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New addon: Import Autodesk .max #17

Closed
Sebastian Sille wants to merge 2 commits from nrgsille-patch-1 into main

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@ -278,7 +278,7 @@ class MaxFileDirEntry:
self.sizeHigh
) = struct.unpack(MaxFileDirEntry.STRUCT_DIRENTRY, entry)
if self.namelength>64:
if self.namelength > 64:
self.namelength = 64
self.name_utf16 = self.name_raw[:(self.namelength - 2)]
self.name = maxfile._decode_utf16_str(self.name_utf16)
@ -1243,14 +1243,21 @@ def create_shape(context, pts, indices, node, key, prc, mat):
mtx = create_matrix(prc)
data = []
if (pts):
shape.vertices.add(len(pts) // 3)
shape.vertices.foreach_set("co", pts)
loopstart = []
looplines = loop = 0
nbr_faces = len(indices)
for fid in range(nbr_faces):
polyface = indices[fid]
looplines += len(polyface)
shape.vertices.add(len(pts) // 3)
shape.loops.add(looplines)
shape.polygons.add(nbr_faces)
shape.loops.add(nbr_faces * 3)
shape.vertices.foreach_set("co", pts)
for vtx in indices:
loopstart.append(loop)
data.extend(vtx)
shape.polygons.foreach_set("loop_start", range(0, nbr_faces * 3, 3))
loop += len(vtx)
shape.polygons.foreach_set("loop_start", loopstart)
shape.loops.foreach_set("vertex_index", data)
if (len(data) > 0):
@ -1317,23 +1324,6 @@ def get_poly_6p(data):
return polylist
def get_poly_ngon(polys):
vertex = []
offset = 0
while (offset < len(polys)):
num = polys[offset]
offset += 1
ngon = []
keys = 0
while (keys < num):
pt = points[polys[offset]][1]
ngon.append(pt)
offset += 1
keys += 1
vertex.extend(ngon)
return vertex
def get_poly_data(chunk):
offset = 0
polylist = []
@ -1345,6 +1335,17 @@ def get_poly_data(chunk):
return polylist
def get_point_array(values):
verts = []
if len(values) >= 4:
count, offset = get_long(values, 0)
while (count > 0):
floats, offset = get_floats(values, offset, 3)
verts.extend(floats)
count -= 1
return verts
def calc_point_3d(chunk):
data = chunk.data
count, offset = get_long(data, 0)
@ -1375,9 +1376,6 @@ def create_editable_poly(context, node, msh, mat, mtx):
coords = point3i = point4i = point6i = pointNi = None
name = node.get_first(TYP_NAME).data
poly = msh.get_first(0x08FE)
indexList = []
coordListI = []
indicesList = []
created = False
if (poly):
for child in poly.children:
@ -1387,8 +1385,6 @@ def create_editable_poly(context, node, msh, mat, mtx):
point6i = child.data
elif (child.types == 0x011A):
point4i = calc_point_3d(child)
elif (child.types == 0x0310):
pointNi = child.data
if (point4i is not None):
vertex = get_poly_4p(point4i)
if (len(vertex) > 0):
@ -1399,23 +1395,9 @@ def create_editable_poly(context, node, msh, mat, mtx):
elif (point6i is not None):
ngons = get_poly_6p(point6i)
created = create_shape(context, coords, ngons, node, None, mtx, mat)
elif (pointNi is not None):
ngons = get_poly_ngon(pointNi)
created = create_shape(context, coords, ngons, node, None, mtx, mat)
return created
def get_point_array(values):
verts = []
if len(values) >= 4:
count, offset = get_long(values, 0)
while (count > 0):
floats, offset = get_floats(values, offset, 3)
verts.extend(floats)
count -= 1
return verts
def create_editable_mesh(context, node, msh, mat, mtx):
name = node.get_first(TYP_NAME).data
poly = msh.get_first(0x08FE)
@ -1462,12 +1444,6 @@ def create_shell(context, node, shell, mat, mtx):
return created
def create_boolean(context, node, pro, mat, mtx):
name = node.get_first(TYP_NAME).data
pBlocks = get_references(pro)
return True
def create_skipable(context, node, msh, mat, mtx, skip):
name = node.get_first(TYP_NAME).data
print(" skipping %s '%s'... " %(skip, name))