Merge branch 'sybren' of https://gitlab.com/blender-institute/BlenRig into sybren
This commit is contained in:
@@ -4,14 +4,10 @@ BlenRig 5 What's new
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V 1.001
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=======
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-Biped Armature updated to 1.001, fix IK torso bug
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V 1.002
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=======
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- General changes:
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- New Layer Scheme option in Layer Settings tab (Compact and Expanded Scheme)
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@@ -40,8 +36,6 @@ V 1.002
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- Port to Blender 2.80
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=======
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V 1.03 (Sybren's branch)
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========================
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V 1.03 (Sybren's branch)
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- Fixed compatibility with Blender 2.80.
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13
README.rst
13
README.rst
@@ -21,8 +21,6 @@ _Basic body mesh for creating low resolution proxy versions of the characters.
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Usage
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=====
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You will find the rig in the **Object Add Panel**, under the **Armature Menu**.
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@@ -63,14 +61,10 @@ WHAT'S NEW
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V 1.01
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=======
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- Biped Armature updated to 1.001, fix IK torso bug
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V 1.002
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=======
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- General changes:
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- New Layer Scheme option in Layer Settings tab (Compact and Expanded Scheme)
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@@ -97,16 +91,11 @@ V 1.002
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- Fix for error when adding BlenRig to the scene while using local view or local layers
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- Scropt spaces cleanup
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- Script spaces cleanup
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V 1.004
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=======
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- Port to Blender 2.80
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- Note that for the "Reset Deformers" operator to have an effect on the lattices, you must have the lattices collection turned on in the viewport. (This will be fixed later)
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=======
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V 1.03 (Sybren's branch)
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========================
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- Fixed compatibility with Blender 2.80.
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@@ -2253,12 +2253,11 @@ class Operator_BlenRig_Layers_Scheme_Compact(bpy.types.Operator):
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self.set_layers(context, 'accessory', [17, 25])
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def set_data_props(self, context):
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scene = bpy.context.view_layer
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bpy.context.active_object.data['bone_auto_hide'] = 1.0
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bpy.context.active_object.data['custom_layers'] = 0.0
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bpy.context.active_object.data['layers_count'] = 10
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bpy.context.active_object.data['layer_list'] = 'BODY, BODY 2, FINGERS - TOES, FACIAL 1, FACIAL 2, FACIAL 3, TOON 1, TOON 2, SCALE, EXTRAS, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, OPTIONALS, PROTECTED, MECH, DEFORMATION, ACTIONS, BONE-ROLLS, SNAPPING, REPROPORTION'
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scene.update()
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bpy.context.view_layer.update()
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def update_scene(self, context):
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current = bpy.context.scene.frame_current
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@@ -4523,12 +4522,11 @@ class Operator_BlenRig_Layers_Scheme_Expanded(bpy.types.Operator):
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self.set_layers(context, 'accessory', [11, 25])
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def set_data_props(self, context):
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scene = bpy.context.view_layer
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bpy.context.active_object.data['bone_auto_hide'] = 0.0
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bpy.context.active_object.data['custom_layers'] = 1.0
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bpy.context.active_object.data['layers_count'] = 24
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bpy.context.active_object.data['layer_list'] = 'FACIAL 1, FACIAL 2, FACIAL 3, ARM_R FK, NECK FK, ARM_L FK, ARM_R IK, NECK IK, ARM_L IK, FINGERS, TORSO FK, FINGERS IK, LEG_R FK, TORSO IK, LEG_L FK, LEG_R IK, TORSO INV, LEG_L IK, TOES, EXTRAS, TOES FK, TOON 1, TOON 2, SCALE, OPTIONALS, PROTECTED, MECH, DEFORMATION, ACTIONS, BONE-ROLLS, SNAPPING, REPROPORTION'
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scene.update()
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bpy.context.view_layer.update()
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def update_scene(self, context):
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current = bpy.context.scene.frame_current
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@@ -6,13 +6,9 @@ all_bones = hand_l = hand_r = arm_l = arm_r = leg_l = leg_r = foot_l = foot_r =
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class BLENRIG_PT_BlenRig_5_Interface(bpy.types.Panel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = "Tool"
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bl_label = 'BlenRig 5 Controls'
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bl_category = "BlenRig 5"
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@classmethod
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def poll(cls, context):
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if not bpy.context.active_object:
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