Armin Halac arminhlc
  • Berlin, Germany
  • https://www.arminhalac.com
  • Professional rigging and animation artist, with experience mainly but not exclusive to games.

  • Joined on 2018-12-13
Armin Halac commented on pull request blender/blender#113138 2023-10-12 10:27:21 +02:00
Anim: Align new bones with the world axes

I never got what the benefit is of having the bone at any rotation other than zero by default. Feels like a legacy thing. In my opinion, there is no technical benefit and it adds confusion for…

Armin Halac commented on pull request blender/blender#108791 2023-06-14 08:40:45 +02:00
Keymap: improve consistency for paint modes

Hi Julien, I tested the new shortcuts in weight paint mode. Here are my notes:

  • I love that these changes are being made for consistency across Blender.
  • The only one I had trouble with is…
Armin Halac commented on pull request blender/blender#105419 2023-04-12 17:19:17 +02:00
Python API: expose the math mapping vertex positions to B-Bone segments

B-Bones can be a bit of a black box but have tremendous potential. Exposing more of their inner workings like this PR does is a welcome addition. Especially for us game folks where access to…

Armin Halac opened issue blender/blender-manual#104404 2023-04-11 11:11:10 +02:00
Documentation update for Graph Editor Normalize
Armin Halac commented on pull request blender/blender#106302 2023-04-11 09:26:07 +02:00
Animation: Graph Editor - grey out area outside of normalization range

Picking this one up for documentation.

Armin Halac commented on pull request blender/blender#105857 2023-04-11 09:16:20 +02:00
Animation: Auto frame curves Y extents when hitting normalize

Heads up, I will document this one. I might have found a bug while testing it. If a preview range is set, the framing behaves differently depending on how zoomed in I am. Check the attached video…