New addon: Import Autodesk .max #17
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Reference: blender/blender-addons-contrib#17
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Delete Branch "nrgsille-patch-1"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
A new addon for importing meshes and materials from Autodesk .max files
Umm, I'm not actually a Blender developer, just a contributor, so I don't think I have much say over new addons.
@Mysteryem Okay, I try to get someone for review in blender chat ;)
I'm not really the right person to review this either, but the patch is a bit confusing. It says that it is adding a new addon, but it just changes some existing code.
Also check this: https://wiki.blender.org/wiki/Process/Addons#Submitting_an_Add-on
Did people test the addon already? Is there some documentation?
@JacquesLucke , yea I already commited the code when I was instructed to get a review for it, thats why it is now a PR for a already existing addon, I tested the addon and it works with all .max files I have.
I requested you for a review because you are mentioned as module maintainer for Python API and addons here:
https://projects.blender.org/blender/blender/wiki/Module%3A-Community-Maintained-Add-ons -> https://projects.blender.org/blender/blender/wiki/Module:-Python-API-&-Text-Editor
Better remove the addon again and create a proper pull request that actually adds the addon. Also, you might want to provide a better description with some motivation for the inclusion here, and maybe you could also provide some files to test the addon.
@JacquesLucke Okay, will do that
New addon: Import Autodesk .maxto New addon: Import Autodesk .maxInteresting!
Can you provide a link to a new PR here?
@1D_Inc This addon has already been released with PR #22 under a new name: io_scene_max
Can be found here: https://projects.blender.org/blender/blender-addons-contrib/src/branch/main/io_scene_max