find_in_path(path, 'jemoeder.blend'))
def test_really_breadth_first(self):
"""A depth-first test might find dir_a1/dir_a2/dir_a3/find_me.txt first."""
path = pathlib.Path(__file__).parent / 'test_really_breadth_first'
found = utils.find_in_path(path, 'find_me.txt')
self.assertEqual(path / 'dir_b1' / 'dir_b2' / 'find_me.txt', found)
def test_nonexistant_file(self):
path = pathlib.Path(__file__).parent / 'test_really_breadth_first'
found = utils.find_in_path(path, 'do_not_find_me.txt')
self.assertEqual(None, found)

View File

@@ -1,15 +1,19 @@
#!/bin/bash
if [ -z "$1" ]; then
VERSION="${1/version-}"
if [ -z "$VERSION" ]; then
echo "Usage: $0 new-version" >&2
exit 1
fi
BL_INFO_VER=$(echo "$1" | sed 's/\./, /g')
BL_INFO_VER=$(echo "$VERSION" | sed 's/\./, /g')
sed "s/version='[^']*'/version='$1'/" -i setup.py
sed "s/version='[^']*'/version='$VERSION'/" -i setup.py
sed "s/'version': ([^)]*)/'version': ($BL_INFO_VER)/" -i blender_cloud/__init__.py
git diff
echo
echo "Don't forget to commit!"
echo "Don't forget to commit and tag:"
echo git commit -m \'Bumped version to $VERSION\' setup.py blender_cloud/__init__.py
echo git tag -a version-$VERSION -m \'Tagged version $VERSION\'