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Refactor addon reloading and whitespace cleanup. Fixes view3d_copy_attributes error

This commit is contained in:
2016-04-25 21:27:54 +01:00
parent a052f5c5f6
commit 766d6414dc

View File

@@ -48,25 +48,15 @@ import os
from bpy.props import FloatProperty, IntProperty, BoolProperty
######### Load Dependencies ##########
import addon_utils
addon_utils.enable("space_view3d_copy_attributes", default_set=False, persistent=True, handle_error=None)
######### Relative Path ##########
base_dir = os.path.dirname(__file__)
from . import base_dir
######### Load Rig Functions ##########
from .rig_functions import (
bone_auto_hide,
bone_auto_hide,
reproportion_toggle,
rig_toggles,
toggle_face_drivers,
toggle_flex_drivers,
toggle_flex_drivers,
toggle_body_drivers
)
)
######### Update Function for Properties ##########
@@ -74,21 +64,21 @@ def prop_update(self, context):
bone_auto_hide(context)
def reprop_update(self, context):
reproportion_toggle(context)
reproportion_toggle(context)
def rig_toggles_update(self, context):
rig_toggles(context)
def optimize_face(self, context):
toggle_face_drivers(context)
toggle_face_drivers(context)
def optimize_flex(self, context):
toggle_flex_drivers(context)
toggle_flex_drivers(context)
def optimize_body(self, context):
toggle_body_drivers(context)
######### Hanlder for update on load and frame change #########
toggle_body_drivers(context)
######### Handler for update on load and frame change #########
from bpy.app.handlers import persistent
@@ -1221,8 +1211,8 @@ from .ops_picker_face import (
####### Load BlenRig 5 Rig Presets Operators
from .blenrig_biped.ops_blenrig_biped_add import (
Operator_BlenRig5_Add_Biped
)
)
#################### Blenrig Object Add Menu ###############
class INFO_MT_blenrig5_add_rig(bpy.types.Menu):
@@ -1255,30 +1245,30 @@ class ARMATURE_OT_blenrig_5_gui(bpy.types.Operator):
arm[self.properties.tab] = not arm[self.properties.tab]
return{'FINISHED'}
####### RGISTRATION ###############################################
####### REGISTRATION ##############################################
# Needed for property registration
class Blenrig_5_Props(bpy.types.PropertyGroup):
gui_picker_body_props = bpy.props.BoolProperty(default=True, description="Toggle properties display")
gui_snap_all = bpy.props.BoolProperty(default=False, description="Display ALL Snapping Buttons")
gui_snap = bpy.props.BoolProperty(default=False, description="Display Snapping Buttons")
gui_cust_props_all = bpy.props.BoolProperty(default=False, description="Show ALL Custom Properties")
gui_extra_props_head = bpy.props.BoolProperty(default=False, description="Tweak head extra options")
gui_snap_all = bpy.props.BoolProperty(default=False, description="Display ALL Snapping Buttons")
gui_snap = bpy.props.BoolProperty(default=False, description="Display Snapping Buttons")
