Fix #104737: FBX: Materials missing from linked duplicates #104738
No reviewers
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#104738
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "Mysteryem/blender-addons:fix_dupli_mats_pr"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Exporting meshes with duplicate materials combines them into a single
material slot (Material->Model connection) when exporting as FBX because
the material indices dict is keyed by materials. This resulted in unused
duplicate material slots being included in the export.
1 removed these unused duplicate material slots, however, because the
materials for each object are keyed by the object's mesh, this meant
that linked duplicates sharing the same mesh (aside from the first
linked duplicate processed) would not get any material slots because
their materials would already be present in their mesh's dict that
mapped from materials to material indices.
Without larger changes to how materials and material slots are exported,
it is not currently possible to simultaneously remove the unused
duplicate material slots and support linked duplicates. The code for
exporting materials and material slots needs some redesigning anyway so
that linked duplicates with differing materials are actually exported as
linked duplicates instead of duplicating their meshes on export, but
this would be more of a target for 4.0.
As noted in 1, reverting 0 was also an option, so this patch does as
noted and reverts the functional changes of 0, but keeps the comment
because it's still relevant.
This patch changes the export of meshes containing duplicate materials
to export unused duplicate material slots as they did before 1.
Note that because of 2, these unused duplicate material slots are
visible to users when importing the .fbx back into Blender, just like
any meshes with duplicate materials exported as .fbx by Blender 3.5 and
earlier.
Fix 104737: FBX: Materials missing from linked duplicatesto Fix #104737: FBX: Materials missing from linked duplicatesc109923d78
tob5a42a499a
I think it would be a good idea for this to also get into 3.6 LTS.
Thanks for the fix, also it's unfortunate the change has to be reverted in the end. But this is definitely the only option at this point for 3.6 (will add the commit to the list of backports in the relevant task, blender/blender#109399).
We wrote a python tool for collapsing duplicating materials for different purposes, including that one.