Refactor addon reloading and whitespace cleanup. Fixes view3d_copy_attributes error
This commit is contained in:
625
__init__.py
625
__init__.py
@@ -48,25 +48,15 @@ import os
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from bpy.props import FloatProperty, IntProperty, BoolProperty
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######### Load Dependencies ##########
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import addon_utils
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addon_utils.enable("space_view3d_copy_attributes", default_set=False, persistent=True, handle_error=None)
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######### Relative Path ##########
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base_dir = os.path.dirname(__file__)
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from . import base_dir
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######### Load Rig Functions ##########
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from .rig_functions import (
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bone_auto_hide,
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bone_auto_hide,
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reproportion_toggle,
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rig_toggles,
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toggle_face_drivers,
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toggle_flex_drivers,
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toggle_flex_drivers,
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toggle_body_drivers
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)
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)
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######### Update Function for Properties ##########
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@@ -74,21 +64,21 @@ def prop_update(self, context):
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bone_auto_hide(context)
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def reprop_update(self, context):
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reproportion_toggle(context)
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reproportion_toggle(context)
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def rig_toggles_update(self, context):
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rig_toggles(context)
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def optimize_face(self, context):
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toggle_face_drivers(context)
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toggle_face_drivers(context)
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def optimize_flex(self, context):
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toggle_flex_drivers(context)
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toggle_flex_drivers(context)
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def optimize_body(self, context):
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toggle_body_drivers(context)
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######### Hanlder for update on load and frame change #########
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toggle_body_drivers(context)
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######### Handler for update on load and frame change #########
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from bpy.app.handlers import persistent
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@@ -1221,8 +1211,8 @@ from .ops_picker_face import (
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####### Load BlenRig 5 Rig Presets Operators
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from .blenrig_biped.ops_blenrig_biped_add import (
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Operator_BlenRig5_Add_Biped
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)
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)
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#################### Blenrig Object Add Menu ###############
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class INFO_MT_blenrig5_add_rig(bpy.types.Menu):
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@@ -1255,30 +1245,30 @@ class ARMATURE_OT_blenrig_5_gui(bpy.types.Operator):
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arm[self.properties.tab] = not arm[self.properties.tab]
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return{'FINISHED'}
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####### RGISTRATION ###############################################
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####### REGISTRATION ##############################################
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# Needed for property registration
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class Blenrig_5_Props(bpy.types.PropertyGroup):
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gui_picker_body_props = bpy.props.BoolProperty(default=True, description="Toggle properties display")
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gui_snap_all = bpy.props.BoolProperty(default=False, description="Display ALL Snapping Buttons")
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gui_snap = bpy.props.BoolProperty(default=False, description="Display Snapping Buttons")
