Cleanup: import-brush-set-replace-hardcoded-file-extensions #104802
@ -2,24 +2,15 @@
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#
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# SPDX-License-Identifier: GPL-2.0-or-later
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#---------------------------------------------#
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# todo
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#---------------------------------------------#
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'''
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- add file selection for single and multiple files
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- option to enable/disable fake users
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'''
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#---------------------------------------------#
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import bpy
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import bpy
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import os
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import os
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from bpy.props import *
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from bpy.props import StringProperty
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# addon description
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# addon description
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bl_info = {
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bl_info = {
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"name": "Import BrushSet",
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"name": "Import BrushSet",
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"author": "Daniel Grauer (kromar), CansecoGPC",
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"author": "Daniel Grauer (kromar), CansecoGPC",
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"version": (1, 2, 2),
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"version": (1, 3, 0),
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"blender": (2, 80, 0),
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"blender": (2, 80, 0),
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"location": "File > Import > BrushSet",
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"location": "File > Import > BrushSet",
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"description": "Imports all image files from a folder.",
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"description": "Imports all image files from a folder.",
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@ -29,54 +20,25 @@ bl_info = {
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"category": "Import-Export",
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"category": "Import-Export",
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}
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}
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#---------------------------------------------#
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# extension filter (alternative use mimetypes)
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# TODO: rewrite so it tries to load image and if it fails we know its not a format blender can load
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ext_list = ['.bmp',
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'.png',
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'.jpg',
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'.jp2',
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'.rgb',
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'.dds',
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'.hdr',
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'.exr',
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'.dpx',
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'.cin',
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'.tga',
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'.tif'];
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#---------------------------------------------#
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fakeUser = False
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fakeUser = False
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def LoadBrushSet(filepath, filename):
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def LoadBrushSet(filepath, filename):
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for file in os.listdir(filepath):
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for file in os.listdir(filepath):
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path = (filepath + file)
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path = (filepath + file)
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# get folder name
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if any(file.lower().endswith(ext) for ext in bpy.path.extensions_image):
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(f1, f2) = os.path.split(filepath)
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(f3, foldername) = os.path.split(f1)
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# filter files by extensions (filter images)
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if any(file.lower().endswith(ext) for ext in ext_list):
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print("file: ", file)
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# create new texture
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# create new texture
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texture = bpy.data.textures.new(file, 'IMAGE')
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texture = bpy.data.textures.new(file, 'IMAGE')
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texture.use_fake_user = fakeUser
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texture.use_fake_user = fakeUser
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print("texture: ", texture)
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# now we need to load the image into data
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# load the image into data
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image = bpy.data.images.load(path)
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image = bpy.data.images.load(path)
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image.use_fake_user = fakeUser
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image.use_fake_user = fakeUser
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# image.source = 'FILE' #default is FILE so can remove this
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# image.filepath = path
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print("image: ", image, " ", path)
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print("texturename: ", texture.name)
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# and assign the image to the texture
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# assign the image to the texture
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bpy.data.textures[texture.name].image = image
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bpy.data.textures[texture.name].image = image
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print("imported: ", file)
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print("Brush Set imported!")
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print("Brush Set imported!")
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