Fix: Add Mesh Extra Objects: dual tetrahedron is sometimes flipped #105127

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Damien Picard merged 2 commits from pioverfour/blender-addons:dp_fix_solids into main 2024-01-16 22:04:16 +01:00
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Fix an issue with the solid mode of Add Mesh Extra Objects. The dual
tetrahedron gets flipped when it has a vertex truncation of 2.0. It
needs to be mirrored in the same way as the non-dual case.

Noticed while looking into !105117.

Fix an issue with the solid mode of Add Mesh Extra Objects. The dual tetrahedron gets flipped when it has a vertex truncation of 2.0. It needs to be mirrored in the same way as the non-dual case. Noticed while looking into !105117.
Damien Picard added 1 commit 2024-01-15 11:01:20 +01:00
Fix an issue with the solid mode of Add Mesh Extra Objects. The dual
tetrahedron gets flipped when it has a vertex truncation of 2.0. It
needs to be mirrored in the same way as the non-dual case.

Noticed while looking into !105117.
Thomas Barlow approved these changes 2024-01-16 21:31:31 +01:00
Thomas Barlow left a comment
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Looks good to me

Looks good to me
Damien Picard added 1 commit 2024-01-16 22:03:31 +01:00
Damien Picard merged commit 000a21e55b into main 2024-01-16 22:04:16 +01:00
Damien Picard deleted branch dp_fix_solids 2024-01-16 22:04:17 +01:00
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Reference: blender/blender-addons#105127
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