FBX IO: Add file handler #105212
@ -43,6 +43,65 @@ from bpy_extras.io_utils import (
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)
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class FBX_Import_Draw:
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@staticmethod
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def include(layout, context, operator):
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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layout.prop(operator, "use_custom_normals")
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layout.prop(operator, "use_subsurf")
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layout.prop(operator, "use_custom_props")
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sub = layout.row()
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sub.enabled = operator.use_custom_props
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sub.prop(operator, "use_custom_props_enum_as_string")
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layout.prop(operator, "use_image_search")
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layout.prop(operator, "colors_type")
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@staticmethod
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def transform(layout, context, operator):
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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layout.prop(operator, "global_scale")
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layout.prop(operator, "decal_offset")
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row = layout.row()
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row.prop(operator, "bake_space_transform")
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row.label(text="", icon='ERROR')
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layout.prop(operator, "use_prepost_rot")
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@staticmethod
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def transform_manual_orientation(layout, context, operator):
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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layout.enabled = operator.use_manual_orientation
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layout.prop(operator, "axis_forward")
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layout.prop(operator, "axis_up")
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@staticmethod
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def animation(layout, context, operator):
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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layout.enabled = operator.use_anim
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layout.prop(operator, "anim_offset")
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@staticmethod
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def armature(layout, context, operator):
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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layout.prop(operator, "ignore_leaf_bones")
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layout.prop(operator, "force_connect_children"),
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layout.prop(operator, "automatic_bone_orientation"),
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sub = layout.column()
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sub.enabled = not operator.automatic_bone_orientation
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sub.prop(operator, "primary_bone_axis")
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sub.prop(operator, "secondary_bone_axis")
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@orientation_helper(axis_forward='-Z', axis_up='Y')
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class ImportFBX(bpy.types.Operator, ImportHelper):
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"""Load a FBX file"""
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@ -50,15 +109,17 @@ class ImportFBX(bpy.types.Operator, ImportHelper):
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bl_label = "Import FBX"
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bl_options = {'UNDO', 'PRESET'}
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directory: StringProperty()
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filepath: StringProperty(subtype='FILE_PATH', options={'SKIP_PRESET'})
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directory: StringProperty(options={'SKIP_PRESET'})
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filename_ext = ".fbx"
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filter_glob: StringProperty(default="*.fbx", options={'HIDDEN'})
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files: CollectionProperty(
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name="File Path",
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type=bpy.types.OperatorFileListElement,
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)
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name="File Path",
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type=bpy.types.OperatorFileListElement,
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options={'SKIP_PRESET'}
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)
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ui_tab: EnumProperty(
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items=(('MAIN', "Main", "Main basic settings"),
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@ -193,7 +254,41 @@ class ImportFBX(bpy.types.Operator, ImportHelper):
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)
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def draw(self, context):
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pass
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space = context.space_data
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if space and space.type == 'FILE_BROWSER' and space.active_operator == self:
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return
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layout = self.layout
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box = layout.box()
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box.row().label(text="Include")
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FBX_Import_Draw.include(box.column(), context, self)
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box = layout.box()
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box.row().label(text="Transform")
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FBX_Import_Draw.transform(box.column(), context, self)
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box.row().prop(self, "use_manual_orientation")
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FBX_Import_Draw.transform_manual_orientation(box.column(), context, self)
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box = layout.box()
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box.row().prop(self, "use_anim")
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FBX_Import_Draw.animation(box.column(), context, self)
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box = layout.box()
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box.row().label(text="Armature")
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FBX_Import_Draw.armature(box.column(), context, self)
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def invoke(self, context, event):
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if self.properties.is_property_set("filepath"):
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title = self.filepath
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if len(self.files) > 1:
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title = "Import %d files" % len(self.files)
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context.window_manager.invoke_props_dialog(self, confirm_text="Import FBX", title=title)