gui_cust_props_all = bpy.props.BoolProperty(default=False, description="Show ALL Custom Properties")
gui_extra_props_head = bpy.props.BoolProperty(default=False, description="Tweak head extra options")
gui_extra_props_arms = bpy.props.BoolProperty(default=False, description="Tweak arms extra options")
gui_extra_props_fingers = bpy.props.BoolProperty(default=False, description="Tweak fingers extra options")
gui_extra_props_legs = bpy.props.BoolProperty(default=False, description="Tweak legs extra options")
gui_extra_props_accessories = bpy.props.BoolProperty(default=False, description="Tweak accessories options")
gui_face_movement_ranges = bpy.props.BoolProperty(default=False, description="Set limits to facial movement")
gui_face_lip_shaping = bpy.props.BoolProperty(default=False, description="Parameters to define lips curvature")
gui_face_action_toggles = bpy.props.BoolProperty(default=False, description="Toggle facial actions off for editing")
gui_body_ik_rot = bpy.props.BoolProperty(default=False, description="Set the initial rotation of IK bones")
gui_body_auto_move = bpy.props.BoolProperty(default=False, description="Parameters for automated movement")
gui_body_rj = bpy.props.BoolProperty(default=False, description="Simulate how bone thickness affects joint rotation")
gui_body_toggles = bpy.props.BoolProperty(default=False, description="Toggle body parts")
bake_to_shape = bpy.props.BoolProperty(name="Bake to Shape Key", default=False, description="Bake the mesh into a separate Shape Key")
align_selected_only = bpy.props.BoolProperty(name="Selected Bones Only", default=False, description="Perform aligning only on selected bones")
gui_face_action_toggles = bpy.props.BoolProperty(default=False, description="Toggle facial actions off for editing")
gui_body_ik_rot = bpy.props.BoolProperty(default=False, description="Set the initial rotation of IK bones")
gui_body_auto_move = bpy.props.BoolProperty(default=False, description="Parameters for automated movement")
gui_body_rj = bpy.props.BoolProperty(default=False, description="Simulate how bone thickness affects joint rotation")
gui_body_toggles = bpy.props.BoolProperty(default=False, description="Toggle body parts")
bake_to_shape = bpy.props.BoolProperty(name="Bake to Shape Key", default=False, description="Bake the mesh into a separate Shape Key")
align_selected_only = bpy.props.BoolProperty(name="Selected Bones Only", default=False, description="Perform aligning only on selected bones")
#BlenRig Armature Tools Operator
# BlenRig Armature Tools Operator
armature_classes = [
ARMATURE_OT_reset_constraints,
ARMATURE_OT_armature_baker,
@@ -1291,8 +1281,8 @@ armature_classes = [
BlenRig_5_rigging_panel,
BlenRig_5_mesh_panel,
BlenRig_5_lattice_panel
]
#BlenRig Align Operators
]
# BlenRig Align Operators
alignment_classes = [
Operator_BlenRig_Fix_Misaligned_Bones,
Operator_BlenRig_Auto_Bone_Roll,