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gui_cust_props_all = bpy.props.BoolProperty(default=False, description="Show ALL Custom Properties")
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gui_extra_props_head = bpy.props.BoolProperty(default=False, description="Tweak head extra options")
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gui_snap_all = bpy.props.BoolProperty(default=False, description="Display ALL Snapping Buttons")
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gui_snap = bpy.props.BoolProperty(default=False, description="Display Snapping Buttons")
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gui_cust_props_all = bpy.props.BoolProperty(default=False, description="Show ALL Custom Properties")
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gui_extra_props_head = bpy.props.BoolProperty(default=False, description="Tweak head extra options")
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gui_extra_props_arms = bpy.props.BoolProperty(default=False, description="Tweak arms extra options")
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gui_extra_props_fingers = bpy.props.BoolProperty(default=False, description="Tweak fingers extra options")
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gui_extra_props_legs = bpy.props.BoolProperty(default=False, description="Tweak legs extra options")
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gui_extra_props_accessories = bpy.props.BoolProperty(default=False, description="Tweak accessories options")
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gui_face_movement_ranges = bpy.props.BoolProperty(default=False, description="Set limits to facial movement")
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gui_face_lip_shaping = bpy.props.BoolProperty(default=False, description="Parameters to define lips curvature")
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gui_face_action_toggles = bpy.props.BoolProperty(default=False, description="Toggle facial actions off for editing")
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gui_body_ik_rot = bpy.props.BoolProperty(default=False, description="Set the initial rotation of IK bones")
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gui_body_auto_move = bpy.props.BoolProperty(default=False, description="Parameters for automated movement")
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gui_body_rj = bpy.props.BoolProperty(default=False, description="Simulate how bone thickness affects joint rotation")
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gui_body_toggles = bpy.props.BoolProperty(default=False, description="Toggle body parts")
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bake_to_shape = bpy.props.BoolProperty(name="Bake to Shape Key", default=False, description="Bake the mesh into a separate Shape Key")
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align_selected_only = bpy.props.BoolProperty(name="Selected Bones Only", default=False, description="Perform aligning only on selected bones")
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gui_face_action_toggles = bpy.props.BoolProperty(default=False, description="Toggle facial actions off for editing")
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gui_body_ik_rot = bpy.props.BoolProperty(default=False, description="Set the initial rotation of IK bones")
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gui_body_auto_move = bpy.props.BoolProperty(default=False, description="Parameters for automated movement")
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gui_body_rj = bpy.props.BoolProperty(default=False, description="Simulate how bone thickness affects joint rotation")
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gui_body_toggles = bpy.props.BoolProperty(default=False, description="Toggle body parts")
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bake_to_shape = bpy.props.BoolProperty(name="Bake to Shape Key", default=False, description="Bake the mesh into a separate Shape Key")
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align_selected_only = bpy.props.BoolProperty(name="Selected Bones Only", default=False, description="Perform aligning only on selected bones")
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#BlenRig Armature Tools Operator
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# BlenRig Armature Tools Operator
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armature_classes = [
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ARMATURE_OT_reset_constraints,
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ARMATURE_OT_armature_baker,
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@@ -1291,8 +1281,8 @@ armature_classes = [
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BlenRig_5_rigging_panel,
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BlenRig_5_mesh_panel,
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BlenRig_5_lattice_panel
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]
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#BlenRig Align Operators
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]
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# BlenRig Align Operators
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alignment_classes = [