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return {'RUNNING_MODAL'}
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context.window_manager.fileselect_add(self)
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return {'RUNNING_MODAL'}
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def execute(self, context):
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keywords = self.as_keywords(ignore=("filter_glob", "directory", "ui_tab", "filepath", "files"))
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@ -227,22 +322,8 @@ class FBX_PT_import_include(bpy.types.Panel):
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return operator.bl_idname == "IMPORT_SCENE_OT_fbx"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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sfile = context.space_data
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operator = sfile.active_operator
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layout.prop(operator, "use_custom_normals")
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layout.prop(operator, "use_subsurf")
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layout.prop(operator, "use_custom_props")
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sub = layout.row()
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sub.enabled = operator.use_custom_props
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sub.prop(operator, "use_custom_props_enum_as_string")
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layout.prop(operator, "use_image_search")
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layout.prop(operator, "colors_type")
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FBX_Import_Draw.include(self.layout,context, sfile.active_operator)
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class FBX_PT_import_transform(bpy.types.Panel):
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bl_space_type = 'FILE_BROWSER'
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@ -258,19 +339,9 @@ class FBX_PT_import_transform(bpy.types.Panel):
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return operator.bl_idname == "IMPORT_SCENE_OT_fbx"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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sfile = context.space_data
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operator = sfile.active_operator
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FBX_Import_Draw.transform(self.layout,context, sfile.active_operator)
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layout.prop(operator, "global_scale")
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layout.prop(operator, "decal_offset")
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row = layout.row()
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row.prop(operator, "bake_space_transform")
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row.label(text="", icon='ERROR')
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layout.prop(operator, "use_prepost_rot")
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class FBX_PT_import_transform_manual_orientation(bpy.types.Panel):
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@ -293,17 +364,9 @@ class FBX_PT_import_transform_manual_orientation(bpy.types.Panel):
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self.layout.prop(operator, "use_manual_orientation", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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sfile = context.space_data
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operator = sfile.active_operator
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layout.enabled = operator.use_manual_orientation
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layout.prop(operator, "axis_forward")
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layout.prop(operator, "axis_up")
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FBX_Import_Draw.transform_manual_orientation(self.layout,context, sfile.active_operator)
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class FBX_PT_import_animation(bpy.types.Panel):
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@ -327,16 +390,9 @@ class FBX_PT_import_animation(bpy.types.Panel):
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self.layout.prop(operator, "use_anim", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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sfile = context.space_data
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operator = sfile.active_operator
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layout.enabled = operator.use_anim
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layout.prop(operator, "anim_offset")
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sfile = context.space_data
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FBX_Import_Draw.animation(self.layout,context, sfile.active_operator)
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class FBX_PT_import_armature(bpy.types.Panel):
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@ -354,20 +410,8 @@ class FBX_PT_import_armature(bpy.types.Panel):
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return operator.bl_idname == "IMPORT_SCENE_OT_fbx"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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sfile = context.space_data
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operator = sfile.active_operator
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layout.prop(operator, "ignore_leaf_bones")
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layout.prop(operator, "force_connect_children"),
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layout.prop(operator, "automatic_bone_orientation"),
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sub = layout.column()
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sub.enabled = not operator.automatic_bone_orientation
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sub.prop(operator, "primary_bone_axis")
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sub.prop(operator, "secondary_bone_axis")
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FBX_Import_Draw.armature(self.layout,context, sfile.active_operator)
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@orientation_helper(axis_forward='-Z', axis_up='Y')
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@ -871,9 +915,19 @@ def menu_func_import(self, context):
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def menu_func_export(self, context):
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self.layout.operator(ExportFBX.bl_idname, text="FBX (.fbx)")
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class IO_FH_fbx_import(bpy.types.FileHandler):
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bl_idname = "IO_FH_fbx"
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bl_label = "FBX"
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bl_import_operator = "import_scene.fbx"
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bl_file_extensions = ".fbx"
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@classmethod
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def poll_drop(cls, context):
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return (context.area and context.area.type == 'VIEW_3D')
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classes = (
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ImportFBX,
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IO_FH_fbx_import,
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FBX_PT_import_include,
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FBX_PT_import_transform,
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FBX_PT_import_transform_manual_orientation,
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Block a user