@@ -1300,11 +1290,11 @@ alignment_classes = [
Operator_BlenRig_Store_Roll_Angles,
Operator_BlenRig_Restore_Roll_Angles,
Operator_BlenRig_Reset_Dynamic
]
# BlenRig IK/FK Snapping Operators
]
# BlenRig IK/FK Snapping Operators
snapping_classes = [
Operator_Torso_Snap_FK_IK,
Operator_Torso_Snap_IK_FK,
Operator_Torso_Snap_FK_IK,
Operator_Torso_Snap_IK_FK,
Operator_Head_Snap_FK_IK,
Operator_Head_Snap_IK_FK,
Operator_Torso_Snap_UP_INV,
@@ -1317,261 +1307,261 @@ snapping_classes = [
Operator_Leg_L_Snap_IK_FK,
Operator_Leg_R_Snap_FK_IK,
Operator_Leg_R_Snap_IK_FK
]
]
# BlenRig Picker Operators
body_picker_biped_classes = [
Operator_Head_Stretch,
Operator_Head_Toon,
Operator_Head_Top_Ctrl,
Operator_Head_Mid_Ctrl,
Operator_Head_Mid_Curve,
Operator_Mouth_Str_Ctrl,
Operator_Head_FK,
Operator_Head_IK,
Operator_Neck_4_Toon,
Operator_Face_Toon_Up,
Operator_Face_Toon_Mid,
Operator_Face_Toon_Low,
Operator_Neck_3,
Operator_Head_Toon,
Operator_Head_Top_Ctrl,
Operator_Head_Mid_Ctrl,
Operator_Head_Mid_Curve,
Operator_Mouth_Str_Ctrl,
Operator_Head_FK,
Operator_Head_IK,
Operator_Neck_4_Toon,
Operator_Face_Toon_Up,
Operator_Face_Toon_Mid,
Operator_Face_Toon_Low,
Operator_Neck_3,
Operator_Neck_2,
Operator_Neck_1,
Operator_Neck_3_Toon,
Operator_Neck_2_Toon,
Operator_Neck_Ctrl,
Operator_Shoulder_L,
Operator_Shoulder_R,
Operator_Shoulder_Rot_L,
Operator_Shoulder_Rot_R,
Operator_Clavi_Toon_L,
Operator_Clavi_Toon_R,
Operator_Head_Scale,
Operator_Arm_Toon_L,
Operator_Elbow_Pole_L,
Operator_Forearm_Toon_L,
Operator_Arm_Scale_L,
Operator_Arm_FK_L,
Operator_Arm_IK_L,
Operator_Elbow_Toon_L,
Operator_Forearm_FK_L,
Operator_Forearm_IK_L,
Operator_Hand_Toon_L,
Operator_Arm_Toon_R,
Operator_Elbow_Pole_R,
Operator_Forearm_Toon_R,
Operator_Arm_Scale_R,
Operator_Arm_FK_R,
Operator_Arm_IK_R,
Operator_Elbow_Toon_R,
Operator_Forearm_FK_R,
Operator_Forearm_IK_R,
Operator_Hand_Toon_R,
Operator_Torso_Ctrl,
Operator_Spine_3,
Operator_Spine_2,
Operator_Spine_1,
Operator_Master_Torso_Pivot_Point,
Operator_Master_Torso,
Operator_Pelvis_Ctrl,
Operator_Spine_4_Toon,
Operator_Spine_3_Toon,
Operator_Spine_2_Toon,
Operator_Spine_1_Toon,
Operator_Pelvis_Toon,
Operator_Spine_3_Inv_Ctrl,
Operator_Hand_Roll_L,
Operator_Fing_Spread_L,
Operator_Hand_IK_Pivot_Point_L,
Operator_Hand_IK_Ctrl_L,
Operator_Hand_FK_L,
Operator_Fing_Lit_Ctrl_L,
Operator_Fing_Lit_2_L,
Operator_Fing_Lit_3_L,
Operator_Fing_Lit_4_L,
Operator_Fing_Ring_Ctrl_L,
Operator_Fing_Ring_2_L,
Operator_Fing_Ring_3_L,
Operator_Fing_Ring_4_L,
Operator_Fing_Mid_Ctrl_L,
Operator_Fing_Mid_2_L,
Operator_Fing_Mid_3_L,
Operator_Fing_Mid_4_L,
Operator_Fing_Ind_Ctrl_L,
Operator_Fing_Ind_2_L,
Operator_Fing_Ind_3_L,
Operator_Fing_Ind_4_L,
Operator_Fing_Thumb_Ctrl_L,
Operator_Fing_Thumb_2_L,
Operator_Fing_Thumb_3_L,
Operator_Fing_Thumb_1_L,
Operator_Fing_Lit_IK_L,
Operator_Fing_Ring_IK_L,
Operator_Fing_Mid_IK_L,
Operator_Fing_Ind_IK_L,
