baoyu baoyu
  • Joined on 2020-05-14
baoyu opened issue blender/blender#126149 2024-08-09 17:54:15 +02:00
Viewport wireframe overlay broken for flat, inner faces on MacOS
baoyu commented on issue blender/blender#112225 2024-07-29 11:38:34 +02:00
Path Variables

Syntax-wise, I'd suggest what we could use pairs of characters that commonly prohibited by usual operating systems. I propose that adding shortcut path variables that user themselves could define…

baoyu commented on issue blender/blender#119986 2024-04-04 06:58:43 +02:00
Geometry nodes: face corner to point domain iterpolation bug

Ah, how can I missed the explicit evaluate on domain way! Thanks, Hans!

baoyu commented on issue blender/blender#119986 2024-03-29 00:10:22 +01:00
Geometry nodes: face corner to point domain iterpolation bug

Hi, Hans. All I came up so far is to mix like this. image Can you make a demo file of your method?

If you use the "Evaluate on Domain"…

baoyu commented on issue blender/blender#119986 2024-03-28 08:10:20 +01:00
Geometry nodes: face corner to point domain iterpolation bug

All right. Then this behavior may cause confusion that it differs from the exisiting displace modifier which actually interpolates like I described above. And it's been used like ages. ![image](/a…

baoyu commented on issue blender/blender#119986 2024-03-28 07:56:32 +01:00
Geometry nodes: face corner to point domain iterpolation bug

I mean is it really reasonable to lerp the face corner coordinates instead of lerping the attribute itself?

baoyu opened issue blender/blender#119986 2024-03-27 22:49:40 +01:00
Geometry nodes: face corner to point domain iterpolation bug
baoyu opened issue blender/blender#117370 2024-01-20 20:06:59 +01:00
Refraction BSDF broken with completely black
baoyu commented on issue blender/blender#116767 2024-01-09 15:49:52 +01:00
Geo nodes "Selection" doesn't work under custom mode of set curve normal node (which domain this evauates is unclear)

What I mean is that sometimes the "selection" sockets' domain is always vague and hard to guess. I'd suggest that we tell the instruction in the socket lable it self like "point selection/face…

baoyu commented on issue blender/blender#116767 2024-01-09 15:37:44 +01:00
Geo nodes "Selection" doesn't work under custom mode of set curve normal node (which domain this evauates is unclear)

The normal mode is stored on the curve domain rather than per point. Then why would the "switch" way worked?

baoyu opened issue blender/blender#116813 2024-01-05 08:28:36 +01:00
Subdivision modifier "use limit surface" bad peformance on high amount triangle fan mesh
baoyu opened issue blender/blender#116767 2024-01-04 04:12:43 +01:00
"Selection" doesn't work under custom mode of set curve normal node
baoyu opened issue blender/blender#116546 2023-12-26 05:48:29 +01:00
Cycles world with external exr image file renders abnormal.
baoyu commented on pull request blender/blender#113427 2023-10-12 20:48:07 +02:00
Geometry Nodes: Resample Edges node

Another example could be adaptive subdivision, which is made so much easier when you can split edges, subdivide selection, and subdivide edges of inverse selection (and merge by distance). One…

baoyu commented on issue blender/blender#109907 2023-09-27 14:37:09 +02:00
Multiscatter GGX Refraction Roughness Bug

the old multiscatter GGX model has been replaced in 4.0 aplha I tested the demo file, it's been fixed.

baoyu commented on issue blender/blender#112912 2023-09-27 08:55:57 +02:00
Geometry Nodes: Subdivide Surface Node Performance Discrepancy Due to 'Use Limit Surface' Option

It is possible that the difference is caused by the viewport GPU subdivision, which isn't implemented in GN at the moment. Otherwise in my test it's not prominent enough.

Edit:

baoyu opened issue blender/blender#112912 2023-09-26 16:40:33 +02:00
Subdivide surface node in geometry nodes is significantly slower than the Subdivision Modifier
baoyu commented on issue blender/blender#82500 2023-09-23 15:53:39 +02:00
GGX Multiscatter energy Loss at low roughness

please close this report and it's been fixed in recent 4.0 alpha builds

baoyu closed issue blender/blender#99087 2023-09-23 15:44:06 +02:00
Cycles fully transparent shader is brighter when a Clear Coat shader is behind it
baoyu commented on issue blender/blender#99087 2023-09-23 15:44:03 +02:00
Cycles fully transparent shader is brighter when a Clear Coat shader is behind it

this BUG has been resolved in the recent 4.0 alpha builds!