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Operator_BlenRig_Fix_Misaligned_Bones,
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Operator_BlenRig_Auto_Bone_Roll,
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@@ -1300,11 +1290,11 @@ alignment_classes = [
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Operator_BlenRig_Store_Roll_Angles,
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Operator_BlenRig_Restore_Roll_Angles,
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Operator_BlenRig_Reset_Dynamic
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]
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# BlenRig IK/FK Snapping Operators
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]
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# BlenRig IK/FK Snapping Operators
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snapping_classes = [
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Operator_Torso_Snap_FK_IK,
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Operator_Torso_Snap_IK_FK,
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Operator_Torso_Snap_FK_IK,
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Operator_Torso_Snap_IK_FK,
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Operator_Head_Snap_FK_IK,
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Operator_Head_Snap_IK_FK,
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Operator_Torso_Snap_UP_INV,
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@@ -1317,261 +1307,261 @@ snapping_classes = [
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Operator_Leg_L_Snap_IK_FK,
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Operator_Leg_R_Snap_FK_IK,
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Operator_Leg_R_Snap_IK_FK
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]
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]
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# BlenRig Picker Operators
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body_picker_biped_classes = [
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Operator_Head_Stretch,
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Operator_Head_Toon,
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Operator_Head_Top_Ctrl,
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Operator_Head_Mid_Ctrl,
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Operator_Head_Mid_Curve,
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Operator_Mouth_Str_Ctrl,
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Operator_Head_FK,
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Operator_Head_IK,
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Operator_Neck_4_Toon,
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Operator_Face_Toon_Up,
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Operator_Face_Toon_Mid,
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Operator_Face_Toon_Low,
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Operator_Neck_3,
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Operator_Head_Toon,
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Operator_Head_Top_Ctrl,
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Operator_Head_Mid_Ctrl,
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Operator_Head_Mid_Curve,
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Operator_Mouth_Str_Ctrl,
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Operator_Head_FK,
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Operator_Head_IK,
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Operator_Neck_4_Toon,
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Operator_Face_Toon_Up,
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Operator_Face_Toon_Mid,
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Operator_Face_Toon_Low,
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Operator_Neck_3,
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Operator_Neck_2,
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Operator_Neck_1,
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Operator_Neck_3_Toon,
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Operator_Neck_2_Toon,
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Operator_Neck_Ctrl,
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Operator_Shoulder_L,
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Operator_Shoulder_R,
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Operator_Shoulder_Rot_L,
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Operator_Shoulder_Rot_R,
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Operator_Clavi_Toon_L,
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Operator_Clavi_Toon_R,
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Operator_Head_Scale,
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Operator_Arm_Toon_L,
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Operator_Elbow_Pole_L,
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Operator_Forearm_Toon_L,
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Operator_Arm_Scale_L,
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Operator_Arm_FK_L,
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Operator_Arm_IK_L,
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Operator_Elbow_Toon_L,