Operator_Fing_Thumb_IK_L,
Operator_Hand_Close_L,
Operator_Hand_Roll_R,
Operator_Fing_Spread_R,
Operator_Hand_IK_Pivot_Point_R,
Operator_Hand_IK_Ctrl_R,
Operator_Hand_FK_R,
Operator_Fing_Lit_Ctrl_R,
Operator_Fing_Lit_2_R,
Operator_Fing_Lit_3_R,
Operator_Fing_Lit_4_R,
Operator_Fing_Ring_Ctrl_R,
Operator_Fing_Ring_2_R,
Operator_Fing_Ring_3_R,
Operator_Fing_Ring_4_R,
Operator_Fing_Mid_Ctrl_R,
Operator_Fing_Mid_2_R,
Operator_Fing_Mid_3_R,
Operator_Fing_Mid_4_R,
Operator_Fing_Ind_Ctrl_R,
Operator_Fing_Ind_2_R,
Operator_Fing_Ind_3_R,
Operator_Fing_Ind_4_R,
Operator_Fing_Thumb_Ctrl_R,
Operator_Fing_Thumb_2_R,
Operator_Fing_Thumb_3_R,
Operator_Fing_Thumb_1_R,
Operator_Fing_Lit_IK_R,
Operator_Fing_Ring_IK_R,
Operator_Fing_Mid_IK_R,
Operator_Fing_Ind_IK_R,
Operator_Fing_Thumb_IK_R,
Operator_Hand_Close_R,
Operator_Thigh_Toon_L,
Operator_Knee_Pole_L,
Operator_Shin_Toon_L,
Operator_Pelvis_Toon_L,
Operator_Leg_Scale_L,
Operator_Thigh_FK_L,
Operator_Thigh_IK_L,
Operator_Knee_Toon_L,
Operator_Shin_FK_L,
Operator_Shin_IK_L,
Operator_Foot_Toon_L,
Operator_Thigh_Toon_R,
Operator_Knee_Pole_R,
Operator_Shin_Toon_R,
Operator_Pelvis_Toon_R,
Operator_Leg_Scale_R,
Operator_Thigh_FK_R,
Operator_Thigh_IK_R,
Operator_Knee_Toon_R,
Operator_Shin_FK_R,
Operator_Shin_IK_R,
Operator_Foot_Toon_R,
Operator_Toe_2_FK_L,
Operator_Toe_Roll_1_L,
Operator_Toe_1_FK_L,
Operator_Toe_Roll_2_L,
Operator_Foot_L,
Operator_Foot_Roll_Ctrl_L,
Operator_Toe_Big_Ctrl_L,
Operator_Toe_Big_2_L,
Operator_Toe_Big_3_L,
Operator_Toe_Big_IK_L,
Operator_Neck_1,
Operator_Neck_3_Toon,
Operator_Neck_2_Toon,
Operator_Neck_Ctrl,
Operator_Shoulder_L,
Operator_Shoulder_R,
Operator_Shoulder_Rot_L,
Operator_Shoulder_Rot_R,
Operator_Clavi_Toon_L,
Operator_Clavi_Toon_R,
Operator_Head_Scale,
Operator_Arm_Toon_L,
Operator_Elbow_Pole_L,
Operator_Forearm_Toon_L,
Operator_Arm_Scale_L,
Operator_Arm_FK_L,
Operator_Arm_IK_L,
Operator_Elbow_Toon_L,
Operator_Forearm_FK_L,
Operator_Forearm_IK_L,
Operator_Hand_Toon_L,
Operator_Arm_Toon_R,
Operator_Elbow_Pole_R,
Operator_Forearm_Toon_R,
Operator_Arm_Scale_R,
Operator_Arm_FK_R,
Operator_Arm_IK_R,
Operator_Elbow_Toon_R,
Operator_Forearm_FK_R,
Operator_Forearm_IK_R,
Operator_Hand_Toon_R,
Operator_Torso_Ctrl,
Operator_Spine_3,
Operator_Spine_2,
Operator_Spine_1,
Operator_Master_Torso_Pivot_Point,
Operator_Master_Torso,
Operator_Pelvis_Ctrl,
Operator_Spine_4_Toon,
Operator_Spine_3_Toon,
Operator_Spine_2_Toon,
Operator_Spine_1_Toon,
Operator_Pelvis_Toon,
Operator_Spine_3_Inv_Ctrl,
Operator_Hand_Roll_L,
Operator_Fing_Spread_L,
Operator_Hand_IK_Pivot_Point_L,
Operator_Hand_IK_Ctrl_L,
Operator_Hand_FK_L,
Operator_Fing_Lit_Ctrl_L,
Operator_Fing_Lit_2_L,
Operator_Fing_Lit_3_L,
Operator_Fing_Lit_4_L,
Operator_Fing_Ring_Ctrl_L,
Operator_Fing_Ring_2_L,
Operator_Fing_Ring_3_L,
Operator_Fing_Ring_4_L,
Operator_Fing_Mid_Ctrl_L,
Operator_Fing_Mid_2_L,
Operator_Fing_Mid_3_L,
