Cleanup: import-brush-set-replace-hardcoded-file-extensions #104802

Merged
1 changed files with 7 additions and 45 deletions

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@ -2,24 +2,15 @@
#
# SPDX-License-Identifier: GPL-2.0-or-later
#---------------------------------------------#
# todo
#---------------------------------------------#
'''
- add file selection for single and multiple files
- option to enable/disable fake users
'''
#---------------------------------------------#
import bpy
import os
from bpy.props import *
from bpy.props import StringProperty
# addon description
bl_info = {
"name": "Import BrushSet",
"author": "Daniel Grauer (kromar), CansecoGPC",
"version": (1, 2, 2),
"version": (1, 3, 0),
"blender": (2, 80, 0),
"location": "File > Import > BrushSet",
"description": "Imports all image files from a folder.",
@ -29,54 +20,25 @@ bl_info = {
"category": "Import-Export",
}
#---------------------------------------------#
# extension filter (alternative use mimetypes)
# TODO: rewrite so it tries to load image and if it fails we know its not a format blender can load
ext_list = ['.bmp',
'.png',
'.jpg',
'.jp2',
'.rgb',
'.dds',
'.hdr',
'.exr',
'.dpx',
'.cin',
'.tga',
'.tif'];
#---------------------------------------------#
fakeUser = False
def LoadBrushSet(filepath, filename):
for file in os.listdir(filepath):
path = (filepath + file)
# get folder name
(f1, f2) = os.path.split(filepath)
(f3, foldername) = os.path.split(f1)
# filter files by extensions (filter images)
if any(file.lower().endswith(ext) for ext in ext_list):
print("file: ", file)
if any(file.lower().endswith(ext) for ext in bpy.path.extensions_image):
# create new texture
texture = bpy.data.textures.new(file, 'IMAGE')
texture.use_fake_user = fakeUser
print("texture: ", texture)
# now we need to load the image into data
# load the image into data
image = bpy.data.images.load(path)
image.use_fake_user = fakeUser
# image.source = 'FILE' #default is FILE so can remove this
# image.filepath = path
print("image: ", image, " ", path)
print("texturename: ", texture.name)
# and assign the image to the texture
# assign the image to the texture
bpy.data.textures[texture.name].image = image
print("imported: ", file)
print("Brush Set imported!")