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Operator_Forearm_FK_L,
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Operator_Forearm_IK_L,
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Operator_Hand_Toon_L,
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Operator_Arm_Toon_R,
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Operator_Elbow_Pole_R,
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Operator_Forearm_Toon_R,
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Operator_Arm_Scale_R,
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Operator_Arm_FK_R,
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Operator_Arm_IK_R,
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Operator_Elbow_Toon_R,
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Operator_Forearm_FK_R,
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Operator_Forearm_IK_R,
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Operator_Hand_Toon_R,
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Operator_Torso_Ctrl,
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Operator_Spine_3,
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Operator_Spine_2,
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Operator_Spine_1,
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Operator_Master_Torso_Pivot_Point,
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Operator_Master_Torso,
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Operator_Pelvis_Ctrl,
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Operator_Spine_4_Toon,
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Operator_Spine_3_Toon,
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Operator_Spine_2_Toon,
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Operator_Spine_1_Toon,
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Operator_Pelvis_Toon,
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Operator_Spine_3_Inv_Ctrl,
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Operator_Hand_Roll_L,
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Operator_Fing_Spread_L,
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Operator_Hand_IK_Pivot_Point_L,
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Operator_Hand_IK_Ctrl_L,
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Operator_Hand_FK_L,
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Operator_Fing_Lit_Ctrl_L,
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Operator_Fing_Lit_2_L,
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Operator_Fing_Lit_3_L,
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Operator_Fing_Lit_4_L,
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Operator_Fing_Ring_Ctrl_L,
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Operator_Fing_Ring_2_L,
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Operator_Fing_Ring_3_L,
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Operator_Fing_Ring_4_L,
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Operator_Fing_Mid_Ctrl_L,
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Operator_Fing_Mid_2_L,
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Operator_Fing_Mid_3_L,
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Operator_Fing_Mid_4_L,
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Operator_Fing_Ind_Ctrl_L,
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Operator_Fing_Ind_2_L,
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Operator_Fing_Ind_3_L,
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Operator_Fing_Ind_4_L,
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Operator_Fing_Thumb_Ctrl_L,
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Operator_Fing_Thumb_2_L,
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Operator_Fing_Thumb_3_L,
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Operator_Fing_Thumb_1_L,
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Operator_Fing_Lit_IK_L,
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Operator_Fing_Ring_IK_L,
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Operator_Fing_Mid_IK_L,
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Operator_Fing_Ind_IK_L,
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Operator_Fing_Thumb_IK_L,
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Operator_Hand_Close_L,
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Operator_Hand_Roll_R,
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Operator_Fing_Spread_R,
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Operator_Hand_IK_Pivot_Point_R,
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Operator_Hand_IK_Ctrl_R,
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Operator_Hand_FK_R,
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Operator_Fing_Lit_Ctrl_R,
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Operator_Fing_Lit_2_R,
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Operator_Fing_Lit_3_R,
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Operator_Fing_Lit_4_R,
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Operator_Fing_Ring_Ctrl_R,
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Operator_Fing_Ring_2_R,
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Operator_Fing_Ring_3_R,
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Operator_Fing_Ring_4_R,
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Operator_Fing_Mid_Ctrl_R,
