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BlenRig rigging system for Blender. This repository contains a fork of the original BlenRig, and was modified to suit the Blender Animation Studio.
This repository has been archived on 2023-05-13. You can view files and clone it, but cannot push or open issues or pull requests.
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README.rst

Sphinx Warnings

1: WARNING: Title overline too short.

************************************
BlenRig 5 Rigging System for Blender 2.8
************************************

Note the preview is not accurate and warnings may not indicate real issues.

BlenRig 5 Rigging System for Blender 2.8

Author: Juan Pablo Bouza

Email: jpbouza@gmail.com

BlenRig is an Auto-rigging and skinning system that provides the user of a Feature Film quality rig (including an advanced facial system).

The current version only supports Biped characters, but more presets will be supported in the near future.

Rig creation includes:

_BlenRig armature

_BlenRig Mesh Deform cage and Lattices

_Basic body mesh for creating low resolution proxy versions of the characters.

Usage

You will find the rig in the Object Add Panel, under the Armature Menu.

In the View3d Sidebar you will find all the animation controls. In the Armature Data Panel you will find all the rigging related tools.

You can find more information at https://cloud.blender.org/p/blenrig/

Dont forget to check the Introduction Guide

Also check Vincents Timelapse to have a quick guide about the complete process of rigging a character

For a detailed step by step tutorial, check the BlenRig Tutorials section at the Blender Cloud (Subscription required)

System Requirements for animation:

Minimum Processor spec: Intel i3 or AMD equivalent.

In this type of computer a high resolution character will roughly reach 24 fps.

Recommended Processor spec: Intel i7 or AMD equivalent.

In this type of computer most rigged high resolution characters will run at 35+ fps. Low resolution proxy versions may run at 50+ fps.

WHATS NEW

V 1.01
  • Biped Armature updated to 1.001, fix IK torso bug

V 1.002
  • General changes:

    • New Layer Scheme option in Layer Settings tab (Compact and Expanded Scheme)

    • Updated version of generate_customprops script to work with the new armature layer schemes

    • New Armature UPDATE button (to update the users rig with the latest improvements)

  • Biped Armature updated to 1.005:

    • Fixed shoulder offset when using FK and Hinge in arms

    • Removed Rotation locks in forearm and shin FK controllers

    • New lattice_eye_L and R controller in TOON 2 layer

    • Look_l and R scaling now makes the eye scale with the Lattice of the eye, giving a smoother result

    • Various bone layers and bone shapes fixes

  • Bug Fixes:

    • Fix for timeline scrubbing slowdown bug

    • Fix for error when adding BlenRig to the scene while using local view or local layers

  • Script spaces cleanup

V 1.004
  • Port to Blender 2.80

  • Note that for the “Reset Deformers” operator to have an effect on the lattices, you must have the lattices collection turned on in the viewport. (This will be fixed later)

V 1.03 (Sybrens branch)
  • Fixed compatibility with Blender 2.80.