New addon: Import Autodesk .max #17
@ -1324,23 +1324,6 @@ def get_poly_6p(data):
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return polylist
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return polylist
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def get_poly_ngon(polys):
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vertex = []
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offset = 0
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while (offset < len(polys)):
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num = polys[offset]
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offset += 1
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ngon = []
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keys = 0
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while (keys < num):
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pt = points[polys[offset]][1]
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ngon.append(pt)
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offset += 1
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keys += 1
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vertex.extend(ngon)
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return vertex
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def get_poly_data(chunk):
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def get_poly_data(chunk):
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offset = 0
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offset = 0
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polylist = []
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polylist = []
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@ -1352,6 +1335,17 @@ def get_poly_data(chunk):
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return polylist
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return polylist
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def get_point_array(values):
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verts = []
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if len(values) >= 4:
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count, offset = get_long(values, 0)
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while (count > 0):
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floats, offset = get_floats(values, offset, 3)
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verts.extend(floats)
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count -= 1
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return verts
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def calc_point_3d(chunk):
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def calc_point_3d(chunk):
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data = chunk.data
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data = chunk.data
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count, offset = get_long(data, 0)
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count, offset = get_long(data, 0)
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@ -1391,8 +1385,6 @@ def create_editable_poly(context, node, msh, mat, mtx):
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point6i = child.data
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point6i = child.data
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elif (child.types == 0x011A):
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elif (child.types == 0x011A):
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point4i = calc_point_3d(child)
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point4i = calc_point_3d(child)
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elif (child.types == 0x0310):
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pointNi = child.data
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if (point4i is not None):
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if (point4i is not None):
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vertex = get_poly_4p(point4i)
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vertex = get_poly_4p(point4i)
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if (len(vertex) > 0):
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if (len(vertex) > 0):
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@ -1403,23 +1395,9 @@ def create_editable_poly(context, node, msh, mat, mtx):
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elif (point6i is not None):
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elif (point6i is not None):
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ngons = get_poly_6p(point6i)
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ngons = get_poly_6p(point6i)
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created = create_shape(context, coords, ngons, node, None, mtx, mat)
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created = create_shape(context, coords, ngons, node, None, mtx, mat)
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elif (pointNi is not None):
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ngons = get_poly_ngon(pointNi)
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created = create_shape(context, coords, ngons, node, None, mtx, mat)
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return created
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return created
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def get_point_array(values):
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verts = []
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if len(values) >= 4:
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count, offset = get_long(values, 0)
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while (count > 0):
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floats, offset = get_floats(values, offset, 3)
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verts.extend(floats)
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count -= 1
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return verts
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def create_editable_mesh(context, node, msh, mat, mtx):
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def create_editable_mesh(context, node, msh, mat, mtx):
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name = node.get_first(TYP_NAME).data
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name = node.get_first(TYP_NAME).data
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poly = msh.get_first(0x08FE)
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poly = msh.get_first(0x08FE)
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@ -1466,12 +1444,6 @@ def create_shell(context, node, shell, mat, mtx):
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return created
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return created
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def create_boolean(context, node, pro, mat, mtx):
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name = node.get_first(TYP_NAME).data
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pBlocks = get_references(pro)
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return True
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def create_skipable(context, node, msh, mat, mtx, skip):
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def create_skipable(context, node, msh, mat, mtx, skip):
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name = node.get_first(TYP_NAME).data
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name = node.get_first(TYP_NAME).data
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print(" skipping %s '%s'... " %(skip, name))
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print(" skipping %s '%s'... " %(skip, name))
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