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Operator_Fing_Mid_2_R,
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Operator_Fing_Mid_3_R,
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Operator_Fing_Mid_4_R,
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Operator_Fing_Ind_Ctrl_R,
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Operator_Fing_Ind_2_R,
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Operator_Fing_Ind_3_R,
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Operator_Fing_Ind_4_R,
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Operator_Fing_Thumb_Ctrl_R,
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Operator_Fing_Thumb_2_R,
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Operator_Fing_Thumb_3_R,
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Operator_Fing_Thumb_1_R,
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Operator_Fing_Lit_IK_R,
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Operator_Fing_Ring_IK_R,
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Operator_Fing_Mid_IK_R,
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Operator_Fing_Ind_IK_R,
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Operator_Fing_Thumb_IK_R,
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Operator_Hand_Close_R,
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Operator_Thigh_Toon_L,
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Operator_Knee_Pole_L,
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Operator_Shin_Toon_L,
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Operator_Pelvis_Toon_L,
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Operator_Leg_Scale_L,
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Operator_Thigh_FK_L,
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Operator_Thigh_IK_L,
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Operator_Knee_Toon_L,
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Operator_Shin_FK_L,
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Operator_Shin_IK_L,
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Operator_Foot_Toon_L,
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Operator_Thigh_Toon_R,
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Operator_Knee_Pole_R,
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Operator_Shin_Toon_R,
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Operator_Pelvis_Toon_R,
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Operator_Leg_Scale_R,
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Operator_Thigh_FK_R,
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Operator_Thigh_IK_R,
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Operator_Knee_Toon_R,
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Operator_Shin_FK_R,
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Operator_Shin_IK_R,
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Operator_Foot_Toon_R,
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Operator_Toe_2_FK_L,
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Operator_Toe_Roll_1_L,
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Operator_Toe_1_FK_L,
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Operator_Toe_Roll_2_L,
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Operator_Foot_L,
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Operator_Foot_Roll_Ctrl_L,
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Operator_Toe_Big_Ctrl_L,
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Operator_Toe_Big_2_L,
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Operator_Toe_Big_3_L,
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Operator_Toe_Big_IK_L,
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Operator_Neck_1,
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Operator_Neck_3_Toon,
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Operator_Neck_2_Toon,
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Operator_Neck_Ctrl,
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Operator_Shoulder_L,
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Operator_Shoulder_R,
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Operator_Shoulder_Rot_L,
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Operator_Shoulder_Rot_R,
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Operator_Clavi_Toon_L,
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Operator_Clavi_Toon_R,
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Operator_Head_Scale,
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Operator_Arm_Toon_L,
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Operator_Elbow_Pole_L,
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Operator_Forearm_Toon_L,
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Operator_Arm_Scale_L,
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Operator_Arm_FK_L,
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Operator_Arm_IK_L,
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Operator_Elbow_Toon_L,
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Operator_Forearm_FK_L,
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Operator_Forearm_IK_L,
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Operator_Hand_Toon_L,
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Operator_Arm_Toon_R,
