Add Mesh Extra Objects: make solids use ngons #105128

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Damien Picard merged 3 commits from pioverfour/blender-addons:dp_solids_ngons into main 2024-01-16 22:06:39 +01:00
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The solid mode of Add Mesh Extra Objects creates quad geometry. This
decision comes from a time when ngons were not supported in Blender,
before the switch to bmesh.

This commit removes the conversion step, as it is better to leave it
up to the user to triangulate or quadrangulate their geometry.

The solid mode of Add Mesh Extra Objects creates quad geometry. This decision comes from a time when ngons were not supported in Blender, before the switch to bmesh. This commit removes the conversion step, as it is better to leave it up to the user to triangulate or quadrangulate their geometry.
Damien Picard added 1 commit 2024-01-15 11:01:23 +01:00
The solid mode of Add Mesh Extra Objects creates quad geometry. This
decision comes from a time when ngons were not supported in Blender,
before the switch to bmesh.

This commit removes the conversion step, as it is better to leave it
up to the user to triangulate or quadrangulate their geometry.
Thomas Barlow approved these changes 2024-01-16 21:36:09 +01:00
Thomas Barlow left a comment
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Looks a lot better in some cases:
image

Looks a lot better in some cases: ![image](/attachments/aa448cf4-6e6c-42f8-b5ea-1d4bc687acc2)
Damien Picard added 2 commits 2024-01-16 22:06:03 +01:00
Damien Picard merged commit 30e8ee6dbb into main 2024-01-16 22:06:39 +01:00
Damien Picard deleted branch dp_solids_ngons 2024-01-16 22:06:40 +01:00
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Reference: blender/blender-addons#105128
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