FBX IO: Use the new ShapeKey.points with faster foreach_get/set #105133
@ -5,7 +5,7 @@
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bl_info = {
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"name": "FBX format",
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"author": "Campbell Barton, Bastien Montagne, Jens Restemeier, @Mysteryem",
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"version": (5, 11, 5),
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"version": (5, 11, 6),
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"blender": (4, 1, 0),
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"location": "File > Import-Export",
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"description": "FBX IO meshes, UVs, vertex colors, materials, textures, cameras, lamps and actions",
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@ -2753,7 +2753,7 @@ def fbx_data_from_scene(scene, depsgraph, settings):
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_cos = MESH_ATTRIBUTE_POSITION.to_ndarray(me.attributes)
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else:
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_cos = np.empty(len(me.vertices) * 3, dtype=co_bl_dtype)
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shape_key.data.foreach_get("co", _cos)
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shape_key.points.foreach_get("co", _cos)
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return vcos_transformed(_cos, geom_mat_co, co_fbx_dtype)
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for shape in me.shape_keys.key_blocks[1:]:
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@ -2002,7 +2002,7 @@ def blen_read_shapes(fbx_tmpl, fbx_data, objects, me, scene):
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if dvcos.any():
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shape_cos = me_vcos_vector_view.copy()
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shape_cos[indices] += dvcos
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kb.data.foreach_set("co", shape_cos.ravel())
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kb.points.foreach_set("co", shape_cos.ravel())
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shape_key_values_in_range &= expand_shape_key_range(kb, weight)
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