FBX IO: Add file handler #105212
No reviewers
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#105212
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "guishe:fbx-dnd"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Adds file handler to FBX in order to be able to handle drag and drop.
Since panels are unsupported in popups, when the operator is not running
in the space file the import settings are drawing in boxes instead
I know it's maybe a little too late for 4.1, should I change it for main instead?
This will conflict a bit with my plans to expose FBX as a Collection Exporter - I plan on using layout panels there for instance.
I think we need to fix the popup to support layout panels instead.
Indeed, would rather make support for panels in popups, than move back to using blocks in UI instead of panels (or even worse - using two different systems depending on the current 'drawing context').
It's trade-off until support for panels in popups is added.
Maybe just for 4.1 or just as reference if someone wants to
manually apply the patch
Would be great if this landed in 4.1 for now, and then later in 4.2, fix it for real. It would be a bit weird if all other formats supports drag and drop, but not fbx, especially since fbx is the most popular and common format.
Many people would not even consider that drag and drop has been added to Blender if not even the most popular and widely used format is not working. Feels like it would be good to idea to add it in 4.1 for now, to avoid some unnecessary drama, I can already see insane Twitter dram that is gonna unfold from this haha😅
Pull request closed