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Operator_Elbow_Pole_R,
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Operator_Forearm_Toon_R,
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Operator_Arm_Scale_R,
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Operator_Arm_FK_R,
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Operator_Arm_IK_R,
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Operator_Elbow_Toon_R,
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Operator_Forearm_FK_R,
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Operator_Forearm_IK_R,
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Operator_Hand_Toon_R,
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Operator_Torso_Ctrl,
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Operator_Spine_3,
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Operator_Spine_2,
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Operator_Spine_1,
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Operator_Master_Torso_Pivot_Point,
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Operator_Master_Torso,
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Operator_Pelvis_Ctrl,
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Operator_Spine_4_Toon,
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Operator_Spine_3_Toon,
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Operator_Spine_2_Toon,
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Operator_Spine_1_Toon,
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Operator_Pelvis_Toon,
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Operator_Spine_3_Inv_Ctrl,
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Operator_Hand_Roll_L,
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Operator_Fing_Spread_L,
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Operator_Hand_IK_Pivot_Point_L,
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Operator_Hand_IK_Ctrl_L,
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Operator_Hand_FK_L,
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Operator_Fing_Lit_Ctrl_L,
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Operator_Fing_Lit_2_L,
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Operator_Fing_Lit_3_L,
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Operator_Fing_Lit_4_L,
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Operator_Fing_Ring_Ctrl_L,
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Operator_Fing_Ring_2_L,
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Operator_Fing_Ring_3_L,
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Operator_Fing_Ring_4_L,
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Operator_Fing_Mid_Ctrl_L,
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Operator_Fing_Mid_2_L,
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Operator_Fing_Mid_3_L,
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Operator_Fing_Mid_4_L,
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Operator_Fing_Ind_Ctrl_L,
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Operator_Fing_Ind_2_L,
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Operator_Fing_Ind_3_L,
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Operator_Fing_Ind_4_L,
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Operator_Fing_Thumb_Ctrl_L,
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Operator_Fing_Thumb_2_L,
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Operator_Fing_Thumb_3_L,
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Operator_Fing_Thumb_1_L,
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Operator_Fing_Lit_IK_L,
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Operator_Fing_Ring_IK_L,
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Operator_Fing_Mid_IK_L,
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Operator_Fing_Ind_IK_L,
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Operator_Fing_Thumb_IK_L,
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Operator_Hand_Close_L,
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Operator_Hand_Roll_R,
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Operator_Fing_Spread_R,
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Operator_Hand_IK_Pivot_Point_R,
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Operator_Hand_IK_Ctrl_R,
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Operator_Hand_FK_R,
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Operator_Fing_Lit_Ctrl_R,
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Operator_Fing_Lit_2_R,
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Operator_Fing_Lit_3_R,
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Operator_Fing_Lit_4_R,
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Operator_Fing_Ring_Ctrl_R,
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Operator_Fing_Ring_2_R,
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Operator_Fing_Ring_3_R,
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Operator_Fing_Ring_4_R,
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Operator_Fing_Mid_Ctrl_R,
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Operator_Fing_Mid_2_R,
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Operator_Fing_Mid_3_R,
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Operator_Fing_Mid_4_R,