Operator_Fing_Mid_4_L,
Operator_Fing_Ind_Ctrl_L,
Operator_Fing_Ind_2_L,
Operator_Fing_Ind_3_L,
Operator_Fing_Ind_4_L,
Operator_Fing_Thumb_Ctrl_L,
Operator_Fing_Thumb_2_L,
Operator_Fing_Thumb_3_L,
Operator_Fing_Thumb_1_L,
Operator_Fing_Lit_IK_L,
Operator_Fing_Ring_IK_L,
Operator_Fing_Mid_IK_L,
Operator_Fing_Ind_IK_L,
Operator_Fing_Thumb_IK_L,
Operator_Hand_Close_L,
Operator_Hand_Roll_R,
Operator_Fing_Spread_R,
Operator_Hand_IK_Pivot_Point_R,
Operator_Hand_IK_Ctrl_R,
Operator_Hand_FK_R,
Operator_Fing_Lit_Ctrl_R,
Operator_Fing_Lit_2_R,
Operator_Fing_Lit_3_R,
Operator_Fing_Lit_4_R,
Operator_Fing_Ring_Ctrl_R,
Operator_Fing_Ring_2_R,
Operator_Fing_Ring_3_R,
Operator_Fing_Ring_4_R,
Operator_Fing_Mid_Ctrl_R,
Operator_Fing_Mid_2_R,
Operator_Fing_Mid_3_R,
Operator_Fing_Mid_4_R,
Operator_Fing_Ind_Ctrl_R,
Operator_Fing_Ind_2_R,
Operator_Fing_Ind_3_R,
Operator_Fing_Ind_4_R,
Operator_Fing_Thumb_Ctrl_R,
Operator_Fing_Thumb_2_R,
Operator_Fing_Thumb_3_R,
Operator_Fing_Thumb_1_R,
Operator_Fing_Lit_IK_R,
Operator_Fing_Ring_IK_R,
Operator_Fing_Mid_IK_R,
Operator_Fing_Ind_IK_R,
Operator_Fing_Thumb_IK_R,
Operator_Hand_Close_R,
Operator_Thigh_Toon_L,
Operator_Knee_Pole_L,
Operator_Shin_Toon_L,
Operator_Pelvis_Toon_L,
Operator_Leg_Scale_L,
Operator_Thigh_FK_L,
Operator_Thigh_IK_L,
Operator_Knee_Toon_L,
Operator_Shin_FK_L,
Operator_Shin_IK_L,
Operator_Foot_Toon_L,
Operator_Thigh_Toon_R,
Operator_Knee_Pole_R,
Operator_Shin_Toon_R,
Operator_Pelvis_Toon_R,
Operator_Leg_Scale_R,
Operator_Thigh_FK_R,
Operator_Thigh_IK_R,
Operator_Knee_Toon_R,
Operator_Shin_FK_R,
Operator_Shin_IK_R,
Operator_Foot_Toon_R,
Operator_Toe_2_FK_L,
Operator_Toe_Roll_1_L,
Operator_Toe_1_FK_L,
Operator_Toe_Roll_2_L,
Operator_Foot_L,
Operator_Foot_Roll_Ctrl_L,
Operator_Toe_Big_Ctrl_L,
Operator_Toe_Big_2_L,
Operator_Toe_Big_3_L,
Operator_Toe_Big_IK_L,
Operator_Toe_Ind_Ctrl_L,
Operator_Toe_Ind_2_L,
Operator_Toe_Ind_3_L,
Operator_Toe_Ind_4_L,
Operator_Toe_Ind_IK_L,
Operator_Toe_Mid_Ctrl_L,
Operator_Toe_Mid_2_L,
Operator_Toe_Mid_3_L,
Operator_Toe_Mid_4_L,
Operator_Toe_Mid_IK_L,
Operator_Toe_Fourth_Ctrl_L,
Operator_Toe_Fourth_2_L,
Operator_Toe_Fourth_3_L,
Operator_Toe_Fourth_4_L,
Operator_Toe_Fourth_IK_L,
Operator_Toe_Lit_Ctrl_L,
Operator_Toe_Lit_2_L,
Operator_Toe_Lit_3_L,
Operator_Toe_Lit_IK_L,
Operator_Toes_Spread_L,
Operator_Toes_IK_Ctrl_Mid_L,
Operator_Toes_IK_Ctrl_L,
Operator_Sole_Ctrl_L,
Operator_Sole_Pivot_Point_L,
Operator_Toe_2_FK_R,
Operator_Toe_Roll_1_R,
Operator_Toe_1_FK_R,
Operator_Toe_Roll_2_R,
Operator_Foot_R,
Operator_Foot_Roll_Ctrl_R,
Operator_Toe_Big_Ctrl_R,
Operator_Toe_Big_2_R,
Operator_Toe_Big_3_R,
Operator_Toe_Big_IK_R,
Operator_Toe_Ind_Ctrl_R,
Operator_Toe_Ind_2_R,
Operator_Toe_Ind_3_R,
Operator_Toe_Ind_4_R,
Operator_Toe_Ind_IK_R,
Operator_Toe_Mid_Ctrl_R,
Operator_Toe_Mid_2_R,
Operator_Toe_Mid_3_R,
Operator_Toe_Mid_4_R,
Operator_Toe_Mid_IK_R,
Operator_Toe_Fourth_Ctrl_R,
