.vscode | ||
blenrig_biped | ||
__init__.py | ||
.gitignore | ||
CHANGELOG.txt | ||
ops_alignment.py | ||
ops_baking.py | ||
ops_rig_updater.py | ||
ops_snapping.py | ||
README.rst | ||
rig_functions.py | ||
ui_panel_controls.py | ||
ui_panel_rigging.py |
Sphinx Warnings
1: WARNING: Title overline too short. ************************************ BlenRig 5 Rigging System for Blender 2.8 ************************************
Note the preview is not accurate and warnings may not indicate real issues.
BlenRig 5 Rigging System for Blender 2.8
Author: Juan Pablo Bouza
Email: jpbouza@gmail.com
BlenRig is an Auto-rigging and skinning system that provides the user of a Feature Film quality rig (including an advanced facial system).
The current version only supports Biped characters, but more presets will be supported in the near future.
Rig creation includes:
_BlenRig armature
_BlenRig Mesh Deform cage and Lattices
_Basic body mesh for creating low resolution proxy versions of the characters.
Usage
You will find the rig in the Object Add Panel, under the Armature Menu.
In the View3d Sidebar you will find all the animation controls. In the Armature Data Panel you will find all the rigging related tools.
You can find more information at https://cloud.blender.org/p/blenrig/
Don’t forget to check the Introduction Guide
Also check Vincent’s Timelapse to have a quick guide about the complete process of rigging a character
For a detailed step by step tutorial, check the BlenRig Tutorials section at the Blender Cloud (Subscription required)
System Requirements for animation:
Minimum Processor spec: Intel i3 or AMD equivalent.
In this type of computer a high resolution character will roughly reach 24 fps.
Recommended Processor spec: Intel i7 or AMD equivalent.
In this type of computer most rigged high resolution characters will run at 35+ fps. Low resolution proxy versions may run at 50+ fps.
WHAT’S NEW
- V 1.01
Biped Armature updated to 1.001, fix IK torso bug
- V 1.002
General changes:
New Layer Scheme option in Layer Settings tab (Compact and Expanded Scheme)
Updated version of generate_customprops script to work with the new armature layer schemes
New Armature UPDATE button (to update the user’s rig with the latest improvements)
Biped Armature updated to 1.005:
Fixed shoulder offset when using FK and Hinge in arms
Removed Rotation locks in forearm and shin FK controllers
New lattice_eye_L and R controller in TOON 2 layer
Look_l and R scaling now makes the eye scale with the Lattice of the eye, giving a smoother result
Various bone layers and bone shapes fixes
Bug Fixes:
Fix for timeline scrubbing slowdown bug
Fix for error when adding BlenRig to the scene while using local view or local layers
Script spaces cleanup
- V 1.004
Port to Blender 2.80
Note that for the “Reset Deformers” operator to have an effect on the lattices, you must have the lattices collection turned on in the viewport. (This will be fixed later)
- V 1.03 (Sybren’s branch)
Fixed compatibility with Blender 2.80.