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Operator_Fing_Ind_Ctrl_R,
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Operator_Fing_Ind_2_R,
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Operator_Fing_Ind_3_R,
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Operator_Fing_Ind_4_R,
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Operator_Fing_Thumb_Ctrl_R,
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Operator_Fing_Thumb_2_R,
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Operator_Fing_Thumb_3_R,
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Operator_Fing_Thumb_1_R,
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Operator_Fing_Lit_IK_R,
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Operator_Fing_Ring_IK_R,
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Operator_Fing_Mid_IK_R,
|
||||
Operator_Fing_Ind_IK_R,
|
||||
Operator_Fing_Thumb_IK_R,
|
||||
Operator_Hand_Close_R,
|
||||
Operator_Thigh_Toon_L,
|
||||
Operator_Knee_Pole_L,
|
||||
Operator_Shin_Toon_L,
|
||||
Operator_Pelvis_Toon_L,
|
||||
Operator_Leg_Scale_L,
|
||||
Operator_Thigh_FK_L,
|
||||
Operator_Thigh_IK_L,
|
||||
Operator_Knee_Toon_L,
|
||||
Operator_Shin_FK_L,
|
||||
Operator_Shin_IK_L,
|
||||
Operator_Foot_Toon_L,
|
||||
Operator_Thigh_Toon_R,
|
||||
Operator_Knee_Pole_R,
|
||||
Operator_Shin_Toon_R,
|
||||
Operator_Pelvis_Toon_R,
|
||||
Operator_Leg_Scale_R,
|
||||
Operator_Thigh_FK_R,
|
||||
Operator_Thigh_IK_R,
|
||||
Operator_Knee_Toon_R,
|
||||
Operator_Shin_FK_R,
|
||||
Operator_Shin_IK_R,
|
||||
Operator_Foot_Toon_R,
|
||||
Operator_Toe_2_FK_L,
|
||||
Operator_Toe_Roll_1_L,
|
||||
Operator_Toe_1_FK_L,
|
||||
Operator_Toe_Roll_2_L,
|
||||
Operator_Foot_L,
|
||||
Operator_Foot_Roll_Ctrl_L,
|
||||
Operator_Toe_Big_Ctrl_L,
|
||||
Operator_Toe_Big_2_L,
|
||||
Operator_Toe_Big_3_L,
|
||||
Operator_Toe_Big_IK_L,
|
||||
Operator_Toe_Ind_Ctrl_L,
|
||||
Operator_Toe_Ind_2_L,
|
||||
Operator_Toe_Ind_3_L,
|
||||
Operator_Toe_Ind_4_L,
|
||||
Operator_Toe_Ind_IK_L,
|
||||
Operator_Toe_Mid_Ctrl_L,
|
||||
Operator_Toe_Mid_2_L,
|
||||
Operator_Toe_Mid_3_L,
|
||||
Operator_Toe_Mid_4_L,
|
||||
Operator_Toe_Mid_IK_L,
|
||||
Operator_Toe_Fourth_Ctrl_L,
|
||||
Operator_Toe_Fourth_2_L,
|
||||
Operator_Toe_Fourth_3_L,
|
||||
Operator_Toe_Fourth_4_L,
|
||||
Operator_Toe_Fourth_IK_L,
|
||||
Operator_Toe_Lit_Ctrl_L,
|
||||
Operator_Toe_Lit_2_L,
|
||||
Operator_Toe_Lit_3_L,
|
||||
Operator_Toe_Lit_IK_L,
|
||||
Operator_Toes_Spread_L,
|
||||
Operator_Toes_IK_Ctrl_Mid_L,
|
||||
Operator_Toes_IK_Ctrl_L,
|
||||
Operator_Sole_Ctrl_L,
|
||||
Operator_Sole_Pivot_Point_L,
|
||||
Operator_Toe_2_FK_R,
|
||||
Operator_Toe_Roll_1_R,
|
||||
Operator_Toe_1_FK_R,
|
||||
Operator_Toe_Roll_2_R,
|
||||
Operator_Foot_R,
|
||||
Operator_Foot_Roll_Ctrl_R,
|
||||
Operator_Toe_Big_Ctrl_R,
|
||||
Operator_Toe_Big_2_R,
|
||||
Operator_Toe_Big_3_R,
|
||||
Operator_Toe_Big_IK_R,
|
||||
Operator_Toe_Ind_Ctrl_R,
|
||||
Operator_Toe_Ind_2_R,
|
||||
Operator_Toe_Ind_3_R,
|
||||
Operator_Toe_Ind_4_R,
|
||||
Operator_Toe_Ind_IK_R,
|
||||
Operator_Toe_Mid_Ctrl_R,
|
||||
Operator_Toe_Mid_2_R,
|
||||
Operator_Toe_Mid_3_R,
|
||||
Operator_Toe_Mid_4_R,
|
||||
Operator_Toe_Mid_IK_R,
|
||||
Operator_Toe_Fourth_Ctrl_R,
|
||||
Operator_Toe_Fourth_2_R,
|
||||
Operator_Toe_Fourth_3_R,
|
||||
Operator_Toe_Fourth_4_R,
|
||||
Operator_Toe_Fourth_IK_R,
|
||||
Operator_Toe_Lit_Ctrl_R,
|
||||
Operator_Toe_Lit_2_R,
|
||||
Operator_Toe_Lit_3_R,
|
||||
Operator_Toe_Lit_IK_R,
|
||||
Operator_Toes_Spread_R,
|
||||
Operator_Toes_IK_Ctrl_Mid_R,
|
||||
Operator_Toes_IK_Ctrl_R,
|
||||
Operator_Sole_Ctrl_R,
|
||||
Operator_Sole_Pivot_Point_R,
|
||||
Operator_Master,
|
||||
Operator_Master_Pivot_Point,
|
||||
Operator_Look,
|
||||
Operator_Look_L,
|
||||
Operator_Look_R,
|
||||
Operator_Toe_Ind_2_L,
|
||||
Operator_Toe_Ind_3_L,
|
||||
Operator_Toe_Ind_4_L,
|
||||
Operator_Toe_Ind_IK_L,
|
||||
Operator_Toe_Mid_Ctrl_L,
|
||||
Operator_Toe_Mid_2_L,
|
||||
Operator_Toe_Mid_3_L,
|
||||
Operator_Toe_Mid_4_L,
|
||||
Operator_Toe_Mid_IK_L,
|
||||
Operator_Toe_Fourth_Ctrl_L,
|
||||
Operator_Toe_Fourth_2_L,
|
||||
Operator_Toe_Fourth_3_L,
|
||||
Operator_Toe_Fourth_4_L,
|
||||
Operator_Toe_Fourth_IK_L,
|
||||
Operator_Toe_Lit_Ctrl_L,
|
||||
Operator_Toe_Lit_2_L,
|
||||
Operator_Toe_Lit_3_L,
|
||||
Operator_Toe_Lit_IK_L,
|
||||
Operator_Toes_Spread_L,
|
||||
Operator_Toes_IK_Ctrl_Mid_L,
|
||||
Operator_Toes_IK_Ctrl_L,
|
||||
Operator_Sole_Ctrl_L,
|
||||
Operator_Sole_Pivot_Point_L,
|
||||
Operator_Toe_2_FK_R,
|
||||
Operator_Toe_Roll_1_R,
|
||||
Operator_Toe_1_FK_R,
|
||||
Operator_Toe_Roll_2_R,
|
||||
Operator_Foot_R,
|
||||
Operator_Foot_Roll_Ctrl_R,
|
||||
Operator_Toe_Big_Ctrl_R,
|
||||
Operator_Toe_Big_2_R,
|
||||
Operator_Toe_Big_3_R,
|
||||
Operator_Toe_Big_IK_R,
|
||||
Operator_Toe_Ind_Ctrl_R,
|
||||
Operator_Toe_Ind_2_R,
|
||||
Operator_Toe_Ind_3_R,
|
||||
Operator_Toe_Ind_4_R,
|
||||
Operator_Toe_Ind_IK_R,
|
||||
Operator_Toe_Mid_Ctrl_R,
|
||||
Operator_Toe_Mid_2_R,
|
||||
Operator_Toe_Mid_3_R,
|
||||
Operator_Toe_Mid_4_R,
|
||||
Operator_Toe_Mid_IK_R,
|
||||
Operator_Toe_Fourth_Ctrl_R,
|
||||
Operator_Toe_Fourth_2_R,
|
||||
Operator_Toe_Fourth_3_R,
|
||||
Operator_Toe_Fourth_4_R,
|
||||
Operator_Toe_Fourth_IK_R,
|
||||
Operator_Toe_Lit_Ctrl_R,
|
||||
Operator_Toe_Lit_2_R,
|
||||
Operator_Toe_Lit_3_R,
|
||||