Operator_Toe_Fourth_2_R,
Operator_Toe_Fourth_3_R,
Operator_Toe_Fourth_4_R,
Operator_Toe_Fourth_IK_R,
Operator_Toe_Lit_Ctrl_R,
Operator_Toe_Lit_2_R,
Operator_Toe_Lit_3_R,
Operator_Toe_Lit_IK_R,
Operator_Toes_Spread_R,
Operator_Toes_IK_Ctrl_Mid_R,
Operator_Toes_IK_Ctrl_R,
Operator_Sole_Ctrl_R,
Operator_Sole_Pivot_Point_R,
Operator_Master,
Operator_Master_Pivot_Point,
Operator_Look,
Operator_Look_L,
Operator_Look_R,
Operator_Toe_Ind_2_L,
Operator_Toe_Ind_3_L,
Operator_Toe_Ind_4_L,
Operator_Toe_Ind_IK_L,
Operator_Toe_Mid_Ctrl_L,
Operator_Toe_Mid_2_L,
Operator_Toe_Mid_3_L,
Operator_Toe_Mid_4_L,
Operator_Toe_Mid_IK_L,
Operator_Toe_Fourth_Ctrl_L,
Operator_Toe_Fourth_2_L,
Operator_Toe_Fourth_3_L,
Operator_Toe_Fourth_4_L,
Operator_Toe_Fourth_IK_L,
Operator_Toe_Lit_Ctrl_L,
Operator_Toe_Lit_2_L,
Operator_Toe_Lit_3_L,
Operator_Toe_Lit_IK_L,
Operator_Toes_Spread_L,
Operator_Toes_IK_Ctrl_Mid_L,
Operator_Toes_IK_Ctrl_L,
Operator_Sole_Ctrl_L,
Operator_Sole_Pivot_Point_L,
Operator_Toe_2_FK_R,
Operator_Toe_Roll_1_R,
Operator_Toe_1_FK_R,
Operator_Toe_Roll_2_R,
Operator_Foot_R,
Operator_Foot_Roll_Ctrl_R,
Operator_Toe_Big_Ctrl_R,
Operator_Toe_Big_2_R,
Operator_Toe_Big_3_R,
Operator_Toe_Big_IK_R,
Operator_Toe_Ind_Ctrl_R,
Operator_Toe_Ind_2_R,
Operator_Toe_Ind_3_R,
Operator_Toe_Ind_4_R,
Operator_Toe_Ind_IK_R,
Operator_Toe_Mid_Ctrl_R,
Operator_Toe_Mid_2_R,
Operator_Toe_Mid_3_R,
Operator_Toe_Mid_4_R,
Operator_Toe_Mid_IK_R,
Operator_Toe_Fourth_Ctrl_R,
Operator_Toe_Fourth_2_R,
Operator_Toe_Fourth_3_R,
Operator_Toe_Fourth_4_R,
Operator_Toe_Fourth_IK_R,
Operator_Toe_Lit_Ctrl_R,
Operator_Toe_Lit_2_R,
Operator_Toe_Lit_3_R,
Operator_Toe_Lit_IK_R,
Operator_Toes_Spread_R,
Operator_Toes_IK_Ctrl_Mid_R,
Operator_Toes_IK_Ctrl_R,
Operator_Sole_Ctrl_R,
Operator_Sole_Pivot_Point_R,
Operator_Master,
Operator_Master_Pivot_Point,
Operator_Look,
Operator_Look_L,
Operator_Look_R,
Operator_Zoom_Selected
]
]
body_picker_quadruped_classes = [
Operator_Ankle_Toon_L,
Operator_Carpal_FK_L,
Operator_Carpal_IK_L,
Operator_Carpal_Toon_L,
Operator_Ankle_Toon_R,
Operator_Carpal_FK_R,
Operator_Carpal_IK_R,
Operator_Carpal_Toon_R,
Operator_Hock_Toon_L,
Operator_Tarsal_FK_L,
Operator_Tarsal_IK_L,
Operator_Tarsal_Toon_L,
Operator_Hock_Toon_R,
Operator_Tarsal_FK_R,
Operator_Ankle_Toon_L,
Operator_Carpal_FK_L,
Operator_Carpal_IK_L,
Operator_Carpal_Toon_L,
Operator_Ankle_Toon_R,
Operator_Carpal_FK_R,
Operator_Carpal_IK_R,
Operator_Carpal_Toon_R,
Operator_Hock_Toon_L,
Operator_Tarsal_FK_L,
Operator_Tarsal_IK_L,
Operator_Tarsal_Toon_L,
Operator_Hock_Toon_R,
Operator_Tarsal_FK_R,
Operator_Tarsal_IK_R,
Operator_Tarsal_Toon_R,
Operator_Fing_2_FK_L,
Operator_Fing_1_FK_L,
Operator_Fing_Roll_2_L,
Operator_Fing_Roll_1_L,
Operator_Hand_L,
Operator_Hand_Roll_Ctrl_L,
Operator_Hand_Sole_Ctrl_L,
Operator_Hand_Sole_Pivot_Point_L,
Operator_Fing_2_FK_R,
Operator_Fing_1_FK_R,
Operator_Fing_Roll_2_R,
Operator_Fing_Roll_1_R,
Operator_Hand_R,
Operator_Hand_Roll_Ctrl_R,
Operator_Hand_Sole_Ctrl_R,
Operator_Tarsal_Toon_R,
Operator_Fing_2_FK_L,
Operator_Fing_1_FK_L,
Operator_Fing_Roll_2_L,
Operator_Fing_Roll_1_L,
Operator_Hand_L,
Operator_Hand_Roll_Ctrl_L,
Operator_Hand_Sole_Ctrl_L,
Operator_Hand_Sole_Pivot_Point_L,
Operator_Fing_2_FK_R,
Operator_Fing_1_FK_R,
Operator_Fing_Roll_2_R,
Operator_Fing_Roll_1_R,
Operator_Hand_R,
Operator_Hand_Roll_Ctrl_R,
Operator_Hand_Sole_Ctrl_R,
Operator_Hand_Sole_Pivot_Point_R
]
]
face_picker_classes = [
Operator_Ear_Up_R,
@@ -1751,51 +1741,74 @@ face_picker_classes = [
Operator_Tongue_2_IK,
Operator_Tongue_3_IK,
Operator_Tongue_Mstr
]
]
blenrig_rigs_classes = [
Operator_BlenRig5_Add_Biped
]
]
addon_dependencies = ["space_view3d_copy_attributes"]
def register():
# load dependency add-ons
import addon_utils
for addon_id in addon_dependencies:
default_state, loaded_state = addon_utils.check(addon_id)
if not loaded_state:
addon_utils.enable(addon_id, default_set=False, persistent=True)
# load BlenRig internal classes
for c in armature_classes:
bpy.utils.register_class(c)
for c in alignment_classes:
bpy.utils.register_class(c)
for c in snapping_classes:
bpy.utils.register_class(c)
bpy.utils.register_class(c)
for c in body_picker_biped_classes:
bpy.utils.register_class(c)
bpy.utils.register_class(c)
for c in body_picker_quadruped_classes:
bpy.utils.register_class(c)
bpy.utils.register_class(c)
for c in face_picker_classes:
bpy.utils.register_class(c)
bpy.utils.register_class(c)
for c in blenrig_rigs_classes:
bpy.utils.register_class(c)
# BlenRig Props
bpy.utils.register_class(c)
# BlenRig Props
bpy.types.WindowManager.blenrig_5_props = bpy.props.PointerProperty(type = Blenrig_5_Props)
# BlenRig Object Add Panel
bpy.types.INFO_MT_armature_add.append(blenrig5_add_menu_func)
def unregister():
# BlenRig Props
del bpy.types.WindowManager.blenrig_5_props
# BlenRig Object Add Panel
bpy.types.INFO_MT_armature_add.remove(blenrig5_add_menu_func)
# unload BlenRig internal classes
for c in armature_classes:
bpy.utils.unregister_class(c)
for c in alignment_classes:
bpy.utils.unregister_class(c)
for c in snapping_classes:
bpy.utils.unregister_class(c)
bpy.utils.unregister_class(c)
for c in body_picker_biped_classes:
bpy.utils.unregister_class(c)
bpy.utils.unregister_class(c)
for c in body_picker_quadruped_classes:
bpy.utils.unregister_class(c)
bpy.utils.unregister_class(c)
for c in face_picker_classes:
bpy.utils.unregister_class(c)
bpy.utils.unregister_class(c)
for c in blenrig_rigs_classes:
bpy.utils.unregister_class(c)
# BlenRig Object Add Panel
bpy.types.INFO_MT_armature_add.remove(blenrig5_add_menu_func)
bpy.utils.unregister_class(c)
# unload add-on dependencies
import addon_utils
for addon_id in addon_dependencies:
addon_utils.disable(addon_id, default_set=False)
if __name__ == "__main__":
register()
register()