Operator_Toe_Lit_IK_R,
|
||||
Operator_Toes_Spread_R,
|
||||
Operator_Toes_IK_Ctrl_Mid_R,
|
||||
Operator_Toes_IK_Ctrl_R,
|
||||
Operator_Sole_Ctrl_R,
|
||||
Operator_Sole_Pivot_Point_R,
|
||||
Operator_Master,
|
||||
Operator_Master_Pivot_Point,
|
||||
Operator_Look,
|
||||
Operator_Look_L,
|
||||
Operator_Look_R,
|
||||
Operator_Zoom_Selected
|
||||
]
|
||||
]
|
||||
|
||||
body_picker_quadruped_classes = [
|
||||
Operator_Ankle_Toon_L,
|
||||
Operator_Carpal_FK_L,
|
||||
Operator_Carpal_IK_L,
|
||||
Operator_Carpal_Toon_L,
|
||||
Operator_Ankle_Toon_R,
|
||||
Operator_Carpal_FK_R,
|
||||
Operator_Carpal_IK_R,
|
||||
Operator_Carpal_Toon_R,
|
||||
Operator_Hock_Toon_L,
|
||||
Operator_Tarsal_FK_L,
|
||||
Operator_Tarsal_IK_L,
|
||||
Operator_Tarsal_Toon_L,
|
||||
Operator_Hock_Toon_R,
|
||||
Operator_Tarsal_FK_R,
|
||||
Operator_Ankle_Toon_L,
|
||||
Operator_Carpal_FK_L,
|
||||
Operator_Carpal_IK_L,
|
||||
Operator_Carpal_Toon_L,
|
||||
Operator_Ankle_Toon_R,
|
||||
Operator_Carpal_FK_R,
|
||||
Operator_Carpal_IK_R,
|
||||
Operator_Carpal_Toon_R,
|
||||
Operator_Hock_Toon_L,
|
||||
Operator_Tarsal_FK_L,
|
||||
Operator_Tarsal_IK_L,
|
||||
Operator_Tarsal_Toon_L,
|
||||
Operator_Hock_Toon_R,
|
||||
Operator_Tarsal_FK_R,
|
||||
Operator_Tarsal_IK_R,
|
||||
Operator_Tarsal_Toon_R,
|
||||
Operator_Fing_2_FK_L,
|
||||
Operator_Fing_1_FK_L,
|
||||
Operator_Fing_Roll_2_L,
|
||||
Operator_Fing_Roll_1_L,
|
||||
Operator_Hand_L,
|
||||
Operator_Hand_Roll_Ctrl_L,
|
||||
Operator_Hand_Sole_Ctrl_L,
|
||||
Operator_Hand_Sole_Pivot_Point_L,
|
||||
Operator_Fing_2_FK_R,
|
||||
Operator_Fing_1_FK_R,
|
||||
Operator_Fing_Roll_2_R,
|
||||
Operator_Fing_Roll_1_R,
|
||||
Operator_Hand_R,
|
||||
Operator_Hand_Roll_Ctrl_R,
|
||||
Operator_Hand_Sole_Ctrl_R,
|
||||
Operator_Tarsal_Toon_R,
|
||||
Operator_Fing_2_FK_L,
|
||||
Operator_Fing_1_FK_L,
|
||||
Operator_Fing_Roll_2_L,
|
||||
Operator_Fing_Roll_1_L,
|
||||
Operator_Hand_L,
|
||||
Operator_Hand_Roll_Ctrl_L,
|
||||
Operator_Hand_Sole_Ctrl_L,
|
||||
Operator_Hand_Sole_Pivot_Point_L,
|
||||
Operator_Fing_2_FK_R,
|
||||
Operator_Fing_1_FK_R,
|
||||
Operator_Fing_Roll_2_R,
|
||||
Operator_Fing_Roll_1_R,
|
||||
Operator_Hand_R,
|
||||
Operator_Hand_Roll_Ctrl_R,
|
||||
Operator_Hand_Sole_Ctrl_R,
|
||||
Operator_Hand_Sole_Pivot_Point_R
|
||||
]
|
||||
]
|
||||
|
||||
face_picker_classes = [
|
||||
Operator_Ear_Up_R,
|
||||
@@ -1751,51 +1741,74 @@ face_picker_classes = [
|
||||
Operator_Tongue_2_IK,
|
||||
Operator_Tongue_3_IK,
|
||||
Operator_Tongue_Mstr
|
||||
]
|
||||
]
|
||||
|
||||
blenrig_rigs_classes = [
|
||||
Operator_BlenRig5_Add_Biped
|
||||
]
|
||||
]
|
||||
|
||||
addon_dependencies = ["space_view3d_copy_attributes"]
|
||||
|
||||
|
||||
def register():
|
||||
|
||||
# load dependency add-ons
|
||||
import addon_utils
|
||||
for addon_id in addon_dependencies:
|
||||
default_state, loaded_state = addon_utils.check(addon_id)
|
||||
if not loaded_state:
|
||||
addon_utils.enable(addon_id, default_set=False, persistent=True)
|
||||
|
||||
# load BlenRig internal classes
|
||||
for c in armature_classes:
|
||||
bpy.utils.register_class(c)
|
||||
for c in alignment_classes:
|
||||
bpy.utils.register_class(c)
|
||||
for c in snapping_classes:
|
||||
bpy.utils.register_class(c)
|
||||
bpy.utils.register_class(c)
|
||||
for c in body_picker_biped_classes:
|
||||
bpy.utils.register_class(c)
|
||||
bpy.utils.register_class(c)
|
||||
for c in body_picker_quadruped_classes:
|
||||
bpy.utils.register_class(c)
|
||||
bpy.utils.register_class(c)
|
||||
for c in face_picker_classes:
|
||||
bpy.utils.register_class(c)
|
||||
bpy.utils.register_class(c)
|
||||
for c in blenrig_rigs_classes:
|
||||
bpy.utils.register_class(c)
|
||||
# BlenRig Props
|
||||
bpy.utils.register_class(c)
|
||||
|
||||
# BlenRig Props
|
||||
bpy.types.WindowManager.blenrig_5_props = bpy.props.PointerProperty(type = Blenrig_5_Props)
|
||||
# BlenRig Object Add Panel
|
||||
bpy.types.INFO_MT_armature_add.append(blenrig5_add_menu_func)
|
||||
|
||||
|
||||
|
||||
def unregister():
|
||||
|
||||
# BlenRig Props
|
||||
del bpy.types.WindowManager.blenrig_5_props
|
||||
# BlenRig Object Add Panel
|
||||
bpy.types.INFO_MT_armature_add.remove(blenrig5_add_menu_func)
|
||||
|
||||
# unload BlenRig internal classes
|
||||
for c in armature_classes:
|
||||
bpy.utils.unregister_class(c)
|
||||
for c in alignment_classes:
|
||||
bpy.utils.unregister_class(c)
|
||||
for c in snapping_classes:
|
||||
bpy.utils.unregister_class(c)
|
||||
bpy.utils.unregister_class(c)
|
||||
for c in body_picker_biped_classes:
|
||||
bpy.utils.unregister_class(c)
|
||||
bpy.utils.unregister_class(c)
|
||||
for c in body_picker_quadruped_classes:
|
||||
bpy.utils.unregister_class(c)
|
||||
bpy.utils.unregister_class(c)
|
||||
for c in face_picker_classes:
|
||||
bpy.utils.unregister_class(c)
|
||||
bpy.utils.unregister_class(c)
|
||||
for c in blenrig_rigs_classes:
|
||||
bpy.utils.unregister_class(c)
|
||||
# BlenRig Object Add Panel
|
||||
bpy.types.INFO_MT_armature_add.remove(blenrig5_add_menu_func)
|
||||
|
||||
bpy.utils.unregister_class(c)
|
||||
|
||||
# unload add-on dependencies
|
||||
import addon_utils
|
||||
for addon_id in addon_dependencies:
|
||||
addon_utils.disable(addon_id, default_set=False)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
||||
register()
|
||||
|
||||
Reference in New Issue
Block a user